2772 spring-multithreaded-0.82.5.zip 0.82.5 MT crash fixed 0.82.5, but without the crash !? :) 4057368 zip 2010.09.03 - 16:01:28 1 9 613 1 1 7 0 0 http://spring.jobjol.nl/show_file.php?id=2772 2771 BA716.sd7 Balanced Annihilation V7.16 Feedback thread: http://springrts.com/phpbb/viewtopic.php?f=44&t=23925 [color=white][size=18]Changelog[/size] 7.15 --> 7.16 - Fixed default unit icons. - Fixed and improved custom icons widget. - Disabled heatmapping for all units. - Better fix for reclaiming features with 0 resources. - Commander Wreck is no longer thrown across the map by a Commander Explosion. - Removed the fake lolUI launcher and enabled RedUI by default (should not affect users of other UIs who already have this disabled). - Fixed Ghost Site widget not displaying buildings under construction. - Updated Custom Formations to version 3.2 - Fixed some model holes and improved animations (thanks Pizzi1), affects: - Core Construction Vehicle - Core Advanced Construction Vehicle - Core A.K. - Arm Peewee - Arm Kbot Lab - Arm Conqueror - Arm Phoenix reload time increased (5->9). - Arm Thunder reload time increased (5->9). - Arm Liche reload time increased (5->9). - Arm Liche rocket flightime limit added (1.5s). - Core Hurricane reload time increased (5->9). - Core Shadow reload time increased (5->9). - All Flak DPS vs non-gunships increased 20-25%. - Stationary Flak turrets (inc Naval Flak) accuracy increased somewhat. - New Core Commando added to Core Advanced Kbot Lab (experimental). - Arm Infiltrator given minor reclaim ability. - Core Parasite given minor reclaim ability. - Core Juggernaut, Energy storage added (350). - Core Krogoth head laser damage increased (5000->8000). - Core Krogoth rockets damage increased (360->600). - Core Krogoth rockets reload time increased (2.75->5). - Arm Bantha head laser damage increased (2500->4000). - Arm Vanguard Energy cost increased (54739->82109). - Arm Vanguard turret turn speed reduced 25%. - Arm Vanguard Weapon reloadtime increased (4->6), damage increased (900->1100). - Arm Vanguard Weapon area of effect reduced (256->192). - Arm Advanced Fusion, Energy Storage reduced (25000->9000). - Core Advanced Fusion, Energy Storage reduced (25000->9000). - Arm Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000). - Core Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000). - Core Light Laser Tower, Energy storage reduced (100->20). - Arm Light Laser Tower, Energy storage reduced (100->20). - Core HLLT, Energy storage reduced (100->60). - Arm Beamer, Energy storage reduced (100->60). - Arm Annihilator, Energy storage reduced (2000->1500).[/color] 17172683 sd7 2010.09.03 - 02:36:27 2010.09.03 - 02:51:17 1 5 118 112 43 197 0 0 http://spring.jobjol.nl/show_file.php?id=2771 2770 Grts_CookedWell_007.sd7 Grts_CookedWell_007 Cooked well a 4 player ffa map This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy. 29098561 sd7 2010.09.02 - 06:19:30 1 2 585 13 11 73 0 0 http://spring.jobjol.nl/show_file.php?id=2770 2769 Mountain Passes Rev1.sd7 Mountain Passes Rev1 Mountain Passes Rev1 Rev1 - thanks to all testers that helped with the intial stages (esp. Diode/phantasm/123v/Rafal) - com 20% faster in south general - vech 20% faster on south flats - bots 20% faster on south hills Once again thanks to everyone that helped me test and release the map ~Nixa~ 27949742 sd7 2010.09.01 - 10:43:08 2010.09.03 - 12:21:03 1 2 117 163 77 366 0 0 http://spring.jobjol.nl/show_file.php?id=2769 2768 Two Rivers.sd7 Two Rivers Two rivers flowing around two mountain regions. Battle for the metal rich centre and rocks to fight for! 24x16 size map for 6-16 Players. 46264670 sd7 2010.09.01 - 09:24:50 2010.09.01 - 09:38:21 1 2 2831 10 10 63 0 0 3 2 2 http://spring.jobjol.nl/show_file.php?id=2768 2767 4way noname v02.sd7 4 Way beta map. Beta version of a 4 team map I\'m working on to support 16-48 players (4v4v4v4)-(12v12v12v12) ideally but can still work as 2 teams (8v8). Checkout the map closely before you decide on your start position, there\'s plenty of metal out there if you\'re willing to fight for it! All constructive comments welcome! 57374111 sd7 2010.08.30 - 15:58:31 1 2 2831 16 16 87 0 0 3 2 2 http://spring.jobjol.nl/show_file.php?id=2767 2766 Chicken Volcano Beta 24.sd7 Chicken Volcano Beta Test Currently using greenland climate, once I figure out and create my own textures I hope to get it as an erupting volcano within a green bowl. Changelog: From v23 to 24. Removed min metal and shuffled metal spot quantity a little to give an overall lower metal amount. Added a couple of VERY high metal rocks which are slow to reclaim. 68415060 sd7 2010.08.29 - 02:52:04 2010.08.31 - 15:30:05 1 2 2831 25 16 140 0 0 4 3 1 http://spring.jobjol.nl/show_file.php?id=2766 2765 Ultimate Pass Greenland.sd7 Ultimate Pass Greenland 14x30 version of this map with metal spots and better texture that last version also metal spot location fixed 48278996 sd7 2010.08.29 - 00:09:02 1 2 2672 17 6 77 0 0 http://spring.jobjol.nl/show_file.php?id=2765 2764 NOTA1633.sd7 NOTA v1.633 ---Not OTA v1.633--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.633 -Turned off heatmapping pathfinding -Fixed a bug with Pod teleport -Core battleship hitbox fixed -Fixed machinegun AA firing at aircraft out of range v1.632 -Updated gadgets to work with Spring 0.82 -Zipper/Sprinteur energy cost increased -Increased Sonar Station Sonar Range by 10%; Passive range by 33% -Mandau Blade can now turn off its radar v1.631 -Fixed a bug with Toad machinegun v1.63 -Added \"Mandau Blade\" Patrol Frigate for Core. Light and fast, it is equipped with two short range rocket launchers and an AA machinegun -Added \"Crusader\" Heavy Destroyer for Arm. Ideal for long range ship engagements, it also carries formidable anti-air -Core destroyer scaled up; cost increased 30%; hitpoints increased to 3700; rear gun range increased to 840 -Arm destroyer now has two plasma guns with 820 range; flak replaced by machineguns -Commander in commander mode now builds stationary laser tower and flak -High altitude aircraft now have the option of flying at low altitude -Fighters can now fly at high altitude; line of sight decreased to 500 -Pod can now teleport; weapon changed to a fast firing laser -Pelican cost increased 10% -Nixer Rocket hovercraft damage to ships increased -Ship wreckage metal values lowered to 25% of initial cost -Fast attack kbot energy cost decreased 33% -Dominator range decreased from 1050 to 1000 -Zeus speed increased 10% -Decreased firing angle on vashp long range missiles -Toadfoot fuel decreased to 300 -Interceptor buildtime decreased 25% -Flying Wing turnrate increased -Flying Wing laser range increased from 650 to 725 -Amphibious tank underwater move speed increased to 75% of full speed -Crawling bombs are now stealth -Spy kbot no longer decloaks if it bumps into a unit -Lowered scout plane cruise altitude -Removed brawler and rapier gunships -Fixed a bug where core commander couldn\'t shoot his laser 30935546 sd7 2010.08.28 - 19:22:36 1 5 154 41 23 139 0 0 http://spring.jobjol.nl/show_file.php?id=2764 2763 LuaUI.zip Custom icons 82.3 fix Modified custom icons widget showing com icon instead of constructor cross. 52764 zip 2010.08.27 - 18:51:42 1 12 517 3 4 64 0 0 http://spring.jobjol.nl/show_file.php?id=2763 2760 FrozenFortress_v2.sd7 FrozenFortress_v2 official release of my new map FrozenFortress_v2 features - balanced for teams of 5 to 8 - varied terrain for endless raids and strategies - tons of geothermal - SMD settings stolen from beherith (so you know it\'s good) - SSMF detail splatting (new for the latest spring version) thanks to all of my testers and supporters and contributors! 34259660 sd7 2010.08.25 - 23:18:10 1 2 327 72 54 327 0 0 http://spring.jobjol.nl/show_file.php?id=2760 2758 Knockout_v1.sd7 Knockout_v1 Knockout version 1 by fc14159. Arena map for 2, 4, 8, or 16 player free-for-all games. The broken start positions have been fixed in this upload. 8013375 sd7 2010.08.25 - 19:25:14 1 2 210 78 50 321 0 0 4 1 2 http://spring.jobjol.nl/show_file.php?id=2758 2756 FrozenFortress_v1_1.sd7 FrozenFortress_v1_1 first release of my new map FrozenFortress_v1_1 for large teams of 5 or more massive thanks to Beherith don\'t forget your snowsuit! 29667722 sd7 2010.08.24 - 03:47:55 1 2 327 52 53 303 0 0 http://spring.jobjol.nl/show_file.php?id=2756 2755 Advanced BA v1.615 (BA715).sd7 Advanced BA v1.615 for BA 7.15 Thanks to swatter for pointing out an important bug, this is a hotfix version v1.615 -adjusted T1.5 fortifications collision volume to match wall size, now Tachyons can shoot behind those walls as they should -T1.5 Operation Center builders (Colliper/Kalupper) are now radar stealth -fixed factory anti-slacker gadget to affect only T3 shipyards as only they need it, prevents rally point fails for factories Details at: www.hktresnjevka.com/advba Original concept by [BoS]Senna revised and developed by Deadnight Warrior Thanks list: Players: I thank all players and mod fans that keep asking for more Advanced BA, You\'re the reason I\'m doing this mod. Mod, Lobby and Engine devs: Overkill, Lurker and specially zwzsg for scripting and moding help. OptimusPrime, Azaremoth for Final Frontier stuff and all people whose 3D models and units I\'ve used. CarRepairer, Smoth, BrainDamage, Tobi, TheFatController and some others I\'ve nicks forgot for LUA support. Beta testers: SgtPepper (comments and balancing tips), Kylost, Riedel, nixtux, romulous, TGI and everybody not on the list for making this possible. And of course thanks to TheFatController and the whole Balanced Annihilation moddev team for providing us with an excellent base for our work. Deadnight Warrior 10585963 sd7 2010.08.23 - 09:46:09 1 5 669 52 59 367 0 0 http://spring.jobjol.nl/show_file.php?id=2755 2754 spring-multithreaded-0.82.3+.zip Spring MT 0.82.3+ 0.82.3 compatible, with desync fixed and a few other fixes too. 4053537 zip 2010.08.22 - 00:02:15 1 9 613 63 58 833 0 0 http://spring.jobjol.nl/show_file.php?id=2754 2752 XTAPEV964b.sd7 XTA 9.64b This version is fully compatible with Spring 0.82.x and utilizes all of my fixes and updates. It doesn\'t have D-Gun and live fixed and doesn\'t include raaar\'s animation tweaks. But it\'s a good base for next official release. Changelog: CommOption gadget updated to make mod compatible with Spring 0.82, thanks to [RoX]Tobi Fixed that \"onoff01\" missing texture bug All DDS textures that didn\'t use compression now changed to DXT3/5 compression, some TGAs converted to DDS, PNG textures optimized using optiPNG to reduce file size Models that used TGA textures converted to DDS, now edited to use converted textures, this affects only some S3O models All thumbs.db deleted Fixed area_attack & mex_upgrader gadgets, updated customformations2 and unit_morph widgets Fixed CORE Neutron missile droping before max range Archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.9MB instead of 37MB when using SDZ (deflate32, XTA9.6) All sea stuff got visualy tweaked by adding or adjusting the \'waterline=X;\' tag All floating units and buildings rock on waves and ships start burning when damaged, many models fixed/tweaked in the process Fixed ARM Jethro BOS/COB script, now it doesn\'t fail to shoot while moving, and hopefuly fixed the same bug for ARM Samson Added BA/CA LUPS for better looking aircraft and some other small effects, this version has multi-threaded support Several seaplanes couldn\'t land in water, now they can. Fixed some sounds that cause warnings in infolog.txt and added some missing sounds Added some missing unit textures Added some usefull widgets: - D-Gun stall assist: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator. - Loop Select: Press space and drag a loop with left mouse to select units of your choice - Z-Selector: Select a unit, hold Z while you drag your select box and you\'ll select only units of the type of the selected unit - Ally Resource Bars: see how much resources your allies have and produce, has multi-threaded support - Cloakfirestate: Automatically set your unit to \"Hold Fire\" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM) - Stockpile Dynamic: Automatically stockpiles ammo for units to a set number and restockpiles after each shoot - Adv. Playerlist: A much better player/spec info than the Spring default - Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.) - Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages - Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you\'ve assigned really long queues of move- or patrol-orders and don\'t want to rebuild all of them from scratch: 29308085 sd7 2010.08.21 - 19:30:29 1 5 669 60 64 352 0 0 http://spring.jobjol.nl/show_file.php?id=2752 2751 Arctic_Pass.sd7 Arctic Pass Small water map made for 1v1 to 3v3 games. Made with GIMP and SpringMapEdit. 1907228 sd7 2010.08.21 - 05:44:13 2010.08.21 - 07:22:16 1 2 1493 66 36 687 0 0 http://spring.jobjol.nl/show_file.php?id=2751 2750 Grts_Rocky_Glacier_009.sd7 Grts_Rocky_Glacier_009 Made to be played 1v1 in gundam works as 2v2 for *A This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy. 30440158 sd7 2010.08.21 - 02:46:11 1 2 585 50 30 312 0 0 http://spring.jobjol.nl/show_file.php?id=2750 2749 Grts_RiverValley_013.sdz Grts_RiverValley_013 30 x 30 3 team map this map is HUGE AND HAS HUGE GUTS.... > ...> ...> RIP AND TEAR This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy. 115150264 sdz 2010.08.21 - 02:36:45 1 2 585 68 45 327 0 0 http://spring.jobjol.nl/show_file.php?id=2749 2748 Grts_Northernmountains_008.sd7 Grts_Northernmountains_008 Northern mountains East vs West chaos in the mountains! This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy. 36174758 sd7 2010.08.21 - 02:32:47 1 2 585 54 36 655 0 0 http://spring.jobjol.nl/show_file.php?id=2748 2747 Grts_desertValley_011.sd7 Grts_desertValley_011 Desert valley designed as a 2v2v2 for gundam it will play out as a nvs for *a because the metal layout was done that way. This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy. 43267592 sd7 2010.08.21 - 02:26:20 1 2 585 70 41 309 0 0 http://spring.jobjol.nl/show_file.php?id=2747 2746 Grts_Messa_007.sd7 Grts_Messa_007 Messa 4 player ffa map. This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy. 55846989 sd7 2010.08.21 - 02:19:22 1 2 585 75 105 382 0 0 http://spring.jobjol.nl/show_file.php?id=2746 2744 Grts_Gunmetal_Harbor_008.sd7 Grts_Gunmetal_Harbor_008 Gunmetal Harbor. An East vs west map designed to encourage amphibious combat. The fuel storage tanks can be killed and do blow up so be careful! This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy. 41490786 sd7 2010.08.21 - 02:00:51 1 2 585 68 82 315 0 0 http://spring.jobjol.nl/show_file.php?id=2744 2743 ca-stable-8270.sdz Complete Annihilation stable-8270 http://caspring.org/ 95953370 sdz 2010.08.16 - 16:41:23 1 5 153 86 149 461 0 0 http://spring.jobjol.nl/show_file.php?id=2743 2742 Big Pass Greenland_v0.5.sdz Big Pass Greenland_v0.5 Nothing changed apart from making compatable with new spring and following new ba 34003633 sdz 2010.08.16 - 01:51:49 2010.08.16 - 02:02:31 1 2 2672 143 195 471 0 0 http://spring.jobjol.nl/show_file.php?id=2742 2740 BAChickens211(BA715).sd7 BA Chicken Defense V2.11 (BA715) [color=yellow][size=18]Requires Balanced Annihilation 7.15 to play! BA715.sd7 to sync[/size][/color] [color=white][u]Changelog 2.11 (BA715)[/u] - Updated BA version. - Added icon fixes intended for BA7.16. - Fixed some issues with new spring. [/color] For the original Chicken Defense please visit http://caspring.org 4115840 sd7 2010.08.15 - 17:30:47 1 5 118 164 224 606 0 0 http://spring.jobjol.nl/show_file.php?id=2740 2739 ca-stable-8265.sdz Complete Annihilation stable-8265 http://caspring.org/ 92501455 sdz 2010.08.15 - 12:04:52 1 5 153 54 40 220 0 0 http://spring.jobjol.nl/show_file.php?id=2739 2738 BA715.sd7 Balanced Annihilation V7.15 [color=white][size=18]Changelog[/size] 7.14 --> 7.15 - Fixed reclaim bug for negative/zero resource features. - Start resources and storage now belong to the commander not the team. - Fixed coop mode not spawning units for non coop players. - Moved start resources into mod options.[/color] 17116433 sd7 2010.08.14 - 21:05:41 1 5 118 1079 898 2140 0 0 http://spring.jobjol.nl/show_file.php?id=2738 2737 CA chicken-1.9(8025).sdz CA Chickens v1.9 fixed for spring ver. 82.x.x various fixes to make the mod work in the new spring version fixes and updates from later versions of CA 84599737 sdz 2010.08.14 - 06:42:43 1 5 1200 21 52 262 0 0 http://spring.jobjol.nl/show_file.php?id=2737 2736 ca-stable-8257.sdz Complete Annihilation stable-8257 http://caspring.org/ 92501509 sdz 2010.08.14 - 02:25:58 1 5 153 22 30 180 0 0 http://spring.jobjol.nl/show_file.php?id=2736 2735 ca-stable-8255.sdz Complete Annihilation stable-8255 http://caspring.org/ 92501507 sdz 2010.08.14 - 01:47:07 1 5 153 7 1 134 0 0 http://spring.jobjol.nl/show_file.php?id=2735 2734 ThreeKeeps.sd7 ThreeKeeps Map for 3 or 6 player FFA 3556250 sd7 2010.08.12 - 21:41:49 1 2 2735 63 46 445 0 0 4 2 2 http://spring.jobjol.nl/show_file.php?id=2734 2733 EU1_v04.sd7 EU1 v04 Europe map. 22880233 sd7 2010.08.12 - 05:00:55 1 2 1417 147 89 435 0 0 http://spring.jobjol.nl/show_file.php?id=2733 2732 MorsFort.sd7 MorsFort Another top quality map from my good self. 5385627 sd7 2010.08.10 - 21:46:10 1 2 2735 50 26 278 0 0 http://spring.jobjol.nl/show_file.php?id=2732 2731 NOTA1632.sd7 NOTA v1.632 ---Not OTA v1.632--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.632 -Updated gadgets to work with Spring 0.82 -Zipper/Sprinteur energy cost increased -Increased Sonar Station Sonar Range by 10%; Passive range by 33% -Mandau Blade can now turn off its radar v1.631 -Fixed a bug with Toad machinegun v1.63 -Added "Mandau Blade" Patrol Frigate for Core. Light and fast, it is equipped with two short range rocket launchers and an AA machinegun -Added "Crusader" Heavy Destroyer for Arm. Ideal for long range ship engagements, it also carries formidable anti-air -Core destroyer scaled up; cost increased 30%; hitpoints increased to 3700; rear gun range increased to 840 -Arm destroyer now has two plasma guns with 820 range; flak replaced by machineguns -Commander in commander mode now builds stationary laser tower and flak -High altitude aircraft now have the option of flying at low altitude -Fighters can now fly at high altitude; line of sight decreased to 500 -Pod can now teleport; weapon changed to a fast firing laser -Pelican cost increased 10% -Nixer Rocket hovercraft damage to ships increased -Ship wreckage metal values lowered to 25% of initial cost -Fast attack kbot energy cost decreased 33% -Dominator range decreased from 1050 to 1000 -Zeus speed increased 10% -Decreased firing angle on vashp long range missiles -Toadfoot fuel decreased to 300 -Interceptor buildtime decreased 25% -Flying Wing turnrate increased -Flying Wing laser range increased from 650 to 725 -Amphibious tank underwater move speed increased to 75% of full speed -Crawling bombs are now stealth -Spy kbot no longer decloaks if it bumps into a unit -Lowered scout plane cruise altitude -Removed brawler and rapier gunships -Fixed a bug where core commander couldn't shoot his laser 30935560 sd7 2010.08.08 - 00:28:10 2010.08.14 - 03:11:58 1 5 154 371 264 764 0 0 http://spring.jobjol.nl/show_file.php?id=2731 2730 Bear_CanyonV3.sd7 Bear_CanyonV3 ******TESTING TEXTURES AND MAP LAYOUT****** -4vs4 - 8vs8 team map. Intended for kbots up top and vehicles down south -20x10 -mexs give 2.1 and bigger mexs give 3.1 -wind is 2-22 4288462 sd7 2010.08.07 - 20:47:32 2010.08.07 - 20:57:57 1 2 2747 39 13 482 0 0 http://spring.jobjol.nl/show_file.php?id=2730 2729 CA chicken-1.8(8025).sdz CA Chickens v1.8 CA chickens was moved to a new base of 8025 new comander morphs fixed and reduced prices for over expensive stuff and some epic AOE stuff either nerfed or not used anymore fixed other errors spams an preview new faction "Support" morphing is a good thing now queentype mod option credits: Fatalis Numb29 84520203 sdz 2010.08.07 - 05:23:07 2010.08.07 - 07:14:49 1 5 1200 20 42 492 0 0 http://spring.jobjol.nl/show_file.php?id=2729 2728 XTA-9.6.3-unofficial.sd7 XTA 9.6.3 (unofficial branch of 9.6), compatible with Spring 0.82.x This is unofficial branch of 9.6 with tweaks from Deadnight Warrior and my tweaks for REAL compatibility with Spring 0.82.x. For more info please visit http://springrts.com/phpbb/viewtopic.php?f=48&t=22828 25856943 sd7 2010.08.06 - 16:07:53 2010.08.23 - 20:44:29 1 5 1784 112 77 422 0 0 http://spring.jobjol.nl/show_file.php?id=2728 2727 Hexiwars 0.2.sd7 Hexiwars 0.2 a 3 way map cause no other mother fucker will make them 25441708 sd7 2010.08.05 - 11:01:05 1 2 563 31 4 193 0 0 http://spring.jobjol.nl/show_file.php?id=2727 2726 ct_100.sd7 Conflict Terra ver. 1.00 Conflict Terra, which relies on a simplistic art style, is a single faction RTS influenced by mecha. 28887641 sd7 2010.08.03 - 07:47:52 1 5 2737 52 35 364 0 0 http://spring.jobjol.nl/show_file.php?id=2726 2724 TheFantasticCrevMor.sd7 TheFantasticCrevMor A frankly excellent map 2604202 sd7 2010.08.02 - 22:09:59 1 2 2735 45 15 450 0 0 http://spring.jobjol.nl/show_file.php?id=2724 2723 Hexiwars.sd7 Hexiwars 3way map cause no other mother fucker will make them 3567152 sd7 2010.08.01 - 10:11:51 1 2 563 30 6 224 0 0 http://spring.jobjol.nl/show_file.php?id=2723 2722 Ultimate Pass Greenland v1.sd7 Ultimate Pass Greenland v1 Ultimate Pass Greenland 14 x 30, Specially for Big Batles, Mexes instead of geos,Removed all Geos, Redetextured map, Better wind, No metal on Eucaliptus trees, Final Release of this map with Mex Many Trees [Made by Nixtux] Also Updated the Mod -Resized vulc/buzz t3 2 times -Now Bertha/inti can morph into Tech3 for 0.50xp -Samsons and Slasher now got 0.50 Hight Tragectory -Rocko and Storm now got 0.40 Hight Tragectory -Samsons to morph into Upg Samson now needs 0.09 xp, to Terroriser needs 0.50xp -Slasher to morph into Upg slasher now needs 0.09xp, to Banisher 0.50xp -Upg samsons now got Hight Tragectory 0.75, {they can overshot} -Upg Slashers now got Hight Tragectory 0.75 -Upg Storm and Rockos Now got Hight Tragectory 0.65 -Engineers now able to build t1 and t2 Cons, also with some t2 units -Decreased MetalPrice on all T2 cons, Hp, Buildpower, Buildtime ~60% -Cripts -Fixed Script Move bug from T3 vehicle labs -Fixed Script Move bug from T2 hover labs and N/S ones -Changes; -Fighters limited number [T1 200 T2/T3 150] -No longer fighters does damage against ground -T1 Fighters no longer targets land if not manually atack -stationary flaks range reduced [1675 - 975], Reloadtime decreased [0.60 - 0.40] -added t3 mexes that extracts 7,5 times more metal than a t2 moho mex -Perseurs and Blackdawn now makes damage highter than t3 too -t2 fighters now makes better damage against t3 bombers -Tu95-bear hp decreased[16140 - 10140], speed decreased[7.6 - 6.6] -Bg52 G bomber speed decreased [8 - 7] -T3 Fighters turnrate speed increased ~ 50% [they will turn faster than t2 fighters] -Arm Mega Fusion HP increased [15000 - 26500] -Core Mega Fusion HP increased [16000 - 30000] -Arm Advanced Fusion HP increased [7150 - 9600] -Core Adv Fus HP increased [8500 -10.000] -Arm Fusion HP increased [4000 - 5000] -Core Fusion HP increased [4500 - 5200] -Arm Cloackable Fusion HP increased [4000 - 7000] -Monkeylord fireshot bug fixed -Energy and Metal price to Tech 3 to Tech 4 reduced by 90% -No longer t2 Constructor Vehicle makes mega fusion -No longer t2 constructor air makes t3 metalmaker -No longer star commander makes t4 gantrys, that privilege its for supreme commander that builds dragon too -Morph to Ecoing Commander Metalcost reduced [2000 - 1350] -Core moho geo Buildtime increased 40.000 -Arm moho geo buildtime increased 37.000 -Lua: -Added lups to core pocket fusion and Mega fusion[Thanks Nixtux] -Updated Defense Range Widget -Changelog -Jurgen is no longer stealth -Blackdawn area of effect increased, HP increased + 3000 -Perseurs HP increased + 3000 -Prude Metalcost increased +800, energycost increased + 12.000 *That makes Atomic Geo cheaper on morph* -Atomic Geo morphtime decreased [170 - 140] -Core t3 fighter and Arm t3 fighter changed, now Core has the Arm t3 fighter and viceversa -Shrike hp increased + 1500 -Airwolf hp increased + 1000 -Arm and Core geo werckage fixed -Grimani Wreckage fixed -Arm juggernaught mass adjusted -Old changes: -BlackTiger Metalcost Increased +2400, energycost increased +71.000 Buildtime increased +40.000,Speed Decreased ~40% Mass adjusted -Mobile command vehicle mass adjusted -Legendary mass adjusted -Prude now makes 1600 energy -Core t2 geo Metalcost increased +1600 -Arm t2 geo Metalcost increased +1000 -Atomic Geo hp increased +2000 -Shiva Energycost Increased +59.000 -T1 Arm and Core geo metalcost increased +1100 -Helicopter\'s Buildtime and category fixed, armor changed from gunships and Hgunships to L1bombers now they are more weak against AA -Perseurs is now a Heavy Anti T3 [its useless against rest] -Blackdawn damage increased and now is also an Heavy Anti T3 -Tech 1 metalcost reduced [1000 - 600],Energy cost reduced [10.000 - 6400] -Protos Aim bug Fixed -Old Changes; -Fixed wreckage bug 7x7e.3do -Replaced old lups manager with new version -Fixed Defense Range widget -Jurgen movingcloack energy cost increased [400 - 4000], cloackcost increased [50 - 1500], workertime increased [790 - 1790] -Shiva hp Increased [8500 - 15800], Speed increased[1.35 - 2.21],Metalcost increased[1442 - 2010] -Marauder hp increased[4000 - 7000], Speed increased [3 - 3.5] -Last tech in arm and core reduced 50.000 metal -armagueddon metalcost increased +130.000 -Tabitha metalcost increased +640.000 -Remover metalcost increased +140.000 -Influence metalcost increased +635.000 -Gorilla speed increased[1.2 - 1.6] -ARM Juggernaut speed increased[1.2 - 1.6] -archdemon speed increased 92% -Crabe speed increased 40% -Blacktigre speed increased 80% -Mobile command speed increased 50% -Razorback hp increased[11500 - 15800], speed increased 90% -Legendary metalcost reduced ~10.000 -Core Jug metalcost reduced ~10.000 -krow hp increased[14000 - 21000] -M270 MRLS Reloadtime increased[20 - 30], range decreased [2400 - 2100] -KR270 MS Reloadtime increased[20 - 27], range decreased [2550 - 2250] -Now all-terrain units can go underwater too -Bertha range increased [5800 - 6800] -Intimidator range increased [5800 - 6800] -buzz/vulc range increased [6000 - 7000] -emp bertha/int range decreased [7800 - 6750], reloadtime decreased [90 - 18] -t2 Hover cons now able to make more stuff -Arm and Core t1 geo now makes 800e cost 10.000 energy less both -T3 metalmaker now makes 300 metal for 12.000 energy -ARM moho metalmaker now makes 14 metal for 600 energy, hp increased[400 - 800], metalcost increased +500 -Core moho mm now makes 14m for 600e hp increased[500 - 900], metalcost increased +500 -Underwater moho mms now makes 19 metal for 600e -t1.5 metalmakers now makes 3 metal for 170 energy -t1 metalmakers buildtime decreased 1/2, metalcost increased +9 -ARM hardazous geo now makes 2500e, energycost increased +60.000 -CORE hardazous geo now makes 3150e, energycost increased + 60.000 -Nanotowers workertime increased[200 - 300],buildrange increased [400 - 580], energycost increased[3090 - 9090] -Floating nanos workertime increased [200 - 300], buildrange increased [400 - 600] Old Changes -Airwolf and Shrike, Now makes big damage against Stratofortress and Tu-bear -long range missiles tower AOE increased [500 - 800], Now makes Special Damage against Heavy bombers 5000 damage -Dragon Hp increased[59918 - 84200] -Rockblack Reloadtime reduced [60 - 20], hp increased + 3000 -M270 MLRS Reloadtime reduced [60 - 20], hp increased + 3000 -Avatar Hp increased [1500 - 6200], Speed increased [0.6 - 1.2] , turret turnrate speed increased -Mauler Hp increased [1600 - 6600], Speed increased [0.57 - 1.3], Turret turnrate speed increased -Core Hardazous Geo energycost Increased ~9500 -Core Gorilla Metalcost increased[7280 - 9100] -Arm juggernaught Metalcost Increased[7200 - 8700] -Krog,Gorilla and arm Jug no longer will impulse a com when they gets dguned -T4 Raptor Speed Increased -T3 Antinuke no longer needs stockpile, Reloadtime 60. Doesnt require Energy or Metal pershot, Coverange increased [2400 - 3600] -Arm and Core Assault commander\'s to up Disintegrator reloadtime decreased [1 - 0.4], Energy pershot increased [500 - 1000] -Old Changes; -Guard comand on air cons back -New All-Terrain unit Raptor t4 for arm gantry -New heavy mech galacticus t4 for core gantry -Commander level 6, aka star commander, now able to build T4 gantrys -Commander level 7, aka Supreme commander now able to make t4 gantry and a sky dragon -Helicopter-s renamed light gunships for scouts, +2 speed added on both -Helicopters and air, added tag collide 0, means they will no collide each other -T2 Moho metalmakers Metalcost reduced ~500, energy increased ~20.000 -T3 Moho Metalmakers Metalcost reduced ~4000 -Arm and Core Silos, now can morph into advanced silos on less time, 30s instead of 50s -Arm and Core t3 antinuke, speed on target increased -Old Changes; -T2 flak on ARM and CORE hp increased +3000 ,Metalcost reduced -860 -T3 karganeth Metalcost increased +800, energycost increased + 24.000 -T3 BlackTiger Energycost decreased -10000, Metalcost decreased -2000 -T3 Silos reloadtime reduced [400 - 150] -Advanced fusions Energycost reduced ~40000 -ARM and CORE geos hp decreased ~2500, Energycost increased +5000 -Old Changes; -Monkeylord no longer makes self damage -Legendary buildtime increased -Bantha metalcost reduced, energycost reduced, speed increased -t2 arm and core stationary flaks metalcost increased, energy increased, hp increased -t2 arm and core air cons now able to build t3 metalmakers -t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies) -Crabe area of effect on cannon weapon increased -Craber \'Core t2 all-terrain unit\' renamed to Tarantel -archdemon damage decreased -NEW t3 rocket trucks on arm and core, Category fixed, no transportable -Reduced metal price to morph Nukes into Advanced nukes [4000 - 800] -CoreFusion Now have same buildtime as AdvancedFusion, energy output increased [1100 - 1400] -ArmFusion \" \" \", energy output increased [1000 - 1350] -Tabitha and Influence tripled metal and energy costs, hp increased[10000 - 16500], Explosion changed, self d less range damage than it gets killed -Removed Heavy aegis -Krypto will need 15200 energy when is on -Supreme coms on both sides now able to build t4 Gantrys -New T3 Nukes and antinukes for both sides -New helicopterlabs for both sides *Changed the helicopter gunship arm on t2 lab into helipad, now dont require Tech* -For chikens -The queen no longer can be reclaimed -Bugs and Exploits fix -Removed \"guard\" command on all air units, no longer they can run out of the maps while \"guard\" command itself -Old Changes: -Aegis and Heavy aegis now can set hold fire -Changed Advanced Prude and renamed to Atomic Geothermal -Core Hardazous geo makes 2650 e instead of 2000e -Legendary Metalcost increased by 8600, energy cost increased by 77.000 -Orca amphibious tank turnt turret speed increased -Fireball tank turnt turret speed increased -Stunners range increased[250 - 410] -Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off hidedamage tag removed now enemy can see the hp -Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack Range increased[1080 - 1350], energy per shot required = 600 -Perseurs damage decreased[90 - 60],metalcost increased 860 -Magilla rocket sound Fixed -Fark Fast assist engineer hp increased [200 - 640]- -core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air, mass tag added -gorilla hp increased + 20000, mass tag added -Juggernaut arm hp increased + 12000, mass tag added -macross hp increased + 9000 -Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased Speed increased, explosion when get killed added -Praetorian buildtime buffed -Monkeylord buildtime buffed -Shrike fighter t3 hp decreased -Super bantha explosion and self d buffed -Super krog explosion and self d buffed -Heros explosion and self d buffed -Small bantha and Small krog removed -Bug fixed; -A loud sound from arm hover plant fixed -Weapon loud sound from t3 ships fixed -Uppercut wreckage fixed to real metal value -Core juggernaut metal wreckage fixed Old Changes: -T1 storage now stores 15.000 energy -T2 storage now stores 75.000 energy -Monkeylord Shieldpower increased -Praetorian Shieldpower increased -Morph into eco commander energy cost increased [12.000 - 24.500] -Morph into a Prude will need 170 secs and costs increased -AntiNukes no longer needs Research Center -Nukes Still needs Research Center but tech 2 instead of tech 3 -Craber is now All Terrain [UNITS] -Airepairpad, repairtime increased x20 -Ambusher range increased[1320 - 1520] -Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950] -Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200] -Toaster Range Increased [1335 - 1520] -New Arm Hero for Arm side -Sonic cannon range reduced[550 - 480] -Slicer energy cost increased[970 - 2567] -Fireball tank energy cost decreased[22997 - 9997] -Reduced Firespeed on stationary flakkers -Reduced firespeed of Upgraded chainsaws/eradicators -Slasher,Samson requires more xp to be morphed into a t2 con -Thud,hamer requires more xp to be morphed into a t2 con -Rocko and storm requires more xp to morph into engineers -Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3] -Tremor range increased[1275 - 1575] -Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary No longer they will be easy to paralyze -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Now last RC (tech 4) it transforms into a OPS center -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 4 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -T3 Vehicles -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center [SHIPS] -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 [TECH AND ECO] -Reduced Number of techs, 5 to 4 -T2 factorys/Units no longer will need For Research center to be built -T2 factorys more expensive than in normal BA -T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy all hp,buildtime increased -T2 hover cons more expensive -New engineers on t2 airlabs -New engineer on t2 core vehicle plant -Small fusion energy cost increased [19.000 - 41.480] -Prude health increased [12500 - 19800] -Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100] -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat [COMMANDERS] -Comander now can be upgraded without requiring an XP -Morph Batle comanders cost half of the price than ecoing commanders [WIDGETS] -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] -Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty. That indicates the range of a unit when reachs the level necesary for morph [RESEARCH CENTER] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 3 = Gives able to build nuke and rest of new units Prices = 5000 metal Tech 4 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you have fun playing; Special Thanks to: -Zwzsg gadget support -Nixtux, Autohost, test and map creation support -DeadnightWarrior, Units, scripting, gadgets and mod creation support -[teh]Beherith[Piro, Map creation support -TheFatControler, for rights of mutator of ba and mapmod -Final Frontier moddevs OptimusPrime, Azaremoth -[TBW]Adama host support -Arbolis, for keep me pushing and making with mod -Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!! -all xXx Clan for test and help creation support -And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is for noobs, medium, experienced and veteran players all play in and have fun with it -Thank you all to make this POSIBLE 74825393 sd7 2010.07.31 - 23:43:28 2010.08.29 - 23:36:49 1 2 678 291 221 648 0 0 http://spring.jobjol.nl/show_file.php?id=2722 2719 TASClient_vbs.zip TASClient 0.76.0.965 no admin This is the latest version patched to not request administrator privileges on startup. It needs write access to the spring directory to work properly though. 2917828 zip 2010.07.29 - 23:40:27 1 4 57 29 33 582 0 0 http://spring.jobjol.nl/show_file.php?id=2719 2718 DeltaSiegeDry Hacked v010.sd7 DeltaSiegeDry Hacked v010 UnnamedPlayer, [8v8]BADSD and anyone who knows the password have godlike powers. Otherwise, just like DSD. 17564655 sd7 2010.07.27 - 21:22:19 2010.07.27 - 21:28:44 1 2 2711 33 9 237 0 0 http://spring.jobjol.nl/show_file.php?id=2718 2715 War To oblivion v1.3.sdz War to Oblivion v1.3 War to Oblivion v1.3 PLEASE COMMENT if you come across any crashes .thx. this version is fixed for 82.3 You start out with a Morph truck without any weapons. So you can start with all players in the same place and find your base spot morph your truck in the side of your choice. Arm is finished and fully playable, Core does not have much yet to play with. THE MOD HAS CHICKEN DEFENSE ! . and is playable from there out you can start building your base your buildings are: a ecobuilding. a defensebunker. a aircraftfactory. a tankfactory. a spaceshipfactory. a shipyard. a helicopterfactory. a mech factory. from those buildings you build your base further. some buildings you need to morph to get higher up. all the factory's above have an upgrade system. you need metal to upgrade. BUILDLISTS : ARM Commandbuilding 100%done. defense bunker 100% done. tankfactory 100% done. airfactory 100% done. ecobuilding 100% done. helipad 100% done. shipyard 100% done. Mechfactory 100% done. spaceshipfac 100% done. Core commandbuilding 75% done. defense bunker 22% done. tankfactory 5% done. airfactory 15% done. ecobuilding 100% done. helipad 0% done. shipyard 0% done. Mechfactory 0% done. spaceshipfac 0% done there are Superweapons here. Arm has : Ballistic missile. Ioncannon. Core has: Firestorm. Orbital Grenade Launcher. The commandbuilding is very heavy armored so bring a lot of firepower to destroy it. All weapons have new effects almost all weapons have new sounds. We actually implemented the normal chickendefense . The units behave also different because of an armorsystem. Some units are killed easy and some you need to shoot alot before they actually die. This mod is not like BA or XTA or even CA. ONLY ARM IS PLAYABLE CORE IS ON THE WAY TO BE PLAYABLE. Credits go to : ZIMBK and RAZORBLADE for the whole workaround See you all ingame. If you like the new gameplay please leave a comment or place a vote 77106847 sdz 2010.07.23 - 22:55:32 2010.08.30 - 19:43:34 1 5 782 97 109 1273 0 0 http://spring.jobjol.nl/show_file.php?id=2715 2714 SP0.1KBOT.sdz Ba Speedmetal version only has k bots implemented. Goes up to tech 4 though... T4 isnt so complete. Based on Senna\'s idea but more epic. 6436872 sdz 2010.07.19 - 01:11:45 1 5 40 25 19 1712 0 0 http://spring.jobjol.nl/show_file.php?id=2714 2712 1 Pass Greenland Inverted v2.sdz 1 Pass Greenland Inverted v2 Made by [teh]Beherith[PiRO],Modified by Senna, New map this time Inverted so water instead of hills, different gamestyle Changes Metalmaker cost +9m reduced buildtime 1/2 Moho metalmaker makes 14 metal, cost +20.000e, +600m, 900hp, chain buffed 2times Nanotower buildranger and workertime increased 240%, costs 200% Geo makes 750e, reduced cost Advanced geos makes +3000e, energycost +94.000 [For Special BA] T3 metalmaker makes 300m hp increased +4000 T1.5 metalmaker produces 4m Pocketfusions makes 140 energy T3 Mechs and Heavy mechs added some changes 15582510 sdz 2010.07.17 - 01:28:44 2010.07.17 - 20:53:15 1 2 678 167 99 2390 0 0 http://spring.jobjol.nl/show_file.php?id=2712 2711 Techno Basin.sd7 Techno Basin For guys who love water. Metal extraction raised cause there is no eucaliptus at bottoms of the bases. 1. This is not FULLmetal map - only metal spots 2. 20 Tidal 3. 15-20 wind 4. Gl Hf Made by smoke_fumus by senna\'s request PLEASE REDOWNLOAD MAP! 2481903 sd7 2010.07.16 - 18:59:59 2010.07.16 - 19:38:12 1 2 258 87 40 1669 0 0 3 3 3 http://spring.jobjol.nl/show_file.php?id=2711 2710 Techno Lands.sd7 Techno Lands Smoke Fumus (nod clan) presents - lightweight 20x20 tecnhno-style map: [b]TECHNO LANDS[/b] 1. This is not fullmetal map - standart metal spots. 2. Optimized size - bertha t2 cant reach other side. 3. Gl Hf Made for [Bos]Senna (request done). 3134562 sd7 2010.07.16 - 08:06:28 2010.07.16 - 08:27:23 1 2 258 189 122 1572 0 0 3 3 1 http://spring.jobjol.nl/show_file.php?id=2710 2709 GengDoWoingDin.sd7 GengDoWoingDin nothing special, but something new ;) Have Fun 27678978 sd7 2010.07.14 - 23:23:54 2010.07.15 - 00:58:11 1 2 2610 114 48 1179 0 0 3 1 2 http://spring.jobjol.nl/show_file.php?id=2709 2705 EvoRTS-New_Iammas-v01.sd7 Evolution RTS - New Iammas New Evo map! Now has the ability to add water, night mode, and so much more! 23553073 sd7 2010.07.11 - 08:26:47 1 2 352 172 95 1373 0 0 http://spring.jobjol.nl/show_file.php?id=2705 2704 1 Pass Greenland Redux v3.sdz 1 Pass Greenland Redux v3 This time without mod into it 33915096 sdz 2010.07.11 - 00:05:32 1 2 678 170 104 2164 0 0 http://spring.jobjol.nl/show_file.php?id=2704 2703 TechWars.sdz TechWars (aka LLTA) v1.09 I've found this mod while cleaning up Spring directory. It contains one of best mod options ever - Kill to Tech. I think it deserves better than to be forgotten. Enjoy. 73022754 sdz 2010.07.10 - 12:22:56 2010.07.10 - 12:26:46 1 5 331 101 115 1889 0 0 http://spring.jobjol.nl/show_file.php?id=2703 2702 1 Pass Greenland Redux SuperSpeed.sdz 1 Pass Greenland Redux Superspeed Same as Original. Just metalfixed ;) Have Fun Dudes 89707762 sdz 2010.07.06 - 18:20:31 2010.07.06 - 19:19:18 1 2 2610 74 13 1025 0 0 http://spring.jobjol.nl/show_file.php?id=2702 2701 islandTest.sd7 islandTest This is a test version of a new map. Concept of the map is to play with land vs sea, hence the large areas with shallow water. Centre island holds a lot of metal. Forum : http://springrts.com/phpbb/viewtopic.php?f=13&t=23425 When a definite version is finsihed this entry will be updated. 19817386 sd7 2010.07.05 - 16:41:51 2010.07.05 - 16:43:12 1 2 350 205 103 1434 0 0 http://spring.jobjol.nl/show_file.php?id=2701 2700 Moor_v2.sd7 Moor_v2 Featuring: Fog surrounding map edges - modified GLSL shader gadget. Camera constrained to playable area (widget only) No commands outside play area (except commands where the target isnt a position, but a feature outside playable, need help fixing that) Massive, 12000 features - automatically placed with my forest painter. (thus its compatible with every spring mod) All new trees, courtesy of 0 A.D. 24*24 size, 16*16 playable. Plenty of metal, made for 8v8 games. 36 hours of CPU time for rendering Features that are only in new spring: Nicer grass blade textures Larger grass patches Animated grass, blows with the wind Fully splat mapped - great detail Specular mapped for those great water worn smooth rock looks. Needs: Fixes for boundaries, new minimap widget (which culls unplayable bits), a decent PC 64088959 sd7 2010.07.03 - 15:19:20 2010.07.23 - 01:13:45 1 2 101 312 245 2316 0 0 http://spring.jobjol.nl/show_file.php?id=2700 2699 DeltaSiegeDrySuperSpeed.sdz DeltaSiegeDrySuperSpeed Think about Have Fun 23478792 sdz 2010.07.03 - 01:49:38 1 2 2610 71 11 1074 0 0 http://spring.jobjol.nl/show_file.php?id=2699 2698 SuperSpeedMetalX.sdz SuperSpeedMetalX 26x26 SuperSpeedMetal for 4 teams. Use SuperFusion. Have Fun 7697625 sdz 2010.07.02 - 17:12:11 2010.07.04 - 16:03:05 1 2 2610 116 43 1469 0 0 http://spring.jobjol.nl/show_file.php?id=2698 2697 funny game...59 nukes at once needed to end it.sdf funny game...59 nukes at once needed to end it funny game...59 nukes at once needed to end it 4151682 sdf 2010.06.30 - 13:54:48 1 8 2635 15 9 235 0 0 http://spring.jobjol.nl/show_file.php?id=2697 2696 Valley of Unrest.sd7 Valley Of Unrest Map emphasising air play, designed for 1v1, probably suitable for 2v2 play as well. No direct access to enemy start position by ground units. 12x10 size. 5548037 sd7 2010.06.30 - 01:59:08 2010.06.30 - 02:02:37 1 2 2513 142 44 1889 0 0 1 2 2 http://spring.jobjol.nl/show_file.php?id=2696 2695 Chess.sd7 Chess Its a map, looking like a chess field. On white fields is a bit of metal (around 3.3 metal extraction). Have Fun 339467 sd7 2010.06.29 - 15:23:27 2010.06.29 - 18:39:45 1 2 2610 98 37 1304 0 0 http://spring.jobjol.nl/show_file.php?id=2695 2694 vauban_springrts_heightmap.jpg heightmap design from the 1700ages vauban french forts its an colorised isometric view of the standard heigtmap used in 1700ages in french and europa land for make black powder fortification places invented by Mr Vauban owned designer of the second after god king LOUISXIV ; that design still be used in 1800ages in america colony to the end of black poweder weaponery ; no mention to underground dungeon and storages ; seem to be a good gameplay that slow all atack by an easy defend for balistic shooting from high walls to low place never rear protected so uunsusable when conquested 232434 jpg 2010.06.28 - 09:05:32 1 7 60 4 3 314 0 0 http://spring.jobjol.nl/show_file.php?id=2694 2693 PA01.sd7 Paced Annihilation 0.1 A \'mutator\'-like mod I\'m working on for BA - it\'s very basic atm and only has T1 units in it (although it does have all T1 units for both races including navy). The point of the mod is to make time and resource management more of a factor in the game, as such, the game starts very slowly (3 mins to build a fac. with your com >.>). Once you have a few cons. units though the game gets moving, and with the help of CA\'s deployment lua script, you can skip most of the boring start up! Here\'s a quick run-though: 1) NOTHING costs energy to build AT ALL, building is done with 100% metal. Energy is a resource that you use more as an \"upkeep\" for your existing units and to fire weapons. 2) Buildings cost 8x the metal to build as in BA, take 8x as long, and have 8x as much life - I wanted bases to be hard to set up/risky to try and expand halfway across the map, but have building something like an HLT actually be able to hold its ground for a while. 3) Units cost 3x the metal to build as in BA, take 3x as long, and have 3x as much life - units are weaker than buildings, and die faster (unlike normal where there IS technically a difference, but not much). This change also makes battles feel like battles, and it opens numerous options for gameplay. For example, repairing your units is feasible now even for T1, since if things look bad, not all of your units are 1 hit - you can actually retreat. It also makes units with more health in normal BA feel like they have a serious presence, even though they\'re not over-powered since every thing\'s been boosted. 4) All units, and some buildings, have an \'upkeep\' - since nothing costs energy to build, it now costs energy to have units, radars, etc. All energy-giving buildings give 1/10th the energy they used to, and units cost things like 0.2 energy to have around. The division by 10 was just to stop the energy bar from \'pulsating\' as much. 5) Storages, and only storages, are what you have to make to hold more resources - no more \"I built a construction ship so now I can hold x more energy and metal :D\", or \"fusions hold massive amounts of energy\". While the previous statements DO make sense in my mind, they more-or-less obsolete the needs for building storages. Resources in PA go up and down slowly, so having a few storages let you outbuild your eco. for a good while until you stall :) (very good for emergency situations). 6) Constuctors work as follows: Commander - build speed 300 || KBots/Planes/Hovers - build speed 100 in T1 and 150 in T2, they take 3x as long, have 3x life, and cost 3x metal to build compared to BA (good base-builders or back-line builders on things that don\'t need to get finished ASAP) || Vehi\'s/Ships/some others - build speed 266 in T1 and 400 in T2, but they take 8x as long, have 8x life, and cost 8x to build compared to normal BA (very good front-line builders to get the job done fast and survive taking hits). About the strategy in this game, because it\'s slower, it\'s a lot more base-oriented than most mods. Although you have the exact same units as BA, and their stats are the same, just build x times slower and are x times more sturdy, etc., this game plays very differently. Generally you shouldn\'t build defenses everywhere because they take so long and so many resources to build, use unit formations to hold your lines and set up defenses in key locations such as choke-points or very sensitive buildings (aka. things that go *boom* when they die). IMPORTANT: A few final notes: 1) I\'m not taking credit for the deployment script, or any of the art/most of the gameplay in the mod. All I myself have done is change around build times, costs, and a few unit properties to make them more suited to this style of gameplay. BA is a great mod and I just want to give more options to people (personally I like this version more, hehe >.>) 2) You must have BA712.sd7 (at the time of posting, the most recent BA release) to play this mod. 3) Feel free to message me on the spring forums (Relinquished) or on the multiplayer client ([APU]Relinquished), or email me at apurelinquished@gmail.com with any suggestions you may have :). 4) Again, this mod is slow at the start, please don\'t send hate mail about that, it does speed up once you have a few builders and a good amount of mexes. Hope you all enjoy it! p.s. some known bugs (nothing seriously game affecting, just annoying): - during deployment, things you don\'t have enough metal left to build will have their icons greyed-out - for some reason they stay greyed-out once the game starts, but you can still build them. - I can\'t seem to get the \"Deployment\" dialogue and bars that shows up to center, so it\'s kinda hidden under the build menu. If you can fix any of those, let me know - it\'s greatly appreciated :). 202418 sd7 2010.06.27 - 21:21:01 1 5 2626 42 17 533 0 0 http://spring.jobjol.nl/show_file.php?id=2693 2692 SourceOfError.jpg image #2 of bug this is a picture of the source code... please note that the code isn\'t written by me, I\'m just borrowing it from CA :). That happens to be one reason I don\'t understand why it\'s not working in my mod, cause I didn\'t change anything and it works fine in CA >.> 100898 jpg 2010.06.27 - 02:13:27 1 7 2626 5 9 211 0 0 http://spring.jobjol.nl/show_file.php?id=2692 2691 ErrorMessage.jpg image #1 of the bug this is the in-game image of the bug 67299 jpg 2010.06.27 - 02:10:54 1 7 2626 3 9 218 0 0 http://spring.jobjol.nl/show_file.php?id=2691 2690 ErrorMessageAndMod_extractMeForImagesAndModFile.rar Bug that I can\\\'t fix :). I\'m making a post on the main spring forums about this - you probably found that thread first anyway :). 321582 rar 2010.06.27 - 02:04:35 1 6 2626 4 2 432 0 0 http://spring.jobjol.nl/show_file.php?id=2690 2689 Scorpion_v1.sd7 Scorpion_v1 8 players FFA map by Fugo 17940344 sd7 2010.06.23 - 15:25:50 1 2 2619 74 16 991 0 0 http://spring.jobjol.nl/show_file.php?id=2689 2688 Final BA Sound Effects.zip Final Sound Effects Final Make (radjam remade Explosions shortened and Compress to OGG so much smaller and a CC license so now can be used freely =D) My New Sound Effects please enjoy and feel free to use in all your games for they are not copy righted if you want more sound effects go to the Spring Forums And PM me would be keen to make some for any mods Cheers Kanoba 5911385 zip 2010.06.23 - 06:56:55 1 7 2612 14 14 211 0 0 http://spring.jobjol.nl/show_file.php?id=2688 2687 The Final Pass.sd7 The Final Pass The Final Pass, at its name says the final version of 1 Pass Greenland Redux, now with new 0.82.3 spring compatible;. This time the pass more big, More trees, 23 geos per side north/south, 4 in midle, Eucaliptus Tree plus 2000 metal,More energy on Trees No longer metal in Trees Also Updated the Mod Changelog; -Changes; -Fighters limited number [T1 200 T2/T3 150] -No longer fighters does damage against ground -T1 Fighters no longer targets land if not manually atack -stationary flaks range reduced [1675 - 975], Reloadtime decreased [0.60 - 0.40] -added t3 mexes that extracts 7,5 times more metal than a t2 moho mex -Perseurs and Blackdawn now makes damage highter than t3 too -t2 fighters now makes better damage against t3 bombers -Tu95-bear hp decreased[16140 - 10140], speed decreased[7.6 - 6.6] -Bg52 G bomber speed decreased [8 - 7] -T3 Fighters turnrate speed increased ~ 50% [they will turn faster than t2 fighters] -Arm Mega Fusion HP increased [15000 - 26500] -Core Mega Fusion HP increased [16000 - 30000] -Arm Advanced Fusion HP increased [7150 - 9600] -Core Adv Fus HP increased [8500 -10.000] -Arm Fusion HP increased [4000 - 5000] -Core Fusion HP increased [4500 - 5200] -Arm Cloackable Fusion HP increased [4000 - 7000] -Monkeylord fireshot bug fixed -Energy and Metal price to Tech 3 to Tech 4 reduced by 90% -No longer t2 Constructor Vehicle makes mega fusion -No longer t2 constructor air makes t3 metalmaker -No longer star commander makes t4 gantrys, that privilege its for supreme commander that builds dragon too -Morph to Ecoing Commander Metalcost reduced [2000 - 1350] -Core moho geo Buildtime increased 40.000 -Arm moho geo buildtime increased 37.000 -Lua: -Added lups to core pocket fusion and Mega fusion[Thanks Nixtux] -Updated Defense Range Widget -Old Changes; -BlackTiger Metalcost Increased +2400, energycost increased +71.000 Buildtime increased +40.000,Speed Decreased ~40% Mass adjusted -Mobile command vehicle mass adjusted -Legendary mass adjusted -Prude now makes 1600 energy -Core t2 geo Metalcost increased +1600 -Arm t2 geo Metalcost increased +1000 -Atomic Geo hp increased +2000 -Shiva Energycost Increased +59.000 -T1 Arm and Core geo metalcost increased +1100 -Helicopter's Buildtime and category fixed, armor changed from gunships and Hgunships to L1bombers now they are more weak against AA -Perseurs is now a Heavy Anti T3 [its useless against rest] -Blackdawn damage increased and now is also an Heavy Anti T3 -Tech 1 metalcost reduced [1000 - 600],Energy cost reduced [10.000 - 6400] -Protos Aim bug Fixed -Old Changes; -Fixed wreckage bug 7x7e.3do -Replaced old lups manager with new version -Fixed Defense Range widget -Jurgen movingcloack energy cost increased [400 - 4000], cloackcost increased [50 - 1500], workertime increased [790 - 1790] -Shiva hp Increased [8500 - 15800], Speed increased[1.35 - 2.21],Metalcost increased[1442 - 2010] -Marauder hp increased[4000 - 7000], Speed increased [3 - 3.5] -Last tech in arm and core reduced 50.000 metal -armagueddon metalcost increased +130.000 -Tabitha metalcost increased +640.000 -Remover metalcost increased +140.000 -Influence metalcost increased +635.000 -Gorilla speed increased[1.2 - 1.6] -ARM Juggernaut speed increased[1.2 - 1.6] -archdemon speed increased 92% -Crabe speed increased 40% -Blacktigre speed increased 80% -Mobile command speed increased 50% -Razorback hp increased[11500 - 15800], speed increased 90% -Legendary metalcost reduced ~10.000 -Core Jug metalcost reduced ~10.000 -krow hp increased[14000 - 21000] -M270 MRLS Reloadtime increased[20 - 30], range decreased [2400 - 2100] -KR270 MS Reloadtime increased[20 - 27], range decreased [2550 - 2250] -Now all-terrain units can go underwater too -Bertha range increased [5800 - 6800] -Intimidator range increased [5800 - 6800] -buzz/vulc range increased [6000 - 7000] -emp bertha/int range decreased [7800 - 6750], reloadtime decreased [90 - 18] -t2 Hover cons now able to make more stuff -Arm and Core t1 geo now makes 800e cost 10.000 energy less both -T3 metalmaker now makes 300 metal for 12.000 energy -ARM moho metalmaker now makes 14 metal for 600 energy, hp increased[400 - 800], metalcost increased +500 -Core moho mm now makes 14m for 600e hp increased[500 - 900], metalcost increased +500 -Underwater moho mms now makes 19 metal for 600e -t1.5 metalmakers now makes 3 metal for 170 energy -t1 metalmakers buildtime decreased 1/2, metalcost increased +9 -ARM hardazous geo now makes 2500e, energycost increased +60.000 -CORE hardazous geo now makes 3150e, energycost increased + 60.000 -Nanotowers workertime increased[200 - 300],buildrange increased [400 - 580], energycost increased[3090 - 9090] -Floating nanos workertime increased [200 - 300], buildrange increased [400 - 600] Old Changes -Airwolf and Shrike, Now makes big damage against Stratofortress and Tu-bear -long range missiles tower AOE increased [500 - 800], Now makes Special Damage against Heavy bombers 5000 damage -Dragon Hp increased[59918 - 84200] -Rockblack Reloadtime reduced [60 - 20], hp increased + 3000 -M270 MLRS Reloadtime reduced [60 - 20], hp increased + 3000 -Avatar Hp increased [1500 - 6200], Speed increased [0.6 - 1.2] , turret turnrate speed increased -Mauler Hp increased [1600 - 6600], Speed increased [0.57 - 1.3], Turret turnrate speed increased -Core Hardazous Geo energycost Increased ~9500 -Core Gorilla Metalcost increased[7280 - 9100] -Arm juggernaught Metalcost Increased[7200 - 8700] -Krog,Gorilla and arm Jug no longer will impulse a com when they gets dguned -T4 Raptor Speed Increased -T3 Antinuke no longer needs stockpile, Reloadtime 60. Doesnt require Energy or Metal pershot, Coverange increased [2400 - 3600] -Arm and Core Assault commander's to up Disintegrator reloadtime decreased [1 - 0.4], Energy pershot increased [500 - 1000] -Old Changes; -Guard comand on air cons back -New All-Terrain unit Raptor t4 for arm gantry -New heavy mech galacticus t4 for core gantry -Commander level 6, aka star commander, now able to build T4 gantrys -Commander level 7, aka Supreme commander now able to make t4 gantry and a sky dragon -Helicopter-s renamed light gunships for scouts, +2 speed added on both -Helicopters and air, added tag collide 0, means they will no collide each other -T2 Moho metalmakers Metalcost reduced ~500, energy increased ~20.000 -T3 Moho Metalmakers Metalcost reduced ~4000 -Arm and Core Silos, now can morph into advanced silos on less time, 30s instead of 50s -Arm and Core t3 antinuke, speed on target increased -Old Changes; -T2 flak on ARM and CORE hp increased +3000 ,Metalcost reduced -860 -T3 karganeth Metalcost increased +800, energycost increased + 24.000 -T3 BlackTiger Energycost decreased -10000, Metalcost decreased -2000 -T3 Silos reloadtime reduced [400 - 150] -Advanced fusions Energycost reduced ~40000 -ARM and CORE geos hp decreased ~2500, Energycost increased +5000 -Old Changes; -Monkeylord no longer makes self damage -Legendary buildtime increased -Bantha metalcost reduced, energycost reduced, speed increased -t2 arm and core stationary flaks metalcost increased, energy increased, hp increased -t2 arm and core air cons now able to build t3 metalmakers -t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies) -Crabe area of effect on cannon weapon increased -Craber 'Core t2 all-terrain unit' renamed to Tarantel -archdemon damage decreased -NEW t3 rocket trucks on arm and core, Category fixed, no transportable -Reduced metal price to morph Nukes into Advanced nukes [4000 - 800] -CoreFusion Now have same buildtime as AdvancedFusion, energy output increased [1100 - 1400] -ArmFusion " " ", energy output increased [1000 - 1350] -Tabitha and Influence tripled metal and energy costs, hp increased[10000 - 16500], Explosion changed, self d less range damage than it gets killed -Removed Heavy aegis -Krypto will need 15200 energy when is on -Supreme coms on both sides now able to build t4 Gantrys -New T3 Nukes and antinukes for both sides -New helicopterlabs for both sides *Changed the helicopter gunship arm on t2 lab into helipad, now dont require Tech* -For chikens -The queen no longer can be reclaimed -Bugs and Exploits fix -Removed "guard" command on all air units, no longer they can run out of the maps while "guard" command itself -Old Changes: -Aegis and Heavy aegis now can set hold fire -Changed Advanced Prude and renamed to Atomic Geothermal -Core Hardazous geo makes 2650 e instead of 2000e -Legendary Metalcost increased by 8600, energy cost increased by 77.000 -Orca amphibious tank turnt turret speed increased -Fireball tank turnt turret speed increased -Stunners range increased[250 - 410] -Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off hidedamage tag removed now enemy can see the hp -Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack Range increased[1080 - 1350], energy per shot required = 600 -Perseurs damage decreased[90 - 60],metalcost increased 860 -Magilla rocket sound Fixed -Fark Fast assist engineer hp increased [200 - 640]- -core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air, mass tag added -gorilla hp increased + 20000, mass tag added -Juggernaut arm hp increased + 12000, mass tag added -macross hp increased + 9000 -Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased Speed increased, explosion when get killed added -Praetorian buildtime buffed -Monkeylord buildtime buffed -Shrike fighter t3 hp decreased -Super bantha explosion and self d buffed -Super krog explosion and self d buffed -Heros explosion and self d buffed -Small bantha and Small krog removed -Bug fixed; -A loud sound from arm hover plant fixed -Weapon loud sound from t3 ships fixed -Uppercut wreckage fixed to real metal value -Core juggernaut metal wreckage fixed Old Changes: -T1 storage now stores 15.000 energy -T2 storage now stores 75.000 energy -Monkeylord Shieldpower increased -Praetorian Shieldpower increased -Morph into eco commander energy cost increased [12.000 - 24.500] -Morph into a Prude will need 170 secs and costs increased -AntiNukes no longer needs Research Center -Nukes Still needs Research Center but tech 2 instead of tech 3 -Craber is now All Terrain [UNITS] -Airepairpad, repairtime increased x20 -Ambusher range increased[1320 - 1520] -Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950] -Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200] -Toaster Range Increased [1335 - 1520] -New Arm Hero for Arm side -Sonic cannon range reduced[550 - 480] -Slicer energy cost increased[970 - 2567] -Fireball tank energy cost decreased[22997 - 9997] -Reduced Firespeed on stationary flakkers -Reduced firespeed of Upgraded chainsaws/eradicators -Slasher,Samson requires more xp to be morphed into a t2 con -Thud,hamer requires more xp to be morphed into a t2 con -Rocko and storm requires more xp to morph into engineers -Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3] -Tremor range increased[1275 - 1575] -Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary No longer they will be easy to paralyze -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Now last RC (tech 4) it transforms into a OPS center -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 4 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -T3 Vehicles -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center [SHIPS] -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 [TECH AND ECO] -Reduced Number of techs, 5 to 4 -T2 factorys/Units no longer will need For Research center to be built -T2 factorys more expensive than in normal BA -T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy all hp,buildtime increased -T2 hover cons more expensive -New engineers on t2 airlabs -New engineer on t2 core vehicle plant -Small fusion energy cost increased [19.000 - 41.480] -Prude health increased [12500 - 19800] -Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100] -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat [COMMANDERS] -Comander now can be upgraded without requiring an XP -Morph Batle comanders cost half of the price than ecoing commanders [WIDGETS] -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] -Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty. That indicates the range of a unit when reachs the level necesary for morph [RESEARCH CENTER] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 3 = Gives able to build nuke and rest of new units Prices = 5000 metal Tech 4 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you have fun playing; Special Thanks to: -Zwzsg gadget support -Nixtux, Autohost, test and map creation support -DeadnightWarrior, Units, scripting, gadgets and mod creation support -[teh]Beherith[Piro, Map creation support -TheFatControler, for rights of mutator of ba and mapmod -Final Frontier moddevs OptimusPrime, Azaremoth -[TBW]Adama host support -Arbolis, for keep me pushing and making with mod -Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!! -all BoS and old xXx Clan for test and help creation support -And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is for noobs, medium, experienced and veteran players all play in and have fun with it -Thank you all to make this POSIBLE 52913398 sd7 2010.06.22 - 21:13:56 2010.08.21 - 14:32:29 1 2 678 1269 1458 3973 0 0 3 1 http://spring.jobjol.nl/show_file.php?id=2687 2686 Special BA V1.13.sd7 Special BA V1.13 Special BA V1.13 -Samsons and Slasher now got 0.50 Hight Tragectory -Rocko and Storm now got 0.40 Hight Tragectory -Samsons to morph into Upg Samson now needs 0.09 xp, to Terroriser needs 0.50xp -Slasher to morph into Upg slasher now needs 0.09xp, to Banisher 0.50xp -Upg samsons now got Hight Tragectory 0.75, {they can overshot} -Upg Slashers now got Hight Tragectory 0.75 -Upg Storm and Rockos Now got Hight Tragectory 0.65 -Engineers now able to build t1 and t2 Cons, also with some t2 units -Decreased MetalPrice on all T2 cons, Hp, Buildpower, Buildtime ~60% -Cripts -Fixed Script Move bug from T3 vehicle labs -Fixed Script Move bug from T2 hover labs and N/S ones -Changes; -Fighters limited number [T1 200 T2/T3 150] -No longer fighters does damage against ground -T1 Fighters no longer targets land if not manually atack -stationary flaks range reduced [1675 - 975], Reloadtime decreased [0.60 - 0.40] -added t3 mexes that extracts 7,5 times more metal than a t2 moho mex -Perseurs and Blackdawn now makes damage highter than t3 too -t2 fighters now makes better damage against t3 bombers -Tu95-bear hp decreased[16140 - 10140], speed decreased[7.6 - 6.6] -Bg52 G bomber speed decreased [8 - 7] -T3 Fighters turnrate speed increased ~ 50% [they will turn faster than t2 fighters] -Arm Mega Fusion HP increased [15000 - 26500] -Core Mega Fusion HP increased [16000 - 30000] -Arm Advanced Fusion HP increased [7150 - 9600] -Core Adv Fus HP increased [8500 -10.000] -Arm Fusion HP increased [4000 - 5000] -Core Fusion HP increased [4500 - 5200] -Arm Cloackable Fusion HP increased [4000 - 7000] -Monkeylord fireshot bug fixed -Energy and Metal price to Tech 3 to Tech 4 reduced by 90% -No longer t2 Constructor Vehicle makes mega fusion -No longer t2 constructor air makes t3 metalmaker -No longer star commander makes t4 gantrys, that privilege its for supreme commander that builds dragon too -Morph to Ecoing Commander Metalcost reduced [2000 - 1350] -Core moho geo Buildtime increased 40.000 -Arm moho geo buildtime increased 37.000 -Lua: -Added lups to core pocket fusion and Mega fusion[Thanks Nixtux] -Updated Defense Range Widget -Special BA v1.05 -Fixed wreckage bug 7x7e.3do -Replaced old lups manager with new version -Fixed Defense Range widget -Jurgen movingcloack energy cost increased [400 - 4000], cloackcost increased [50 - 1500], workertime increased [790 - 1790] -Shiva hp Increased [8500 - 15800], Speed increased[1.35 - 2.21],Metalcost increased[1442 - 2010] -Marauder hp increased[4000 - 7000], Speed increased [3 - 3.5] -Last tech in arm and core reduced 50.000 metal -armagueddon metalcost increased +130.000 -Tabitha metalcost increased +640.000 -Remover metalcost increased +140.000 -Influence metalcost increased +635.000 -Gorilla speed increased[1.2 - 1.6] -ARM Juggernaut speed increased[1.2 - 1.6] -archdemon speed increased 92% -Crabe speed increased 40% -Blacktigre speed increased 80% -Mobile command speed increased 50% -Razorback hp increased[11500 - 15800], speed increased 90% -Legendary metalcost reduced ~10.000 -Core Jug metalcost reduced ~10.000 -krow hp increased[14000 - 21000] -M270 MRLS Reloadtime increased[20 - 30], range decreased [2400 - 2100] -KR270 MS Reloadtime increased[20 - 27], range decreased [2550 - 2250] -Now all-terrain units can go underwater too -Bertha range increased [5800 - 6800] -Intimidator range increased [5800 - 6800] -buzz/vulc range increased [6000 - 7000] -emp bertha/int range decreased [7800 - 6750], reloadtime decreased [90 - 18] -t2 Hover cons now able to make more stuff -t3 metalmaker now makes 300 metal for 12.000 energy -ARM moho metalmaker now makes 14 metal for 600 energy, hp increased[400 - 800], metalcost increased +500 -Core moho mm now makes 14m for 600e hp increased[500 - 900], metalcost increased +500 -Underwater moho mms now makes 19 metal for 600e -t1.5 metalmakers now makes 3 metal for 170 energy -t1 metalmakers buildtime decreased 1/2, metalcost increased +9 -ARM hardazous geo now makes 2500e, energycost increased +60.000 -CORE hardazous geo now makes 3150e, energycost increased + 60.000 -Nanotowers workertime increased[200 - 300],buildrange increased [400 - 580], energycost increased[3090 - 9090] -Floating nanos workertime increased [200 - 300], buildrange increased [400 - 600] -Special BA v1.02 The Mapmod 1 Pass Greenland Redux v2 in Mod -llt now can be upgraded into Upg llt for 0.40xp -HLT Can be upgraded to Upg HLT for 0.60xp or into Sabot/Viper for 1.60xp -Guardian/Punisher can be upgraded into Resistant Guardian for 1.20 or gatling for 1.60 -Pulverizer now can be upgraded into Upg Pulverizer -Defender now can be upgraded into Upg Defender -Raider now needs more xp to morph into Reaper [0.19] -Stumpy now needs more xp to morph into Bulldog [0.19] 23005649 sd7 2010.06.22 - 00:20:23 2010.08.25 - 21:57:08 1 5 678 340 256 3914 0 0 http://spring.jobjol.nl/show_file.php?id=2686 2685 SuperSpeedMetalEarthmode.sdz SuperSpeedMetalEarthmode SSM in another style 4747913 sdz 2010.06.21 - 21:33:04 2010.06.28 - 23:23:33 1 2 2610 195 134 1832 0 0 2 1 http://spring.jobjol.nl/show_file.php?id=2685 2680 New Spring Sounds.zip New Sound Effects My New Sound Effects please enjoy and feel free to use in all your games for they are not copy righted if you want more sound effects go to the Spring Forums And PM me would be keen to make some for any mods Cheers Kanoba 79744288 zip 2010.06.21 - 12:57:20 1 7 2612 21 28 271 0 0 http://spring.jobjol.nl/show_file.php?id=2680 2679 1longpass tiberiumland.sd7 1longpass tiberiumland Modified map for senna\'s mapmod. Now with tiberium and its VERY LONG! 12x40! 59mb GL HF. 62045745 sd7 2010.06.20 - 20:39:53 1 2 258 94 54 1423 0 0 3 3 1 http://spring.jobjol.nl/show_file.php?id=2679 2678 EvoRTS-Deserted_Gully-v01.sd7 Evolution RTS - Deserted Gully Brought back from the depths of obscuredom, here is the old favorite, Deserted Gully. It is set up for a 3v3 north v south but is also a great map for 1v1s. Enjoy kids! 26156890 sd7 2010.06.20 - 06:01:45 1 2 352 232 150 2395 0 0 http://spring.jobjol.nl/show_file.php?id=2678 2675 SpeedWaterDuo (Lord Ras Edit).sd7 Speedwaterduo (Lord Ras Edit) water/metal map. has a mod which requries ba 7.12. 16850400 sd7 2010.06.16 - 07:49:07 1 2 563 90 8 1052 0 0 http://spring.jobjol.nl/show_file.php?id=2675 2673 CA chicken-1.6(5763).sdz CA Chicken v1.6 Chicken faction greatly improved as a competitive faction More chickens Fixes including buildcom lvl 2 glitch fixed a crash from a fortification walls corpse being desroyed credits... thanks to: Fatalis CA unit ideas crafted from: numb29 83853105 sdz 2010.06.14 - 04:56:11 2010.07.13 - 02:29:52 1 5 1200 57 43 1254 0 0 http://spring.jobjol.nl/show_file.php?id=2673 2672 Castle Well.sd7 Castle Well Still very much in progress. Besides looking iffy and being unpolished there are a alot of gameplay balance issues i need to test with real people. 1372375 sd7 2010.06.14 - 01:41:39 2010.06.14 - 01:42:51 1 2 2594 87 25 1463 0 0 http://spring.jobjol.nl/show_file.php?id=2672 2671 3 Pass Greenland v1.sd7 3 Pass Greenland v1 Redetextured map from Nixtux, also new trees and more geo spots per side Map dimensions changed 10x20 to 12x20 Updated the mod Changelog: -New Changes; -Monkeylord no longer makes self damage -Legendary buildtime increased -Bantha metalcost reduced, energycost reduced, speed increased -t2 arm and core stationary flaks metalcost increased, energy increased, hp increased -t2 arm and core air cons now able to build t3 metalmakers -t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies) -Crabe area of effect on cannon weapon increased -Craber \'Core t2 all-terrain unit\' renamed to Tarantel -archdemon damage decreased -T1 ship cons and amphibious con can built underwater geos -NEW t3 rocket trucks on arm and core -Old Changes: -Aegis and Heavy aegis now can set hold fire -Changed Advanced Prude and renamed to Atomic Geothermal -Core Hardazous geo makes 2650 e instead of 2000e -Legendary Metalcost increased by 8600, energy cost increased by 77.000 -Orca amphibious tank turnt turret speed increased -Fireball tank turnt turret speed increased -Stunners range increased[250 - 410] -Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off hidedamage tag removed now enemy can see the hp -Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack Range increased[1080 - 1350], energy per shot required = 600 -Perseurs damage decreased[90 - 60],metalcost increased 860 -Magilla rocket sound Fixed -Fark Fast assist engineer hp increased [200 - 640]- -core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air, mass tag added -gorilla hp increased + 20000, mass tag added -Juggernaut arm hp increased + 12000, mass tag added -macross hp increased + 9000 -Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased Speed increased, explosion when get killed added -Praetorian buildtime buffed -Monkeylord buildtime buffed -Shrike fighter t3 hp decreased -Super bantha explosion and self d buffed -Super krog explosion and self d buffed -Heros explosion and self d buffed -Small bantha and Small krog removed -Bug fixed; -A loud sound from arm hover plant fixed -Weapon loud sound from t3 ships fixed -Uppercut wreckage fixed to real metal value -Core juggernaut metal wreckage fixed Old Changes: -T1 storage now stores 15.000 energy -T2 storage now stores 75.000 energy -Monkeylord Shieldpower increased -Praetorian Shieldpower increased -Morph into eco commander energy cost increased [12.000 - 24.500] -Morph into a Prude will need 170 secs and costs increased -AntiNukes no longer needs Research Center -Nukes Still needs Research Center but tech 2 instead of tech 3 -Craber is now All Terrain [UNITS] -Airepairpad, repairtime increased x20 -Ambusher range increased[1320 - 1520] -Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950] -Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200] -Toaster Range Increased [1335 - 1520] -New Arm Hero for Arm side -Sonic cannon range reduced[550 - 480] -Slicer energy cost increased[970 - 2567] -Fireball tank energy cost decreased[22997 - 9997] -Reduced Firespeed on stationary flakkers -Reduced firespeed of Upgraded chainsaws/eradicators -Slasher,Samson requires more xp to be morphed into a t2 con -Thud,hamer requires more xp to be morphed into a t2 con -Rocko and storm requires more xp to morph into engineers -Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3] -Tremor range increased[1275 - 1575] -Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary No longer they will be easy to paralyze -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Now last RC (tech 4) it transforms into a OPS center -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 4 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -T3 Vehicles -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center [SHIPS] -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 [TECH AND ECO] -Reduced Number of techs, 5 to 4 -T2 factorys/Units no longer will need For Research center to be built -T2 factorys more expensive than in normal BA -T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy all hp,buildtime increased -T2 hover cons more expensive -New engineers on t2 airlabs -New engineer on t2 core vehicle plant -Small fusion energy cost increased [19.000 - 41.480] -Prude health increased [12500 - 19800] -Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100] -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat [COMMANDERS] -Comander now can be upgraded without requiring an XP -Morph Batle comanders cost half of the price than ecoing commanders [WIDGETS] -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] -Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty. That indicates the range of a unit when reachs the level necesary for morph [RESEARCH CENTER] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 3 = Gives able to build nuke and rest of new units Prices = 5000 metal Tech 4 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you have fun playing; Special Thanks to: -Zwzsg gadget support -Nixtux, Autohost, test and map creation support -DeadnightWarrior, Units, scripting, gadgets and mod creation support -[teh]Beherith[Piro, Map creation support -TheFatControler, for rights of mutator of ba and mapmod -Final Frontier moddevs OptimusPrime, Azaremoth -[TBW]Adama host support -Arbolis, for keep me pushing and making with mod -Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!! -all xXx Clan for test and help creation support -And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is for noobs, medium, experienced and veteran players all play in and have fun with it -Thank you all to make this POSIBLE 50837834 sd7 2010.06.13 - 23:42:54 1 2 678 164 186 1030 0 0 http://spring.jobjol.nl/show_file.php?id=2671 2670 unit_customformations3.lua CustomFormations+1 my first lua widget, based on customformations, puts units into upto 3 rows, ordered by hp/cost. units which can build allways at the back, weighting added to units with high trajectory and untis with <90% health to move them to the back. formations need to be drawn in clockwize direction (if enomey is east of of your units, draw the formation from top to bottom) 39475 lua 2010.06.12 - 03:26:52 2010.06.15 - 22:52:21 1 12 2589 46 25 519 0 0 http://spring.jobjol.nl/show_file.php?id=2670 2668 LaCrater.sd7 LaCrater crater map with more metal in the crater 227212 sd7 2010.06.10 - 03:00:52 1 2 563 88 15 2091 0 0 http://spring.jobjol.nl/show_file.php?id=2668 2666 Mt. Fujimatchie v0.2.sd7 Mt. Fujimatchie v0.2 this is a 3way map. the fight for Mt. Fujimatchie 770111 sd7 2010.06.09 - 22:58:38 1 2 563 70 7 309 0 0 http://spring.jobjol.nl/show_file.php?id=2666 2664 ca-stable-8025.sdz Complete Annihilation stable-8025 http://caspring.org/ 83728283 sdz 2010.06.08 - 00:24:23 1 5 153 275 297 833 0 0 http://spring.jobjol.nl/show_file.php?id=2664 2663 ca-stable-8024.sdz Complete Annihilation stable-8024 http://www.caspring.org/ 83675482 sdz 2010.06.08 - 00:01:23 1 5 153 38 6 296 0 0 http://spring.jobjol.nl/show_file.php?id=2663 2662 Heat-V1.sd7 Heat V1 Another type of corrosive water map. The river in the middle will kill everything but the comm, ships, hovers and amphib units. The mex spots are spreas apart, and yield large amounts of metal (7-8.2). Good for 4v4+. 1089784 sd7 2010.06.07 - 19:12:11 1 2 2583 74 5 296 0 0 http://spring.jobjol.nl/show_file.php?id=2662 2661 EternityOcean.sd7 Eternity Ocean A versatile map with plenty of metal and energy on the islands, good for most mods. The middle harbors extremely high amounts of metal, making it a good center-of-conflict type map. It has many possible playtypes including FFA, 1v1 and teams up to 6v6. It also has an unusual playtype of 3v3v3v3 team games. The map was created to be primarily an air and sea battle, with ample eco for both. the smallest mex gives 4.01 M, and there are 2 geothermals on each island. 851481 sd7 2010.06.07 - 18:41:23 2010.06.07 - 18:48:47 1 2 742 136 35 1190 0 0 3 1 3 http://spring.jobjol.nl/show_file.php?id=2661 2660 cmd_fac_holdposition.lua Factory Hold Position Neat little widget which sets all factories (except air and seaplane factories) to [b]hold position[/b] so that all units created from that factory are also [b]hold position[/b] (duh :P). To people who don't know how to install widgets: just pop the file download into "C:\........\Spring\LuaUI\Widgets\" folder, press F11 while [b]ingame[/b] to bring up the widget list and scroll down untill you see 'Factory hold position' and click it to turn it on. 2131 lua 2010.06.06 - 14:41:52 2010.06.06 - 14:42:50 1 12 2581 41 20 312 0 0 http://spring.jobjol.nl/show_file.php?id=2660 2659 Unregular Actions Watcher v1.1.lua Unregular Actions Watcher v1.1 v1.1 update. Thanks to MeatMe for all the awesome advices, ideas and bug report. Console commands : - /uanotification : activates / disactivates the unregular action notification in notification box. Activated by default. - /uacondition : activates / disactivates the unregular action conditions. When desactivated, any action is logged. Activated by default. - /uaclearsp : clears all startpoints. Use it when the game is started to get rid of startpoints. Modifications : - Notifications are now redirected to a particular \"notification box\" and activated by default. - Spring\'s window being resized will now update the widget\'s sizes too. - New timestamp format : 00:00:00 - Now logging any number of startpoint for each player ( previous version was limited to 2 ). - Only 3 startpoints per second will be logged for each player, preventing startpoint spamming to fill the log. - Added console command \"/uaclearsp\" to clear all startpoints once you\'re done with them. - Startpoint markers are now activated by default. Clear them when you\'re done with them. - Each startpoint now has an ordinal number so one can instantly know wich startpoint was the first one. ______________________________________ This widget controls players following actions : - capturing, reclaiming, or loading unit - self destructing If they fit the conditions of a betrayal, they are logged in a list. Each player\'s first two startpoints are also logged, so one\'s can know who clicked first to get a spot. To show the list, press ALT + F11 Left clicking on an entry will center the screen to that entry. Right clicking on an entry will activate / disactivate the world marker for the corresponding entry. Right clicking + shift key holding on an entry will activate / disactivate all this player\'s entry markers. Right clicking + ctrl key holding on an entry will activate / disactivate all entry markers. Mouse scrolling down and up in the list will scroll the list down and up if there are too many entries. Console commands : - /uanotification : activates / disactivates the unregular action notification in chat box. - /uacondition : activates / disactivates the unregular action conditions. When disactivated, any action is logged. Note that even though logged informations are facts, their interpretation is up to you. Also note that startpoints are only logged in your list if you are already ingame at the time they are made. 31551 lua 2010.06.05 - 00:19:41 1 12 2577 22 5 296 0 0 http://spring.jobjol.nl/show_file.php?id=2659 2658 1 Pass Greenland Remake v1.sd7 1 Pass Greenland Remake v1 The Classic 1 Pass Greenland Final map, Redetextured by [teh]Beherith[Piro] with new grass, new trees, better geo spots position and 2 more geos per team, 16 to 18 Also Updated the Mod Changelog: -New Changes; -Monkeylord no longer makes self damage -Legendary buildtime increased -Bantha metalcost reduced, energycost reduced, speed increased -t2 arm and core stationary flaks metalcost increased, energy increased, hp increased -t2 arm and core air cons now able to build t3 metalmakers -t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies) -Crabe area of effect on cannon weapon increased -Craber 'Core t2 all-terrain unit' renamed to Tarantel -archdemon damage decreased -NEW t3 rocket trucks on arm and core, Category fixed, no transportable -Reduced metal price to morph Nukes into Advanced nukes [4000 - 800] -CoreFusion Now have same buildtime as AdvancedFusion, energy output increased [1100 - 1400] -ArmFusion " " ", energy output increased [1000 - 1350] -Tabitha and Influence tripled metal and energy costs, hp increased[10000 - 16500], Explosion changed, self d less range damage than it gets killed -Removed Heavy aegis -Krypto will need 15200 energy when is on -Supreme coms on both sides now able to build t4 Gantrys -New T3 Nukes and antinukes for both sides -New helicopterlabs for both sides *Changed the helicopter gunship arm on t2 lab into helipad, now dont require Tech* -For chikens -The queen no longer can be reclaimed -Bugs and Exploits fix -Removed "guard" command on all air units, no longer they can run out of the maps while "guard" command itself -Old Changes: -Aegis and Heavy aegis now can set hold fire -Changed Advanced Prude and renamed to Atomic Geothermal -Core Hardazous geo makes 2650 e instead of 2000e -Legendary Metalcost increased by 8600, energy cost increased by 77.000 -Orca amphibious tank turnt turret speed increased -Fireball tank turnt turret speed increased -Stunners range increased[250 - 410] -Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off hidedamage tag removed now enemy can see the hp -Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack Range increased[1080 - 1350], energy per shot required = 600 -Perseurs damage decreased[90 - 60],metalcost increased 860 -Magilla rocket sound Fixed -Fark Fast assist engineer hp increased [200 - 640]- -core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air, mass tag added -gorilla hp increased + 20000, mass tag added -Juggernaut arm hp increased + 12000, mass tag added -macross hp increased + 9000 -Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased Speed increased, explosion when get killed added -Praetorian buildtime buffed -Monkeylord buildtime buffed -Shrike fighter t3 hp decreased -Super bantha explosion and self d buffed -Super krog explosion and self d buffed -Heros explosion and self d buffed -Small bantha and Small krog removed -Bug fixed; -A loud sound from arm hover plant fixed -Weapon loud sound from t3 ships fixed -Uppercut wreckage fixed to real metal value -Core juggernaut metal wreckage fixed Old Changes: -T1 storage now stores 15.000 energy -T2 storage now stores 75.000 energy -Monkeylord Shieldpower increased -Praetorian Shieldpower increased -Morph into eco commander energy cost increased [12.000 - 24.500] -Morph into a Prude will need 170 secs and costs increased -AntiNukes no longer needs Research Center -Nukes Still needs Research Center but tech 2 instead of tech 3 -Craber is now All Terrain [UNITS] -Airepairpad, repairtime increased x20 -Ambusher range increased[1320 - 1520] -Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950] -Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200] -Toaster Range Increased [1335 - 1520] -New Arm Hero for Arm side -Sonic cannon range reduced[550 - 480] -Slicer energy cost increased[970 - 2567] -Fireball tank energy cost decreased[22997 - 9997] -Reduced Firespeed on stationary flakkers -Reduced firespeed of Upgraded chainsaws/eradicators -Slasher,Samson requires more xp to be morphed into a t2 con -Thud,hamer requires more xp to be morphed into a t2 con -Rocko and storm requires more xp to morph into engineers -Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3] -Tremor range increased[1275 - 1575] -Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary No longer they will be easy to paralyze -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Now last RC (tech 4) it transforms into a OPS center -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 4 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -T3 Vehicles -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center [SHIPS] -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 [TECH AND ECO] -Reduced Number of techs, 5 to 4 -T2 factorys/Units no longer will need For Research center to be built -T2 factorys more expensive than in normal BA -T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy all hp,buildtime increased -T2 hover cons more expensive -New engineers on t2 airlabs -New engineer on t2 core vehicle plant -Small fusion energy cost increased [19.000 - 41.480] -Prude health increased [12500 - 19800] -Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100] -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat [COMMANDERS] -Comander now can be upgraded without requiring an XP -Morph Batle comanders cost half of the price than ecoing commanders [WIDGETS] -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] -Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty. That indicates the range of a unit when reachs the level necesary for morph [RESEARCH CENTER] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 3 = Gives able to build nuke and rest of new units Prices = 5000 metal Tech 4 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you have fun playing; Special Thanks to: -Zwzsg gadget support -Nixtux, Autohost, test and map creation support -DeadnightWarrior, Units, scripting, gadgets and mod creation support -[teh]Beherith[Piro, Map creation support -TheFatControler, for rights of mutator of ba and mapmod -Final Frontier moddevs OptimusPrime, Azaremoth -[TBW]Adama host support -Arbolis, for keep me pushing and making with mod -Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!! -all xXx Clan for test and help creation support -And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is for noobs, medium, experienced and veteran players all play in and have fun with it -Thank you all to make this POSIBLE 36349679 sd7 2010.06.04 - 02:01:32 2010.06.21 - 00:33:27 1 2 678 607 744 2343 0 0 http://spring.jobjol.nl/show_file.php?id=2658 2657 Unregular Actions Watcher.lua Unregular Actions Watcher v1.0 This widget controls players following actions : - capturing, reclaiming, or loading unit - self destructing If they fit the conditions of a betrayal, they are logged in a list. Each player\'s first two startpoints are also logged, so one\'s can know who clicked first to get a spot. To show the list, press ALT + F11 Left clicking on an entry will center the screen to that entry. Right clicking on an entry will activate / disactivate the world marker for the corresponding entry. Right clicking + shift key holding on an entry will activate / disactivate all this player\'s entry markers. Right clicking + ctrl key holding on an entry will activate / disactivate all entry markers. Mouse scrolling down and up in the list will scroll the list down and up if there are too many entries. Console commands : - /uanotification : activates / disactivates the unregular action notification in chat box. - /uacondition : activates / disactivates the unregular action conditions. When disactivated, any action is logged. Activated by default. Note that even though logged informations are facts, their interpretation is up to you. Also note that startpoints are only logged in your list if you are already ingame at the time they are made. 26678 lua 2010.06.03 - 23:00:02 1 12 2577 10 1 230 0 0 http://spring.jobjol.nl/show_file.php?id=2657 2656 aaa.lua Initial Queue XTA FIX Allows you to queue buildings before game start. Fixed for XTA (not default commanders support). 13873 lua 2010.06.03 - 22:22:35 1 12 331 22 10 265 0 0 http://spring.jobjol.nl/show_file.php?id=2656 2655 blender3d_map_concept_castle2level1.zip blender3d forteress map concept file&pics a .blend file of 2model of forteress design for spring mapmaker sugestion ; (i hope will someone skilled will make the make since im unable to understand how to do it by myself) model merge of vaban and inca architecture where the walls are at height of the next floor and \"king of the hill\" sentence make more sens so and more again if the castle is the map center 768644 zip 2010.06.03 - 10:58:23 1 6 60 5 1 501 0 0 http://spring.jobjol.nl/show_file.php?id=2655 2654 3 Pass Greenland.sd7 3 Pass Greenland -New map Made By Nixtux Heightmap and texture, 3 way instead of 1, right kbot fight, midle vehicle or kbot fight, left water fight -Mod added by Senna, -Trees from SirArtturi Changelog: -New Changes: -Aegis and Heavy aegis now can set hold fire -Changed Advanced Prude and renamed to Atomic Geothermal -Core Hardazous geo makes 2650 e instead of 2000e -Legendary Metalcost increased by 8600, energy cost increased by 77.000 -Orca amphibious tank turnt turret speed increased -Fireball tank turnt turret speed increased -Stunners range increased[250 - 410] -Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off hidedamage tag removed now enemy can see the hp -Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack Range increased[1080 - 1350], energy per shot required = 600 -Perseurs damage decreased[90 - 60],metalcost increased 860 -Magilla rocket sound Fixed -Fark Fast assist engineer hp increased [200 - 640]- -core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air, mass tag added -gorilla hp increased + 20000, mass tag added -Juggernaut arm hp increased + 12000, mass tag added -macross hp increased + 9000 -Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased Speed increased, explosion when get killed added -Praetorian buildtime buffed -Monkeylord buildtime buffed -Shrike fighter t3 hp decreased -Super bantha explosion and self d buffed -Super krog explosion and self d buffed -Heros explosion and self d buffed -Small bantha and Small krog removed Old Changes: -T1 storage now stores 15.000 energy -T2 storage now stores 75.000 energy -Monkeylord Shieldpower increased -Praetorian Shieldpower increased -Morph into eco commander energy cost increased [12.000 - 24.500] -Morph into a Prude will need 170 secs and costs increased -AntiNukes no longer needs Research Center -Nukes Still needs Research Center but tech 2 instead of tech 3 -Craber is now All Terrain [UNITS] -Airepairpad, repairtime increased x20 -Ambusher range increased[1320 - 1520] -Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950] -Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200] -Toaster Range Increased [1335 - 1520] -New Arm Hero for Arm side -Sonic cannon range reduced[550 - 480] -Slicer energy cost increased[970 - 2567] -Fireball tank energy cost decreased[22997 - 9997] -Reduced Firespeed on stationary flakkers -Reduced firespeed of Upgraded chainsaws/eradicators -Slasher,Samson requires more xp to be morphed into a t2 con -Thud,hamer requires more xp to be morphed into a t2 con -Rocko and storm requires more xp to morph into engineers -Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3] -Tremor range increased[1275 - 1575] -Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary No longer they will be easy to paralyze -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Now last RC (tech 4) it transforms into a OPS center -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 4 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -T3 Vehicles -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center [SHIPS] -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 [TECH AND ECO] -Reduced Number of techs, 5 to 4 -T2 factorys/Units no longer will need For Research center to be built -T2 factorys more expensive than in normal BA -T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy all hp,buildtime increased -T2 hover cons more expensive -New engineers on t2 airlabs -New engineer on t2 core vehicle plant -Small fusion energy cost increased [19.000 - 41.480] -Prude health increased [12500 - 19800] -Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100] -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat [COMMANDERS] -Comander now can be upgraded without requiring an XP -Morph Batle comanders cost half of the price than ecoing commanders [WIDGETS] -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] -Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty. That indicates the range of a unit when reachs the level necesary for morph [RESEARCH CENTER] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 3 = Gives able to build nuke and rest of new units Prices = 5000 metal Tech 4 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you have fun playing kudos to zwzsg to made me good gadgets also Numpty for his help with widgets: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. Changes of DeltaSiege Special Water v1.1: Widgets -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added gui_comblast_range.lua [in on it shows the blast radius of the com] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] Principal Changes; -Since i see some confusion with the mod, now all t1 labs are back. Means all t1 units will be on t1 labs and t2 on t2 labs,this might be to help people to dont get confused when play there since they see a t2 lab build by a com. Still needs Research Center but now opening tech 2 almost get all cons on the t1 labs [IMPORTANT] -To open t2 cons u will need the tech 3 from research center that cost 2500m tech 2 to 3. the metal values of t2 labs is cheap than the t1 labs because u paid the Research to get em. Note* Moved exxec,slicer,fireball,gladiator and dark to tech 2 Research Center since they are considered t1 units only hover still dont need pass for a research center All t1 labs has 250 buildpower, and passive mode gadget Bug Fixes -Black Tiger corpse bug fixed -Bladewing Smoothanim tag enabled Ships; -Uppercut is now 4x expensive -t1 shipyard lab is back on T2 Hovercraft; -all t2 ground units no longer shots vs air -Destruitor hp decreased [2800 - 1950], headpicth speed decreased, now shots same as penetrator -Adonis aded minangledif1=210, means the main weapond will be shot front line -t2 cons now only can builds safe advanced moho metal extractor, same price as normal moho but they gibe 8m needing 45 e instead of 12.2m for 25 e for a normal moho Changes of DeltaSiege Special Water v1: -Commander metal wreck increased[1500m - 2000m] -Shipyard buildtime reduced by 10.000 both, buildpower increased[200 - 600],fixed theyr metal wreckage, They still give more metal when the lab dies, but now only 1/3 of theyr metal cost,They got passive active mode -Advanced hovercraft plataform Naval Series now costs reduced, theyr prices are similar as advanced vehicle plants on Standard BA -Advanced hovercraft plant cost 500metal more than the NS Ones -T2 Hover cons now can make in land: Fusion,{Advanced fusion},mohometalmaker and advancedmex *{No longer build advanced fusion} T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 -Antagonizer range increased [1670 2250],only can be build by t2 submarine cons -Devastator size back to normal -Arm dark rocket reloadtime decreased 1/2 - -Annihilator xp reduced, means needs less experience to be upgraded -Doomsday xp reduced, means needs less experience to be upgraded -Vulcan and Buzzsaw will need 0.24 experience to can be morphed into rapidfire -behemoth will need 0.11 experience to can be morphed into LRBehe -Long range shield deflector range decreased [1200 - 1000] energy use increased [2500 - 6000] Powerregenerator energy use increased [1750 - 5600], shield is now more transparency -Small catapult resized to 8/10, metal cost reduced 1000 -Small vanguard resized to 8/10, metal cost reduced 1000 -Fixed Arm advanced antimater fusion texture -Ships -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] -*NEW* -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center -Tutorial If you are new here, welcome to this new mod. This mod is not ba, tech part is not equal as ba, this is a totally different mod, in this mod u start with a t2 lab because all units are in a same lab, the center of the mod its based on a research center; Here i will tell you what u need to get what thing u want Research center: Very important, becauses without it u cant get better tech [Exception only t1 and t2 hover that we will talk later] Research center tech by tech and costs -Tech 1 = gives on kbot lab: helpers, on all labs: ecobuilder, on all t1 cons: pocket fusion; Prices = 1000metal 10.000 energy -Tech 2 = Gives all upgraded units Prices = 1000metal 10.000 energy [how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it, click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also] Tech 3 = Gives new units after upgraded units, gives all t2 cons Prices = 2500 metal Tech 4 = Gives all t2 units and also t2 antinuke Prices = 2500 metal Tech 5 = Gives t2 upgraded units and also t2 defense Prices = 3000 metal Tech 6 = Gives able to build nuke and rest of new units Prices = 8000 metal Tech 7 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you Units and buildings thats doesnt require research center T1 and T2 hovercraft plants T1 and T2 hovercraft units T3 kbot lab[ u need t2 kbot] T3 shiplab[ u need t2 sub cons] T2 Shields T3 Shields All units and buildings into helpers[ u can find em on kbot labs on tech 1] All buildings into eco cons[ u can find em into all labs on tech 1] T4 Gantry Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion all t2 moho mms also underwater T3 moho mms T3 nano T3 shiplab and hero unit T1 and t2 geo Prude and behemoth Also all t1 units and defense in the way to tech theres 2 ways first way is a bit complicated, but the second way is like the ba tech First way with 3 mex; make 3 mex,2 solar e storage 1 solar, kbot lab; make 1 cons + 1 rez while cons build 3 adv solar the rez reclaim lab and solar make 2 nanos 1 e storage 1 m storage blow com while cons make research center u are on Tech1: make the cheap lab, 1 eco cons, reclaim lab make 2 pockets upgrade mex, reclaim research center with rez keep reclaim adv solar, upgrade mex[those t1.5 mex will give 7.1 m each but they will need 75 e each]. after u get all t1.5 mex upgraded, make RC and morph, while morph keep reclaim things that are useless after u get tech3, now u have a t2 cons,and i think u know what to do now:) Second way with hover; Hover is simple, all what u need is start with vehicle plants since only vehicles got the chance to make t1 hover T2 hover only can be built by t1 hover cons and doesnt require RC the plants and the units. You just need start with 3 solar 1 e storage then 2 adv solar 2 or 3 nanos t1 hover lab, reclaim old lab, build t1 hover cons reclaim hover lab make 1 e storage and also 1 m storage then t2 hover [Disadvantages of t2 hover cons:T2 hover cannot build Research Center tech 4 directly like normal t2 cons do, cant build defense or offense building{only in water} And now CANT build advanced fusion] [Advantages: is the unique cons that can make floating advanced fusion] Changes of DryDeltaSiege Special v18: -Small catapult aoe increased[76 - 196], Burst increased [12 - 16], Buildtime reduced -Medium vanguard Buildtime reduced -Fixed Legendary Rockets -reduced ARM,CORE emp bertha and intimidator aoe[1114 - 890], Emp Time reduced [25 - 18] -Fixed weapons texture missing with devastator -T3 Vanguard Range Increased [1150 - 1350], HP decreased [18.000 - 15.000] -T3 Catapult AOE increased [96 - 160],burst increased[20 - 32] -Katyusha now shots missile 90% guided,Damage vs hlt,punisher and guardian =450 -T3 Karganeth Added banisher rocket on head, and a third weapond that shots eradicator weapon antiair. Main karganeth weapond no longer shots vs air.those 2 new weapons force karganeth be 500m more expensive -T4 Megatron now got 2 new weapons, 1 in head and other heavy aa. Main weapon no longer will shot air -Core t2 shield can be morphed to t3 shield -Arm t2 shield can be morphed to t3 shield -Devastator[hero] health increased, size reduced 1/2 -Arm and Core t2 fighters energy cost reduced 1/2 -Added floater=1; tag to t1 antinukes, now they can be build on water -New t2 hover to core and arm, land plant and NS Plant -T2 hover constructor can build same as t2 submarine, they are able to build floating advanced fusion -New floating shields to both sides -New floating nanos to both sides -New t2 hover units {about 16} to both sides -New t3 ships to both sides -Now research lab can float in water -T2 hover dont require Research center -Seaplanes dont require Research Center -All Ship units are now in 1 lab, now all used to be in t2 lab but its theyr normal lab -t1 ships are free, to enable t2 constructor ship u need tech 3, means u need morph your Research center 2 times -T2 ships requires tech 4 in ur RC -Now to morph to tech 2 requires 1000 metal less so = [1000metal , 10.000energy] that makes the tech 2 to 3 1k metal expensive ------ To next release my plan is fix if theres some bug with any old unit added; Add 3,4 t3 vehicles on both sides And new Ship-s like the devastator[hero] Changes of DryDeltaSiege Special v17: -All t1 defenses no longer require tech1 -Changed helpers to tech 1 -T1 mexes now extracts metal same as ba [1.8 - 2.0] -fireball health decreased[7728 - 4528],speed decreased[0.9 - 0.72] -All commander upgraded has more buildtime.[so u will need more rez bots to repair the coms] -T1.5 arm metalextractor metalcost reduced[750 - 325], energy required increased[12 - 75] -T1.5 core metalextractor metalcost reduced[751 - 331], energy required increased[12 - 75] -Superkrog,Megatron,arm core gantry t4, and mega razorback size decreased -bg52 bomber speed decreased[11 - 8], bomber bullets size decreased -Core sam hardened and arm packo added first target category to the transports t1 and t2, increased damage vs em. They will kill trans first before other air units -Core Sam Hardened renamed to Sam Hardened Anticombomb -Arm packo renamed to Packo Anticombomb -Added new unit t3 called Jurgen [thanks to deadnightwarrior, the guy who made that unit] -Arm and Core gantry metal cost reduced -Shields size changed, fixed theyr corpses -Totalitarian damage reduced[350 - 95], energy cost increased [2642 - 32642] -T3 Macross is now an all terrain assault unit -T3 Jaguar is now an all terrain assault unit -T3 Gorilla rocket fixed -T2 Magilla rocket fixed -Added no self damage to rocket trucks, no longer they shot air -Arm and Core EMP paralizer damage increased[6750 - 44000] Energy cost reduced[340.000 - 40000] -Arm t2 advanced Nuke reloadtime increased[40 - 90] -Core t2 advanced Nuke reloadtime increased[40 - 100] -Arm Megafusion Reactor energycost increased[500.000 - 955.000] -Core Megafusion Reactor energycost increased[510.690 - 1.110.690] -Tabitha reloadtime decreased[900 - 400] -Influence reloadtime decreased[900 - 400] -fixed sounds of Tankanotor, fixed rocket missiles -fixed sounds of scorpion -Monkeylord metalcost reduced[47.000 - 27.000] -praetorian metalcost reduced[46.000 - 26.000] -Upg Eradicator damage decreased[250 - 80] -Upg Chainsaw damage decreased[340 - 90] -Arm Liche health increased[2050 - 3600], impulsefactor increased[2 - 4], damage increased[5625 - 7625] -Last RC tech time increased [30 - 300] -Helpers now can build commandos -Arm helper can build small vanguard -Core helper can build small catapult have fun playing Thanks Nixtux for help and map creation kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,TGI, For Test.thanks u all for made this posible. 28231873 sd7 2010.06.02 - 23:48:33 1 2 678 173 162 544 0 0 http://spring.jobjol.nl/show_file.php?id=2654 2653 CA chicken-1.5(5763).sdz CA Chickens v 1.5 Lots of New stuff New Effects Visusals mostly on Emp weapons and napalm nuke More Commander morphs fixed descriptions 83789028 sdz 2010.05.31 - 22:37:22 2010.06.11 - 19:02:54 1 5 1200 46 30 328 0 0 http://spring.jobjol.nl/show_file.php?id=2653 2650 EvoRTS-CaisRevenge-v02.sd7 Evolution RTS - General Caiaphas\\\' Revenge The newest addition to the Official Evolution RTS map Set. Geared for up to 3v3 teamplay or 6 way free for alls. Enjoy! 28302413 sd7 2010.05.28 - 09:12:24 1 2 352 225 147 1270 0 0 3 3 1 http://spring.jobjol.nl/show_file.php?id=2650 2647 OverCrudeWater32_flat.sd7 ovrcrudewater32 dry! copy the OverCrudeWater32_flat.sd7 file in the spring/map directory ; 8start pos are enabled this map is just a fixed version of the original OverCrudeWater32.sd7 map ; the changes made are : walls are reduced to the height of a big unit , water is underground, ground is very soft (200), gravity is normal (100), wind is random between mini and maxi (1 to 99), when ground is crushed the water can be used for tidal at max (99), sun is side and make nice shadow, a hexagon texture is added on ground and increase the 3d and help to ranges; 4217879 sd7 2010.05.25 - 15:02:05 1 2 60 126 28 1220 0 0 3 2 1 http://spring.jobjol.nl/show_file.php?id=2647 2646 castel_godsv21_flat.sd7 castel_godsv21 fixed(flated) copy the castel_godsv21_flat.sd7 file in the spring/map directory ; 10start pos are enabled but designed for 2 4 or 8(by team of 2 or 4) this map is just a fixed version of the original castel_godsv21_flat.sd7 map ; the changes made are : walls are reduced to the height of a big unit , water are not deep, ground is very soft as sand (100), gravity is normal (100), wind is random between mini and maxi (1 to 99), when ground is crushed the water can be used for tidal at max (99), sun is side and make nice shadow, a hexagon texture is added on ground and increase the 3d and help to ranges; 31407446 sd7 2010.05.25 - 14:36:11 1 2 60 162 75 1801 0 0 4 2 1 http://spring.jobjol.nl/show_file.php?id=2646 2645 tutomod34mobcastl.sd7 tutomod34 mobilecastle its a completly playble original game with only walking new units robots(+/- 40) ! economy is symbolic (just a metal extractor at start because all unit produce a bit of metal+energy) , that allow to make a huge army of thousand in dozen minute(get a good pc); all weapon are long range (300 to 1000 for average) ; selfdestruction and die of the constructor and big units can make reactiv chain if promiscuity ; trailers video here : http://www.youtube.com/user/omnianti0 alternative download here : www.mediafire.com/spring noair nosea notransport are in game ; you can mod remix or make what you want with the files 10225470 sd7 2010.05.25 - 13:24:40 1 5 60 105 85 2165 0 0 http://spring.jobjol.nl/show_file.php?id=2645 2644 Green_Fields_v3.sd7 Green fields v3 New version of popular in BA nometal map. New texture, more trees, more different landscape, still no metal. 14911620 sd7 2010.05.24 - 15:22:19 1 2 258 159 74 1259 0 0 3 2 1 http://spring.jobjol.nl/show_file.php?id=2644 2643 IceUI_Satirik_pack.7z IceUI - Satirik pack ALL CREDITS TO MELTRAX Best spring alternative UI, a bit slow, but clean and lot of features: For feature list just check the screenshots 639269 7z 2010.05.22 - 20:35:17 1 12 16 41 30 1665 0 0 http://spring.jobjol.nl/show_file.php?id=2643 2642 4_bases_v3.sd7 4_bases_v3 [size=15][i]Players[/i] 2-16 (16 for tottaly fun playing) [i]Mapsize[/i] 8x8 (tabula is larger).[/size] Long time ago this area was an autonomous mining complex, hovever now it is only 4 terraformed platform and asphalt. Get your side in this battle for resources. Highly recommended to play four or more players with !split c 22-28 formation. Created with SpringMapEdit, photoshop cs3 and some ass pain ( :D ) in one night. Please e-mail me what do ya want in next version of this map. 9870555 sd7 2010.05.21 - 06:28:09 1 2 258 249 108 977 0 0 3 3 1 http://spring.jobjol.nl/show_file.php?id=2642 2641 1 Pass Greenland Final.sd7 1 Pass Greenland Final Changelog: New Changes: -T1 storage now stores 15.000 energy -T2 storage now stores 75.000 energy -Monkeylord Shieldpower increased -Praetorian Shieldpower increased -Morph into eco commander energy cost increased [12.000 - 24.500] -Morph into a Prude will need 170 secs and costs increased -AntiNukes no longer needs Research Center -Nukes Still needs Research Center but tech 2 instead of tech 3 -Craber is now All Terrain [UNITS] -Airepairpad, repairtime increased x20 -Ambusher range increased[1320 - 1520] -Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950] -Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200] -Toaster Range Increased [1335 - 1520] -New Arm Hero for Arm side -Sonic cannon range reduced[550 - 480] -Slicer energy cost increased[970 - 2567] -Fireball tank energy cost decreased[22997 - 9997] -Reduced Firespeed on stationary flakkers -Reduced firespeed of Upgraded chainsaws/eradicators -Slasher,Samson requires more xp to be morphed into a t2 con -Thud,hamer requires more xp to be morphed into a t2 con -Rocko and storm requires more xp to morph into engineers -Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3] -Tremor range increased[1275 - 1575] -Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary No longer they will be easy to paralyze -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Now last RC (tech 4) it transforms into a OPS center -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 4 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -T3 Vehicles -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center [SHIPS] -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 [TECH AND ECO] -Reduced Number of techs, 5 to 4 -T2 factorys/Units no longer will need For Research center to be built -T2 factorys more expensive than in normal BA -T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy all hp,buildtime increased -T2 hover cons more expensive -New engineers on t2 airlabs -New engineer on t2 core vehicle plant -Small fusion energy cost increased [19.000 - 41.480] -Prude health increased [12500 - 19800] -Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100] -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat [COMMANDERS] -Comander now can be upgraded without requiring an XP -Morph Batle comanders cost half of the price than ecoing commanders [WIDGETS] -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] -Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty. That indicates the range of a unit when reachs the level necesary for morph [RESEARCH CENTER] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 3 = Gives able to build nuke and rest of new units Prices = 5000 metal Tech 4 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you have fun playing kudos to zwzsg to made me good gadgets also Numpty for his help with widgets: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 22572321 sd7 2010.05.19 - 22:23:11 1 2 678 801 430 1658 0 0 http://spring.jobjol.nl/show_file.php?id=2641 2640 DeltaSiege Morph v2.sd7 DeltaSiege Morph v2 Changelog: [MAP] -Hills now got more elevation, increased slope on vehicles to cross better hight elevations [UNITS] -Airepairpad, repairtime increased x20 -Ambusher range increased[1320 - 1520] -Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950] -Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200] -Toaster Range Increased [1335 - 1520] -New Arm Hero for Arm side -Sonic cannon range reduced[550 - 480] -Slicer energy cost increased[970 - 2567] -Fireball tank energy cost decreased[22997 - 9997] -Reduced Firespeed on stationary flakkers -Reduced firespeed of Upgraded chainsaws/eradicators -Slasher,Samson requires more xp to be morphed into a t2 con -Thud,hamer requires more xp to be morphed into a t2 con -Rocko and storm requires more xp to morph into engineers -Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3] -Tremor range increased[1275 - 1575] -Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary No longer they will be easy to paralyze -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Now last RC (tech 4) it transforms into a OPS center -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 4 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -*NEW* -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center [SHIPS] -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 [TECH AND ECO] -Reduced Number of techs, 5 to 4 -T2 factorys/Units no longer will need For Research center to be built -T2 factorys more expensive than in normal BA -T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy all hp,buildtime increased -T2 hover cons more expensive -New engineers on t2 airlabs -New engineer on t2 core vehicle plant -Small fusion energy cost increased [19.000 - 41.480] -Prude health increased [12500 - 19800] -Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100] -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat [COMMANDERS] -Comander now can be upgraded without requiring an XP -Morph Batle comanders cost half of the price than ecoing commanders [WIDGETS] -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] -Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty. That indicates the range of a unit when reachs the level necesary for morph [RESEARCH CENTER] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 3 = Gives able to build nuke and rest of new units Prices = 5000 metal Tech 4 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you have fun playing kudos to zwzsg to made me good gadgets also Numpty for his help with widgets: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 40392039 sd7 2010.05.16 - 19:51:21 1 2 678 161 112 615 0 0 http://spring.jobjol.nl/show_file.php?id=2640 2638 CA chicken-1.45(5763).sdz CA Chickens v 1.45 super weapons and stuff 83276746 sdz 2010.05.13 - 02:31:13 1 5 1200 44 11 315 0 0 http://spring.jobjol.nl/show_file.php?id=2638 2636 1944_Moro_River_V1.sd7 1944_Moro_River_V1 License: CC-BY Attribution 3.0 Unported 1944_Moro_River_V1 (C) SirArtturi ------------------------------------------------------------------------------------ The Moro River in eastern Italy. Map is designed for 1v1, small team games and ffa\'s (c) SirArtturi - Learn more from readme.txt. Check out the map options also! Thanks to smoth for the featureplacer and Beherith for all the help and the content! Other credits: -House features by Beherith -Rock features by NoiZe -S44 features by SpikedHelmet ------------------------------------------------------------------------------------ All contacts via forums please! http://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=6276 ------------------------------------------------------------------------------------ 52815023 sd7 2010.05.09 - 02:16:29 1 2 14 273 202 1183 0 0 http://spring.jobjol.nl/show_file.php?id=2636 2635 Deadlock-v1.sd7 Deadlock Moro River version for *A mods. Mixed gameplay: suitable for duels, teamgames, ffa and so forth. (C) SirArtturi - learn more from readme.txt. Check out the map options also! 50998106 sd7 2010.05.08 - 21:24:12 2010.05.30 - 01:13:14 1 2 14 238 132 1923 0 0 http://spring.jobjol.nl/show_file.php?id=2635 2634 1 Pass Greenland v1.sd7 1 Pass Greenland v1 Changelog: -Reduced metal cost on all t2 labs by 2000m -Now all the t2 cons is more expensive, this will force ppl tech his own t2 -t3 cons is also more expensive -Hills now have less altitude, that will help berthas pass throught walls -New Arm Hero for Arm side have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 22559872 sd7 2010.05.08 - 20:54:33 1 2 678 307 191 1117 0 0 http://spring.jobjol.nl/show_file.php?id=2634 2633 Air Raid v1.03.sdz Air Raid v1.03 Changelog: -Changed the missile effects a little -Reduced MRM maneuverability, increased AAM\'s, should make AAMs more important in air combat. -Controls moved into a widget, also includes two other widgets (inverted Y axis and pointer control). Potentially reduces network traffic as well. -Enemy airplanes will now do attack runs on the player instead of clumping around him, should allow both sides to get more attacks in. -Missiles no longer cause craters so you won\'t have FLAKs buried in craters anymore. AIR RAID Sounds are almost all from Evolution RTS, used under CC-BY-SA-NC 3.0 You are assigned to intercept enemy logstics movements in the target area. Destroy enemy trucks and materiel to gain points and go for the high score! Kill enemies in rapid succession to form a chain and receive multiple times the regular points! Air Raid can be played singleplayer or cooperatively (put all players on one alliance), while the option to play against other players exists it probably isn\'t very fun yet. Controls are: Mouse: Roll and tilt control Left Mouse button: Fire the main gun Middle Mouse Button: Select a new target for the missiles Right Mouse Button: Launch the selected missile (if a target is available) Mousewheel: Cycle through the missiles Q and W: Rudder control Extra life (health) at 200, 500 and every 1000 points. The F-81 Arrowhead ------------------ For this mission you will be assigned the F-81 Arrowhead fighter jet. It possesses a built-in ammunition teleporter that allows replenishing its munitions in mid-flight without any need to link up with a supply plane, all weapons and fuel will be \"beamed\" directly from the base. This allows the F-81 to remain in combat for as long as the pilot deems necessary without being restricted by the available payload. Weapons: 30mm Gatling Gun - A simple gun that fires at a rate of 3600RPM and can strike a target at a range of up to 3500 meters. Sustained fire from the weapon can destroy any target in less than a second but the short range and lack of guidance limit it to a secondary role in most engagements. Multirole Missile - These missiles are designed to work against both air and ground targets, they carry a significant yield that is effective even against heavy armor and will practically vaporize a plane but their agility is limited so a hit in aerial combat requires a good opportunity. The F-81 can carry up to four of them at once and hit targets up to 6000 meters away. Air to Air Missile - Significantly more agile than Multirole Missiles but sacrificing yield to gain this advantage. AAMs can be launched 9 km away from the target and are much more likely to score a hit in air to air combat. The F-81 can hold two of these. AAMs are usable against ground targets as well but their low yield makes this not advisable against anything other than trucks. Likely enemy vessels: --------------------- Supply Trucks: Easy targets that can be destroyed with any weapon. Great for building your chain multiplier. Flak Tanks: Hardened targets, two multirole missiles can crack them but they also unleash a barrage of bullets your way that you should avoid. SAM Launchers: Fire missiles at you that deal quite some damage if you fail to dodge them. Wasp Fighter: An old and weak plane, carries a limited number of moderately effective missiles and has to rely on its gun otherwise. The Wasp lacks maneuverability and is very common. Hawk Fighter: A modern combat jet that launches dangerous missiles at you and is highly maneuverable. Try not to engage them if you aren\'t certain that you can get a hit in quickly. 944219 sdz 2010.05.08 - 19:39:17 1 5 41 134 70 1460 0 0 http://spring.jobjol.nl/show_file.php?id=2633 2627 EvoRTS-A_House_Divided.sd7 Evolution RTS - A House Divided This map was designed specifically for All-Terrain and Aircraft. I would highly advise against using hovers or amphibious units on it. It is set up for 3way ffa gameplay, but there should be enough decent places to start for a 2v2 or 3v3. Enjoy! 