SpringFiles latest updates http://dev.jobjol.nl files updates from SpringFiles by NTG 2010.07.31 - 23:43:28 <![CDATA[Big Pass Greenland]]> http://spring.jobjol.nl/show_file.php?id=2722 category: maps
description:
Big Pass Greenland 14 x 30, Specially for Big Batles, Mexes instead of geos, Geos on front and midle only just for defense or ofense [Behemoths] Many Trees [Made by Nixtux] Also Updated the Mod -Changelog -Jurgen is no longer stealth -Blackdawn area of effect increased, HP increased + 3000 -Perseurs HP increased + 3000 -Prude Metalcost increased +800, energycost increased + 12.000 *That makes Atomic Geo cheaper on morph* -Atomic Geo morphtime decreased [170 - 140] -Core t3 fighter and Arm t3 fighter changed, now Core has the Arm t3 fighter and viceversa -Shrike hp increased + 1500 -Airwolf hp increased + 1000 -Arm and Core geo werckage fixed -Grimani Wreckage fixed -Arm juggernaught mass adjusted -Old changes: -BlackTiger Metalcost Increased +2400, energycost increased +71.000 Buildtime increased +40.000,Speed Decreased ~40% Mass adjusted -Mobile command vehicle mass adjusted -Legendary mass adjusted -Prude now makes 1600 energy -Core t2 geo Metalcost increased +1600 -Arm t2 geo Metalcost increased +1000 -Atomic Geo hp increased +2000 -Shiva Energycost Increased +59.000 -T1 Arm and Core geo metalcost increased +1100 -Helicopter\'s Buildtime and category fixed, armor changed from gunships and Hgunships to L1bombers now they are more weak against AA -Perseurs is now a Heavy Anti T3 [its useless against rest] -Blackdawn damage increased and now is also an Heavy Anti T3 -Tech 1 metalcost reduced [1000 - 600],Energy cost reduced [10.000 - 6400] -Protos Aim bug Fixed -Old Changes; -Fixed wreckage bug 7x7e.3do -Replaced old lups manager with new version -Fixed Defense Range widget -Jurgen movingcloack energy cost increased [400 - 4000], cloackcost increased [50 - 1500], workertime increased [790 - 1790] -Shiva hp Increased [8500 - 15800], Speed increased[1.35 - 2.21],Metalcost increased[1442 - 2010] -Marauder hp increased[4000 - 7000], Speed increased [3 - 3.5] -Last tech in arm and core reduced 50.000 metal -armagueddon metalcost increased +130.000 -Tabitha metalcost increased +640.000 -Remover metalcost increased +140.000 -Influence metalcost increased +635.000 -Gorilla speed increased[1.2 - 1.6] -ARM Juggernaut speed increased[1.2 - 1.6] -archdemon speed increased 92% -Crabe speed increased 40% -Blacktigre speed increased 80% -Mobile command speed increased 50% -Razorback hp increased[11500 - 15800], speed increased 90% -Legendary metalcost reduced ~10.000 -Core Jug metalcost reduced ~10.000 -krow hp increased[14000 - 21000] -M270 MRLS Reloadtime increased[20 - 30], range decreased [2400 - 2100] -KR270 MS Reloadtime increased[20 - 27], range decreased [2550 - 2250] -Now all-terrain units can go underwater too -Bertha range increased [5800 - 6800] -Intimidator range increased [5800 - 6800] -buzz/vulc range increased [6000 - 7000] -emp bertha/int range decreased [7800 - 6750], reloadtime decreased [90 - 18] -t2 Hover cons now able to make more stuff -Arm and Core t1 geo now makes 800e cost 10.000 energy less both -T3 metalmaker now makes 300 metal for 12.000 energy -ARM moho metalmaker now makes 14 metal for 600 energy, hp increased[400 - 800], metalcost increased +500 -Core moho mm now makes 14m for 600e hp increased[500 - 900], metalcost increased +500 -Underwater moho mms now makes 19 metal for 600e -t1.5 metalmakers now makes 3 metal for 170 energy -t1 metalmakers buildtime decreased 1/2, metalcost increased +9 -ARM hardazous geo now makes 2500e, energycost increased +60.000 -CORE hardazous geo now makes 3150e, energycost increased + 60.000 -Nanotowers workertime increased[200 - 300],buildrange increased [400 - 580], energycost increased[3090 - 9090] -Floating nanos workertime increased [200 - 300], buildrange increased [400 - 600] Old Changes -Airwolf and Shrike, Now makes big damage against Stratofortress and Tu-bear -long