SpringFiles latest updates http://dev.jobjol.nl files updates from SpringFiles by NTG 2010.09.09 - 01:49:23 <![CDATA[Complete Annihilation stable-8405]]> http://spring.jobjol.nl/show_file.php?id=2783 category: mods
description:
http://caspring.org/ ]]>
2010.09.09 - 01:40:55 <![CDATA[Complete Annihilation stable-8404]]> http://spring.jobjol.nl/show_file.php?id=2782 category: mods
description:
http://caspring.org/]]>
2010.09.05 - 15:44:28 <![CDATA[BA II V1.0 (BA 7.18)]]> http://spring.jobjol.nl/show_file.php?id=2780 category: mods
description:
Changelog BA 7.18 ---> BA II V1.0 (BA 7.18) This project is an attempt to make BA team games more enjoyable for all. The idea is to produce a mod where 1 person can not win the game, but the team as a whole. As a result some needed changes have been made - Nuke silos Energy cost 50% increased, reload time arm 2 -> 3 mins, core 3 -> 4 mins. - Anti-nukes now start with 1 missle loaded - Anti-nuke silo now costs 33% less energy (60000 --> 40000) Whilst the T2 bomber role remains essentially the same, it is now alot harder to wipe out an entire team. It will still destroy targets of interest such as eco/coms (if not more successfully due to the increased damage) but will give the opposing team an oppotunity to counter unless used effectively (ie/ waves of bombers) - T2 bombers now precision type role (only drop 1 bomb instead of 8), damage now 950 (arm) 1250 (core) - T2 bomber reload time now 45 seconds (9 --> 45 seconds) to full - Samson/Slasher now only targets air, weapon reload time 3.5 ---> 0.9 seconds, damage 50% less. - Fixed Samson/Slasher chasing - Fixed T1 ground chasing - T1 fighters no longer automatically engage ground targets (now same as T2 fighters)]]>
2010.09.04 - 18:47:42 <![CDATA[Balanced Annihilation V7.18]]> http://spring.jobjol.nl/show_file.php?id=2776 category: mods
description:
Feedback thread: http://springrts.com/phpbb/viewtopic.php?f=44&t=23925 [color=white][size=18]Changelog[/size] 7.17 --> 7.18 - Bomber reloadtimes now set on the weapon defs not via a script. - Fixed a crash bug in commando gadget. - Fixed a crash bug related to unitpredamaged. - Fixed Arm Advanced Fusion energy storage. 7.16 --> 7.17 - Fixed airdrops releasing all units & problems with chaining explosions pesent in .16 7.15 --> 7.16 - Fixed default unit icons. - Fixed and improved custom icons widget. - Disabled heatmapping for all units. - Better fix for reclaiming features with 0 resources. - Commander Wreck is no longer thrown across the map by a Commander Explosion. - Removed the fake lolUI launcher and enabled RedUI by default (should not affect users of other UIs who already have this disabled). - Fixed Ghost Site widget not displaying buildings under construction. - Updated Custom Formations to version 3.2 - Fixed some model holes and improved animations (thanks Pizzi1), affects: - Core Construction Vehicle - Core Advanced Construction Vehicle - Core A.K. - Arm Peewee - Arm Kbot Lab - Arm Conqueror - Arm Phoenix reload time increased (5->9). - Arm Thunder reload time increased (5->9). - Arm Liche reload time increased (5->9). - Arm Liche rocket flightime limit added (1.5s). - Core Hurricane reload time increased (5->9). - Core Shadow reload time increased (5->9). - All Flak DPS vs non-gunships increased 20-25%. - Stationary Flak turrets (inc Naval Flak) accuracy increased somewhat. - New Core Commando added to Core Advanced Kbot Lab (experimental). - Arm Infiltrator given minor reclaim ability. - Core Parasite given minor reclaim ability. - Core Juggernaut, Energy storage added (350). - Core Krogoth head laser damage increased (5000->8000). - Core Krogoth rockets damage increased (360->600). - Core Krogoth rockets reload time increased (2.75->5). - Arm Bantha head laser damage increased (2500->4000). - Arm Vanguard Energy cost increased (54739->82109). - Arm Vanguard turret turn speed reduced 25%. - Arm Vanguard Weapon reloadtime increased (4->6), damage increased (900->1100). - Arm Vanguard Weapon area of effect reduced (256->192). - Arm Advanced Fusion, Energy Storage reduced (25000->9000). - Core Advanced Fusion, Energy Storage reduced (25000->9000). - Arm Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000). - Core Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000). - Core Light Laser Tower, Energy storage reduced (100->20). - Arm Light Laser Tower, Energy storage reduced (100->20). - Core HLLT, Energy storage reduced (100->60). - Arm Beamer, Energy storage reduced (100->60). - Arm Annihilator, Energy storage reduced (2000->1500).[/color]]]>