30635340 sd7 2010.05.04 - 05:22:37 04.05.2010 - 11:38:59 1 2 352 425 257 2341 0 0 http://spring.jobjol.nl/show_file.php?id=2627 2625 DeltaSiege Morph v1.1.sd7 DeltaSiege Morph v1.1 Changelog: -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Ecoing commander no longer will require xp, metal and energy require increased -Batle commander now requires only 0.03xp -Now last RC (tech 5) it transforms into a OPS center,Removed ditawn and coliper -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -kbot lab and vehicle plant t1 and t2 moveorder changed to 0, means all units will be on \"hold pos\" by default -Katyusha no longer is on normal commander -Bugs -Fixed issue with objects 3d, a file 6x6e.3do was missing added -Fixed issue with a bad parameter on spawn_defs.lua \"for chikens\" have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 39919824 sd7 2010.05.03 - 00:20:22 03.05.2010 - 03:14:50 1 2 678 289 7 889 0 0 http://spring.jobjol.nl/show_file.php?id=2625 2624 1 Pass Greenland.sd7 1 Pass Greenland Actualized the mod, com gives less metal, t2 labs more expensive, and more stuff like morph units while gets xp 22086713 sd7 2010.05.02 - 21:37:25 1 2 678 261 87 1595 0 0 http://spring.jobjol.nl/show_file.php?id=2624 2623 ca-stable-7761.sdz Complete Annihilation Stable 7761 Latest CA stable revision 7761. http://trac.caspring.org/wiki 116155922 sdz 2010.05.02 - 19:46:14 02.05.2010 - 19:49:37 1 5 1417 244 107 972 0 0 http://spring.jobjol.nl/show_file.php?id=2623 2621 1944_Sierra_Tactics.sd7 1944_Sierra_Tactics S:1944 Tactics Mode version of 1944_Sierra (a S:1944 version of sierra-v2 by SirArturi) Game on! 30574253 sd7 2010.05.02 - 17:15:20 1 2 480 78 34 498 0 0 http://spring.jobjol.nl/show_file.php?id=2621 2620 1944_Prokhorovka_Tactics_V3.sd7 1944_Prokhorovka_Tactics_V3 V3 of Prokhorovka Tactics, fixes some heightmap/terrain issues (river too deep for most things to cross) and impassability of bushes. 31772991 sd7 2010.05.02 - 13:32:19 1 2 480 77 32 250 0 0 http://spring.jobjol.nl/show_file.php?id=2620 2618 GBCba.sd7 GBCba ba with huge gameplay changes. 16684217 sd7 2010.05.01 - 15:35:45 01.05.2010 - 17:26:55 1 5 2515 23 10 728 0 0 http://spring.jobjol.nl/show_file.php?id=2618 2617 ca-stable-7756.sdz Complete Annihilation stable-7756 http://www.caspring.org 116154866 sdz 2010.05.01 - 11:26:33 1 5 153 69 30 324 0 0 http://spring.jobjol.nl/show_file.php?id=2617 2615 Into Battle_v3.sd7 Into Battle v3 Battle in the desert! Updated to V2, with more detailed texture, also a screenshot of it. Now v3 with fixed start positions 10446789 sd7 2010.04.30 - 00:43:50 03.05.2010 - 16:40:06 1 2 2513 332 18 836 0 0 1 2 1 http://spring.jobjol.nl/show_file.php?id=2615 2613 1944_Prokhorovka_Tactics_V2.sd7 1944_Prokhorovka_Tactics_V2 Gettin really tired of Spring tbqh. 31476334 sd7 2010.04.26 - 20:21:00 1 2 480 72 13 362 0 0 http://spring.jobjol.nl/show_file.php?id=2613 2612 CA chicken-1.4(5763).sdz CA Chicken v 1.4 some new stuff 83251862 sdz 2010.04.26 - 05:14:01 1 5 1200 33 12 912 0 0 http://spring.jobjol.nl/show_file.php?id=2612 2609 DeltaSiegeCry.sd7 Delta Siege Cry v1 Exremly bug atry host 45268725 sd7 2010.04.26 - 02:29:37 1 2 40 80 25 2227 0 0 http://spring.jobjol.nl/show_file.php?id=2609 2607 1944_Red_Planet_Tactics.sd7 1944 Red Planet Tactics Modification of 1944_Red_Planet (which itself is a modification of Red_Planet_Remake ((which itself is a remake of Red Planet))) for the \"Tactics\" submod of Spring: 1944. 13293437 sd7 2010.04.25 - 16:01:45 1 2 480 73 14 375 0 0 http://spring.jobjol.nl/show_file.php?id=2607 2606 Blindside_v1.sd7 Blindside_v1 Blindside v1 32*16 FFA map for up to 16 players. Made by Beherith. 40842985 sd7 2010.04.24 - 18:59:12 1 2 101 402 179 1282 0 0 http://spring.jobjol.nl/show_file.php?id=2606 2605 MetalDream.sd7 Metal Dream The first map I made with Spring Map Edit, wanted it to be simple. Description:\"Huge metal map. Many paths to fight to the enemy base. Recommended for 4vs4,5vs5 or 6vs6. Look at heightmap for starting boxes, which should be west vs east covering the white on both sides.\" 472865 sd7 2010.04.24 - 15:44:43 1 2 2485 112 40 556 0 0 3 1 1 http://spring.jobjol.nl/show_file.php?id=2605 2604 ThatBridge.sd7 That Bridge I made my first map, and did my best. It has a sand \"bridge\" with lots of metal on it. Securing the cliffy island may be important for victory. Also, some of the water has dried out from global warming. Recommended for 4vs4 minimum. 3600684 sd7 2010.04.24 - 11:57:01 1 2 2485 101 37 879 0 0 3 1 2 http://spring.jobjol.nl/show_file.php?id=2604 2603 1944_Red_Planet.sd7 1944 Red Planet Remake Retextured/modified Red Planet to make it Spring: 1944-friendly. bRRRAP 13293593 sd7 2010.04.24 - 00:47:12 1 2 480 80 17 497 0 0 http://spring.jobjol.nl/show_file.php?id=2603 2602 Rock_Paper_Scissors_0.7.sd7 Rock, Paper, Scissors Scissors beats Paper Paper beats Rock Rock beats Scissors 10276563 sd7 2010.04.22 - 01:50:52 2010.08.17 - 19:30:24 1 5 436 109 8 873 0 0 http://spring.jobjol.nl/show_file.php?id=2602 2601 EvoRTS-Tale_of_Two_Hills-v03.sd7 Evolution RTS - Tale of Two Hills Made for 2v2 or 3v3. Includes all of the map options that riverdale had. Fog, snow, wet, dry, inverted, etc etc. Enjoy! *Please note, this map will only work with Evolution RTS 31602686 sd7 2010.04.20 - 07:40:33 1 2 352 187 98 1403 0 0 http://spring.jobjol.nl/show_file.php?id=2601 2600 DeltaSiege Morph.sd7 DeltaSiege Morph Changelog: Map deltasiege Morph; -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 5 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat If you are new here, welcome to this new mod. This mod is not ba, tech part is not equal as ba, this is a totally different mod, the center of the mod its based on a research center; Here i will tell you what u need to get what thing u want Research center: Very important, becauses without it u cant get better tech [Exception only t1 and t2 hover that we will talk later] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives all t2 units and defense Prices = 4000 metal 10.000 energy [how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it, click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also] Tech 3 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 4 = Gives able to build nuke and rest of new units Prices = 8000 metal Tech 5 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you Units and buildings thats doesnt require research center T1 and T2 hovercraft plants T1 and T2 hovercraft units T3 kbot lab[ u need t2 kbot] T3 shiplab[ u need t2 sub cons] T3 Vehicle lab [u need t2 vehicle cons] T2 Shields T3 Shields All units and buildings into helpers[ u can find em on kbot labs on tech 1] All buildings into eco cons[ u can find em into all labs on tech 1] T4 Gantry Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion all t2 moho mms also underwater T3 moho mms T3 nano T3 shiplab and hero unit T1 and t2 geo Prude and behemoth Also all t1 units and defense have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 42267440 sd7 2010.04.18 - 23:14:15 1 2 678 230 280 1795 0 0 http://spring.jobjol.nl/show_file.php?id=2600 2599 JA.sd7 JoeAnnihilation A small mod I made, growing every day! It erdicates defense towers and changes the tech tree A LOT. Instead of factories, sjringes are used to create a mobile army and a eco within a radius. Right now only one tech level. Tech level for Arm just as a example is Commander->Solar Metal Extractor Flea Peewee (with A.K. laser) Sjringes->(everything a commander can build) Advanced Solar Rocko Zipper Freedom Fighter Banshee Merl I\'m working on balancing it out soon. Will add another tech level to space some level 1 and 2 units in (no Krogoths in this mod). 10910025 sd7 2010.04.18 - 16:16:40 1 5 2436 36 8 821 0 0 http://spring.jobjol.nl/show_file.php?id=2599 2598 HPIEdit.rar HPIEdit for Windows 1.3 Beta Not made by me , but this is an usefull tool if you want to make .sdz or .sd7 files . 1469136 rar 2010.04.18 - 14:52:55 1 10 302 27 25 406 0 0 http://spring.jobjol.nl/show_file.php?id=2598 2597 NOTA162.sd7 NOTA v1.62 ---Not OTA v1.62--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.62 -Commander and Base mode replaced with Commander mode. Commander in this mode has cheap cloaking but limited build tree. -Peewee, AK, and HAK speed increased 10% -Galacticus cost and buildtime decreased 20%; range decreased from 1500 to 1250; rate of fire decreased 20%; Secondary gun damage decreased 25% -Oddity cost decreased 20%; range decreased from 1500 to 1250; rate of fire decreased 20% -Penetrator cost and buildtime decreased 35%; damage decreased 35%; Laser uses 17% less energy -Kbot and hovercraft AA reload time and damage decreased -Improved firing angles for Missile AA trucks and hovercraft -Mobile flak damage slightly increased but accuracy slightly decreased -Hellfish accuracy against moving targets improved -Hellfish reargun damage and accuracy lowered -Hammer/Thud damage to buildings and hovercraft decreased 10% -Thud and Sniper climbing ability lowered from 38 to 34 (regular kbots are 30) -Spy kbot cost and buildtime decreased 20% -Pelican rocket damage increased 33% -Increased dmg/sec of crabe, panther, and pelican anti-air -Goliath speed increased 5% -Maverick and Drone weapons now do reduced damage to armor on the same scale as thuds/hammers -Maverick energy cost decreased 25%; metal cost decreased 15%; buildtime decreased 25% -Drone cost and buildtime decreased 15% -Razorback cost and buildtime decreased 5% -Horgue Speed increased -Can range increased from 360 to 400; reload time increased 11% -Stunner and Scramjam missiles now create a jamming effect in the area where they hit -Core Carrier now has anti-nukes -Anti-nukes launch sooner against incoming missiles -Core cruiser cost and buildtime decreased 10% -Talwar energy cost and buildtime decreased 15% -Arm Railgun Cruiser energy cost increased 5% -Battlecruiser cost and buildtime increased 5% -Coastal Defense Guns now prioritize ships over other targets -EMP Mine cost and buildtime decreased 40% -Nuke Mine no longer automatically detonates. Use Ctrl-D to detonate it. -Lasers no longer try to shoot through wreckage -Changed Greyhound machinegun sound effect -Increased Spacebug Queen mass so it won\'t be knocked by explosions -Added RedUI. LolUI is still included but turned off by default. Don\'t enable both at once. Added autoquit and pause screen widgets 30856581 sd7 2010.04.17 - 23:53:04 1 5 154 862 700 2699 0 0 http://spring.jobjol.nl/show_file.php?id=2597 2596 nota.sd7 My mod of NOTA A mod of NOTA. Super A.K.s and super Fleas! 25859475 sd7 2010.04.15 - 02:59:15 1 5 2436 31 17 2223 0 0 http://spring.jobjol.nl/show_file.php?id=2596 2595 Hide_and_Seek_v02.sd7 Hide_and_Seek_v02 ( myFirstMap ) 1v1 -3v3 map. Allthough this map is relativly big for 1v1 (14x14), the startlocations are as close as on any small 1v1 map. Kbots can get anywhere on the map, veh are exluded from the centre and corner hills. 19811676 sd7 2010.04.13 - 19:26:42 26.04.2010 - 17:29:09 1 2 350 170 44 1856 0 0 http://spring.jobjol.nl/show_file.php?id=2595 2594 BOTA17Beta10.sd7 Basically OTA 1.7 (Beta 10) ---BOTA 1.7 (Beta 10) - actually got the mod working with spring version 0.82 thanks to Tobi and BrainDamage helping - Hover, Sea and Vehicle scouts now share the same laser. ARM and CORE lasers are slightly different. Was in beta 9 but forgot to add in the changelog :( - replaced CORE T1 Aircraft lab model with Mr. D's remake - added Licho's Unit E-stall Disable gadget and modified for BOTA (this is the one that deactivates units when a player doesn't have energy for their upkeep) current list of units affected: arm_t1_def_radartower arm_t1_eco_metalextractor arm_t1_seadef_sonarstation arm_t1_seaeco_uwmetalextractor arm_t2_air_eagle arm_t2_air_seahawk arm_t2_bot_decoycommander arm_t2_bot_eraser arm_t2_bot_marky arm_t2_def_advancedradar arm_t2_eco_mohomine arm_t2_sea_escort arm_t2_sea_fibber arm_t2_seadef_advancedsonar arm_t2_veh_jammer arm_t2_veh_seer core_t1_def_radartower core_t1_eco_metalextractor core_t1_seadef_sonarstation core_t1_seaeco_uwmetalextractor core_t2_air_hunter core_t2_air_vulture core_t2_bot_decoycommander core_t2_bot_spectre core_t2_bot_voyeur core_t2_def_advancedradar core_t2_eco_mohomine core_t2_sea_phantom core_t2_seadef_advancedsonar core_t2_veh_deleter core_t2_veh_informer Units are the same for both sides except ARM has one extra unit that CORE does not have, the Fibber, a sonar jammer sub. Metal makers not on this list because there is a separate widget for their handling. - increased energyuse of ARM and CORE T1 metal extractors from 3 to 4 - increased energyuse for ARM Moho Mine from 15 to 24 and for CORE Moho Mine from 12 to 23 - increased ARM Moho Mine metal extraction from 4.5 to 5 times of the T1 metal extractor, making it the same with CORE Moho Mine and CORE T1 metal extractor now - reduced ARM Moho Mine buildtime from 25750 to 23150 - increased ARM Moho Metal Maker energy buildcost from 9350 to 29350 - increased ARM Moho Metal Maker metal buildcost from 58 to 158 - increased ARM Moho Metal Maker buildtime from 34980 to 104980 - increased CORE Moho Metal Maker energy buildcost from 10928 to 30928 - increased CORE Moho Metal Maker metal buildcost from 51 to 151 - increased CORE Moho Metal Maker buildtime from 41253 to 121253 - increased ARM Metal Maker energy buildcost from 687 to 1497 - increased CORE Metal Maker energy buildcost from 700 to 1563 - reduced ARM Tidal Generator energy buildcost from 768 to 468 - reduced ARM UW Metal Extractor energy buildcost from 2074 to 1274 - reduced ARM UW Metal Extractor metal buildcost from 130 to 97 - reduced CORE Tidal Generator energy buildcost from 752 to 452 - reduced CORE UW Metal Extractor energy buildcost from 2219 to 1419 - reduced CORE UW Metal Extractor metal buildcost from 125 to 95 - made lab and constructor buildpower scaling the same for ARM and CORE. This only needed that ARM bot and vehicle buildpower values to be exchanged bot<->veh Order of buildpower is now for both sides: Air|Seaplane < Veh < Bot|Hover < Sea - advanced constructors now provide resources 5 energy and 0.1 metal for both sides - ARM Fark now has same buildpower as the ARM advanced constructor bot, 130, but does not provide resources - increased CORE Necro buildpower from 90 to 100 and resurrection speed from 180 to 200. (For comparison the CORE advanced constructor bot has buildpower of 130) Necro does not provide resources either ---BOTA 1.7 (Beta 9) - Added icons for units - CORE Toaster now defaults to fire-at-will - Apparently CORE Spoiler was missing from lab buildlist. Fixed. - Replaced CORE Ak with Beheriths remake and script by caldera - Replaced CORE Storm with Beheriths remake - Replaced CORE Crasher with Beheriths remake. (Bit bugged script. Just don't use force attack on ground and you'll be fine) - Replaced CORE Wind generator with bobthedinosaurs remake - Replaced ARM Big Bertha with cremuss' remake - Annihilator beams(meaning the large beams on Annihilator, Doomsday Machine, Penetrator and Krogoth) now do max damage at all ranges. - Made annihilator beams avoid firing through friendly units (beamlaser can't be set to not damage friendly units according to wiki) - Removed metal cost from Big Bertha and Intimidator firing costs - Increased CORE Viper buildtime from 11528 to 13528 and metal cost from 572 to 872 and energy cost from 5687 to 7787 - Made reclaiming gradual instead of all at the end - Air constructors now collide with units to limit the effectiveness of spamming them - Removed Smart Area Reclaim widget due to possible issues with it - Submarines no longer collide with ships - Adjusted the moveclasses of all ships into three groups for ships and one for submarines. Ships in one class have the same minimum waterdepth. Waterdepth order is: small ship < medium ship < submarine < big ship. - Small ships Tech 1 sea constructors, Crusader, Skeeter, Archer, Escort, Enforcer, Searcher, Phantom, Shredder - Medium ships Hulk, Conqueror, Ranger, Envoy, Executioner, MissileFrigate - Submarines Tech 2 sea constructors, Lurker, Fibber, Piranha, Snake, Leviathan, Shark - Big Ships Colossus, Millenium, Hive, Warlord 22849282 sd7 2010.04.13 - 18:45:58 2010.08.13 - 22:33:04 1 5 2431 178 57 1679 0 0 http://spring.jobjol.nl/show_file.php?id=2594 2593 Hide_and_Seek_v03.sd7 Hide_and_Seek_v03 temp tester 19812774 sd7 2010.04.13 - 13:48:08 27.04.2010 - 15:18:26 1 2 350 446 3 529 0 0 http://spring.jobjol.nl/show_file.php?id=2593 2591 DSD_BA_T1_ONLY.sd7 DSD BA T1 ONLY Enjoy! =) 17550907 sd7 2010.04.12 - 19:44:34 1 2 762 64 5 388 0 0 http://spring.jobjol.nl/show_file.php?id=2591 2590 DeltaSiege Special Water v2.sd7 DeltaSiege Special Water v2 Map deltasiege special water v2 -Seaplanes now able to build floating nanos -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 5 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -some of normal t1 t2 units can be morphed to a better units always when they get some experience -llts now can be built on water -Changes on comaders; Arm commader when it gets to assault commander; -jump button and jumpjet removed -can build helper -can build floating hlt -next morphs the same as before Core commander when it gets to combat commander; -jump button and jumpjet removed -can build helper -can build floating hlt -next morphs the same as before If you are new here, welcome to this new mod. This mod is not ba, tech part is not equal as ba, this is a totally different mod, the center of the mod its based on a research center; Here i will tell you what u need to get what thing u want Research center: Very important, becauses without it u cant get better tech [Exception only t1 and t2 hover that we will talk later] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives all t2 units and defense Prices = 3500 metal 10.000 energy [how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it, click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also] Tech 3 = Gives buzzsaw,vulcan silos Prices = 2500 metal Tech 4 = Gives able to build nuke and rest of new units Prices = 8000 metal Tech 5 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you Units and buildings thats doesnt require research center T1 and T2 hovercraft plants T1 and T2 hovercraft units T3 kbot lab[ u need t2 kbot] T3 shiplab[ u need t2 sub cons] T3 Vehicle lab [u need t2 vehicle cons] T2 Shields T3 Shields All units and buildings into helpers[ u can find em on kbot labs on tech 1] All buildings into eco cons[ u can find em into all labs on tech 1] T4 Gantry Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion all t2 moho mms also underwater T3 moho mms T3 nano T3 shiplab and hero unit T1 and t2 geo Prude and behemoth Also all t1 units and defense have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 42267149 sd7 2010.04.11 - 03:04:45 1 2 678 210 211 838 0 0 http://spring.jobjol.nl/show_file.php?id=2590 2589 BA712FS24C.sd7 Balanced Annihilation 7.12 + Flea Spam 2.4c Fleaspam 300977 sd7 2010.04.07 - 21:41:43 07.04.2010 - 21:55:09 1 5 345 322 8 2051 0 0 http://spring.jobjol.nl/show_file.php?id=2589 2588 Clash_v1.sd7 The Clash AWESOME MOD! 26797137 sd7 2010.04.06 - 02:48:35 1 5 43 36 22 1468 0 0 http://spring.jobjol.nl/show_file.php?id=2588 2587 ca-stable-7649.sdz Complete Annihilation stable-7649 www.caspring.org changes in 7649: Disabled many user-confusion widgets Show real consumptions in Chili ResourceBars? New feature on Crudemenu: Bind hotkeys to your favorite buttons and checkboxes New jellyfish model New mines New Sumo model Changes in the Chicken AI Added Energy Multiplier Overdrive gives more Metal 114994865 sdz 2010.04.05 - 20:05:46 1 5 2397 137 69 617 0 0 http://spring.jobjol.nl/show_file.php?id=2587 2586 DownRiver_v1.sdz DownRiver_v1 DownRiver_v1 4v4 Map by [RoX]1v0ry_k1ng Tribute to Oki-river. Ground units can pass through the shallows, but so can ships. Plenty of sea metal, rocks for the \'front\' players and a few contested Geo spots. Power to the sea player! WInd: 7-13 Tidal : 18 Metal: 1.7/ patch gl & hf 39252822 sdz 2010.04.05 - 17:08:04 1 2 116 204 99 4604 0 0 http://spring.jobjol.nl/show_file.php?id=2586 2585 beherith_mapconv_2.4.7z MapConv 2.4 with GUI This is version 2.3 of Beheriths mapconv: Mapconv advanced version by Beherith. --2.4 minor bugfixes --Version 2.3: Added support for parsing lua files made by the feature placer (available by launching GUNDAM RTS 1.21 in sandbox mode) Example line format: { name = \'ad0_baobab_2\', x = 2184, z = 1976, rot = \"0\" }, Each feature will be placed at the coordinates specified and with the rotation specified. The command line parameter for this option is: -k featureplacement.lua Also included Das Bruce\'s wonderful GUI for mapconv, so you no longer have to mess with batch files, and it should make compiling easier for newbies as well. Packaged the Start position placer tool as well, its really simple to use, and i can only recommend it to anyone wanting to place more than two start positions :) --Version 2.21: three new options added: -z \"string\" Optional parameter. Defines the texture compression method to be used by nvdxt. MUST contain -file at the END! -r [number 0 to 255] randomly rotate the first \"number\" features in featurelist (fs.txt by default). Since first feature in fs.txt is number 255 red on feature bitmap. IMPORTANT: ADDED FEATURES TO FS.TXT You can specify a number between -32768 to 32767 to specify the rotation amount of that feature. Multiple definitions allowed. 16384 is 90 deg counterclockwise rotatio, 8192 is 45 deg counterclockwise, -16384 is 90 deg clockwise. Exception: -1 will force random rotate. Example fs.txt: btreeclo-3 btreeclo-3 0 btreeclo-3 8000 btreeclo-3 16000 btreeclo-3 24000 btreeclo-3 32000 btreeclo-3 -8000 btreeclo-3 -16000 btreeclo-3 -24000 btreeclo-3 -32000 btreeclo-3 Examples: -z \"nvdxt.exe -dxt1a -nmips 5 -fadeamount 0 -Sinc -sharpenMethod SharpenSoft -file\" -z \"nvdxt.exe -dxt1a -nmips 5 -file\" MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z \"nvdxt.exe -dxt1a -nmips 5 -file\" -q -z \"string\" Optional, -q Enables CUDA for geforce 8 and higher gpus. Massive speed increase, less compression options. Example: -q -z \"-fast -bc1\" mapconv -c 0 -x 1200 -n -245 -o Grts_HarborA_01.smf -f f.bmp -t t.bmp -m metal.bmp -a HEIGHT.raw -q -z \"-fast -bc1\" mapconv -c 0 -x 1200 -n -245 -o Grts_HarborA_01.smf -f f.bmp -t t.bmp -m metal.bmp -a HEIGHT.raw -q Examples: Fastest compile, lowest quality: MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z \"nvdxt.exe -dxt1a -nmips 4 -quick -file\" Medium speed, good quality: (CUDA version, requires nvidia 8 or higher series gfx card) MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -q Slow, great quality: MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp Slower, best possible quality: MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z \"nvdxt.exe -dxt1a -nmips 4 -Sinc -quality_highest -file\" MAY NOT SUPPORT LARGE MAPS OF 32*32 SIZE!! If you need help, im reachable at mysterme at gmail dot com Or check out the forum thread, visible at: http://springrts.com/phpbb/viewtopic.php?f=56&t=21458&start=0 2946969 7z 2010.04.05 - 16:18:29 2010.06.30 - 22:18:49 1 10 101 106 91 710 0 0 http://spring.jobjol.nl/show_file.php?id=2585 2584 EvoRTS-Riverdale-v06.sd7 Evolution RTS - Riverdale Remake I\'m sure most of you are wondering \"ok what\'s the point? We know what riverdale is!\". But on the other hand... Do you? Map design by Secure, Layout and texture by me, feature layout by me and willk. *Please note, this map will only work with Evolution RTS 27821223 sd7 2010.04.04 - 12:51:48 1 2 352 306 188 10682 0 0 http://spring.jobjol.nl/show_file.php?id=2584 2582 CA chicken-1.3(5763).sdz CA Chickens 1.3 shields are more transparent 82695718 sdz 2010.04.03 - 23:20:52 1 5 1200 39 25 410 0 0 http://spring.jobjol.nl/show_file.php?id=2582 2581 DownRiver_Beta.sdz DownRiver_Beta A classy tribute to the classic map Oki-river, now sexy as fuck. Kickass sea gameplay and less porc 16 x 16 3v3-5v5 wind 8-14 tidal 15 gl & hf unless you are a noob and/or babbles 39242829 sdz 2010.04.01 - 20:22:27 1 2 116 131 39 1243 0 0 http://spring.jobjol.nl/show_file.php?id=2581 2580 ThreeReefs16.sd7 Three Reefs 16 Three Reefs 16x16 Three Way FFA Coastal Battle Oceans, Islands, Shallows, Hills 7686779 sd7 2010.04.01 - 12:54:05 1 2 389 447 285 1632 0 0 4 2 2 http://spring.jobjol.nl/show_file.php?id=2580 2579 WesternFrontierV2.sd7 WesternFrontierV2 WesternFrontierV2 by fc14159. Made for 5v5. Trees by SirArtturi. 11732744 sd7 2010.04.01 - 05:05:12 01.04.2010 - 05:09:05 1 2 210 801 214 1676 0 0 http://spring.jobjol.nl/show_file.php?id=2579 2578 Italy_Fixed.sd7 Italy_Fixed Italy map 8805625 sd7 2010.03.31 - 18:50:42 31.03.2010 - 20:53:06 1 2 345 1912 7 1053 0 0 http://spring.jobjol.nl/show_file.php?id=2578 2576 noruascorecomfix.sdz Core Com fix for Noruas for SA/NOTA/CA/TECH WARS/MA ETC. Edit the cob to remove fx if u want, or w/e, just rename files to the appropriate names and replace the old one. 51206 sdz 2010.03.27 - 20:14:43 1 6 40 5 2 446 0 0 http://spring.jobjol.nl/show_file.php?id=2576 2575 DeltaSiege Special v1.sd7 DeltaSiege Special v1 Here a map basically same tech as ba, just without Research center thing, its used only to enable t1 upg have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 42268562 sd7 2010.03.27 - 00:08:09 1 2 678 152 67 399 0 0 http://spring.jobjol.nl/show_file.php?id=2575 2569 Gunmetal_Harbor_1.sd7 Gunmetal_Harbor_1 http://springrts.com/phpbb/viewtopic.php?p=422341 33432132 sd7 2010.03.25 - 20:54:49 1 2 153 225 53 425 0 0 http://spring.jobjol.nl/show_file.php?id=2569 2568 ca-stable-7613.sdz Complete Annihilation stable-7613 http://caspring.org/ 110079177 sdz 2010.03.25 - 00:06:56 1 5 153 68 74 483 0 0 http://spring.jobjol.nl/show_file.php?id=2568 2566 ca-stable-7609.sdz Complete Annihilation stable-7609 http://caspring.org/ 110079120 sdz 2010.03.24 - 03:35:41 1 5 153 29 8 230 0 0 http://spring.jobjol.nl/show_file.php?id=2566 2565 Supreme Annihilation U49 V1.0.sdz Supreme Annihilation U49 V1.0 If you do not have Supreme Annihilation U36 you need to download it as well form the following link : http://www.springfiles.com/show_file.php?id=1677 t This is a mutator with several balance tweaks and it requires the main game file. U49 changelog: Increased overall turn rates a bit. Decreased hover transport loading arms speeds. fixed nano turret descriptions. fixed samson and slasher not firing while moving. fixed com debris from 900 to 250. U48 changelog: small fix,Rocko and Storm missiles are a bit slower now,still faster than u45. U46 changelog: Fixed pelican laser not firing. Slowed down sea transport arms. Increased sea transports hp. Increased nuke bomber's damage. Spaced adv bomber bomb drops. Anni DPS decreased a bit. Emp spider no does less emp damage to air units. Decreased juno missile line of sight a bit. Fatboy HP reduced by 5%. Advanced nano build power reduced by 10% Increased advsolar build time by 10%. Warrior will no longer target air units if it has other available targets. Increased the size of the heavy laser hover wreckage. All gunships HP reduced a bit. Alligator model made a bit longer. Warrior plasma gun range slightly decreased as well as turn rate acceleration and break rate. slightly reduced build power of kbot mine layers. Decreased build time of all mines. Slightly increased efficiency of all T1 mexes. Slightly increased the efficiency of T2 mexes and reduced Energy intake to 100 from 150 also reduced metal value a bit. Amphibious ships have been buffed substantially. T2 metal makers now draw 720 E for 12 M. Reduced turn rates of t1 scout units slightly. Repair vehicles repair a bit faster but have less repair range. Corsumo e intake per shot reduced a bit. Fixed E price of cor gantry. Increased Rocko missiles. Commanders can now be Paralyzed. Increased air LOS for AA turrets. commanders now leave a wreckage that is worth 500m. U45 changelog: Removed hovers from com buildlist. Nerfed missile hovers slightly and slightly buffed hover scouts and plasma hovers. Increased T2 bombers speed a bit. Decreased banshee HP a bit. decrease t1 bomber HP a bit and raised BT slightly. U43 changelog: removed floating radars. Made T1 amphib ships a bit lighter. sea scouts line of sight slightly decreased. U42 changelog: Reduced flak damage. Long range missile range reduced by 10%. Solar closed damage modifier changed from 0.5 to 0.48. Mines are now much more expensive. T2 air transports hp increased by 20%. T1 metal maker build time halved. Added a self d sequence to the roach. Now the roach does 10% more dmg than usual with blast when self-d but 10% less than usual when it explodes regularly. The projectile velocity of the T1 plasma turrets increased by 10%. Slightly decreased DPS pf Arm and Core llt. Idle builders widget will now zoom to the idle unit when the icon is pressed with the right muse button. Land and hover t1 labs cost reduced by 15%. t2 land labs cost reduced by 5%. Scout boats and Missile hover weapon ranges reduced a bit. Moved all the amphibious tanks to the shipyards. Moved Amphibious Ships to T1 shipyards and balanced accordingly. Removed Floating hovercraft platform. All fusion sizes increased. Fixed T1 kbot Missile weapon target priority. Adv solars are now cheaper in metal but take longer to make. All reload times reduced by 5%. Pelicans are heavier,more expensive and can fire their missiles at ground targets. U41 changelog: Fixed corsilo crash. Decreased hover AA damage to air by 11% Air units will now gather into an automatic formation when moving unless a formation line was drawn by the player. Fighters damage to land units increased. fighters weapon range Increased. Increase T1 torpedo launcher weapon range. Added visual effects to the Heavier T1 AA turrets and to the long range missile turrets. Changed the trail of fighter rockets. Changed the effects of the Advanced T2 AA kbots. U40 changelog: All T2 cons will now build 10% slower. Land and hover Scouts buffed a bit. T1 missile trucks have 10% less HP. T1 missile kbots have 5% less HP. Increased Mavrick cost by 4%. changelog: U39: Kbot and vehi T1 land/air units have 30% less LOS. Rocket bots missile are now slightly faster and have slightly more AOE. Buffed DPS of the scout boats and decreased hp. Decreased t1 destroyer laser weapon DPS slightly. Line of sight and radar range of commanders increased. Warrior long range weapon range increased slightly. U38: Scout ships made 15% faster. lowered T1 destroyer plasma weapon dps by 5%. Increased CORE and ARM T1 plasma turret build time by 10% Added metal extraction multiplier in modoptions. Reduced HP of water DT from 15k to 6k. Removed build options from both decoy commanders. Added capturing and cloacking to decoy commanders and increased their HP to 4k. Sumo HP increased by 10% Can and Zeus HP increased by 15% Increased HP of mines. Increased Fatboy reload time. Increased Fatboy weapon area of effect slightly. Decreased t1 air scout speeds. Slightly decreased energy generation of all t2 fusions. Decreased the price of the hovercraft platforms by 10%. 756333 sdz 2010.03.23 - 18:02:57 2010.06.29 - 12:24:06 1 5 98 405 274 2019 0 0 http://spring.jobjol.nl/show_file.php?id=2565 2564 CA chicken-1.251(5763).sdz CA Chickens v1.251 more stuff like shotgun turret fixed mlrs and nukers 82537556 sdz 2010.03.23 - 03:05:51 25.03.2010 - 03:57:04 1 5 1200 33 9 645 0 0 http://spring.jobjol.nl/show_file.php?id=2564 2563 UpSpring TexturePack v2.7z UpSpring Texture Pack v2 Features: - Fixed Cavedog texture pack (compared to the one released with UpSpring 1.54 EA) - Guardians of Kadesh textures - Talon Textures - The Lost Legacy texures - Common Textures for both Talon & The Lost Legacy (seems that these two mods share a lot of textures) - Rhyoss textures - Argon textures - Rumad Textures (some of the textures where found in Talon & TLL texture packs, others who have the same name are different from those found in other texture packs) - Some more textures, aka expansion 2 (Exp2) Many of the texures featured in those mods where projectile textures or transparent textures for special effects hacked into the original TotalA.exe . Those files where removed as units that used them arent compatible with Spring. It may seem that this texture pack has fewer textures in Cavedog pack than they where by default instalation of UpSpring. And thats true because many of the textures are subsequent frames of animated textures which are not supported by Spring at the time. By removing those you have more room for textures that actually matter. In order to use this texture pack safely do following: 1. Create a folder for backing up your UpSpring current texture packs 2. Move all .zip archives and .gcf files into that folder 3. Move texgroups.cfg and archives.cfg into that folder 4. Extract this archive into UpSpring folder 5. Run UpSpring and from Settings menu choose "Texture archives" 6. Browse and add all archives you want to use from this texture pack (Cavedog_Textures are highly recomended) 7. From Settings menu choose "Texture groups" 8. Click "Load group from file" and choose the .gcf file for the Texture archives youre using (Cavedog_Textures consist of multiple groups) 9. DONE In order to use any of the textures in your mod make, sure that its located in /UnitTextures/TAtex/ folder. if you use Side/Race logos make sure that they are listed in teamtex.txt in the same folder. I dont claim authorship over any texture included in this pack. Feel free to use them for anything you want. 4777566 7z 2010.03.22 - 20:01:51 23.03.2010 - 15:23:35 1 10 669 30 1 414 0 0 http://spring.jobjol.nl/show_file.php?id=2563 2562 ca-stable-7602.sdz Complete Annihilation stable-7602 http://caspring.org/ 110039920 sdz 2010.03.21 - 19:10:22 1 5 153 24 20 267 0 0 http://spring.jobjol.nl/show_file.php?id=2562 2561 DeltaSiegeDry Special Final 01.sd7 DeltaSiegeDry Special Final 01 Final Release Of DeltaSiegeDry Special-s, Hopefully everyone had fun in old ones since i will no longer update it Anymore. Wanted to release this one since the old ones are no compatible with new spring engine Changelog; *Sorry for the last change ive made slasher and samson litle OP so i was forced to make a version more* -Slasher and Upg Damage Decreased ~70% angle limited to 270 in normal -Samson and Upg Damage Decreased ~ 70% angle limited to 270 in normal -Changes; -Samsons and Slasher now got 0.50 Hight Tragectory -Rocko and Storm now got 0.40 Hight Tragectory -Samsons to morph into Upg Samson now needs 0.09 xp, to Terroriser needs 0.50xp -Slasher to morph into Upg slasher now needs 0.09xp, to Banisher 0.50xp -Upg samsons now got Hight Tragectory 0.75, {they can overshot} -Upg Slashers now got Hight Tragectory 0.75 -Upg Storm and Rockos Now got Hight Tragectory 0.65 -Engineers now able to build t1 and t2 Cons, also with some t2 units -Decreased MetalPrice on all T2 cons, Hp, Buildpower, Buildtime ~60% -Scripts -Fixed Script Move bug from T3 vehicle labs -Fixed Script Move bug from T2 hover labs and N/S ones -Changes; -Fighters limited number [T1 200 T2/T3 150] -No longer fighters does damage against ground -T1 Fighters no longer targets land if not manually atack -stationary flaks range reduced [1675 - 975], Reloadtime decreased [0.60 - 0.40] -added t3 mexes that extracts 7,5 times more metal than a t2 moho mex -Perseurs and Blackdawn now makes damage highter than t3 too -t2 fighters now makes better damage against t3 bombers -Tu95-bear hp decreased[16140 - 10140], speed decreased[7.6 - 6.6] -Bg52 G bomber speed decreased [8 - 7] -T3 Fighters turnrate speed increased ~ 50% [they will turn faster than t2 fighters] -Arm Mega Fusion HP increased [15000 - 26500] -Core Mega Fusion HP increased [16000 - 30000] -Arm Advanced Fusion HP increased [7150 - 9600] -Core Adv Fus HP increased [8500 -10.000] -Arm Fusion HP increased [4000 - 5000] -Core Fusion HP increased [4500 - 5200] -Arm Cloackable Fusion HP increased [4000 - 7000] -Monkeylord fireshot bug fixed -Energy and Metal price to Tech 3 to Tech 4 reduced by 90% -No longer t2 Constructor Vehicle makes mega fusion -No longer t2 constructor air makes t3 metalmaker -No longer star commander makes t4 gantrys, that privilege its for supreme commander that builds dragon too -Morph to Ecoing Commander Metalcost reduced [2000 - 1350] -Core moho geo Buildtime increased 40.000 -Arm moho geo buildtime increased 37.000 -Lua: -Added lups to core pocket fusion and Mega fusion[Thanks Nixtux] -Updated Defense Range Widget -Old Changes; -BlackTiger Metalcost Increased +2400, energycost increased +71.000 Buildtime increased +40.000,Speed Decreased ~40% Mass adjusted -Mobile command vehicle mass adjusted -Legendary mass adjusted -Prude now makes 1600 energy -Core t2 geo Metalcost increased +1600 -Arm t2 geo Metalcost increased +1000 -Atomic Geo hp increased +2000 -Shiva Energycost Increased +59.000 -T1 Arm and Core geo metalcost increased +1100 -Helicopter's Buildtime and category fixed, armor changed from gunships and Hgunships to L1bombers now they are more weak against AA -Perseurs is now a Heavy Anti T3 [its useless against rest] -Blackdawn damage increased and now is also an Heavy Anti T3 -Tech 1 metalcost reduced [1000 - 600],Energy cost reduced [10.000 - 6400] -Protos Aim bug Fixed -Old Changes; -Fixed wreckage bug 7x7e.3do -Replaced old lups manager with new version -Fixed Defense Range widget -Jurgen movingcloack energy cost increased [400 - 4000], cloackcost increased [50 - 1500], workertime increased [790 - 1790] -Shiva hp Increased [8500 - 15800], Speed increased[1.35 - 2.21],Metalcost increased[1442 - 2010] -Marauder hp increased[4000 - 7000], Speed increased [3 - 3.5] -Last tech in arm and core reduced 50.000 metal -armagueddon metalcost increased +130.000 -Tabitha metalcost increased +640.000 -Remover metalcost increased +140.000 -Influence metalcost increased +635.000 -Gorilla speed increased[1.2 - 1.6] -ARM Juggernaut speed increased[1.2 - 1.6] -archdemon speed increased 92% -Crabe speed increased 40% -Blacktigre speed increased 80% -Mobile command speed increased 50% -Razorback hp increased[11500 - 15800], speed increased 90% -Legendary metalcost reduced ~10.000 -Core Jug metalcost reduced ~10.000 -krow hp increased[14000 - 21000] -M270 MRLS Reloadtime increased[20 - 30], range decreased [2400 - 2100] -KR270 MS Reloadtime increased[20 - 27], range decreased [2550 - 2250] -Now all-terrain units can go underwater too -Bertha range increased [5800 - 6800] -Intimidator range increased [5800 - 6800] -buzz/vulc range increased [6000 - 7000] -emp bertha/int range decreased [7800 - 6750], reloadtime decreased [90 - 18] -t2 Hover cons now able to make more stuff -Arm and Core t1 geo now makes 800e cost 10.000 energy less both -T3 metalmaker now makes 300 metal for 12.000 energy -ARM moho metalmaker now makes 14 metal for 600 energy, hp increased[400 - 800], metalcost increased +500 -Core moho mm now makes 14m for 600e hp increased[500 - 900], metalcost increased +500 -Underwater moho mms now makes 19 metal for 600e -t1.5 metalmakers now makes 3 metal for 170 energy -t1 metalmakers buildtime decreased 1/2, metalcost increased +9 -ARM hardazous geo now makes 2500e, energycost increased +60.000 -CORE hardazous geo now makes 3150e, energycost increased + 60.000 -Nanotowers workertime increased[200 - 300],buildrange increased [400 - 580], energycost increased[3090 - 9090] -Floating nanos workertime increased [200 - 300], buildrange increased [400 - 600] Old Changes -Airwolf and Shrike, Now makes big damage against Stratofortress and Tu-bear -long range missiles tower AOE increased [500 - 800], Now makes Special Damage against Heavy bombers 5000 damage -Dragon Hp increased[59918 - 84200] -Rockblack Reloadtime reduced [60 - 20], hp increased + 3000 -M270 MLRS Reloadtime reduced [60 - 20], hp increased + 3000 -Avatar Hp increased [1500 - 6200], Speed increased [0.6 - 1.2] , turret turnrate speed increased -Mauler Hp increased [1600 - 6600], Speed increased [0.57 - 1.3], Turret turnrate speed increased -Core Hardazous Geo energycost Increased ~9500 -Core Gorilla Metalcost increased[7280 - 9100] -Arm juggernaught Metalcost Increased[7200 - 8700] -Krog,Gorilla and arm Jug no longer will impulse a com when they gets dguned -T4 Raptor Speed Increased -T3 Antinuke no longer needs stockpile, Reloadtime 60. Doesnt require Energy or Metal pershot, Coverange increased [2400 - 3600] -Arm and Core Assault commander's to up Disintegrator reloadtime decreased [1 - 0.4], Energy pershot increased [500 - 1000] -Old Changes; -Guard comand on air cons back -New All-Terrain unit Raptor t4 for arm gantry -New heavy mech galacticus t4 for core gantry -Commander level 6, aka star commander, now able to build T4 gantrys -Commander level 7, aka Supreme commander now able to make t4 gantry and a sky dragon -Helicopter-s renamed light gunships for scouts, +2 speed added on both -Helicopters and air, added tag collide 0, means they will no collide each other -T2 Moho metalmakers Metalcost reduced ~500, energy increased ~20.000 -T3 Moho Metalmakers Metalcost reduced ~4000 -Arm and Core Silos, now can morph into advanced silos on less time, 30s instead of 50s -Arm and Core t3 antinuke, speed on target increased -Old Changes; -T2 flak on ARM and CORE hp increased +3000 ,Metalcost reduced -860 -T3 karganeth Metalcost increased +800, energycost increased + 24.000 -T3 BlackTiger Energycost decreased -10000, Metalcost decreased -2000 -T3 Silos reloadtime reduced [400 - 150] -Advanced fusions Energycost reduced ~40000 -ARM and CORE geos hp decreased ~2500, Energycost increased +5000 -Old Changes; -Monkeylord no longer makes self damage -Legendary buildtime increased -Bantha metalcost reduced, energycost reduced, speed increased -t2 arm and core stationary flaks metalcost increased, energy increased, hp increased -t2 arm and core air cons now able to build t3 metalmakers -t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies) -Crabe area of effect on cannon weapon increased -Craber 'Core t2 all-terrain unit' renamed to Tarantel -archdemon damage decreased -NEW t3 rocket trucks on arm and core, Category fixed, no transportable -Reduced metal price to morph Nukes into Advanced nukes [4000 - 800] -CoreFusion Now have same buildtime as AdvancedFusion, energy output increased [1100 - 1400] -ArmFusion " " ", energy output increased [1000 - 1350] -Tabitha and Influence tripled metal and energy costs, hp increased[10000 - 16500], Explosion changed, self d less range damage than it gets killed -Removed Heavy aegis -Krypto will need 15200 energy when is on -Supreme coms on both sides now able to build t4 Gantrys -New T3 Nukes and antinukes for both sides -New helicopterlabs for both sides *Changed the helicopter gunship arm on t2 lab into helipad, now dont require Tech* -For chikens -The queen no longer can be reclaimed -Bugs and Exploits fix -Removed "guard" command on all air units, no longer they can run out of the maps while "guard" command itself -Old Changes: -Aegis and Heavy aegis now can set hold fire -Changed Advanced Prude and renamed to Atomic Geothermal -Core Hardazous geo makes 2650 e instead of 2000e -Legendary Metalcost increased by 8600, energy cost increased by 77.000 -Orca amphibious tank turnt turret speed increased -Fireball tank turnt turret speed increased -Stunners range increased[250 - 410] -Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off hidedamage tag removed now enemy can see the hp -Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack Range increased[1080 - 1350], energy per shot required = 600 -Perseurs damage decreased[90 - 60],metalcost increased 860 -Magilla rocket sound Fixed -Fark Fast assist engineer hp increased [200 - 640]- -core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air, mass tag added -gorilla hp increased + 20000, mass tag added -Juggernaut arm hp increased + 12000, mass tag added -macross hp increased + 9000 -Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased Speed increased, explosion when get killed added -Praetorian buildtime buffed -Monkeylord buildtime buffed -Shrike fighter t3 hp decreased -Super bantha explosion and self d buffed -Super krog explosion and self d buffed -Heros explosion and self d buffed -Small bantha and Small krog removed -Bug fixed; -A loud sound from arm hover plant fixed -Weapon loud sound from t3 ships fixed -Uppercut wreckage fixed to real metal value -Core juggernaut metal wreckage fixed Old Changes: -T1 storage now stores 15.000 energy -T2 storage now stores 75.000 energy -Monkeylord Shieldpower increased -Praetorian Shieldpower increased -Morph into eco commander energy cost increased [12.000 - 24.500] -Morph into a Prude will need 170 secs and costs increased -AntiNukes no longer needs Research Center -Nukes Still needs Research Center but tech 2 instead of tech 3 -Craber is now All Terrain [UNITS] -Airepairpad, repairtime increased x20 -Ambusher range increased[1320 - 1520] -Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950] -Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200] -Toaster Range Increased [1335 - 1520] -New Arm Hero for Arm side -Sonic cannon range reduced[550 - 480] -Slicer energy cost increased[970 - 2567] -Fireball tank energy cost decreased[22997 - 9997] -Reduced Firespeed on stationary flakkers -Reduced firespeed of Upgraded chainsaws/eradicators -Slasher,Samson requires more xp to be morphed into a t2 con -Thud,hamer requires more xp to be morphed into a t2 con -Rocko and storm requires more xp to morph into engineers -Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3] -Tremor range increased[1275 - 1575] -Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary No longer they will be easy to paralyze -All corpses with his names and metal values fixed -Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400 -Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480 -Slicer turn turret speed increased -Terroriser maxangledif tag added, now is like banisher on core just for arm -Rocko and Storm kbot require xp for hight tech increased -Janus and leveler require xp for hight tech decreased -Now last RC (tech 4) it transforms into a OPS center -Superkrog metalcost reduced by 36.000 -Superbantha metalcost reduced by 32.000 -Devastator (Hero) Metalcost reduced by 50.000 -Exxec turn turret speed decreased, less damage against commanders -gladiator range reduced by 100, energy cost increased 4000 -KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times damage nerfed -Removed t1 nukes and t1 antinukes -Removed eco cons from all t1 labs, now they into eco com -Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander -Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500 -Fatboy range decreased [800 - 700] -Bulldog hp increased [4200 - 5400] -Reaper hp increased [4900 - 5000] -Demolisher speed increased -Black tiger and titan explosion changed -Submarines now allowed to build antimatter advanced fusions -Advanced Core Nuke speed decreased -T2 Antinukes and Advanced antinukes aoe increased -Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased -Pitbull is now after bulldog, its considered his Upgraded -Reduced Number of Techs, 7 to 4 -T2 Hover behegoli sized to 1.6 of normal -Hp on arm juggernaut increased[31639 - 46639] -Hp on core gorilla increased[34600 - 48600] -All Upgraded units removed from buildlist -T3 Vehicles -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center [SHIPS] -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 [TECH AND ECO] -Reduced Number of techs, 5 to 4 -T2 factorys/Units no longer will need For Research center to be built -T2 factorys more expensive than in normal BA -T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy all hp,buildtime increased -T2 hover cons more expensive -New engineers on t2 airlabs -New engineer on t2 core vehicle plant -Small fusion energy cost increased [19.000 - 41.480] -Prude health increased [12500 - 19800] -Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100] -some of normal t1 t2 units can be morphed to a better units always when they get some experience -Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons -Also some of t2 units can be morphed into t3 or upgraded of them -Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat [COMMANDERS] -Comander now can be upgraded without requiring an XP -Morph Batle comanders cost half of the price than ecoing commanders [WIDGETS] -Added gui_blast_radius widget [now u can see unit blast radius clicking x + space] -Added snd_volume widget [now u can set the volume ingame] -Added stockpile_dynamic.lua widget [u can set the number of stockpile manually] -Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once] -Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc just drag ur mouse with spacebar cliked and it open a window that show u the values of different units] -Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty. That indicates the range of a unit when reachs the level necesary for morph [RESEARCH CENTER] Research center tech by tech and costs -Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion; Prices = 1000metal 10.000 energy Tech 2 = Gives buzzsaw,vulcan silos Prices = 2000 metal Tech 3 = Gives able to build nuke and rest of new units Prices = 5000 metal Tech 4 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you have fun playing; Special Thanks to: -Zwzsg gadget support -Nixtux, Autohost, test and map creation support -DeadnightWarrior, Units, scripting, gadgets and mod creation support -[teh]Beherith[Piro, Map creation support -TheFatControler, for rights of mutator of ba and mapmod -Final Frontier moddevs OptimusPrime, Azaremoth -[TBW]Adama host support -Arbolis, for keep me pushing and making with mod -Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!! -all BoS and old xXx Clan for test and help creation support -And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is for noobs, medium, experienced and veteran players all play in and have fun with it -Thank you all to make this POSIBLE 42988829 sd7 2010.03.20 - 23:01:53 2010.08.23 - 22:28:29 1 2 678 358 299 793 0 0 http://spring.jobjol.nl/show_file.php?id=2561 2560 spring_ba8121mt_lups_fix.zip LUPS fixed BA 7.12 + Spring 0.81.2.1 Special Multithreading EXE This fixed BA 7.12 eliminates some LUPS error spam and hopefully enables LUPS to be fully used with MT Spring. The provided EXE _MUST_ be used since the mod has been altered and would otherwise generate a checksum mismatch error on start. 20310680 zip 2010.03.20 - 02:43:40 1 9 613 55 53 675 0 0 http://spring.jobjol.nl/show_file.php?id=2560 2559 Anteerstrait_rc0.48.sd7 Anteer Strait RC0.48 Anteer Strait Release Candidate (version 0.48) -------------------------------------------------------- Cavedog remake by Jools (Almost) original description: ---------------------------------- "Fight in an iceburg filled ocean. Strong tides." Size 18 x 18 (19 x 19 in OTA) Tileset Ice Tidal Strength +25 e Wind Speed +1 e to +24 e Gravity 112% of Empyrrean standard Map Source Multiplayer TA CD (totala2.hpi) Minimum RAM 32 MB Recommended for 3 players. Changelog from 0.41 ------------------------- - Randomised weather - Map option to enable/disable weather forecasts Changelog from 0.36 ------------------------- - Fixed wind to ota values - Map option includes weather condition 2421931 sd7 2010.03.19 - 14:51:48 22.03.2010 - 23:37:32 1 2 2304 552 20 1584 0 0 4 3 3 http://spring.jobjol.nl/show_file.php?id=2559 2558 blue_lagoon_v5.sd7 Blue Lagoon v5 Water version of blue lagoon. Found this when freeing up some space on my hard drive (its been so long since I last played spring!), I don't remember making it but I think the textures have been improved since last version + some other minor improvements. 3810071 sd7 2010.03.19 - 01:55:13 19.03.2010 - 01:55:41 1 2 91 102 22 280 0 0 4 1 3 http://spring.jobjol.nl/show_file.php?id=2558 2557 ca-stable-7588.sdz Complete Annihilation stable-7588 http://caspring.org/wiki/CaIntro 110039442 sdz 2010.03.18 - 16:09:30 1 5 153 34 31 295 0 0 http://spring.jobjol.nl/show_file.php?id=2557 2556 CA chicken-1.2(5763).sdz CA chicken V1.2 Changed lots of stuff: more morphing new faction based units more quizzical lab stuff 82298083 sdz 2010.03.18 - 02:12:38 1 5 1200 8 11 1145 0 0 http://spring.jobjol.nl/show_file.php?id=2556 2555 DeltaSiege Special Water v1.sd7 DeltaSiege Special Water v1 Changelog: Changes of DeltaSiege Special Water v1: -Commander metal wreck increased[1500m - 2000m] -Shipyard buildtime reduced by 10.000 both, buildpower increased[200 - 600],fixed theyr metal wreckage, They still give more metal when the lab dies, but now only 1/3 of theyr metal cost,They got passive active mode -Advanced hovercraft plataform Naval Series now costs reduced, theyr prices are similar as advanced vehicle plants on Standard BA -Advanced hovercraft plant cost 500metal more than the NS Ones -T2 Hover cons now can make in land: Fusion,{Advanced fusion},mohometalmaker and advancedmex *{No longer build advanced fusion} T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000 -Antagonizer range increased [1670 2250],only can be build by t2 submarine cons -Devastator size back to normal -Arm dark rocket reloadtime decreased 1/2 - -Annihilator xp reduced, means needs less experience to be upgraded -Doomsday xp reduced, means needs less experience to be upgraded -Vulcan and Buzzsaw will need 0.24 experience to can be morphed into rapidfire -behemoth will need 0.11 experience to can be morphed into LRBehe -Long range shield deflector range decreased [1200 - 1000] energy use increased [2500 - 6000] Powerregenerator energy use increased [1750 - 5600], shield is now more transparency -Tech 3 to 4 metalcost increased[ 1500m - 2500m] -Tech 5 to 6 metalcost reduced [9000m - 8000m] -Devastator[hero] back to normal size -Small catapult resized to 8/10, metal cost reduced 1000 -Small vanguard resized to 8/10, metal cost reduced 1000 -Fixed Arm advanced antimater fusion texture -Ships -T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship -Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7] -Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60] -Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60] -*NEW* -New t3 vehicle lab and vehicle units: -Total 5; -Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit So means total 6, 3 for both sides -Only t2 vehicle can make the lab and doesnt require Research center -Tutorial If you are new here, welcome to this new mod. This mod is not ba, tech part is not equal as ba, this is a totally different mod, in this mod u start with a t2 lab because all units are in a same lab, the center of the mod its based on a research center; Here i will tell you what u need to get what thing u want Research center: Very important, becauses without it u cant get better tech [Exception only t1 and t2 hover that we will talk later] Research center tech by tech and costs -Tech 1 = gives on kbot lab: helpers, on all labs: ecobuilder, on all t1 cons: pocket fusion; Prices = 1000metal 10.000 energy -Tech 2 = Gives all upgraded units Prices = 1000metal 10.000 energy [how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it, click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also] Tech 3 = Gives new units after upgraded units, gives all t2 cons Prices = 2500 metal Tech 4 = Gives all t2 units and also t2 antinuke Prices = 2500 metal Tech 5 = Gives t2 upgraded units and also t2 defense Prices = 3000 metal Tech 6 = Gives able to build nuke and rest of new units Prices = 8000 metal Tech 7 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you Units and buildings thats doesnt require research center T1 and T2 hovercraft plants T1 and T2 hovercraft units T3 kbot lab[ u need t2 kbot] T3 shiplab[ u need t2 sub cons] T2 Shields T3 Shields All units and buildings into helpers[ u can find em on kbot labs on tech 1] All buildings into eco cons[ u can find em into all labs on tech 1] T4 Gantry Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion all t2 moho mms also underwater T3 moho mms T3 nano T3 shiplab and hero unit T1 and t2 geo Prude and behemoth Also all t1 units and defense in the way to tech theres 2 ways first way is a bit complicated, but the second way is like the ba tech First way with 3 mex; make 3 mex,2 solar e storage 1 solar, kbot lab; make 1 cons + 1 rez while cons build 3 adv solar the rez reclaim lab and solar make 2 nanos 1 e storage 1 m storage blow com while cons make research center u are on Tech1: make the cheap lab, 1 eco cons, reclaim lab make 2 pockets upgrade mex, reclaim research center with rez keep reclaim adv solar, upgrade mex[those t1.5 mex will give 7.1 m each but they will need 75 e each]. after u get all t1.5 mex upgraded, make RC and morph, while morph keep reclaim things that are useless after u get tech3, now u have a t2 cons,and i think u know what to do now:) Second way with hover; Hover is simple, all what u need is start with vehicle plants since only vehicles got the chance to make t1 hover T2 hover only can be built by t1 hover cons and doesnt require RC the plants and the units. You just need start with 3 solar 1 e storage then 2 adv solar 2 or 3 nanos t1 hover lab, reclaim old lab, build t1 hover cons reclaim hover lab make 1 e storage and also 1 m storage then t2 hover [Disadvantages of t2 hover cons:T2 hover cannot build Research Center tech 4 directly like normal t2 cons do, cant build defense or offense building{only in water} And now CANT build advanced fusion] [Advantages: is the unique cons that can make floating advanced fusion and t2 water defense] have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 42304022 sd7 2010.03.17 - 22:13:00 1 2 678 104 137 820 0 0 http://spring.jobjol.nl/show_file.php?id=2555 2554 ca-stable-7486.sdz Complete Annihilation stable-7486 http://caspring.org/ 110039232 sdz 2010.03.15 - 00:00:56 1 5 153 32 22 336 0 0 http://spring.jobjol.nl/show_file.php?id=2554 2553 DryDeltaSiege Special v18.sd7 DryDeltaSiege Special v18 Changes of DryDeltaSiege Special v18: -Commander metal wreck increased[1500m - 2000m] -Shipyard buildtime reduced by 10.000 both, buildpower increased[200 - 600],fixed theyr metal wreckage, They still give more metal when the lab dies, but now only 1/3 of theyr metal cost,They got passive active mode -Advanced hovercraft plataform Naval Series now costs reduced, theyr prices are similar as advanced vehicle plants on Standard BA -Advanced hovercraft plant cost 500metal more than the NS Ones -T2 Hover cons now can make in land: Fusion,Advanced fusion,mohometalmaker and advancedmex T2 HOVER CHANGELOG, CHANGES ---ARM--- -Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog -Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon, metalcost reduced [258 - 208] -Python, hp increased [900 - 1000], prices, weapon and speed similar to panther -Undertow, no changes -Devastator renamed to Destruitor -Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator -Iguana, no changes -Long Tom, hp increased [986 - 3100], now have HLT weapon -Tempest, hp increased [6500 - 15650],metalcost increased [2950 - 3450], damage increased ---CORE--- -Behemoth renamed to behegoli: -Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath -matcher, hp increased [900 - 1800] -venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000 -angler, no changes -frog, no changes -Adonis, hp increased [6800 - 19800], weaponary damage increased -Antagonizer range increased [1670 2250],only can be build by t2 submarine cons -Devastator size back to normal -Annihilator xp reduced, means needs less experience to be upgraded -Doomsday xp reduced, means needs less experience to be upgraded -Vulcan and Buzzsaw will need 0.24 experience to can be morphed into rapidfire -behemoth will need 0.11 experience to can be morphed into LRBehe -Long range shield deflector range decreased [1200 - 1000] energy use increased [2500 - 6000] Powerregenerator energy use increased [1750 - 5600], shield is now more transparency -Tech 3 to 4 metalcost increased[ 1500m - 2500m] -Tech 5 to 6 metalcost reduced [9000m - 8000m] -Devastator[hero] back to normal size -Tutorial If you are new here, welcome to this new mod. This mod is not ba, tech part is not equal as ba, this is a totally different mod, in this mod u start with a t2 lab because all units are in a same lab, the center of the mod its based on a research center; Here i will tell you what u need to get what thing u want Research center: Very important, becauses without it u cant get better tech [Exception only t1 and t2 hover that we will talk later] Research center tech by tech and costs -Tech 1 = gives on kbot lab: helpers, on all labs: ecobuilder, on all t1 cons: pocket fusion; Prices = 1000metal 10.000 energy -Tech 2 = Gives all upgraded units Prices = 1000metal 10.000 energy [how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it, click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also] Tech 3 = Gives new units after upgraded units, gives all t2 cons Prices = 2500 metal Tech 4 = Gives all t2 units and also t2 antinuke Prices = 2500 metal Tech 5 = Gives t2 upgraded units and also t2 defense Prices = 3000 metal Tech 6 = Gives able to build nuke and rest of new units Prices = 8000 metal Tech 7 = Give chance to tech4 Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you Units and buildings thats doesnt require research center T1 and T2 hovercraft plants T1 and T2 hovercraft units T3 kbot lab[ u need t2 kbot] T3 shiplab[ u need t2 sub cons] T2 Shields T3 Shields All units and buildings into helpers[ u can find em on kbot labs on tech 1] All buildings into eco cons[ u can find em into all labs on tech 1] T4 Gantry Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion all t2 moho mms also underwater T3 moho mms T3 nano T3 shiplab and hero unit T1 and t2 geo Prude and behemoth Also all t1 units and defense in the way to tech theres 2 ways first way is a bit complicated, but the second way is like the ba tech First way with 3 mex; make 3 mex,2 solar e storage 1 solar, kbot lab; make 1 cons + 1 rez while cons build 3 adv solar the rez reclaim lab and solar make 2 nanos 1 e storage 1 m storage blow com while cons make research center u are on Tech1: make the cheap lab, 1 eco cons, reclaim lab make 2 pockets, upgrade mex, reclaim research center with rez keep reclaim adv solar, upgrade mex[those t1.5 mex will give 7.1 m each but they will need 75 e each]. after u get all t1.5 mex upgraded, make RC and morph, while morph keep reclaim things that are useless after u get tech3, now u have a t2 cons,and i think u know what to do now:) Second way with hover; Hover is simple, all what u need is start with vehicle plants since only vehicles got the chance to make t1 hover T2 hover only can be built by t1 hover cons and doesnt require RC the plants and the units. You just need start with 3 solar 1 e storage then 2 adv solar 2 or 3 nanos t1 hover lab, reclaim old lab, build t1 hover cons reclaim hover lab make 1 e storage and also 1 m storage then t2 hover [Disadvantages of t2 hover cons:T2 hover cannot build tech 4 directly like normal t2 cons do, cant build defense or offense building{only in water}] [Advantages: is the unique cons that can make floating advanced fusion] have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 42060853 sd7 2010.03.14 - 02:51:33 14.03.2010 - 02:55:38 1 2 678 175 148 1464 0 0 http://spring.jobjol.nl/show_file.php?id=2553 2552 The_Road_Final.sd7 The_Road_Final Hills, plain, water and beach with a fast road .... enjoy :D Thanks to Smoth for the sky and to Beherith for the trees. 16489356 sd7 2010.03.14 - 02:07:36 1 2 710 285 165 1800 0 0 3 2 2 http://spring.jobjol.nl/show_file.php?id=2552 2550 LowTideV2.sd7 LowTideV2 LowTideV2 - Now with lightbaking (much better looking texture), a mossy rock (yay!), more visible mex spots, and smoother terrain. 16x16. Best for 4v4. Land units can pass shallow water (light blue), but cannot pass deep water (dark blue). You can build regular mexes or underwater mexes in shallow water. 30572949 sd7 2010.03.11 - 23:00:28 1 2 2235 172 64 768 0 0 3 1 2 http://spring.jobjol.nl/show_file.php?id=2550 2549 Zoric.sd7 Zoric 1v1, 2v2 map, Created by MightySheep 5042385 sd7 2010.03.09 - 18:39:58 1 2 2252 121 16 400 0 0 http://spring.jobjol.nl/show_file.php?id=2549 2548 The_Road_Vtest.sd7 The_Road_Vtest Test version 14687950 sd7 2010.03.07 - 11:32:53 1 2 710 141 29 301 0 0 http://spring.jobjol.nl/show_file.php?id=2548 2547 LowTide.sd7 LowTide 16x16. Best for 4v4. Land units can pass shallow water (light blue), but cannot pass deep water (dark blue). You can build regular mexes or underwater mexes in shallow water. By gonpost. http://i413.photobucket.com/albums/pp211/gonpost/bigview.png 23307747 sd7 2010.03.07 - 06:47:14 07.03.2010 - 06:51:12 1 2 2235 127 20 509 0 0 3 1 2 http://spring.jobjol.nl/show_file.php?id=2547 2546 DeltaSiege Special Water.sd7 DeltaSiege Special Water Here i come with this release, now working in water too, hope u all get fun on it DeltaSiege Special Water; -Small catapult aoe increased[76 - 196], Burst increased [12 - 16], Buildtime reduced -Medium vanguard Buildtime reduced -Fixed Legendary Rockets -reduced ARM,CORE emp bertha and intimidator aoe[1114 - 890], Emp Time reduced [25 - 18] -Fixed weapons texture missing with devastator -T3 Vanguard Range Increased [1150 - 1350], HP decreased [18.000 - 15.000] -T3 Catapult AOE increased [96 - 160],burst increased[20 - 32] -Katyusha now shots missile 90% guided,Damage vs hlt,punisher and guardian =450 -T3 Karganeth Added banisher rocket on head, and a third weapond that shots eradicator weapon antiair. Main karganeth weapond no longer shots vs air.those 2 new weapons force karganeth be 500m more expensive -T4 Megatron now got 2 new weapons, 1 in head and other heavy aa. Main weapon no longer will shot air -Core t2 shield can be morphed to t3 shield -Arm t2 shield can be morphed to t3 shield -Devastator[hero] health increased, size reduced 1/2 -Arm and Core t2 fighters energy cost reduced 1/2 -Added floater=1; tag to t1 antinukes, now they can be build on water -New t2 hover to core and arm, land plant and NS Plant -T2 hover constructor can build same as t2 submarine, they are able to build floating advanced fusion -New floating shields to both sides -New floating nanos to both sides -New t2 hover units {about 16} to both sides -New t3 ships to both sides -Now research lab can float in water -T2 hover dont require Research center -Seaplanes dont require Research Center -All Ship units are now in 1 lab, now all used to be in t2 lab but its theyr normal lab -t1 ships are free, to enable t2 constructor ship u need tech 3, means u need morph your Research center 2 times -T2 ships requires tech 4 in ur RC -Now to morph to tech 2 requires 1000 metal less so = [1000metal , 10.000energy] that makes the tech 2 to 3 1k metal expensive kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script support and unit creation like jurgen[his own unit], Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 42547545 sd7 2010.03.07 - 04:34:47 1 2 678 207 199 810 0 0 http://spring.jobjol.nl/show_file.php?id=2546 2545 Small_Pass-v04.sd7 Small Pass v4 (Derived from Small Divide Remake) Long story short, gota wanted a version of small divide that would block kbots from climbing over the mountains. This is it. Eventually, if the lua gets implemented in further versions, users will be able to specify the height ranges. Comes with all the trimmings, fog/day/night/snow/inverted/etc, 2 complete featuresets depending on the weather conditions, etc. The metal layout is almost exactly the same as the small divide remake. The heightmap is mostly the same. I highly doubt that the changes to either will be noticed. The middle should be a bit more difficult to porc than the original small divide. 43961402 sd7 2010.03.07 - 03:36:15 10.03.2010 - 00:02:08 1 2 352 332 158 1356 0 0 http://spring.jobjol.nl/show_file.php?id=2545 2543 crater.sd7 Cratermap beta v1 Cratermap, still beta, By BA_Baracus 19112109 sd7 2010.03.03 - 21:27:30 1 2 811 261 174 845 0 0 http://spring.jobjol.nl/show_file.php?id=2543 2542 DeltaSiegeDry_Fixed.sd7 DeltaSiegeDry_Fixed scanlines fixed and typemap removed: no more spikes/unpassable terrain after explosions. 17463017 sd7 2010.03.01 - 00:47:17 1 2 257 148 19 322 0 0 http://spring.jobjol.nl/show_file.php?id=2542 2540 GreenStress V3.sd7 GreenStress V3 New greenstress map All stuff from dds special v17 plus; -Small catapult aoe increased[76 - 196], Burst increased [12 - 16], Buildtime reduced -Medium vanguard Buildtime reduced -Fixed Legendary Rockets -reduced ARM,CORE emp bertha and intimidator aoe[1114 - 890], Emp Time reduced [25 - 18] -Fixed weapons texture missing with devastator -T3 Vanguard Range Increased [1150 - 1350], HP decreased [18.000 - 15.000] -T3 Catapult AOE increased [96 - 160],burst increased[20 - 32] -Katyusha now shots missile 90% guided,Damage vs hlt,punisher and guardian =450 -T3 Karganeth Added banisher rocket on head, and a third weapond that shots eradicator weapon antiair. Main karganeth weapond no longer shots vs air.those 2 new weapons force karganeth be 500m more expensive -T4 Megatron now got 2 new weapons, 1 in head and other heavy aa. Main weapon no longer will shot air -Core t2 shield can be morphed to t3 shield -Arm t2 shield can be morphed to t3 shield -Reduced all buildtimes from core and arm lakes have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 22304088 sd7 2010.02.28 - 21:27:41 1 2 678 198 102 386 0 0 http://spring.jobjol.nl/show_file.php?id=2540 2539 Vittra_v1.sd7 Vittra_v1 Vittra_v1, 1v1 or 2v2 small tournament map. By [teh]Beherith mysterme at gmail dot com Trees by SirArtturi, thanks! 13824492 sd7 2010.02.27 - 18:07:02 1 2 101 191 78 523 0 0 http://spring.jobjol.nl/show_file.php?id=2539 2538 Claymore_v2.sd7 Claymore_v2 Claymore v2, FFA map for 5, 10 or 15 players. By [teh]Beherith, mysterme at gmail dot com. Trees by SirArtturi Size is 24*24 Changes: Non solid archive Super shallow water all around (no buildings in it, yet units can move there. Lighter shadows. 44243335 sd7 2010.02.27 - 16:30:25 28.02.2010 - 18:55:59 1 2 101 1099 23 2698 0 0 4 http://spring.jobjol.nl/show_file.php?id=2538 2534 babblescliff.wmv Waut, this video sucks Babbles is a proven cheater 18007538 wmv 2010.02.24 - 23:37:11 24.02.2010 - 23:45:42 1 7 40 8 20 1128 0 0 http://spring.jobjol.nl/show_file.php?id=2534 2532 Mega Annihilation v7.5cfg.zip Mega Annihilation V7.5 AAi9 cfg file unpack this in the spring\\ai\\skirmish\\AAi\\0.9\\cfg\\mod folder 443 zip 2010.02.23 - 22:44:31 1 3 782 285 177 1258 0 0 http://spring.jobjol.nl/show_file.php?id=2532 2527 DryDeltaSiege Special v17.sd7 DryDeltaSiege Special v17 Changes of DryDeltaSiege Special v17: -All t1 defenses no longer require tech1 -Changed helpers to tech 1 -T1 mexes now extracts metal same as ba [1.8 - 2.0] -fireball health decreased[7728 - 4528],speed decreased[0.9 - 0.72] -All commander upgraded has more buildtime.[so u will need more rez bots to repair the coms] -T1.5 arm metalextractor metalcost reduced[750 - 325], energy required increased[12 - 75] -T1.5 core metalextractor metalcost reduced[751 - 331], energy required increased[12 - 75] -Superkrog,Megatron,arm core gantry t4, and mega razorback size decreased -bg52 bomber speed decreased[11 - 8], bomber bullets size decreased -Core sam hardened and arm packo added first target category to the transports t1 and t2, increased damage vs em. They will kill trans first before other air units -Core Sam Hardened renamed to Sam Hardened Anticombomb -Arm packo renamed to Packo Anticombomb -Added new unit t3 called Jurgen [thanks to deadnightwarrior, the guy who made that unit] -Arm and Core gantry metal cost reduced -Shields size changed, fixed theyr corpses -Totalitarian damage reduced[350 - 95], energy cost increased [2642 - 32642] -T3 Macross is now an all terrain assault unit -T3 Jaguar is now an all terrain assault unit -T3 Gorilla rocket fixed -T2 Magilla rocket fixed -Added no self damage to rocket trucks, no longer they shot air -Arm and Core EMP paralizer damage increased[6750 - 44000] Energy cost reduced[340.000 - 40000] -Arm t2 advanced Nuke reloadtime increased[40 - 90] -Core t2 advanced Nuke reloadtime increased[40 - 100] -Arm Megafusion Reactor energycost increased[500.000 - 955.000] -Core Megafusion Reactor energycost increased[510.690 - 1.110.690] -Tabitha reloadtime decreased[900 - 400] -Influence reloadtime decreased[900 - 400] -fixed sounds of Tankanotor, fixed rocket missiles -fixed sounds of scorpion -Monkeylord metalcost reduced[47.000 - 27.000] -praetorian metalcost reduced[46.000 - 26.000] -Upg Eradicator damage decreased[250 - 80] -Upg Chainsaw damage decreased[340 - 90] -Arm Liche health increased[2050 - 3600], impulsefactor increased[2 - 4], damage increased[5625 - 7625] -Last RC tech time increased [30 - 300] -Helpers now can build commandos -Arm helper can build small vanguard -Core helper can build small catapult have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 38804472 sd7 2010.02.22 - 01:39:49 1 2 678 248 251 1148 0 0 http://spring.jobjol.nl/show_file.php?id=2527 2524 unit_cloakfirestate.lua Cloak Fire State Sets mobile units to Hold Fire when cloaked, reverts to whatever state they were before when decloaked. 5201 lua 2010.02.20 - 06:53:54 2010.06.06 - 06:14:55 1 12 1184 29 24 471 0 0 http://spring.jobjol.nl/show_file.php?id=2524 2522 BOTA16b5.sd7 Basically OTA 1.6beta (fix-9) This will the last update I make as the mod maintainer. Future updates will be handled by the Finns, over at #BOTA. Updates for this version include: -Inclusion of BASE-OTA Content. (It should run without OTA Dependencies now.) -Removal of IceUI (it was too buggy) -Fixed Arm Cloakable Fusions -Fixed Core Goli Crush-strength 250 --> 500 -Fixed Krog Crush-strength 250 --> 1000 -Fixed Core MMs (they now 'splode like the Arm ones) -Rebalanced the naval combat, destroyers are now less OP. Increased the Usefulness of the T2 Naval units. -Arm Warriors now have the Classic OTA script (1 Cannon, 1 EMG) instead of dual EMGs. -Peewees and AKs get an HP buff -Small Tanks can no longer climb hills as well as the KBots (should lead to less flash spam) -Flash/Gator recieve a 25% hp reduction. (From 650 to 500) I think that is about it. Other changes suggested were more of a difference in opinion, and were discarded. Some problems, that still have not been fixed (due to difficulty, and lack of skill on the part of this particular maintainer) include; -Snipers still randomly suicide when firing. -Core Raider still invisible; went back to old 3DO model 24096470 sd7 2010.02.19 - 19:55:26 19.02.2010 - 19:56:35 1 5 293 56 105 1194 0 0 http://spring.jobjol.nl/show_file.php?id=2522 2521 ca-stable-6921.sdz Complete Annihilation stable-6921 http://www.caspring.org 110670758 sdz 2010.02.19 - 18:30:02 1 5 153 175 81 431 0 0 http://spring.jobjol.nl/show_file.php?id=2521 2520 Duel.sd7 Duel-V1 For 2 or 4 Players. Fight in a Desertic atmsophere. :) 7302961 sd7 2010.02.18 - 18:40:47 1 2 1002 122 20 350 0 0 http://spring.jobjol.nl/show_file.php?id=2520 2519 StarshipChickensV011.sd7 Starship Chickens V011 Chickens (Controllable) VS arm troopers vs core troopers V0.11 Removed CORE EMG Turret (instable) Removed old PCX files > PNG & BMP Changed Chicken Commander from CORE FAST to ARM SEAPLANE: 35k hp Added ARM Heavy Flak Turret Added Chicken New Solar Plant(+95) & Storage(1000) all-in-one Added 14 Chickens Build Menu Pics V0.10 Chickens faction gets its own pic in lobby Added Total New ARM Static Defenses: Anti Spam Gatling Tower, Rapid Lighting Turret, Medium Laser Turret, Light Cannon, Light SAM Site Added Total New CORE Static Defenses: Heavy Duty Triple Guardian, Medium SAM Turret V0.09 Fixed Core Solar Plant: +50E Modified Brawler Stats: Lower Buildtime, Higher Energy Cost Reduced Build time ARM & CORE SOLAR PLANT: 2250 > 2000 More fixes to the Bulding Tree Code Resized Loading Screen Tweaked and Balanced(hope) all chickens units: cost, buildtime, hp Removed the too powerful chicken nuke(meteor) launcher! V0.08 Adv. Spike Chicken: Health 5k > 3k Chicken Commander: Removed sea buildings, using Core combat engineer. Chicken Commander: Health 75k > 9k Core & Arm Commander: Health 50k > 40k Removed some useless code and files Removed T2 Air lab for Core Air Builder Removed Adv Solar Plant for Arm Air Builder Chicken Queen EnergyCost: 2000k > 1500k Chicken Queen MetalCost: 5k > 50k Chicken Queen BuildTime: 1056k > 550k Chicken Queen Health: 50k > 75k V0.07 New faction: Controllable chickens with all units (for now it isnt really balanced and need some multiplayer test, with bots its ok) Chicken Faction get some ARM Buildings and the chicken defense spire, they use a lower cost, lower production rate, Experimental Gantry Chicken Commander is a T2 Kbot with the same buildertime(300) as other commanders, but 75k hp (no weapons), can rebuild itself New ARM Heavy Tower(BEAMER Graphics): Rapid Laser Tower (0.5sec reload time Heavy Laser) Core GAAT GUN Heavy Duty: more life(3050hp) and low reload times(0.8) No T2-T3 Super Heavy Units and Defenses (for now) CORE and ARM gets the Razorback T1 with low health, cost and buildtime its just like 10-15 AKs Modded Peewees and AKs: More Health, low build cost, lower speed, lower buildtime Modded Labs: More Health, Higher Build Cost Modded Solars: +50E now they costs 225M and 250E Modded Commanders: 50k hp Only support vehicles (except for the arty t1) like radar, jammer and transport ARM T1 Air get the brawler instead of the t1 counterpart No Hovers, and no subs, assault ships, just transports New faction: Controllable chickens with all units (for now it isnt really balanced and need some multiplayer test, with bots its ok) Chicken Faction get some ARM Buildings and the chicken defense spire, they use a lower cost, lower production rate, Experimental Gantry Chicken Commander is a T2 Kbot with the same buildertime(300) as other commanders, but 75k hp (no weapons), can rebuild itself New ARM Heavy Tower(BEAMER Graphics): Rapid Laser Tower (0.5sec reload time Heavy Laser) Core GAAT GUN Heavy Duty: more life(3050hp) and low reload times(0.8) No T2-T3 Super Heavy Units and Defenses (for now) CORE and ARM gets the Razorback T1 with low health, cost and buildtime its just like 10-15 AKs Modded Peewees and AKs: More Health, low build cost, lower speed, lower buildtime Modded Labs: More Health, Higher Build Cost Modded Solars: +50E now they costs 225M and 250E Modded Commanders: 50k hp Only support vehicles (except for the arty t1) like radar, jammer and transport ARM T1 Air get the brawler instead of the t1 counterpart No Hovers, and no subs, assault ships, just transports By Distruttore 4521575 sd7 2010.02.18 - 13:08:17 1 5 2131 26 20 391 0 0 http://spring.jobjol.nl/show_file.php?id=2519 2518 Forgotten_Crossing_v1.sd7 Forgotten_Crossing_v1 balanced (i hope) for BA 1v1. 12x10 mirrored metal balance 3 mex starts, 15 mexes in conflict. 2 geothermals put down the tiles for a bit to make a \"traditional\" map inspired by a concept posted by johannesh smd stolen from hunterw (edited only slightly) texture made with springmapedit (script and hand) bridges made with fireworks rendered in max w/ bumpmap credit to behe and artturi for your ongoing support and inspiration, and for constantly raising the bar in terms of map quality! credit to wombat for trolling me to make more maps 15653642 sd7 2010.02.18 - 04:56:40 1 2 327 387 333 1393 0 0 http://spring.jobjol.nl/show_file.php?id=2518 2517 camera_hybridoverhead_v44m.lua This is regret's hybrid camara, modified. Hold down tab for panning. Meta is freelook as usual. remember to unbind tab at the end of uikeys.txt ( unbind Any+tab toggleoverview ) 12707 lua 2010.02.18 - 03:27:40 18.02.2010 - 03:29:18 1 12 1511 20 11 388 0 0 http://spring.jobjol.nl/show_file.php?id=2517 2516 gui_team_platter.lua Team platters copy Team platters widget. 7784 lua 2010.02.18 - 03:12:33 1 12 1511 17 11 344 0 0 http://spring.jobjol.nl/show_file.php?id=2516 2515 ca-stable-6901.sdz Complete Annihilation stable-6901 http://www.caspring.org 110666980 sdz 2010.02.17 - 21:47:15 17.02.2010 - 21:50:39 1 5 153 35 11 225 0 0 http://spring.jobjol.nl/show_file.php?id=2515 2513 cityconflict.sd7 CityConflict Two cities separated by water. 5048696 sd7 2010.02.17 - 12:28:49 17.02.2010 - 13:24:59 1 2 1002 305 54 486 0 0 http://spring.jobjol.nl/show_file.php?id=2513 2512 DryDeltaSiege Special v16.sd7 DryDeltaSiege Special v16 Havefun Playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 38760143 sd7 2010.02.16 - 22:48:36 1 2 678 179 148 434 0 0 http://spring.jobjol.nl/show_file.php?id=2512 2509 Kuvkkan.sd7 Kuvkkan Kuvkkan by PRINCE_doo. Designed for 5vs5 to 8vs8. Enjoy! (No Features, i\'m planning to add some soon). 5862192 sd7 2010.02.16 - 19:35:19 1 2 1002 107 17 254 0 0 http://spring.jobjol.nl/show_file.php?id=2509 2508 Arctic Inferno.sd7 Arctic Inferno An FFA map for three players. Especially designed for XTA so unit ranges, slope tolerances etc. in other mods have not been taken into account when adjustments have been made based on feedback from testing. The centre is very appealing and Ambushers/Toasters can be very powerful when placed above an enemy base. The surrounding snow is too soft for any units to move let alone build on (use of the surrounding areas has been prevented with a gadget to ensure that all bases are created equal and no bases are more equal than others). gl & hf! - ansiktsburk 3893965 sd7 2010.02.16 - 13:10:31 17.02.2010 - 01:10:57 1 2 1302 235 104 565 0 0 4 3 1 http://spring.jobjol.nl/show_file.php?id=2508 2507 Melange_v1.sd7 Melange_v1 Melange v1. Desert style large FFA map. For 4-12-16 players. Center mexes worth more. 55970338 sd7 2010.02.15 - 22:49:09 1 2 101 177 103 424 0 0 4 http://spring.jobjol.nl/show_file.php?id=2507 2505 UA_SET.rar Unreal mod Tech 1 Arm raw models This contains 41 tech 1 arm units fully uv-mapped and textured in 3ds format. All this requires is a extra texture for illumination and reflection, teamcolor and the models to be seperated into pieces... 31979246 rar 2010.02.15 - 06:57:28 1 6 40 11 13 624 0 0 http://spring.jobjol.nl/show_file.php?id=2505 2504 ArtturisTreeSetV1.1.7z Artturis Tree Set V1.1 Use these to pimp up your map! These features can also be found from this map: http://www.springfiles.com/show_file.php?id=2636 License: CC-BY Attribution 3.0 Unported ArtturisTreeSet v.1.1 (C) SirArtturi ---------------------------------------------------------------------------------- All the material of this package is copyrighted by me. You are free to copy, distribute, display and perform the work and make derivative works based on it only if they give the author or licensor the credits in the manner specified by these. * In order to fill these terms, you need to keep this readme file in your game/map source and credit the original author and provide url to the original engine they have been designed for: http://springrts.com/ Package contains both high poly and low poly trees. Low polygon trees are recommended for better performance. Please inform about any missing files, bugs or errors. Thanks to Beherith for all the help! ---------------------------------------------------------------------------------- All contacts via forums please! http://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=6276 ---------------------------------------------------------------------------------- * Changelog v.1.1 * - Models and textures optimized by Beherith - Featuredefs in lua - Improved collisionvolumes - Mass tag added - Bushes made unblocking - source models included 5527468 7z 2010.02.15 - 01:44:09 2010.05.09 - 02:55:54 1 6 14 18 25 921 0 0 http://spring.jobjol.nl/show_file.php?id=2504 2501 DryDeltaSiege Special v15.1.sd7 DryDeltaSiege Special v15.1 Changes of DryDeltaSiege Special v15: -Hight comander health increased -Com wreckage reduced 3500m to 1500m -Tachyon and Dooms to be morph now require experience, time reduced [1120 - 130] -fireball damage increased [300 - 600], range reduced [510 - 390] -t1 nukes are now 30% more expensive kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 38755231 sd7 2010.02.11 - 22:54:41 1 2 678 179 168 508 0 0 http://spring.jobjol.nl/show_file.php?id=2501 2500 RAconceptt2build.sdz Research Annihilation Now with buildable Command Tower Now with Tech 2 kbot Now with Air! Research your way to destruction at your convenience! New effects! New Units! New Balance! Concept Mod, Tech 1 kbots only, if you like this mod, post in spring forums for support 8==D you don\'t have to do anything else. 19904109 sdz 2010.02.10 - 02:52:46 13.03.2010 - 22:58:55 1 5 40 530 17 1461 0 0 http://spring.jobjol.nl/show_file.php?id=2500 2499 ca-stable-6765.sdz Complete Annihilation stable-6765 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Spring Downloader: http://trac.caspring.org/wiki/sd 110055179 sdz 2010.02.10 - 00:32:16 1 5 719 49 14 486 0 0 http://spring.jobjol.nl/show_file.php?id=2499 2498 cursed_0155.sdz The Cursed beta 0.155 The game is about bones, undead, demons and magic settled in a futuristic environment. The whole ting was inspired by styles/arts from Doom I and II, Warcraft III, Warhammer table tops. I hope I could create an enjoyable cocktail for Spring out of it. Take a look and give us feed about the balance, gameplay (keep in mind - it is not the same as BA and that is intended), bugs and odd grafics or whatever other constructive criticism you have! Copyright and legal stuff: Feel free to use any scripts and sounds from this game - they are open-source. As far as models (geometry), textures and other graphics are concerned, I DO NOT want them to be used in other mods or games without my permission. The team: aZaremoth: Project leader, game design, modeling, graphics, FX CarRepairer: LUA-wizard, coding Pwnedbyryan: Music and sound Effects Corleone: Webmaster and coding for the webpage Maneater: Gameplay testing Special thanks to: - Licho - the Complete Annihilation devs and participants - the http://www.freesound.org community - all Spring developers 51484970 sdz 2010.02.09 - 19:09:07 08.04.2010 - 21:46:20 1 5 744 1344 216 3282 0 0 http://spring.jobjol.nl/show_file.php?id=2498 2496 Greensnap.sd7 GreenSnap remake of coldsnap 15142543 sd7 2010.02.08 - 23:20:17 1 2 29 117 18 258 0 0 http://spring.jobjol.nl/show_file.php?id=2496 2495 cmd_area_mex.lua Area Mex This widget gives all selected mex constructors orders to create mexes in the defined circle. It\'s has basic path optimization that should find the best path most of the time and other times it\'s not far off. The mex button needs ca_layout.lua to appear properly or it might appear in a strange place or not appear at all. The command can be bound with uikeys.txt though regardless of having ca_layout.lua with the command \'areamex\' eg. \'bind ctrl+w areamex\'. It uses the mex detection code from easymetal by carrepairer. File Handler by NTG. 10873 lua 2010.02.08 - 14:22:04 08.02.2010 - 14:59:00 1 12 418 55 46 374 0 0 http://spring.jobjol.nl/show_file.php?id=2495 2490 Mars_V1.sd7 Mars V1 Fixed version of the once popular map Mars, broken by some spring update, returned 5.2.2010 7699010 sd7 2010.02.05 - 12:05:57 1 2 115 219 93 542 0 0 3 3 1 http://spring.jobjol.nl/show_file.php?id=2490 2489 MuS_0_3_4.sdz Static Friction 0.3.4 Pre-Alpha Testing Metastable testing release of the Spring game Static Friction. 25866239 sdz 2010.02.05 - 02:46:59 1 5 1469 8 25 349 0 0 http://spring.jobjol.nl/show_file.php?id=2489 2487 VertigoThanatos.sd7 VertigoThanatos springfiles wont work 71921017 sd7 2010.02.04 - 21:00:38 1 2 2082 216 133 1344 0 0 3 3 1 http://spring.jobjol.nl/show_file.php?id=2487 2486 Tale_of_Two_Hills-v01.sd7 Tale of Two Hills My latest masterpiece :-) Made for 2v2 or 3v3. I think that there are probably too many resources available for a good 1v1, but I could be wrong. Includes all of the map options that county crossing had. Fog, snow, wet, dry, inverted, etc etc. Enjoy! 64898267 sd7 2010.02.04 - 06:56:01 04.02.2010 - 07:00:30 1 2 352 331 192 1838 0 0 http://spring.jobjol.nl/show_file.php?id=2486 2485 ba_ally_cursor.7z BA Ally cursors This is the widget BA uses, as the publicly aviable (ally cursors) seems to be broken (does not show a circle, but a square). uploaded for testing purposes. 4636 7z 2010.02.04 - 04:25:11 04.02.2010 - 04:54:39 1 12 1511 27 0 344 0 0 http://spring.jobjol.nl/show_file.php?id=2485 2483 ca-stable-6714.sdz Complete Annihilation stable-6714 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Spring Downloader: http://trac.caspring.org/wiki/sd 109431083 sdz 2010.02.03 - 13:39:20 1 5 719 127 43 711 0 0 http://spring.jobjol.nl/show_file.php?id=2483 2482 ca-stable-6705.sdz Complete Annihilation stable-6705 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Spring Downloader: http://trac.caspring.org/wiki/sd 108575735 sdz 2010.02.02 - 17:45:42 1 5 719 14 9 450 0 0 http://spring.jobjol.nl/show_file.php?id=2482 2481 [MT]0.81.2.1-spring_exe_0.81.2.1-0-g884a107.zip Spring 0.81.2.1 multithreading executable Multithreading executable file for Spring. Extract it to your installation folder. If you have problems with "GML error" spam, read the infolog.txt and disable widgets accordingly. Avoid widgets that draw many things on screen, or MT may run slower than the regular spring build. Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338 IMPORTANT NOTICE: Does not work with all mods. Does not work with all widgets. 3899126 zip 2010.02.01 - 17:27:11 18.03.2010 - 11:19:58 1 9 613 475 76 1416 0 0 http://spring.jobjol.nl/show_file.php?id=2481 2480 TheRingfix.sd7 Modified version of the ring, for testing without odd values. Modified version of the ring, for testing without odd values. this is temp file. 8808685 sd7 2010.01.31 - 18:47:47 1 2 1511 97 8 221 0 0 http://spring.jobjol.nl/show_file.php?id=2480 2478 FireStormKPmappackSource.7z FireStorms KPmappack Source Just parking some source files here, so I can share them. 3030292 7z 2010.01.25 - 16:05:30 1 6 1672 6 2 297 0 0 http://spring.jobjol.nl/show_file.php?id=2478 2477 SuperSpeedMetal_Edit_v35.sdz SuperSpeedMetal_Edit_v35 super speed metal intended for ba chicken defence i didt create the orignal map so all credit gos to orignal author. 4706269 sdz 2010.01.24 - 18:39:31 1 2 2022 181 37 441 0 0 http://spring.jobjol.nl/show_file.php?id=2477 2476 Beach_Invasion_beta12.sd7 Beachinvasionbeta beta test map made by 123v 1887875 sd7 2010.01.24 - 04:13:55 1 2 811 204 38 420 0 0 http://spring.jobjol.nl/show_file.php?id=2476 2475 County_Crossing-v06.sd7 County Crossing v05 County crossing was a map that I released about 4 or 5 years ago. It had it's run of muted popularity, and I was asked to remake it many times. So finally, IT'S HERE! Tons and tons of map options and combinations, fog, snow, inverted, wet, dry, day, night etc etc. Even cooler, if you change the weather conditions to snow, you will get a different feature set than non-snowy. Check it out! Special thanks to smoth (for all the help learning feature placer) and feature placer! 49379631 sd7 2010.01.22 - 04:33:43 24.01.2010 - 03:57:33 1 2 352 459 222 2971 0 0 3 2 1 http://spring.jobjol.nl/show_file.php?id=2475 2474 Crater.sd7 Crater Crater Map. 28 x 12. Designed for 4 Vs 4 battles. In the center of the map there are some reclaimable alien structures. Night and day and Snow effect included. Made by DaRyL www.totalannihilation.it 78357159 sd7 2010.01.21 - 19:06:29 1 2 402 249 201 1043 0 0 3 1 1 http://spring.jobjol.nl/show_file.php?id=2474 2473 FolsomDamDeluxeV3.sd7 FolsomDamDeluxeV3 Deluxe Edition of FolsomDam made by SirArtturi. New gameplay, features, map options and outlook. Optimal for 8 to 14 players. Thanks to Beherith and Smoth for all the help and content! CC-BY Attribution 3.0 Unported * Whats the difference? * - New, completely redone outlook and heightmap. - Mixed gameplay: water and landcombats. - New features and a lot of other cool things - Size increased from 16x12 to 20x14 - Improved metal layout and distribution - Metal overall income increased from 1.6/sec to 1.8/sec - Increased wind power * Changelog from FolsomDamSpecial to Deluxe * - Name changed from FolsomDamSpecial to FolsomDamDeluxe - Map options added including: - Typemap on/off, off default (Gives speedboost of 10% for tanks on dam & roads and 10% for kbots on sand) - Metal, wind and tidal levels adjusting - Map hardness level adjusting - Weatheroptions: Clear or Rain, clear default - Stretched textures on dam fixed - Randomly rotated trees - Tallest trees replaced with slightly smaller ones - Dam mexes metal income decreased from 3.3/sec to 3.1/sec - Tidalstrenght increased from 18 to 20 - Fixed maphardness (\"Cratering\" should be possible from now on) - Hovers can now pass the \"secret\" ramp in south too - Plus a lot of other small tweakings * Changelog FolsomDamDeluxeV3 * - Sync errors should be fixed now - Some fog adjustments 36291051 sd7 2010.01.21 - 16:07:14 1 2 14 1101 825 3242 0 0 http://spring.jobjol.nl/show_file.php?id=2473 2472 ca-stable-6606.sdz Complete Annihilation stable-6606 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Spring Downloader: http://trac.caspring.org/wiki/sd 110545553 sdz 2010.01.17 - 04:41:22 1 5 719 168 118 857 0 0 http://spring.jobjol.nl/show_file.php?id=2472 2471 ca-stable-6603.sdz Complete Annihilation stable-6603 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Spring Downloader: http://trac.caspring.org/wiki/sd 110545496 sdz 2010.01.17 - 00:24:54 17.01.2010 - 00:29:24 1 5 719 9 16 1167 0 0 http://spring.jobjol.nl/show_file.php?id=2471 2470 DryDeltaSiege Special v15.sd7 DryDeltaSiege Special v15 Changelog: Changes of DryDeltaSiege Special v15: -Hight comander health increased -Com wreckage reduced 3500m to 1500m -Tachyon and Dooms to be morph now require experience, time reduced [1120 - 130] -fireball damage increased [300 - 600], range reduced [510 - 390] -t1 nukes are now 30% more expensive have fun playing kudos to zwzsg to made me good gadgets also: Thanks for all moddevs DeadnightWarrior for script support, Overkill,Lurker, for helping me resolving stuffs, TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff. OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible. 38757291 sd7 2010.01.16 - 16:17:10 1 2 678 243 263 682 0 0 http://spring.jobjol.nl/show_file.php?id=2470 2469 EAChickens202(EA2.5).sd7 EA Chicken LAST VERSION EA Chicken (Copyed from BA chicken) You must have The last EA version to run it. 4013634 sd7 2010.01.14 - 20:09:44 08.02.2010 - 22:44:13 1 5 1002 41 21 436 0 0 http://spring.jobjol.nl/show_file.php?id=2469 2468 SpeedMetalBig.sd7 SpeedMetalBig Original map by Runecrafter. Modification by fc14159. 6921244 sd7 2010.01.14 - 02:10:14 1 2 210 177 56 380 0 0 http://spring.jobjol.nl/show_file.php?id=2468 2467 EA2.5.sd7 Extreme Annihilation Last version From EA v1 ---> EA v2 I'll do the changelog later. i'm too lazy :D From BA 7.04 ---> EA v1 - ARM - Decoy com ---> Costs increased, Availaible in t3 factory (now called Shadow\'s Light), Cancloak/Stealth/Capture/dgun ---> Ultra fast build power, nice build distance and able to build t1-t2-t3 bots labs/ and some stuffs. Has 30 000HP. - Bulldog ---> Same costs and almost same effects --> Beaming laser. - Annhilator --> Long range flamethrower weapon. (costs increased) - Maverick --> Laser weapon, same damages.costs - Dragon fly --> Stealth/Cloakable unit/ Same effects - Millenium --> Costs increased and fire power increased. (Almost same damagepershot as Big Bertha) - CORE - Commando *---> Can rez/assist/cloak/repair/guard/reclaim/capture/stealth/or anything else. 15000HP same costs as armdecom. Ultra fast build power, a less effective build distance but same build list as the armdecom. (Bulldog=Banisher / Flash=Instigator). WARNING: ULTRA LOW CLOAK DISTANCE: Be aware of intrusions (Notice there is an anti intrusion system unit...) I\'ve been working on the ARMside more and imma balance the core side later. So don\'t complain if it\'s a bit unbalanced :D ANY IDEA? Contact me in-game ([Fx]Doo or [FuN]PRINCE_doo) 35655964 sd7 2010.01.11 - 20:27:30 08.02.2010 - 23:16:48 1 5 1002 90 4 444 0 0 http://spring.jobjol.nl/show_file.php?id=2467 2465 Albion_v1.sd7 Albion_v1 16 players, by Beherith. mysterme at gmail dot com 48459828 sd7 2010.01.10 - 16:46:47 1 2 101 161 60 529 0 0 http://spring.jobjol.nl/show_file.php?id=2465 2462 elmstreet-v3.sd7 Elmstreet v3 Fight in hell. Teammap 2v2 and 3v3. 11989523 sd7 2010.01.06 - 14:13:48 1 2 1895 151 19 308 0 0 3 2 1 http://spring.jobjol.nl/show_file.php?id=2462 2460 MuS_0_3_3.sdz Static Friction 0.3.3 Pre-Alpha Testing Metastable testing release of the Spring game Static Friction. 24346222 sdz 2010.01.05 - 21:46:57 1 5 1469 14 18 282 0 0 http://spring.jobjol.nl/show_file.php?id=2460 2459 CliffHanger-v1.sd7 CliffHanger-v1 CliffHanger v 1. If downloads are slow, please use the following download link(faster): http://www.moleculus.com/CliffHanger-v1.sd7 41878434 sd7 2010.01.05 - 15:55:25 05.01.2010 - 16:12:43 1 2 137 311 158 1677 0 0 3 2 1 http://spring.jobjol.nl/show_file.php?id=2459 2456 Quad_Core.sd7 Quad Core Quad Core Map for Kernel Panic. Intended for 4-16 players. Made by FireStorm [Sultans of Spring] january 2010. Sultans of Spring blog : http://sbspringrts.blogspot.com/ 364701 sd7 2010.01.04 - 01:57:35 16.02.2010 - 11:08:59 1 2 1672 720 49 647 0 0 http://spring.jobjol.nl/show_file.php?id=2456 2455 Corrupted_Core.sd7 Corrupted Core Corrupted Core Map for Kernel Panic. Intended for 2-4 players. Made by FireStorm [Sultans of Spring] january 2010. Sultans of Spring blog : http://sbspringrts.blogspot.com/ 185859 sd7 2010.01.04 - 01:51:40 16.02.2010 - 11:08:17 1 2 1672 671 22 576 0 0 http://spring.jobjol.nl/show_file.php?id=2455 2454 Dual_Core.sd7 Dual Core Dual Core Map for Kernel Panic. Intended for 2-6 players. Made by FireStorm [Sultans of Spring] january 2010. Sultans of Spring blog : http://sbspringrts.blogspot.com/ 251323 sd7 2010.01.04 - 01:48:55 16.02.2010 - 11:07:33 1 2 1672 672 33 508 0 0 http://spring.jobjol.nl/show_file.php?id=2454 2451 Central_Hub.sd7 Central Hub Central Hub Map for Kernel Panic. Intended for 4-8 players. Made by FireStorm [Sultans of Spring], january 2010. Sultans of Spring blog : http://sbspringrts.blogspot.com/ 235435 sd7 2010.01.04 - 00:48:38 16.02.2010 - 11:06:39 1 2 1672 760 46 786 0 0 http://spring.jobjol.nl/show_file.php?id=2451 2449 Quoth_v3.sd7 Quoth_V3 V2: with fog rain and omgwtf awesome visual quality. Enjoy! V3 x tree E values x tree hitspheres X rain speed X water color X minimap X start points X tree textures X gadget x fix typemap X tree rotation 40578674 sd7 2010.01.03 - 23:02:21 10.01.2010 - 00:14:22 1 2 101 342 33 684 0 0 http://spring.jobjol.nl/show_file.php?id=2449 2448 Bandit_plains_v1.sd7 Bandit_Plains_v01 Bandit Plains v01 16 x 16 2v2 - 4v4 wind 4 - 16 hf like I did w/ your mom 34510305 sd7 2010.01.03 - 20:45:49 1 2 116 282 145 1090 0 0 http://spring.jobjol.nl/show_file.php?id=2448 2447 Quoth_v1.sd7 Quoth_v1 1v1 tournament map. 16883534 sd7 2010.01.03 - 05:12:46 1 2 101 130 32 289 0 0 http://spring.jobjol.nl/show_file.php?id=2447 2445 Desert_Delta_Siege-v01.sd7 Desert Delta Siege - v01 Heightmap Design and Metal layout by IceXuick, Texture by Forboding Angel. I was just having some fun the other day playing around with DSD\'s heightmap and carerra and I liked the result. It\'s 20x20, metal laid out for a 4x4, no typemap (unlike the original Delta Siege, which fucked balance in most mods other than BA). 43643312 sd7 2010.01.02 - 07:38:01 1 2 352 289 196 3183 0 0 http://spring.jobjol.nl/show_file.php?id=2445 2443 detailtexes.7z Detail texture pack for mapping 30 detail textures for spring mapping 7204829 7z 2010.01.01 - 18:16:32 1 6 101 13 8 258 0 0 http://spring.jobjol.nl/show_file.php?id=2443 2442 skyboxes.7z Skyboxes for spring maps 40+ skyboxes for your mapping pleasure. 50023325 7z 2010.01.01 - 17:59:14 1 6 101 4 7 282 0 0 http://spring.jobjol.nl/show_file.php?id=2442 2441 beherithmapconv_2.21.7z Beheriths mapconv 2.2 Mapconv advanced no scanlines version by Beherith. Also CUDA support added.. tree new options added: -z "string" Optional parameter. Defines the texture compression method to be used by nvdxt. MUST contain -file at the END! -r [number 0 to 255] randomly rotate the first "number" features in featurelist (fs.txt by default). Since first feature in fs.txt is number 255 red on feature bitmap. IMPORTANT: ADDED FEATURES TO FS.TXT You can specify a number between -32768 to 32767 to specify the rotation amount of that feature. Multiple definitions allowed. 16384 is 90 deg counterclockwise rotatio, 8192 is 45 deg counterclockwise, -16384 is 90 deg clockwise. Example fs.txt: btreeclo-3 btreeclo-3 0 btreeclo-3 8000 btreeclo-3 16000 btreeclo-3 24000 btreeclo-3 32000 btreeclo-3 -8000 btreeclo-3 -16000 btreeclo-3 -24000 btreeclo-3 -32000 btreeclo-3 Examples: -z "nvdxt.exe -dxt1a -nmips 5 -fadeamount 0 -Sinc -sharpenMethod SharpenSoft -file" -z "nvdxt.exe -dxt1a -nmips 5 -file" MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z "nvdxt.exe -dxt1a -nmips 5 -file" -q -z "string" Optional, -q Enables CUDA for geforce 8 and higher gpus. Massive speed increase, less compression options. Example: -q -z "-fast -bc1" mapconv -c 0 -x 1200 -n -245 -o Grts_HarborA_01.smf -f f.bmp -t t.bmp -m metal.bmp -a HEIGHT.raw -q -z "-fast -bc1" mapconv -c 0 -x 1200 -n -245 -o Grts_HarborA_01.smf -f f.bmp -t t.bmp -m metal.bmp -a HEIGHT.raw -q Examples: Fastest compile, lowest quality: MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z "nvdxt.exe -dxt1a -nmips 4 -quick -file" Medium speed, good quality: (CUDA version, requires nvidia 8 or higher series gfx card) MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -q Slow, great quality: MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp Slower, best possible quality: MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z "nvdxt.exe -dxt1a -nmips 4 -Sinc -quality_highest -file" MAY NOT SUPPORT LARGE MAPS OF 32*32 SIZE!! If you need help, im reachable at mysterme at gmail dot com -----------------------------------compression options for cuda (-q and optional -z)----------------------------------------------- NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007 usage: nvcompress [options] infile [outfile] Input options: -color The input image is a color map (default). -normal The input image is a normal map. -tonormal Convert input to normal map. -clamp Clamp wrapping mode (default). -repeat Repeat wrapping mode. -nomips Disable mipmap generation. Compression options: -fast Fast compression. -nocuda Do not use cuda compressor. -rgb RGBA format -bc1 BC1 format (DXT1) -bc1n BC1 normal map format (DXT1nm) -bc1a BC1 format with binary alpha (DXT1a) -bc2 BC2 format (DXT3) -bc3 BC3 format (DXT5) -bc3n BC3 normal map format (DXT5nm) -bc4 BC4 format (ATI1) -bc5 BC5 format (3Dc/ATI2) -----------------------------------compression options for non cuda (-z only)----------------------------------------------- Version 8.30 NVDXT This program compresses images creates normal maps from color or alpha creates DuDv map creates cube maps writes out .dds file does batch processing reads .tga, .bmp, .gif, .ppm, .jpg, .tif, .cel, .dds, .png, .psd, .rgb, *.bw and .rgba filters MIP maps Options: -profile <profile name> : Read a profile created from the Photoshop plugin -quick : use fast compression method -quality_normal : normal quality compression -quality_production : production quality compression -quality_highest : highest quality compression (this can be very slow) -rms_threshold <int> : quality RMS error. Above this, an extensive search is p erformed. -prescale <int> <int>: rescale image to this size first -rescale <nearest | hi | lo | next_lo>: rescale image to nearest, next highest or next lowest power of two -rel_scale <float, float> : relative scale of original image. 0.5 is half size Default 1.0, 1.0 Optional Filtering for rescaling. Default cube filter: -RescalePoint -RescaleBox -RescaleTriangle -RescaleQuadratic -RescaleCubic -RescaleCatrom -RescaleMitchell -RescaleGaussian -RescaleSinc -RescaleBessel -RescaleHanning -RescaleHamming -RescaleBlackman -RescaleKaiser -clamp <int, int> : maximum image size. image width and height are clamped -clampScale <int, int> : maximum image size. image width and height are scaled -window <left, top, right, bottom> : window of original window to compress -nomipmap : don't generate MIP maps -nmips <int> : specify the number of MIP maps to generate -rgbe : Image is RGBE format -dither : add dithering -sharpenMethod <method>: sharpen method MIP maps <method> is None Negative Lighter Darker ContrastMore ContrastLess Smoothen SharpenSoft SharpenMedium SharpenStrong FindEdges Contour EdgeDetect EdgeDetectSoft Emboss MeanRemoval UnSharp <radius, amount, threshold> XSharpen <xsharpen_strength, xsharpen_threshold> Custom -pause : wait for keyboard on error -flip : flip top to bottom -timestamp : Update only changed files -list <filename> : list of files to convert -cubeMap : create cube map . Cube faces specified with individual files with -list option positive x, negative x, positive y, negative y, positive z, ne gative z Use -output option to specify filename Cube faces specified in one file. Use -file to specify input filena me -volumeMap : create volume texture. Volume slices specified with individual files with -list option Use -output option to specify filename Volume specified in one file. Use -file to specify input filename -all : all image files in current directory -outdir <directory>: output directory -deep [directory]: include all subdirectories -outsamedir : output directory same as input -overwrite : if input is .dds file, overwrite old file -forcewrite : write over readonly files -file <filename> : input file to process. Accepts wild cards -output <filename> : filename to write to [-outfile can also be specified] -append <filename_append> : append this string to output filename -8 <dxt1c | dxt1a | dxt3 | dxt5 | u1555 | u4444 | u565 | u8888 | u888 | u555 | L8 | A8> : compress 8 bit images with this format -16 <dxt1c | dxt1a | dxt3 | dxt5 | u1555 | u4444 | u565 | u8888 | u888 | u555 | A8L8> : compress 16 bit images with this format -24 <dxt1c | dxt1a | dxt3 | dxt5 | u1555 | u4444 | u565 | u8888 | u888 | u555> : compress 24 bit images with this format -32 <dxt1c | dxt1a | dxt3 | dxt5 | u1555 | u4444 | u565 | u8888 | u888 | u555> : compress 32 bit images with this format -swapRB : swap rb -swapRG : swap rg -gamma <float value>: gamma correcting during filtering -outputScale <float, float, float, float>: scale the output by this (r,g,b,a) -outputBias <float, float, float, float>: bias the output by this amount (r,g, b,a) -outputWrap : wraps overflow values modulo the output format -inputScale <float, float, float, float>: scale the inpput by this (r,g,b,a) -inputBias <float, float, float, float>: bias the input by this amount (r,g,b, a) -binaryalpha : treat alpha as 0 or 1 -alpha_threshold <byte>: [0-255] alpha reference value -alphaborder : border images with alpha = 0 -alphaborderLeft : border images with alpha (left) = 0 -alphaborderRight : border images with alpha (right)= 0 -alphaborderTop : border images with alpha (top) = 0 -alphaborderBottom : border images with alpha (bottom)= 0 -fadeamount <int>: percentage to fade each MIP level. Default 15 -fadecolor : fade map (color, normal or DuDv) over MIP levels -fadetocolor <hex color> : color to fade to -custom_fade <n> <n fadeamounts> : set custom fade amount. n is number number of fade amounts. fadeamount are [0,1] -fadealpha : fade alpha over MIP levels -fadetoalpha <byte>: [0-255] alpha to fade to -border : border images with color -bordercolor <hex color> : color for border -force4 : force DXT1c to use always four colors -weight <float, float, float>: Compression weightings for R G and B -luminance : convert color values to luminance for L8 formats -greyScale : Convert to grey scale -greyScaleWeights <float, float, float, float>: override greyscale conversion weights of (0.3086, 0.6094, 0.0820, 0) -brightness <float, float, float, float>: per channel brightness. Default 0.0 usual range [0,1] -contrast <float, float, float, float>: per channel contrast. Default 1.0 usu al range [0.5, 1.5] Texture Format Default DXT3: -dxt1c : DXT1 (color only) -dxt1a : DXT1 (one bit alpha) -dxt3 : DXT3 -dxt5 : DXT5n -u1555 : uncompressed 1:5:5:5 -u4444 : uncompressed 4:4:4:4 -u565 : uncompressed 5:6:5 -u8888 : uncompressed 8:8:8:8 -u888 : uncompressed 0:8:8:8 -u555 : uncompressed 0:5:5:5 -p8c : paletted 8 bit (256 colors) -p8a : paletted 8 bit (256 colors with alpha) -p4c : paletted 4 bit (16 colors) -p4a : paletted 4 bit (16 colors with alpha) -a8 : 8 bit alpha channel -cxv8u8 : normal map format -v8u8 : EMBM format (8, bit two component signed) -v16u16 : EMBM format (16 bit, two component signed) -A8L8 : 8 bit alpha channel, 8 bit luminance -fp32x4 : fp32 four channels (A32B32G32R32F) -fp32 : fp32 one channel (R32F) -fp16x4 : fp16 four channels (A16B16G16R16F) -dxt5nm : dxt5 style normal map -3Dc : 3DC -g16r16 : 16 bit in, two component -g16r16f : 16 bit float, two components Mip Map Filtering Options. Default box filter: -Point -Box -Triangle -Quadratic -Cubic -Catrom -Mitchell -Gaussian -Sinc -Bessel -Hanning -Hamming -Blackman -Kaiser *************************** To make a normal or dudv map, specify one of -n4 : normal map 4 sample -n3x3 : normal map 3x3 filter -n5x5 : normal map 5x5 filter -n7x7 : normal map 7x7 filter -n9x9 : normal map 9x9 filter -dudv : DuDv and source of height info: -alpha : alpha channel -rgb : average rgb -biased : average rgb biased -red : red channel -green : green channel -blue : blue channel -max : max of (r,g,b) -colorspace : mix of r,g,b -norm : normalize mip maps (source is a normal map) -toHeight : create a height map (source is a normal map) Normal/DuDv Map dxt: -aheight : store calculated height in alpha field -aclear : clear alpha channel -awhite : set alpha channel = 1.0 -scale <float> : scale of height map. Default 1.0 -wrap : wrap texture around. Default off -minz <int> : minimum value for up vector [0-255]. Default 0 *************************** To make a depth sprite, specify: -depth and source of depth info: -alpha : alpha channel -rgb : average rgb (default) -red : red channel -green : green channel -blue : blue channel -max : max of (r,g,b) -colorspace : mix of r,g,b Depth Sprite dxt: -aheight : store calculated depth in alpha channel -aclear : store 0.0 in alpha channel -awhite : store 1.0 in alpha channel -scale <float> : scale of depth sprite (default 1.0) -alpha_modulate : multiplies color by alpha during filtering -pre_modulate : multiplies color by alpha before processing Examples nvdxt -cubeMap -list cubemapfile.lst -output cubemap.dds nvdxt -cubeMap -file cubemapfile.tga nvdxt -file test.tga -dxt1c nvdxt -file *.tga nvdxt -file c:\temp\*.tga nvdxt -file temp\*.tga nvdxt -file height_field_in_alpha.tga -n3x3 -alpha -scale 10 -wrap nvdxt -file grey_scale_height_field.tga -n5x5 -rgb -scale 1.3 nvdxt -file normal_map.tga -norm nvdxt -file image.tga -dudv -fade -fadeamount 10 nvdxt -all -dxt3 -gamma -outdir .\dds_dir -time nvdxt -file *.tga -depth -max -scale 0.5 Send comments, bug fixes and feature requests to texturetools@nvidia.com S:\mapconv\MapConv\Debug> 1443244 7z 2010.01.01 - 14:30:46 11.01.2010 - 13:54:20 1 10 101 94 9 496 0 0 http://spring.jobjol.nl/show_file.php?id=2441 2440 Spam Recycling on BADSD.sdf Spam Recycling Tutorial on BADSD Also pretty straightforward. This tutorial covers the basics of spamming, reclaiming, and spamming some more on Delta Siege Dry in Balanced Annihilation. Doesn\'t cover everything - just what I thought of on the fly - but covers the basic mechanics of scrap collection. 788708 sdf 2010.01.01 - 08:29:10 1 8 25 48 27 403 0 0 http://spring.jobjol.nl/show_file.php?id=2440 2439 1944_Cooper_Hill.sd7 1944 Cooper Hill Cooper Hill by Quanto, modified for 1944. Changes mainly involve retexture and combining of close-together metal spots into single, larger spots. May be followed by a V2 with modified metal layout as this has slightly more metal than original so may adversely affect gameplay. 8681905 sd7 2010.01.01 - 00:11:20 1 2 480 257 91 1179 0 0 1 2 1 http://spring.jobjol.nl/show_file.php?id=2439 2438 NOTA_WORLDBUILDER_B1.sd7 NOTA Worldbuilder B1 NOTA Worldbuilder B1 - requires NOTA v1.61 and NOTA missionpack B1 The is the in-game mission editor used to create all the missions in the missionpack. 1441975 sd7 2009.12.31 - 22:28:23 1 83 154 197 5 689 0 0 http://spring.jobjol.nl/show_file.php?id=2438 2437 NOTAMISSION_B1.sd7 NOTA missionpack B1- Requires NOTA 1.61 NOTA missionpack B1- Requires NOTA 1.61 This missionpack includes 12 missions for single or cooperative play of up to 4 players. To install, put in your mods folder. To play singleplayer, start spring.exe, and select commanders gametype and the appropriate map. To play Co-op, start a game in the lobby and choose the map. All players should be on the same ally team. Add a bot (choose mission ai) for the enemy team. The missions are for the following maps: River_Dale_Remake-v01 High_And_Low_Redux FunTA-Battle_for_Aqua_Prime-v03 Placid_Stream-v03 AfterShock_V31 Parched_mesa-v04 AavikkoV2 Relics-V2 Canyon_Redux-v01 Deserted_Gully-v05 Daruga-v2 BlackStar They can be played in any order. Some are much harder than others. Adding more players will usually make it a bit easier. 33223028 sd7 2009.12.31 - 22:23:58 01.01.2010 - 20:38:45 1 83 154 575 42 2161 0 0 http://spring.jobjol.nl/show_file.php?id=2437 2436 NOTA161.sd7 NOTA v1.61 ---Not OTA v1.61--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.61 -Added new buildpics. Credits to Umrug and mTm for all resource buildings, factories, and Core air. -Changed the order of buildlists to be more consistent -Sub turnrate and speed dramatically improved -Sub torpedo guidance decreased; they can be dodged by faster, smaller ships like destroyers -Sub torpedo range decreased from 700 to 550 -Sub anti-sub torpedo velocity and guidance improved -Sub icon distance decreased -Destroyer torpedoes no longer launch in volleys, but reload twice as fast, have slightly higher velocity, and do 28% more damage to most units(except subs) -Destroyer sonar range decreased from 630 to 580 -Core destroyer hitpoints increased 3% -Arm destroyer main cannon accuracy decreased -Arm battlecruiser buildtime increased 25% -Core battlecruiser buildtime increased 15% -Core cruiser buildtime decreased 5% -Core battleship speed increased slightly -Ship wreckage metal values decreased from 50% to 30% of initial cost -Anti-sub hover torpedo range, velocity slightly increased -Flying wing laser range decreased from 800 to 650 -T2 AA truck metal and energy cost decreased 10%; reload time decreased 5% -Mobile artillery no longer shoots at air -Lowered the distance behind a unit where giving a move order will activate reverse 30671052 sd7 2009.12.31 - 21:51:51 1 5 154 876 1018 2997 0 0 http://spring.jobjol.nl/show_file.php?id=2436 2434 Nuke Rush on BADSD.sdf Nuke Rush Tutorial on BADSD Pretty straight forward. This shows the standard pattern I created 3-4 years ago for fast nukes on BADSD. 960040 sdf 2009.12.30 - 06:33:27 1 8 25 48 26 455 0 0 http://spring.jobjol.nl/show_file.php?id=2434 2432 maps.7z Maps cache for tasclient This are the minimap cache files for tasclient, for a good number of maps, but not all. The files should end in Spring\Lobby\cache\maps It saves some 3 minutes of minimap harvesting on a fresh spring install when using tasclient. (the minimap generation phase). 2879198 7z 2009.12.26 - 22:50:08 06.01.2010 - 02:11:39 1 2 1511 132 2 219 0 0 http://spring.jobjol.nl/show_file.php?id=2432 2431 springlobby-0.44-win32.zip SpringLobby v0.44 for Windows SpringLobby v0.44 for Windows 7464668 zip 2009.12.26 - 16:16:18 1 4 1784 122 197 717 0 0 http://spring.jobjol.nl/show_file.php?id=2431 2429 ESLO 0.183.sdz Eternal Struggle : Landing Operations 0.18 Still a work in progress, but playable. Please keep in mind that the balancing isn't finished yet. Some units left to include. Atm. only one side. works best with RAI and NTAI ---------- 0.183 added storage/metalmaker, now Spring 0.82.X compatible ---------- 0.18 added bomber, air defence and airplant. Hf 7125212 sdz 2009.12.25 - 17:19:30 2010.09.01 - 14:31:50 1 5 56 286 78 3137 0 0 http://spring.jobjol.nl/show_file.php?id=2429 2428 MuS_0_3_2a.sdz Static Friction 0.3.2 Pre-Alpha Testing Metastable testing release of the Spring game Static Friction. 22131736 sdz 2009.12.20 - 19:20:04 24.12.2009 - 15:02:58 1 5 1469 21 13 261 0 0 http://spring.jobjol.nl/show_file.php?id=2428 2427 Lost_v2.sd7 Lost_v2 Lost v2, 16 player map. Made with World Machine 2 and Carrara. By [teh]Beherith mysterme at gmail dot com 39905807 sd7 2009.12.20 - 17:21:42 20.12.2009 - 18:47:28 1 2 101 1749 441 1831 20 16 Lost v2, for 16 players. By [teh]Beherith (mysterme at gmail dot com) 0 0 0 0 0 0 Pos-00-X=492 Pos-00-Y=492 Pos-01-X=8000 Pos-01-Y=8000 http://spring.jobjol.nl/show_file.php?id=2427 2425 DeltaSiegeDryCTF3.sd7 DSD Capture The Flag v3 BETA RELEASE Two Flags, Two Zones You can\'t build outside your zone, units can travel outside it. You must capture the enemies flag and return it to your flag to score. You can enter the enemies zone only if your flag is inside it. First to score a set number of points (see Map Options) wins the match. Should work with any mod. 17556898 sd7 2009.12.19 - 04:54:17 20.12.2009 - 01:11:18 1 2 118 347 24 963 20 10 DSD Capture The Flag 20 120 1 100 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 Pos-02-X=455 Pos-02-Y=4760 Pos-03-X=9856 Pos-03-Y=4700 Pos-04-X=683 Pos-04-Y=2062 Pos-05-X=9420 Pos-05-Y=2074 Pos-06-X=515 Pos-06-Y=3441 Pos-07-X=9850 Pos-07-Y=3000 Pos-08-X=2530 Pos-08-Y=4680 Pos-09-X=7925 Pos-09-Y=4512 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 Pos-02-X=455 Pos-02-Y=4760 Pos-03-X=9856 Pos-03-Y=4700 Pos-04-X=683 Pos-04-Y=2062 Pos-05-X=9420 Pos-05-Y=2074 Pos-06-X=515 Pos-06-Y=3441 Pos-07-X=9850 Pos-07-Y=3000 Pos-08-X=2530 Pos-08-Y=4680 Pos-09-X=7925 Pos-09-Y=4512 http://spring.jobjol.nl/show_file.php?id=2425 2424 Hotlips001.sdz Hot Lips 3v3 - 8v8, big battle, inspired by SirArturi\'s Titan, Made by BA_Baracus 38354938 sdz 2009.12.19 - 01:11:51 1 2 811 204 77 951 22 18 3v3 - 8v8 have fun, By BA_Baracus 20 100 1 90 5 14 Pos-00-X=256 Pos-00-Y=256 Pos-01-X=256 Pos-01-Y=512 Pos-02-X=256 Pos-02-Y=768 http://spring.jobjol.nl/show_file.php?id=2424 2419 SpeedMetalX2SIze.sd7 SpeedMetal x2 size Speedmetal but x2 on size :) 1235012 sd7 2009.12.16 - 19:23:12 1 2 1694 195 49 491 32 6 2-8 Player S 0 50 10 30 30 30 Pos-00-X=1000 Pos-00-Y=250 Pos-01-X=12300 Pos-01-Y=250 Pos-02-X=1000 Pos-02-Y=900 Pos-03-X=12300 Pos-03-Y=900 Pos-04-X=1000 Pos-04-Y=1250 Pos-05-X=12300 Pos-05-Y=1250 Pos-06-X=1000 Pos-06-Y=1800 Pos-07-X=12300 Pos-07-Y=1800 http://spring.jobjol.nl/show_file.php?id=2419 2418 local_20091215_151146_Throne v1_0.80.5.sdf Loong game at throne. landboats. Good FFA at throne. 4690276 sdf 2009.12.16 - 00:26:30 1 8 1511 25 24 429 0 0 http://spring.jobjol.nl/show_file.php?id=2418 2416 The_Road_V4.sd7 The_ Road_V4 On the road again 17834396 sd7 2009.12.13 - 21:22:25 1 2 710 165 23 861 16 16 The Road V4 by PtiGeo - 10 to 16 players 18 100 1 100 5 17 Pos-00-X=352 Pos-00-Y=3597 Pos-01-X=7821 Pos-01-Y=3586 Pos-02-X=264 Pos-02-Y=330 Pos-03-X=7887 Pos-03-Y=308 Pos-04-X=363 Pos-04-Y=1628 Pos-05-X=7788 Pos-05-Y=1617 Pos-06-X=396 Pos-06-Y=7612 Pos-07-X=7777 Pos-07-Y=7579 Pos-08-X=165 Pos-08-Y=5126 Pos-09-X=7997 Pos-09-Y=5126 Pos-10-X=1694 Pos-10-Y=605 Pos-11-X=6446 Pos-11-Y=605 Pos-12-X=176 Pos-12-Y=5786 Pos-13-X=7986 Pos-13-Y=5786 Pos-14-X=1540 Pos-14-Y=3278 Pos-15-X=6809 Pos-15-Y=3256 3 2 2 http://spring.jobjol.nl/show_file.php?id=2416 2410 xsavegame xsave for xta in landbridge. Staged battle, load and take screens in high quality. you will need this: http://springrts.com/phpbb/viewtopic.php?f=23&t=20842 save load widget to make it work. 9169 savegame 2009.12.11 - 22:21:36 12.12.2009 - 00:42:36 1 6 1511 11 6 199 0 0 http://spring.jobjol.nl/show_file.php?id=2410 2409 Land_Bridge_BETA2.sd7 Land bridge beta2 Land_Bridge_BETA2.sd7 Not sure where did i get this map, but its not in springfiles, so uploading. 16248949 sd7 2009.12.10 - 17:43:39 1 2 1511 328 125 2018 16 16 Land Bridge BETA2 By hydrix 18 100 0.9 90 2 20 Pos-00-X=936 Pos-00-Y=5210 Pos-01-X=7280 Pos-01-Y=2981 Pos-02-X=2787 Pos-02-Y=7564 Pos-03-X=5409 Pos-03-Y=611 Pos-04-X=2460 Pos-04-Y=6202 Pos-05-X=5706 Pos-05-Y=1988 Pos-06-X=62 Pos-06-Y=1638 Pos-07-X=8120 Pos-07-Y=6493 1 1 1 http://spring.jobjol.nl/show_file.php?id=2409 2408 MuS_0_3_1.sdz Static Friction 0.3.1 Pre-Alpha Testing Metastable testing release of the Spring game Static Friction. 9565887 sdz 2009.12.06 - 16:38:57 1 5 1469 24 12 427 0 0 http://spring.jobjol.nl/show_file.php?id=2408 2407 Speed_Ball_Matrix_16_Way_NoMetal_V7.sd7 Speed_Ball_Matrix_16_Way_NoMetal_V7 Speed Ball Matrix V7 ::No Metal:: for 16 players. NUKE THE ENEMY! Made by TradeMark. Changelog: fixed antinuke cheat, wind slightly better, antis buildtime and energy cost reduced a bit again, T1 radar is a los tower now and radar range increased 50%, comjump possible by adv fusion explosions 776683 sd7 2009.12.05 - 23:49:04 1 2 257 158 34 417 22 22 Speed Ball Matrix V7 ::No Metal:: for 16 players. NUKE THE ENEMY! Made by TradeMark. Changelog: fixed antinuke cheat, wind slightly better, antis buildtime and energy cost reduced a bit again, T1 radar is a los tower now and radar range increased 50%, co 0 50 0 15 10 30 Pos-00-X=928 Pos-00-Y=928 Pos-01-X=4064 Pos-01-Y=928 Pos-02-X=7200 Pos-02-Y=928 Pos-03-X=10336 Pos-03-Y=928 Pos-04-X=928 Pos-04-Y=4064 Pos-05-X=4064 Pos-05-Y=4064 Pos-06-X=7200 Pos-06-Y=4064 Pos-07-X=10336 Pos-07-Y=4064 Pos-08-X=928 Pos-08-Y=7200 Pos-09-X=4064 Pos-09-Y=7200 Pos-10-X=7200 Pos-10-Y=7200 Pos-11-X=10336 Pos-11-Y=7200 Pos-12-X=928 Pos-12-Y=10336 Pos-13-X=4064 Pos-13-Y=10336 Pos-14-X=7200 Pos-14-Y=10336 Pos-15-X=10336 Pos-15-Y=10336 http://spring.jobjol.nl/show_file.php?id=2407 2403 X-Plane.sd7 TA : World Domination X-plane pack = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = required : Spring 0.72B1 !!!! >>> http://www.zive.cz/Programy/ta-spring/pr-1702/ , TA : World Domination >>> http://www.springfiles.com/show_file.php?id=2402 , = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Just extract the files to the mods folder in your TAspring folder. the included X-plane pack is a pack with some experimental fighters that have no entered service and are in an optional pack in case the user would like a realistic game or not. Author GrOuNd_ZeRo 60052 sd7 2009.11.30 - 21:40:08 30.11.2009 - 21:41:16 1 5 232 85 50 539 0 0 http://spring.jobjol.nl/show_file.php?id=2403 2402 springWD5B65.sdz TA : World Domination ======================================================== [size=18]- - - -This build is compatible with Spring 0.72B1 !!!! - - - - - - - - - - -[/size] You can download this version here >>> http://www.zive.cz/Programy/ta-spring/pr-1702/ , A:WD is a mod based on modern warfare and tries to make a realistic (as far that is possible in a RTS engine) simulation of modern warfare, units are detailed, have the weapons you would expect, have real names like M1A2 Abrams and not Main Battle Tank or Abrams like many real life warfare games out there, damage is relatively realistic, however for gameplay purposes, some units will be able to take several hits. more here: http://springrts.com/wiki/TA-WD , AUTHOR: [color=green][b][u]GrOuNd_ZeRo[/u][/b][/color] ground_zero_7777@hotmail.com Uploaded by MasterZH 23592973 sdz 2009.11.30 - 20:18:43 30.11.2009 - 23:25:30 1 5 232 243 409 2649 0 0 http://spring.jobjol.nl/show_file.php?id=2402 2401 pytasserverwin32.zip Pytasserver Win32 All in one version made with py2exe of pytasserver that theorically should work on windoze 3829186 zip 2009.11.29 - 15:44:01 1 79 345 35 0 410 0 0 http://spring.jobjol.nl/show_file.php?id=2401 2393 modweb.7z modweb Modweb generator. by maelstrom. unknown version. 