SpringFiles latest updates http://dev.jobjol.nl files updates from SpringFiles by NTG 2010.02.23 - 22:44:31 <![CDATA[Mega Annihilation V7.5 AAi9 cfg file]]> http://spring.jobjol.nl/show_file.php?id=2532 category: AI bots
description:
unpack this in the spring\\ai\\skirmish\\AAi\\0.9\\cfg\\mod folder]]>
2009.03.04 - 22:45:35 <![CDATA[C.R.A.I.G.: SWIW]]> http://spring.jobjol.nl/show_file.php?id=1808 category: AI bots
description:
READ THIS FIRST: http://forums.imperialwinter.com/index.php?topic=208.0]]>
2009.02.13 - 02:45:02 <![CDATA[C.R.A.I.G.: 1944]]> http://spring.jobjol.nl/show_file.php?id=1768 category: AI bots
description:
READ THIS FIRST: http://s44.koshi.homelinux.net/phpBB3/viewtopic.php?p=1800]]>
2009.02.03 - 04:36:05 <![CDATA[Spring44 basic AI]]> http://spring.jobjol.nl/show_file.php?id=1743 category: AI bots
description:
This AI will only work from with in the Spring 44 folder - so you'll need to either get the current SVN from the repository (sure the guy's will be happy for that, have some more playtesters :P), or unpack your Spring1944.sdz into a folder and name it Spring1944.sdd . So, a tad complicated really... Anyway, about the AI itself: It's very, very basic and extraordinarily dumb. Only one at a time will work currently. Can only play Germans for now. Hopefully to be improved on in future.]]>
2009.01.22 - 19:02:09 <![CDATA[NTAI xta profile]]> http://spring.jobjol.nl/show_file.php?id=1710 category: AI bots
description:
The definitive XTA profile for NTAI: kicks your ass extensive teching for both arm and core arm goes kbots core goes vehicles be warned that to get this working you need to know what your doing. for those who dont, find the .TDF file named after your XTA version (located in C:\Program Files\Spring\AI\NTai) and change modconfig=blabla; to modconfig=XTA ntai profile.sdz.tdf; be warned current ntai is virtually unsupported and probably wont work. in the case of this occouring, kill yourself ]]>
2009.01.13 - 21:41:58 <![CDATA[Linux additional AIs pack for spring 0.78.1]]> http://spring.jobjol.nl/show_file.php?id=1699 category: AI bots
description:
Contains binaries for linux 32bit of the following Global AIs for spring v0.78.1: RAI 0.601 NTai config files for NTai are NOT INCLUDED! this AI only works with config files, so if you want to use it, read the forum.]]>
2009.01.13 - 21:38:14 <![CDATA[Windows additional AIs pack for spring 0.78.1]]> http://spring.jobjol.nl/show_file.php?id=1698 category: AI bots
description:
Contains binaries for windows 32bit of the following Global AIs for spring v0.78.1: RAI 0.601 NTai config files for NTai are NOT INCLUDED! this AI only works with config files, so if you want to use it, read the forum.]]>
2008.10.17 - 21:30:21 <![CDATA[RAI 0.601 Linux 64bit (Spring 0.77b5)]]> http://spring.jobjol.nl/show_file.php?id=1544 category: AI bots
description:
RAI 0.601 compiled for 64bit Linux and linked against Spring 0.77b5.]]>
2008.10.10 - 03:36:15 <![CDATA[RAI-v0.601 (source code)]]> http://spring.jobjol.nl/show_file.php?id=1520 category: AI bots
description:
v0.601 changes: - "VoidWater" is now detected properly (space/cloud-line or other unusual maps) - fix: "WaterDamage" was not always detected due to being case-sensitive v0.553-v0.600 changes: - nukes/anti-nukes will now correctly consider a unit's current stock piled/qued amounts - the Terrain-Map has been improved: - Map-Areas are generated for each mobile unit-type defined by slope,elevation,hovering,floating capabilities - poor map terrain is handled more intelligently - units will will virtually never attempt to make an impossible move (based on the starting terrain) - factories will no longer be build in sectors/areas that give their units access to less than 20% of the map - Only sectors are generated for each immobile unit-type defined by elevation,hovering,floating capabilities - is now more willing to build immobile units at any position they can be built at (excluding factories) - Only water/land-based weapons consider the concept of ~water/land~, all unit-types and build positions are now dependent of it - Acid/Lava and other harmful water maps are now properly detected and