2010.08.28 - 19:22:36 <![CDATA[NOTA v1.633]]> http://spring.jobjol.nl/show_file.php?id=2764 category: mods
description:
---Not OTA v1.633--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.633 -Turned off heatmapping pathfinding -Fixed a bug with Pod teleport -Core battleship hitbox fixed -Fixed machinegun AA firing at aircraft out of range v1.632 -Updated gadgets to work with Spring 0.82 -Zipper/Sprinteur energy cost increased -Increased Sonar Station Sonar Range by 10%; Passive range by 33% -Mandau Blade can now turn off its radar v1.631 -Fixed a bug with Toad machinegun v1.63 -Added \"Mandau Blade\" Patrol Frigate for Core. Light and fast, it is equipped with two short range rocket launchers and an AA machinegun -Added \"Crusader\" Heavy Destroyer for Arm. Ideal for long range ship engagements, it also carries formidable anti-air -Core destroyer scaled up; cost increased 30%; hitpoints increased to 3700; rear gun range increased to 840 -Arm destroyer now has two plasma guns with 820 range; flak replaced by machineguns -Commander in commander mode now builds stationary laser tower and flak -High altitude aircraft now have the option of flying at low altitude -Fighters can now fly at high altitude; line of sight decreased to 500 -Pod can now teleport; weapon changed to a fast firing laser -Pelican cost increased 10% -Nixer Rocket hovercraft damage to ships increased -Ship wreckage metal values lowered to 25% of initial cost -Fast attack kbot energy cost decreased 33% -Dominator range decreased from 1050 to 1000 -Zeus speed increased 10% -Decreased firing angle on vashp long range missiles -Toadfoot fuel decreased to 300 -Interceptor buildtime decreased 25% -Flying Wing turnrate increased -Flying Wing laser range increased from 650 to 725 -Amphibious tank underwater move speed increased to 75% of full speed -Crawling bombs are now stealth -Spy kbot no longer decloaks if it bumps into a unit -Lowered scout plane cruise altitude -Removed brawler and rapier gunships -Fixed a bug where core commander couldn\'t shoot his laser ]]>
2010.08.23 - 09:46:09 <![CDATA[Advanced BA v1.615 for BA 7.15]]> http://spring.jobjol.nl/show_file.php?id=2755 category: mods
description:
Thanks to swatter for pointing out an important bug, this is a hotfix version v1.615 -adjusted T1.5 fortifications collision volume to match wall size, now Tachyons can shoot behind those walls as they should -T1.5 Operation Center builders (Colliper/Kalupper) are now radar stealth -fixed factory anti-slacker gadget to affect only T3 shipyards as only they need it, prevents rally point fails for factories Details at: www.hktresnjevka.com/advba Original concept by [BoS]Senna revised and developed by Deadnight Warrior Thanks list: Players: I thank all players and mod fans that keep asking for more Advanced BA, You\'re the reason I\'m doing this mod. Mod, Lobby and Engine devs: Overkill, Lurker and specially zwzsg for scripting and moding help. OptimusPrime, Azaremoth for Final Frontier stuff and all people whose 3D models and units I\'ve used. CarRepairer, Smoth, BrainDamage, Tobi, TheFatController and some others I\'ve nicks forgot for LUA support. Beta testers: SgtPepper (comments and balancing tips), Kylost, Riedel, nixtux, romulous, TGI and everybody not on the list for making this possible. And of course thanks to TheFatController and the whole Balanced Annihilation moddev team for providing us with an excellent base for our work. Deadnight Warrior]]>
2010.08.21 - 19:30:29 <![CDATA[XTA 9.64b]]> http://spring.jobjol.nl/show_file.php?id=2752 category: mods
description:
This version is fully compatible with Spring 0.82.x and utilizes all of my fixes and updates. It doesn\'t have D-Gun and live fixed and doesn\'t include raaar\'s animation tweaks. But it\'s a good base for next official release. Changelog: CommOption gadget updated to make mod compatible with Spring 0.82, thanks to [RoX]Tobi Fixed that \"onoff01\" missing texture bug All DDS textures that didn\'t use compression now changed to DXT3/5 compression, some TGAs converted to DDS, PNG textures optimized using optiPNG to reduce file size Models that used TGA textures converted to DDS, now edited to use converted textures, this affects only some S3O models All thumbs.db deleted Fixed area_attack & mex_upgrader gadgets, updated customformations2 and unit_morph widgets Fixed CORE Neutron