2429888 7z 2009.11.27 - 06:08:01 1 10 1511 20 7 379 0 0 http://spring.jobjol.nl/show_file.php?id=2393 2392 ArchiveMover.exe Old archive mover Moves files into program files -> spring -> mods/maps instead of home folder. may not work with vista / 7 507904 exe 2009.11.27 - 04:39:57 1 10 1511 15 7 287 0 0 http://spring.jobjol.nl/show_file.php?id=2392 2391 taspring_0.40b2.exe taspring_0.40b2.exe taspring_0.40b2.exe 69486002 exe 2009.11.27 - 04:33:28 1 9 1511 58 38 403 0 0 http://spring.jobjol.nl/show_file.php?id=2391 2390 OverCrudeWater16.sd7 Over Crude Water 16 Map in style of OTA Over Crude Water. Original map: http://springfiles.com/2389 924821 sd7 2009.11.26 - 17:39:27 1 2 1506 404 185 1387 16 16 OTA Over Crude Water remake by Oblitus. 4 players version. 25 112 1.6 25 3 9 Pos-00-X=256 Pos-00-Y=256 Pos-01-X=7936 Pos-01-Y=7936 Pos-02-X=256 Pos-02-Y=7936 Pos-03-X=7936 Pos-03-Y=256 4 1 1 http://spring.jobjol.nl/show_file.php?id=2390 2389 OverCrudeWater32.sd7 Over Crude Water 32 OTA Over Crude Water remake. 2609341 sd7 2009.11.26 - 17:35:19 1 2 1506 569 324 1971 32 32 OTA Over Crude Water remake by Oblitus. 8 players version. 25 112 1.6 25 3 9 Pos-00-X=512 Pos-00-Y=512 Pos-01-X=15872 Pos-01-Y=15872 Pos-02-X=512 Pos-02-Y=15872 Pos-03-X=15872 Pos-03-Y=512 Pos-04-X=8192 Pos-04-Y=512 Pos-05-X=512 Pos-05-Y=8192 Pos-06-X=8192 Pos-06-Y=15872 Pos-07-X=15872 Pos-07-Y=8192 4 3 1 http://spring.jobjol.nl/show_file.php?id=2389 2387 XTA_BalanceTest.sd7 XTA 9.59 derived rebalance test mod This is a temporary XTA modfile to fix the \'bugged\' flash and gator tank. Those two properties have been reverted to their \'old\' value gator maxdamage: 843 -> 800 EMG sprayangle: 2448->1850 Note that this is not an official XTA release!!! 29372192 sd7 2009.11.25 - 18:28:47 1 5 1498 71 77 604 0 0 http://spring.jobjol.nl/show_file.php?id=2387 2386 Expanded_Confluence.sd7 Expanded Confluence V2 with a few minor bugs fixed. 33627214 sd7 2009.11.25 - 13:10:22 20.01.2010 - 15:22:00 1 2 1493 213 121 968 22 22 22 X 22 More room to rumble on this old favorite. 18 100 1 130 15 33 Pos-00-X=640 Pos-00-Y=976 Pos-01-X=10252 Pos-01-Y=1868 Pos-02-X=674 Pos-02-Y=9660 Pos-03-X=10620 Pos-03-Y=10540 Pos-04-X=2506 Pos-04-Y=4410 Pos-05-X=601 Pos-05-Y=908 Pos-06-X=7644 Pos-06-Y=3186 4 1 2 http://spring.jobjol.nl/show_file.php?id=2386 2382 DesertCliffsV1.sd7 DesertCliffsV1 Two sides fight for desert supremacy!!! This is a small map created for 1 vs 1. Created by MaSSaCrE. 3822720 sd7 2009.11.23 - 05:04:07 1 2 362 270 139 1663 8 8 Created by MaSSaCrE. Two sides fight for desert supremacy! Check the maps .sd7 for more info. Features made by LathanStanley, Skybox by Smoth. 0 120 0.8 100 4 23 Pos-00-X=2000 Pos-00-Y=3585 Pos-01-X=2000 Pos-01-Y=585 1 3 1 http://spring.jobjol.nl/show_file.php?id=2382 2381 MuS_0_3_0.sdz Static Friction 0.3.0 Pre-Alpha Stable The first stable release of the Spring game Static Friction. 7772473 sdz 2009.11.22 - 16:41:28 1 5 1469 26 20 304 0 0 http://spring.jobjol.nl/show_file.php?id=2381 2377 EPICOMSv1339.sd7 EPICOMS v1339 EPICOMS v1339 Dgun all the other commanders before they dgun you! Made by Tribulex http://www.youtube.com/watch?v=CrzHkw1ihwQ Changelog: 1338->1339 * fixed embarassing failbug 1337->1338 * took out useless units like llts, metal storage, and radar * no resources for com upgrades * tried to fix desync * added lots of cool buttons that make sounds when you click them 11250899 sd7 2009.11.19 - 14:42:27 22.11.2009 - 02:23:03 1 5 1404 56 8 394 0 0 http://spring.jobjol.nl/show_file.php?id=2377 2376 DreamDateFixFixed.sd7 Dream Date Fix Fixed Dream Date map by emmanuel FIXED [size=22]its a little map by size but huge by the photographic quality with an al rounded relief : not for gay mods (most of factory was unbuildable on the skin all holed )[/size] good for hardcore party with transport and drops on high shapes; young players must dont get this : only for mature seiously skillZ kbots or planers rai seem like it roller or hover are stationary here dont reached to raising minimap need help 18254691 sd7 2009.11.19 - 01:06:54 1 2 1404 70 4 319 16 16 WW1 Trenches (4P)64*16 Featuring= SmothsBuilding & WulfinExilesTree Made by Picasso. Ordered by ARGH for NB fixed depreciator 100 100 0.99 40 1 99 Pos-00-X=1300 Pos-00-Y=1300 Pos-01-X=6950 Pos-01-Y=6950 Pos-02-X=7500 Pos-02-Y=500 Pos-03-X=6950 Pos-03-Y=1300 Pos-04-X=1300 Pos-04-Y=3000 Pos-05-X=3000 Pos-05-Y=3000 Pos-06-X=5250 Pos-06-Y=3000 Pos-07-X=6950 Pos-07-Y=3000 Pos-08-X=1300 Pos-08-Y=4250 Pos-09-X=3000 Pos-09-Y=4250 Pos-10-X=4250 Pos-10-Y=4250 Pos-11-X=6950 Pos-11-Y=4250 Pos-12-X=2600 Pos-12-Y=6950 Pos-13-X=3000 Pos-13-Y=6950 Pos-14-X=5250 Pos-14-Y=6950 Pos-15-X=3000 Pos-15-Y=1300 http://spring.jobjol.nl/show_file.php?id=2376 2374 chickentag-057s1.sd7 Chicken Tag Standalone v0.57s1 Chicken Tag Standalone See this link for more info: http://trac.caspring.org/wiki/CarRepairer#Mission:ChickenTag 25611284 sd7 2009.11.17 - 06:38:40 17.11.2009 - 06:55:11 1 5 1417 21 24 616 0 0 http://spring.jobjol.nl/show_file.php?id=2374 2373 crewmerge.7z 3d models for wings 3d FREE for use some 3d model used for the builder war deconstructor kkoq tutomod MODs : need wings3d editor 596772 7z 2009.11.15 - 03:11:33 1 6 60 51 24 1105 0 0 http://spring.jobjol.nl/show_file.php?id=2373 2372 SuperVaubanFortress32x16_10p.sd7 SuperVaubanFortress32x16_10p this mùap use realistic design of 1700years forteress from french wars (king_louis_xiv) 4586390 sd7 2009.11.13 - 21:49:33 1 2 60 181 121 1119 32 16 Vauban fortress10 99 100 4 50 1 99 Pos-00-X=2000 Pos-00-Y=4000 Pos-01-X=14000 Pos-01-Y=4000 Pos-02-X=10000 Pos-02-Y=6000 Pos-03-X=6000 Pos-03-Y=2000 Pos-04-X=10000 Pos-04-Y=2000 Pos-05-X=6000 Pos-05-Y=6000 Pos-06-X=1500 Pos-06-Y=6000 Pos-07-X=15000 Pos-07-Y=2000 Pos-08-X=1500 Pos-08-Y=2000 Pos-09-X=15000 Pos-09-Y=6000 http://spring.jobjol.nl/show_file.php?id=2372 2371 epic40x40_32p.sd7 + 40 *40 epic flated 32players bigest map for spring yet = 40 * 40 without tree or anything and with a squared grid texture that increase visibility its the old map epic flated to semi swanp value (water apers in explosion holes) 32start pos for build boat use nuc for make a lake 12477788 sd7 2009.11.13 - 21:17:39 1 2 60 639 357 2230 40 40 epic fixed for 2-4-8-12-16-32 99 100 1 35 1 99 Pos-00-X=5000 Pos-00-Y=5000 Pos-01-X=15000 Pos-01-Y=15000 Pos-02-X=5000 Pos-02-Y=15000 Pos-03-X=15000 Pos-03-Y=5000 Pos-04-X=10000 Pos-04-Y=10000 Pos-05-X=10000 Pos-05-Y=5000 Pos-06-X=5000 Pos-06-Y=10000 Pos-07-X=10000 Pos-07-Y=15000 Pos-08-X=15000 Pos-08-Y=10000 Pos-09-X=7500 Pos-09-Y=7500 Pos-10-X=7500 Pos-10-Y=5000 Pos-11-X=5000 Pos-11-Y=7500 Pos-12-X=7500 Pos-12-Y=15000 Pos-13-X=15000 Pos-13-Y=7500 Pos-14-X=7500 Pos-14-Y=10000 Pos-15-X=10000 Pos-15-Y=7500 http://spring.jobjol.nl/show_file.php?id=2371 2370 tutomod33mobcastl.sd7 + tutomod33 \\\"mobcastl\\\" rolers & walkers with 2 4 6 legs and lot of weapons turets shields missiles flames electric this mod is a 55 unit pack playable : its a sort of demo about weapon unit and anim : lot have minor bug and unbalanced values ; : its free to use and playable : evry one can use it without credit or liscence (for commercial purpose you MUST make your own sound and cursor) that mod is NOT a final balanced nice game but a a schoolar work for learn the springrts modding : that not contain transport and not refuel units not sub not boat : evry thing is tested and have minor bug but near to evry springrts possibility are exposed except the .s3o textures and the lua codes video here : http://www.youtube.com/watch?v=peCkleLzuZI and here : http://www.mediafire.com/spring engine mandatory for play (tested spring77) comment and sugest here : http://springrts.com/phpbb/viewforum.php?f=14 4186730 sd7 2009.11.13 - 20:01:16 1 5 60 124 63 2249 0 0 http://spring.jobjol.nl/show_file.php?id=2370 2366 Speed_Ball_Matrix_16_Way_NoMetal_V6.sd7 Speed_Ball_Matrix_16_Way_NoMetal_V6.sd7 nuke wars. antinuke silos cost less time/energy (again). fixed vehicles not being able to build at all. removed mexes. 773102 sd7 2009.11.09 - 19:01:31 1 2 257 113 32 516 22 22 Speed Ball Matrix V5 !! No Metal !! for 16 players. NUKE THE ENEMY! nukes can be built fast. antis cost less E now. fixed vehicles bug. Made by TradeMark. 0 50 0 15 5 30 Pos-00-X=928 Pos-00-Y=928 Pos-01-X=4064 Pos-01-Y=928 Pos-02-X=7200 Pos-02-Y=928 Pos-03-X=10336 Pos-03-Y=928 Pos-04-X=928 Pos-04-Y=4064 Pos-05-X=4064 Pos-05-Y=4064 Pos-06-X=7200 Pos-06-Y=4064 Pos-07-X=10336 Pos-07-Y=4064 Pos-08-X=928 Pos-08-Y=7200 Pos-09-X=4064 Pos-09-Y=7200 Pos-10-X=7200 Pos-10-Y=7200 Pos-11-X=10336 Pos-11-Y=7200 Pos-12-X=928 Pos-12-Y=10336 Pos-13-X=4064 Pos-13-Y=10336 Pos-14-X=7200 Pos-14-Y=10336 Pos-15-X=10336 Pos-15-Y=10336 http://spring.jobjol.nl/show_file.php?id=2366 2362 Speed_Ball_Matrix_9_Way_NoMetal_V3.sd7 Speed_Ball_Matrix_9_Way_NoMetal_V3 Speed Ball 3x3 Matrix. No Metal ! for 9 players. NUKE THE ENEMY! only 3 antinukes can be built! fixed vehicles bug, units should also move better on the map. removed mexes from buildlists. 502967 sd7 2009.11.07 - 18:50:05 1 2 257 86 12 238 16 16 Speed Ball 3x3 Matrix. No Metal ! for 9 players. NUKE THE ENEMY! only 3 antinukes can be built! Made by TradeMark. 0 50 0 15 5 30 Pos-00-X=928 Pos-00-Y=928 Pos-01-X=4064 Pos-01-Y=928 Pos-02-X=7200 Pos-02-Y=928 Pos-03-X=928 Pos-03-Y=4064 Pos-04-X=4064 Pos-04-Y=4064 Pos-05-X=7200 Pos-05-Y=4064 Pos-06-X=928 Pos-06-Y=7200 Pos-07-X=4064 Pos-07-Y=7200 Pos-08-X=7200 Pos-08-Y=7200 http://spring.jobjol.nl/show_file.php?id=2362 2358 Mini_SuperSpeedMetal_4_Way.sd7 Mini_SuperSpeedMetal_4_Way Mini SuperSpeedMetal in 4 way FFA format 1209055 sd7 2009.11.06 - 15:38:04 1 2 257 262 140 694 10 10 Mini SuperSpeedMetal in 4 way FFA format, by TradeMark -- Original map texture made by Runecrafter 0 100 1000 30 30 40 Pos-00-X=1024 Pos-00-Y=1024 Pos-01-X=4096 Pos-01-Y=4096 Pos-02-X=4096 Pos-02-Y=1024 Pos-03-X=1024 Pos-03-Y=4096 4 http://spring.jobjol.nl/show_file.php?id=2358 2355 Super_Speed_Ball_Matrix_16_Way.sd7 Super_Speed_Ball_Matrix_16_Way speed ball with water war and super fusions/mexes. no water damage 339524 sd7 2009.11.01 - 22:15:57 1 2 257 101 25 381 24 24 4x4 ball matrix, includes super fusions and super mexes. No unit restrictions! No water damage! Made by TradeMark. 0 50 1000 30 30 40 Pos-00-X=1440 Pos-00-Y=1440 Pos-01-X=4576 Pos-01-Y=1440 Pos-02-X=7712 Pos-02-Y=1440 Pos-03-X=10848 Pos-03-Y=1440 Pos-04-X=1440 Pos-04-Y=4576 Pos-05-X=4576 Pos-05-Y=4576 Pos-06-X=7712 Pos-06-Y=4576 Pos-07-X=10848 Pos-07-Y=4576 Pos-08-X=1440 Pos-08-Y=7712 Pos-09-X=4576 Pos-09-Y=7712 Pos-10-X=7712 Pos-10-Y=7712 Pos-11-X=10848 Pos-11-Y=7712 Pos-12-X=1440 Pos-12-Y=10848 Pos-13-X=4576 Pos-13-Y=10848 Pos-14-X=7712 Pos-14-Y=10848 Pos-15-X=10848 Pos-15-Y=10848 http://spring.jobjol.nl/show_file.php?id=2355 2354 Glest_3DS_Nov2009.7z Glest_3DS_Nov2009.7z Glest models in 3DS, includes original files. 2355437 7z 2009.11.01 - 21:17:11 1 5 125 29 18 370 0 0 http://spring.jobjol.nl/show_file.php?id=2354 2351 TMA-0.sd7 TMA-0 16 player asteroid FFA map by Beherith 85688101 sd7 2009.10.29 - 00:37:19 1 2 101 523 439 2391 32 32 TMA-0: for 8-16 players, By [teh]Beherith mysterme at gmail dot com 0 70 0.8 90 0 0 Pos-00-X=4456 Pos-00-Y=12224 Pos-01-X=10158 Pos-01-Y=3408 Pos-02-X=12485 Pos-02-Y=11633 Pos-03-X=2949 Pos-03-Y=6685 Pos-04-X=5898 Pos-04-Y=3768 Pos-05-X=7766 Pos-05-Y=13074 Pos-06-X=12943 Pos-06-Y=5898 Pos-07-X=4260 Pos-07-Y=8716 Pos-08-X=11338 Pos-08-Y=9077 Pos-09-X=5603 Pos-09-Y=6619 Pos-10-X=8552 Pos-10-Y=10420 Pos-11-X=10682 Pos-11-Y=6259 Pos-12-X=8028 Pos-12-Y=5341 Pos-13-X=6455 Pos-13-Y=10486 Pos-14-X=6783 Pos-14-Y=8192 Pos-15-X=8913 Pos-15-Y=7864 4 3 1 http://spring.jobjol.nl/show_file.php?id=2351 2349 local_20091023_153756_Throne v1_0.80.5.sdf [lol] clan on [knb]FFA host Fuck lol. 1194159 sdf 2009.10.26 - 18:04:39 1 8 663 17 14 381 0 0 http://spring.jobjol.nl/show_file.php?id=2349 2348 Zeta_Siege_V3.sd7 Zeta_Siege V3 22874946 sd7 2009.10.26 - 17:11:21 27.11.2009 - 17:38:01 1 2 572 550 31 929 20 10 Zeta Siege alpha 4 ..... by Dopewalka 20 120 1 100 1 13 Pos-00-X=205 Pos-00-Y=328 Pos-01-X=10035 Pos-01-Y=328 Pos-02-X=287 Pos-02-Y=4895 Pos-03-X=10035 Pos-03-Y=4895 Pos-04-X=471 Pos-04-Y=1556 Pos-05-X=9728 Pos-05-Y=1659 Pos-06-X=266 Pos-06-Y=3256 Pos-07-X=9994 Pos-07-Y=3236 Pos-08-X=2396 Pos-08-Y=2724 Pos-09-X=7864 Pos-09-Y=2642 Pos-10-X=2847 Pos-10-Y=512 Pos-11-X=7414 Pos-11-Y=573 Pos-12-X=2806 Pos-12-Y=3461 Pos-13-X=7537 Pos-13-Y=3502 Pos-14-X=2662 Pos-14-Y=4915 Pos-15-X=7598 Pos-15-Y=4833 http://spring.jobjol.nl/show_file.php?id=2348 2344 AstroTurf_v1.sd7 AstroTurf v1 Asteroid map for 8 players. 57329402 sd7 2009.10.23 - 14:46:20 1 2 101 389 309 1790 24 24 AstroTurf v1: for 8 players, kbots recommended for large craters. By [teh]Beherith mysterme at gmail dot com 0 70 1.1 90 0 0 Pos-00-X=4055 Pos-00-Y=6758 Pos-01-X=8503 Pos-01-Y=5554 Pos-02-X=3736 Pos-02-Y=5136 Pos-03-X=8675 Pos-03-Y=7201 Pos-04-X=3908 Pos-04-Y=8503 Pos-05-X=8552 Pos-05-Y=3908 Pos-06-X=4080 Pos-06-Y=3588 Pos-07-X=8331 Pos-07-Y=8454 3 2 1 http://spring.jobjol.nl/show_file.php?id=2344 2339 HPIView191.7z HPI viewer This is for opening Total Annihilation file formats! Opens .ufo .hpi .gp3 and .ccx files. --------------------------------------------------------------------- HPIView 1.9.1 - Windows HPI file viewer and extractor. This program provides an Explorer-like interface to the HPI file, allowing you to poke around and extract or view individual files from it. Just run HPIView.exe, select File/Open from the menu, and start browsing. You can also specify an initial file to open on the command line. Hint: Place a shortcut to HPIView in your WINDOWSSendTo directory. Then right-click on the file, and send it to HPIView. When you see a file you want to grab, right-click on it, and select File/Extract. To extract all the files in the HPI file, select File/Extract All, and then point to a directory to extract to. To view the file without extracting it, just double-click on it, or select File/View from the menu. The program can view text, BMP, PCX, JPG, WAV, TNT, GAF, and SCT files. If it doesnt know how to view the file, it will show a hex dump of it. The GAF files in TAK will look a bit wonky because of the different palette. I will fix that in the next release. Joe D joed at cws.org 77941 7z 2009.10.22 - 00:18:49 22.10.2009 - 00:46:30 1 10 257 261 104 1003 0 0 http://spring.jobjol.nl/show_file.php?id=2339 2337 BOTA16b4.sd7 Basically OTA 1.6beta (fix-8) This is the big one. While still not good enough to be called 1.6 proper. This is a huge update by BOTA standards. A whole slew of changes have been made to the game (hopefully for the better). Special thanks to the Finns for finding all the crazy bugs that lead up to this release. (FROM THE README) ---BOTA 1.6 (fix 8)--- This mod is a modification of the OTA mod for spring. It was created as an improved OTA mod that addresses the problems caused by the move to Spring. While it does keep the same core gameplay of OTA, it is not an attempt to perfectly recreate OTA. Stats for many units have been changed either for balance or gameplay reasons. it includes Mr.D's and the evolva models along with other models and scripts salvaged from other mods. To install drop the BOTA_16b4.sd7 file into the mods directory Changes from BOTA 1.6 (fix 7) *Cool Stuff* -Added LUA Functionality -Added ICEUI as default UI -Added Unit halos Widget -Added Adv. Player List Widget -Added Custom Formations Widget -Added MetalMaker Widget -Added Healthbars Widget -Added Unit AoE Widget *Balance* ---(Naval Fixes)--- -T1 Shipyards are now reduced in Cost and HP -Scoutships no longer fire their missiles at other ground units -Scoutships are also reduced in HP (They REALLY needed this.) -Destroyers are reduced in cost ---(Ground Units)--- -Scout Vehicles (and Flea) now have mini radar -Arm Spider now has increased firing range (15%) -Arm Spider is now buildable from both the Adv.Vehicle Plant(original) and The Adv.Kbot Lab (This is a radical change, please give me feedback after a few playthroughs.) -Arm Fido has been nerfed; Reduced Armor by 10%, Reduced Rate of Fire by 25% -Fido speed has been increased by 15% however. -Core Gator has had a 5% armor reduction, along with a 10% general reduction in mobility, and a 5% reduction in range. ---(Misc.)--- -Radar Towers now have an increased LOS (by 33%) -Kbot labs(for both sides) are now the cheapest factories. Start spamming those bots! *General Fixes* -Unit min/max water depths have been increased. A lot more maps should be playable in BOTA now. Including Barracuda Bay. -That annoying beep has been removed.(Those who've experienced it know what I'm talking about) ***The COB Errors have not been fixed yet. I need an experienced animation scripter to fix these. Until then, the ICEui will actually hide the COB flood (more or less sweeping the problem under a rug). For a more perminant solution, I need someone to rescript Mr.D's units so they stop spamming COB errors. VIEW THE README FOR A COMPLETE UPDATE HISTORY 17281059 sd7 2009.10.21 - 08:35:21 1 5 293 151 136 1039 0 0 http://spring.jobjol.nl/show_file.php?id=2337 2336 EpicShorev2.sd7 Epic Shore v2 - Wet - Dry - Snowy - Nightime included! 64x6 sized map. Play largest shore map, guaranteed porc. Need atleast 6 players to potentially fill the map... lol... less speedmetal! 6785350 sd7 2009.10.20 - 13:48:47 22.10.2009 - 04:43:11 1 2 40 220 34 1215 64 6 Epic Sea for epic computers! 20 130 0.1 100 0 30 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=100 Pos-01-Y=100 http://spring.jobjol.nl/show_file.php?id=2336 2334 NOTA160bp1.sd7 NOTA v1.60bp1 mutator New buildpics for NOTA. Requires NOTA1.60 ------------------------------------------------------------- Short summary: - All the new icons are now in 128x96 (instead of previous 96x96), should scale better on most screens. - Changed buildpics for ARM and CORE economy buildings (except water), ARM and CORE labs (except shipyard/seaplanes), CORE planes. - New Buildpics: ARM and CORE base towers, CORE commander gate. The credits are Umrug and mTm. Any, any kind of criticism is welcome - so we know what to improve. ------------------------------------------------------------- mutator compiled by momfreeek so blame him if it doesn't work. 1606288 sd7 2009.10.19 - 04:01:26 1 5 339 39 27 383 0 0 http://spring.jobjol.nl/show_file.php?id=2334 2331 ExcessAlpha1t3.sdz TA: Excess II - Alpha 1 Take 3! All fatal bugs fixed! This is originally for TA engine and just an early alpha version of the TC. Vohvelieläin did models textures, and animations. N72 did BP's, extended menu GUI and plenty of technical stuff and testing. The balance is untouched as it is just a port with some polishing, so it will need to be touched up. Also it requires teamtex.txt and some stuff to make team color work in spring which i currently cannot do -_-; Everything is blue, like the models inside and out, blue his base and his sports car too. It features all new textures and .3do models. To contact these Vohvelielain go to Tauniverse. 21228063 sdz 2009.10.18 - 08:26:37 25.11.2009 - 22:42:33 1 5 40 106 53 1518 0 0 http://spring.jobjol.nl/show_file.php?id=2331 2329 EpsilonSiegeDry_alpha6.sd7 EpsilonSiegeDry_alpha EpsilonSiegeDry alpha6 20978039 sd7 2009.10.15 - 22:10:56 18.10.2009 - 18:54:06 1 2 572 713 16 1310 20 10 EpsilonSiegeDry_alpha1 by Dopewalka 20 120 0.4 100 1 13 Pos-00-X=430 Pos-00-Y=225 Pos-01-X=9728 Pos-01-Y=246 Pos-02-X=389 Pos-02-Y=1229 Pos-03-X=9851 Pos-03-Y=1260 Pos-04-X=368 Pos-04-Y=1905 Pos-05-X=9892 Pos-05-Y=1987 Pos-06-X=389 Pos-06-Y=2959 Pos-07-X=9892 Pos-07-Y=2919 Pos-08-X=389 Pos-08-Y=3809 Pos-09-X=9748 Pos-09-Y=3574 Pos-10-X=410 Pos-10-Y=4342 Pos-11-X=9748 Pos-11-Y=4157 Pos-12-X=308 Pos-12-Y=4915 Pos-13-X=9789 Pos-13-Y=4895 Pos-14-X=2745 Pos-14-Y=266 Pos-15-X=6881 Pos-15-Y=328 http://spring.jobjol.nl/show_file.php?id=2329 2328 Apophis_v2.sd7 Apophis v2 Apophis_v2 1v1 funmap in an asteroid setting. No wind. 30534266 sd7 2009.10.14 - 15:44:56 24.01.2010 - 06:24:49 1 2 101 573 302 2330 16 16 Apophis v2, by [teh]Beherith mysterme at gmail dot com 0 70 1.1 110 0 0 Pos-00-X=2671 Pos-00-Y=5882 Pos-01-X=4243 Pos-01-Y=1851 1 3 1 http://spring.jobjol.nl/show_file.php?id=2328 2327 unit_more_sounds.lua More Sounds Very simple widget, makes the unit play its select sound when created, tested with BA probably works for every mod. 1269 lua 2009.10.13 - 17:47:20 13.10.2009 - 17:49:44 1 12 118 53 23 340 0 0 http://spring.jobjol.nl/show_file.php?id=2327 2325 DistrictWar_v2.sd7 DistrictWar v2 Tournament style mirrored 28x20 map for: 1vs1 2vs2 4vs4 7vs7 Mainly vehicles, but also Hovercraft. 2.1 Metal per Spot 5-15 Wind 20 Tidal 120 Gravity 3968959 sd7 2009.10.12 - 22:54:46 13.10.2009 - 17:30:34 1 2 1196 518 66 2119 28 20 DistrictWar v2 by Frostregen 20 120 0.33 100 5 15 Pos-00-X=780 Pos-00-Y=1280 Pos-01-X=780 Pos-01-Y=3840 Pos-02-X=780 Pos-02-Y=6400 Pos-03-X=780 Pos-03-Y=8960 Pos-04-X=780 Pos-04-Y=2560 Pos-05-X=780 Pos-05-Y=5120 Pos-06-X=780 Pos-06-Y=7680 Pos-07-X=13580 Pos-07-Y=1280 Pos-08-X=13580 Pos-08-Y=3840 Pos-09-X=13580 Pos-09-Y=6400 Pos-10-X=13580 Pos-10-Y=8960 Pos-11-X=13580 Pos-11-Y=2560 Pos-12-X=13580 Pos-12-Y=5120 Pos-13-X=13580 Pos-13-Y=7680 3 1 2 http://spring.jobjol.nl/show_file.php?id=2325 2324 THIS WIP11.sd7 THIS WIP11 KRE [b]THIS WIP version 11[/b], KingRaptor Edition Original THIS by KDR_11k ----------------------- THIS Happens In Space. Your units are space ships and they fly IN SPAAAAAAACE! You produce small ships from carriers and get large ones from hyperspace, capture planets to gain money and shoot stuff to win. [i]Changelog:[/i] == WIP 9 -> WIP 11 == Engine desyncs fixed. Much thanks to Kloot, Auswaschbar, imbaczek, and KDR_11k for their help in resolving the problem. Also fixed an embarassing bug with the perk system. Whoops. Game changes: - Comet occupation strength increased to 1 - EMP missiles back up to 2x damage (from 1.75x) - Mass driver splinters don't hit tiny units (torpedoes and drones). Radius reduced (300 to 225). - Added Cloak Fire State widget. - Added Formations widget. - Experimental new ship: Eclipse, a battlecruiser with lots of weapons including a very powerful superlaser. Needs to be enabled in modoptions. Defenders of the Galaxy changes: -Shuffled spawn lists. In particular, Wraiths and Warhammers are listed as defenders, and thus won't be visible in the attack wave notification. -Added an option to respawn "burrows" (starbases) when they are killed. Not recommended for higher difficulty levels. -The queen is now an all-new ship (the Eclipse) instead of a regular carrier -Added Suicidal difficulty level -Small ships now have a teleport CEG when spawned == WIP 8 -> WIP 9 == Fixed bugs pertaining to switch to luadefs (by reverting to FBI). Unfortunately, I seem unable to resolve sync errors. See if you get them. == WIP 7 -> WIP 8 KRE == - Added Defenders of the Galaxy (aka chicken) game mode. Protect your planets from the space invaders and destroy the carrier when it warps in. - The number of selectable perks is now a mod option. - Removed the formation gadget; it had no particularly useful functionality that I could discern and it was blocking CustomFormations. - Fixed Imperator turret building (thanks to KDR for identifying the problem). - Public Support now gives 1 planet (occupied by capship) worth of base income (instead of a flat +20/s), increases Starbase output by 20% (which is +5 with normal settings). The extra income isn't visible, but it's there. - EMP Missiles now only does 1.75x as much EMP damage as normal damage (previously it was 2x normal damage). - Added Land Fly widget by Evil4Zerggin (only really affects /give and start of game). - Renamed Bomber Control Ship to Chu-ke Nu - Fixed drone script errors - Fixed longbow description to note the mag-shield. 3672313 sd7 2009.10.12 - 13:17:25 2010.06.06 - 09:24:44 1 5 1184 48 42 398 0 0 http://spring.jobjol.nl/show_file.php?id=2324 2323 Ganymede v1.sd7 Ganymede v1 Fun 18*18 ccr style map. Made for 1v1 and large team games. World machine+Carrara Released under CC BY 3.0 35312909 sd7 2009.10.12 - 00:56:35 16.10.2009 - 00:32:17 1 2 101 132 116 647 18 18 Ganymede v1, by [teh]Beherith mysterme at gmail dot com 0 70 1.1 110 0 1 Pos-00-X=1087 Pos-00-Y=8165 Pos-01-X=8129 Pos-01-Y=1051 Pos-02-X=664 Pos-02-Y=2083 Pos-03-X=8626 Pos-03-Y=7078 2 http://spring.jobjol.nl/show_file.php?id=2323 2322 Dark Water Wasteland.sd7 Dark Water Wasteland This is a 10*10 map targeting 1v1, 2v2, FFA games ( up to to 14 players ) Tested the map with BA, XTA, EE Gameplay: The map is formed by small flat islands with mild metal output, and tiny islands scattered around with much higher output. The water is slightly acidic ( 2 damage/sec, can be changed in the map options to fit mods with bigger/smaller HP than *A mods ), and a special gadget creates a thin layer on the water surface that damages anything floating/hovering the surface too ( eg hovers ) The energy economy is quite limited on the land: there is little to no space for farming and the win output is very low, this is intended to keep air start not very viable and force players to constantly hop between islands to expand their economy, the tidal value is pretty high because ships can only paritially access the island mexes and the mex being submerged in water would degrade anyway or require constant maintenance. Underwater there are many roads and lanes that allow land-based troops to walk from an island to another while staying underwater, while they get damaged, they won't appear on radars until they are pretty close to emerging. The underwater terrain roughness makes land-based torpedo launchers in BA quite ineffective. More details here : http://springrts.com/phpbb/viewtopic.php?f=13&t=20650 7042385 sd7 2009.10.11 - 18:27:21 1 2 16 165 78 1797 10 10 1v1, 2v2, FFA map. Featuring mildly acidic water, acidic fog on the water surface and underwater pathways. Map by BrainDamage 25 100 0.6 80 0 10 Pos-00-X=1452 Pos-00-Y=4830 Pos-01-X=1157 Pos-01-Y=44 Pos-02-X=3900 Pos-02-Y=4530 Pos-03-X=3890 Pos-03-Y=154 Pos-04-X=651 Pos-04-Y=3541 Pos-05-X=1586 Pos-05-Y=2074 Pos-06-X=3576 Pos-06-Y=3378 Pos-07-X=3343 Pos-07-Y=2142 Pos-08-X=2448 Pos-08-Y=4189 Pos-09-X=2519 Pos-09-Y=816 Pos-10-X=4813 Pos-10-Y=3640 Pos-11-X=4618 Pos-11-Y=1761 Pos-12-X=2282 Pos-12-Y=3383 Pos-13-X=690 Pos-13-Y=1049 4 http://spring.jobjol.nl/show_file.php?id=2322 2320 BA701FS24.sd7 Flea spam 2.4 None 277423 sd7 2009.10.11 - 10:58:00 1 5 345 40 15 213 0 0 http://spring.jobjol.nl/show_file.php?id=2320 2319 BA701newAnims.sd7 Altered model animations for BA 7.01 BA 7.01 mutator, contains different model animations for: - core metal extractor: middle pin comes up too - core plasma deflector: radar dish comes out - arm plasma deflector: radar dish comes up, and pin comes out Feedback is very welcome! 12790433 sd7 2009.10.09 - 19:08:57 1 5 1168 29 6 156 0 0 http://spring.jobjol.nl/show_file.php?id=2319 2318 mutator.sd7 test mutator for changed BA models Just a mutator showing some additional COB scripting in: - the core metal extractor: the middle part comes up too - the arm keeper (plasma deflector): the dish comes up, and the laser comes out Relates to the discussion: http://springrts.com/phpbb/viewtopic.php?f=44&t=20609 12789609 sd7 2009.10.08 - 20:53:04 08.10.2009 - 20:59:59 1 5 1168 14 4 117 0 0 http://spring.jobjol.nl/show_file.php?id=2318 2317 Mini_SpeedMetal_Wide.sd7 Mini_SpeedMetal_Wide Mini SpeedMetal Duo with just one wide bridge 577906 sd7 2009.10.08 - 13:51:19 1 2 257 97 26 370 12 6 Mini SpeedMetal Duo with just one wide bridge, by TradeMark -- Original SpeedMetal texture made by Runecrafter 0 100 10 30 30 40 Pos-00-X=320 Pos-00-Y=320 Pos-01-X=5823 Pos-01-Y=2752 Pos-02-X=320 Pos-02-Y=2752 Pos-03-X=5823 Pos-03-Y=320 Pos-04-X=1536 Pos-04-Y=1130 Pos-05-X=4607 Pos-05-Y=1940 Pos-06-X=1536 Pos-06-Y=1940 Pos-07-X=4607 Pos-07-Y=1130 Pos-08-X=1536 Pos-08-Y=320 Pos-09-X=4607 Pos-09-Y=2752 Pos-10-X=1536 Pos-10-Y=2752 Pos-11-X=4607 Pos-11-Y=320 Pos-12-X=320 Pos-12-Y=1130 Pos-13-X=5823 Pos-13-Y=1940 Pos-14-X=320 Pos-14-Y=1940 Pos-15-X=5823 Pos-15-Y=1130 http://spring.jobjol.nl/show_file.php?id=2317 2316 Mini_SuperSpeedMetal_Wide.sd7 Mini_SuperSpeedMetal_Wide Mini SuperSpeedMetal Duo with just one wide bridge 596493 sd7 2009.10.08 - 01:54:13 1 2 257 296 162 1504 12 6 Mini SuperSpeedMetal Duo with just one wide bridge, by TradeMark -- Original SpeedMetal texture made by Runecrafter 0 100 1000 30 30 40 Pos-00-X=320 Pos-00-Y=320 Pos-01-X=5823 Pos-01-Y=2752 Pos-02-X=320 Pos-02-Y=2752 Pos-03-X=5823 Pos-03-Y=320 Pos-04-X=1536 Pos-04-Y=1130 Pos-05-X=4607 Pos-05-Y=1940 Pos-06-X=1536 Pos-06-Y=1940 Pos-07-X=4607 Pos-07-Y=1130 Pos-08-X=1536 Pos-08-Y=320 Pos-09-X=4607 Pos-09-Y=2752 Pos-10-X=1536 Pos-10-Y=2752 Pos-11-X=4607 Pos-11-Y=320 Pos-12-X=320 Pos-12-Y=1130 Pos-13-X=5823 Pos-13-Y=1940 Pos-14-X=320 Pos-14-Y=1940 Pos-15-X=5823 Pos-15-Y=1130 3 1 1 http://spring.jobjol.nl/show_file.php?id=2316 2314 Europe_a2.sd7 Europe_a2 Fight for dominance on the old continent! Snow slows down, roads speed up. Map brought to you by Aurora, AKA JJ45. Features made by PressureLine, SpikedHelmet and myself. Special thanks go to TradeMark for coding the applications that allowed me to create this map. Version Alpha 2. 39573798 sd7 2009.10.07 - 20:11:39 1 2 1132 164 109 975 32 16 Fight for dominance on the old continent! Snow slows down, roads speed up. Map brought to you by Aurora, AKA JJ45. Features made by PressureLine, SpikedHelmet and myself. Special thanks go to TradeMark for coding the applications that allowed me to creat 22 80 0.8 200 5 25 Pos-00-X=5600 Pos-00-Y=5470 Pos-01-X=10740 Pos-01-Y=4200 Pos-02-X=2555 Pos-02-Y=5436 Pos-03-X=9440 Pos-03-Y=6060 Pos-04-X=2940 Pos-04-Y=6860 Pos-05-X=7150 Pos-05-Y=5370 Pos-06-X=8430 Pos-06-Y=3090 Pos-07-X=9380 Pos-07-Y=7600 Pos-08-X=4770 Pos-08-Y=3520 Pos-09-X=9170 Pos-09-Y=4910 Pos-10-X=6280 Pos-10-Y=6250 Pos-11-X=6420 Pos-11-Y=3700 Pos-12-X=890 Pos-12-Y=5260 Pos-13-X=6040 Pos-13-Y=6620 Pos-14-X=3560 Pos-14-Y=5570 Pos-15-X=7650 Pos-15-Y=4200 http://spring.jobjol.nl/show_file.php?id=2314 2313 BA701FS22.sd7 Flea spam 2.2 None 274049 sd7 2009.10.06 - 11:42:37 1 5 345 34 3 234 0 0 http://spring.jobjol.nl/show_file.php?id=2313 2312 NOTA Supreme Battlefield.sd7 NOTA Supreme Battlefield This is a modified version of Supreme Battlefield. It now contains many more metal patches and is designed for 4v4 NOTA. Modified with permission from Noize. 58972337 sd7 2009.10.05 - 18:47:33 1 2 152 421 407 1519 32 32 Supreme Battlefield, by NOiZE 15 100 0.6 140 2 20 Pos-00-X=1871 Pos-00-Y=10420 Pos-01-X=14559 Pos-01-Y=5962 Pos-02-X=5573 Pos-02-Y=15128 Pos-03-X=10817 Pos-03-Y=1222 Pos-04-X=4919 Pos-04-Y=12404 Pos-05-X=11412 Pos-05-Y=3976 Pos-06-X=125 Pos-06-Y=3275 Pos-07-X=16240 Pos-07-Y=12986 3 2 2 http://spring.jobjol.nl/show_file.php?id=2312 2311 New_Lammas_v2.sd7 New_Lammas_v2 ok... first official version of this map the heightmap is fixed so that kbots can move freely on *most* walls in *A mods. thx basic. enjoy! 27590998 sd7 2009.10.05 - 01:35:26 1 2 327 200 202 1002 18 12 New Lammas V2 - by KaiserJ - 20 100 1.4 70 6 21 Pos-00-X=479 Pos-00-Y=1771 Pos-01-X=8737 Pos-01-Y=4502 Pos-02-X=1382 Pos-02-Y=2712 Pos-03-X=7815 Pos-03-Y=3358 Pos-04-X=276 Pos-04-Y=387 Pos-05-X=8866 Pos-05-Y=5775 Pos-06-X=479 Pos-06-Y=5609 Pos-07-X=8700 Pos-07-Y=498 Pos-08-X=2341 Pos-08-Y=461 Pos-09-X=7115 Pos-09-Y=5664 Pos-10-X=2415 Pos-10-Y=5572 Pos-11-X=6820 Pos-11-Y=461 Pos-12-X=2470 Pos-12-Y=4336 Pos-13-X=6709 Pos-13-Y=1439 Pos-14-X=2230 Pos-14-Y=1919 Pos-15-X=6986 Pos-15-Y=4170 http://spring.jobjol.nl/show_file.php?id=2311 2310 Ashap_Plateau_III.sd7 Ashap_Plateau_III_fix Argh's map with a fixed metal map. 7489027 sd7 2009.10.04 - 22:53:55 1 2 98 192 112 611 8 8 Ashap Plateau IV 20 130 1.9 40 10 30 Pos-00-X=3600 Pos-00-Y=600 Pos-01-X=600 Pos-01-Y=3600 Pos-02-X=3600 Pos-02-Y=3600 Pos-03-X=600 Pos-03-Y=600 http://spring.jobjol.nl/show_file.php?id=2310 2309 BA701FS21.sd7 Flea Spam 2.1 (BA 7.01) None 267001 sd7 2009.10.04 - 18:26:51 1 5 345 16 6 175 0 0 http://spring.jobjol.nl/show_file.php?id=2309 2308 BA701FS20.sd7 Flea Spam 2.0 (BA 7.01) None 266683 sd7 2009.10.04 - 16:29:55 1 5 345 15 3 158 0 0 http://spring.jobjol.nl/show_file.php?id=2308 2307 Battle_Platform_v5.sd7 Battle_Platform_v5 YAY MAP FOR FUN 7154824 sd7 2009.10.03 - 21:43:05 1 2 976 77 34 283 10 8 Small map for 6 players by PtaQ, lots of resources in the middle so run fast :] (4fun) 0 150 2.24 101 5 17 Pos-00-X=456 Pos-00-Y=3768 Pos-01-X=4856 Pos-01-Y=256 Pos-02-X=208 Pos-02-Y=1752 Pos-03-X=4856 Pos-03-Y=2424 Pos-04-X=472 Pos-04-Y=216 Pos-05-X=4680 Pos-05-Y=3744 http://spring.jobjol.nl/show_file.php?id=2307 2306 DesertSiege_v2.sd7 DesertSiege_v2 Suitable for up to 16 players! by [Zde]Ptl 28574656 sd7 2009.10.03 - 13:37:09 03.10.2009 - 23:28:53 1 2 339 152 69 440 20 12 DesertSiege_v2 * 8 - 16 Players * by [Zde]Ptl (alias: Mete) 20 120 1 100 2 17 Pos-00-X=325 Pos-00-Y=350 Pos-01-X=9850 Pos-01-Y=475 Pos-02-X=290 Pos-02-Y=5875 Pos-03-X=9885 Pos-03-Y=5785 Pos-04-X=450 Pos-04-Y=2700 Pos-05-X=9650 Pos-05-Y=2625 Pos-06-X=1490 Pos-06-Y=4810 Pos-07-X=8775 Pos-07-Y=4750 Pos-08-X=1775 Pos-08-Y=5800 Pos-09-X=8210 Pos-09-Y=5910 Pos-10-X=1910 Pos-10-Y=3500 Pos-11-X=8320 Pos-11-Y=3455 Pos-12-X=1820 Pos-12-Y=2250 Pos-13-X=8375 Pos-13-Y=2100 Pos-14-X=1750 Pos-14-Y=225 Pos-15-X=8460 Pos-15-Y=240 http://spring.jobjol.nl/show_file.php?id=2306 2305 Europe_a1.sd7 Europe_a1 Fight for dominance on the old continent, which actually resembles the real thing this time! As with Neurope, the map is designed for three-way teamplay, eg. British Isles vs. Central Europe vs. Russia. Version Alpha 1. buildings and forests will come in future versions. Brought to you by Aurora, AKA JJ45. 38252678 sd7 2009.10.03 - 09:38:21 1 2 1132 101 43 1260 32 16 A small-scale Europe suitable for Spring 1944, brought to you by Aurora. Version Alpha 1. 22 80 0.8 200 5 25 Pos-00-X=5600 Pos-00-Y=5470 Pos-01-X=10740 Pos-01-Y=4200 Pos-02-X=2555 Pos-02-Y=5436 Pos-03-X=9440 Pos-03-Y=6060 Pos-04-X=2940 Pos-04-Y=6860 Pos-05-X=7150 Pos-05-Y=5370 Pos-06-X=8430 Pos-06-Y=3090 Pos-07-X=9380 Pos-07-Y=7600 Pos-08-X=4770 Pos-08-Y=3520 Pos-09-X=9170 Pos-09-Y=4910 Pos-10-X=6280 Pos-10-Y=6250 Pos-11-X=6420 Pos-11-Y=3700 Pos-12-X=890 Pos-12-Y=5260 Pos-13-X=6040 Pos-13-Y=6620 Pos-14-X=3560 Pos-14-Y=5570 Pos-15-X=7650 Pos-15-Y=4200 http://spring.jobjol.nl/show_file.php?id=2305 2304 BS03b.sdz Blood and Steel beta 03 Fixes a few major issues with beta 02 and adds a LCAC hovercraft transport as a new unit for water maps. 7677326 sdz 2009.10.03 - 07:42:07 1 5 127 130 115 2229 0 0 http://spring.jobjol.nl/show_file.php?id=2304 2303 Battle_Platform_v4.sd7 Battle_Platform_v4 Small map for 6 players by PtaQ [beta version], lots of resources in the middle so run fast :] 6905515 sd7 2009.10.02 - 22:19:08 02.10.2009 - 22:31:14 1 2 976 54 4 247 10 8 Small map for 6 players by PtaQ [beta version], lots of resources in the middle so run fast :] 0 150 2.24 101 5 17 Pos-00-X=456 Pos-00-Y=3768 Pos-01-X=4856 Pos-01-Y=256 Pos-02-X=208 Pos-02-Y=1752 Pos-03-X=4856 Pos-03-Y=2424 Pos-04-X=472 Pos-04-Y=216 Pos-05-X=4680 Pos-05-Y=3744 http://spring.jobjol.nl/show_file.php?id=2303 2302 BASkirmish100.sd7 BA Skirmish 1.00 Probably unbalanced, just a fixed release of whatever the last stable was! Requires BA701.sd7 to sync. 765956 sd7 2009.09.30 - 22:43:08 1 5 118 36 5 238 0 0 http://spring.jobjol.nl/show_file.php?id=2302 2301 Battle_Platform_v3beta.sd7 BP2 cJC 245844 sd7 2009.09.29 - 21:35:50 1 2 976 63 2 230 10 8 Small map for 6 players by PtaQ [beta version], lots of resources in the middle so run fast :] 0 150 2.24 101 5 17 Pos-00-X=456 Pos-00-Y=3768 Pos-01-X=4856 Pos-01-Y=256 Pos-02-X=208 Pos-02-Y=1752 Pos-03-X=4856 Pos-03-Y=2424 Pos-04-X=472 Pos-04-Y=216 Pos-05-X=4680 Pos-05-Y=3744 http://spring.jobjol.nl/show_file.php?id=2301 2300 ca-beta2.2.sd7 Complete Annihilation beta 2.2 old CA version, uploaded for Beherith NOTE: rezipped from unzipped folder, may not sync with the original file! NOTE: OTA content needed: http://springfiles.com/show_file.php?id=860 19373380 sd7 2009.09.29 - 17:20:50 29.09.2009 - 18:29:22 1 5 257 22 6 289 0 0 http://spring.jobjol.nl/show_file.php?id=2300 2299 Battle_Platform_v2.sd7 battle_platform_v2 test version of BP 245846 sd7 2009.09.28 - 18:03:05 1 2 976 56 5 292 0 0 http://spring.jobjol.nl/show_file.php?id=2299 2297 BS02b.sdz Blood and Steel Beta 02 Questions, comments? Forum: http://springrts.com/phpbb/viewtopic.php?f=14&t=20347 Please give feed back to help improve the game. Thanks 7640378 sdz 2009.09.26 - 04:33:03 1 5 127 34 17 381 0 0 http://spring.jobjol.nl/show_file.php?id=2297 2295 tiles_4_frosty.7z Hmap Tiles for FrostRegen and whoever else tiles are a massive size. intended for frost to use for springmapedit integration; but if you can use them, go nuts 14172367 7z 2009.09.25 - 22:45:50 1 6 327 12 1 385 0 0 http://spring.jobjol.nl/show_file.php?id=2295 2294 New_Lammas_v1.sd7 New_Lammas_v1 first multiplayer test of my tile based city map enjoi! 26094781 sd7 2009.09.24 - 08:28:11 1 2 327 121 41 403 18 12 New Lammas V1 - by KaiserJ - 20 100 1.4 70 6 21 Pos-00-X=479 Pos-00-Y=1771 Pos-01-X=8737 Pos-01-Y=4502 Pos-02-X=1382 Pos-02-Y=2712 Pos-03-X=7815 Pos-03-Y=3358 Pos-04-X=276 Pos-04-Y=387 Pos-05-X=8866 Pos-05-Y=5775 Pos-06-X=479 Pos-06-Y=5609 Pos-07-X=8700 Pos-07-Y=498 Pos-08-X=2341 Pos-08-Y=461 Pos-09-X=7115 Pos-09-Y=5664 Pos-10-X=2415 Pos-10-Y=5572 Pos-11-X=6820 Pos-11-Y=461 Pos-12-X=2470 Pos-12-Y=4336 Pos-13-X=6709 Pos-13-Y=1439 Pos-14-X=2230 Pos-14-Y=1919 Pos-15-X=6986 Pos-15-Y=4170 http://spring.jobjol.nl/show_file.php?id=2294 2293 Road_to_War_Remake-v01.sd7 Road to War Remake v01 This is a re-adaptation of Decimator's Road to War map. It was the first 28x28 map ever made for spring and we had tons of great games on it. It was very very popular at one point and for a lot of great reasons. It had one flaw though. At that time, no one (myself included) knew that typemap values acted as modifiers. As a result, tanks and bots got ridiculous speed boosts and it was a bitch to maneuver your forces because the road would draw them like a magnet. This is road to war, with a very slightly different metal and geo layout, but they are essentially the same. To compensate for the lack of a typemap to draw units to the roads, I raised the roads via the heightmap which causes units to be more likely to use it instead of the sides. This achieves basically the same function as the typemap without a speed boost being involved. Have fun, it really is a great map :-) 81052699 sd7 2009.09.22 - 13:00:05 1 2 352 130 62 435 28 28 Original by Decimator, Remade by Forboding Angel 0 130 1 200 1 25 Pos-00-X=0 Pos-00-Y=0 Pos-01-X=1 Pos-01-Y=1 3 2 1 http://spring.jobjol.nl/show_file.php?id=2293 2292 core_ssm_labyrinth.sd7 core_ssm_labyrinth A very large (32x32) ssm like map with a labyrinth, but instead the separator wall, there are a very destructive water!! Find your route ... 96235 sd7 2009.09.21 - 20:36:47 21.09.2009 - 20:39:54 1 2 631 203 70 782 32 32 A very mega labyrinth map, ssm like 0 200 10000 30 30 30 3 1 1 http://spring.jobjol.nl/show_file.php?id=2292 2291 Sparewood_Remake-v01.sd7 Sparewood Remake By popular demand... remade. 7540032 sd7 2009.09.21 - 04:35:30 1 2 352 197 150 701 8 8 Original by Secure, Remade by Forboding Angel 0 130 1 200 1 25 Pos-00-X=3793 Pos-00-Y=804 Pos-01-X=3697 Pos-01-Y=3767 Pos-02-X=649 Pos-02-Y=2491 http://spring.jobjol.nl/show_file.php?id=2291 2289 River_Dale_Remake-v01.sd7 Riverdale Remake v01 Not sure if you can call it "New", but anyways. Riverdale has always been one of my all time favorite maps in spring. There was a problem with the original though. The bottom team would always win because of imbalanced metal distribution. Several years ago, Secure asked me to remake it, and even provided me with all the source files, however, those were lost long ago to a HD crash, and the fact that he wanted the metal distribution to stay the same. My immediate thought was "How does remaking it make any real sense in that set of restrictions?". The other day I started thinking about it again, and decided on a course of action that I think everyone will like. First of all, the heightmap is exactly the same as riverdale. No alterations whatsoever. Secondly, the metal map is rebalanced for north and south. But even then I took it a step further. All the original metal spot locations are in the exact same places (give or take a few pixels, I did as best as I could with a screenie of f4 in spring and a photoshop overlay), but the extra spots were added in different locations to help the north expand. As it was before, there was pretty much no reason for the north to expand very far past the river, which meant that the north always ended up with the disadvantage of having less metal overall and less occupied territory. Furthermore, once the north started getting pushed back, they had nowhere else to go, which meant that once the middle was broken, the game was over. Now, that should no longer be the case. Even the geovents are in the same locations. The only thing I didn't re-add was the trees. No point in posting slopemaps, as it is exactly the same as River Dale. 27262244 sd7 2009.09.21 - 01:54:50 1 2 352 404 350 1517 12 20 Original by Secure, Remade by Forboding Angel 0 130 1 200 1 25 Pos-00-X=526 Pos-00-Y=1215 Pos-01-X=4058 Pos-01-Y=5368 http://spring.jobjol.nl/show_file.php?id=2289 2288 Throne v1.sd7 Throne v1 24*24 FFA map, for 7,12,15 or 16 players or 7 player KoTH. Roads are fast. Made with world machine and carrara. Released under CC BY 3.0 37855000 sd7 2009.09.20 - 23:13:01 16.10.2009 - 00:37:31 1 2 101 1185 1097 9607 24 24 Throne v1: a FFA map for 7, 12, 15 or 16 players. Lower roads are faster than high roads. Made by [teh]Beherith 13 0 1.2 85 5 19 Pos-00-X=1524 Pos-00-Y=2777 Pos-01-X=11354 Pos-01-Y=6660 Pos-02-X=4473 Pos-02-Y=11133 Pos-03-X=5210 Pos-03-Y=909 Pos-04-X=8995 Pos-04-Y=10887 Pos-05-X=836 Pos-05-Y=7791 Pos-06-X=10076 Pos-06-Y=2089 Pos-07-X=4473 Pos-07-Y=8970 Pos-08-X=5603 Pos-08-Y=2286 Pos-09-X=8552 Pos-09-Y=8184 Pos-10-X=2605 Pos-10-Y=4891 Pos-11-X=9339 Pos-11-Y=4301 Pos-12-X=4080 Pos-12-Y=5726 Pos-13-X=6930 Pos-13-Y=3908 Pos-14-X=7176 Pos-14-Y=7348 Pos-15-X=6095 Pos-15-Y=5579 4 http://spring.jobjol.nl/show_file.php?id=2288 2287 SuperSpeedMetal_XCtrem.sd7 SuperSpeedMetal_XCtrem 3x3 or more with a place in the middle of this map for battles but warning ... 24x4 381101 sd7 2009.09.20 - 20:20:04 1 2 637 174 71 521 24 4 SuperSpeedMetal_Xtrem great Battle 0 100 1000 30 30 40 3 3 1 http://spring.jobjol.nl/show_file.php?id=2287 2286 SuperSpeedMetal_Xtrem.sd7 SuperSpeedMetal_Xtrem 3 vs 3 players size of this map : 24x4 464028 sd7 2009.09.20 - 17:20:48 1 2 637 195 72 504 24 4 Average SuperSpeedMetal_Xtrem Mountain 0 100 1000 30 30 40 2 3 1 http://spring.jobjol.nl/show_file.php?id=2286 2285 AVGSuperSpeedMetal_Xtrem.sd7 AVGSuperSpeedMetal_Xtrem Its a new superspeedmetal like with a very high mountain and different way to access ennemy ;) Idle for a 2v2 or 3v3 16x4 301375 sd7 2009.09.20 - 00:46:03 20.09.2009 - 00:51:15 1 2 637 154 53 439 16 4 Average SuperSpeedMetal_Xtrem Mountain 0 100 1000 30 30 40 2 3 1 http://spring.jobjol.nl/show_file.php?id=2285 2284 ca-stable-5763.sdz Complete Annihilation stable-5763 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Spring Downloader: http://trac.caspring.org/wiki/sd 81308517 sdz 2009.09.19 - 03:28:57 1 5 130 326 220 5219 0 0 http://spring.jobjol.nl/show_file.php?id=2284 2283 ca-stable-5762.sdz Complete Annihilation stable-5762 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Spring Downloader: http://trac.caspring.org/wiki/sd 81308515 sdz 2009.09.19 - 01:23:54 1 5 130 6 4 135 0 0 http://spring.jobjol.nl/show_file.php?id=2283 2282 Sangriento.sd7 Sangriento Sangriento by fc14159. Meant for 4v4 to 8v8. 18952139 sd7 2009.09.18 - 04:40:29 1 2 210 130 61 1027 16 12 Sangriento by fc14159. Meant for 4v4 to 8v8. 5 120 0.53 100 8 14 Pos-00-X=480 Pos-00-Y=563 Pos-01-X=7688 Pos-01-Y=5462 Pos-02-X=625 Pos-02-Y=5687 Pos-03-X=7585 Pos-03-Y=427 Pos-04-X=605 Pos-04-Y=3734 Pos-05-X=7614 Pos-05-Y=2233 Pos-06-X=567 Pos-06-Y=2611 Pos-07-X=7584 Pos-07-Y=3385 Pos-08-X=1816 Pos-08-Y=3113 Pos-09-X=6391 Pos-09-Y=2735 Pos-10-X=2060 Pos-10-Y=1824 Pos-11-X=6284 Pos-11-Y=4159 Pos-12-X=2063 Pos-12-Y=4319 Pos-13-X=6166 Pos-13-Y=1682 Pos-14-X=1683 Pos-14-Y=5068 Pos-15-X=6519 Pos-15-Y=956 http://spring.jobjol.nl/show_file.php?id=2282 2281 ca-stable-5748.sdz Complete Annihilation stable-5748 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Spring Downloader: http://trac.caspring.org/wiki/sd 81337434 sdz 2009.09.17 - 16:53:07 1 5 130 18 16 562 0 0 http://spring.jobjol.nl/show_file.php?id=2281 2280 Aortic_Delta-v01.sd7 Aortic Delta 12x12 map geared towards 1v1's in BA and Evolution RTS. 15638428 sd7 2009.09.17 - 08:12:31 1 2 352 172 87 896 12 12 Made by Forboding Angel 0 130 1 200 1 25 Pos-00-X=526 Pos-00-Y=1215 Pos-01-X=4058 Pos-01-Y=5368 http://spring.jobjol.nl/show_file.php?id=2280 2279 Canyon_Crossing-v01.sd7 Canyon Crossing Remake of "Canyons" 26191175 sd7 2009.09.16 - 14:08:10 1 2 352 107 57 424 16 16 Made by Forboding Angel 0 130 1 200 1 25 Pos-00-X=1306 Pos-00-Y=296 Pos-01-X=7385 Pos-01-Y=7743 Pos-02-X=7764 Pos-02-Y=2562 Pos-03-X=382 Pos-03-Y=6480 Pos-04-X=377 Pos-04-Y=3011 Pos-05-X=3274 Pos-05-Y=7630 Pos-06-X=7640 Pos-06-Y=4767 Pos-07-X=5315 Pos-07-Y=290 http://spring.jobjol.nl/show_file.php?id=2279 2278 1944_Liege_V2.sd7 1944 Liege V2 Counter attack of the Germans through the ardennes on the 16th december 1944. This particular map is situated in and around the town of Liege (kinda :P). Map by Nixa 92609141 sd7 2009.09.16 - 06:20:02 09.10.2009 - 10:02:33 1 2 117 833 186 4309 30 30 Map set around the town of Liege in the Ardennes, Belgium - Feature and texture rich map, may require anyone not running a supercomputer to tone down the graphics down a little bit and please turn LUAShader support on/off for snow. Map By Nixa 19 130 0.8 90 1 10 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=9503 Pos-02-X=9544 Pos-02-Y=803 Pos-03-X=863 Pos-03-Y=9503 http://spring.jobjol.nl/show_file.php?id=2278 2277 1944_Antwerp_Alpha2.sd7 1944_Antwerp_Alpha2 Not so broken now ^^ and looks better too! 89935707 sd7 2009.09.15 - 10:21:31 1 2 117 275 53 604 30 30 test 19 120 0.8 90 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=9503 Pos-02-X=9544 Pos-02-Y=803 Pos-03-X=863 Pos-03-Y=9503 http://spring.jobjol.nl/show_file.php?id=2277 2274 Air Raid v1.02.sd7 Air Raid v1.02 Changelog: -Attempt to reduce the network traffic generated by the mod. AIR RAID Sounds are almost all from Evolution RTS, used under CC-BY-SA-NC 3.0 You are assigned to intercept enemy logstics movements in the target area. Destroy enemy trucks and materiel to gain points and go for the high score! Kill enemies in rapid succession to form a chain and receive multiple times the regular points! Air Raid can be played singleplayer or cooperatively (put all players on one alliance), while the option to play against other players exists it probably isn't very fun yet. Controls are: Mouse: Roll and tilt control Left Mouse button: Fire the main gun Middle Mouse Button: Select a new target for the missiles Right Mouse Button: Launch the selected missile (if a target is available) Mousewheel: Cycle through the missiles Q and W: Rudder control Extra life (health) at 200, 500 and every 1000 points. The F-81 Arrowhead ------------------ For this mission you will be assigned the F-81 Arrowhead fighter jet. Itpossesses a built-in ammunition teleporter that allows replenishing its munitions in mid-flight without any need to link up with a supply plane, all weapons and fuel will be "beamed" directly from the base. This allows the F-81 to remain in combat for as long as the pilot deems necessary without being restricted by the available payload. Weapons: 30mm Gatling Gun - A simple gun that fires at a rate of 3600RPM and can strike a target at a range of up to 3500 meters. Sustained fire from the weapon can destroy any target in less than a second but the short range and lack of guidance limit it to a secondary role in most engagements. Multirole Missile - These missiles are designed to work against both air and ground targets, they carry a significant yield that is effective even against heavy armor and will practically vaporize a plane but their agility is limited so a hit in aerial combat requires a good opportunity. The F-81 can carry up to four of them at once and hit targets up to 6000 meters away. Air to Air Missile - Significantly more agile than Multirole Missiles but sacrificing yield to gain this advantage. AAMs can be launched 9 km away from the target and are much more likely to score a hit in air to air combat. The F-81 can hold two of these. AAMs are usable against ground targets as well but their low yield makes this not advisable against anything other than trucks. Likely enemy vessels: --------------------- Supply Trucks: Easy targets that can be destroyed with any weapon. Great for building your chain multiplier. Flak Tanks: Hardened targets, two multirole missiles can crack them but they also unleash a barrage of bullets your way that you should avoid. SAM Launchers: Fire missiles at you that deal quite some damage if you fail to dodge them. Wasp Fighter: An old and weak plane, carries a limited number of moderately effective missiles and has to rely on its gun otherwise. The Wasp lacks maneuverability and is very common. Hawk Fighter: A modern combat jet that launches dangerous missiles at you and is highly maneuverable. Try not to engage them if you aren't certain that you can get a hit in quickly. 705099 sd7 2009.09.13 - 23:42:59 1 5 41 280 98 1380 0 0 http://spring.jobjol.nl/show_file.php?id=2274 2273 BS01b.sdz Blood and Steele Blood and Steel works like ths: You start off with your Port (which is an air base). Your Port is like the commander, you only get 1, and if you lose it you lose the game (only 1 unit can damage the port*). It also is the spawn point for your units. You get your main force when the reinforcement timer is full, and then it restarts. You can add to the timer charging rate when you capture the objective points (city blocks). Your forces are dropped off in waves of 8, picked randomly according to the units weight (the more powerful the unit the less likely you will receive them). There are also supply centers (refineries) that you can capture, that don't really do much right now, but help spawn air forces faster. The Maine Forces: There are 4 classes of units: Infantry, Land Vehicles, Defensive Structures, and Aircraft. There are 5 types in each class, was originally 4 based of each unit type was to specialize countering another class (such as anti air, anti vehicle, etc..), but a 5th reconnaissance type was added to all classes. Most of the units have special abilities as well that you can activate with their button (haven't got a hot fix key for it yet would be great though). These abilities generally change the role or increase some of its characteristics (such as firepower or range or LOS), but at a cost. The following is the list of units, their roles, their normal abilities, and their special abilities for the 1st race (the only one currently in the game.) Infantry (All infantry also have the ability to cloak at 1/2 speed and are not picked up by radar) > Scout Team / Reconnaissance / 2 Rifles/ +Increased LOS + Sniper Rifle - No Movement > Rifle Squad /Counter Infantry / 3 Rifles and 1 Machinegun/ +Deployed higher rate and accuracy to the Machinegun - No Movement > Combat Engineerings / Counter Defense / 4 Rifles and Grenades / +Satchel charges for destroying Defenses and the Port* > Anti Tank Team / Counter Vehicle / 2 Rifles and 1 Anti Armor Recoiless Rifle / +Volley Shot -Longer Reload Time -No Movment > Anti Air Team /Counter Aircraft/ 2 Rifles and 1 Crew Fired Missile Launcher / +DumbFire Mode Against Ground Units, -No Guidance, -No Movement Vehicles > Pershing / Fast Recon Jeep/ Heavy Machinegun/ +LOS , -No Movement > MacArthur / Infantry Fighting Vehicle/ Medium Auto Cannon/ +Abilitiy to Transport Infantry > Trajan / Main Battle Tank / Heavy Cannon / +Armor Piercing Rounds (More Damage vs Veh), -NO Movement > Prometheus / Artillery Support Mechthing/ 2 Long Range Cannons / +Volley Shot, -Reload Time, -No Movement > Vulture / Air Defense Vehicle/ 2 Anti Air Missile Launchers/ +DumbFire Mode vs Ground Targets, -Guidance, -No Movement Defenses (Besides the Weapons Truck Defense Units are Stationary Structures) > Weapons Truck / Supply and Transport Truck/ Creates Defensive Structures/ +Ability to Transport Infantry > Radar Installation / Detection / Radar / +Jamming -No Radar > Bunker / Anti Infantry / Quad Machinegun / +Bunker Down for Added Armor, -No Firing Weapon > Artillery Cannon / Anti Vehicle / Long Range Cannon /+Flak Mode (Good vs Aircraft) -Can't Target Ground > SAM Station / Anti Ait/ 3 Missiles / +DumbFire Mode Fire a Volley Against Ground Targets, -No Guidance, -Longer Reload Time > Strike Missile / Anti Structure Artillery / 1 Tactical Heavy Missile / +Interceptor Mode (to Shoot Down Incoming Tactical Missiles) Credits go to: -KDR for Cuberor LUA -Sean Heron for LUA scripting and editing -Smoth for CEG images and code -CA's various ppl? PD images used for ceg and othe effects -Bobthedinosaur for models, textures, sounds, scripting, hacking, and destroying my life Please try it out/ tear it apart/ just give some feed back! 8453640 sdz 2009.09.13 - 23:02:11 1 5 127 48 29 254 0 0 http://spring.jobjol.nl/show_file.php?id=2273 2272 Air Raid v1.01.sd7 Air Raid 1.01 Changelog: -Attempt at fixing the crash at startup for some people. AIR RAID Sounds are almost all from Evolution RTS, used under CC-BY-SA-NC 3.0 You are assigned to intercept enemy logstics movements in the target area. Destroy enemy trucks and materiel to gain points and go for the high score! Kill enemies in rapid succession to form a chain and receive multiple times the regular points! Air Raid can be played singleplayer or cooperatively (put all players on one alliance), while the option to play against other players exists it probably isn't very fun yet. Controls are: Mouse: Roll and tilt control Left Mouse button: Fire the main gun Middle Mouse Button: Select a new target for the missiles Right Mouse Button: Launch the selected missile (if a target is available) Mousewheel: Cycle through the missiles Q and W: Rudder control Extra life (health) at 200, 500 and every 1000 points. The F-81 Arrowhead ------------------ For this mission you will be assigned the F-81 Arrowhead fighter jet. Itpossesses a built-in ammunition teleporter that allows replenishing its munitions in mid-flight without any need to link up with a supply plane, all weapons and fuel will be "beamed" directly from the base. This allows the F-81 to remain in combat for as long as the pilot deems necessary without being restricted by the available payload. Weapons: 30mm Gatling Gun - A simple gun that fires at a rate of 3600RPM and can strike a target at a range of up to 3500 meters. Sustained fire from the weapon can destroy any target in less than a second but the short range and lack of guidance limit it to a secondary role in most engagements. Multirole Missile - These missiles are designed to work against both air and ground targets, they carry a significant yield that is effective even against heavy armor and will practically vaporize a plane but their agility is limited so a hit in aerial combat requires a good opportunity. The F-81 can carry up to four of them at once and hit targets up to 6000 meters away. Air to Air Missile - Significantly more agile than Multirole Missiles but sacrificing yield to gain this advantage. AAMs can be launched 9 km away from the target and are much more likely to score a hit in air to air combat. The F-81 can hold two of these. AAMs are usable against ground targets as well but their low yield makes this not advisable against anything other than trucks. Likely enemy vessels: --------------------- Supply Trucks: Easy targets that can be destroyed with any weapon. Great for building your chain multiplier. Flak Tanks: Hardened targets, two multirole missiles can crack them but they also unleash a barrage of bullets your way that you should avoid. SAM Launchers: Fire missiles at you that deal quite some damage if you fail to dodge them. Wasp Fighter: An old and weak plane, carries a limited number of moderately effective missiles and has to rely on its gun otherwise. The Wasp lacks maneuverability and is very common. Hawk Fighter: A modern combat jet that launches dangerous missiles at you and is highly maneuverable. Try not to engage them if you aren't certain that you can get a hit in quickly. 704690 sd7 2009.09.13 - 22:00:00 1 5 41 121 35 1506 0 0 http://spring.jobjol.nl/show_file.php?id=2272 2271 Air Raid v1.0.sd7 Air Raid V1.0 AIR RAID Sounds are almost all from Evolution RTS, used under CC-BY-SA-NC 3.0 You are assigned to intercept enemy logstics movements in the target area. Destroy enemy trucks and materiel to gain points and go for the high score! Kill enemies in rapid succession to form a chain and receive multiple times the regular points! Air Raid can be played singleplayer or cooperatively (put all players on one alliance), while the option to play against other players exists it probably isn't very fun yet. Controls are: Mouse: Roll and tilt control Left Mouse button: Fire the main gun Middle Mouse Button: Select a new target for the missiles Right Mouse Button: Launch the selected missile (if a target is available) Mousewheel: Cycle through the missiles Q and W: Rudder control Extra life (health) at 200, 500 and every 1000 points. The F-81 Arrowhead ------------------ For this mission you will be assigned the F-81 Arrowhead fighter jet. Itpossesses a built-in ammunition teleporter that allows replenishing its munitions in mid-flight without any need to link up with a supply plane, all weapons and fuel will be "beamed" directly from the base. This allows the F-81 to remain in combat for as long as the pilot deems necessary without being restricted by the available payload. Weapons: 30mm Gatling Gun - A simple gun that fires at a rate of 3600RPM and can strike a target at a range of up to 3500 meters. Sustained fire from the weapon can destroy any target in less than a second but the short range and lack of guidance limit it to a secondary role in most engagements. Multirole Missile - These missiles are designed to work against both air and ground targets, they carry a significant yield that is effective even against heavy armor and will practically vaporize a plane but their agility is limited so a hit in aerial combat requires a good opportunity. The F-81 can carry up to four of them at once and hit targets up to 6000 meters away. Air to Air Missile - Significantly more agile than Multirole Missiles but sacrificing yield to gain this advantage. AAMs can be launched 9 km away from the target and are much more likely to score a hit in air to air combat. The F-81 can hold two of these. AAMs are usable against ground targets as well but their low yield makes this not advisable against anything other than trucks. Likely enemy vessels: --------------------- Supply Trucks: Easy targets that can be destroyed with any weapon. Great for building your chain multiplier. Flak Tanks: Hardened targets, two multirole missiles can crack them but they also unleash a barrage of bullets your way that you should avoid. SAM Launchers: Fire missiles at you that deal quite some damage if you fail to dodge them. Wasp Fighter: An old and weak plane, carries a limited number of moderately effective missiles and has to rely on its gun otherwise. The Wasp lacks maneuverability and is very common. Hawk Fighter: A modern combat jet that launches dangerous missiles at you and is highly maneuverable. Try not to engage them if you aren't certain that you can get a hit in quickly. 704679 sd7 2009.09.13 - 16:48:41 1 5 41 38 36 1143 0 0 http://spring.jobjol.nl/show_file.php?id=2271 2270 AreaMex.rar AreaMex + caching Area Mex with no button + file caching system. this way widget doesn't need to analyse map and search for metal spots each time you start game which improves loading speed on map with many spots. i also fixed Expand & Exterminate support and added entry for XTA. example on SpeedMetal - 653 mex spots found (well, i didn't mess with analysing engine, so standard version should have same result) - loading with cache file - less than 1s (about 3-4 mins on first start or by previous AreaMex versions) - cache file size - 20.3kB variables you may wish to change: local maxMetalData = 2500000 -- 10x normal since you analyse map only once local pathToSave = "LuaUI/Widgets/MetalMaps/" -- where to store mexmaps, auto creation if doesn't exist hope you like it. 12178 rar 2009.09.13 - 11:32:33 1 12 331 99 37 1454 0 0 http://spring.jobjol.nl/show_file.php?id=2270 2269 Schizo_Shores_v4.sd7 Schizo_Shores_v4 Land vs sea map, for 1v1 or 2v2. Released under CC BY 3.0 11121017 sd7 2009.09.12 - 19:24:17 16.10.2009 - 00:36:45 1 2 101 344 36 1585 12 10 Schizo_Shores_v4: A sea vs land balance map for 1v1 or 2v2 20 0 1 85 10 25 Pos-00-X=750 Pos-00-Y=4400 Pos-01-X=5100 Pos-01-Y=850 Pos-02-X=750 Pos-02-Y=815 Pos-03-X=5100 Pos-03-Y=3700 http://spring.jobjol.nl/show_file.php?id=2269 2268 ca-stable-5649.sdz Complete Annihilation stable-5649 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Spring Downloader: http://trac.caspring.org/wiki/sd 81300871 sdz 2009.09.11 - 03:03:09 1 5 130 25 11 1087 0 0 http://spring.jobjol.nl/show_file.php?id=2268 2266 1faction.sdz CA 1 faction mutator Quick and dirty mutator combining core and arm into one faction as outlined by http://trac.caspring.org/wiki/1faction Notable: Sea, hovers, and amphs are absent. Cons have both capture and rez now. 673080 sdz 2009.09.10 - 20:44:56 10.09.2009 - 20:50:06 1 5 719 12 8 170 0 0 http://spring.jobjol.nl/show_file.php?id=2266 2262 .bashrc Complete Annihilation stable-0001 The best way to get CA is with Spring Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org Spring Downloader: http://trac.caspring.org/wiki/sd 3115 bashrc 2009.09.10 - 13:22:52 130 28 1 297 0 0 http://spring.jobjol.nl/show_file.php?id=2262 2260 gui_fpsclockplus.7z FPS and clock widget plus A nicer looking fps and clock widget 20938 7z 2009.09.09 - 20:43:57 1 12 101 45 24 335 0 0 http://spring.jobjol.nl/show_file.php?id=2260 2259 gui_resbarplus_v2.7z Resource Bar plus v2 Fixed incorrect font height. 74089 7z 2009.09.09 - 20:36:44 1 12 101 53 28 486 0 0 http://spring.jobjol.nl/show_file.php?id=2259 2258 1944_Hill_128.sd7 1944 Hill 128 1944 Hill 128 FFA map for 4 players by Nixa 35610032 sd7 2009.09.09 - 05:14:40 1 2 117 366 120 947 20 20 Hill 128 FFA map by Nixa 19 120 0.8 90 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=9503 Pos-02-X=9544 Pos-02-Y=803 Pos-03-X=863 Pos-03-Y=9503 4 http://spring.jobjol.nl/show_file.php?id=2258 2257 monte.sd7 1944_monte_beta Test FFA map by Nixa 37752111 sd7 2009.09.08 - 05:13:34 1 2 117 216 28 380 20 20 Test 1994 map 19 120 0.8 90 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=9503 http://spring.jobjol.nl/show_file.php?id=2257 2256 Trojan_Hills_v02.sd7 Trojan Hills v02 Trojan Hills v02 12x12 1v1 (start pos for up to 3v3) wind 4 - 16 1.9m per spot. Battle on the clifftops, watch out for kbot passable ramps- now with sexier textures ^_^ 20578850 sd7 2009.09.07 - 17:17:28 1 2 116 216 125 1759 12 12 Trojan Hills v02 - 1v1 map by [RoX]1v0ry_k1ng. Geothermals are the key! 15 100 0.78 100 4 16 Pos-00-X=4210 Pos-00-Y=1035 Pos-01-X=1930 Pos-01-Y=5049 Pos-02-X=661 Pos-02-Y=733 Pos-03-X=5588 Pos-03-Y=5332 Pos-04-X=2422 Pos-04-Y=496 Pos-05-X=3734 Pos-05-Y=5648 http://spring.jobjol.nl/show_file.php?id=2256 2255 ca-r5588.sdz Complete Annihilation stable-5588 It pwns! check http://caspring.org/wiki/CaIntro for mroe 80714275 sdz 2009.09.07 - 02:09:44 1 5 153 40 18 434 0 0 http://spring.jobjol.nl/show_file.php?id=2255 2253 BattleForTheEmpire.sd7 Battlefortheempire A new map made by PRINCE_doo 8939196 sd7 2009.09.06 - 16:34:14 1 2 1002 55 18 346 16 8 BattleForTheEmpire Made by PRINCE_doo 20 130 6.2 100 2 22 Pos-00-X=115 Pos-00-Y=3891 Pos-01-X=4022 Pos-01-Y=3645 Pos-02-X=1163 Pos-02-Y=2671 Pos-03-X=2974 Pos-03-Y=2679 Pos-04-X=713 Pos-04-Y=1180 Pos-05-X=3449 Pos-05-Y=1180 Pos-06-X=991 Pos-06-Y=221 Pos-07-X=3047 Pos-07-Y=246 Pos-08-X=115 Pos-08-Y=2261 Pos-09-X=4022 Pos-09-Y=2261 Pos-10-X=1434 Pos-10-Y=1401 Pos-11-X=2564 Pos-11-Y=1286 Pos-12-X=606 Pos-12-Y=3981 Pos-13-X=3449 Pos-13-Y=3940 Pos-14-X=1139 Pos-14-Y=3359 Pos-15-X=2695 Pos-15-Y=3375 http://spring.jobjol.nl/show_file.php?id=2253 2252 Squad Leader r16a.sdz Squad Leader r16a Nearly complete r16 version of Squad Leader, which extends ca. 0 sdz 2009.09.06 - 02:47:10 1 5 947 1 30 183 0 0 http://spring.jobjol.nl/show_file.php?id=2252 2251 Trojan_Hills_v01.sd7 Trojan Hills v01 Trojan Hills v01 12x12 1v1 (start pos for up to 3v3) wind 3 - 14 1.9m per spot. Battle on the clifftops, watch out for kbot passable ramps! 20072860 sd7 2009.09.05 - 11:05:06 1 2 116 104 84 1087 12 12 Clifftop v01 - 1v1 map by [RoX]1v0ry_k1ng. Dont look dooooooooowwwN- 15 100 0.78 100 3 14 Pos-00-X=4210 Pos-00-Y=1035 Pos-01-X=1930 Pos-01-Y=5049 Pos-02-X=661 Pos-02-Y=733 Pos-03-X=5588 Pos-03-Y=5332 Pos-04-X=2422 Pos-04-Y=496 Pos-05-X=3734 Pos-05-Y=5648 http://spring.jobjol.nl/show_file.php?id=2251 2245 SixWayIsland.sd7 SixWayIsland ALPHA RELEASE!! PLEASE REPORT BUGS TO [NOOB]AlienLifeForm!!! This map is copletely self- designed, even the metal spots are self- made :-) More metal for the west players, GEO's for the east players. Low tides and low wind! Designed by [NOOB]AlienLifeForm for 3 west vs. 3 east or 6 ffa. The island top right is a strategical advantage for the top right player, he can withdraw and build there, which might be an advantage. Therefore he has 1 metal less than the others. Should be a funny map for kbots, hovercraft, ship and air :-) GL, HF!!! 6759141 sd7 2009.08.31 - 22:45:57 1 2 984 145 81 754 12 12 ALPHA RELEASE, PLEASE REPORT BUGS TO [NOOB]AlienLifeForm!!! More metal for the west players, GEO's for the east players. Low tides and low wind! Designed by [NOOB]AlienLifeForm for 3 west vs. 3 east or 6 ffa. 8 140 0.2 70 4 12 Pos-00-X=784 Pos-00-Y=736 Pos-01-X=1072 Pos-01-Y=3992 Pos-02-X=472 Pos-02-Y=5232 Pos-03-X=4200 Pos-03-Y=768 Pos-04-X=4992 Pos-04-Y=3952 Pos-05-X=2864 Pos-05-Y=5288 http://spring.jobjol.nl/show_file.php?id=2245 2243 MountainGassLands_v1.4.sd7 Mountain Grassland 1 v 1 or 2 v 2 mixed map, no sea 4755399 sd7 2009.08.31 - 03:02:55 31.08.2009 - 03:15:37 1 2 978 137 32 984 8 8 MountainGrassLands_v1.4 by 1-23v Designed for 2 players or 4 20 130 2.6 140 2 20 Pos-00-X=360 Pos-00-Y=700 Pos-01-X=3420 Pos-01-Y=3475 Pos-02-X=3700 Pos-02-Y=720 Pos-03-X=380 Pos-03-Y=3450 Pos-04-X=2000 Pos-04-Y=2000 1 1 1 http://spring.jobjol.nl/show_file.php?id=2243 2242 NOTA160.sd7 NOTA v1.60 ---Not OTA v1.60--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.60 -Added Team Commander Ends mod option. An ally team is defeated when all of its command towers have been destroyed. Enabled by default. -Added No Share mod option. Disallows sharing units or resources to enemy teams. Enabled by default. -Hellfish accuracy against moving targets improved; fuel increased. -Units don't damage themselves anymore when firing at point blank range -Skybus and Valkyrie II cost decreased 10% -Tracker speed increased 7% -Crawling Bomb speed increased 10% -Jammer ship jamming range increased from 500 to 550 -Missile tower reload time decreased 5% -Nuclear Missile damage to command towers doubled -Strategic Bomber damage to command towers decreased 20% -Air-to-air missiles have a lower start velocity -Stealth fighter maneuverability increased -Seaplane fighter maneuverability increased and reload time decreased significantly, but now fires missiles individually -Hovertank spin speed increased significantly; Samurai spin speed increased slightly -Leveler turret spin rate decreased 20% -Thunder/Shadow machine gun accuracy slightly decreased -Floating Metal Extractor hitpoints increased 30% 25776794 sd7 2009.08.29 - 22:21:46 1 5 154 979 663 3452 0 0 http://spring.jobjol.nl/show_file.php?id=2242 2241 Castles r3.sdz Castles r3 The third revision of the Castles mod, a mix of raiding, expansion, and siege-based gameplay. 598155 sdz 2009.08.29 - 03:09:02 1 5 947 63 42 284 0 0 http://spring.jobjol.nl/show_file.php?id=2241 2240 ca-r5497.sdz Complete Annihilation stable-5497 Great game! For more info: www.caspring.org/CaIntro 80614294 sdz 2009.08.29 - 01:47:26 1 5 153 165 89 2350 0 0 http://spring.jobjol.nl/show_file.php?id=2240 2239 HighgroundsDeltaV1.sd7 HighgroundsDeltaV1 HighgroundsDeltaV1 by Nixa 28162313 sd7 2009.08.26 - 06:47:58 1 2 117 298 228 1191 20 20 Dedicated 6v6 to 8v8 map by Nixa 19 120 0.8 90 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=9503 http://spring.jobjol.nl/show_file.php?id=2239 2238 [MTDEBUG]0.80.5.2-spring_exe_0.80.5.2-0-g67e2f5b.zip Spring 0.80.5.2 multithreading executable with debug Multithreading debug executable file for Spring. Extract it to your installation folder. If you have problems with "GML error" spam and/or game hangs, use this debug version to find which widgets are causing the trouble. It is slightly slower than the non-debug version. Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338 IMPORTANT NOTICE: Does not work with all mods. Does not work with all widgets. May spam errors if used with incompatible mods and widgets. 3803887 zip 2009.08.26 - 02:15:19 21.12.2009 - 00:34:43 1 9 613 133 14 710 0 0 http://spring.jobjol.nl/show_file.php?id=2238 2237 [MT]0.80.5.2-spring_exe_0.80.5.2-0-g67e2f5b.zip Spring 0.80.5.2 multithreading executable Multithreading executable file for Spring. Extract it to your installation folder. If you have a CPU with 2 cores or more, this exe will give you higher FPS and lower CPU usage in big games. Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338 IMPORTANT NOTICE: Does not work with all mods. Does not work with all widgets. May hang the game if used with incompatible mods and widgets. 3689326 zip 2009.08.26 - 02:11:07 20.12.2009 - 22:36:40 1 9 613 567 71 2161 0 0 http://spring.jobjol.nl/show_file.php?id=2237 2235 Castles r2.sdz Castles r2 This is my Castles mod, which uses a porc-and-siege gameplay style focused around castle Keeps which form defensible bases around themselves. Currently relatively bug-free but very unbalanced. 502450 sdz 2009.08.25 - 06:32:13 1 5 947 32 21 225 0 0 http://spring.jobjol.nl/show_file.php?id=2235 2234 Excessive v1.8271 fixed.sdz Excessive v1.8271 fixed **Fixed Version/Behobener Version** a mod based on Excess it mainly adds tons of new CEG's and some units.. ein mod das sich auf Excess basiert es tut haupt sächlich Tonnen weisen von Effeckten hinzufügen und einige neue einheiten Critics/Suggestions/bugs pm to me Kritic/Vorschlag/Fehlern bei mir bescheid sagen 36082270 sdz 2009.08.24 - 12:26:48 1 5 922 73 66 1021 0 0 http://spring.jobjol.nl/show_file.php?id=2234 2230 Delta_Highgrounds_B1.sd7 Delta_Highgrounds_B1 beta 1 28205455 sd7 2009.08.19 - 03:30:07 1 2 117 97 51 1111 20 20 Beta test 1 20 120 0.85 90 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 http://spring.jobjol.nl/show_file.php?id=2230 2229 ZSv1.6.0.sd7 Zoy Shooter v1.6.0 Commander Shooter interpreted by Zoythrus, maintained by Vabor Updates: Updated Teammarker, though it seems it doesnt work like its supposed to Increased Invaders damage and area of effect Added Flak to Xect comm Fighter sight range increased by 25% Brutes weapon speed increased, while its reload time is decreased. RESPAWN MODE IS BACK! Look for it in mod options. In Respawn mode, you start with a Nano Tower that is cloaked, jammed and invincible. The nano can build any unit except Krogoth. The idea is that after you die you can build another comm and the game will go on forever. Coming soon, Zoy Defense! 21574862 sd7 2009.08.18 - 19:38:46 1 5 636 68 41 494 0 0 http://spring.jobjol.nl/show_file.php?id=2229 2228 Mini_SuperSpeedMetal_Duo.sd7 Mini_SuperSpeedMetal_Duo Mini SuperSpeedMetal with two really short bridges connecting both sides 509285 sd7 2009.08.18 - 18:19:57 1 2 257 341 161 1810 12 6 Mini SuperSpeedMetal with two really short bridges connecting both sides, by TradeMark -- Original SpeedMetal texture made by Runecrafter 0 100 1000 30 30 40 Pos-00-X=320 Pos-00-Y=320 Pos-01-X=5823 Pos-01-Y=2752 Pos-02-X=320 Pos-02-Y=2752 Pos-03-X=5823 Pos-03-Y=320 Pos-04-X=1536 Pos-04-Y=1130 Pos-05-X=4607 Pos-05-Y=1940 Pos-06-X=1536 Pos-06-Y=1940 Pos-07-X=4607 Pos-07-Y=1130 Pos-08-X=1536 Pos-08-Y=320 Pos-09-X=4607 Pos-09-Y=2752 Pos-10-X=1536 Pos-10-Y=2752 Pos-11-X=4607 Pos-11-Y=320 Pos-12-X=320 Pos-12-Y=1130 Pos-13-X=5823 Pos-13-Y=1940 Pos-14-X=320 Pos-14-Y=1940 Pos-15-X=5823 Pos-15-Y=1130 http://spring.jobjol.nl/show_file.php?id=2228 2227 Mini_SpeedMetal_Duo.sd7 Mini_SpeedMetal_Duo Mini SpeedMetal with two really short bridges connecting both sides 490694 sd7 2009.08.18 - 18:17:32 1 2 257 154 31 1077 12 6 Mini SpeedMetal with two really short bridges connecting both sides, by TradeMark -- Original SpeedMetal texture made by Runecrafter 0 100 10 30 30 40 Pos-00-X=320 Pos-00-Y=320 Pos-01-X=5823 Pos-01-Y=2752 Pos-02-X=320 Pos-02-Y=2752 Pos-03-X=5823 Pos-03-Y=320 Pos-04-X=1536 Pos-04-Y=1130 Pos-05-X=4607 Pos-05-Y=1940 Pos-06-X=1536 Pos-06-Y=1940 Pos-07-X=4607 Pos-07-Y=1130 Pos-08-X=1536 Pos-08-Y=320 Pos-09-X=4607 Pos-09-Y=2752 Pos-10-X=1536 Pos-10-Y=2752 Pos-11-X=4607 Pos-11-Y=320 Pos-12-X=320 Pos-12-Y=1130 Pos-13-X=5823 Pos-13-Y=1940 Pos-14-X=320 Pos-14-Y=1940 Pos-15-X=5823 Pos-15-Y=1130 http://spring.jobjol.nl/show_file.php?id=2227 2225 Deaths_Half_Mile-v03.sd7 Death\'s Half Mile 4v4 map with plateaus and streams. 28359305 sd7 2009.08.17 - 12:39:48 16.09.2009 - 09:50:35 1 2 352 191 40 803 16 16 Made by Forboding Angel 0 130 1 200 1 25 Pos-00-X=7792 Pos-00-Y=350 Pos-01-X=475 Pos-01-Y=7675 Pos-02-X=867 Pos-02-Y=3108 Pos-03-X=7650 Pos-03-Y=2767 Pos-04-X=5225 Pos-04-Y=450 Pos-05-X=4417 Pos-05-Y=7233 http://spring.jobjol.nl/show_file.php?id=2225 2224 Spartan_Isle_v02.sdz Spartan Isle v02 ***** fixed: increased metal per spot (2) rocks now only give total of 198 metal ***** Spartan Isle v01 1v1 map 10x10 size A sunny desert island with some rather unquie pattens of erosion is the perfect provocation for intergalactic war! Blast your way through the rocks, scale the middle hill or work your way down to the plains or, if your really sneaky, send those anphibs around the backy to pay some windgens a social call. only fucking beasts of men need apply 17905585 sdz 2009.08.17 - 02:54:07 1 2 116 122 48 803 10 10 Spartan Isle v01 - 1v1 map by [RoX]1v0ry_k1ng. Best played with unit limit of 300 15 100 0.79 100 3 14 Pos-00-X=1078 Pos-00-Y=1092 Pos-01-X=4045 Pos-01-Y=1035 http://spring.jobjol.nl/show_file.php?id=2224 2223 DSD_Balanced.sd7 DeltasiegeDry Balanced Delta siege dry, a bit bigger, a bit more mirrored, a bit more build space, just a bit more original concept by IceXuick(@dagdief.nl) map by BA_Baracus 27300129 sd7 2009.08.16 - 16:43:05 1 2 811 227 81 689 24 12 kbots vehicles and air battle by BA_Baracus 20 100 1.5 75 3 12 Pos-00-X=700 Pos-00-Y=2400 Pos-01-X=5700 Pos-01-Y=570 Pos-02-X=400 Pos-02-Y=600 Pos-03-X=5800 Pos-03-Y=1750 Pos-04-X=250 Pos-04-Y=1500 Pos-05-X=0 Pos-05-Y=0 http://spring.jobjol.nl/show_file.php?id=2223 2222 Mini_SuperSpeedMetal.sd7 Mini_SuperSpeedMetal mini version of SuperSpeedMetal 449968 sd7 2009.08.16 - 02:41:52 1 2 257 580 309 1781 10 4 SuperSpeedMetal with really short bridge connecting both sides, by TradeMark -- Original map texture made by Runecrafter 0 100 1000 30 30 40 Pos-00-X=320 Pos-00-Y=320 Pos-01-X=4800 Pos-01-Y=1728 Pos-02-X=320 Pos-02-Y=1728 Pos-03-X=4800 Pos-03-Y=320 Pos-04-X=1024 Pos-04-Y=1024 Pos-05-X=4096 Pos-05-Y=1024 1 1 1 http://spring.jobjol.nl/show_file.php?id=2222 2221 Mini_SpeedMetal.sd7 Mini_SpeedMetal Mini version of speedmetal 431393 sd7 2009.08.15 - 22:36:55 1 2 257 222 88 1399 10 4 SpeedMetal with really short bridge connecting both sides, by TradeMark -- Original map texture made by Runecrafter 0 100 10 30 30 40 Pos-00-X=320 Pos-00-Y=320 Pos-01-X=4800 Pos-01-Y=1728 Pos-02-X=320 Pos-02-Y=1728 Pos-03-X=4800 Pos-03-Y=320 Pos-04-X=1024 Pos-04-Y=1024 Pos-05-X=4096 Pos-05-Y=1024 http://spring.jobjol.nl/show_file.php?id=2221 2220 Babelon-v1.sd7 Babelon Big metal deposites in center. Map is effective in Kbot fights. Strong winds. Note: do not start in water, its damages you. 2522221 sd7 2009.08.15 - 02:55:10 17.08.2009 - 04:17:16 1 2 872 74 20 489 8 8 Babelon 20 120 1 50 12 20 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 Pos-04-X=5 Pos-04-Y=5 Pos-05-X=6 Pos-05-Y=6 Pos-06-X=7 Pos-06-Y=7 Pos-07-X=8 Pos-07-Y=8 Pos-08-X=9 Pos-08-Y=9 Pos-09-X=10 Pos-09-Y=10 http://spring.jobjol.nl/show_file.php?id=2220 2219 Spartan_Isle_v01.sd7 Spartan Isle v01 [b]Spartan Isle v01[/b] 1v1 map 10x10 size A sunny desert island with some rather unquie pattens of erosion is the perfect provocation for intergalactic war! Blast your way through the rocks, scale the middle hill or work your way down to the plains or, if your really sneaky, send those anphibs around the backy to pay some windgens a social call. [b]only fucking beasts of men need apply[/b] 14371823 sd7 2009.08.14 - 00:52:34 1 2 116 88 27 894 10 10 Spartan Isle v01 - 1v1 map by [RoX]1v0ry_k1ng. Best played with unit limit of 300 15 100 0.52 100 3 14 Pos-00-X=1078 Pos-00-Y=1092 Pos-01-X=4045 Pos-01-Y=1035 http://spring.jobjol.nl/show_file.php?id=2219 2218 spring.xml Updated Mozilla firefox searchplugin Updated Mozilla firefox searchplugin 7562 xml 2009.08.13 - 17:18:29 1 10 23 158 82 478 0 0 http://spring.jobjol.nl/show_file.php?id=2218 2217 spring_0.79.1.2MTDEBUG.zip Spring 0.79.1.2 multithreading executable with debug Multithreading debug executable file for Spring. Extract it to your installation folder. If you have problems with "GML error" spam and/or game hangs, use this debug version to find which widgets are causing the trouble. It is slightly slower than the non-debug version. Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338 IMPORTANT NOTICE: Does not work with all mods. Does not work with all widgets. May spam errors if used with incompatible mods and widgets. 3811767 zip 2009.08.13 - 15:02:25 1 9 613 20 4 340 0 0 http://spring.jobjol.nl/show_file.php?id=2217 2215 highland.sd7 Highland_final_beta very High land. Perfect for All-Terrain Units, and now there where start position in the mountain, for air support! 34333237 sd7 2009.08.13 - 05:05:36 31.08.2009 - 21:13:27 1 2 837 73 42 910 0 0 http://spring.jobjol.nl/show_file.php?id=2215 2214 ZSv1.5.9.sd7 Zoy Shooter v1.5.9 Commander Shooter through the eyes of Zoythrus, maintained by Vabor. Updates: Fixed Xect's death explosion, now appears and plays sound correctly Increased Fighters max speed and acceleration Increased speed of the invaders explosion, causing less lag, also a damage increase to make it more useful Added Strategist's Teammarker widget, NO MORE FRIENDLY FIRE! 21563628 sd7 2009.08.13 - 02:36:08 1 5 636 67 33 234 0 0 http://spring.jobjol.nl/show_file.php?id=2214 2213 spring_0.79.1.2MT.zip Spring 0.79.1.2 multithreading executable Multithreading executable file for Spring. Extract it to your installation folder. If you have a CPU with 2 cores or more, this exe will give you higher FPS and lower CPU usage in big games. Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338 IMPORTANT NOTICE: Does not work with all mods. Does not work with all widgets. May hang the game if used with incompatible mods and widgets. 3715904 zip 2009.08.12 - 16:30:14 1 9 613 63 26 963 0 0 http://spring.jobjol.nl/show_file.php?id=2213 2211 Fort_Delta.sd7 Fort Delta Beta Fort Delta Beta by Nixa 22567331 sd7 2009.08.12 - 02:05:37 1 2 117 187 98 1311 20 12 20x12. Fort_Delta (BETA 1) by Nixa. For 8 to 16 players. 22 130 0.85 90 1 18 Pos-00-X=836 Pos-00-Y=607 Pos-01-X=639 Pos-01-Y=2821 Pos-02-X=606 Pos-02-Y=4314 Pos-03-X=606 Pos-03-Y=6331 Pos-04-X=2261 Pos-04-Y=3100 Pos-05-X=2097 Pos-05-Y=4363 Pos-06-X=7406 Pos-06-Y=6561 Pos-07-X=7537 Pos-07-Y=4363 Pos-08-X=7569 Pos-08-Y=2805 Pos-09-X=7619 Pos-09-Y=787 Pos-10-X=6242 Pos-10-Y=3887 Pos-11-X=6160 Pos-11-Y=2772 3 2 1 http://spring.jobjol.nl/show_file.php?id=2211 2210 ZSv1.5.8.sd7 Zoy Shooter v1.5.8 Zoythus's view of Commander Shooter, updated by Vabor Added two widgets, minimap startboxes and autoquit. Next update will contain a widget that marks Team mates, making it easier to identify people, along with some balancing. 21548441 sd7 2009.08.11 - 23:22:45 1 5 636 47 19 989 0 0 http://spring.jobjol.nl/show_file.php?id=2210 2208 BattleCity-v1.sd7 BattleCity-v1 Citymap * 20x10 units * 4-16 players. There are two roads. Make strong defence line. Long range cannons are unuseful because large houses defend enemys. See screenshots. GO! GO! GO!!! 1376769 sd7 2009.08.11 - 18:33:18 11.08.2009 - 23:10:30 1 2 762 319 166 2536 20 10 BattleCity * 2 - 16 Players * made by mildarf(@yandex.ru) 0 120 1 100 0 0 Pos-00-X=512 Pos-00-Y=512 Pos-01-X=9728 Pos-01-Y=512 Pos-02-X=512 Pos-02-Y=4608 Pos-03-X=9728 Pos-03-Y=4608 Pos-04-X=2048 Pos-04-Y=1792 Pos-05-X=8192 Pos-05-Y=1792 Pos-06-X=2048 Pos-06-Y=3328 Pos-07-X=8192 Pos-07-Y=3328 Pos-08-X=512 Pos-08-Y=1792 Pos-09-X=9728 Pos-09-Y=1792 Pos-10-X=512 Pos-10-Y=3328 Pos-11-X=9728 Pos-11-Y=3328 Pos-12-X=2048 Pos-12-Y=512 Pos-13-X=8192 Pos-13-Y=512 Pos-14-X=2048 Pos-14-Y=4608 Pos-15-X=8192 Pos-15-Y=4608 1 1 1 http://spring.jobjol.nl/show_file.php?id=2208 2207 highland_beta1.sd7 Highland High land :) 18502722 sd7 2009.08.11 - 16:54:42 1 2 837 102 47 1162 22 22 How good are you in the Mountains?? By Karotte 0 100 0.5 120 2 20 Pos-00-X=8200 Pos-00-Y=2400 Pos-01-X=2800 Pos-01-Y=2900 Pos-02-X=9300 Pos-02-Y=3000 Pos-03-X=2000 Pos-03-Y=3000 http://spring.jobjol.nl/show_file.php?id=2207 2206 deserteagle.sd7 Desert Eagle DesertMap http://www.bilder-space.de/show.php?file=11.08h0R6jravkKKkP6h.png 26252323 sd7 2009.08.11 - 16:35:42 31.08.2009 - 21:33:14 1 2 837 140 103 957 24 24 forces on east,west,north and south. And nobody is here to say "Hello" ... :0! By Karotte 0 100 0.2 200 0 20 Pos-00-X=397 Pos-00-Y=5658 Pos-01-X=1168 Pos-01-Y=6513 Pos-02-X=326 Pos-02-Y=7440 Pos-03-X=4896 Pos-03-Y=11954 Pos-04-X=6761 Pos-04-Y=11116 Pos-05-X=66623 Pos-05-Y=11907 Pos-06-X=11900 Pos-06-Y=73666 Pos-07-X=11873 Pos-07-Y=6732 Pos-08-X=11330 Pos-08-Y=5646 Pos-09-X=5792 Pos-09-Y=941 Pos-10-X=5117 Pos-10-Y=281 Pos-11-X=6415 Pos-11-Y=262 http://spring.jobjol.nl/show_file.php?id=2206 2204 TalenFortB1.sd7 TalenFortB1 Fort Talen by Nixa, 8-16 players with various forms of combat. 22413960 sd7 2009.08.11 - 09:41:56 1 2 117 70 23 1452 20 12 20x12. Fort_Talen (BETA 1) by Nixa. For 8 to 16 players. 22 130 0.5 90 1 18 Pos-00-X=836 Pos-00-Y=607 Pos-01-X=639 Pos-01-Y=2821 Pos-02-X=606 Pos-02-Y=4314 Pos-03-X=606 Pos-03-Y=6331 Pos-04-X=2261 Pos-04-Y=3100 Pos-05-X=2097 Pos-05-Y=4363 Pos-06-X=7406 Pos-06-Y=6561 Pos-07-X=7537 Pos-07-Y=4363 Pos-08-X=7569 Pos-08-Y=2805 Pos-09-X=7619 Pos-09-Y=787 Pos-10-X=6242 Pos-10-Y=3887 Pos-11-X=6160 Pos-11-Y=2772 http://spring.jobjol.nl/show_file.php?id=2204 2203 gui_OTA_music_adv.zip OTA Music Player Adv Written by Vebyast and Erik McClure (blackhole12) --- Although there are TA music widgets out there, they're either mod-specific, buggy, actually broken, or just plain not cool enough to do justice to the game. I and a buddy decided to fix this problem. Therefore, we present a generic, non-buggy, much improved (at least in our opinion) TA music widget. - All tracks are selected randomly from separate war and peace soundtracks, as in OTA. - Decides between war or peace based on a decaying function of the metal cost of all units that you and your allies have lost. - No ping-pong, so once the widget decides that war has been declared it will spend at least some time playing one of the awesome war music tracks. - The values at which war or peace are declared are modified by the total metal cost of all of your and your ally's units. If it's the end of the game, sending a scout force of five weasels won't suddenly start war music. - Multiple text commands to deal with the playlist, including: - /luaui nextsong, to advance to a randomly selected track in the same set. - /luaui forcewar, so that you can listen to the awesome sound of total annihilation - /luaui musicvolume, so that you can control the volume of the music independently of the volume of the rest of the game. - If you don't like the values that we've tested, modifying them is extremely simple, and a full explanation is given inside the file. - Changelog is in file, but possibly out-of-date version is included here. To use, unzip the folder with the music in it into spring's install directory as a subdirectory (so you have tracks in \spring\music), and copy the lua file into \spring\LuaUI\widgets. 27845412 zip 2009.08.11 - 01:01:41 1 12 851 137 79 750 0 0 http://spring.jobjol.nl/show_file.php?id=2203 2200 hazarddesertv002.sd7 hazarddesert002 no 20225608 sd7 2009.08.09 - 09:58:42 1 2 834 65 26 267 20 10 20 100 1.5 75 7 19 Pos-00-X=700 Pos-00-Y=2400 Pos-01-X=5700 Pos-01-Y=570 Pos-02-X=400 Pos-02-Y=600 Pos-03-X=5800 Pos-03-Y=1750 Pos-04-X=250 Pos-04-Y=1500 Pos-05-X=0 Pos-05-Y=0 http://spring.jobjol.nl/show_file.php?id=2200 2199 HazardDesertV03.sd7 HazardDesert desert vehicles kbots and air battles by BA_Baracus, texture from 10^100 retextured by BA_Baracus 21436826 sd7 2009.08.07 - 00:38:25 09.08.2009 - 23:23:47 1 2 811 164 9 1205 20 10 kbots vehicles and air battle by BA_Baracus 20 100 1.5 75 7 13 Pos-00-X=700 Pos-00-Y=2400 Pos-01-X=5700 Pos-01-Y=570 Pos-02-X=400 Pos-02-Y=600 Pos-03-X=5800 Pos-03-Y=1750 Pos-04-X=250 Pos-04-Y=1500 Pos-05-X=0 Pos-05-Y=0 http://spring.jobjol.nl/show_file.php?id=2199 2198 Nuclear_Winter_1944.sd7 Nuclear_Winter_1944 Nuclear winter for 1944, now with snow! Released under CC BY 3.0 14967614 sd7 2009.08.05 - 12:46:42 16.10.2009 - 00:35:28 1 2 101 234 204 1120 20 12 Nuclear Winter 1944 - for 10-16 players. Made by [teh]Beherith 20 130 1 100 5 15 Pos-00-X=512 Pos-00-Y=5796 Pos-01-X=9851 Pos-01-Y=5714 Pos-02-X=348 Pos-02-Y=512 Pos-03-X=9728 Pos-03-Y=717 Pos-04-X=553 Pos-04-Y=2683 Pos-05-X=9687 Pos-05-Y=2601 Pos-06-X=471 Pos-06-Y=4403 Pos-07-X=9810 Pos-07-Y=4403 Pos-08-X=2232 Pos-08-Y=389 Pos-09-X=7803 Pos-09-Y=389 Pos-10-X=2150 Pos-10-Y=5263 Pos-11-X=7885 Pos-11-Y=5345 Pos-12-X=2396 Pos-12-Y=2765 Pos-13-X=7721 Pos-13-Y=2642 Pos-14-X=2519 Pos-14-Y=3830 Pos-15-X=7762 Pos-15-Y=3994 Pos-00-X=512 Pos-00-Y=5796 Pos-01-X=9851 Pos-01-Y=5714 Pos-02-X=348 Pos-02-Y=512 Pos-03-X=9728 Pos-03-Y=717 Pos-04-X=553 Pos-04-Y=2683 Pos-05-X=9687 Pos-05-Y=2601 Pos-06-X=471 Pos-06-Y=4403 Pos-07-X=9810 Pos-07-Y=4403 Pos-08-X=2232 Pos-08-Y=389 Pos-09-X=7803 Pos-09-Y=389 Pos-10-X=2150 Pos-10-Y=5263 Pos-11-X=7885 Pos-11-Y=5345 Pos-12-X=2396 Pos-12-Y=2765 Pos-13-X=7721 Pos-13-Y=2642 Pos-14-X=2519 Pos-14-Y=3830 Pos-15-X=7762 Pos-15-Y=3994 http://spring.jobjol.nl/show_file.php?id=2198 2195 Ice_Mountain_v1.5.sdz Ice mountain v2 BETA! the Beta for Ice Mountain v2. no geos, and the texture is unfinished. 24134519 sdz 2009.08.03 - 20:47:26 1 2 597 56 34 246 16 12 Ice Mountain v1.5 BETA: A chilly 4v4 kbot map by MidKnight. Foggy plains surround a range of mountains. Vehicles must use the mountain paths to get through, but kbots can easily stomp through. Fog by trepan, user and aegis. Snow by trepan. 20 100 0.4 100 5 25 Pos-00-X=400 Pos-00-Y=700 Pos-01-X=180 Pos-01-Y=2180 Pos-02-X=450 Pos-02-Y=3800 Pos-03-X=430 Pos-03-Y=5600 Pos-04-X=6750 Pos-04-Y=5400 Pos-05-X=7900 Pos-05-Y=4200 Pos-06-X=7700 Pos-06-Y=2500 Pos-07-X=7700 Pos-07-Y=670 Pos-08-X=3500 Pos-08-Y=2800 Pos-09-X=3500 Pos-09-Y=2800 http://spring.jobjol.nl/show_file.php?id=2195 2192 Mercury_v1.sd7 Mercury_v1 16*16, 12 player map. Lava burns. Made with World Machine and WICed. Special thanks to trepan! Released under CC BY 3.0 12587920 sd7 2009.08.01 - 13:14:48 16.10.2009 - 00:34:01 1 2 101 354 202 1780 16 16 Mercury v1 - for 10-12 players. Lava burns. Best with bumpwater or basic water. Made by [teh]Beherith 20 130 0.8 100 7 15 Pos-00-X=688 Pos-00-Y=808 Pos-01-X=7274 Pos-01-Y=7319 Pos-02-X=885 Pos-02-Y=3473 Pos-03-X=7406 Pos-03-Y=4669 Pos-04-X=3310 Pos-04-Y=1071 Pos-05-X=4555 Pos-05-Y=7579 Pos-06-X=1966 Pos-06-Y=1720 Pos-07-X=6291 Pos-07-Y=6341 Pos-08-X=2556 Pos-08-Y=3359 Pos-09-X=5865 Pos-09-Y=5095 Pos-10-X=3375 Pos-10-Y=2638 Pos-11-X=4850 Pos-11-Y=5784 Pos-12-X=885 Pos-12-Y=2736 Pos-13-X=7373 Pos-13-Y=5521 Pos-14-X=2490 Pos-14-Y=770 Pos-15-X=5243 Pos-15-Y=7487 1 1 1 http://spring.jobjol.nl/show_file.php?id=2192 2190 Coastline_Dry_V1.sd7 Coastlines_Dry_V1 Rerelease of the original for the autohosts (because they fail and all that). This time minus 2 cookies for Regret as he fail combombed me the other day. 22501365 sd7 2009.07.30 - 01:45:33 1 2 117 169 93 1305 20 14 Coastlines Dry Version 1 designed for BA - By Nixa 22 130 1.5 100 1 15 Pos-00-X=512 Pos-00-Y=5796 Pos-01-X=9851 Pos-01-Y=5714 http://spring.jobjol.nl/show_file.php?id=2190 2189 Expand_Exterminate_v0.163.sd7 EE 0.163 Expand and Exterminate 0.163 - pre model updates, nano towers, scale change etc Works exceptionally well with KAI HF 14825197 sd7 2009.07.29 - 18:25:11 1 5 116 52 21 376 0 0 http://spring.jobjol.nl/show_file.php?id=2189 2188 BumpyBrawl.sd7 BumpyBrawl Beta Version? 4044693 sd7 2009.07.29 - 12:50:04 1 2 231 50 3 246 8 8 Bumpy Brawl 25 100 2 100 0 25 Pos-00-X=4 Pos-00-Y=4 Pos-01-X=508 Pos-01-Y=508 Pos-02-X=502 Pos-02-Y=8 Pos-03-X=10 Pos-03-Y=502 http://spring.jobjol.nl/show_file.php?id=2188 2185 Desert_storm.sd7 Desert_storm 4vs4 map by Reanimator 1668489 sd7 2009.07.27 - 18:05:21 30.07.2009 - 22:18:35 1 2 812 75 13 400 16 16 4vs4 map made by widowmaker 10 120 0.4 60 1 25 Pos-00-X=6 Pos-00-Y=26 Pos-01-X=27 Pos-01-Y=174 http://spring.jobjol.nl/show_file.php?id=2185 2184 indonesia003.sd7 Indonesia v003 Sea - land - air battle in indonesia by BA_Baracus, texture from: 10^100 have fun ^^ 7949439 sd7 2009.07.26 - 21:20:59 30.07.2009 - 22:56:04 1 2 811 636 122 2595 12 6 Land, water and air battle by BA Baracus 20 100 1.5 75 7 19 Pos-00-X=700 Pos-00-Y=2400 Pos-01-X=5700 Pos-01-Y=570 Pos-02-X=400 Pos-02-Y=600 Pos-03-X=5800 Pos-03-Y=1750 Pos-04-X=250 Pos-04-Y=1500 Pos-05-X=6000 Pos-05-Y=2550 2 1 2 http://spring.jobjol.nl/show_file.php?id=2184 2182 Daruga-v2.sd7 Daruga Version 2 Size: 12 x 12 Mex Radius: 110 Min depth: -75 Max Elevation: 400 This is a bit of an awkward terrain layout, not very balanced, but should lead to some interesting games none the less. VERSION 2 Fixed: Fewer features. Plant features have been adjusted so that they do not block literally everything that comes their way. The Feature Footprint has also been shrunk. 12991728 sd7 2009.07.26 - 09:15:18 27.07.2009 - 19:32:24 1 2 293 172 48 602 12 12 Daruga Version-2, featuremap redone, changed feature models slightly. Can you navigate this ragged landscape? Map by Quanto 25 110 1.5 110 5 18 Pos-00-X=1321 Pos-00-Y=5136 Pos-01-X=4721 Pos-01-Y=1031 Pos-02-X=2657 Pos-02-Y=4041 Pos-03-X=4590 Pos-03-Y=1901 http://spring.jobjol.nl/show_file.php?id=2182 2181 local_20090725_233429_Nuclear_Winter_v1_0.79.1.sdf [MARS] teamkillers [MARS] teamkillers 1938283 sdf 2009.07.26 - 01:16:22 1 8 663 15 8 726 0 0 http://spring.jobjol.nl/show_file.php?id=2181 2179 Dry_lands_v3.sd7 Dry_lands_v3 Verson 3 1vs1 / 2vs2 map by widowmaker 5329429 sd7 2009.07.25 - 09:13:13 25.07.2009 - 10:15:19 1 2 812 76 4 590 10 8 1v1 / 2v2 map made by widowmaker 10 120 0.3 60 8 18 Pos-00-X=6 Pos-00-Y=26 Pos-01-X=27 Pos-01-Y=174 http://spring.jobjol.nl/show_file.php?id=2179 2176 oasis-v4.sdz oasis-v4 battle for the metal rich oasis 6000960 sdz 2009.07.25 - 00:58:59 1 2 486 75 21 1259 10 8 fight for the metal rich oasis while you watch the battle from atop your hill 10*8 by kburts 0 120 1 70 8 10 Pos-00-X=240 Pos-00-Y=3310 Pos-01-X=4880 Pos-01-Y=560 http://spring.jobjol.nl/show_file.php?id=2176 2175 NOTA159.sd7 NOTA v1.59 ---Not OTA v1.59--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.59 -Strategic Bomber accuracy increased significantly; area of effect and damage decreased -Mobile artilllery accuracy increased; low trajectory range raised to 950 -Tech 2 nanotowers can now build their corresponding tech 1 lab -Kbot lab hitpoints decreased 15% -Added lolUI, allymousecursor, and ETA widgets; Updated Custom Formations 20657374 sd7 2009.07.25 - 00:50:33 1 5 154 402 216 1689 0 0 http://spring.jobjol.nl/show_file.php?id=2175 2174 PeakyMcPeakaMuffin.sd7 Peaks (Alpha) Peaks (Alpha) 9109137 sd7 2009.07.24 - 23:02:41 1 2 231 46 3 309 8 8 Peaks (Alpha Stage) - By Jazcash 0 100 1 100 4 17 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 http://spring.jobjol.nl/show_file.php?id=2174 2173 ca-stable-5274.sdz Complete Annihilation stable-5274 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 81316346 sdz 2009.07.24 - 10:18:07 1 5 130 130 88 3148 0 0 http://spring.jobjol.nl/show_file.php?id=2173 2172 marssea.sd7 marssea The mars blue eye.....By Drk 7386964 sd7 2009.07.24 - 01:27:55 24.07.2009 - 13:24:54 1 2 808 53 3 156 8 8 2 Mountains Battlefield by LBPB - Best suited for 4v4 0 100 0.6 120 8 18 Pos-00-X=1400 Pos-00-Y=2600 Pos-01-X=6792 Pos-01-Y=5592 Pos-02-X=1000 Pos-02-Y=5600 Pos-03-X=7092 Pos-03-Y=2292 Pos-04-X=800 Pos-04-Y=700 Pos-05-X=7392 Pos-05-Y=7492 Pos-06-X=800 Pos-06-Y=7492 Pos-07-X=7392 Pos-07-Y=700 http://spring.jobjol.nl/show_file.php?id=2172 2171 Coastline_B2v2.sd7 Coastline b2 NOTA map v2 NOTA map working beta v2 35295515 sd7 2009.07.24 - 01:17:29 25.07.2009 - 06:22:56 1 2 117 262 89 1011 32 24 Coastlines - beta 2 22 130 1.5 100 5 15 http://spring.jobjol.nl/show_file.php?id=2171 2170 Tuckedup_16x12_003.sd7 Tuckedup Tuckup Canyon (Tuckedup_16x12_003) Located in the Grand Canyon Texture from 10^100 Features: 4 ramps for vehicles bots can climb almost everywhere metal spots down in the canyon give 2.6 22956887 sd7 2009.07.23 - 19:35:27 23.07.2009 - 19:55:40 1 2 800 212 78 1042 16 12 Tuckup Canyon 16x12 003 - by brenden003@gmail.com 15 100 0.7 90 7 20 Pos-00-X=500 Pos-00-Y=3800 Pos-01-X=7692 Pos-01-Y=3800 Pos-02-X=1400 Pos-02-Y=3800 Pos-03-X=6792 Pos-03-Y=3800 Pos-04-X=500 Pos-04-Y=2000 Pos-05-X=7692 Pos-05-Y=2000 Pos-06-X=1400 Pos-06-Y=2000 Pos-07-X=6792 Pos-07-Y=2000 Pos-08-X=500 Pos-08-Y=5200 Pos-09-X=7692 Pos-09-Y=5200 Pos-10-X=1400 Pos-10-Y=5200 Pos-11-X=6792 Pos-11-Y=5200 Pos-12-X=500 Pos-12-Y=650 Pos-13-X=7692 Pos-13-Y=650 Pos-14-X=1400 Pos-14-Y=650 Pos-15-X=6792 Pos-15-Y=650 http://spring.jobjol.nl/show_file.php?id=2170 2169 oasis-v3.sdz oasis-v3 battle for the metal rich oasis sorry, have to re-upload origional uploaded version brokko! 5882643 sdz 2009.07.23 - 19:16:43 24.07.2009 - 00:23:53 1 2 486 123 19 1452 10 8 fight for the metal rich oasis while you watch the battle from atop your hill 10*8 by kburts 0 120 1 70 8 10 Pos-00-X=240 Pos-00-Y=3310 Pos-01-X=4880 Pos-01-Y=560 1 2 1 http://spring.jobjol.nl/show_file.php?id=2169 2167 oasis-v2.sd7 oasis-v2 1v1 map by me. quote from .smd fight for the metal rich oasis while you watch the battle from atop your hill 10*8 by kburts NOW VERSION 2!!! 3225646 sd7 2009.07.23 - 00:06:38 23.07.2009 - 05:33:57 1 2 486 57 4 176 10 8 fight for the metal rich oasis while you watch the battle from atop your hill 10*8 by kburts 0 120 9 50 8 10 Pos-00-X=240 Pos-00-Y=3310 Pos-01-X=4880 Pos-01-Y=560 http://spring.jobjol.nl/show_file.php?id=2167 2166 ZoyShooter.sd7 Zoy Shooter 1.7.4 Zoy Shooter 1.7.5! Made by the PoCS team! 18090257 sd7 2009.07.22 - 21:02:42 12.09.2009 - 00:44:43 1 5 43 476 49 1209 0 0 http://spring.jobjol.nl/show_file.php?id=2166 2163 local_20090718_201625_Tempest Dry_0.79.1.sdf Tempest dry good game A good game on tempest dry. 2833414 sdf 2009.07.19 - 05:59:47 1 8 152 24 7 537 0 0 http://spring.jobjol.nl/show_file.php?id=2163 2162 ZoyShooter.sdz dont look here, random things! I told you! 11986054 sdz 2009.07.18 - 07:22:46 1 6 43 22 6 383 0 0 http://spring.jobjol.nl/show_file.php?id=2162 2158 unit_nowaste.lua NoWaste This widget restarts production of the producing unit in a factory and does wait(indefinate time) when a factory is on critical health(default: less than 10%). Which might save the metal that was used on that unit's production if the factory is destroyed! There is also a NO stop setting which by the default is 0.9 -> 90% which won't stop production of the nearly built unit! Settings have to be changed in the Lua file.(unit_nowaste.lua) 2567 lua 2009.07.16 - 22:05:22 1 12 90 44 7 712 0 0 http://spring.jobjol.nl/show_file.php?id=2158 2155 Nuclear_Winter_v1.sd7 Nuclear_Winter_v1 Map for 10-16 players, 20*12 size. The usual world machine+WICed combo. Released under CC BY 3.0 13703418 sd7 2009.07.15 - 17:27:02 16.10.2009 - 00:35:41 1 2 101 1447 794 5071 20 12 Nuclear Winter v1 - for 10-16 players. Made by [teh]Beherith 20 130 1 100 5 15 Pos-00-X=512 Pos-00-Y=5796 Pos-01-X=9851 Pos-01-Y=5714 Pos-02-X=348 Pos-02-Y=512 Pos-03-X=9728 Pos-03-Y=717 Pos-04-X=553 Pos-04-Y=2683 Pos-05-X=9687 Pos-05-Y=2601 Pos-06-X=471 Pos-06-Y=4403 Pos-07-X=9810 Pos-07-Y=4403 Pos-08-X=2232 Pos-08-Y=389 Pos-09-X=7803 Pos-09-Y=389 Pos-10-X=2150 Pos-10-Y=5263 Pos-11-X=7885 Pos-11-Y=5345 Pos-12-X=2396 Pos-12-Y=2765 Pos-13-X=7721 Pos-13-Y=2642 Pos-14-X=2519 Pos-14-Y=3830 Pos-15-X=7762 Pos-15-Y=3994 http://spring.jobjol.nl/show_file.php?id=2155 2154 Tempest Dry.sd7 Tempest Dry A dry version of the excellent Tempest map. Much thanks to hunterw for this! 26681771 sd7 2009.07.15 - 03:13:31 1 2 152 197 96 747 20 20 20 x 20. Tempest by hunterw. Meant for 8 - 16 players. 23 92 1.45 90 1 25 Pos-00-X=4300 Pos-00-Y=1762 Pos-01-X=6021 Pos-01-Y=8438 Pos-02-X=5837 Pos-02-Y=1762 Pos-03-X=4462 Pos-03-Y=8439 Pos-04-X=4424 Pos-04-Y=225 Pos-05-X=5734 Pos-05-Y=9953 Pos-06-X=5693 Pos-06-Y=266 Pos-07-X=4506 Pos-07-Y=9933 Pos-08-X=451 Pos-08-Y=492 Pos-09-X=9748 Pos-09-Y=9748 Pos-10-X=9564 Pos-10-Y=266 Pos-11-X=451 Pos-11-Y=9974 Pos-12-X=4055 Pos-12-Y=2683 Pos-13-X=6164 Pos-13-Y=7639 Pos-14-X=5898 Pos-14-Y=2601 Pos-15-X=4465 Pos-15-Y=7598 3 2 1 http://spring.jobjol.nl/show_file.php?id=2154 2153 Excess B1.sdz Excess: Spring public beta 01 TA:Excess was originally created by Vohvelieläin for the TA engine. It has been ported over to Spring by Bumblebee, Karl, Zangofett2 and PawC. Some of the features in Excess include: -An entirely new race, the Guardians of Kadesh. -Improved game balance. -Numerous additional units for ARM and CORE. join #excess in the lobby. Excess:Spring is released under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. (Download now fixed.) 37866190 sdz 2009.07.14 - 15:50:44 14.07.2009 - 16:00:13 1 5 776 100 97 2292 0 0 http://spring.jobjol.nl/show_file.php?id=2153 2151 cobblerv4.zip Cobbler v4 compile BOS to COB 222922 zip 2009.07.14 - 11:08:45 1 10 101 20 8 418 0 0 http://spring.jobjol.nl/show_file.php?id=2151 2147 cmd_rez_bug_disable.lua Rez bug disable Disables resurrecting of partially reclaimed wrecks. Replaces the bugged resurrect command by a reclaim command. This widget was only made to fix a huge engine bug that was eventually fixed. Now this widget only breaks the game. 2404 lua 2009.07.12 - 18:39:43 08.02.2010 - 16:04:52 1 12 771 46 4 526 0 0 http://spring.jobjol.nl/show_file.php?id=2147 2146 Jeffy_Fun.mp4 Jeffy fun youtube rip showing awesome jeffy micro 14576272 mp4 2009.07.12 - 14:27:19 1 7 115 14 13 369 0 0 http://spring.jobjol.nl/show_file.php?id=2146 2145 Dota-v1.sd7 Dota-v1 GO! GO! GO! 1465470 sd7 2009.07.07 - 08:43:56 1 2 762 101 34 1567 10 10 Dota * 2 - 12 Players * made by mildarf(@yandex.ru) 20 120 1 100 1 13 Pos-00-X=256 Pos-00-Y=4864 Pos-01-X=4864 Pos-01-Y=256 Pos-02-X=256 Pos-02-Y=3840 Pos-03-X=3840 Pos-03-Y=256 Pos-04-X=1280 Pos-04-Y=4864 Pos-05-X=4864 Pos-05-Y=1280 Pos-06-X=256 Pos-06-Y=3072 Pos-07-X=3072 Pos-07-Y=256 Pos-08-X=2048 Pos-08-Y=4864 Pos-09-X=4864 Pos-09-Y=2048 Pos-10-X=1536 Pos-10-Y=3584 Pos-11-X=3584 Pos-11-Y=1536 3 2 1 http://spring.jobjol.nl/show_file.php?id=2145 2144 ca-r5122.sdz CA stable - 5122 CA stable 80279714 sdz 2009.07.06 - 23:32:31 1 5 719 88 72 561 0 0 http://spring.jobjol.nl/show_file.php?id=2144 2139 BA661.sd7 BA 6.61 BA 6.61, required for BA chicken defense 1.53 10416876 sd7 2009.07.03 - 06:53:55 1 5 754 99 26 945 0 0 http://spring.jobjol.nl/show_file.php?id=2139 2138 ModPack.msi Starter Mod Pack (3 Current Most Common Mods) Handy installation package which features the three most common mods installed by a simple, step-by-step installer so there's no need to worry about unzipping millions of things. Quite nice for those new to the game to make sure they can get started quickly without having to worry about finding these common mods. MODS INCLUDED... Balanced Annihilation 6.95 (BA 6.95) Advanced BA v1.52 (BA 6.95) XTA 9.58 SUPPORTED OPERATING SYSTEMS... Will only install on Windows operating systems (95/98/2000/XP/Vista), as this is an MSI installer. 51169792 msi 2009.06.30 - 21:49:34 1 6 748 29 21 737 0 0 http://spring.jobjol.nl/show_file.php?id=2138 2131 ChickenNest.sd7 ChickenNest No metal, one enterance, perfect for Chicken Defense! 1014105 sd7 2009.06.23 - 02:37:27 1 2 736 183 95 831 32 32 CHICKENSSSSSSS 20 150 0.015 200 5 20 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=15 Pos-01-Y=10 Pos-02-X=20 Pos-02-Y=10 Pos-03-X=25 Pos-03-Y=10 Pos-04-X=30 Pos-04-Y=10 Pos-05-X=40 Pos-05-Y=10 Pos-06-X=50 Pos-06-Y=10 Pos-07-X=60 Pos-07-Y=10 http://spring.jobjol.nl/show_file.php?id=2131 2126 Kolmogorov.sd7 Kolmogorov 20*20 FFA map, for 10 players. Sea is acidic! Released under CC BY 3.0 43615263 sd7 2009.06.19 - 03:01:43 16.10.2009 - 00:33:08 1 2 101 463 180 1297 20 20 Kolmogorov v1, for 2-4-10 way ffa or team games. Made by [teh]Beherith. Sea is acidic!(mysterme[at]gmail.com) 0 120 1.2 85 5 25 Pos-00-X=700 Pos-00-Y=5200 Pos-01-X=9500 Pos-01-Y=5100 Pos-02-X=5100 Pos-02-Y=700 Pos-03-X=5228 Pos-03-Y=9589 Pos-04-X=3800 Pos-04-Y=6400 Pos-05-X=6400 Pos-05-Y=3800 Pos-06-X=9300 Pos-06-Y=1000 Pos-07-X=1300 Pos-07-Y=9000 Pos-08-X=6600 Pos-08-Y=6600 Pos-09-X=3800 Pos-09-Y=3800 4 http://spring.jobjol.nl/show_file.php?id=2126 2122 NOTA158.sd7 NOTA v1.58 --Not OTA v1.58--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only tech 1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.58 -Bulldog, indian, warrior, HAK, phoenix, and hurricane all now built at tech 1 rather than tech 2 labs. They become available to build once you (or a teammate of the same faction) have the tech 2 nanotower of the type(tank, kbot, or air) to which they belong -Tech 2 nanotower energy cost and buildtime increased -Advanced factory metal cost decreased by about 200 -Moho mine energy cost increased 20% -Bulldog hitpoints lowered from 2800 to 2500 -Warrior speed, range increased -HAK range increased -Rocket Kbot hitpoints slightly increased -Fixed some problems with beam weapons not firing, not doing full damage 20637822 sd7 2009.06.14 - 22:57:46 14.06.2009 - 23:12:21 1 5 154 503 269 1788 0 0 http://spring.jobjol.nl/show_file.php?id=2122 2121 FrozenFourwayV2.sd7 FrozenFourwayV2 Fixed passability issues and start positions 11717463 sd7 2009.06.14 - 00:06:04 1 2 210 125 27 560 16 16 Meant for 4 teams of 2 or 3. By [38]fc14159. 5 120 4 100 1 10 Pos-00-X=1267 Pos-00-Y=294 Pos-01-X=6442 Pos-01-Y=7846 Pos-02-X=315 Pos-02-Y=6636 Pos-03-X=8008 Pos-03-Y=1374 Pos-04-X=259 Pos-04-Y=1723 Pos-05-X=8003 Pos-05-Y=6598 Pos-06-X=1692 Pos-06-Y=7823 Pos-07-X=6338 Pos-07-Y=304 Pos-08-X=1072 Pos-08-Y=1173 Pos-09-X=7317 Pos-09-Y=7199 Pos-10-X=1064 Pos-10-Y=7226 Pos-11-X=7203 Pos-11-Y=996 http://spring.jobjol.nl/show_file.php?id=2121 2120 TAUIP21_079.sd7 TAUIP 2.1 for Spring 0.79 A fixed version of TAUIP 2.1 to work with Spring 0.79. Just a warning though, while it will load up, and is playable. Not all of the units work properly, and many have buggy scripts (some due to the differences in how scripts are handled in Spring as opposed to TA. And some just die to plain old bad scripting) 14852622 sd7 2009.06.13 - 04:57:10 1 5 164 59 17 537 0 0 http://spring.jobjol.nl/show_file.php?id=2120 2118 SpringMapEditor.zip C++ SpringMapEditor v0.1 alpha It's still at very early development stage, currently supports only editing height and metal map and cannot create a smf file from scratch It is very faster than the java one Currently only compiles on linux with cmake, this zip contains the sources To use it, unpack the spring map files and start it with two arguments, like ~/SpringMapEditor$ ./editor ~/spring/maps/SpeedMazeTest.sdd/maps/SpeedMazeTest.smf ~/spring/maps/SpeedMazeTest.sdd/maps/ 766467 zip 2009.06.12 - 20:55:01 1 10 345 60 45 660 0 0 http://spring.jobjol.nl/show_file.php?id=2118 2114 Balladium_Annihilating_3.46.sd7 Balladium_Annihilating_3.46.sd7 This was made for proving a point on a forum (serious business!), not really for playing. Unless you like utterly weird stuff, such as dynamically redoing the map. 15685968 sd7 2009.06.10 - 22:08:57 02.12.2009 - 01:11:39 1 5 436 74 15 1668 0 0 http://spring.jobjol.nl/show_file.php?id=2114 2113 FrozenFourway.sd7 FrozenFourway Meant for 4 teams of 2 or 3. By [38]fc14159. 11715212 sd7 2009.06.10 - 03:50:15 1 2 210 90 13 322 16 16 Meant for 4 teams of 2 or 3. By [38]fc14159. 5 120 4 100 1 10 http://spring.jobjol.nl/show_file.php?id=2113 2112 S44Lyuban_v106.sdz Spring: 1944 Operation Lyuban (v1.06) The latest release of Spring: 1944! This is not a major version change (hence still in the "L" series), but we've made loads of important improvements nonetheless. Next version, the "M" series, will include navies! Full changelog from Luettich (v1.01) [size=150][b]Bugs/technical[/b][/size] [list] [*]Huge huge numbers of added/fixed description tags (Neddie + yuritch) [*]Add logistics cost to fully reload to all unit descriptions, as well as storage (yuritch) [*]Endless amounts of missing buildpics fixed. (yuritch) [*]Large number of icons fixed/added (yuritch + Neddie) [*]Fixed exploit involving upgrade during factory construction (Nemo) [*]Infantry doesn't chase planes anymore (tobi and his magic script) [*]Plane orders are now grayed out when you don't have the money for them (tobi) [*]Fixed MaxWaterDepth on buildings (no more hiding factories underwater) (tobi) [*]Added build placement check to morph gadget (tobi) [*]Forbid reclaim of mobile units (tobi) [*]Buildmenu consistency between Soviet Commander and Soviet Commissars (yuritch) [*]Flags now have 0x0 footprint, so they won't block units from getting places (tobi) [*]Desync fix in aircraft! (tobi) [*]Found several gadgets/widgets that were updating every single frame when they really didn't need to be (should be a noticeable reduction in CPU load) (Nemo) [*]Fixed commando LZ to not explode when it shouldn't - now uses 'morph' functionality. (Nemo) [*]Removed builder tags from inf (I forget what this fixes, but ... ) (Nemo) [*]Removed hidedamage=1 from a bunch of units (Nemo) [*]Various unused file cleanups (Neddie) [*]Fixed deployment mode + added missing units (Nemo) [*]A bunch of flamethrower FX tweaks/improvements (Evil4Zerggin) [*]Added ModOption to set total map income per player (more accurate tweaking than the flag income multiplier) (Evil4Zerggin) [*]Fixed Eng Veh brakerates (Evil4Zerggin) [*]A huge bunch of highly boring work on FX for ships (Evil4Zerggin, yuritch) [/list] [size=150][b]AI[/b][/size] [b]CRAIG [/b] v3.1 -> v3.2 ============ [list] [*] Fixed spring lockup (infinite loop) when all base buildings where limited and the base building algorithm reached end of the queue. [*] New constructor syntax used in configuration. (UnitArray, UnitSet, UnitBag) [*] Moved unitlimits out of buildorder.lua into it's own file: unitlimits.lua [*] Default difficulty level changed to medium. [*] Waypoint editor changes: - Brush size in waypoint editor is now in world coordinates. - Loads from LuaRules/Configs/craig/maps as fallback. - Only need to hover over the waypoint when pressing M to delete it. [*] S44: Huge nerf because of the complaints it was too hard - Now in all difficulties all factories are limited. - Barracks: 3 on easy, 3 on medium, 4 on hard. - Vehicle yard: 1 on easy and medium, 2 on hard. - Tank yard: 1 on easy, 2 on medium, 4 on hard. - Supply depot: 1 on easy and medium, 2 on hard. [*] S44: Supply depot is now used to spam halftracks. [*] S44: Fixed buildorder for Russia. (now commissars can't clone themselves) [*] Added waypoint profiles for: - 1944_Village_Crossing_v2 - CenterrockV12[/list] [size=150][b]Gameplay[/b][/size] [list] [*][b]Planes now part of the 'fear' system.[/b] If they come under sustained AA fire, they will become unselectable and fly back to HQ (yours, not off map) until they recover (less than 10 seconds). Related: AA guns now have a range-finding script so they have more-or-less proximity fuse behavior (ie, many more 'near hits', not so many gibs). [*]Significant [b]infantry platoon restructuring[/b]: - All scout squads removed, two scouts added to mortar and MG squads. - US Rifle squad gained bazooka - US Assault squad lost a few SMGs, gained 2 BAR and 2 flamethrower - US Flamethrower squad gained 1 flamer (to 4) - German Rifle squad lost a few rifles, gained a MG42 - German Assault squad gained 2x Panzerfaust, lost a few SMGs - British Assault squad gained commando - Soviet Rifle squad gained commissar + PTRD, lost some SMGs - Soviet Assault squad gained commissar + RPG-43, lost some SMGs [*]Significant [b]buildtree restructuring[/b]: - Vehicle yards can now upgrade to include light tanks in the menu - Gunyards can upgrade to include either Self-Propelled Arty or Tank Destroyers (but not both) - Tank yards can now upgrade to include either Advanced Medium Tanks or Heavy Tanks (but not both, and retaining all options from previous factory) [*]Removed trucks from spawn and from HQ build list. [*][b]New units:[/b] - all skins by Spiked, Models by Dash/Yuri, UVmaps by FLOZi/Spiked - US M7 Priest - Self-propelled 105mm howitzer - Soviet SU-85 - Medium Tank Destroyer - Soviet SU-100 - Heavy Tank Destroyer [*]Set [b]Command storage to 10k[/b] [*]Raised [b]'default' supply gap to 7.5 minutes[/b] between resupplies [*]US resupply gap 15% shorter than others. [*]Added Random Faction option in the lobby - also serves as the "Game Master/sandbox" faction, if that modOption is enabled (defaults to off - Random faction)[/list] [size=150][b] Balance[/b][/size] [list] [*]Everything mentioned above in 'gameplay' [*]Range nerf for ISU-152, puts in in the same level as StugIII range-wise. [*]Commissars no longer clone each other. [*]AT troops move more slowly, have larger decloak radii, and cost more (less effective in the 'commando' role now). [*]PTRD no longer gibs infantry, and mostly serves as a deterrent to rushing vehicles past Russian squads [*]Significantly lowered logistics costs of AA weapons [*]Raised logistic cost of rockets from 30 to 35 per rocket. [*]10% nerf to Katyusha range [*]Substantially lowered deploy time for MGs, halftracks. [*]Changed base spawn back to 3 AA guns, added 2 MGs. [*]Raised BA-64 health to reflect the fact that it has more armor than a truck, reduced its buildtime slightly (10%) [*]+15% to ground attack plane LoS [*]Cost increases to Su-76 and T-60, T-60 lost a good bit of armor quality (takes more damage from non-penetrating hits). [*]+15% cost for all Tank Destroyers, except M10 Wolverine (US TD in the tank yard). [*]Made lots of copies of units to have their BTs suit the factories they're in. For example: a light tank from the upgraded light vehicle yard takes longer than the same light tank from the tank yard (same cost, different drain). [*]Substantial cost increases to British Commandos [*]Raised firing arc on Nebelwerfer and M-30 [*]Moved M-30 howitzer into upgraded russian gunyards (either one) [*]Raised firing arc on AT guns to 70 degrees. [*]Removed +20 production from HQs/commander and made it 'disembodied'. [*]A fairly wide swath of armor cost tweaks. Generally scaling up the cost of heavy armor in relation to medium. [*]Dropped Bren MG burst from 5 to 4 (no longer can pin in a single burst). [*]2.5% longer BT/higher cost for british HQ squad [*]10% cheaper/faster building daimler and sdkfz250 [*]Commando satchel charges can now be removed by the "minesweep" function that engineers have.[/list] [size=150][b]Game master/Sandbox tools and news[/b][/size] [list] [*]First draft of Game Master tool set - very basic for now; its an invisible plane that can fly anywhere, never lands, and can build any unit in the game very quickly. This allows for setting up things like dogfights/specific battles fairly easily (without needing cheat mode). - To access, turn on the "Enable GM toolset" modoption and play as the "random faction/GM" team - Hopefully more powerful functionality coming to this toolset in the not-too-distant-future. [*]Boats are ingame, but not yet buildable. You can access them by /giving, or by using the GM tools to build them. [/list] 74399082 sdz 2009.06.08 - 19:42:07 1 5 128 310 254 2000 0 0 http://spring.jobjol.nl/show_file.php?id=2112 2111 Spring Mod Maker.zip Spring Mod Maker The spring mod maker is a program that makes the creating of mods for the game spring a lot easier. If you don't know the game stop reading this help and start playing spring! Editing a mod for spring is generally easy to do. Which makes a lot of existing mods messy and full of stuff from other mods they don't use. Also from my own experience I noticed that keeping a clear overview of a mod is just very hard, especially off course on the bigger projects. Spring mod maker gives you the opportunity to keep that overview, without losing the flexibility of writing your mod file by file. If you dislike the standard layout the spring mod maker contains...just change it! More information is provided in the help I have written for the program. Although it’s far from complete (I’m not a big writer). I hope my tool will be useful to some people. And if not, at least I had fun and learned a lot while creating it. Features: • You can have multiple projects open • You can change the mod layout fully, you are not restricted to any hardcoded build options • Create and use wizards Todo list: • Better help documentation • Better yardmap compiling • Fix label order bug in object view • Make it possible to compile sd7 files • Make debug functionality • (MAYBE) split modlayout in multiple files Of course the amount of work we will put in the program will depend on how it will be received in the spring community. For any additional bugs or things you want to tell us, you can contact us at: springmodmaker@gmail.com. Anyway, enjoy! Tsu. 1021824 zip 2009.06.08 - 19:08:48 1 79 245 275 0 957 0 0 http://spring.jobjol.nl/show_file.php?id=2111 2109 NOTA157.sd7 NOTA v1.57 ---Not OTA v1.57--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.57 -Added Alchemist's king of the hill game mode to NOTA. Set the hill by giving an extra start box. Any ground unit can take control of the hill, but to claim time on the hill you must have exclusive control. -Got rid of dependencies for OTA content. All content is now included in the mod -Integrated spacebugs into NOTA as a mod option -Light plasma (hammer/thud) now does 70% damage to medium armor instead of 65% from before -Core Tracker bombs area of effect increased to 350. Damage increased to 2000. They now take 2 minutes to build each. -Increased damage for side and rear hits to most tanks -Fixed some problems with collisions on the underwater seaplane platforms -Fixed transportable turrets -Increased reverse speed for tanks -Lowered buildtime for spy kbots -Lowered annihilator cost -Lowered reload time for lvl1 anti-air kbots (crasher and jethro) 20653845 sd7 2009.06.08 - 03:14:34 1 5 154 137 72 603 0 0 http://spring.jobjol.nl/show_file.php?id=2109 2108 spring.jpg Spring box art idea Someone made this picture as an idea for a box art(if Spring were ever to go commercial). It was hosted at File Universe, but it died. As I still had a copy, I uploaded it here. Your welcome. 51998 jpg 2009.06.07 - 23:55:41 1 7 636 49 25 1238 0 0 http://spring.jobjol.nl/show_file.php?id=2108 2107 BOTA16b3.sd7 Basically OTA 1.6beta (fix-7) BOTA 1.6 (Fix-7) This is just a quick fix. The older version had a weird bug that wouldn't let people play as CORE. That problem is fixed now. Plus a few additional changes to make CORE units more effective in the long haul. Next real update should be more robust, including LUA additions along with some other tidbits. 19243229 sd7 2009.06.07 - 23:08:21 1 5 293 195 97 926 0 0 http://spring.jobjol.nl/show_file.php?id=2107 2105 SpeedMaze.sdz SpeedMaze Very crazy 3640875 sdz 2009.06.07 - 17:39:12 07.06.2009 - 18:03:11 1 2 345 224 49 2663 16 16 Crazy Metal map 1v1 0 50 50 30 30 30 Pos-00-X=2112 Pos-00-Y=264 Pos-01-X=1595 Pos-01-Y=7975 http://spring.jobjol.nl/show_file.php?id=2105 2104 ca-r4761.sdz CA stable - 4761 MAJOR: Custom Formations Fixed Also: New models for rector and rocko by Saktoth New model for Hammer, now called the Milo by MidKnight Core radar now build-able on water (sea radar removed) Siren removed and Shredder's cost reduced significantly 82068981 sdz 2009.06.07 - 15:47:22 1 5 719 103 47 315 0 0 http://spring.jobjol.nl/show_file.php?id=2104 2103 VaubanV3.sd7 Vauban V3 Fortress map - new compression.... 31160474 sd7 2009.06.07 - 01:07:43 14.02.2010 - 20:02:48 1 2 710 387 332 2187 16 32 Forteresse Vauban V3 by PtiGeo - 2/16 players 15 120 2 80 2 20 Pos-00-X=5960 Pos-00-Y=785 Pos-01-X=2100 Pos-01-Y=15500 Pos-02-X=5615 Pos-02-Y=2095 Pos-03-X=2442 Pos-03-Y=14262 Pos-04-X=1800 Pos-04-Y=448 Pos-05-X=6560 Pos-05-Y=15922 Pos-06-X=4427 Pos-06-Y=6028 Pos-07-X=3745 Pos-07-Y=10384 Pos-08-X=400 Pos-08-Y=4281 Pos-09-X=7705 Pos-09-Y=12240 Pos-10-X=7160 Pos-10-Y=1850 Pos-11-X=820 Pos-11-Y=14577 Pos-12-X=1712 Pos-12-Y=6684 Pos-13-X=5484 Pos-13-Y=9392 Pos-14-X=3399 Pos-14-Y=319 Pos-15-X=4669 Pos-15-Y=16016 3 3 1 http://spring.jobjol.nl/show_file.php?id=2103 2101 BAExperimental101.sd7 BA Experimental V1.01 BA Experimental is a branch of BA for including new, free versions of the models. Gameplay changes should be minimal; the main focus is on including the community's great modeling work so we can have a Balanced Annihilation that is beautiful and free. 1.01: * Rebase off BA 6.95 * Switch to Mr D's Core Gator Textures: - corgator1.dds - corgator1_512.dds - corgator2.dds - corgator2_512.dds Scripts: - corgator.bos - corgator.cob - constants.h Model: - corgator.s3o - corgator_512.s3o * Add Mr D's Core Leveler Textures: - corlevel1.dds - corlevel1_512.dds - corlevel2.dds - corlevel2_512.dds Scripts: - corlevlr.bos - corlevlr.cob Model: - corleveler.s3o - corleveler_512.s3o 3503374 sd7 2009.06.06 - 03:49:37 1 5 679 100 26 501 0 0 http://spring.jobjol.nl/show_file.php?id=2101 2099 VaubanV2.sd7 VaubanV2 New version for this fortress map 30852214 sd7 2009.06.05 - 21:32:05 1 2 710 155 74 1550 16 32 Forteresse Vauban V2 by PtiGeo - 2/16 players - merci à tous ceux qui ont testé, etc... 15 120 2 80 2 20 Pos-00-X=2194 Pos-00-Y=15543 Pos-01-X=6138 Pos-01-Y=885 Pos-02-X=2442 Pos-02-Y=14322 Pos-03-X=5615 Pos-03-Y=2095 Pos-04-X=6330 Pos-04-Y=15922 Pos-05-X=1156 Pos-05-Y=346 Pos-06-X=3745 Pos-06-Y=10384 Pos-07-X=4427 Pos-07-Y=6028 Pos-08-X=7705 Pos-08-Y=12072 Pos-09-X=379 Pos-09-Y=4081 Pos-10-X=968 Pos-10-Y=14547 Pos-11-X=7260 Pos-11-Y=1760 Pos-12-X=225 Pos-12-Y=15680 Pos-13-X=7892 Pos-13-Y=720 Pos-14-X=4669 Pos-14-Y=16016 Pos-15-X=3399 Pos-15-Y=319 3 3 1 http://spring.jobjol.nl/show_file.php?id=2099 2098 ca-r4744.sdz CA stable - 4744 New Mod Option: Communism Mode! Mex output is shared equally among teammates. A player's energy excessing 80% of his storage will be overdriven in the shared mexes. This is the ultimate teamwork mode. New Mod Option: Shuffle Start Points Off - Do nothing. Within Boxes - Shuffle start positions within each team's box. All - Shuffle start positions of all commanders. Use this in place of random for autohosts. New Mod Option: Limited Boost Boost cannot be used to build anything with a weapon. Use this mode to prevent rushes for a more relaxed, economy-based game. New Game Mode: King of the Kill! *Any unit can capture the hill, starting the countdown timer *Once the hill is captured, the other team can contest by moving any of their own units inside the box, pausing the timer *The timer resumes when the units of only 1 team remain *If the hill changes sides, the timer is reset *Hold the hill until the clock runs out to win! New Models! Stumpy, Pioneer, and Hawk by PressureLine Thud, Jack (Can) by maackey Cirrus by MidKnight Siren by KingRaptor Clogger by CarRepairer New Groundscars! by jK Balance changes: Clogger price doubled from 10 to 20 Recluse cost reduced by 20 and Morty cost increased by 20 Kodachi is 20% cheaper Veil (larger jammer tower) and larger shields removed Sneaky Pete (smaller jammer tower), 50 more expensive, gets scrambler Eraser (walker jammer) 50 more expensive and same range as Sneaky Pete Aspis (walker shield) price 300->400, capacity 2500->3500, radius 300->400, energy drain 20% lower. Aegis (static shield) hp increased by 100 HP from XP removed Fixed small geo energy output, both faction's geos now produce 25E. 80708485 sdz 2009.06.05 - 03:35:36 1 5 719 112 57 771 0 0 http://spring.jobjol.nl/show_file.php?id=2098 2093 Horror.zip Horror Kill your com. 58262 zip 2009.06.02 - 20:15:31 1 12 716 51 18 1719 0 0 http://spring.jobjol.nl/show_file.php?id=2093 2090 OTA31.sdz Total Annihilation Pure and Simple TA v3.1 in its purest form Enjoy! 14253856 sdz 2009.05.30 - 13:16:31 1 5 119 352 203 2147 0 0 http://spring.jobjol.nl/show_file.php?id=2090 2088 spring_0.79.1.exe 0.79.1 Windows Installer Spring 0.79.1 Windows Installer 18279071 exe 2009.05.29 - 21:36:41 29.05.2009 - 21:41:27 1 9 146 283 134 911 0 0 http://spring.jobjol.nl/show_file.php?id=2088 2087 Conversation.sd7 Conversation 1 vs 1 map... do you like turning? 