range missiles tower AOE increased [500 - 800], Now makes Special Damage against Heavy bombers 5000 damage -Dragon Hp increased[59918 - 84200] -Rockblack Reloadtime reduced [60 - 20], hp increased + 3000 -M270 MLRS Reloadtime reduced [60 - 20], hp increased + 3000 -Avatar Hp increased [1500 - 6200], Speed increased [0.6 - 1.2] , turret turnrate speed increased -Mauler Hp increased [1600 - 6600], Speed increased [0.57 - 1.3], Turret turnrate speed increased -Core Hardazous Geo energycost Increased ~9500 -Core Gorilla Metalcost increased[7280 - 9100] -Arm juggernaught Metalcost Increased[7200 - 8700] -Krog,Gorilla and arm Jug no longer will impulse a com when they gets dguned -T4 Raptor Speed Increased -T3 Antinuke no longer needs stockpile, Reloadtime 60. Doesnt require Energy or Metal pershot, Coverange increased [2400 - 3600] -Arm and Core Assault commander\'s to up Disintegrator reloadtime decreased [1 - 0.4], Energy pershot increased [500 - 1000] -Old Changes; -Guard comand on air cons back -New All-Terrain unit Raptor t4 for arm gantry -New heavy mech galacticus t4 for core gantry -Commander level 6, aka star commander, now able to build T4 gantrys -Commander level 7, aka Supreme commander now able to make t4 gantry and a sky dragon -Helicopter-s renamed light gunships for scouts, +2 speed added on both -Helicopters and air, added tag collide 0, means they will no collide each other -T2 Moho metalmakers Metalcost reduced ~500, energy increased ~20.000 -T3 Moho Metalmakers Metalcost reduced ~4000 -Arm and Core Silos, now can morph into advanced silos on less time, 30s instead of 50s -Arm and Core t3 antinuke, speed on target increased -Old Changes; -T2 flak on ARM and CORE hp increased +3000 ,Metalcost reduced -860 -T3 karganeth Metalcost increased +800, energycost increased + 24.000 -T3 BlackTiger Energycost decreased -10000, Metalcost decreased -2000 -T3 Silos reloadtime reduced [400 - 150] -Advanced fusions Energycost reduced ~40000 -ARM and CORE geos hp decreased ~2500, Energycost increased +5000 -Old Changes; -Monkeylord no longer makes self damage -Legendary buildtime increased -Bantha metalcost reduced, energycost reduced, speed increased -t2 arm and core stationary flaks metalcost increased, energy increased, hp increased -t2 arm and core air cons now able to build t3 metalmakers -t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies) -Crabe area of effect on cannon weapon increased -Craber \'Core t2 all-terrain unit\' renamed to Tarantel -archdemon damage decreased -NEW t3 rocket trucks on arm and core, Category fixed, no transportable -Reduced metal price to morph Nukes into Advanced nukes [4000 - 800] -CoreFusion Now have same buildtime as AdvancedFusion, energy output increased [1100 - 1400] -ArmFusion \" \" \", energy output increased [1000 - 1350] -Tabitha and Influence tripled metal and energy costs, hp increased[10000 - 16500], Explosion changed, self d less range damage than it gets killed -Removed Heavy aegis -Krypto will need 15200 energy when is on -Supreme coms on both sides now able to build t4 Gantrys -New T3 Nukes and antinukes for both sides -New helicopterlabs for both sides *Changed the helicopter gunship arm on t2 lab into helipad, now dont require Tech* -For chikens -The queen no longer can be reclaimed -Bugs and Exploits fix -Removed \"guard\" command on all air units, no longer they can run out of the maps while \"guard\" command itself -Old Changes: -Aegis and Heavy aegis now can set hold fire -Changed Advanced Prude and renamed to Atomic Geothermal -Core Hardazous geo makes 2650 e instead of 2000e -Legendary Metalcost increased by 8600, energy cost increased by 77.000 -Orca amphibious tank turnt turret speed increased -Fireball tank turnt turret speed increased -Stunners range increased[250 - 410] -Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off hidedamage tag removed now enemy can see the hp -Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack Range increased[1080 - 1350], energy