SpringFiles latest updates http://dev.jobjol.nl files updates from SpringFiles by NTG 2010.08.27 - 18:51:42 <![CDATA[Custom icons 82.3 fix]]> http://spring.jobjol.nl/show_file.php?id=2763 category: lua widgets
description:
Modified custom icons widget showing com icon instead of constructor cross.]]>
2010.06.12 - 03:26:52 <![CDATA[CustomFormations+1]]> http://spring.jobjol.nl/show_file.php?id=2670 category: lua widgets
description:
my first lua widget, based on customformations, puts units into upto 3 rows, ordered by hp/cost. units which can build allways at the back, weighting added to units with high trajectory and untis with <90% health to move them to the back. formations need to be drawn in clockwize direction (if enomey is east of of your units, draw the formation from top to bottom)]]>
2010.06.06 - 14:41:52 <![CDATA[Factory Hold Position]]> http://spring.jobjol.nl/show_file.php?id=2660 category: lua widgets
description:
Neat little widget which sets all factories (except air and seaplane factories) to [b]hold position[/b] so that all units created from that factory are also [b]hold position[/b] (duh :P). To people who don't know how to install widgets: just pop the file download into "C:\........\Spring\LuaUI\Widgets\" folder, press F11 while [b]ingame[/b] to bring up the widget list and scroll down untill you see 'Factory hold position' and click it to turn it on.]]>
2010.06.05 - 00:19:41 <![CDATA[Unregular Actions Watcher v1.1]]> http://spring.jobjol.nl/show_file.php?id=2659 category: lua widgets
description:
v1.1 update. Thanks to MeatMe for all the awesome advices, ideas and bug report. Console commands : - /uanotification : activates / disactivates the unregular action notification in notification box. Activated by default. - /uacondition : activates / disactivates the unregular action conditions. When desactivated, any action is logged. Activated by default. - /uaclearsp : clears all startpoints. Use it when the game is started to get rid of startpoints. Modifications : - Notifications are now redirected to a particular \"notification box\" and activated by default. - Spring\'s window being resized will now update the widget\'s sizes too. - New timestamp format : 00:00:00 - Now logging any number of startpoint for each player ( previous version was limited to 2 ). - Only 3 startpoints per second will be logged for each player, preventing startpoint spamming to fill the log. - Added console command \"/uaclearsp\" to clear all startpoints once you\'re done with them. - Startpoint markers are now activated by default. Clear them when you\'re done with them. - Each startpoint now has an ordinal number so one can instantly know wich startpoint was the first one. ______________________________________ This widget controls players following actions : - capturing, reclaiming, or loading unit - self destructing If they fit the conditions of a betrayal, they are logged in a list. Each player\'s first two startpoints are also logged, so one\'s can know who clicked first to get a spot. To show the list, press ALT + F11 Left clicking on an entry will center the screen to that entry. Right clicking on an entry will activate / disactivate the world marker for the corresponding entry. Right clicking + shift key holding on an entry will activate / disactivate all this player\'s entry markers. Right clicking + ctrl key holding on an entry will activate / disactivate all entry markers. Mouse scrolling down and up in the list will scroll the list down and up if there are too many entries. Console commands : - /uanotification : activates / disactivates the unregular action notification in chat box. - /uacondition : activates / disactivates the unregular action conditions. When disactivated, any action is logged. Note that even though logged informations are facts, their interpretation is up to you. Also note that startpoints are only logged in your list if you are already ingame at the time they are made. ]]>
2010.06.03 - 23:00:02 <![CDATA[Unregular Actions Watcher v1.0]]> http://spring.jobjol.nl/show_file.php?id=2657 category: lua widgets
description:
This widget controls players following actions : - capturing, reclaiming, or loading unit - self destructing If they fit the conditions of a betrayal, they are logged in a list. Each player\'s first two startpoints are also logged, so one\'s can know who clicked first to get a spot. To show the list, press ALT + F11 Left clicking on an entry will center the screen to that entry. Right clicking on an entry will activate / disactivate the world marker for the corresponding entry. Right clicking + shift key holding on an entry will activate / disactivate all this player\'s entry markers. Right clicking + ctrl key holding on an entry will activate / disactivate all entry markers. Mouse scrolling down and up in the list will scroll the list down and up if there are too many entries. Console commands : - /uanotification : activates / disactivates the unregular action notification in chat box. - /uacondition : activates / disactivates the unregular action conditions. When disactivated, any action is logged. Activated by default. Note that even though logged informations are facts, their interpretation is up to you. Also note that startpoints are only logged in your list if you are already ingame at the time they are made. ]]>
2010.06.03 - 22:22:35 <![CDATA[Initial Queue XTA FIX]]> http://spring.jobjol.nl/show_file.php?id=2656 category: lua widgets
description:
Allows you to queue buildings before game start. Fixed for XTA (not default commanders support).]]>
2010.05.22 - 20:35:17 <![CDATA[IceUI - Satirik pack]]> http://spring.jobjol.nl/show_file.php?id=2643 category: lua widgets
description:
ALL CREDITS TO MELTRAX Best spring alternative UI, a bit slow, but clean and lot of features: For feature list just check the screenshots]]>
2010.02.20 - 06:53:54 <![CDATA[Cloak Fire State]]> http://spring.jobjol.nl/show_file.php?id=2524 category: lua widgets