5045246 sd7 2009.05.28 - 19:34:26 1 2 710 327 152 2266 8 8 Conversation 1vs1 map for funnny battles 15 120 5 80 2 20 Pos-00-X=2473 Pos-00-Y=2337 Pos-01-X=1650 Pos-01-Y=1766 1 3 1 http://spring.jobjol.nl/show_file.php?id=2087 2085 TASClient.rar 0.43 TAS Client 0.43 lobby 2086271 rar 2009.05.27 - 06:59:56 1 4 706 96 55 641 0 0 http://spring.jobjol.nl/show_file.php?id=2085 2084 FataMorganaV2.sd7 FataMorganaV2 A 7 way FFA for CarRepairer. Version 2. The middle mexes are now worth more metal than the others and have different metal patches. Minimap fixed.Water is now displayed in the lobby. Water changed a bit. 26450685 sd7 2009.05.26 - 04:27:19 03.01.2010 - 18:23:17 1 2 98 225 84 3320 16 16 16x16 FFA map by BasiC 18 125 1 90 8 13 Pos-00-X=1590 Pos-00-Y=1007 Pos-01-X=5018 Pos-01-Y=839 Pos-02-X=7036 Pos-02-Y=2622 Pos-03-X=7114 Pos-03-Y=6025 Pos-04-X=4404 Pos-04-Y=7462 Pos-05-X=1412 Pos-05-Y=6559 Pos-06-X=627 Pos-06-Y=3601 4 http://spring.jobjol.nl/show_file.php?id=2084 2083 vauban.sd7 Vauban Fortress map.. so planes or krogoth wars mostly... My first one, hope you ll like it !D 25305374 sd7 2009.05.26 - 00:52:35 1 2 710 192 110 1793 16 32 Forteresse Vauban V1 by PtiGeo - 2/16 players - merci aux Mars pour leur motivation, aux P15 pour les tests 15 120 2 80 2 20 Pos-00-X=2194 Pos-00-Y=15543 Pos-01-X=6138 Pos-01-Y=885 Pos-02-X=2442 Pos-02-Y=14322 Pos-03-X=5615 Pos-03-Y=2095 Pos-04-X=6330 Pos-04-Y=15922 Pos-05-X=1156 Pos-05-Y=346 Pos-06-X=3745 Pos-06-Y=10384 Pos-07-X=4427 Pos-07-Y=6028 Pos-08-X=7705 Pos-08-Y=12072 Pos-09-X=379 Pos-09-Y=4081 Pos-10-X=968 Pos-10-Y=14547 Pos-11-X=7260 Pos-11-Y=1760 Pos-12-X=225 Pos-12-Y=15680 Pos-13-X=7892 Pos-13-Y=720 Pos-14-X=4669 Pos-14-Y=16016 Pos-15-X=3399 Pos-15-Y=319 3 3 1 http://spring.jobjol.nl/show_file.php?id=2083 2080 Metal_Plate_22x22.sd7 Metal Plate 22x22 metal plate 22x22 speedmetal! no walls. 136176 sd7 2009.05.24 - 23:45:37 1 2 257 142 47 391 22 22 Metal Plate 22x22. By TradeMark. 25 100 25 20 25 25 http://spring.jobjol.nl/show_file.php?id=2080 2079 TASClientLatest.7z TASClient 0.48 IT WILL NOT FIX THE UNITSYNC INIT CRASH 3966744 7z 2009.05.24 - 23:01:37 28.06.2009 - 22:23:49 1 4 16 702 295 2487 0 0 http://spring.jobjol.nl/show_file.php?id=2079 2077 TASClient_.exe TASC 0.43 exe 0.43 works. Rename after download. 6297088 exe 2009.05.24 - 05:17:47 1 4 418 92 49 716 0 0 http://spring.jobjol.nl/show_file.php?id=2077 2076 ShevaV2.sd7 ShevaV2 a 7 way FFA made for CarRepairer. 16x16. Hovers,kbots,vehicles and air. Anything goes. V2 no scanlines. 27059651 sd7 2009.05.23 - 22:18:31 25.05.2009 - 05:25:08 1 2 98 233 32 2318 16 16 16x16 FFA map by BasiC 16 125 1 100 8 13 Pos-00-X=1322 Pos-00-Y=1137 Pos-01-X=1365 Pos-01-Y=5890 Pos-02-X=2465 Pos-02-Y=6890 Pos-03-X=6866 Pos-03-Y=7403 Pos-04-X=6794 Pos-04-Y=2212 Pos-05-X=5619 Pos-05-Y=1149 Pos-06-X=4227 Pos-06-Y=4338 4 http://spring.jobjol.nl/show_file.php?id=2076 2075 checkmate.wmv video: lets have a game of chess OH NO MONSTERS! hey, you can not move your piece this way... 34495353 wmv 2009.05.23 - 06:49:59 23.05.2009 - 07:21:24 1 7 569 21 21 425 0 0 http://spring.jobjol.nl/show_file.php?id=2075 2074 20090521_031906_DeltaSiegeDry_0.78.2.sdf knob shift fucking aroudn again knob drops enemy shift next to all allied labs FYI shift is not PYB and knob should not be PYB - he has breached his agreement 578615 sdf 2009.05.21 - 14:42:29 1 8 685 19 1 536 0 0 http://spring.jobjol.nl/show_file.php?id=2074 2073 20090521_201858_DeltaSiegeDry_0.78.2.sdf fuckgame Dgun 537709 sdf 2009.05.21 - 14:32:28 1 8 688 29 7 1162 0 0 http://spring.jobjol.nl/show_file.php?id=2073 2069 1944_Titan.sd7 1944 Titan V1 Test version of 1944_Titan. Map original by SirArtturi, reskin by me. Besides reskin; metal layout revamped for S44 (fewer metal spots which give more metal per), added some S44 features like trees, etc. 18385259 sd7 2009.05.20 - 12:42:18 1 2 480 567 74 1021 18 12 4-6 player map (E vs W). Original by SirArtturi, skybox by smoth. Made for Spring: 1944. 0 120 2 100 4 18 Pos-00-X=848 Pos-00-Y=1384 Pos-01-X=8442 Pos-01-Y=5166 Pos-02-X=1014 Pos-02-Y=5443 Pos-03-X=8350 Pos-03-Y=756 Pos-04-X=1032 Pos-04-Y=2934 Pos-05-X=8165 Pos-05-Y=3598 Pos-06-X=829 Pos-06-Y=4281 Pos-07-X=8423 Pos-07-Y=2399 Pos-08-X=1972 Pos-08-Y=480 Pos-09-X=7391 Pos-09-Y=5757 Pos-10-X=2120 Pos-10-Y=2989 Pos-11-X=7299 Pos-11-Y=3284 http://spring.jobjol.nl/show_file.php?id=2069 2063 Squad Leader r14.sdz Squad Leader r14 This is the latest version of Squad Leader as of 5/17/09. Features the new contruck unit as the mobile power source, as well as rebalanced T0 skirm units. Engineer commanders are now known to work, although their jetpacks currently have no flame animation. 2972626 sdz 2009.05.17 - 04:37:27 1 5 634 32 15 144 0 0 http://spring.jobjol.nl/show_file.php?id=2063 2060 SuperSolarSystem.sd7 SuperSolarSystem SuperSolarSystem is a map which represents a funny system of known planet, so, on it, the speed is decreased, but vortex accelerate you !!! Have fun on this map 32*24 and superspeedmetal 12108592 sd7 2009.05.16 - 20:18:13 1 2 631 118 50 589 32 24 Welcome to our solar system for a superspeedmetal battle! 15 100 3000 50 1 99 Pos-00-X=500 Pos-00-Y=2457 Pos-01-X=500 Pos-01-Y=4915 Pos-02-X=500 Pos-02-Y=7373 Pos-03-X=500 Pos-03-Y=9830 Pos-04-X=15884 Pos-04-Y=2457 Pos-05-X=15884 Pos-05-Y=4915 Pos-06-X=15884 Pos-06-Y=7373 Pos-07-X=15884 Pos-07-Y=9830 http://spring.jobjol.nl/show_file.php?id=2060 2059 BAExperimental100.sd7 BA Experimental V1.00 BA Experimental is a branch of BA for including new, free versions of the models. Gameplay changes should be minimal; the main focus is on including the community's great modeling work so we can have a Balanced Annihilation that is beautiful and free. 1.00: * First release based on BA 6.92 * Added replacement Arm Wind Generator by Cremuss Scripts: - armwin.bos - armwin.cob Textures: - arm_wind_generator1.tga - arm_wind_generator2.tga Model: - armwin.s3o - armwin.obj * Added replacement Arm Solar Generator by Cremuss Scripts: - armsolar.bos - armsolar.cob Textures: - unittextures/arm_solar1.tga - unittextures/arm_solar_ground_shadow.tga - unittextures/arm_solar2.tga - unittextures/arm_solar_ground.tga Model: - armsolar.s3o - armsolar.obj * Added replacement Core Weasel by Mr D Scripts: - corfav.bos - corfav.cob - constants.h Textures: - corfav1_512.dds - corfav2_512.dds Model: - corfav.s3o * Added replacement Core Gator by Pressure Line, based on "angletank" Scripts: - corgator.bos - corgator.cob Textures: - unittextures/angletank.tga - unittextures/angletank2.tga Model: - corgator.s3o - corgator_objs.7z * Changed the footprint on the arm solar wreck from 5 to 3 so units don't run into an invisible wall * Known Bugs: - arm wind generator does not spin with the wind due to a buggy script 1549877 sd7 2009.05.16 - 02:40:19 1 5 679 62 12 343 0 0 http://spring.jobjol.nl/show_file.php?id=2059 2058 RoughShoresV6.sd7 RoughShoresV6 A 7 Way FFA map. 16x16. Dedicated to the beloved CarRepairer. V6 Water lowered. 22865050 sd7 2009.05.16 - 02:00:53 29.05.2009 - 20:51:05 1 2 98 324 18 2539 16 16 16x16 FFA map by BasiC 16 125 1 100 4 18 Pos-00-X=780 Pos-00-Y=923 Pos-01-X=3190 Pos-01-Y=189 Pos-02-X=7121 Pos-02-Y=147 Pos-03-X=8000 Pos-03-Y=3345 Pos-04-X=7644 Pos-04-Y=6909 Pos-05-X=4371 Pos-05-Y=7516 Pos-06-X=912 Pos-06-Y=6705 4 http://spring.jobjol.nl/show_file.php?id=2058 2056 Valiant_Saltscape.sd7 Valiant_Saltscape 22x12 map 8 geos Tons of metal Strong wind starts for 8v8 vehicles are blocked from most hills, so kbots are strong here. the 4 mexes in the middle are worth double, just for the lulz. lots of blocked LOS, so watch out for sneak attacks! thx to springmapedit, bogans clan, #mapping channel, and anyone who's ever given me feedback. this was my first try at burning a shadow into the texture. enjoy! 31055743 sd7 2009.05.15 - 08:56:21 1 2 327 135 74 508 22 12 Valiant Saltscape - by KaiserJ. for medium to large team games 20 100 0.9 70 8 13 Pos-00-X=338 Pos-00-Y=2457 Pos-01-X=10858 Pos-01-Y=3662 Pos-02-X=10994 Pos-02-Y=405 Pos-03-X=338 Pos-03-Y=5702 Pos-04-X=10948 Pos-04-Y=5763 Pos-05-X=248 Pos-05-Y=344 Pos-06-X=1825 Pos-06-Y=5401 Pos-07-X=9325 Pos-07-Y=774 Pos-08-X=1937 Pos-08-Y=315 Pos-09-X=9236 Pos-09-Y=5761 Pos-10-X=1960 Pos-10-Y=2161 Pos-11-X=9259 Pos-11-Y=4028 Pos-12-X=2365 Pos-12-Y=4434 Pos-13-X=8899 Pos-13-Y=1598 Pos-14-X=2275 Pos-14-Y=3511 Pos-15-X=9011 Pos-15-Y=2633 3 2 1 http://spring.jobjol.nl/show_file.php?id=2056 2054 Squad Leader r13.sdz Squad Leader r13 Squad Leader r13, everything now works. 2838127 sdz 2009.05.14 - 21:09:56 1 5 634 12 6 100 0 0 http://spring.jobjol.nl/show_file.php?id=2054 2053 VaubanFortress.sd7 VaubanFortress A Really Fortress of Vauban engineer! It's very difficult to enter in it, good luck in this large map 32x16 4258068 sd7 2009.05.14 - 20:53:32 1 2 631 99 34 564 32 16 Vauban fortress! 15 110 4 50 1 99 3 1 2 http://spring.jobjol.nl/show_file.php?id=2053 2052 SuperVaubanFortress.sd7 SuperVaubanFortress A really fortress of Vauban ingeneer! It's so hard to enter in it! good luck! this version is like superspeedmetal map and there are cheap fusion! for a normal map, choose VaubanFortress. 4275148 sd7 2009.05.14 - 20:48:33 1 2 631 157 85 833 32 16 Vauban fortress, superspeedmetal spot and cheap fusion availables! 15 110 10000 50 1 99 3 1 2 http://spring.jobjol.nl/show_file.php?id=2052 2051 fido.zip FIDO fido 108164 zip 2009.05.13 - 23:06:01 1 5 499 14 3 110 0 0 http://spring.jobjol.nl/show_file.php?id=2051 2049 PlateDomination.sd7 PlateDomination Its the same as SuperPlateDomination, but its a normal metal map, each point of metal give you 2.0 of metal. 32x16 7856810 sd7 2009.05.13 - 15:08:13 1 2 637 63 9 235 32 16 Dominate the plate 15 100 7 50 2 25 3 2 1 http://spring.jobjol.nl/show_file.php?id=2049 2048 unit_specific_unit_reclaimer.lua Unit Area Reclaim per unit type If an area reclaim order is given on one of your units unit all your units in the area of that type are reclaimed. If the order is given on an enemy all enemies in the area are reclaim. 2242 lua 2009.05.13 - 14:28:02 13.05.2009 - 14:32:55 1 12 418 78 27 611 0 0 http://spring.jobjol.nl/show_file.php?id=2048 2047 SuperPlateDomination.sd7 SuperPlateDomination Two large plateau in the middle with canyon for great battle with large amount of metal ... This version can be played like as superspeedmetal... You can find the normal metal map here : http://jobjol.nl/2049 32x16 7875461 sd7 2009.05.12 - 22:48:11 13.05.2009 - 15:11:59 1 2 637 118 42 1316 32 16 Dominate the plate 15 100 15000 50 20 30 3 2 1 http://spring.jobjol.nl/show_file.php?id=2047 2044 unit_unit_reclaimer.lua Unit Area Reclaim If a unit is moused over when an area reclaim order is given all units in the area are reclaimed. Features are not reclaimed. Selected units are not reclaimed to make constructors not reclaim each other and so that more control is possible. 1728 lua 2009.05.11 - 13:38:09 11.05.2009 - 13:42:52 1 12 418 63 13 609 0 0 http://spring.jobjol.nl/show_file.php?id=2044 2043 mingwlibs_v18.7z minwlibs_v18 changelog v17 -> v18 - replaced awk.exe with one that does not depend on extra DLLs - junctions.exe and .bat removed - readme.txt updated 9556346 7z 2009.05.10 - 18:05:46 1 79 129 82 0 584 0 0 http://spring.jobjol.nl/show_file.php?id=2043 2042 CPU v2.sd7 CPU v2 Maps ---------------------- Size: 16x10 Player: 2-16 Gravity: 120 MaxMetal: 3.2 ---------------------- Fix size maps 8586699 sd7 2009.05.10 - 12:31:19 1 2 623 66 10 277 16 10 2-16 Player, (CPU v2) By Falk 10 120 3.2 80 0 0 Pos-00-X=442 Pos-00-Y=196 Pos-01-X=7684 Pos-01-Y=4940 Pos-02-X=426 Pos-02-Y=4956 Pos-03-X=7717 Pos-03-Y=180 Pos-04-X=442 Pos-04-Y=2585 Pos-05-X=7717 Pos-05-Y=2552 Pos-06-X=2933 Pos-06-Y=196 Pos-07-X=5210 Pos-07-Y=4956 Pos-08-X=5210 Pos-08-Y=196 Pos-09-X=2966 Pos-09-Y=4956 http://spring.jobjol.nl/show_file.php?id=2042 2036 mingwlibs_v17.7z mingwlibs v17 boost 1.39 compiled with gcc 4.4.0 (includes boost::program_options) 9527404 7z 2009.05.08 - 17:03:50 1 79 100 39 0 651 0 0 http://spring.jobjol.nl/show_file.php?id=2036 2035 NoruasPatch.sdz For CA Flaming Krow BLALBLBALBA READ THE READ ME TEXT 36247 sdz 2009.05.08 - 02:25:59 1 6 40 13 2 429 0 0 http://spring.jobjol.nl/show_file.php?id=2035 2034 taking out tired.sdf taking out tired 7-may-09 for mar3 807259 sdf 2009.05.07 - 03:27:43 1 8 663 20 4 381 0 0 http://spring.jobjol.nl/show_file.php?id=2034 2033 Rapids_v1.sd7 Rapids_v1 Rapids V1 1v1 all arms map. All units pass shallows. Made with World Machine and WICed. Released under CC BY 3.0 7816709 sd7 2009.05.07 - 01:52:03 16.10.2009 - 00:35:57 1 2 101 122 52 658 8 8 Rapids_v1 - for 1v1 all arms. All units pass shallows. Made by [teh]Beherith (mysterme[at]gmail.com) 20 120 1 85 5 19 Pos-00-X=530 Pos-00-Y=3620 Pos-01-X=3600 Pos-01-Y=550 http://spring.jobjol.nl/show_file.php?id=2033 2032 Zion_v1.sd7 Zion_v1 8*8, 1v1 kbot map. Textured with Carrara and WICed, heightmap with World Machine. Released under CC BY 3.0 8689418 sd7 2009.05.07 - 00:12:57 16.10.2009 - 00:38:03 1 2 101 271 217 2357 8 8 Zion v1 - 1v1 kbot map, made by [teh]Beherith (mysterme[at]gmail.com) 20 120 1.4 85 9 19 Pos-00-X=1900 Pos-00-Y=4000 Pos-01-X=1800 Pos-01-Y=100 http://spring.jobjol.nl/show_file.php?id=2032 2031 Bridging_the_Divide-v01.sd7 Bridging the Divide 3v3 30588001 sd7 2009.05.03 - 10:30:38 1 2 352 148 61 712 16 16 Made by Forboding Angel 0 130 1 200 1 25 Pos-00-X=7792 Pos-00-Y=350 Pos-01-X=475 Pos-01-Y=7675 Pos-02-X=867 Pos-02-Y=3108 Pos-03-X=7650 Pos-03-Y=2767 Pos-04-X=5225 Pos-04-Y=450 Pos-05-X=4417 Pos-05-Y=7233 http://spring.jobjol.nl/show_file.php?id=2031 2030 Cooper_Range-v1.sd7 Cooper Range Version 1 16x16 Uberbeast. Set up for a 9way FFA with generous resources. Turn this tropical paradise into a tropical hell! 31783850 sd7 2009.05.03 - 04:03:21 1 2 293 124 65 523 16 16 Cooper Range, an Asymetrical Battlefield for you KBOT lovers! Map by Quanto, Skybox by Smoth 22 120 1.7 120 15 22 Pos-00-X=226 Pos-00-Y=454 Pos-01-X=7286 Pos-01-Y=7788 Pos-02-X=7291 Pos-02-Y=469 Pos-03-X=466 Pos-03-Y=7732 Pos-04-X=5260 Pos-04-Y=1043 Pos-05-X=3303 Pos-05-Y=7095 Pos-06-X=7856 Pos-06-Y=4554 Pos-07-X=222 Pos-07-Y=4775 Pos-08-X=4040 Pos-08-Y=4313 4 http://spring.jobjol.nl/show_file.php?id=2030 2029 Squad Leader.sdz Squad Leader Alpha-1 The first playtest for Squad Leader! Enjoy! 282466 sdz 2009.05.03 - 01:44:21 1 5 634 14 3 151 0 0 http://spring.jobjol.nl/show_file.php?id=2029 2028 KotHv2.sd7 King of the Hill v2 fixed a few bugs and improved gameplay! :D 2785 sd7 2009.05.02 - 07:11:09 1 5 609 90 20 234 0 0 http://spring.jobjol.nl/show_file.php?id=2028 2027 Advanced annihilation v1.sd7 Advanced Annihilation v1 (BA6.91) Advanced Annihilation v1 (BA6.91) 5749829 sd7 2009.05.02 - 03:34:26 1 5 626 138 37 721 0 0 http://spring.jobjol.nl/show_file.php?id=2027 2026 CPU.sd7 CPU Maps Size: 16x16 Player: 2-16 Gravity: 120 MaxMetal: 5.5 14977766 sd7 2009.05.02 - 02:59:25 10.05.2009 - 11:18:00 1 2 623 94 24 328 16 16 2-16 Player, (CPU) By Falk 10 120 1 120 0 0 Pos-00-X=530 Pos-00-Y=310 Pos-01-X=7630 Pos-01-Y=7930 Pos-02-X=530 Pos-02-Y=7980 Pos-03-X=7630 Pos-03-Y=275 Pos-04-X=530 Pos-04-Y=1850 Pos-05-X=7630 Pos-05-Y=6400 Pos-06-X=530 Pos-06-Y=6450 Pos-07-X=7630 Pos-07-Y=1815 Pos-08-X=530 Pos-08-Y=3380 Pos-09-X=7630 Pos-09-Y=4850 Pos-10-X=530 Pos-10-Y=4920 Pos-11-X=7630 Pos-11-Y=3340 Pos-12-X=1590 Pos-12-Y=1090 Pos-13-X=6570 Pos-13-Y=7155 Pos-14-X=1590 Pos-14-Y=7190 Pos-15-X=6570 Pos-15-Y=1050 http://spring.jobjol.nl/show_file.php?id=2026 2023 The_Great_Battle.sd7 The Great Battle The Great battle is a mountain map with some medium sized lakes . some eroors i have made such as whoel map is metal and texture is abit dodgy in places but i will fix this very soon enjoy! 57531641 sd7 2009.04.29 - 20:55:24 1 2 504 297 183 2033 24 24 [ add description here ] 23 130 2 50 5 24 Pos-00-X=11808 Pos-00-Y=704 Pos-01-X=1088 Pos-01-Y=800 Pos-02-X=128 Pos-02-Y=1856 Pos-03-X=11616 Pos-03-Y=2368 Pos-04-X=11264 Pos-04-Y=3840 Pos-05-X=544 Pos-05-Y=4384 Pos-06-X=11904 Pos-06-Y=6080 Pos-07-X=1472 Pos-07-Y=6304 Pos-08-X=10688 Pos-08-Y=7200 Pos-09-X=2336 Pos-09-Y=8928 3 3 2 http://spring.jobjol.nl/show_file.php?id=2023 2021 models.zip Fido Fido 477204 zip 2009.04.28 - 19:12:30 1 5 499 11 3 167 0 0 http://spring.jobjol.nl/show_file.php?id=2021 2020 CityControl.sd7 CityControl Welcome in the city, but you are very small in it!! map 16*8 with metal everywhere! 4 geothermal! very big building, and road. 1569468 sd7 2009.04.27 - 20:54:29 29.04.2009 - 13:36:04 1 2 631 165 29 1059 16 8 Welcome in the city which give metal everywhere 15 90 10 30 20 30 2 3 1 http://spring.jobjol.nl/show_file.php?id=2020 2019 SuperShipWar.sd7 SuperShipWar In the ocean with a lot of metal on the twice side (left & right) you can made great battle. And in this giant ocean you found a big isle ... 16x16 348273 sd7 2009.04.27 - 20:51:33 28.04.2009 - 21:33:20 1 2 637 196 58 1663 16 16 Large Battle in the Ocean Fort 30 100 150 10 20 30 3 3 3 http://spring.jobjol.nl/show_file.php?id=2019 2018 unit_auto_swarm.lua Auto Swarm(raider micro) This widget does 2 things: * Raiders will move in a zig-zag when near enemies to try and avoid their shots. * Raiders will circle around enemy units if in range. Raiders are auto microed only if they have an attack, fight or patrol order. Raider table is currently set up for CA. V1.1: added swarmee list. V1.2: added option to swarm radar dots 6158 lua 2009.04.27 - 15:21:42 13.07.2009 - 13:19:54 1 12 418 246 113 1475 0 0 http://spring.jobjol.nl/show_file.php?id=2018 2017 Logos part 3.tar.gz Logos part 3 Logos. Part 3 67932 gz 2009.04.27 - 15:16:26 1 7 165 9 2 451 0 0 http://spring.jobjol.nl/show_file.php?id=2017 2016 StormBay.sd7 StormBay This is a map with water in the middle which in build boats... You have only one passage for land units on the south... 20x10 v1.01 changelog Add texture for grass Add area for building more simply shipyard on the northwest Increase descent on the northwest v1.00 2236751 sd7 2009.04.26 - 21:21:10 27.04.2009 - 15:04:12 1 2 637 165 50 1121 20 10 GreatBattle in water and earth by a little passage in the south.. 15 50 2 90 20 30 3 2 2 http://spring.jobjol.nl/show_file.php?id=2016 2014 Blue_Comet_v2.sd7 Blue Comet v2 Another deprived remake of comet catcher, this time in water flavour for insane battles! v2 fixed water colours behaving too differently in different water modes 4611993 sd7 2009.04.26 - 03:08:25 05.10.2009 - 16:12:16 1 2 240 176 32 716 12 16 Low gravity livens up this desolate landscape. Flooded for insane sea battles, have fun! 17 70 0.32 110 0 1 Pos-00-X=999 Pos-00-Y=7717 Pos-01-X=5095 Pos-01-Y=442 Pos-02-X=557 Pos-02-Y=737 Pos-03-X=5603 Pos-03-Y=7487 Pos-04-X=1622 Pos-04-Y=2441 Pos-05-X=4473 Pos-05-Y=5784 Pos-06-X=164 Pos-06-Y=4440 Pos-07-X=5800 Pos-07-Y=3801 http://spring.jobjol.nl/show_file.php?id=2014 2012 KotH.sd7 King of the Hill BA mutator * USE TOP MIRROR * Added King of the Hill game style for BA 6.91. 2696 sd7 2009.04.26 - 01:29:59 28.04.2009 - 04:26:19 1 5 609 206 40 2582 0 0 http://spring.jobjol.nl/show_file.php?id=2012 2011 ConfusionLabyrinth.sd7 ConfusionLabyrinth A large map (32x32) with a giant labyrinth, speedmetal, wind 20-30. 142088 sd7 2009.04.25 - 19:53:20 1 2 631 191 39 1703 32 32 A large labyrinth on speed metal map 15 90 20 50 20 30 3 1 1 http://spring.jobjol.nl/show_file.php?id=2011 2010 Barreer.sd7 Barreer 2 sides, one large barreer one the middle with two water low deeply passage for large battle! 395737 sd7 2009.04.25 - 11:31:46 1 2 631 131 13 690 16 8 Barreer of destruction 15 50 1.5 90 2 20 3 1 1 http://spring.jobjol.nl/show_file.php?id=2010 2009 Squad Leader (empty).sdz Squad Leader (empty) Just the .tdf file- this file won't be archived, and is not detected by Spring. 370 sdz 2009.04.25 - 02:24:08 1 5 634 12 1 175 0 0 http://spring.jobjol.nl/show_file.php?id=2009 2008 SuperMarsBattle.sd7 SuperMarsBattle Metal and energy are very full on Mars surface! with snow and big battle place!! there are supermetalspots and cheap fusions, so you can develop your unis very rapidly to fight more intensely!! map 16x8 1633054 sd7 2009.04.24 - 23:12:03 25.04.2009 - 20:18:18 1 2 631 130 22 1425 16 8 battle on Mars 15 90 10000 50 20 30 2 2 1 http://spring.jobjol.nl/show_file.php?id=2008 2007 Battle_Frontier v1.sd7 Battle_Frontier v1 gonna re do textures later on but its a big map 30 x 28 26702473 sd7 2009.04.24 - 22:12:09 1 2 504 112 45 2845 30 28 Battle_Frontier v1 by [CoX]FrozenLegacy for 6v6 25 100 0.4 87 11 25 Pos-00-X=815 Pos-00-Y=1760 Pos-01-X=9484 Pos-01-Y=3369 Pos-02-X=1918 Pos-02-Y=4340 Pos-03-X=8093 Pos-03-Y=635 Pos-04-X=815 Pos-04-Y=3380 Pos-05-X=9388 Pos-05-Y=1750 Pos-06-X=1918 Pos-06-Y=683 Pos-07-X=8141 Pos-07-Y=4388 http://spring.jobjol.nl/show_file.php?id=2007 2006 Escarpment-v2.sd7 Escarpment-v2 Escarpment version 2 with features 12x16 Escarpment-v2 made by SirArtturi. Optimal for 6 to 10 players. Features by smoth and LathanStanley. 26512283 sd7 2009.04.24 - 16:01:21 1 2 14 704 355 4366 12 16 Escarpment-v2 made by SirArtturi. Optimal for 6 to 10 players. Features by smoth and LathanStanley. 12 125 0.7 95 2 22 Pos-00-X=3072 Pos-00-Y=1196 Pos-01-X=3084 Pos-01-Y=6964 Pos-02-X=1266 Pos-02-Y=1246 Pos-03-X=4842 Pos-03-Y=6964 Pos-04-X=4866 Pos-04-Y=1196 Pos-05-X=1302 Pos-05-Y=7012 Pos-06-X=958 Pos-06-Y=2621 Pos-07-X=5198 Pos-07-Y=5587 Pos-08-X=1032 Pos-08-Y=5865 Pos-09-X=5100 Pos-09-Y=2376 1 1 1 http://spring.jobjol.nl/show_file.php?id=2006 2005 Hell.sd7 Hell very volcanic map with water, mega metal only in middle, but there are very geothermal source!!! 3636909 sd7 2009.04.24 - 00:36:38 24.04.2009 - 02:37:03 1 2 631 79 8 371 16 16 Hell Map 15 100 2 90 2 20 3 2 2 http://spring.jobjol.nl/show_file.php?id=2005 2004 VolcanoMountain.sd7 VolcanoMountain a desertic map (16x8) with volcano, few metal but geothermal!! 1798475 sd7 2009.04.24 - 00:02:12 25.04.2009 - 20:17:32 1 2 631 95 5 483 16 8 mymap description 15 90 5 90 2 20 2 1 1 http://spring.jobjol.nl/show_file.php?id=2004 2002 BA+inf.0.sd7 BA +inf.0 The Perfect version of BA. 13545872 sd7 2009.04.23 - 02:46:00 1 5 559 94 14 424 0 0 http://spring.jobjol.nl/show_file.php?id=2002 2000 Base_ota_content_For_Spring.exe Base_ota_content_For_Spring [Self-Extractor] Base_ota_content_For_spring File to fix the desinc of TASClient... 8636860 exe 2009.04.22 - 21:14:52 29.08.2009 - 21:46:01 1 6 623 214 57 1238 0 0 http://spring.jobjol.nl/show_file.php?id=2000 1994 MA11FS104.sd7 Maximum annihilation 1.1 + Flea Spam 1.04 Works with latest spring version 3822852 sd7 2009.04.21 - 20:16:56 1 5 345 38 36 341 0 0 http://spring.jobjol.nl/show_file.php?id=1994 1993 Nation_v1.sd7 Nation_v1 Nation v1 32*32 size 1-4-8-12-16-32 player FFA or team games. Start points for 32 players. Home mexes worth more, all units pass shallows. Released under CC BY 3.0 54525783 sd7 2009.04.21 - 13:27:56 16.10.2009 - 00:34:50 1 2 101 865 507 4629 32 32 Nation v1, for 2-4-8-12-16-32 way ffa or team games. Made by [teh]Beherith (mysterme[at]gmail.com) 15 120 1.3 85 5 25 Pos-00-X=2130 Pos-00-Y=5800 Pos-01-X=14451 Pos-01-Y=10322 Pos-02-X=10125 Pos-02-Y=1606 Pos-03-X=6128 Pos-03-Y=14189 Pos-04-X=2130 Pos-04-Y=10060 Pos-05-X=14516 Pos-05-Y=6259 Pos-06-X=5997 Pos-06-Y=1933 Pos-07-X=10650 Pos-07-Y=14254 Pos-08-X=2195 Pos-08-Y=2327 Pos-09-X=14713 Pos-09-Y=2261 Pos-10-X=14582 Pos-10-Y=13861 Pos-11-X=1802 Pos-11-Y=13795 Pos-12-X=6259 Pos-12-Y=10191 Pos-13-X=6783 Pos-13-Y=6390 Pos-14-X=9929 Pos-14-Y=5931 Pos-15-X=9994 Pos-15-Y=9535 3 2 3 http://spring.jobjol.nl/show_file.php?id=1993 1992 ca-r4460.sdz Complete Annihilation stable-4460 Home site: http://caspring.org/ Intro: http://caspring.org/wiki/CaIntro 79068790 sdz 2009.04.20 - 22:53:01 1 5 153 469 204 3407 0 0 http://spring.jobjol.nl/show_file.php?id=1992 1991 Horrors_of_War_v02.sd7 Horrors of War Here it comes xD my first map Big thx to KaiserJ and P3ac3 who helped me alot :) Have Fun playing this map and i hope i get some feedback to improve 6312512 sd7 2009.04.20 - 21:12:24 20.04.2009 - 22:00:28 1 2 622 94 8 257 16 14 Horrors of War * 8 - 16 Players * made by Kasumiko 23 110 0.4 100 4 25 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 Pos-02-X=455 Pos-02-Y=4760 Pos-03-X=9856 Pos-03-Y=4700 Pos-04-X=683 Pos-04-Y=2062 Pos-05-X=9420 Pos-05-Y=2074 Pos-06-X=515 Pos-06-Y=3441 Pos-07-X=9850 Pos-07-Y=3000 Pos-08-X=2530 Pos-08-Y=4680 Pos-09-X=7925 Pos-09-Y=4512 http://spring.jobjol.nl/show_file.php?id=1991 1990 DeltaSiegeDry Special v1.1.sd7 DeltaSiegeDry Special v11 DeltaSiegeDry Special v11 25727269 sd7 2009.04.20 - 18:32:08 1 2 626 138 67 873 20 10 DeltaSiegeDry * 4 - 10 Players * made by IceXuick(@dagdief.nl) 20 120 1 100 0 29 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 Pos-02-X=455 Pos-02-Y=4760 Pos-03-X=9856 Pos-03-Y=4700 Pos-04-X=683 Pos-04-Y=2062 Pos-05-X=9420 Pos-05-Y=2074 Pos-06-X=515 Pos-06-Y=3441 Pos-07-X=9850 Pos-07-Y=3000 Pos-08-X=2530 Pos-08-Y=4680 Pos-09-X=7925 Pos-09-Y=4512 http://spring.jobjol.nl/show_file.php?id=1990 1989 vein.sdz Vein 5v5, top vs bottom. Kbots can traverse most of the map, vehicles are stuck in the paths and up the ramps. 26141900 sdz 2009.04.20 - 10:38:55 1 2 24 228 111 3599 16 16 5v5, top vs bottom. Bots&vehicles. by ralphie 18 100 0.7 110 2 20 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 http://spring.jobjol.nl/show_file.php?id=1989 1988 NOTA156.sd7 NOTA v1.56 ---Not OTA v1.56--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.56 -Added Brik Light Air Transport for CORE -Kbot autoheal time decreased -Tanks can now drive in reverse -Radars detect cloaked units as blips instead of decloaking them -Immolators and pyro deaths no longer set units on fire -decreased fido range from 800 to 740 -grayhound hp reduced by 200 -Bombs and Artillery given gravity constants. No longer affected by map gravity. 11886252 sd7 2009.04.19 - 21:39:37 1 5 154 523 225 2769 0 0 http://spring.jobjol.nl/show_file.php?id=1988 1987 unit_catcher.sd7 Unit Catcher A new lolmap based on Comet Catcher Redux by NOIZE. Commanders and t1 builders get a special mine which you build next to your own units to throw them over the battlefield. Units take no falling damage. Commanders are immune to the impulse. Have fun! 5137928 sd7 2009.04.19 - 20:05:15 1 2 118 83 14 1273 12 16 Comet Catcher mod - build mines to throw your units over your enemies 0 70 0.32 110 0 1 Pos-00-X=999 Pos-00-Y=7717 Pos-01-X=5095 Pos-01-Y=442 Pos-02-X=557 Pos-02-Y=737 Pos-03-X=5603 Pos-03-Y=7487 Pos-04-X=1622 Pos-04-Y=2441 Pos-05-X=4473 Pos-05-Y=5784 Pos-06-X=164 Pos-06-Y=4440 Pos-07-X=5800 Pos-07-Y=3801 http://spring.jobjol.nl/show_file.php?id=1987 1986 Green_Fields For CA.sd7 Green Fields For CA Maps for CA 16729653 sd7 2009.04.19 - 15:40:15 19.04.2009 - 17:10:05 1 2 623 116 7 667 16 16 Green Fields fix for [CA] Re Compiler by Falk 20 150 0.015 200 0 1 Pos-00-X=1200 Pos-00-Y=1500 Pos-01-X=6600 Pos-01-Y=7700 Pos-02-X=460 Pos-02-Y=7500 Pos-03-X=6000 Pos-03-Y=1000 Pos-04-X=6010 Pos-04-Y=1010 Pos-05-X=6020 Pos-05-Y=1020 Pos-06-X=6030 Pos-06-Y=1030 Pos-07-X=6040 Pos-07-Y=1040 Pos-08-X=6050 Pos-08-Y=1050 Pos-09-X=6060 Pos-09-Y=1060 Pos-10-X=6070 Pos-10-Y=1070 Pos-11-X=6080 Pos-11-Y=1080 Pos-12-X=6090 Pos-12-Y=1090 Pos-13-X=6100 Pos-13-Y=1100 Pos-14-X=6120 Pos-14-Y=1120 Pos-15-X=6130 Pos-15-Y=1130 http://spring.jobjol.nl/show_file.php?id=1986 1984 Bay_Battle.sd7 Bay_Battle Map that is played with Chickens! 15960009 sd7 2009.04.18 - 00:34:11 1 2 234 116 36 550 16 16 16x16 by Peace. Have fun. 20 100 2 100 5 20 Pos-00-X=234 Pos-00-Y=190 Pos-01-X=2910 Pos-01-Y=2907 Pos-02-X=2941 Pos-02-Y=125 Pos-03-X=210 Pos-03-Y=2881 http://spring.jobjol.nl/show_file.php?id=1984 1980 unit_anti_comnap.lua anti comnap v1.2 version 1.2 -------- changelog ->1.2 -added button to disable evasion temporarily (stops adding movement commands). -reduced rate of warning points 1->25 seconds -fixed multiple commands when sighting multiple enemy trans -------- for balanced annihilation (that means, i havent tested it for any other mod) looks for enemy transporters and if they come close to ..allied commanders: adds warning points (distance 1000) ..own commander(s): adds movement commands at the start of your commanders command queue (so it does not delete other commands)(distance 500) -it should work even if you have more than one com, but i havent tested that -warning points are added every second, i hope this is not too annoying (especially if -even with warnings- an ally com gets napped i think the points will continue to be set) 9152 lua 2009.04.17 - 22:48:11 29.04.2009 - 01:16:50 1 12 617 120 49 854 0 0 http://spring.jobjol.nl/show_file.php?id=1980 1979 Talus-wet.sd7 Talus-wet 16 x 16. Talus-wet by hunterw. PLACE START BOXES IN NE AND SW CORNERS! Click map in lobby to view suggested start positions. 26022953 sd7 2009.04.17 - 15:40:52 1 2 530 224 135 1534 16 16 16 x 16. Talus-wet by hunterw. PLACE START BOXES IN NE AND SW CORNERS! Click map to view suggested start positions. 22 70 0.9 90 9 9 Pos-00-X=4162 Pos-00-Y=1180 Pos-01-X=3965 Pos-01-Y=6963 Pos-02-X=4178 Pos-02-Y=2966 Pos-03-X=3899 Pos-03-Y=5079 Pos-04-X=7635 Pos-04-Y=655 Pos-05-X=459 Pos-05-Y=7487 Pos-06-X=7700 Pos-06-Y=1884 Pos-07-X=475 Pos-07-Y=6259 Pos-08-X=5652 Pos-08-Y=393 Pos-09-X=2540 Pos-09-Y=7782 Pos-10-X=5390 Pos-10-Y=2834 Pos-11-X=2851 Pos-11-Y=5341 Pos-12-X=6668 Pos-12-Y=3359 Pos-13-X=1507 Pos-13-Y=4915 Pos-14-X=7832 Pos-14-Y=3670 Pos-15-X=279 Pos-15-Y=4735 http://spring.jobjol.nl/show_file.php?id=1979 1972 spring-vc8libs.zip Spring MSVS 8 libraries Visual C++ libraries for compiling Spring with Visual Studio 2005. Includes Boost 1.38, OpenAL, updated freetype and SDL libraries... Changelog 2009-04-14: V2.0 19166081 zip 2009.04.14 - 21:39:35 1 6 613 6 2 397 0 0 http://spring.jobjol.nl/show_file.php?id=1972 1968 ridges_n'_passes.sdz ridges n\' passes just a KBot map i made, it is in VERY early stages, but (i think) playable KBot's can go in the trenches(1.5x speed) and in the hills. Vehicles can't Please note that this is my first map made ever, and it might just suck :( but, be nice 282275 sdz 2009.04.12 - 20:15:44 1 2 486 125 9 1621 16 16 hilly passes, by kburts 30 100 0.5 80 10 15 Pos-00-X=1920 Pos-00-Y=784 Pos-01-X=6464 Pos-01-Y=7808 1 2 1 http://spring.jobjol.nl/show_file.php?id=1968 1966 DeltaSiegeDry Special v7.sdz DeltaSiegeDry Special v7 A whole mod in a map! (T3 and T4 buildings and units, etc...) 37740910 sdz 2009.04.11 - 06:19:09 1 2 59 149 46 749 20 10 DeltaSiegeDry * 4 - 10 Players * made by IceXuick(@dagdief.nl) 20 120 1 100 0 39 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 Pos-02-X=455 Pos-02-Y=4760 Pos-03-X=9856 Pos-03-Y=4700 Pos-04-X=683 Pos-04-Y=2062 Pos-05-X=9420 Pos-05-Y=2074 Pos-06-X=515 Pos-06-Y=3441 Pos-07-X=9850 Pos-07-Y=3000 Pos-08-X=2530 Pos-08-Y=4680 Pos-09-X=7925 Pos-09-Y=4512 http://spring.jobjol.nl/show_file.php?id=1966 1965 Palladium_0.5_(beta).sd7 Palladium A map that use the Lua command to change heightmap. 1) The .smf & .smt contain a flat map. The heightmap is lua generated during gadget:Initialize 2) Every time you build a structure larger than a wall on those cross thing, the ramps toward which it is facing is raised and the 3 other ramps are lowered. 0.4->0.5 changes: - Added retexturing of the lowered ramps with gl.DrawGroundQuad, toggleable in Map Options 0.3->0.4 changes: - A couple Map Options, to choose which sides you want your ramps to be made and unmade - No more main.lua and draw.lua, for hopefully better any-mod compatibility Known bugs: - UnitCreated would not be called from LuaGaia, so I had to use LuaRules - The rendering use the original heightmap instead of current heightmap when deciding which part of the ground cannot be seen 183802 sd7 2009.04.10 - 11:40:12 02.05.2009 - 14:56:13 1 2 436 187 17 596 10 10 Trusted Computing 20 50 0.005 512 0 30 Pos-00-X=192 Pos-00-Y=192 Pos-01-X=4928 Pos-01-Y=4928 Pos-02-X=192 Pos-02-Y=4928 Pos-03-X=4928 Pos-03-Y=192 Pos-04-X=192 Pos-04-Y=2560 Pos-05-X=4928 Pos-05-Y=2560 Pos-06-X=1184 Pos-06-Y=1280 Pos-07-X=3936 Pos-07-Y=3840 Pos-08-X=1184 Pos-08-Y=3840 Pos-09-X=3936 Pos-09-Y=1280 Pos-10-X=768 Pos-10-Y=192 Pos-11-X=4352 Pos-11-Y=4928 Pos-12-X=768 Pos-12-Y=4928 Pos-13-X=4352 Pos-13-Y=192 Pos-14-X=1600 Pos-14-Y=2560 Pos-15-X=3520 Pos-15-Y=2560 http://spring.jobjol.nl/show_file.php?id=1965 1963 Paridise-Dry-V3.1.sd7 Paridise-Dry-V3.1 A desert style map and it's 16x16 ... I've updated the map and it's much brighter now and also I changed the heights too. So, take the time an download the new version .... 21105423 sd7 2009.04.08 - 23:43:11 1 2 379 98 30 2333 16 16 Paridise-Dry-V3.1 a Custom Map for TA Spring by GenBlood @2009 0 177 1 75 8 18 Pos-00-X=1671 Pos-00-Y=426 Pos-01-X=7586 Pos-01-Y=7094 Pos-02-X=7897 Pos-02-Y=705 Pos-03-X=573 Pos-03-Y=7684 Pos-04-X=4440 Pos-04-Y=328 Pos-05-X=4489 Pos-05-Y=7799 Pos-06-X=524 Pos-06-Y=3850 Pos-07-X=7881 Pos-07-Y=4194 Pos-08-X=4506 Pos-08-Y=1933 Pos-09-X=4211 Pos-09-Y=6095 Pos-10-X=2245 Pos-10-Y=4293 Pos-11-X=7225 Pos-11-Y=2654 Pos-12-X=3506 Pos-12-Y=2949 Pos-13-X=6046 Pos-13-Y=4882 http://spring.jobjol.nl/show_file.php?id=1963 1962 screen006.jpg Elmstreet view View on Elmstreet. 123186 jpg 2009.04.08 - 22:23:14 1 6 593 33 9 1586 0 0 http://spring.jobjol.nl/show_file.php?id=1962 1961 Marsbar-v2.sd7 Marsbar V2 This small 8x8 map is best suited for intense 1v1 action. Vehicles can't climb the hills. The texture was made by Beherit. If you find the hidden message you get cookies! 6492754 sd7 2009.04.08 - 22:14:09 1 2 593 183 68 1583 8 8 Small 1v1 map on Mars.V2 By Sabutai 20 110 1 100 1 23 Pos-00-X=850 Pos-00-Y=2000 Pos-01-X=3000 Pos-01-Y=2000 http://spring.jobjol.nl/show_file.php?id=1961 1960 Paridise-Dry-V3.0.sd7 Paridise-Dry-V3.0 It's a 16x16 Desert type map designed for Kbots. Take the time and DL it and try it out ... 21105727 sd7 2009.04.08 - 15:45:32 1 2 379 82 15 1984 16 16 Paridise-Dry-V3.0 a Custom Map for TA Spring by GenBlood @2009 0 177 1 75 8 17 Pos-00-X=1671 Pos-00-Y=426 Pos-01-X=7586 Pos-01-Y=7094 Pos-02-X=7897 Pos-02-Y=705 Pos-03-X=573 Pos-03-Y=7684 Pos-04-X=4440 Pos-04-Y=328 Pos-05-X=4489 Pos-05-Y=7799 Pos-06-X=524 Pos-06-Y=3850 Pos-07-X=7881 Pos-07-Y=4194 Pos-08-X=4506 Pos-08-Y=1933 Pos-09-X=4211 Pos-09-Y=6095 Pos-10-X=2245 Pos-10-Y=4293 Pos-11-X=7225 Pos-11-Y=2654 Pos-12-X=3506 Pos-12-Y=2949 Pos-13-X=6046 Pos-13-Y=4882 http://spring.jobjol.nl/show_file.php?id=1960 1958 Ice_Mountain.sdz Ice Mountain Ice Mountain: A chilly 4v4 kbot map by MidKnight. Foggy plains surround a range of mountains. Vehicles must use the mountain paths to get through, but kbots can easily stomp through. 23573506 sdz 2009.04.08 - 06:36:33 1 2 597 275 120 2204 16 12 Ice Mountain: A chilly 4v4 kbot map by MidKnight. Foggy plains surround a range of mountains. Vehicles must use the mountain paths to get through, but kbots can easily stomp through. Fog by trepan, user and aegis. Snow by trepan. 20 100 0.4 100 5 25 Pos-00-X=400 Pos-00-Y=700 Pos-01-X=180 Pos-01-Y=2180 Pos-02-X=450 Pos-02-Y=3800 Pos-03-X=430 Pos-03-Y=5600 Pos-04-X=6750 Pos-04-Y=5400 Pos-05-X=7900 Pos-05-Y=4200 Pos-06-X=7700 Pos-06-Y=2500 Pos-07-X=7700 Pos-07-Y=670 Pos-08-X=3500 Pos-08-Y=2800 Pos-09-X=3500 Pos-09-Y=2800 http://spring.jobjol.nl/show_file.php?id=1958 1957 SpeedSquare_FIXED.sdz SpeedSquare_FIXED 3v3 metal map 2151274 sdz 2009.04.06 - 23:43:09 07.04.2009 - 00:00:33 1 2 345 118 5 1742 10 10 3v3 Metal map by tizbac 0 50 10 30 30 30 Pos-00-X=560 Pos-00-Y=576 Pos-01-X=4528 Pos-01-Y=592 Pos-02-X=528 Pos-02-Y=2560 Pos-03-X=4544 Pos-03-Y=2608 Pos-04-X=512 Pos-04-Y=4688 Pos-05-X=4608 Pos-05-Y=4704 http://spring.jobjol.nl/show_file.php?id=1957 1956 Marsbar-v1.sd7 Marsbar V1 Small 1v1 map on Mars. Made by Sabutai. 7664328 sd7 2009.04.06 - 22:29:38 1 2 593 132 22 3707 8 8 Small 1v1 map on Mars. By Sabutai 20 130 2 100 1 23 Pos-00-X=800 Pos-00-Y=2000 Pos-01-X=3000 Pos-01-Y=2000 1 2 1 http://spring.jobjol.nl/show_file.php?id=1956 1952 DeltaSiege_Island_8_Way.sd7 DeltaSiege Island 8 Way DeltaSiegeDry modified into island shape, by TradeMark. Made for 8 way FFA or team games. Original texture by IceXuick(@dagdief.nl) 31375933 sd7 2009.04.06 - 16:04:27 1 2 257 1064 607 5009 20 20 DeltaSiegeDry modified into island shape, by TradeMark. Made for 8 way FFA or team games. Original texture by IceXuick(@dagdief.nl) 10 120 1 100 5 16 Pos-00-X=2896 Pos-00-Y=5612 Pos-01-X=7345 Pos-01-Y=4627 Pos-02-X=4628 Pos-02-Y=2896 Pos-03-X=5613 Pos-03-Y=7343 Pos-04-X=6343 Pos-04-Y=3200 Pos-05-X=3897 Pos-05-Y=7041 Pos-06-X=7041 Pos-06-Y=6344 Pos-07-X=3200 Pos-07-Y=3897 Pos-08-X=1500 Pos-08-Y=5923 Pos-09-X=8743 Pos-09-Y=4317 Pos-10-X=5923 Pos-10-Y=8743 Pos-11-X=4317 Pos-11-Y=1500 Pos-12-X=3126 Pos-12-Y=8250 Pos-13-X=7114 Pos-13-Y=1989 Pos-14-X=8250 Pos-14-Y=7114 Pos-15-X=1989 Pos-15-Y=3126 4 2 2 http://spring.jobjol.nl/show_file.php?id=1952 1951 MetropolisSpring_015.sdz Metropolis Spring 0.15 The working version of the archive. Slight stat changes, ostwind will actually shoot down fighters, and units will only target gaia buildings when fighting with autoconquest enabled. Still no readme. Note that version on darkstars.co.uk is broken and will desync. 13308724 sdz 2009.04.06 - 15:42:44 06.04.2009 - 16:04:06 1 5 592 70 30 556 0 0 http://spring.jobjol.nl/show_file.php?id=1951 1950 Data_Cache_L1.sd7 Data Cache Kernel Panic map 44484 sd7 2009.04.06 - 11:56:27 1 2 436 198 46 687 8 6 Data Cache L1 20 50 0.005 512 0 30 Pos-00-X=224 Pos-00-Y=2848 Pos-01-X=3872 Pos-01-Y=224 Pos-02-X=224 Pos-02-Y=224 Pos-03-X=3872 Pos-03-Y=2848 Pos-04-X=256 Pos-04-Y=1536 Pos-05-X=3840 Pos-05-Y=1536 Pos-06-X=928 Pos-06-Y=2400 Pos-07-X=3168 Pos-07-Y=672 Pos-08-X=928 Pos-08-Y=672 Pos-09-X=3168 Pos-09-Y=2400 Pos-10-X=2048 Pos-10-Y=2848 Pos-11-X=2048 Pos-11-Y=224 Pos-12-X=608 Pos-12-Y=2080 Pos-13-X=3488 Pos-13-Y=992 Pos-14-X=608 Pos-14-Y=992 Pos-15-X=3488 Pos-15-Y=2080 http://spring.jobjol.nl/show_file.php?id=1950 1949 Talus.sd7 Talus Talus by hunterw. 16 x 16. For 4v4. 26031488 sd7 2009.04.06 - 10:29:02 1 2 530 1185 720 3649 16 16 16 x 16. Talus by hunterw. For 4v4. 30 70 0.9 90 9 9 Pos-00-X=607 Pos-00-Y=441 Pos-01-X=7733 Pos-01-Y=7782 Pos-02-X=442 Pos-02-Y=4030 Pos-03-X=7733 Pos-03-Y=4047 Pos-04-X=475 Pos-04-Y=6537 Pos-05-X=7766 Pos-05-Y=1655 Pos-06-X=508 Pos-06-Y=7569 Pos-07-X=7766 Pos-07-Y=524 Pos-08-X=2441 Pos-08-Y=1130 Pos-09-X=5685 Pos-09-Y=7012 Pos-10-X=2146 Pos-10-Y=3211 Pos-11-X=5947 Pos-11-Y=4784 Pos-12-X=2474 Pos-12-Y=4899 Pos-13-X=5636 Pos-13-Y=3244 Pos-14-X=2572 Pos-14-Y=7881 Pos-15-X=5538 Pos-15-Y=213 http://spring.jobjol.nl/show_file.php?id=1949 1948 NOTA1552.sd7 NOTA v1.552 ---Not OTA v1.551--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.552 -fixed a lua error v1.55 -All active radar units now reveal their location to any enemy radars covering that area -Added Covert Ops Center for CORE, which builds the Tracker infiltration kbot -Tracker model changed; can now plant remote bombs; laser range reduced -Sniper cost decreased; range and damage to armor decreased; can now fire without decloaking -Arm Spy kbot now built at tech 1 kbot lab; Self destructs in an EMP blast -Units can now be set on fire by certain weapons such as napalm -Nuclear missile area of effect increased -Arm Commander is now light armor; jumpjet reload time increased -Flak cost decreased -Valkyrie acceleration increased -Fixed problems with lasers having trouble hitting flash -Added some new visual and sound effects 11878970 sd7 2009.04.06 - 00:38:36 1 5 154 100 45 569 0 0 http://spring.jobjol.nl/show_file.php?id=1948 1947 NOTA1551.sd7 NOTA v1.551 ---Not OTA v1.551--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.551 -fixed a lua error v1.55 -All active radar units now reveal their location to any enemy radars covering that area -Added Covert Ops Center for CORE, which builds the Tracker infiltration kbot -Tracker model changed; can now plant remote bombs; laser range reduced -Sniper cost decreased; range and damage to armor decreased; can now fire without decloaking -Arm Spy kbot now built at tech 1 kbot lab; Self destructs in an EMP blast -Units can now be set on fire by certain weapons such as napalm -Nuclear missile area of effect increased -Arm Commander is now light armor; jumpjet reload time increased -Flak cost decreased -Valkyrie acceleration increased -Fixed problems with lasers having trouble hitting flash -Added some new visual and sound effects 11878971 sd7 2009.04.05 - 21:22:23 1 5 154 42 20 212 0 0 http://spring.jobjol.nl/show_file.php?id=1947 1944 mapdecompiler_fixed.7z Map decompiler FIXED * Now Exporting main texture doesn't cause BSOD and works properly * Height map works correctly intead of being black on windows * Texture is rendered on SDL 512x512 window Run vcredist_x86 the first time and then run the program 6876228 7z 2009.04.05 - 13:38:44 1 10 345 55 38 548 0 0 http://spring.jobjol.nl/show_file.php?id=1944 1943 NOTA155.sd7 NOTA v1.55 ---Not OTA v1.55--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.55 -All active radar units now reveal their location to any enemy radars covering that area -Added Covert Ops Center for CORE, which builds the Tracker infiltration kbot -Tracker model changed; can now plant remote bombs; laser range reduced -Sniper cost decreased; range and damage to armor decreased; can now fire without decloaking -Arm Spy kbot now built at tech 1 kbot lab; Self destructs in an EMP blast -Units can now be set on fire by certain weapons such as napalm -Nuclear missile area of effect increased -Arm Commander is now light armor; jumpjet reload time increased -Flak cost decreased -Valkyrie acceleration increased -Fixed problems with lasers having trouble hitting flash -Added some new visual and sound effects 11878699 sd7 2009.04.05 - 06:31:40 1 5 154 36 27 211 0 0 http://spring.jobjol.nl/show_file.php?id=1943 1942 mapdecompilersrc.zip Map decompiler source files just type cmake . && make to compile to run use ./decompiler 558130 zip 2009.04.05 - 00:34:12 1 79 345 66 0 590 0 0 http://spring.jobjol.nl/show_file.php?id=1942 1941 mapdecompiler.7z Spring Map Texture extractor It extracts textures from spring maps Extract all the contents on a directory and extract the sd* files from the sd7 of the map you want to decompile and open it with the decompiler 3305012 7z 2009.04.05 - 00:29:49 1 79 345 82 0 971 0 0 http://spring.jobjol.nl/show_file.php?id=1941 1938 Xenolithic_v4.sd7 Xenolithic_v4 5v5, kbot only map. Fog flows and recedes periodically. Use the undulating fog to your advantage! No metal in the canyons. Fog by aegis, trepan and user Snow by trepan FIXED: sync issues dual screen issues some mods having no snowflakes explosion bugs v4: EVERYTHING IS FIXED! Released under CC BY 3.0 27639642 sd7 2009.04.03 - 13:15:17 16.10.2009 - 00:37:49 1 2 101 605 283 3122 16 16 Xenolithic V4 5v5 kbot map. Beware of sneaky attacks in the canyons. Enable LUASHADERS in springsettings. Made by [teh]Beherith. Fog by trepan, user and aegis. Snow by trepan 20 130 0.8 100 5 25 Pos-00-X=492 Pos-00-Y=2146 Pos-01-X=7864 Pos-01-Y=6341 Pos-02-X=492 Pos-02-Y=6144 Pos-03-X=7832 Pos-03-Y=2015 Pos-04-X=1769 Pos-04-Y=4211 Pos-05-X=6488 Pos-05-Y=4211 Pos-06-X=1638 Pos-06-Y=2769 Pos-07-X=6717 Pos-07-Y=5423 Pos-08-X=1704 Pos-08-Y=5652 Pos-09-X=6554 Pos-09-Y=2802 2 2 1 http://spring.jobjol.nl/show_file.php?id=1938 1936 BAM6852.sdz BA 6.85 Mission Compatible 0.2 v0.2 Fixed decal textures (removed water mark) v0.1 Mission compatible version of BA 6.85. Some minor issues (1 build picture not displaying), but still should work. 19488991 sdz 2009.04.03 - 05:20:34 14.04.2009 - 06:42:46 1 5 588 164 6 535 0 0 http://spring.jobjol.nl/show_file.php?id=1936 1888 unofficial_supreme_commander_map_editor_v045_beta.zip Unofficial Supreme Cmander Map Editor (v0.45 BETA) This is an unofficial Scenario Editor for the game Supreme Commander. This tools is just an early version and doesn't include all planned features yet. It is here, the first (unofficial) map editor for SupCom! What it does: - Edit terrain and texturing of maps (real 3D display of the terrain) - Add/Remove/Edit start locations, mass points, AI markers, etc. - Add/Remove/Edit Decals and Props to decorate your maps - Resize Maps - Restrict build options on a map What it does NOT do (yet): - Editing of Singleplayer missions (only multiplayer maps for now) - Adding units or wreckage to a map - Individual scripting BE AWARE that this is just a Beta version. There might be errors, bugs, crashes and maybe even corrupted files. You are using this at you own risk! (I don't expect any massively bad things to happen, but you never know. ) Since the editor supports the full SCMAP format now, the loading times and the memory usage have increased alot! Especially on larger maps it does need alot of (Video- and System-)RAM. Functions like Resize, Load/Save and Import/Export may need a while to complete. Just don't panic when the app freezes for some time. The overall performance is quite bad! Loading times are horrid and the whole thing runs SLOW. I haven't done ANY optimizations yet! In example a 80x80km map is rendered in full detail with all of its 33.000.000 polygons... There is a lot potential for optimizations. version 0.45 Beta HERE! Requirements This tool requires the .Net Framework 2.0 and at least the DirectX 9.0c November06 update to be installed on your PC. If the application crashes or behaves in an unwanted manner then download and install those updates. .Net Framework 2.0 http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en DirectX Web-Updater http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en Changelog Version 0.45: - Fixed a bug that sometimes corrupted the map-border - Fixed a major memory-leak in the heightmap editor - Fixed a memory-leak in the texture editor - Fixed errors that occured while drawing textures at borders - Optimized performance (especially when zoomed-in) - Added ability to save screen as map-preview on preview tab - Added Macro Texture layer option Version 0.42: - Fixed startup-problems on 64bit systems (hopefully) - Added "New Level" button - Added "Map Specific" textures option (selectable as tileset) - Added new Shortcuts: * 1-5: Select Texture Layer 1-5 * +, -, [, ]: Increase/Decrease tool size * Same with Shift-Key: Modify the tool intensity * Same with Ctrl-Key: Modify the tool sharpness Version 0.41: - Added more error handlers to prevent crashes - Added options to display markers and props in all views - Added option to disable Waves, which speeds up loading and saving of water-maps by multiple times! Good for testing! - Added shortcuts for all views (T=Terrain, H=Heightmap, etc.) - Added Shortcut Crtl+B to generate a new buildability map - Texture- and Heightmaps update instantly after importing now - Props now get saved in default rotation until it is fixed Version 0.40: - Added full in-editor Heightmap drawing - Added batch drawing/removing/moving for props Version 0.38: - Realtime 3D Rendering of Terrain, Textures and Water - Added full in-editor Texture drawing Version 0.35: - Added ability to read SupCom Data (needed for textures) - Added Prop support (add, remove, modify) - Added Decal Texture support (add, remove, modify) - Added Decal Normalmap support (add, remove, modify) - Added texture layer support (solo import/export) - Added drawing tool for future in-editor drawing - Added first beta-test for in-editor layer drawing - Added ability to change layer textures - Added texture preview for decal and layer textures - Added Enhancement Restrictions - Added Build Restrictions (but doesn't work correctly) - Added automatic calculation of shoreline waves - Many other minor improvements Version 0.282: - Fixed a bug with maps not saved corretly under a new name - Added option to save maps in a Beta v38 compatible format Version 0.28: - Added option to show a grid on the map - Added option to calculate a buildability map (color indicates how suiteable it is as build location) - Markers on too rough or unsuitable ground will be displayed in dark-red color now - Modified marker icons Version 0.27: - Improved Open Map Dialog stability - Added some more understandable error messages - Forced map loading to use ASCII strings (this may fix problems with languages that use multi-byte fonts) - Fixed the "Black Screen" bug Version 0.26: - Added automatic calculation of Normalmap - Removed all (now dispensable) Normalmap controls - Optimized performance and memory useage - Improved zooming behaviour on large maps - Added DXT5 warning for incompatible graphics cards - Made preview image loading more compatible - Added a "Quicklaunch Map" button to test the map directly Version 0.25: - Added "Resize Map" option - Added "Remove Props" option - Added "Remove Land Detail Features" option - Added DDS to the list of Heightmap export filetypes - Added DDS import and export for Texturemap and Normalmap - Added automatic Calculation of Passabilitymap - Added automatic calculation of Watermap - Added "Display Water Overlay" option - Added Water Level controls - Replaced display and zooming technique completely - Full SCMAP support Version 0.22: - Fixed a problem with maps disabling in-game map selection when it contains ' or " in name or description Version 0.21: - Added an option to select the game installation path Version 0.2: - First Beta Release 252871 zip 2009.04.02 - 22:37:58 66 76 146 28 2 701 0 0 http://spring.jobjol.nl/show_file.php?id=1888 1887 volcanob6_r1l8my33gmja.zip Volcano This is a 3 person map with each person positioned on a different side of a volcano. 248327 zip 2009.04.02 - 22:28:46 66 67 146 12 0 938 0 0 http://spring.jobjol.nl/show_file.php?id=1887 1886 isisvale.zip Vale of Isis A map here based in what looks to be a desert, or maybe a canyon or similar. Looks pretty basic too. 3310 zip 2009.04.02 - 22:27:25 66 67 146 38 1 1167 0 0 http://spring.jobjol.nl/show_file.php?id=1886 1885 tucon_lmorhe1jxyzt.zip Tucon Another nice map here, two main islands (three if you include the one in the middle), with 6 others scattered around, filled with water. No doubt this will make for some interesting gameplay. 1116179 zip 2009.04.02 - 22:25:53 66 67 146 45 0 1426 0 0 http://spring.jobjol.nl/show_file.php?id=1885 1884 tropicalcrusade.zip Tropical Crusade This looks to be a fairly nice map, based in the tropics with a few islands around the centre one. Would make for a nice beach party no doubt 6205 zip 2009.04.02 - 22:23:47 66 67 146 41 0 2080 0 0 http://spring.jobjol.nl/show_file.php?id=1884 1883 treasureisland.zip Treasure Island What some may consider a Treasure Map (even though it isn't). This, from my understanding, is a remake of a Beta Map that was seen in the SupCom Beta Series. 7942 zip 2009.04.02 - 22:22:30 66 67 146 31 0 1097 0 0 http://spring.jobjol.nl/show_file.php?id=1883 1882 the_thousand_islands11755747631.0supcomsource.zip The Thousand Islands The Thousand Islands are a chain of islands that straddle the U.S.-Canada border in the Saint Lawrence River as it emerges from the northeast corner of Lake Ontario. The islands stretch for about 50 mi (80 km) downstream from Kingston, Ontario. The Canadian islands are in the province of Ontario. The U.S. islands are in the State of New York. The islands, which number 1,865 in all, range in size from over 100 km² to smaller islands occupied by a single residence, to even smaller uninhabited outcroppings of rocks that are home to migratory waterfowl. The number of islands was determined using the criteria that any island must be above water level for 365 days per year and support at least one tree or shrub. To commanders that work at this area, be advised that the pathways between islands are too small for battleships to move through. using air transports and making forward Ops at the smaller islands will make it ordeal to deal with your opponent. 2443834 zip 2009.04.02 - 22:19:42 66 67 146 35 0 1964 0 0 http://spring.jobjol.nl/show_file.php?id=1882 1881 grand_canyon11742823081.0supcomsource.zip The Grand Canyon This map I quite like, it has a Mars-like feel too it (though obviously it isn't set on Mars, but rather in a Desert). Regardless, a fairly decent map. 9228740 zip 2009.04.02 - 22:17:29 66 67 146 21 0 1412 0 0 http://spring.jobjol.nl/show_file.php?id=1881 1880 1041.3shore_to_shore_2supcomsource.rar Shore 2 Shore Going from the ReadMe, this would be a re-creation of a Map from Total Annihilation, now for Supreme Commander. I personally don't remember the Total Annihilation version (let alone much of Total Annihilation itself) but I'm sure this is fairly accurate. 633169 rar 2009.04.02 - 22:15:18 66 67 146 36 0 1303 0 0 http://spring.jobjol.nl/show_file.php?id=1880 1879 scmp_mvcx.zip SCMP MVCX A near to scale map of the Houston/Galveston Texas USA area. Has lots of mass points and a fair number of AI expansion points. Some waterways have been modified in the hight map to allow navigation for naval units. Have test played this several times and seems to work well. If playing against AI, build quickly, as the AI seems to play this map well, especially on supreme level. To install: as usual, unzip file and place map folder with all its contents into your Supreme Commander map directory. To remove, just delete this map folder from the map directory. 26973961 zip 2009.04.02 - 22:13:40 66 67 146 18 0 920 0 0 http://spring.jobjol.nl/show_file.php?id=1879 1878 351sacred_landssupcomsource.zip Sacred Lands Another nice big map here, though this one does seem a little.... plain if anything. Seems to be (from looking at the picture provided) based upon a grassland. No naval units here, just a wide open field. 5600976 zip 2009.04.02 - 22:07:12 66 67 146 13 0 1199 0 0 http://spring.jobjol.nl/show_file.php?id=1878 1877 331river_blitzsupcomsource.zip River Blitz Unfortunately, there is no screenshot with this one, though I'd hazard a guess that a river is involved. This one you'd download at your choosing. if someone gets the chance, could they please send in a screenshot for it. Thanks. 413076 zip 2009.04.02 - 22:05:41 66 67 146 10 0 348 0 0 http://spring.jobjol.nl/show_file.php?id=1877 1876 361rhode_island_3844supcomsource.zip Rhode Island Another fairly big map here, this one being mostly land, with a bit of ocean at the bottom. 29235405 zip 2009.04.02 - 22:04:35 66 67 146 18 0 2209 0 0 http://spring.jobjol.nl/show_file.php?id=1876 1875 pothole1174416863v1.0supcomsource.rar Pothole This I believe is a very big map, stretched across what could be a whirlpool (or the imagination of one). Two islands either side of it for your base, then a nice naval fight to victory. 5897698 rar 2009.04.02 - 21:55:58 66 67 146 21 1 1861 0 0 http://spring.jobjol.nl/show_file.php?id=1875 1874 211ocean_fortresssupcomsource.zip Ocean Fortress A map based again on the ocean, and will require naval travel (or a few random Nukes) to get your victory. Looks pretty nice 1366198 zip 2009.04.02 - 21:53:38 66 67 146 33 0 2179 0 0 http://spring.jobjol.nl/show_file.php?id=1874 1873 metal_heck_4thqav62ln8d.zip Metal Heck That's right, metal heck from TA is back, and this one has the original map textures! Just extract the zip file to your supcom directory and you will be ready to play. File includes the map and the metal mod allowing you to place mexes anywhere. There are no mexes on the map, so turn on the mod before you play. It's a 5x5 to keep spirit of original, close combat with a lot of mans. Also, if you want to see the new texture in greatest detail, be sure to set your texture detail to high, otherwise it won't be very pretty. 592615 zip 2009.04.02 - 21:52:04 66 67 146 16 0 413 0 0 http://spring.jobjol.nl/show_file.php?id=1873 1872 mass_canyon11731923661.0supcomsource.zip Mass Canyon Another Canyon-related map here, though this one has a lot more grass than it does desert / sand. Again, this is a fairly nice map, surrounded by hills or mountains. 981180 zip 2009.04.02 - 21:50:23 66 67 146 39 1 1608 0 0 http://spring.jobjol.nl/show_file.php?id=1872 1871 martian_domination11720787841supcomsource.zip Martian Domination This looks to be a fairly big-scale map, and based upon a desert or the likes. Wide open combat can be expected here. 0 zip 2009.04.02 - 21:48:21 66 67 146 11 0 1296 0 0 http://spring.jobjol.nl/show_file.php?id=1871 1870 massa_lot_of_mass1172949711300gsupcomsource.rar Lots of Mass A Map with a fairly strange name (Mass, lots of Mass), and again a fairly basic map, with some high land in the center. the remainder looks fairly plain, though I could be mistaken. 1065686 rar 2009.04.02 - 21:46:22 66 67 146 13 0 937 0 0 http://spring.jobjol.nl/show_file.php?id=1870 1869 231.0king_of_the_hillsupcomsource.zip King of the Hill This, without a doubt has to be one of the most basic maps EVER. Nothing on it except for in the center, where you'll find a lot of resources. 398007 zip 2009.04.02 - 21:44:32 66 67 146 21 0 1523 0 0 http://spring.jobjol.nl/show_file.php?id=1869 1868 321icebowlsupcomsource.zip Icebowl A fairly basic map, set in an ice patch. Could be the Artic or Antarctic, though I doubt that so probably from one of the other planets wink 684219 zip 2009.04.02 - 21:43:06 66 67 146 19 0 1404 0 0 http://spring.jobjol.nl/show_file.php?id=1868 1867 human_v0009.zip Human A good map, mostly tactical with two bridges on either side. Use Air to attack your enemy directly and cover the bridges, a huge tactical battle that you must think to win otherwise you'll loose out for sure! 3338435 zip 2009.04.02 - 21:41:46 66 67 146 12 0 522 0 0 http://spring.jobjol.nl/show_file.php?id=1867 1866 251.1great_divide_2supcomsource.zip Great Divide A desert-based map, with some canyons either side of the center. Makes for a fairly basic game, and again is a TA conversion. 1268458 zip 2009.04.02 - 21:40:02 66 67 146 14 0 1418 0 0 http://spring.jobjol.nl/show_file.php?id=1866 1865 221.2gods_of_warsupcomsource.zip Gods of War This looks to be a desert related map, maybe with a little ocean (if so, the water is Purple), though that has been the case in the past on other games. Regardless, this looks to be a fairly nice map. 519977 zip 2009.04.02 - 21:38:08 66 67 146 17 0 1354 0 0 http://spring.jobjol.nl/show_file.php?id=1865 1864 gfs_first_map1173648233final_betasupcomsource.rar GF's Map Again, this one comes without a screenshot, so were going with the readme. Again, when the comments get rolling, we can see how good (or bad) this may be. 1731747 rar 2009.04.02 - 21:33:52 02.04.2009 - 21:36:23 66 67 146 14 0 1267 0 0 http://spring.jobjol.nl/show_file.php?id=1864 1863 241.0foxholessupcomsource.zip Foxholes This would be another plain, desert-related map, and a quite open one at that. Makes for straight play, and no worrying about hills and impassible terrain. 908948 zip 2009.04.02 - 21:31:58 66 67 146 21 0 1133 0 0 http://spring.jobjol.nl/show_file.php?id=1863 1862 finns_revenge.zip Finns revenge A nice six player map, set on two islands with water surrounding it. There are three maps included within this file, one of which was the first, followed by the second, and then a third (and I think bigger) version. 3592326 zip 2009.04.02 - 21:30:19 66 67 146 31 0 1293 0 0 http://spring.jobjol.nl/show_file.php?id=1862 1861 earth_conquest_6wzoto1v8v67.zip Earth Conquest Take over the world...beat all the enemies! Have fun people! Since someone wanted an Earth Conquest too (we already got one for Europe only), here you go! Original map by HazardX. Modifications made by Baluer. First of all i changed pretty much all the resource spots and added quite a few.. I find that a single mass deposit 5km out in nowhere is no incentive to expand, as in the original map. So now there are quite alot more motivation to expand. Also i changed the textures to some more pretty ones from the full game, and got rid of that horrible desert texture for greenland/northern russia/europe/america. Now it got a nice snow texture. Some snow in Tibet and stuff also =D I also changed the ai markers quite alot, added many new defencive and naval markers, especially around the new expansion spots (3-4 mass deposits, other spots now have 2). I also added 2 hydrocarbon depotits for each player, well not too far away. To get some sort of Energy expansion incentive. The ai aint kidding around on this map anymore ;p So, enjoy! Just extract in your Supreme Commander/Maps directory! Keep folder structures. 18793881 zip 2009.04.02 - 21:23:54 02.04.2009 - 21:26:22 66 67 146 73 0 1586 0 0 http://spring.jobjol.nl/show_file.php?id=1861 1860 deepwater_pass11730677911supcomsource.zip Deepwater Pass Unfortunately, this one comes without a screenshot, so were going with the readme alone on this. Seems to be a water-based map, obviously with some land. When the comments get rolling, we can see how good (or bad) this may be. 2532392 zip 2009.04.02 - 21:21:24 66 67 146 15 0 464 0 0 http://spring.jobjol.nl/show_file.php?id=1860 1859 301.0deep_valleysupcomsource.zip Deep Valley A nice little map here, set in between hills and ridges. I'd hazard a guess to it being a four player map. 2579465 zip 2009.04.02 - 21:19:41 66 67 146 13 0 438 0 0 http://spring.jobjol.nl/show_file.php?id=1859 1858 262europe_mapsupcomsource.zip Europe n this 3v3 Map Teams fight for control of the European continent. The map is accurate (based off a real map) and smooth. Take advantage of amphibious tanks, destroyers and super weapons to launch massive invasions on your enemies. Gameplay has been carefully thought out and tested. The map is as balanced as i could possibly make it. The team positions on the map allow for various styles of play to compliment each other. Some places, like Ireland for example, are very remote and allow time for the player to get to late tech 2 before ever seeing an enemy. Other places like the Spain, France and central Europe are lilkey to see rushes and large battles for position early on. Each player has several mass extractors at their disposal with two neutral fields of mass to be fought over (one around Germany and another in Sardinia). Im also pleased to announce the the AI fully works with hazards ai mod. This means you can do a "comp stomp" and test your team's luck against a faction of computers when real players are in short supply. 2943553 zip 2009.04.02 - 21:15:25 66 67 146 50 0 1064 0 0 http://spring.jobjol.nl/show_file.php?id=1858 1857 ca-r4277.sdz Complete Annihilation stable-4277 read more about CA at: www.caspring.org/wiki/CaIntro 79346358 sdz 2009.04.02 - 20:30:50 1 5 153 148 74 1766 0 0 http://spring.jobjol.nl/show_file.php?id=1857 1855 GUNDAM1.2.sdz Gundam 1.20 http://smoth.net/foram/viewtopic.php?f=2&t=2493 56408491 sdz 2009.04.02 - 19:04:58 02.04.2009 - 19:14:13 1 5 153 84 46 432 0 0 http://spring.jobjol.nl/show_file.php?id=1855 1853 Makmap.sd7 Makaan\'s Chicken map A basic map for chickens, good metal, no geos yet. WAHOOH!! 1004408 sd7 2009.03.31 - 17:54:20 1 2 582 135 39 542 6 16 Chicken Map v01 - Makaan's first map - designed for use with Chicken Defense mods. 20 100 0.5 70 6 21 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=600 Pos-01-Y=800 Pos-02-X=600 Pos-02-Y=800 Pos-03-X=600 Pos-03-Y=800 Pos-04-X=600 Pos-04-Y=800 Pos-05-X=600 Pos-05-Y=800 Pos-06-X=600 Pos-06-Y=800 Pos-07-X=600 Pos-07-Y=800 Pos-08-X=600 Pos-08-Y=800 Pos-09-X=600 Pos-09-Y=800 Pos-10-X=600 Pos-10-Y=800 Pos-11-X=600 Pos-11-Y=800 Pos-12-X=600 Pos-12-Y=800 Pos-13-X=600 Pos-13-Y=800 Pos-14-X=600 Pos-14-Y=800 Pos-15-X=600 Pos-15-Y=800 http://spring.jobjol.nl/show_file.php?id=1853 1851 Kroglaunchv1.sd7 Kroglaunchv1 map for krog launch CA mission 874937 sd7 2009.03.30 - 13:56:29 1 2 29 88 9 541 32 6 KROG LAUNCH!! 20 50 2.2 30 5 20 Pos-00-X=16000 Pos-00-Y=1664 Pos-01-X=0 Pos-01-Y=0 http://spring.jobjol.nl/show_file.php?id=1851 1850 SnowAlert.sd7 1v1 map snowalert 1v1 map 7616339 sd7 2009.03.29 - 16:10:02 1 2 29 1077 155 2274 8 8 1v1 map by Otherside 20 130 2.2 30 5 20 Pos-00-X=320 Pos-00-Y=288 Pos-01-X=3872 Pos-01-Y=3872 http://spring.jobjol.nl/show_file.php?id=1850 1847 REVELATION_R60.sd7 REVELATION R60 Welcome to REVELATION (Project RARE) --General unit balance changes -R60: +Hammer and Thud reload time halved, dps remains the same, range increased to 400 (380), sight distance increased to match weapon range +Fido is now all-terrain capable, model size slightly increased, max velocity reduced to 2.0 (2.3), max damage reduced to 1000 (1150), metal cost increased to 280 (253), Gauss reload time reduced to 1.6 (1.79), mortar reload time increased to 3.5, damage dealt increased to 300 (255), ranges of both increased to 680 (650) +Recluse size slightly increased, max damage increased to 1300 (1050), weapon trajectory height increased to 1.5 (1.0), weapon start velocity increased to 240 (120) +Spider now has radar stealth +Land based combat engineers can now build themselves +Resource centers’ energy production reduced to 10000 (15000), metal production reduced to 100 (150), energy storage reduced to 100000 (150000), metal storage reduced to 10000 (15000) +Sharpshooter script tweaked, weapon changed to a beamlaser, damage dealt reduced to 1500 (2500) and 750 against commanders (1025), minintensity changed to 1.0 (0.5 default) [meaning that it now does full damage vs. half damage at maximum range] -Many items synced with BA6.84, with the following exceptions: +Beaver/Muskrat continue to use pre-6.84 specs +Bladewing nochase and badtarget categories are still VTOL, not COMMANDER -R50: +Janus rocket default damage increased to 360 (330), sight distance matches weapon range at 380 +Leveler sight distance matches weapon range at 315 +Bladewing HP buffed to 75 +Angel HP buffed to 110 +Ender main laser impulse factor heavily nerfed by a factor of 10 REVELATION Points of Interest: --Overview of economic changes Economy has been radically altered with the focus of metal income being heavily weighted towards mexes. Consequently, the current metal maker metal:energy ratio has been halved. However, metal makers also build faster and have much more HP than before. This makes them ideal for burning off excess energy. In light of these changes, territory control and wreckage reabsorption have become more critical than ever before. Mex output values have been increased across the board which, coupled with reduced lab costs, makes it easier and more essential to tech. The introduction of T3 metal extractors allow you to achieve a massive economy near endgame nontheless, while the T3 Advanced Resource Centers provide you with +10000 energy and +100 metal for a reasonable cost. All of these changes, coupled with the addition of T2 nanotowers makes it easier for you to build units and possess a mega economy, provided you have the necessary territory control. --T2 Nanotowers All T2 and T3 land and air cons can build T2 Nanotowers, which possess the equivalent build power of 8 T1 nanotowers and possess a much larger build radius. They are critical to the construction of heavier T2 and T3 units, as well as T3 economic structures. --Morphing Morphing has been introduced to a variety of units -Metal Extractors: 15 seconds to T1 special extractor, 30 seconds to T2 extractor, 45 seconds to T3 extractor -Radar/Sonar and Jammers: 15 seconds to T2 counterparts -Solars: 30 seconds to Advanced Solars -Fusions: 60 seconds to Advanced Fusions -Storages: 30 seconds to T2 counterparts -LLTs: 15 seconds to Beamer/HLLT --Construction/Ressurection unit behavior Construction units that open or close will now stay open for 3 seconds after finishing their current build order. This means that if a con is assisting a lab with a build queue, as long as the next queue starts within 3 seconds of the last queue finishing, the con will not close and reopen, but will continue assisting smoothly in the manner of a nanoturret. In addition, this behavior also affects their reclaiming ability, as they could continuously reclaim a field of close features/wrecks without opening and closing when changing to the next feature/wreck. Overall, efficiency is boosted across the board, especially for slower animation units such as con boats. This change also applies to resurrection unit behavior. --Tier 1 aircraft changes T1 air labs can now build a special assist/repair/reclaim aircraft. -Arm Fairy: Special ability is stealth AND cloaking -Core Angel: Special ability is a bladewing like paralyzer weapon Arm now has an additional T1 gunship, while Core has a new T1 gunship as well. -Arm Sprite: Medium gunship with a laser weapon like the Warrior -Core Dagger: Medium gunship with a tri-burst rocket weapon --Tier 3 There are currently T3 labs for air and land, with the sea counterpart under development. T2 Kbot and vehicle land cons both have access to the Gantries, while T2 air cons have access to an Anti-gravity Hangar. These Tier 3 labs grant you access to both T3 units and T3 economic structures and buildings. In addition, T3 land and air cons can be built at their respective labs, and a T3 sea con will be implemented with its respective lab in the future. These advanced cons have better buildpower, and can build a variety of advanced/experimental units and structures. --Tier 3 Anti-Gravity Hangar Can build a T3 aircraft con Can build a T3 stealth fighter with decent ground attack capabilities Can build a T3 heavy transport -Arm Vindicator: Large heavily armored transport with the capability to load up to 50 small units and unload them simultaneously -Core Vishnu: Very fast assault transport with the ability to release cargo upon death, causing its loaded units to drop to the ground and (possibly) survive Can build a special attack aircraft -Arm Nightshade: Huge cloakable and full stealth bomber aircraft that has a devastating main line bomb combined with an awesome large spread carpet bomb -Core Ender: Ginormous T3 flying fortress with 3 different types of lasers that combine to 11 total weapons --Mobile LRPCs Gantries can now build mobile LRPCs, which use the Bertha/Intimidator weapons respectively LRPC ships will be implemented in future versions --Super units -Arm Armageddon: T3 nuke, with enough aoe to heavily damage or destroy anti-nukes when fired at the edge of their protection radius -Core Duck's REVENGE: So, you find yourself with a little bit of extra metal, around 1000000 or so, and you want to see some lulz, as well as sodomise that annoying asshole on team 2 that combomed you earlier. Build this. GL HF -REVENGE 15519578 sd7 2009.03.27 - 04:41:04 1 5 222 128 84 523 0 0 http://spring.jobjol.nl/show_file.php?id=1847 1846 Green-Canyon.sd7 Green Canyon Well its 2v2, designed for kbots mostly to make them more worth it 4576133 sd7 2009.03.26 - 10:39:45 1 2 574 81 17 451 6 14 Lot of metal in middle but look out for kbot walking over the mountains 20 100 0.5 40 5 20 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=3600 Pos-01-Y=3600 Pos-02-X=3600 Pos-02-Y=600 Pos-03-X=600 Pos-03-Y=3600 Pos-04-X=2000 Pos-04-Y=600 Pos-05-X=2000 Pos-05-Y=3600 http://spring.jobjol.nl/show_file.php?id=1846 1845 EvoRTS-TwinPeaks-v01.sd7 EvoRTS TwinPeaks Whee another map! 29784873 sd7 2009.03.26 - 02:41:49 1 2 352 84 6 498 16 16 Made by Forboding Angel 0 130 1 200 1 25 Pos-00-X=412 Pos-00-Y=2173 Pos-01-X=7749 Pos-01-Y=6176 Pos-02-X=2046 Pos-02-Y=541 Pos-03-X=6100 Pos-03-Y=7577 http://spring.jobjol.nl/show_file.php?id=1845 1842 Red Alert.sd7 Red Alert 1v1 map 6695732 sd7 2009.03.25 - 20:35:04 1 2 29 93 23 772 8 8 1v1 map by Otherside 20 130 2.4 30 5 20 Pos-00-X=320 Pos-00-Y=288 Pos-01-X=3872 Pos-01-Y=3872 http://spring.jobjol.nl/show_file.php?id=1842 1840 Conquest_of_Paradise_v1.sd7 Conquest of Paradise v1 16*16, 4v4 kbot recommended. Released under CC BY 3.0 28469533 sd7 2009.03.24 - 01:08:07 16.10.2009 - 00:31:04 1 2 101 375 196 2940 16 16 Conquest of Paradise v1, for 4v4. Made by [teh]Beherith (mysterme[at]gmail.com) 20 120 0.8 85 5 25 Pos-00-X=1442 Pos-00-Y=1032 Pos-01-X=7340 Pos-01-Y=7094 Pos-02-X=1311 Pos-02-Y=7225 Pos-03-X=6881 Pos-03-Y=901 Pos-04-X=1737 Pos-04-Y=3129 Pos-05-X=6816 Pos-05-Y=5030 Pos-06-X=1442 Pos-06-Y=5390 Pos-07-X=6652 Pos-07-Y=2966 http://spring.jobjol.nl/show_file.php?id=1840 1839 Supreme_Legacy_11.sd7 Supreme Legacy v1.1 Supreme Legacy is an interesting concept I've been working on for awhile that involves improved balancing of the original two races, in addition to adding a third. Most people would agree that adding a third race to a well balanced Real Time Strategy Game adds an extra depth and dynamic to it, which is why many popular RTS games, such as the original Starcraft and the original SupCom start with 3 races. When deciding what race to add, TLL seemed almost like a "no-brainer" to me. The race is so well done and polished that it almost feels like it was done by Cavedog Studios themselves. They have a unit for almost every unit role that Arm and Core have, and then some. Obviously some of the third party units that were added to the original races later (such as the Juno) were not covered by the mod's developer, but you will find that the new race makes up for that in other ways. My main goal in SL was too give Total Annihilation a brand new feel and in a sense resurrect it from the same old boring 8v8 DSD games that seem to permeate the game lobby almost indiscriminately. Supreme Legacy was balanced using Tired's very complex mathematical equation which is so much more effective for balancing, in every sense of the word, than the more popular guess and check method that most mods primarily use these days. I think that you will find Supreme Legacy to have a much more balanced/polished feel between units and influence games to be more evenly matched and diverse. Rather than just seeing the same old units and strategies used time and time again. In addition to all these benefits, SL also enjoys vastly improved graphical upgrades over Balanced Annihilation for many of the most used units/weapons and explosions. While I realize that special effects don't actually change the gameplay, they do, from my experience, make it more enjoyable and fun. To summarize, you should play Supreme Legacy primarily because it is much more balanced than the mod you happen to be playing right now. The effects are much prettier. And to seal the deal there's an entire new faction of units to explore. I hope you enjoy all my hard work. [b]Major Changes From BA:[/b] -Units more balanced Units in SL are balanced using Tired's complex mathematical equation instead of the rudimentary "guess and check" method that most (if not all) other mods use. -All units worth using Since all the units in SL share the same formula for balance, they are consistent with one another, and are all worth using. -Added a new race! The TLL race has been added and also balanced with the two original factions. -Reclaim speed lowered a bit This is in order to create battles over metal corpses instead of just having the first person to get a con unit to them win. It also gives a more defined role to some units that were rarely used in BA (i.e.Thuds and Hammers.) -Resurrection bots moved to T2 This may sound bad at first, but as a result of moving them to T2, their ability to resurrect is actually worth using. Unlike before, a rez bot is now actually good at its job, and can rez and repair units in a matter of seconds. -Con kbot speed increased slightly This change was made too somewhat nullify the lack of (ultimately imbalanced) massive reclaim speed of the T1 rez bot role in BA. Con kbots are now better at moving around the battlefield quickly. -T1 kbot AA can shoot ground It never made sense to me why T1 vehicle AA could shoot ground but T1 kbot AA could not. Fixed. -Adding 3rd party widgets disabled This is to discourage/eliminate the unfair or downright broken widgets that are so common in popular mods. That's about it! Special thanks goes too: Tired, Noize, Basic, and Norausman. Without all your help this release wouldn't have been possible. [b]Special thanks especially goes to Lurker, a special man who I want to have his special babies. <3 you Lurker.[/b] I am aware that the new race (TLL) can not build sea units yet. This will resolved in the next version. [b]*Due to the nature and incredible amounts of work that Supreme Legacy took, I have a feeling that people will start to release fake versions in the near future. Please note that any version of SL not personally released by me is stealing and is NOT official.*[/b] *Keep in mind that since it is the first release, the balance will not be perfect. Make sure to post any bugs/errors/balance issues in the proper forum thread and I will tend to them as soon as possible. Remember that the more feedback you give me, the better I can make the mod.* Enjoy! --------------- Changes from v1.0 -Added the ability to use 3rd party widgets due to popular demand (aka jazcash) - anybody caught cheating will be promptly sentenced to death by way of firing squad. Enabling/Disabling 3rd party widgets is now a mod option, so it's up to the user to decide. Enabled by default. fixed some small imbalances -rainman costs increased -troll costs increased -roaster (aka imba lightning tank) costs increased -tick costs increased -tll t2 mobile arty bullets no longer move at supersonic speed -tll ares (flash wannabe) improved -t1 gunships now only do half damage to commanders special damages for the tll race weren't working, fixed. Commanders will now kill each other with 1 dgun and other commanders caught in dgun range will die to the blast. 27968550 sd7 2009.03.24 - 00:50:26 1 5 567 173 104 1743 0 0 http://spring.jobjol.nl/show_file.php?id=1839 1837 ca-r4167.sdz Complete Annihilation stable-4167 CA - Complete Annihilation stable 4167 check www.caspring.org/wiki/CaIntro for details 76574609 sdz 2009.03.23 - 18:32:44 1 5 153 112 49 1704 0 0 http://spring.jobjol.nl/show_file.php?id=1837 1836 CoopMishTest.zip Cooperative Mission test WOOOOOOOOOOOOOOOOO 79271 zip 2009.03.23 - 00:37:02 1 6 404 14 5 539 0 0 http://spring.jobjol.nl/show_file.php?id=1836 1835 Supreme_Legacy_10.sd7 Supreme Legacy v1.0 Supreme Legacy is an interesting concept I've been working on for awhile that involves improved balancing of the original two races, in addition to adding a third. Most people would agree that adding a third race to a well balanced Real Time Strategy Game adds an extra depth and dynamic to it, which is why many popular RTS games, such as the original Starcraft and the original SupCom start with 3 races. When deciding what race to add, TLL seemed almost like a "no-brainer" to me. The race is so well done and polished that it almost feels like it was done by Cavedog Studios themselves. They have a unit for almost every unit role that Arm and Core have, and then some. Obviously some of the third party units that were added to the original races later (such as the Juno) were not covered by the mod's developer, but you will find that the new race makes up for that in other ways. My main goal in SL was too give Total Annihilation a brand new feel and in a sense resurrect it from the same old boring 8v8 DSD games that seem to permeate the game lobby almost indiscriminately. Supreme Legacy was balanced using Tired's very complex mathematical equation which is so much more effective for balancing, in every sense of the word, than the more popular guess and check method that most mods primarily use these days. I think that you will find Supreme Legacy to have a much more balanced/polished feel between units and influence games to be more evenly matched and diverse. Rather than just seeing the same old units and strategies used time and time again. In addition to all these benefits, SL also enjoys vastly improved graphical upgrades over Balanced Annihilation for many of the most used units/weapons and explosions. While I realize that special effects don't actually change the gameplay, they do, from my experience, make it more enjoyable and fun. To summarize, you should play Supreme Legacy primarily because it is much more balanced than the mod you happen to be playing right now. The effects are much prettier. And to seal the deal there's an entire new faction of units to explore. I hope you enjoy all my hard work. [b]Major Changes From BA:[/b] -Units more balanced Units in SL are balanced using Tired's complex mathematical equation instead of the rudimentary "guess and check" method that most (if not all) other mods use. -All units worth using Since all the units in SL share the same formula for balance, they are consistent with one another, and are all worth using. -Added a new race! The TLL race has been added and also balanced with the two original factions. -Reclaim speed lowered a bit This is in order to create battles over metal corpses instead of just having the first person to get a con unit to them win. It also gives a more defined role to some units that were rarely used in BA (i.e.Thuds and Hammers.) -Resurrection bots moved to T2 This may sound bad at first, but as a result of moving them to T2, their ability to resurrect is actually worth using. Unlike before, a rez bot is now actually good at its job, and can rez and repair units in a matter of seconds. -Con kbot speed increased slightly This change was made too somewhat nullify the lack of (ultimately imbalanced) massive reclaim speed of the T1 rez bot role in BA. Con kbots are now better at moving around the battlefield quickly. -T1 kbot AA can shoot ground It never made sense to me why T1 vehicle AA could shoot ground but T1 kbot AA could not. Fixed. -Adding 3rd party widgets disabled This is to discourage/eliminate the unfair or downright broken widgets that are so common in popular mods. That's about it! Special thanks goes too: Tired, Noize, Basic, and Norausman. Without all your help this release wouldn't have been possible. [b]Special thanks especially goes to Lurker, a special man who I want to have his special babies. <3 you Lurker.[/b] I am aware that the new race (TLL) can not build sea units yet. This will resolved in the next version. [b]*Due to the nature and incredible amounts of work that Supreme Legacy took, I have a feeling that people will start to release fake versions in the near future. Please note that any version of SL not personally released by me is stealing and is NOT official.*[/b] *Keep in mind that since it is the first release, the balance will not be perfect. Make sure to post any bugs/errors/balance issues in the proper forum thread and I will tend to them as soon as possible. Remember that the more feedback you give me, the better I can make the mod.* Enjoy! 27968436 sd7 2009.03.22 - 22:53:15 1 5 567 57 33 474 0 0 http://spring.jobjol.nl/show_file.php?id=1835 1834 GoogleVsSak_Mesa_City_0.78.2.sdf PURE: Google vs Sak Assault Wheel vs Mech We both capture buildings. I break out with early Mech, Google spams Assault Wheels. 285727 sdf 2009.03.17 - 12:13:36 17.03.2009 - 12:36:44 1 8 51 35 11 441 0 0 http://spring.jobjol.nl/show_file.php?id=1834 1833 ca-r4101.sdz Complete Annihilation stable-4101 CA 4101 Check http://trac.caspring.org/wiki/CaIntro for more details. 76763009 sdz 2009.03.17 - 00:08:14 1 5 153 86 59 1423 0 0 http://spring.jobjol.nl/show_file.php?id=1833 1832 Chicken_Nuggets_v4.sd7 Chicken_Nuggets_v4 made with 100% white meat, these nuggets are sure to tantalize your tastebuds and trample your commander to death. the latest (and last?) in my series of 16x4 chicken defense maps. [color=pink] - optimized for two players - large, completely flat porcy area to mass towers without having to worry about terrain interrupting your line - 4 geothermals - platforms so that towers can be made in deep lines without having to worry as much about line of sight - massive rear-porc eco area - smoothed "wilderness" section, pathing should be fairly mild even with massive swarms of chickens on the loose. [/color] finished this one up a while ago, the texture is far from perfect but i decided that enough was enough; i would stop working on it. i challenge you to beat this map on BA chicken defense on extra hard mode with a hard queen, a 350 second grace period and two players, everything else as presented in the mod default (i wont dock you points for reducing the chicken limit to be kinder to older CPUs) anyways, if you can do it... upload it for me! i really want to see, i've tried and died quite a few times :D dedicated to chicken fighters and spacebug smashers everywhere! 10494375 sd7 2009.03.16 - 23:01:21 1 2 327 676 350 2802 16 6 Chicken Nuggets v4 - by KaiserJ - designed for use with Chicken Defense mods. 20 100 2 70 6 21 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=600 Pos-01-Y=800 Pos-02-X=600 Pos-02-Y=800 Pos-03-X=600 Pos-03-Y=800 Pos-04-X=600 Pos-04-Y=800 Pos-05-X=600 Pos-05-Y=800 Pos-06-X=600 Pos-06-Y=800 Pos-07-X=600 Pos-07-Y=800 Pos-08-X=600 Pos-08-Y=800 Pos-09-X=600 Pos-09-Y=800 Pos-10-X=600 Pos-10-Y=800 Pos-11-X=600 Pos-11-Y=800 Pos-12-X=600 Pos-12-Y=800 Pos-13-X=600 Pos-13-Y=800 Pos-14-X=600 Pos-14-Y=800 Pos-15-X=600 Pos-15-Y=800 http://spring.jobjol.nl/show_file.php?id=1832 1831 CuberorsFinest v3a.sdz Cuberor\'s Finest v3, The === CUBERIAL ORDER === Heretical movements have been reported inside our holy land. These heretics call themselves the Spheratists and believe that the stupid masses of the people can rule us better than The Cuberor can. Cubemander, you have been assigned to cleanse the face of our Earth and purge the Spheratist movement! Spheratists are easily identified, they proudly reverse the light and dark of their core and shell! The very thought of this madness defiles our land. Our forces can eliminate them with our guns and grenades, the Spheratists are inept fighters who cowardly hide in their numbers. Most of them are weak little boys who can barely handle a gun and are completely overwhelmed with the concept of grenades, only a small number of specialists have joined their ranks. Be careful however, these specialists used to be men of the Cubire before their minds fell victim to the madness and they wield heavy weapons, long range suppression grenades that prevent our men from using their guns and burner blasters that can even penetrate the hard shell of our armor. All your troops are equally capable but some of them are equipped with jetpacks or heavy armor that will greatly reduce the impact of small arms. Our logistics are superior to theirs, we can field reinforcements quicker but capturing points will still allow our men to enter the battlefield faster. The enemy relies more on the points, being unable to transport his forces without them. Reinforcements will consist of one squad of every type until your allocated maximum (4 grunts, 3 jumpers, 3 armors) as well as any lost men in existing squads. Be aware that The Cuberor does not tolerate losing too many men against a weak enemy like this and squads that were eliminated completely will not be replaced immediately and you will have to wait for a new squad via the normal means. Our agents tell us that the enemy will field large numbers of Recruits (up to seven platoons) with small numbers of grenadiers (3) and burners (2) to aid them. Any troop engaged in grenade combat cannot use its regular guns and Spheratist recruits have nothing else to their name, they are no threat in close combat. Eliminate the enemy headquarters building to quell this heresy once and for all! GLORY TO THE CUBEROR! Changelog: -Added logistics beacon and heavy units -Squads can now be selected by clicking on their icon. Deselecting with CTRL doesn't work yet, you'll have to click on the leader unit itself. Renamed to 3a because the mirrors won't accept changed files, functionally identical to the earlier v3 (if downloaded from the main site, not amirror). 1133268 sdz 2009.03.16 - 20:01:27 1 5 41 85 45 779 0 0 http://spring.jobjol.nl/show_file.php?id=1831 1830 Springpaper March first edition.zip Springpaper March NOW OUT! Springpaper March NOW OUT! 6577255 zip 2009.03.16 - 00:58:55 1 6 499 58 28 667 0 0 http://spring.jobjol.nl/show_file.php?id=1830 1828 ExpandandExterminatev46.sd7 Expand & Exterminate 0.46 Expand & Exterminate 0.46 30370398 sd7 2009.03.15 - 04:20:20 1 5 559 252 168 977 0 0 http://spring.jobjol.nl/show_file.php?id=1828 1827 springlobby-0.0.1.10425-win32.zip SpringLobby Win32 0.0.1.10429 SpringLobby is a good alternative Client of TASClient. --> i have includet the dll-files in this zip-archive! [b][color=green]HOW TO DO INSTALL[/color][/b] Extract the archive into the Spring-Directory. To Start springlobby open springlobby.exe! [b][color=green]Changelog[/color][/b] View changelog at: http://springlobby.info/embedded/springlobby/index.html 6799605 zip 2009.03.14 - 21:37:46 14.03.2009 - 21:42:51 1 4 267 156 70 2366 0 0 http://spring.jobjol.nl/show_file.php?id=1827 1826 erml.sd7 Erml [b]my first map[/b] Channel with a lot of metal in the see. Mapsize 16x16 13323305 sd7 2009.03.14 - 20:33:41 14.03.2009 - 20:43:20 1 2 553 162 57 406 16 16 Erml 15 100 0.1 180 6 20 Pos-00-X=1024 Pos-00-Y=1024 Pos-01-X=3072 Pos-01-Y=1024 Pos-02-X=5120 Pos-02-Y=1024 Pos-03-X=7168 Pos-03-Y=1024 Pos-04-X=1024 Pos-04-Y=8024 Pos-05-X=3072 Pos-05-Y=8024 Pos-06-X=5120 Pos-06-Y=8024 Pos-07-X=7168 Pos-07-Y=8024 http://spring.jobjol.nl/show_file.php?id=1826 1821 Elements3.sd7 Elements Beta First version of Elements uploaded: Textures, Height and Metal still not finished and map needs a cleanup altogether but this is the basic concept. Designed for 4 vs 4 with separate sections for 1 v 1 gameplay in each. Of course this doesn't need to be followed but is how the map will usually be played. First section is designed for Kbots as the terrain is hilly and not very easy to pass through with Vehicles. Second section designed for water. Third section designed for Vehicles as it is completely flat. Fourth section is designed for air as it features several platforms only accessible via air. Map is in Beta stage so give feedback to me if you can. ( Jazcash ) This is my first proper map so don't expect much. 15110362 sd7 2009.03.10 - 23:02:56 1 2 545 85 9 341 16 16 17 120 0.3 80 4 19 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 http://spring.jobjol.nl/show_file.php?id=1821 1820 Eye_Of_Horus_v2.sd7 Eye Of Horus v2 Eye_Of_Horus_v2 by SirArtturi! Battle on mystic planet called Horus. Optimal For 6 players! *Changelog* - "Iterated" to be more straightforward 3v3+ map - Improved and symmetrical heightmap - New metalmap layout - Better Startpositions - No more water pools - 4 geospots - Increased metal income from 2.1 to 2.2 / sec 18236301 sd7 2009.03.10 - 19:20:20 1 2 14 812 427 5087 12 14 Eye_of_Horus_v2 by SirArtturi! Battle on mystic planet called Horus. Optimal For 6 players! 0 125 0.78 95 1 25 Pos-00-X=2836 Pos-00-Y=1176 Pos-01-X=3308 Pos-01-Y=5992 Pos-02-X=5170 Pos-02-Y=989 Pos-03-X=1003 Pos-03-Y=6207 Pos-04-X=573 Pos-04-Y=1075 Pos-05-X=5557 Pos-05-Y=6078 1 1 1 http://spring.jobjol.nl/show_file.php?id=1820 1819 REVELATION_R50.sd7 REVELATION R50 Welcome to REVELATION (Project RARE) --General unit balance changes -R50: Janus rocket default damage increased to 360 (330), sight distance matches weapon range at 380 Leveler sight distance matches weapon range at 315 Bladewing HP buffed to 75 Angel HP buffed to 110 Ender main laser impulse factor heavily nerfed by a factor of 10 REVELATION Points of Interest: --Overview of economic changes Economy has been radically altored with the focus of metal income being heavily weighted towards mexes. Consequently, the current metal maker metal:energy ratio has been halved. However, metal makers also build faster and have much more HP than before. This makes them ideal for burning off excess energy. In light of these changes, territory control and wreckage reabsorption have become more critical than ever before. Mex output values have been increased across the board which, coupled with reduced lab costs, makes it easier and more essential to tech. The introduction of T3 metal extractors allow you to achieve a massive economy near endgame nontheless, while the T3 Advanced Resource Centers provide you with +10000 energy and +100 metal for a reasonable cost. All of these changes, coupled with the addition of T2 nanotowers makes it easier for you to build units and possess a mega economy, provided you have the necessary territory control. --T2 Nanotowers All T2 and T3 land and air cons can build T2 Nanotowers, which possess the equivalent build power of 8 T1 nanotowers and possess a much larger build radius. They are critical to the construction of heavier T2 and T3 units, as well as T3 economic structures. --Morphing Morphing has been introduced to a variety of units -Metal Extractors: 15 seconds to T1 special extractor, 30 seconds to T2 extractor, 45 seconds to T3 extractor -Radar/Sonar and Jammers: 15 seconds to T2 counterparts -Solars: 30 seconds to Advanced Solars -Fusions: 60 seconds to Advanced Fusions -Storages: 30 seconds to T2 counterparts -LLTs: 15 seconds to Beamer/HLLT --Construction/Ressurection unit behavior Construction units that open or close will now stay open for 3 seconds after finishing their current build order. This means that if a con is assisting a lab with a build queue, as long as the next queue starts within 3 seconds of the last queue finishing, the con will not close and reopen, but will continue assisting smoothly in the manner of a nanoturret. In addition, this behavior also affects their reclaiming ability, as they could continuously reclaim a field of close features/wrecks without opening and closing when changing to the next feature/wreck. Overall, efficiency is boosted across the board, especially for slower animation units such as con boats. This change also applies to ressurection unit behavior. --Tier 1 aircraft changes T1 air labs can now build a special assist/repair/reclaim aircraft. -Arm Fairy: Special ability is stealth AND cloaking -Core Angel: Special ability is a bladewing like paralyzer weapon Arm now has an additional T1 gunship, while Core has a new T1 gunship as well. -Arm Sprite: Medium gunship with a laser weapon like the Warrior -Core Dagger: Medium gunship with a tri-burst rocket weapon --Tier 3 There are currently T3 labs for air and land, with the sea counterpart under development. T2 Kbot and vehicle land cons both have access to the Gantries, while T2 air cons have access to an Anti-gravity Hangar. These Tier 3 labs grant you access to both T3 units and T3 economic structures and buildings. In addition, T3 land and air cons can be built at their respective labs, and a T3 sea con will be implemented with its respective lab in the future. These advanced cons have better buildpower, and can build a variety of advanced/experimental units and structures. --Tier 3 Anti-Gravity Hangar Can build a T3 aircraft con Can build a T3 stealth fighter with decent ground attack capabilities Can build a T3 heavy transport -Arm Vindicator: Large heavily armored transport with the capability to load up to 50 small units and unload them simultaneously -Core Vishnu: Very fast assault transport with the ability to release cargo upon death, causing its loaded units to drop to the ground and (possibly) survive Can build a special attack aircraft -Arm Nightshade: Huge cloakable and full stealth bomber aircraft that has a devastating main line bomb combined with an awesome large spread carpet bomb -Core Ender: Ginormous T3 flying fortress with 3 different types of lasers that combine to 11 total weapons --Mobile LRPCs Gantries can now build mobile LRPCs, which use the Bertha/Intimidator weapons respectively LRPC ships will be implemented in future versions --Super units -Arm Armageddon: T3 nuke, with enough aoe to heavily damage or destroy anti-nukes when fired at the edge of their protection radius -Core Duck's REVENGE: So, you find yourself with a little bit of extra metal, around 1000000 or so, and you want to see some lulz, as well as sodomise that annoying asshole on team 2 that combomed you earlier. Build this. GL HF -REVENGE 13674506 sd7 2009.03.10 - 11:06:34 1 5 222 83 11 455 0 0 http://spring.jobjol.nl/show_file.php?id=1819 1816 Dune.sd7 Dune ::: Dune ::: A versatile terrain for large and fast battles. Low metal amount and zero hiding positions to increase the value of the Great Frontline Warriors. by [Zde]Ptl Special Thanks To: [bogans]KaiserJ - for inspiring me all the time. Frostregen - for the sme. IceXuick - for making dsd. ... and all the others who supported me. 29964922 sd7 2009.03.09 - 20:12:58 1 2 531 282 105 2618 14 18 Dune (10-14) - A planet covered mostly by deserts and devastated by many wars... ([Zde]Ptl) 0 120 0.9 100 4 14 Pos-00-X=300 Pos-00-Y=350 Pos-01-X=6850 Pos-01-Y=350 Pos-02-X=300 Pos-02-Y=2500 Pos-03-X=6850 Pos-03-Y=2500 Pos-04-X=300 Pos-04-Y=3500 Pos-05-X=6850 Pos-05-Y=3500 Pos-06-X=300 Pos-06-Y=4600 Pos-07-X=6850 Pos-07-Y=4600 Pos-08-X=300 Pos-08-Y=5900 Pos-09-X=6850 Pos-09-Y=5900 Pos-10-X=300 Pos-10-Y=7300 Pos-11-X=6850 Pos-11-Y=7300 Pos-12-X=300 Pos-12-Y=7900 Pos-13-X=6850 Pos-13-Y=7900 3 2 1 http://spring.jobjol.nl/show_file.php?id=1816 1815 REVELATION_R49.sd7 REVELATION R49 Project REVENGE Annihilation Reloaded Extended Fairy and Angel nerfed: Angel paralyzer reload time increased 75%, m cost increased by 6, health decreased to 100 Fairy cloak nerfed, los decreased to 100 Extraneous lua debug messages removed Angel COB death errors fixed 13669852 sd7 2009.03.09 - 13:49:44 1 5 222 39 71 1761 0 0 http://spring.jobjol.nl/show_file.php?id=1815 1813 CuberorsFinest v2.sdz Cuberor's Finest v2, The === CUBERIAL ORDER === Heretical movements have been reported inside our holy land. These heretics call themselves the Spheratists and believe that the stupid masses of the people can rule us better than The Cuberor can. Cubemander, you have been assigned to cleanse the face of our Earth and purge the Spheratist movement! Spheratists are easily identified, they proudly reverse the light and dark of their core and shell! The very thought of this madness defiles our land. Our forces can eliminate them with our guns and grenades, the Spheratists are inept fighters who cowardly hide in their numbers. Most of them are weak little boys who can barely handle a gun and are completely overwhelmed with the concept of grenades, only a small number of specialists have joined their ranks. Be careful however, these specialists used to be men of the Cubire before their minds fell victim to the madness and they wield heavy weapons, long range suppression grenades that prevent our men from using their guns and burner blasters that can even penetrate the hard shell of our armor. All your troops are equally capable but some of them are equipped with jetpacks or heavy armor that will greatly reduce the impact of small arms. Our logistics are superior to theirs, we can field reinforcements quicker but capturing points will still allow our men to enter the battlefield faster. The enemy relies more on the points, being unable to transport his forces without them. Reinforcements will consist of one squad of every type until your allocated maximum (4 grunts, 3 jumpers, 3 armors) as well as any lost men in existing squads. Be aware that The Cuberor does not tolerate losing too many men against a weak enemy like this and squads that were eliminated completely will not be replaced immediately and you will have to wait for a new squad via the normal means. Our agents tell us that the enemy will field large numbers of Recruits (up to seven platoons) with small numbers of grenadiers (3) and burners (2) to aid them. Any troop engaged in grenade combat cannot use its regular guns and Spheratist recruits have nothing else to their name, they are no threat in close combat. Eliminate the enemy headquarters building to quell this heresy once and for all! GLORY TO THE CUBEROR! Changelog: - Burner squad size increased to 5, HP and speed reduced - Recruit speed increased slightly - Fixed bug where Jumpers could jump out of a point after taking it - Reduced base armor and HP, now takes 25% damage from small arms (instead of 5%) - Increased LOS for all units - Squad total health is shown below the squad icon now - Unit icons added - Spectators and allies can see squad icons of other people now - Added firing effect for regular guns, changed bullet appearance 706336 sdz 2009.03.07 - 22:27:33 07.03.2009 - 22:31:59 1 5 41 40 14 397 0 0 http://spring.jobjol.nl/show_file.php?id=1813 1811 CuberorsFinest v1.sdz Cuberor's Finest v1, The === CUBERIAL ORDER === Heretical movements have been reported inside our holy land. These heretics call themselves the Spheratists and believe that the stupid masses of the people can rule us better than The Cuberor can. Cubemander, you have been assigned to cleanse the face of our Earth and purge the Spheratist movement! Spheratists are easily identified, they proudly reverse the light and dark of their core and shell! The very thought of this madness defiles our land. Our forces can eliminate them with our guns and grenades, the Spheratists are inept fighters who cowardly hide in their numbers. Most of them are weak little boys who can barely handle a gun and are completely overwhelmed with the concept of grenades, only a small number of specialists have joined their ranks. Be careful however, these specialists used to be men of the Cubire before their minds fell victim to the madness and they wield heavy weapons, long range suppression grenades that prevent our men from using their guns and burner blasters that can even penetrate the hard shell of our armor. All your troops are equally capable but some of them are equipped with jetpacks or heavy armor that will greatly reduce the impact of small arms. Our logistics are superior to theirs, we can field reinforcements quicker but capturing points will still allow our men to enter the battlefield faster. The enemy relies more on the points, being unable to transport his forces without them. Reinforcements will consist of one squad of every type until your allocated maximum (4 grunts, 3 jumpers, 3 armors) as well as any lost men in existing squads. Be aware that The Cuberor does not tolerate losing too many men against a weak enemy like this and squads that were eliminated completely will not be replaced immediately and you will have to wait for a new squad via the normal means. Our agents tell us that the enemy will field large numbers of Recruits (up to seven platoons) with small numbers of grenadiers (3) and burners (2) to aid them. Any troop engaged in grenade combat cannot use its regular guns and Spheratist recruits have nothing else to their name, they are no threat in close combat. Eliminate the enemy headquarters building to quell this heresy once and for all! GLORY TO THE CUBEROR! Sounds used under CC-NC-BY-SA 3.0 from Evolution RTS 679381 sdz 2009.03.06 - 21:16:39 06.03.2009 - 21:30:08 1 5 41 145 44 1531 0 0 http://spring.jobjol.nl/show_file.php?id=1811 1810 REVELATION_R45.sd7 REVELATION R45 Welcome to REVELATION. Preliminary release, revision 45. 13658295 sd7 2009.03.06 - 13:30:22 1 5 222 75 15 1044 0 0 http://spring.jobjol.nl/show_file.php?id=1810 1808 sws_CRAIG_v3.2.sdz C.R.A.I.G.: SWIW READ THIS FIRST: http://forums.imperialwinter.com/index.php?topic=208.0 73083 sdz 2009.03.04 - 22:45:35 13.04.2009 - 13:15:49 1 3 502 555 93 1948 0 0 http://spring.jobjol.nl/show_file.php?id=1808 1807 EvoRTS-SwampValley-v01.sd7 EvoRTS SwampValley v01 I didn't intend to release this originally, but I decided what the hell? It's 10x32 and should work fine with any mod (including *A). Enjoy! 33254650 sd7 2009.03.02 - 09:11:07 1 2 352 446 194 2416 8 32 Made by Forboding Angel 0 130 1 200 1 25 Pos-00-X=642 Pos-00-Y=755 Pos-01-X=3499 Pos-01-Y=15832 Pos-02-X=3317 Pos-02-Y=1027 Pos-03-X=456 Pos-03-Y=15803 3 2 2 http://spring.jobjol.nl/show_file.php?id=1807 1806 EpicGodMod15.sd7 EGMv15 EGMv15. v16 is on its way already! Full Changelog: v15: added wrecks, nicer explosions, Com laser nerfed, Securer nerfed vs air and buffed vs spam, made Kbots (Happie and Rockie) smaller - now theyre infantry, adjusted their stats accordingly. v14b: Units no longer make tiny amounts of E, Com and Con no longer death eager, Cons no longer treated as Comms, death causes less chain reactions, balanced some weapons, gave Com less pusher laser, added some cool lyrics, accidentially made Red Lazar a heatray, fixed Lion and similiar lasers. v14: Tweaked costs, made Blockie class laser no longer deform terrain, added M and E Storages, High Tech Generator, and PW fac. v13: Eco. Added Solar, Mex, Wind, Geo, Armed Geo, Con, Alternative Fac, Heavy Transport, Scythe and other junk i forgot. v12: decreased all BPs by 33%, added Zephyr the Transport, Crayon the Helicopter, Zenith the Radar, Lion the Combat Tank, Tiger - Experimental Class Lion, Panther the AA Tank. Balanced stuff. Add'd moar flavah. v11b: made stuff spammy back! Also less UP/OP units, fixed APC. v11a: fixed slooow Com BP and some typos. v11: added Catapults, made all units less spammy (x3 BT nerf for most units), gave DGuns to Comm, made Securer and Hawt moar AA, made hitboxes, normalised some stuff, added uber star and carrot gun weapons, added unique sounds to all units, added most units to Starting Options, added shitload of widgets, made more stuff. v10: buffed Spectre, renamed Captain Bomb to Rockie, made Rockies weapon more like i wanted, added Factory, added Explosions, made Blockie experimental unit, more stuff i forgot. v9: added Spectre gunship, Ambusher, and Kapitan Bomba the rocket PW. Tweaked some crap. Added more "OK" sounds so its not annoyfest anymoar. v8: fixed PW weapon, made moar loadscreens, added sounds, tried to add Rocket Peewee but script failed. v7: no longer OTA content dependant, no BA junk in the mod. Lost sounds and explosions on the way, but sounds are priority for v8 and noone really CAres anyways. >_> Also some weapons r diff since they wouldnt show and new are cooler :D v6: added nano, added moar loadscreens, made PW/comm deaths better, made lazar epicier, made scout blastwing, made PW better suited to combat, added CHEEZBURGLAR!!, made stuff. v5: added peewee, made lazar more lulz, balanced crap, gave turret m4d friend/foe distinguishin skillz, added raider, made stuff. v4: fixed turret radar, made scout FPSable for u NFS freaks, added fighter, DT, com corpse looks like com so beware, made moar lulz, fixed weapons. v3: added scout and lulz turratz. v2: APC is buildable on land now. Fixed lolcat loadscreen. v1: first release! 7738654 sd7 2009.02.27 - 18:48:12 1 5 532 55 31 455 0 0 http://spring.jobjol.nl/show_file.php?id=1806 1805 DesertSiege_v2b.sd7 DesertSiege_v2b Suitable up to 16 players! by [Zde]Ptl v2b: - More detail on heightmap - More metals, and they are concentrated in the middle to encourage pushing 29015787 sd7 2009.02.27 - 09:57:56 03.03.2009 - 09:26:17 1 2 531 1629 186 13489 20 12 DesertSiege_v2b * 8 - 16 Players * by [Zde]Ptl (alias: Mete) 20 120 1 100 2 17 Pos-00-X=325 Pos-00-Y=350 Pos-01-X=9850 Pos-01-Y=475 Pos-02-X=290 Pos-02-Y=5875 Pos-03-X=9885 Pos-03-Y=5785 Pos-04-X=450 Pos-04-Y=2700 Pos-05-X=9650 Pos-05-Y=2625 Pos-06-X=1490 Pos-06-Y=4810 Pos-07-X=8775 Pos-07-Y=4750 Pos-08-X=1775 Pos-08-Y=5800 Pos-09-X=8210 Pos-09-Y=5910 Pos-10-X=1910 Pos-10-Y=3500 Pos-11-X=8320 Pos-11-Y=3455 Pos-12-X=1820 Pos-12-Y=2250 Pos-13-X=8375 Pos-13-Y=2100 Pos-14-X=1750 Pos-14-Y=225 Pos-15-X=8460 Pos-15-Y=240 1 1 1 http://spring.jobjol.nl/show_file.php?id=1805 1804 Tundra.sdz Tundra 16 x 16. Tundra by hunterw. For 4v4. 26379762 sdz 2009.02.27 - 07:50:27 1 2 530 1344 643 6842 16 16 16 x 16. Tundra by hunterw. For 4v4. 9 110 0.93 90 9 9 Pos-00-X=1688 Pos-00-Y=606 Pos-01-X=6554 Pos-01-Y=7438 Pos-02-X=3162 Pos-02-Y=803 Pos-03-X=5046 Pos-03-Y=7291 Pos-04-X=5030 Pos-04-Y=770 Pos-05-X=3195 Pos-05-Y=7307 Pos-06-X=7127 Pos-06-Y=705 Pos-07-X=1245 Pos-07-Y=7307 Pos-08-X=1622 Pos-08-Y=1884 Pos-09-X=6619 Pos-09-Y=6308 Pos-10-X=3391 Pos-10-Y=1671 Pos-11-X=4751 Pos-11-Y=6373 Pos-12-X=4850 Pos-12-Y=1704 Pos-13-X=3490 Pos-13-Y=6308 Pos-14-X=6701 Pos-14-Y=1753 Pos-15-X=1606 Pos-15-Y=6128 3 3 2 http://spring.jobjol.nl/show_file.php?id=1804 1803 screenshots.zip screen shots some screen 14854926 zip 2009.02.27 - 04:24:08 1 6 234 12 10 571 0 0 http://spring.jobjol.nl/show_file.php?id=1803 1802 cmd_area_mex_no_button.lua Area Mex, no button Area Mex with a removed button as it was causing lag spikes for some people. 10909 lua 2009.02.26 - 14:22:44 08.02.2010 - 14:59:25 1 12 418 148 64 1124 0 0 http://spring.jobjol.nl/show_file.php?id=1802 1801 Dworld_V1.sd7 Dworld_V1 Dworld_V1 28*28 16 player FFA map No metal in the sea, low tides. Fast roads, expand to win. Textured with WICed, heightmap tweaked with World Machine, concept by TP Released under CC BY 3.0 58422260 sd7 2009.02.25 - 14:13:42 16.10.2009 - 00:31:58 1 2 101 2271 980 8906 28 28 Dworld V1, for 16 players free for all. Roads are fast, expand to win! Made by [teh]Beherith (mysterme[at]gmail.com) concept by TP 13 120 1.23 85 5 19 Pos-00-X=3700 Pos-00-Y=2700 Pos-01-X=9900 Pos-01-Y=10000 Pos-02-X=10600 Pos-02-Y=4700 Pos-03-X=4900 Pos-03-Y=11400 Pos-04-X=5900 Pos-04-Y=7600 Pos-05-X=11300 Pos-05-Y=8200 Pos-06-X=3400 Pos-06-Y=4500 Pos-07-X=8400 Pos-07-Y=3500 Pos-08-X=9200 Pos-08-Y=8000 Pos-09-X=2600 Pos-09-Y=10700 Pos-10-X=10600 Pos-10-Y=3200 Pos-11-X=3300 Pos-11-Y=6200 Pos-12-X=5800 Pos-12-Y=2200 Pos-13-X=7600 Pos-13-Y=11600 Pos-14-X=6500 Pos-14-Y=9500 Pos-15-X=8500 Pos-15-Y=6100 4 2 1 http://spring.jobjol.nl/show_file.php?id=1801 1800 unit_dontmoveeverything.lua Don\'t Move Everything Sets units to not move. Has an exceptions list. 2574 lua 2009.02.25 - 07:57:40 1 12 418 72 24 886 0 0 http://spring.jobjol.nl/show_file.php?id=1800 1796 ca-r3987.sdz CA test release 3987 Currently newest CA test version. Lots of cool new features for you to try out! 73411394 sdz 2009.02.23 - 18:50:04 1 5 521 34 12 119 0 0 http://spring.jobjol.nl/show_file.php?id=1796 1795 Water Fortress Final v1.sd7 Water Fortress Final v1 3v3 or 4v4 made by [CoX]FrozenLegacy 7515871 sd7 2009.02.22 - 21:33:52 22.02.2009 - 21:40:46 1 2 504 122 31 711 16 12 Water Fortress Final v1 by [CoX]FrozenLegacy 12*16 map - 6-8 players. Made for 3v3/4v4. 22 100 1 120 4 16 Pos-00-X=815 Pos-00-Y=1760 Pos-01-X=9484 Pos-01-Y=3369 Pos-02-X=1918 Pos-02-Y=4340 Pos-03-X=8093 Pos-03-Y=635 Pos-04-X=815 Pos-04-Y=3380 Pos-05-X=9388 Pos-05-Y=1750 Pos-06-X=1918 Pos-06-Y=683 Pos-07-X=8141 Pos-07-Y=4388 http://spring.jobjol.nl/show_file.php?id=1795 1792 ca-r3933.sdz CA stable 3933 DL it now and come play the best mod. 72042408 sdz 2009.02.21 - 23:16:52 1 5 521 113 44 272 0 0 http://spring.jobjol.nl/show_file.php?id=1792 1791 maps.sdz maps a few passage and +0.1 metal everywhere on the map, except metal spots 10155343 sdz 2009.02.21 - 15:00:40 1 2 519 98 7 253 14 8 By HanYou 15 100 0.5 60 2 22 Pos-00-X=256 Pos-00-Y=200 Pos-01-X=256 Pos-01-Y=600 Pos-02-X=256 Pos-02-Y=1300 Pos-03-X=256 Pos-03-Y=1700 Pos-04-X=256 Pos-04-Y=2300 Pos-05-X=256 Pos-05-Y=2800 Pos-06-X=256 Pos-06-Y=3400 Pos-07-X=256 Pos-07-Y=3900 Pos-08-X=6900 Pos-08-Y=200 Pos-09-X=6900 Pos-09-Y=600 Pos-10-X=6900 Pos-10-Y=1300 Pos-11-X=6900 Pos-11-Y=1700 Pos-12-X=6900 Pos-12-Y=2300 Pos-13-X=6900 Pos-13-Y=2800 Pos-14-X=6900 Pos-14-Y=3400 Pos-15-X=6900 Pos-15-Y=3900 http://spring.jobjol.nl/show_file.php?id=1791 1790 demos2.zip some replaayss some replaaaaays 326333 zip 2009.02.21 - 14:59:47 1 8 116 14 1 381 0 0 http://spring.jobjol.nl/show_file.php?id=1790 1789 demos.zip reply pack some replaays 2086462 zip 2009.02.21 - 13:11:30 1 6 116 6 2 549 0 0 http://spring.jobjol.nl/show_file.php?id=1789 1788 Speed_Ball_Matrix_16_Way_NoMetal_V3.sd7 Speed Ball Matrix 16 Way NoMetal V3 Altered Greenfields gameplay on speedball map. Build nukes and kill the enemy. Nukes cheaper now, and builds in 40 secs, antinukes in 30 secs. 773133 sd7 2009.02.20 - 23:21:40 20.02.2009 - 23:33:39 1 2 257 364 96 3286 22 22 Speed Ball Matrix V3 !! No Metal !! for 16 players. NUKE THE ENEMY! Nukes faster and cheaper now, and antis load slower, but still a bit faster than nukes. Made by TradeMark. 0 50 0 15 5 30 Pos-00-X=928 Pos-00-Y=928 Pos-01-X=4064 Pos-01-Y=928 Pos-02-X=7200 Pos-02-Y=928 Pos-03-X=10336 Pos-03-Y=928 Pos-04-X=928 Pos-04-Y=4064 Pos-05-X=4064 Pos-05-Y=4064 Pos-06-X=7200 Pos-06-Y=4064 Pos-07-X=10336 Pos-07-Y=4064 Pos-08-X=928 Pos-08-Y=7200 Pos-09-X=4064 Pos-09-Y=7200 Pos-10-X=7200 Pos-10-Y=7200 Pos-11-X=10336 Pos-11-Y=7200 Pos-12-X=928 Pos-12-Y=10336 Pos-13-X=4064 Pos-13-Y=10336 Pos-14-X=7200 Pos-14-Y=10336 Pos-15-X=10336 Pos-15-Y=10336 http://spring.jobjol.nl/show_file.php?id=1788 1787 Speed_Ball_Matrix_16_Way_NoMetal_V2.sd7 Speed Ball Matrix 16 Way NoMetal V2 Altered Greenfields gameplay on speedball map. Build nukes and kill the enemy. Now nukes loads 3 times faster (60seconds) and antinukes 3 times faster than nukes (before 2 times faster) 773112 sd7 2009.02.20 - 20:49:48 1 2 257 123 21 863 22 22 Speed Ball Matrix V2 !! No Metal !! for 16 players. NUKE THE ENEMY! Nukes load 3 times faster now, antis load 3 times faster than nukes. Max 6 antis can be made! Made by TradeMark. 0 50 0 15 5 30 Pos-00-X=928 Pos-00-Y=928 Pos-01-X=4064 Pos-01-Y=928 Pos-02-X=7200 Pos-02-Y=928 Pos-03-X=10336 Pos-03-Y=928 Pos-04-X=928 Pos-04-Y=4064 Pos-05-X=4064 Pos-05-Y=4064 Pos-06-X=7200 Pos-06-Y=4064 Pos-07-X=10336 Pos-07-Y=4064 Pos-08-X=928 Pos-08-Y=7200 Pos-09-X=4064 Pos-09-Y=7200 Pos-10-X=7200 Pos-10-Y=7200 Pos-11-X=10336 Pos-11-Y=7200 Pos-12-X=928 Pos-12-Y=10336 Pos-13-X=4064 Pos-13-Y=10336 Pos-14-X=7200 Pos-14-Y=10336 Pos-15-X=10336 Pos-15-Y=10336 http://spring.jobjol.nl/show_file.php?id=1787 1786 gfx_night.lua Night Makes map appear as nighttime and gives units searchlights. 14158 lua 2009.02.20 - 11:57:03 1 12 331 99 24 642 0 0 http://spring.jobjol.nl/show_file.php?id=1786 1785 minimap_events.lua MinimapEvents Display ally events and battle damages in the minimap. 11282 lua 2009.02.20 - 11:52:33 1 12 331 73 25 568 0 0 http://spring.jobjol.nl/show_file.php?id=1785 1784 gfx_halo.lua Halo Shows a halo in teamcolors around units. (Doesn't work on ati cards!) 10522 lua 2009.02.20 - 11:47:49 1 12 331 56 8 500 0 0 http://spring.jobjol.nl/show_file.php?id=1784 1783 WaypointDragger.lua Waypoint Dragger widget allows to drag waypoints. 5859 lua 2009.02.20 - 11:39:58 1 12 331 100 23 551 0 0 http://spring.jobjol.nl/show_file.php?id=1783 1782 Speed_Ball_Matrix_16_Way_NoMetal.sd7 Speed Ball Matrix 16 Way NoMetal GreenFields gameplay on speed ball map, build wind and metal makers (or solars?) After you get enough eco, build nukes and kill enemy! Only 6 antinukes possible to build! (can counter about 36 nukes from opposite corners) 771847 sd7 2009.02.19 - 17:11:49 1 2 257 156 22 1249 22 22 Speed Ball Matrix !! No Metal !! for 16 players. NUKE THE ENEMY! No free fusions either. Made by TradeMark. 0 50 0 15 5 30 Pos-00-X=928 Pos-00-Y=928 Pos-01-X=4064 Pos-01-Y=928 Pos-02-X=7200 Pos-02-Y=928 Pos-03-X=10336 Pos-03-Y=928 Pos-04-X=928 Pos-04-Y=4064 Pos-05-X=4064 Pos-05-Y=4064 Pos-06-X=7200 Pos-06-Y=4064 Pos-07-X=10336 Pos-07-Y=4064 Pos-08-X=928 Pos-08-Y=7200 Pos-09-X=4064 Pos-09-Y=7200 Pos-10-X=7200 Pos-10-Y=7200 Pos-11-X=10336 Pos-11-Y=7200 Pos-12-X=928 Pos-12-Y=10336 Pos-13-X=4064 Pos-13-Y=10336 Pos-14-X=7200 Pos-14-Y=10336 Pos-15-X=10336 Pos-15-Y=10336 http://spring.jobjol.nl/show_file.php?id=1782 1781 gui_transporting.lua Transporting Display the units being transported 10598 lua 2009.02.19 - 11:05:55 1 12 418 71 10 761 0 0 http://spring.jobjol.nl/show_file.php?id=1781 1780 BA682.sdz Balanced Annihilation V6.82 Added a "no comnapping" mod option (disabled by default) (thanks to BD for helping me to add this option and FatControler for making the gadget) 14793692 sdz 2009.02.18 - 19:41:21 18.02.2009 - 19:57:13 1 5 16 365 110 1402 0 0 http://spring.jobjol.nl/show_file.php?id=1780 1779 gui_comm_marker.lua comm marker Original script Mobile anti marker by Niobium, modified a little by me to mark commanders. All credits to Niobium. Everyone was annoyed about use of this widget in ffa games. Now You can use it too ;) 2001 lua 2009.02.17 - 21:15:10 1 12 517 205 68 897 0 0 http://spring.jobjol.nl/show_file.php?id=1779 1778 Ghargoil2.zip Ghargoil2 Ghargoil2 88816 zip 2009.02.15 - 15:56:54 1 6 499 14 1 453 0 0 http://spring.jobjol.nl/show_file.php?id=1778 1777 Ghargoil.zip Ghargoil Ghargoil 18989 zip 2009.02.15 - 15:01:25 1 6 499 8 1 344 0 0 http://spring.jobjol.nl/show_file.php?id=1777 1776 mountainside pass final remake v1.sd7 mountainside pass final remake v1 fixed a few things from the origional 2460728 sd7 2009.02.15 - 14:30:25 1 2 504 126 22 2721 8 8 Mountainside pass final remake v1 by [CoX]FrozenLegacy 8*8 map 2-4 players. 17 100 1 80 7 17 Pos-00-X=815 Pos-00-Y=1760 Pos-01-X=9484 Pos-01-Y=3369 Pos-02-X=1918 Pos-02-Y=4340 Pos-03-X=8093 Pos-03-Y=635 Pos-04-X=815 Pos-04-Y=3380 Pos-05-X=9388 Pos-05-Y=1750 Pos-06-X=1918 Pos-06-Y=683 Pos-07-X=8141 Pos-07-Y=4388 http://spring.jobjol.nl/show_file.php?id=1776 1775 Tank.zip Tank Tank 34169 zip 2009.02.15 - 13:01:16 1 6 499 10 3 466 0 0 http://spring.jobjol.nl/show_file.php?id=1775 1774 The WallDivide.sd7 The WallDivide 2nd map by me its a little larger than the last one enjoy 2627525 sd7 2009.02.14 - 21:36:25 1 2 504 134 37 2617 8 8 The WallDivide by [CoX]FrozenLegacy 20*10 map - 8-10 players. Made for 4v4. 25 100 1 70 8 18 Pos-00-X=815 Pos-00-Y=1760 Pos-01-X=9484 Pos-01-Y=3369 Pos-02-X=1918 Pos-02-Y=4340 Pos-03-X=8093 Pos-03-Y=635 Pos-04-X=815 Pos-04-Y=3380 Pos-05-X=9388 Pos-05-Y=1750 Pos-06-X=1918 Pos-06-Y=683 Pos-07-X=8141 Pos-07-Y=4388 http://spring.jobjol.nl/show_file.php?id=1774 1773 Hgalactica.obj Hgalactica Without the texture 1315497 obj 2009.02.14 - 19:45:49 1 6 499 12 0 431 0 0 http://spring.jobjol.nl/show_file.php?id=1773 1772 Tarantul1.zip Tarantul1 Tarantul1 71849 zip 2009.02.14 - 19:24:26 1 6 499 6 1 393 0 0 http://spring.jobjol.nl/show_file.php?id=1772 1771 Leonid tank.zip leonid tank leonid tank 35442 zip 2009.02.14 - 18:48:38 1 6 499 12 2 454 0 0 http://spring.jobjol.nl/show_file.php?id=1771 1770 1944_Terra_Firma.sd7 1944_Terra_Firma New 1944 map. Heightmap by hunterw. Designed for 2v2, though will accomodate 3v3 fairly well. Map made for Spring: 1944. 16999309 sd7 2009.02.14 - 00:37:13 1 2 480 1373 266 3866 12 14 12 x 14 - Fight over shallow rivers. Heightmap by hunterw. Made for Spring: 1944. 0 115 2 75 1 25 Pos-00-X=877 Pos-00-Y=495 Pos-01-X=5250 Pos-01-Y=6688 Pos-02-X=5522 Pos-02-Y=559 Pos-03-X=659 Pos-03-Y=6695 Pos-04-X=3040 Pos-04-Y=650 Pos-05-X=3040 Pos-05-Y=6459 http://spring.jobjol.nl/show_file.php?id=1770 1769 Mountainside Pass Final.sd7 Mountainside Pass Final 1v1 or a 2v2 use main battlefield or try use flanks to beat the enemy first map ive made so theres probs a few glitches 2492086 sd7 2009.02.13 - 23:46:36 1 2 504 91 7 1194 8 8 Mountainside Pass Final by [CoX]FrozenLegacy 8*8 map - 8-10 players. Made for 1v1 or 2v2. 20 100 1 80 7 18 Pos-00-X=815 Pos-00-Y=1760 Pos-01-X=9484 Pos-01-Y=3369 Pos-02-X=1918 Pos-02-Y=4340 Pos-03-X=8093 Pos-03-Y=635 Pos-04-X=815 Pos-04-Y=3380 Pos-05-X=9388 Pos-05-Y=1750 Pos-06-X=1918 Pos-06-Y=683 Pos-07-X=8141 Pos-07-Y=4388 http://spring.jobjol.nl/show_file.php?id=1769 1768 S44Pre-L2_v02_CRAIG_v3.2.sdz C.R.A.I.G.: 1944 READ THIS FIRST: http://s44.koshi.homelinux.net/phpBB3/viewtopic.php?p=1800 71837 sdz 2009.02.13 - 02:45:02 13.04.2009 - 13:16:22 1 3 502 1571 297 4364 0 0 http://spring.jobjol.nl/show_file.php?id=1768 1767 Speed_Balls_DualCore.sd7 Speed Balls DualCore Two balls joint together. Speed Ball 10x10 Dual version, specially for team games, or max 20 way FFA. Use fusions! Made by TradeMark. 798045 sd7 2009.02.12 - 16:15:30 1 2 257 265 100 2343 16 10 Speed Ball 10x10 Dual version, specially for team games, or max 20 way FFA. Use fusions! Made by TradeMark. 30 50 134 15 30 30 Pos-00-X=304 Pos-00-Y=2560 Pos-01-X=7888 Pos-01-Y=2560 Pos-02-X=4096 Pos-02-Y=4048 Pos-03-X=4096 Pos-03-Y=1080 Pos-04-X=984 Pos-04-Y=4192 Pos-05-X=7208 Pos-05-Y=928 Pos-06-X=2616 Pos-06-Y=248 Pos-07-X=5576 Pos-07-Y=4864 Pos-08-X=984 Pos-08-Y=928 Pos-09-X=7208 Pos-09-Y=4192 Pos-10-X=2616 Pos-10-Y=4864 Pos-11-X=5576 Pos-11-Y=248 Pos-12-X=1816 Pos-12-Y=2560 Pos-13-X=6376 Pos-13-Y=2560 Pos-14-X=3328 Pos-14-Y=2560 Pos-15-X=4864 Pos-15-Y=2560 http://spring.jobjol.nl/show_file.php?id=1767 1765 mark4.zip mark 4 mark 4 tank 102413 zip 2009.02.11 - 17:31:44 1 5 499 21 4 382 0 0 http://spring.jobjol.nl/show_file.php?id=1765 1764 Plateau.sd7 Plateau An attempt with SpringMapEdit 2547564 sd7 2009.02.10 - 22:45:52 1 2 367 78 14 333 10 10 24 mexes on low ground, 12 on high ground, 2.1 m/mex 20 130 0.38 80 8 19 Pos-00-X=535 Pos-00-Y=535 Pos-01-X=4815 Pos-01-Y=4815 http://spring.jobjol.nl/show_file.php?id=1764 1763 TASClient.exe TASClient 0.45 mostly latest version without news 6317568 exe 2009.02.10 - 22:42:35 1 4 498 426 272 2710 0 0 http://spring.jobjol.nl/show_file.php?id=1763 1759 advplayerslist 7.2 120209.zip Advanced players list v7.2 Correct IDs displayed (team ids) Fixed alpha gfx bug. See spring downloader widget manager for more info. 158636 zip 2009.02.09 - 01:58:58 12.02.2009 - 01:40:03 1 12 99 343 46 1193 0 0 http://spring.jobjol.nl/show_file.php?id=1759 1758 NOTAspacebugsv114.sd7 NOTA Spacebugs v1.14 The NOTA version of chicken. Fight waves of increasingly harder spacebugs. This version adds a tougher queen if you're playing on hard or insane with 3 or more players. ------------------------------------------- This is a mod mutator that requires NOTA v1.54. Make sure you have NOTA 1.54 also or this will not work and you will show up as desynced! ------------------------------------------- 8355106 sd7 2009.02.09 - 00:05:00 1 5 154 255 136 1592 0 0 http://spring.jobjol.nl/show_file.php?id=1758 1757 NOTA154.sd7 NOTA v1.54 ---Not OTA v1.54--- NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech/econ development. NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons. ------------ CHANGELOG --------------------- v1.54 -Fixed script errors -Fixed a bug that prevented shipyards from building when a floating mex was nearby -Energy Storage buildtime decreased 50% -Hammer and Thud buildtime increased 4% -Mobile coastal gun hitpoints increased 10%; buildtime decreased 5% -Stationary coastal gun hitpoints increased 5% -Oddity accuracy decreased -Thunder and Shadow accuracy slightly increased -Arm Battlecruiser speed decreased 5% -Dragon's Teeth metal cost reduced -Flea buildtime decreased 20% -Updated customformations, area of effect widgets, and added advplayerlist widget 11087848 sd7 2009.02.08 - 23:52:33 1 5 154 649 291 2798 0 0 http://spring.jobjol.nl/show_file.php?id=1757 1755 3doBInstall202.zip 3do Builder 2.02 3do Builder 2.02 An ancient tool to build Total Annilhilation models (*.3do) Authors are not me, but Kinboat, Marco, Immerman 2535042 zip 2009.02.08 - 20:35:13 08.02.2009 - 20:40:28 1 10 436 302 164 1905 0 0 http://spring.jobjol.nl/show_file.php?id=1755 1754 Colors_V3.sd7 Colors V3 Didnt see this map here so i uploaded it :) Third of Speed Ball earliest versions (yes, it had colors, but people didnt like colors, so i removed colors) 1756782 sd7 2009.02.07 - 16:45:29 02.05.2009 - 01:00:25 1 2 257 134 33 1169 8 8 Colors Version 3. Use fusions! Made by TradeMark. 