will not be built in or moved across (excluding units with hover/flying capabilities) - fix: builders 'hiking' long distances early in a game should now be almost entirely eliminated - KAI's metal-map class has been removed & replaced: - metal positions are selected a little more intelligently on maps with poor terrain(slopes/harmful waters) - metal positions will not overlap other resource positions (metal/geo) - selected metal positions are no longer off center on maps using the traditional TA style metal placement - Resource linking has been improved: - v0.5 fix: could cause RAI to stop building extractors/geos beyond certain expansion routes - distances between two resources are now determined by the worst usable move-data path-type between them, this was previously estimated in segments that considered elevation change across a direct line distance - an expansion route will now almost always exist across areas of the most common unit path-types (EX: if its a water map then any resource can be reached by water) - the Power-Manager has been improved: - additional Energy-to-Metal Converters will not be built if existing ones are currently turned off - the Commander's cloak/on-off functions now have a higher priority that units of a similar demand in energy - fix: the amount of units turned on/off will gradually increase/decrease rather than all of them shutting off/on at the same time - fix: Metal-to-Energy & Energy-to-Metal Converters will never be turned on simultaneously - fix: the starting unit is monitored more closely during the beginning of a game ( prevents 2 specific issues ) - a commander could get stuck at the starting point of a game with the first move/build order - a commander could build something on top of himself at the start of a game - attack units will now scout for enemies under a few additional conditions - v0.550 fix: improved the conditions to prevent hovercraft from being disabled on a mod that required them (mod: star wars) - v0.550 fix: metal extractors were not being built on certain metal-maps - v0.500 fix: kamikaze units are fixed (they will no longer wander the map randomly and avoid attacking enemies) - fix: build-list detection (mod: Core VS UEF) - fix: several related to economy, attack groups, build-lists, misc ... - the loading time is now several times longer (a lot is cashed so this loading time is usually a one time issue per map/mod)]]>
2008.08.06 - 13:29:58 <![CDATA[RAI-v0.600 (source code)]]> http://spring.jobjol.nl/show_file.php?id=1300 category: AI bots
description:
RAI-v0.600 Source]]>
2008.08.06 - 13:28:27 <![CDATA[RAI-v0.600 (spring v0.76b1)]]> http://spring.jobjol.nl/show_file.php?id=1299 category: AI bots
description:
for spring v0.76b1]]>
2008.05.15 - 21:54:42 <![CDATA[JAI alpha4 bin [Deprecated]]]> http://spring.jobjol.nl/show_file.php?id=1022 category: AI bots
description:
Deprecated! If you are interested in Java AIs for spring, have a look at http://spring.clan-sy.com/wiki/AIInterface:Java Java GlobalAI Interface Wrapper - Binaries]]>
2008.05.15 - 21:51:09 <![CDATA[JAI alpha4 src (rev2) [Deprecated]]]> http://spring.jobjol.nl/show_file.php?id=1021 category: AI bots
description:
Deprecated! If you are interested in Java AIs for spring, have a look at http://spring.clan-sy.com/wiki/AIInterface:Java Java GlobalAI Interface Wrapper - Sources rev2: modifyed netbeans projects for sample implementations, so they do not have to be modifyed]]>
2008.04.14 - 19:47:45 <![CDATA[RAI_v0.533_32bit_Linux]]> http://spring.jobjol.nl/show_file.php?id=971 category: AI bots
description:
RAI_v0.533_32bit_Linux]]>
2008.04.02 - 19:32:52 <![CDATA[RAI v0.553 64bit Linux]]> http://spring.jobjol.nl/show_file.php?id=949 category: AI bots
description:
This is the RAI .so for 64bit Linux versions. Save it in "~/.spring/AI/Bot-libs/" and SpringLobby will see it right away. The author of the AI is Reth, and thanks to koshi for compiling it. Note: The 32bit version of this AI can be found here: http://spring.jobjol.nl/show_file.php?id=971]]>
2008.03.05 - 00:19:56 <![CDATA[RAI v0.553]]> http://spring.jobjol.nl/show_file.php?id=890 category: AI bots
description:
RAI v0.553]]>