per shot required = 600 -Perseurs damage decreased[90 - 60],metalcost increased 860 -Magilla rocket sound Fixed -Fark Fast assist engineer hp increased [200 - 640]- -core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air, mass tag added -gorilla hp increased + 20000, mass tag added -Juggernaut arm hp increased + 12000, mass tag added -macross hp increased + 9000 -Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased Speed increased, explosion when get killed added -Praetorian buildtime buffed -Monkeylord buildtime buffed -Shrike fighter t3 hp decreased -Super bantha explosion and self d buffed -Super krog explosion and self d buffed -Heros explosion and self d buffed -Small bantha and Small krog removed -Bug fixed; -A loud sound from arm hover plant fixed -Weapon loud sound from t3 ships fixed -Uppercut wreckage fixed to real metal value -Core juggernaut metal wreckage fixed Old Changes: -T1 storage now stores 15.000 energy -T2 storage now stores 75.000 energy -Monkeylord Shieldpower increased -Praetorian Shieldpower increased -Morph into eco commander energy cost increased [12.000 - 24.500] -Morph into a Prude will need 170 secs and costs increased -AntiNukes no longer needs Research Center -Nukes Still needs Research Center but tech 2 instead of tech 3 -Craber is now All Terrain [UNITS] -Airepairpad, repairtime increased x20 -Ambusher range increased[1320 - 1520] -Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950] -Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200] -Toaster Range Increased [1335 - 1520] -New Arm Hero for Arm side -Sonic cannon range reduced[550 - 480] -Slicer energy cost increased[970 - 2567] -Fireball tank energy cost decreased[22997 - 9997] -Reduced Firespeed on stationary flakkers -Reduced firespeed of Upgraded chainsaws/eradicators -Slasher,Samson requires more xp to be morphed into a t2 con -Thud,hamer requires more xp to be morphed into a t2 con -Rocko and storm requires more xp to morph into engineers -Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3] -Tremor range increased[1275 - 1575] -Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary No longer they will be easy to paralyze -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Now last RC (tech 4) it transforms into a OPS center -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 4 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -T3 Vehicles -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center [SHIPS] -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 [TECH AND ECO] -Reduced Number of techs, 5 to 4 -T2 factorys/Units no longer will need For Research center to be built -T2 factorys more expensive than in normal BA -T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy all hp,buildtime increased -T2 hover cons more expensive -New engineers on t2 airlabs -New engineer on t2 core vehicle plant -Small fusion energy cost increased [19.000 - 41.480] -Prude health increased [12500 - 19800] -Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100] -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat [COMMANDERS] -Comander now can be upgraded without requiring an XP -Morph Batle comanders cost half of the price than ecoing commanders [WIDGETS] -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] -Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty. That indicates the range of a unit when reachs the level necesary for morph [RESEARCH CENTER] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 3 = Gives able to build nuke and rest of new units Prices = 5000 metal Tech 4 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you have fun playing; Special Thanks to: -Zwzsg gadget support -Nixtux, Autohost, test and map creation support -DeadnightWarrior, Units, scripting, gadgets and mod creation support -[teh]Beherith[Piro, Map creation support -TheFatControler, for rights of mutator of ba and mapmod -Final Frontier moddevs OptimusPrime, Azaremoth -[TBW]Adama host support -Arbolis, for keep me pushing and making with mod -Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!! -all xXx Clan for test and help creation support -And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is for noobs, medium, experienced and veteran players all play in and have fun with it -Thank you all to make this POSIBLE]]>