0 40 100 2 5 20 Pos-00-X=1555 Pos-00-Y=345 Pos-01-X=1560 Pos-01-Y=2750 Pos-02-X=2350 Pos-02-Y=620 Pos-03-X=710 Pos-03-Y=2415 Pos-04-X=2730 Pos-04-Y=1530 Pos-05-X=345 Pos-05-Y=1550 Pos-06-X=2400 Pos-06-Y=2405 Pos-07-X=725 Pos-07-Y=650 Pos-08-X=1700 Pos-08-Y=1980 Pos-09-X=1305 Pos-09-Y=1125 Pos-10-X=1115 Pos-10-Y=1725 Pos-11-X=1960 Pos-11-Y=1337 http://spring.jobjol.nl/show_file.php?id=1754 1751 Fields_Of_Isis.sd7 Fields_Of_Isis Only mountains divides these vast fields of an arid planet called Isis. Optimal For 2-4 players! Made by SirArtturi! Concept based on a popular Supreme Commander map. 13554765 sd7 2009.02.05 - 21:35:21 1 2 14 894 393 3571 14 8 Only mountains divides these vast fields of an arid planet called Isis. Optimal For 2-4 players! Made by SirArtturi! Concept based on a popular Supreme Commander map. 0 125 0.625 95 1 11 Pos-00-X=702 Pos-00-Y=788 Pos-01-X=6523 Pos-01-Y=3179 Pos-02-X=659 Pos-02-Y=3179 Pos-03-X=6480 Pos-03-Y=816 http://spring.jobjol.nl/show_file.php?id=1751 1750 ScrollingNews_gray.zip Gray colors for TASClient's Springinfo integrated ad thing Unzip to: "Spring/Lobby/ScrollingNews/" Where "Spring" is your Spring root folder 10578 zip 2009.02.05 - 20:35:52 05.02.2009 - 20:45:21 1 6 257 16 5 1102 0 0 http://spring.jobjol.nl/show_file.php?id=1750 1749 S44Konstantin_v092.sdz Spring 1944 - Konstantin This is the Konstantin build of S:44, addressing the issues brought up in widespread public Koltso build play. It is being uploaded to coincide with the external release of a full 1944 installer. 63804703 sdz 2009.02.05 - 11:07:32 1 5 228 854 421 4394 0 0 http://spring.jobjol.nl/show_file.php?id=1749 1748 SmallMod088.sd7 yuritch smallmod My mod project, gameplay more or less close to *A (no metal makers though). 2 radically different sides. Initially made to be AAI compatible, AAI plays it somewhat well (RAI is usually better though). Requires otacontent because of 3do teamcolor textures. Mod is fully playable (or at least should be) at most any kind of map. Maps to avoid are water-start ones (possible to play, but tough) and heavy air dependant ones (air is powerful here, but is not meant to be the primary attack force). Water maps with land bases are OK (ships are present and can fulfill most roles required), air support is OK too, but only like that - as support. 5062449 sd7 2009.02.03 - 23:05:29 27.07.2009 - 19:38:13 1 5 493 48 13 428 0 0 http://spring.jobjol.nl/show_file.php?id=1748 1747 1944_Village_Crossing_V2.sd7 1944_Village_Crossing_V2 V2 10542994 sd7 2009.02.03 - 20:17:05 1 2 480 1450 348 6771 8 8 Capture the railway village in the center. Remix of Altair_Crossing by Quanto. Skybox by smoth. 25 100 1 110 12 27 Pos-00-X=496 Pos-00-Y=1800 Pos-01-X=3755 Pos-01-Y=2175 Pos-02-X=456 Pos-02-Y=893 Pos-03-X=3640 Pos-03-Y=3188 Pos-04-X=440 Pos-04-Y=3095 Pos-05-X=3582 Pos-05-Y=875 http://spring.jobjol.nl/show_file.php?id=1747 1746 Mearth_v4.sd7 Mearth_v4 Mearth v4 - 16 player FFA map changelog: Fixed double mexes Retextured No more map scanlines Added Location tags widget, can be disabled ingame. Released under CC BY 3.0 60028338 sd7 2009.02.03 - 18:10:06 16.10.2009 - 00:33:43 1 2 101 1529 1138 7175 20 30 Mearth v4, for 16 players free for all. Flagships and subs can pass shallows, made by [teh]Beherith (mysterme[at]gmail.com) concept by JRRT 15 120 2 80 5 19 Pos-00-X=4544 Pos-00-Y=3920 Pos-01-X=5384 Pos-01-Y=9248 Pos-02-X=6500 Pos-02-Y=900 Pos-03-X=5928 Pos-03-Y=14288 Pos-04-X=9504 Pos-04-Y=11624 Pos-05-X=8136 Pos-05-Y=5360 Pos-06-X=2328 Pos-06-Y=4160 Pos-07-X=9336 Pos-07-Y=1000 Pos-08-X=9576 Pos-08-Y=14770 Pos-09-X=4344 Pos-09-Y=11336 Pos-10-X=3504 Pos-10-Y=2048 Pos-11-X=8856 Pos-11-Y=8240 Pos-12-X=2952 Pos-12-Y=6400 Pos-13-X=7354 Pos-13-Y=2816 Pos-14-X=3624 Pos-14-Y=13736 Pos-15-X=1896 Pos-15-Y=9296 4 2 2 http://spring.jobjol.nl/show_file.php?id=1746 1745 Mapconv no scanlines hack.7z Mapconv no scanlines hack Compile with mothers mapconv without ugly scanlines! To install, unzip the contents to the dir where you use mapconv. Then just run your compilation .bat file as normal. To change nvdxt options, create an nvargs.txt file next to nvdxt, and add the line you want it to use for compiling. 541105 7z 2009.02.03 - 14:03:38 03.02.2009 - 17:19:25 1 10 101 193 122 1347 0 0 http://spring.jobjol.nl/show_file.php?id=1745 1744 AIpatch.patch AI patch for the SVN of Spring 1944 Dunno if this is helpful... 5825 patch 2009.02.03 - 05:35:28 1 6 491 55 22 733 0 0 http://spring.jobjol.nl/show_file.php?id=1744 1743 S44GermanAI.7z Spring44 basic AI This AI will only work from with in the Spring 44 folder - so you'll need to either get the current SVN from the repository (sure the guy's will be happy for that, have some more playtesters :P), or unpack your Spring1944.sdz into a folder and name it Spring1944.sdd . So, a tad complicated really... Anyway, about the AI itself: It's very, very basic and extraordinarily dumb. Only one at a time will work currently. Can only play Germans for now. Hopefully to be improved on in future. 1907 7z 2009.02.03 - 04:36:05 1 3 491 586 219 2176 0 0 http://spring.jobjol.nl/show_file.php?id=1743 1742 Mothersmap.rar Mothers Map Compiler Here it is... Easy and bug free compiling... Bad side is nvdxt contour lines :( 1944656 rar 2009.02.02 - 20:43:04 1 10 14 56 31 708 0 0 http://spring.jobjol.nl/show_file.php?id=1742 1740 spring_pitch.mkv Sound pitch for 0.79 Best viewed with vlc. 1741673 mkv 2009.01.31 - 16:13:22 1 7 115 29 17 618 0 0 http://spring.jobjol.nl/show_file.php?id=1740 1739 cmd_quick_unload.lua Quick Unload Ctrl+E gives an unload order to selected units. Can be used to instantly unload units without the time of giving an area command or used with custom formations and shift to unload along a line. 1301 lua 2009.01.31 - 09:31:28 31.01.2009 - 10:29:27 1 12 418 79 16 792 0 0 http://spring.jobjol.nl/show_file.php?id=1739 1738 1944_Kiev_V4.sd7 1944_Kiev_V4 Fixes heavy height issues (maxheight/waterdepth messed up), hills have much less severe slopes 27620710 sd7 2009.01.29 - 11:05:40 1 2 480 2702 814 7439 12 18 12x18 North vs South. Best for medium-sized team games (3v3 or more). 20 100 0.8 200 5 20 Pos-00-X=1400 Pos-00-Y=400 Pos-01-X=5300 Pos-01-Y=300 Pos-02-X=5200 Pos-02-Y=8200 Pos-03-X=300 Pos-03-Y=8600 http://spring.jobjol.nl/show_file.php?id=1738 1737 1944_Caucasus_Skirmish_V4.sd7 1944_Caucasus_Skirmish_V4 Nope, guess V3 wasn't final. This fixes some glaring height issues with the last versions (slopes a lot less steep now). This, like every other latest version, is the "official" one. 6095949 sd7 2009.01.29 - 10:56:47 1 2 480 1519 324 7502 6 6 Small skirmish map for fast-paced 1v1 infantry battles featuring a central highpoint. 20 100 1.1 100 5 20 Pos-00-X=234 Pos-00-Y=190 Pos-01-X=2910 Pos-01-Y=2907 Pos-02-X=2941 Pos-02-Y=125 Pos-03-X=210 Pos-03-Y=2881 3 2 2 http://spring.jobjol.nl/show_file.php?id=1737 1736 1944_Road_To_Rome_V3.sd7 1944_Road_To_Rome_V3 V3 and final (hopefully) version of fixed 1944_Road_To_Rome (not to be confused with standard "Road_To_Rome") 39350603 sd7 2009.01.29 - 07:57:32 1 2 480 1568 518 5951 18 18 Mountainous country, laced with several valley roadways. Watch for mines in the bottlenecks! Map by Spikedhelmet for Sprnig: 1944 20 100 1 100 5 20 Pos-00-X=741 Pos-00-Y=266 Pos-01-X=8000 Pos-01-Y=8200 Pos-02-X=1200 Pos-02-Y=8200 Pos-03-X=7500 Pos-03-Y=340 http://spring.jobjol.nl/show_file.php?id=1736 1733 DesertVallyV1.sd7 DesertVallyV1 My first attempt at making a map, any and all constructive feedback appreciated. It is a large map with low M, so dont expect any quick games. 15028006 sd7 2009.01.28 - 15:53:41 28.01.2009 - 16:22:01 1 2 484 97 18 404 18 18 30 100 0.4 100 8 18 Pos-00-X=1850 Pos-00-Y=1850 Pos-01-X=8100 Pos-01-Y=8100 Pos-02-X=1400 Pos-02-Y=7900 Pos-03-X=7800 Pos-03-Y=1600 Pos-04-X=1650 Pos-04-Y=4850 Pos-05-X=7800 Pos-05-Y=4500 http://spring.jobjol.nl/show_file.php?id=1733 1726 1944_BocageSkirmish.sd7 1944_BocageSkirmish Latest version of BocageSkirmish, re-released in conjunction with Spring: 1944 Operation Koltso. To download Spring: 1944, learn more about it, or contact me or another developer, please visit: www.Spring1944.com 10109287 sd7 2009.01.28 - 08:49:28 1 2 480 2653 708 8193 8 8 Infantry-based skirmish action in Normandy's bocage country. 20 130 0.5 200 5 20 Pos-00-X=300 Pos-00-Y=100 Pos-01-X=3800 Pos-01-Y=3800 Pos-02-X=3800 Pos-02-Y=400 Pos-03-X=200 Pos-03-Y=3900 http://spring.jobjol.nl/show_file.php?id=1726 1723 ca-r3869.sdz Complete Annihilation stable-3869 Complete annihilation game. http://www.caspring.org/CaIntro 70168872 sdz 2009.01.27 - 18:29:32 1 5 153 252 172 2440 0 0 http://spring.jobjol.nl/show_file.php?id=1723 1722 SheEp_beta2.1.sd7 SheEp http://shedeki.net 5680862 sd7 2009.01.27 - 14:09:34 1 2 482 77 12 360 8 8 SheEp by shedeki - http://shedeki.net 24 128 0.07 128 10 18 Pos-00-X=983 Pos-00-Y=385 Pos-01-X=3031 Pos-01-Y=3637 Pos-02-X=3367 Pos-02-Y=598 Pos-03-X=721 Pos-03-Y=3523 Pos-04-X=1008 Pos-04-Y=1999 Pos-05-X=3015 Pos-05-Y=2023 http://spring.jobjol.nl/show_file.php?id=1722 1721 SMETexturePack.rar SpringMapEdit Texture Pack Just a quick texture pack I threw together for SpringMapEdit and figured I'd release it. The more textures the better, amirite? The pack contains 16 additional textures of various sorts: grass, rock, dirt, road, mud. All images are license-free, though may NOT be used for commercial/profitable purposes. Simply extract all image files into the "brushtextures" folder of your SpringMapEdit directory. 1945051 rar 2009.01.27 - 04:58:42 1 10 480 103 63 1381 0 0 http://spring.jobjol.nl/show_file.php?id=1721 1714 BA681.sd7 Balanced Annihilation V6.81 Fixed the missing sounds. 6.6 --> 6.8 - No longer dependant on otacontent or tatextures - New gadget adds 'Land Mode' and 'Repair Mode' to air plants, aircraft inherit these settings. - LUPS version updated. - Self damage at pointblank range stopped with lua for the following units: - Arm Flash - Arm Peewee - Arm Zipper - Core Pyro - Core Dragons Maw - Added New Mod Options: - (default off) Remove units with no player (useful for FFA games, not advised in team games) - (default off) No sharing to enemies (units and resources) - (default off) No unit wrecks (experimental gameplay if you fancy a change) - Added Evil4Zerggin's Point Tracker widget. - Added zwzsg's Auto First Build Facing widget. - updated FPS Manager to use bumpmapped water when applicable. - Updated Healthbars widget. - Added Display DPS widget (disabled by default). - Added BuildETA widget (disabled by default). - Added Improved Metal Maked Widget (disabled by default). - Fixed a number of visible CobError's for new spring release. - Changed newboom.wav to mono to reduce volume issues. - Arm Hammer now unpacks its weapon faster. - Core Thud & Arm Hammer increased accuracy vs moving targets slightly. - Arm Janus corpse size increased. - Core Raider HP increased by 60, buildtime reduced slightly (3446->3312). - Arm Jethro & Core Crasher now Amphibious, added to Ambhibious complex. - Beamer energy per shot increased 1->6. - Packo/SAM reloadtime decreased: 15%. - Eradicator/Chainsaw reloadtime increased: 60%. - Added flighttime tags to many AA missiles. - Screamer/Mercury firedelay script fixed (previously only worked once!). - Construction ship acceleration increased slightly. - Transport hovercraft radar blob size fixed, arm script fixed. - Core Poison Arrow turret turns a bit faster. - Arm & Core Torpedo seaplanes damage raised 20%. - Core Leviathan & Arm Serpant aiming vs close-up ships improved a bit. - Core Gimp script fixed (can fire if built underwater), must now aim turret to shoot torpedo. - Core Gimp reload time increased, accuracy decreased, buildtime increased 25%. - Core Termite weapon gfx improved, dps increased by around 15%. - Core Can HP increased (3850->4350). - Arm Recluse weapon slightly more accurate. - Arm Zeus no longer able to shoot Air. - Arm Archangel & Core Manticore now Amphibious, added to Ambhibious complex. - Arm Annihilator damage raised 5000->9000, Beamtime raised 0.3->1.5. - Arm Annihilator hp raised 3000->5500. - Toaster/Ambusher dps increases: High Traj +15%, Low Traj +45%. - Pitbull/Viper buildtime increased by 25%. - Juno now hits some mobile jammers it didn't used to hit. - Plasma Deflectors buildtime and energy cost reduced by 25%. - Plasma Deflectors charge cost raised (100->600). - Plasma Deflectors no longer totally immune to lower ROF non-heavy plasma weapons. - Core Catapult rockets now reach their max range more often. - Core Shiva walk script fixed. - Core Shiva given its own weapons, it had the Dominator missile and was unintentionally buffed with Dominator range increase. - All special damages VS T3 mechs removed (aside from certain emp immunity). - Arm & Core Experimental Gantry buildtime raised by 25%. - VULCBUZZ armourclass removed, all special damages vs VULCBUZZ removed. Again many many thanks to TheFatController for all his time and effort! 12847072 sd7 2009.01.24 - 00:19:31 1 5 47 3136 1530 15976 0 0 http://spring.jobjol.nl/show_file.php?id=1714 1712 gui_ctrlpanel_improved.lua Control Panel Improved v2.0 Control Panel Improved v2.0 Description: This widget replaces your Control Panel to a better one. Transparent, with right aspect ratio buttons, more lines and more cols, at better positioning. Changelog: - Now you doesn't need to config anymore! :) Autodetect your resolution; - Fixed the "Selected Units X" message, centralized. (tell me if u dont like); - Full transparency for "1", "<-" and "->" buttons too; - Added some more resolutions; I noticed the old one has some miss_configurations on positioning, not my fault. Infact the problem happened at some resolutions because "i tested" in that resolutions, but the spring cut up either height/width if it doesn't fit in your resolution in windowed mode (was i used to config the resolutions who doesn't work here); The same "problem" might happen with the following ones: 1280x960, 1280x1024, 1600x1200, 1680x1050, 1920x1200 I "tested" this time scaling them, but i can't test it at fullscreen because my display can't. Tell me if it looks at bad place. It's suposed to work with all default Spring resolutions! *Only* ;) (doens't work with non_default) (sorry my bad english) Enjoy! Adonai_Jr adonai.junior[at]gmail.com 8350 lua 2009.01.23 - 06:24:40 1 12 373 400 158 2758 0 0 http://spring.jobjol.nl/show_file.php?id=1712 1711 advplayerslist v7.1.zip Advanced players list v7.1 Changelog since v7: Shared units are now marked by a point. Point signal now fade and don't blink. For more info: springdownloader widget manager. Install: unzip in you spring directory 158413 zip 2009.01.23 - 02:15:23 1 12 99 95 35 820 0 0 http://spring.jobjol.nl/show_file.php?id=1711 1710 XTA ntai profile.sdz.tdf NTAI xta profile The definitive XTA profile for NTAI: kicks your ass extensive teching for both arm and core arm goes kbots core goes vehicles be warned that to get this working you need to know what your doing. for those who dont, find the .TDF file named after your XTA version (located in C:\Program Files\Spring\AI\NTai) and change modconfig=blabla; to modconfig=XTA ntai profile.sdz.tdf; be warned current ntai is virtually unsupported and probably wont work. in the case of this occouring, kill yourself 31995 tdf 2009.01.22 - 19:02:09 1 3 116 347 125 1249 0 0 http://spring.jobjol.nl/show_file.php?id=1710 1709 advplayerslist v7.zip Advanced players list v7 Bugfixes: The "no player yet" bug resolved. The ping/cpu bug resolved. Enhancements: The "I need metal" message replaced "I need 0 metal". Spec hide button available in tweakmode. Better saved settings behaviour when changing resolution. 144139 zip 2009.01.22 - 02:47:40 1 12 99 31 2 503 0 0 http://spring.jobjol.nl/show_file.php?id=1709 1708 advplayerslist v6.zip Advanced players list v6 Fixes and updates. Use springdownloader widget module to get more info. Install: unzip in you spring directory. Questions: themarmoth AT gmail DOT com 143339 zip 2009.01.21 - 17:59:29 1 12 99 29 2 493 0 0 http://spring.jobjol.nl/show_file.php?id=1708 1707 DeltaSiegeDry_NoCombomb.sd7 DeltaSiegeDry NoCombomb DSD with edited commanders, doesnt explode anymore! LoL needs BA to work. 17613231 sd7 2009.01.19 - 19:03:07 19.01.2009 - 19:20:36 1 2 257 151 12 692 20 10 DSD NO COMBOMB edition (max 16 players for preventing expected future bugs) ! made by IceXuick(@dagdief.nl) 20 120 1 100 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 Pos-02-X=455 Pos-02-Y=4760 Pos-03-X=9856 Pos-03-Y=4700 Pos-04-X=683 Pos-04-Y=2062 Pos-05-X=9420 Pos-05-Y=2074 Pos-06-X=515 Pos-06-Y=3441 Pos-07-X=9850 Pos-07-Y=3000 Pos-08-X=2530 Pos-08-Y=4680 Pos-09-X=7925 Pos-09-Y=4512 Pos-10-X=7725 Pos-10-Y=4512 Pos-11-X=7725 Pos-11-Y=4412 Pos-12-X=7725 Pos-12-Y=4312 Pos-13-X=7725 Pos-13-Y=4212 Pos-14-X=7725 Pos-14-Y=4112 Pos-15-X=7725 Pos-15-Y=4012 http://spring.jobjol.nl/show_file.php?id=1707 1706 spring_0.78.2.1.exe 0.78.2.1 Windows installer Now the server downtime is over, we can now make a new bugfix release, version 0.78.2. We mostly concentrated on bugfixes and minor tweaks, this version should be much more stable. Some of the most noteworthy bugfixes are that the game no longer crashes when the startscript was too long (4 kb in fact)., which usually happened with lots of people in one game, or with people who have incredible long usernames. We also tried to fix the frequent desyncs with 0.78.1.1. We did not get a single desync during our test games. Additionally Adjusting the volume of unit replies works again. 16752626 exe 2009.01.18 - 16:43:43 18.01.2009 - 16:47:10 1 9 146 248 47 1000 0 0 http://spring.jobjol.nl/show_file.php?id=1706 1705 spring%200.78.1.unofficial-4.zip 0.78.1.1.unofficial-4 BUGFIX spring.exe Bugfix unpack in spring dir 3457681 zip 2009.01.16 - 22:03:58 16.01.2009 - 22:06:32 1 9 146 147 3 1057 0 0 http://spring.jobjol.nl/show_file.php?id=1705 1704 Reef_Race-v1.sd7 Reef Race A naval/land mix map with plentiful resources for Naval conquest. 16556570 sd7 2009.01.16 - 09:04:37 1 2 293 204 81 2268 16 16 Reef Race! High wind and lots of resources for that expensive naval combat. 22 120 1.5 120 15 25 Pos-00-X=2209 Pos-00-Y=1076 Pos-01-X=7374 Pos-01-Y=6519 Pos-02-X=1371 Pos-02-Y=4619 Pos-03-X=7147 Pos-03-Y=2086 Pos-04-X=4532 Pos-04-Y=5092 Pos-05-X=5358 Pos-05-Y=2245 2 2 2 http://spring.jobjol.nl/show_file.php?id=1704 1703 BOTA16b2.sd7 Basically OTA 1.6beta (fix-6) [size=18]This is the latest revision for 1.6[/size] I know I promised a final version around this time, but there are still too many little bugs to call it "done." But at the same time, this is a lot more playable than "fix-3" so I'm putting it out there right now, to at least get a feel for the direction I'm headed. The annoying "GATOR" errors are gone, and the CORCOM fires his laser again. On the flip side, there are some new COB Errors popping up from Mr.D's [i]other[/i] units. Unit affected are as follows: CORGOL CORMART CORREAP and CORMIST Mr.D if you read this, can you please let me know how i can fix these. I'm a total retard when it comes to BOS scripting. Other Balance fixes were also done. The Dominator is back on the buildtree, as is the missing BUZZSAW which was not available to the CORE Adv ConBot for some reason. ARM Snipers have been fixed, for the 3rd time (Every time i think they are fixed, they aren't :P) Immolators are now a more effective flash killer. Metalmakers for Both sides now explode equally violently. GeoPlants also explode pretty Violently, a la AA/BA. If you guys think this was a bad move, let me know after a couple of games. That should be the bulk of the fixes for this version. [b]At any rate I'd like to thank the guys who've been playing so many matches lately. The feedback has been a huge help. And I really can never get enough, KEEP IT COMING :D[/b] 19183066 sd7 2009.01.15 - 22:42:45 1 5 293 229 78 944 0 0 http://spring.jobjol.nl/show_file.php?id=1703 1702 spring_0.78.1.1.exe 0.78.1.1 Windows installer 16 players DSD is back!!!1! This and other highlights are: * lots of bugs fixed * installer cleaned up, it doesn't include any maps or mods now * speed improvements (now uses SSE for faster calculations) * in windows, settings are not stored in registry anymore Keep in mind your settings will be resetted. Installer, source and TAServer can be downloaded from the download page. Ubuntu packages should be already available, OpenSUSE RPM's will follow soon. Thanks to all people who made this happen: baczek, lurker, jK, hoijui, zerver, Tobi, Kloot, KDR, AF and LordMatt. Kudos to people who helped testing: TheFatController, MelTrax and dizekat. No thanks to all those people who where too lazy to help testing. You are not allowed to complain in this thread. You are however invited to fill bugreports in mantis / "Help and Bugs"-subforum, but please check is someone else already reported it. 16528989 exe 2009.01.14 - 19:16:49 1 9 146 123 32 920 0 0 http://spring.jobjol.nl/show_file.php?id=1702 1701 mapInfoExtractor_0.2.7z Map info extractor v0.2 (win32) Extracts minimap, metal map, height map and map details to files : Usage: mapInfoExtractor.exe -all outputdir minimapWidth jpgQuality mapInfoExtractor.exe mapname.[smf/sd7] outputMinimaps outputFileInfo.txt minimapWidth jpgQuality It needs Unitsync.dll in the same dir, the maps must be in the mapInfoExtractor\maps and the current dir must be the unitsync.dll's one 366416 7z 2009.01.14 - 12:40:40 1 10 16 46 22 555 0 0 http://spring.jobjol.nl/show_file.php?id=1701 1700 CanigouV1.sd7 Canigou V1 Like my region, montain and sea. Take the montain to take avantage. 2640264 sd7 2009.01.14 - 11:20:34 1 2 447 85 16 1216 0 0 http://spring.jobjol.nl/show_file.php?id=1700 1699 SpringAdditionalAIsPack_v0.78.1_Linux32.zip Linux additional AIs pack for spring 0.78.1 Contains binaries for linux 32bit of the following Global AIs for spring v0.78.1: RAI 0.601 NTai config files for NTai are NOT INCLUDED! this AI only works with config files, so if you want to use it, read the forum. 530206 zip 2009.01.13 - 21:41:58 1 3 129 614 255 2318 0 0 http://spring.jobjol.nl/show_file.php?id=1699 1698 SpringAdditionalAIsPack_v0.78.1_Win32.zip Windows additional AIs pack for spring 0.78.1 Contains binaries for windows 32bit of the following Global AIs for spring v0.78.1: RAI 0.601 NTai config files for NTai are NOT INCLUDED! this AI only works with config files, so if you want to use it, read the forum. 1411669 zip 2009.01.13 - 21:38:14 1 3 129 1083 418 2999 0 0 http://spring.jobjol.nl/show_file.php?id=1698 1697 GreenValley.sd7 Green Valley Green Valley crossing, East west divide with valley & river. 6 Geos, 10 to 25 wind. http://dev.ironfoot.co.uk 28399747 sd7 2009.01.13 - 18:11:58 13.01.2009 - 18:27:06 1 2 442 103 18 2093 16 16 Green valley crossing by PuG 20 120 1.05 85 10 25 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=7600 Pos-01-Y=7300 Pos-02-X=600 Pos-02-Y=7300 Pos-03-X=7600 Pos-03-Y=600 Pos-04-X=600 Pos-04-Y=3000 Pos-05-X=7600 Pos-05-Y=4300 Pos-06-X=600 Pos-06-Y=4900 Pos-07-X=7600 Pos-07-Y=2900 http://spring.jobjol.nl/show_file.php?id=1697 1696 ValueChanger_v4.zip FBI/TDF Changer Runs through text files and modifies specified values. 4550 zip 2009.01.13 - 17:19:57 1 10 152 36 22 530 0 0 http://spring.jobjol.nl/show_file.php?id=1696 1695 gui_mobile_anti_marker.lua Mobile Anti Marker Compatible with BA only (Or other mobs by pure chance) Marks the arm and core mobile anti nukes, including a check for if they are moving or stationary (included in the mark text) 1888 lua 2009.01.13 - 11:54:16 15.01.2009 - 02:25:09 1 12 410 157 60 1681 0 0 http://spring.jobjol.nl/show_file.php?id=1695 1693 StormSiege_v3.sd7 StormSiege_v3 a tight, fast paced map for competitive teamplay. Hold the line in the basin, beware of raids in the hills! concept loosely based on the classic spring map Delta Siege. - symetrically balanced. - 16 start points. - decent wind. - strong tidal (if you can get to it.) - 5 geothermal spots. - sneaky bot paths. - enough metal to choke a horse. Credit goes to : - smoth for a smothbox - frostregen for SpringMapEdit - anyone who helped me test, or offered encouragement and guidance! 11052895 sd7 2009.01.13 - 08:10:38 1 2 327 460 237 1881 8 16 StormSiege v3 - by KaiserJ. for medium to large team games 20 100 2.5 70 6 22 Pos-00-X=549 Pos-00-Y=590 Pos-01-X=1352 Pos-01-Y=688 Pos-02-X=2286 Pos-02-Y=688 Pos-03-X=3424 Pos-03-Y=574 Pos-04-X=393 Pos-04-Y=1622 Pos-05-X=1491 Pos-05-Y=1524 Pos-06-X=2490 Pos-06-Y=1999 Pos-07-X=3850 Pos-07-Y=1999 Pos-08-X=664 Pos-08-Y=7700 Pos-09-X=1450 Pos-09-Y=7684 Pos-10-X=2294 Pos-10-Y=7635 Pos-11-X=3449 Pos-11-Y=7554 Pos-12-X=410 Pos-12-Y=6620 Pos-13-X=1475 Pos-13-Y=6849 Pos-14-X=2392 Pos-14-Y=6193 Pos-15-X=3883 Pos-15-Y=6193 3 2 1 http://spring.jobjol.nl/show_file.php?id=1693 1692 BananaValley.sd7 BananaValley BananaValley is Banana's lost land, it was conquered by the monkeys and even blackbanana could not stop them. Banana maps include a health warning: Dont play these maps sober, either smoke weed or drink beer before playing these maps. If addiction problems turn up you should visit your doctor immediately. Thank you. 21801790 sd7 2009.01.11 - 23:12:34 1 2 434 198 69 3087 20 8 BananaValley by BananaCleanEdition 15 100 1 100 1 20 Pos-00-X=290 Pos-00-Y=221 Pos-01-X=306 Pos-01-Y=1955 Pos-02-X=492 Pos-02-Y=3456 Pos-03-X=1580 Pos-03-Y=2689 Pos-04-X=1917 Pos-04-Y=493 Pos-05-X=9891 Pos-05-Y=830 Pos-06-X=9520 Pos-06-Y=2009 Pos-07-X=9752 Pos-07-Y=3588 Pos-08-X=8407 Pos-08-Y=1304 Pos-09-X=8442 Pos-09-Y=3591 3 1 1 http://spring.jobjol.nl/show_file.php?id=1692 1688 Valles_Marineris_v2.sd7 Valles_Marineris_v2 Valles Marineris Revision Battle takes on a Mars desert valley - Valles Marineris_v2! 8-14 players. Made by SirArtturi Changelog: -Improved heightmap -Improved texture, colors and shading -New metal layout (Reduced metal) -Decreased size from 18x12 to 16x12 21293993 sd7 2009.01.10 - 15:10:49 10.01.2009 - 15:17:51 1 2 14 1060 514 7536 16 12 Battle takes on a Mars desert valley - Valles Marineris_v2! 8-14 players. Made by SirArtturi 0 125 0.625 95 1 22 Pos-00-X=688 Pos-00-Y=5325 Pos-01-X=7520 Pos-01-Y=5325 Pos-02-X=492 Pos-02-Y=524 Pos-03-X=7717 Pos-03-Y=508 Pos-04-X=803 Pos-04-Y=3391 Pos-05-X=7389 Pos-05-Y=3342 Pos-06-X=754 Pos-06-Y=2015 Pos-07-X=7422 Pos-07-Y=2064 Pos-08-X=1491 Pos-08-Y=5325 Pos-09-X=6668 Pos-09-Y=5341 Pos-10-X=1786 Pos-10-Y=4030 Pos-11-X=6390 Pos-11-Y=4080 Pos-12-X=1835 Pos-12-Y=1327 Pos-13-X=6406 Pos-13-Y=1311 http://spring.jobjol.nl/show_file.php?id=1688 1687 Mobility_Upgrades_v07.sd7 Mobility Upgrades v07 This demonstrate: - Bridge (built by veh factories): move and stop: it then deploys. Units going to one end are then transfered to the other. - Flying factories: Build one Wing Upgrade at any factory, it can now fly, while still keep on buildnig (select blue cube to move the factory) - Walking factories: Build one Leg Upgrade at any factory, it can now walk, while still keep on buildnig (select blue cube to move the factory) - Pram: (Built by advanced constructors) Use on/off building to grab and drop building. Unlike the above, transported building are deactivated. bos/cob only! Not a single line of LUA! Tested and found working under Spring77b5 Tested and found [color=red]not working[/color] under Spring 0.81.1.3 [b]Proof of concept, not meant for actual play[/b] (though the base is just the truer Spring port of TA that ever floated around). 1839042 sd7 2009.01.10 - 00:38:51 18.02.2010 - 20:47:49 1 5 436 131 65 1752 0 0 http://spring.jobjol.nl/show_file.php?id=1687 1686 Avalanche-v2.sd7 Avalanche-v2 Bash Your enemies or have fun with your friends on Avalanche! - Small 1v1 or 2v2 winter landscape map made by SirArtturi. Trees by LathanStanley Revision Avalanche-v2 Changelog: -Improved ground and unit lightning -Adjusted shadows allign with texture -Increased Height from 320 to 390. Upper cliffs now unpassable by kbots -Increased energy value for trees from 50 to 200 -Moved out some trees from crucial areas Overall the map should look and play better. 8513065 sd7 2009.01.07 - 21:42:58 08.01.2009 - 21:19:29 1 2 14 1542 114 10938 8 8 Bash Your enemies or have fun with your friends on Avalanche-v2! - Small 1v1 or 2v2 winter landscape map made by SirArtturi. Trees by LathanStanley 5 125 0.7 95 3 19 Pos-00-X=500 Pos-00-Y=400 Pos-01-X=3700 Pos-01-Y=3600 Pos-02-X=1300 Pos-02-Y=450 Pos-03-X=3600 Pos-03-Y=2750 1 1 1 http://spring.jobjol.nl/show_file.php?id=1686 1685 Kernel_Panic_4.1.sd7 Kernel Panic 4.1 - Just the file Kernel_Panic_4.1.sd7 Kernel Panic 4.1 ==================================================== http://jobjol.nl/1683 : Complete Installer http://jobjol.nl/1684 : Maps & Mod http://jobjol.nl/1685 : Just the mod 10032831 sd7 2009.01.07 - 21:40:46 2010.08.19 - 00:36:18 1 5 436 1208 114 2212 0 0 http://spring.jobjol.nl/show_file.php?id=1685 1684 Kernel_Panic_4.1.zip Kernel Panic 4.1 - zipped mod and maps Kernel Panic 4.1 ==================================================== zipped mod, maps, AI, and skirmish launcher Unzip into your Spring folder - /maps/*.* go into /maps/ - /mods/*.* go into /mods/ - The launcher is for single player (Windows only) - /AI/*.* go into /AI/ and is Shard (Windows only) Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style. Check http://spring.clan-sy.com/wiki/Kernel_Panic for details. 16303962 zip 2009.01.07 - 21:30:57 2010.08.19 - 01:22:51 1 5 436 4821 602 10845 0 0 http://spring.jobjol.nl/show_file.php?id=1684 1683 Kernel_Panic_4.1_Including_Spring_0.82.3_Installer21.exe Kernel Panic 4.1 - Complete Installer Kernel Panic 4.1 ==================================================== Complete Installer, featuring Spring 0.82.3 ==================================================== Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style. Check http://spring.clan-sy.com/wiki/Kernel_Panic for details. 45843138 exe 2009.01.07 - 21:01:58 2010.08.19 - 02:27:24 1 5 436 4674 390 20494 0 0 http://spring.jobjol.nl/show_file.php?id=1683 1682 ChessMod.sdz Chess Mod Version 0.1 Benjie's Chess Mod Project 329690 sdz 2009.01.07 - 20:00:13 1 5 257 98 55 610 0 0 http://spring.jobjol.nl/show_file.php?id=1682 1681 gui_dt.lua DT Marker Compatible with BA only (I think) Draws a small cross (With `+drag type lines) on seen enemy DTs, so that you and your team can still see where they are when you lose LOS of them. 2642 lua 2009.01.07 - 10:48:38 1 12 410 232 97 1816 0 0 http://spring.jobjol.nl/show_file.php?id=1681 1679 StartPos.exe StartPos.exe Uploaded from UF. Handy and simple tool for startposition placement. 45056 exe 2009.01.05 - 20:50:06 1 10 14 70 36 754 0 0 http://spring.jobjol.nl/show_file.php?id=1679 1678 Mosh_Pit_v2.sd7 Mosh Pit Youve got the reason and youve got the right, to mosh with the monsters and stage dive tonight! 24*24 16 player free for all map. Plenty of metal. Near perfect balance. V2: Fixed some bugged start positions Released under CC BY 3.0 25815803 sd7 2009.01.05 - 17:04:42 16.10.2009 - 00:34:18 1 2 101 1277 83 2228 24 24 Mosh Pit v2, for 16 players free for all made by [teh]Beherith (mysterme[at]gmail.com) 16 120 1.1 100 7 19 Pos-00-X=6900 Pos-00-Y=2400 Pos-01-X=5400 Pos-01-Y=9800 Pos-02-X=2500 Pos-02-Y=5400 Pos-03-X=9800 Pos-03-Y=6900 Pos-04-X=9200 Pos-04-Y=4000 Pos-05-X=3000 Pos-05-Y=8200 Pos-06-X=4000 Pos-06-Y=3000 Pos-07-X=8200 Pos-07-Y=9200 Pos-08-X=8200 Pos-08-Y=3000 Pos-09-X=4000 Pos-09-Y=9200 Pos-10-X=3000 Pos-10-Y=4000 Pos-11-X=9200 Pos-11-Y=8200 Pos-12-X=9800 Pos-12-Y=5300 Pos-13-X=2500 Pos-13-Y=7000 Pos-14-X=6900 Pos-14-Y=9800 Pos-15-X=5500 Pos-15-Y=2500 http://spring.jobjol.nl/show_file.php?id=1678 1677 Supreme Annihilation U36 V1.0.sdz Supreme Annihilation U36 V1.0 This is the base SA game file. You will also need the mutator file in this link http://www.springfiles.com/show_file.php?id=2565 both go inside the mods folder. Supreme Annihilation U36 This is a mostly a balance patch. I removed the SA Los since it ate up a lot of FPS and replaced lolui with Red UI(added sound and music support for Red UI with Regrets help). Change log: Decreased overall reload times by 10%. Increase overall weapon velocity by 10%. Increase overall unit speed by 10%. Reduced overall build time by 8%. Fixed walking ships not getting targeted by Subs. Decreased com sizes slightly. Seascout,missile truck and missile kbot damage versus land targets increased by 9%. Plasma hovers made 4% cheaper. hover lab cost Increased by 5%. Subs can now hit all floating missile towers correctly. Fixed wreckage values of the DD and the Anni. Fixed wreckage values of LLTs. Snipers made heavier and more expensive. Laser hover cost decreased. Added a Mega Radar for CORE and ARM. Penetrator Hp decreased. fixed Scout ships seeing subs if they are right above them. Decreased Juno missiles revealing area ARM and CORE T1 Destroyer laser damage decreased a bit. nuke bomber will no longer chase air units. Sumo got more range but less line of sight. Coms explosion effect on water fixed. Vulcan and Buzzsaw projectiles will now use the correct visual effect. Labs are now on Maneuver by default.A widget was added to allow to put units on hold by default. The explosion damage of advanced nanos increased. T3 labs made more expensive. T2 labs cost reduced slightly. All gunships build time reduced. Janus now auto targets units again. HP of all the bombers was reduced by 10%. Air cons build time decreased. Supreme Annihilation U35 Game speed increased. scouts hp went up by 10%. torpedo seaplanes are now gunships. Janus rocket effect made longer. Rocket effect of the samson and similar units was toned down and made thinner. Third party widget blocking mod option is off by default. Fixed core wind gen script. Land dt made 3% smaller. Overall wreckage value reduced by 10%. Extraction rate of t2 mexes reduced a bit. Supreme Annihilation U34 This is mostly a big visual update but some changes to gameplay were also made. Changelog: Many unit models were replaced,many textures patched up. New buildpics added for the new models. New visual effects for almost every unit in the game. Added and slightly modified a lups version to SA(made plane jet smaller and changed the cloaking effect slightly so it looks a bit less cartoonish). Added true dynamic music with fading. Now players can create springfolder/music/war and springfolder/music/peace folders and put songs in them. This will override SAs OTA soundtrack automatically(in game sound and music volume changing is supported). Important notes for Ba players: *SA units and turrets shoot through one another (If your llt is standing in the middle of a base it will be able to shoot any enemy unit that enters its weapon range even if some of your buildings are in between). *LLTs in SA are heavy and expensive and can be roughly compared to the BA beamer and hllt(a lighter version laser turret is the core armed mex). *SA solars cost energy(important to know in order to not stall energy at the beginning). *Gunships deal full dmg to the commanders(as oppose to BA where they deal low damage). *There are land and sea nanos nanos. *There are sea shields,bertha ships and amphibious ships in SA. *The commander does not leave a wreckage. *Missile towers,hover AA,T1 kbot and vehicle AA all shoot at air AND ground units. *Mine-layers are in the T1 kbot labs. *The arm warrior is a 1.5T unit with 2 weapons. *T2 assist bots are stealthy. *T2 vehicle assist units cannot build a thing but are very effective at repairing and have a long repair range. *Sonar is more expensive. *Plasma turrets are stronger. *DD and the Annihilator cost more and are heavier than their BA equivalents. *Underwater fusions and energy converters are Floating in SA. 74915529 sdz 2009.01.05 - 16:50:40 23.03.2010 - 18:05:20 1 5 98 3864 202 19727 0 0 http://spring.jobjol.nl/show_file.php?id=1677 1676 Supreme Annihilation U V1.0.sd7 Supreme Annihilation U V1.0 Supreme Annihilation V1.0: Supreme Annihilation is the latest in a series of modifications to the RTS classic Total Annihilation as modified to fit the Spring engine. This mod is based on an Absolute Annihilation / Balanced Annihilation / Tired Annihilation for unit options and basic gameplay. List of significant changes from its predecessors: Supreme Annihilations unit balance is based on a refined costing formula established for a proof of concept in Tired Annihilation. Many unit options and bugfixes have been integrated back in from Balanced Annihilation. Several notable gameplay factors include functional artillery, effective ground-based anti-air, standardized Build Times, functional mobile anti nukes, radar units that dont attack, and a variety of functional, effective starting options that dont force competitive players down narrow build paths. Supreme Annihilation U V1.0: This is an updated version of Supreme Annihilation V1.0. I have fixed many scripts,models and all sorts of broken Stats and weapons. The widget and gadget sets have been updated to work with the new version of Spring. The technical changes are vast both because SA 1.0 had many glitches on its own and also because of the multiple spring updates. In terms of Balance this is almost identical to SA except the following changes that i thought would enhance and correct the balance and gameplay. Slashers and samsons now shoot both air and land and were balanced to fit their new found powers :). Scouts can shoot. The Intrusion Countermeasure System was removed from the game. The commando unit was removed. I have made all units cheaper by 5% and all buildings,turrets and constructions units more expensive by 5%. Nano towers now build at a speed of 300 instead of 250. fixed the overshot of the Rocko and storm(missiles flying longer than should as it happens in BA and SA 1.0). T1 artillery range was increased slightly and its DPS decreased slightly so that IT can freely shoot at HLTs and not automatically get into their range and be killed. The Junos missiles now reveals los in the missiles area of effect for 10 seconds and also sweeps mines and kills radars and jammers. The missile price was increased a bit and the are of effect decreased. T1 Amphibious construction vehicles can no longer climb on hills like construction kbots can. The commanders Hp was reduced to 3200 instead of 4200. The lighter core Crawling bomb was moved from t2 to the t1 core kbot lab. added sonar capabilities to torpedo launchers,torpedo planes and torpedo gunships(so your entire fleet of torp bombers wont be rendered useless cause you dont have a sonar plane near by or it gets killed by AA). Removed special damages to t3 units by all sorts of turrets and units(except the sniper). Balanced the t1 pop ups correctly. Thats about it :),have fun. 14229527 sd7 2009.01.05 - 13:38:54 05.01.2009 - 14:10:33 1 5 98 72 29 406 0 0 http://spring.jobjol.nl/show_file.php?id=1676 1674 Battletude.sdz Battletude Battle your tude. 2040956 sdz 2009.01.05 - 02:02:50 1 2 406 124 27 819 32 16 Mr. Coffee OH OH OH ORIGNAL 20 130 3 50 4 19 Pos-00-X=286 Pos-00-Y=3819 Pos-01-X=16078 Pos-01-Y=4050 Pos-02-X=2185 Pos-02-Y=4050 Pos-03-X=14213 Pos-03-Y=3987 Pos-04-X=2063 Pos-04-Y=1191 Pos-05-X=14021 Pos-05-Y=6632 Pos-06-X=2118 Pos-06-Y=7035 Pos-07-X=14025 Pos-07-Y=991 Pos-08-X=1821 Pos-08-Y=121 Pos-09-X=14225 Pos-09-Y=7948 Pos-10-X=1919 Pos-10-Y=7984 Pos-11-X=14234 Pos-11-Y=180 Pos-12-X=12501 Pos-12-Y=3837 Pos-13-X=4039 Pos-13-Y=4076 http://spring.jobjol.nl/show_file.php?id=1674 1672 Kappa_Basin_Flooded.sd7 Kappa Basin Flooded Flooded version Released under CC BY 3.0 19263988 sd7 2009.01.04 - 17:28:16 16.10.2009 - 00:32:47 1 2 101 805 489 4573 18 10 Kappa Basin Flooded v1 - for 12-16 players, made by [teh]Beherith (mysterme[at]gmail.com) 18 120 1.14 100 7 15 Pos-00-X=1150 Pos-00-Y=550 Pos-01-X=8000 Pos-01-Y=550 Pos-02-X=1500 Pos-02-Y=4500 Pos-03-X=7800 Pos-03-Y=4600 Pos-04-X=1300 Pos-04-Y=2000 Pos-05-X=7800 Pos-05-Y=2000 Pos-06-X=300 Pos-06-Y=1600 Pos-07-X=8800 Pos-07-Y=1300 Pos-08-X=600 Pos-08-Y=3000 Pos-09-X=8800 Pos-09-Y=2800 Pos-10-X=300 Pos-10-Y=4800 Pos-11-X=9000 Pos-11-Y=4400 http://spring.jobjol.nl/show_file.php?id=1672 1671 World_Satellite.sd7 World-Satellite This is the satellite version 63247618 sd7 2009.01.04 - 12:22:55 1 2 345 706 410 2256 32 32 A map generated from googlemaps SATELLITE VERSION 20 130 1 50 5 20 Pos-00-X=9520 Pos-00-Y=2256 Pos-01-X=6752 Pos-01-Y=3376 Pos-02-X=7904 Pos-02-Y=4576 Pos-03-X=12528 Pos-03-Y=4976 Pos-04-X=3120 Pos-04-Y=5472 Pos-05-X=8880 Pos-05-Y=6240 Pos-06-X=8512 Pos-06-Y=6576 Pos-07-X=13712 Pos-07-Y=6688 Pos-08-X=4512 Pos-08-Y=6784 Pos-09-X=15456 Pos-09-Y=6880 Pos-10-X=9088 Pos-10-Y=7792 Pos-11-X=5568 Pos-11-Y=8912 Pos-12-X=6016 Pos-12-Y=9408 Pos-13-X=10016 Pos-13-Y=9568 Pos-14-X=15280 Pos-14-Y=9984 Pos-15-X=5648 Pos-15-Y=10320 http://spring.jobjol.nl/show_file.php?id=1671 1670 Mearth_v3.sd7 Mearth V3 16 player FFA map. 20*30 size. Roads are zippy, metals a plenty and subs can pass rivers. Textured with WICed Changelog: V3: Ok really fixed it this time... V2: Fixed tidal strengh and a start position. Released under CC BY 3.0 58002751 sd7 2009.01.04 - 05:34:05 16.10.2009 - 00:33:27 1 2 101 1137 117 9517 20 30 Mearth v2, for 16 players free for all. Flagships and subs can pass shallows, made by [teh]Beherith (mysterme[at]gmail.com) concept by JRRT 15 120 2 100 5 19 Pos-00-X=4544 Pos-00-Y=3920 Pos-01-X=5384 Pos-01-Y=9248 Pos-02-X=7084 Pos-02-Y=944 Pos-03-X=5928 Pos-03-Y=14288 Pos-04-X=9504 Pos-04-Y=11624 Pos-05-X=8136 Pos-05-Y=5360 Pos-06-X=2328 Pos-06-Y=4160 Pos-07-X=9336 Pos-07-Y=1000 Pos-08-X=9576 Pos-08-Y=14770 Pos-09-X=4344 Pos-09-Y=11336 Pos-10-X=3504 Pos-10-Y=2048 Pos-11-X=8856 Pos-11-Y=8240 Pos-12-X=2952 Pos-12-Y=6400 Pos-13-X=7354 Pos-13-Y=2816 Pos-14-X=3624 Pos-14-Y=13736 Pos-15-X=1896 Pos-15-Y=9296 http://spring.jobjol.nl/show_file.php?id=1670 1669 World_FFA.sd7 World_FFA this is a clone of World , designed for FFA 8212821 sd7 2009.01.03 - 21:03:54 1 2 345 606 275 3175 32 32 A map generated from googlemaps Designed for FFA 20 130 1 50 5 20 Pos-00-X=6440 Pos-00-Y=3888 Pos-01-X=14600 Pos-01-Y=3944 Pos-02-X=1264 Pos-02-Y=4144 Pos-03-X=11528 Pos-03-Y=4336 Pos-04-X=4072 Pos-04-Y=5600 Pos-05-X=9216 Pos-05-Y=5728 Pos-06-X=12256 Pos-06-Y=6928 Pos-07-X=8688 Pos-07-Y=7384 Pos-08-X=5368 Pos-08-Y=8576 Pos-09-X=14312 Pos-09-Y=9592 Pos-10-X=9408 Pos-10-Y=9600 Pos-11-X=15120 Pos-11-Y=13256 Pos-12-X=8120 Pos-12-Y=13512 Pos-13-X=2112 Pos-13-Y=14352 Pos-14-X=5536 Pos-14-Y=16016 Pos-15-X=12656 Pos-15-Y=16120 4 2 http://spring.jobjol.nl/show_file.php?id=1669 1666 World.sd7 World map generated by dumping googlemaps and a lot of hacks/tools 8213505 sd7 2009.01.03 - 00:50:33 1 2 345 393 176 1280 32 32 A map generated from googlemaps( satellite version coming soon) 20 130 1 50 5 20 Pos-00-X=4181 Pos-00-Y=6443 Pos-01-X=3310 Pos-01-Y=5738 Pos-02-X=4485 Pos-02-Y=5764 Pos-03-X=5162 Pos-03-Y=10348 Pos-04-X=8167 Pos-04-Y=6303 Pos-05-X=9507 Pos-05-Y=7061 Pos-06-X=9794 Pos-06-Y=7273 Pos-07-X=8549 Pos-07-Y=5753 Pos-08-X=8171 Pos-08-Y=5389 Pos-09-X=8916 Pos-09-Y=4532 Pos-10-X=12023 Pos-10-Y=5151 Pos-11-X=6630 Pos-11-Y=2678 Pos-12-X=10404 Pos-12-Y=9350 Pos-13-X=7852 Pos-13-Y=7659 Pos-14-X=9534 Pos-14-Y=3869 Pos-15-X=14615 Pos-15-Y=9335 3 1 2 http://spring.jobjol.nl/show_file.php?id=1666 1665 commduel.zip Commander Duel Commanders come here not for resources but to settle "disputes" between other commnanders. Isolated from everywhere, this is the perfect place for a duel to install, pop the folder into the maps folder this is my 4th map created with the editor any feedback would be welcome. 149351 zip 2009.01.02 - 12:10:36 66 67 146 22 0 1526 0 0 http://spring.jobjol.nl/show_file.php?id=1665 1664 Closed_Fist.zip Closed Fist Each unit gains veteran levels from 1 to 5 which provide "buffs" like extra HPs or self regeneration for achieving a predefined set number of kills ranging anywhere from 10 to 2000. This mod allows your units to achieve a level of veterancy for each kill it gets. No other balencing is done, so this makes games a little interesting. My second mod. This one is a little more advanced than my first because it takes advantage of the hook directory. Just unzip to your mods folder and select it from within the game. 842918 zip 2009.01.02 - 12:09:32 66 67 146 13 0 382 0 0 http://spring.jobjol.nl/show_file.php?id=1664 1663 CityWarsV100.zip Citywars I could not help but notice that all stock maps in SupCom are just natural worlds. What i really miss is a convincing sign of high-tech cities that one might expect of highly advanced civilizations. 'CityWars' is an experiment to create such an urban environment for SupCom. 6844707 zip 2009.01.02 - 12:06:52 66 67 146 100 9 2880 0 0 http://spring.jobjol.nl/show_file.php?id=1663 1662 castie_t.zip Castie_T Made by Monkeh! 598292 zip 2009.01.02 - 12:05:10 66 67 146 33 2 4394 0 0 http://spring.jobjol.nl/show_file.php?id=1662 1661 BeachheadV1.8.zip Beachhead V1.8 My first map...took a lot of work! Let me know what you think, and give thanks to Col. Jessep/DragonFly if you know who they are! 794789 zip 2009.01.02 - 12:02:37 66 67 146 29 1 2132 0 0 http://spring.jobjol.nl/show_file.php?id=1661 1660 Australia.rar Australia Fight on the red continent! 20x20km, 6 players; recommendet for: 2v2, 3v3, 3 FFA, 4 FFA and 6 FFA Map authors: Dragon Fly, Col. Jessep 2542833 rar 2009.01.02 - 11:59:41 66 67 146 68 5 2178 0 0 http://spring.jobjol.nl/show_file.php?id=1660 1659 ARTICKA-DKN14.zip ARTICKA New ice map 20x20 for 6 players. Thanks all supports, Darkhan. 5498799 zip 2009.01.02 - 11:56:47 66 67 146 18 1 368 0 0 http://spring.jobjol.nl/show_file.php?id=1659 1658 Arctic%20Surprise%201.01.rar Arctic Surprise Arctic Surprise (Sup Com version 1.1.3251 and above) Map Size: 5x5 km Max Players: 2 Mass deposits: 16 A surprise visit by the Aeon Illuminate almost obliterated the small UEF naval prototype testing site. Now Aeon and Cybran Commanders try to get their hands on the data the UEF collected over years. The data is well hidden in a bunker below the base and the retrieval might take days or even weeks. There is no other way than to conquer the remains of the outpost and establish a defensive position. Of course the UEF doesnt stand idle by while Cybran and Aeon try to gain control of their secret prototype information and so the battle rages on. *************************** Author: Colonel Jessep Support: http://www.supcomuniverse.com/forum/ (Map Making Forum) *************************** Enjoy! 275732 rar 2009.01.02 - 11:55:01 02.01.2009 - 11:55:12 66 67 146 28 0 855 0 0 http://spring.jobjol.nl/show_file.php?id=1658 1657 AN-Wall.zip Ancient Wall 2 vs 2 (can be 1 v 1 but it is a big map) 1383218 zip 2009.01.02 - 11:52:49 02.01.2009 - 11:53:37 66 67 146 31 0 1345 0 0 http://spring.jobjol.nl/show_file.php?id=1657 1656 am_BUSH.rar am_bush A new map based originally on the sludge's map. All was redone : New markers, new props new color new size, new layers. known bugs : somethin's wrong in structures in the middle of the map with textures : don't know where it comes from still searching. Send me feedback if you find some others bugs. zolivator 802538 rar 2009.01.02 - 11:49:20 66 67 146 30 0 1079 0 0 1 2 2 http://spring.jobjol.nl/show_file.php?id=1656 1655 2%20brains.zip 2 Brains Another Organic map, anyone fancy some brains? follow the readme to install. Any feedback or comments would be most welcome 3448604 zip 2009.01.02 - 11:43:21 66 67 146 43 1 1339 0 0 http://spring.jobjol.nl/show_file.php?id=1655 1654 unit_autorepair.lua Unit Auto Repair v0.6 Idle (and moving, but not building) repair units automatically repair damaged units in their vicinity v0.6: fixed a crash 4584 lua 2008.12.29 - 01:44:40 29.12.2008 - 07:54:25 1 12 389 316 172 1886 0 0 http://spring.jobjol.nl/show_file.php?id=1654 1652 PWIcons.zip TASClient Rank Icons for PlanetWars Script that displays PlanetWars rank icons next to player names in TASClient. Installation: - Unpack the archive in your Spring folder. - Open TASClient, press on the "Help / Links" button then on "Check for lobby update". Update the lobby. - If you already had the latest version, restart TASClient. - Wait for a minute while the script fetches the ranks. They will be updated every minute thereafter. 32494 zip 2008.12.27 - 23:46:34 27.12.2008 - 23:56:11 1 6 424 63 19 1332 0 0 http://spring.jobjol.nl/show_file.php?id=1652 1651 ConquerorsIsle-dry.sd7 Conquerors Isle Dry A dry version of the wonderful Conquerors isle map. 8239631 sd7 2008.12.27 - 22:38:03 1 2 152 200 75 793 24 24 Conquerer's Isle, By Quanto 30 130 3 50 8 25 Pos-00-X=2300 Pos-00-Y=2300 Pos-01-X=9300 Pos-01-Y=9100 Pos-02-X=9700 Pos-02-Y=2300 Pos-03-X=2500 Pos-03-Y=9500 Pos-04-X=2200 Pos-04-Y=6001 Pos-05-X=10600 Pos-05-Y=5300 Pos-06-X=6200 Pos-06-Y=1700 Pos-07-X=5000 Pos-07-Y=8000 Pos-08-X=8000 Pos-08-Y=6500 Pos-09-X=6000 Pos-09-Y=5500 3 1 1 http://spring.jobjol.nl/show_file.php?id=1651 1650 20081227_002838_Prokhorovka_1944_0.77b5 (spring_0.77b5-R6842).sdf FlakesvsArsonProhorvokia Game two.. S44 Husky 990602 sdf 2008.12.27 - 07:31:52 1 8 420 36 4 616 0 0 http://spring.jobjol.nl/show_file.php?id=1650 1649 SkirmishValleyv1.sd7 Skirmisher Valley Its a good map to practice pure skill on as well as not worry about flat ends that look ugly in the replay 3194146 sd7 2008.12.26 - 08:28:58 1 2 40 152 49 2398 8 8 By the Noruas 20 100 0.5 100 3 12 Pos-00-X=1824 Pos-00-Y=1030 Pos-01-X=2062 Pos-01-Y=2924 1 1 1 http://spring.jobjol.nl/show_file.php?id=1649 1648 20081225_083821_Road_To_Rome_V3_0.77b5 (spring_0.77b5-R6842).sdf Husky06FlakesVsGoldsie Flakes vs Goldsie on Husky RoadtoRomeV3 1557262 sdf 2008.12.25 - 23:57:00 1 8 420 32 6 535 0 0 http://spring.jobjol.nl/show_file.php?id=1648 1647 IA12BA66.sd7 Impatient Annihilation V1.2 (BA6.6) Changes in 1.2: - Air units cost much more E now - Air cons slower - Air cons cant build solars - Fixed "inactive builder" spam for attack units etc. - Fixed terraform speed, can actually build on slopes now - Solars costs 260E now ------------------------------------------------------------------------------- Impatient Annihilation is for the people who are impatient and cant stand waiting their buildings being built, nor cant stand waiting people ready up and start the game. If you are such a person, download and join in the club! In this mod every unit is built in 1 second, uses BA66 as platform. Build metal/energy storages, thats all what matters when you need to build stuff fast. Notice that metal/energy storages stores 1/6 of that what it stores in BA. Notice this mod takes 2megabytes less space than original BA :O [b]NOTICE: "Kill everything" IS DEFAULT GAME END MODE IN THIS MOD!!!![/b] Have fun! ------------------------------------------------------------------------------- 8031794 sd7 2008.12.24 - 23:40:07 26.12.2008 - 18:18:19 1 5 257 124 15 1439 0 0 http://spring.jobjol.nl/show_file.php?id=1647 1646 VSA.sd7 Very Supreme Annihilation VERY SUPREME ANNIHILATION 9916953 sd7 2008.12.23 - 20:39:39 1 5 419 61 28 559 0 0 http://spring.jobjol.nl/show_file.php?id=1646 1645 VBA66.sd7 Very Balanced Annihilation 6.6 VBA makes changes to BA to complete its goal of Balancing out the core and the arm. BA6.6 -> VBA6.6 -Warrior IdleAutoHeal increased. -Warrior idle time decreased. -Hammer and Thud energy cost reduced metal cost increased. -Hammer and Thud speed increased slightly. -T1 artillery range slightly increased. -T1 Arm/Core construction bot speed increased,metal cost increased. -Pelican DPS slightly increased. -Recluse DPS slightly increased. -blade price slightly decreased. -AK HP slightly increased. -PW HP slightly increased. -Merl speed increased. -Merl area damage increased. -Diplomat speed increased. -Diplomat area damage increased. -Vulcan price decreased by 10%. -Vulcan energy per shot decreased to 2250. -Mercury energy and build time reduced. -Raider hp increased by 6%. -Leveler speed increased slightly. -Can cost reduced by 5%. -Termite cost reduced by 20%. -Skuttle hp increased to 897. -Sumo build time and energy cost reduced slightly. -Buzzsaw energy per shot reduced to 2625. -Buzzsaw cost reduced by 10%. -Screamer energy cost and build time decreased. -Annihilator energy cost decreased and hp increased. -Punisher DPS increased. -Guardian DPS increased. -Toaster DPS increased. -Ambusher DPS increased. 9906392 sd7 2008.12.23 - 18:59:37 1 5 98 57 17 509 0 0 http://spring.jobjol.nl/show_file.php?id=1645 1644 unit_auto_skirm.lua Auto Skirm(Kite) Idle skirmishers automatically try to keep at max range from the enemy. Now works with patrol and fight. 4606 lua 2008.12.23 - 14:58:10 10.04.2009 - 15:51:02 1 12 418 220 91 1035 0 0 http://spring.jobjol.nl/show_file.php?id=1644 1643 simple xta 1.50.sdz Simple XTA 1.50 hfdskfds 14334622 sdz 2008.12.22 - 02:25:17 1 5 253 62 43 307 0 0 http://spring.jobjol.nl/show_file.php?id=1643 1642 Hard_Charge-v1.sd7 Hard Charge My first map in about a year. Put together with the World in Conflict Editor. 12 x 12 1.2 Metal values 8 - 25 Wind 120 Gravity 18 Tidal Thanks to Beherith for helping me figure out how to get the most out of WICEd. Skybox by Smoth 16660919 sd7 2008.12.19 - 10:33:26 19.12.2008 - 11:07:33 1 2 293 280 100 3105 12 12 Hard Charge! Resources abound and lots of tactical options available. Will you survive the desert? Map by Quanto, Skybox by Smoth, thanks to Beherith for intoducing WICEd. 18 120 1.2 100 8 25 Pos-00-X=333 Pos-00-Y=227 Pos-01-X=5715 Pos-01-Y=5853 Pos-02-X=5746 Pos-02-Y=299 Pos-03-X=259 Pos-03-Y=5862 http://spring.jobjol.nl/show_file.php?id=1642 1640 tareferance.zip TA referance I found this in my folder with alot of zips and other junk, don't know who made it (credits to that person), or where I got it, but it's a collection of referance pics for ta units (and some 3rd party units as well), you can view all pics in your browser by opening the index.html file in the zip. 14993842 zip 2008.12.18 - 14:06:45 1 6 225 38 9 574 0 0 http://spring.jobjol.nl/show_file.php?id=1640 1639 Testmap.sdz Test I am Testing... 22359294 sdz 2008.12.18 - 06:47:05 1 2 406 78 4 366 16 16 Mr. Coffee OH OH OH ORIGNAL 20 130 6.66 50 4 19 Pos-00-X=967 Pos-00-Y=1070 Pos-01-X=7346 Pos-01-Y=7066 Pos-02-X=7303 Pos-02-Y=990 Pos-03-X=607 Pos-03-Y=7170 Pos-04-X=4125 Pos-04-Y=801 Pos-05-X=4114 Pos-05-Y=7539 Pos-06-X=2437 Pos-06-Y=921 Pos-07-X=5565 Pos-07-Y=7229 Pos-08-X=5882 Pos-08-Y=671 Pos-09-X=1989 Pos-09-Y=7303 http://spring.jobjol.nl/show_file.php?id=1639 1638 Gators.sd7 Gators 1.0 GATORS 7935103 sd7 2008.12.17 - 21:54:29 1 5 151 54 24 516 0 0 http://spring.jobjol.nl/show_file.php?id=1638 1637 wiced_update_1000_1100.exe WICed 1.0.0.0 to 1.1.0.0 update file This is the update for WICed to make it work best for spring map texturing. Fixes a ton of crashbugs and adds features that we use in WICed for spring mapping. 12123601 exe 2008.12.17 - 21:47:15 1 6 101 17 13 582 0 0 http://spring.jobjol.nl/show_file.php?id=1637 1636 20081216_223209_DeltaSiegeDry_0.77b5 (spring_0.77b5-R6842).sdf 8:11 adv fus BA 6.6 not a battle 8:11 adv fus BA 6.6 275953 sdf 2008.12.17 - 10:40:08 1 8 327 76 17 754 0 0 http://spring.jobjol.nl/show_file.php?id=1636 1632 BA66.sd7 Balanced Annihilation V6.6 - Raised LosMipLevel and AirLosMipLevel for a great reduction in lag - Fixed Krogoth vlaunch misfiring - Fixed Liche autofiring - Fixed Recluse range - Fixed some gfx corruption in bomber explosions - Fixed the 'no more mexs to upgrade' notification on the mex upgrader gadget being sent to every player - Added moho exploiter fix widget - Added proximitypriority tags to some high trajectory cannons so they prefer further away units - Added collidefriendly=0 to some aircraft weapons to stop them hitting eachother when tightly packed - Added some custom textures to arm and core missile trails - Added some weapon gfx effect improvements (Zeus, Bantha) - Upgraded defense range widget - Fixed take reminder widget (sends the proper /take command now) - Added the 'no duplicate orders' widget - Removed an unused 'FORT' category from the SAM - Removed seismic sig from stumpies - Reduced the volume of metalmakers on/off sounds - Beamer turret rotation speed increased, targetmoveerror reduced slightly - Double LLT tweaked so each laser can find different targets - Double LLT now slightly more energy efficient than two llts (-60 vs -80 drain on constant fire) - Dragons claw, Dragons maw no longer attempt to attack aircraft - Added 'DragonsDisguise' gadget, this can stop units from noticing dragons claws/dragons maws until they've popped up - Blade speed increased (~5 to 8), renamed from 'Heavy' to 'Rapid Assault' - Zeus buildtime lowered by ~15% - Fido speed increased by 15% - Raised burst DPS on SAM, packo slightly - Chainsaw & Eradicator now deal good burst damage at range rather than low damage over time. - Screamer/Mercury now have a fire delay button, you can specify per turret how many seconds to wait before firing once an enemy is spotted (0-5) - Reduced the chain explode factor on the lighter tech 3 mech deaths - Kargs and Razorbacks can now target features (ie, can eventually shoot through corpses & dragons teeth) - Razorbacks acceleration and turret speed increased slightly - Raised the Arm Vanguard HP (18000) - Juggernaut main cannons now no longer avoid features (it wouldn't attempt to fire through corpses before) - Lowered Juggernaut HP (300k) - Bantha hand cannon dps increased - Increased buildtime on Bantha, Juggernaut, Krogoth - Increased workertime on gantries slightly - Reduced the energypershot on Vulcan & Buzzsaw (constant fire: vulcan -18k, Buzzsaw -21k) - Bantha is now amphibious With many thanks to TheFatController to making this release possible! 9926706 sd7 2008.12.14 - 17:14:25 1 5 47 2098 522 6462 0 0 http://spring.jobjol.nl/show_file.php?id=1632 1631 ParadiseLostFix.sd7 Paradise Lost v2 20x10, 5v5 sea battle.Yes a sea battle. You're still reading? Only smaller ships can get inside the atoll in the middle. Your battleships will have to go around! Tree features by Agorm, smd stolen from hunterw's tangerine v2: (for the 13 people who got v1 :P) Tidals were erroniously set to 25. They are now 18. Wind is nerfed a touch (5-25 -> 5-20) Metal increased by .1 a mex. Woohoo! 7147312 sd7 2008.12.14 - 14:11:49 1 2 24 611 416 4837 20 10 20x10, 6-10 players (ideally 5v5) Battle for the sea and islands. By ralphie 18 100 0.55 100 5 20 Pos-00-X=307 Pos-00-Y=328 Pos-01-X=9830 Pos-01-Y=4690 Pos-02-X=307 Pos-02-Y=4751 Pos-03-X=9953 Pos-03-Y=573 Pos-04-X=246 Pos-04-Y=2601 Pos-05-X=9892 Pos-05-Y=2478 Pos-06-X=1044 Pos-06-Y=1065 Pos-07-X=9093 Pos-07-Y=3768 Pos-08-X=737 Pos-08-Y=4321 Pos-09-X=9277 Pos-09-Y=1065 http://spring.jobjol.nl/show_file.php?id=1631 1628 Chicken_Roast_v1.sd7 Chicken_Roast_v1 preheat chicken to 350 degrees. roast for 4 hours. garnish with spices. My second chicken map; designed for smaller team games or solo play vs chickens. Take advantage of the potent wind power, as well as the abundant geothermal! Make sure to watch your line, the last thing you want is a chicken crawling in the back door... v1 credits: SpringMapEdit, and [bogans]CaviD for testing. thanks for all of the downloads of my previous map, Chicken_Farm_v2... this map was created with feedback from that map; if you have any comments on how to improve this map or suggestions for future chicken battlefields, feel free to PM me from the lobby. Cheers and enjoy! 9094406 sd7 2008.12.10 - 04:42:22 10.12.2008 - 04:56:34 1 2 327 597 272 3950 16 6 Chicken Roast v01 - by KaiserJ - designed for use with Chicken Defense mods. 20 100 1.5 70 6 21 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=600 Pos-01-Y=800 Pos-02-X=600 Pos-02-Y=800 Pos-03-X=600 Pos-03-Y=800 Pos-04-X=600 Pos-04-Y=800 Pos-05-X=600 Pos-05-Y=800 Pos-06-X=600 Pos-06-Y=800 Pos-07-X=600 Pos-07-Y=800 Pos-08-X=600 Pos-08-Y=800 Pos-09-X=600 Pos-09-Y=800 Pos-10-X=600 Pos-10-Y=800 Pos-11-X=600 Pos-11-Y=800 Pos-12-X=600 Pos-12-Y=800 Pos-13-X=600 Pos-13-Y=800 Pos-14-X=600 Pos-14-Y=800 Pos-15-X=600 Pos-15-Y=800 2 1 http://spring.jobjol.nl/show_file.php?id=1628 1627 BOTA16b.sd7 Basically OTA 1.6 BETA - (Fix 3) This is a mostly complete BETA version of the upcoming BOTA 1.6 The Final Version will be coming soon, so this should give you an idea of what to expect in the new one. Pretty new units for both Arm and Core, those of you who play CA know which ones I'm talking about. Also included are some nice new special effects, race specific weapon CEGs and a few minor balance fixes. More details will come with the final release. Oh and thanks to those who have been testing with me, much appreciated! 16874925 sd7 2008.12.08 - 02:03:09 1 5 293 249 61 2741 0 0 http://spring.jobjol.nl/show_file.php?id=1627 1625 Paridise-V2.0.sd7 Paridise-V2.0 This is a remake of a older map. The main texture is redone and the metal layout has been update. The map size is 16x16 ... Basically a major improvement from the first release .. :) so download it and try it out ... 24935802 sd7 2008.12.06 - 14:53:34 1 2 379 135 36 1173 16 16 Paridise-V2.0 a Custom Map for TA Spring by GenBlood@2008 0 147 1 120 8 17 Pos-00-X=295 Pos-00-Y=278 Pos-01-X=7864 Pos-01-Y=7176 Pos-02-X=7914 Pos-02-Y=328 Pos-03-X=1064 Pos-03-Y=7751 Pos-04-X=279 Pos-04-Y=3850 Pos-05-X=7930 Pos-05-Y=3228 Pos-06-X=4063 Pos-06-Y=393 Pos-07-X=4440 Pos-07-Y=7848 Pos-08-X=1901 Pos-08-Y=3178 Pos-09-X=6881 Pos-09-Y=4522 Pos-10-X=5685 Pos-10-Y=1425 Pos-11-X=2195 Pos-11-Y=5390 http://spring.jobjol.nl/show_file.php?id=1625 1624 401.0castlesupcomsource.zip Castle (1.0) In this wonderfully crude 2v2 map players are invited to hole up in one of two fortresses. But, since this is supreme commander, its not your average fort. The walls are a few hundred feet high. So high in fact that my bombers often skimmed the top, bounced off and did a barrel role (not kidding). The walls come complete with ramps big enough for any normal land unit. The strategy behind this madness? The same as in a medievaI siege. Fight for the middle ground, box your opponent in, scale the walls and rain down death. The hardpoints on the wall are big enough for tactical missile launchers, artillery and even an air factory. The main way to eliminate an opponent is likely to be a surprise landing on his walls. To save people some frustration id like to say a few things so you know what your in for. * Artillery bounces off your opponents walls * Point defenses built on walls will only target enemy units that are on the walls. * There is an entire forest from sentry point buried beneath the map that causes some strange stuff when building. I'm not happy about it either but it wont affect game play too much. Readme File: To Install: Extract to somewhere safe like your desktop. You should have a folder called "Plains_monkeh". Place the folder along with everything inside of it in your C:\Program Files\THQ\Gas Powered Games\Beta\Supreme Commander\maps folder. To Play: If you did it right the map will show up on your maps list like anything esle. It will be called "castle_f" Notes: Yes, I am fully aware of the fact it looks like crap. I would have loved to have made an awsome heightmap in terragen or map a map of the entire world to scale but at this point that just isnt realistic. Even incredibly subtle variations in color on the heightmap seem to cause horribly uneven and and unbuildable terrain. That said, this should be a lot of fun and offer somthing fresh. Known Issues: Because the format used by supreme commander for maps hasnt been fully hacked, new maps have to be built on top of existing ones. Beause of this, there is an entire forest below the map from sentry point. This will cause your commander to try to extract mass from bare ground. Not much i can do about this. It shouldnt disrupt your game too much and other units are fine. Contact: If you find a problem with the map or have suggestions, contact me at chris7205@gmail.com Thanks for you interest! ---------------- 598292 zip 2008.12.05 - 17:41:18 66 67 146 74 3 1242 0 0 http://spring.jobjol.nl/show_file.php?id=1624 1623 am_bush1172842189200bsupcomsource.rar Bush A new map based originally on the sludge's map. All was redone : New markers, new props new color new size, new layers. known bugs : somethin's wrong in structures in the middle of the map with textures : don't know where it comes from still searching. Send me feedback if you find some others bugs. zolivator 802538 rar 2008.12.05 - 17:39:11 66 67 146 27 0 1524 0 0 http://spring.jobjol.nl/show_file.php?id=1623 1622 burned_soils_11720859971.0supcomsource.rar Burned Soils Another nice desert-looking map here, maybe another part of Mars that we're unaware of? 1395762 rar 2008.12.05 - 17:37:15 66 67 146 36 0 1663 0 0 http://spring.jobjol.nl/show_file.php?id=1622 1621 burial_mounds_big1173477608v1.0supcomsource.rar Burial Mounds This is a nice map, with water (and an island) in the middle, with the players stationed around the outside. This doesn't come with a ReadMe, though thankfully, we do have a screenshot. 5593019 rar 2008.12.05 - 17:34:53 66 67 146 54 2 1823 0 0 http://spring.jobjol.nl/show_file.php?id=1621 1620 311.0blasted_passsupcomsource.zip Blasted Pass (1.0) To install simply place scmp_DI_004 folder into the supreme commander maps directory. To remove the map Mountain Passes. Just delete the scmp_DI_004 folder from your maps directory. Map made by DI_Cael of www.deathincarnate.com All Hail. 865860 zip 2008.12.05 - 17:32:43 66 67 146 57 2 1625 0 0 http://spring.jobjol.nl/show_file.php?id=1620 1619 battle_beach1.1.zip Battle Beach (v1.1) Battle Beach is a map that recreates the beach battles in War World Two. While the Defenders (Top) have a space and height advantages; the Attackers (Bottom) have many resources, and a strategic island. This map also offers many chances for naval battles. 322755 zip 2008.12.05 - 17:30:36 66 67 146 44 1 803 0 0 http://spring.jobjol.nl/show_file.php?id=1619 1618 attackdefend.zip Attack & Defend Attack and Defend 1.0 --------------------- 1. Description -------------- This is a completely new 2vs2 player cooperative map. Start locations of both players per team are close to each other, therefore teamplay is essential. The new map will appear as "Attack and Defend" in your maplist. 2. Installation --------------- Extract all files from this archive to your "Supreme Commander\map" folder. 3. Deinstallation ----------------- Just delete the folder "SCMP_haz10" located in your "Supreme Commander\maps" folder. 4. Changelog ------------ Version 1.0: - First release 5. Facts -------- Data Files: SCMP_haz10.scmap SCMP_haz10_save.lua SCMP_haz10_scenario.lua SCMP_haz10_script.lua Original game content modified: - nothing Author: Hazard (hazard_x@gmx.net) Releasedate (yyyy-mm-dd): 2007-01-08 935393 zip 2008.12.05 - 17:27:54 66 67 146 57 2 1197 0 0 http://spring.jobjol.nl/show_file.php?id=1618 1617 artic_haven11760857051.2supcomsource.zip Arctic Haven (1.2) This map is more balanced than my last one (Battle Beach). There is no "Attacker" or "Defender", and land units play a bigger part in the battle. I will say that this map is a little off balance. Please note me: if any problems pop-up on this map or on any sugguestions to make the map better. 301468 zip 2008.12.05 - 17:24:53 66 67 146 38 0 1337 0 0 http://spring.jobjol.nl/show_file.php?id=1617 1616 scmp_altored_divide_avnvye6rw66j.zip Altored Divide A 10x10 map with lots of mass. 1160972 zip 2008.12.05 - 17:22:10 66 67 146 239 19 2205 0 0 http://spring.jobjol.nl/show_file.php?id=1616 1615 100_acre_wood_files1.rar 100_Acre_Wood Description: A Slightly asymmetrical map with good defencive options but a huge batch of recources in the center of the map to get the fight going outwards. The lay out consists of high mountains and low hills surrounded by forests and a warm glow from setting sun great for FFA games and 2v2. Installation: Place "100_Acre_Wood" folder in your Supremecommander\maps directory. How to play: Select skirmish for AI battles in game and select 100_Acre_Wood map or, log onto GPG net and play with others online. Contact: pete.b.187@hotmail.co.uk 1013848 rar 2008.12.05 - 17:14:34 66 67 146 166 9 2197 0 0 2 http://spring.jobjol.nl/show_file.php?id=1615 1613 blender_spring_plugins-0.6.zip Blender Plugins for Spring v0.6 S3O Importer/Exporter BOS Exporter extract into blender scripts directory by thesleepless 7871 zip 2008.12.03 - 07:25:39 1 10 389 94 29 853 0 0 http://spring.jobjol.nl/show_file.php?id=1613 1610 ca-stable-3330.sdz Complete Annihilation stable-3330 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 62151690 sdz 2008.11.30 - 17:45:18 1 5 130 303 151 1372 0 0 http://spring.jobjol.nl/show_file.php?id=1610 1609 NOTA153.sd7 NOTA v1.53 ---NOTA v1.53--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech / econ development. NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons. Changelog: v1.53 -Hammer, Thud, and Morty damage to armor increased -Rocket Kbot damage increased 3% -Changed Maverick autoheal, cost -Strategic Bomber accuracy increased, damage decreased -Decreased Energy Storage metal cost to 120 -Core Valkyrie Transports are now heavy lifters and built at the transport factory -Core truck now built at vehicle plant, and can't refuel aircraft anymore -Destroyer speed slightly increased -Fusion hitpoints increased by 200 -Heavy Fusion hitpoints increased by 1000 -Vashp firepower decreased 2.5% 11060589 sd7 2008.11.29 - 21:02:20 1 5 154 656 280 2775 0 0 http://spring.jobjol.nl/show_file.php?id=1609 1608 ca-stable-3322.sdz Complete Annihilation stable-3322 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 62151605 sdz 2008.11.29 - 17:45:40 1 5 130 41 17 344 0 0 http://spring.jobjol.nl/show_file.php?id=1608 1607 Tau10Dry.sdz Tau10Dry 16 x 16. Tau 10 Dry by hunterw. For 5v5. 21664826 sdz 2008.11.29 - 14:20:54 1 2 386 775 410 6570 16 16 16 x 16. Tau 10 Dry by hunterw. For 5v5. 17 70 1.25 90 3 20 Pos-00-X=376 Pos-00-Y=3998 Pos-01-X=7946 Pos-01-Y=4064 Pos-02-X=262 Pos-02-Y=7242 Pos-03-X=7898 Pos-03-Y=7258 Pos-04-X=360 Pos-04-Y=2376 Pos-05-X=7930 Pos-05-Y=2294 Pos-06-X=442 Pos-06-Y=5652 Pos-07-X=7832 Pos-07-Y=5636 Pos-08-X=426 Pos-08-Y=377 Pos-09-X=7799 Pos-09-Y=312 http://spring.jobjol.nl/show_file.php?id=1607 1606 THIShugespace.sd7 THIShugespace Like THISspace, but 4x as big 2571738 sd7 2008.11.29 - 04:08:13 1 2 74 184 63 1057 32 32 In space no-one can hear you scream. 0 0 1 1 0 0 Pos-00-X=128 Pos-00-Y=128 Pos-01-X=16128 Pos-01-Y=16128 Pos-02-X=128 Pos-02-Y=16128 Pos-03-X=16128 Pos-03-Y=128 Pos-04-X=128 Pos-04-Y=8064 Pos-05-X=16128 Pos-05-Y=8064 Pos-06-X=128 Pos-06-Y=12096 Pos-07-X=16128 Pos-07-Y=4032 Pos-08-X=128 Pos-08-Y=4032 Pos-09-X=16128 Pos-09-Y=12096 http://spring.jobjol.nl/show_file.php?id=1606 1604 ca-stable-3316.sdz Complete Annihilation stable-3316 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 62151172 sdz 2008.11.28 - 15:07:32 1 5 130 40 4 258 0 0 http://spring.jobjol.nl/show_file.php?id=1604 1602 Sierra-v2.sd7 Sierra-v2 Sierra-v2 by SirArtturi! Medium sized skirmish map. Optimal For 8 players! *Changelog* - Added trees and vegetation - Improved colors - Increased metal income to 1.9/sec - Added one more metal spot for south team - And some other minor changes 22154588 sd7 2008.11.25 - 20:58:17 27.11.2008 - 20:15:39 1 2 14 1790 178 19226 14 14 Sierra-v2 by SirArtturi! Medium sized skirmish map. Optimal For 8 players! Trees by SpikedHelmet 0 125 0.65 95 5 18 Pos-00-X=502 Pos-00-Y=846 Pos-01-X=6910 Pos-01-Y=6251 Pos-02-X=6709 Pos-02-Y=803 Pos-03-X=401 Pos-03-Y=6337 Pos-04-X=4487 Pos-04-Y=831 Pos-05-X=2666 Pos-05-Y=6293 Pos-06-X=1964 Pos-06-Y=817 Pos-07-X=5333 Pos-07-Y=6265 http://spring.jobjol.nl/show_file.php?id=1602 1599 unit_z_selector.lua Z Selector v1.1 Hold Z to select the same types of unit only. Examples: - Select 1 nano turret, hold Z and drag a box, only nano turrets in the box get selected. - Select 1 flash tank, 1 stumpy, hold Z and drag a box, only flash tanks and stumpies in the box get selected. Like a localized ctrl-Z. 1904 lua 2008.11.25 - 16:26:55 1 12 118 116 26 674 0 0 http://spring.jobjol.nl/show_file.php?id=1599 1596 Kernel_Panic_3.0.sd7 Kernel Panic 3.0 Latest version of Kernel Panic as of 23/11/2008. This is the mod file only. 3399360 sd7 2008.11.23 - 19:45:58 1 5 63 110 20 802 0 0 http://spring.jobjol.nl/show_file.php?id=1596 1595 unit_krowsetup.lua Krow Setup Sets Krows to land at 50% and 'fly' automatically 1498 lua 2008.11.21 - 22:02:34 1 12 118 91 27 1931 0 0 http://spring.jobjol.nl/show_file.php?id=1595 1594 Noruas-ReDux-V2.0.sd7 Noruas-ReDux-V2.0.sd7 It a water map with 9 start positions. I the metal resources a spread through out the map. The map size is 16x16 ... The map was made with the help of Noruas ... height map .. an alot on changes :) So, Download it now .... This version has higher metal output and a skybox. 8501846 sd7 2008.11.21 - 16:13:23 1 2 379 110 6 955 16 16 Noruas-ReDux-V2.0 by GenBlood @2008 20 140 1 110 8 19 Pos-00-X=1917 Pos-00-Y=1688 Pos-01-X=6046 Pos-01-Y=6095 Pos-02-X=6717 Pos-02-Y=1573 Pos-03-X=1556 Pos-03-Y=5833 Pos-04-X=1704 Pos-04-Y=3850 Pos-05-X=6423 Pos-05-Y=3719 Pos-06-X=3949 Pos-06-Y=1638 Pos-07-X=3949 Pos-07-Y=6963 Pos-08-X=3932 Pos-08-Y=4440 http://spring.jobjol.nl/show_file.php?id=1594 1593 Noruas-ReMake-V1.1.sd7 Noruas-ReMake-V1.1.sd7 t a water map with 9 start positions. I the metal resources a spread through out the map. The map size is 16x16 ... The map was made with the help of Noruas ... height map .. an alot on changes :) So, Download it now .... 9243773 sd7 2008.11.20 - 19:10:58 1 2 379 120 11 1292 16 16 Noruas-ReMake-V1.1 by GenBlood @2008 20 140 0.57 110 8 19 Pos-00-X=1917 Pos-00-Y=1688 Pos-01-X=6046 Pos-01-Y=6095 Pos-02-X=6717 Pos-02-Y=1573 Pos-03-X=1556 Pos-03-Y=5833 Pos-04-X=1704 Pos-04-Y=3850 Pos-05-X=6423 Pos-05-Y=3719 Pos-06-X=3949 Pos-06-Y=1638 Pos-07-X=3949 Pos-07-Y=6963 Pos-08-X=3932 Pos-08-Y=4440 1 1 1 http://spring.jobjol.nl/show_file.php?id=1593 1592 uikeys-fr-fr.txt uikeys.txt clavier français [EN] This is a uikeys.txt for french (France) AZERTY keyboard. For use into Spring, please see documentation here : http://taspring.racoon97.net/wiki/pmwiki/Documentation/Commandes After downloading please rename file uikeys-fr-fr.txt to uikeys.txt and replace the original uikeys.txt. For any support, comments or questions please contact us on irc channel #taspring-fr on freenode (irc.freenode.net). [FR] Ce fichier est la version modifiée du fichier uikeys.txt pour les claviers français (AZERTY). Pour l'utilisation dans Spring, merci de consulter la documentation ici : http://taspring.racoon97.net/wiki/pmwiki/Documentation/Commandes Une fois le fichier téléchargé, renommez uikeys-fr-fr.txt en uikeys.txt et remplacez le uikeys.txt original. Pour toutes suggestions, commentaires ou questions, merci de nous contacter sur le canal #taspring-fr sur le réseau freenode (irc.freenode.net). 15517 txt 2008.11.20 - 15:38:27 1 12 336 64 10 384 0 0 http://spring.jobjol.nl/show_file.php?id=1592 1589 ca-stable-3238.sdz Complete Annihilation stable-3238 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 62460446 sdz 2008.11.17 - 05:12:59 1 5 130 196 74 869 0 0 http://spring.jobjol.nl/show_file.php?id=1589 1588 Speed Ball List.sel Speed BALLZ!!!!!!!!!!!!!!!!!!!!!! This is what I suggest for speed ball. Very useful. Put on random start pos. Com ends. Installation: Put in your Spring/Lobby/var/SpeedBallz 77 sel 2008.11.16 - 22:48:57 02.02.2009 - 00:07:13 1 6 234 30 5 673 0 0 http://spring.jobjol.nl/show_file.php?id=1588 1587 LlamaVsFoopleComet1.wmv Llamadeus vs Foople on CCR - Commentated Commentated video of a match between Llamadeus and Foople on Comet Catcher Redux. Length: 12:47 original replay: http://replays.adune.nl/?427 76918306 wmv 2008.11.16 - 21:23:43 1 7 367 88 53 850 0 0 http://spring.jobjol.nl/show_file.php?id=1587 1585 XHC_Paradise.sd7 XHC_Paradise 3vs3 map by Frost. Made for XHC and my brothass haha. Great textures by Beherith. Thanks man. wind= 2-25 Metal per mex=2.3 up to around 4.7 Map size = 8 x 8 4595982 sd7 2008.11.16 - 00:38:06 1 2 203 183 37 5512 8 8 3vs3 map by BlueFrost, made for my XHC brothers. Great textures by Beherith. 20 70 0.37 100 2 25 Pos-00-X=3005 Pos-00-Y=424 Pos-01-X=1070 Pos-01-Y=3770 Pos-02-X=1360 Pos-02-Y=320 Pos-03-X=2782 Pos-03-Y=3722 Pos-04-X=2030 Pos-04-Y=130 Pos-05-X=2054 Pos-05-Y=3894 3 2 1 http://spring.jobjol.nl/show_file.php?id=1585 1584 20081115_180306_DeltaSiegeDry_0.77b5+ (massive shit).sdf 15.11.2008 Massive dsd 7v7 cuz id doesnt let mt to dl it to adune. That game on dsd with loads of berthas, nukes and a vulcan. fun fun fun 2101759 sdf 2008.11.15 - 17:14:05 1 8 368 182 66 900 0 0 http://spring.jobjol.nl/show_file.php?id=1584 1583 CommentatedReplay.wmv Zissou vs WIsse on Small Divide - Commentated Commentated video of a match between SteveZissou and [PiRO]Wisse[teh] on Small Divide. file type: wmv file size: 68.8 MB length: 15:21 Note: I have no experience commentating or making videos, consider yourself warned :) 72142913 wmv 2008.11.15 - 09:25:23 1 7 367 141 93 1303 0 0 http://spring.jobjol.nl/show_file.php?id=1583 1582 Chicken_Farm_v02.sd7 Chicken_Farm_v02 Chicken Farm v02 by KaiserJ Chicken Defense specific map, uploaded here for early testing... use boxes, start positions are not properly defined. good for solo play or for small team efforts against the chicken hordes. special thanks to SpringMapEdit, as well as anyone who worked on the chicken defense mods. 9726105 sd7 2008.11.14 - 00:28:21 1 2 327 610 266 3511 6 16 Chicken Farm v02 - by KaiserJ - designed for use with Chicken Defense mods. 20 100 0.5 70 6 21 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=600 Pos-01-Y=800 Pos-02-X=600 Pos-02-Y=800 Pos-03-X=600 Pos-03-Y=800 Pos-04-X=600 Pos-04-Y=800 Pos-05-X=600 Pos-05-Y=800 Pos-06-X=600 Pos-06-Y=800 Pos-07-X=600 Pos-07-Y=800 Pos-08-X=600 Pos-08-Y=800 Pos-09-X=600 Pos-09-Y=800 Pos-10-X=600 Pos-10-Y=800 Pos-11-X=600 Pos-11-Y=800 Pos-12-X=600 Pos-12-Y=800 Pos-13-X=600 Pos-13-Y=800 Pos-14-X=600 Pos-14-Y=800 Pos-15-X=600 Pos-15-Y=800 http://spring.jobjol.nl/show_file.php?id=1582 1580 spring_0.77b5.exe 0.77b5 Windows installer Because some bugs still slipped through the 0.77b4 version, we have created a b5 release. If everything went as expected, this should be the last release in this short time, next one will take longer (even if it might become another bugfix release). What has changed? Installer: * check if common unitsync users are running, abort installation if any is found * don't download and install RiverDale and SmallDivide when the user already has it Crashes: * even more preventions of DIV0 User Interface: * whe watching a demo with a setup locally, overwrite maxspeed with 10 * fix mousehover detection for radar icons * fixed performance of Lua fontHandler * make the orbit-controller actually do something on win32 * make the orbit-controller speeds configurable * rescale fonts on window resize so they don't look ugly * fixed black border blending of fonts * ATI drivers lie about not supporting extensions required by shadows. we ignore that extension now Engine: * new fbi tag: bankingAllowed - only affects hoverAttack=1 units; controls if the aircraft can bank. * fbi tag upright now affects gunships * fix CAirMoveType using an uninitialized variable (maxSpeed) * fix Aircraft fuel not working properly on units with multiple weapons * fix SendLuaMsg * improve heading table resolution, this makes huge units less jerky * fix the gamespeed not going back up after it was slowed down * when ArchiveCache has not been written yet, do not add archive dependencies that are already in the chain (was breaking demos) * fix factories switching their yardmap to fully-blocked when a unit is present inside (so units don't getstuck inside) * fixed map defined detailtex * fix LUA Spring.GetTeamResources does not return "received" for one player on each team Unitsync / Lobby interface: * engine now loads many start script options from GAME\ModOptions\ section in start script, instead of just GAME\ * added EngineOptions.lua to springcontent.sdz, this contains the default engine options for backward compatibility * GetModOptions unitsync call parses both EngineOptions.lua and ModOptions.lua, and returns combined list of options Random: * lots of fixes to CMake and dedicated server (already released) * minor KAIK stability fixes I stopped uploading zip archives with the source code because I don't consider them usefull. If you have used them, post a hate message here. Almost forgot to thank people who made this happen: imbaczek, kloot, tvo, submarine, jK, det and all helpers, testers, contributors etc. Important: You have to update your lobby to make use of some of the new features (included in the installer). Bugfix release, 0.77b4, Now with less bugs Posted by Auswaschbar at 2008-10-15 00:41, 20 comments. Because 0.77b3 still had some bugs left, 0.77b4 is now ready for general consumption. You can find them at the download page. Things changed: Crashes: * fixed a crash (on exit) in colormap.cpp * fixed another division /0 * fix crashes on "/take" * fix crash when loading units into transporters User Interface: * fix tabulator toggling overview mode * reduce the maxBreaking-is-zero message spam * fix far textures showing up as gray rectangles * the error message "no writable directories found" now has a windows version too * Fix explosion spheres appearing at wrong position * fix attackorder for radar dots Engine: * fix attacking gaia units * fix the collision detection for dgun (and other noExplode) projectiles * Made gunships (and possibly other units too) point their noses at the midPos of their target instead of the pos, the old behaviour could cause trouble with units where midPos and pos differ much. * added crashDrag tag (float, default 0.005) to fighter/bomber planes, when the plane is crashing it uses this drag instead of the automatically calculated drag it uses when flying. The calculated drag is no longer used when crashing, even if no crashDrag tag is present in the unit fbi * fix (AirMoveType) aircraft refueling * fix gameend detected not propperly * gameslowdown triggers at higher CPU usage and is limited to half the userspeed 14599568 exe 2008.11.12 - 22:02:05 1 9 146 178 46 1064 0 0 http://spring.jobjol.nl/show_file.php?id=1580 1577 gui_clock.lua clock (ingame time) you can also type /clock in chat, so this widget is redundant displays the ingame time in the bottom right corner place file in your Spring LuaUI Widgets directory 5039 lua 2008.11.10 - 17:14:44 16.12.2008 - 21:13:05 1 12 360 103 20 568 0 0 http://spring.jobjol.nl/show_file.php?id=1577 1575 Plutonium_Fields_v1.sd7 Plutonium_Fields_v1 Plutonium Fields by KaiserJ - v1. Suitable for large team matches and free-for-alls. climate & skybox unfinished. 8734261 sd7 2008.11.07 - 08:57:25 1 2 327 161 32 1138 12 12 Plutonium Fields by KaiserJ - v1. Suitable for large team matches and free-for-alls. 20 100 7.5 70 5 20 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=600 Pos-01-Y=800 Pos-02-X=600 Pos-02-Y=800 Pos-03-X=600 Pos-03-Y=800 Pos-04-X=600 Pos-04-Y=800 Pos-05-X=600 Pos-05-Y=800 Pos-06-X=600 Pos-06-Y=800 Pos-07-X=600 Pos-07-Y=800 Pos-08-X=600 Pos-08-Y=800 Pos-09-X=600 Pos-09-Y=800 Pos-10-X=600 Pos-10-Y=800 Pos-11-X=600 Pos-11-Y=800 Pos-12-X=600 Pos-12-Y=800 Pos-13-X=600 Pos-13-Y=800 Pos-14-X=600 Pos-14-Y=800 Pos-15-X=600 Pos-15-Y=800 http://spring.jobjol.nl/show_file.php?id=1575 1571 ChickenSquare.sdz ChickenSquare Defend the middle concept map for Chicken Defense 32000375 sdz 2008.10.30 - 22:42:34 01.11.2008 - 21:27:54 1 2 118 325 139 2239 16 16 Defend the middle! 20 130 1.9 65 3 19 Pos-00-X=4352 Pos-00-Y=2944 Pos-01-X=3296 Pos-01-Y=2976 Pos-02-X=3840 Pos-02-Y=3104 Pos-03-X=5024 Pos-03-Y=3200 Pos-04-X=3296 Pos-04-Y=3520 Pos-05-X=4320 Pos-05-Y=3552 Pos-06-X=3776 Pos-06-Y=3648 Pos-07-X=4864 Pos-07-Y=3776 Pos-08-X=4576 Pos-08-Y=4128 Pos-09-X=3040 Pos-09-Y=4160 http://spring.jobjol.nl/show_file.php?id=1571 1570 plateauscuffle.sd7 plateauscuffle fighting on platform arena surrounded by water. 11715042 sd7 2008.10.30 - 22:38:32 1 2 330 107 13 270 16 8 mid sized plateaue-based arena surrounded by a slim frame of calm waters 25 100 1.2 60 10 17 Pos-00-X=2856 Pos-00-Y=5088 Pos-01-X=5880 Pos-01-Y=790 http://spring.jobjol.nl/show_file.php?id=1570 1569 africa.sd7 Africa 10x14 suitable for 1v1 and 2v2 7767174 sd7 2008.10.30 - 05:02:15 1 2 330 447 111 1450 14 10 Africa 14x10 15 100 1.9 60 1 17 Pos-00-X=1900 Pos-00-Y=1000 Pos-01-X=3700 Pos-01-Y=3700 http://spring.jobjol.nl/show_file.php?id=1569 1568 EpicGodMod9.sd7 Epic God Mod v9 join #godmod for moar info 3984118 sd7 2008.10.29 - 17:28:00 30.10.2008 - 17:46:42 1 5 351 156 15 628 0 0 http://spring.jobjol.nl/show_file.php?id=1568 1567 3x_IcyRun.rar 2v2 best out of 3 on Icyrun XTA 9.52 replaypack [CoW]Kloot + [CoW]TheMightyOne VS [CoW]Error232 + [RoX]Pintle. They play 3 games on Icy run with the XTA 9.52. 442436 rar 2008.10.29 - 12:27:46 1 8 350 65 6 736 0 0 http://spring.jobjol.nl/show_file.php?id=1567 1566 Green_Fields_fix.sd7 Green Fields FIXED Green Fields fix 6209312 sd7 2008.10.28 - 17:51:00 1 2 165 1460 635 8207 16 16 Pre alpha release, no features or metal! 20 150 0.015 200 5 20 Pos-00-X=1200 Pos-00-Y=1500 Pos-01-X=6600 Pos-01-Y=7700 Pos-02-X=460 Pos-02-Y=7500 Pos-03-X=6000 Pos-03-Y=1000 Pos-04-X=6010 Pos-04-Y=1010 Pos-05-X=6020 Pos-05-Y=1020 Pos-06-X=6030 Pos-06-Y=1030 Pos-07-X=6040 Pos-07-Y=1040 Pos-08-X=6050 Pos-08-Y=1050 Pos-09-X=6060 Pos-09-Y=1060 Pos-10-X=6070 Pos-10-Y=1070 Pos-11-X=6080 Pos-11-Y=1080 Pos-12-X=6090 Pos-12-Y=1090 Pos-13-X=6100 Pos-13-Y=1100 Pos-14-X=6120 Pos-14-Y=1120 Pos-15-X=6130 Pos-15-Y=1130 3 1 1 http://spring.jobjol.nl/show_file.php?id=1566 1565 AASpring211(2).zip Absolute annihilation 2.11 (AA2.11) smug goat 8111788 zip 2008.10.27 - 14:22:18 1 5 346 428 106 1401 0 0 http://spring.jobjol.nl/show_file.php?id=1565 1564 theendtimes.wmv Maverick vs. 5 rockos with support - XTA Short Video of how to micro could save you. 2597763 wmv 2008.10.27 - 04:16:04 1 7 40 68 20 692 0 0 http://spring.jobjol.nl/show_file.php?id=1564 1563 mapdecompiler.zip MAP DECOMPILER This program allows you getting the texture from maps( main texture,type map, metal map,heigh map). This package contains it source. On windows, compiles but fails to run, so if someone can get it running on windoze , PM me in lobby 895999 zip 2008.10.26 - 09:22:00 1 10 345 70 28 767 0 0 http://spring.jobjol.nl/show_file.php?id=1563 1562 Badlands.sd7 Badlands 8x8, 2-6 players. 1v1 from either set of opposing corners, 2v2 top right vs bottom left, or 3v3 top vs bottom 7151995 sd7 2008.10.26 - 06:31:58 26.10.2008 - 06:48:22 1 2 24 727 172 4132 8 8 2-6 players. 1v1 from either set of opposing corners, 2v2 top right vs bottom left, or 3v3 top vs bottom. By ralphie 18 100 0.43 100 2 16 Pos-00-X=221 Pos-00-Y=3391 Pos-01-X=3883 Pos-01-Y=713 Pos-02-X=713 Pos-02-Y=3785 Pos-03-X=3465 Pos-03-Y=246 Pos-04-X=3785 Pos-04-Y=3760 Pos-05-X=344 Pos-05-Y=492 1 3 1 http://spring.jobjol.nl/show_file.php?id=1562 1558 MetalPit.sd7 MetalPit A metal map for a FFA or a team game. 485612 sd7 2008.10.24 - 11:45:21 1 2 98 178 33 3068 10 10 A water metal map,by BasiC 40 112 9 30 25 25 Pos-00-X=563 Pos-00-Y=735 Pos-01-X=4392 Pos-01-Y=4557 Pos-02-X=4671 Pos-02-Y=868 Pos-03-X=868 Pos-03-Y=4671 Pos-04-X=892 Pos-04-Y=492 Pos-05-X=4690 Pos-05-Y=4173 Pos-06-X=4359 Pos-06-Y=467 Pos-07-X=467 Pos-07-Y=4359 http://spring.jobjol.nl/show_file.php?id=1558 1556 NOTA_Mission_Pack.zip NOTA Mission Pack This contains EVERY THING you would possibly need to play these missions. Contents: The Readme Mission installer -Mmissions (4) -Needed maps (4) -Needed NOTA mod version (1.43) -Base ota content Game engine installer (.76b1) in case it is needed Help: NOTA web page: <http://spring.clan-sy.com/wiki/NOTA Forum Help Post: <http://spring.clan-sy.com/phpbb/viewtopic.php?p=316378#p316378 -------------- Not OTA ------------- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, ground attack air craft, stealth bombers, air craft carriers, Mass infantry transports, jumping commanders, nuke cannons, orbital lasers, and more. It is best know for the beautiful ships and appealing air combat. NOTA features more strategic play, more important diversified unit types, and a more separated tech / adv. econ development. NOTA games can be very quick (12-17 min), only seeing t1 units, or very long (45-90 min), ending with the appearance of incredible super weapons and epic armies. A large map does not mean a long game :) NOTA Web page: <http://spring.clan-sy.com/wiki/NOTA Current NOTA version is 1.54 (3-11-2009) Mod by thor and cake, load screens by quanto, support by 1-23v 103389727 zip 2008.10.22 - 14:25:05 12.03.2009 - 08:04:10 1 9 173 815 626 4078 0 0 http://spring.jobjol.nl/show_file.php?id=1556 1555 unit_improved_metal_maker.lua My Metal Maker Widget v2.70 [color=white][u]Changelog 2.70[/u] - Removed code that handled the energy received bug that was fixed in 77b5. - Changed GiveOrderToUnit to GiveOrderToUnitMap, means much less command spam. - Increased update speed a bit with this in mind. [/color] - Automatically controls individual metal makers to keep your energy hovering at 50% with little pingpong. (the target level can be changed). - Always uses more efficient metal makers first. - Always gives priority to non-metal maker energy use. - Turns off metal makers when you have full metal. /luaui energyhover 0.5 - Sets the desired energy target /luaui forcestall - turns on all metalmakers until you estall - Please disable any and all other metal maker widgets before using this, they will intefere with it and it wont work very well 10095 lua 2008.10.22 - 12:09:58 1 12 118 453 147 2452 0 0 http://spring.jobjol.nl/show_file.php?id=1555 1554 BA65Plus3.sd7 Balanced Annihilation 6.5+3 -6.5+3 Fixed Monstro Duck movement class, now all terrain with crushall Monstro Duck mass dramatically increased Fixed Pyro missing weapons -6.5+2 --Additions: Arm/Core Advanced Nanotowers: Equivalent to 10 Nanotowers in buildpower, slightly extended range, cost 15 times as much PeeWee Cannon added to Construction Vehilce, Aircraft, Hovercraft menus --Balance: Reaper HP upped to 4000 (3500), Turn Rate restored to 434 (345) Commando HP upped to 4000 (3000), capture damage upped to 14 (12), range increased to 575 (500) KrogTaar combat autorepair increased to 300 (200), reload time decreased to 0.9 (1.2) Demolisher range increased to 560 (545), reload time decreased to 2.75 (3), explosion and self destruct blast matched to the Penetrator Janus HP nerfed to 650 (880), damage buffed to 350 per rocket (330), sight distance increased to 380 (325), rocket speed increased to 220 (190) Leveler sight distance increased to 315 (286) Flash turn rate buffed to 692 (592), acceleration buffed to 0.08 (0.06) 11995768 sd7 2008.10.22 - 10:48:42 22.10.2008 - 10:52:40 1 5 222 408 111 825 0 0 http://spring.jobjol.nl/show_file.php?id=1554 1551 Silo_valley_v02.sd7 Silo_valley_v02 Fight your way to the center of an industrial complex. Alpha release of my new map for testing purposes. 3046939 sd7 2008.10.21 - 06:10:52 1 2 327 177 46 1007 8 4 Silo Valley by KaiserJ - v0.1 20 130 4 100 5 20 Pos-00-X=600 Pos-00-Y=800 http://spring.jobjol.nl/show_file.php?id=1551 1550 ca-stable-3073.sdz Complete Annihilation stable-3073 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 62743393 sdz 2008.10.21 - 04:23:44 1 5 130 215 110 960 0 0 http://spring.jobjol.nl/show_file.php?id=1550 1549 20081020_212847_Castles_0.77b4 (spring_0.77b4-R6740).sdf Honor and Dishonor A prime example of a fine spring player, doing the right thing and sticking by his word. Also... A prime example of an awful spring player, committing a dishonorable act in the face of such fine sportsmanship. 527425 sdf 2008.10.20 - 12:58:17 1 8 338 84 23 830 0 0 http://spring.jobjol.nl/show_file.php?id=1549 1548 NOTAspacebugsv113.sd7 NOTA 1.52 Spacebugs v1.13 The NOTA version of chicken. Fight waves of increasingly harder spacebugs. ------------------------------------------- This is a mod mutator that requires NOTA v1.52. Make sure you have NOTA 1.52 also or this will not work and you will show up as desynced! ------------------------------------------- 8353080 sd7 2008.10.20 - 04:21:24 1 5 154 327 154 1589 0 0 http://spring.jobjol.nl/show_file.php?id=1548 1547 NOTA152.sd7 NOTA v1.52 ---NOTA v1.52--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech / econ development. NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons. Changelog: v1.52 -Fixed transportable turrets not being transportable -Ships and Vehicles now move as they turn -Maverick builds 30% faster, energy cost lowered -Raptor builds slower, energy cost increased -Added Start radius and autotrajectory back in -Removed aircraft fuel widget since it is no longer needed in Spring 0.77b4 11061000 sd7 2008.10.20 - 04:01:52 1 5 154 528 266 2110 0 0 http://spring.jobjol.nl/show_file.php?id=1547 1546 20081018_104111_Tropical_0.77b4.sdf 2 vs 2 - Beginners on Tangerine with new Spring 0.77b4 This is a cool fight on Tangerine with some beginners (many bad things here). You can see also how to take air control with a big Bertha support. Dialogues in french. Only Level 2 units. Put this file in your demos directory and enjoy ! 1068642 sdf 2008.10.20 - 02:59:41 1 8 336 160 62 1040 0 0 http://spring.jobjol.nl/show_file.php?id=1546 1544 RAI_601_x86_64.tar.gz RAI 0.601 Linux 64bit (Spring 0.77b5) RAI 0.601 compiled for 64bit Linux and linked against Spring 0.77b5. 217546 gz 2008.10.17 - 21:30:21 16.11.2008 - 22:13:55 1 3 332 531 62 1366 0 0 http://spring.jobjol.nl/show_file.php?id=1544 1543 smek.sd7 10x20 massive game map 10x20 massive game map 4869427 sd7 2008.10.17 - 17:43:54 1 2 330 1837 251 2769 20 10 3v3, poop back and forth 23 100 1 45 4 23 Pos-00-X=1049 Pos-00-Y=362 Pos-01-X=801 Pos-01-Y=4609 Pos-02-X=5033 Pos-02-Y=2881 http://spring.jobjol.nl/show_file.php?id=1543 1542 brun.sd7 small 3way ffa map small 3way ffa map 105147 sd7 2008.10.17 - 17:38:17 1 2 330 124 9 510 10 10 mutta 25 100 0.9 45 4 23 Pos-00-X=1049 Pos-00-Y=362 Pos-01-X=801 Pos-01-Y=4609 Pos-02-X=5033 Pos-02-Y=2881 4 http://spring.jobjol.nl/show_file.php?id=1542 1541 AAX001.sd7 AA X 0.1 Funky version of AA, try it out BA 6.5 > AA X Janus HP nerf 830 > 550 Janus DPS Buff 330 > 390 Warrior metal cost nerf 248 > 228 Warrior max speed boost 1.5 > 1.6 Maverick HP boost 1120 > 1600 Maverick Cost Increase 655 metal > 750 metal fighters can shoot ground t2 arm kbot lab 2729 metal > 2200 metal t2 core kbot lab 2681 metal > 2200 metal t2 core veh lab 2647 > 2200 metal t2 arm veh lab 2698 > 2200 metal t2 arm air lab 3006 > 2400 metal t2 core air lab 2958 > 2400 metal rocko metal 97 > 90 storm metal 81 > 77 solar energy cost 0 > 600 double fatboys damage and reduce its rate of fire speed and turn rate nanoturrets can capture now 9664176 sd7 2008.10.17 - 05:04:04 1 5 126 334 36 654 0 0 http://spring.jobjol.nl/show_file.php?id=1541 1540 ca-stable-3041.sdz Complete Annihilation stable-3041 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 62674793 sdz 2008.10.17 - 01:48:02 1 5 130 85 42 429 0 0 http://spring.jobjol.nl/show_file.php?id=1540 1539 AAPreludeRC1.sd7 PreludeRC1 1.46 --> PreludeRC1 -Balance Reaper: turret rotation rate increased, given dual flamers, given emulated target prediction Pyro: given emulated target prediction Firestorm: model changed, given dual flamers, given emulated target prediction, range increased to 525 (425), aoe increased to 96 (32) All fire weapons now have collidefriendly=0 and avoidfriendly=0 Banshee: removed weapon bursting in favor of continous fire (nearly equivalent dps) Nukes and antinuke weapon stats inherited from BA 6.41 Epoch main gun range increased to 1600 (1300), aoe doubled to 128 Atlantis turret turn rate significantly increased Zulu turret turn rate significantly decreased Juno weapon given mineclearing damage Dominator rocket launch height increased Missile ship rocket launch height increased Removed free metal generators Arm and Core normal, advanced, and seaplane fighter missile damage values inherited from BA Arm and Core advanced fighter missile type 2 reload time decreased to 5 (14), damage decreased to 170 (270) and 150 (220) All fighter acceleration increased significantly Freedom and Avenger turn rate increased Hawk and Vamp max velocity increased, turn rate increased Significantly buffed the Krow's damage output: 2 x 372 dps 625 range lasers, 1 x 290 dps 625 range laser Krow is now classed as an HGUNSHIP in Armor classes, making it take less damage from most anti-air weapons Snipers now have a visible beamlaser type weapon Shield settings inherited from BA -lua Added the custom formations widget Added the selection circles widget Added the attack aoe widget Added the ghost radar widget Added the defense range widget Added the advanced players list widget Added the health bars widget Added the lups gadget -Maintenance Removed extraneous GE fighter unit "Valkrie", along with models and weapon Removed unused weapons Separated weapons.tdf into multiple tdf components C++ type indentation applied to most files Removed missing unit corlas -Visuals Massive visual effects updates across the board CEG explosions added Muzzle flares added for most (if not all) combat units Lights added for factories Flash model modified with new turret and teamcolor PeeWee model completely replaced with a remodeled s3o equivalent Reaper model modified with some new muzzle flashings Panther model modified with a new muzzle and shinier texture Avatar model completely replaced with a retargeted model combination Mauler model completely replaced with a retargeted model combination -Credits Shoutouts go to smoth, quantum, NOiZE, the very talented and dedicated CA team, the NOTA team, clan SmuG and former 7uP members. Thank you for contributing models, art, code, and ideas. Special thanks goes to Mayhem Inc. for some very good looking OTA models used as the base for the mobile LRPCs. Of course, the most credit goes to Caydr, who's years of work has evolved into one of the most important TA/Spring mods ever. And thanks flop for getting me started. :P 19938701 sd7 2008.10.16 - 21:08:20 1 5 222 67 26 417 0 0 http://spring.jobjol.nl/show_file.php?id=1539 1536 Start.wmv Somone Finish the video Its not done yet 17968991 wmv 2008.10.15 - 02:14:14 1 7 40 47 19 933 0 0 http://spring.jobjol.nl/show_file.php?id=1536 1535 TitanDuel.sd7 TitanDuel Clash Of The Titans! Small Skirmish Map by SirArtturi - Up to 6 Players - Skybox by Smoth 11585368 sd7 2008.10.14 - 17:16:49 1 2 14 868 421 7393 10 10 Clash Of The Titans! Small Skirmish Map by SirArtturi - Up to 6 Players - Skybox by Smoth 0 120 1.25 90 4 18 Pos-00-X=522 Pos-00-Y=399 Pos-01-X=4628 Pos-01-Y=4618 Pos-02-X=1280 Pos-02-Y=389 Pos-03-X=3994 Pos-03-Y=4751 Pos-04-X=328 Pos-04-Y=901 Pos-05-X=4915 Pos-05-Y=4035 1 1 1 http://spring.jobjol.nl/show_file.php?id=1535 1534 Speed_Ball_Isles_16_Way_Hack_V7.sd7 Speed Ball Isles 16 Way Hack V7 - removed vehicles: useless. - buzzaws/vulcans doesnt autoattack anymore, and their fireorders can be changed. - removed autoheal from commanders, maybe water kills them better now? 1045060 sd7 2008.10.14 - 16:30:45 1 2 257 520 137 4255 22 22 BUZZAW/VULCAN WAR! (for BA) -- BUILD SHIELDS! -- Made by TradeMark. 0 40 150 20 0 0 Pos-00-X=5056 Pos-00-Y=2623 Pos-01-X=6208 Pos-01-Y=8639 Pos-02-X=2624 Pos-02-Y=6207 Pos-03-X=8640 Pos-03-Y=5055 Pos-04-X=3936 Pos-04-Y=8191 Pos-05-X=7328 Pos-05-Y=3071 Pos-06-X=8192 Pos-06-Y=7327 Pos-07-X=3072 Pos-07-Y=3935 Pos-08-X=8352 Pos-08-Y=9695 Pos-09-X=2912 Pos-09-Y=1567 Pos-10-X=1568 Pos-10-Y=8351 Pos-11-X=9696 Pos-11-Y=2911 Pos-12-X=4704 Pos-12-Y=10431 Pos-13-X=6560 Pos-13-Y=831 Pos-14-X=832 Pos-14-Y=4703 Pos-15-X=10432 Pos-15-Y=6559 3 1 1 http://spring.jobjol.nl/show_file.php?id=1534 1533 NOTAspacebugsv112.sd7 NOTA Spacebugs v1.12 The NOTA version of chicken. Fight waves of increasingly harder spacebugs. ------------------------------------------- This is a mod mutator that requires NOTA v1.51. Make sure you have NOTA 1.51 also or this will not work and you will show up as desynced! ------------------------------------------- 8353078 sd7 2008.10.13 - 09:16:22 1 5 154 63 18 563 0 0 http://spring.jobjol.nl/show_file.php?id=1533 1532 NOTA151.sd7 NOTA v1.51 ---NOTA v1.50--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech / econ development. NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons. Changelog: v1.51 -Fixed various problems caused by Spring 0.77 -Added a quick fix widget to help aircraft return to base for fuel since that behavior is broken in 0.77. Most of the time bombers will behave as they used to, but sometimes they will still get stuck attacking with no fuel, in which case giving a stop command will often get them to return to base. -Added improved hitboxes for buildings and ships -Strategic Bombers now drop much heavier bombs -Heavy Strategic Bomber hitpoints and cost increased -Cruiser accuracy decreased -Minimum water depth for cruisers and larger ships increased -start radius and autotrajectory removed since they do not work in 0.77 11059091 sd7 2008.10.13 - 07:55:16 1 5 154 149 80 784 0 0 http://spring.jobjol.nl/show_file.php?id=1532 1531 THIS WIP6a.sd7 THIS WIP6a - KDR's Space beta mod large fleets and faily short games there is a home planet build que on the right side of the screen and the carrier ques are on the right 1494193 sd7 2008.10.13 - 05:17:59 16.10.2008 - 05:01:39 1 5 173 97 53 533 0 0 http://spring.jobjol.nl/show_file.php?id=1531 1529 BA65.sd7 Balanced Annihilation V6.5 6.41 --> 6.5 Fixed a crashbug with the areaatack gadget. Fixed LUPS Fixed Customformation widget 9667939 sd7 2008.10.12 - 19:35:35 09.12.2008 - 14:01:17 1 5 47 4587 1390 13231 0 0 http://spring.jobjol.nl/show_file.php?id=1529 1524 load of shit.7z marinesoorah not organized, free to use and edit in any mod as long as credits goes to me in the mod file read me 2159114 7z 2008.10.11 - 05:58:05 1 6 127 27 9 907 0 0 http://spring.jobjol.nl/show_file.php?id=1524 1522 VoiVittuRemakeV2.sd7 VoiVittuRemakeV2 an OTA map remake. Map by basic,textrue by SirArtturi. V2. more metal,shores fixed for hovers and texture changed to match trees. 10809281 sd7 2008.10.10 - 22:11:22 20.10.2008 - 03:42:26 1 2 98 507 77 6431 10 10 OTA remake.Map by BasiC,TextureMap by SirArtturi 18 135 1.1 110 7 17 Pos-00-X=819 Pos-00-Y=2304 Pos-01-X=4388 Pos-01-Y=2429 1 3 2 http://spring.jobjol.nl/show_file.php?id=1522 1521 BA6412.sd7 Balanced Annihilation 6.412 Changelog: Fixed Custom Formations widget: no more crash when drawing formations on the minimap Added the optional BloomShader widget: enable it manually There are now 6 experimental units. For ARM: PeeWee Cannon (armpcan): Launches PeeWees either singularly or in clusters of 5. Millenium Cannon (armmc): Launches the Millenium Battleship. Armageddon (armfsilo): A nuclear missile with area of effect greater than the AntiNuke's coverage area, 'nuff said. For CORE: Commando (commando): The Commando returns! Check out his badass Capture Beam, that both slows down units and captures them! Duckstorm (corfirestorm): No really, it IS raining ducks, and now you're screwed. Monstro Duck (cormonsta): You basically win. I mean, when you can lift Krogs into the air...shit. 12573621 sd7 2008.10.10 - 09:45:45 1 5 222 549 156 1288 0 0 http://spring.jobjol.nl/show_file.php?id=1521 1520 RAI-v0.601-source.zip RAI-v0.601 (source code) v0.601 changes: - "VoidWater" is now detected properly (space/cloud-line or other unusual maps) - fix: "WaterDamage" was not always detected due to being case-sensitive v0.553-v0.600 changes: - nukes/anti-nukes will now correctly consider a unit's current stock piled/qued amounts - the Terrain-Map has been improved: - Map-Areas are generated for each mobile unit-type defined by slope,elevation,hovering,floating capabilities - poor map terrain is handled more intelligently - units will will virtually never attempt to make an impossible move (based on the starting terrain) - factories will no longer be build in sectors/areas that give their units access to less than 20% of the map - Only sectors are generated for each immobile unit-type defined by elevation,hovering,floating capabilities - is now more willing to build immobile units at any position they can be built at (excluding factories) - Only water/land-based weapons consider the concept of ~water/land~, all unit-types and build positions are now dependent of it - Acid/Lava and other harmful water maps are now properly detected and will not be built in or moved across (excluding units with hover/flying capabilities) - fix: builders 'hiking' long distances early in a game should now be almost entirely eliminated - KAI's metal-map class has been removed & replaced: - metal positions are selected a little more intelligently on maps with poor terrain(slopes/harmful waters) - metal positions will not overlap other resource positions (metal/geo) - selected metal positions are no longer off center on maps using the traditional TA style metal placement - Resource linking has been improved: - v0.5 fix: could cause RAI to stop building extractors/geos beyond certain expansion routes - distances between two resources are now determined by the worst usable move-data path-type between them, this was previously estimated in segments that considered elevation change across a direct line distance - an expansion route will now almost always exist across areas of the most common unit path-types (EX: if its a water map then any resource can be reached by water) - the Power-Manager has been improved: - additional Energy-to-Metal Converters will not be built if existing ones are currently turned off - the Commander's cloak/on-off functions now have a higher priority that units of a similar demand in energy - fix: the amount of units turned on/off will gradually increase/decrease rather than all of them shutting off/on at the same time - fix: Metal-to-Energy & Energy-to-Metal Converters will never be turned on simultaneously - fix: the starting unit is monitored more closely during the beginning of a game ( prevents 2 specific issues ) - a commander could get stuck at the starting point of a game with the first move/build order - a commander could build something on top of himself at the start of a game - attack units will now scout for enemies under a few additional conditions - v0.550 fix: improved the conditions to prevent hovercraft from being disabled on a mod that required them (mod: star wars) - v0.550 fix: metal extractors were not being built on certain metal-maps - v0.500 fix: kamikaze units are fixed (they will no longer wander the map randomly and avoid attacking enemies) - fix: build-list detection (mod: Core VS UEF) - fix: several related to economy, attack groups, build-lists, misc ... - the loading time is now several times longer (a lot is cashed so this loading time is usually a one time issue per map/mod) 112629 zip 2008.10.10 - 03:36:15 1 3 243 772 92 2433 0 0 http://spring.jobjol.nl/show_file.php?id=1520 1517 BA6411.sd7 Balanced Annihilation 6.411 HotFix This is my unofficial hotfix for BA 6.41 that rectifies the lups crash which in turn prevents all LuaRules from loading. This was done by using some lups files from the latest CA stable release (thank you jK). Otherwise, NOTE THE FOLLOWING CHANGES: Mexes now use a square extraction area 5 "SuperUnits" for shits and giggles: armpcan, armmc, armfsilo, cormonsta, corfirestorm These are the only real gameplay changes, but beware that they may be considered rather SIGNIFICANT. Before you play, please make sure to disable the 5 previously mentioned units if necessary using your lobby client. 12233715 sd7 2008.10.09 - 02:07:01 1 5 222 378 65 864 0 0 http://spring.jobjol.nl/show_file.php?id=1517 1509 resbarplus.7z Resource Bar Plus A much nicer resource bar replacement with added functionality Install in /LuaUI Changelog: V1.1 -Fixed a bug that caused blurred rendering on ATI cards 72784 7z 2008.10.05 - 20:30:30 06.10.2008 - 18:49:09 1 12 101 192 42 897 0 0 http://spring.jobjol.nl/show_file.php?id=1509 1507 Speed_Ball_Isles_16_Way_Hack_V6.sd7 Speed Ball Isles 16 Way Hack V6 buzzaw / shield war, just like playing star trek Changelog: - Fixed yet another bug in areaattack.lua code 1045110 sd7 2008.10.03 - 22:35:21 1 2 257 161 25 3580 22 22 BUZZAW/VULCAN WAR! (for BA) -- BUILD SHIELDS! -- Made by TradeMark. 0 40 150 20 0 0 Pos-00-X=5056 Pos-00-Y=2623 Pos-01-X=6208 Pos-01-Y=8639 Pos-02-X=2624 Pos-02-Y=6207 Pos-03-X=8640 Pos-03-Y=5055 Pos-04-X=3936 Pos-04-Y=8191 Pos-05-X=7328 Pos-05-Y=3071 Pos-06-X=8192 Pos-06-Y=7327 Pos-07-X=3072 Pos-07-Y=3935 Pos-08-X=8352 Pos-08-Y=9695 Pos-09-X=2912 Pos-09-Y=1567 Pos-10-X=1568 Pos-10-Y=8351 Pos-11-X=9696 Pos-11-Y=2911 Pos-12-X=4704 Pos-12-Y=10431 Pos-13-X=6560 Pos-13-Y=831 Pos-14-X=832 Pos-14-Y=4703 Pos-15-X=10432 Pos-15-Y=6559 3 1 1 http://spring.jobjol.nl/show_file.php?id=1507 1506 advplayerslist_v05.2.zip advanced players list version 5.2 [size=14]To install the widget, just unzip it in the spring folder.[/size] [size=12][b]Description:[/b] The advanced players list replaces the standard list of the players. It provides: - a better layout (players categories (allies, ennemies, spectators) are easier to distinguish, nicer in general) - an indication of the side (arm/core and others) for each player - separators between ennemy teams - "packed" aspect for com sharing teams - AI-Teams support - button to share selected units by double click (no more need to H + check the box + click OK) - button to share energy and metal (click and drag) - integrated .take reminder when a player leaves - visual cpu and ping indicators - tooltips - button to drag the widget (position saved between games) - button to hide the share buttons (position saved between games) For bug reports, suggestions or questions : themarmoth AT gmail DOT com. Thanks to [LCC]jK and all people who answered my repeated questions for their help.[/size] --------------------------------------- Version 5.2 changes: - fixed a color bug (specs had the ping color of the previous spec if any) --------------------------------------- Version 5.1 changes: - fixed a resize bug - fixed a gfx bug - fixed tooltips content - doesn't show the standard playerslist when closed anymore --------------------------------------- Version 5 changes: - new tooltip system to say what does what - indication of ping and cpu usage values via tooltip --------------------------------------- Version 4.2 changes: - correction of the size of take zone - correction of the openclose button effect on spectator mode --------------------------------------- Version 4.1 changes: - correction of a little bug (position of "spectator" title) --------------------------------------- Version 4.0 changes: - added give buttons for energy/metal (click drag to the right amount, release and its done) - use openclose button (with 2 red arrows) to open/close the give buttons panel - right click and drag on the openclose button to move the widget along the right screen border - gadget width set according to players' names' width - new search system for sidepics (look first for .png and WO.png -should be in the mod files: mod/LuaUI/Images/advplayerslist/-, then for default pic _default.png and WO_default.png for that side in spring/LuaUI/Images/advplayerslist) then, if no image file were found, use the default. (next step would be to generate those pics from standard sidepics, but i don't have the skills (yet?) to do that) - included (default) [b]sidepics for s44 [/b] (you can overwrite them by adding images files in the mod itself) [b]Notes:[/b] - About geometry: This widget isn't that easy to scale because of name sizes. Making it's size is screen % is a big loss of space for big screens (you dont need a big players list). Making it smaller for small screen make it unreadable. I therefore came to the conclusion that the best way was to give it a fixed size and give the opportunity to move it along right screen border. - About white outline: I think current system works quite well even if its not exaclty the same as standard engine. If somebody wants to fine tune the fomula (for now its considered dark if r+g+b < 0.9), feel free to do it. Ill include it in the next version. - About using standard sidepics: Ill try to do it if possible, but it's a bunch of operations to get the correct sidepics / outlines from a colored image. --------------------------------------- Version 3.1 changes: - Correction of a small spectator color bug. --------------------------------------- Version 3 changes: - Solved the multiple spectators bug (when a spectator left, one of the remaining spectator appeared twice in the list). - White outline for dark player colors. - No more fonts problem. Now the widget loads its own font instead of taking the last one used. - Standard spring players list hides when advplayerslist widget is active and appears when it is deactivated. For mods devs: To allow white outline for your sidepics, add a .png image containing the outline and named "WO.png" to the "/luaUI/Images/advplayerslist/" directory (see the present "...WO,png" images if you dont get what i mean). --------------------------------------- Version 2 changes: - New sidepics system: automatically loaded from the "/luaUI/Images/advplayerslist/" directory, including default pic (no more gfx bug) For mods devs and other interested players: if you have factions other than core/arm, put a 16x16 pixels png picture in the directory mentionned above. Colors should be grey scale (but the picture must be saved as RGB) for later player coloration. If you use transparency, don't save transparent pixel's color. You can also send me the pics so that i add them to the archive. - New spectator buttons: you can just click to spectate a particular player. ---------------------------------------- 45177 zip 2008.10.03 - 13:47:52 1 12 99 202 39 1830 0 0 http://spring.jobjol.nl/show_file.php?id=1506 1505 BA641_CTF_0.61.sd7 Balanced Annihilation V6.41 with CTF V0.61 Default options tuned. Moar easter eggs added. :P 1632195 sd7 2008.10.02 - 08:42:31 1 5 222 267 46 551 0 0 http://spring.jobjol.nl/show_file.php?id=1505 1504 ca-stable-2951.sdz Complete Annihilation stable-2951 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 59563327 sdz 2008.10.02 - 03:11:43 1 5 130 155 68 739 0 0 http://spring.jobjol.nl/show_file.php?id=1504 1501 ca-stable-2943.sdz Complete Annihilation stable-2943 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 59594676 sdz 2008.10.01 - 02:04:44 1 5 130 51 8 356 0 0 http://spring.jobjol.nl/show_file.php?id=1501 1494 Speed_Ball_Isles_16_Way_Hack_V5.sd7 Speed Ball Isles 16 Way Hack V5 buzzaw / shield war changelog: - shields faster to build than buzzaws now - fixed crash with area attack - (dont remember more atm) 1044972 sd7 2008.09.27 - 21:29:40 1 2 257 140 21 1110 22 22 BUZZAW/VULCAN WAR! (for BA) -- BUILD SHIELDS! -- Made by TradeMark. 0 40 150 20 0 0 Pos-00-X=5056 Pos-00-Y=2623 Pos-01-X=6208 Pos-01-Y=8639 Pos-02-X=2624 Pos-02-Y=6207 Pos-03-X=8640 Pos-03-Y=5055 Pos-04-X=3936 Pos-04-Y=8191 Pos-05-X=7328 Pos-05-Y=3071 Pos-06-X=8192 Pos-06-Y=7327 Pos-07-X=3072 Pos-07-Y=3935 Pos-08-X=8352 Pos-08-Y=9695 Pos-09-X=2912 Pos-09-Y=1567 Pos-10-X=1568 Pos-10-Y=8351 Pos-11-X=9696 Pos-11-Y=2911 Pos-12-X=4704 Pos-12-Y=10431 Pos-13-X=6560 Pos-13-Y=831 Pos-14-X=832 Pos-14-Y=4703 Pos-15-X=10432 Pos-15-Y=6559 3 1 1 http://spring.jobjol.nl/show_file.php?id=1494 1493 epicgodmodalpha4.sd7 Epic God Mod v4 lulz pizza tank 18578109 sd7 2008.09.27 - 15:40:55 1 5 281 70 24 399 0 0 http://spring.jobjol.nl/show_file.php?id=1493 1492 gui_reclaiminfov099.lua Reclaim Info v0.99 with 0.77 fix. Shows the amount of metal/energy when using area reclaim. Changes since last version: -works within MiniMap -you nolonger need to have reclaim order activated to see the amount of metal in units! -right-click area reclaim on units and features now works the same as a normal area reclaim order! Known bugs(not that trivial): - does not work right in maximized minimap - starting area reclaim from the minimap and draging it to game world will still continue to count the resources from the minimap. But It does not work vice-versa 6492 lua 2008.09.27 - 09:53:52 20.05.2009 - 15:51:42 1 12 90 167 44 1803 0 0 http://spring.jobjol.nl/show_file.php?id=1492 1491 Trance Apreggios.zip Trance Stuff Only for future DJ of spring This is some midis 46629 zip 2008.09.27 - 06:37:36 27.09.2008 - 06:40:40 1 10 234 36 12 744 0 0 http://spring.jobjol.nl/show_file.php?id=1491 1485 Prokhorovka_1944.sd7 Prokhorovka_1944 Prokhorovka_1944 13958311 sd7 2008.09.25 - 02:04:40 1 2 223 197 56 1329 18 18 18 x 18 - In 1943 Prokhorovka was the site of the largest single tank battle in human history. Maneuver your armoured forces to flank and encircle your enemies in this wide-open rural countryside map. 20 100 1 100 5 20 Pos-00-X=741 Pos-00-Y=266 Pos-01-X=8000 Pos-01-Y=8200 Pos-02-X=1200 Pos-02-Y=8200 Pos-03-X=7500 Pos-03-Y=340 http://spring.jobjol.nl/show_file.php?id=1485 1484 epicgodmodalpha3.sd7 Epic God Mod alpha v3 CeilingCat[CA] is watching u. 8426228 sd7 2008.09.24 - 17:35:53 1 5 281 42 5 242 0 0 http://spring.jobjol.nl/show_file.php?id=1484 1482 epicgodmodalphav2.sd7 Epic God Mod alpha v2 Changelog: v2: fixed APC unbuildable on land and fixed loadscreens. 8238007 sd7 2008.09.23 - 18:12:32 1 5 281 34 5 277 0 0 http://spring.jobjol.nl/show_file.php?id=1482 1481 cmd_cyclecamera2.lua Cycle camera Cycles through saveable camera positions, all commands bindable. Check source for details. 7387 lua 2008.09.23 - 00:14:53 1 12 101 62 13 579 0 0 http://spring.jobjol.nl/show_file.php?id=1481 1480 NOTA150.sd7 NOTA v1.50 ---NOTA v1.50--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech / econ development. NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons. Changelog: v1.50 -Base Constructors can now upgrade into level 2 constructors -Hammer/Thud/Morty light plasma weapons now do 60% to medium armor and 36% to heavy; previously 50% medium and 30% heavy -Rocket Kbot metal and energy cost decreased 5% -Sonar Plane sonar range increased 40% -Destroyer torpedo and sonar range increased 5% -Necro energy cost decreased 10%; Fark energy cost decreased 5% -Nuclear Cannon area of effect and damage increased -RaptorIV buildtime increased 50% -Maverick buildtime decreased 18% -SPY kbot cloak now costs only 20 energy/second -Core Truck can now carry 7 infantry kbots -Added Attack AoE Widget 11058902 sd7 2008.09.22 - 04:36:48 1 5 154 407 117 1704 0 0 http://spring.jobjol.nl/show_file.php?id=1480 1479 ca-stable-2894.sdz Complete Annihilation stable-2894 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 59492281 sdz 2008.09.22 - 02:00:09 1 5 130 125 36 488 0 0 http://spring.jobjol.nl/show_file.php?id=1479 1478 BA641.sd7 Balanced Annihilation V6.41 6.4 --> 6.41 Kill All Enemy Commanders, really is the default game mode ;) Arm Phoenix Script fixed Fixed CustomFormations widget for 0.77 Fixed MexupgradeGadget 6.31 --> 6.4 Renamed end game modes so its more clear what mode does what Kill all enemy Commanders is now default end-game option Added a widget to show which mode is used at the start of a game Added Widget to display which endmode is active Fixed firepoints for HLT,HLLT,Pitbull,Flagships,Battleships,Cruisers,Destroyers Units which are being transported by a Intruder, wont die when a intruder dies. Fixed yardmap of Core Adv kbot factory. Mexes can be made it shallow waters now, UwMex mindepth changed to 15 (this change also affects mohomexes) Nerfed Dragons Claw anti air capability Removed the non-working anti-air gun of the phoenix Increased DPS of Warlord, increased laser range a bit too Increased DPS of the main weapon of the blackhydra Reduced Arm Saber costs Increased range of Dominator and Morty Made zipper EMG, truely look like EMG and increased DPS Nerfed Scouts/flea anti-air capability Commando removed Lowered cruise alt of T2 transports Increased wezel LOS a bit Increased storage level of adv. Energystorages Goliaths no longer target air Mines/Crawling bombs can now be set on hold fire Added Adv. Playerlist widget by Marmoth Added Attack AoE widget by Evil4Zerggin Updated defense range widget 9640854 sd7 2008.09.21 - 21:19:01 1 5 47 1872 546 16180 0 0 http://spring.jobjol.nl/show_file.php?id=1478 1477 BA64.sd7 Balanced Annihilation V6.4 6.31 --> 6.4 Renamed end game modes so its more clear what mode does what Kill all enemy Commanders is now default end-game option Added a widget to show which mode is used at the start of a game Added Widget to display which endmode is active Fixed firepoints for HLT,HLLT,Pitbull,Flagships,Battleships,Cruisers,Destroyers Units which are being transported by a Intruder, wont die when a intruder dies. Fixed yardmap of Core Adv kbot factory. Mexes can be made it shallow waters now, UwMex mindepth changed to 15 (this change also affects mohomexes) Nerfed Dragons Claw anti air capability Removed the non-working anti-air gun of the phoenix Increased DPS of Warlord, increased laser range a bit too Increased DPS of the main weapon of the blackhydra Reduced Arm Saber costs Increased range of Dominator and Morty Made zipper EMG, truely look like EMG and increased DPS Nerfed Scouts/flea anti-air capability Commando removed Lowered cruise alt of T2 transports Increased wezel LOS a bit Increased storage level of adv. Energystorages Goliaths no longer target air Mines/Crawling bombs can now be set on hold fire Added Adv. Playerlist widget by Marmoth Added Attack AoE widget by Evil4Zerggin Updated defense range widget 9639469 sd7 2008.09.21 - 16:13:55 1 5 47 684 85 3058 0 0 http://spring.jobjol.nl/show_file.php?id=1477 1476 Micro_Modules_108.sd7 Micro Modules 1.08 uploaded here because nobody else did 3337218 sd7 2008.09.20 - 19:31:08 1 5 257 232 24 765 0 0 http://spring.jobjol.nl/show_file.php?id=1476 1475 lulzorv2.sd7 Lulzor test 2 models etc test 9584829 sd7 2008.09.20 - 12:02:57 1 5 281 29 6 199 0 0 http://spring.jobjol.nl/show_file.php?id=1475 1474 OF6.sdz Open Frontier I need model makers of any kind omg plz help 4261509 sdz 2008.09.19 - 01:42:00 1 5 40 77 18 495 0 0 http://spring.jobjol.nl/show_file.php?id=1474 1473 Micro_Modules_107.sd7 Micro Modules 1.07 uploaded here because nobody else did 3337006 sd7 2008.09.18 - 17:54:07 1 5 257 54 5 243 0 0 http://spring.jobjol.nl/show_file.php?id=1473 1472 TheRockJungle.sd7 TheRockJungle TheRockJungle! by SirArtturi. Revision of TheRockFinal - 20 x 16 - Up to 16 players. Kbots can move up every hill. Features by aGorm. 39746030 sd7 2008.09.18 - 14:12:49 18.09.2008 - 17:31:28 1 2 14 1167 407 6059 20 16 TheRockJungle! by SirArtturi. Revision of TheRockFinal - 20 x 16 - Up to 16 players. Kbots can move up every hill. Features by aGorm. 