missile droping before max range Archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.9MB instead of 37MB when using SDZ (deflate32, XTA9.6) All sea stuff got visualy tweaked by adding or adjusting the \'waterline=X;\' tag All floating units and buildings rock on waves and ships start burning when damaged, many models fixed/tweaked in the process Fixed ARM Jethro BOS/COB script, now it doesn\'t fail to shoot while moving, and hopefuly fixed the same bug for ARM Samson Added BA/CA LUPS for better looking aircraft and some other small effects, this version has multi-threaded support Several seaplanes couldn\'t land in water, now they can. Fixed some sounds that cause warnings in infolog.txt and added some missing sounds Added some missing unit textures Added some usefull widgets: - D-Gun stall assist: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator. - Loop Select: Press space and drag a loop with left mouse to select units of your choice - Z-Selector: Select a unit, hold Z while you drag your select box and you\'ll select only units of the type of the selected unit - Ally Resource Bars: see how much resources your allies have and produce, has multi-threaded support - Cloakfirestate: Automatically set your unit to \"Hold Fire\" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM) - Stockpile Dynamic: Automatically stockpiles ammo for units to a set number and restockpiles after each shoot - Adv. Playerlist: A much better player/spec info than the Spring default - Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.) - Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages - Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you\'ve assigned really long queues of move- or patrol-orders and don\'t want to rebuild all of them from scratch:]]>
2010.08.16 - 16:41:23 <![CDATA[Complete Annihilation stable-8270]]> http://spring.jobjol.nl/show_file.php?id=2743 category: mods
description:
http://caspring.org/]]>
2010.08.15 - 17:30:47 <![CDATA[BA Chicken Defense V2.12 (BA718)]]> http://spring.jobjol.nl/show_file.php?id=2740 category: mods
description:
[color=yellow][size=18]Requires Balanced Annihilation 7.18 to play! BA718.sd7 to sync[/size][/color] [color=white][u]Changelog 2.12 (BA718)[/u] - Updated BA version. - Fixed chicken icons. - Enabled heatmapping on chicken movetypes. [/color] For the original Chicken Defense please visit http://caspring.org]]>
2010.08.15 - 12:04:52 <![CDATA[Complete Annihilation stable-8265]]> http://spring.jobjol.nl/show_file.php?id=2739 category: mods
description:
http://caspring.org/ ]]>
2010.08.14 - 21:05:41 <![CDATA[Balanced Annihilation V7.15]]> http://spring.jobjol.nl/show_file.php?id=2738 category: mods
description:
[color=white][size=18]Changelog[/size] 7.14 --> 7.15 - Fixed reclaim bug for negative/zero resource features. - Start resources and storage now belong to the commander not the team. - Fixed coop mode not spawning units for non coop players. - Moved start resources into mod options.[/color]]]>
2010.08.14 - 06:42:43 <![CDATA[CA Chickens v1.9]]> http://spring.jobjol.nl/show_file.php?id=2737 category: mods
description:
fixed for spring ver. 82.x.x various fixes to make the mod work in the new spring version fixes and updates from later versions of CA ]]>
2010.08.14 - 02:25:58 <![CDATA[Complete Annihilation stable-8257]]> http://spring.jobjol.nl/show_file.php?id=2736 category: mods
description:
http://caspring.org/]]>
2010.08.08 - 00:28:10 <![CDATA[NOTA v1.632]]> http://spring.jobjol.nl/show_file.php?id=2731 category: mods
description:
---Not OTA v1.632--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.632 -Updated gadgets to work with Spring 0.82 -Zipper/Sprinteur energy cost increased -Increased Sonar Station Sonar Range by 10%; Passive range by 33% -Mandau Blade can now turn off its radar v1.631 -Fixed a bug with Toad machinegun v1.63 -Added "Mandau Blade" Patrol Frigate for Core. Light and fast, it is equipped with two short range rocket launchers and an AA machinegun -Added "Crusader" Heavy Destroyer for Arm. Ideal for long range ship engagements, it also carries formidable anti-air -Core destroyer scaled up; cost increased 30%; hitpoints increased to 3700; rear gun range increased to 840 -Arm destroyer now has two plasma guns with 820 range; flak replaced by machineguns -Commander in commander mode now builds stationary laser tower and flak -High altitude aircraft now have the option of flying at low altitude -Fighters can now fly at high