2010.07.30 - 12:10:11 <![CDATA[Fantasy fun v0.05]]> http://spring.jobjol.nl/show_file.php?id=2721 category: mods
description:
this mod is based on anemal of werdshaped units but some units are also normal. i hope i can change that. its is not finishts and needs some fixing. but that i need help for. but both sides are playeble. if anyone wants to help or got some ideas to ad. or other stuf. plise go to my site link below. there is also a musik file you can dowlods thru 4 share. links is on my site. http://taspringmod.webs.com/ copy the link den it works moderators: Godemine. [MTO}Razorblade.]]>
2010.07.30 - 00:05:11 <![CDATA[Chicken AiR Defense V0.2]]> http://spring.jobjol.nl/show_file.php?id=2720 category: mods
description:
test]]>
2010.07.29 - 23:40:27 <![CDATA[TASClient 0.76.0.965 no admin]]> http://spring.jobjol.nl/show_file.php?id=2719 category: Lobby Clients
description:
This is the latest version patched to not request administrator privileges on startup. It needs write access to the spring directory to work properly though.]]>
2010.07.27 - 21:22:19 <![CDATA[DeltaSiegeDry Hacked v010]]> http://spring.jobjol.nl/show_file.php?id=2718 category: maps
description:
UnnamedPlayer, [8v8]BADSD and anyone who knows the password have godlike powers. Otherwise, just like DSD.]]>
2010.07.23 - 22:55:32 <![CDATA[War to Oblivion v0.61 demo]]> http://spring.jobjol.nl/show_file.php?id=2715 category: mods
description:
War to Oblivion v0.61 demo old name: Mega Annihilation. The mod is renamed because of the completely changed gameplay for the mod. You start out with a Morph truck without any weapons. So you can start with all players in the same place and find your base spo morph your truck in the side of your choice. Arm is playable, Core does not have much yet to play with. from there out you can start building your base your buildings are: a ecobuilding. a defensebunker. a aircraftfactory. a tankfactory. a spaceshipfactory. a shipyard. a helicopterfactory. to be added : a mech factory. from those buildings you build your base further. some buildings you need to morph to get higher up. all the factory's above have an upgrade system. you need metal to upgrade. there are Superweapons here. Arm has : Ballistic missile. Ioncannon. Core has: Firestorm. Orbital Grenade Launcher. The commandbuilding is very heavy armored so bring a lot of firepower to destroy it. We are adding the good and goodlooking units from Mega Annihilation to it so there is a drastic change in here. All weapons have new effects almost all weapons have new sounds. We will keep the old defense mode where you fight against waves of units. The units behave also different because of an armorsystem. Some units are killed easy and some you need to shoot alot before they actually die. This mod is not like BA or XTA or even CA. THIS MOD IS IN DEMO MODE because only arm is best playable for the moment Credits go to : ZIMBK and RAZORBLADE for the whole workaround See you all ingame. If you like the new gameplay please leave a comment or place a vote ]]>
2010.07.19 - 01:11:45 <![CDATA[Ba Speedmetal version]]> http://spring.jobjol.nl/show_file.php?id=2714 category: mods
description:
only has k bots implemented. Goes up to tech 4 though... T4 isnt so complete. Based on Senna\'s idea but more epic.]]>
2010.07.17 - 01:28:44 <![CDATA[1 Pass Greenland Inverted v2]]> http://spring.jobjol.nl/show_file.php?id=2712 category: maps
description:
Made by [teh]Beherith[PiRO],Modified by Senna, New map this time Inverted so water instead of hills, different gamestyle Changes Metalmaker cost +9m reduced buildtime 1/2 Moho metalmaker makes 14 metal, cost +20.000e, +600m, 900hp, chain buffed 2times Nanotower buildranger and workertime increased 240%, costs 200% Geo makes 750e, reduced cost Advanced geos makes +3000e, energycost +94.000 [For Special BA] T3 metalmaker makes 300m hp increased +4000 T1.5 metalmaker produces 4m Pocketfusions makes 140 energy T3 Mechs and Heavy mechs added some changes]]>
2010.07.16 - 18:59:59 <![CDATA[Techno Basin]]> http://spring.jobjol.nl/show_file.php?id=2711 category: maps
description:
For guys who love water. Metal extraction raised cause there is no eucaliptus at bottoms of the bases. 1. This is not FULLmetal map - only metal spots 2. 20 Tidal 3. 15-20 wind 4. Gl Hf Made by smoke_fumus by senna\'s request PLEASE REDOWNLOAD MAP!]]>
2010.07.16 - 08:06:28 <![CDATA[Techno Lands]]> http://spring.jobjol.nl/show_file.php?id=2710 category: maps
description:
Smoke Fumus (nod clan) presents - lightweight 20x20 tecnhno-style map: [b]TECHNO LANDS[/b] 1. This is not fullmetal map - standart metal spots. 2. Optimized size - bertha t2 cant reach other side. 3. Gl Hf Made for [Bos]Senna (request done).]]>
2010.07.14 - 23:23:54 <![CDATA[GengDoWoingDin]]> http://spring.jobjol.nl/show_file.php?id=2709 category: maps
description:
nothing special, but something new ;) Have Fun ]]>
2010.07.11 - 08:26:47 <![CDATA[Evolution RTS - New Iammas]]> http://spring.jobjol.nl/show_file.php?id=2705 category: maps
description:
New Evo map! Now has the ability to add water, night mode, and so much more!]]>
2010.07.11 - 00:05:32 <![CDATA[1 Pass Greenland Redux v3]]> http://spring.jobjol.nl/show_file.php?id=2704 category: maps
description:
This time without mod into it]]>
2010.07.10 - 12:22:56 <![CDATA[TechWars (aka LLTA) v1.09]]> http://spring.jobjol.nl/show_file.php?id=2703 category: mods
description:
I've found this mod while cleaning up Spring directory. It contains one of best mod options ever - Kill to Tech. I think it deserves better than to be forgotten. Enjoy.]]>
2010.07.06 - 18:20:31 <![CDATA[1 Pass Greenland Redux Superspeed]]> http://spring.jobjol.nl/show_file.php?id=2702 category: maps
description:
Same as Original. Just metalfixed ;) Have Fun Dudes]]>
2010.07.05 - 16:41:51 <![CDATA[islandTest]]> http://spring.jobjol.nl/show_file.php?id=2701 category: maps
description:
This is a test version of a new map. Concept of the map is to play with land vs sea, hence the large areas with shallow water. Centre island holds a lot of metal. Forum : http://springrts.com/phpbb/viewtopic.php?f=13&t=23425 When a definite version is finsihed this entry will be updated.]]>
2010.07.03 - 15:19:20 <![CDATA[Moor_v2]]> http://spring.jobjol.nl/show_file.php?id=2700 category: maps
description:
Featuring: Fog surrounding map edges - modified GLSL shader gadget. Camera constrained to playable area (widget only) No commands outside play area (except commands where the target isnt a position, but a feature outside playable, need help fixing that) Massive, 12000 features - automatically placed with my forest painter. (thus its compatible with every spring mod) All new trees, courtesy of 0 A.D. 24*24 size, 16*16 playable. Plenty of metal, made for 8v8 games. 36 hours of CPU time for rendering Features that are only in new spring: Nicer grass blade textures Larger grass patches Animated grass, blows with the wind Fully splat mapped - great detail Specular mapped for those great water worn smooth rock looks. Needs: Fixes for boundaries, new minimap widget (which culls unplayable bits), a decent PC ]]>
2010.07.03 - 01:49:38 <![CDATA[DeltaSiegeDrySuperSpeed]]> http://spring.jobjol.nl/show_file.php?id=2699 category: maps
description:
Think about Have Fun]]>
2010.07.02 - 17:12:11 <![CDATA[SuperSpeedMetalX]]> http://spring.jobjol.nl/show_file.php?id=2698 category: maps
description:
26x26 SuperSpeedMetal for 4 teams. Use SuperFusion. Have Fun]]>
2010.06.30 - 13:54:48 <![CDATA[funny game...59 nukes at once needed to end it]]> http://spring.jobjol.nl/show_file.php?id=2697 category: replays
description:
funny game...59 nukes at once needed to end it]]>