22 120 1.3 90 2 22 Pos-00-X=471 Pos-00-Y=7660 Pos-01-X=9789 Pos-01-Y=573 Pos-02-X=717 Pos-02-Y=614 Pos-03-X=9585 Pos-03-Y=7537 Pos-04-X=471 Pos-04-Y=6492 Pos-05-X=9810 Pos-05-Y=1475 Pos-06-X=512 Pos-06-Y=2970 Pos-07-X=9687 Pos-07-Y=5079 Pos-08-X=1331 Pos-08-Y=4833 Pos-09-X=8765 Pos-09-Y=3297 Pos-10-X=655 Pos-10-Y=1884 Pos-11-X=9216 Pos-11-Y=6042 Pos-12-X=2068 Pos-12-Y=7107 Pos-13-X=8212 Pos-13-Y=881 Pos-14-X=1946 Pos-14-Y=594 Pos-15-X=8131 Pos-15-Y=7537 http://spring.jobjol.nl/show_file.php?id=1472 1470 gui_fastswitch.lua Fastswitch widget For quick switching between you base and your comm. Configurable to use alt+space or ctrl+space to switch to the camera to your start position or your comm. Switches to whichever one is more distant from you. Or you can bind [key] luaui fastswitch Example: edit your uikeys.txt and add the following two lines to bind it to TAB: unbind any+tab toggleoverview bind any+tab luaui fastswitch 2452 lua 2008.09.16 - 16:16:54 26.01.2009 - 17:18:01 1 12 101 83 15 663 0 0 http://spring.jobjol.nl/show_file.php?id=1470 1469 Micro_Modules_104.sd7 Micro Modules 1.04 micro modules yeah 3051080 sd7 2008.09.16 - 13:42:45 1 5 257 66 8 412 0 0 http://spring.jobjol.nl/show_file.php?id=1469 1468 Micro Modules 1.03.sd7 Micro Modules 1.03 Version 1.03 adds a maximum wave setting, each player with a com can vote on the highest wave his team can call, the wave level that over half the team has agreed on (it's assumed the calling player would vote for the level he's calling) is the highest wave that can be called. It can't be set to anything lower than Easy. The version also modifies the wave call effect so it shows on CC too and lowers plane acceleration so they won't fly off the map anymore. Sounds used from Evo RTS under "Creative Commons Attribution-Noncommercial 3.0 Unported License", presumably made by Forboding Angel. MM is a mod about blobs (in fact I'd almost have called it Blobmod but figured that's too boring). Blobs can merge into larger units (any pairing of blobs will produce a different unit, it matters which blob was told to merge with which blob, the one that got the order forms the weapon while the other forms the body) and those larger units can be joined by additional blobs to get more firepower and armor (defenses also get more range). For example: Red being told to merge with blue forms a Tank Destroyer, more red = more damage and more blue = more HP Blue being told to join Red forms a Cannon Turret, more blue = more guns/larger bursts and more red = more HP/range. To get more than your starting blobs tell your Master Converter unit to call a wave of shadow blobs, kill the evil blobs to get more blobs of your own. Be sure not to call for more than you can chew, you can start with an Easy wave right away but don't just rush for the larger ones without adequate power to defeat them. Watch out for Wraith Destroyer tanks, they shoot powerful bombs that do massive damage. Obviously larger waves = more blobs = more to kill. You can only have one wave in play at the same time but you can put the MC on repeat to call for a new wave once the old one is defeated. You can load blobs of any color into the Master Converter and unload them as another color, hence the converter name. Higher units don't die if their HP are depleted as long as they have additional blobs loaded, each time their HP drop to zero one blob is eliminated so more blobs = more total HP. Beware of Disruptor Tanks though, they'll make your units shed their blobs and leave them vulnerable! The mod hasn't undergone multiplayer balance testing and due to its min-maxing nature will probably be horribly IMBA. Good luck. 3048141 sd7 2008.09.14 - 20:35:40 1 5 41 90 42 362 0 0 http://spring.jobjol.nl/show_file.php?id=1468 1467 Micro Modules 1.01.sd7 Micro Modules 1.01 Version 1.01 fixes waves spawning on the wrong side of the map and gives Tank Hunters a targetMoveerror that hopefully only makes them miss planes. Sounds used from Evo RTS under "Creative Commons Attribution-Noncommercial 3.0 Unported License", presumably made by Forboding Angel. MM is a mod about blobs (in fact I'd almost have called it Blobmod but figured that's too boring). Blobs can merge into larger units (any pairing of blobs will produce a different unit, it matters which blob was told to merge with which blob, the one that got the order forms the weapon while the other forms the body) and those larger units can be joined by additional blobs to get more firepower and armor (defenses also get more range). For example: Red being told to merge with blue forms a Tank Destroyer, more red = more damage and more blue = more HP Blue being told to join Red forms a Cannon Turret, more blue = more guns/larger bursts and more red = more HP/range. To get more than your starting blobs tell your Master Converter unit to call a wave of shadow blobs, kill the evil blobs to get more blobs of your own. Be sure not to call for more than you can chew, you can start with an Easy wave right away but don't just rush for the larger ones without adequate power to defeat them. Watch out for Wraith Destroyer tanks, they shoot powerful bombs that do massive damage. Obviously larger waves = more blobs = more to kill. You can only have one wave in play at the same time but you can put the MC on repeat to call for a new wave once the old one is defeated. You can load blobs of any color into the Master Converter and unload them as another color, hence the converter name. Higher units don't die if their HP are depleted as long as they have additional blobs loaded, each time their HP drop to zero one blob is eliminated so more blobs = more total HP. Beware of Disruptor Tanks though, they'll make your units shed their blobs and leave them vulnerable! The mod hasn't undergone multiplayer balance testing and due to its min-maxing nature will probably be horribly IMBA. Good luck. 3047542 sd7 2008.09.14 - 16:54:08 1 5 41 66 40 513 0 0 http://spring.jobjol.nl/show_file.php?id=1467 1466 Micro Modules 1.0.sd7 Micro Modules Micro Modules mod v1.0 Sounds used from Evo RTS under "Creative Commons Attribution-Noncommercial 3.0 Unported License", presumably made by Forboding Angel. MM is a mod about blobs (in fact I'd almost have called it Blobmod but figured that's too boring). Blobs can merge into larger units (any pairing of blobs will produce a different unit, it matters which blob was told to merge with which blob, the one that got the order forms the weapon while the other forms the body) and those larger units can be joined by additional blobs to get more firepower and armor (defenses also get more range). To get more than your starting blobs tell your Master Converter unit to call a wave of shadow blobs, kill the evil blobs to get more blobs of your own. Be sure not to call for more than you can chew, you can start with an Easy wave right away but don't just rush for the larger ones without adequate power to defeat them. Watch out for Wraith Destroyer tanks, they shoot powerful bombs that do massive damage. Obviously larger waves = more blobs = more to kill. You can only have one wave in play at the same time but you can put the MC on repeat to call for a new wave once the old one is defeated. You can load blobs of any color into the Master Converter and unload them as another color, hence the converter name. Higher units don't die if their HP are depleted as long as they have additional blobs loaded, each time their HP drop to zero one blob is eliminated so more blobs = more total HP. Beware of Disruptor Tanks though, they'll make your units shed their blobs and leave them vulnerable! 3047525 sd7 2008.09.14 - 14:14:40 1 5 41 123 48 3398 0 0 http://spring.jobjol.nl/show_file.php?id=1466 1465 BA631_KCDemo.sd7 BA 6.31 Kamikaze Control Demo This is a mutator for BA 6.31, demonstrating how to implement a workaround for weapon-state controls for mines and crawling bombs. The main attributes of mines and crawling bombs have NOT been modified. They still do the same damage, and have the same amount of health. Decompiled scripts and an informational file included. By REVENGE 32037 sd7 2008.09.14 - 06:52:33 1 5 222 292 9 535 0 0 http://spring.jobjol.nl/show_file.php?id=1465 1463 Spring Manual v5.pdf Spring Manual v5 Hooray, another spring manual. Spot the changes yourself. 1020536 pdf 2008.09.13 - 09:44:11 1 7 304 122 66 1200 0 0 http://spring.jobjol.nl/show_file.php?id=1463 1462 9-11-08.zip 9-11-08 revit file here it is 5241221 zip 2008.09.12 - 01:38:56 1 6 126 21 3 538 0 0 http://spring.jobjol.nl/show_file.php?id=1462 1461 Children of Poseidon V1.0.sd7 Children of Poseidon V1.0 A sea-based mod You can either use ships or subs. 4 tech levels. Version 1.0 Enjoy!=D 9266111 sd7 2008.09.11 - 19:18:42 1 5 245 195 52 731 0 0 http://spring.jobjol.nl/show_file.php?id=1461 1460 walkerVSroler_4.sd7 walkers vs rolers 31 units mod pack [size=38]31 units packed and playable alone[/size] that i made alone since 2005 (without help from the bastards of the oficial forum) started by balancing and adding new units in total annihilation in 2002 and restart the work at the release of the 3d camera called "taspring" i choosed this engines for the large maps with 5000 units and the dead corpes that change the battles really this 3 features guide the parameters of my mod ( but the result is laggy and unbalanced) need testers ! [size=28]2 sides diferent product method and caracter quick reach the 5000unit in game long range weapons and detect need bigest maps(and computer too) human crew for realism but a design cartoon for mecanic (look metalslug) [/size] [color=orange]warning error= hit/selection sphere missmatch with model & parameters =result : unit have dificulty to move trought clutered area , for a corect selection use "b"key in game [/color] 5510816 sd7 2008.09.10 - 20:12:28 10.09.2008 - 20:39:54 1 5 60 144 47 3013 0 0 http://spring.jobjol.nl/show_file.php?id=1460 1459 Trench_Linked_WE.sd7 Trench_Linked_WE WE does not stand for Week End. It stands for West versus East. This version of the map is wider and vertically shorter, to make West vs East games easier. There some metal on the west and east far sides so you can start there, but the best metal is still near the middle. I shrinked the metal zone vertically but didnt cut the map, so theres two desert zones on north and south. No metal there, but can give opportunities to inventive players. Thanks to the testers so far :D 6547810 sd7 2008.09.10 - 03:24:20 1 2 270 276 92 2788 8 16 [3v3 to 8v8][West vs East] by Yatta_Yatta-O_o - mappa.yatta@gmail.com 42 140 0.033 200 5 12 Pos-00-X=512 Pos-00-Y=4096 Pos-01-X=3580 Pos-01-Y=4096 Pos-02-X=512 Pos-02-Y=2976 Pos-03-X=3580 Pos-03-Y=5260 Pos-04-X=512 Pos-04-Y=5260 Pos-05-X=3580 Pos-05-Y=2976 Pos-06-X=512 Pos-06-Y=1875 Pos-07-X=3580 Pos-07-Y=6360 Pos-08-X=512 Pos-08-Y=6360 Pos-09-X=3580 Pos-09-Y=1875 Pos-10-X=1200 Pos-10-Y=4086 Pos-11-X=2892 Pos-11-Y=4096 Pos-12-X=1200 Pos-12-Y=6360 Pos-13-X=2892 Pos-13-Y=1875 Pos-14-X=1200 Pos-14-Y=1875 Pos-15-X=2892 Pos-15-Y=6360 http://spring.jobjol.nl/show_file.php?id=1459 1457 MapDesignerLibs.7z MapDesigner Libraries Libraries needed for the MapDesigner Download and extract into tools/MapDesigner 4539092 7z 2008.09.08 - 11:02:47 1 10 115 104 9 939 0 0 http://spring.jobjol.nl/show_file.php?id=1457 1456 TPB.sdz TPB the one and only The Pirate Bay map by Tizbac! 627196 sdz 2008.09.07 - 22:54:08 09.12.2008 - 14:29:17 1 2 165 120 4 1701 16 16 DON'T BUY DVDs OR OTHER STUFF, PIRATE THEM!!! http://thepiratebay.org 20 130 0.8 100 5 20 Pos-00-X=736 Pos-00-Y=544 Pos-01-X=7360 Pos-01-Y=496 Pos-02-X=7424 Pos-02-Y=7504 Pos-03-X=464 Pos-03-Y=7664 http://spring.jobjol.nl/show_file.php?id=1456 1455 Chocolate Hills.sd7 Chocolate Hills 1v1 map by otherside Skybox by smoth 6528304 sd7 2008.09.07 - 19:47:54 1 2 29 226 10 1563 8 8 1v1 map By Otherside 20 130 0.64 100 0 0 Pos-00-X=224 Pos-00-Y=224 Pos-01-X=3872 Pos-01-Y=3936 1 http://spring.jobjol.nl/show_file.php?id=1455 1454 verdantv4.sd7 Verdant v4 Changes from v3 (if anyone can remember it) reduced from 16x16 to 12x12, and from 10 players to 8 Less metal patches, worth more slightly improved texture 8835243 sd7 2008.09.07 - 12:32:42 1 2 24 583 34 3517 12 12 4v4, top left vs bottom right. By ralphie 18 100 0.72 90 4 16 3 2 1 http://spring.jobjol.nl/show_file.php?id=1454 1453 Asscension10.sd7 Asscension Beta1 Ported from Crysis just very very badly... At the moment it looks more of a hilly mess with textures and water bumps everywhere so it'll need some polishing... 4289913 sd7 2008.09.06 - 22:47:21 1 2 231 176 0 516 16 16 Asscension - By Jazcash - Ported from Crysis...badly 16 80 2.1 100 4 22 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 http://spring.jobjol.nl/show_file.php?id=1453 1452 Riverbedv2.sd7 Riverbedv2 Update of Riverbed map to make it less porcy. 14387631 sd7 2008.09.06 - 04:05:13 06.09.2008 - 04:23:16 1 2 28 208 16 2350 16 16 An erroded river bed 20 140 1.5 110 5 25 Pos-00-X=426 Pos-00-Y=508 Pos-01-X=7832 Pos-01-Y=7799 Pos-02-X=410 Pos-02-Y=7815 Pos-03-X=7766 Pos-03-Y=442 Pos-04-X=737 Pos-04-Y=5308 Pos-05-X=7406 Pos-05-Y=2900 Pos-06-X=754 Pos-06-Y=2540 Pos-07-X=7455 Pos-07-Y=5603 Pos-08-X=1475 Pos-08-Y=4588 Pos-09-X=6341 Pos-09-Y=2933 3 2 1 http://spring.jobjol.nl/show_file.php?id=1452 1451 Trench_Linked.sd7 Trench_Linked This version has 'bridges' so you can reach the other side by ground. 2v2 to 163v163 v1 to Linked Changes : - Boosted metal - Removed walls - changed the middles zones, now you can go through the trench. Thanks to the first testers : [MRS]Vacko, Enikidou, fc14159, [srk]RaverJay, [srk]CanTucky, Leldorin, [GL_HF]Lordgregomen, [Friends]JiZaH, bloubiboulga, Llamadeus, polemarque, [verzet]Morloth, [LAP]Yatta, God (the player, not some superior entity), [LAP]L0v3, [LAP]Soloman, [LAP]P3AC3 4929440 sd7 2008.09.06 - 02:53:33 1 2 270 505 46 3697 6 16 [2v2 to 4v4][West vs East or North vs South] by Yatta_Yatta-O_o - mappa.yatta@gmail.com 42 140 0.03 200 4 12 Pos-00-X=800 Pos-00-Y=4096 Pos-01-X=2272 Pos-01-Y=4096 Pos-02-X=800 Pos-02-Y=3128 Pos-03-X=2272 Pos-03-Y=4992 Pos-04-X=800 Pos-04-Y=4992 Pos-05-X=2272 Pos-05-Y=3128 Pos-06-X=800 Pos-06-Y=2208 Pos-07-X=2272 Pos-07-Y=5968 Pos-08-X=800 Pos-08-Y=5968 Pos-09-X=2272 Pos-09-Y=2208 Pos-10-X=800 Pos-10-Y=1272 Pos-11-X=2272 Pos-11-Y=6872 Pos-12-X=800 Pos-12-Y=6872 Pos-13-X=2272 Pos-13-Y=1272 Pos-14-X=800 Pos-14-Y=504 Pos-15-X=2272 Pos-15-Y=7777 1 1 1 http://spring.jobjol.nl/show_file.php?id=1451 1450 Trench_v2.sd7 Trench_v2 Experimental map. Fight along a long trench. Use turrets, arty, airdrops, whatever : D 2v2 to 163v163 v2 Changes : - Boosted metal - Removed walls Thanks to the first testers : [MRS]Vacko, Enikidou, fc14159, [srk]RaverJay, [srk]CanTucky, Leldorin, [GL_HF]Lordgregomen, [Friends]JiZaH, bloubiboulga, Llamadeus, polemarque, [verzet]Morloth, [LAP]Yatta, God (the player, not some superior entity), [LAP]L0v3, [LAP]Soloman, [LAP]P3AC3 4703367 sd7 2008.09.06 - 02:21:53 1 2 270 188 17 1956 6 16 [2v2 to 4v4][West vs East or North vs South] by Yatta_Yatta-O_o - mappa.yatta@gmail.com 42 140 0.03 200 4 12 Pos-00-X=800 Pos-00-Y=4096 Pos-01-X=2272 Pos-01-Y=4096 Pos-02-X=800 Pos-02-Y=3128 Pos-03-X=2272 Pos-03-Y=4992 Pos-04-X=800 Pos-04-Y=4992 Pos-05-X=2272 Pos-05-Y=3128 Pos-06-X=800 Pos-06-Y=2208 Pos-07-X=2272 Pos-07-Y=5968 Pos-08-X=800 Pos-08-Y=5968 Pos-09-X=2272 Pos-09-Y=2208 Pos-10-X=800 Pos-10-Y=1272 Pos-11-X=2272 Pos-11-Y=6872 Pos-12-X=800 Pos-12-Y=6872 Pos-13-X=2272 Pos-13-Y=1272 Pos-14-X=800 Pos-14-Y=504 Pos-15-X=2272 Pos-15-Y=7777 3 1 1 http://spring.jobjol.nl/show_file.php?id=1450 1444 Trench_v1.sd7 Trench_V1 Its an experimental map where you start quite close to the enemy ... : o BETA version. With love. 4713018 sd7 2008.09.04 - 20:45:04 04.09.2008 - 21:00:21 1 2 270 147 12 1474 6 16 [1v1 to 8v8][West versus East] [BETA] Experimental design by Yatta_Yatta-O_o - mappa.yatta@gmail.com 42 140 0.02 200 4 12 Pos-00-X=800 Pos-00-Y=4096 Pos-01-X=2272 Pos-01-Y=4096 Pos-02-X=800 Pos-02-Y=3128 Pos-03-X=2272 Pos-03-Y=4992 Pos-04-X=800 Pos-04-Y=4992 Pos-05-X=2272 Pos-05-Y=3128 Pos-06-X=800 Pos-06-Y=2208 Pos-07-X=2272 Pos-07-Y=5968 Pos-08-X=800 Pos-08-Y=5968 Pos-09-X=2272 Pos-09-Y=2208 Pos-10-X=800 Pos-10-Y=1272 Pos-11-X=2272 Pos-11-Y=6872 Pos-12-X=800 Pos-12-Y=6872 Pos-13-X=2272 Pos-13-Y=1272 Pos-14-X=800 Pos-14-Y=504 Pos-15-X=2272 Pos-15-Y=7777 3 1 1 http://spring.jobjol.nl/show_file.php?id=1444 1443 River_Dale-V02.sd7 River Dale v2 A fix for the "Hundred Riverdales" problem. 9062087 sd7 2008.09.04 - 18:32:09 1 2 152 431 27 1066 12 20 12x20 map most suitable for teams or a 1vs1, v1.0 5 100 0.23 100 1 30 Pos-00-X=256 Pos-00-Y=3584 Pos-01-X=5900 Pos-01-Y=9820 Pos-02-X=5632 Pos-02-Y=512 Pos-03-X=690 Pos-03-Y=9600 Pos-04-X=880 Pos-04-Y=880 Pos-05-X=5900 Pos-05-Y=7000 Pos-06-X=3584 Pos-06-Y=2560 Pos-07-X=2600 Pos-07-Y=7300 Pos-08-X=2560 Pos-08-Y=2560 Pos-09-X=4200 Pos-09-Y=8200 http://spring.jobjol.nl/show_file.php?id=1443 1442 The unofficial spring manual v4.pdf The Unofficial Spring Manual V4 - By panzeriv2 Another version of the Spring Manual. Major changes: More pictures. More detailed explanation of interface. Minor: Format revised. 959605 pdf 2008.09.04 - 10:50:44 1 7 304 101 4 994 0 0 http://spring.jobjol.nl/show_file.php?id=1442 1441 arachnomania0.8fr_stable.sd7 Arachnomania 0.8fr Arachnomania 0.8fr Arachnomania is a mod where you control an hord of arachnoid machines . This mod can work correctly with KAI . changelog : -Add a force field generator (Protector). -New loadscreen. -New command HQ (Toile des tisseuses) , who can upgraded in a forteress a tech 3. -New model for the "Usine d'Arachnide". -The "Monkeylord" can be build by the "Faucheux". -The "Hobo" is now very powerfull against building. 9815276 sd7 2008.09.03 - 19:24:02 1 5 302 994 43 4406 0 0 http://spring.jobjol.nl/show_file.php?id=1441 1440 IK_strat_guide.rar IK\'s Strategy Guide Basic rules usefull for every beginner. Very helpfull! 3389213 rar 2008.09.03 - 16:48:39 1 6 13 166 17 906 0 0 http://spring.jobjol.nl/show_file.php?id=1440 1439 Alpine way v3.sd7 Alpine way v3 This is the third version of the 'Alpine way' map, now with fog disabled, metal extractor radius increased, and solid archive disabled. For more information, please see the following forum thread: http://spring.clan-sy.com/phpbb/viewtopic.php?f=13&t=15850 29226323 sd7 2008.09.03 - 14:23:37 1 2 276 869 58 9168 16 16 L3DT test map, by Aaron Torpy. 5 130 3 50 5 20 Pos-00-X=5280 Pos-00-Y=1728 Pos-01-X=2496 Pos-01-Y=6464 http://spring.jobjol.nl/show_file.php?id=1439 1438 How To Play XTA.rar How To Play XTA Very Useful Guide about "How To Play XTA" 3408075 rar 2008.09.03 - 08:05:53 1 6 301 74 21 1014 0 0 http://spring.jobjol.nl/show_file.php?id=1438 1437 NOTAspacebugsv111.sd7 NOTA 1.49 SpaceBugs 1.11 The NOTA version of chicken. Fight waves of increasingly harder spacebugs. ------------------------------------------- This is a mod mutator that requires NOTA v1.49. Make sure you have NOTA 1.49 also or this will not work and you will show up as desynced! ------------------------------------------- 8363949 sd7 2008.09.03 - 00:39:14 1 5 154 155 1 607 0 0 http://spring.jobjol.nl/show_file.php?id=1437 1436 NOTA149.sd7 NOTA v1.49 ---NOTA v1.49--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech / econ development. NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons. Changelog: v1.49 -Fixed a bug that caused morties to be stuck in high trajectory mode -Added ability to turn off mobile artillery auto-switching trajectory -Panther tank cost reverted to pre-1.48 value -Fido hitpoints reduced 10% -Buildtime on stealth fighters decreased 15% -Buildtime decreased 5% on Blade interceptors; 10% on Osprey interceptors -Buildtime on heavy strategic bombers decreased 5% -ScramJam stun damage increased -Fleas cost 50% more metal, hp increased slightly 11086103 sd7 2008.09.02 - 23:18:47 02.09.2008 - 23:26:13 1 5 154 407 19 1021 0 0 http://spring.jobjol.nl/show_file.php?id=1436 1435 Downs_of_Destruction.sd7 Downs of Destruction 16*16, mixed land and sea map. For 4-10 players, best played top right vs bottom left. All sea units except flagships can pass shallows. CA hovers can only cross to land on shallows. Released under CC BY 3.0 31768174 sd7 2008.09.02 - 18:21:49 16.10.2009 - 00:31:40 1 2 101 501 36 5247 16 16 Downs of Destruction - for 4-10 players, ships and subs can pass shallows, made by [teh]Beherith (mysterme[at]gmail.com) concept by Saktoth 20 120 1 100 9 19 Pos-00-X=500 Pos-00-Y=7800 Pos-01-X=7500 Pos-01-Y=400 Pos-02-X=1500 Pos-02-Y=7400 Pos-03-X=6500 Pos-03-Y=900 Pos-04-X=8000 Pos-04-Y=2300 Pos-05-X=5600 Pos-05-Y=300 Pos-06-X=800 Pos-06-Y=6800 Pos-07-X=7200 Pos-07-Y=1400 http://spring.jobjol.nl/show_file.php?id=1435 1434 Coyote_CreekV4.sd7 Coyote_CreekV4 4v4 map by BlueFrost. Textures by Forb. lots of help from hunterw for balance. 5293982 sd7 2008.09.01 - 08:28:33 1 2 203 399 111 2741 14 10 14 x 10. 4 vs 4 map by BlueFrost. Textures by Forb. and lots of help from hunterw. 23 100 0.17 125 6 19 Pos-00-X=162 Pos-00-Y=2133 Pos-01-X=6917 Pos-01-Y=2045 Pos-02-X=422 Pos-02-Y=759 Pos-03-X=6704 Pos-03-Y=4047 Pos-04-X=512 Pos-04-Y=3982 Pos-05-X=6547 Pos-05-Y=654 Pos-06-X=1086 Pos-06-Y=2229 Pos-07-X=6075 Pos-07-Y=2129 3 2 1 http://spring.jobjol.nl/show_file.php?id=1434 1433 Drab.sd7 Drab A small, basic map intended for one on one play in *A content packages and one on one in E&E. Designed with War Evolution moderately sized team games in mind. Enjoy! 3145925 sd7 2008.09.01 - 01:47:28 1 2 228 316 93 2731 8 6 Quick and Dirty, Particularly Drab. By Neddie. 16 135 0.85 70 3 14 Pos-00-X=333 Pos-00-Y=333 Pos-01-X=3800 Pos-01-Y=2869 1 2 1 http://spring.jobjol.nl/show_file.php?id=1433 1432 riverbed.sd7 Riverbed Left vs right game across a deep river bed with small patches of shallow water. The water is shallow enough for most game units to just drive over. 3v3 up Note that this is not a hovercraft map as the water is shallow. 20000640 sd7 2008.08.31 - 05:03:44 31.08.2008 - 05:39:41 1 2 28 176 42 2553 16 16 An erroded river bed 20 140 1.5 110 5 25 Pos-00-X=426 Pos-00-Y=508 Pos-01-X=7832 Pos-01-Y=7799 Pos-02-X=410 Pos-02-Y=7815 Pos-03-X=7766 Pos-03-Y=442 Pos-04-X=737 Pos-04-Y=5308 Pos-05-X=7406 Pos-05-Y=2900 Pos-06-X=754 Pos-06-Y=2540 Pos-07-X=7455 Pos-07-Y=5603 Pos-08-X=1475 Pos-08-Y=4588 Pos-09-X=6341 Pos-09-Y=2933 http://spring.jobjol.nl/show_file.php?id=1432 1431 Supreme_Lake_Dry_V5.sd7 Supreme Lake *Dry* (V5) Supreme Lake *Dry* by silent303 V1 = Initial Release V2 = Stuff Fixed V3 = Stuff Fixed V4 = Fixed Slow Loading Bug V5 = Mixed Metal Bug 24872365 sd7 2008.08.30 - 19:56:06 31.08.2008 - 00:06:44 1 2 297 180 52 1449 20 10 Supreme Lake Dry (V5) 30.08.2008, by silent303 / 2-8 Players / Size 20x10 20 120 0.8 75 5 25 Pos-00-X=234 Pos-00-Y=246 Pos-01-X=10018 Pos-01-Y=259 Pos-02-X=286 Pos-02-Y=1517 Pos-03-X=9971 Pos-03-Y=1519 Pos-04-X=319 Pos-04-Y=3338 Pos-05-X=9940 Pos-05-Y=3333 Pos-06-X=286 Pos-06-Y=4794 Pos-07-X=9955 Pos-07-Y=4780 http://spring.jobjol.nl/show_file.php?id=1431 1430 Supreme_Lake_V3.sd7 Supreme Lake (V3) Supreme Lake V3 by silent303 v1 = Initial Release v2 = Fixed slow loading Bug v3 = Fixed Metall Wreckage Bug 22175538 sd7 2008.08.30 - 19:15:18 30.08.2008 - 21:31:45 1 2 297 241 77 751 20 10 Supreme Lake (V3) 30.08.2008, by silent303 / 2-14 Players / Size 20x10 20 120 0.8 75 5 25 Pos-00-X=234 Pos-00-Y=246 Pos-01-X=10018 Pos-01-Y=259 Pos-02-X=286 Pos-02-Y=1517 Pos-03-X=9971 Pos-03-Y=1519 Pos-04-X=319 Pos-04-Y=3338 Pos-05-X=9940 Pos-05-Y=3333 Pos-06-X=286 Pos-06-Y=4794 Pos-07-X=9955 Pos-07-Y=4780 http://spring.jobjol.nl/show_file.php?id=1430 1429 SalmonStream.sd7 SalmonStream Salmon Stream by fc14159. For 8-16 players 15481343 sd7 2008.08.30 - 18:30:37 1 2 210 189 35 1763 16 12 Salmon Stream by fc14159. For 8-16 players 10 120 1.75 100 3 9 http://spring.jobjol.nl/show_file.php?id=1429 1427 ca-stable-2757.sdz Complete Annihilation stable-2757 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58257632 sdz 2008.08.30 - 05:55:06 1 5 130 199 63 1259 0 0 http://spring.jobjol.nl/show_file.php?id=1427 1425 Bota152.sd7 Basically OTA 1.52 - Minor Bugfix Okay, got to appologize here. There were a few typos in some of the fbi's. Some units wouldn't be build able as a result. So I'm releasing another fix. Its amazing what people fine when you get back to playing :X. ===From the Readme=== ---Basically OTA 1.5--- This mod is a modification of the OTA mod for spring. It was created as an improved OTA mod that addresses the problems caused by the move to Spring. While it does keep the same core gameplay of OTA, it is not an attempt to perfectly recreate OTA. Stats for many units have been changed either for balance or gameplay reasons. it includes the evolva models along with other models and scripts salvaged from other mods. To install drop the BOTA_15.sd7 file into the mods directory Changes from 1.4: *Cool Stuff* -Added new explosion effects -Added new weapon effects -Increased Unit speed across the board (again) -Added Machine Guns to the Atlas and Lasers to the Valkyrie -new loading screens *Balance* -Increased armor for the Zeus -Made peewees more expensive than Fleas -Decreased buildtime for Fleas -Made flashes and gators even faster -Reduced fire rate on lvl2 artillery (but increased damage per shot) -Lowered hit points to all defensive structures. -Lowered build time to mohomines by 30% -Reduced energy cost to Solar collectors -Fixed slope tolerances to pelicans and gimps (they can climb hills now) -Increased slope tolerance to Wind Mills -Increased slope tolerance to Mexes -AA scripts for Con-Bots and Vehicles are now used to fix the sluggishness in previous versions -Other balance changes i can't remember *Bugs* -Fixed the Game-Killing crash that was caused by the CORALAB and ARMAVP -Bertha, Intimidator, DDM, and Annihilator can now fire at will Changes are as follows: - most units recieved +75% range and line of sight increase. This amount was reduced for longer ranged units. - damage/hitpoints/costs for most units adjusted for balance - most kbots can now walk up steep slopes - autoheal removed (except for a tiny tiny bit) - mobile artillery range majorly improved - Veh and kbot tracks put back in - Heavy tanks crush trees and rubble - hitpoints of most rubble reduced due to spring handling damage differently - Stunner and Neutron missiles now work as intended, launcher made cheaper - core immolator fixed. Works as anti flash/peewee/warrior weapon - most planes increased for speed. - Level 1 fighters and turrets on lvl 2 bombers now have machine guns. - Lvl 1 fighters improved as bomber killers, cheap air superiority. - Hovercraft Platform cheaper - Nukes explode slightly bigger - subkillers fixed to kill subs - missile ship range and damage increased - battleships are better - transport ship is now better armored - most mines removed. There are now only small, large, and nuclear mines. - land mine energy req for cloaking decreased - core levelers are good now, as long as nothing shoots them - peewees and flashes are now powerful early game units - Hammers and Thuds are now artillery/support units - flak is good, buildtime decreased. - Evolva models used - High Poly models used for some arm units - Arm Hammer script taken from AA. Previous one wasn't working correctly - Penetrator and Warrior kbot scripts also taken from AA - Doomsday and Annihilator scripts taken from AA again, and made on/offable - weasel model borrowed from AA 4424762 sd7 2008.08.28 - 23:44:34 1 5 293 561 162 1384 0 0 http://spring.jobjol.nl/show_file.php?id=1425 1424 Bota151.sd7 Basically OTA 1.51 - Main Bugfix That annoying crashbug has been fixed. Other than that, this is the same BOTA as the last. Enjoy! ===From the Readme=== ---Basically OTA 1.5--- This mod is a modification of the OTA mod for spring. It was created as an improved OTA mod that addresses the problems caused by the move to Spring. While it does keep the same core gameplay of OTA, it is not an attempt to perfectly recreate OTA. Stats for many units have been changed either for balance or gameplay reasons. it includes the evolva models along with other models and scripts salvaged from other mods. To install drop the BOTA_15.sd7 file into the mods directory Changes from 1.4: *Cool Stuff* -Added new explosion effects -Added new weapon effects -Increased Unit speed across the board (again) -Added Machine Guns to the Atlas and Lasers to the Valkyrie -new loading screens *Balance* -Increased armor for the Zeus -Made peewees more expensive than Fleas -Decreased buildtime for Fleas -Made flashes and gators even faster -Reduced fire rate on lvl2 artillery (but increased damage per shot) -Lowered hit points to all defensive structures. -Lowered build time to mohomines by 30% -Reduced energy cost to Solar collectors -Fixed slope tolerances to pelicans and gimps (they can climb hills now) -Increased slope tolerance to Wind Mills -Increased slope tolerance to Mexes -AA scripts for Con-Bots and Vehicles are now used to fix the sluggishness in previous versions -Other balance changes i can't remember *Bugs* -Fixed the Game-Killing crash that was caused by the CORALAB and ARMAVP -Bertha, Intimidator, DDM, and Annihilator can now fire at will Changes are as follows: - most units recieved +75% range and line of sight increase. This amount was reduced for longer ranged units. - damage/hitpoints/costs for most units adjusted for balance - most kbots can now walk up steep slopes - autoheal removed (except for a tiny tiny bit) - mobile artillery range majorly improved - Veh and kbot tracks put back in - Heavy tanks crush trees and rubble - hitpoints of most rubble reduced due to spring handling damage differently - Stunner and Neutron missiles now work as intended, launcher made cheaper - core immolator fixed. Works as anti flash/peewee/warrior weapon - most planes increased for speed. - Level 1 fighters and turrets on lvl 2 bombers now have machine guns. - Lvl 1 fighters improved as bomber killers, cheap air superiority. - Hovercraft Platform cheaper - Nukes explode slightly bigger - subkillers fixed to kill subs - missile ship range and damage increased - battleships are better - transport ship is now better armored - most mines removed. There are now only small, large, and nuclear mines. - land mine energy req for cloaking decreased - core levelers are good now, as long as nothing shoots them - peewees and flashes are now powerful early game units - Hammers and Thuds are now artillery/support units - flak is good, buildtime decreased. - Evolva models used - High Poly models used for some arm units - Arm Hammer script taken from AA. Previous one wasn't working correctly - Penetrator and Warrior kbot scripts also taken from AA - Doomsday and Annihilator scripts taken from AA again, and made on/offable - weasel model borrowed from AA 4424784 sd7 2008.08.28 - 07:49:14 1 5 293 283 29 1853 0 0 http://spring.jobjol.nl/show_file.php?id=1424 1423 Speed_Ball_Isles_16_Way_Hack_V4.sd7 Speed Ball Isles 16 Way Hack V4 Thats right, play with buzzaws and shields etc. 1043949 sd7 2008.08.27 - 00:56:05 31.08.2008 - 21:59:31 1 2 257 212 1 2219 22 22 BUZZAW/VULCAN WAR! -- BUILD SHIELDS! -- Made by TradeMark. 0 40 150 20 0 0 Pos-00-X=5056 Pos-00-Y=2623 Pos-01-X=6208 Pos-01-Y=8639 Pos-02-X=2624 Pos-02-Y=6207 Pos-03-X=8640 Pos-03-Y=5055 Pos-04-X=3936 Pos-04-Y=8191 Pos-05-X=7328 Pos-05-Y=3071 Pos-06-X=8192 Pos-06-Y=7327 Pos-07-X=3072 Pos-07-Y=3935 Pos-08-X=8352 Pos-08-Y=9695 Pos-09-X=2912 Pos-09-Y=1567 Pos-10-X=1568 Pos-10-Y=8351 Pos-11-X=9696 Pos-11-Y=2911 Pos-12-X=4704 Pos-12-Y=10431 Pos-13-X=6560 Pos-13-Y=831 Pos-14-X=832 Pos-14-Y=4703 Pos-15-X=10432 Pos-15-Y=6559 3 1 1 http://spring.jobjol.nl/show_file.php?id=1423 1422 AlienDesert.sd7 AlienDesert A smaller version of inculta. 1v1/2v2 map. 8075299 sd7 2008.08.26 - 08:44:53 1 2 98 862 209 3626 12 8 12x8 map by Basic 20 125 1 100 3 18 Pos-00-X=165 Pos-00-Y=3036 Pos-01-X=5951 Pos-01-Y=1078 http://spring.jobjol.nl/show_file.php?id=1422 1421 GodModv13.sd7 GodModv13 v13 adds Atlas Wars mode as erquested by playerbase and more balanced Railgun. 10301836 sd7 2008.08.25 - 14:54:51 1 5 281 94 42 415 0 0 http://spring.jobjol.nl/show_file.php?id=1421 1420 Alpine way v2.sd7 Alpine way v2 This is version two of the Alpine way map, now with more roads, and much more metal. For screenshots, discussion and more info, please see this forum thread: http://spring.clan-sy.com/phpbb/viewtopic.php?f=13&t=15850 29222899 sd7 2008.08.25 - 13:07:01 29.08.2008 - 08:49:59 1 2 276 220 36 1023 16 16 L3DT test map, by Aaron Torpy. 5 130 2 30 5 20 Pos-00-X=5280 Pos-00-Y=1728 Pos-01-X=2496 Pos-01-Y=6464 http://spring.jobjol.nl/show_file.php?id=1420 1419 GodModv12.sd7 GodModv12 GodMod by God[CA]. v12 adds a new turret, produced Commanders have now sticky DGun, superweapons are safer, Win Generator is now nubtrap, Janus can attack air. 10282702 sd7 2008.08.24 - 16:00:10 1 5 281 26 7 240 0 0 http://spring.jobjol.nl/show_file.php?id=1419 1418 NOTA148.sd7 NOTA v1.48 ---NOTA v1.48--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech / econ development. NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons. ------------ CHANGELOG --------------------- v 1.48 -Added "ScramJam" Electronic Scrambler Missile Launcher for CORE. It delivers a mild EMP blast over a wide area - useful for temporarily knocking out detection equipment on radar units (cloaked unit detection remains disabled until all paralyze damage has worn off) -Flashes, Instigators, and Panthers now have medium armor -Flash and Instigator hitpoints reduced 25%; Panther lightning gun fires 30% slower, more expensive -Hammer/Thud/Morty light plasma weapons now do 50% to medium armor and 30% to heavy; previously 66% medium and 40% heavy -Light laser tower range increased from 560 to 600 -Mobile Artillery automatically switches trajectories; accuracy increased in high trajectory -Hovertanks and Samurai now strafe sideways; Hovertanks can reverse, samurai cannot -Medium Tank accuracy when moving increased -Added a Scatter Button to quickly spread out units -EMP area of effect increased -Bertha accuracy decreased a bit -Mobile flak buildtime decreased 20%; Samson/Slasher buildtime increased 10% -Features no longer prevent units from shooting if they're in the line of fire -Pressing Ctrl-C now selects the Command Center 11085141 sd7 2008.08.24 - 09:02:08 1 5 154 224 64 741 0 0 http://spring.jobjol.nl/show_file.php?id=1418 1417 War_Evolution_1.9_RC2.3.sd7 War Evolution 1.9 RC2.3 --V 1.9 RC2.3-- -Script changes -Do the smart mine for real this time :P -Added King of the Hill game mode by KDR11K and Lurker -Added Direct Control manager by trepan, as part of Smart Mine package -All weapons with terrain deformation given cratermult=0.25; -Smart Mine max damage fixed (will no longer get blown to bits easily) -Negative metal make values of BlackKnight and Wargod are now +2 (autostall...no.) -Added the cool new sidepics by Neddie +BlackKnight -Smoke emission --BlackKnight doesn't start smoking until health < 12% --Heavier smoke emission starts at 6% -Attributes --Generally buffed in all aspects --Breakrate increased to 0.175 (0.125) --Acceleration doubled to 0.10 --Turn rate increased to 1000 (600) --Cloak cost decreased to 25 (30) --Cloak cost moving decreased to 35 (40) --Min cloak distance decreased to 100 (120) --Autoheal increased to 45 (40) +Werewolf -Main Laser Cannon --Range reduced to 1100 +Wargod -Main Plasma --Impulse factor reduced to 2.5 (3) -Stomp --Impulse factor reduced to 4.25 (8.5) +Stormlord -EMP --Paralyzetime reduced to 3 (5) --Reload reduced to 20 (25) -Ass Missile --Impulse factor reduced to 9.25 (15) --Reload time increased to 20 (17) --Velocity reduced to 300 (400) 6716507 sd7 2008.08.24 - 08:33:39 1 5 222 1729 1547 6621 0 0 http://spring.jobjol.nl/show_file.php?id=1417 1416 magnetic_Lands_V1.sd7 Magnetic Lands The older, larger version of magnetic lands. 67367979 sd7 2008.08.24 - 01:34:41 1 2 152 655 240 1667 32 32 Team and FFA Map 2 to 16 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de). 60 80 0.75 125 5 20 Pos-00-X=1050 Pos-00-Y=1160 Pos-01-X=860 Pos-01-Y=9149 Pos-02-X=9630 Pos-02-Y=1120 Pos-03-X=9570 Pos-03-Y=9060 Pos-04-X=550 Pos-04-Y=5380 Pos-05-X=9910 Pos-05-Y=5190 http://spring.jobjol.nl/show_file.php?id=1416 1414 GodModv11.sd7 GodModv11 Aw, v10 was a major fail, DGun was extremely OP. v11 fixes DGun and some balance issues. 10218639 sd7 2008.08.23 - 17:11:10 1 5 281 34 8 226 0 0 http://spring.jobjol.nl/show_file.php?id=1414 1405 Marred.sd7 Marred War Evolution Map, For Revenge & Lukao. By Neddie. There are no resources on this map, nor is it intended for play with any other content package. 5493824 sd7 2008.08.21 - 10:21:20 21.08.2008 - 10:54:18 1 2 228 157 25 1963 8 8 War Evolution Map, For Revenge & Lukao. By Neddie. 3 125 1 100 2 17 Pos-00-X=256 Pos-00-Y=256 Pos-01-X=3840 Pos-01-Y=3840 1 1 1 http://spring.jobjol.nl/show_file.php?id=1405 1402 War_Evolution_1.9_RC2.1.sd7 War Evolution RC 2.1 --V 1.9 RC2.1-- -Balancing -Script modifications -Unit addition -Werewolf Laser Cannon and Wargod Antimatter aoe reverted, added camerashake values -Scripts --Wargod walk script changed significantly (torso should now move independently) --All torso turn rates increased 50% +Wargod -Stomp --Impulse factor increased to 8.5 (5.5) +Stormlord -EMP --Paralyzetime reduced to 3.5 (5) +Cutter -Attributes --Sight radius and radar distanced increased to 1400 (950 and 0) +Mines -Smart Mine --Added a new mine: the Smart Mine --This mine becomes mobile when triggered, and will automatically move to and attack an enemy target --Energy cost:650 --Metal cost:350 --Limited to 3 mines --Cloak cost: 12.5, moving: 50 --Activation distance: ~350 --Damage: 1600 --Impulse factor: 0.9 --Aoe: 375 --Edgeeffectiveness: 0.9 -High Damage Mine --Damage increased to 2800 (2300) -Ass Missile --Impulse factor reset to 15 (14.5) --Edgeeffectiveness increased to 0.85 (0.5) 6755419 sd7 2008.08.19 - 23:29:23 19.08.2008 - 23:32:49 1 5 146 139 15 520 0 0 http://spring.jobjol.nl/show_file.php?id=1402 1400 WinnieDaPoohV3.sd7 WinnieDaPoohV3 Winnie v3, fixed some internal bugs. 775516 sd7 2008.08.19 - 20:45:58 1 2 281 127 9 379 8 8 Winnie da Pooh by God[CA] 20 10 0.03 400 5 20 Pos-00-X=50 Pos-00-Y=50 Pos-01-X=50 Pos-01-Y=4046 Pos-02-X=3600 Pos-02-Y=4046 Pos-03-X=4046 Pos-03-Y=4046 http://spring.jobjol.nl/show_file.php?id=1400 1399 WinnieDaPoohV2.sd7 WinnieDaPoohV2 Winnie V2 - fixed startpos', new water FX. 775512 sd7 2008.08.19 - 20:26:12 1 2 281 90 4 453 8 8 Winnie da Pooh by God[CA] 20 10 0.03 400 5 20 Pos-00-X=50 Pos-00-Y=50 Pos-01-X=50 Pos-01-Y=4046 Pos-02-X=3600 Pos-02-Y=4046 Pos-03-X=4046 Pos-03-Y=4046 http://spring.jobjol.nl/show_file.php?id=1399 1398 WinnieDaPooh.sd7 WinnieDaPooh Winnie the Pooh lulz map by God[CA]. 751164 sd7 2008.08.19 - 19:14:07 1 2 281 84 4 256 8 8 Winnie da Pooh by God[CA] 20 10 0.03 400 5 20 Pos-00-X=50 Pos-00-Y=50 Pos-01-X=50 Pos-01-Y=4046 Pos-02-X=3600 Pos-02-Y=4046 Pos-03-X=4046 Pos-03-Y=4046 http://spring.jobjol.nl/show_file.php?id=1398 1397 Kurczak.sd7 Kurczak Kurczak test map by God[CA] 22900 sd7 2008.08.19 - 19:09:05 1 2 281 169 12 567 2 2 Kurczaki od God'a[CA] :D 21 10 0.03 400 5 20 Pos-00-X=24 Pos-00-Y=24 Pos-01-X=24 Pos-01-Y=1000 Pos-02-X=1000 Pos-02-Y=24 Pos-03-X=1000 Pos-03-Y=1000 http://spring.jobjol.nl/show_file.php?id=1397 1396 ca-stable-2697.sdz Complete Annihilation stable-2697 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 57142208 sdz 2008.08.19 - 10:07:56 1 5 130 116 46 365 0 0 http://spring.jobjol.nl/show_file.php?id=1396 1395 HolyWater.sd7 HolyWater HolyWater. 1v1 map by BlueFrost. ( NON-HEALING WATER VERSION) 1762231 sd7 2008.08.18 - 06:27:28 1 2 203 145 41 721 8 8 1v1 map by BlueFrost. 20 60 0.5 100 6 17 Pos-00-X=191 Pos-00-Y=267 Pos-01-X=3810 Pos-01-Y=3866 http://spring.jobjol.nl/show_file.php?id=1395 1394 War_Evolution_1.9_RC2.sd7 War Evolution 1.9 RC2 ---V 1.9 RC2--- -More balance fixes -More typing mistakes found and fixed -Shake magnitudes tuned a little bit -NOTE: When I mean "Real accuracy", I'm referring not to the weapontag, but to behavior -Added side icons -Added a new lua gadget "Stomp", created based upon the Jump Jet gadget by quantum +Mines -Removed duplicate edgeeffectiveness tags, so aoe should behave properly now +Jump Jets Gadget -Added energy usage, and tag "ecost" to the config file +Werewolf -Attributes --Mass reduced to 625 (680 - comon, shouldn't be the heaviest) -Plasma Shotgun --Energy per shot reduced to 0 (50) -Main Laser Cannon --Energy per shot set to 75 (10) --aoe reduced to 30 (72) to avoid camerashake -Jump Jets --Range increased to 575 (550) --Speed increased to 6 (5) --Energy per jump set to 250 (0) --Reload time reduced to 18 (22.5) +Cutter -Attributes --Damage modifier set to 0.5 (0.6) --Energy storage set to 250 (0) --Energy make set to 10 (0) --Metal make set to 0.5 (2) --Metal storage set to 50 (0) -Level Up --Cutter now has 2 Levels --Level 1 achieved at 0.1 EXP, Level 2 achieved at 0.25 EXP --Level 1 upgrades minigun, Level 2 adds vlaunch rockets -L1 minigun --Range reduced to 1250 (1400) --Energy per shot reduced to 2 (3) -L2 minigun --Range set to 1500 --Reloadtime set to 0.1 --Energy per shot set to 3 --Real accuracy increased 35% compared to L1 minigun --Damage vs. bots increased from L1 to 19 (L1 16) --Damage vs. everything else increased from L1 to 65 (L1 60) +BlackKnight -Attributes --Mass reduced to 600 (650) -Units on Fire --Damage per gameframe increased to 1.8 (1.5) -Flamethrower --Reloadtime increased to 4.5 (3.9) --Weapon velocity increased to 250 (220) --Energy per shot set to 30 (0) -Jump Jets (added) --Range set to 160 --Speed set to 10 --Reload time set to 5 --Energy per jump set to 75 +Stormlord -Attributes --Mass increased to 645 (600 - wtf was it lighter than the small bots???) -EMP --New ability that allows the Stormlord to detonate an EMP, paralyzing all nearby units. --Damage set to 25000 --aoe set to 350 --Edgeeffectivenes set to 0.9 --Paralyze time set to 5 --Reloadtime set to 25 --Energy per EMP set to 250 +Wargod -Attributes --Mass increased to 660 (450 - just stupid) -Antimatter Accelerator --aoe reduced to 30 (100) to avoid camerashake -Stomp --New ability that allows the Wargod to jump into the air, then land hard, producing a shockwave of impulse --Damage set to 150 --aoe set to 400 --Edgeeffectiveness set to 0.9 --Impulsefactor set to 5.5 --Reload time set to 12 --Energy per stomp set to 200 -Ass Missiles --Should not be blocked by shields anymore --Impulsefactor reduced to 14.5 (15) in light of new masses -Disintegrator --Reloadtime increased to 5 (3.2) --Energy per shot set at 80 (0) -Explosions -Default big explosion edgeeffectivness increased to 0.8 (0.5) -Wargod Self-Destruct --A powerful explosion, dealing significant damage with high impulse and aoe -Stormlord Self-Destruct --An EMP blast that shuts down anything in a large area for up to 20 seconds -BlackKnight Self-Destruct --A napalm explosion that sets units on fire for a long time -Werewolf Self-Destruct --A special explosion that does no damage, but heals all units within its area by 7500 6746543 sd7 2008.08.18 - 04:46:24 1 5 222 62 11 233 0 0 http://spring.jobjol.nl/show_file.php?id=1394 1389 080817-Crossing_4_final-0.76b1-0.sdf Crossing 4 Final; 10 Players even teams; PinK vs Random neebs Ten player game with one side mostly players from clan PinK. Game starts out good, but slows down when team 2 takes the center and team 1 has to porc to survive. Team 1 porcs successfully for a while, managing to nuke twice, before succumbing to bombings and heavy vehicles 2016812 sdf 2008.08.18 - 00:34:05 1 8 263 71 18 629 0 0 http://spring.jobjol.nl/show_file.php?id=1389 1384 Scriptor_v1(RC1).zip Scriptor V1 Scriptor - for animation scripting Compression: .zip 327935 zip 2008.08.16 - 15:25:50 1 10 225 198 101 1466 0 0 http://spring.jobjol.nl/show_file.php?id=1384 1383 pong%203.zip Pong v3 Fixes the bouncy walls and center mod options... 535374 zip 2008.08.16 - 09:17:44 1 5 41 107 4 1246 0 0 http://spring.jobjol.nl/show_file.php?id=1383 1382 War_Evolution_1.9_RC1.1.sd7 War Evolution 1.9 RC1.1 ---V 1.9 RC1.1--- -First time balance issues -BlackKnight Mininuke --aoe increased to 385 (350) --firestarter increased to 1000 (750) --Edgeeffectiveness increased to 0.8 (0.5) -Ass Missiles --Impulse factor reduced to 15 (18) -Stormlord Low Trajectory Cannon --Burst set to 2 --Burst rate set to 0.05 --reloadtime increased to 2.75 (2.0) -Mines --LDM buildtime reduced to 50 (75) --MDM kamikaze distance reduced to 105 (120) --MDM buildtime reduced to 250 (300) --HDM buildtime reduced to 500 (600) --HDM kamikaze distance reduced to 150 (200) -Werewolf Jump Jets --range increased to 550 (425) --height increased to 175 (150) --speed increased to 5 (3.5) --reloadtime increased to 22.5 (8) ---V 1.9 RC1--- -First release candidate, complete revamp -NOTE: Increasing the "accuracy" tag means real accuracy DECREASES ++Balance++ -TargetMoveError reapplied to multiple weapons (spelling error) -EdgeEffectiveness reapplied to multiple weapons (spelling error) -Cutter Minigun metalpershot=.1 removed for energypershot=3 +Stormlord -High Traj Artillery --Consists of only 2 projectiles --aoe increased to 260 (220) to compensate for edgeeffectiveness --damage against bots increased to 750 (500) -Lightning Cannon --damage increased to 185 (100) -Red Beamweapon --damage decreased to 30 (35) --Reloadtime decreased to 0.3 (1.9) --Accuracy increased to 2000 (900) -Blue Beamweapon --Reloadtime decreased to 1.2 (1.9) --Damage against everything else increased to 150 (100) --Damage against bots increased to 100 -Secondary Cannon --Damage against bots increased to 150 (65) +Wargod -Main Plasma --aoe increased to 125 (92) --Damage against bots increased to 150 (125) -Antimatter Accelerator --Damage doubled to 360 -Disintegrator --Accuracy increased to 1750 -Nuke --aoe increased to 425 (400) --impulsefactor increased to 1.5 (1.1) -Attributes --Health increased to 14000 (11000) --Max velocity reduced to 1.8 (2.4) --Turn rate reduced to 450 (600) -Mines --T300X aoe fixed back to 200 (2000) +Werewolf -Plasma Shotgun --aoe increased to 80 (62) --Damage against bots increased to 60 (45) --Damage against everything else decreased to 105 (120) -Laser Cannon --accuracy reduced to 500 (1100) --moving accuracy added: 750 --Damage against bots increased to 300 (220) --Damage against everything else decreased to 650 (1000) -Mini Plasma Shots --Damage against bots increased to 95 (26) --Damage against everything else increased to 150 (110) -Attributes --Werewolf can now use Jump Jets at a range of 425 with a reloadtime of 8 +BlackKnight -Main Plasma --Sets units on fire, with firestarter=285, doing 1.5 damage per gameframe (~=41 dps) --Does not do selfdamage -Flamethrower --Sets units on fire, with firestarter=150, doing 1.5 damage per gameframe (~=41 dps) --Does not do selfdamage --Burst doubled to 80, damage completely rebalanced -Mininuke --Sets units on fire, with firestarter=750, doing 1.5 damage per gameframe (~=41 dps) --Reloadtime decreased to 25 (30) -Laser Beam --Used Head Laser as template --Range set to 800 --Reloadtime set to 1.5 --Damage against everything set to 125 +Cutter -Attributes --Given a smaller explosion than bots --Damagemodifier set to 0.6 (1.0) --autoheal set to 10 (0) --Health increased to 5000 (4000) -Guided Missiles --Wobble halved to 2100 --Damage doubled to 240 -Minigun --Range increased to 1400 (1300) --Accuracy decreased to 1000 (1100) -Head Laser --Range increased to 1000 --Damage against everything set to 150 -Ass Missiles --Damage quadrupled to 160 --Impulsefactor reduced to 18 (22) --Max velocity increased to 400 (300) --Burstrate increased to 0.2 (0.14) --Range increased to 1100 (1000) -Shields --Force increased to 18 (16) --Max speed increased to 800 (700) -Unit Explosion --Sets units on fire, with firestarter=500, doing 1.5 damage per gameframe (~=41 dps) -Mines --Mines completely rebalanced --Low damage mine: cheap, spammable, builds almost instantly, limited to 20 --Medium damage mine: balanced cost and damage output, good impulse, limited to 8 --Large damage mine: as good as a mininuke, limited to 4, explodes and does huge damage to a large area, with high impulse ++Effects++ -Completely reconstructed (and fixed) effects system, folders, etc. --Fixed map detail texture --Removed all extraneous textures, optimizing file size -Added Argh's special nuke explosion effect (from NOTA 1.47) to various things -Added NOTA 1.47's Atomic Blast effect (small Argh nuke) ++Scripts++ -All scripts changed to use the GET PLAY_SOUND system -Walk script fixed as a result of the above ++Lua++ -Added the following lua widgets to improve the user interface: --Commander Nametag widget by Evil4Zerggin and CarRepairer --Ghost Radar widget Very Bad Soldier --Healthbars widget by jK --LUPS Wrapper and Manager by jK --Start Point Remover widget by TheFatController and jK -Added the following lua gadgets to improve the game experience: --LUA system infrastructure by det, KDR11K, and others --Lua Particle System by jK --LUPS Shockwaves by jK --DPS Display by The Fat Controller --BloomShader by Kloot as an optional graphical effect -Added the Unit Is on Fire gadget by quantum, giving the BlackKnight extra damage-dealing effects -Modified the Shockwaves gadget to be more sensitive and generate larger shockwaves -Added the Jump Jets gadget by quantum to enable mechs to Jump around :) 4242780 sd7 2008.08.16 - 06:57:18 1 5 222 66 17 307 0 0 http://spring.jobjol.nl/show_file.php?id=1382 1381 Alpine way.sd7 Alpine way An experiment to test game-play on a hilly map, with several forests, and a road. The road allows vehicles to travel 30% faster. 29165875 sd7 2008.08.16 - 06:18:48 16.08.2008 - 06:30:27 1 2 276 278 64 848 16 16 L3DT test map, by Aaron Torpy. 20 130 0.03 400 5 20 Pos-00-X=5280 Pos-00-Y=1728 Pos-01-X=2496 Pos-01-Y=6464 http://spring.jobjol.nl/show_file.php?id=1381 1380 RustyDelta_Final.sd7 RustyDelta_FINAL Team map, should be ok for 3v3 to 6v6 games. It does looks quite similar to Delta Siege Dry but its no rip-off, dont worry :D Thanks to the first wave of reckless testers : Janken, [suicidal], ImperialAdmiral[N], [LAP]L0v3, SirMaverick[CA], flamez, [ANL]FractalDragon, [UFO]tix. Additional thanks to : Nisses & Suicidal for hosting test games with the map, JJ & Iamacup for their files hosting sites, and all the others v1 testers and messageboarder's comments. Special thanks to Mephistos for his enthusiasm, support & autohost the map. Version 3 aka 'final' might have never existed without him ! \o/ Changelog : v3 aka FINAL - Improved Heightmap, the cliff texture fits the real cliffs better, and the mountains are less "shamalow" now. The map looks somewhat nicer now. - Removed north starting geo vents. North is easy to defend enough already, so those extra ressources were abusive. - Removed one metal spot on norths sides. North is easy to defend enough already, so those extra ressources were abusive. - North slopes are less steep now. North is easy to defend enough already, so this slope ground avantage was abusive. - That should help make north harder to defend :D - Removed central north & south vent, replaced with big metal spots - Metal spots modifications to make the middle more interesting, and encourage the fight for this zone - Vehicle handicap on the middle is greatly reduced, they should be able to move more efficiently, still the terrain is rough for them :D v2 - Removed extra geo vents. A bug moved one of the east vent near one of the west vents, making the map unbalanced. For some reason it was impossible to place the vent where it should be so I removed those two to make the map even again. - Improved somewhat the graphics (cliffs & mountains) - Lightly smoothed the middle of the map so the vehicles can go through river beds. Wont be easy tough, and vehicles can go full speed there. - Reduced texture compression, should be less blurry ... but the file is now bigger :o ! Please send feedback to mappa.yatta@gmail.com :D 14312797 sd7 2008.08.16 - 04:38:51 1 2 270 750 321 3273 20 8 5v5 map ... I lost my cookie somewhere in this map. Map by Yatta_Yatta-O_o. Comments: mappa.yatta@gmail.com 42 140 1.09 90 0 26 Pos-00-X=128 Pos-00-Y=1856 Pos-01-X=10080 Pos-01-Y=1856 Pos-02-X=144 Pos-02-Y=3880 Pos-03-X=10080 Pos-03-Y=3880 Pos-04-X=200 Pos-04-Y=120 Pos-05-X=10048 Pos-05-Y=120 Pos-06-X=864 Pos-06-Y=2896 Pos-07-X=9400 Pos-07-Y=2896 Pos-08-X=576 Pos-08-Y=1000 Pos-09-X=9680 Pos-09-Y=1000 Pos-10-X=3856 Pos-10-Y=3856 Pos-11-X=6352 Pos-11-Y=3856 3 2 1 http://spring.jobjol.nl/show_file.php?id=1380 1377 pong%202.zip Pong v2 Now with optional bouncy (invisible) walls and center for reducing outs. 535368 zip 2008.08.15 - 22:40:05 1 5 41 30 0 1277 0 0 http://spring.jobjol.nl/show_file.php?id=1377 1375 pong 1.zip Pong v1 Avoid missing ball for high score. Also don't shoot it out of the field... Includes the matching map. 535058 zip 2008.08.15 - 21:48:33 1 5 41 35 5 826 0 0 http://spring.jobjol.nl/show_file.php?id=1375 1374 xta_se_v066.sd7 XTA v066SE OLD XTA 2532540 sd7 2008.08.14 - 12:24:09 1 5 125 45 9 284 0 0 http://spring.jobjol.nl/show_file.php?id=1374 1372 cull.sd7 Cull 12x12 water map for 4 team Free-For-All 6974587 sd7 2008.08.13 - 18:27:07 1 2 24 489 214 4547 12 12 4 way free for all. Fight for control of the sea, but watch for sea attacks! By ralphie 18 100 0.54 120 2 20 Pos-00-X=848 Pos-00-Y=541 Pos-01-X=5345 Pos-01-Y=5591 Pos-02-X=5530 Pos-02-Y=688 Pos-03-X=1253 Pos-03-Y=5591 Pos-04-X=1327 Pos-04-Y=1352 Pos-05-X=4866 Pos-05-Y=4780 Pos-06-X=5014 Pos-06-Y=1352 Pos-07-X=1217 Pos-07-Y=4706 3 1 3 http://spring.jobjol.nl/show_file.php?id=1372 1370 Transparent_4x13_Panel.zip Transparent 4x13 Panel Extract in Spring\LuaUI 2430 zip 2008.08.13 - 00:06:22 1 12 16 67 13 530 0 0 http://spring.jobjol.nl/show_file.php?id=1370 1369 DynWaterFix_NVidia_8xxx.zip Dynamic Water Fix for 8xxx Nvidia cards Just extract it in your spring folder 749 zip 2008.08.12 - 23:45:10 1 10 16 111 35 915 0 0 http://spring.jobjol.nl/show_file.php?id=1369 1367 BarracudaBay.sd7 BarracudaBay Barracuda Bay by fc14159. A large 1v1 or 2v2 map. 7505538 sd7 2008.08.12 - 22:06:30 1 2 210 710 290 3304 12 12 Barracuda Bay by fc14159. A large 1v1 or 2v2 map. 10 120 2 100 0 25 Pos-00-X=115 Pos-00-Y=278 Pos-01-X=5949 Pos-01-Y=5738 Pos-02-X=1210 Pos-02-Y=121 Pos-03-X=4810 Pos-03-Y=5939 http://spring.jobjol.nl/show_file.php?id=1367 1366 RustyDelta_v2.sd7 RustyDelta_v2 Team map, should be ok for 3v3 to 6v6 games. It does looks quite similar to Delta Siege Dry but its no rip-off, dont worry :D Thanks to the first reckless testers : Janken, [suicidal], ImperialAdmiral[N], [LAP]L0v3, SirMaverick[CA], flamez, [ANL]FractalDragon, [UFO]tix. Ah, and me. Because im so smart and cute. Additional thanks to : Nisses, Mephistos and Suicidal for hosting games with the map, JJ & Iamacup for their files hosting sites, and all the others v1 testers. Changelog : v2 - Removed extra geo vents. A bug moved one of the east vent near one of the west vents, making the map unbalanced. For some reason it was impossible to place the vent where it should be so I removed those two to make the map even again. - Improved somewhat the graphics (cliffs & mountains) - Lightly smoothed the middle of the map so the vehicles can go through river beds. Wont be easy tough, and vehicles can go full speed there. - Reduced texture compression, should be less blurry ... but the file is now bigger :o ! Please send feedback to mappa.yatta@gmail.com :D 14222122 sd7 2008.08.12 - 22:06:07 1 2 270 499 226 4209 20 8 5v5 map ... I lost my cookie somewhere in this map. Map by Yatta_Yatta-O_o. Comments: mappa.yatta@gmail.com 42 140 1.09 90 0 26 Pos-00-X=128 Pos-00-Y=1856 Pos-01-X=10080 Pos-01-Y=1856 Pos-02-X=144 Pos-02-Y=3880 Pos-03-X=10080 Pos-03-Y=3880 Pos-04-X=200 Pos-04-Y=120 Pos-05-X=10048 Pos-05-Y=120 Pos-06-X=864 Pos-06-Y=2896 Pos-07-X=9400 Pos-07-Y=2896 Pos-08-X=576 Pos-08-Y=1000 Pos-09-X=9680 Pos-09-Y=1000 Pos-10-X=3856 Pos-10-Y=3856 Pos-11-X=6352 Pos-11-Y=3856 http://spring.jobjol.nl/show_file.php?id=1366 1365 CookieMonsterV1.sd7 CookiemonsterV1 CookiemonsterV1, a 4x4 map, bigger maps, with a proper metalmap and hmap will come later :D 1276956 sd7 2008.08.12 - 21:08:28 1 2 225 221 34 3083 4 4 Cookie! 20 130 0.03 400 5 20 Pos-00-X=300 Pos-00-Y=500 Pos-01-X=300 Pos-01-Y=1000 Pos-02-X=300 Pos-02-Y=1500 Pos-03-X=1725 Pos-03-Y=500 Pos-04-X=1725 Pos-04-Y=1000 Pos-05-X=1725 Pos-05-Y=1500 2 2 1 http://spring.jobjol.nl/show_file.php?id=1365 1361 SpeedBatlleSpire.sd7 Speed Battle Spire A very beautiful feature-rich speedmetal map - the only one I know that isn't just a boring lump of shiny grey stuff :) Was 'lost' when UF went down so I've re-upped. See map for design credits. 38267718 sd7 2008.08.11 - 18:50:07 1 2 271 204 55 531 24 24 SpeedBattleSpire: Map for 4 - 8 Players. Heavy Use of Typemaps... Don`t join if you ain`t have at least 15 hours of Speedrnetall-Experience. Coments & Repl(ays/ies) go to PicassoCT@gmx.de 21 130 0.87 60 15 25 Pos-00-X=900 Pos-00-Y=6000 Pos-01-X=11500 Pos-01-Y=6000 Pos-02-X=900 Pos-02-Y=6053 Pos-03-X=11500 Pos-03-Y=6053 http://spring.jobjol.nl/show_file.php?id=1361 1360 springlobby-0.0.1.10312-win32.zip SpringLobby SpringLobby is a good alternative Client of TASClient. DLL-Files under: http://www.springlobby.info/windows/dll/dlls.zip HomePage under: http://trac.springlobby.info/ 2639936 zip 2008.08.11 - 17:47:36 1 4 267 401 121 3355 0 0 http://spring.jobjol.nl/show_file.php?id=1360 1358 Georgian_war.sd7 Georgian_war Don't make War play TA Spring, this map is an artistic expression against war and war crimes in the context of the Russian Georgian conflict. It is based on satellite imagery and the metal map is representing an approximation of the population and production value of the land segments. 25693028 sd7 2008.08.11 - 00:20:16 1 2 269 165 47 1437 24 12 don't make War play TA Spring, this map is an artistic expression against war and war crimes in the context of the Russian Georgian conflict. 30 100 0.032 200 1 18 Pos-00-X=7400 Pos-00-Y=4200 Pos-01-X=6311 Pos-01-Y=500 Pos-02-X=2000 Pos-02-Y=1300 Pos-03-X=1100 Pos-03-Y=5400 Pos-04-X=11100 Pos-04-Y=5400 Pos-05-X=500 Pos-05-Y=2500 Pos-06-X=11100 Pos-06-Y=1300 Pos-07-X=6600 Pos-07-Y=2800 Pos-08-X=4000 Pos-08-Y=220 http://spring.jobjol.nl/show_file.php?id=1358 1356 64Y Annihilation.sd7 Gay Annihilation its balanced Annihilation just a lot more gay. 9582530 sd7 2008.08.10 - 21:58:35 1 5 268 71 19 576 0 0 http://spring.jobjol.nl/show_file.php?id=1356 1355 Aberdeen6v6.sd7 Aberdeen6v6 THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks) THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks) THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks) Wide, 32X16 version of Aberdeen. Made for 6v6 - 8v8. Thanks to smoth for the skybox, aGorm for the trees and Beherith for the help THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks) THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks) THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks) 56177855 sd7 2008.08.10 - 19:56:18 11.08.2008 - 23:09:21 1 2 183 962 267 3101 32 16 Aberdeen6v6, A hilly 2 way map, for those of you that like HUEG teamgames. 23 100 0.35 120 5 15 Pos-00-X=1896 Pos-00-Y=288 Pos-01-X=14416 Pos-01-Y=232 Pos-02-X=144 Pos-02-Y=2128 Pos-03-X=16240 Pos-03-Y=2096 Pos-04-X=624 Pos-04-Y=4552 Pos-05-X=15768 Pos-05-Y=4664 Pos-06-X=376 Pos-06-Y=6980 Pos-07-X=16000 Pos-07-Y=7000 Pos-08-X=2384 Pos-08-Y=8000 Pos-09-X=14000 Pos-09-Y=8000 Pos-10-X=3644 Pos-10-Y=784 Pos-11-X=12720 Pos-11-Y=720 http://spring.jobjol.nl/show_file.php?id=1355 1354 simple xta 1.40.sdz simple XTA 1.40 1.40 14332936 sdz 2008.08.10 - 13:09:20 1 5 253 57 15 221 0 0 http://spring.jobjol.nl/show_file.php?id=1354 1353 simple xta 1.30.sdz SIMPLE xta 1.30 t 14330259 sdz 2008.08.10 - 01:32:17 1 5 253 28 5 194 0 0 http://spring.jobjol.nl/show_file.php?id=1353 1352 SnakeIslandV2.sd7 SnakeIslandV2 Snake Island V2 16 x 16, designed for 2v2 or 3v3 (can probably handle more) Metal patches by hrmph SMD settings shamelessly borrowed from hunterw Height map created with HeightMapTweak v0.6 Textures borrowed from filterforge V2 improvements - more symmetrical (though still not perfectly symmetrical) - more metal patches which are spread out over more of the map - better texture 18868379 sd7 2008.08.09 - 21:32:25 1 2 244 236 64 3014 16 16 Snake Island V2 23 120 1.4 80 5 20 Pos-00-X=7504 Pos-00-Y=7717 Pos-01-X=7406 Pos-01-Y=426 Pos-02-X=3047 Pos-02-Y=6980 Pos-03-X=3391 Pos-03-Y=1327 Pos-04-X=655 Pos-04-Y=7586 Pos-05-X=721 Pos-05-Y=655 1 1 1 http://spring.jobjol.nl/show_file.php?id=1352 1351 simple xta 1.20.sdz Simple XTA 1.20 Simplified version of XTA, good for practicing lvl 1 tech.. has a few other goodies aswell. 14326178 sdz 2008.08.09 - 19:08:10 1 5 253 36 5 214 0 0 http://spring.jobjol.nl/show_file.php?id=1351 1348 SimBase a25.1 EDIT 4.sd7 SimBase 25.1 EDIT 4 An edited version of SimBase 25.1 with diversified units, some efficiency changes and hopefully better balancing. 3574831 sd7 2008.08.08 - 18:35:54 1 5 41 119 39 482 0 0 http://spring.jobjol.nl/show_file.php?id=1348 1347 ca-stable-2605.sdz Complete Annihilation stable-2605 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58237776 sdz 2008.08.08 - 13:28:46 1 5 130 177 78 653 0 0 http://spring.jobjol.nl/show_file.php?id=1347 1346 SplinteredTropicsDry.sd7 Splintered Tropics Dry A dry version of Splintered Tropics. 18041609 sd7 2008.08.08 - 04:27:58 1 5 152 78 26 688 0 0 http://spring.jobjol.nl/show_file.php?id=1346 1345 Star_Wars_01_FIXED.zip Star Wars 1.0 fixed Star Wars 1.0 fixed 11670361 zip 2008.08.07 - 23:27:25 1 5 146 1085 479 2952 0 0 http://spring.jobjol.nl/show_file.php?id=1345 1344 Road_To_Rome_V3.sd7 Road_To_Rome_V3 Road_To_Rome_V3 26185252 sd7 2008.08.07 - 23:06:21 1 2 146 158 49 950 18 18 Mountainous country, laced with several valley roadways. Take the high ground with infantry or risk the bottlenecks with vehicles. 20 100 1.5 100 5 20 Pos-00-X=741 Pos-00-Y=266 Pos-01-X=8000 Pos-01-Y=8200 Pos-02-X=1200 Pos-02-Y=8200 Pos-03-X=7500 Pos-03-Y=340 http://spring.jobjol.nl/show_file.php?id=1344 1343 Spring Files Logos.rar Spring Files Logos A few logos I cooked up. - Jazcash 186747 rar 2008.08.07 - 23:03:22 1 6 231 24 3 721 0 0 http://spring.jobjol.nl/show_file.php?id=1343 1341 SpringSPsource_v0.9.zip SpringSP v0.9 source code SpringSP v0.9 source code 10166181 zip 2008.08.07 - 22:47:08 1 9 146 80 21 854 0 0 http://spring.jobjol.nl/show_file.php?id=1341 1336 GUNDAM1_11f3.zip Gundam RTS 1.11 Patched version 3 Gundam RTS 1.11 Patched version 3 60797158 zip 2008.08.07 - 17:07:53 1 5 146 294 147 1187 0 0 http://spring.jobjol.nl/show_file.php?id=1336 1330 AftershockV31.sd7 Aftershock V3.1 Aftershock V3.1 by aGorm, Featuring loads of new features, warning, you may need a good PC to run this at a decent frame rate... 2 - 4 players. Aftershock V3.1, with Fixed feature resource values, means more game play, with same quality looks! 27647147 sd7 2008.08.06 - 17:08:31 1 2 146 386 103 2207 26 14 AfterShock Version 2 - by aGorm 15 130 1.2 80 8 25 Pos-00-X=1575 Pos-00-Y=1961 Pos-01-X=11900 Pos-01-Y=3801 Pos-02-X=7463 Pos-02-Y=3635 Pos-03-X=5765 Pos-03-Y=1769 Pos-04-X=1675 Pos-04-Y=1961 Pos-05-X=11800 Pos-05-Y=3801 Pos-06-X=7463 Pos-06-Y=3535 Pos-07-X=5865 Pos-07-Y=1769 http://spring.jobjol.nl/show_file.php?id=1330 1329 gui_comm_ends2.lua gui_comm_ends2 for BA 6.31 new commander ends notifier made by dizekat displays the endgame mode (new commander ends introduced in BA 6.31), with text explaining how endgame mode works. Based on CommanderEnds by trepan. After installing, you need to disable old, and enable Commander Ends 2 To install Lua widget copy the .lua file to your \Spring\LuaUI\Widgets folder. 3157 lua 2008.08.06 - 17:06:47 1 12 146 78 8 426 0 0 http://spring.jobjol.nl/show_file.php?id=1329 1325 PURE.sdz PURE v0.55 What is P.U.R.E., and why should you play it? Very simply, P.U.R.E. is my attempt to build a game design that includes all of the things I liked about OTA, while cutting out the things I didn't. KAIK works well with P.U.R.E. out of the box, in SVN builds of Spring. Should give players a good game. As soon as I have a config for other AIs, or I know other AIs work properly with P.U.R.E. I will post them. System Requirements P.U.R.E. requires the latest builds of Spring to play. This usually means that the latest SVN is required (but 0.55 is 0.76b1 compatible). Minimum System Specs Athlon XP 1.3 GHz, or equivalent. 512MB RAM ATi Radeon 9800SE or equivalent. Recommended System Specs Core 2 Duo 2.0+ GHz, or equivalent. 1GB RAM nVidia GeForce 7900GT or equivalent. 18054788 sdz 2008.08.06 - 16:38:21 1 5 146 447 172 2519 0 0 http://spring.jobjol.nl/show_file.php?id=1325 1322 obj2.sd7 testmps2 testmps2 145920 sd7 2008.08.06 - 15:50:29 1 6 183 27 0 491 0 0 http://spring.jobjol.nl/show_file.php?id=1322 1318 obj1.sd7 testmp testmp 133120 sd7 2008.08.06 - 15:24:47 1 6 183 18 1 567 0 0 http://spring.jobjol.nl/show_file.php?id=1318 1310 thehillshaveaids.sd7 the hills have aids thehillshaveaids.sd7 17233996 sd7 2008.08.06 - 14:06:33 1 2 146 126 34 441 20 20 0 120 0.8 75 5 30 Pos-00-X=920 Pos-00-Y=1280 Pos-01-X=7600 Pos-01-Y=1300 Pos-02-X=2280 Pos-02-Y=7560 Pos-03-X=6860 Pos-03-Y=8400 http://spring.jobjol.nl/show_file.php?id=1310 1309 unit_retreat.lua unit_retreat.lua unit_retreat.lua 2823 lua 2008.08.06 - 14:03:32 1 12 146 115 42 709 0 0 http://spring.jobjol.nl/show_file.php?id=1309 1308 MessageSeparator.lua Message Seperator Message Seperator 37145 lua 2008.08.06 - 13:58:58 1 12 146 75 13 358 0 0 http://spring.jobjol.nl/show_file.php?id=1308 1307 unit_nano_buttons.lua NanoCommands Improves nano layout commands. 11754 lua 2008.08.06 - 13:57:59 1 12 146 186 53 1108 0 0 http://spring.jobjol.nl/show_file.php?id=1307 1306 nortstutorial.lua NortsTutorial NortsTutorial, unknown lua script. 9942 lua 2008.08.06 - 13:54:48 1 12 146 51 9 381 0 0 http://spring.jobjol.nl/show_file.php?id=1306 1305 Test_By_BC2.sd7 Test_by_BC2 First map by BlazeStyle and Ciukino2 3833486 sd7 2008.08.06 - 13:49:57 1 2 146 89 4 212 12 12 by ciuchino2 e blazeStyle 27 115 1 75 9 25 Pos-00-X=700 Pos-00-Y=607 Pos-01-X=639 Pos-01-Y=400 Pos-02-X=606 Pos-02-Y=200 Pos-03-X=606 Pos-03-Y=130 Pos-04-X=2261 Pos-04-Y=3100 Pos-05-X=2097 Pos-05-Y=4363 Pos-06-X=7406 Pos-06-Y=6561 Pos-07-X=7537 Pos-07-Y=4363 Pos-08-X=7569 Pos-08-Y=2805 Pos-09-X=7619 Pos-09-Y=787 Pos-10-X=6242 Pos-10-Y=3887 Pos-11-X=6160 Pos-11-Y=2772 http://spring.jobjol.nl/show_file.php?id=1305 1304 2v2_River_v2.sdz 2v2 River v2 This has a bit more metal than normal to make it fun by tizbac1 1348247 sdz 2008.08.06 - 13:46:19 1 2 146 1432 127 2056 16 16 Use Hovercrafts and aircrafts to reach the river 20 130 0.8 100 5 20 Pos-00-X=429 Pos-00-Y=1063 Pos-01-X=1324 Pos-01-Y=438 Pos-02-X=7781 Pos-02-Y=7323 Pos-03-X=6899 Pos-03-Y=7873 http://spring.jobjol.nl/show_file.php?id=1304 1303 War_Evolution_V1.8.sdz War Evolution V 1.8 by Overkill 7641482 sdz 2008.08.06 - 13:39:34 1 5 146 74 18 351 0 0 http://spring.jobjol.nl/show_file.php?id=1303 1302 War_Evolution_V1.764.sdz War Evolution Version 1.764 maek download ploz 7641465 sdz 2008.08.06 - 13:37:28 1 5 146 91 26 514 0 0 http://spring.jobjol.nl/show_file.php?id=1302 1301 warevo_1.763.sdz War Evolution Version 1.763 New version. yayz by overkill 7586265 sdz 2008.08.06 - 13:34:59 05.12.2008 - 17:02:59 1 5 146 33 7 232 0 0 http://spring.jobjol.nl/show_file.php?id=1301 1300 RAI v0.600 source.zip RAI-v0.600 (source code) RAI-v0.600 Source 107285 zip 2008.08.06 - 13:29:58 1 3 146 315 39 1015 0 0 http://spring.jobjol.nl/show_file.php?id=1300 1299 RAI-v0.600.dll RAI-v0.600 (spring v0.76b1) for spring v0.76b1 570880 dll 2008.08.06 - 13:28:27 1 3 146 783 209 1873 0 0 http://spring.jobjol.nl/show_file.php?id=1299 1298 peewee_rush.mp3 Peewee Rush.mp3 Peewee Rush 4655716 mp3 2008.08.06 - 12:52:28 1 7 146 38 8 835 0 0 http://spring.jobjol.nl/show_file.php?id=1298 1294 unit_CloseFight.lua Close Fight v0.9 When ordering a group of units to fight, Any specified in the widget mobile radars or jammers will guard units that have the longest range. If radars or jammers are more than other units then those will still go with the fight order, Improvements needed: - After having the Fight order pressed with shift the Fight cursor will change to Move! Need to fix 5716 lua 2008.08.05 - 20:53:10 20.05.2009 - 15:50:17 1 12 90 101 14 1015 0 0 http://spring.jobjol.nl/show_file.php?id=1294 1293 logo14.gif The Hypnotoad logo ALL HAIL TO THE HYPNOTOAD! 14685 gif 2008.08.04 - 23:59:54 1 6 165 31 13 591 0 0 http://spring.jobjol.nl/show_file.php?id=1293 1292 HauntedDowns4.sd7 Haunted Downs V 4 Teammap for 5v5 players. Improved metalpatches. 7803031 sd7 2008.08.04 - 21:58:39 1 2 249 150 41 829 20 10 5vs5 Teammap - Made by Sabutai 18 100 1.8 90 2 16 Pos-00-X=256 Pos-00-Y=240 Pos-01-X=10016 Pos-01-Y=4880 Pos-02-X=256 Pos-02-Y=4880 Pos-03-X=10016 Pos-03-Y=240 Pos-04-X=256 Pos-04-Y=2576 Pos-05-X=10016 Pos-05-Y=2576 Pos-06-X=256 Pos-06-Y=1264 Pos-07-X=10016 Pos-07-Y=3856 Pos-08-X=256 Pos-08-Y=3856 Pos-09-X=10016 Pos-09-Y=1264 3 2 1 http://spring.jobjol.nl/show_file.php?id=1292 1291 Rust_Valley_V2.sd7 Rust Valley V2 Great map uploaded on UF by iamacup. 9827521 sd7 2008.08.04 - 21:40:10 1 2 260 160 35 495 12 12 By Goolash 20 130 0.6 100 5 20 Pos-00-X=356 Pos-00-Y=270 Pos-01-X=5579 Pos-01-Y=5702 Pos-02-X=430 Pos-02-Y=5665 Pos-03-X=5751 Pos-03-Y=406 Pos-04-X=344 Pos-04-Y=1352 Pos-05-X=5640 Pos-05-Y=4768 Pos-06-X=442 Pos-06-Y=4829 Pos-07-X=5726 Pos-07-Y=1376 http://spring.jobjol.nl/show_file.php?id=1291 1290 Aberdeen3v3v3.sd7 Aberdeen3v3v3 A 3v3v3 version of Aberdeen, with a lot more metal spots, and a bit smoother land for all your whoring needs. Made by Ender / BaNa , Many thanks to Beherith, to smoth for the skybox and aGorm for the trees. 29699164 sd7 2008.08.04 - 20:50:21 1 2 183 1274 346 4955 16 16 Aberdeen3v3v3, A hilly 3 way map, for the unused niche of 3v3v3 games. :) Mapped and textured by Ender / BaNa, skybox by Smoth, trees by aGorm Many thanks to Beherith for the help 23 100 0.35 120 5 15 Pos-00-X=1919 Pos-00-Y=229 Pos-01-X=7921 Pos-01-Y=4300 Pos-02-X=2395 Pos-02-Y=7994 Pos-03-X=624 Pos-03-Y=4621 Pos-04-X=6812 Pos-04-Y=263 Pos-05-X=5435 Pos-05-Y=5774 Pos-06-X=197 Pos-06-Y=2459 Pos-07-X=6044 Pos-07-Y=1733 Pos-08-X=7800 Pos-08-Y=7300 3 3 1 http://spring.jobjol.nl/show_file.php?id=1290 1288 Typhoon_Islandsv4.sd7 Typhoon_Islandsv4 1v1 map by BlueFrost and textures by fc14159. An island hit by one of the strongest typhoons ever recorded... 11759158 sd7 2008.08.03 - 22:15:39 1 2 203 154 41 549 12 12 1v1 map by BlueFrost and textures by fc14159. 21 70 0.5 65 4 18 Pos-00-X=5508 Pos-00-Y=4852 Pos-01-X=1229 Pos-01-Y=1015 http://spring.jobjol.nl/show_file.php?id=1288 1287 HauntedDowns2.sd7 Haunted Downs V2 Teammap for 5vs5 player. By Sabutai 3124377 sd7 2008.08.03 - 20:05:26 1 2 249 174 30 2734 0 0 3 2 1 http://spring.jobjol.nl/show_file.php?id=1287 1286 HauntedDowns.sd7 Haunted Downs A Teammap for 5vs5 players. 2087427 sd7 2008.08.03 - 18:24:19 1 2 249 137 14 350 20 10 5vs5 Teammap - Made by Sabutai 18 100 0.8 90 2 16 Pos-00-X=256 Pos-00-Y=240 Pos-01-X=10016 Pos-01-Y=4880 Pos-02-X=256 Pos-02-Y=4880 Pos-03-X=10016 Pos-03-Y=240 Pos-04-X=256 Pos-04-Y=2576 Pos-05-X=10016 Pos-05-Y=2576 Pos-06-X=256 Pos-06-Y=1264 Pos-07-X=10016 Pos-07-Y=3856 Pos-08-X=256 Pos-08-Y=3856 Pos-09-X=10016 Pos-09-Y=1264 http://spring.jobjol.nl/show_file.php?id=1286 1285 Speed_Balls_18_Way.sd7 Speed_Balls_18_Way Speed Balls 18 Way. Made for 3+ or 9 players FFA. You cant use ships or hovers on water. Use fusions! By TradeMark. 3655196 sd7 2008.08.03 - 14:33:47 1 2 257 433 150 2426 16 16 Speed Balls 18 Way. Made for 3+ or 9 players FFA. You cant use ships or hovers on water. Use fusions! By TradeMark. 25 40 15 20 25 25 Pos-00-X=2143 Pos-00-Y=1756 Pos-01-X=6198 Pos-01-Y=4098 Pos-02-X=2143 Pos-02-Y=6441 Pos-03-X=4706 Pos-03-Y=2001 Pos-04-X=4706 Pos-04-Y=6197 Pos-05-X=1074 Pos-05-Y=4097 Pos-06-X=4706 Pos-06-Y=4099 Pos-07-X=2890 Pos-07-Y=5147 Pos-08-X=2890 Pos-08-Y=3049 3 1 1 http://spring.jobjol.nl/show_file.php?id=1285 1284 Castel_godsV21.sd7 Castel_godsV21 mega mispelling, mega castles map. 28695678 sd7 2008.08.03 - 02:29:48 1 2 256 655 313 3614 16 16 Team and FFA Map Castle Gods V21 by Cronos 2007 (Gregor Koch gregor.koch@gmail.com). The 4 castles a good but the centre resources a 5 times of the ones in a castle and be aware there is also metal in the water. 60 80 1 60 5 25 Pos-00-X=1152 Pos-00-Y=1157 Pos-01-X=7159 Pos-01-Y=7187 Pos-02-X=1157 Pos-02-Y=7120 Pos-03-X=7069 Pos-03-Y=1157 Pos-04-X=4158 Pos-04-Y=3990 Pos-05-X=3342 Pos-05-Y=3219 Pos-06-X=5035 Pos-06-Y=4907 Pos-07-X=4186 Pos-07-Y=918 Pos-08-X=4979 Pos-08-Y=3197 Pos-09-X=3337 Pos-09-Y=4912 http://spring.jobjol.nl/show_file.php?id=1284 1283 ca-stable-2575.sdz Complete Annihilation stable-2575 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58230835 sdz 2008.08.02 - 20:27:35 1 5 130 84 31 375 0 0 http://spring.jobjol.nl/show_file.php?id=1283 1281 SnakeIsland.sd7 SnakeIsland Snake Island 16 x 16, designed for 2v2 or 3v3 Metal patches by hrmph SMD settings shamelessly borrowed from hunterw Height map created with HeightMapTweak v0.5 Textures borrowed from filterforge 17670481 sd7 2008.08.02 - 17:06:26 1 2 244 219 65 1899 16 16 Snake Island 23 120 1.32 80 5 20 Pos-00-X=5505 Pos-00-Y=7979 Pos-01-X=5407 Pos-01-Y=197 Pos-02-X=2408 Pos-02-Y=7373 Pos-03-X=3801 Pos-03-Y=1327 Pos-04-X=606 Pos-04-Y=6767 Pos-05-X=1196 Pos-05-Y=590 2 2 2 http://spring.jobjol.nl/show_file.php?id=1281 1279 DianaBeachV2.sd7 Diana Beach V2 FFA and Teammap. 12456100 sd7 2008.08.01 - 18:13:55 1 2 249 287 77 1870 16 16 FFA or teammap - Made by Sabutai 18 100 0.8 90 2 16 Pos-00-X=256 Pos-00-Y=256 Pos-01-X=7872 Pos-01-Y=7872 Pos-02-X=256 Pos-02-Y=7872 Pos-03-X=7872 Pos-03-Y=256 Pos-04-X=1778 Pos-04-Y=256 Pos-05-X=6354 Pos-05-Y=7872 Pos-06-X=1778 Pos-06-Y=7872 Pos-07-X=6354 Pos-07-Y=256 Pos-08-X=256 Pos-08-Y=1418 Pos-09-X=7872 Pos-09-Y=6854 Pos-10-X=256 Pos-10-Y=6854 Pos-11-X=7872 Pos-11-Y=1418 3 1 2 http://spring.jobjol.nl/show_file.php?id=1279 1278 Calayo.sd7 CalayoV2 everything was made by saktoth i just worked out the little details and compiled Enjoy 4420836 sd7 2008.08.01 - 11:11:49 1 2 208 244 70 2843 8 8 Map by Saktoth finishing details and compiling from Ruben 20 130 0.39 100 1 20 Pos-00-X=760 Pos-00-Y=640 Pos-01-X=3300 Pos-01-Y=3315 http://spring.jobjol.nl/show_file.php?id=1278 1277 ca-stable-2564.sdz Complete Annihilation stable-2564 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58336574 sdz 2008.08.01 - 09:20:06 1 5 130 50 3 283 0 0 http://spring.jobjol.nl/show_file.php?id=1277 1275 ca-stable-2563.sdz Complete Annihilation stable-2563 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58336447 sdz 2008.08.01 - 03:41:26 1 5 130 36 2 185 0 0 http://spring.jobjol.nl/show_file.php?id=1275 1274 GhostRadar111.zip GhostRadar v1.11 [b][u]GhostRadar v1.11[/b][/u] Once you have had line of sight to an enemy unit you see the unit ghosted near the radar dot. [b][u]Changelog[/b][/u] v1.11: fixed spectator mode v1.1: bug fix v1.0: Initial release Have fun, very_bad_soldier 1973 zip 2008.07.31 - 20:13:29 02.08.2008 - 14:47:20 1 12 57 587 140 3043 0 0 http://spring.jobjol.nl/show_file.php?id=1274 1272 Aberdeen_1.1.sd7 Aberdeen 1.1 Aberdeen, a hilly 1v1v1 map. Size is 16 X 16 Made by Ender / BaNa using WICED. Many thanks to Beherith for his hueg help, smoth for the sky and aGorm for the trees. Changelog: version 1.1: fixed player 2 start position 29724061 sd7 2008.07.30 - 22:33:52 31.07.2008 - 11:00:37 1 2 183 2116 153 13499 16 16 Aberdeen, A hilly 3 way map, for the unused niche of 1v1v1 games. Mapped and textured by Ender / BaNa, skybox by Smoth, trees by aGorm Many thanks to Beherith for the help 23 100 0.35 120 5 15 Pos-00-X=1900 Pos-00-Y=311 Pos-01-X=2410 Pos-01-Y=7868 Pos-02-X=7868 Pos-02-Y=4233 1 2 1 http://spring.jobjol.nl/show_file.php?id=1272 1270 Flatlands.sd7 Flatlands ZOMG 29817503 sd7 2008.07.30 - 16:50:37 1 2 231 111 22 582 16 16 The Flatlands Beta 3 - By Jazcash 75 75 0.08 150 10 25 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 http://spring.jobjol.nl/show_file.php?id=1270 1266 ca-stable-2541.sdz Complete Annihilation stable-2541 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58332259 sdz 2008.07.29 - 20:44:03 1 5 130 50 34 231 0 0 http://spring.jobjol.nl/show_file.php?id=1266 1264 FrozenPlanetV3.sd7 FrozenPlanetV3 Frozen Planet version 3. 1v1 or 2v2 map by fc14159. 8769892 sd7 2008.07.29 - 02:28:48 1 2 210 346 109 2050 8 8 Frozen Planet Version 3. 1v1 or 2v2 map by fc14159 0 120 1.5 75 10 20 Pos-00-X=153 Pos-00-Y=1064 Pos-01-X=3887 Pos-01-Y=2939 Pos-02-X=249 Pos-02-Y=3226 Pos-03-X=3928 Pos-03-Y=870 http://spring.jobjol.nl/show_file.php?id=1264 1263 FrozenPlanetV2.sd7 FrozenPlanetV2 Frozen Planet version 2. 1v1 or 2v2 map by fc14159. Way better texture and more metal now. 7214870 sd7 2008.07.28 - 20:59:40 1 2 210 120 14 724 8 8 Frozen Planet Version 2. 1v1 or 2v2 map by fc14159 0 120 1.5 75 10 20 Pos-00-X=153 Pos-00-Y=1064 Pos-01-X=3887 Pos-01-Y=2939 Pos-02-X=249 Pos-02-Y=3226 Pos-03-X=3928 Pos-03-Y=870 http://spring.jobjol.nl/show_file.php?id=1263 1262 DianaBeach.sd7 Diana Beach Seamap. Good for FFA or teamgames. 10603902 sd7 2008.07.28 - 18:09:05 1 2 249 136 26 705 16 16 FFA or teammap - Made by Sabutai 15 100 2 90 2 18 Pos-00-X=256 Pos-00-Y=256 Pos-01-X=256 Pos-01-Y=512 Pos-02-X=256 Pos-02-Y=768 http://spring.jobjol.nl/show_file.php?id=1262 1261 HighTides.sd7 High Tides 1v1/2v2 map by []. 2 islands are separated by a shallow water. Deeper water surrounds the outside of the island. All ground units can cross the center water except fleas. Any type of ship is able to cross the center. Not all units are able to shoot in the water. High Water in the Center. 1.8 per mex spot. 4.7 for spots in center. [b]Screen Shots[/b] [b]Top Down View:[/b] http://img262.imageshack.us/img262/6712/screen020ct8.jpg [b]Ground and Ships fighting:[/b] http://img525.imageshack.us/img525/1416/screen022iv2.jpg [b]Vehicle Passability:[/b] http://img151.imageshack.us/img151/2345/screen024hu4.jpg [b]Kbot Pasaability:[/b] http://img301.imageshack.us/img301/382/screen025vw9.jpg [b]Ship Passability:[/b] http://img151.imageshack.us/img151/2052/screen026yn6.jpg 7173437 sd7 2008.07.28 - 00:43:32 28.07.2008 - 04:52:42 1 2 248 164 42 2274 8 8 20 100 1.6 100 5 25 Pos-00-X=880 Pos-00-Y=750 Pos-01-X=3170 Pos-01-Y=3400 Pos-02-X=2747 Pos-02-Y=600 Pos-03-X=1000 Pos-03-Y=3500 http://spring.jobjol.nl/show_file.php?id=1261 1260 Ooooweeee V3.sd7 Ooooweeee V3 a 18x18 map by Noize. 18363426 sd7 2008.07.25 - 21:45:48 1 2 98 257 123 2641 18 18 Nine islands of love and understanding. Let's hug. Remake by NOiZE 20 110 2.5 70 14 28 Pos-00-X=7427 Pos-00-Y=1834 Pos-01-X=1737 Pos-01-Y=7396 Pos-02-X=1793 Pos-02-Y=1765 Pos-03-X=7407 Pos-03-Y=7240 Pos-04-X=4723 Pos-04-Y=1660 Pos-05-X=4761 Pos-05-Y=7467 Pos-06-X=1690 Pos-06-Y=4630 Pos-07-X=7537 Pos-07-Y=4523 Pos-08-X=3956 Pos-08-Y=3971 Pos-09-X=5238 Pos-09-Y=5215 http://spring.jobjol.nl/show_file.php?id=1260 1257 HeightMapTweak.zip HeightMapTweak 0.6 Application for mappers which performs common operations on height maps. All operations performed in 16 bits. Can read and write .BMP, .PNG, and .RAW height map files. Current features include: - View slope map - Turbulence - Add noise to selection - Gaussian blur (slow) - Stretch slopes - Create path - Erosion NOTE: Requires Microsoft .NET Framework 2.0 100666 zip 2008.07.24 - 23:44:41 05.08.2008 - 18:17:01 1 10 244 132 15 1133 0 0 http://spring.jobjol.nl/show_file.php?id=1257 1255 Speed_Ball_Isles_16_Way_Hack_V2.sdz Speed Ball Isles 16 way HACK V2 Speed Ball Isles 16 way HACK V2 1826869 sdz 2008.07.23 - 21:48:41 1 2 101 176 27 968 22 22 Speed Ball Isles 16 Way HACK V2 !! !!, BUZZAW/VULCAN WAR!! BUILD SHIELDS OK?!. By TradeMark. 25 40 150 20 25 25 Pos-00-X=5056 Pos-00-Y=2623 Pos-01-X=6208 Pos-01-Y=8639 Pos-02-X=2624 Pos-02-Y=6207 Pos-03-X=8640 Pos-03-Y=5055 Pos-04-X=3936 Pos-04-Y=8191 Pos-05-X=7328 Pos-05-Y=3071 Pos-06-X=8192 Pos-06-Y=7327 Pos-07-X=3072 Pos-07-Y=3935 Pos-08-X=8352 Pos-08-Y=9695 Pos-09-X=2912 Pos-09-Y=1567 Pos-10-X=1568 Pos-10-Y=8351 Pos-11-X=9696 Pos-11-Y=2911 Pos-12-X=4704 Pos-12-Y=10431 Pos-13-X=6560 Pos-13-Y=831 Pos-14-X=832 Pos-14-Y=4703 Pos-15-X=10432 Pos-15-Y=6559 http://spring.jobjol.nl/show_file.php?id=1255 1254 NOTAspacebugsv110.sd7 NOTA 1.47 Spacebugs 1.10 The NOTA version of chicken. Fight waves of increasingly harder spacebugs. ------------------------------------------- This is a mod mutator that requires NOTA v1.47. Make sure you have NOTA 1.47 also or this will not work and you will show up as desynced! ------------------------------------------- 8363893 sd7 2008.07.23 - 07:05:38 1 5 154 256 103 672 0 0 http://spring.jobjol.nl/show_file.php?id=1254 1253 ca-stable-2513.sdz Complete Annihilation stable-2513 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58332195 sdz 2008.07.23 - 00:49:24 1 5 130 118 70 498 0 0 http://spring.jobjol.nl/show_file.php?id=1253 1252 GlacierV3.sd7 GlacierV3 Glacier v3. A 1v1 map. Concept by BasiC,texture by Beherith. Changes in V3: Better balanced metal spots. 9314293 sd7 2008.07.22 - 23:09:05 1 2 98 366 34 2159 12 12 Concept by Basic.Texture by Beherith.1v1/2v2 map. 18 120 0.85 110 7 15 Pos-00-X=2456 Pos-00-Y=1952 Pos-01-X=2768 Pos-01-Y=4756 1 1 2 http://spring.jobjol.nl/show_file.php?id=1252 1251 unit_only_fighters_patrol.lua Fighters patrol only widget If active, only fighters and t2 radar planes go out on patrol from an airfield, all other units stay at home. 3284 lua 2008.07.22 - 00:16:33 1 12 101 165 17 773 0 0 http://spring.jobjol.nl/show_file.php?id=1251 1249 GlacierV2.sd7 GlacierV2 V2 of the map Glacier. Concept by BasiC,texture by Beherith. 8144825 sd7 2008.07.21 - 14:30:44 1 2 98 247 22 1959 12 12 Concept by Basic.Texture by Beherith.1v1/2v2 map. 18 120 0.85 110 7 15 Pos-00-X=2472 Pos-00-Y=2252 Pos-01-X=2768 Pos-01-Y=4756 1 1 2 http://spring.jobjol.nl/show_file.php?id=1249 1244 NOTAspacebugsV109.sd7 NOTA 1.47 Spacebugs 1.09 The NOTA version of chicken. Fight waves of increasingly harder spacebugs. ------------------------------------------- This is a mod mutator that requires NOTA v1.47. Make sure you have NOTA 1.47 also or this will not work and you will show up as desynced! ------------------------------------------- 8363750 sd7 2008.07.21 - 05:02:25 1 5 154 114 20 361 0 0 http://spring.jobjol.nl/show_file.php?id=1244 1243 NOTA147.sd7 NOTA v1.47 ---NOTA v1.47--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech / econ development. NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons. ------------ CHANGELOG --------------------- v 1.47 -Morty Speed decreased 20%, hitpoints decreased 15% -Talwar Assault Transport cost decreased 20% -Hovercraft Transport hitpoints increased 40% -Increased Indian cost slightly; gun is armor piercing -re-added sniper hit sound -Fixed a bug that caused game to freeze 10916328 sd7 2008.07.20 - 23:35:09 21.07.2008 - 07:48:45 1 5 154 626 478 1607 0 0 http://spring.jobjol.nl/show_file.php?id=1243 1242 Ooooweee V2.sd7 Ooooweeee v2 A great map with clouds, where air combat and transporting is highly important. by Noize and Argh 13901757 sd7 2008.07.20 - 22:20:50 05.12.2008 - 17:03:25 1 2 146 228 79 3299 18 18 Nine islands of love and understanding. Let's hug. Remake by NOiZE 20 110 2.5 70 14 28 Pos-00-X=7427 Pos-00-Y=1834 Pos-01-X=1737 Pos-01-Y=7396 Pos-02-X=1793 Pos-02-Y=1765 Pos-03-X=7407 Pos-03-Y=7240 Pos-04-X=4723 Pos-04-Y=1660 Pos-05-X=4761 Pos-05-Y=7467 Pos-06-X=1690 Pos-06-Y=4630 Pos-07-X=7537 Pos-07-Y=4523 Pos-08-X=3956 Pos-08-Y=3971 Pos-09-X=5238 Pos-09-Y=5215 http://spring.jobjol.nl/show_file.php?id=1242 1241 Brazillian_Battlefield_Remake_V2.sd7 Brazillian Battlefield Remake V2 8x8, Kbot heavy map. Metal, trees and geo placing unchanged. V2: Fixed a tree and a skybox bug Texture remade with WICed. Trees by aGorm Skybox by Smoth Released under CC BY 3.0 10213105 sd7 2008.07.20 - 19:57:54 15.10.2009 - 12:32:47 1 2 101 1172 415 4478 8 8 Battle in a Brazillian canyon - Retextured by [teh]Beherith, trees by aGorm, skybox by Smoth 10 125 0.05 200 9 19 Pos-00-X=630 Pos-00-Y=1610 Pos-01-X=3500 Pos-01-Y=2800 Pos-02-X=3400 Pos-02-Y=750 Pos-03-X=750 Pos-03-Y=3000 Pos-04-X=5400 Pos-04-Y=5800 http://spring.jobjol.nl/show_file.php?id=1241 1240 mandelbrot2x2.sdz mandelbrot2x2 A map that has mandelbrot fractal has texture and julia fractal as metal 936072 sdz 2008.07.20 - 13:11:33 1 2 233 186 10 2044 4 4 Study Math before playing this map :D 20 130 0.005 400 5 20 Pos-00-X=875 Pos-00-Y=875 Pos-01-X=1750 Pos-01-Y=1750 http://spring.jobjol.nl/show_file.php?id=1240 1238 ca-stable-2502.sdz Complete Annihilation stable-2502 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58293280 sdz 2008.07.19 - 21:01:07 1 5 130 96 44 497 0 0 http://spring.jobjol.nl/show_file.php?id=1238 1236 snd_volume.zip Sound Volume Slider (fixed) Sound Volume Slider by trepan fixed to work with 0.76b1 1342 zip 2008.07.19 - 17:28:47 1 12 57 173 53 734 0 0 http://spring.jobjol.nl/show_file.php?id=1236 1235 DuckQuestV0.5.sd7 Duck Quest V0.5 By REVENGE. 10653709 sd7 2008.07.19 - 05:36:02 1 2 222 203 43 1005 12 12 DON'T TALK SHIT ABOUT TOTAL. By REVENGE. 0 20 125 5 10 20 Pos-00-X=16 Pos-00-Y=16 Pos-01-X=6128 Pos-01-Y=16 Pos-02-X=16 Pos-02-Y=6128 Pos-03-X=6128 Pos-03-Y=6128 3 2 1 http://spring.jobjol.nl/show_file.php?id=1235 1233 FrozenPlanet.sd7 FrozenPlanet 1v1 or 2v2 map by fc14159 2818328 sd7 2008.07.19 - 02:18:55 1 2 210 224 34 1741 8 8 1v1 or 2v2 map by fc14159 0 120 1 75 10 20 Pos-00-X=153 Pos-00-Y=1064 Pos-01-X=3887 Pos-01-Y=2939 Pos-02-X=249 Pos-02-Y=3226 Pos-03-X=3928 Pos-03-Y=870 2 2 1 http://spring.jobjol.nl/show_file.php?id=1233 1232 Glacier.sd7 Glacier a 1v1/2v2 map. Concept by GPG and BasiC. Texture by Beherith. 13470273 sd7 2008.07.18 - 21:47:51 20.07.2008 - 23:16:21 1 2 98 263 33 2354 12 12 Made by Basic 18 120 0.85 120 7 15 Pos-00-X=2472 Pos-00-Y=2252 Pos-01-X=2768 Pos-01-Y=4756 1 http://spring.jobjol.nl/show_file.php?id=1232 1231 unit_customformations.lua CustomFormations Widget that allows you to draw your own formation line. author - "jK (Hungarian code written by gunblob) version - "2.2 30336 lua 2008.07.18 - 21:09:28 1 12 90 382 123 2694 0 0 http://spring.jobjol.nl/show_file.php?id=1231 1230 SA111CHK105FX.sdz Supreme Annihilation 1.11 + CA chickens 1.05 Fixed Supreme Annihilation 1.11 + CA chickens 1.05 Fixed 8956998 sdz 2008.07.18 - 18:59:59 1 5 233 157 58 413 0 0 http://spring.jobjol.nl/show_file.php?id=1230 1229 gui_ally_cursors.lua ally_cursors Place it in LuaUI/Widgets folder. 7906 lua 2008.07.18 - 17:31:34 19.07.2008 - 04:47:21 1 12 236 208 53 975 0 0 http://spring.jobjol.nl/show_file.php?id=1229 1228 MA11FS102.sdz Maximum annihilation 1.1 + Flea Spam 1.02 Flea Spam is a deeply modified chicken AI that spwans labs and a lot of fleas at the end it spams one or more superfleas 4934622 sdz 2008.07.18 - 17:26:19 1 5 233 98 37 345 0 0 http://spring.jobjol.nl/show_file.php?id=1228 1226 MA11CHK104BETA.sdz Maximum annihilation 1.1 + CA chickens V 1.04 beta CA chickens added to Maximum annihilation Modified chicken AI to allow more queens and more difficulty levels Each chicken power and hit points can be adjusted in mod options 5614550 sdz 2008.07.18 - 12:26:06 1 5 233 172 69 479 0 0 http://spring.jobjol.nl/show_file.php?id=1226 1224 BeastBattleField.sd7 BeastBattleField Final This is the FINAL of BeastBattlefield Textures Thanks to Sirartturi this is a 1v1 10x10 Enjoy :) 11658604 sd7 2008.07.18 - 00:54:19 1 2 208 410 51 5805 8 8 1v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth 20 120 0.64 70 3 19 Pos-00-X=3791 Pos-00-Y=236 Pos-01-X=281 Pos-01-Y=3827 1 http://spring.jobjol.nl/show_file.php?id=1224 1222 ca-stable-2489.sdz Complete Annihilation stable-2489 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58272995 sdz 2008.07.17 - 14:11:35 1 5 130 90 7 293 0 0 http://spring.jobjol.nl/show_file.php?id=1222 1221 DuckquestV0.42.sd7 DuckquestV0.42 Seriously, build the damn duck. -REVENGE 7422295 sd7 2008.07.17 - 12:24:16 1 2 222 147 0 340 12 12 FUCK SALT! By REVENGE. 0 20 125 5 10 20 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 Pos-04-X=5 Pos-04-Y=5 Pos-05-X=6 Pos-05-Y=6 Pos-06-X=7 Pos-06-Y=7 Pos-07-X=8 Pos-07-Y=8 Pos-08-X=9 Pos-08-Y=9 Pos-09-X=10 Pos-09-Y=10 Pos-10-X=11 Pos-10-Y=11 Pos-11-X=12 Pos-11-Y=12 Pos-12-X=13 Pos-12-Y=13 Pos-13-X=14 Pos-13-Y=14 Pos-14-X=15 Pos-14-Y=15 Pos-15-X=16 Pos-15-Y=16 http://spring.jobjol.nl/show_file.php?id=1221 1219 XTAPEV9585order.sdz Siege of the Higher Order (aka xta fleabowl) August 2009 Update 9354744 sdz 2008.07.16 - 23:53:57 29.08.2009 - 11:08:28 1 5 40 281 27 2106 0 0 http://spring.jobjol.nl/show_file.php?id=1219 1218 snd_volume.lua Sound volume slider Sound volume slider made by Trepan. 4133 lua 2008.07.16 - 04:36:34 1 12 16 190 97 874 0 0 http://spring.jobjol.nl/show_file.php?id=1218 1217 ca-stable-2472.sdz Complete Annihilation stable-2472 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58272163 sdz 2008.07.15 - 18:03:21 1 5 130 72 9 269 0 0 http://spring.jobjol.nl/show_file.php?id=1217 1216 Red_River.sd7 Red River Remake File name: Red_River Map name: Red River Remake 17560935 sd7 2008.07.15 - 12:22:18 1 2 173 204 89 997 20 30 Large river separates two land masses, Remake by NOiZE 23 110 7.5 100 2 21 Pos-00-X=635 Pos-00-Y=495 Pos-01-X=9163 Pos-01-Y=14736 Pos-02-X=9805 Pos-02-Y=377 Pos-03-X=377 Pos-03-Y=14849 Pos-04-X=1039 Pos-04-Y=6688 Pos-05-X=9578 Pos-05-Y=9030 Pos-06-X=2720 Pos-06-Y=8652 Pos-07-X=6688 Pos-07-Y=6518 Pos-08-X=4458 Pos-08-Y=6593 Pos-09-X=4685 Pos-09-Y=12280 http://spring.jobjol.nl/show_file.php?id=1216 1215 Psychedelic.sd7 Psychedelic The name says enough! just recovered this map from somewhere on the web, so i re-uploaded it. 4538134 sd7 2008.07.15 - 10:39:06 1 2 146 119 6 295 16 16 Psychedelic. Suitable for 4 teams. Dont get dizzy! Made by jj (job.joling@quicknet.nl) 0 50 0.75 100 4 20 Pos-00-X=500 Pos-00-Y=7500 Pos-01-X=7500 Pos-01-Y=400 Pos-02-X=600 Pos-02-Y=200 Pos-03-X=7900 Pos-03-Y=7500 Pos-04-X=3100 Pos-04-Y=7800 Pos-05-X=6200 Pos-05-Y=800 Pos-06-X=350 Pos-06-Y=2300 Pos-07-X=7500 Pos-07-Y=5200 http://spring.jobjol.nl/show_file.php?id=1215 1214 NOTA146b1.sd7 NOTA testing v1.46b1 this is a test version of the NOTA mod 10901444 sd7 2008.07.15 - 10:24:37 1 5 173 40 5 214 0 0 http://spring.jobjol.nl/show_file.php?id=1214 1213 NOTAspacebugsV108.sd7 NOTA 1.46 Spacebugs 1.08 The NOTA version of chicken. Fight waves of increasingly harder spacebugs. ------------------------------------------- This is a mod mutator that requires NOTA v1.46. Make sure you have NOTA 1.46 also or this will not work and you will show up as desynced! ------------------------------------------- 8363471 sd7 2008.07.14 - 00:35:21 1 5 154 130 49 318 0 0 http://spring.jobjol.nl/show_file.php?id=1213 1212 DesertPlateaus.sd7 DesertPlateaus Map by fc14159 5913681 sd7 2008.07.13 - 18:23:06 1 2 210 198 46 1567 16 12 Map by fc14159 0 120 1.5 100 0 20 Pos-00-X=255 Pos-00-Y=387 Pos-01-X=7868 Pos-01-Y=485 Pos-02-X=188 Pos-02-Y=5491 Pos-03-X=7975 Pos-03-Y=5551 Pos-04-X=183 Pos-04-Y=2335 Pos-05-X=7974 Pos-05-Y=2329 Pos-06-X=281 Pos-06-Y=3955 Pos-07-X=7949 Pos-07-Y=3846 http://spring.jobjol.nl/show_file.php?id=1212 1211 Imperfection.sd7 Imperfection Imperfection, Tournament Map by Neddie, intended for 1v1 play in most content packages, and small team combat in War Evolution. Arctic, Broken Terrain awaits! 6538889 sd7 2008.07.13 - 09:21:26 14.07.2008 - 01:47:50 1 2 228 269 57 3090 10 6 Broken Terrain, Chilling The Bone. 1v1 Tournament Map, Neddie Presents. 3 125 1 100 2 17 Pos-00-X=4480 Pos-00-Y=1536 Pos-01-X=640 Pos-01-Y=1536 Pos-02-X=4864 Pos-02-Y=2816 Pos-03-X=256 Pos-03-Y=256 Pos-04-X=4864 Pos-04-Y=256 Pos-05-X=256 Pos-05-Y=2816 1 1 1 http://spring.jobjol.nl/show_file.php?id=1211 1210 NOTA146.sd7 NOTA v1.46 ---NOTA v1.46--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. NOTA features more strategic play, more diversified unit types, and a slower tech / econ development. NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons. 10912258 sd7 2008.07.13 - 08:21:40 1 5 173 187 117 792 0 0 http://spring.jobjol.nl/show_file.php?id=1210 1207 Com Pushers v1.72.sd7 Com Pushers v1.72 this is a small minigame: you can pick core or arm, it doesnt matter, they have the same units. the idea is that you can make turrets and peepers, but the turrets dont have line of sight or radar, they cant fire on something what they dont see so you will have to make the enemy visible, you can do this with your commander and peepers, but they take some time to build ,have fun! recommended maps are small maps like speedball this is just the test version, not really balanced and might play out as porcfest 9000, also youll prolly lol at the corpses but this will be updated to a better version soon changelog for v 1.72: - removed arm: its an evil faction that makes my game crash, im going to customise the commander(s) anyway - alot of balance changes : turrets have triple damedge, com has triple health, increased buildradius and decresed buildtime, peepers have less health but they still need an emp turret to stun them so the towers can kill then(coming in next version) and some more com changes, higher speed and accel 1250373 sd7 2008.07.12 - 16:20:09 12.07.2008 - 22:04:30 1 5 225 212 6 650 0 0 http://spring.jobjol.nl/show_file.php?id=1207 1203 ca-stable-2446.sdz Complete Annihilation stable-2446 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58050067 sdz 2008.07.12 - 14:32:20 1 5 130 200 90 452 0 0 http://spring.jobjol.nl/show_file.php?id=1203 1202 ca-stable-2445.sdz Complete Annihilation stable-2445 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 58046009 sdz 2008.07.12 - 13:49:33 1 5 130 106 15 199 0 0 http://spring.jobjol.nl/show_file.php?id=1202 1200 DuckquestV0.41.sd7 DuckquestV0.41 The MC is hopefully less game-ending now... REVENGE 7331047 sd7 2008.07.12 - 05:54:32 1 2 222 163 17 1046 12 12 FUCK SALT! By REVENGE. 0 20 125 5 10 20 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 Pos-04-X=5 Pos-04-Y=5 Pos-05-X=6 Pos-05-Y=6 Pos-06-X=7 Pos-06-Y=7 Pos-07-X=8 Pos-07-Y=8 Pos-08-X=9 Pos-08-Y=9 Pos-09-X=10 Pos-09-Y=10 Pos-10-X=11 Pos-10-Y=11 Pos-11-X=12 Pos-11-Y=12 Pos-12-X=13 Pos-12-Y=13 Pos-13-X=14 Pos-13-Y=14 Pos-14-X=15 Pos-14-Y=15 Pos-15-X=16 Pos-15-Y=16 3 2 1 http://spring.jobjol.nl/show_file.php?id=1200 1197 gui_commandring.lua Command Ring proof of concept A simple circular command menu. This is just a simple proof of concept. hold left + right mouse buttons and release over a button of choice 6758 lua 2008.07.11 - 15:58:09 11.07.2008 - 16:05:03 1 12 224 97 27 1026 0 0 http://spring.jobjol.nl/show_file.php?id=1197 1196 cmd_heightmapexporter.lua Export heightmap Use /luaui exportheightmapppm to get the heightmap, it outputs to luaui/widgets/output 12129 lua 2008.07.11 - 10:57:40 11.07.2008 - 11:01:32 1 12 101 70 8 1246 0 0 http://spring.jobjol.nl/show_file.php?id=1196 1195 ComShooter0792.zip Com Shooter v0.792 Com Shooter. Unpack the zip, double click every file and read the readme. 7381270 zip 2008.07.09 - 19:12:23 07.01.2009 - 21:05:29 1 5 165 324 116 952 0 0 http://spring.jobjol.nl/show_file.php?id=1195 1194 DesolateBattlefield.sd7 DesolateBattlefield Map by fc14159. 6759223 sd7 2008.07.08 - 18:42:53 08.07.2008 - 19:05:47 1 2 210 252 74 2543 18 12 Map by fc14159 20 120 1 100 0 20 Pos-00-X=-1 Pos-00-Y=-1 3 3 1 http://spring.jobjol.nl/show_file.php?id=1194 1193 DuckquestV0.3.sd7 DuckquestV0.3 This version is FAIL. But fun nonetheless. :P 6757199 sd7 2008.07.08 - 11:28:12 1 2 222 197 19 1822 8 8 The quest, you must complete the quest. By REVENGE. 0 20 100 5 10 20 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 Pos-04-X=5 Pos-04-Y=5 Pos-05-X=6 Pos-05-Y=6 Pos-06-X=7 Pos-06-Y=7 Pos-07-X=8 Pos-07-Y=8 Pos-08-X=9 Pos-08-Y=9 Pos-09-X=10 Pos-09-Y=10 Pos-10-X=11 Pos-10-Y=11 Pos-11-X=12 Pos-11-Y=12 Pos-12-X=13 Pos-12-Y=13 Pos-13-X=14 Pos-13-Y=14 Pos-14-X=15 Pos-14-Y=15 Pos-15-X=16 Pos-15-Y=16 3 2 1 http://spring.jobjol.nl/show_file.php?id=1193 1192 Titan-v2.sd7 Titan-v2 Titan-v2 by SirArtturi. Up to 12 players! Skybox by Smoth. Official version of FantasyWorldVenusBeta.... *Changelog* -Fixed noisy heightmap -Fixed texture. Now should be more alligned with heightmap -Replaced metal spots -Added Voidwater=1 25880442 sd7 2008.07.07 - 17:02:48 07.07.2008 - 17:14:33 1 2 14 2980 1174 10162 18 12 Titan-v2 by SirArtturi. Up to 12 players! Skybox by Smoth 0 120 1.1 100 4 18 Pos-00-X=848 Pos-00-Y=1384 Pos-01-X=8442 Pos-01-Y=5166 Pos-02-X=1014 Pos-02-Y=5443 Pos-03-X=8350 Pos-03-Y=756 Pos-04-X=1032 Pos-04-Y=2934 Pos-05-X=8165 Pos-05-Y=3598 Pos-06-X=829 Pos-06-Y=4281 Pos-07-X=8423 Pos-07-Y=2399 Pos-08-X=1972 Pos-08-Y=480 Pos-09-X=7391 Pos-09-Y=5757 Pos-10-X=2120 Pos-10-Y=2989 Pos-11-X=7299 Pos-11-Y=3284 3 2 1 http://spring.jobjol.nl/show_file.php?id=1192 1191 unit_dgun_unstall.lua Dgun unstall widget v1.00 Pauses all construction for 10 secs if your estalling and press D for dgun. Made by Masure 7077 lua 2008.07.07 - 03:48:36 17.12.2008 - 21:46:50 1 12 101 214 65 1079 0 0 http://spring.jobjol.nl/show_file.php?id=1191 1190 SmallSpeedCometV3.sd7 SmallSpeedCometV3 Low gravity livens up this desolate landscape. By NOiZE; 666824 sd7 2008.07.06 - 12:25:35 1 2 47 205 67 965 6 6 Low gravity livens up this desolate landscape. By NOiZE 0 70 10 30 0 1 Pos-00-X=324 Pos-00-Y=216 Pos-01-X=2864 Pos-01-Y=2884 Pos-02-X=200 Pos-02-Y=2820 Pos-03-X=2784 Pos-03-Y=244 Pos-04-X=236 Pos-04-Y=964 Pos-05-X=2760 Pos-05-Y=2172 Pos-06-X=1336 Pos-06-Y=2820 Pos-07-X=1868 Pos-07-Y=132 Pos-08-X=320 Pos-08-Y=1944 Pos-09-X=2900 Pos-09-Y=972 http://spring.jobjol.nl/show_file.php?id=1190 1188 TAmusicwidget.zip TA Music Widget This widget dynamically plays battle music or peace music from the TA soundtrack based on what is going on in the game. Made by smartie/cake. Someone asked me to reupload it since the old download link seems to be gone. The download comes with the music and the widget. Put the widget in your widgets folder and put the music folder in the spring folder. 27894220 zip 2008.07.05 - 20:03:08 1 12 154 590 257 2614 0 0 http://spring.jobjol.nl/show_file.php?id=1188 1179 FactoryQManager121.zip FactoryQ Manager v1.21 [b][size=14][u]FactoryQ Manager 1.21[/u][/size][/b] Saves and loads factory queues as presets. [b][u]How to use:[/u][/b] Select one factory (exactly one) and hold down the META-key (SPACE by default). -To load a preset press a preset number 0-9 in addition to the META-key. -To save a preset press ALT + META + 0-9. -To clear a factorys queue press META+C [b][u]Changelog[/u][/b] 1.21: added: Press Meta+C to clear currently selected factories queue added: some speedups, but its still quite hungry while displaying menu 1.2: added: "Repeat"-State gets saved. Repeating queues show up as green preset number labels, non-repeated in gray as usual added: Queues can be loaded by left-clicking on the preset box added: Queues get saved for each mod seperately Forum Thread: http://spring.clan-sy.com/phpbb/viewtopic.php?t=15407 Have fun, very_bad_soldier 5513 zip 2008.07.05 - 17:30:54 20.08.2008 - 21:09:33 1 12 57 208 39 3628 0 0 http://spring.jobjol.nl/show_file.php?id=1179 1133 NOTAspacebugsV107.sd7 NOTA 1.45 Spacebugs v1.07 ATTENTION!!!! ---------------------------------------- This is a mod mutator that requires NOTA v1.45. Download NOTA 1.45 also or this will not work and you will show up as desynced! --------------------------------------- The NOTA version of chicken. Fight waves of increasingly harder spacebugs. 8363475 sd7 2008.07.04 - 23:36:29 1 5 154 180 37 454 0 0 http://spring.jobjol.nl/show_file.php?id=1133 1131 BA631ChickenV105.sd7 BA V6.31 + CA Chickens, V1.05 BA V6.31 + CA Chickens, V1.05 7299598 sd7 2008.07.04 - 18:55:22 1 5 146 693 245 1089 0 0 http://spring.jobjol.nl/show_file.php?id=1131 1130 SA10CHK100BETA.sdz SA chickens SA chickens 5750967 sdz 2008.07.04 - 13:21:52 1 5 98 100 11 406 0 0 http://spring.jobjol.nl/show_file.php?id=1130 1128 BeastBattlefieldv2.sd7 BeastBeta2 just a TEST!!! this is not final sooo dont download it!! just for me and a friend to test 635534 sd7 2008.07.03 - 23:36:52 1 2 208 179 2 402 8 8 1v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth 20 120 0.8 70 3 19 Pos-00-X=3791 Pos-00-Y=236 Pos-01-X=281 Pos-01-Y=3827 http://spring.jobjol.nl/show_file.php?id=1128 1127 BeastBattlefield.sd7 Beast just a beta uploading for testing between me and Blue frost soo yeah... its a 1v1 842617 sd7 2008.07.03 - 22:33:52 1 2 208 341 51 458 8 8 1v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth 20 120 0.64 70 3 19 Pos-00-X=3791 Pos-00-Y=236 Pos-01-X=281 Pos-01-Y=3827 http://spring.jobjol.nl/show_file.php?id=1127 1126 Coyote_Creekv3.sd7 Coyote_CreekV3 3v3-5v5 map by Blue_Frost. Textures by Forbodingangel. 4558064 sd7 2008.07.03 - 19:20:59 1 2 203 554 163 4502 14 10 3v3 to 5v5 map by BlueFrost.Great textures by Forbodingangel. 24 110 0.06 135 6 19 Pos-00-X=167 Pos-00-Y=1834 Pos-01-X=6956 Pos-01-Y=1869 1 1 1 http://spring.jobjol.nl/show_file.php?id=1126 1121 BellicoseIslands.sd7 Bellicose Islands 4v4 island map by fc14159 2000792 sd7 2008.06.30 - 16:57:39 1 2 210 283 59 1684 16 8 Map by fc14159 15 130 1.4 60 2 23 Pos-00-X=197 Pos-00-Y=89 Pos-01-X=8044 Pos-01-Y=102 Pos-02-X=239 Pos-02-Y=3565 Pos-03-X=7867 Pos-03-Y=3549 Pos-04-X=93 Pos-04-Y=799 Pos-05-X=8120 Pos-05-Y=831 Pos-06-X=40 Pos-06-Y=2950 Pos-07-X=8142 Pos-07-Y=2932 3 1 3 http://spring.jobjol.nl/show_file.php?id=1121 1120 NOTAspacebugsV106.sd7 NOTA 1.45 Spacebugs v1.06 ATTENTION!!!! ---------------------------------------- This is a mod mutator that requires NOTA v1.45. Download NOTA 1.45 also or this will not work and you will show up as desynced! --------------------------------------- The NOTA version of chicken. Fight waves of increasingly harder spacebugs. 8363320 sd7 2008.06.30 - 02:25:51 30.06.2008 - 02:27:36 1 5 154 172 1 452 0 0 http://spring.jobjol.nl/show_file.php?id=1120 1119 Coasts.sd7 Coasts By Mestizo (ruben) textures by sak. 1v1-3v3 5823811 sd7 2008.06.29 - 22:49:14 1 2 203 265 41 884 12 4 made by Ruben Textures by Saktoth 20 130 1 100 10 20 Pos-00-X=572 Pos-00-Y=861 Pos-01-X=590 Pos-01-Y=1563 Pos-02-X=5622 Pos-02-Y=658 Pos-03-X=5599 Pos-03-Y=1697 http://spring.jobjol.nl/show_file.php?id=1119 1118 NOTA145.sd7 NOTA v1.45 ---Not OTA v1.45--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. ------------ CHANGELOG --------------------- v 1.45 -Snipers are always stealth again -Hellfish drop two bombs again -Dragonfly Transport 30% cheaper -Vashps less effective vs. air transports -Avenger and Freedom Fighter LOS reduced -Toadfoot LOS slightly increased -Core shipyard now has resource storage -Sprinter and Marky kbots are now always upright 10883697 sd7 2008.06.29 - 22:38:44 1 5 154 468 95 1841 0 0 http://spring.jobjol.nl/show_file.php?id=1118 1117 Cracked_Crystal_Islands_v0.7.sd7 Cracked Crystal Islands Water map designed to be viable for vehicles, kbots, hover and sea alike. 14974443 sd7 2008.06.29 - 22:05:10 1 2 207 216 24 1489 16 16 Strange alien desert, which has recently been flooded. Good for 1v1, 2v2 or FFA 23 100 0.9 100 9 17 Pos-00-X=312 Pos-00-Y=280 Pos-01-X=6584 Pos-01-Y=7928 Pos-02-X=5688 Pos-02-Y=1064 Pos-03-X=1304 Pos-03-Y=8104 Pos-04-X=4136 Pos-04-Y=3080 Pos-05-X=2400 Pos-05-Y=5280 Pos-06-X=5280 Pos-06-Y=6240 Pos-07-X=6880 Pos-07-Y=3600 Pos-08-X=960 Pos-08-Y=4720 http://spring.jobjol.nl/show_file.php?id=1117 1115 ImmobileBuilder Standalone 0.2.7z ImmobileBuilder Standalone 0.2 [color=yellow][u]a Standalone version of the ImmobileBuilder Lua script[/u][/color] this allows the nano towers to automatically roam and patrol when built, this is a replacement of the entire spring lua system (Standalone) and does not contain any drawing functions or fonts. designed for players that do not want lua but whant the nanotower functionality, although this is officially a beta version it is completely stable and fully functional. effectively reduces 651093 bytes of Lua code+data into 10420. instructions: 1. in spring directory backup the "luaui.lua" file and the subdirectory "luaui" and then delete them 2. extract contents of this archive into spring directory 2188 7z 2008.06.29 - 20:50:04 19.06.2009 - 05:13:48 1 12 205 185 45 1371 0 0 http://spring.jobjol.nl/show_file.php?id=1115 1114 Fields_of_Isis_v2.sd7 Fields of Isis v2 A remake of the popular supcom map 23089903 sd7 2008.06.29 - 20:38:38 1 2 206 248 78 694 16 12 Map by Crimson, texture by Smoth 20 80 0.5 100 10 20 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 http://spring.jobjol.nl/show_file.php?id=1114 1113 BA631.sd7 Balanced Annihilation V6.31 6.3 --> 6.31 Down graded LUPS to the 6.21 version, to fix the desyncs 6.21 --> 6.3 Flagships have the same movement as other ships now Core nanoturrets can no longer be build in the water GIMP torpedo reloadtime increased Croc and Triton leave a wreck now ARM and CORE adv. Torp. Launcher have the same minimum depth now removed the annoying cannot reach destination sound Added Commander name tags widget, Thanks Evil4Zerggin and CarRepairer. Added FPS-manager widget, Thanks quantum Made Crusaders more expensive Reduced Gunship chain reaction Fixed the reloading of the Core Catapult Removed the unused turret of the Arm Razorback. Added Take remind widget written by Evil4Zerggin Added Commends and highlight widget written by trepan Updated quite some widgets, by comparing them to CA versions, Thanks CA Team!! Added a set of new game-ends rules, in mod options, made by KDR_11k: Make sure you put the game on: Game continues if commander dies. Then pick one of the mod options: - Kill Everything: Just disables all of the gadgets and lets normal Spring rules apply. - Commander: Team based com ends, if an allyteam has its last com destroyed the whole team is eliminated, as long as one player in the team has a com left the whole team remains in play. - Commander Control: In addition to the above a player without a com is unable to give orders to his units, all he can do is share them to an ally (sharing to enemies and self-d are disabled). An ally can take his units by using the ".luarules take" command. It was unfortunately not possible to merge this into the regular .take. 9582526 sd7 2008.06.29 - 18:00:34 04.07.2008 - 17:01:08 1 5 47 4304 2413 24740 0 0 http://spring.jobjol.nl/show_file.php?id=1113 1111 BA63.sd7 Balanced Annihilation V6.3 6.21 --> 6.3 Flagships have the same movement as other ships now Core nanoturrets can no longer be build in the water GIMP torpedo reloadtime increased Croc and Triton leave a wreck now ARM and CORE adv. Torp. Launcher have the same minimum depth now removed the annoying cannot reach destination sound Added Commander name tags widget, Thanks Evil4Zerggin and CarRepairer. Added FPS-manager widget, Thanks quantum Made Crusaders more expensive Reduced Gunship chain reaction Fixed the reloading of the Core Catapult Removed the unused turret of the Arm Razorback. Added Take remind widget written by Evil4Zerggin Added Commends and highlight widget written by trepan Updated quite some widgets, by comparing them to CA versions, Thanks CA Team!! Added a set of new game-ends rules, in mod options, made by KDR_11k: Make sure you put the game on: Game continues if commander dies. Then pick one of the mod options: - Kill Everything: Just disables all of the gadgets and lets normal Spring rules apply. - Commander: Team based com ends, if an allyteam has its last com destroyed the whole team is eliminated, as long as one player in the team has a com left the whole team remains in play. - Commander Control: In addition to the above a player without a com is unable to give orders to his units, all he can do is share them to an ally (sharing to enemies and self-d are disabled). An ally can take his units by using the ".luarules take" command. It was unfortunately not possible to merge this into the regular .take. 9586303 sd7 2008.06.28 - 22:44:02 1 5 47 943 81 3747 0 0 http://spring.jobjol.nl/show_file.php?id=1111 1110 LSOS WIP5.sd7 Light Side of Spring WIP5 Adds the Splitter and gives mirrors a larger footprint to reduce the chance of the red beam hitting a mirror but the real shot missing. Also increases the time units exist after dying so shots are more likely to get forwarded after a mirror fails. 734579 sd7 2008.06.28 - 09:54:57 1 5 41 201 58 1732 0 0 http://spring.jobjol.nl/show_file.php?id=1110 1109 BUGWARZ.sd7 Bugs(12) Need scripting and proper unit files. 1822348 sd7 2008.06.28 - 01:01:16 10.12.2008 - 14:55:39 1 6 200 52 2 633 0 0 http://spring.jobjol.nl/show_file.php?id=1109 1108 unit_auto_group.lua Unit auto group Original unit_auto_group widget didnt work for me since 0.75b2 so i modified it.. Function: Assigns new units to groups by unit type. Usage: ctrl+alt+0-9 assigns type of selected unit to group 0-9. Original author: Licho (This is the first thing i did in Lua so it may be buggy and useless) 2628 lua 2008.06.26 - 19:26:16 26.06.2008 - 19:29:59 1 12 198 125 9 619 0 0 http://spring.jobjol.nl/show_file.php?id=1108 1106 ca-r2275.sdz CA Stable 2275 CA Stable 2275 53353764 sdz 2008.06.26 - 03:49:00 1 5 74 408 51 627 0 0 http://spring.jobjol.nl/show_file.php?id=1106 1103 jump_0002.wmv Chuck Noruas Kbot jump kick attack! LIFT OFFT 4853881 wmv 2008.06.23 - 03:53:23 1 7 40 98 35 960 0 0 http://spring.jobjol.nl/show_file.php?id=1103 1101 gui_windcheck(1.1).lua Windcheck A simple widget that prints the min/max/avg wind too the screen before the game starts that I made while learning lua, I am sometime planning on giving it nice little bars for current wind, but that may be a while due too other things to do. 2358 lua 2008.06.21 - 14:50:38 1 12 192 160 16 1628 0 0 http://spring.jobjol.nl/show_file.php?id=1101 1100 floppy.sdz FloppehDeeGun lulz 4658321 sdz 2008.06.20 - 06:33:01 20.06.2008 - 06:45:17 1 5 191 75 7 229 0 0 http://spring.jobjol.nl/show_file.php?id=1100 1098 analog4234.mp3 Spring soundtrack #2 i tried to compose some sound, with the feeling of the fast pace action in spring. give it a try, and leave a comment. 2414619 mp3 2008.06.19 - 23:42:31 1 7 146 65 12 835 0 0 http://spring.jobjol.nl/show_file.php?id=1098 1097 LSOS WIP4.sd7 Light Side of Spring WIP4 This version requires you to hit the laser with two beams at once to hurt it! 710166 sd7 2008.06.19 - 21:11:19 19.06.2008 - 21:11:51 1 5 41 117 19 1512 0 0 http://spring.jobjol.nl/show_file.php?id=1097 1096 logos.zip Yet some more logos Flash assault and Krogoth logos, models from BA 11973 zip 2008.06.19 - 17:43:18 1 6 165 24 1 429 0 0 http://spring.jobjol.nl/show_file.php?id=1096 1095 unit_transport_assist.lua Transport assist widget Transports assigned with guard to factories will transports units to the factorys destination 5483 lua 2008.06.19 - 13:14:15 1 12 101 263 49 2752 0 0 http://spring.jobjol.nl/show_file.php?id=1095 1094 Kappa_Basin.sd7 Kappa Basin 18*10 12 player land map. Textured with Carrara Lots of metal in center Released under CC BY 3.0 19260170 sd7 2008.06.18 - 17:05:20 16.10.2009 - 00:32:32 1 2 101 2896 932 6163 18 10 Kappa Basin v1 - for 12-16 players, made by [teh]Beherith (mysterme[at]gmail.com) 18 120 1.14 100 7 15 Pos-00-X=1150 Pos-00-Y=550 Pos-01-X=8000 Pos-01-Y=550 Pos-02-X=1500 Pos-02-Y=4500 Pos-03-X=7800 Pos-03-Y=4600 Pos-04-X=1300 Pos-04-Y=2000 Pos-05-X=7800 Pos-05-Y=2000 Pos-06-X=300 Pos-06-Y=1600 Pos-07-X=8800 Pos-07-Y=1300 Pos-08-X=600 Pos-08-Y=3000 Pos-09-X=8800 Pos-09-Y=2800 Pos-10-X=300 Pos-10-Y=4800 Pos-11-X=9000 Pos-11-Y=4400 1 1 1 http://spring.jobjol.nl/show_file.php?id=1094 1093 logo11.jpg SpringFiles Logo Yet another logo for this site... had to reverse-engineer http://spring.jobjol.nl/images/logo10.jpg to get the original text :S Nuker-themed :D Play Com Shooter! 5037 jpg 2008.06.18 - 13:28:07 1 6 165 27 1 565 0 0 http://spring.jobjol.nl/show_file.php?id=1093 1092 LSOS WIP3.sd7 Light Side of Spring WIP3 After seeing DSOS I had some ideas for a different implementation. 751370 sd7 2008.06.15 - 08:47:34 15.06.2008 - 08:48:05 1 5 41 163 38 2148 0 0 http://spring.jobjol.nl/show_file.php?id=1092 1091 DSotS_v032.sdz Dark Side of the Spring v0.32 Bouncing laser game. 375091 sdz 2008.06.15 - 04:21:15 1 5 128 271 35 1480 0 0 http://spring.jobjol.nl/show_file.php?id=1091 1090 ca-stable-2231.sdz Complete Annihilation stable-2231 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 53747776 sdz 2008.06.15 - 03:10:47 1 5 130 356 21 576 0 0 http://spring.jobjol.nl/show_file.php?id=1090 1089 NOTAspacebugsV105.sd7 NOTA 1.44 Spacebugs v1.05 The NOTA version of chicken. Fight waves of increasingly harder spacebugs. This is a mod mutator that requires NOTA v1.44 to work. 8363267 sd7 2008.06.15 - 00:52:18 1 5 154 198 0 455 0 0 http://spring.jobjol.nl/show_file.php?id=1089 1088 Supcom water.wmv Supcom water for JK water 2571178 wmv 2008.06.14 - 17:31:11 1 7 29 61 17 818 0 0 http://spring.jobjol.nl/show_file.php?id=1088 1087 TASServer_035.exe TASServer 0.35 Official server executable. 123615 exe 2008.06.13 - 17:36:28 1 10 16 272 115 1768 0 0 http://spring.jobjol.nl/show_file.php?id=1087 1086 group_label.lua Group Label Displays group number near unit in control groups. 1594 lua 2008.06.13 - 13:30:28 1 12 174 146 17 1216 0 0 http://spring.jobjol.nl/show_file.php?id=1086 1085 NOTAspacebugsV104.sd7 NOTA 1.44 Spacebugs v1.04 The NOTA version of chicken. Fight waves of increasingly harder spacebugs. This is a mod mutator that requires NOTA v1.44 to work. 8335274 sd7 2008.06.13 - 07:14:03 1 5 154 103 5 284 0 0 http://spring.jobjol.nl/show_file.php?id=1085 1084 unit_follow_mouse.lua Follow Mouse Selected units follow mouse cursor around while CTRL-F is held down. 2673 lua 2008.06.12 - 06:57:17 1 12 168 134 11 2939 0 0 http://spring.jobjol.nl/show_file.php?id=1084 1083 gui_build_costs.lua fixed Build Costs 1.02 http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&t=11986 28529 lua 2008.06.11 - 14:56:34 1 12 59 159 25 525 0 0 http://spring.jobjol.nl/show_file.php?id=1083 1082 jungle_MoonQ20x_remake.sd7 jungle_MoonQ20x_remake This is my first map. Made for XTA 9.45 (building in water). Thanks to [rox]mcLovin for all help //Vault13 20178223 sd7 2008.06.11 - 12:17:16 1 2 170 246 56 2240 20 10 A new experiment 20 150 0.4 100 5 18 Pos-00-X=500 Pos-00-Y=500 Pos-01-X=9700 Pos-01-Y=4500 Pos-02-X=700 Pos-02-Y=4300 Pos-03-X=9700 Pos-03-Y=500 Pos-04-X=600 Pos-04-Y=3000 Pos-05-X=9700 Pos-05-Y=3000 1 1 1 http://spring.jobjol.nl/show_file.php?id=1082 1081 ScorpioBattleground.sd7 Scorpio Battleground 16*16 4-10 player all arms map, quite a few metal spots for air, kbot and amphibious only. Basic idea by Saktoth Texture and heightmap made with World in Conflict map editor. Fixed sea texturing issues in this version Have fun! Released under CC BY 3.0 19470796 sd7 2008.06.10 - 13:58:28 16.10.2009 - 00:37:09 1 2 101 1080 298 4565 16 16 Scorpio Battleground v1(WIC texture) - for 4-10 players, made by [teh]Beherith (mysterme[at]gmail.com) idea by Saktoth 18 120 0.8 100 1 20 Pos-00-X=445 Pos-00-Y=944 Pos-01-X=7630 Pos-01-Y=7630 Pos-02-X=2250 Pos-02-Y=600 Pos-03-X=6200 Pos-03-Y=7700 Pos-04-X=500 Pos-04-Y=3000 Pos-05-X=7800 Pos-05-Y=5400 Pos-06-X=1900 Pos-06-Y=1600 Pos-07-X=6000 Pos-07-Y=6900 3 2 2 http://spring.jobjol.nl/show_file.php?id=1081 1080 Seatofpower_1.3_.sd7 SeatOfPower Sea, air, Hills, What more could you want? 14252542 sd7 2008.06.09 - 00:59:40 1 2 162 208 36 4345 16 16 Seat of Power, Sea, Hills, Air what more could you ask for? For 4-8 players. - Made by Peter Lee-Thompson 20 50 0.04 200 5 20 Pos-00-X=567 Pos-00-Y=482 Pos-01-X=2377 Pos-01-Y=1883 Pos-02-X=3552 Pos-02-Y=1366 Pos-03-X=5655 Pos-03-Y=1428 Pos-04-X=7757 Pos-04-Y=589 Pos-05-X=7305 Pos-05-Y=7597 Pos-06-X=5783 Pos-06-Y=6964 Pos-07-X=4628 Pos-07-Y=6788 Pos-08-X=3366 Pos-08-Y=6892 Pos-09-X=1118 Pos-09-Y=7224 1 1 1 http://spring.jobjol.nl/show_file.php?id=1080 1079 UPAlpha21.sd7 Under Pressure Alpha 2.1 Under Pressure Alpha 2.1 6114525 sd7 2008.06.07 - 16:28:37 1 5 164 146 31 995 0 0 http://spring.jobjol.nl/show_file.php?id=1079 1078 Seatofpower.sd7 SeatofPower Water, Hills, Air, What more could you want? 6-10 players. 10379789 sd7 2008.06.07 - 01:43:51 08.06.2008 - 01:52:46 1 2 162 193 24 3317 16 16 Seat of Power, Sea, Hills, Air what more could you ask for? For 4-8 players. - Made by Peter Lee-Thompson 15 50 0.04 200 4 22 Pos-00-X=567 Pos-00-Y=482 Pos-01-X=2377 Pos-01-Y=1883 Pos-02-X=3552 Pos-02-Y=1366 Pos-03-X=5655 Pos-03-Y=1428 Pos-04-X=7757 Pos-04-Y=589 Pos-05-X=7305 Pos-05-Y=7597 Pos-06-X=5783 Pos-06-Y=6964 Pos-07-X=4628 Pos-07-Y=6788 Pos-08-X=3366 Pos-08-Y=6892 Pos-09-X=1118 Pos-09-Y=7224 1 1 1 http://spring.jobjol.nl/show_file.php?id=1078 1077 Marrow.sd7 Marrow A tactical metal map with lots of options. 363634 sd7 2008.06.06 - 00:31:45 1 2 162 177 18 289 16 16 A Strategic map with many choices, an energy rich center and high gravity - Made by Peter Lee-Thompson 50 40 0.01 400 7 14 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 http://spring.jobjol.nl/show_file.php?id=1077 1076 KernelPanicnetNRC9.sd7 Kernel Panic.net NRC9 Not my mod but uploading it to share with others. 3433717 sd7 2008.06.01 - 21:36:13 01.06.2008 - 21:37:17 1 5 147 145 23 481 0 0 http://spring.jobjol.nl/show_file.php?id=1076 1075 ca-stable-2126.sdz Complete Annihilation stable-2126 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 49751228 sdz 2008.06.01 - 17:57:15 1 5 130 363 6 624 0 0 http://spring.jobjol.nl/show_file.php?id=1075 1074 ca-stable-2125.sdz Complete Annihilation stable-2125 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 49751226 sdz 2008.06.01 - 17:46:51 1 5 130 174 0 294 0 0 http://spring.jobjol.nl/show_file.php?id=1074 1073 NOTA144.sd7 NOTA v1.44 --Not OTA v1.44--- NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more. ------------ CHANGELOG --------------------- v 1.44 -Added "Tracker" Infiltrator Kbot for CORE -Added Spy kbot for ARM -Added Battle Commander for Arm -Added Floating Metal Extractors, built by bases and hovercraft -Added Deployment and Commander Start mod options -Commanders are now built at a warp gate -Units with radar can now detect cloaked units at medium-to-close range -Pelicans much faster in water; AA improved; laser damage/sec reduced; hp slightly reduced -Gimps can climb slopes; damage/sec significantly increased; hp slightly reduced; now medium armor -Nuclear Missile Silo metal cost and buildtime reduced 50% -Cruiser, Battlecruiser, and Battleship overall firepower decreased 5% -Missile Ship range decreased from 2600 to 2400; minimum range slightly decreased -Bulldog firepower significantly increased -Sniper damage, reload time decreased; not stealth when moving; decloak radius decreased -Morty death explosion size reduced -Mobile Artillery have much more range while in high trajectory mode; fire larger plasma shells -Rocket Box damage to heavy armor decreased to 50% -Hellfish drop a single powerful bomb instead of two -Arm Drone firepower decreased -Arm Spider range, speed increased -Moho Engineers are now all terrain -Moho Mine metal cost decreased 30% -Tidal Generator metal cost increased 15% -Radar Tower cost increased 20% -LLT laser velocity increased ~100% -Machine Gun velocity increased 43% -Vulcan and Buzzsaw cost decreased 30% -Vulcan energy cost to fire decreased 50% -Black Lilly decloak radius decreased; does not decloak to fire; buildtime increased -Stealth Fighter decloak radius decreased -Toadfoot damage to ships lowered 25% -Flying Wing hitpoints increased 5%; damage to buildings and ships increased ~7% -Torpedo Bomber cost reduced 5% -Commanders are now stealth while cloaked -Heavy unit death explosion less deadly to other heavies. -Crawling Bomb and landmine cost decreased -Viper hitpoints slightly reduced -Maverick autoheal improved -Greyhound flank damage reduced -Flea weapon changed back to regular laser -Core Truck cheaper -Flak slightly more accurate -Fixed build menus loading slow -Changed aircraft buildpictures to make numbers easier to see -Fixed solar collectors showing up as idle builders 10883513 sd7 2008.06.01 - 02:09:23 1 5 154 450 29 2595 0 0 http://spring.jobjol.nl/show_file.php?id=1073 1072 ca-r2114.sdz CA TEST r2114 Test version of CA 49435221 sdz 2008.05.31 - 04:37:59 1 5 29 237 11 288 0 0 http://spring.jobjol.nl/show_file.php?id=1072 1071 ExpandandExterminatev0.45.sd7 Expand and Exterminate .45 Changelog: ------------- .45 ------------- Global ------------- anti-air unit descriptions clarified hubs can now build mexes GD: ------------- helipads no longer broken by nearby buildings URC: ------------- Flamers now ignore trees .44 ------------- Global ------------- icon distance reduced to 1 from 2 transports reverted to landing to unload due to strangeness GD: ------------- Armed mex buildtime doubled patrol boat laser direction fixed URC: ------------- Flamer sound reduced in volume Aliens: ------------- workertime for all anti-air forms halved buildtime of all aircraft halved .43 Beta 5 ------------- Global: ------------- increased commander resource income to 10 metal and 100 energy reduced los by 30% to match the previous range cut lowered advanced mex metal cost by ~1000 URC: ------------- increased flamer mech speed from 1.65 to 1.85 ------------- Pre-beta5 changes: ------------- Global: ------------- Medium hubs now take ~1400 energy per second to build. Heavy hubs now take ~3600 energy per second to build. Ranges reduced 40% added avoidfeature=0 to all weapons affected by trees Aliens: ------------- artillery changed to ballistic and high trajectory scout form cost and nano rate halved energy costs globally halved advanced mexes increased in cost to match the other factions hp globally reduced 20% cloning now temporarily reduces hp to 25% morphing now temporarily reduces hp to 50% GD: ------------- armed mexes reduced from 1300 to 1000 hp 29374968 sd7 2008.05.31 - 01:50:38 31.05.2008 - 01:56:01 1 5 152 711 215 2202 0 0 http://spring.jobjol.nl/show_file.php?id=1071 1070 Fibre v13.1.zip Fibre v13.1 Fixes the debug message spam when superchargers exist. This is the latest version of the energy-network based turret warfare mod. 1220078 zip 2008.05.30 - 22:08:07 1 5 41 297 103 1744 0 0 http://spring.jobjol.nl/show_file.php?id=1070 1069 DreamDate_fix.sdz dreamdate map playable now [size=22]its a little map by size but huge by the photographic quality with an al rounded relief :[/size] [color=pink]not for gay mods (most of factory was unbuildable on the skin all holed )[/color] good for hardcore party with transport and drops on high shapes; young players must dont get this : only for mature seiously skillZ kbots or planers rai seem like it roller or hover are stationary here dont reached to raising minimap need help 23924155 sdz 2008.05.29 - 09:16:23 1 2 60 167 7 1503 16 16 WW1 Trenches (4P)64*16 Featuring= SmothsBuilding & WulfinExilesTree /Made by Picasso. Ordered by ARGH for NB 0 100 0.99 40 1 99 Pos-00-X=1300 Pos-00-Y=1300 Pos-01-X=6950 Pos-01-Y=6950 Pos-02-X=7500 Pos-02-Y=500 Pos-03-X=6950 Pos-03-Y=1300 Pos-04-X=1300 Pos-04-Y=3000 Pos-05-X=3000 Pos-05-Y=3000 Pos-06-X=5250 Pos-06-Y=3000 Pos-07-X=6950 Pos-07-Y=3000 Pos-08-X=1300 Pos-08-Y=4250 Pos-09-X=3000 Pos-09-Y=4250 Pos-10-X=4250 Pos-10-Y=4250 Pos-11-X=6950 Pos-11-Y=4250 Pos-12-X=2600 Pos-12-Y=6950 Pos-13-X=3000 Pos-13-Y=6950 Pos-14-X=5250 Pos-14-Y=6950 Pos-15-X=3000 Pos-15-Y=1300 3 3 1 http://spring.jobjol.nl/show_file.php?id=1069 1068 XTAPEV945_seatest_5.sdz xta 9.45 sea balance test 5 just what itt says on the tin. mini sea guide avaliable on the xta forums final test. 13808364 sdz 2008.05.28 - 22:12:34 07.06.2008 - 16:21:06 1 5 116 120 7 495 0 0 http://spring.jobjol.nl/show_file.php?id=1068 1067 DreamDateFinal.sdz DreamDateFinal Cool map, great fun. Ignore the minimap preview. I just hacked it. The map is nothing like the preview. 