altitude; line of sight decreased to 500 -Pod can now teleport; weapon changed to a fast firing laser -Pelican cost increased 10% -Nixer Rocket hovercraft damage to ships increased -Ship wreckage metal values lowered to 25% of initial cost -Fast attack kbot energy cost decreased 33% -Dominator range decreased from 1050 to 1000 -Zeus speed increased 10% -Decreased firing angle on vashp long range missiles -Toadfoot fuel decreased to 300 -Interceptor buildtime decreased 25% -Flying Wing turnrate increased -Flying Wing laser range increased from 650 to 725 -Amphibious tank underwater move speed increased to 75% of full speed -Crawling bombs are now stealth -Spy kbot no longer decloaks if it bumps into a unit -Lowered scout plane cruise altitude -Removed brawler and rapier gunships -Fixed a bug where core commander couldn't shoot his laser ]]>
2010.08.07 - 05:23:07 <![CDATA[CA Chickens v1.8]]> http://spring.jobjol.nl/show_file.php?id=2729 category: mods
description:
CA chickens was moved to a new base of 8025 new comander morphs fixed and reduced prices for over expensive stuff and some epic AOE stuff either nerfed or not used anymore fixed other errors spams an preview new faction "Support" morphing is a good thing now queentype mod option credits: Fatalis Numb29 ]]>
2010.08.06 - 16:07:53 <![CDATA[XTA 9.6.3 (unofficial branch of 9.6), compatible with Spring 0.82.x]]> http://spring.jobjol.nl/show_file.php?id=2728 category: mods
description:
This is unofficial branch of 9.6 with tweaks from Deadnight Warrior and my tweaks for REAL compatibility with Spring 0.82.x. For more info please visit http://springrts.com/phpbb/viewtopic.php?f=48&t=22828]]>
2010.08.03 - 07:47:52 <![CDATA[Conflict Terra ver. 1.00]]> http://spring.jobjol.nl/show_file.php?id=2726 category: mods
description:
Conflict Terra, which relies on a simplistic art style, is a single faction RTS influenced by mecha.]]>
2010.07.23 - 22:55:32 <![CDATA[War to Oblivion v1.45]]> http://spring.jobjol.nl/show_file.php?id=2715 category: mods
description:
War to Oblivion v1.45 PLEASE COMMENT if you come across any crashes .thx. You start out with a Morph truck without any weapons. So you can start with all players in the same place and find your base spot morph your truck in the side of your choice. Arm is finished and fully playable, Core does not have much yet to play with. THE MOD HAS CHICKEN DEFENSE ! . and is playable from there out you can start building your base your buildings are: a ecobuilding. a defensebunker. a aircraftfactory. a tankfactory. a spaceshipfactory. a shipyard. a helicopterfactory. a mech factory. from those buildings you build your base further. some buildings you need to morph to get higher up. all the factory's above have an upgrade system. you need metal to upgrade. BUILDLISTS : ARM Commandbuilding 100%done. defense bunker 100% done. tankfactory 100% done. airfactory 100% done. ecobuilding 100% done. helipad 100% done. shipyard 100% done. Mechfactory 100% done. spaceshipfac 100% done. Core commandbuilding 75% done. defense bunker 22% done. tankfactory 9% done. airfactory 19% done. ecobuilding 100% done. helipad 0% done. shipyard 0% done. Mechfactory 0% done. spaceshipfac 0% done there are Superweapons here. Arm has : Ballistic missile. Ioncannon. Core has: Firestorm. Orbital Grenade Launcher. The commandbuilding is very heavy armored so bring a lot of firepower to destroy it. All weapons have new effects almost all weapons have new sounds. We actually implemented the normal chickendefense . The units behave also different because of an armorsystem. Some units are killed easy and some you need to shoot alot before they actually die. This mod is not like BA or XTA or even CA. ONLY ARM IS PLAYABLE CORE IS ON THE WAY TO BE PLAYABLE. Credits go to : ZIMBK and RAZORBLADE for the whole workaround See you all ingame. If you like the new gameplay please leave a comment or place a vote ]]>
2010.07.19 - 01:11:45 <![CDATA[Ba Speedmetal version]]> http://spring.jobjol.nl/show_file.php?id=2714 category: mods
description:
only has k bots implemented. Goes up to tech 4 though... T4 isnt so complete. Based on Senna\'s idea but more epic.]]>
2010.07.10 - 12:22:56 <![CDATA[TechWars (aka LLTA) v1.09]]> http://spring.jobjol.nl/show_file.php?id=2703 category: mods
description:
I've found this mod while cleaning up Spring directory. It contains one of best mod options ever - Kill to Tech. I think it deserves better than to be forgotten. Enjoy.]]>