description:
Sets mobile units to Hold Fire when cloaked, reverts to whatever state they were before when decloaked.]]>
2010.02.18 - 03:27:40 <![CDATA[This is regret's hybrid camara, modified.]]> http://spring.jobjol.nl/show_file.php?id=2517 category: lua widgets
description:
Hold down tab for panning. Meta is freelook as usual. remember to unbind tab at the end of uikeys.txt ( unbind Any+tab toggleoverview )]]>
2010.02.18 - 03:12:33 <![CDATA[Team platters copy]]> http://spring.jobjol.nl/show_file.php?id=2516 category: lua widgets
description:
Team platters widget.]]>
2010.02.08 - 14:22:04 <![CDATA[Area Mex]]> http://spring.jobjol.nl/show_file.php?id=2495 category: lua widgets
description:
This widget gives all selected mex constructors orders to create mexes in the defined circle. It\'s has basic path optimization that should find the best path most of the time and other times it\'s not far off. The mex button needs ca_layout.lua to appear properly or it might appear in a strange place or not appear at all. The command can be bound with uikeys.txt though regardless of having ca_layout.lua with the command \'areamex\' eg. \'bind ctrl+w areamex\'. It uses the mex detection code from easymetal by carrepairer. File Handler by NTG.]]>
2010.02.04 - 04:25:11 <![CDATA[BA Ally cursors]]> http://spring.jobjol.nl/show_file.php?id=2485 category: lua widgets
description:
This is the widget BA uses, as the publicly aviable (ally cursors) seems to be broken (does not show a circle, but a square). uploaded for testing purposes.]]>
2009.10.13 - 17:47:20 <![CDATA[More Sounds]]> http://spring.jobjol.nl/show_file.php?id=2327 category: lua widgets
description:
Very simple widget, makes the unit play its select sound when created, tested with BA probably works for every mod.]]>
2009.09.13 - 11:32:33 <![CDATA[AreaMex + caching]]> http://spring.jobjol.nl/show_file.php?id=2270 category: lua widgets
description:
Area Mex with no button + file caching system. this way widget doesn't need to analyse map and search for metal spots each time you start game which improves loading speed on map with many spots. i also fixed Expand & Exterminate support and added entry for XTA. example on SpeedMetal - 653 mex spots found (well, i didn't mess with analysing engine, so standard version should have same result) - loading with cache file - less than 1s (about 3-4 mins on first start or by previous AreaMex versions) - cache file size - 20.3kB variables you may wish to change: local maxMetalData = 2500000 -- 10x normal since you analyse map only once local pathToSave = "LuaUI/Widgets/MetalMaps/" -- where to store mexmaps, auto creation if doesn't exist hope you like it.]]>
2009.09.09 - 20:43:57 <![CDATA[FPS and clock widget plus]]> http://spring.jobjol.nl/show_file.php?id=2260 category: lua widgets
description:
A nicer looking fps and clock widget]]>
2009.09.09 - 20:36:44 <![CDATA[Resource Bar plus v2]]> http://spring.jobjol.nl/show_file.php?id=2259 category: lua widgets
description:
Fixed incorrect font height. ]]>
2009.08.11 - 01:01:41 <![CDATA[OTA Music Player Adv]]> http://spring.jobjol.nl/show_file.php?id=2203 category: lua widgets
description:
Written by Vebyast and Erik McClure (blackhole12) --- Although there are TA music widgets out there, they're either mod-specific, buggy, actually broken, or just plain not cool enough to do justice to the game. I and a buddy decided to fix this problem. Therefore, we present a generic, non-buggy, much improved (at least in our opinion) TA music widget. - All tracks are selected randomly from separate war and peace soundtracks, as in OTA. - Decides between war or peace based on a decaying function of the metal cost of all units that you and your allies have lost. - No ping-pong, so once the widget decides that war has been declared it will spend at least some time playing one of the awesome war music tracks. - The values at which war or peace are declared are modified by the total metal cost of all of your and your ally's units. If it's the end of the game, sending a scout force of five weasels won't suddenly start war music. - Multiple text commands to deal with the playlist, including: - /luaui nextsong, to advance to a randomly selected track in the same set. - /luaui forcewar, so that you can listen to the awesome sound of total annihilation - /luaui musicvolume, so that you can control the volume of the music independently of the volume of the rest of the game. - If you don't like the values that we've tested, modifying them is extremely simple, and a full explanation is given inside the file. - Changelog is in file, but possibly out-of-date version is included here. To use, unzip the folder with the music in it into spring's install directory as a subdirectory (so you have tracks in \spring\music), and copy the lua file into \spring\LuaUI\widgets.]]>
2009.07.16 - 22:05:22 <![CDATA[NoWaste]]> http://spring.jobjol.nl/show_file.php?id=2158 category: lua widgets
description:
This widget restarts production of the producing unit in a factory and does wait(indefinate time) when a factory is on critical health(default: less than 10%). Which might save the metal that was used on that unit's production if the factory is destroyed! There is also a NO stop setting which by the default is 0.9 -> 90% which won't stop production of the nearly built unit! Settings have to be changed in the Lua file.(unit_nowaste.lua)]]>
2009.07.12 - 18:39:43 <![CDATA[Rez bug disable]]> http://spring.jobjol.nl/show_file.php?id=2147 category: lua widgets
description:
Disables resurrecting of partially reclaimed wrecks. Replaces the bugged resurrect command by a reclaim command. This widget was only made to fix a huge engine bug that was eventually fixed. Now this widget only breaks the game.]]>
2009.06.02 - 20:15:31 <![CDATA[Horror]]> http://spring.jobjol.nl/show_file.php?id=2093 category: lua widgets
description:
Kill your com.]]>