25707931 sdz 2008.05.28 - 00:42:36 28.05.2008 - 12:12:37 1 2 147 166 12 2070 16 16 WET and WARM 35 25 0.2 80 8 12 Pos-00-X=1300 Pos-00-Y=1300 Pos-01-X=3000 Pos-01-Y=1300 Pos-02-X=4250 Pos-02-Y=1300 Pos-03-X=6950 Pos-03-Y=1300 Pos-04-X=1300 Pos-04-Y=3000 Pos-05-X=3000 Pos-05-Y=3000 Pos-06-X=5250 Pos-06-Y=3000 Pos-07-X=6950 Pos-07-Y=3000 Pos-08-X=1300 Pos-08-Y=4250 Pos-09-X=3000 Pos-09-Y=4250 Pos-10-X=4250 Pos-10-Y=4250 Pos-11-X=6950 Pos-11-Y=4250 Pos-12-X=2600 Pos-12-Y=6950 Pos-13-X=3000 Pos-13-Y=6950 Pos-14-X=5250 Pos-14-Y=6950 Pos-15-X=6950 Pos-15-Y=6950 http://spring.jobjol.nl/show_file.php?id=1067 1065 noZOBY1defecation.sd7 +WAR -ECO 30UNIT this mod contain a major bug that crash the game at start : so use it as a frre archive for modding : credits not required ! ITS 30UNIT THAT DONT CARE ABOUT ECONOMY AND HAV BIG WEAPOIN AND ARMOR FOR DO A QUICK AND CRITICAL WAR RUSH (ONLY ORIGINAL UNITS WITHOUT CRAPS FROM OTHERS OBSOLETE MODS) 4753617 sd7 2008.05.27 - 16:45:56 13.11.2009 - 22:42:43 1 5 60 2136 453 5993 0 0 http://spring.jobjol.nl/show_file.php?id=1065 1059 1572INGOLSTADT_BAVIERE_GREMANY.jpg FIRST TOPOGRAFIC MAP_EVER 1572 A GERMAN CITY MAP BUILD IN WOOD FOR THE BAVIERE DUC 195474 jpg 2008.05.27 - 07:10:16 27.05.2008 - 22:45:55 1 7 60 150 60 2174 0 0 http://spring.jobjol.nl/show_file.php?id=1059 1058 XTAPEV945fleabowl.sdz Flea Bowl Failure 0.02 FAILFAILFAIL 3869648 sdz 2008.05.27 - 00:43:59 16.06.2008 - 21:42:38 1 5 40 253 23 956 0 0 http://spring.jobjol.nl/show_file.php?id=1058 1057 BloX.sdz BloX prealpha1 Basic mod, includes the builder, a gun, and a car 3532527 sdz 2008.05.25 - 07:51:33 1 5 141 427 21 1708 0 0 http://spring.jobjol.nl/show_file.php?id=1057 1056 ca-stable-2044.sdz Complete Annihilation stable-2044 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 63740300 sdz 2008.05.24 - 14:29:14 1 5 130 353 18 717 0 0 http://spring.jobjol.nl/show_file.php?id=1056 1055 LOLI41944mod.sd7 loli&friends its loli the best girl unit with the others best units STOLED from lot of mod (ee s44 warhammer mechwarrior unpure totala ) 36UNITS FROM NICEST WORKING WITH RAI BOTS OR SPAWN ENNEMY 14499989 sd7 2008.05.24 - 05:51:09 24.05.2008 - 06:28:04 1 5 60 168 82 2493 0 0 http://spring.jobjol.nl/show_file.php?id=1055 1054 IsisDelta_v02.sd7 IsisDelta_v02 Second version of IsisDelta by Marmoth. 12x8 map designed for 2 to 8 players. Various terrains provide infinite tactical options. !!! Updated 27.05.08 !!! : - Better pathfinding (no more unreachable places, no stupid detour) - Slighty better texture (less compressed) - Adapted features (palms get destroyed easier) - New starting positions for 1vs1 and 4vs4 What is new from version 1: - Brand new texture - Features - More metal - Some fixes 11302863 sd7 2008.05.24 - 01:14:22 27.05.2008 - 11:10:59 1 2 99 1120 338 6215 12 8 1vs1 to 4vs4 map. By Marmoth (themarmoth@gmail.com). You can cross the river north or in the delta. Delta is passable for small and medium ships. 18 130 1.7 75 2 23 Pos-00-X=761 Pos-00-Y=2167 Pos-01-X=5060 Pos-01-Y=2104 Pos-02-X=215 Pos-02-Y=190 Pos-03-X=5902 Pos-03-Y=284 Pos-04-X=432 Pos-04-Y=3811 Pos-05-X=5359 Pos-05-Y=3650 Pos-06-X=900 Pos-06-Y=3200 Pos-07-X=5800 Pos-07-Y=1450 1 1 1 http://spring.jobjol.nl/show_file.php?id=1054 1052 JTAv0.91.sd7 JTA v0.91 JTA is BA Based with Many Enhancements. JTA is Many New units from Tier 2 Hovers to Tier 3 Tanks. (+alot more) Many Thanks to Strawberry, VoldyMorty, MonoHouse, [SIG]Soup and everybody else whos Dared to be Different! If you like BA which is mostly everyone why not experience the next Level ? 14933672 sd7 2008.05.23 - 18:52:25 1 5 119 402 81 3862 0 0 http://spring.jobjol.nl/show_file.php?id=1052 1051 ca-stable-2035.sdz Complete Annihilation stable-2035 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 63672628 sdz 2008.05.23 - 08:44:27 1 5 130 211 8 255 0 0 http://spring.jobjol.nl/show_file.php?id=1051 1050 Hardcore_Annihilation_0_1_1.sd7 Hardcore Annihilation 0.1.1 Hardcore Annihilation - based on Classic TA, it is an attempt to preserve OTA game-play on the Spring engine. New version allows you to pick which Cavedog unit packs to use, and provides OTA Veterancy thanks to KDR_11k. 1894147 sd7 2008.05.23 - 04:27:26 1 5 93 187 41 1051 0 0 http://spring.jobjol.nl/show_file.php?id=1050 1049 Wadi-v2.sd7 Wadi-v2 & Wadichelago-v1 This map pack features both the gigantic Wadi map and the much smaller Wadichelago map. 36918846 sd7 2008.05.20 - 19:50:13 1 2 137 169 29 3450 16 16 Island warfare. Map by cheesecan. 20 130 0.4 90 1 11 Pos-00-X=1411 Pos-00-Y=947 Pos-01-X=3939 Pos-01-Y=1145 Pos-02-X=7040 Pos-02-Y=1062 Pos-03-X=6939 Pos-03-Y=7220 Pos-04-X=3890 Pos-04-Y=7266 Pos-05-X=1648 Pos-05-Y=7183 3 1 2 http://spring.jobjol.nl/show_file.php?id=1049 1048 XTAPEV95_seabeta_2l.sdz x t a nine point five sea beta II improved, now just bang it in /mods 13651906 sdz 2008.05.20 - 14:15:35 1 5 116 71 3 228 0 0 http://spring.jobjol.nl/show_file.php?id=1048 1047 080517-Cooper_Hill_TNM02-V1-0.76b1.sdf [RoX]Janidwornik vs [Rox]Sabutai 1vs1 500711 sdf 2008.05.20 - 11:17:27 1 8 136 70 5 730 0 0 http://spring.jobjol.nl/show_file.php?id=1047 1046 080519-Aquatic_Divide_TNM05-V2-0.76b1.sdf First [CoW]Mohax vs Sabutai Big 1vs1 1052379 sdf 2008.05.20 - 11:14:01 1 8 136 58 8 596 0 0 http://spring.jobjol.nl/show_file.php?id=1046 1045 080519-Battle for PlanetXVII-v01-0.76b1-0.sdf still [CoW]Mohax vs Sabutai 1vs1 676111 sdf 2008.05.20 - 11:12:42 1 8 136 54 4 809 0 0 http://spring.jobjol.nl/show_file.php?id=1045 1044 080519-Battle for PlanetXVII-v01-0.76b1.sdf again [CoW]Mohax vs Sabutai 1vs1 673058 sdf 2008.05.20 - 11:11:35 1 8 136 64 5 776 0 0 http://spring.jobjol.nl/show_file.php?id=1044 1043 080519-Geyser_Plains_TNM04-V3-0.76b1-1.sdf yet another [CoW] vs Sabutai 1vs1 384053 sdf 2008.05.20 - 11:10:20 1 8 136 47 1 681 0 0 http://spring.jobjol.nl/show_file.php?id=1043 1042 080519-Geyser_Plains_TNM04-V3-0.76b1.sdf another [CoW]Mohax vs Sabutai 1vs1 137601 sdf 2008.05.20 - 11:09:25 1 8 136 67 5 814 0 0 http://spring.jobjol.nl/show_file.php?id=1042 1041 080519-DarkSide Remake-0.76b1-0.sdf [Cow]Mohax vs Sabutai 1v1 192844 sdf 2008.05.20 - 11:07:20 1 8 136 52 1 659 0 0 http://spring.jobjol.nl/show_file.php?id=1041 1040 080519-DarkSide Remake-0.76b1.sdf [CoW]Mohax vs Sabutai 1vs1 Game 202434 sdf 2008.05.20 - 11:06:03 1 8 136 52 2 641 0 0 http://spring.jobjol.nl/show_file.php?id=1040 1039 Trenches64_12pl.sd7 trenches64 12players original first64map "trenches" fixed for 12players 95390742 sd7 2008.05.20 - 00:45:09 1 2 60 595 206 4776 64 16 WW1 Trenches (4P)64*16 Featuring= SmothsBuilding & WulfinExilesTree /Made by Picasso. Ordered by ARGH for NB 0 100 0.99 40 1 99 Pos-00-X=14988 Pos-00-Y=1362 Pos-01-X=4200 Pos-01-Y=4200 Pos-02-X=2500 Pos-02-Y=7000 Pos-03-X=30500 Pos-03-Y=7000 Pos-04-X=2500 Pos-04-Y=2000 Pos-05-X=31000 Pos-05-Y=1500 Pos-06-X=6000 Pos-06-Y=3000 Pos-07-X=25800 Pos-07-Y=6200 Pos-08-X=15200 Pos-08-Y=4200 Pos-09-X=28600 Pos-09-Y=4200 Pos-10-X=21510 Pos-10-Y=2250 Pos-11-X=17780 Pos-11-Y=6830 3 2 1 http://spring.jobjol.nl/show_file.php?id=1039 1038 blitzkrieg2D.wmv blitzkrieg theorie for AI developers real military 1943 video archive 2D animation : explain the frontline percing tactic used by german during europa invasion 1937_1943 impossibl for player but codable for AI bot 2685779 wmv 2008.05.19 - 22:15:24 1 7 60 125 47 4194 0 0 http://spring.jobjol.nl/show_file.php?id=1038 1036 JTAv0.9.sd7 JTA v0.9 Super Nuke Added. Advanced Hovercraft Plant Extreme Vehicles LOADS more :-) Check it out :P Enjoy! 15524639 sd7 2008.05.18 - 20:38:18 1 5 119 180 34 3483 0 0 http://spring.jobjol.nl/show_file.php?id=1036 1034 080517-ArcticPlainsV2-0.76b1.sdf CoW vs RoX 3v3 WOW 1914518 sdf 2008.05.17 - 22:54:37 1 8 13 80 10 704 0 0 http://spring.jobjol.nl/show_file.php?id=1034 1033 ContestedCanyon.sd7 Contested Canyon V1 6 players, Kbot heavy 12*12 map. Made by [teh]Beherith. Released under CC BY 3.0 14744029 sd7 2008.05.17 - 16:44:46 16.10.2009 - 00:31:22 1 2 101 911 187 4272 12 12 Contested Canyon v1 - for 6 players, made by [teh]Beherith (mysterme[at]gmail.com) 18 120 1.5 100 3 20 Pos-00-X=480 Pos-00-Y=808 Pos-01-X=7424 Pos-01-Y=7740 Pos-02-X=540 Pos-02-Y=2620 Pos-03-X=5596 Pos-03-Y=7676 Pos-04-X=424 Pos-04-Y=4336 Pos-05-X=3912 Pos-05-Y=7792 Pos-06-X=252 Pos-06-Y=5567 Pos-07-X=2648 Pos-07-Y=7948 Pos-08-X=2348 Pos-08-Y=5812 Pos-09-X=4000 Pos-09-Y=4200 3 2 1 http://spring.jobjol.nl/show_file.php?id=1033 1032 ca-stable-1929.sdz Complete Annihilation stable-1929 The best way to get CA is with the CA Downloader. Alternatively, you can download the file from here. Homepage: http://www.caspring.org CA Downloader: http://trac.caspring.org/wiki/CaUpdater 61158891 sdz 2008.05.16 - 16:26:34 1 5 130 258 13 409 0 0 http://spring.jobjol.nl/show_file.php?id=1032 1025 Lakeshore.sd7 Lakeshore remake of ota lakeshore v1 415761 sd7 2008.05.16 - 06:04:26 1 2 125 173 8 466 14 8 Large lake 20 100 0.8 50 5 20 Pos-00-X=430 Pos-00-Y=329 Pos-01-X=487 Pos-01-Y=3638 Pos-02-X=6681 Pos-02-Y=387 Pos-03-X=6609 Pos-03-Y=3752 http://spring.jobjol.nl/show_file.php?id=1025 1023 LLTAComplexV2.sd7 LLTAComplexV2 LLTAComplexV1 - Up to 16 players - Trees by SpikedHelmet Rocks by NOiZE Map is made for LLTA mod but should play as well in every mod... * Changelog * -reduced features metal value -reduced max metal 20735138 sd7 2008.05.15 - 23:20:19 1 2 14 3899 1142 11598 18 10 LLTAComplexV2 - Up to 16 players - Trees by SpikedHelmet Rocks by NOiZE 10 120 1.15 100 3 19 Pos-00-X=1364 Pos-00-Y=4494 Pos-01-X=7889 Pos-01-Y=4494 Pos-02-X=498 Pos-02-Y=313 Pos-03-X=8718 Pos-03-Y=332 Pos-04-X=664 Pos-04-Y=4494 Pos-05-X=8552 Pos-05-Y=4494 Pos-06-X=258 Pos-06-Y=2671 Pos-07-X=8995 Pos-07-Y=2781 Pos-08-X=295 Pos-08-Y=1289 Pos-09-X=8866 Pos-09-Y=1363 Pos-10-X=1640 Pos-10-Y=276 Pos-11-X=7594 Pos-11-Y=295 Pos-12-X=1843 Pos-12-Y=3002 Pos-13-X=7299 Pos-13-Y=3039 Pos-14-X=3004 Pos-14-Y=4383 Pos-15-X=6230 Pos-15-Y=4328 3 2 1 http://spring.jobjol.nl/show_file.php?id=1023 1022 JAI-alpha4-bin.zip JAI alpha4 bin [Deprecated] Deprecated! If you are interested in Java AIs for spring, have a look at http://spring.clan-sy.com/wiki/AIInterface:Java Java GlobalAI Interface Wrapper - Binaries 2193532 zip 2008.05.15 - 21:54:42 15.10.2008 - 11:27:46 1 3 129 787 139 2321 0 0 http://spring.jobjol.nl/show_file.php?id=1022 1021 JAI-alpha4-src.zip JAI alpha4 src (rev2) [Deprecated] Deprecated! If you are interested in Java AIs for spring, have a look at http://spring.clan-sy.com/wiki/AIInterface:Java Java GlobalAI Interface Wrapper - Sources rev2: modifyed netbeans projects for sample implementations, so they do not have to be modifyed 2605397 zip 2008.05.15 - 21:51:09 15.10.2008 - 11:28:28 1 3 129 663 130 2935 0 0 http://spring.jobjol.nl/show_file.php?id=1021 1018 SpringMountainDeltaV1.sd7 Spring Mountain Delta V1 A mountain, a river, a lake, and a whole lot of fun. By Nixa 20403400 sd7 2008.05.14 - 13:33:29 1 2 117 621 136 2744 16 16 Spring Mountain Delta V1 by Nixa (warning: this map is rather feature rich, if you have a shit computer please turn down your grass and tree detail) 23 100 0.23 125 2 20 Pos-00-X=1694 Pos-00-Y=1826 Pos-01-X=6050 Pos-01-Y=5979 Pos-02-X=2739 Pos-02-Y=748 Pos-03-X=7458 Pos-03-Y=5225 Pos-04-X=517 Pos-04-Y=2375 Pos-05-X=5335 Pos-05-Y=7612 Pos-06-X=286 Pos-06-Y=1441 Pos-07-X=8008 Pos-07-Y=7238 Pos-08-X=1001 Pos-08-Y=550 Pos-09-X=7161 Pos-09-Y=7986 3 3 1 http://spring.jobjol.nl/show_file.php?id=1018 1017 VbsLuaPackV11.zip VbsLuaPack v11 [b][u]VbsLuaPack v11[/u][/b] [color=red]This pack is old and most widgets probably dont even work anymore in the current spring version! Please use SpringDownloader to update your widgets![/color] Cause I am tired of downloading each single widget when I install spring, I made a pack of LUA scripts I use. Maybe useful for others as well. Credits go to the authors of the scripts, I only made a pack of them. [b][u]New widgets in v11:[/u][/b] BloomShader v4 Kloot Commander Ends Notifier 2 dizekat CommandInsert dizekat GhostRadar v1.11 very_bad_soldier [b][u]Updated in v11:[/u][/b] DefenseRange v4.11 very_bad_soldier [b][u]Removed in v11:[/u][/b] Anti CommNapping jK [b][u]Complete v11 list:[/b][/u] BloomShader v4 Kloot Commander Ends Notifier 2 dizekat CommandInsert dizekat GhostRadar v1.11 very_bad_soldier DCIcon jK Group Label gunblob AllyCursors jK Sound Volume Slider trepan DefenseRange v4.11 very_bad_soldier FactoryQ Manager 1.21 very_bad_soldier Dont Shoot quantum RankIcons trepan,quantum and jK IdleBuilders - NEW Ray UnitGroups v5.1 gunblob Share Units Widget v0.8 MelTrax (can directly be used from IceUI) Display DPS v2.1 TheFatController Factory Auto-Repeat TheFatController My Metal Maker Widget v2.62 TheFatController Auto Group Licho Start Point Remover TheFatController Dont Move Widget v2 quantum Transport assist Licho&Ray Energy Stall Assist v1.3 TheFatController IceUI Meltrax New IceUI GUI Config Satirik Build ETA trepan FPSManager quantum ReclaimInfo Pendrokar SmartNanos 1.4 TheFatController Commander Name Tags Evil4Zerggin Take reminder 2.2 Evil4Zerggin Display DPS 2.1 TheFatController No Duplicate Orders TheFatController Emotes TheFatController [b][u]Installation[/b][/u] 1. Copy the "LuaUI"-folder to your spring directory. (There is already a LuaUI-directory existing.) (2. Enable LuaUI in your spring settings (settings.exe) ) <- It is default now 3. Update IceUI by running "LuaUIWidgetsIceUIAccessoriesUpdater..." 4. Press F11 ingame to see a list of installed LUAs and enable/disable them as you like. NOTE: If you messed up your LuaUI-folder, there is the original clean LuaUI folder from spring 0.76b1 included! Please contact me if you know other essential LUAs you would like to see in this pack or whatever :D Have fun, very_bad_soldier 1662710 zip 2008.05.12 - 17:19:09 21.01.2009 - 18:46:59 1 12 57 319 57 3384 0 0 http://spring.jobjol.nl/show_file.php?id=1017 1016 Unit-Guide for XTA 0.1.pdf XTA Unit-Guide 0.1 For all the newbies out there. A short description for every unit with their strenghts and weaknesses. There are still some pics missing, i hope ill find time to update it soon. Leave comments plz !!! NOTE: THIS GUIDE WAS WRITTEN FOR AN OLDER VERSION OF XTA ! SOME BALANCE CHANGES WERE DONE FROM THAT TIME ! THE SEA PART IS USELESS NOW, AIR PART HAD ONLY MINOR CHANGES. 4223565 pdf 2008.05.11 - 10:48:14 21.05.2009 - 12:40:32 1 6 13 518 172 2548 0 0 http://spring.jobjol.nl/show_file.php?id=1016 1015 XTAPEV944_sealol.sdd.zip x t a nine point five for sheekel and sea testing just what it says on the tin. to get the .sdd to work as a mod, it needs to be extracted from its .zip so it becomes spring/mods/XTAPEV944_sealol/subfolders changelog inside. any further additions need to be bolted into this. 14084343 zip 2008.05.10 - 16:06:42 1 5 116 68 11 401 0 0 http://spring.jobjol.nl/show_file.php?id=1015 1012 cmd_no_duplicate_orders.lua No Duplicate Orders 1.1b - Telling a unit to attack the same thing it's already attacking drops DPS slightly due to the slight pause generated by each command. - Telling a builder to repair something it's already building can cause it to stop building for a second or so. - This widget fixes that by blocking duplicate BUILD, REPAIR, ATTACK orders letting you freely drag across your armies and command them without losing those precious milliseconds! Change Log 1.1 - Now cancels the remaining queue after the duplicate order 1.1b - Fixed widget not working for certain units (CA arm solar) 4485 lua 2008.05.07 - 23:39:08 1 12 118 121 21 387 0 0 http://spring.jobjol.nl/show_file.php?id=1012 1011 unit_smart_nanos.lua Smart Nanos 1.4 - I made this because I like the automatic nano turret behavior of patrol but not wasting half my metal on an allies badly placed guardian. - This widget makes nano turrets automatically reclaim and repair nearby units but not assist building unless told to. Features: - Auto reclaim enemies - Reclaim metal features before energy features - Reclaims wrecks/features at greater range than CMD.PATROL - Repairs lowest HP units first (turrets / units first) - Does not autorepair units you are reclaiming or mex-upgrading Change Log 1.1 - Now reclaims energy features first if you're stalling 1.2 - Nanoturrets are nolonger all updated at once = much less effect on gameplay / fps. 1.3 - Now uses GiveOrderToUnitMap where possible to save command spam 1.3 - Now only autoreclaims if you need the resource available 18131 lua 2008.05.07 - 23:31:40 08.05.2008 - 11:02:26 1 12 118 1097 278 4231 0 0 http://spring.jobjol.nl/show_file.php?id=1011 1010 cmd_unit_mover.lua Unit Mover (for combat engineer building) - Allows combat engineers to build multiple units with "Repeat" set to ON by moving finished units out of the way. - Combat engineers must be set to build in at least 2 spots for this to work. 2934 lua 2008.05.07 - 23:30:07 1 12 118 214 38 5377 0 0 http://spring.jobjol.nl/show_file.php?id=1010 1009 unit_factory_kickstart.lua Factory Kickstart - Replaces the default "Move" order from factories with "Move,Fight" making builders auto reclaim nearby trees and repair stuff and makes normal units be more aggressive when they leave the factory. 2466 lua 2008.05.07 - 23:28:56 1 12 118 315 48 2301 0 0 http://spring.jobjol.nl/show_file.php?id=1009 1007 cmd_factory_repeat.lua Factory Autorepeat - Sets new factories to "Repeat ON" automatically 1466 lua 2008.05.07 - 23:26:47 1 12 118 113 22 753 0 0 http://spring.jobjol.nl/show_file.php?id=1007 1006 unit_dontshoot.lua Don't Shoot - Automatically sets the commander to "Hold Fire" when cloaked 2053 lua 2008.05.07 - 23:25:26 1 12 118 272 49 1671 0 0 http://spring.jobjol.nl/show_file.php?id=1006 1005 cmd_emotes.lua Emotes - Allows you to display every emotion imaginable with a set of specially crafted drawing macros. - /luaui emotelist for the commands. - /luaui emotename to draw it at mouse cursor. 22481 lua 2008.05.07 - 23:22:59 1 12 118 231 57 2186 0 0 http://spring.jobjol.nl/show_file.php?id=1005 1002 Hightops3.sd7 Hightops3 1v1 map by Otherside 7673635 sd7 2008.05.06 - 13:04:49 1 2 29 289 51 1058 8 8 Hightops by Otherside 20 130 0.5 90 4 14 Pos-00-X=245 Pos-00-Y=549 Pos-01-X=3782 Pos-01-Y=3896 1 2 1 http://spring.jobjol.nl/show_file.php?id=1002 1001 XTAPEV944_sealol.sdd.rar SUPER LULZ FU seatest for xta, unzip into mods for bug win 12306391 rar 2008.05.05 - 22:09:13 1 5 116 81 6 413 0 0 http://spring.jobjol.nl/show_file.php?id=1001 1000 ca-r1675.sdz CA Stable r1675 Complete Annihilation Stable revision 1675 53509648 sdz 2008.04.25 - 09:33:55 1 5 51 631 52 4700 0 0 http://spring.jobjol.nl/show_file.php?id=1000 999 ArcticPlainsV2.1.sdz ArcticPlainsV2.1 Just added the snow effect from trepan. 14016936 sdz 2008.04.25 - 01:18:09 1 2 16 600 139 3166 16 16 Arctic Plains V2.1 by hrmph Snow effect by Trepan 20 130 0.56 100 5 20 Pos-00-X=1116 Pos-00-Y=1344 Pos-01-X=7161 Pos-01-Y=6981 Pos-02-X=720 Pos-02-Y=6873 Pos-03-X=7137 Pos-03-Y=1128 Pos-04-X=3347 Pos-04-Y=7557 Pos-05-X=3959 Pos-05-Y=528 1 1 1 http://spring.jobjol.nl/show_file.php?id=999 998 synthese_resum_spring76b1_cob_bos_tag_imprimabl.TXT (.COB)tutorial: text list&detail of .bos tag for spring76b1 its a text file from the spring changelog76b1 & others old tutorials that list all .bos tag and explain for makinunit animation .cob with the scriptor_v1 tool program 43006 TXT 2008.04.22 - 23:43:14 22.04.2008 - 23:45:58 1 6 60 116 14 783 0 0 http://spring.jobjol.nl/show_file.php?id=998 997 spring_76b1_pre76b2_EXPERIMENTAL_bugfix_37df48.zip spring 76b1 EXPERIMENTAL pre 76b2 v2 test this against normal 76b1 3602721 zip 2008.04.22 - 10:22:15 1 6 100 68 6 1017 0 0 http://spring.jobjol.nl/show_file.php?id=997 995 spring_76b1_pre76b2_EXPERIMENTAL_bugfix.zip spring 76b1 EXPERIMENTAL pre 76b2 v1 TEST ME! especially against normal 76b1 3063713 zip 2008.04.22 - 01:30:15 1 6 100 23 0 612 0 0 http://spring.jobjol.nl/show_file.php?id=995 994 AmazonDeltav20.sd7 Amazon River Delta v2.0 Final version of Amazon River Delta 8 players recommended. Texture made with World in Conflict Map Editor All t1 boats and t2 aa ships can pass the shallows, and all land units can pass and fire from it. Hovers got a speed nerf. Released under CC BY 3.0 Have fun! Beherith 30170052 sd7 2008.04.21 - 23:54:10 15.10.2009 - 12:31:59 1 2 101 2427 450 5211 16 16 Amazon River Delta v20 (World in Conflict texture) - for 4-8 players, made by [teh]Beherith (mysterme[at]gmail.com) 18 120 0.8 100 4 20 Pos-00-X=480 Pos-00-Y=808 Pos-01-X=7424 Pos-01-Y=7740 Pos-02-X=540 Pos-02-Y=2620 Pos-03-X=5596 Pos-03-Y=7676 Pos-04-X=424 Pos-04-Y=4336 Pos-05-X=3912 Pos-05-Y=7792 Pos-06-X=252 Pos-06-Y=5567 Pos-07-X=2648 Pos-07-Y=7948 Pos-08-X=2348 Pos-08-Y=5812 Pos-09-X=4000 Pos-09-Y=4200 3 2 2 http://spring.jobjol.nl/show_file.php?id=994 993 spring_76b1_fixed_grounddecals.zip spring 76b1 EXPERIMENTAL with fixed ground decals this is an EXPERIMENTAL spring build. it may desync with others. use it only if you really need ground decals. 3614904 zip 2008.04.21 - 20:29:06 1 6 100 25 2 565 0 0 http://spring.jobjol.nl/show_file.php?id=993 992 IsisDelta.sd7 IsisDelta 12x8 - 1vs1 to 3vs3 map mixing land and sea. Various landscapes (sea, rivers, hills, valleys...) allow infinite tactial options. Newer version available: http://spring.jobjol.nl/show_file.php?id=1054 8398586 sd7 2008.04.21 - 18:54:45 19.06.2008 - 10:34:49 1 2 99 467 93 3458 12 8 1vs1 to 3vs3 mixed map. 18 130 0.24 100 1 22 Pos-00-X=215 Pos-00-Y=190 Pos-01-X=5902 Pos-01-Y=284 Pos-02-X=761 Pos-02-Y=2167 Pos-03-X=5060 Pos-03-Y=2104 Pos-04-X=432 Pos-04-Y=3811 Pos-05-X=5359 Pos-05-Y=3650 3 2 2 http://spring.jobjol.nl/show_file.php?id=992 990 IncultaV2wetV2.sd7 IncultaV2wetV2 Inculta only flooded.V2 by BasiC 17099822 sd7 2008.04.21 - 10:56:43 1 2 98 236 15 1373 16 12 16x12 map by Basic-wet version 20 125 1.45 85 4 18 Pos-00-X=1040 Pos-00-Y=5613 Pos-01-X=7143 Pos-01-Y=518 3 http://spring.jobjol.nl/show_file.php?id=990 989 IncultaV2wet.sd7 IncultaV2wet Inculta only wet....duh....a pirate's life whistle whistle. by BasiC. 17081239 sd7 2008.04.21 - 09:01:26 1 2 98 161 6 413 16 12 16x12 map by Basic 20 125 1.3 85 3 18 Pos-00-X=1040 Pos-00-Y=5613 Pos-01-X=7143 Pos-01-Y=518 http://spring.jobjol.nl/show_file.php?id=989 988 080420-Geyser_Plains_TNM04-V3-0.76b1.sdf [7uP]FlopFlop vs Pro_rAndy FlopFlop does an amazing come back and blows rAndy out of his boots. 292471 sdf 2008.04.21 - 00:27:14 1 8 97 124 10 989 0 0 http://spring.jobjol.nl/show_file.php?id=988 987 MA11.sd7 Maximum Annihilation V1.1 [b][color=red]HINT:[/b] Because of changes in the new 0.77 release of Spring some features like morphing (needed for e.g. Commander morphing / T3 artillery deployment) might not work anymore! The needed fixes already are applied in the internal version of the upcoming release V1.2 which will be finished "soon". Until then stay tuned and enjoy playing this version of MA which still is very playable...[/color] Maximum Annihilation is a rather young TA Mod which is loosely based on the well known Balanced Annihilation. It features loads of changes to the original system and lots of extensions and additions like three full-scale Tech Levels and new units on the on the first two for new tactical possibilities... Read the Spring Forum Topic for more information and share your opinion on the mod: http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&t=14520 11386014 sd7 2008.04.19 - 12:41:57 24.10.2008 - 00:15:15 1 5 94 3858 1734 11274 0 0 http://spring.jobjol.nl/show_file.php?id=987 986 Hardcore_Annihilation_0_1_0_SpringMutator.sd7 Hardcore Annihilation 0.1.0 Spring Mutator A mutator for Hardcore Annihilation that converts it back into Spring gameplay, so you can use OTA units/stats mixed with Spring's ruleset, like collidefriendly, bonus-shield, regen, etc. 258505 sd7 2008.04.19 - 07:22:27 1 5 93 109 7 390 0 0 http://spring.jobjol.nl/show_file.php?id=986 985 Hardcore_Annihilation_0_1_0.sd7 Hardcore Annihilation 0.1.0 Hardcore Annihilation - based on Classic TA, it is an attempt to preserve OTA game-play on the Spring engine. Fixes many of the bugs from Classic TA, such as unit-specific damages, lightning collidefriendly, and the unforgiving slope-tolerances. 1946440 sd7 2008.04.19 - 07:11:23 1 5 93 162 15 649 0 0 http://spring.jobjol.nl/show_file.php?id=985 984 FolsomDamFlooded.sd7 FolsomDamFlooded FolsomDamFlooded! by SirArtturi. Size 16 x 12. Mexes on the dam produces more metal than regular ones. Industrial features made by Smoth *FolsomDam map with more water. 14274102 sd7 2008.04.18 - 19:00:18 1 2 14 2569 703 7288 16 12 FolsomDamFlooded! by SirArtturi. Size 16 x 12. Mexes on the dam produces more metal than regular ones. Industrial features made by Smoth 22 120 1 100 1 14 Pos-00-X=410 Pos-00-Y=2720 Pos-01-X=7832 Pos-01-Y=3228 Pos-02-X=213 Pos-02-Y=4309 Pos-03-X=7766 Pos-03-Y=1802 Pos-04-X=246 Pos-04-Y=1425 Pos-05-X=7930 Pos-05-Y=4178 Pos-06-X=311 Pos-06-Y=5161 Pos-07-X=7913 Pos-07-Y=950 Pos-08-X=410 Pos-08-Y=606 Pos-09-X=7864 Pos-09-Y=5325 Pos-10-X=344 Pos-10-Y=3326 Pos-11-X=7782 Pos-11-Y=2687 Pos-12-X=1229 Pos-12-Y=3113 Pos-13-X=6783 Pos-13-Y=3097 3 2 2 http://spring.jobjol.nl/show_file.php?id=984 983 blue_lagoon_v4_large.sd7 Blue Lagoon v4 [Large] re-uploaded. (larger version) Designed for both land and sea battle. Most land based units can go through the water and most sea units can also be built, although they can only really be built in the deeper water next to each island. 12186199 sd7 2008.04.18 - 16:01:27 15.06.2008 - 17:44:40 1 2 91 377 68 1391 16 16 Blue lagoon V4 Large. Made by Tree 20 100 0.7 120 6 19 Pos-00-X=180 Pos-00-Y=188 Pos-01-X=7963 Pos-01-Y=7946 Pos-02-X=7995 Pos-02-Y=213 Pos-03-X=197 Pos-03-Y=7979 Pos-04-X=5931 Pos-04-Y=328 Pos-05-X=2343 Pos-05-Y=7848 Pos-06-X=2277 Pos-06-Y=344 Pos-07-X=5964 Pos-07-Y=7864 Pos-08-X=4080 Pos-08-Y=3998 2 1 2 http://spring.jobjol.nl/show_file.php?id=983 982 top_gear_v2.sd7 Top Gear v2 re-uploaded. 5513536 sd7 2008.04.18 - 15:56:25 1 2 91 113 8 875 8 6 The Stig! By Tree 30 100 5 100 1 20 Pos-00-X=270 Pos-00-Y=328 Pos-01-X=3760 Pos-01-Y=2826 Pos-02-X=3760 Pos-02-Y=328 Pos-03-X=270 Pos-03-Y=2826 2 http://spring.jobjol.nl/show_file.php?id=982 981 battle_grounds_v2.1.sd7 Battle Grounds v2.1 re-uploaded. (version with a few added textures to get rid of the annoying boring hills :) 578366 sd7 2008.04.18 - 15:54:00 1 2 91 321 35 1277 8 8 Map intended for Comm Shooter! Made by Tree 30 100 1 30 1 19 Pos-00-X=303 Pos-00-Y=303 Pos-01-X=3686 Pos-01-Y=3785 Pos-02-X=3760 Pos-02-Y=319 Pos-03-X=369 Pos-03-Y=3727 Pos-04-X=3260 Pos-04-Y=1466 Pos-05-X=1139 Pos-05-Y=901 Pos-06-X=2597 Pos-06-Y=3154 Pos-07-X=2916 Pos-07-Y=721 Pos-08-X=1401 Pos-08-Y=3113 Pos-09-X=1901 Pos-09-Y=549 Pos-10-X=1950 Pos-10-Y=3932 Pos-11-X=623 Pos-11-Y=1491 Pos-12-X=713 Pos-12-Y=2834 Pos-13-X=3449 Pos-13-Y=1466 Pos-14-X=3285 Pos-14-Y=2621 Pos-15-X=2056 Pos-15-Y=1581 http://spring.jobjol.nl/show_file.php?id=981 980 blue_lagoon_v4.sd7 Blue lagoon v4 re-uploaded. 6635078 sd7 2008.04.18 - 15:52:43 1 2 91 225 27 784 8 8 Blue lagoon V4. Made by Tree 20 100 2.6 75 6 19 Pos-00-X=180 Pos-00-Y=188 Pos-01-X=3908 Pos-01-Y=3891 Pos-02-X=197 Pos-02-Y=3883 Pos-03-X=3891 Pos-03-Y=188 Pos-04-X=1982 Pos-04-Y=3924 Pos-05-X=2032 Pos-05-Y=147 Pos-06-X=156 Pos-06-Y=2007 Pos-07-X=3932 Pos-07-Y=2007 Pos-08-X=2007 Pos-08-Y=2015 http://spring.jobjol.nl/show_file.php?id=980 979 blue_lagoon_v3.sd7 Blue Lagoon v3 re-uploaded. 9908720 sd7 2008.04.18 - 15:49:55 1 2 91 194 10 824 8 8 Blue lagoon V3 (Drowned edition!) by Tree, Enjoy! 20 100 2 75 6 19 Pos-00-X=180 Pos-00-Y=188 Pos-01-X=3908 Pos-01-Y=3891 Pos-02-X=197 Pos-02-Y=3883 Pos-03-X=3891 Pos-03-Y=188 Pos-04-X=1982 Pos-04-Y=3924 Pos-05-X=2032 Pos-05-Y=147 Pos-06-X=156 Pos-06-Y=2007 Pos-07-X=3932 Pos-07-Y=2007 Pos-08-X=2007 Pos-08-Y=2015 http://spring.jobjol.nl/show_file.php?id=979 978 blue_lagoon_v2.sd7 Blue Lagoon v2 re-uploaded. 3933000 sd7 2008.04.18 - 15:44:28 1 2 91 182 3 717 8 8 Blue lagoon V2 by Tree, Enjoy! 20 100 3 65 3 19 Pos-00-X=180 Pos-00-Y=188 Pos-01-X=3891 Pos-01-Y=188 Pos-02-X=197 Pos-02-Y=3883 Pos-03-X=3908 Pos-03-Y=3891 Pos-04-X=1982 Pos-04-Y=3924 Pos-05-X=2032 Pos-05-Y=147 Pos-06-X=156 Pos-06-Y=2007 Pos-07-X=3932 Pos-07-Y=2007 Pos-08-X=2007 Pos-08-Y=2015 http://spring.jobjol.nl/show_file.php?id=978 977 klassiek.mp3 Spring music try #1[defeat] i created some music, maybe you like it as game music. i think this song will fit as outro music when you are almost defeated. JJ 1666680 mp3 2008.04.18 - 13:53:17 1 7 1 62 11 845 0 0 http://spring.jobjol.nl/show_file.php?id=977 976 TASMapMaker_v073.zip TASMapMaker v0.73 TASMapMaker 0.73 ------------------------ This is only a small frontend to be used with MapConv.exe. You can browse for your map-files and preview them if not too large. It will run mapConv.exe and 7zip the files afterwards. Plz let me know if it is useful for you or any features you would like to see or if you find bugs. NOTE: It still uses the classical mothers mapconv which is included. 903202 zip 2008.04.16 - 22:42:01 20.09.2008 - 23:12:12 1 10 57 450 200 2982 0 0 http://spring.jobjol.nl/show_file.php?id=976 975 spring.wmv Spring Trailer 2 This Trailer was salvaged from Unknown Files which was the only place you could have downloaded it! This is the best quality of this trailer available! 32210708 wmv 2008.04.16 - 18:53:25 1 7 90 134 37 999 0 0 http://spring.jobjol.nl/show_file.php?id=975 974 080415-Terra-0.76b1.sdf CoW + BB vs Rox+Nem XTA v9.44 Niiiiiiiiiiiiiiice 1098595 sdf 2008.04.15 - 22:47:57 1 8 13 95 5 740 0 0 http://spring.jobjol.nl/show_file.php?id=974 973 Kernel Panic net RC4.sd7 Kernel Panic.net RC4 Fourth Release Candidate for KP.net. Changes bug bombard command to use pure lua instead of a hacky pseudo-weapon to prevent bugs from roaming over huge distances when set to maneuver. 3431169 sd7 2008.04.15 - 22:12:49 1 5 41 238 48 3210 0 0 http://spring.jobjol.nl/show_file.php?id=973 972 080415-Charlie in the Hills v2-0.76b1-1.sdf charlie charlie game 984138 sdf 2008.04.14 - 23:46:15 1 8 89 77 10 600 0 0 http://spring.jobjol.nl/show_file.php?id=972 971 RAI0533.so RAI_v0.533_32bit_Linux RAI_v0.533_32bit_Linux 465602 so 2008.04.14 - 19:47:45 1 3 88 987 215 5447 0 0 http://spring.jobjol.nl/show_file.php?id=971 970 spring-installer_80052_11-17-2009_i386.zip Linux 32bit spring installer 0.80.5.2 11-17-2009 Linux 32bit spring installer 0.80.5.2 11-17-2009 unzip spring-installer_80052_11-17-2009_i386.zip; ./spring-installer_80052_11-17-2009_i386.run http://spring.clan-sy.com/phpbb/viewtopic.php?f=20&t=12802 20707027 zip 2008.04.14 - 12:52:54 20.11.2009 - 03:22:41 1 9 83 3706 387 15782 0 0 http://spring.jobjol.nl/show_file.php?id=970 969 080413-Altair_Crossing-V1-0.76b1-0.sdf 1v1 eL_bArto vs Sabutai Interesting 1v1 Worth watching :) 634853 sdf 2008.04.13 - 15:52:02 1 8 13 807 320 3304 0 0 http://spring.jobjol.nl/show_file.php?id=969 968 ca-stable-1625.sdz CA 1625 Stable http://trac.caspring.org/ 50013082 sdz 2008.04.13 - 11:34:30 1 5 84 567 24 633 0 0 http://spring.jobjol.nl/show_file.php?id=968 967 spring-installer_80052_11-17-2009_amd64.zip Linux 64bit spring installer 0.80.5.2 11-17-2009 Linux 64bit spring installer 0.80.5.2 11-17-2009 unzip spring-installer_80052_11-17-2009_amd64.zip; ./spring-installer_80052_11-17-2009_amd64.run http://spring.clan-sy.com/phpbb/viewtopic.php?f=20&t=12802 21809254 zip 2008.04.13 - 07:36:43 20.11.2009 - 03:27:40 1 9 83 1283 147 4386 0 0 http://spring.jobjol.nl/show_file.php?id=967 965 Kernel Panic AI test 1.sd7 Kernel Panic AI test 1 Includes an "AI" for the system faction to enable singleplayer. 3430301 sd7 2008.04.11 - 21:42:19 1 5 41 138 25 659 0 0 http://spring.jobjol.nl/show_file.php?id=965 964 gui_team_viewer.lua Team Viewer This Widget Moves the camera to the team that you are viewing the economy of. E.g. Press 1 and camera moves to team 1, 2 = team 2, etc This works only as a spec, but is very useful - I use it whenever I'm speccing. 1304 lua 2008.04.09 - 04:33:39 09.04.2008 - 04:36:39 1 12 79 118 14 793 0 0 http://spring.jobjol.nl/show_file.php?id=964 963 cmd_specmode.lua SpecMode Adds a command "/luaui specmode".. At the moment it only goes with the camera to the mapsector in which the most damage is being dealt.. I planned to make it use the camera modes and follow units but I didn't continue to work on it so here is the current version.. 7577 lua 2008.04.08 - 21:39:45 1 12 64 109 8 826 0 0 http://spring.jobjol.nl/show_file.php?id=963 962 dbg_profiler.lua Widget Profiler Displays how long your widgets use the CPU.. You might have to download the fonts from IceUI.. 4982 lua 2008.04.08 - 21:36:54 1 12 64 195 28 1878 0 0 http://spring.jobjol.nl/show_file.php?id=962 961 IceUI (r83).7z IceUI (r83) Installation: Extract to Spring/LuaUI/Widgets Forum post: http://tinyurl.com/58uuad Latest version: http://tinyurl.com/yqtpuk (7z) or http://tinyurl.com/36smzm (tar.gz) 625108 7z 2008.04.08 - 21:31:38 29.08.2009 - 18:08:26 1 12 64 1217 271 7210 0 0 http://spring.jobjol.nl/show_file.php?id=961 959 NOTANitrogen_Oceanv1.sd7 NOTANitrogen_Oceanv1.sd7 Large water map with small starting islands. 7869137 sd7 2008.04.07 - 00:30:13 1 2 74 530 207 2269 24 24 Nitrogen Ocean, large water map by Quanto for NOTA, EE, or any other mod with ships. Contains a modified version of Smoth's Spacey2. 27 110 1.3 80 5 20 Pos-00-X=952 Pos-00-Y=844 Pos-01-X=11271 Pos-01-Y=11484 3 3 http://spring.jobjol.nl/show_file.php?id=959 958 gui_defenseRange.lua Defense Range v6.0 [u][b][size=12]DefenseRange v6.0[/size][/b][/u] With this update all functions besides drawing range circles have been removed and can be found in other widgets. There is no more automatic detection of units to draw ranges for, there are unit lists now for all supported mods. Currently CA and BA is supported. Adding support for other mods is easy as pie. -Displays ranges of ally and enemy defense buildings. (Ground/Air/Anti-Nuke) Enter tweak mode by pressing CTRL+F11 and you can drag the buttons position around to fit your needs. [u][b][size=10]Changelog[/size][/b][/u] [b]v6.0[/b] -all functions besides range drawing removed -combo units having ground and air weapons are correctly drawn using two circles [b]v5.1[/b] -added: displays blast radius when placing buildings -added: hides gui correctly when pressing F5 -added: tweak mode added to move buttons around when pressing CTRL+F11 [b]v5.01[/b] -fixed ghosted features [b]v5.0[/b] -Improved accuracy of range circles -More accurate DPS-colors (using BurstFire) -ghosted features -fixed Air for BA [b]4.13[/b] -fixed: green ghosted buildings do not disappear -small bugfixes and refactors [b]4.11[/b] -fixed glBlending [b]4.1[/b] -added: GhostedBuilding for nano frames -fix for CA -CA/mod specific color config [b]4.0:[/b] -range color depending now on dps -units can have more than one weapon (like Doomsday in BA) -dynamic line width and alpha depending on camera height -selfd-radius AND explosion-radius are visible -remembers button states from last game -in team games markers get set only by one player (no more multitagging) -new unitFile system -optimization and rewrites -BA: armclaw and cormav fixed [b]3.7q (quantum):[/b] fixed for CA performance improvements [b]3.7:[/b] added: Press meta + X to see selfd blast radius of selected units ("meta" is by default the space key) -> Space + X Thanks to quantum for the fixes in 3.7q! For more information or questions visit the spring forum: http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&t=12499 Have fun, very_bad_soldier 37133 lua 2008.04.06 - 20:02:38 25.04.2009 - 17:36:46 1 12 57 890 111 3917 0 0 http://spring.jobjol.nl/show_file.php?id=958 956 080406-Icy Run v2-0.76b1.sdf 2v2 CoW vs ISMEA Mod: XTA v9.44 Map: Icy Run v2 Very intense 2v2 ! 1085744 sdf 2008.04.06 - 17:04:14 1 8 13 181 29 849 0 0 http://spring.jobjol.nl/show_file.php?id=956 955 Fibre v13.zip Fibre v13 Fibre is a very unconventional mod using chain-linked area control, localized resources, limited unit movement and turret battles. As this is impossible to understand at first glance a manual is included. MAKE SURE TO READ IT! Fibre is not like anything else. 1220142 zip 2008.04.06 - 14:46:07 1 5 41 166 11 489 0 0 http://spring.jobjol.nl/show_file.php?id=955 954 Kernel Panic net RC3.sd7 Kernel Panic.net RC3 Release Candidate 3, just some bugfixes. 3421068 sd7 2008.04.05 - 22:06:11 1 5 41 139 24 629 0 0 http://spring.jobjol.nl/show_file.php?id=954 953 080404-FolsomDamFinal-0.76b1.sdf 8 players, 2 teams. This was possibly the most confusing game with different opinions. There were only two teams - with all people on the same team being sharing units. Some thought it was fun, some hated it, others were interested. But it definitely wasn't your typical CA game :) 733011 sdf 2008.04.04 - 22:00:54 1 8 44 197 38 875 0 0 http://spring.jobjol.nl/show_file.php?id=953 952 ca-r1604.sdz CA 1604 <B><I>New CA version! </I></B> Unofficial, full changelog: - fixed dgun button (only comm gets it) - reduced m cost of armcv: 130->110M (corcv:100M) - try to fix issue that conveh block their own buildjob: - increased buildRange of con veh (70->90) - increased brakerate of con veh (1.0 -> 1.5) - start box tweaking - replacement for seizure-inducing green-fog start boxes - fixed http://trac.caspring.org/ticket/425 - added missing ground highlight for exploiter - fixed units on fire - lups: UnitCloaker?&UnitJitter? classes: fixed incompatibility with newest nvidia drivers - Increased cloaking costs for combat mines by 400% - Increased initial energy cost for combat mines by 25% - Standardized sight distances for combat mines - Rebalanced Dragon's Teeth Mine - Added databeam to resources.tdf, in case a non-lups way to use it is ever created. - A couple of tweaks to unused sounds, this should make them more usable in CA - Removed reload from the leveller sound - More tweaks to Ravager hitsound,I think Im finally happy with it - AA beamlaser beamttl reduced to flat 15. - Reverted bomb and tachyon cegs. - Somme changes to retreat, still may be buggy. - Moved retreat's ambulance image. - Voices widget now works properly with retreat widget. - fixed dgun (you can now target units again) - removed some redundant tags in the dgun weapon config (startSmoke,lineOfSight,beamWeapon) - Added a (currently disabled) gadget to disable repairing and/or reclaiming enemy units. - reverted core nanolaser texture (Kaine, that's why i had introduced userNanoFx with lups.cfg) - improved sak's armmex texture and added a reflection map - added a distortion fx to the armmex - Flak shockwaves reinstated. - Take remind widget improved. - There is now a variable, autoTake, that will enable automatic taking of units. - You can now click on the take indicator to take. - All coreThicknesses set to 0.5. (Looking at the source code, it is actually a proportion of the beam's total thickness, not an direct value.) Beam colors tweaked some more. - Trying out new flak effect, tweaked color saturation on beamlasers. Flak no longer produces shockwaves. - Reduced medium-range missile battery smoke, increased LRMT smoke. - Toned down tachyon hit effect. - Added version number to take widget. - Committed Mr. D's improvements to teamcolor and contrast on the Goliath, Weasel and Ravager textures. - Some small changes to retreat. Still working out the bugs. Test it! - Oops. Didn't upload the new buildpics after all. To make up for it, I threw in a BP for the new construction vehicle. :p - Added MR.D's Core Construction Vehicle with rattle's script - New "datalaser" laser texture for core nano tower - 3 new buildpics for mex, thunder, and core vehicle plant - Updated Can and Scorcher buildpics to match laser color - ca_layout.lua tweaked to show relevant buttons. - Fixed nasty bug with rector automicro widget. (their HP was hardcoded and broke when it got lowered - it no longer blocks all your commands). - Tweaks to Ravager hitsound, removed most of the reverb/echo, deeper pitch, faster - Gave the Venom a proper EMP effect, like all the rest - Adjusted helptexts for Spider, Venom, and Faraday 49541084 sdz 2008.04.04 - 21:37:11 04.04.2008 - 23:43:31 1 5 44 586 75 1192 0 0 http://spring.jobjol.nl/show_file.php?id=952 951 080404-TartarusV7-0.76b1-0.sdf TheMightyOne vs DojeH Mod: XTA v9.44 Map: Tartarus v7 Two players. One tough fight. One big mistake. 481083 sdf 2008.04.04 - 13:14:26 1 8 13 92 4 699 0 0 http://spring.jobjol.nl/show_file.php?id=951 950 Kernel Panic net RC2.sd7 Kernel Panic.net RC2 Second Release Candidate for Kernel Panic.net, the branch of KP Division Zero that adds the Network faction. Get your teleporty goodness now! 3420798 sd7 2008.04.02 - 20:11:52 06.04.2008 - 14:46:32 1 5 41 84 11 290 0 0 http://spring.jobjol.nl/show_file.php?id=950 949 RAI.so RAI v0.553 64bit Linux This is the RAI .so for 64bit Linux versions. Save it in "~/.spring/AI/Bot-libs/" and SpringLobby will see it right away. The author of the AI is Reth, and thanks to koshi for compiling it. Note: The 32bit version of this AI can be found here: http://spring.jobjol.nl/show_file.php?id=971 476384 so 2008.04.02 - 19:32:52 15.04.2008 - 04:03:46 1 3 44 683 133 1949 0 0 http://spring.jobjol.nl/show_file.php?id=949 948 coldsnapv2.sd7 Coldsnap v2 1v1 map by otherside 10351210 sd7 2008.04.01 - 08:45:44 01.04.2008 - 10:37:00 1 2 29 882 234 4465 10 10 1v1 map by otherside skybox by smoth 20 130 0.36 90 4 12 Pos-00-X=4900 Pos-00-Y=4900 Pos-01-X=306 Pos-01-Y=303 1 1 1 http://spring.jobjol.nl/show_file.php?id=948 947 Spring.pdf Spring overview & suggestions. Good read for modders wanting to promote their mods and interested players of Spring. WARNING: Requires thinking skills. 27913 pdf 2008.04.01 - 01:42:34 1 6 44 70 5 673 0 0 http://spring.jobjol.nl/show_file.php?id=947 946 BUILDERWAR15H.jpg PEEWEE fashion CA mod have genocided the peewee by replacing with an usurpator ! but me i preserve it in my extingued species mod im an etnolog ...OBEY to master:try my mod:get precious GOLUM 118472 jpg 2008.04.01 - 00:20:08 1 7 60 90 12 708 0 0 http://spring.jobjol.nl/show_file.php?id=946 945 CA Downloader.tar.bz2 CA Downloader for Linux An easy way to keep CA updated on Linux - just double-clicking on the file (CA Downloader.sh) will make sure your CA is updated. Instructions are provided inside, enjoy! Update3: Updated to SVN version - it should be now faster, thanks to det. Update2: Fixed a crash when no files are available for download Update: The downloader now shows a nice progress bar, and pauses at the end so you can read the changelog. 3653 bz2 2008.03.30 - 18:16:33 08.07.2008 - 17:33:05 1 10 44 3694 1022 23746 0 0 http://spring.jobjol.nl/show_file.php?id=945 944 ca-r1574.sdz CA 1574 Stable Complete Annihilation release 1574 Stable 44223599 sdz 2008.03.30 - 03:26:15 1 5 63 586 43 808 0 0 http://spring.jobjol.nl/show_file.php?id=944 943 bw15_37.jpg lolimod integration rescaled for epic size 111004 jpg 2008.03.29 - 05:01:27 29.03.2008 - 05:02:33 1 7 60 74 13 737 0 0 http://spring.jobjol.nl/show_file.php?id=943 942 bw15_2.jpg next release mod builder_war adding in 16 the nice "hotziwers pushed by 2 crew" from the boring mod 1844 101087 jpg 2008.03.29 - 05:00:07 1 7 60 42 6 685 0 0 http://spring.jobjol.nl/show_file.php?id=942 940 ES0.53.sdz Eternal Struggle 0.53 Spacemod ---0.53 New model for the NG Powerstation New effects Bomber have now longer reloadtime but stronger bombs. Shields load twice as fast. ---0.52 Fixed some cob errors. New model for the NG Flakfegate. ---0.51 Fixed the problem with the new version of spring. The mod is now playable again. Thanks to Ironfire for finding a solution. For more Info: http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&t=8596&st=0&sk=t&sd=a&hilit=Eternal+Struggle ---------------------Important------------------------------ the archivemover doesnt work with that mod. You have to put it manualy in the modfolder! The mines seem to be broken with 0.79 4619391 sdz 2008.03.28 - 21:02:58 11.07.2009 - 17:21:47 1 5 56 2346 326 8511 0 0 http://spring.jobjol.nl/show_file.php?id=940 939 VbsLuaPackV8.zip VbsLuaPackV8 by very_bad_soldier ---- VbsLuaPack v8 --------------------------- This pack has been update to work with Spring 0.76. Some widgets are gone, cause I couldn't get them work, but the essentials are there. Cause I'm tired of downloading each single script when I install spring, I made a pack of LUA scripts I use. Maybe useful for others as well. Credits go to the authors of the scripts, I only made a pack of them. NOTE: To upgrade the included IceUI to the latest version, run "LuaUI\Widgets\IceUI\Accessories\Updater..."! v8: ----------- RankIcons trepan,quantum and jK IdleBuilders - NEW Ray UnitGroups v5.1 gunblob Share Units Widget v0.8 MelTrax (can directly be used from IceUI) Display DPS v1.1 TheFatController Factory Auto-Repeat TheFatController My Metal Maker Widget v2.62 TheFatController Auto Group Licho Start Point Remover TheFatController Don't Move Widget v2 quantum Transport assist Licho&Ray Energy Stall Assist v1.3 TheFatController IceUI Meltrax Build ETA trepan FPSManager quantum ReclaimInfo Pendrokar Installation ------------ 1. Copy the "LuaUI"-folder to your spring directory. (There is already a LuaUI-directory existing.) (2. Enable LuaUI in your spring settings (settings.exe) ) 1605455 zip 2008.03.28 - 01:38:00 1 12 53 99 12 435 0 0 http://spring.jobjol.nl/show_file.php?id=939 938 MAP copy.bmp Map idea it is just an idea for a map... would be awsome if there is some1 whos gona realise the idea ^^ HF & GL :) 3145782 bmp 2008.03.28 - 00:15:39 28.03.2008 - 12:03:58 1 7 23 32 7 1284 0 0 http://spring.jobjol.nl/show_file.php?id=938 935 sa035.sdz sky annihilation 0.35 BA with more balance. It can only be win! 8763177 sdz 2008.03.26 - 21:57:44 1 5 52 180 16 600 0 0 http://spring.jobjol.nl/show_file.php?id=935 934 springball0.23.sdz Spring Ball 0.23 More bugfix. 1092703 sdz 2008.03.26 - 15:17:00 1 5 51 106 12 402 0 0 http://spring.jobjol.nl/show_file.php?id=934 932 springball01.sdz Spring Ball 0.1 Spring Football! Little proof of concept minigame thing. Play it in a map with high walls so the ball doesnt fall off the map- say, inside Victoria Crater, Delta Siege Dry Rev's sandy flats, Tabulas flats, etc. Guide the ball to the enemy goal to damage it- do this 3 times to win. Play it as Com Ends. 1092701 sdz 2008.03.26 - 13:44:32 1 5 51 87 4 367 0 0 http://spring.jobjol.nl/show_file.php?id=932 931 technoball.sdz Techno Ball testy type thing 1396288 sdz 2008.03.26 - 08:27:57 1 5 51 97 6 315 0 0 http://spring.jobjol.nl/show_file.php?id=931 930 ca-r1547.sdz Complete Annihilation Stable 1547 CA stable. 40054872 sdz 2008.03.26 - 07:35:03 1 5 51 644 38 957 0 0 http://spring.jobjol.nl/show_file.php?id=930 929 Jerot.sd7 Jerot An 8x8 map recommended 3v3, there are now metal features(buildings), good fun vehicles and kbots can cross the middle (so can boats and subs) Metal updated, Map Updated Fully Features added (cars removed due to sync problems) 10810765 sd7 2008.03.25 - 03:28:33 26.03.2008 - 17:20:51 1 2 50 327 44 2469 8 8 City style (Recommeneded 4-6 players) by EO 20 150 1.5 100 2 21 Pos-00-X=500 Pos-00-Y=500 Pos-01-X=3500 Pos-01-Y=3500 Pos-02-X=500 Pos-02-Y=3500 Pos-03-X=3500 Pos-03-Y=500 Pos-04-X=500 Pos-04-Y=2000 Pos-05-X=3500 Pos-05-Y=2000 3 1 2 http://spring.jobjol.nl/show_file.php?id=929 928 New Compressed (zipped) Folder.zip REplay lol Halp 5801951 zip 2008.03.25 - 00:22:40 1 8 40 78 8 761 0 0 http://spring.jobjol.nl/show_file.php?id=928 927 spring_0.76b1.exe Spring v0.76b1 for Windows This installer can provide you with everything you need to play Spring, including the core files, different mods and maps and the TASClient multiplayer lobby client. Please note that by selecting the mods XTA or BA in the installer you are legally required to own the original total annihilation game. The other mods are free of such content. This installer can also update your 0.75b2 installation to 0.76b1. 13479074 exe 2008.03.23 - 00:29:16 28.03.2008 - 19:20:47 1 9 1 402 85 1720 0 0 http://spring.jobjol.nl/show_file.php?id=927 926 BA621.sd7 Balanced Annihilation V6.21 6.2 --> 6.21 Fixed Error messages from the luashockwave gadget Fixed Amphid Speeds Fixed Anti-nuke type Reduced Seaplane-fighters LoS 6.1 --> 6.2 Fixed directcontrol gadget. Fixed Layout gadget to not crash on /luaui reload, thanks eriatarka Reduced Los of fighters to their weapon range, did not do sea planes yet Added collide=0 to the brawler (forgot it last release :-) ) Removed Lups exhaust from the gunships, it looks bad, i realise now :) Made the minesweeper weapon behave more elegant. Added fixed scripts from krogothe86 Made Minwaterdepth of all big ships the same Added luashockwave, Thanks jK!! Mobile antinukes will no longer chase enemies Altered the BA-Layout to 10 rows so it works better on 1024x768 Made Anti-nukes faster. Fixed Seismic rings. Amphids are as fast underwater as they are on land 9565489 sd7 2008.03.22 - 14:28:35 1 5 47 5885 2057 16525 0 0 http://spring.jobjol.nl/show_file.php?id=926 925 BA62.sd7 Balanced Annihilation 6.2 6.1 --> 6.2 Fixed directcontrol gadget. Fixed Layout gadget to not crash on /luaui reload, thanks eriatarka Reduced Los of fighters to their weapon range, did not do sea planes yet Added collide=0 to the brawler (forgot it last release :-) ) Removed Lups exhaust from the gunships, it looks bad, i realise now :) Made the minesweeper weapon behave more elegant. Added fixed scripts from krogothe86 Made Minwaterdepth of all big ships the same Added luashockwave, Thanks jK!! Mobile antinukes will no longer chase enemies Altered the BA-Layout to 10 rows so it works better on 1024x768 Made Anti-nukes faster. Fixed Seismic rings. Amphids are as fast underwater as they are on land 9563709 sd7 2008.03.22 - 13:41:35 1 5 1 1037 146 2146 0 0 http://spring.jobjol.nl/show_file.php?id=925 923 Combat Lords 0.66 Pack.zip Combat Lords 0.66 Combat Lords. FPS mod by Relinquished. 2177501 zip 2008.03.22 - 00:25:50 1 5 32 381 45 689 0 0 http://spring.jobjol.nl/show_file.php?id=923 922 XTAPEV96.sdz Xta 9.6 Change Log of XTA v9.6 Reverted some changes, mostly flash and instigator. Added Landboats, need testing. Added two sea bombers http://springrts.com/phpbb/viewtopic.php?f=48&t=19770&p=367938#p367938 38875115 sdz 2008.03.20 - 21:13:32 10.12.2009 - 23:19:17 1 5 40 16255 2417 71254 0 0 http://spring.jobjol.nl/show_file.php?id=922 921 mapInfoExtractor.7z Map info extractor v0.1 (win32) Extracts minimap and map details to files : Usage: mapInfoExtractor.exe -all outputdir minimapWidth jpgQuality mapInfoExtractor.exe mapname.[smf/sd7] outputMinimap.jpg outputFileInfo.txt minimapWidth jpgQuality It needs Unitsync.dll in the same dir, the maps must be in the mapInfoExtractor\maps and the current dir must be the unitsync.dll's one 366182 7z 2008.03.20 - 18:53:00 20.03.2008 - 18:54:47 1 10 16 66 5 935 0 0 http://spring.jobjol.nl/show_file.php?id=921 920 The_Showdown.sdz The Showdown Once upon a time in a computer much like the one you are using now, some of the Spring mods have gotten into a war for internet dominance. join the Kernel_Panic coalition, the Warhammer 40k, and the Army of the Arm as they duke it out in an intense battle for superiority. 19533062 sdz 2008.03.20 - 06:12:07 20.03.2008 - 08:13:14 1 5 43 174 38 719 0 0 http://spring.jobjol.nl/show_file.php?id=920 919 ZEXYANNI0.1.sdz Zexy annihilation 0.1 More awesome with spider avalanches. 5317240 sdz 2008.03.19 - 17:59:23 12.05.2009 - 04:18:00 1 5 40 2039 333 9796 0 0 http://spring.jobjol.nl/show_file.php?id=919 918 Kernel Panic net RC1.sd7 Kernel Panic.net RC1 Candidate release 1 for KP 3.0. I don't remember the changes from WIP8. 3420572 sd7 2008.03.19 - 16:01:28 1 5 41 124 12 566 0 0 http://spring.jobjol.nl/show_file.php?id=918 917 TLLXTA12.SDZ Xta 9.53 + Tll 3 A few more touchups, sea units enabled, but remain empty, unarmed. 11855167 SDZ 2008.03.18 - 22:57:39 07.12.2008 - 07:42:29 1 5 40 488 79 5048 0 0 http://spring.jobjol.nl/show_file.php?id=917 916 Ukrainian.php.txt Ukrainian language script for this site who wants to translate this? find the row ***TRANSLATE FROM HERE*** and translate to ***END OF TRANSLATION*** 46754 txt 2008.03.17 - 00:21:22 1 6 1 35 1 331 0 0 http://spring.jobjol.nl/show_file.php?id=916 915 Portuguese.php.txt Portuguese language script for this site who wants to translate this? find the row ***TRANSLATE FROM HERE*** and translate to ***END OF TRANSLATION*** 42621 txt 2008.03.17 - 00:19:19 17.03.2008 - 00:19:55 1 6 1 29 1 406 0 0 http://spring.jobjol.nl/show_file.php?id=915 908 Mad FF SVN build 50.sd7 Final Frontier Mad FF build 50 New Final Frontier, codenamed Mad FF (temporary title), SVN build 50. 22409072 sd7 2008.03.16 - 10:43:02 1 5 36 454 223 1593 0 0 http://spring.jobjol.nl/show_file.php?id=908 907 torn_islands_remake.sd7 Torn Islands Remake Based on the crude yet fun original by Geo. Includes more natural looking terrain and texture, and rebalancing of metal. 15761338 sd7 2008.03.14 - 13:47:02 1 2 24 446 90 3121 16 16 4-6 players, top vs bottom. Original map by Geo, remake by ralphie. 18 100 0.75 90 2 20 Pos-00-X=4276 Pos-00-Y=1999 Pos-01-X=4637 Pos-01-Y=5882 Pos-02-X=5587 Pos-02-Y=2179 Pos-03-X=3064 Pos-03-Y=6554 Pos-04-X=2900 Pos-04-Y=2490 Pos-05-X=6177 Pos-05-Y=6062 1 1 1 http://spring.jobjol.nl/show_file.php?id=907 905 MagnusV5.sd7 Magnusv5 1v1/2v2 FFA map made by Otherside 16*16 Skybox by smoth 22804543 sd7 2008.03.12 - 09:17:02 1 2 29 270 69 2486 16 16 map by Otherside 20 130 0.36 90 4 12 Pos-00-X=231 Pos-00-Y=251 Pos-01-X=7894 Pos-01-Y=7781 Pos-02-X=264 Pos-02-Y=7944 Pos-03-X=2944 Pos-03-Y=264 2 2 2 http://spring.jobjol.nl/show_file.php?id=905 902 gui_idle_builders_new.lua GUI Idle Builders Widget name = "IdleBuildersNEW", desc = "Adv Idle Indicator", author = "Ray", date = "Jul 23, 2007", license = "GNU GPL, v2 or later", 12918 lua 2008.03.10 - 17:37:06 1 12 1 439 79 1207 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=902 901 gui_build_eta.lua gui build eta display estimated time of arrival for builds name = "BuildETA", desc = "Displays estimated time of arrival for builds", author = "trepan", date = "Feb 04, 2007", license = "GNU GPL, v2 or later" To install, simply copy to "SpringLuaUIwidgets" folder 5790 lua 2008.03.10 - 17:35:14 1 12 1 277 27 799 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=901 899 XTAPEV943.sdz XTA v9.43 24/02/08 Its much harder to morph your commander to the max. Fixed Bouncing bertha, so they do not explode in midair when bouncing on water. Added Handy Retreat Lua to retreat to nano towers if it is not disabled. Decreased Large Battleships Hp by 6000 each. They pwn land very easily and is currently very hard to take out by air. Metalcost pershot from raven is 18 metal! Increased Metal cost of Peewee by 6 metal, and cost of Ak reduced by 6 metal Added Experimental Nano-Towers, they can be disabled, but this is good to stop swarm construction units. Added much needed Mod Options, Fixed commander Dgunning Survival thing. Construction Aircrafts now fly through each other, but cause much less cpu lag. They are now built 50 percent slower! Construction Aircrafts now produce half of the resources then they used too, due to them being supieorly cheap to other construction units. Core Artillery Weapon Alterations reload=5-4 weaponvelocity=400-600 areaofeffect=144-192 accuracy=1300-1000 movingaccuracy=1900-1500 Less Accurate, Area of Effect or Blast Shrank, Accuracy Decreased, and Reload time increased T1 VtoL Fighters -20% cost -40% build time T2 VtoL Radar -50MExperiment by the Gizmo New build menue order for tech 2, reconstructed by Gizmo *Things to do* Revamp Hovercrafts, because god dammit, it was balanced toward old sea, and hovercrafts can be much cooler. Add God Make People stop Complaining Make a detailed Description of Com Morphing Fix Torpedo Gunships and Torpedo Bombers Fix Jammer and Radar Attack, aka search what BA did. 13763501 sdz 2008.03.08 - 23:43:02 08.03.2008 - 23:48:36 1 5 1 681 103 1130 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=899 898 Tropicalo.sd7 Tropicalo 1v1/2v2 map version 1 11161305 sd7 2008.03.08 - 20:23:54 1 2 29 379 63 1784 10 10 tropical hilly map made for 2v2 20 130 0.22 90 7 18 Pos-00-X=0 Pos-00-Y=0 Pos-01-X=0 Pos-01-Y=0 Pos-02-X=0 Pos-02-Y=0 Pos-03-X=0 Pos-03-Y=0 Pos-04-X=0 Pos-04-Y=0 Pos-05-X=0 Pos-05-Y=0 Pos-06-X=0 Pos-06-Y=0 Pos-07-X=0 Pos-07-Y=0 2 2 1 http://spring.jobjol.nl/show_file.php?id=898 897 SA.sd7 Supreme Annihilation v1.0 Supreme Annihilation v1.0 14508563 sd7 2008.03.07 - 17:31:04 1 5 1 782 140 2118 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=897 896 Levels_v2.sd7 Levels_v2 Map consists of 3 primary playing elevations. 16v16. 20853376 sd7 2008.03.05 - 21:21:50 1 2 28 317 42 3095 16 16 Two basins of dried mud 20 140 1.5 110 5 25 Pos-00-X=4702 Pos-00-Y=230 Pos-01-X=4043 Pos-01-Y=8000 Pos-02-X=2180 Pos-02-Y=246 Pos-03-X=6766 Pos-03-Y=7902 Pos-04-X=6620 Pos-04-Y=180 Pos-05-X=1663 Pos-05-Y=7832 Pos-06-X=5160 Pos-06-Y=1818 Pos-07-X=4014 Pos-07-Y=6458 Pos-08-X=3506 Pos-08-Y=738 Pos-09-X=4882 Pos-09-Y=7308 1 1 1 http://spring.jobjol.nl/show_file.php?id=896 895 SpringSP_v0.9.zip SpringSP v0.9 Spring Single Player v0.9 1002572 zip 2008.03.05 - 00:27:24 1 9 1 853 255 4028 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=895 894 mapconv12.zip mapconv v12 map converter, needed for mapping 3145791 zip 2008.03.05 - 00:26:29 1 10 1 279 101 2042 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=894 893 Bota15Beta.sd7 Bota v1.5 Beta Bota v1.5 Beta 2983647 sd7 2008.03.05 - 00:24:39 1 5 1 539 43 967 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=893 892 Fibre_v12.1.zip Fibre v12.1 Fibre v12.1 898116 zip 2008.03.05 - 00:22:45 1 5 1 181 2 373 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=892 890 RAI-v0.553.dll RAI v0.553 RAI v0.553 489984 dll 2008.03.05 - 00:19:56 1 3 1 3295 738 14701 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=890 887 080301-Battle for PlanetXVII-v01-0.76b1-1.sdf 1v1 Mighty vs Ray Mod: XTA Map: Battle for Planet Ray at his best! 602072 sdf 2008.03.03 - 00:06:17 1 8 13 362 68 1326 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=887 886 080302-Archers_Valley_v5-0.76b1.sdf CoW vs rest Mod:XTA Map: Archers Valley One great battle! 1626999 sdf 2008.03.03 - 00:04:54 03.03.2008 - 00:07:16 1 8 13 195 13 709 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=886 878 Ternion.sd7 Ternion 12x12, 3 way Free For All. Fight for the metal rich middle and use the sea to suprise your enemies. http://members.iinet.net.au/~dilloj/3way/ for screenshots. 5692584 sd7 2008-03-01 18:00:00 1 2 24 913 240 4818 12 12 3 player FFA. Fight for the middle or use the water to your advantage. By ralphie (concept monoRAIL) 18 100 0.75 90 2 18 Pos-00-X=1180 Pos-00-Y=1303 Pos-01-X=5176 Pos-01-Y=1487 Pos-02-X=3121 Pos-02-Y=5198 4 1 1 http://spring.jobjol.nl/show_file.php?id=878 877 TheRockFinal.sd7 TheRockFinal TheRockFinal! by SirArtturi. 20 x 16 Up to 16 players. Hint: Get the hills! Cactus features made by LathanStanley Changelog: - Due the new version the unsync problems should be now history - Addedd some cactus features - Better texture quality - Some small adjustments to make it more balanced and playable 24078931 sd7 2008-03-01 00:00:00 1 2 14 5187 1540 12772 20 16 TheRockFinal! by SirArtturi. 20 x 16 Up to 16 players. Hint: Get the hills! Cactus features made by LathanStanley 22 120 1.25 90 2 18 Pos-00-X=778 Pos-00-Y=225 Pos-01-X=9728 Pos-01-Y=7680 Pos-02-X=430 Pos-02-Y=7926 Pos-03-X=9789 Pos-03-Y=246 Pos-04-X=553 Pos-04-Y=6984 Pos-05-X=9748 Pos-05-Y=1106 Pos-06-X=307 Pos-06-Y=2130 Pos-07-X=9585 Pos-07-Y=5448 Pos-08-X=512 Pos-08-Y=5816 Pos-09-X=9748 Pos-09-Y=2376 Pos-10-X=2048 Pos-10-Y=3277 Pos-11-X=8253 Pos-11-Y=4444 Pos-12-X=492 Pos-12-Y=4076 Pos-13-X=9830 Pos-13-Y=3871 Pos-14-X=8397 Pos-14-Y=1434 Pos-15-X=2089 Pos-15-Y=6697 3 2 2 http://spring.jobjol.nl/show_file.php?id=877 876 FolsomDamFinal.sd7 FolsomDamFinal The final version of the FolsomDam. FolsomDamFinal! by SirArtturi. Size 16 x 12. Mexes on the dam produces more metal than regular ones. Industrial features made by Smoth *Changelog: - Reduced tank movement boost in typemap to 10% (Now it should be more suitable for variety of mods) - Fixed heightmap. Lowered start position terrain. (No more Factory stuck up unit bugs) - Couple more metal patches to make it more balanced. (Not so decisive to conquer the dam) -Reduced metal value of features to 150 (Not so decisive to conquer the dam) - And couple more adjustments to make it more balanced and playable... Enjoy... 17914558 sd7 2008-02-26 00:00:00 29.02.2008 - 00:38:56 1 2 14 6255 2121 17671 16 12 FolsomDamFinal! by SirArtturi. Size 16 x 12. Mexes on the dam produces more metal than regular ones. Industrial features made by Smoth 18 120 1 90 1 14 Pos-00-X=410 Pos-00-Y=2720 Pos-01-X=7832 Pos-01-Y=3228 Pos-02-X=213 Pos-02-Y=4309 Pos-03-X=7766 Pos-03-Y=1802 Pos-04-X=246 Pos-04-Y=1425 Pos-05-X=7930 Pos-05-Y=4178 Pos-06-X=311 Pos-06-Y=5161 Pos-07-X=7913 Pos-07-Y=950 Pos-08-X=410 Pos-08-Y=606 Pos-09-X=7864 Pos-09-Y=5325 Pos-10-X=344 Pos-10-Y=3326 Pos-11-X=7782 Pos-11-Y=2687 Pos-12-X=1229 Pos-12-Y=3113 Pos-13-X=6783 Pos-13-Y=3097 3 2 1 http://spring.jobjol.nl/show_file.php?id=876 1 1944_BocageSmall.sd7 1944_BocageSmall Lot of metal in middle but look out for kbot walking over the mountains 1739026 sd7 2008-02-25 12:34:56 1 2 1 5352 888 10988 8 8 Lot of metal in middle but look out for kbot walking over the mountains 20 130 0.03 100 200 5 20 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=3600 Pos-01-Y=3600 Pos-02-X=3600 Pos-02-Y=600 Pos-03-X=600 Pos-03-Y=3600 Pos-04-X=2000 Pos-04-Y=600 Pos-05-X=2000 Pos-05-Y=3600 2 1 1 http://spring.jobjol.nl/show_file.php?id=1 2 2 Continents Remake.sd7 2 continents remake 12025520 sd7 2008-02-25 12:34:56 1 2 1 4941 964 8734 20 24 2 Continents Remake By [KnoX]Myg 10 120 1 30 2 10 Pos-00-X=256 Pos-00-Y=352 Pos-01-X=2272 Pos-01-Y=1456 Pos-02-X=368 Pos-02-Y=7104 Pos-03-X=9536 Pos-03-Y=5296 Pos-04-X=6736 Pos-04-Y=7200 Pos-05-X=1488 Pos-05-Y=12080 Pos-06-X=6277 Pos-06-Y=11840 3 3 2 http://spring.jobjol.nl/show_file.php?id=2 3 2_Mountains_Battlefield.sd7 2_Mountains_Battlefield 2 Mountains Battlefield by LBPB - Best suited for 4v4 14561454 sd7 2008-02-25 12:34:56 1 2 1 4147 522 14688 16 16 2 Mountains Battlefield by LBPB - Best suited for 4v4 0 100 0.6 150 120 8 18 Pos-00-X=1400 Pos-00-Y=2600 Pos-01-X=6792 Pos-01-Y=5592 Pos-02-X=1000 Pos-02-Y=5600 Pos-03-X=7092 Pos-03-Y=2292 Pos-04-X=800 Pos-04-Y=700 Pos-05-X=7392 Pos-05-Y=7492 Pos-06-X=800 Pos-06-Y=7492 Pos-07-X=7392 Pos-07-Y=700 3 3 2 http://spring.jobjol.nl/show_file.php?id=3 4 2_Mountains_Battlefield_v2_polar_edition.sd7 2_mountains_battlefield_v2_polar_edition 9130682 sd7 2008-02-25 12:34:56 1 2 1 1773 188 2035 16 16 2 Mountains Battlefield v2 (polar edition) by LBPB - Best suited for 4v4 0 100 0.6 120 8 18 Pos-00-X=1400 Pos-00-Y=2600 Pos-01-X=6792 Pos-01-Y=5592 Pos-02-X=1000 Pos-02-Y=5600 Pos-03-X=7092 Pos-03-Y=2292 Pos-04-X=800 Pos-04-Y=700 Pos-05-X=7392 Pos-05-Y=7492 Pos-06-X=800 Pos-06-Y=7492 Pos-07-X=7392 Pos-07-Y=700 0 0 0 http://spring.jobjol.nl/show_file.php?id=4 5 2_Valleys-v04.sd7 2_Valleys-v04 Best for teams or 1v1. Map by WiREd 9327173 sd7 2008-02-25 12:34:56 1 2 1 1825 198 3621 16 16 Best for teams or 1v1. Map by WiREd 0 100 0.08 1000 100 10 40 Pos-00-X=457 Pos-00-Y=889 Pos-01-X=369 Pos-01-Y=7669 Pos-02-X=7752 Pos-02-Y=784 Pos-03-X=7745 Pos-03-Y=7571 3 2 1 http://spring.jobjol.nl/show_file.php?id=5 6 2_Valleys_V.3-By_Wired.SD7 2_Valleys_V.3-By_Wired best for teams or 1v1. Map by WiREd 9327245 SD7 2008-02-25 12:34:56 1 2 1 1360 39 2245 16 16 best for teams or 1v1. Map by WiREd 60 100 0.08 100 100 0 0 3 2 1 http://spring.jobjol.nl/show_file.php?id=6 7 2b4-Core-Proto-Planet.sd7 2B4-Core-Proto-Planet 2B4-Core-Proto-Planet 20561479 sd7 2008-02-25 12:34:56 1 2 1 2655 334 4380 20 20 2B4-Core-Proto-Planet 31 145 0.09 270 120 12 45 Pos-00-X=899 Pos-00-Y=637 Pos-01-X=9137 Pos-01-Y=9693 Pos-02-X=9263 Pos-02-Y=721 Pos-03-X=783 Pos-03-Y=9686 Pos-04-X=8964 Pos-04-Y=5056 Pos-05-X=1039 Pos-05-Y=4957 3 3 1 http://spring.jobjol.nl/show_file.php?id=7 8 2lakes.sd7 2Lakes Made by CW83, Wind:1-25 7265612 sd7 2008-02-25 12:34:56 1 2 1 3793 455 5547 10 10 Made by CW83, Wind:1-25 10 130 0.8 200 60 1 25 Pos-00-X=730 Pos-00-Y=821 Pos-01-X=4114 Pos-01-Y=4707 2 2 2 http://spring.jobjol.nl/show_file.php?id=8 9 3020_Gyser_Plains_TNM04-V1.sd7 3020_gyser_plains_tnm04-v1 6698112 sd7 2008-02-25 12:34:56 1 2 1 1262 44 1418 8 8 Absolute Zero Version 2 by Quanto - Now without the those unsightly lines! 0 150 1.2 100 5 20 Pos-00-X=300 Pos-00-Y=2000 Pos-01-X=3700 Pos-01-Y=2000 0 0 0 http://spring.jobjol.nl/show_file.php?id=9 10 3210_Geyser_Plains_TNM04-V2.sd7 3210_geyser_plains_tnm04-v2 6703594 sd7 2008-02-25 12:34:56 1 2 1 1636 119 2486 8 8 Geyser Plains - Second Revision, Official Tournament Map by Quanto 0 150 1.2 100 5 20 Pos-00-X=300 Pos-00-Y=2000 Pos-01-X=3700 Pos-01-Y=2000 1 2 1 http://spring.jobjol.nl/show_file.php?id=10 11 3_Bridges-v1.sd7 3_Bridges-v1 Two opposing sides, one victor. Map by diesel. 14322303 sd7 2008-02-25 12:34:56 1 2 1 1790 226 3643 16 16 Two opposing sides, one victor. Map by diesel. 20 130 0.9 200 50 5 20 Pos-00-X=502 Pos-00-Y=450 Pos-01-X=2645 Pos-01-Y=501 Pos-02-X=4071 Pos-02-Y=556 Pos-03-X=5975 Pos-03-Y=612 Pos-04-X=7431 Pos-04-Y=573 Pos-05-X=7830 Pos-05-Y=7402 Pos-06-X=5714 Pos-06-Y=7586 Pos-07-X=4270 Pos-07-Y=7659 Pos-08-X=2341 Pos-08-Y=7709 Pos-09-X=923 Pos-09-Y=7655 0 0 0 http://spring.jobjol.nl/show_file.php?id=11 12 3_Bridges.sd7 3_Bridges Two opposing sides, one victor. Map by diesel. 13803270 sd7 2008-02-25 12:34:56 1 2 1 1550 142 1981 16 16 Two opposing sides, one victor. Map by diesel. 20 130 0.9 200 50 5 20 Pos-00-X=502 Pos-00-Y=450 Pos-01-X=2645 Pos-01-Y=501 Pos-02-X=4071 Pos-02-Y=556 Pos-03-X=5975 Pos-03-Y=612 Pos-04-X=7431 Pos-04-Y=573 Pos-05-X=7830 Pos-05-Y=7402 Pos-06-X=5714 Pos-06-Y=7586 Pos-07-X=4270 Pos-07-Y=7659 Pos-08-X=2341 Pos-08-Y=7709 Pos-09-X=923 Pos-09-Y=7655 0 0 0 http://spring.jobjol.nl/show_file.php?id=12 13 4084_Frozen_Gauntlet_TNM03-V2.sd7 4084_frozen_gauntlet_tnm03-v2 665008 sd7 2008-02-25 12:34:56 1 2 1 1847 160 2638 8 8 Frozen Gauntlet Version 2. Now with less sitter friendly resource placement, Official Tournament Map by Quanto 12 130 1.6 100 12 25 Pos-00-X=500 Pos-00-Y=500 Pos-01-X=3200 Pos-01-Y=3200 1 1 2 http://spring.jobjol.nl/show_file.php?id=13 14 4886_Lowland_Crossing_TNM01-V4.sd7 4886_lowland_crossing_tnm01-v4 7377117 sd7 2008-02-25 12:34:56 1 2 1 3566 500 5387 6 8 Start points are now more fair, also the water passages are crossable by amphibious units. Official Tournament Map by Quanto 17 110 1.5 100 6 28 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=2800 Pos-01-Y=3800 2 1 1 http://spring.jobjol.nl/show_file.php?id=14 15 489_Lowland_Crossing_TNM01-V1.sd7 489_lowland_crossing_tnm01-v1 7374395 sd7 2008-02-25 12:34:56 1 2 1 968 19 1462 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=15 16 4B_facility.sd7 4B_facility Abandoned Core Industrial Area 8554943 sd7 2008-02-25 12:34:56 1 2 1 1605 184 3344 10 20 Abandoned Core Industrial Area 24 112 10 300 20 0 10 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=4520 Pos-01-Y=9640 Pos-02-X=4520 Pos-02-Y=600 Pos-03-X=600 Pos-03-Y=9640 0 0 0 http://spring.jobjol.nl/show_file.php?id=16 17 4Skulls.sd7 4Skulls Artificial map (16x16) for up to 4 players. Low recources! Bots are faster on the hills and vehicles move faster on the flatland. have fun 6161297 sd7 2008-02-25 12:34:56 1 2 1 1844 232 3387 16 16 Artificial map (16x16) for up to 4 players. Low recources! Bots are faster on the hills and vehicles move faster on the flatland. have fun 0 100 0.005 100 500 10 20 Pos-00-X=250 Pos-00-Y=250 Pos-01-X=8000 Pos-01-Y=8000 Pos-02-X=8000 Pos-02-Y=250 Pos-03-X=250 Pos-03-Y=8000 http://spring.jobjol.nl/show_file.php?id=17 18 5.sd7 5 8011408 sd7 2008-02-25 12:34:56 1 2 1 1147 29 1622 16 16 the_rising map by restrictor. 20 130 0.7 85 5 20 Pos-00-X=892 Pos-00-Y=1599 Pos-01-X=6058 Pos-01-Y=7455 Pos-02-X=698 Pos-02-Y=6754 Pos-03-X=7680 Pos-03-Y=100 Pos-04-X=2300 Pos-04-Y=621 Pos-05-X=7466 Pos-05-Y=7184 Pos-06-X=2321 Pos-06-Y=7420 Pos-07-X=6278 Pos-07-Y=623 0 0 0 http://spring.jobjol.nl/show_file.php?id=18 19 7476_Lava_Reef-V1.sd7 7476_lava_reef-v1 2803588 sd7 2008-02-25 12:34:56 1 2 1 1585 201 2359 4 10 Lava Reef, you must use aircraft and transports to take the other side. Map by Quanto. Concept by hrmph 0 150 1.1 50 0 5 Pos-00-X=770 Pos-00-Y=500 Pos-01-X=770 Pos-01-Y=4805 0 0 0 http://spring.jobjol.nl/show_file.php?id=19 20 8862_Cooper_Hill_TNM02-V1.sd7 8862_cooper_hill_tnm02-v1 2574510 sd7 2008-02-25 12:34:56 1 2 1 3570 616 6633 8 6 Cooper Hill, Official Tournament Map by Quanto 0 130 1.7 100 8 18 Pos-00-X=900 Pos-00-Y=1500 Pos-01-X=3200 Pos-01-Y=1500 1 2 1 http://spring.jobjol.nl/show_file.php?id=20 21 AATA-RumblingForest.sd7 AATA-RumblingForest Rumbling Forest by hrmph 13370315 sd7 2008-02-25 12:34:56 1 2 1 923 27 1797 16 16 Rumbling Forest by hrmph 20 130 0.5 0 100 5 20 Pos-00-X=594 Pos-00-Y=585 Pos-01-X=7171 Pos-01-Y=7852 Pos-02-X=7229 Pos-02-Y=759 Pos-03-X=740 Pos-03-Y=7716 0 0 0 http://spring.jobjol.nl/show_file.php?id=21 22 AFBAKERMANsLAIR.sd7 AFBAKERMANsLAIR The Dentist and Weight Watcher Bureo of Investigation presents: Overwhelming Evidence concerning the Evilness of Cookies... 18396675 sd7 2008-02-25 12:34:56 1 2 1 400 67 2535 16 16 The Dentist and Weight Watcher Bureo of Investigation presents: Overwhelming Evidence concerning the Evilness of Cookies... 25 130 0.019 999 0 5 17 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=100 Pos-01-Y=8000 Pos-02-X=8000 Pos-02-Y=100 Pos-03-X=8000 Pos-03-Y=8000 2 3 1 http://spring.jobjol.nl/show_file.php?id=22 23 AS-BAF2.sd7 as-baf2 12931002 sd7 2008-02-25 12:34:56 1 2 1 321 40 1536 12 12 AS-BAF By Goolash 20 130 0.65 100 5 20 Pos-00-X=406 Pos-00-Y=5775 Pos-01-X=5861 Pos-01-Y=307 Pos-02-X=5751 Pos-02-Y=5775 Pos-03-X=1155 Pos-03-Y=270 Pos-04-X=2200 Pos-04-Y=5812 Pos-05-X=5136 Pos-05-Y=344 Pos-06-X=4375 Pos-06-Y=5775 Pos-07-X=3994 Pos-07-Y=172 0 0 0 http://spring.jobjol.nl/show_file.php?id=23 24 AWallDividesIt.sd7 AWallDividesIt Plz help to engrage Fanger further.Play Expand& Exterminate on this Map. Thx. 30410809 sd7 2008-02-25 12:34:56 1 2 1 511 134 2151 16 16 Plz help to engrage Fanger further.Play Expand& Exterminate on this Map. Thx. 25 130 0.27 900 80 5 20 Pos-00-X=910 Pos-00-Y=910 Pos-01-X=910 Pos-01-Y=7600 Pos-02-X=7600 Pos-02-Y=7600 Pos-03-X=7600 Pos-03-Y=910 0 0 0 http://spring.jobjol.nl/show_file.php?id=24 25 A_Football_Field.v2.1.sd7 A_Football_Field.v2.1 Yeh!, A Football pitch! Perfect for huge PeeWee Kick-offs in the middle with platforms for both teams bases 2652375 sd7 2008-02-25 12:34:56 1 2 1 741 178 4325 8 14 Yeh!, A Football pitch! Perfect for huge PeeWee Kick-offs in the middle with platforms for both team's bases 0 112 0.08 0 150 10 18 Pos-00-X=256 Pos-00-Y=256 Pos-01-X=256 Pos-01-Y=6912 Pos-02-X=3840 Pos-02-Y=256 Pos-03-X=3840 Pos-03-Y=6912 Pos-04-X=3456 Pos-04-Y=256 Pos-05-X=3456 Pos-05-Y=6912 3 1 1 http://spring.jobjol.nl/show_file.php?id=25 26 A_Valley_Beta.sd7 a_valley_beta 7957301 sd7 2008-02-25 12:34:56 1 2 1 229 11 1094 12 12 It's a valley. Designed for 1 vs 1. 20 120 1.75 80 5 20 Pos-00-X=2126 Pos-00-Y=1597 Pos-01-X=4141 Pos-01-Y=4583 Pos-02-X=1425 Pos-02-Y=4596 Pos-03-X=5136 Pos-03-Y=1597 0 0 0 http://spring.jobjol.nl/show_file.php?id=26 27 Aavikko.sd7 Aavikko Aavikko by Zagupi. 9042045 sd7 2008-02-25 12:34:56 1 2 1 1022 115 1550 24 24 Aavikko by Zagupi. 20 100 2.6 130 110 5 20 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=12000 Pos-01-Y=12000 Pos-02-X=12000 Pos-02-Y=200 Pos-03-X=200 Pos-03-Y=12000 Pos-04-X=6000 Pos-04-Y=200 Pos-05-X=6000 Pos-05-Y=12000 Pos-06-X=200 Pos-06-Y=6000 Pos-07-X=12000 Pos-07-Y=6000 http://spring.jobjol.nl/show_file.php?id=27 28 AavikkoV2.sd7 AavikkoV2 Aavikko_V2 by Zagupi. 7379534 sd7 2008-02-25 12:34:56 1 2 1 1274 304 4503 20 20 Aavikko_V2 by Zagupi. 20 100 2.1 130 80 5 20 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=9800 Pos-01-Y=9800 Pos-02-X=200 Pos-02-Y=9800 Pos-03-X=9800 Pos-03-Y=200 Pos-04-X=200 Pos-04-Y=2800 Pos-05-X=9800 Pos-05-Y=2800 Pos-06-X=200 Pos-06-Y=7000 Pos-07-X=9800 Pos-07-Y=7000 3 2 1 http://spring.jobjol.nl/show_file.php?id=28 29 Absolute_Zero-V2.sd7 Absolute_Zero-V2 Absolute Zero Version 2 by Quanto - Now without the those unsightly lines! 15895787 sd7 2008-02-25 12:34:56 1 2 1 1191 159 2379 16 16 Absolute Zero Version 2 by Quanto - Now without the those unsightly lines! 25 150 1 200 55 5 20 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=8000 Pos-01-Y=7000 Pos-02-X=7000 Pos-02-Y=768 Pos-03-X=542 Pos-03-Y=7500 Pos-04-X=1013 Pos-04-Y=2769 Pos-05-X=7800 Pos-05-Y=3200 Pos-06-X=5333 Pos-06-Y=2119 Pos-07-X=4768 Pos-07-Y=5000 3 2 2 http://spring.jobjol.nl/show_file.php?id=29 30 Absolute_Zero.sd7 Absolute_Zero Plutonian Pass by Quanto 15844713 sd7 2008-02-25 12:34:56 1 2 1 696 26 1304 16 16 Plutonian Pass by Quanto 25 150 1.5 200 45 5 20 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=8000 Pos-01-Y=7000 Pos-02-X=7000 Pos-02-Y=768 Pos-03-X=542 Pos-03-Y=7500 Pos-04-X=1013 Pos-04-Y=2769 Pos-05-X=7800 Pos-05-Y=3200 Pos-06-X=5333 Pos-06-Y=2119 Pos-07-X=4768 Pos-07-Y=5000 3 1 2 http://spring.jobjol.nl/show_file.php?id=30 31 Adamantine_Mountain-V1.sd7 adamantine_mountain-v1 4577937 sd7 2008-02-25 12:34:56 1 2 1 985 185 2135 8 8 Original OTA Map converted by Quanto 25 100 1.7 100 5 22 Pos-00-X=855 Pos-00-Y=568 Pos-01-X=2742 Pos-01-Y=3756 Pos-02-X=3164 Pos-02-Y=1046 Pos-03-X=551 Pos-03-Y=3160 1 2 1 http://spring.jobjol.nl/show_file.php?id=31 32 Adamantine_MountainV1.sd7 adamantine_mountainv1 4577937 sd7 2008-02-25 12:34:56 1 2 1 438 54 1485 8 8 Original OTA Map converted by Quanto 25 100 1.7 100 5 22 Pos-00-X=855 Pos-00-Y=568 Pos-01-X=2742 Pos-01-Y=3756 Pos-02-X=3164 Pos-02-Y=1046 Pos-03-X=551 Pos-03-Y=3160 2 2 1 http://spring.jobjol.nl/show_file.php?id=32 33 Alaska.sd7 Alaska Frigid bottlenecks in a permafrost hell, low Metal, High Wind. 11768525 sd7 2008-02-25 12:34:56 1 2 1 474 79 2195 16 16 Frigid bottlenecks in a permafrost hell, low Metal, High Wind. 10 120 0.75 0 50 25 30 Pos-00-X=4100 Pos-00-Y=500 Pos-01-X=4100 Pos-01-Y=7600 Pos-02-X=500 Pos-02-Y=4100 Pos-03-X=7600 Pos-03-Y=4100 0 0 0 http://spring.jobjol.nl/show_file.php?id=33 34 Alpha-Site.sd7 Alpha-Site Alpha-Site 21150625 sd7 2008-02-25 12:34:56 1 2 1 279 15 1232 16 16 Alpha-Site 9 130 0.09 500 90 4 14 Pos-00-X=620 Pos-00-Y=480 Pos-01-X=7450 Pos-01-Y=7650 Pos-02-X=7411 Pos-02-Y=625 Pos-03-X=625 Pos-03-Y=7637 Pos-04-X=4400 Pos-04-Y=7662 Pos-05-X=4381 Pos-05-Y=865 Pos-06-X=616 Pos-06-Y=3768 Pos-07-X=6714 Pos-07-Y=3824 Pos-08-X=5053 Pos-08-Y=6363 Pos-09-X=1978 Pos-09-Y=2678 0 0 0 http://spring.jobjol.nl/show_file.php?id=34 35 Altair_Crossing.sd7 altair_crossing 2749009 sd7 2008-02-25 12:34:56 1 2 1 1689 524 3533 8 8 Geo Vents in center, take those hills! Map by Quanto. Skybox by Smoth 25 100 1.1 110 12 27 Pos-00-X=496 Pos-00-Y=1924 Pos-01-X=3755 Pos-01-Y=2037 Pos-02-X=456 Pos-02-Y=893 Pos-03-X=3640 Pos-03-Y=3188 Pos-04-X=440 Pos-04-Y=3095 Pos-05-X=3582 Pos-05-Y=875 2 1 1 http://spring.jobjol.nl/show_file.php?id=35 36 Altored_Arctic.sd7 Altored_Arctic "Fractured Island" remake 19463449 sd7 2008-02-25 12:34:56 1 2 1 480 136 2310 16 16 "Fractured Island" remake 20 125 1.6 500 125 5 15 Pos-00-X=1741 Pos-00-Y=2222 Pos-01-X=6028 Pos-01-Y=6595 Pos-02-X=6047 Pos-02-Y=1748 Pos-03-X=1509 Pos-03-Y=6192 Pos-04-X=2138 Pos-04-Y=1725 Pos-05-X=6478 Pos-05-Y=6125 Pos-06-X=6433 Pos-06-Y=2120 Pos-07-X=2130 Pos-07-Y=6575 Pos-08-X=4235 Pos-08-Y=2007 Pos-09-X=4012 Pos-09-Y=6174 0 0 0 http://spring.jobjol.nl/show_file.php?id=36 37 Altored_Divide.sd7 Altored_Divide Great Divide ^3, ported from OTA version 25598317 sd7 2008-02-25 12:34:56 1 2 1 3853 1300 10656 16 16 Great Divide ^3, ported from OTA version 20 130 1.8 200 50 4 19 Pos-00-X=967 Pos-00-Y=1070 Pos-01-X=7346 Pos-01-Y=7066 Pos-02-X=7303 Pos-02-Y=990 Pos-03-X=607 Pos-03-Y=7170 Pos-04-X=4125 Pos-04-Y=801 Pos-05-X=4114 Pos-05-Y=7539 Pos-06-X=2437 Pos-06-Y=921 Pos-07-X=5565 Pos-07-Y=7229 Pos-08-X=5882 Pos-08-Y=671 Pos-09-X=1989 Pos-09-Y=7303 3 2 1 http://spring.jobjol.nl/show_file.php?id=37 38 Altored_Earth.sd7 Altored_Earth Nuclear winter is the best season for war! MUST BE PLAYED WITH SHADOWS OFF - SPRING BUG 30212391 sd7 2008-02-25 12:34:56 1 2 1 587 158 2552 38 18 Nuclear winter is the best season for war! MUST BE PLAYED WITH SHADOWS OFF - SPRING BUG 20 130 0.3 500 100 6 20 Pos-00-X=3147 Pos-00-Y=2562 Pos-01-X=15337 Pos-01-Y=1924 Pos-02-X=5906 Pos-02-Y=6864 Pos-03-X=10268 Pos-03-Y=5277 Pos-04-X=1480 Pos-04-Y=4779 Pos-05-X=18837 Pos-05-Y=3256 Pos-06-X=7128 Pos-06-Y=3677 Pos-07-X=9101 Pos-07-Y=2878 Pos-08-X=16596 Pos-08-Y=6659 Pos-09-X=13055 Pos-09-Y=6686 0 0 0 http://spring.jobjol.nl/show_file.php?id=38 39 AmaltheaV01.sd7 amaltheav01 1962751 sd7 2008-02-25 12:34:56 1 2 1 248 1 1079 16 16 Amalthea, by Kaine 25 100 0.07 150 5 15 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 Pos-04-X=5 Pos-04-Y=5 Pos-05-X=6 Pos-05-Y=6 Pos-06-X=7 Pos-06-Y=7 Pos-07-X=8 Pos-07-Y=8 Pos-08-X=9 Pos-08-Y=9 Pos-09-X=10 Pos-09-Y=10 Pos-10-X=11 Pos-10-Y=11 0 0 0 http://spring.jobjol.nl/show_file.php?id=39 40 AmaltheaV02.sd7 AmaltheaV02 Amalthea, by Kaine 13420796 sd7 2008-02-25 12:34:56 1 2 1 305 19 1273 16 16 Amalthea, by Kaine 25 100 0.07 100 150 5 15 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=8000 Pos-01-Y=8000 Pos-02-X=8000 Pos-02-Y=200 Pos-03-X=200 Pos-03-Y=8000 Pos-04-X=4200 Pos-04-Y=400 Pos-05-X=4200 Pos-05-Y=7800 Pos-06-X=1680 Pos-06-Y=1440 Pos-07-X=6270 Pos-07-Y=6880 Pos-08-X=6480 Pos-08-Y=1360 Pos-09-X=1600 Pos-09-Y=6720 0 0 0 http://spring.jobjol.nl/show_file.php?id=40 41 Amalthea_V3.sd7 amalthea_v3 24338202 sd7 2008-02-25 12:34:56 1 2 1 461 75 1864 16 16 Amalthea, by Kaine 25 100 0.5 125 5 15 Pos-00-X=328 Pos-00-Y=279 Pos-01-X=7864 Pos-01-Y=7848 Pos-02-X=7979 Pos-02-Y=246 Pos-03-X=262 Pos-03-Y=7930 Pos-04-X=3965 Pos-04-Y=197 Pos-05-X=3883 Pos-05-Y=7864 Pos-06-X=1720 Pos-06-Y=131 Pos-07-X=6488 Pos-07-Y=7897 Pos-08-X=1753 Pos-08-Y=7946 Pos-09-X=5915 Pos-09-Y=295 3 2 1 http://spring.jobjol.nl/show_file.php?id=41 42 AmazonDeltav10.sd7 amazondeltav10 18656124 sd7 2008-02-25 12:34:56 1 2 1 515 105 1880 16 16 Amazon River Delta v10 - for 4-8 players, made by [teh]Beherith (mysterme[at]gmail.com) 18 120 0.8 100 1 20 Pos-00-X=480 Pos-00-Y=808 Pos-01-X=7424 Pos-01-Y=7740 Pos-02-X=540 Pos-02-Y=2620 Pos-03-X=5596 Pos-03-Y=7676 Pos-04-X=424 Pos-04-Y=4336 Pos-05-X=3912 Pos-05-Y=7792 Pos-06-X=252 Pos-06-Y=5567 Pos-07-X=2648 Pos-07-Y=7948 Pos-08-X=2348 Pos-08-Y=5812 Pos-09-X=4000 Pos-09-Y=4200 0 0 0 http://spring.jobjol.nl/show_file.php?id=42 43 AncientArena_v2.sd7 ancientarena_v2 5354112 sd7 2008-02-25 12:34:56 1 2 1 485 110 1928 20 20 Huge 2-8 Player Map. Made By Runecrafter 20 100 0.25 80 5 25 Pos-00-X=5117 Pos-00-Y=1207 Pos-01-X=5083 Pos-01-Y=9044 Pos-02-X=8993 Pos-02-Y=5117 Pos-03-X=1241 Pos-03-Y=5117 Pos-04-X=7803 Pos-04-Y=2380 Pos-05-X=2312 Pos-05-Y=7854 Pos-06-X=2448 Pos-06-Y=2380 Pos-07-X=7905 Pos-07-Y=7854 1 1 http://spring.jobjol.nl/show_file.php?id=43 44 Anglo-saxon Starfish Redux.sd7 Anglo-saxon Starfish Redux The feds sank Mexico, this is all that remains 7202186 sd7 2008-02-25 12:34:56 1 2 1 384 55 1912 24 24 The feds sank Mexico, this is all that remains 24 130 0.23 200 100 0 30 Pos-00-X=3200 Pos-00-Y=1300 Pos-01-X=7000 Pos-01-Y=1300 Pos-02-X=9600 Pos-02-Y=3000 Pos-03-X=10200 Pos-03-Y=7700 Pos-04-X=7700 Pos-04-Y=10400 Pos-05-X=2800 Pos-05-Y=9800 Pos-06-X=1800 Pos-06-Y=5300 0 0 0 http://spring.jobjol.nl/show_file.php?id=44 45 AppleVille-Two.sd7 AppleVille-Two Appleville-Two 13152749 sd7 2008-02-25 12:34:56 1 2 1 500 107 1874 20 20 Appleville-Two 22 150 0.17 160 50 7 29 Pos-00-X=435 Pos-00-Y=541 Pos-01-X=8719 Pos-01-Y=8903 Pos-02-X=9366 Pos-02-Y=584 Pos-03-X=273 Pos-03-Y=9913 3 2 1 http://spring.jobjol.nl/show_file.php?id=45 46 Aqua_Castles.sd7 Aqua_Castles Sypor By Goolash, Concept By Restrictor. 1187178 sd7 2008-02-25 12:34:56 1 2 1 621 150 2121 16 16 Sypor By Goolash, Concept By Restrictor. 20 130 0.7 800 85 5 20 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 0 0 0 http://spring.jobjol.nl/show_file.php?id=46 47 Aquatic_Divide_TNM05-V2.sd7 Aquatic_Divide_TNM05-V2 Another Archipelego map for u guys. Official Tournament Map by Quanto 8438973 sd7 2008-02-25 12:34:56 1 2 1 1277 417 5413 8 8 Another Archipelego map for u guys. Official Tournament Map by Quanto 21 110 1.5 150 100 12 28 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=3800 Pos-01-Y=3800 1 1 2 http://spring.jobjol.nl/show_file.php?id=47 48 Arachnophobia.sd7 Arachnophobia Arachnophobia by LBPB (v1.0) ------ Best suited for 1v1v1v1 454295 sd7 2008-02-25 12:34:56 1 2 1 354 29 1339 8 8 Arachnophobia by LBPB (v1.0) ------ Best suited for 1v1v1v1 5 130 1.2 800 120 10 17 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=3896 Pos-01-Y=3896 Pos-02-X=3896 Pos-02-Y=200 Pos-03-X=200 Pos-03-Y=3896 0 0 0 http://spring.jobjol.nl/show_file.php?id=48 49 Archers_Valley_v3.sd7 archers_valley_v3 18962712 sd7 2008-02-25 12:34:56 1 2 1 282 21 1090 12 12 Small Skirmish map for up to 6 players 25 120 3.9 120 2 25 Pos-00-X=1315 Pos-00-Y=356 Pos-01-X=3123 Pos-01-Y=447 Pos-02-X=5252 Pos-02-Y=975 Pos-03-X=4537 Pos-03-Y=5779 Pos-04-X=2948 Pos-04-Y=5349 Pos-05-X=829 Pos-05-Y=4917 0 0 0 http://spring.jobjol.nl/show_file.php?id=49 50 Archers_Valley_v5.sd7 Archers_Valley_v5 Small Skirmish map for up to 6 players 18903801 sd7 2008-02-25 12:34:56 1 2 1 2902 642 7149 12 12 Small Skirmish map for up to 6 players 25 120 3.5 100 120 2 25 Pos-00-X=1315 Pos-00-Y=356 Pos-01-X=4537 Pos-01-Y=5779 Pos-02-X=829 Pos-02-Y=4917 Pos-03-X=5252 Pos-03-Y=975 Pos-04-X=2948 Pos-04-Y=5349 Pos-05-X=3223 Pos-05-Y=447 3 2 1 http://spring.jobjol.nl/show_file.php?id=50 51 Archipelago-v1.sd7 Archipelago-v1 Archipelago-v1. Enjoy some fantastic team games on this one. Map by diesel. 6075264 sd7 2008-02-25 12:34:56 1 2 1 457 85 2137 20 10 Archipelago-v1. Enjoy some fantastic team games on this one. Map by diesel. 20 130 0.75 200 75 1 20 Pos-00-X=1002 Pos-00-Y=1228 Pos-01-X=9252 Pos-01-Y=3899 Pos-02-X=1056 Pos-02-Y=3362 Pos-03-X=9279 Pos-03-Y=2159 Pos-04-X=3657 Pos-04-Y=4146 Pos-05-X=7240 Pos-05-Y=1484 Pos-06-X=3906 Pos-06-Y=1160 Pos-07-X=6447 Pos-07-Y=3872 3 3 2 http://spring.jobjol.nl/show_file.php?id=51 52 ArcticPlainsV2.sd7 ArcticPlainsV2 Arctic Plains V2 by hrmph 11341304 sd7 2008-02-25 12:34:56 1 2 1 725 204 2032 16 16 Arctic Plains V2 by hrmph 20 130 0.56 180 100 5 20 Pos-00-X=1116 Pos-00-Y=1344 Pos-01-X=7161 Pos-01-Y=6981 Pos-02-X=720 Pos-02-Y=6873 Pos-03-X=7137 Pos-03-Y=1128 Pos-04-X=3347 Pos-04-Y=7557 Pos-05-X=3959 Pos-05-Y=528 3 2 1 http://spring.jobjol.nl/show_file.php?id=52 53 ArcticZoneV3.sd7 ArcticZoneV3 Expand and hold the centre islands 11193266 sd7 2008-02-25 12:34:56 1 2 1 775 276 3349 32 32 Expand and hold the centre islands 20 145 0.81 1000 45 10 30 Pos-00-X=1340 Pos-00-Y=1020 Pos-01-X=15780 Pos-01-Y=14900 Pos-02-X=14120 Pos-02-Y=1900 Pos-03-X=6380 Pos-03-Y=15140 Pos-04-X=200 Pos-04-Y=11060 Pos-05-X=11840 Pos-05-Y=8600 Pos-06-X=6620 Pos-06-Y=5040 Pos-07-X=6600 Pos-07-Y=11040 Pos-08-X=7340 Pos-08-Y=1540 Pos-09-X=15920 Pos-09-Y=580 3 2 3 http://spring.jobjol.nl/show_file.php?id=53 54 Arizona.sd7 arizona 23777921 sd7 2008-02-25 12:34:56 1 2 1 378 56 1899 16 16 Arizona By Restrictor. 2 130 0.7 85 0 2 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 0 0 0 http://spring.jobjol.nl/show_file.php?id=54 55 Armoduland-V2.sd7 Armoduland-V2 Armoduland-V2 an Original TA Spring Map by GenBlood 10760603 sd7 2008-02-25 12:34:56 1 2 1 285 30 1165 16 16 Armoduland-V2 an Original TA Spring Map by GenBlood 0 130 0.14 320 125 8 17 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=7678 Pos-01-Y=7618 Pos-02-X=7637 Pos-02-Y=551 Pos-03-X=542 Pos-03-Y=7807 Pos-04-X=513 Pos-04-Y=4063 Pos-05-X=7387 Pos-05-Y=3948 Pos-06-X=4333 Pos-06-Y=619 Pos-07-X=4400 Pos-07-Y=7928 Pos-08-X=3831 Pos-08-Y=3272 Pos-09-X=4052 Pos-09-Y=5871 0 0 0 http://spring.jobjol.nl/show_file.php?id=55 56 Armoduland.sd7 Armoduland Armoduland an Original TA Spring Map by GenBlood 15037697 sd7 2008-02-25 12:34:56 1 2 1 267 9 936 16 16 Armoduland an Original TA Spring Map by GenBlood 0 130 0.14 320 125 8 17 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=7678 Pos-01-Y=7618 Pos-02-X=7637 Pos-02-Y=551 Pos-03-X=542 Pos-03-Y=7807 Pos-04-X=513 Pos-04-Y=4063 Pos-05-X=7387 Pos-05-Y=3948 Pos-06-X=4333 Pos-06-Y=619 Pos-07-X=4400 Pos-07-Y=7928 Pos-08-X=3831 Pos-08-Y=3272 Pos-09-X=4052 Pos-09-Y=5871 0 0 0 http://spring.jobjol.nl/show_file.php?id=56 57 Ashaf Plateau V2.sd7 ashaf plateau v2 1410028 sd7 2008-02-25 12:34:56 1 2 1 341 42 1200 8 8 20 130 3 40 5 20 Pos-00-X=3600 Pos-00-Y=600 Pos-01-X=600 Pos-01-Y=3600 Pos-02-X=3600 Pos-02-Y=3600 Pos-03-X=600 Pos-03-Y=600 0 0 0 http://spring.jobjol.nl/show_file.php?id=57 58 Ashpen.sd7 Ashpen 2-4 player map v0.4 1630817 sd7 2008-02-25 12:34:56 1 2 1 264 22 1264 8 8 2-4 player map v0.4 1 100 0.5 100 90 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=58 59 Asteriod-Dilo22.sd7 Asteriod-Dilo22 Asteriod-Dilo22 4083818 sd7 2008-02-25 12:34:56 1 2 1 239 12 856 20 20 Asteriod-Dilo22 31 145 0.23 270 57 12 35 Pos-00-X=343 Pos-00-Y=1088 Pos-01-X=9170 Pos-01-Y=9506 Pos-02-X=9341 Pos-02-Y=1397 Pos-03-X=338 Pos-03-Y=9227 0 0 0 http://spring.jobjol.nl/show_file.php?id=59 60 Asteroid-P23845-Redux.sd7 Asteroid-P23845-Redux Asteroid-P23845-Redux by GenBlood @2007 17737084 sd7 2008-02-25 12:34:56 1 2 1 226 16 872 16 16 Asteroid-P23845-Redux by GenBlood @2007 0 90 0 470 0 9 24 Pos-00-X=1130 Pos-00-Y=852 Pos-01-X=7143 Pos-01-Y=7799 Pos-02-X=7242 Pos-02-Y=950 Pos-03-X=967 Pos-03-Y=7012 Pos-04-X=1901 Pos-04-Y=4047 Pos-05-X=6488 Pos-05-Y=4129 Pos-06-X=3572 Pos-06-Y=6210 Pos-07-X=4702 Pos-07-Y=1622 0 0 0 http://spring.jobjol.nl/show_file.php?id=60 61 Asteroid-P23845-V2.sd7 Asteroid-P23845-V2 Asteroid-P23845-V2 by GenBlood @2007 20291604 sd7 2008-02-25 12:34:56 1 2 1 221 10 957 16 16 Asteroid-P23845-V2 by GenBlood @2007 45 70 0 400 0 6 21 Pos-00-X=1130 Pos-00-Y=852 Pos-01-X=7143 Pos-01-Y=7799 Pos-02-X=7242 Pos-02-Y=950 Pos-03-X=967 Pos-03-Y=7012 Pos-04-X=1901 Pos-04-Y=4047 Pos-05-X=6488 Pos-05-Y=4129 Pos-06-X=3572 Pos-06-Y=6210 Pos-07-X=4702 Pos-07-Y=1622 0 0 0 http://spring.jobjol.nl/show_file.php?id=61 62 AsteroidBeltV2.sd7 AsteroidBeltV2 Asteroid Belt by hrmph - Theres only 4 starting positions so if your playing a team game use boxes 10325189 sd7 2008-02-25 12:34:56 1 2 1 361 58 1364 16 16 Asteroid Belt by hrmph - Theres only 4 starting positions so if your playing a team game use boxes 0 100 0.055 350 140 5 25 Pos-00-X=768 Pos-00-Y=648 Pos-01-X=7065 Pos-01-Y=6945 Pos-02-X=6225 Pos-02-Y=732 Pos-03-X=3323 Pos-03-Y=6813 0 0 0 http://spring.jobjol.nl/show_file.php?id=62 63 Atlantic.sd7 Atlantic Atlantic Map by Naxos. 18578819 sd7 2008-02-25 12:34:56 1 2 1 1130 431 4128 20 20 Atlantic Map by Naxos. 20 125 0.03 200 190 10 30 Pos-00-X=435 Pos-00-Y=1990 Pos-01-X=9400 Pos-01-Y=8400 Pos-02-X=9900 Pos-02-Y=2300 Pos-03-X=3300 Pos-03-Y=8900 Pos-04-X=9900 Pos-04-Y=5000 Pos-05-X=2200 Pos-05-Y=6800 0 0 0 http://spring.jobjol.nl/show_file.php?id=63 64 Atlantis_v.85.sd7 Atlantis_V.85 2-6 Player: Stargate Atlantis -By Lee_Adama 1295299 sd7 2008-02-25 12:34:56 1 2 1 392 68 1948 16 16 2-6 Player: Stargate Atlantis -By Lee_Adama 0 50 10 10000 30 30 30 Pos-00-X=4000 Pos-00-Y=1000 Pos-01-X=7000 Pos-01-Y=2600 Pos-02-X=1400 Pos-02-Y=2600 Pos-03-X=7000 Pos-03-Y=5200 Pos-04-X=1400 Pos-04-Y=5200 Pos-05-X=0 Pos-05-Y=0 Pos-06-X=0 Pos-06-Y=0 Pos-07-X=0 Pos-07-Y=0 0 0 0 http://spring.jobjol.nl/show_file.php?id=64 65 Atuminoa.sd7 Atuminoa Atuminoa 20x20 - based on a concept of IvoryKing,Skysettings perfected by HunterW,Rocked by Smoth 38881073 sd7 2008-02-25 12:34:56 1 2 1 338 38 1176 20 20 Atuminoa 20x20 - based on a concept of IvoryKing,Skysettings perfected by HunterW,Rocked by Smoth 21 130 0.5 10000 100 5 18 Pos-00-X=740 Pos-00-Y=740 Pos-01-X=740 Pos-01-Y=9500 Pos-02-X=9500 Pos-02-Y=740 Pos-03-X=9500 Pos-03-Y=9500 0 0 0 http://spring.jobjol.nl/show_file.php?id=65 66 Ausnahmezustand.sd7 ausnahmezustand 19417669 sd7 2008-02-25 12:34:56 1 2 1 224 7 805 16 16 Auf dieser Karte gibt es genug Metal. Jedoch sollte man sich die guten Rohstoffvorkommen schnell sichern, bevor es jemand anderes tut. / www.gamez-interactive.de 18 112 0.52 90 1 8 Pos-00-X=40 Pos-00-Y=40 Pos-01-X=45 Pos-01-Y=40 Pos-02-X=50 Pos-02-Y=40 Pos-03-X=8000 Pos-03-Y=40 Pos-04-X=8005 Pos-04-Y=40 Pos-05-X=8010 Pos-05-Y=6 Pos-06-X=40 Pos-06-Y=8000 Pos-07-X=40 Pos-07-Y=8005 Pos-08-X=40 Pos-08-Y=8010 Pos-09-X=8000 Pos-09-Y=8000 Pos-10-X=8000 Pos-10-Y=8005 Pos-11-X=8000 Pos-11-Y=8010 Pos-12-X=4000 Pos-12-Y=4000 Pos-13-X=4005 Pos-13-Y=4005 Pos-14-X=4010 Pos-14-Y=4010 Pos-15-X=4015 Pos-15-Y=4015 0 0 0 http://spring.jobjol.nl/show_file.php?id=66 67 Ausnahmezustand_V2.sd7 Ausnahmezustand_V2 Auf dieser Karte gibt es genug Metal. Jedoch sollte man sich die guten Rohstoffvorkommen schnell sichern, bevor es jemand anderes tut. / V2 / www.gamez-interactive.de 19510364 sd7 2008-02-25 12:34:56 1 2 1 246 20 1181 16 16 Auf dieser Karte gibt es genug Metal. Jedoch sollte man sich die guten Rohstoffvorkommen schnell sichern, bevor es jemand anderes tut. / V2 / www.gamez-interactive.de 18 112 0.52 130 100 1 8 Pos-00-X=40 Pos-00-Y=40 Pos-01-X=45 Pos-01-Y=40 Pos-02-X=50 Pos-02-Y=40 Pos-03-X=8000 Pos-03-Y=40 Pos-04-X=8005 Pos-04-Y=40 Pos-05-X=8010 Pos-05-Y=6 Pos-06-X=40 Pos-06-Y=8000 Pos-07-X=40 Pos-07-Y=8005 Pos-08-X=40 Pos-08-Y=8010 Pos-09-X=8000 Pos-09-Y=8000 Pos-10-X=8000 Pos-10-Y=8005 Pos-11-X=8000 Pos-11-Y=8010 Pos-12-X=4000 Pos-12-Y=4000 Pos-13-X=4005 Pos-13-Y=4005 Pos-14-X=4010 Pos-14-Y=4010 Pos-15-X=4015 Pos-15-Y=4015 0 0 0 http://spring.jobjol.nl/show_file.php?id=67 68 Autumn_Wood.sd7 autumn_wood 15792338 sd7 2008-02-25 12:34:56 1 2 1 350 48 1014 16 16 Autumn Wood, (who else but) aGorm's tree map 15 100 1 100 3 15 Pos-00-X=377 Pos-00-Y=1180 Pos-01-X=7520 Pos-01-Y=6767 Pos-02-X=655 Pos-02-Y=6783 Pos-03-X=7569 Pos-03-Y=655 Pos-04-X=1425 Pos-04-Y=1016 Pos-05-X=6685 Pos-05-Y=6947 Pos-06-X=999 Pos-06-Y=5915 Pos-07-X=6341 Pos-07-Y=754 0 0 0 http://spring.jobjol.nl/show_file.php?id=68 69 AzureFields.sd7 AzureFields Azure Fields by hrmph 29503425 sd7 2008-02-25 12:34:56 1 2 1 282 56 1297 16 16 Azure Fields by hrmph 20 130 0.59 255 140 5 25 Pos-00-X=852 Pos-00-Y=2531 Pos-01-X=7509 Pos-01-Y=5542 Pos-02-X=1368 Pos-02-Y=6969 Pos-03-X=7029 Pos-03-Y=1740 Pos-04-X=4930 Pos-04-Y=7329 Pos-05-X=3311 Pos-05-Y=1080 0 0 0 http://spring.jobjol.nl/show_file.php?id=69 70 Azure_Rampart.sd7 azure_rampart 571434 sd7 2008-02-25 12:34:56 1 2 1 847 256 3459 16 16 Abyss_Azure_Rampart_Walk 3 70 0.01 400 8 24 Pos-00-X=765 Pos-00-Y=4247 Pos-01-X=7328 Pos-01-Y=5974 Pos-02-X=7224 Pos-02-Y=1717 Pos-03-X=3068 Pos-03-Y=689 Pos-04-X=3478 Pos-04-Y=7534 Pos-05-X=1128 Pos-05-Y=4077 Pos-06-X=6986 Pos-06-Y=5950 Pos-07-X=7032 Pos-07-Y=2097 Pos-08-X=3320 Pos-08-Y=974 Pos-09-X=3417 Pos-09-Y=7176 0 0 0 http://spring.jobjol.nl/show_file.php?id=70 71 BA-Waterways-v01.sd7 ba-waterways-v01 41747280 sd7 2008-02-25 12:34:56 1 2 1 372 49 1623 20 20 Made by Forboding Angel 20 130 1 150 1 25 Pos-00-X=490 Pos-00-Y=778 Pos-01-X=9813 Pos-01-Y=9498 Pos-02-X=399 Pos-02-Y=9827 Pos-03-X=9313 Pos-03-Y=415 Pos-04-X=1794 Pos-04-Y=2223 Pos-05-X=8360 Pos-05-Y=9272 Pos-06-X=1525 Pos-06-Y=9129 Pos-07-X=9058 Pos-07-Y=1767 3 2 1 http://spring.jobjol.nl/show_file.php?id=71 72 BallerBurg(en)_v3.sd7 BallerBurg(en)_v3 Symmetric map with only a few but rich metal spots and 8 Places to porc. Have Fun! made by Shintahr 1785959 sd7 2008-02-25 12:34:56 1 2 1 336 58 1228 24 24 Symmetric map with only a few but rich metal spots and 8 Places to porc. Have Fun! made by Shintahr 0 100 0.125 100 400 10 30 Pos-00-X=2100 Pos-00-Y=2100 Pos-01-X=10100 Pos-01-Y=10100 Pos-02-X=10100 Pos-02-Y=2100 Pos-03-X=2100 Pos-03-Y=10100 Pos-04-X=6100 Pos-04-Y=500 Pos-05-X=6100 Pos-05-Y=10900 Pos-06-X=500 Pos-06-Y=6100 Pos-07-X=11900 Pos-07-Y=6100 0 0 0 http://spring.jobjol.nl/show_file.php?id=72 73 BananaDunes.sd7 bananadunes 9817846 sd7 2008-02-25 12:34:56 1 2 434 430 94 2525 10 14 BananaDunes by BananaCleanEdition 15 100 1.3 80 8 25 Pos-00-X=4650 Pos-00-Y=990 Pos-01-X=1000 Pos-01-Y=5100 Pos-02-X=1100 Pos-02-Y=900 Pos-03-X=4630 Pos-03-Y=5250 Pos-04-X=2920 Pos-04-Y=960 Pos-05-X=2880 Pos-05-Y=4620 Pos-06-X=4380 Pos-06-Y=2840 Pos-07-X=1610 Pos-07-Y=3150 Pos-08-X=3110 Pos-08-Y=3150 0 0 0 http://spring.jobjol.nl/show_file.php?id=73 74 BananaHill.sd7 BananaHill BananaHill by BananaCleanEdition 5411548 sd7 2008-02-25 12:34:56 1 2 434 364 54 1951 12 12 BananaHill by BananaCleanEdition 15 100 1 175 100 10 25 Pos-00-X=4650 Pos-00-Y=990 Pos-01-X=1000 Pos-01-Y=5100 Pos-02-X=1100 Pos-02-Y=900 Pos-03-X=4630 Pos-03-Y=5250 Pos-04-X=2920 Pos-04-Y=960 Pos-05-X=2880 Pos-05-Y=4620 Pos-06-X=4380 Pos-06-Y=2840 Pos-07-X=1610 Pos-07-Y=3150 3 2 1 http://spring.jobjol.nl/show_file.php?id=74 75 Barren.sd7 Barren Small battle for 2-4 players. 1v1 from either opposing corner, or 2v2 top left vs bottom right. By ralphie 2870349 sd7 2008-02-25 12:34:56 1 2 1 1062 352 5493 8 8 Small battle for 2-4 players. 1v1 from either opposing corner, or 2v2 top left vs bottom right. By ralphie 20 130 0.32 90 100 3 19 Pos-00-X=262 Pos-00-Y=180 Pos-01-X=3752 Pos-01-Y=3932 Pos-02-X=180 Pos-02-Y=901 Pos-03-X=3834 Pos-03-Y=3211 1 2 1 http://spring.jobjol.nl/show_file.php?id=75 76 Battle Holms v4.sd7 battle holms v4 19611185 sd7 2008-02-25 12:34:56 1 2 1 269 29 832 26 26 26x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... s 17 100 1.6 40 7 15 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=13212 Pos-01-Y=13212 Pos-02-X=13212 Pos-02-Y=100 Pos-03-X=100 Pos-03-Y=13212 0 0 0 http://spring.jobjol.nl/show_file.php?id=76 77 Battle Range.sd7 Battle Range Large scale land map 34023609 sd7 2008-02-25 12:34:56 1 2 1 1611 724 5257 32 32 Large scale land map 0 125 1.15 1000 50 5 30 Pos-00-X=3815 Pos-00-Y=1995 Pos-01-X=7273 Pos-01-Y=13643 Pos-02-X=12061 Pos-02-Y=364 Pos-03-X=441 Pos-03-Y=14238 Pos-04-X=9205 Pos-04-Y=10220 Pos-05-X=6426 Pos-05-Y=10850 Pos-06-X=13752 Pos-06-Y=15678 Pos-07-X=16120 Pos-07-Y=664 Pos-08-X=10472 Pos-08-Y=7808 Pos-09-X=1168 Pos-09-Y=10152 3 3 1 http://spring.jobjol.nl/show_file.php?id=77 78 Battle for PlanetXVII-v01.sd7 Battle for PlanetXVII-v01 Made by Forboding Angel 6422680 sd7 2008-02-25 12:34:56 1 2 1 726 274 2493 8 8 Made by Forboding Angel 0 130 1 800 100 1 30 Pos-00-X=1442 Pos-00-Y=160 Pos-01-X=3825 Pos-01-Y=3865 1 2 1 http://spring.jobjol.nl/show_file.php?id=78 79 Battle_Holms_v4.sd7 Battle_Holms_v4 26x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... so have Fun! v3 with less Tides/Wind and Metal output to be a 10/10 map . Metal guys choose Metal Holms ... made by Shintahr 19611185 sd7 2008-02-25 12:34:56 1 2 1 303 85 947 26 26 26x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... s 17 100 1.6 600 40 7 15 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=13212 Pos-01-Y=13212 Pos-02-X=13212 Pos-02-Y=100 Pos-03-X=100 Pos-03-Y=13212 0 0 0 http://spring.jobjol.nl/show_file.php?id=79 80 Battle_Lines-v01.sd7 Battle_Lines-v01 Secure your lines, and break the enemy lines! - Vechs 7072918 sd7 2008-02-25 12:34:56 1 2 1 216 39 1037 28 10 Secure your lines, and break the enemy lines! - Vechs 20 120 0.2 1000 150 10 20 Pos-00-X=0 Pos-00-Y=-1 Pos-01-X=0 Pos-01-Y=-1 0 0 0 http://spring.jobjol.nl/show_file.php?id=80 81 Battle_for_Eidola_Prime-v01.sd7 Battle_for_Eidola_Prime-v01 Made by Forboding Angel 81363268 sd7 2008-02-25 12:34:56 1 2 1 633 151 2483 30 30 Made by Forboding Angel 20 130 1 800 100 1 25 Pos-00-X=7052 Pos-00-Y=7330 Pos-01-X=8374 Pos-01-Y=5990 1 2 1 http://spring.jobjol.nl/show_file.php?id=81 82 Battle_for_Moon-XO-v02.sd7 Battle_for_Moon-XO-v02 Made by Forboding Angel 9589185 sd7 2008-02-25 12:34:56 1 2 1 339 64 1669 8 8 Made by Forboding Angel 0 130 1 800 120 0 0 Pos-00-X=172 Pos-00-Y=176 Pos-01-X=3862 Pos-01-Y=3867 Pos-02-X=197 Pos-02-Y=3851 Pos-03-X=3896 Pos-03-Y=161 0 0 0 http://spring.jobjol.nl/show_file.php?id=82 83 Battle_for_PlanetXVII-v01.sd7 battle_for_planetxvii-v01 6422680 sd7 2008-02-25 12:34:56 1 2 1 293 63 1030 8 8 Made by Forboding Angel 0 130 1 100 1 30 Pos-00-X=1442 Pos-00-Y=160 Pos-01-X=3825 Pos-01-Y=3865 0 0 0 http://spring.jobjol.nl/show_file.php?id=83 84 Bethezda.sd7 Bethezda Four dieing islands encased by a war of water attrition.By K//oX_Gizmo............bigups to myg and IceXuick 4 there help : D 7012086 sd7 2008-02-25 12:34:56 1 2 1 174 5 710 14 14 Four dieing islands encased by a war of water attrition.By K/\/oX_Gizmo............bigups to myg and IceXuick 4 there help : D 18 130 1.1 250 45 9 25 Pos-00-X=889 Pos-00-Y=968 Pos-01-X=6105 Pos-01-Y=881 Pos-02-X=1055 Pos-02-Y=6018 Pos-03-X=5898 Pos-03-Y=5634 0 0 0 http://spring.jobjol.nl/show_file.php?id=84 85 Bethezda_V2.sd7 Bethezda_V2 Four dieing islands encased by a war of water attrition.By K//oX_Gizmo............bigups to myg and IceXuick 4 there help : D 7036517 sd7 2008-02-25 12:34:56 1 2 1 291 57 1567 14 14 Four dieing islands encased by a war of water attrition.By K/\/oX_Gizmo............bigups to myg and IceXuick 4 there help : D 18 130 1.1 250 45 9 25 Pos-00-X=889 Pos-00-Y=968 Pos-01-X=6105 Pos-01-Y=881 Pos-02-X=1055 Pos-02-Y=6018 Pos-03-X=5898 Pos-03-Y=5634 0 0 0 http://spring.jobjol.nl/show_file.php?id=85 86 BlackLake_Swamp_V1.sd7 blacklake_swamp_v1 19752654 sd7 2008-02-25 12:34:56 1 2 1 255 62 1246 18 18 BlackLake Swamp - A heavily forested dense swamp, Tyranids have invaded the center, fight for survival. 15 110 0.059 140 1 18 Pos-00-X=2400 Pos-00-Y=2300 Pos-01-X=6700 Pos-01-Y=6900 Pos-02-X=600 Pos-02-Y=5200 Pos-03-X=8500 Pos-03-Y=4800 Pos-04-X=5400 Pos-04-Y=1200 Pos-05-X=4900 Pos-05-Y=8200 Pos-06-X=500 Pos-06-Y=1200 Pos-07-X=9000 Pos-07-Y=8100 Pos-08-X=6100 Pos-08-Y=4700 Pos-09-X=2800 Pos-09-Y=4500 0 0 0 http://spring.jobjol.nl/show_file.php?id=86 87 BlackStar.sd7 BlackStar BlackStar, for the KoBS Clan, by aGorm 10728294 sd7 2008-02-25 12:34:56 1 2 1 528 169 2802 16 16 BlackStar, for the KoBS Clan, by aGorm 15 100 1 175 60 6 25 Pos-00-X=4153 Pos-00-Y=1170 Pos-01-X=7025 Pos-01-Y=3335 Pos-02-X=5770 Pos-02-Y=6517 Pos-03-X=2228 Pos-03-Y=6485 Pos-04-X=900 Pos-04-Y=3377 Pos-05-X=4016 Pos-05-Y=1875 Pos-06-X=6247 Pos-06-Y=3621 Pos-07-X=5320 Pos-07-Y=5852 Pos-08-X=2891 Pos-08-Y=5703 Pos-09-X=2027 Pos-09-Y=3466 0 0 0 http://spring.jobjol.nl/show_file.php?id=87 88 Blue Planet.sdz Blue Planet Four players only 2629275 sdz 2008-02-25 12:34:56 1 2 1 448 103 2371 16 16 Four players only 20 150 0.05 0 250 15 30 Pos-00-X=3200 Pos-00-Y=1520 Pos-01-X=6010 Pos-01-Y=7010 Pos-02-X=1804 Pos-02-Y=3011 Pos-03-X=7205 Pos-03-Y=4829 0 0 0 http://spring.jobjol.nl/show_file.php?id=88 89 BlueBend-v01.sd7 BlueBend-v01 BlueBend version 1. 14x14, recommended 6 to 8 players. Designed for South vs. East 8218875 sd7 2008-02-25 12:34:56 1 2 1 787 330 4619 14 14 BlueBend version 1. 14x14, recommended 6 to 8 players. Designed for South vs. East 25 120 0.3 100 120 1 30 Pos-00-X=272 Pos-00-Y=6896 Pos-01-X=6824 Pos-01-Y=344 Pos-02-X=3211 Pos-02-Y=6394 Pos-03-X=6380 Pos-03-Y=2853 Pos-04-X=4760 Pos-04-Y=6967 Pos-05-X=6896 Pos-05-Y=4358 Pos-06-X=1964 Pos-06-Y=6838 Pos-07-X=6767 Pos-07-Y=1806 0 0 0 http://spring.jobjol.nl/show_file.php?id=89 90 BoraBora.sd7 borabora 7816034 sd7 2008-02-25 12:34:56 1 2 1 376 124 1296 20 20 Based on Bora-Bora island in the South Pacific. Watch out for sunburns from uv-radiation and incoming nukes. 25 150 2 100 3 25 Pos-00-X=2700 Pos-00-Y=3200 Pos-01-X=7700 Pos-01-Y=7700 Pos-02-X=7900 Pos-02-Y=3800 Pos-03-X=3300 Pos-03-Y=7000 0 0 0 http://spring.jobjol.nl/show_file.php?id=90 91 Brazillian_BattlefieldV2.sd7 brazillian_battlefieldv2 7422591 sd7 2008-02-25 12:34:56 1 2 1 813 281 2482 8 8 Battle in a Brazillian canyon 10 125 0.05 200 9 19 Pos-00-X=630 Pos-00-Y=1610 Pos-01-X=3500 Pos-01-Y=2800 Pos-02-X=3400 Pos-02-Y=750 Pos-03-X=750 Pos-03-Y=3000 Pos-04-X=5400 Pos-04-Y=5800 2 2 1 http://spring.jobjol.nl/show_file.php?id=91 92 Brickland.sd7 brickland 821977 sd7 2008-02-25 12:34:56 1 2 1 190 9 981 8 16 0 90 4 40 5 16 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=92 93 Bryce_Arena.sd7 Bryce_Arena Bryce Arena by BaNa 20*10 map - 8 players. Can be anything from 2v2-4v4 to ffa. 34214665 sd7 2008-02-25 12:34:56 1 2 1 279 73 2262 16 16 Bryce Arena by BaNa 20 100 0.4 200 120 3 17 Pos-00-X=2700 Pos-00-Y=1130 Pos-01-X=5450 Pos-01-Y=7000 Pos-02-X=7100 Pos-02-Y=2900 Pos-03-X=1144 Pos-03-Y=5250 Pos-04-X=5450 Pos-04-Y=1130 Pos-05-X=2720 Pos-05-Y=7000 Pos-06-X=1144 Pos-06-Y=2900 Pos-07-X=7100 Pos-07-Y=5250 4 2 1 http://spring.jobjol.nl/show_file.php?id=93 94 Bryce_Canyon.sd7 bryce_canyon 26369791 sd7 2008-02-25 12:34:56 1 2 1 193 38 1261 20 10 Bryce Canyon by BaNa 20 100 0.5 120 3 17 Pos-00-X=800 Pos-00-Y=1000 Pos-01-X=9600 Pos-01-Y=3888 Pos-02-X=739 Pos-02-Y=3712 Pos-03-X=9544 Pos-03-Y=722 Pos-04-X=3158 Pos-04-Y=558 Pos-05-X=7277 Pos-05-Y=4210 Pos-06-X=3597 Pos-06-Y=3898 Pos-07-X=6675 Pos-07-Y=635 0 0 0 http://spring.jobjol.nl/show_file.php?id=94 95 Bryce_Valley.sd7 Bryce_Valley Bryce Valley by BaNa 20*10 map - 8-10 players. Made for 4v4. 27010699 sd7 2008-02-25 12:34:56 1 2 1 220 37 1387 20 10 Bryce Valley by BaNa 20 100 0.4 200 120 3 17 Pos-00-X=815 Pos-00-Y=1760 Pos-01-X=9484 Pos-01-Y=3369 Pos-02-X=1918 Pos-02-Y=4340 Pos-03-X=8093 Pos-03-Y=635 Pos-04-X=815 Pos-04-Y=3380 Pos-05-X=9388 Pos-05-Y=1750 Pos-06-X=1918 Pos-06-Y=683 Pos-07-X=8141 Pos-07-Y=4388 0 0 0 http://spring.jobjol.nl/show_file.php?id=95 96 Bunny.sd7 Bunny All hail the Bunny. The Bunny is your master. Bow down to your master minions!!! 1487194 sd7 2008-02-25 12:34:56 1 2 1 260 39 1266 4 4 All hail the Bunny. The Bunny is your master. Bow down to your master minions!!! 0 30 150 75 10 20 20 Pos-00-X=10 Pos-00-Y=10 0 0 0 http://spring.jobjol.nl/show_file.php?id=96 97 Bypass_v1.sd7 Bypass_v1 2 Highways through hilly terrain 21426754 sd7 2008-02-25 12:34:56 1 2 1 215 26 1445 16 16 2 Highways through hilly terrain 60 100 0.87 1000 44 10 22 Pos-00-X=588 Pos-00-Y=7737 Pos-01-X=7864 Pos-01-Y=274 Pos-02-X=7952 Pos-02-Y=7953 Pos-03-X=445 Pos-03-Y=275 Pos-04-X=3655 Pos-04-Y=7838 Pos-05-X=4123 Pos-05-Y=238 0 0 0 http://spring.jobjol.nl/show_file.php?id=97 98 CLEARaDITCH_v3.sdz CLEARaDITCH_v3 Symmetric map with lots of metal in the middle and a hard ground for good movement. Have Fun! 10350248 sdz 2008-02-25 12:34:56 1 2 1 228 43 1534 24 24 Symmetric map with lots of metal in the middle and a hard ground for good movement. Have Fun! 0 120 0.01 400 500 25 30 Pos-00-X=1600 Pos-00-Y=1500 Pos-01-X=10800 Pos-01-Y=10800 Pos-02-X=5500 Pos-02-Y=6500 Pos-03-X=10800 Pos-03-Y=1500 Pos-04-X=1500 Pos-04-Y=10800 Pos-05-X=6500 Pos-05-Y=5500 0 0 0 http://spring.jobjol.nl/show_file.php?id=98 99 CPI-Impact-V1.sd7 cpi-impact-v1 7660986 sd7 2008-02-25 12:34:56 1 2 1 277 29 1384 16 16 CPI-Impact-V1 by GenBlood @2007 20 110 1 110 7 18 Pos-00-X=672 Pos-00-Y=754 Pos-01-X=7602 Pos-01-Y=7586 Pos-02-X=7569 Pos-02-Y=541 Pos-03-X=524 Pos-03-Y=7635 Pos-04-X=2458 Pos-04-Y=2474 Pos-05-X=5784 Pos-05-Y=5833 Pos-06-X=5833 Pos-06-Y=2523 Pos-07-X=2392 Pos-07-Y=5652 1 1 2 http://spring.jobjol.nl/show_file.php?id=99 100 CP_rev2.sd7 cp_rev2 5204040 sd7 2008-02-25 12:34:56 1 2 1 436 124 1443 20 20 OTA Abandoned Core Industrial Area 25 120 4 20 0 10 Pos-00-X=2228 Pos-00-Y=1817 Pos-01-X=7978 Pos-01-Y=8449 Pos-02-X=7978 Pos-02-Y=1817 Pos-03-X=2228 Pos-03-Y=8449 Pos-04-X=5107 Pos-04-Y=1817 Pos-05-X=5107 Pos-05-Y=8449 3 1 1 http://spring.jobjol.nl/show_file.php?id=100 101 Caldera.sd7 Caldera A burbling caldera over which 2-4 players can fight. by mother TidalStrength=1 1520592 sd7 2008-02-25 12:34:56 1 2 1 189 13 1365 12 12 A burbling caldera over which 2-4 players can fight. by mother 1 100 0.65 400 80 5 25 Pos-00-X=144 Pos-00-Y=144 Pos-01-X=6000 Pos-01-Y=6000 Pos-02-X=6000 Pos-02-Y=144 Pos-03-X=144 Pos-03-Y=6000 Pos-04-X=3077 Pos-04-Y=3077 Pos-05-X=144 Pos-05-Y=3077 Pos-06-X=3077 Pos-06-Y=144 0 0 0 http://spring.jobjol.nl/show_file.php?id=101 102 Canyon_Redux-v01.sd7 Canyon_Redux-v01 Made by Forboding Angel 15815075 sd7 2008-02-25 12:34:56 1 2 1 298 73 1551 16 16 Made by Forboding Angel 5 130 1 600 100 10 30 Pos-00-X=1306 Pos-00-Y=296 Pos-01-X=7385 Pos-01-Y=7743 Pos-02-X=7764 Pos-02-Y=2562 Pos-03-X=382 Pos-03-Y=6480 Pos-04-X=377 Pos-04-Y=3011 Pos-05-X=3274 Pos-05-Y=7630 Pos-06-X=7640 Pos-06-Y=4767 Pos-07-X=5315 Pos-07-Y=290 0 0 0 http://spring.jobjol.nl/show_file.php?id=102 103 Canyon_Trio-v03.sd7 canyon_trio-v03 22045061 sd7 2008-02-25 12:34:56 1 2 1 178 10 1012 16 16 Made by Forboding Angel 5 130 1 80 10 30 Pos-00-X=1306 Pos-00-Y=296 Pos-01-X=7385 Pos-01-Y=7743 Pos-02-X=7764 Pos-02-Y=2562 Pos-03-X=382 Pos-03-Y=6480 Pos-04-X=377 Pos-04-Y=3011 Pos-05-X=3274 Pos-05-Y=7630 Pos-06-X=7640 Pos-06-Y=4767 Pos-07-X=5315 Pos-07-Y=290 0 0 0 http://spring.jobjol.nl/show_file.php?id=103 104 Castles.sdz Castles Four Castles and a lake of gold 2619869 sdz 2008-02-25 12:34:56 1 2 1 2896 837 4623 16 16 Four Castles and a lake of gold 60 100 0.015 100 300 10 20 Pos-00-X=1700 Pos-00-Y=1800 Pos-01-X=6300 Pos-01-Y=1700 Pos-02-X=1800 Pos-02-Y=6400 Pos-03-X=6400 Pos-03-Y=6400 Pos-04-X=2000 Pos-04-Y=600 Pos-05-X=2000 Pos-05-Y=3600 3 1 1 http://spring.jobjol.nl/show_file.php?id=104 105 CathraldaV10.sd7 CathraldaV10 Cathralda V10 - 2 - 6 Players - made by IceXuick(@dagdief.nl) 22543760 sd7 2008-02-25 12:34:56 1 2 1 445 157 2024 16 16 Cathralda V10 - 2 - 6 Players - made by IceXuick(@dagdief.nl) 20 120 0.8 200 100 0 25 Pos-00-X=7208 Pos-00-Y=923 Pos-01-X=1295 Pos-01-Y=6848 Pos-02-X=6908 Pos-02-Y=5925 Pos-03-X=1563 Pos-03-Y=1783 Pos-04-X=887 Pos-04-Y=3706 Pos-05-X=5913 Pos-05-Y=3922 0 0 0 http://spring.jobjol.nl/show_file.php?id=105 106 CausticPasses.sd7 CausticPasses Another strange alien world by hrmph 17460493 sd7 2008-02-25 12:34:56 1 2 1 166 10 619 16 16 Another strange alien world by hrmph 20 130 0.004 0 500 12 25 Pos-00-X=588 Pos-00-Y=552 Pos-01-X=7701 Pos-01-Y=7725 Pos-02-X=7833 Pos-02-Y=708 Pos-03-X=576 Pos-03-Y=7749 Pos-04-X=3875 Pos-04-Y=7893 Pos-05-X=4043 Pos-05-Y=600 Pos-06-X=1500 Pos-06-Y=3875 Pos-07-X=6681 Pos-07-Y=3911 0 0 0 http://spring.jobjol.nl/show_file.php?id=106 107 CausticRealm.sd7 CausticRealm A strange alien world 8698732 sd7 2008-02-25 12:34:56 1 2 1 162 10 840 16 16 A strange alien world 20 130 0.015 0 500 12 25 Pos-00-X=588 Pos-00-Y=552 Pos-01-X=7701 Pos-01-Y=7725 Pos-02-X=7833 Pos-02-Y=708 Pos-03-X=576 Pos-03-Y=7749 Pos-04-X=3875 Pos-04-Y=7893 Pos-05-X=4043 Pos-05-Y=924 Pos-06-X=1428 Pos-06-Y=3875 Pos-07-X=6681 Pos-07-Y=3911 0 0 0 http://spring.jobjol.nl/show_file.php?id=107 108 Caustic_Park.sd7 caustic_park 7513487 sd7 2008-02-25 12:34:56 1 2 1 159 1 865 12 12 Caustic Park (3v3 Vertical Play - Low Water Damage) by: TheFatController 0 200 0.9 100 4 19 0 0 0 http://spring.jobjol.nl/show_file.php?id=108 109 Caustic_Park_v2.sd7 caustic_park_v2 7884859 sd7 2008-02-25 12:34:56 1 2 1 183 23 1093 12 12 Caustic Park v2 (3v3 Vertical Play - Mildly Acidic Water) by: TheFatController 0 200 1 75 4 19 Pos-00-X=762 Pos-00-Y=197 Pos-01-X=3158 Pos-01-Y=356 Pos-02-X=5579 Pos-02-Y=381 Pos-03-X=344 Pos-03-Y=5923 Pos-04-X=2433 Pos-04-Y=5923 Pos-05-X=5124 Pos-05-Y=5812 0 0 0 http://spring.jobjol.nl/show_file.php?id=109 110 Centerrock.sd7 Centerrock CenterRock - 2 - 4 Players - made by IceXuick(@dagdief.nl) 29009592 sd7 2008-02-25 12:34:56 1 2 1 187 29 985 16 16 CenterRock - 2 - 4 Players - made by IceXuick(@dagdief.nl) 20 120 0.8 200 100 1 23 Pos-00-X=700 Pos-00-Y=500 Pos-01-X=7500 Pos-01-Y=7700 0 0 0 http://spring.jobjol.nl/show_file.php?id=110 111 CenterrockV11.sd7 CenterrockV11 CenterRock V11 - 2 - 8 Players - made by IceXuick(@dagdief.nl) 28794884 sd7 2008-02-25 12:34:56 1 2 1 271 76 2000 16 16 CenterRock V11 - 2 - 8 Players - made by IceXuick(@dagdief.nl) 10 120 1 150 100 1 23 Pos-00-X=340 Pos-00-Y=2012 Pos-01-X=6548 Pos-01-Y=7720 Pos-02-X=2356 Pos-02-Y=232 Pos-03-X=7976 Pos-03-Y=5616 Pos-04-X=2388 Pos-04-Y=1876 Pos-05-X=6232 Pos-05-Y=5232 Pos-06-X=1400 Pos-06-Y=3896 Pos-07-X=4540 Pos-07-Y=6580 0 0 0 http://spring.jobjol.nl/show_file.php?id=111 112 CenterrockV12.sd7 CenterrockV12 CenterRock V11 - 2 - 8 Players - made by IceXuick(@dagdief.nl) 28859991 sd7 2008-02-25 12:34:56 1 2 1 1320 657 6107 16 16 CenterRock V11 - 2 - 8 Players - made by IceXuick(@dagdief.nl) 10 120 1 150 100 1 23 Pos-00-X=340 Pos-00-Y=2012 Pos-01-X=6548 Pos-01-Y=7720 Pos-02-X=2356 Pos-02-Y=232 Pos-03-X=7976 Pos-03-Y=5616 Pos-04-X=2388 Pos-04-Y=1876 Pos-05-X=6232 Pos-05-Y=5232 Pos-06-X=1400 Pos-06-Y=3896 Pos-07-X=4540 Pos-07-Y=6580 3 2 1 http://spring.jobjol.nl/show_file.php?id=112 113 Charlie_in_the_Hills.sd7 charlie_in_the_hills 11929434 sd7 2008-02-25 12:34:56 1 2 1 591 147 1800 16 16 Ideally 4v4. Slug it out in the middle, but watch for air. Map by ralphie + dufus. 22 130 0.4 60 10 25 Pos-00-X=4024 Pos-00-Y=552 Pos-01-X=4104 Pos-01-Y=1376 Pos-02-X=2512 Pos-02-Y=1952 Pos-03-X=5792 Pos-03-Y=1952 Pos-04-X=2488 Pos-04-Y=6184 Pos-05-X=5800 Pos-05-Y=6304 Pos-06-X=4112 Pos-06-Y=6848 Pos-07-X=4048 Pos-07-Y=7640 0 0 0 http://spring.jobjol.nl/show_file.php?id=113 114 Chas-One.sd7 chas-one 4837066 sd7 2008-02-25 12:34:56 1 2 1 157 5 784 8 16 Chas-One by GenBlood @2007 16 100 1 110 8 22 Pos-00-X=541 Pos-00-Y=688 Pos-01-X=3391 Pos-01-Y=7438 Pos-02-X=3375 Pos-02-Y=721 Pos-03-X=623 Pos-03-Y=7471 Pos-04-X=508 Pos-04-Y=2310 Pos-05-X=3375 Pos-05-Y=5784 Pos-06-X=3457 Pos-06-Y=2245 Pos-07-X=524 Pos-07-Y=5767 Pos-08-X=2064 Pos-08-Y=1573 Pos-09-X=2097 Pos-09-Y=6291 0 0 0 http://spring.jobjol.nl/show_file.php?id=114 115 ChasmV1.sd7 chasmv1 6183601 sd7 2008-02-25 12:34:56 1 2 1 204 36 689 6 12 Chasm-V1 by GenBlood inspired by a map called PRO23 Chasm a Pro Clan TA Map @2007 20 110 1 40 7 18 Pos-00-X=811 Pos-00-Y=258 Pos-01-X=2187 Pos-01-Y=5861 Pos-02-X=2200 Pos-02-Y=295 Pos-03-X=811 Pos-03-Y=5861 Pos-04-X=799 Pos-04-Y=934 Pos-05-X=2236 Pos-05-Y=5063 Pos-06-X=2261 Pos-06-Y=897 Pos-07-X=762 Pos-07-Y=5075 Pos-08-X=786 Pos-08-Y=1634 Pos-09-X=2212 Pos-09-Y=4301 Pos-10-X=2249 Pos-10-Y=1597 Pos-11-X=774 Pos-11-Y=4313 0 0 0 http://spring.jobjol.nl/show_file.php?id=115 116 Checker_Ponds.sd7 checker_ponds 13835055 sd7 2008-02-25 12:34:56 1 2 1 168 7 838 12 12 Be wary of the many corrosive puddles. Remake by NOiZE 20 110 0.035 350 3 25 Pos-00-X=227 Pos-00-Y=403 Pos-01-X=5489 Pos-01-Y=5815 Pos-02-X=5468 Pos-02-Y=532 Pos-03-X=964 Pos-03-Y=5737 Pos-04-X=1021 Pos-04-Y=2850 Pos-05-X=5563 Pos-05-Y=2524 Pos-06-X=3208 Pos-06-Y=705 Pos-07-X=2999 Pos-07-Y=5558 0 0 0 http://spring.jobjol.nl/show_file.php?id=116 117 Chess_b2.sd7 Chess_b2 The Chess Board: No chokepoints, No high ground, No gimmicks, just Pure Tactics !!Version Beta 2!! 1635548 sd7 2008-02-25 12:34:56 1 2 1 348 105 1704 10 10 The Chess Board: No chokepoints, No high ground, No gimmicks, just Pure Tactics !!Version Beta 2!! 0 100 0.5 1000 60 5 10 Pos-00-X=1775 Pos-00-Y=625 Pos-01-X=1775 Pos-01-Y=4475 Pos-02-X=3325 Pos-02-Y=625 Pos-03-X=3325 Pos-03-Y=4475 0 0 0 http://spring.jobjol.nl/show_file.php?id=117 118 ChristmasCometV3.sd7 christmascometv3 8642739 sd7 2008-02-25 12:34:56 1 2 1 200 19 1287 12 16 Ho Ho Ho!!! Christmas Comet By NOiZE 20 100 0.32 110 0 1 Pos-00-X=999 Pos-00-Y=7717 Pos-01-X=5095 Pos-01-Y=442 Pos-02-X=557 Pos-02-Y=737 Pos-03-X=5603 Pos-03-Y=7487 Pos-04-X=1622 Pos-04-Y=2441 Pos-05-X=4473 Pos-05-Y=5784 Pos-06-X=164 Pos-06-Y=4440 Pos-07-X=5800 Pos-07-Y=3801 0 0 0 http://spring.jobjol.nl/show_file.php?id=118 119 Clashtle.sd7 Clashtle Keep the bugs out and the women in your bed TidalStrength=0 4158748 sd7 2008-02-25 12:34:56 1 2 1 182 21 1526 10 10 Keep the bugs out and the women in your bed 0 140 0.03 250 200 14 18 Pos-00-X=200 Pos-00-Y=2600 Pos-01-X=5000 Pos-01-Y=2600 Pos-02-X=2550 Pos-02-Y=200 Pos-03-X=2550 Pos-03-Y=5000 Pos-04-X=1200 Pos-04-Y=120 Pos-05-X=3900 Pos-05-Y=3900 0 0 0 http://spring.jobjol.nl/show_file.php?id=119 120 ClayHillsV2.sd7 ClayHillsV2 Rugged hills with better metal on highest ground. By Bloodlust 1388440 sd7 2008-02-25 12:34:56 1 2 1 171 4 700 12 12 Rugged hills with better metal on highest ground. By Bloodlust 60 120 0.06 100 200 10 20 Pos-00-X=1700 Pos-00-Y=1800 Pos-01-X=2800 Pos-01-Y=1700 Pos-02-X=1800 Pos-02-Y=2800 Pos-03-X=2400 Pos-03-Y=2400 Pos-04-X=1800 Pos-04-Y=600 Pos-05-X=1800 Pos-05-Y=2600 0 0 0 http://spring.jobjol.nl/show_file.php?id=120 121 CloseCombat.sd7 CloseCombat Close Combat - concept from Tiny Me - Made by Altaric þ 100255 sd7 2008-02-25 12:34:56 1 2 1 236 25 1262 4 4 Close Combat - concept from Tiny Me - Made by Altaric þ 0 100 2 75 40 10 15 Pos-00-X=350 Pos-00-Y=350 Pos-01-X=1650 Pos-01-Y=1650 Pos-02-X=350 Pos-02-Y=1650 Pos-03-X=1650 Pos-03-Y=350 0 0 0 http://spring.jobjol.nl/show_file.php?id=121 122 CloseDestruction.sd7 closedestruction 481997 sd7 2008-02-25 12:34:56 1 2 1 164 7 886 4 4 Close Destruction - Made by Altaric 0 100 2 75 15 15 Pos-00-X=350 Pos-00-Y=350 Pos-01-X=1650 Pos-01-Y=1650 Pos-02-X=350 Pos-02-Y=1650 Pos-03-X=1650 Pos-03-Y=350 0 0 0 http://spring.jobjol.nl/show_file.php?id=122 123 Clover_Isle_Basic.sd7 clover_isle_basic 3140419 sd7 2008-02-25 12:34:56 1 2 1 191 24 1005 10 10 Clover Isle Basic by Sehkmet/Neddiedrow 0 125 1 85 4 17 Pos-00-X=2644 Pos-00-Y=1673 Pos-01-X=1404 Pos-01-Y=3762 Pos-02-X=3935 Pos-02-Y=3788 0 0 0 http://spring.jobjol.nl/show_file.php?id=123 124 CoastToCoastRemake.sd7 coasttocoastremake 4561435 sd7 2008-02-25 12:34:56 1 2 1 203 14 1165 8 4 Water between two coasts. Weak tides. Remake by NOiZE 15 110 0.5 110 2 30 Pos-00-X=260 Pos-00-Y=1118 Pos-01-X=3638 Pos-01-Y=606 Pos-02-X=226 Pos-02-Y=1910 Pos-03-X=4002 Pos-03-Y=1854 0 0 0 http://spring.jobjol.nl/show_file.php?id=124 125 CoastToCoastRemakeV2.sd7 coasttocoastremakev2 4561459 sd7 2008-02-25 12:34:56 1 2 1 519 197 4019 8 4 Water between two coasts. Weak tides. Remake by NOiZE 15 110 0.5 110 2 30 Pos-00-X=260 Pos-00-Y=1118 Pos-01-X=3638 Pos-01-Y=606 Pos-02-X=226 Pos-02-Y=1910 Pos-03-X=4002 Pos-03-Y=1854 0 0 0 http://spring.jobjol.nl/show_file.php?id=125 126 Colors.sd7 Colors Color circle. Made by TradeMark. 1088776 sd7 2008-02-25 12:34:56 1 2 1 170 18 930 4 4 Color circle. Made by TradeMark. 0 40 100 70 2 5 20 Pos-00-X=40 Pos-00-Y=40 Pos-01-X=2008 Pos-01-Y=40 Pos-02-X=40 Pos-02-Y=2008 Pos-03-X=2008 Pos-03-Y=2008 0 0 0 http://spring.jobjol.nl/show_file.php?id=126 127 Colors_V2.sd7 colors_v2 1156476 sd7 2008-02-25 12:34:56 1 2 1 208 26 1191 6 6 Colors Version 2. Use fusions! Made by TradeMark. 0 40 100 2 5 20 Pos-00-X=1555 Pos-00-Y=345 Pos-01-X=1560 Pos-01-Y=2750 Pos-02-X=2350 Pos-02-Y=620 Pos-03-X=710 Pos-03-Y=2415 Pos-04-X=2730 Pos-04-Y=1530 Pos-05-X=345 Pos-05-Y=1550 Pos-06-X=2400 Pos-06-Y=2405 Pos-07-X=725 Pos-07-Y=650 Pos-08-X=1700 Pos-08-Y=1980 Pos-09-X=1305 Pos-09-Y=1125 Pos-10-X=1115 Pos-10-Y=1725 Pos-11-X=1960 Pos-11-Y=1337 0 0 0 http://spring.jobjol.nl/show_file.php?id=127 128 Comet Catcher Remake-v02.sd7 Comet Catcher Remake-v02 Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE 4575251 sd7 2008-02-25 12:34:56 1 2 1 333 104 1379 12 16 Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE 0 50 1.2 300 100 0 1 Pos-00-X=438 Pos-00-Y=7294 Pos-01-X=5594 Pos-01-Y=461 Pos-02-X=5461 Pos-02-Y=6961 Pos-03-X=805 Pos-03-Y=761 Pos-04-X=227 Pos-04-Y=4116 Pos-05-X=5438 Pos-05-Y=4483 Pos-06-X=516 Pos-06-Y=2094 Pos-07-X=5272 Pos-07-Y=1972 0 0 0 http://spring.jobjol.nl/show_file.php?id=128 129 Comet Catcher Remake.sd7 Comet Catcher Remake Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE 4575094 sd7 2008-02-25 12:34:56 1 2 1 283 49 6999 12 16 Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE 0 50 1.2 300 100 0 1 Pos-00-X=438 Pos-00-Y=7294 Pos-01-X=5594 Pos-01-Y=461 Pos-02-X=5461 Pos-02-Y=6961 Pos-03-X=805 Pos-03-Y=761 Pos-04-X=227 Pos-04-Y=4116 Pos-05-X=5438 Pos-05-Y=4483 Pos-06-X=516 Pos-06-Y=2094 Pos-07-X=5272 Pos-07-Y=1972 0 0 0 http://spring.jobjol.nl/show_file.php?id=129 130 CometCatcher.sd7 CometCatcher Low gravity livens up this desolate landscape. 3516750 sd7 2008-02-25 12:34:56 1 2 1 248 44 1538 12 16 Low gravity livens up this desolate landscape. 0 50 1.2 300 50 0 0 http://spring.jobjol.nl/show_file.php?id=130 131 Comet_Catcher_Redux.sd7 comet_catcher_redux 4615853 sd7 2008-02-25 12:34:56 1 2 1 1989 949 9324 12 16 Low gravity livens up this desolate landscape. Comet Catcher balanced Finally! By NOiZE 0 70 0.32 110 0 1 Pos-00-X=999 Pos-00-Y=7717 Pos-01-X=5095 Pos-01-Y=442 Pos-02-X=557 Pos-02-Y=737 Pos-03-X=5603 Pos-03-Y=7487 Pos-04-X=1622 Pos-04-Y=2441 Pos-05-X=4473 Pos-05-Y=5784 Pos-06-X=164 Pos-06-Y=4440 Pos-07-X=5800 Pos-07-Y=3801 3 1 1 http://spring.jobjol.nl/show_file.php?id=131 132 Comet_Catcher_Remake-v02.sd7 comet_catcher_remake-v02 4575251 sd7 2008-02-25 12:34:56 1 2 1 178 16 1158 12 16 Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE 0 50 1.2 100 0 1 Pos-00-X=438 Pos-00-Y=7294 Pos-01-X=5594 Pos-01-Y=461 Pos-02-X=5461 Pos-02-Y=6961 Pos-03-X=805 Pos-03-Y=761 Pos-04-X=227 Pos-04-Y=4116 Pos-05-X=5438 Pos-05-Y=4483 Pos-06-X=516 Pos-06-Y=2094 Pos-07-X=5272 Pos-07-Y=1972 0 0 0 http://spring.jobjol.nl/show_file.php?id=132 133 Comet_Catcher_Remakev02.sd7 comet_catcher_remakev02 4575251 sd7 2008-02-25 12:34:56 1 2 1 192 8 1002 12 16 Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE 0 50 1.2 100 0 1 Pos-00-X=438 Pos-00-Y=7294 Pos-01-X=5594 Pos-01-Y=461 Pos-02-X=5461 Pos-02-Y=6961 Pos-03-X=805 Pos-03-Y=761 Pos-04-X=227 Pos-04-Y=4116 Pos-05-X=5438 Pos-05-Y=4483 Pos-06-X=516 Pos-06-Y=2094 Pos-07-X=5272 Pos-07-Y=1972 0 0 0 http://spring.jobjol.nl/show_file.php?id=133 134 ConquerorsIsle-v02.sd7 ConquerorsIsle-v02 Conquerers Isle, By Quanto 3674438 sd7 2008-02-25 12:34:56 1 2 1 754 329 3596 24 24 Conquerer's Isle, By Quanto 30 130 3 250 50 8 25 Pos-00-X=2300 Pos-00-Y=2300 Pos-01-X=9300 Pos-01-Y=9100 Pos-02-X=9700 Pos-02-Y=2300 Pos-03-X=2500 Pos-03-Y=9500 Pos-04-X=2200 Pos-04-Y=6001 Pos-05-X=10600 Pos-05-Y=5300 Pos-06-X=6200 Pos-06-Y=1700 Pos-07-X=5000 Pos-07-Y=8000 Pos-08-X=8000 Pos-08-Y=6500 Pos-09-X=6000 Pos-09-Y=5500 3 1 2 http://spring.jobjol.nl/show_file.php?id=134 135 ConquerorsIsle.sd7 ConquerorsIsle Conquerers Isle, By Quanto 3739560 sd7 2008-02-25 12:34:56 1 2 1 216 25 591 24 24 Conquerer's Isle, By Quanto 30 130 3 250 50 8 25 Pos-00-X=2300 Pos-00-Y=2300 Pos-01-X=9300 Pos-01-Y=9100 Pos-02-X=9700 Pos-02-Y=2300 Pos-03-X=2500 Pos-03-Y=9500 Pos-04-X=2200 Pos-04-Y=6001 Pos-05-X=10600 Pos-05-Y=5300 Pos-06-X=6200 Pos-06-Y=1700 Pos-07-X=5000 Pos-07-Y=8000 Pos-08-X=8000 Pos-08-Y=6500 Pos-09-X=6000 Pos-09-Y=5500 0 0 0 http://spring.jobjol.nl/show_file.php?id=135 136 Core-Creek-V1.sd7 core-creek-v1 10745025 sd7 2008-02-25 12:34:56 1 2 1 194 24 992 16 16 Core-Creek-V1 by GenBlood @2007 20 137 0.6 60 7 18 Pos-00-X=7651 Pos-00-Y=7078 Pos-01-X=475 Pos-01-Y=1180 Pos-02-X=7208 Pos-02-Y=3539 Pos-03-X=704 Pos-03-Y=7306 Pos-04-X=6078 Pos-04-Y=7078 Pos-05-X=2032 Pos-05-Y=2933 0 0 0 http://spring.jobjol.nl/show_file.php?id=136 137 Core-P4354-V2.sd7 core-p4354-v2 10249979 sd7 2008-02-25 12:34:56 1 2 1 204 20 776 14 14 Core-P4354-V2 Designed by GenBlood 28 154 0.43 120 9 22 Pos-00-X=544 Pos-00-Y=2296 Pos-01-X=6556 Pos-01-Y=5018 Pos-02-X=6402 Pos-02-Y=595 Pos-03-X=610 Pos-03-Y=6716 Pos-04-X=593 Pos-04-Y=3580 Pos-05-X=6795 Pos-05-Y=3028 0 0 0 http://spring.jobjol.nl/show_file.php?id=137 138 Core-Prime-Mini.sd7 Core-Prime-Mini Core-Prime-Mini 13961325 sd7 2008-02-25 12:34:56 1 2 1 248 40 1225 12 12 Core-Prime-Mini 35 112 0.11 400 100 20 300 Pos-00-X=3016 Pos-00-Y=701 Pos-01-X=3083 Pos-01-Y=5585 Pos-02-X=651 Pos-02-Y=2445 Pos-03-X=5551 Pos-03-Y=2314 Pos-04-X=3043 Pos-04-Y=2587 Pos-05-X=500 Pos-05-Y=5500 Pos-06-X=5400 Pos-06-Y=400 Pos-07-X=570 Pos-07-Y=420 Pos-08-X=5560 Pos-08-Y=5470 0 0 0 http://spring.jobjol.nl/show_file.php?id=138 139 CoreCourtyard.sd7 CoreCourtyard Core Courtyard. A four player semi-metal map. By Relinquished. V1.4 2298345 sd7 2008-02-25 12:34:56 1 2 1 216 31 1420 16 16 Core Courtyard. A four player semi-metal map. By Relinquished. V1.4 25 112 0.006 1000 500 10 40 0 0 0 http://spring.jobjol.nl/show_file.php?id=139 140 Core_Faf.sd7 Core_Faf Lot of metal in middle but look out for kbot walking over the mountains 1524122 sd7 2008-02-25 12:34:56 1 2 1 533 154 3448 8 8 Lot of metal in middle but look out for kbot walking over the mountains 20 130 0.081 120 250 5 20 Pos-00-X=350 Pos-00-Y=3800 Pos-01-X=3500 Pos-01-Y=350 Pos-02-X=300 Pos-02-Y=3500 Pos-03-X=3750 Pos-03-Y=300 2 http://spring.jobjol.nl/show_file.php?id=140 141 Core_Prime_Bridges.sd7 Core_Prime_Bridges 2-8 Players: Bridges on Core Prime (More Metal) - By Lee Adama 492783 sd7 2008-02-25 12:34:56 1 2 1 632 226 3344 16 16 2-8 Players: Bridges on Core Prime (More Metal) - By Lee Adama 30 50 10 10000 20 30 30 Pos-00-X=1350 Pos-00-Y=1350 Pos-01-X=6850 Pos-01-Y=1350 Pos-02-X=1350 Pos-02-Y=6850 Pos-03-X=6850 Pos-03-Y=6850 0 0 0 http://spring.jobjol.nl/show_file.php?id=141 142 Core_Prime_Industrial_Area.sd7 Core_Prime_Industrial_Area Abandoned Core Industrial Area 585902 sd7 2008-02-25 12:34:56 1 2 1 452 122 2586 16 16 Abandoned Core Industrial Area 24 112 10 0 20 0 10 Pos-00-X=1901 Pos-00-Y=6763 Pos-01-X=6406 Pos-01-Y=1467 Pos-02-X=638 Pos-02-Y=3905 Pos-03-X=7580 Pos-03-Y=4070 Pos-04-X=4058 Pos-04-Y=6736 Pos-05-X=4032 Pos-05-Y=1442 Pos-06-X=6393 Pos-06-Y=6737 Pos-07-X=1633 Pos-07-Y=1429 Pos-08-X=2871 Pos-08-Y=4134 Pos-09-X=5219 Pos-09-Y=4122 3 1 1 http://spring.jobjol.nl/show_file.php?id=142 143 Core_Prime_re1.sd7 core_prime_re1 2593289 sd7 2008-02-25 12:34:56 1 2 1 255 31 885 20 20 Abandoned Core Industrial Area 25 120 4 20 0 10 Pos-00-X=1901 Pos-00-Y=6763 Pos-01-X=6406 Pos-01-Y=1467 Pos-02-X=638 Pos-02-Y=3905 Pos-03-X=7580 Pos-03-Y=4070 Pos-04-X=4058 Pos-04-Y=6736 Pos-05-X=4032 Pos-05-Y=1442 Pos-06-X=6393 Pos-06-Y=6737 Pos-07-X=1633 Pos-07-Y=1429 Pos-08-X=2871 Pos-08-Y=4134 Pos-09-X=5219 Pos-09-Y=4122 0 0 0 http://spring.jobjol.nl/show_file.php?id=143 144 Core_Prime_revision1.sd7 core_prime_revision1 2639072 sd7 2008-02-25 12:34:56 1 2 1 784 270 2156 20 20 Abandoned Core Industrial Area 25 120 4 20 0 10 Pos-00-X=2228 Pos-00-Y=1817 Pos-01-X=7978 Pos-01-Y=8449 Pos-02-X=7978 Pos-02-Y=1817 Pos-03-X=2228 Pos-03-Y=8449 Pos-04-X=5107 Pos-04-Y=1817 Pos-05-X=5107 Pos-05-Y=8449 3 1 2 http://spring.jobjol.nl/show_file.php?id=144 145 Corium-Mars.sd7 Corium-Mars Corium-Mars 2452987 sd7 2008-02-25 12:34:56 1 2 1 180 36 1093 16 16 Corium-Mars 28 98 0.24 340 65 13 32 Pos-00-X=1043 Pos-00-Y=1945 Pos-01-X=7388 Pos-01-Y=7951 Pos-02-X=7342 Pos-02-Y=497 Pos-03-X=902 Pos-03-Y=7225 Pos-04-X=627 Pos-04-Y=4617 Pos-05-X=7680 Pos-05-Y=3532 0 0 0 http://spring.jobjol.nl/show_file.php?id=145 146 CorrosivePits.sd7 CorrosivePits Dont Drink the Water 8169009 sd7 2008-02-25 12:34:56 1 2 1 180 25 786 25 25 Don't Drink the Water 0 75 0.02 300 175 5 20 Pos-00-X=480 Pos-00-Y=760 Pos-01-X=11625 Pos-01-Y=11125 Pos-02-X=11875 Pos-02-Y=2125 Pos-03-X=750 Pos-03-Y=10375 Pos-04-X=7000 Pos-04-Y=625 Pos-05-X=5000 Pos-05-Y=12250 0 0 0 http://spring.jobjol.nl/show_file.php?id=146 147 CorrosivePitsV4.sd7 corrosivepitsv4 9367545 sd7 2008-02-25 12:34:56 1 2 1 205 34 851 24 24 Don't Drink the Water !version 4! 5 100 0.03 280 0 20 Pos-00-X=480 Pos-00-Y=760 Pos-01-X=11625 Pos-01-Y=11125 Pos-02-X=11875 Pos-02-Y=2125 Pos-03-X=750 Pos-03-Y=10375 Pos-04-X=7000 Pos-04-Y=625 Pos-05-X=5000 Pos-05-Y=12250 0 0 0 http://spring.jobjol.nl/show_file.php?id=147 148 Cosmos.sd7 Cosmos 4-10 Player Space Map. By Runecrafter 10411406 sd7 2008-02-25 12:34:56 1 2 1 448 157 1756 30 30 4-10 Player Space Map. By Runecrafter 0 100 0.016 100000 200 5 25 Pos-00-X=1300 Pos-00-Y=1100 Pos-01-X=13500 Pos-01-Y=14000 Pos-02-X=14000 Pos-02-Y=1000 Pos-03-X=1600 Pos-03-Y=14800 Pos-04-X=14200 Pos-04-Y=3600 Pos-05-X=1700 Pos-05-Y=10500 Pos-06-X=6700 Pos-06-Y=800 Pos-07-X=7000 Pos-07-Y=14200 Pos-08-X=8600 Pos-08-Y=9900 Pos-09-X=6400 Pos-09-Y=5000 0 0 0 http://spring.jobjol.nl/show_file.php?id=148 149 County_Crossing-v03.sdz County_Crossing-v03 Made by Forboding Angel 9097730 sdz 2008-02-25 12:34:56 1 2 1 257 66 1276 12 12 Made by Forboding Angel 5 150 1 600 40 1 30 Pos-00-X=261 Pos-00-Y=1207 Pos-01-X=3228 Pos-01-Y=196 Pos-02-X=4939 Pos-02-Y=1051 Pos-03-X=5836 Pos-03-Y=5712 Pos-04-X=2897 Pos-04-Y=5600 Pos-05-X=133 Pos-05-Y=5458 0 0 0 http://spring.jobjol.nl/show_file.php?id=149 150 Courtyard-v01.sd7 Courtyard-v01 Made by Forboding Angel 38444501 sd7 2008-02-25 12:34:56 1 2 1 247 66 1116 20 20 Made by Forboding Angel 20 130 1 1000 120 1 30 Pos-00-X=570 Pos-00-Y=1510 Pos-01-X=9600 Pos-01-Y=8320 Pos-02-X=2980 Pos-02-Y=1900 Pos-03-X=8050 Pos-03-Y=7960 Pos-04-X=2900 Pos-04-Y=7930 Pos-05-X=8150 Pos-05-Y=1890 Pos-06-X=5330 Pos-06-Y=8160 Pos-07-X=6360 Pos-07-Y=1780 Pos-08-X=1950 Pos-08-Y=4960 Pos-09-X=8820 Pos-09-Y=4870 0 0 0 http://spring.jobjol.nl/show_file.php?id=150 151 Cow.sd7 Cow Moooooooo!!! !!! !!! By NOiZE 2221809 sd7 2008-02-25 12:34:56 1 2 1 214 26 953 4 4 Moooooooo!!! !!! !!! By NOiZE 0 10 100 70 2 5 15 Pos-00-X=564 Pos-00-Y=448 Pos-01-X=2006 Pos-01-Y=1414 Pos-02-X=788 Pos-02-Y=1741 Pos-03-X=2022 Pos-03-Y=284 Pos-04-X=1551 Pos-04-Y=310 Pos-05-X=1529 Pos-05-Y=1784 Pos-06-X=159 Pos-06-Y=1267 Pos-07-X=2039 Pos-07-Y=935 0 0 0 http://spring.jobjol.nl/show_file.php?id=151 152 Craggy Hills v1.sd7 Craggy Hills v1 Hilly Combat by Decimator 27297164 sd7 2008-02-25 12:34:56 1 2 1 150 6 331 28 28 Hilly Combat by Decimator 20 100 1.3 1000 80 5 25 Pos-00-X=3336 Pos-00-Y=432 Pos-01-X=2472 Pos-01-Y=4536 Pos-02-X=456 Pos-02-Y=6720 Pos-03-X=912 Pos-03-Y=9360 Pos-04-X=936 Pos-04-Y=11832 Pos-05-X=11976 Pos-05-Y=1320 Pos-06-X=10776 Pos-06-Y=4128 Pos-07-X=13752 Pos-07-Y=6384 Pos-08-X=11952 Pos-08-Y=9432 Pos-09-X=11976 Pos-09-Y=12720 0 0 0 http://spring.jobjol.nl/show_file.php?id=152 153 Craggy Hills v3.sd7 Craggy Hills v3 Hilly Combat by Decimator 27297737 sd7 2008-02-25 12:34:56 1 2 1 197 47 412 28 28 Hilly Combat by Decimator 20 100 2.55 1000 80 5 25 Pos-00-X=3336 Pos-00-Y=432 Pos-01-X=2472 Pos-01-Y=4536 Pos-02-X=456 Pos-02-Y=6720 Pos-03-X=912 Pos-03-Y=9360 Pos-04-X=936 Pos-04-Y=11832 Pos-05-X=11976 Pos-05-Y=1320 Pos-06-X=10776 Pos-06-Y=4128 Pos-07-X=13752 Pos-07-Y=6384 Pos-08-X=11952 Pos-08-Y=9432 Pos-09-X=11976 Pos-09-Y=12720 0 0 0 http://spring.jobjol.nl/show_file.php?id=153 154 Craggy_Hills_v3.sd7 craggy_hills_v3 27297737 sd7 2008-02-25 12:34:56 1 2 1 201 41 349 28 28 Hilly Combat by Decimator 20 100 2.55 80 5 25 Pos-00-X=3336 Pos-00-Y=432 Pos-01-X=2472 Pos-01-Y=4536 Pos-02-X=456 Pos-02-Y=6720 Pos-03-X=912 Pos-03-Y=9360 Pos-04-X=936 Pos-04-Y=11832 Pos-05-X=11976 Pos-05-Y=1320 Pos-06-X=10776 Pos-06-Y=4128 Pos-07-X=13752 Pos-07-Y=6384 Pos-08-X=11952 Pos-08-Y=9432 Pos-09-X=11976 Pos-09-Y=12720 0 0 0 http://spring.jobjol.nl/show_file.php?id=154 155 CrampMetal.sd7 CrampMetal 2-8 Player Skirmish Map. By Crampman 180290 sd7 2008-02-25 12:34:56 1 2 1 269 41 1084 16 16 2-8 Player Skirmish Map. By Crampman 0 50 10 10000 30 0 18 Pos-00-X=654 Pos-00-Y=4084 Pos-01-X=4084 Pos-01-Y=654 Pos-02-X=7544 Pos-02-Y=4084 Pos-03-X=4084 Pos-03-Y=7544 Pos-04-X=654 Pos-04-Y=654 Pos-05-X=7544 Pos-05-Y=654 Pos-06-X=7544 Pos-06-Y=7544 Pos-07-X=654 Pos-07-Y=7544 0 0 0 http://spring.jobjol.nl/show_file.php?id=155 156 CrazyMase.sd7 crazymase 4921674 sd7 2008-02-25 12:34:56 1 2 1 147 3 704 8 12 GreenFields Island Edition, no metal, have fun, by jj suggestions? mailto: job.joling@quicknet.nl 18 150 0 0 3 20 Pos-00-X=1200 Pos-00-Y=1500 Pos-01-X=6600 Pos-01-Y=7700 Pos-02-X=460 Pos-02-Y=7500 Pos-03-X=6000 Pos-03-Y=1000 0 0 0 http://spring.jobjol.nl/show_file.php?id=156 157 Crestfallen-Metropolis.sd7 crestfallen-metropolis 8320420 sd7 2008-02-25 12:34:56 1 2 1 193 22 1390 16 16 2-8 Players: A Crestfallen Metropolis if you make it that way - Lee Adama 30 50 10 30 30 30 Pos-00-X=4000 Pos-00-Y=1000 Pos-01-X=7000 Pos-01-Y=2600 Pos-02-X=1400 Pos-02-Y=2600 Pos-03-X=7000 Pos-03-Y=5200 Pos-04-X=1400 Pos-04-Y=5200 Pos-05-X=0 Pos-05-Y=0 Pos-06-X=0 Pos-06-Y=0 Pos-07-X=0 Pos-07-Y=0 0 0 0 http://spring.jobjol.nl/show_file.php?id=157 158 Crimson_Paradise.sd7 Crimson_Paradise Crimson Paradise by LBPB (18x12). Best suited for 3v3 players 3865894 sd7 2008-02-25 12:34:56 1 2 1 162 16 296 18 12 Crimson Paradise by LBPB (18x12). Best suited for 3v3 players 20 100 0.9 125 90 9 22 Pos-00-X=516 Pos-00-Y=148 Pos-01-X=8718 Pos-01-Y=5996 Pos-02-X=406 Pos-02-Y=793 Pos-03-X=8810 Pos-03-Y=5332 Pos-04-X=424 Pos-04-Y=3395 Pos-05-X=8829 Pos-05-Y=2749 Pos-06-X=645 Pos-06-Y=5664 Pos-07-X=8589 Pos-07-Y=461 0 0 0 http://spring.jobjol.nl/show_file.php?id=158 159 Crimson_Paradise_lr.sd7 crimson_paradise_lr 4032992 sd7 2008-02-25 12:34:56 1 2 1 223 34 1278 18 12 Crimson Paradise (low rocks) by LBPB (18x12). Best suited for 3v3 players 20 100 0.9 90 9 22 Pos-00-X=516 Pos-00-Y=148 Pos-01-X=8718 Pos-01-Y=5996 Pos-02-X=406 Pos-02-Y=793 Pos-03-X=8810 Pos-03-Y=5332 Pos-04-X=424 Pos-04-Y=3395 Pos-05-X=8829 Pos-05-Y=2749 Pos-06-X=645 Pos-06-Y=5664 Pos-07-X=8589 Pos-07-Y=461 3 1 3 http://spring.jobjol.nl/show_file.php?id=159 160 CrossWarV2.sd7 CrossWarV2 Cross War V2 By Relinquished. 1271927 sd7 2008-02-25 12:34:56 1 2 1 170 9 864 20 20 Cross War V2 By Relinquished. 20 118 0.2 200 125 5 19 0 0 0 http://spring.jobjol.nl/show_file.php?id=160 161 CrossfireV1.sd7 crossfirev1 5485941 sd7 2008-02-25 12:34:56 1 2 1 512 172 3346 8 6 20 140 0.5 100 3 15 Pos-00-X=800 Pos-00-Y=800 Pos-01-X=3296 Pos-01-Y=2272 1 2 2 http://spring.jobjol.nl/show_file.php?id=161 162 Crossing_4_final.sd7 Crossing_4_final Desert Savannah blends into low forests 11367039 sd7 2008-02-25 12:34:56 1 2 1 718 301 2281 16 8 Desert Savannah blends into low forests 30 100 0.75 1000 85 2 25 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=7954 Pos-01-Y=3941 Pos-02-X=200 Pos-02-Y=3941 Pos-03-X=7954 Pos-03-Y=200 Pos-04-X=200 Pos-04-Y=2588 Pos-05-X=7954 Pos-05-Y=2588 Pos-06-X=200 Pos-06-Y=1194 Pos-07-X=7954 Pos-07-Y=1194 0 0 0 http://spring.jobjol.nl/show_file.php?id=162 163 Crossing_v2.sd7 Crossing_v2 Rock over Woods, Fighting for central control at bridges 15869710 sd7 2008-02-25 12:34:56 1 2 1 211 44 503 16 16 Rock over Woods, Fighting for central control at bridges 60 100 0.88 1 40 10 22 Pos-00-X=588 Pos-00-Y=7737 Pos-01-X=7864 Pos-01-Y=274 Pos-02-X=7952 Pos-02-Y=7953 Pos-03-X=445 Pos-03-Y=275 Pos-04-X=3655 Pos-04-Y=7838 Pos-05-X=4123 Pos-05-Y=238 0 0 0 http://spring.jobjol.nl/show_file.php?id=163 164 Crust.sd7 Crust A mountain with many passes. Map by Naxos. 11316413 sd7 2008-02-25 12:34:56 1 2 1 233 43 1084 16 16 A mountain with many passes. Map by Naxos. 15 130 0.019 190 280 5 20 Pos-00-X=1200 Pos-00-Y=2700 Pos-01-X=3000 Pos-01-Y=6000 Pos-02-X=7200 Pos-02-Y=1000 Pos-03-X=7500 Pos-03-Y=6000 0 0 0 http://spring.jobjol.nl/show_file.php?id=164 165 Crystal-Bridges.sd7 Crystal-Bridges Lot of metal in middle but look out for kbot walking over the mountains 1869232 sd7 2008-02-25 12:34:56 1 2 1 179 22 598 16 16 Lot of metal in middle but look out for kbot walking over the mountains 25 150 0.94 100 100 10 24 Pos-00-X=199 Pos-00-Y=212 Pos-01-X=7876 Pos-01-Y=7941 Pos-02-X=7923 Pos-02-Y=242 Pos-03-X=199 Pos-03-Y=7939 0 0 0 http://spring.jobjol.nl/show_file.php?id=165 166 Crystal-Harbor-V1.sd7 Crystal-Harbor-V1 Crystal-Harbor-V1 6557061 sd7 2008-02-25 12:34:56 1 2 1 213 34 1307 14 18 Crystal-Harbor-V1 30 150 0.97 200 60 10 30 Pos-00-X=237 Pos-00-Y=285 Pos-01-X=6934 Pos-01-Y=9031 Pos-02-X=6934 Pos-02-Y=250 Pos-03-X=237 Pos-03-Y=9022 0 0 0 http://spring.jobjol.nl/show_file.php?id=166 167 Crystal-Harbor-V2.sd7 Crystal-Harbor-V2 Crystal-Harbor-V2 made by GenBlood 13964520 sd7 2008-02-25 12:34:56 1 2 1 196 23 879 14 18 Crystal-Harbor-V2 made by GenBlood 30 150 0.97 600 60 10 30 Pos-00-X=237 Pos-00-Y=285 Pos-01-X=6934 Pos-01-Y=9031 Pos-02-X=6934 Pos-02-Y=250 Pos-03-X=237 Pos-03-Y=9022 0 0 0 http://spring.jobjol.nl/show_file.php?id=167 168 Crystal-World-V2.sd7 Crystal-World-V2 Crystal-World-V2 2755719 sd7 2008-02-25 12:34:56 1 2 1 155 8 942 12 12 Crystal-World-V2 25 130 0.09 300 130 15 35 Pos-00-X=311 Pos-00-Y=214 Pos-01-X=5925 Pos-01-Y=5938 Pos-02-X=5976 Pos-02-Y=160 Pos-03-X=188 Pos-03-Y=5954 0 0 0 http://spring.jobjol.nl/show_file.php?id=168 169 Curved_Focus.sd7 Curved_Focus Curved_Focus 8705902 sd7 2008-02-25 12:34:56 1 2 1 228 33 876 12 12 Curved_Focus 20 150 1.4 250 100 10 25 Pos-00-X=1158 Pos-00-Y=1855 Pos-01-X=2950 Pos-01-Y=4814 Pos-02-X=4639 Pos-02-Y=1640 Pos-03-X=2172 Pos-03-Y=1927 Pos-04-X=3661 Pos-04-Y=4422 Pos-05-X=4550 Pos-05-Y=2442 0 0 0 http://spring.jobjol.nl/show_file.php?id=169 170 CybreanLogo.sd7 cybreanlogo 20768341 sd7 2008-02-25 12:34:56 1 2 1 162 17 623 20 20 CybranLogo, by: Apollo_13 100 115 0.042 225 15 20 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=170 171 DarkSide_Remake.sd7 darkside_remake 4458152 sd7 2008-02-25 12:34:56 1 2 1 799 330 4652 6 4 Lunar map with plenty of metal. By NOiZE 0 65 2 80 0 1 Pos-00-X=564 Pos-00-Y=448 Pos-01-X=2606 Pos-01-Y=1414 Pos-02-X=788 Pos-02-Y=1741 Pos-03-X=2722 Pos-03-Y=284 Pos-04-X=1551 Pos-04-Y=310 Pos-05-X=1529 Pos-05-Y=1784 Pos-06-X=159 Pos-06-Y=1267 Pos-07-X=2839 Pos-07-Y=935 2 1 1 http://spring.jobjol.nl/show_file.php?id=171 172 DeadLands.sd7 DeadLands 1v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth 5232953 sd7 2008-02-25 12:34:56 1 2 1 228 51 998 8 8 1v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth 20 120 0.64 500 70 3 19 Pos-00-X=3791 Pos-00-Y=236 Pos-01-X=281 Pos-01-Y=3827 0 0 0 http://spring.jobjol.nl/show_file.php?id=172 173 DeadVally.sd7 deadvally 10177271 sd7 2008-02-25 12:34:56 1 2 1 282 84 922 8 8 DeadVally ist eine vier Spieler Teamkarte. 16 112 0.4 100 0 12 Pos-00-X=877 Pos-00-Y=418 Pos-01-X=3129 Pos-01-Y=369 Pos-02-X=860 Pos-02-Y=3785 Pos-03-X=2376 Pos-03-Y=3899 0 0 0 http://spring.jobjol.nl/show_file.php?id=173 174 Dead_Reef_Dry.sd7 dead_reef_dry 11096106 sd7 2008-02-25 12:34:56 1 2 1 1018 397 5326 22 12 5v5. War returns to a dead reef on a dessicated, wind swept world... 20 130 0.33 85 1 25 Pos-00-X=1235 Pos-00-Y=2242 Pos-01-X=9980 Pos-01-Y=3840 Pos-02-X=1235 Pos-02-Y=3840 Pos-03-X=10000 Pos-03-Y=2200 Pos-04-X=2500 Pos-04-Y=3000 Pos-05-X=8700 Pos-05-Y=3000 Pos-06-X=3000 Pos-06-Y=1900 Pos-07-X=8350 Pos-07-Y=4200 Pos-08-X=2900 Pos-08-Y=4200 Pos-09-X=8400 Pos-09-Y=1900 3 2 1 http://spring.jobjol.nl/show_file.php?id=174 175 Dead_Reef_v3.sd7 dead_reef_v3 11033643 sd7 2008-02-25 12:34:56 1 2 1 287 71 947 22 12 5v5 Naval battle. War returns to a dead reef on a desolate world. 20 130 0.33 85 10 25 Pos-00-X=1235 Pos-00-Y=2242 Pos-01-X=9980 Pos-01-Y=3840 Pos-02-X=1235 Pos-02-Y=3840 Pos-03-X=10000 Pos-03-Y=2200 Pos-04-X=2500 Pos-04-Y=3000 Pos-05-X=8700 Pos-05-Y=3000 Pos-06-X=3000 Pos-06-Y=1900 Pos-07-X=8350 Pos-07-Y=4200 Pos-08-X=2900 Pos-08-Y=4200 Pos-09-X=8400 Pos-09-Y=1900 0 0 0 http://spring.jobjol.nl/show_file.php?id=175 176 DeathValleyV2.sd7 deathvalleyv2 9758060 sd7 2008-02-25 12:34:56 1 2 1 205 21 987 16 16 Based on the real Death Valley, Starts, Team0 Easy to defend limited space, Team1 Easy access to the valley floor, Team2 Backed into a Corner, Team3 Fight for the North!, Team4 Better be allied with Team0, Team5 The Eagles Nest no access for vehicles! 20 150 0.015 200 5 20 Pos-00-X=1200 Pos-00-Y=1500 Pos-01-X=6600 Pos-01-Y=7700 Pos-02-X=460 Pos-02-Y=7500 Pos-03-X=6000 Pos-03-Y=1000 Pos-04-X=200 Pos-04-Y=3500 Pos-05-X=8000 Pos-05-Y=4000 0 0 0 http://spring.jobjol.nl/show_file.php?id=176 177 DeepSpaceConflict.sd7 DeepSpaceConflict Deep Space Conflict by hrmph 12404412 sd7 2008-02-25 12:34:56 1 2 1 231 19 454 30 30 Deep Space Conflict by hrmph 0 100 0.059 350 140 5 25 Pos-00-X=1715 Pos-00-Y=1606 Pos-01-X=13646 Pos-01-Y=13883 Pos-02-X=13828 Pos-02-Y=1642 Pos-03-X=2372 Pos-03-Y=13555 Pos-04-X=11712 Pos-04-Y=4233 Pos-05-X=3831 Pos-05-Y=10435 Pos-06-X=10982 Pos-06-Y=10982 Pos-07-X=4415 Pos-07-Y=4306 0 0 0 http://spring.jobjol.nl/show_file.php?id=177 178 DeepSpaceConflictV2.sd7 DeepSpaceConflictV2 Deep Space Conflict by hrmph 12402391 sd7 2008-02-25 12:34:56 1 2 1 431 123 1863 30 30 Deep Space Conflict by hrmph 0 100 0.059 350 140 5 25 Pos-00-X=1715 Pos-00-Y=1606 Pos-01-X=13646 Pos-01-Y=13883 Pos-02-X=13828 Pos-02-Y=1642 Pos-03-X=2372 Pos-03-Y=13555 Pos-04-X=11712 Pos-04-Y=4233 Pos-05-X=3831 Pos-05-Y=10435 Pos-06-X=10982 Pos-06-Y=10982 Pos-07-X=4415 Pos-07-Y=4306 0 0 0 http://spring.jobjol.nl/show_file.php?id=178 179 DeepWaterBD.sdz deepwaterbd 158142 sdz 2008-02-25 12:34:56 1 2 1 191 9 688 4 4 DeepWater Test Map, 01 in water (stuck coms), 23 on landmass 30 150 0.03 400 5 20 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=1948 Pos-01-Y=1948 Pos-02-X=100 Pos-02-Y=1948 Pos-03-X=1948 Pos-03-Y=100 0 0 0 http://spring.jobjol.nl/show_file.php?id=179 180 DeltaSiegeDry.sd7 DeltaSiegeDry DeltaSiegeDry * 4 - 10 Players * made by IceXuick(@dagdief.nl) 17640007 sd7 2008-02-25 12:34:56 1 2 1 9316 4397 24901 20 10 DeltaSiegeDry * 4 - 10 Players * made by IceXuick(@dagdief.nl) 20 120 1 10 100 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 Pos-02-X=455 Pos-02-Y=4760 Pos-03-X=9856 Pos-03-Y=4700 Pos-04-X=683 Pos-04-Y=2062 Pos-05-X=9420 Pos-05-Y=2074 Pos-06-X=515 Pos-06-Y=3441 Pos-07-X=9850 Pos-07-Y=3000 Pos-08-X=2530 Pos-08-Y=4680 Pos-09-X=7925 Pos-09-Y=4512 3 2 1 http://spring.jobjol.nl/show_file.php?id=180 181 DeltaSiegeDryRevX_v3.sd7 DeltaSiegeDryRevX_v3 DeltaSiege Dry Reversed * > Fixed #3 < * 8 - 20 Players * Reversed Edition done by silent303 * Credits go to IceXuick(@dagdief.nl) who made this fine map 35749122 sd7 2008-02-25 12:34:56 1 2 1 3631 1131 9563 20 20 DeltaSiege Dry Reversed * > Fixed #3 < * 8 - 20 Players * Reversed Edition done by silent303 * Credits go to IceXuick(@dagdief.nl) who made this fine map 20 120 1 10 100 1 13 Pos-00-X=900 Pos-00-Y=4300 Pos-01-X=9600 Pos-01-Y=5900 Pos-02-X=900 Pos-02-Y=5900 Pos-03-X=9600 Pos-03-Y=4300 Pos-04-X=700 Pos-04-Y=3000 Pos-05-X=9400 Pos-05-Y=7200 Pos-06-X=700 Pos-06-Y=7100 Pos-07-X=9500 Pos-07-Y=3000 Pos-08-X=400 Pos-08-Y=1700 Pos-09-X=9900 Pos-09-Y=8100 Pos-10-X=500 Pos-10-Y=8500 Pos-11-X=9900 Pos-11-Y=2100 Pos-12-X=500 Pos-12-Y=400 Pos-13-X=9900 Pos-13-Y=9800 Pos-14-X=500 Pos-14-Y=9900 Pos-15-X=9900 Pos-15-Y=400 3 2 1 http://spring.jobjol.nl/show_file.php?id=181 183 DeltaSiegeDuoX.sd7 DeltaSiegeDuoX DeltaSiegeDuo * 8 - 20 Players * made by IceXuick(@dagdief.nl) 33649787 sd7 2008-02-25 12:34:56 1 2 1 1376 511 5222 20 20 DeltaSiegeDuo * 8 - 20 Players * made by IceXuick(@dagdief.nl) 20 120 0.7 10 100 1 13 Pos-00-X=900 Pos-00-Y=4300 Pos-01-X=9600 Pos-01-Y=5900 Pos-02-X=900 Pos-02-Y=5900 Pos-03-X=9600 Pos-03-Y=4300 Pos-04-X=700 Pos-04-Y=3000 Pos-05-X=9400 Pos-05-Y=7200 Pos-06-X=700 Pos-06-Y=7100 Pos-07-X=9500 Pos-07-Y=3000 Pos-08-X=400 Pos-08-Y=1700 Pos-09-X=9900 Pos-09-Y=8100 Pos-10-X=500 Pos-10-Y=8500 Pos-11-X=9900 Pos-11-Y=2100 Pos-12-X=500 Pos-12-Y=400 Pos-13-X=9900 Pos-13-Y=9800 Pos-14-X=500 Pos-14-Y=9900 Pos-15-X=9900 Pos-15-Y=400 3 3 2 http://spring.jobjol.nl/show_file.php?id=183 184 DeltaSiegeOrig.sd7 deltasiegeorig 17799250 sd7 2008-02-25 12:34:56 1 2 1 371 79 1184 20 10 DeltaSiege * 4 - 10 Players * made by IceXuick(@dagdief.nl) 20 120 1 100 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 Pos-02-X=455 Pos-02-Y=4760 Pos-03-X=9856 Pos-03-Y=4700 Pos-04-X=683 Pos-04-Y=2062 Pos-05-X=9420 Pos-05-Y=2074 Pos-06-X=515 Pos-06-Y=3441 Pos-07-X=9850 Pos-07-Y=3000 Pos-08-X=2530 Pos-08-Y=4680 Pos-09-X=7925 Pos-09-Y=4512 0 0 0 http://spring.jobjol.nl/show_file.php?id=184 185 DeltaSiegeRev.sd7 DeltaSiegeRev DeltaSiegeDuo Reversed * 8 - 20 Players * made by IceXuick(@dagdief.nl) 17550967 sd7 2008-02-25 12:34:56 1 2 1 403 90 1096 20 20 DeltaSiegeDuo Reversed * 8 - 20 Players * made by IceXuick(@dagdief.nl) 20 120 0.7 10 100 1 13 Pos-00-X=500 Pos-00-Y=4300 Pos-01-X=9900 Pos-01-Y=7200 Pos-02-X=500 Pos-02-Y=6800 Pos-03-X=9800 Pos-03-Y=3000 Pos-04-X=700 Pos-04-Y=8200 Pos-05-X=9400 Pos-05-Y=2100 Pos-06-X=700 Pos-06-Y=2000 Pos-07-X=9400 Pos-07-Y=8200 Pos-08-X=400 Pos-08-Y=4800 Pos-09-X=9900 Pos-09-Y=5500 Pos-10-X=500 Pos-10-Y=5400 Pos-11-X=9900 Pos-11-Y=4700 Pos-12-X=800 Pos-12-Y=800 Pos-13-X=9500 Pos-13-Y=9500 Pos-14-X=900 Pos-14-Y=9400 Pos-15-X=9600 Pos-15-Y=800 0 0 0 http://spring.jobjol.nl/show_file.php?id=185 186 DeltaSiegeRevX.sd7 DeltaSiegeRevX DeltaSiegeDuo Reversed * 8 - 20 Players * made by IceXuick(@dagdief.nl) 33694307 sd7 2008-02-25 12:34:56 1 2 1 977 438 4430 20 20 DeltaSiegeDuo Reversed * 8 - 20 Players * made by IceXuick(@dagdief.nl) 20 120 0.7 10 100 1 13 Pos-00-X=500 Pos-00-Y=4300 Pos-01-X=9900 Pos-01-Y=7200 Pos-02-X=500 Pos-02-Y=6800 Pos-03-X=9800 Pos-03-Y=3000 Pos-04-X=700 Pos-04-Y=8200 Pos-05-X=9400 Pos-05-Y=2100 Pos-06-X=700 Pos-06-Y=2000 Pos-07-X=9400 Pos-07-Y=8200 Pos-08-X=400 Pos-08-Y=4800 Pos-09-X=9900 Pos-09-Y=5500 Pos-10-X=500 Pos-10-Y=5400 Pos-11-X=9900 Pos-11-Y=4700 Pos-12-X=800 Pos-12-Y=800 Pos-13-X=9500 Pos-13-Y=9500 Pos-14-X=900 Pos-14-Y=9400 Pos-15-X=9600 Pos-15-Y=800 0 0 0 http://spring.jobjol.nl/show_file.php?id=186 187 DeltaSiegeX.sd7 DeltaSiegeX DeltaSiege * 4 - 10 Players * made by IceXuick(@dagdief.nl) 17665247 sd7 2008-02-25 12:34:56 1 2 1 3132 994 10807 20 10 DeltaSiege * 4 - 10 Players * made by IceXuick(@dagdief.nl) 20 120 1 10 100 1 13 Pos-00-X=863 Pos-00-Y=803 Pos-01-X=9544 Pos-01-Y=755 Pos-02-X=455 Pos-02-Y=4760 Pos-03-X=9856 Pos-03-Y=4700 Pos-04-X=683 Pos-04-Y=2062 Pos-05-X=9420 Pos-05-Y=2074 Pos-06-X=515 Pos-06-Y=3441 Pos-07-X=9850 Pos-07-Y=3000 Pos-08-X=2530 Pos-08-Y=4680 Pos-09-X=7925 Pos-09-Y=4512 3 3 2 http://spring.jobjol.nl/show_file.php?id=187 188 DesertMountainv17.sd7 desertmountainv17 18724316 sd7 2008-02-25 12:34:56 1 2 1 343 83 1315 12 12 Desert Mountain V 1.7 by BaNa 20 100 0.4 110 1 30 Pos-00-X=192 Pos-00-Y=192 Pos-01-X=6000 Pos-01-Y=6000 0 0 0 http://spring.jobjol.nl/show_file.php?id=188 189 DesertTriad.sd7 DesertTriad Desert Triad Remake V10 - 2 - 3 Players - made by IceXuick(@dagdief.nl) 8597937 sd7 2008-02-25 12:34:56 1 2 1 1252 482 5022 8 8 Desert Triad Remake V10 - 2 - 3 Players - made by IceXuick(@dagdief.nl) 0 120 1 200 100 0 9 Pos-00-X=930 Pos-00-Y=870 Pos-01-X=3450 Pos-01-Y=2270 Pos-02-X=800 Pos-02-Y=3350 Pos-03-X=7976 Pos-03-Y=5616 3 2 1 http://spring.jobjol.nl/show_file.php?id=189 190 Deserted_Gully-v03.sd7 Deserted_Gully-v03 Made by Forboding Angel 9053313 sd7 2008-02-25 12:34:56 1 2 1 175 8 572 12 20 Made by Forboding Angel 5 130 1 600 80 10 30 Pos-00-X=1250 Pos-00-Y=280 Pos-01-X=4030 Pos-01-Y=9710 Pos-02-X=5590 Pos-02-Y=230 Pos-03-X=1180 Pos-03-Y=9270 Pos-04-X=3150 Pos-04-Y=1700 Pos-05-X=2700 Pos-05-Y=7920 0 0 0 http://spring.jobjol.nl/show_file.php?id=190 191 Deserted_Gully-v05.sd7 Deserted_Gully-v05 Made by Forboding Angel 15652400 sd7 2008-02-25 12:34:56 1 2 1 340 127 1559 12 20 Made by Forboding Angel 5 130 1 600 80 10 30 Pos-00-X=1250 Pos-00-Y=280 Pos-01-X=4030 Pos-01-Y=9710 Pos-02-X=5590 Pos-02-Y=230 Pos-03-X=1180 Pos-03-Y=9270 Pos-04-X=3150 Pos-04-Y=1700 Pos-05-X=2700 Pos-05-Y=7920 0 0 0 http://spring.jobjol.nl/show_file.php?id=191 192 Desertforts_V2.sd7 Desertforts_V2 4 forts surrounded by moats w/ metal in map center 8774242 sd7 2008-02-25 12:34:56 1 2 1 485 134 1881 16 16 4 forts surrounded by moats w/ metal in map center 60 100 0.015 200 250 12 25 Pos-00-X=800 Pos-00-Y=800 Pos-01-X=7400 Pos-01-Y=7400 Pos-02-X=800 Pos-02-Y=7400 Pos-03-X=7400 Pos-03-Y=800 Pos-04-X=7400 Pos-04-Y=4181 Pos-05-X=800 Pos-05-Y=4181 0 0 0 http://spring.jobjol.nl/show_file.php?id=192 193 Desolate.sd7 Desolate 1v1 16x14 map by Basic 16628068 sd7 2008-02-25 12:34:56 1 2 1 157 8 646 16 12 1v1 16x14 map by Basic 19 125 1.4 9999 80 3 18 Pos-00-X=1040 Pos-00-Y=5613 Pos-01-X=7143 Pos-01-Y=518 0 0 0 http://spring.jobjol.nl/show_file.php?id=193 194 DesolateV2.sd7 desolatev2 16747674 sd7 2008-02-25 12:34:56 1 2 1 153 11 618 16 12 1v1 16x14 map by Basic 19 125 1.4 80 3 18 Pos-00-X=1040 Pos-00-Y=5613 Pos-01-X=7143 Pos-01-Y=518 0 0 0 http://spring.jobjol.nl/show_file.php?id=194 195 DigSite.sd7 DigSite DigSite - 2 - 8 Players - made by IceXuick(@dagdief.nl) 29860368 sd7 2008-02-25 12:34:56 1 2 1 445 180 1880 16 16 DigSite - 2 - 8 Players - made by IceXuick(@dagdief.nl) 10 120 1.2 100 100 1 25 Pos-00-X=450 Pos-00-Y=450 Pos-01-X=7750 Pos-01-Y=7750 Pos-02-X=450 Pos-02-Y=7750 Pos-03-X=7750 Pos-03-Y=450 0 0 0 http://spring.jobjol.nl/show_file.php?id=195 196 DigitalDivide_PT2.sd7 DigitalDivide_PT2 A stream in the center creates a division that will not be easy to pass. 300560 sd7 2008-02-25 12:34:56 1 2 1 271 43 1866 6 6 A stream in the center creates a division that will not be easy to pass. 30 0 0.02 120 384 0 0 Pos-00-X=2784 Pos-00-Y=2816 Pos-01-X=284 Pos-01-Y=256 Pos-02-X=2848 Pos-02-Y=2560 Pos-03-X=224 Pos-03-Y=512 0 0 0 http://spring.jobjol.nl/show_file.php?id=196 197 Digital_Siege.sd7 Digital_Siege 932478 sd7 2008-02-25 12:34:56 1 2 1 166 13 776 16 8 0 100 0 100 0 0 0 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=200 Pos-01-Y=1700 Pos-02-X=200 Pos-02-Y=3200 Pos-03-X=7900 Pos-03-Y=200 Pos-04-X=7900 Pos-04-Y=1700 Pos-05-X=7900 Pos-05-Y=3200 0 0 0 http://spring.jobjol.nl/show_file.php?id=197 198 DireStrights.sd7 DireStrights DireStrights, Sea and Land and Air, by aGorm 8994215 sd7 2008-02-25 12:34:56 1 2 1 700 314 3977 36 12 DireStrights, Sea and Land and Air, by aGorm 15 100 0.8 175 100 6 20 Pos-00-X=254 Pos-00-Y=278 Pos-01-X=18185 Pos-01-Y=5916 Pos-02-X=353 Pos-02-Y=5837 Pos-03-X=18073 Pos-03-Y=307 Pos-04-X=326 Pos-04-Y=3058 Pos-05-X=18086 Pos-05-Y=3058 Pos-06-X=5096 Pos-06-Y=297 Pos-07-X=13440 Pos-07-Y=5844 Pos-08-X=5032 Pos-08-Y=5758 Pos-09-X=13432 Pos-09-Y=346 2 http://spring.jobjol.nl/show_file.php?id=198 199 Direct_Memory_Access_0.5c_beta.sd7 direct_memory_access_0.5c_beta 65675 sd7 2008-02-25 12:34:56 1 2 1 228 22 714 16 12 Direct Memory Access 0.5c (beta) 20 50 0.001 1000 0 30 Pos-00-X=6976 Pos-00-Y=5440 Pos-01-X=1216 Pos-01-Y=704 Pos-02-X=6976 Pos-02-Y=704 Pos-03-X=1216 Pos-03-Y=5440 Pos-04-X=7680 Pos-04-Y=3072 Pos-05-X=512 Pos-05-Y=3072 Pos-06-X=4096 Pos-06-Y=4704 Pos-07-X=4096 Pos-07-Y=1440 Pos-08-X=5920 Pos-08-Y=5056 Pos-09-X=2272 Pos-09-Y=1088 Pos-10-X=5920 Pos-10-Y=1088 Pos-11-X=2272 Pos-11-Y=5056 Pos-12-X=5120 Pos-12-Y=1920 Pos-13-X=3072 Pos-13-Y=4224 Pos-14-X=5120 Pos-14-Y=4224 Pos-15-X=3072 Pos-15-Y=1920 0 0 0 http://spring.jobjol.nl/show_file.php?id=199 200 Direct_Memory_Access_0.5e_beta.sd7 direct_memory_access_0.5e_beta 66367 sd7 2008-02-25 12:34:56 1 2 1 265 28 917 16 12 Direct Memory Access 0.5e (beta) 20 50 0.001 1000 0 30 Pos-00-X=6976 Pos-00-Y=5440 Pos-01-X=1216 Pos-01-Y=704 Pos-02-X=6976 Pos-02-Y=704 Pos-03-X=1216 Pos-03-Y=5440 Pos-04-X=7680 Pos-04-Y=3072 Pos-05-X=512 Pos-05-Y=3072 Pos-06-X=4096 Pos-06-Y=4704 Pos-07-X=4096 Pos-07-Y=1440 Pos-08-X=5920 Pos-08-Y=5056 Pos-09-X=2272 Pos-09-Y=1088 Pos-10-X=5920 Pos-10-Y=1088 Pos-11-X=2272 Pos-11-Y=5056 Pos-12-X=5120 Pos-12-Y=1920 Pos-13-X=3072 Pos-13-Y=4224 Pos-14-X=5120 Pos-14-Y=4224 Pos-15-X=3072 Pos-15-Y=1920 0 0 0 http://spring.jobjol.nl/show_file.php?id=200 201 Divided_Shores-Dry-v04.sd7 divided_shores-dry-v04 24966737 sd7 2008-02-25 12:34:56 1 2 1 186 26 870 12 20 Made by Forboding Angel 20 130 1 100 1 25 Pos-00-X=473 Pos-00-Y=1325 Pos-01-X=2656 Pos-01-Y=236 Pos-02-X=5944 Pos-02-Y=548 Pos-03-X=132 Pos-03-Y=9121 Pos-04-X=3118 Pos-04-Y=8904 Pos-05-X=5684 Pos-05-Y=7512 0 0 0 http://spring.jobjol.nl/show_file.php?id=201 202 Divided_Shores-v02.sdz Divided_Shores-v02 Made by Forboding Angel 12541709 sdz 2008-02-25 12:34:56 1 2 1 162 6 658 12 20 Made by Forboding Angel 25 130 1 600 40 1 12 Pos-00-X=473 Pos-00-Y=1325 Pos-01-X=2656 Pos-01-Y=236 Pos-02-X=5944 Pos-02-Y=548 Pos-03-X=132 Pos-03-Y=9121 Pos-04-X=3118 Pos-04-Y=8904 Pos-05-X=5684 Pos-05-Y=7512 0 0 0 http://spring.jobjol.nl/show_file.php?id=202 203 Divided_Shores-v03.sdz Divided_Shores-v03 Made by Forboding Angel 13853085 sdz 2008-02-25 12:34:56 1 2 1 166 3 706 12 20 Made by Forboding Angel 25 130 1 600 50 1 12 Pos-00-X=473 Pos-00-Y=1325 Pos-01-X=2656 Pos-01-Y=236 Pos-02-X=5944 Pos-02-Y=548 Pos-03-X=132 Pos-03-Y=9121 Pos-04-X=3118 Pos-04-Y=8904 Pos-05-X=5684 Pos-05-Y=7512 0 0 0 http://spring.jobjol.nl/show_file.php?id=203 204 Divided_Shores-v04.sd7 Divided_Shores-v04 Made by Forboding Angel 24968528 sd7 2008-02-25 12:34:56 1 2 1 203 38 810 12 20 Made by Forboding Angel 20 130 1 800 100 1 25 Pos-00-X=473 Pos-00-Y=1325 Pos-01-X=2656 Pos-01-Y=236 Pos-02-X=5944 Pos-02-Y=548 Pos-03-X=132 Pos-03-Y=9121 Pos-04-X=3118 Pos-04-Y=8904 Pos-05-X=5684 Pos-05-Y=7512 0 0 0 http://spring.jobjol.nl/show_file.php?id=204 205 Dividing_Wall-V2.sd7 dividing_wall-v2 1967170 sd7 2008-02-25 12:34:56 1 2 1 961 304 3734 16 16 Fighting between north and south. Original map created with OTA Map editor "Annihilator 1.6" by Quanto 25 100 3 20 0 15 Pos-00-X=1901 Pos-00-Y=6763 Pos-01-X=6406 Pos-01-Y=1467 Pos-02-X=638 Pos-02-Y=3850 Pos-03-X=7580 Pos-03-Y=3850 Pos-04-X=4058 Pos-04-Y=6736 Pos-05-X=4032 Pos-05-Y=1442 Pos-06-X=6393 Pos-06-Y=6737 Pos-07-X=1633 Pos-07-Y=1429 Pos-08-X=2871 Pos-08-Y=4500 Pos-09-X=5219 Pos-09-Y=4500 3 1 2 http://spring.jobjol.nl/show_file.php?id=205 206 Dividing_Wall.sd7 Dividing_Wall Fighting between north and south. Original map created with OTA Map editor "Annihilator 1.6" by Quanto 1968605 sd7 2008-02-25 12:34:56 1 2 1 239 50 795 16 16 Fighting between north and south. Original map created with OTA Map editor "Annihilator 1.6" by Quanto 25 112 3 0 20 0 10 Pos-00-X=1901 Pos-00-Y=6763 Pos-01-X=6406 Pos-01-Y=1467 Pos-02-X=638 Pos-02-Y=3850 Pos-03-X=7580 Pos-03-Y=3850 Pos-04-X=4058 Pos-04-Y=6736 Pos-05-X=4032 Pos-05-Y=1442 Pos-06-X=6393 Pos-06-Y=6737 Pos-07-X=1633 Pos-07-Y=1429 Pos-08-X=2871 Pos-08-Y=4500 Pos-09-X=5219 Pos-09-Y=4500 0 0 0 http://spring.jobjol.nl/show_file.php?id=206 207 DragonEye.sd7 dragoneye 1002196 sd7 2008-02-25 12:34:56 1 2 1 195 20 805 4 4 0 120 1 50 10 30 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=207 208 DragonEyeArctic.sd7 dragoneyearctic 1137206 sd7 2008-02-25 12:34:56 1 2 1 160 9 629 4 4 0 120 1 50 10 30 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=208 209 DragonEyeTemperate.sd7 dragoneyetemperate 1395757 sd7 2008-02-25 12:34:56 1 2 1 147 13 843 4 4 0 120 1 50 10 30 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=209 212 Dragons_HQ_v1.sd7 dragons_hq_v1 14403225 sd7 2008-02-25 12:34:56 1 2 1 202 11 695 16 10 Dragons Headquarters v1, by jj (job.joling@quicknet.nl) 0 100 0.09 128 4 21 Pos-00-X=640 Pos-00-Y=2500 Pos-01-X=7500 Pos-01-Y=2500 Pos-02-X=640 Pos-02-Y=860 Pos-03-X=7500 Pos-03-Y=4300 Pos-04-X=640 Pos-04-Y=4300 Pos-05-X=7500 Pos-05-Y=860 0 0 0 http://spring.jobjol.nl/show_file.php?id=212 213 DryLakeBed.sd7 drylakebed 6004422 sd7 2008-02-25 12:34:56 1 2 1 147 2 506 16 16 Before the war, this lake was a hot vacation spot. Now a battle rages on... For 3 ffa, or 3vs3 or 3vs3vs3. 20 100 1.2 75 4 19 Pos-00-X=540 Pos-00-Y=426 Pos-01-X=4997 Pos-01-Y=590 Pos-02-X=7750 Pos-02-Y=541 Pos-03-X=492 Pos-03-Y=7684 Pos-04-X=3670 Pos-04-Y=7635 Pos-05-X=7226 Pos-05-Y=7700 Pos-06-X=868 Pos-06-Y=3670 Pos-07-X=3260 Pos-07-Y=4293 Pos-08-X=6601 Pos-08-Y=3327 0 0 0 http://spring.jobjol.nl/show_file.php?id=213 214 DryRiver.sd7 DryRiver DryRiver - 2 - 4 Players - made by IceXuick(@dagdief.nl) 11947587 sd7 2008-02-25 12:34:56 1 2 1 202 27 407 10 10 DryRiver - 2 - 4 Players - made by IceXuick(@dagdief.nl) 20 120 1.2 50 100 8 23 Pos-00-X=250 Pos-00-Y=250 Pos-01-X=4950 Pos-01-Y=4950 Pos-02-X=250 Pos-02-Y=4950 Pos-03-X=4950 Pos-03-Y=250 0 0 0 http://spring.jobjol.nl/show_file.php?id=214 215 DryRiverV10.sd7 DryRiverV10 DryRiverV10 - 2 - 4 Players - Enhanced metal balance and better winds - made by IceXuick(@dagdief.nl) 11953517 sd7 2008-02-25 12:34:56 1 2 1 598 239 2975 10 10 DryRiverV10 - 2 - 4 Players - Enhanced metal balance and better winds - made by IceXuick(@dagdief.nl) 20 120 1.2 50 100 3 20 Pos-00-X=250 Pos-00-Y=250 Pos-01-X=4950 Pos-01-Y=4950 Pos-02-X=250 Pos-02-Y=4950 Pos-03-X=4950 Pos-03-Y=250 0 0 0 http://spring.jobjol.nl/show_file.php?id=215 216 Dueling_Bases-v01.sdz Dueling_Bases-v01 Two large bases fight through a mountain ridge. - Vechs 5568488 sdz 2008-02-25 12:34:56 1 2 1 228 46 1023 16 8 Two large bases fight through a mountain ridge. - Vechs 20 120 1 1000 100 1 30 0 0 0 http://spring.jobjol.nl/show_file.php?id=216 217 Dueling_Forts-v03.sdz Dueling_Forts-v03 Only YOU can prevent forrest fires. -Vechs 2449705 sdz 2008-02-25 12:34:56 1 2 1 258 77 1198 10 4 Only YOU can prevent forrest fires. -Vechs 20 130 1.2 1500 100 1 35 Pos-00-X=739 Pos-00-Y=-1 Pos-01-X=4351 Pos-01-Y=-1 0 0 0 http://spring.jobjol.nl/show_file.php?id=217 218 Duggans-Metal-Map.sd7 Duggans-Metal-Map Metal WasteLand 3973680 sd7 2008-02-25 12:34:56 1 2 1 184 12 513 14 12 Metal WasteLand 28 150 0.09 100 100 5 28 Pos-00-X=580 Pos-00-Y=314 Pos-01-X=6751 Pos-01-Y=5932 Pos-02-X=6799 Pos-02-Y=264 Pos-03-X=580 Pos-03-Y=5935 Pos-04-X=1095 Pos-04-Y=-1 Pos-05-X=5973 Pos-05-Y=-1 0 0 0 http://spring.jobjol.nl/show_file.php?id=218 219 Duggans-Metal-Two-V2.sd7 Duggans-Metal-Two-V2 Duggans-Metal-Two-V2 7900106 sd7 2008-02-25 12:34:56 1 2 1 179 12 565 14 12 Duggans-Metal-Two-V2 28 150 0.09 100 100 5 28 Pos-00-X=580 Pos-00-Y=314 Pos-01-X=6751 Pos-01-Y=5932 Pos-02-X=6799 Pos-02-Y=264 Pos-03-X=580 Pos-03-Y=5935 Pos-04-X=1095 Pos-04-Y=-1 Pos-05-X=5973 Pos-05-Y=-1 0 0 0 http://spring.jobjol.nl/show_file.php?id=219 220 Dune_Desert.sd7 dune_desert 4648134 sd7 2008-02-25 12:34:56 1 2 1 212 26 790 8 8 1 v 1 map by BlueFrost, expand if u plan on wining 23 120 1.45 70 3 21 Pos-00-X=88 Pos-00-Y=88 Pos-01-X=4008 Pos-01-Y=4008 0 0 0 http://spring.jobjol.nl/show_file.php?id=220 221 EE-Conqurers_Isle-ReMake-v01.sd7 ee-conqurers_isle-remake-v01 57931865 sd7 2008-02-25 12:34:56 1 2 1 154 10 804 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=221 222 EE-DeltaGlade-v02.sd7 ee-deltaglade-v02 24376778 sd7 2008-02-25 12:34:56 1 2 1 211 40 965 16 16 Made by Forboding Angel 20 130 1 200 1 25 Pos-00-X=1229 Pos-00-Y=377 Pos-01-X=7782 Pos-01-Y=7094 Pos-02-X=590 Pos-02-Y=1868 Pos-03-X=7848 Pos-03-Y=4801 Pos-04-X=1769 Pos-04-Y=2523 Pos-05-X=6717 Pos-05-Y=6373 0 0 0 http://spring.jobjol.nl/show_file.php?id=222 223 EE-Deserted_Sinkhole-v02.sd7 EE-Deserted_Sinkhole-v02 Made by Forboding Angel 81110110 sd7 2008-02-25 12:34:56 1 2 1 258 62 1062 28 28 Made by Forboding Angel 20 130 3.5 800 200 1 25 Pos-00-X=430 Pos-00-Y=545 Pos-01-X=13820 Pos-01-Y=13705 Pos-02-X=373 Pos-02-Y=13935 Pos-03-X=13906 Pos-03-Y=401 Pos-04-X=344 Pos-04-Y=7340 Pos-05-X=14021 Pos-05-Y=7512 Pos-06-X=6967 Pos-06-Y=344 Pos-07-X=7311 Pos-07-Y=13963 0 0 0 http://spring.jobjol.nl/show_file.php?id=223 224 EE-DustBowl-v02.sd7 ee-dustbowl-v02 25965384 sd7 2008-02-25 12:34:56 1 2 1 172 19 684 16 16 Made by Forboding Angel 20 130 1 200 1 25 Pos-00-X=4178 Pos-00-Y=197 Pos-01-X=4801 Pos-01-Y=7750 Pos-02-X=5407 Pos-02-Y=1982 Pos-03-X=2408 Pos-03-Y=6406 Pos-04-X=2638 Pos-04-Y=2097 Pos-05-X=5685 Pos-05-Y=5882 0 0 0 http://spring.jobjol.nl/show_file.php?id=224 225 EE-Narrow_Passage-v02.sd7 ee-narrow_passage-v02 8314871 sd7 2008-02-25 12:34:56 1 2 1 181 25 772 16 16 Made by Forboding Angel 20 130 0.3 200 1 25 Pos-00-X=492 Pos-00-Y=492 Pos-01-X=7668 Pos-01-Y=7586 Pos-02-X=7635 Pos-02-Y=541 Pos-03-X=573 Pos-03-Y=7700 Pos-04-X=4080 Pos-04-Y=2605 Pos-05-X=4096 Pos-05-Y=5669 0 0 0 http://spring.jobjol.nl/show_file.php?id=225 226 EE-RiverGlade-v02.sd7 EE-RiverGlade-v02 Made by Forboding Angel 27142892 sd7 2008-02-25 12:34:56 1 2 1 615 219 4514 16 16 Made by Forboding Angel 20 130 1 800 200 1 25 Pos-00-X=508 Pos-00-Y=7422 Pos-01-X=7799 Pos-01-Y=344 Pos-02-X=770 Pos-02-Y=4178 Pos-03-X=7619 Pos-03-Y=4227 Pos-04-X=2654 Pos-04-Y=7111 Pos-05-X=4997 Pos-05-Y=901 3 1 1 http://spring.jobjol.nl/show_file.php?id=226 227 EE-Waterways-v01.sd7 ee-waterways-v01 41991345 sd7 2008-02-25 12:34:56 1 2 1 173 26 783 20 20 Made by Forboding Angel 20 130 0.004 1000 1 25 Pos-00-X=522 Pos-00-Y=745 Pos-01-X=9806 Pos-01-Y=9868 Pos-02-X=363 Pos-02-Y=9822 Pos-03-X=9529 Pos-03-Y=391 Pos-04-X=1898 Pos-04-Y=2144 Pos-05-X=8466 Pos-05-Y=9301 Pos-06-X=2051 Pos-06-Y=7043 Pos-07-X=9580 Pos-07-Y=1836 0 0 0 http://spring.jobjol.nl/show_file.php?id=227 228 EERiverGladev02.sd7 eerivergladev02 27142892 sd7 2008-02-25 12:34:56 1 2 1 222 34 654 16 16 Made by Forboding Angel 20 130 1 200 1 25 Pos-00-X=508 Pos-00-Y=7422 Pos-01-X=7799 Pos-01-Y=344 Pos-02-X=770 Pos-02-Y=4178 Pos-03-X=7619 Pos-03-Y=4227 Pos-04-X=2654 Pos-04-Y=7111 Pos-05-X=4997 Pos-05-Y=901 0 0 0 http://spring.jobjol.nl/show_file.php?id=228 229 EU1_v02.sd7 eu1_v02 25103230 sd7 2008-02-25 12:34:56 1 2 1 332 125 1302 20 26 Europe. With farms and fields and cities of metal. Hover the mouse over countries and cities to see their names in the terrain type tooltip. 14 130 0.07 140 1 20 Pos-00-X=1000 Pos-00-Y=5000 Pos-01-X=4000 Pos-01-Y=5000 Pos-02-X=7000 Pos-02-Y=5000 Pos-03-X=1000 Pos-03-Y=12000 Pos-04-X=5000 Pos-04-Y=12000 Pos-05-X=7000 Pos-05-Y=12000 0 0 0 http://spring.jobjol.nl/show_file.php?id=229 230 Earatope_V3.sd7 Earatope_V3 Earatope, by Kaine 13731812 sd7 2008-02-25 12:34:56 1 2 1 218 26 1583 8 16 Earatope, by Kaine 0 105 3.4 300 100 12 25 Pos-00-X=1200 Pos-00-Y=160 Pos-01-X=2800 Pos-01-Y=8000 Pos-02-X=320 Pos-02-Y=1280 Pos-03-X=3800 Pos-03-Y=6600 Pos-04-X=2400 Pos-04-Y=1000 Pos-05-X=1400 Pos-05-Y=7000 3 3 1 http://spring.jobjol.nl/show_file.php?id=230 231 Egypt.sd7 Egypt Walk like an Egyptian! 4787633 sd7 2008-02-25 12:34:56 1 2 1 200 54 781 14 18 Walk like an Egyptian! 21 125 0.045 150 275 12 27 Pos-00-X=900 Pos-00-Y=1400 Pos-01-X=3750 Pos-01-Y=8900 Pos-02-X=6250 Pos-02-Y=2250 Pos-03-X=800 Pos-03-Y=5300 Pos-04-X=5400 Pos-04-Y=5800 Pos-05-X=3800 Pos-05-Y=1200 0 0 0 http://spring.jobjol.nl/show_file.php?id=231 232 Eisland.sd7 Eisland 32x32 Terraformed Metal Planet 11848562 sd7 2008-02-25 12:34:56 1 2 1 232 26 742 32 32 32x32 Terraformed Metal Planet 15 150 1.8 10 40 0 25 Pos-00-X=12979 Pos-00-Y=13925 Pos-01-X=12073 Pos-01-Y=3066 Pos-02-X=3887 Pos-02-Y=13508 Pos-03-X=3315 Pos-03-Y=3232 Pos-04-X=7963 Pos-04-Y=8425 Pos-05-X=12000 Pos-05-Y=7807 Pos-06-X=9266 Pos-06-Y=13904 Pos-07-X=9160 Pos-07-Y=3004 Pos-08-X=6659 Pos-08-Y=13821 Pos-09-X=6345 Pos-09-Y=3116 0 0 0 http://spring.jobjol.nl/show_file.php?id=232 233 Emain_Macha.sd7 emain_macha 10138730 sd7 2008-02-25 12:34:56 1 2 1 2973 851 10645 16 16 5v5. Fight for the metal rich beaches. By ralphie 20 100 0.72 120 2 18 Pos-00-X=803 Pos-00-Y=590 Pos-01-X=7356 Pos-01-Y=7717 Pos-02-X=7389 Pos-02-Y=492 Pos-03-X=770 Pos-03-Y=7700 Pos-04-X=4112 Pos-04-Y=541 Pos-05-X=4080 Pos-05-Y=7619 Pos-06-X=2277 Pos-06-Y=557 Pos-07-X=5816 Pos-07-Y=7766 Pos-08-X=5734 Pos-08-Y=541 Pos-09-X=2343 Pos-09-Y=7635 3 2 1 http://spring.jobjol.nl/show_file.php?id=233 234 EmmanuelFarm.sd7 EmmanuelFarm TE DUCKS HAV =ESCAPD 2372016 sd7 2008-02-25 12:34:56 1 2 1 154 8 710 8 8 TE DUCKS HAV =ESCAPD 0 1000 100 200 5 0 100 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=234 235 Energy Spire Plain.sd7 Energy Spire Plain Large plain for close encounters. Lots of geothermal. By NOiZE 1477480 sd7 2008-02-25 12:34:56 1 2 1 418 126 865 10 10 Large plain for close encounters. Lots of geothermal. By NOiZE 21 112 0.6 250 90 12 27 Pos-00-X=467 Pos-00-Y=232 Pos-01-X=4632 Pos-01-Y=4732 Pos-02-X=317 Pos-02-Y=4782 Pos-03-X=4667 Pos-03-Y=367 0 0 0 http://spring.jobjol.nl/show_file.php?id=235 236 Energy_Spire_Plain.sd7 energy_spire_plain 1477480 sd7 2008-02-25 12:34:56 1 2 1 159 5 460 10 10 Large plain for close encounters. Lots of geothermal. By NOiZE 21 112 0.6 90 12 27 Pos-00-X=467 Pos-00-Y=232 Pos-01-X=4632 Pos-01-Y=4732 Pos-02-X=317 Pos-02-Y=4782 Pos-03-X=4667 Pos-03-Y=367 0 0 0 http://spring.jobjol.nl/show_file.php?id=236 237 Epic-EE-CrossingGlade-v04.sd7 Epic-EE-CrossingGlade-v04 Made by Forboding Angel 7663630 sd7 2008-02-25 12:34:56 1 2 1 205 44 970 8 8 Made by Forboding Angel 20 130 3.5 800 100 1 25 Pos-00-X=434 Pos-00-Y=221 Pos-01-X=3858 Pos-01-Y=3678 Pos-02-X=1524 Pos-02-Y=205 Pos-03-X=3113 Pos-03-Y=3752 Pos-04-X=352 Pos-04-Y=975 Pos-05-X=3842 Pos-05-Y=2761 0 0 0 http://spring.jobjol.nl/show_file.php?id=237 238 Epic.sd7 Epic 4-16 Player Epic Map. By Runecrafter 8980369 sd7 2008-02-25 12:34:56 1 2 1 1475 645 4932 40 40 4-16 Player Epic Map. By Runecrafter 20 100 0.25 500 100 10 30 Pos-00-X=350 Pos-00-Y=350 Pos-01-X=19071 Pos-01-Y=19775 Pos-02-X=19800 Pos-02-Y=570 Pos-03-X=1000 Pos-03-Y=19300 Pos-04-X=19150 Pos-04-Y=12540 Pos-05-X=200 Pos-05-Y=10240 Pos-06-X=8880 Pos-06-Y=350 Pos-07-X=11675 Pos-07-Y=20200 Pos-08-X=14600 Pos-08-Y=5060 Pos-09-X=8660 Pos-09-Y=12160 Pos-10-X=8650 Pos-10-Y=6150 Pos-11-X=15000 Pos-11-Y=14000 3 3 http://spring.jobjol.nl/show_file.php?id=238 239 EpicEECrossingGladev04.sd7 epiceecrossinggladev04 7663630 sd7 2008-02-25 12:34:56 1 2 1 182 6 707 8 8 Made by Forboding Angel 20 130 3.5 100 1 25 Pos-00-X=434 Pos-00-Y=221 Pos-01-X=3858 Pos-01-Y=3678 Pos-02-X=1524 Pos-02-Y=205 Pos-03-X=3113 Pos-03-Y=3752 Pos-04-X=352 Pos-04-Y=975 Pos-05-X=3842 Pos-05-Y=2761 0 0 0 http://spring.jobjol.nl/show_file.php?id=239 240 Errotep_Crossing-v01.sd7 errotep_crossing-v01 49366334 sd7 2008-02-25 12:34:56 1 2 1 153 25 847 20 20 Made by Forboding Angel 20 130 0.004 1000 1 25 Pos-00-X=3133 Pos-00-Y=1085 Pos-01-X=6963 Pos-01-Y=8724 Pos-02-X=7229 Pos-02-Y=1065 Pos-03-X=2929 Pos-03-Y=9032 Pos-04-X=5263 Pos-04-Y=410 Pos-05-X=5263 Pos-05-Y=9994 0 0 0 http://spring.jobjol.nl/show_file.php?id=240 241 Etorrep_Glacier-v01.sd7 Etorrep_Glacier-v01 Made by Forboding Angel 8486522 sd7 2008-02-25 12:34:56 1 2 1 156 13 680 12 20 Made by Forboding Angel 20 130 1 800 100 1 25 Pos-00-X=144 Pos-00-Y=4674 Pos-01-X=5947 Pos-01-Y=7014 Pos-02-X=210 Pos-02-Y=7024 Pos-03-X=5952 Pos-03-Y=4486 Pos-04-X=306 Pos-04-Y=445 Pos-05-X=5898 Pos-05-Y=2342 Pos-06-X=279 Pos-06-Y=2265 Pos-07-X=5846 Pos-07-Y=462 Pos-08-X=1117 Pos-08-Y=5767 Pos-09-X=5094 Pos-09-Y=5715 0 0 0 http://spring.jobjol.nl/show_file.php?id=241 242 EuroGreen-Redux-V2.sd7 EuroGreen-Redux-V2 EuroGreen-Redux-V2 By GenBlood a TA Spring Map 2674426 sd7 2008-02-25 12:34:56 1 2 1 143 9 617 10 10 EuroGreen-Redux-V2 By GenBlood a TA Spring Map 25 150 0.09 223 100 7 15 Pos-00-X=348 Pos-00-Y=297 Pos-01-X=4813 Pos-01-Y=4833 Pos-02-X=4762 Pos-02-Y=399 Pos-03-X=317 Pos-03-Y=4884 Pos-04-X=2560 Pos-04-Y=942 Pos-05-X=2683 Pos-05-Y=4342 Pos-06-X=4506 Pos-06-Y=2499 Pos-07-X=891 Pos-07-Y=2529 Pos-08-X=2632 Pos-08-Y=2417 0 0 0 http://spring.jobjol.nl/show_file.php?id=242 243 EuroGreen.sd7 EuroGreen EuroGreen 1507173 sd7 2008-02-25 12:34:56 1 2 1 175 11 1130 10 10 EuroGreen 25 150 0.09 200 100 10 24 Pos-00-X=199 Pos-00-Y=212 Pos-01-X=4876 Pos-01-Y=4941 Pos-02-X=4923 Pos-02-Y=242 Pos-03-X=199 Pos-03-Y=4939 2 2 1 http://spring.jobjol.nl/show_file.php?id=243 244 Evad_River_Confluence-v01.sd7 Evad_River_Confluence-v01 Made by Forboding Angel 18181457 sd7 2008-02-25 12:34:56 1 2 1 343 125 1541 12 12 Made by Forboding Angel 20 130 1 800 100 1 25 Pos-00-X=499 Pos-00-Y=1628 Pos-01-X=6095 Pos-01-Y=1226 Pos-02-X=3094 Pos-02-Y=5510 0 0 0 http://spring.jobjol.nl/show_file.php?id=244 245 Evergreen_Haven-Redux-v02.sd7 Evergreen_Haven-Redux-v02 Made by Forboding Angel 23971806 sd7 2008-02-25 12:34:56 1 2 1 175 37 678 16 16 Made by Forboding Angel 0 130 1 800 100 1 25 Pos-00-X=470 Pos-00-Y=470 Pos-01-X=7555 Pos-01-Y=7821 Pos-02-X=7683 Pos-02-Y=388 Pos-03-X=486 Pos-03-Y=7716 Pos-04-X=3957 Pos-04-Y=386 Pos-05-X=4255 Pos-05-Y=7931 0 0 0 http://spring.jobjol.nl/show_file.php?id=245 246 Evergreen_Haven-v03.sd7 Evergreen_Haven-v03 Concept taken from "Evergreenhaven" by RapierX. Re-Made by Forboding Angel 5887210 sd7 2008-02-25 12:34:56 1 2 1 280 67 1306 12 12 Concept taken from "Evergreenhaven" by RapierX. Re-Made by Forboding Angel 5 150 1 600 50 1 30 Pos-00-X=220 Pos-00-Y=370 Pos-01-X=2763 Pos-01-Y=345 Pos-02-X=5561 Pos-02-Y=423 Pos-03-X=5433 Pos-03-Y=5920 Pos-04-X=2985 Pos-04-Y=6001 Pos-05-X=249 Pos-05-Y=5998 0 0 0 http://spring.jobjol.nl/show_file.php?id=246 247 Evergreen_Haven-v04.sd7 Evergreen_Haven-v04 Made by Forboding Angel 9356849 sd7 2008-02-25 12:34:56 1 2 1 295 111 1431 12 12 Made by Forboding Angel 0 130 1 800 100 1 25 Pos-00-X=220 Pos-00-Y=370 Pos-01-X=2763 Pos-01-Y=345 Pos-02-X=5561 Pos-02-Y=423 Pos-03-X=5433 Pos-03-Y=5920 Pos-04-X=2985 Pos-04-Y=6001 Pos-05-X=249 Pos-05-Y=5998 0 0 0 http://spring.jobjol.nl/show_file.php?id=247 248 EvolutionRTS_Installer_Version.sd7 evolutionrts_installer_version 19990234 sd7 2008-02-25 12:34:56 1 2 1 245 83 938 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=248 249 Evolution_in_War.sd7 evolution_in_war 1287349 sd7 2008-02-25 12:34:56 1 2 1 284 42 1480 8 6 The First Official War Evolution Map 0 130 0 0 4 19 Pos-00-X=200 Pos-00-Y=800 Pos-01-X=3900 Pos-01-Y=1900 Pos-02-X=200 Pos-02-Y=1000 Pos-03-X=3900 Pos-03-Y=2100 Pos-04-X=200 Pos-04-Y=1200 Pos-05-X=3900 Pos-05-Y=2300 Pos-06-X=200 Pos-06-Y=1400 Pos-07-X=3900 Pos-07-Y=2500 Pos-08-X=200 Pos-08-Y=1600 Pos-09-X=3900 Pos-09-Y=2700 2 2 1 http://spring.jobjol.nl/show_file.php?id=249 250 Evolutionary.sd7 evolutionary 1010924 sd7 2008-02-25 12:34:56 1 2 1 282 48 1897 10 4 Left vs. Right War Evolution map. Don't get your feet wet on this toxic world, the water damages your mechs. 0 130 0 0 0 0 Pos-00-X=150 Pos-00-Y=400 Pos-01-X=4970 Pos-01-Y=100 Pos-02-X=150 Pos-02-Y=600 Pos-03-X=4970 Pos-03-Y=300 Pos-04-X=150 Pos-04-Y=800 Pos-05-X=4970 Pos-05-Y=500 Pos-06-X=150 Pos-06-Y=1000 Pos-07-X=4970 Pos-07-Y=700 Pos-08-X=150 Pos-08-Y=1200 Pos-09-X=4970 Pos-09-Y=900 2 1 1 http://spring.jobjol.nl/show_file.php?id=250 251 Expandation v01.sd7 Expandation v01 Run or Cross the river? by NOiZE 18478513 sd7 2008-02-25 12:34:56 1 2 1 206 36 822 26 6 Run or Cross the river? by NOiZE 25 100 0.4 200 110 2 28 Pos-00-X=665 Pos-00-Y=216 Pos-01-X=691 Pos-01-Y=2684 0 0 0 http://spring.jobjol.nl/show_file.php?id=251 252 ExpandedTropics.sd7 ExpandedTropics Expanded Tropics by hrmph 25200981 sd7 2008-02-25 12:34:56 1 2 1 608 285 2700 20 20 Expanded Tropics by hrmph 20 130 0.35 255 150 5 20 Pos-00-X=400 Pos-00-Y=3040 Pos-01-X=6180 Pos-01-Y=9580 Pos-02-X=4640 Pos-02-Y=620 Pos-03-X=9440 Pos-03-Y=6940 Pos-04-X=1360 Pos-04-Y=8860 Pos-05-X=9140 Pos-05-Y=1900 3 http://spring.jobjol.nl/show_file.php?id=252 253 FF-AsteroidBattle.sd7 FF-AsteroidBattle This is a large Final Frontier Map. Play with 4 or 8 Players 10523197 sd7 2008-02-25 12:34:56 1 2 1 288 75 1562 24 24 This is a large Final Frontier Map. Play with 4 or 8 Players 1 50 0.0125 10000 300 0 0 Pos-00-X=1400 Pos-00-Y=1500 Pos-01-X=10800 Pos-01-Y=10500 Pos-02-X=1400 Pos-02-Y=10500 Pos-03-X=10800 Pos-03-Y=1500 Pos-04-X=1800 Pos-04-Y=1900 Pos-05-X=10400 Pos-05-Y=10100 Pos-06-X=1800 Pos-06-Y=10100 Pos-07-X=10400 Pos-07-Y=1900 0 0 0 http://spring.jobjol.nl/show_file.php?id=253 254 FF-SpeedPlatforms.sdz ff-speedplatforms 1308493 sdz 2008-02-25 12:34:56 1 2 1 387 82 1336 32 32 4v4 or 8v8 FF map by Orakio 0 100 10 30 1 1 Pos-00-X=2600 Pos-00-Y=2600 Pos-01-X=6000 Pos-01-Y=2600 Pos-02-X=10500 Pos-02-Y=2600 Pos-03-X=13900 Pos-03-Y=2600 Pos-04-X=2600 Pos-04-Y=6000 Pos-05-X=6000 Pos-05-Y=6000 Pos-06-X=10500 Pos-06-Y=6000 Pos-07-X=13900 Pos-07-Y=6000 Pos-08-X=2600 Pos-08-Y=10500 Pos-09-X=6000 Pos-09-Y=10500 Pos-10-X=10500 Pos-10-Y=10500 Pos-11-X=13900 Pos-11-Y=10500 Pos-12-X=2600 Pos-12-Y=13900 Pos-13-X=6000 Pos-13-Y=13900 Pos-14-X=10500 Pos-14-Y=13900 Pos-15-X=13900 Pos-15-Y=13900 0 0 0 http://spring.jobjol.nl/show_file.php?id=254 255 FF-Surrounded1.0.sd7 ff-surrounded1.0 8296416 sd7 2008-02-25 12:34:56 1 2 1 289 60 1363 30 30 Fight in an asteroid field with 2 or 4 teams. Dont get surrounded! 0 50 0.012 300 0 0 Pos-00-X=3220 Pos-00-Y=2660 Pos-01-X=12740 Pos-01-Y=13180 Pos-02-X=13600 Pos-02-Y=1300 Pos-03-X=2980 Pos-03-Y=13460 Pos-04-X=13180 Pos-04-Y=5440 Pos-05-X=6440 Pos-05-Y=11120 0 0 0 http://spring.jobjol.nl/show_file.php?id=255 256 FTIG_Battlefield.sd7 ftig_battlefield 3627988 sd7 2008-02-25 12:34:56 1 2 1 143 5 730 8 8 Abandoned Core Industrial Area 25 120 4 20 0 10 Pos-00-X=2228 Pos-00-Y=1817 Pos-01-X=7978 Pos-01-Y=8449 Pos-02-X=7978 Pos-02-Y=1817 Pos-03-X=2228 Pos-03-Y=8449 Pos-04-X=5107 Pos-04-Y=1817 Pos-05-X=5107 Pos-05-Y=8449 0 0 0 http://spring.jobjol.nl/show_file.php?id=256 257 Fastest Map - Big V4.sd7 fastest map - big v4 1239505 sd7 2008-02-25 12:34:56 1 2 1 615 249 5486 32 32 Hey, there is no map faster than this one. All of you miners can mine that mineral!! Ported from StarCraft by: Dark_Oppressor 30 120 10 30 30 30 Pos-00-X=575 Pos-00-Y=506 Pos-01-X=15709 Pos-01-Y=552 Pos-02-X=506 Pos-02-Y=15617 Pos-03-X=15640 Pos-03-Y=15686 Pos-04-X=874 Pos-04-Y=8280 Pos-05-X=8096 Pos-05-Y=736 Pos-06-X=15433 Pos-06-Y=8303 Pos-07-X=8326 Pos-07-Y=15709 3 1 1 http://spring.jobjol.nl/show_file.php?id=257 258 Fastest Map V4.sd7 fastest map v4 734068 sd7 2008-02-25 12:34:56 1 2 1 403 251 2664 16 16 Hey, there is no map faster than this one. All of you miners can mine that mineral!! Ported from StarCraft by: Dark_Oppressor 30 120 10 30 30 30 Pos-00-X=363 Pos-00-Y=330 Pos-01-X=7744 Pos-01-Y=319 Pos-02-X=286 Pos-02-Y=7909 Pos-03-X=7678 Pos-03-Y=7788 3 1 1 http://spring.jobjol.nl/show_file.php?id=258 259 FinnsRevengeRV2.sd7 finnsrevengerv2 2140312 sd7 2008-02-25 12:34:56 1 2 1 168 16 701 14 14 map by Basic 19 125 1.5 60 5 17 Pos-00-X=1974 Pos-00-Y=5034 Pos-01-X=5073 Pos-01-Y=2094 Pos-02-X=1101 Pos-02-Y=1212 Pos-03-X=6015 Pos-03-Y=5916 0 0 0 http://spring.jobjol.nl/show_file.php?id=259 260 FinnsRevengeRV4.sd7 FinnsRevengeRV4 1v1 16x16 map by Basic.The island mexes give more metal 9926068 sd7 2008-02-25 12:34:56 1 2 1 605 157 2530 16 16 1v1 16x16 map by Basic.The island mexes give more metal 18 125 1.8 9999 60 5 17 Pos-00-X=2310 Pos-00-Y=5604 Pos-01-X=5764 Pos-01-Y=2082 3 1 2 http://spring.jobjol.nl/show_file.php?id=260 261 Finns_Revenge.sd7 Finns_Revenge supcomtest 6057156 sd7 2008-02-25 12:34:56 1 2 1 251 64 1025 12 12 supcomtest 30 100 1 1000 90 2 25 Pos-00-X=1324 Pos-00-Y=3042 Pos-01-X=4890 Pos-01-Y=3123 Pos-02-X=2022 Pos-02-Y=3135 Pos-03-X=4150 Pos-03-Y=3152 0 0 0 http://spring.jobjol.nl/show_file.php?id=261 262 FireAtWill.sd7 FireAtWill Diese Karte ist eine Speedmetal-Karte./ www.gamez-interactive.de 18457685 sd7 2008-02-25 12:34:56 1 2 1 200 32 666 16 16 Diese Karte ist eine Speedmetal-Karte./ www.gamez-interactive.de 18 112 1.92 100 100 8 48 Pos-00-X=1328 Pos-00-Y=1184 Pos-01-X=3200 Pos-01-Y=976 Pos-02-X=5736 Pos-02-Y=272 Pos-03-X=6448 Pos-03-Y=3248 Pos-04-X=920 Pos-04-Y=4248 Pos-05-X=4024 Pos-05-Y=5424 Pos-06-X=1280 Pos-06-Y=7560 Pos-07-X=6800 Pos-07-Y=7120 http://spring.jobjol.nl/show_file.php?id=262 263 FireAtWill_V2.sd7 FireAtWill_V2 Auf dieser Karte herrscht Krieg im tiefsten Winter, daher sollte man sich möglichst warm anziehen und die Ketten an dem Panzer neu ölen, denn Kbots und Panzer sind deutlich langsamer auf dem Schnee als Hovercraft-Einheiten. / www.gamez-interactive.de 13722834 sd7 2008-02-25 12:34:56 1 2 1 218 64 1191 16 16 Auf dieser Karte herrscht Krieg im tiefsten Winter, daher sollte man sich möglichst warm anziehen und die Ketten an dem Panzer neu ölen, denn Kbots und Panzer sind deutlich langsamer auf dem Schnee als Hovercraft-Einheiten. / www.gamez-interactive.de 22 112 1.32 90 100 0 43 Pos-00-X=1328 Pos-00-Y=1184 Pos-01-X=3200 Pos-01-Y=976 Pos-02-X=5736 Pos-02-Y=272 Pos-03-X=6448 Pos-03-Y=3248 Pos-04-X=920 Pos-04-Y=4248 Pos-05-X=4024 Pos-05-Y=5424 Pos-06-X=1280 Pos-06-Y=7560 Pos-07-X=6800 Pos-07-Y=7120 0 0 0 http://spring.jobjol.nl/show_file.php?id=263 264 FizzyLakes_V2.sd7 FizzyLakes_V2 Take a Break at the Hottest Hot Springs in Spring !Version 2! 3678262 sd7 2008-02-25 12:34:56 1 2 1 171 14 592 14 14 Take a Break at the Hottest Hot Springs in Spring !Version 2! 20 90 0.035 200 170 7 14 Pos-00-X=1200 Pos-00-Y=6400 Pos-01-X=5900 Pos-01-Y=300 Pos-02-X=6400 Pos-02-Y=6400 Pos-03-X=300 Pos-03-Y=800 Pos-04-X=3400 Pos-04-Y=6500 Pos-05-X=2900 Pos-05-Y=700 0 0 0 http://spring.jobjol.nl/show_file.php?id=264 265 Flannel-World.sd7 Flannel-World Flannel-World 1606625 sd7 2008-02-25 12:34:56 1 2 1 146 6 860 20 20 Flannel-World 31 145 0.24 250 57 5 14 Pos-00-X=948 Pos-00-Y=1190 Pos-01-X=9340 Pos-01-Y=8557 Pos-02-X=9321 Pos-02-Y=1194 Pos-03-X=1145 Pos-03-Y=8404 0 0 0 http://spring.jobjol.nl/show_file.php?id=265 266 Flat-Map.sd7 Flat-Map Flat-Map a Custom Map made for AF by GenBlood 13958 sd7 2008-02-25 12:34:56 1 2 1 236 3 559 16 16 Flat-Map a Custom Map made for AF by GenBlood 0 140 0.12 400000 120 8 17 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=7417 Pos-01-Y=7057 Pos-02-X=6886 Pos-02-Y=635 Pos-03-X=597 Pos-03-Y=7415 Pos-04-X=513 Pos-04-Y=4063 Pos-05-X=7387 Pos-05-Y=3948 Pos-06-X=4333 Pos-06-Y=619 Pos-07-X=4400 Pos-07-Y=7928 Pos-08-X=3831 Pos-08-Y=3272 Pos-09-X=4052 Pos-09-Y=5871 0 0 0 http://spring.jobjol.nl/show_file.php?id=266 267 FlattyPatty.sd7 FlattyPatty 305362 sd7 2008-02-25 12:34:56 1 2 1 151 13 537 10 10 0 0 10 80 4 14 30 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=267 268 FlattyPatty1.1.sd7 FlattyPatty1.1 2869161 sd7 2008-02-25 12:34:56 1 2 1 144 8 591 10 10 0 90 10 110 20 14 30 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=268 269 Floating_CastleBETA.sd7 floating_castlebeta 10500274 sd7 2008-02-25 12:34:56 1 2 1 201 26 625 16 16 Four Castles with a lake around 30 100 0.015 300 10 20 Pos-00-X=1700 Pos-00-Y=1800 Pos-01-X=6300 Pos-01-Y=1700 Pos-02-X=1800 Pos-02-Y=6400 Pos-03-X=6400 Pos-03-Y=6400 Pos-04-X=2000 Pos-04-Y=600 Pos-05-X=2000 Pos-05-Y=3600 0 0 0 http://spring.jobjol.nl/show_file.php?id=269 270 FloodedDesert.sd7 FloodedDesert Flat map with two main continents 15325217 sd7 2008-02-25 12:34:56 1 2 1 235 37 1285 16 16 Flat map with two main continents 20 150 0.015 0 500 5 20 Pos-00-X=1200 Pos-00-Y=2700 Pos-01-X=3000 Pos-01-Y=6000 Pos-02-X=7200 Pos-02-Y=1000 Pos-03-X=7500 Pos-03-Y=6000 0 0 0 http://spring.jobjol.nl/show_file.php?id=270 271 FloppyDgun.sdz floppydgun 1542698 sdz 2008-02-25 12:34:56 1 2 1 146 0 588 4 4 SELF D FOR THE WIN 0 10 100 5 0 0 Pos-00-X=320 Pos-00-Y=480 Pos-01-X=1500 Pos-01-Y=500 Pos-02-X=1500 Pos-02-Y=1900 Pos-03-X=320 Pos-03-Y=1900 0 0 0 http://spring.jobjol.nl/show_file.php?id=271 272 FloppyDgunv2.sdz floppydgunv2 2218783 sdz 2008-02-25 12:34:56 1 2 1 149 1 724 4 4 SELF D FOR THE WIN 0 10 100 5 0 0 Pos-00-X=320 Pos-00-Y=480 Pos-01-X=1500 Pos-01-Y=500 Pos-02-X=1500 Pos-02-Y=1900 Pos-03-X=320 Pos-03-Y=1900 0 0 0 http://spring.jobjol.nl/show_file.php?id=272 273 Foothill_Basin-v02.sdz Foothill_Basin-v02 Foothill Basin - Made by Forboding Angel 7183763 sdz 2008-02-25 12:34:56 1 2 1 179 38 759 12 12 Foothill Basin - Made by Forboding Angel 5 150 1 400 40 1 30 Pos-00-X=491 Pos-00-Y=279 Pos-01-X=5532 Pos-01-Y=286 Pos-02-X=179 Pos-02-Y=5693 Pos-03-X=5351 Pos-03-Y=5948 0 0 0 http://spring.jobjol.nl/show_file.php?id=273 274 Foothill_Basin_Redux-v02.sd7 Foothill_Basin_Redux-v02 Made by Forboding Angel 28566492 sd7 2008-02-25 12:34:56 1 2 1 189 46 733 16 16 Made by Forboding Angel 0 130 0.01 800 500 1 25 Pos-00-X=6752 Pos-00-Y=433 Pos-01-X=468 Pos-01-Y=7195 Pos-02-X=541 Pos-02-Y=576 Pos-03-X=7590 Pos-03-Y=6910 0 0 0 http://spring.jobjol.nl/show_file.php?id=274 275 Foothills-v07.sdz Foothills-v07 Original concept taken from "The Foothills" by C_A_P. Re-Made by Forboding Angel 5563759 sdz 2008-02-25 12:34:56 1 2 1 195 44 1114 12 12 Original concept taken from "The Foothills" by C_A_P. Re-Made by Forboding Angel 5 150 1 600 40 1 30 Pos-00-X=550 Pos-00-Y=270 Pos-01-X=5790 Pos-01-Y=246 Pos-02-X=1084 Pos-02-Y=5759 Pos-03-X=4977 Pos-03-Y=5746 2 2 1 http://spring.jobjol.nl/show_file.php?id=275 276 Foothills-v08.sd7 Foothills-v08 Original concept taken from "The Foothills" by C_A_P. Re-Made by Forboding Angel 4614470 sd7 2008-02-25 12:34:56 1 2 1 463 147 2321 12 12 Original concept taken from "The Foothills" by C_A_P. Re-Made by Forboding Angel 5 130 1 800 80 1 30 Pos-00-X=550 Pos-00-Y=270 Pos-01-X=4977 Pos-01-Y=5746 Pos-02-X=1084 Pos-02-Y=5759 Pos-03-X=5790 Pos-03-Y=246 0 0 0 http://spring.jobjol.nl/show_file.php?id=276 277 Forgotten_Atoll.sd7 Forgotten_Atoll Forgotten Atoll (2-16 players) 5565663 sd7 2008-02-25 12:34:56 1 2 1 173 28 490 16 16 Forgotten Atoll (2-16 players) 22 100 0.05 125 240 5 25 Pos-00-X=311 Pos-00-Y=311 Pos-01-X=7864 Pos-01-Y=7864 Pos-02-X=279 Pos-02-Y=7881 Pos-03-X=7881 Pos-03-Y=311 Pos-04-X=279 Pos-04-Y=2621 Pos-05-X=7832 Pos-05-Y=5292 Pos-06-X=344 Pos-06-Y=5341 Pos-07-X=7782 Pos-07-Y=2621 Pos-08-X=1884 Pos-08-Y=2621 Pos-09-X=6308 Pos-09-Y=5276 Pos-10-X=1884 Pos-10-Y=5341 Pos-11-X=6259 Pos-11-Y=2638 Pos-12-X=1950 Pos-12-Y=344 Pos-13-X=6324 Pos-13-Y=7848 Pos-14-X=1933 Pos-14-Y=7815 Pos-15-X=6226 Pos-15-Y=311 0 0 0 http://spring.jobjol.nl/show_file.php?id=277 278 Fortress.sd7 Fortress Take the fortress Island 9262422 sd7 2008-02-25 12:34:56 1 2 1 311 96 1090 16 16 Take the fortress Island 15 155 1.8 0 40 10 30 Pos-00-X=1310 Pos-00-Y=1140 Pos-01-X=6150 Pos-01-Y=6420 Pos-02-X=7090 Pos-02-Y=1840 Pos-03-X=200 Pos-03-Y=6230 0 0 0 http://spring.jobjol.nl/show_file.php?id=278 279 Four Islands v2.sd7 four islands v2 13708751 sd7 2008-02-25 12:34:56 1 2 1 623 255 2691 16 16 Big 16x16 island map, water units advised, 5 players 20 98 0.2 80 10 90 Pos-00-X=1355 Pos-00-Y=5232 Pos-01-X=5616 Pos-01-Y=528 Pos-02-X=5899 Pos-02-Y=5544 Pos-03-X=2761 Pos-03-Y=1110 Pos-04-X=500 Pos-04-Y=3633 2 1 2 http://spring.jobjol.nl/show_file.php?id=279 281 Four_Lakes_V2.sd7 Four_Lakes_V2 16 x 16 land and sea map 10999313 sd7 2008-02-25 12:34:56 1 2 1 229 23 903 16 16 16 x 16 land and sea map 20 140 0.69 2000 100 5 25 Pos-00-X=975 Pos-00-Y=300 Pos-01-X=6995 Pos-01-Y=7925 Pos-02-X=6965 Pos-02-Y=190 Pos-03-X=930 Pos-03-Y=7975 Pos-04-X=2450 Pos-04-Y=2395 Pos-05-X=4925 Pos-05-Y=5360 Pos-06-X=4830 Pos-06-Y=2380 Pos-07-X=2035 Pos-07-Y=5820 0 0 0 http://spring.jobjol.nl/show_file.php?id=281 282 Fractured_Continents.sd7 fractured_continents 11052563 sd7 2008-02-25 12:34:56 1 2 1 426 163 1650 16 16 Two continents separated by a narrow sea 15 140 0.69 80 5 25 Pos-00-X=490 Pos-00-Y=1790 Pos-01-X=7920 Pos-01-Y=3750 Pos-02-X=4620 Pos-02-Y=6570 Pos-03-X=4690 Pos-03-Y=1220 Pos-04-X=1190 Pos-04-Y=280 Pos-05-X=7320 Pos-05-Y=7740 Pos-06-X=3730 Pos-06-Y=2510 Pos-07-X=6270 Pos-07-Y=5220 http://spring.jobjol.nl/show_file.php?id=282 283 Fractured_Eyes.sd7 fractured_eyes 3587234 sd7 2008-02-25 12:34:56 1 2 1 156 11 507 8 8 Fractured Eyes by Oxirane 18 130 0.85 90 2 20 Pos-00-X=100 Pos-00-Y=3996 Pos-01-X=3996 Pos-01-Y=100 Pos-02-X=3996 Pos-02-Y=3996 Pos-03-X=100 Pos-03-Y=100 Pos-04-X=1350 Pos-04-Y=3491 Pos-05-X=2746 Pos-05-Y=605 0 0 0 http://spring.jobjol.nl/show_file.php?id=283 284 Fractured_Faces.sd7 fractured_faces 8677738 sd7 2008-02-25 12:34:56 1 2 1 161 10 593 16 16 Fractured Faces by Oxirane 18 130 0.65 90 2 20 Pos-00-X=470 Pos-00-Y=7740 Pos-01-X=7722 Pos-01-Y=452 Pos-02-X=5620 Pos-02-Y=5670 Pos-03-X=2572 Pos-03-Y=2522 Pos-04-X=2240 Pos-04-Y=5980 Pos-05-X=5952 Pos-05-Y=2212 Pos-06-X=7720 Pos-06-Y=7750 Pos-07-X=472 Pos-07-Y=442 0 0 0 http://spring.jobjol.nl/show_file.php?id=284 285 Free-Zone-V4.sd7 free-zone-v4 10664756 sd7 2008-02-25 12:34:56 1 2 1 180 17 863 16 16 Free-Zone-V4 a Custom Map for TA Spring by GenBlood 20 130 0.12 120 8 17 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=7417 Pos-01-Y=7057 Pos-02-X=6886 Pos-02-Y=635 Pos-03-X=597 Pos-03-Y=7415 Pos-04-X=513 Pos-04-Y=4063 Pos-05-X=7387 Pos-05-Y=3948 Pos-06-X=4333 Pos-06-Y=619 Pos-07-X=4400 Pos-07-Y=7928 Pos-08-X=3831 Pos-08-Y=3272 Pos-09-X=4052 Pos-09-Y=5871 0 0 0 http://spring.jobjol.nl/show_file.php?id=285 286 FroobMetal_v3.sd7 froobmetal_v3 3281932 sd7 2008-02-25 12:34:56 1 2 1 193 23 997 16 16 4-8 player team map by [Gen]Pox (aka Poge) 0 50 10 30 30 30 Pos-00-X=1000 Pos-00-Y=250 Pos-01-X=12300 Pos-01-Y=250 Pos-02-X=1000 Pos-02-Y=900 Pos-03-X=12300 Pos-03-Y=900 Pos-04-X=1000 Pos-04-Y=1250 Pos-05-X=12300 Pos-05-Y=1250 Pos-06-X=1000 Pos-06-Y=1800 Pos-07-X=12300 Pos-07-Y=1800 0 0 0 http://spring.jobjol.nl/show_file.php?id=286 287 FrostBiteV2.sd7 FrostBiteV2 FrostbiteV2 by hrmph 12346892 sd7 2008-02-25 12:34:56 1 2 1 369 113 5149 16 8 FrostbiteV2 by hrmph 20 130 0.75 290 80 5 20 Pos-00-X=2738 Pos-00-Y=1020 Pos-01-X=5715 Pos-01-Y=2958 Pos-02-X=5819 Pos-02-Y=1140 Pos-03-X=2576 Pos-03-Y=2912 0 0 0 http://spring.jobjol.nl/show_file.php?id=287 288 Frostbite.sd7 FrostBite Frostbite Quad by hrmph 11956697 sd7 2008-02-25 12:34:56 1 2 1 150 2 454 16 8 Frostbite Quad by hrmph 20 130 0.59 290 80 5 20 Pos-00-X=2738 Pos-00-Y=1020 Pos-01-X=5715 Pos-01-Y=2958 Pos-02-X=5819 Pos-02-Y=1140 Pos-03-X=2576 Pos-03-Y=2912 0 0 0 http://spring.jobjol.nl/show_file.php?id=288 289 Full_Moon-v02.sd7 full_moon-v02 13930276 sd7 2008-02-25 12:34:56 1 2 1 159 7 703 10 10 Made by Forboding Angel 0 130 1 120 0 0 Pos-00-X=353 Pos-00-Y=357 Pos-01-X=4445 Pos-01-Y=4750 Pos-02-X=942 Pos-02-Y=4949 Pos-03-X=4833 Pos-03-Y=464 0 0 0 http://spring.jobjol.nl/show_file.php?id=289 290 Full_Moon-v04.sd7 Full_Moon-v04 Made by Forboding Angel 9771357 sd7 2008-02-25 12:34:56 1 2 1 261 50 1399 10 10 Made by Forboding Angel 0 130 1 800 120 0 0 Pos-00-X=353 Pos-00-Y=357 Pos-01-X=4445 Pos-01-Y=4750 Pos-02-X=942 Pos-02-Y=4949 Pos-03-X=4833 Pos-03-Y=464 0 0 0 http://spring.jobjol.nl/show_file.php?id=290 291 GOW2 v1.1.sd7 gow2 v1.1 7557033 sd7 2008-02-25 12:34:56 1 2 1 157 10 220 14 14 Gods of War 2 21 120 0.37 100 9 27 Pos-00-X=3000 Pos-00-Y=800 Pos-01-X=4100 Pos-01-Y=6500 Pos-02-X=6500 Pos-02-Y=800 Pos-03-X=700 Pos-03-Y=6400 Pos-04-X=6400 Pos-04-Y=4200 Pos-05-X=800 Pos-05-Y=3000 0 0 0 http://spring.jobjol.nl/show_file.php?id=291 292 GRTS_River_Valley_1.4.SDZ grts_river_valley_1.4 55642977 SDZ 2008-02-25 12:34:56 1 2 1 203 52 796 20 20 RiverValley by smoth 10 130 0.9 64 1 20 Pos-00-X=8028 Pos-00-Y=1987 Pos-01-X=2642 Pos-01-Y=8131 Pos-02-X=8704 Pos-02-Y=7127 0 0 0 http://spring.jobjol.nl/show_file.php?id=292 293 Gaatskaan.sd7 Gaatskaan Gaatskaan - 2vs2 Watermap. 24718080 sd7 2008-02-25 12:34:56 1 2 1 159 13 552 16 16 Gaatskaan - 2vs2 Watermap. 20 125 0.03 99999 190 1 25 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=100 Pos-01-Y=7800 Pos-02-X=7800 Pos-02-Y=100 Pos-03-X=7800 Pos-03-Y=7800 0 0 0 http://spring.jobjol.nl/show_file.php?id=293 294 GaatskaanV2.sd7 gaatskaanv2 22754405 sd7 2008-02-25 12:34:56 1 2 1 159 13 599 16 16 Gaatskaan - 2vs2 Watermap. 20 125 0.03 190 1 25 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=100 Pos-01-Y=7800 Pos-02-X=7800 Pos-02-Y=100 Pos-03-X=7800 Pos-03-Y=7800 0 0 0 http://spring.jobjol.nl/show_file.php?id=294 295 Galactic_Gatev02.sdz galactic_gatev02 7127800 sdz 2008-02-25 12:34:56 1 2 1 142 5 671 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=295 296 Gasfornuis.sd7 gasfornuis 8525805 sd7 2008-02-25 12:34:56 1 2 1 163 18 686 16 16 Gasfornuis By Restrictor. 2 130 0.7 85 0 2 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 0 0 0 http://spring.jobjol.nl/show_file.php?id=296 297 GenBloods-Crossing.sd7 GenBloods-Crossing GenBloods-Crossing 593231 sd7 2008-02-25 12:34:56 1 2 1 151 3 306 12 12 GenBloods-Crossing 28 150 0.09 100 100 5 28 Pos-00-X=542 Pos-00-Y=385 Pos-01-X=5482 Pos-01-Y=5793 Pos-02-X=5558 Pos-02-Y=439 Pos-03-X=487 Pos-03-Y=5803 0 0 0 http://spring.jobjol.nl/show_file.php?id=297 298 Geyser_Plains_TNM04-V3.sd7 Geyser_Plains_TNM04-V3 Geyser Plains - Third Revision, Official Tournament Map by Quanto 6706691 sd7 2008-02-25 12:34:56 1 2 1 775 362 4396 8 8 Geyser Plains - Third Revision, Official Tournament Map by Quanto 0 150 1.2 200 100 5 20 Pos-00-X=300 Pos-00-Y=2000 Pos-01-X=3700 Pos-01-Y=2000 1 1 1 http://spring.jobjol.nl/show_file.php?id=298 299 Giant Hills and Valleys b2.sd7 Giant Hills and Valleys b2 Giant mountainous map. Map by Forboding, redone by Decimator. 20925880 sd7 2008-02-25 12:34:56 1 2 1 393 167 1938 28 28 Giant mountainous map. Map by Forboding, redone by Decimator. 20 120 2.55 10000 80 0 25 Pos-00-X=4104 Pos-00-Y=2360 Pos-01-X=13368 Pos-01-Y=13760 Pos-02-X=5456 Pos-02-Y=704 Pos-03-X=11320 Pos-03-Y=13184 Pos-04-X=11776 Pos-04-Y=928 Pos-05-X=5320 Pos-05-Y=13440 Pos-06-X=13472 Pos-06-Y=2176 Pos-07-X=2888 Pos-07-Y=13488 3 3 1 http://spring.jobjol.nl/show_file.php?id=299 300 Glacier_Pass-v01.sd7 Glacier_Pass-v01 Made by Forboding Angel 1406689 sd7 2008-02-25 12:34:56 1 2 1 174 49 766 16 16 Made by Forboding Angel 5 130 1 800 80 1 25 Pos-00-X=660 Pos-00-Y=380 Pos-01-X=6230 Pos-01-Y=7920 Pos-02-X=4200 Pos-02-Y=6640 Pos-03-X=4930 Pos-03-Y=1600 Pos-04-X=730 Pos-04-Y=7870 Pos-05-X=6570 Pos-05-Y=230 Pos-06-X=220 Pos-06-Y=4900 Pos-07-X=7520 Pos-07-Y=2980 Pos-08-X=7070 Pos-08-Y=5150 Pos-09-X=280 Pos-09-Y=3030 0 0 0 http://spring.jobjol.nl/show_file.php?id=300 301 Glacier_Plateau-v03.sd7 glacier_plateau-v03 8062958 sd7 2008-02-25 12:34:56 1 2 1 174 30 835 10 20 Made by Forboding Angel 20 130 1 120 1 30 Pos-00-X=1180 Pos-00-Y=630 Pos-01-X=9280 Pos-01-Y=19770 Pos-02-X=1190 Pos-02-Y=19680 Pos-03-X=9400 Pos-03-Y=630 Pos-04-X=1270 Pos-04-Y=6280 Pos-05-X=8290 Pos-05-Y=13590 Pos-06-X=1200 Pos-06-Y=13790 Pos-07-X=8320 Pos-07-Y=6820 Pos-08-X=1840 Pos-08-Y=9990 Pos-09-X=9510 Pos-09-Y=10180 0 0 0 http://spring.jobjol.nl/show_file.php?id=301 302 Glass_Dreams-v01.sd7 Glass_Dreams-v01 Made by Forboding Angel 46179204 sd7 2008-02-25 12:34:56 1 2 1 154 19 827 20 20 Made by Forboding Angel 20 130 1 800 200 1 25 Pos-00-X=676 Pos-00-Y=6574 Pos-01-X=3686 Pos-01-Y=2150 Pos-02-X=7741 Pos-02-Y=9196 Pos-03-X=8970 Pos-03-Y=7598 0 0 0 http://spring.jobjol.nl/show_file.php?id=302 303 Glass_Dreamsv01.sd7 glass_dreamsv01 46179204 sd7 2008-02-25 12:34:56 1 2 1 145 14 974 20 20 Made by Forboding Angel 20 130 1 200 1 25 Pos-00-X=676 Pos-00-Y=6574 Pos-01-X=3686 Pos-01-Y=2150 Pos-02-X=7741 Pos-02-Y=9196 Pos-03-X=8970 Pos-03-Y=7598 0 0 0 http://spring.jobjol.nl/show_file.php?id=303 304 Gods of War 2 Remake V2.sd7 Gods Of War 2 Remake V2 Gods of War 2 Remake, by NOiZE 4267862 sd7 2008-02-25 12:34:56 1 2 1 291 90 1408 14 14 Gods of War 2 Remake, by NOiZE 21 120 6 200 50 9 27 Pos-00-X=6265 Pos-00-Y=745 Pos-01-X=745 Pos-01-Y=6335 Pos-02-X=2995 Pos-02-Y=865 Pos-03-X=4135 Pos-03-Y=6305 Pos-04-X=775 Pos-04-Y=3015 Pos-05-X=6395 Pos-05-Y=4275 0 0 0 http://spring.jobjol.nl/show_file.php?id=304 305 Goldrush_V2.sd7 Goldrush_V2 Run to the hills, Run for your life... by Goolash 3397272 sd7 2008-02-25 12:34:56 1 2 1 154 5 562 16 16 Run to the hills, Run for your life... by Goolash 0 130 0.75 500 80 5 13 Pos-00-X=500 Pos-00-Y=500 Pos-01-X=2000 Pos-01-Y=5000 0 0 0 http://spring.jobjol.nl/show_file.php?id=305 306 GrainyCrossing.sd7 GrainyCrossing 3997787 sd7 2008-02-25 12:34:56 1 2 1 177 14 751 10 10 20 100 0.15 1000 110 0 0 Pos-00-X=850 Pos-00-Y=650 Pos-01-X=4250 Pos-01-Y=650 Pos-02-X=850 Pos-02-Y=4500 Pos-03-X=4250 Pos-03-Y=4500 0 0 0 http://spring.jobjol.nl/show_file.php?id=306 307 GrandCanyon_Final.sd7 grandcanyon_final 25863867 sd7 2008-02-25 12:34:56 1 2 1 293 116 1467 20 10 Grand Canyon (Final) by silent303 && very_bad_soldier 20 120 1 90 5 25 Pos-00-X=2432 Pos-00-Y=232 Pos-01-X=7824 Pos-01-Y=4872 Pos-02-X=1128 Pos-02-Y=3736 Pos-03-X=9128 Pos-03-Y=1360 Pos-04-X=2504 Pos-04-Y=3784 Pos-05-X=7728 Pos-05-Y=1320 Pos-06-X=2184 Pos-06-Y=1928 Pos-07-X=8072 Pos-07-Y=3168 0 0 0 http://spring.jobjol.nl/show_file.php?id=307 308 GrandRiver.sd7 grandriver 38362651 sd7 2008-02-25 12:34:56 1 2 1 137 9 848 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=308 309 GrandRiver_V2.sd7 GrandRiver_V2 Grand River by Wizard8873 39506379 sd7 2008-02-25 12:34:56 1 2 1 393 142 1736 24 24 Grand River by Wizard8873 20 120 0.03 100 135 5 19 Pos-00-X=2102 Pos-00-Y=321 Pos-01-X=11615 Pos-01-Y=10646 Pos-02-X=592 Pos-02-Y=10108 Pos-03-X=11152 Pos-03-Y=1098 Pos-04-X=841 Pos-04-Y=5316 Pos-05-X=10587 Pos-05-Y=5742 Pos-06-X=534 Pos-06-Y=1751 Pos-07-X=11664 Pos-07-Y=8048 Pos-08-X=1398 Pos-08-Y=6886 Pos-09-X=11547 Pos-09-Y=3749 3 1 2 http://spring.jobjol.nl/show_file.php?id=309 310 Grassy Paradox V2.sd7 grassy paradox v2 1772675 sd7 2008-02-25 12:34:56 1 2 1 173 15 674 10 10 Strange metal formations dot this grassy landscape. Created by Fang V2.0 5 75 0.02 200 18 47 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=4920 Pos-01-Y=4920 Pos-02-X=200 Pos-02-Y=4920 Pos-03-X=4920 Pos-03-Y=200 Pos-04-X=220 Pos-04-Y=220 Pos-05-X=4900 Pos-05-Y=4900 Pos-06-X=220 Pos-06-Y=4900 Pos-07-X=4900 Pos-07-Y=220 0 0 0 http://spring.jobjol.nl/show_file.php?id=310 311 GrassyPlain.sd7 grassyplain 4127546 sd7 2008-02-25 12:34:56 1 2 1 164 12 817 6 10 GrassyPlain, by: Apollo_13 25 115 0.435 95 25 35 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 1 http://spring.jobjol.nl/show_file.php?id=311 312 Graystone_fix.sd7 graystone_fix 3775450 sd7 2008-02-25 12:34:56 1 2 1 149 9 291 14 14 2-8 Player Skirmish Map. By Runecrafter 20 200 0.72 55 10 25 Pos-00-X=3640 Pos-00-Y=400 Pos-01-X=3640 Pos-01-Y=6660 Pos-02-X=6660 Pos-02-Y=3640 Pos-03-X=400 Pos-03-Y=3640 Pos-04-X=400 Pos-04-Y=400 Pos-05-X=6800 Pos-05-Y=6800 Pos-06-X=6800 Pos-06-Y=400 Pos-07-X=400 Pos-07-Y=6800 Pos-08-X=200 Pos-08-Y=4920 Pos-09-X=200 Pos-09-Y=4920 Pos-10-X=11 Pos-10-Y=11 Pos-11-X=12 Pos-11-Y=12 Pos-12-X=13 Pos-12-Y=13 Pos-13-X=14 Pos-13-Y=14 Pos-14-X=15 Pos-14-Y=15 Pos-15-X=16 Pos-15-Y=16 0 0 0 http://spring.jobjol.nl/show_file.php?id=312 313 Graystone_v2.sd7 Graystone_v2 2-8 Player Skirmish Map. By Runecrafter 3725789 sd7 2008-02-25 12:34:56 1 2 1 195 38 1144 14 14 2-8 Player Skirmish Map. By Runecrafter 20 100 0.72 100 55 10 25 Pos-00-X=3640 Pos-00-Y=400 Pos-01-X=3640 Pos-01-Y=6660 Pos-02-X=6660 Pos-02-Y=3640 Pos-03-X=400 Pos-03-Y=3640 Pos-04-X=400 Pos-04-Y=400 Pos-05-X=6800 Pos-05-Y=6800 Pos-06-X=6800 Pos-06-Y=400 Pos-07-X=400 Pos-07-Y=6800 Pos-08-X=200 Pos-08-Y=4920 Pos-09-X=200 Pos-09-Y=4920 Pos-10-X=11 Pos-10-Y=11 Pos-11-X=12 Pos-11-Y=12 Pos-12-X=13 Pos-12-Y=13 Pos-13-X=14 Pos-13-Y=14 Pos-14-X=15 Pos-14-Y=15 Pos-15-X=16 Pos-15-Y=16 0 0 0 http://spring.jobjol.nl/show_file.php?id=313 314 Great_Pyramid_Desert.sd7 Great_Pyramid_Desert 1 v 1 map by BlueFrost,pyramid desert inspired by restrictor 3057210 sd7 2008-02-25 12:34:56 1 2 1 173 13 762 6 8 1 v 1 map by BlueFrost,pyramid desert inspired by restrictor 23 120 0.5 200 85 4 34 Pos-00-X=124 Pos-00-Y=178 Pos-01-X=2956 Pos-01-Y=3969 0 0 0 http://spring.jobjol.nl/show_file.php?id=314 315 GreenCometBasic.sd7 greencometbasic 14493750 sd7 2008-02-25 12:34:56 1 2 1 562 182 3005 16 12 Green Comet without wrecks. Map by NOiZE 0 100 1.2 125 3 11 Pos-00-X=325 Pos-00-Y=185 Pos-01-X=7885 Pos-01-Y=5585 Pos-02-X=225 Pos-02-Y=5795 Pos-03-X=7975 Pos-03-Y=535 Pos-04-X=2941 Pos-04-Y=1941 Pos-05-X=5674 Pos-05-Y=3841 Pos-06-X=2741 Pos-06-Y=4174 Pos-07-X=5458 Pos-07-Y=2174 3 2 1 http://spring.jobjol.nl/show_file.php?id=315 316 GreenCometV3.sd7 greencometv3 14718707 sd7 2008-02-25 12:34:56 1 2 1 221 32 910 16 12 The remains from the last conflict are still present, use them for your cause. Map by NOiZE 0 100 1.2 125 3 11 Pos-00-X=325 Pos-00-Y=185 Pos-01-X=7885 Pos-01-Y=5585 Pos-02-X=225 Pos-02-Y=5795 Pos-03-X=7975 Pos-03-Y=535 Pos-04-X=2941 Pos-04-Y=1941 Pos-05-X=5674 Pos-05-Y=3841 Pos-06-X=2741 Pos-06-Y=4174 Pos-07-X=5458 Pos-07-Y=2174 0 0 0 http://spring.jobjol.nl/show_file.php?id=316 317 GreenFields_Island.sd7 GreenFields_Island "GreenFields Island Edition", no metal, have fun, by jj suggestions? mailto: job.joling@quicknet.nl ' 7891200 sd7 2008-02-25 12:34:56 22.10.2009 - 13:56:32 1 2 1 549 151 2398 20 20 GreenFields Island Edition, no metal, have fun, by jj suggestions? mailto: job.joling@quicknet.nl 18 150 0 100 0 3 20 Pos-00-X=1200 Pos-00-Y=1500 Pos-01-X=6600 Pos-01-Y=7700 Pos-02-X=460 Pos-02-Y=7500 Pos-03-X=6000 Pos-03-Y=1000 3 1 2 http://spring.jobjol.nl/show_file.php?id=317 318 GreenHaven Remake.sd7 Greenhaven Remake Large map with many hills to hide behind. Remake by NOiZE 30085628 sd7 2008-02-25 12:34:56 1 2 1 351 89 869 16 16 Large map with many hills to hide behind. Remake by NOiZE 21 100 0.38 300 105 3 20 Pos-00-X=563 Pos-00-Y=83 Pos-01-X=7436 Pos-01-Y=7832 Pos-02-X=959 Pos-02-Y=7544 Pos-03-X=7160 Pos-03-Y=287 Pos-04-X=659 Pos-04-Y=4569 Pos-05-X=7736 Pos-05-Y=4042 Pos-06-X=4185 Pos-06-Y=7784 Pos-07-X=4749 Pos-07-Y=371 Pos-08-X=5157 Pos-08-Y=3434 Pos-09-X=3982 Pos-09-Y=3454 0 0 0 http://spring.jobjol.nl/show_file.php?id=318 319 GreenHaven-V2.sd7 GreenHaven-V2 GreenHaven-V2 Classic TA Map Converted for TA Spring by GenBlood 1516748 sd7 2008-02-25 12:34:56 1 2 1 175 13 674 16 16 GreenHaven-V2 Classic TA Map Converted for TA Spring by GenBlood 25 150 0.3 200 60 3 11 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=7678 Pos-01-Y=7618 Pos-02-X=7637 Pos-02-Y=551 Pos-03-X=542 Pos-03-Y=7807 Pos-04-X=513 Pos-04-Y=4063 Pos-05-X=7387 Pos-05-Y=3948 Pos-06-X=4333 Pos-06-Y=619 Pos-07-X=4400 Pos-07-Y=7928 Pos-08-X=3831 Pos-08-Y=3272 Pos-09-X=4052 Pos-09-Y=5871 0 0 0 http://spring.jobjol.nl/show_file.php?id=319 320 GreenHaven-V3.sd7 GreenHaven-V3 GreenHaven-V3 Classic TA Map Converted for TA Spring by GenBlood 1506110 sd7 2008-02-25 12:34:56 1 2 1 491 173 2592 16 16 GreenHaven-V3 Classic TA Map Converted for TA Spring by GenBlood 25 150 0.32 200 140 8 17 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=7678 Pos-01-Y=7618 Pos-02-X=7637 Pos-02-Y=551 Pos-03-X=542 Pos-03-Y=7807 Pos-04-X=513 Pos-04-Y=4063 Pos-05-X=7387 Pos-05-Y=3948 Pos-06-X=4333 Pos-06-Y=619 Pos-07-X=4400 Pos-07-Y=7928 Pos-08-X=3831 Pos-08-Y=3272 Pos-09-X=4052 Pos-09-Y=5871 0 0 0 http://spring.jobjol.nl/show_file.php?id=320 321 GreenHaven.sd7 GreenHaven GreenHaven 1939283 sd7 2008-02-25 12:34:56 1 2 1 242 29 494 16 16 GreenHaven 25 150 0.3 200 60 5 20 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=7678 Pos-01-Y=7618 Pos-02-X=7637 Pos-02-Y=551 Pos-03-X=542 Pos-03-Y=7807 Pos-04-X=513 Pos-04-Y=4063 Pos-05-X=7387 Pos-05-Y=3948 Pos-06-X=4333 Pos-06-Y=619 Pos-07-X=4400 Pos-07-Y=7928 Pos-08-X=3831 Pos-08-Y=3272 Pos-09-X=4052 Pos-09-Y=5871 0 0 0 http://spring.jobjol.nl/show_file.php?id=321 322 GreenHaven_Remake.sd7 greenhaven_remake 30085628 sd7 2008-02-25 12:34:56 1 2 1 173 16 265 16 16 Large map with many hills to hide behind. Remake by NOiZE 21 100 0.38 105 3 20 Pos-00-X=563 Pos-00-Y=83 Pos-01-X=7436 Pos-01-Y=7832 Pos-02-X=959 Pos-02-Y=7544 Pos-03-X=7160 Pos-03-Y=287 Pos-04-X=659 Pos-04-Y=4569 Pos-05-X=7736 Pos-05-Y=4042 Pos-06-X=4185 Pos-06-Y=7784 Pos-07-X=4749 Pos-07-Y=371 Pos-08-X=5157 Pos-08-Y=3434 Pos-09-X=3982 Pos-09-Y=3454 0 0 0 http://spring.jobjol.nl/show_file.php?id=322 323 GreenRiver.sd7 greenriver Green river 2525213 sd7 2008-02-25 12:34:56 1 2 1 210 55 824 16 16 Green river 20 150 0.02 150 400 4 18 Pos-00-X=300 Pos-00-Y=300 Pos-01-X=7900 Pos-01-Y=7900 Pos-02-X=3100 Pos-02-Y=300 Pos-03-X=5500 Pos-03-Y=8000 Pos-04-X=300 Pos-04-Y=2400 Pos-05-X=7900 Pos-05-Y=5400 0 0 0 http://spring.jobjol.nl/show_file.php?id=323 324 Green_Fields.sd7 Green_Fields Pre alpha release, no features or metal! 6159360 sd7 2008-02-25 12:34:56 1 2 1 2691 566 4425 16 16 Pre alpha release, no features or metal! 20 150 0.015 100 200 5 20 Pos-00-X=1200 Pos-00-Y=1500 Pos-01-X=6600 Pos-01-Y=7700 Pos-02-X=460 Pos-02-Y=7500 Pos-03-X=6000 Pos-03-Y=1000 3 1 1 http://spring.jobjol.nl/show_file.php?id=324 325 Green_Pharms_R3.5a.sd7 green_pharms_r3.5a 11124638 sd7 2008-02-25 12:34:56 1 2 1 177 23 420 26 26 Revision 3.5a. Hovercraft now have good access. Have phun pharming. By REVENGE 27 100 0.009 150 10 25 Pos-00-X=1384 Pos-00-Y=1331 Pos-01-X=11928 Pos-01-Y=1331 Pos-02-X=11928 Pos-02-Y=11981 Pos-03-X=1358 Pos-03-Y=11954 Pos-04-X=1677 Pos-04-Y=5272 Pos-05-X=5351 Pos-05-Y=1731 Pos-06-X=8014 Pos-06-Y=1731 Pos-07-X=11609 Pos-07-Y=5272 Pos-08-X=11635 Pos-08-Y=7961 Pos-09-X=8014 Pos-09-Y=11581 Pos-10-X=5325 Pos-10-Y=11528 Pos-11-X=1624 Pos-11-Y=7961 Pos-12-X=3674 Pos-12-Y=3701 Pos-13-X=9505 Pos-13-Y=3781 Pos-14-X=9665 Pos-14-Y=9452 Pos-15-X=3650 Pos-15-Y=9530 0 0 0 http://spring.jobjol.nl/show_file.php?id=325 326 Greener_Fields.sd7 Greener_Fields Greener Fields v1, more green, less lag, by jj (job.joling@quicknet.nl) 2405 sd7 2008-02-25 12:34:56 1 2 1 954 172 2812 16 20 Greener Fields v1, more green, less lag, by jj (job.joling@quicknet.nl) 25 100 0 250 50 4 21 3 1 1 http://spring.jobjol.nl/show_file.php?id=326 327 Greenhaven_Remake-v01.sd7 greenhaven_remake-v01 19036125 sd7 2008-02-25 12:34:56 1 2 1 219 52 816 20 20 Made by Forboding Angel 5 130 1 120 1 30 Pos-00-X=390 Pos-00-Y=1320 Pos-01-X=8815 Pos-01-Y=9340 Pos-02-X=165 Pos-02-Y=9110 Pos-03-X=9750 Pos-03-Y=930 Pos-04-X=920 Pos-04-Y=4185 Pos-05-X=8875 Pos-05-Y=7895 Pos-06-X=1130 Pos-06-Y=7785 Pos-07-X=9320 Pos-07-Y=3815 0 0 0 http://spring.jobjol.nl/show_file.php?id=327 328 Greenheaven-v05.sd7 Greenheaven-v05 Made by Forboding Angel 37173515 sd7 2008-02-25 12:34:56 1 2 1 351 132 1515 28 28 Made by Forboding Angel 5 130 1 1000 120 1 30 Pos-00-X=2070 Pos-00-Y=700 Pos-01-X=12250 Pos-01-Y=13340 Pos-02-X=1950 Pos-02-Y=13510 Pos-03-X=13260 Pos-03-Y=590 Pos-04-X=1950 Pos-04-Y=11070 Pos-05-X=13343 Pos-05-Y=3497 Pos-06-X=2057 Pos-06-Y=3430 Pos-07-X=12280 Pos-07-Y=11170 Pos-08-X=2149 Pos-08-Y=7754 Pos-09-X=12381 Pos-09-Y=7889 0 0 0 http://spring.jobjol.nl/show_file.php?id=328 329 GreyHillValleyV3.sd7 GreyHillValleyV3 1v1 16x14 map by Basic 17580563 sd7 2008-02-25 12:34:56 1 2 1 139 6 293 16 12 1v1 16x14 map by Basic 19 125 1.4 9999 80 3 18 Pos-00-X=1040 Pos-00-Y=5613 Pos-01-X=7143 Pos-01-Y=518 0 0 0 http://spring.jobjol.nl/show_file.php?id=329 330 GreyHillValleyV4.sd7 GreyHillValleyV4 1v1 16x12 map by Basic 17731811 sd7 2008-02-25 12:34:56 1 2 1 239 36 1386 16 12 1v1 16x12 map by Basic 19 125 1.4 9999 80 3 18 Pos-00-X=1040 Pos-00-Y=5613 Pos-01-X=7143 Pos-01-Y=518 0 0 0 http://spring.jobjol.nl/show_file.php?id=330 331 HamburgerHill.sd7 HamburgerHill a hill... 2,4 players 8405033 sd7 2008-02-25 12:34:56 1 2 1 184 12 916 20 20 a hill... 2,4 players 30 112 0.008 300 300 15 30 Pos-00-X=700 Pos-00-Y=700 Pos-01-X=9540 Pos-01-Y=9540 Pos-02-X=9540 Pos-02-Y=700 Pos-03-X=700 Pos-03-Y=9540 0 0 0 http://spring.jobjol.nl/show_file.php?id=331 332 Heavy Metal.sd7 heavy metal 1222268 sd7 2008-02-25 12:34:56 1 2 1 508 186 2273 12 28 2-10 Player Metal Map. By Runecrafter 25 100 2 20 10 30 Pos-00-X=500 Pos-00-Y=300 Pos-01-X=5644 Pos-01-Y=14050 Pos-02-X=5644 Pos-02-Y=300 Pos-03-X=500 Pos-03-Y=14050 Pos-04-X=2400 Pos-04-Y=300 Pos-05-X=3750 Pos-05-Y=14050 Pos-06-X=3750 Pos-06-Y=300 Pos-07-X=2400 Pos-07-Y=14050 Pos-08-X=500 Pos-08-Y=7168 Pos-09-X=5644 Pos-09-Y=7168 0 0 0 http://spring.jobjol.nl/show_file.php?id=332 333 Hells_Pass.sd7 hells_pass 8519771 sd7 2008-02-25 12:34:56 1 2 1 535 154 2901 16 16 Punch through the pass 0 145 2.5 40 10 20 Pos-00-X=1040 Pos-00-Y=770 Pos-01-X=7280 Pos-01-Y=6850 Pos-02-X=7180 Pos-02-Y=790 Pos-03-X=1380 Pos-03-Y=6950 2 1 1 http://spring.jobjol.nl/show_file.php?id=333 334 Hells_Teeth V2.sd7 hells_teeth v2 3266465 sd7 2008-02-25 12:34:56 1 2 1 154 15 542 10 10 fight around fossilized tree stumps 20 130 0.012 200 5 20 Pos-00-X=500 Pos-00-Y=500 Pos-01-X=4600 Pos-01-Y=4600 Pos-02-X=4600 Pos-02-Y=500 Pos-03-X=500 Pos-03-Y=4600 0 0 0 http://spring.jobjol.nl/show_file.php?id=334 335 HighNoon-Redux-V3.sd7 highnoon-redux-v3 13731612 sd7 2008-02-25 12:34:56 1 2 1 189 7 428 16 16 HighNoon-Redux-V3 by GenBlood @2007 22 145 1 110 8 16 Pos-00-X=492 Pos-00-Y=4260 Pos-01-X=7569 Pos-01-Y=3785 Pos-02-X=1917 Pos-02-Y=5718 Pos-03-X=6160 Pos-03-Y=2589 0 0 0 http://spring.jobjol.nl/show_file.php?id=335 336 High_and_Low.sd7 High_And_Low High and Low by Quanto. North has lots of build space but is more difficult to defend. South can use seaside cliffs for coastal defense. 21207166 sd7 2008-02-25 12:34:56 1 2 1 325 104 1361 24 24 High and Low by Quanto. North has lots of build space but is more difficult to defend. South can use seaside cliffs for coastal defense. 25 100 1 200 50 8 25 Pos-00-X=1000 Pos-00-Y=800 Pos-01-X=10000 Pos-01-Y=11000 Pos-02-X=9700 Pos-02-Y=2300 Pos-03-X=500 Pos-03-Y=10500 Pos-04-X=2200 Pos-04-Y=6001 Pos-05-X=10900 Pos-05-Y=7000 Pos-06-X=5500 Pos-06-Y=700 Pos-07-X=7000 Pos-07-Y=11000 Pos-08-X=8000 Pos-08-Y=6500 Pos-09-X=5000 Pos-09-Y=8000 3 2 2 http://spring.jobjol.nl/show_file.php?id=336 337 High_and_Low_Redux.sd7 High_and_Low_Redux High and Low-Redux by Quanto. Northern position has been given a few more metal patches for balance, also underwater metal is now visible without F4. 13842586 sd7 2008-02-25 12:34:56 1 2 1 588 280 2532 24 24 High and Low-Redux by Quanto. Northern position has been given a few more metal patches for balance, also underwater metal is now visible without F4. 25 100 1 200 50 8 25 Pos-00-X=1000 Pos-00-Y=800 Pos-01-X=10000 Pos-01-Y=11000 Pos-02-X=9700 Pos-02-Y=2300 Pos-03-X=500 Pos-03-Y=10500 Pos-04-X=2200 Pos-04-Y=6001 Pos-05-X=10900 Pos-05-Y=7000 Pos-06-X=5500 Pos-06-Y=700 Pos-07-X=7000 Pos-07-Y=11000 Pos-08-X=8000 Pos-08-Y=6500 Pos-09-X=5000 Pos-09-Y=8000 3 2 2 http://spring.jobjol.nl/show_file.php?id=337 338 Higher_Grounds-v2.sd7 Higher_Grounds-v2 Higher Grounds.v2 2-8 player FFA or Team map. By flopflop and Runecrafter 1300399 sd7 2008-02-25 12:34:56 1 2 1 284 35 799 16 16 Higher Grounds.v2 2-8 player FFA or Team map. By flopflop and Runecrafter 20 130 1.16 1000 70 5 20 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=3600 Pos-01-Y=3600 Pos-02-X=3600 Pos-02-Y=600 Pos-03-X=600 Pos-03-Y=3600 Pos-04-X=2000 Pos-04-Y=600 Pos-05-X=2000 Pos-05-Y=3600 4 http://spring.jobjol.nl/show_file.php?id=338 339 Higher_Grounds.sd7 Higher_Grounds Higher_Grounds by flopflop 1088735 sd7 2008-02-25 12:34:56 1 2 1 171 10 340 16 16 Higher_Grounds by flopflop 20 130 0.5 100 80 5 20 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=3600 Pos-01-Y=3600 Pos-02-X=3600 Pos-02-Y=600 Pos-03-X=600 Pos-03-Y=3600 Pos-04-X=2000 Pos-04-Y=600 Pos-05-X=2000 Pos-05-Y=3600 0 0 0 http://spring.jobjol.nl/show_file.php?id=339 340 HighfieldV2.sd7 highfieldv2 26945425 sd7 2008-02-25 12:34:56 1 2 1 216 40 448 16 16 Highfield - V2 (beta) by silent303 && very_bad_soldier 23 120 0.5 100 10 25 Pos-00-X=600 Pos-00-Y=7200 Pos-01-X=7640 Pos-01-Y=950 Pos-02-X=2040 Pos-02-Y=6650 Pos-03-X=6170 Pos-03-Y=1520 Pos-04-X=3200 Pos-04-Y=7736 Pos-05-X=4960 Pos-05-Y=400 Pos-06-X=160 Pos-06-Y=5056 Pos-07-X=8050 Pos-07-Y=3080 0 0 0 http://spring.jobjol.nl/show_file.php?id=340 341 Highway To Skull Beta 1.sd7 Highway To Skull Beta 1 Highway To Skull Beta 1 - Sink The Middle ! 5255954 sd7 2008-02-25 12:34:56 1 2 1 205 43 916 8 8 Highway To Skull Beta 1 - Sink The Middle ! 23 130 0.025 50 275 20 40 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=3896 Pos-01-Y=200 Pos-02-X=200 Pos-02-Y=3896 Pos-03-X=3896 Pos-03-Y=3896 0 0 0 http://spring.jobjol.nl/show_file.php?id=341 342 Hikinen_ja_Oksettava_Kaurapuuro-5v5-v01.sd7 hikinen_ja_oksettava_kaurapuuro-5v5-v01 23386713 sd7 2008-02-25 12:34:56 1 2 1 153 11 327 16 16 I used a random map generator and this is all I got # 5v5 16x16 # Map by Lege 19 120 1 100 7 20 Pos-00-X=1540 Pos-00-Y=14123 Pos-01-X=14483 Pos-01-Y=1147 Pos-02-X=14942 Pos-02-Y=14844 Pos-03-X=2687 Pos-03-Y=1606 Pos-04-X=8749 Pos-04-Y=15532 Pos-05-X=7897 Pos-05-Y=2032 Pos-06-X=4653 Pos-06-Y=15106 Pos-07-X=11534 Pos-07-Y=1671 Pos-08-X=10813 Pos-08-Y=15696 Pos-09-X=5145 Pos-09-Y=2294 Pos-10-X=5964 Pos-10-Y=13206 Pos-11-X=10060 Pos-11-Y=2425 Pos-12-X=7700 Pos-12-Y=13599 Pos-13-X=13074 Pos-13-Y=2458 Pos-14-X=13173 Pos-14-Y=13468 Pos-15-X=1343 Pos-15-Y=3178 0 0 0 http://spring.jobjol.nl/show_file.php?id=342 343 Hikinen_ja_Oksettava_Kaurapuuro-v02.sd7 Hikinen_ja_Oksettava_Kaurapuuro-v02 I used a random map generator and this is all I got # 8v8 32x32 # Map by Lege 55923622 sd7 2008-02-25 12:34:56 1 2 1 317 108 1079 32 32 I used a random map generator and this is all I got # 8v8 32x32 # Map by Lege 19 120 0.87 120 100 7 20 Pos-00-X=1540 Pos-00-Y=14123 Pos-01-X=14483 Pos-01-Y=1147 Pos-02-X=14942 Pos-02-Y=14844 Pos-03-X=2687 Pos-03-Y=1606 Pos-04-X=8749 Pos-04-Y=15532 Pos-05-X=7897 Pos-05-Y=2032 Pos-06-X=4653 Pos-06-Y=15106 Pos-07-X=11534 Pos-07-Y=1671 Pos-08-X=10813 Pos-08-Y=15696 Pos-09-X=5145 Pos-09-Y=2294 Pos-10-X=5964 Pos-10-Y=13206 Pos-11-X=10060 Pos-11-Y=2425 Pos-12-X=7700 Pos-12-Y=13599 Pos-13-X=13074 Pos-13-Y=2458 Pos-14-X=13173 Pos-14-Y=13468 Pos-15-X=1343 Pos-15-Y=3178 0 0 0 http://spring.jobjol.nl/show_file.php?id=343 344 Hills_and_Valleys-v07.sdz Hills_and_Valleys-v07 Hills And valleys - Made by Forboding Angel 13110633 sdz 2008-02-25 12:34:56 1 2 1 196 23 846 16 16 Hills And valleys - Made by Forboding Angel 5 150 1 400 40 10 25 Pos-00-X=3513 Pos-00-Y=433 Pos-01-X=7319 Pos-01-Y=509 Pos-02-X=1640 Pos-02-Y=7680 Pos-03-X=6840 Pos-03-Y=7540 0 0 0 http://spring.jobjol.nl/show_file.php?id=344 345 Hills_and_Valleys-v08.sd7 Hills_and_Valleys-v08 Hills And valleys - Made by Forboding Angel 14968558 sd7 2008-02-25 12:34:56 1 2 1 160 7 380 16 16 Hills And valleys - Made by Forboding Angel 8 120 1 1000 100 10 25 Pos-00-X=3513 Pos-00-Y=433 Pos-01-X=7319 Pos-01-Y=509 Pos-02-X=1640 Pos-02-Y=7680 Pos-03-X=6840 Pos-03-Y=7540 0 0 0 http://spring.jobjol.nl/show_file.php?id=345 346 Hills_and_Valleys-v09.sd7 Hills_and_Valleys-v09 Hills And valleys - Made by Forboding Angel 14961700 sd7 2008-02-25 12:34:56 1 2 1 334 105 1949 16 16 Hills And valleys - Made by Forboding Angel 8 120 1 1000 100 10 25 Pos-00-X=3513 Pos-00-Y=433 Pos-01-X=7319 Pos-01-Y=509 Pos-02-X=1640 Pos-02-Y=7680 Pos-03-X=6840 Pos-03-Y=7540 2 2 1 http://spring.jobjol.nl/show_file.php?id=346 347 HnH_beta.sd7 HnH_beta An epic battle over the green fields of man. By OverDamage. beta version 18130222 sd7 2008-02-25 12:34:56 1 2 1 157 7 450 12 10 An epic battle over the green fields of man. By OverDamage. beta version 20 120 0.9 425 95 5 25 Pos-00-X=5900 Pos-00-Y=808 Pos-01-X=840 Pos-01-Y=4040 Pos-02-X=5900 Pos-02-Y=4320 Pos-03-X=900 Pos-03-Y=760 Pos-04-X=5700 Pos-04-Y=2500 Pos-05-X=760 Pos-05-Y=2500 0 0 0 http://spring.jobjol.nl/show_file.php?id=347 348 HoldTheFire.sd7 holdthefire 16335168 sd7 2008-02-25 12:34:56 1 2 1 160 9 555 12 12 Hold the Fire. 16 112 0.35 100 0 12 Pos-00-X=5284 Pos-00-Y=909 Pos-01-X=983 Pos-01-Y=5308 Pos-02-X=5296 Pos-02-Y=5272 Pos-03-X=848 Pos-03-Y=922 Pos-04-X=5370 Pos-04-Y=3035 Pos-05-X=725 Pos-05-Y=3023 Pos-06-X=3047 Pos-06-Y=774 Pos-07-X=3072 Pos-07-Y=5394 Pos-08-X=2826 Pos-08-Y=2789 Pos-09-X=3342 Pos-09-Y=2789 Pos-10-X=2814 Pos-10-Y=3379 Pos-11-X=3330 Pos-11-Y=3367 0 0 0 http://spring.jobjol.nl/show_file.php?id=348 349 HorstAndGraben.sd7 HorstAndGraben Large map with mountains and low-lands, up to 10 players, created by: cBass and Kluesy 34722930 sd7 2008-02-25 12:34:56 1 2 1 404 213 2574 20 20 Large map with mountains and low-lands, up to 10 players, created by: cBass and Kluesy 20 130 0.7 200 45 15 30 Pos-00-X=1250 Pos-00-Y=500 Pos-01-X=9400 Pos-01-Y=9800 Pos-02-X=8000 Pos-02-Y=300 Pos-03-X=300 Pos-03-Y=10000 Pos-04-X=5500 Pos-04-Y=1200 Pos-05-X=6200 Pos-05-Y=9800 Pos-06-X=7200 Pos-06-Y=400 Pos-07-X=4400 Pos-07-Y=9000 Pos-08-X=4900 Pos-08-Y=250 Pos-09-X=2800 Pos-09-Y=9900 3 3 1 http://spring.jobjol.nl/show_file.php?id=349 350 HundredsIsles.sd7 hundredsisles 5590751 sd7 2008-02-25 12:34:56 1 2 1 433 139 1053 12 12 Fighting on over a hundred small islands. Remake by NOiZE 25 100 1.5 90 4 19 Pos-00-X=876 Pos-00-Y=2169 Pos-01-X=5156 Pos-01-Y=1700 Pos-02-X=2981 Pos-02-Y=5326 Pos-03-X=2893 Pos-03-Y=372 Pos-04-X=5055 Pos-04-Y=4183 Pos-05-X=959 Pos-05-Y=4246 Pos-06-X=1722 Pos-06-Y=3203 Pos-07-X=3743 Pos-07-Y=1898 Pos-08-X=3837 Pos-08-Y=4106 Pos-09-X=3209 Pos-09-Y=3295 3 1 3 http://spring.jobjol.nl/show_file.php?id=350 351 Hydraiel.sd7 Hydraiel Hydraiel: 16x16 A Water Map - fight for the Corall Riff and use the Com to reach the Metall in the Deepths, without getting in Berthas Sight. Made by PicassoCT 29418029 sd7 2008-02-25 12:34:56 1 2 1 161 25 504 16 16 Hydraiel: 16x16 A Water Map - fight for the Corall Riff and use the Com to reach the Metall in the Deepths, without getting in Berthas Sight. Made by PicassoCT 21 130 0.18 10000 120 5 18 Pos-00-X=250 Pos-00-Y=250 Pos-01-X=250 Pos-01-Y=7800 Pos-02-X=7800 Pos-02-Y=250 Pos-03-X=7800 Pos-03-Y=7800 0 0 0 http://spring.jobjol.nl/show_file.php?id=351 352 Ice Bergs V2.1.sd7 ice bergs v2.1 1941919 sd7 2008-02-25 12:34:56 1 2 1 237 43 1222 24 24 Ice Bergs dot this icy stretch of sea. Created by Fang V2.0 30 80 0.08 150 15 35 Pos-00-X=300 Pos-00-Y=300 Pos-01-X=11988 Pos-01-Y=11988 Pos-02-X=300 Pos-02-Y=11988 Pos-03-X=11988 Pos-03-Y=300 0 0 0 http://spring.jobjol.nl/show_file.php?id=352 353 IceArenA.sd7 IceArenA Enter The ArenA! Kbots can climb all the platforms, other ground based units can not. 3512975 sd7 2008-02-25 12:34:56 1 2 1 166 16 737 18 12 Enter The ArenA! Kbots can climb all the platforms, other ground based units can not. 0 110 0.02 200 200 10 30 Pos-00-X=1075 Pos-00-Y=1000 Pos-01-X=8250 Pos-01-Y=5150 Pos-02-X=1075 Pos-02-Y=5150 Pos-03-X=8250 Pos-03-Y=1000 Pos-04-X=1075 Pos-04-Y=3060 Pos-05-X=8250 Pos-05-Y=3060 0 0 0 http://spring.jobjol.nl/show_file.php?id=353 354 IceBerge V1.0.sd7 iceberge v1.0 1623212 sd7 2008-02-25 12:34:56 1 2 1 161 6 646 24 24 29 90 0.08 150 15 35 Pos-00-X=2000 Pos-00-Y=-1 Pos-01-X=10000 Pos-01-Y=-1 Pos-02-X=2000 Pos-02-Y=-1 Pos-03-X=10000 Pos-03-Y=-1 0 0 0 http://spring.jobjol.nl/show_file.php?id=354 355 Icy Run.sd7 Icy Run Perhaps some action would warm you up. Small map for short intense games. 2012338 sd7 2008-02-25 12:34:56 1 2 1 224 36 729 12 4 Perhaps some action would warm you up. Small map for short intense games. 0 120 2.5 100 60 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=355 356 IcyRunv2.sd7 icyrunv2 2035709 sd7 2008-02-25 12:34:56 1 2 1 685 240 2638 12 4 Perhaps some action would warm you up. Small map for short intense games. V2. 0 120 1.351 100 14 27 Pos-00-X=200 Pos-00-Y=1400 Pos-01-X=5870 Pos-01-Y=400 Pos-02-X=800 Pos-02-Y=200 Pos-03-X=5500 Pos-03-Y=1700 0 0 0 http://spring.jobjol.nl/show_file.php?id=356 357 Imperfect.sd7 Imperfect Deadly Cold On Another Globe by Sehkmet/Neddiedrow 5005730 sd7 2008-02-25 12:34:56 1 2 1 166 18 712 10 6 Deadly Cold On Another Globe by Sehkmet/Neddiedrow 3 125 1 95 110 6 18 Pos-00-X=4480 Pos-00-Y=1536 Pos-01-X=640 Pos-01-Y=1536 Pos-02-X=4864 Pos-02-Y=2816 Pos-03-X=256 Pos-03-Y=256 Pos-04-X=4864 Pos-04-Y=256 Pos-05-X=256 Pos-05-Y=2816 3 2 1 http://spring.jobjol.nl/show_file.php?id=357 358 Inculta.sd7 Inculta 16x12 map by Basic 17036286 sd7 2008-02-25 12:34:56 1 2 1 143 5 273 16 12 16x12 map by Basic 20 125 1.3 9999 85 3 18 Pos-00-X=1040 Pos-00-Y=5613 Pos-01-X=7143 Pos-01-Y=518 0 0 0 http://spring.jobjol.nl/show_file.php?id=358 359 IncultaV2.sd7 IncultaV2 16x12 map by Basic 17036245 sd7 2008-02-25 12:34:56 1 2 1 473 102 1765 16 12 16x12 map by Basic 20 125 1.3 9999 85 3 18 Pos-00-X=1040 Pos-00-Y=5613 Pos-01-X=7143 Pos-01-Y=518 1 1 1 http://spring.jobjol.nl/show_file.php?id=359 360 Industrial_Mountain-v08.sd7 Industrial_Mountain-v08 Made by Forboding Angel 20258084 sd7 2008-02-25 12:34:56 1 2 1 171 25 503 18 18 Made by Forboding Angel 0 130 1 800 200 1 25 Pos-00-X=1610 Pos-00-Y=6810 Pos-01-X=7300 Pos-01-Y=7930 Pos-02-X=330 Pos-02-Y=8090 Pos-03-X=8360 Pos-03-Y=8670 Pos-04-X=330 Pos-04-Y=2900 Pos-05-X=8790 Pos-05-Y=5480 0 0 0 http://spring.jobjol.nl/show_file.php?id=360 361 Intercontinental32x32.sd7 Intercontinental32x32 30x30 Intercontinental: Featuring Smoths Palmlettos, Genbloods Greenhaven Skybox, HunterWs Lightset. Coments go to PicassoCT@gmx.de 82365167 sd7 2008-02-25 12:34:56 1 2 1 569 191 2273 32 32 30x30 Intercontinental: Featuring Smoths Palmlettos, Genbloods Greenhaven Skybox, HunterWs Lightset. Coments go to PicassoCT@gmx.de 21 130 0.12 10000 140 5 18 Pos-00-X=3800 Pos-00-Y=4700 Pos-01-X=3800 Pos-01-Y=10300 Pos-02-X=11475 Pos-02-Y=10800 Pos-03-X=11600 Pos-03-Y=5300 3 2 2 http://spring.jobjol.nl/show_file.php?id=361 362 Intercontinental32x32Zip.sdz intercontinental32x32zip 100515696 sdz 2008-02-25 12:34:56 1 2 1 424 131 1612 32 32 30x30 Intercontinental: Featuring Smoths Palmlettos, Genbloods Greenhaven Skybox, HunterWs Lightset. Coments go to PicassoCT@gmx.de 21 130 0.12 140 5 18 Pos-00-X=3800 Pos-00-Y=4700 Pos-01-X=3800 Pos-01-Y=10300 Pos-02-X=11475 Pos-02-Y=10800 Pos-03-X=11600 Pos-03-Y=5300 3 2 2 http://spring.jobjol.nl/show_file.php?id=362 363 Invernus.sd7 Invernus Minining Colony getting Mined. Desert Map with Citycrap. Coments at PicassoCT@gmx.de.. 26535256 sd7 2008-02-25 12:34:56 1 2 1 255 74 949 16 16 Minining Colony getting Mined. Desert Map with Citycrap. Coments at PicassoCT@gmx.de.. 0 130 0.07 99999 200 10 20 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=200 Pos-01-Y=8000 Pos-02-X=8000 Pos-02-Y=200 Pos-03-X=8000 Pos-03-Y=8000 3 1 1 http://spring.jobjol.nl/show_file.php?id=363 364 Iron_Craters_V1.sd7 Iron_Craters_V1 Team and FFA Map 2 to 14 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de). 31439801 sd7 2008-02-25 12:34:56 1 2 1 398 90 2020 16 16 Team and FFA Map 2 to 14 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de). 60 80 0.06 200 125 5 20 Pos-00-X=1236 Pos-00-Y=804 Pos-01-X=7779 Pos-01-Y=7809 Pos-02-X=7641 Pos-02-Y=702 Pos-03-X=7827 Pos-03-Y=1860 Pos-04-X=786 Pos-04-Y=7803 Pos-05-X=2537 Pos-05-Y=4948 Pos-06-X=4414 Pos-06-Y=7719 Pos-07-X=4474 Pos-07-Y=2609 Pos-08-X=6201 Pos-08-Y=2177 Pos-09-X=4096 Pos-09-Y=4055 3 2 1 http://spring.jobjol.nl/show_file.php?id=364 365 Iron_Gauntlet-v02.sd7 Iron_Gauntlet-v02 Made by Forboding Angel 89936 sd7 2008-02-25 12:34:56 1 2 1 235 88 590 18 30 Made by Forboding Angel 20 130 1 800 100 1 25 Pos-00-X=2229 Pos-00-Y=6268 Pos-01-X=7696 Pos-01-Y=10215 0 0 0 http://spring.jobjol.nl/show_file.php?id=365 366 Island Hopping Final.sd7 island hopping final 4611301 sd7 2008-02-25 12:34:56 1 2 1 168 9 503 16 16 2 large Islands dominate this map water map. Metal is distributed mostly in the water. 25 90 0.06 150 12 32 Pos-00-X=1000 Pos-00-Y=1000 Pos-01-X=7000 Pos-01-Y=1000 Pos-02-X=7000 Pos-02-Y=7000 Pos-03-X=1000 Pos-03-Y=7000 0 0 0 http://spring.jobjol.nl/show_file.php?id=366 367 Island in the Sun.sd7 Island in the Sun An Island in the Sun 7592774 sd7 2008-02-25 12:34:56 1 2 1 200 23 707 16 16 An Island in the Sun 15 150 0.01 0 400 0 25 Pos-00-X=600 Pos-00-Y=900 Pos-01-X=7800 Pos-01-Y=7800 Pos-02-X=7750 Pos-02-Y=300 Pos-03-X=400 Pos-03-Y=7300 0 0 0 http://spring.jobjol.nl/show_file.php?id=367 368 IslandAlpha.sdz IslandAlpha Paradise or Hell? 1185875 sdz 2008-02-25 12:34:56 1 2 1 176 16 760 14 10 Paradise or Hell? 20 150 0.08 250 180 1 30 Pos-00-X=6150 Pos-00-Y=4200 Pos-01-X=6060 Pos-01-Y=980 Pos-02-X=950 Pos-02-Y=2250 Pos-03-X=4780 Pos-03-Y=3246 Pos-04-X=4660 Pos-04-Y=1870 Pos-05-X=1000 Pos-05-Y=3050 0 0 0 http://spring.jobjol.nl/show_file.php?id=368 369 IslandDivide.sd7 IslandDivide Investigate the mysterious tidal pools, 4-6 players 9833495 sd7 2008-02-25 12:34:56 1 2 1 247 30 1589 16 16 Investigate the mysterious tidal pools, 4-6 players 22 130 0.86 100 90 5 15 Pos-00-X=1860 Pos-00-Y=1145 Pos-01-X=6520 Pos-01-Y=7000 Pos-02-X=6530 Pos-02-Y=1320 Pos-03-X=1660 Pos-03-Y=7000 Pos-04-X=4000 Pos-04-Y=150 Pos-05-X=4300 Pos-05-Y=7900 2 2 2 http://spring.jobjol.nl/show_file.php?id=369 370 IslandParadise.sd7 islandparadise 10409572 sd7 2008-02-25 12:34:56 1 2 1 162 7 305 16 16 Island Paradise, 2 - 6 players recommended 23 120 0.65 100 7 25 Pos-00-X=951 Pos-00-Y=6546 Pos-01-X=7296 Pos-01-Y=1689 Pos-02-X=7256 Pos-02-Y=6946 Pos-03-X=920 Pos-03-Y=1188 Pos-04-X=3444 Pos-04-Y=6772 Pos-05-X=4796 Pos-05-Y=1348 0 0 0 http://spring.jobjol.nl/show_file.php?id=370 371 IslandParadiseV2.sd7 IslandParadiseV2 Island Paradise v2, increased metal, 4 - 6 players recommended 10409594 sd7 2008-02-25 12:34:56 1 2 1 372 110 2172 16 16 Island Paradise v2, increased metal, 4 - 6 players recommended 23 120 0.81 100 100 7 25 Pos-00-X=951 Pos-00-Y=6546 Pos-01-X=7296 Pos-01-Y=1689 Pos-02-X=7256 Pos-02-Y=6946 Pos-03-X=920 Pos-03-Y=1188 Pos-04-X=3444 Pos-04-Y=6772 Pos-05-X=4796 Pos-05-Y=1348 3 2 2 http://spring.jobjol.nl/show_file.php?id=371 372 Islands_In_War_1.0.sdz islands_in_war_1.0 10393298 sdz 2008-02-25 12:34:56 1 2 1 581 192 3878 16 16 Islands at war by smoth 20 130 2.4 40 1 20 Pos-00-X=1342 Pos-00-Y=4888 Pos-01-X=6936 Pos-01-Y=3334 Pos-02-X=1624 Pos-02-Y=3758 Pos-03-X=6433 Pos-03-Y=4294 3 2 3 http://spring.jobjol.nl/show_file.php?id=372 373 KP-Chasm-V1.sd7 kp-chasm-v1 4849735 sd7 2008-02-25 12:34:56 1 2 1 161 22 899 6 12 KP-Chasm-V1 by GenBlood inspired by a map called PRO23 Chasm a Pro Clan TA Map @2007 20 110 0 110 7 18 Pos-00-X=848 Pos-00-Y=344 Pos-01-X=2200 Pos-01-Y=5714 Pos-02-X=2138 Pos-02-Y=344 Pos-03-X=860 Pos-03-Y=5714 0 0 0 http://spring.jobjol.nl/show_file.php?id=373 374 KP-Water-Spout-V1.sd7 kp-water-spout-v1 4215106 sd7 2008-02-25 12:34:56 1 2 1 156 18 361 8 8 KP-Water-Spout-V1 by GenBlood inspired by a map called PRO52 Water Spout a Pro Clan TA Map @2007 20 110 0 110 7 18 Pos-00-X=262 Pos-00-Y=385 Pos-01-X=3809 Pos-01-Y=3310 Pos-02-X=3793 Pos-02-Y=934 Pos-03-X=565 Pos-03-Y=3367 0 0 0 http://spring.jobjol.nl/show_file.php?id=374 375 Karst.sd7 Karst Mid sized map with hills and valleys, 4-6 players, created by: Kluesy and cBass 3735839 sd7 2008-02-25 12:34:56 1 2 1 261 41 1447 10 10 Mid sized map with hills and valleys, 4-6 players, created by: Kluesy and cBass 20 130 1 200 45 15 30 Pos-00-X=821 Pos-00-Y=395 Pos-01-X=4000 Pos-01-Y=4400 Pos-02-X=4200 Pos-02-Y=700 Pos-03-X=1100 Pos-03-Y=4100 Pos-04-X=2500 Pos-04-Y=1000 Pos-05-X=2500 Pos-05-Y=4000 0 0 0 http://spring.jobjol.nl/show_file.php?id=375 376 Katastrophe_v2.sd7 katastrophe_v2 16514601 sd7 2008-02-25 12:34:56 1 2 1 268 43 1295 16 16 Katastrophe ist eine Teamplay Karte, die speziell für 16 Spieler gerecht ausgelegt wurde. Also ist für jeden gleich viel Metal vorhanden. Wichtige Zusatzinfo : Auf dem Gras fahren Panzer ein ganz klein wenig lansamer als es normal der Fall ist. / www.gam 16 112 0.4 100 0 42 Pos-00-X=2040 Pos-00-Y=1440 Pos-01-X=1520 Pos-01-Y=1520 Pos-02-X=1040 Pos-02-Y=1920 Pos-03-X=856 Pos-03-Y=2632 Pos-04-X=5760 Pos-04-Y=6960 Pos-05-X=6720 Pos-05-Y=7040 Pos-06-X=6960 Pos-06-Y=6400 Pos-07-X=6880 Pos-07-Y=5800 Pos-08-X=6472 Pos-08-Y=1288 Pos-09-X=6920 Pos-09-Y=1728 Pos-10-X=7024 Pos-10-Y=2480 Pos-11-X=6904 Pos-11-Y=3000 Pos-12-X=1600 Pos-12-Y=5120 Pos-13-X=1360 Pos-13-Y=6160 Pos-14-X=1936 Pos-14-Y=6576 Pos-15-X=2432 Pos-15-Y=6320 0 0 0 http://spring.jobjol.nl/show_file.php?id=376 377 KillahDeathMetal.1.1.sdz KillahDeathMetal.1.1 Death Match Mod Map 1887329 sdz 2008-02-25 12:34:56 1 2 1 167 11 473 10 10 Death Match Mod Map 20 100 0.054 525600 300 5 25 Pos-00-X=900 Pos-00-Y=1100 Pos-01-X=4230 Pos-01-Y=3970 Pos-02-X=1150 Pos-02-Y=4230 Pos-03-X=3950 Pos-03-Y=850 0 0 0 http://spring.jobjol.nl/show_file.php?id=377 378 KingOfTheCastleV2.sd7 KingOfTheCastleV2 Castles are build for one reason only: a safe haven for all souls in the kingdom. No wait....lets destroy stuff! 1004971 sd7 2008-02-25 12:34:56 1 2 1 224 27 646 18 18 Castles are build for one reason only: a safe haven for all souls in the kingdom. No wait....let's destroy stuff! 0 115 0.08 250 200 13 24 Pos-00-X=1100 Pos-00-Y=1100 Pos-01-X=8200 Pos-01-Y=8200 Pos-02-X=8200 Pos-02-Y=1100 Pos-03-X=1100 Pos-03-Y=8200 Pos-04-X=3500 Pos-04-Y=2300 Pos-05-X=6000 Pos-05-Y=6900 Pos-06-X=6000 Pos-06-Y=2300 Pos-07-X=3500 Pos-07-Y=6900 0 0 0 http://spring.jobjol.nl/show_file.php?id=378 379 Kithrup.sd7 kithrup 34574863 sd7 2008-02-25 12:34:56 1 2 1 195 38 1013 16 16 Ul-Kiqui, 16x16 inspired by D. Brins Uplift-Books. Made by PicassoCT 21 130 0.018 320 5 18 Pos-00-X=250 Pos-00-Y=250 Pos-01-X=250 Pos-01-Y=7800 Pos-02-X=7800 Pos-02-Y=250 Pos-03-X=7800 Pos-03-Y=7800 2 2 1 http://spring.jobjol.nl/show_file.php?id=379 380 Kivekset_Halkova_Bassotaajuus-v02.sd7 Kivekset_Halkova_Bassotaajuus-v02 Hectic battles on a small island # 1v1-3v3 14x10 # Map by Lege 9792145 sd7 2008-02-25 12:34:56 1 2 1 461 138 2342 14 10 Hectic battles on a small island # 1v1-3v3 14x10 # Map by Lege 19 120 1 150 100 7 17 Pos-00-X=1447 Pos-00-Y=3625 Pos-01-X=5333 Pos-01-Y=1434 Pos-02-X=1778 Pos-02-Y=1362 Pos-03-X=5634 Pos-03-Y=3686 Pos-04-X=1951 Pos-04-Y=2591 Pos-05-X=5075 Pos-05-Y=2621 2 1 2 http://spring.jobjol.nl/show_file.php?id=380 381 KochCanyon-v01.sd7 kochcanyon-v01 7134020 sd7 2008-02-25 12:34:56 1 2 1 139 6 400 16 16 Battle for the metal-rich Koch Canyon. 16x16, recommended 4 to 6 players 0 120 1.3 100 5 20 Pos-00-X=592 Pos-00-Y=7312 Pos-01-X=7280 Pos-01-Y=704 Pos-02-X=7824 Pos-02-Y=7760 Pos-03-X=288 Pos-03-Y=256 Pos-04-X=4304 Pos-04-Y=7888 Pos-05-X=4464 Pos-05-Y=272 Pos-06-X=960 Pos-06-Y=4080 Pos-07-X=7728 Pos-07-Y=4032 Pos-08-X=4128 Pos-08-Y=4160 0 0 0 http://spring.jobjol.nl/show_file.php?id=381 382 KochCanyon-v02.sd7 kochcanyon-v02 7136082 sd7 2008-02-25 12:34:56 1 2 1 208 20 881 16 16 Battle for the metal-rich Koch Canyon. 16x16, recommended 4 to 6 players 0 120 1.3 100 5 20 Pos-00-X=592 Pos-00-Y=7312 Pos-01-X=7280 Pos-01-Y=704 Pos-02-X=7824 Pos-02-Y=7760 Pos-03-X=288 Pos-03-Y=256 Pos-04-X=4304 Pos-04-Y=7888 Pos-05-X=4464 Pos-05-Y=272 Pos-06-X=960 Pos-06-Y=4080 Pos-07-X=7728 Pos-07-Y=4032 Pos-08-X=4128 Pos-08-Y=4160 0 0 0 http://spring.jobjol.nl/show_file.php?id=382 383 Koth-v03.sd7 Koth-v03 Made by Forboding Angel 4018486 sd7 2008-02-25 12:34:56 1 2 1 162 10 369 20 20 Made by Forboding Angel 5 130 1 800 80 1 25 Pos-00-X=335 Pos-00-Y=820 Pos-01-X=9185 Pos-01-Y=9610 Pos-02-X=500 Pos-02-Y=9695 Pos-03-X=9165 Pos-03-Y=535 Pos-04-X=480 Pos-04-Y=4520 Pos-05-X=9695 Pos-05-Y=4985 Pos-06-X=4585 Pos-06-Y=270 Pos-07-X=4640 Pos-07-Y=10025 0 0 0 http://spring.jobjol.nl/show_file.php?id=383 384 Koth-v04.sd7 Koth-v04 Made by Forboding Angel 38447245 sd7 2008-02-25 12:34:56 1 2 1 201 67 513 20 20 Made by Forboding Angel 20 130 1 800 200 1 25 Pos-00-X=508 Pos-00-Y=7422 Pos-01-X=7799 Pos-01-Y=344 Pos-02-X=770 Pos-02-Y=4178 Pos-03-X=7619 Pos-03-Y=4227 Pos-04-X=2654 Pos-04-Y=7111 Pos-05-X=4997 Pos-05-Y=901 0 0 0 http://spring.jobjol.nl/show_file.php?id=384 385 Kriegsmarine.sd7 Kriegsmarine 5v5 Naval battle. Dont start your commander on land as he cant get off. Map by ralphie 5178500 sd7 2008-02-25 12:34:56 1 2 1 259 46 1241 20 16 5v5 Naval battle. Don't start your commander on land as he can't get off. Map by ralphie 20 130 0.8 200 80 10 25 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 Pos-04-X=5 Pos-04-Y=5 Pos-05-X=6 Pos-05-Y=6 Pos-06-X=7 Pos-06-Y=7 Pos-07-X=8 Pos-07-Y=8 Pos-08-X=9 Pos-08-Y=9 Pos-09-X=10 Pos-09-Y=10 Pos-10-X=11 Pos-10-Y=11 Pos-11-X=12 Pos-11-Y=12 Pos-12-X=13 Pos-12-Y=13 Pos-13-X=14 Pos-13-Y=14 Pos-14-X=15 Pos-14-Y=15 Pos-15-X=16 Pos-15-Y=16 0 0 0 http://spring.jobjol.nl/show_file.php?id=385 386 LargeChannel.sd7 largechannel 48571541 sd7 2008-02-25 12:34:56 1 2 1 197 51 590 24 24 A Huge Trench Flows Through the Rocky Mountains, Very windy, Soft valley Dirt. 15 100 0.1 100 15 25 Pos-00-X=2816 Pos-00-Y=440 Pos-01-X=9350 Pos-01-Y=9944 Pos-02-X=726 Pos-02-Y=4620 Pos-03-X=11858 Pos-03-Y=6490 Pos-04-X=7260 Pos-04-Y=520 Pos-05-X=800 Pos-05-Y=11000 Pos-06-X=10700 Pos-06-Y=2222 Pos-07-X=5126 Pos-07-Y=9218 0 0 0 http://spring.jobjol.nl/show_file.php?id=386 387 Lava Highground.sd7 Lava Highground Take the centre 4317553 sd7 2008-02-25 12:34:56 1 2 1 556 212 1341 8 8 Take the centre 0 150 2 0 50 5 20 Pos-00-X=195 Pos-00-Y=115 Pos-01-X=3995 Pos-01-Y=3945 Pos-02-X=3965 Pos-02-Y=175 Pos-03-X=145 Pos-03-Y=3915 Pos-04-X=1655 Pos-04-Y=2020 Pos-05-X=2315 Pos-05-Y=2030 0 0 0 http://spring.jobjol.nl/show_file.php?id=387 388 Lava Rivers v0.1.sd7 Lava Rivers v0.1 Lava Rivers V0.1 - Lava will do 500 damage/tick if a unit gets in 3208623 sd7 2008-02-25 12:34:56 1 2 1 169 25 506 14 10 Lava Rivers V0.1 - Lava will do 500 damage/tick if a unit gets in 0 150 0.037 100 200 6 19 Pos-00-X=500 Pos-00-Y=400 Pos-01-X=6500 Pos-01-Y=4400 Pos-02-X=500 Pos-02-Y=2000 Pos-03-X=6700 Pos-03-Y=3000 Pos-04-X=500 Pos-04-Y=4800 Pos-05-X=6800 Pos-05-Y=300 0 0 0 http://spring.jobjol.nl/show_file.php?id=388 389 Lava_And_Two_Hills.sd7 lava_and_two_hills 4732671 sd7 2008-02-25 12:34:56 1 2 1 291 80 1058 8 8 Two giant hills, and a river of lava between them 0 150 3.5 50 5 20 Pos-00-X=770 Pos-00-Y=1105 Pos-01-X=3210 Pos-01-Y=2805 Pos-02-X=910 Pos-02-Y=1015 Pos-03-X=3160 Pos-03-Y=2995 0 0 0 http://spring.jobjol.nl/show_file.php?id=389 390 Lava_Highground.sd7 lava_highground 4317553 sd7 2008-02-25 12:34:56 1 2 1 269 68 530 8 8 Take the centre 0 150 2 50 5 20 Pos-00-X=195 Pos-00-Y=115 Pos-01-X=3995 Pos-01-Y=3945 Pos-02-X=3965 Pos-02-Y=175 Pos-03-X=145 Pos-03-Y=3915 Pos-04-X=1655 Pos-04-Y=2020 Pos-05-X=2315 Pos-05-Y=2030 0 0 0 http://spring.jobjol.nl/show_file.php?id=390 391 Lego_of_me.sd7 Lego_of_me Lego of me. Map by Zagupi 828328 sd7 2008-02-25 12:34:56 1 2 1 169 8 498 12 12 Lego of me. Map by Zagupi 20 100 0.0027 220 450 5 20 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=8000 Pos-01-Y=8000 Pos-02-X=8000 Pos-02-Y=200 Pos-03-X=200 Pos-03-Y=8000 Pos-04-X=4100 Pos-04-Y=200 Pos-05-X=4100 Pos-05-Y=8000 0 0 0 http://spring.jobjol.nl/show_file.php?id=391 392 Levels.sd7 levels 24167231 sd7 2008-02-25 12:34:56 1 2 1 161 12 338 16 16 Two basins of dried mud 20 140 1.5 110 5 25 Pos-00-X=4702 Pos-00-Y=230 Pos-01-X=4043 Pos-01-Y=8000 Pos-02-X=2180 Pos-02-Y=246 Pos-03-X=6766 Pos-03-Y=7902 Pos-04-X=6620 Pos-04-Y=180 Pos-05-X=1663 Pos-05-Y=7832 Pos-06-X=5160 Pos-06-Y=1818 Pos-07-X=4014 Pos-07-Y=6458 Pos-08-X=3506 Pos-08-Y=738 Pos-09-X=4882 Pos-09-Y=7308 0 0 0 http://spring.jobjol.nl/show_file.php?id=392 393 LittleValley.sd7 littlevalley 3376814 sd7 2008-02-25 12:34:56 1 2 1 143 4 213 16 16 Have Fun! ... Made By [K]GoodyGood. 0 120 0 30 12 28 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=393 394 Little_Brook.sd7 Little_Brook Pre alpha release! 9996914 sd7 2008-02-25 12:34:56 1 2 1 207 24 525 16 16 Pre alpha release! 20 150 0.015 100 300 5 20 Pos-00-X=570 Pos-00-Y=1800 Pos-01-X=7100 Pos-01-Y=6800 Pos-02-X=460 Pos-02-Y=7500 Pos-03-X=6000 Pos-03-Y=1000 0 0 0 http://spring.jobjol.nl/show_file.php?id=394 395 LongRavine.sd7 LongRavine 6597166 sd7 2008-02-25 12:34:56 1 2 1 182 35 1028 32 2 0 112 0.075 10 500 20 50 0 0 0 http://spring.jobjol.nl/show_file.php?id=395 396 Long_Division-v01.sd7 Long_Division-v01 Made by Forboding Angel 48694041 sd7 2008-02-25 12:34:56 1 2 1 168 45 832 32 16 Made by Forboding Angel 20 130 1.25 1000 120 1 30 Pos-00-X=199 Pos-00-Y=302 Pos-01-X=16137 Pos-01-Y=3358 Pos-02-X=289 Pos-02-Y=3527 Pos-03-X=16088 Pos-03-Y=236 Pos-04-X=3232 Pos-04-Y=344 Pos-05-X=12984 Pos-05-Y=3061 Pos-06-X=3446 Pos-06-Y=3022 Pos-07-X=13185 Pos-07-Y=326 Pos-08-X=1516 Pos-08-Y=1518 Pos-09-X=14977 Pos-09-Y=1622 0 0 0 http://spring.jobjol.nl/show_file.php?id=396 397 Lost-and-Found-V2.sd7 Lost-and-Found-V2 Lost-and-Found-V2 8379097 sd7 2008-02-25 12:34:56 1 2 1 142 1 307 20 20 Lost-and-Found-V2 48 150 0.15 300 80 5 28 Pos-00-X=998 Pos-00-Y=875 Pos-01-X=9079 Pos-01-Y=9405 Pos-02-X=9189 Pos-02-Y=975 Pos-03-X=1023 Pos-03-Y=9272 Pos-04-X=9177 Pos-04-Y=5246 Pos-05-X=1020 Pos-05-Y=5106 Pos-06-X=5309 Pos-06-Y=4902 Pos-07-X=5259 Pos-07-Y=9356 Pos-08-X=5259 Pos-08-Y=685 0 0 0 http://spring.jobjol.nl/show_file.php?id=397 398 Lost-and-Found-V3.sd7 Lost-and-Found-V3 Lost-and-Found-V3 10223178 sd7 2008-02-25 12:34:56 1 2 1 160 6 612 20 20 Lost-and-Found-V3 48 150 0.22 300 100 7 29 Pos-00-X=998 Pos-00-Y=875 Pos-01-X=9079 Pos-01-Y=9405 Pos-02-X=9189 Pos-02-Y=975 Pos-03-X=1023 Pos-03-Y=9272 Pos-04-X=9177 Pos-04-Y=5246 Pos-05-X=1020 Pos-05-Y=5106 Pos-06-X=5309 Pos-06-Y=4902 Pos-07-X=5259 Pos-07-Y=9356 Pos-08-X=5259 Pos-08-Y=685 0 0 0 http://spring.jobjol.nl/show_file.php?id=398 399 Lost-v2.sd7 lost-v2 7068769 sd7 2008-02-25 12:34:56 1 2 1 161 41 657 8 8 8x8 map max 4 players, v2.0. Made by Cheesecan 20 120 1.66 100 0 10 Pos-00-X=518 Pos-00-Y=357 Pos-01-X=3630 Pos-01-Y=3743 Pos-02-X=3677 Pos-02-Y=262 Pos-03-X=523 Pos-03-Y=3761 0 0 0 http://spring.jobjol.nl/show_file.php?id=399 400 Lush-Greens-Four.sd7 lush-greens-four 15531643 sd7 2008-02-25 12:34:56 1 2 1 168 8 472 12 12 Lush-Greens-Four Designed by GenBlood also thanks to hunterw,Comp1337,Snipawolf for the comments 15 136 0.94 120 10 24 Pos-00-X=811 Pos-00-Y=1536 Pos-01-X=5407 Pos-01-Y=4657 Pos-02-X=5419 Pos-02-Y=1425 Pos-03-X=799 Pos-03-Y=4657 0 0 0 http://spring.jobjol.nl/show_file.php?id=400 401 Lush-Greens-Two.sd7 lush-greens-two 3935335 sd7 2008-02-25 12:34:56 1 2 1 132 1 330 12 12 Lush-Greens-Two 15 136 0.29 63 10 24 Pos-00-X=509 Pos-00-Y=473 Pos-01-X=5687 Pos-01-Y=5604 Pos-02-X=5695 Pos-02-Y=453 Pos-03-X=471 Pos-03-Y=5627 0 0 0 http://spring.jobjol.nl/show_file.php?id=401 402 LushImpact.sd7 lushimpact 4563257 sd7 2008-02-25 12:34:56 1 2 1 153 10 632 10 10 Lot of metal in middle but look out for kbot walking over the mountains 5 80 0.08 150 1 20 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=4980 Pos-01-Y=4980 Pos-02-X=200 Pos-02-Y=4980 Pos-03-X=4980 Pos-03-Y=200 Pos-04-X=2560 Pos-04-Y=2560 0 0 0 http://spring.jobjol.nl/show_file.php?id=402 403 LushRiver.sd7 LushRiver Two land masses separated by water 17874690 sd7 2008-02-25 12:34:56 1 2 1 178 15 780 16 16 Two land masses separated by water 25 145 0.85 1000 45 5 10 Pos-00-X=350 Pos-00-Y=1030 Pos-01-X=6570 Pos-01-Y=7690 Pos-02-X=7370 Pos-02-Y=730 Pos-03-X=730 Pos-03-Y=7330 Pos-04-X=5360 Pos-04-Y=3200 Pos-05-X=4970 Pos-05-Y=4450 0 0 0 http://spring.jobjol.nl/show_file.php?id=403 404 Lushe-Centers.sd7 Lushe-Centers Lushe-Centers 3194619 sd7 2008-02-25 12:34:56 1 2 1 136 5 390 12 12 Lushe-Centers 15 136 0.29 166 63 10 24 Pos-00-X=509 Pos-00-Y=473 Pos-01-X=5687 Pos-01-Y=5604 Pos-02-X=5695 Pos-02-Y=453 Pos-03-X=471 Pos-03-Y=5627 0 0 0 http://spring.jobjol.nl/show_file.php?id=404 405 MINICOOPER_Metal_v2.sd7 minicooper_metal_v2 341919 sd7 2008-02-25 12:34:56 1 2 1 154 14 677 16 16 Nabuchodonosor_II first work, enjoy :) 20 130 3 50 20 30 0 0 0 http://spring.jobjol.nl/show_file.php?id=405 406 Major_Madness3.0.sd7 Major_Madness3.0 2-8 Player Map for the mod Kernel Panic. By Runecrafter 292624 sd7 2008-02-25 12:34:56 1 2 1 336 126 2277 10 10 2-8 Player Map for the mod Kernel Panic. By Runecrafter 20 100 0 10000 60 5 25 Pos-00-X=224 Pos-00-Y=224 Pos-01-X=4896 Pos-01-Y=4896 Pos-02-X=4896 Pos-02-Y=224 Pos-03-X=224 Pos-03-Y=4896 Pos-04-X=1536 Pos-04-Y=1536 Pos-05-X=3584 Pos-05-Y=3584 Pos-06-X=3584 Pos-06-Y=1536 Pos-07-X=1536 Pos-07-Y=3584 0 0 0 http://spring.jobjol.nl/show_file.php?id=406 407 Malmi.sd7 Malmi Malmi. Low metal map, by TradeMark. 20255576 sd7 2008-02-25 12:34:56 1 2 1 169 27 986 16 12 Malmi. Low metal map, by TradeMark. 0 140 0.07 100 150 8 30 3 http://spring.jobjol.nl/show_file.php?id=407 408 Map-Concepts.sd7 Map-Concepts Map-Concepts 6941167 sd7 2008-02-25 12:34:56 1 2 1 142 5 597 12 8 Map-Concepts 22 150 0.27 100 100 8 25 Pos-00-X=179 Pos-00-Y=137 Pos-01-X=5665 Pos-01-Y=3770 Pos-02-X=5780 Pos-02-Y=252 Pos-03-X=433 Pos-03-Y=3770 0 0 0 http://spring.jobjol.nl/show_file.php?id=408 409 Marble-Isles-V1.4.sd7 Marble-Isles-V1.4 Marble-Isles-V1.4 Map for Spring by Steve @2008 19332888 sd7 2008-02-25 12:34:56 1 2 1 170 12 762 22 20 Marble-Isles-V1.4 Map for Spring by Steve @2008 0 102 1 15000 37 4 11 Pos-00-X=2140 Pos-00-Y=2089 Pos-01-X=9551 Pos-01-Y=8643 Pos-02-X=9597 Pos-02-Y=1230 Pos-03-X=1781 Pos-03-Y=9152 Pos-04-X=6285 Pos-04-Y=1598 Pos-05-X=5136 Pos-05-Y=8575 Pos-06-X=2658 Pos-06-Y=5514 Pos-07-X=8966 Pos-07-Y=4839 0 0 0 http://spring.jobjol.nl/show_file.php?id=409 410 Marble_Madness_Map.sd7 Marble_Madness_Map Play this map with the Marble Madness mod. 12159 sd7 2008-02-25 12:34:56 1 2 1 438 34 2071 4 4 Play this map with the Marble Madness mod. 0 50 1.2 800 100 0 1 Pos-00-X=1792 Pos-00-Y=1792 Pos-01-X=256 Pos-01-Y=256 Pos-02-X=1792 Pos-02-Y=256 Pos-03-X=256 Pos-03-Y=1792 0 0 0 http://spring.jobjol.nl/show_file.php?id=410 411 Mars.sd7 Mars En karta 7666430 sd7 2008-02-25 12:34:56 1 2 1 540 172 1975 16 16 En karta 20 140 0.054 0 300 5 25 Pos-00-X=300 Pos-00-Y=400 Pos-01-X=7700 Pos-01-Y=7700 Pos-02-X=7700 Pos-02-Y=300 Pos-03-X=300 Pos-03-Y=7700 Pos-04-X=4000 Pos-04-Y=400 Pos-05-X=4000 Pos-05-Y=7600 3 3 1 http://spring.jobjol.nl/show_file.php?id=411 412 Marshlands_v-05.sdz Marshlands_v-05 Swampy Marshes 1100885 sdz 2008-02-25 12:34:56 1 2 1 202 19 1093 8 8 Swampy Marshes 25 100 0.4 400 100 2 30 Pos-00-X=860 Pos-00-Y=755 Pos-01-X=2547 Pos-01-Y=3317 0 0 0 http://spring.jobjol.nl/show_file.php?id=412 413 MartianDesert.sd7 MartianDesert Low Metal Four player Mars Style Map 3819916 sd7 2008-02-25 12:34:56 1 2 1 325 123 1234 8 8 Low Metal Four player Mars Style Map 0 140 0.06 0 200 10 25 Pos-00-X=534 Pos-00-Y=360 Pos-01-X=3677 Pos-01-Y=3857 Pos-02-X=348 Pos-02-Y=3785 Pos-03-X=3875 Pos-03-Y=426 0 0 0 http://spring.jobjol.nl/show_file.php?id=413 414 Martian_Battleground-v01.sd7 Martian_Battleground-v01 Made by Forboding Angel 14724437 sd7 2008-02-25 12:34:56 1 2 1 176 36 517 16 16 Made by Forboding Angel 0 110 1.3 800 120 5 20 Pos-00-X=980 Pos-00-Y=762 Pos-01-X=6702 Pos-01-Y=7530 Pos-02-X=6732 Pos-02-Y=716 Pos-03-X=976 Pos-03-Y=7442 Pos-04-X=4000 Pos-04-Y=616 Pos-05-X=4226 Pos-05-Y=7754 0 0 0 http://spring.jobjol.nl/show_file.php?id=414 415 Meltyheck.sdz meltyheck 781801 sdz 2008-02-25 12:34:56 1 2 1 177 9 664 8 8 making hills and fiting for number one !! ^^ 24 112 4 20 0 10 Pos-00-X=1266 Pos-00-Y=272 Pos-01-X=2944 Pos-01-Y=3840 Pos-02-X=464 Pos-02-Y=2864 Pos-03-X=3824 Pos-03-Y=1520 Pos-04-X=405 Pos-04-Y=673 Pos-05-X=403 Pos-05-Y=144 Pos-06-X=639 Pos-06-Y=673 Pos-07-X=163 Pos-07-Y=142 Pos-08-X=287 Pos-08-Y=413 Pos-09-X=521 Pos-09-Y=412 0 0 0 http://spring.jobjol.nl/show_file.php?id=415 416 MentalDuck.sdz mentalduck 1456708 sdz 2008-02-25 12:34:56 1 2 1 147 1 606 4 4 Things are about to get messy... 0 10 100 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=416 417 MentalDuckv3.sdz mentalduckv3 1462644 sdz 2008-02-25 12:34:56 1 2 1 144 1 575 4 4 Things are about to get messy... 0 10 100 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=417 418 MentalDuckv4.sdz mentalduckv4 1462861 sdz 2008-02-25 12:34:56 1 2 1 144 3 421 4 4 Things are about to get messy... 0 10 100 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=418 419 MentalDuckv5.2.sdz mentalduckv5.2 1505291 sdz 2008-02-25 12:34:56 1 2 1 126 3 688 4 4 Things are about to get messy... 0 10 100 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=419 420 MentalDuckv5.4.sdz mentalduckv5.4 1558920 sdz 2008-02-25 12:34:56 1 2 1 140 7 518 4 4 SELF D FOR THE WIN 0 10 100 5 0 0 Pos-00-X=320 Pos-00-Y=480 Pos-01-X=1500 Pos-01-Y=500 Pos-02-X=1500 Pos-02-Y=1900 Pos-03-X=320 Pos-03-Y=1900 0 0 0 http://spring.jobjol.nl/show_file.php?id=420 421 Merirosvon_Karvainen_Perse-v01.sd7 merirosvon_karvainen_perse-v01 12113206 sd7 2008-02-25 12:34:56 1 2 1 127 10 403 30 8 It's a water map!!!! WHOA # 2v2-6v6 30x8 # Map by Lege 19 120 1 100 7 17 Pos-00-X=2580 Pos-00-Y=983 Pos-01-X=12964 Pos-01-Y=4505 Pos-02-X=2278 Pos-02-Y=4485 Pos-03-X=13056 Pos-03-Y=1045 Pos-04-X=1167 Pos-04-Y=797 Pos-05-X=14162 Pos-05-Y=4660 Pos-06-X=1075 Pos-06-Y=4507 Pos-07-X=14408 Pos-07-Y=858 Pos-08-X=215 Pos-08-Y=429 Pos-09-X=15084 Pos-09-Y=4721 Pos-10-X=276 Pos-10-Y=4691 Pos-11-X=15145 Pos-11-Y=583 0 0 0 http://spring.jobjol.nl/show_file.php?id=421 422 Merirosvon_Karvainen_Perse-v04.sd7 Merirosvon_Karvainen_Perse-v04 Its a water map!!!! WHOA # 2v2-6v6 30x8 # Map by Lege 10149290 sd7 2008-02-25 12:34:56 1 2 1 211 54 684 30 8 It's a water map!!!! WHOA # 2v2-6v6 30x8 # Map by Lege 19 120 1 150 100 7 17 Pos-00-X=2212 Pos-00-Y=678 Pos-01-X=2120 Pos-01-Y=3388 Pos-02-X=1106 Pos-02-Y=3511 Pos-03-X=13455 Pos-03-Y=832 Pos-04-X=13179 Pos-04-Y=3572 Pos-05-X=14438 Pos-05-Y=678 Pos-06-X=1167 Pos-06-Y=739 Pos-07-X=276 Pos-07-Y=3511 Pos-08-X=276 Pos-08-Y=616 Pos-09-X=14193 Pos-09-Y=3634 Pos-10-X=15114 Pos-10-Y=370 Pos-11-X=15053 Pos-11-Y=3696 0 0 0 http://spring.jobjol.nl/show_file.php?id=422 423 Metal Holms v2.sd7 metal holms v2 19613973 sd7 2008-02-25 12:34:56 1 2 1 139 22 973 26 26 26x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... s 80 100 0.9 80 15 30 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=13212 Pos-01-Y=13212 Pos-02-X=13212 Pos-02-Y=100 Pos-03-X=100 Pos-03-Y=13212 0 0 0 http://spring.jobjol.nl/show_file.php?id=423 424 Metal-Alley-Redux-V1.sd7 metal-alley-redux-v1 8531773 sd7 2008-02-25 12:34:56 1 2 1 140 5 670 8 20 Metal-Alley-Redux-V1 by GenBlood @2007 Also, I had some help from smoth,[TAC]me_loves_core and mufdvr222 for the fine comments about the map tweekies. 0 110 0.6 50 6 22 Pos-00-X=512 Pos-00-Y=655 Pos-01-X=3564 Pos-01-Y=9605 Pos-02-X=3584 Pos-02-Y=758 Pos-03-X=328 Pos-03-Y=9687 Pos-04-X=348 Pos-04-Y=5304 Pos-05-X=3564 Pos-05-Y=5427 0 0 0 http://spring.jobjol.nl/show_file.php?id=424 425 Metal-Alley-Redux-V2.sd7 metal-alley-redux-v2 8539795 sd7 2008-02-25 12:34:56 1 2 1 169 45 854 8 20 Metal-Alley-Redux-V2 by GenBlood @2007 Also, I had some help from smoth,[TAC]me_loves_core and mufdvr222 for the fine comments about the map tweekies. 0 110 0.6 50 6 22 Pos-00-X=512 Pos-00-Y=655 Pos-01-X=3564 Pos-01-Y=9605 Pos-02-X=3584 Pos-02-Y=758 Pos-03-X=328 Pos-03-Y=9687 Pos-04-X=348 Pos-04-Y=5304 Pos-05-X=3564 Pos-05-Y=5427 0 0 0 http://spring.jobjol.nl/show_file.php?id=425 426 Metal-Corners.sd7 Metal-Corners Metal-Corners 9506847 sd7 2008-02-25 12:34:56 1 2 1 200 45 1058 24 24 Metal-Corners 28 150 0.13 200 70 5 28 Pos-00-X=1708 Pos-00-Y=412 Pos-01-X=11058 Pos-01-Y=11909 Pos-02-X=10944 Pos-02-Y=546 Pos-03-X=1730 Pos-03-Y=11823 0 0 0 http://spring.jobjol.nl/show_file.php?id=426 427 Metal-Isles-Redux.sd7 Metal-Isles-Redux Metal-Isles-Redux A TA Classic remake for Spring by GenBlood 3066572 sd7 2008-02-25 12:34:56 1 2 1 178 41 980 22 20 Metal-Isles-Redux A TA Classic remake for Spring by GenBlood 30 130 0.92 10000 33 3 9 Pos-00-X=2500 Pos-00-Y=2500 Pos-01-X=8500 Pos-01-Y=8800 Pos-02-X=8500 Pos-02-Y=2500 Pos-03-X=2500 Pos-03-Y=8800 Pos-04-X=4500 Pos-04-Y=2500 Pos-05-X=6500 Pos-05-Y=8800 Pos-06-X=6500 Pos-06-Y=2500 Pos-07-X=4500 Pos-07-Y=8800 0 0 0 http://spring.jobjol.nl/show_file.php?id=427 428 Metal-Isles-V2.0.sd7 metal-isles-v2.0 2529374 sd7 2008-02-25 12:34:56 1 2 1 135 11 878 23 21 Metal-Isles-V2.0 A TA Classic remake for Spring by GenBlood @2007 32 112 0.92 33 10 20 Pos-00-X=2744 Pos-00-Y=1997 Pos-01-X=8990 Pos-01-Y=8150 Pos-02-X=9085 Pos-02-Y=1974 Pos-03-X=2756 Pos-03-Y=8206 Pos-04-X=2741 Pos-04-Y=2537 Pos-05-X=9005 Pos-05-Y=8801 Pos-06-X=9094 Pos-06-Y=2617 Pos-07-X=2758 Pos-07-Y=8986 Pos-08-X=5784 Pos-08-Y=3139 Pos-09-X=5800 Pos-09-Y=7266 0 0 0 http://spring.jobjol.nl/show_file.php?id=428 429 Metal-Isles-V2.2.sd7 metal-isles-v2.2 2309013 sd7 2008-02-25 12:34:56 1 2 1 131 6 460 22 20 Metal-Isles-V2.2 A TA Classic remake for Spring by GenBlood @2007 32 112 1 33 10 20 Pos-00-X=2594 Pos-00-Y=2029 Pos-01-X=8561 Pos-01-Y=7877 Pos-02-X=8606 Pos-02-Y=1958 Pos-03-X=2658 Pos-03-Y=7922 Pos-04-X=2591 Pos-04-Y=2611 Pos-05-X=8561 Pos-05-Y=7269 Pos-06-X=8538 Pos-06-Y=2521 Pos-07-X=2636 Pos-07-Y=7314 Pos-08-X=5564 Pos-08-Y=2836 Pos-09-X=5564 Pos-09-Y=7022 0 0 0 http://spring.jobjol.nl/show_file.php?id=429 430 Metal-Isles-V3.0.sd7 metal-isles-v3.0 8470500 sd7 2008-02-25 12:34:56 1 2 1 140 9 640 22 20 Metal-Isles-V3.0 A TA Classic remake for Spring by GenBlood @2007 32 112 1 45 10 20 Pos-00-X=2594 Pos-00-Y=2029 Pos-01-X=8561 Pos-01-Y=7877 Pos-02-X=8606 Pos-02-Y=1958 Pos-03-X=2658 Pos-03-Y=7922 Pos-04-X=2591 Pos-04-Y=2611 Pos-05-X=8561 Pos-05-Y=7269 Pos-06-X=8538 Pos-06-Y=2521 Pos-07-X=2636 Pos-07-Y=7314 Pos-08-X=5564 Pos-08-Y=2836 Pos-09-X=5564 Pos-09-Y=7022 0 0 0 http://spring.jobjol.nl/show_file.php?id=430 431 Metal-Isles-V3.1.sd7 metal-isles-v3.1 8589618 sd7 2008-02-25 12:34:56 1 2 1 296 75 1842 22 20 Metal-Isles-V3.1 A TA Classic remake for Spring by GenBlood @2007 32 112 1 42 7 16 Pos-00-X=2594 Pos-00-Y=2029 Pos-01-X=8561 Pos-01-Y=7877 Pos-02-X=8606 Pos-02-Y=1958 Pos-03-X=2658 Pos-03-Y=7922 Pos-04-X=2591 Pos-04-Y=2611 Pos-05-X=8561 Pos-05-Y=7269 Pos-06-X=8538 Pos-06-Y=2521 Pos-07-X=2636 Pos-07-Y=7314 Pos-08-X=5564 Pos-08-Y=2836 Pos-09-X=5564 Pos-09-Y=7022 0 0 0 http://spring.jobjol.nl/show_file.php?id=431 432 Metal-Isles.sd7 Metal-Isles Metal-Isles 2231241 sd7 2008-02-25 12:34:56 1 2 1 352 156 888 22 20 Metal-Isles 26 130 0.12 100 100 0 18 Pos-00-X=2500 Pos-00-Y=2500 Pos-01-X=8500 Pos-01-Y=8800 Pos-02-X=8500 Pos-02-Y=2500 Pos-03-X=2500 Pos-03-Y=8800 Pos-04-X=4500 Pos-04-Y=2500 Pos-05-X=6500 Pos-05-Y=8800 Pos-06-X=6500 Pos-06-Y=2500 Pos-07-X=4500 Pos-07-Y=8800 0 0 0 http://spring.jobjol.nl/show_file.php?id=432 433 Metal-Pelt-Smoth-V1.sd7 Metal-Pelt-Smoth-V1 Metal-Pelt-Smoth-V1 by GenBlood inspired by a map called PRO49-Metal Pelt a Pro Clan TA Map @2007 5903285 sd7 2008-02-25 12:34:56 1 2 1 189 37 1646 8 8 Metal-Pelt-Smoth-V1 by GenBlood inspired by a map called PRO49-Metal Pelt a Pro Clan TA Map @2007 20 110 0.34 400 50 7 18 Pos-00-X=500 Pos-00-Y=303 Pos-01-X=3637 Pos-01-Y=3817 Pos-02-X=3629 Pos-02-Y=254 Pos-03-X=426 Pos-03-Y=3826 Pos-04-X=811 Pos-04-Y=1556 Pos-05-X=3097 Pos-05-Y=2884 Pos-06-X=3072 Pos-06-Y=1483 Pos-07-X=852 Pos-07-Y=2818 3 2 1 http://spring.jobjol.nl/show_file.php?id=433 434 Metal-WasteLand.sdz Metal-WasteLand Metal WasteLand 14552531 sdz 2008-02-25 12:34:56 1 2 1 137 7 659 14 14 Metal WasteLand 28 150 0.09 100 100 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=434 435 MetalHeckv2.sdz MetalHeckv2 Its Heck 780229 sdz 2008-02-25 12:34:56 1 2 1 841 325 4585 8 8 It's Heck 24 112 4 100 20 0 10 Pos-00-X=1266 Pos-00-Y=272 Pos-01-X=2944 Pos-01-Y=3840 Pos-02-X=464 Pos-02-Y=2864 Pos-03-X=3824 Pos-03-Y=1520 Pos-04-X=405 Pos-04-Y=673 Pos-05-X=403 Pos-05-Y=144 Pos-06-X=639 Pos-06-Y=673 Pos-07-X=163 Pos-07-Y=142 Pos-08-X=287 Pos-08-Y=413 Pos-09-X=521 Pos-09-Y=412 2 1 1 http://spring.jobjol.nl/show_file.php?id=435 436 MetalKing.sd7 metalking 1737113 sd7 2008-02-25 12:34:56 1 2 1 162 23 1636 8 8 2-6 Player Map by Envy. Dense metal near center 0 50 1 100 30 30 Pos-00-X=1000 Pos-00-Y=250 Pos-01-X=12300 Pos-01-Y=250 Pos-02-X=1000 Pos-02-Y=900 Pos-03-X=12300 Pos-03-Y=900 Pos-04-X=1000 Pos-04-Y=1250 Pos-05-X=12300 Pos-05-Y=1250 Pos-06-X=1000 Pos-06-Y=1800 Pos-07-X=12300 Pos-07-Y=1800 0 0 0 http://spring.jobjol.nl/show_file.php?id=436 437 MetalOcean.sd7 metalocean 129844 sd7 2008-02-25 12:34:56 1 2 1 216 43 1293 16 16 Some Other Metal Planet's Ocean, 0=UL,1=BR,2=UR,3=BL,4=MT,5=MB,6=ML,7=MR//Made by Sinbad_EV 2 100 10 10 15 30 Pos-00-X=700 Pos-00-Y=700 Pos-01-X=7500 Pos-01-Y=7500 Pos-02-X=7500 Pos-02-Y=700 Pos-03-X=700 Pos-03-Y=7500 Pos-04-X=4200 Pos-04-Y=600 Pos-05-X=4200 Pos-05-Y=7500 Pos-06-X=600 Pos-06-Y=4200 Pos-07-X=7500 Pos-07-Y=4200 0 0 0 http://spring.jobjol.nl/show_file.php?id=437 438 MetalWall.sd7 MetalWall small map, two sides seperated by walls. spamming sillyness, without LRPCs. Choose start. 28992 sd7 2008-02-25 12:34:56 1 2 1 412 94 2473 16 6 small map, two sides seperated by walls. SpeedMetal style sillyness. Choose start. 0 20 50 10000 5 10 25 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 Pos-04-X=5 Pos-04-Y=5 Pos-05-X=6 Pos-05-Y=6 0 0 0 http://spring.jobjol.nl/show_file.php?id=438 439 Metal_Holms_v2.sd7 Metal_Holms_v2 26x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... so have Fun! made by Shintahr 19613973 sd7 2008-02-25 12:34:56 1 2 1 192 79 1247 26 26 26x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... s 80 100 0.9 600 80 15 30 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=13212 Pos-01-Y=13212 Pos-02-X=13212 Pos-02-Y=100 Pos-03-X=100 Pos-03-Y=13212 0 0 0 http://spring.jobjol.nl/show_file.php?id=439 440 Metalheck.sdz MetalHeck Its Heck 781784 sdz 2008-02-25 12:34:56 1 2 1 615 170 2066 8 8 It's Heck 24 112 4 100 20 0 10 Pos-00-X=1266 Pos-00-Y=272 Pos-01-X=2944 Pos-01-Y=3840 Pos-02-X=464 Pos-02-Y=2864 Pos-03-X=3824 Pos-03-Y=1520 Pos-04-X=405 Pos-04-Y=673 Pos-05-X=403 Pos-05-Y=144 Pos-06-X=639 Pos-06-Y=673 Pos-07-X=163 Pos-07-Y=142 Pos-08-X=287 Pos-08-Y=413 Pos-09-X=521 Pos-09-Y=412 2 1 1 http://spring.jobjol.nl/show_file.php?id=440 441 MicroMetalAlpha.sdz MicroMetalAlpha High metal head to head quick game combat 7440115 sdz 2008-02-25 12:34:56 1 2 1 141 14 547 8 8 High metal head to head quick game combat 20 130 0.4 0 60 12 25 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=3500 Pos-01-Y=3500 Pos-02-X=600 Pos-02-Y=3500 Pos-03-X=3500 Pos-03-Y=600 0 0 0 http://spring.jobjol.nl/show_file.php?id=441 442 MiniChess_v2.sd7 MiniChess_v2 The Miniature Chess Board, convenient for play anywhere! 1347985 sd7 2008-02-25 12:34:56 1 2 1 170 24 891 4 4 The Miniature Chess Board, convenient for play anywhere! 0 100 0.15 500 100 5 10 Pos-00-X=1085 Pos-00-Y=575 Pos-01-X=1085 Pos-01-Y=1475 0 0 0 http://spring.jobjol.nl/show_file.php?id=442 443 MiniMe-v1.sd7 MiniMe-v1 Mini Me - NO Guarantees, except close encounters, try Tiny Me if you want to get closer :) TidalStrength=20 461479 sd7 2008-02-25 12:34:56 1 2 1 150 7 612 4 4 Mini Me - NO Guarantees, except close encounters, try Tiny Me if you want to get closer :) 20 100 3 0 50 5 15 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=924 Pos-01-Y=924 Pos-02-X=100 Pos-02-Y=924 Pos-03-X=924 Pos-03-Y=100 Pos-04-X=512 Pos-04-Y=100 Pos-05-X=512 Pos-05-Y=924 Pos-06-X=100 Pos-06-Y=512 Pos-07-X=924 Pos-07-Y=512 Pos-08-X=400 Pos-08-Y=400 Pos-09-X=624 Pos-09-Y=624 1 1 1 http://spring.jobjol.nl/show_file.php?id=443 444 MiniMe-v2beta.sd7 MiniMe-v2beta Close encounters of the scary kind. BETA TidalStrength=20 466515 sd7 2008-02-25 12:34:56 1 2 1 131 4 822 4 4 Close encounters of the scary kind. BETA 20 100 1.9 0 50 5 15 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=1948 Pos-01-Y=1948 Pos-02-X=100 Pos-02-Y=1948 Pos-03-X=1948 Pos-03-Y=100 Pos-04-X=1024 Pos-04-Y=100 Pos-05-X=1024 Pos-05-Y=1948 Pos-06-X=100 Pos-06-Y=1024 Pos-07-X=1948 Pos-07-Y=1024 1 1 1 http://spring.jobjol.nl/show_file.php?id=444 445 Mini_Chess.sd7 Mini_Chess The Miniature Chess Board, convenient for play anywhere! 1348978 sd7 2008-02-25 12:34:56 1 2 1 141 11 884 4 4 The Miniature Chess Board, convenient for play anywhere! 0 100 0.15 500 100 5 10 Pos-00-X=1085 Pos-00-Y=575 Pos-01-X=1085 Pos-01-Y=1475 0 0 0 http://spring.jobjol.nl/show_file.php?id=445 446 Monolith NaAr RC1.sd7 Monolith NaAr RC1 An enigmatic monalith. Floating in pool of Argon plasms in intersteller space- it is composed mostly of sodium. The reason for its existance, design, location, or the intentional patterning, are unknown. TidalStrength=40 3052839 sd7 2008-02-25 12:34:56 1 2 1 116 6 465 16 16 An enigmatic monalith. Floating in pool of Argon plasms in intersteller space- it is composed mostly of sodium. The reason for its existance, design, location, or the intentional patterning, are unknown. 40 90 0.0075 250 500 10 29 Pos-00-X=6600 Pos-00-Y=6600 Pos-01-X=1592 Pos-01-Y=1592 Pos-02-X=6600 Pos-02-Y=1592 Pos-03-X=1592 Pos-03-Y=6600 Pos-04-X=4096 Pos-04-Y=150 Pos-05-X=4096 Pos-05-Y=8042 Pos-06-X=150 Pos-06-Y=4096 Pos-07-X=8042 Pos-07-Y=4096 0 0 0 http://spring.jobjol.nl/show_file.php?id=446 447 Monopoly v09.sd7 monopoly v09 4329564 sd7 2008-02-25 12:34:56 1 2 1 145 28 796 18 18 Monopoly. Geovents located by the Energy company's. The dices contain metal and energy. Get rich! Made by jj 25 100 0.036 90 2 25 Pos-00-X=3924 Pos-00-Y=8616 Pos-01-X=5340 Pos-01-Y=588 Pos-02-X=612 Pos-02-Y=5292 Pos-03-X=8652 Pos-03-Y=3888 Pos-04-X=2496 Pos-04-Y=8664 Pos-05-X=6072 Pos-05-Y=588 Pos-06-X=612 Pos-06-Y=6048 Pos-07-X=8664 Pos-07-Y=2424 Pos-08-X=1740 Pos-08-Y=8664 Pos-09-X=7524 Pos-09-Y=588 0 0 0 http://spring.jobjol.nl/show_file.php?id=447 448 Monopoly v1.sd7 Monopoly v1 Monopoly. Geovents located by the Energy companys. The dices, houses and hotels contain metal and energy. Get rich! Made by jj 4336389 sd7 2008-02-25 12:34:56 1 2 1 296 105 2771 18 18 Monopoly. Geovents located by the Energy company's. The dices, houses and hotels contain metal and energy. Get rich! Made by jj 25 100 0.036 100 90 2 25 Pos-00-X=3924 Pos-00-Y=8616 Pos-01-X=5340 Pos-01-Y=588 Pos-02-X=612 Pos-02-Y=5292 Pos-03-X=8652 Pos-03-Y=3888 Pos-04-X=2496 Pos-04-Y=8664 Pos-05-X=6072 Pos-05-Y=588 Pos-06-X=612 Pos-06-Y=6048 Pos-07-X=8664 Pos-07-Y=2424 Pos-08-X=1740 Pos-08-Y=8664 Pos-09-X=7524 Pos-09-Y=588 3 1 1 http://spring.jobjol.nl/show_file.php?id=448 450 MoonQ10x.sd7 MoonQ10x MoonQ1 * 2 - 4 Players * made by IceXuick(@dagdief.nl) 7996371 sd7 2008-02-25 12:34:56 1 2 1 470 186 3535 10 10 MoonQ1 * 2 - 4 Players * made by IceXuick(@dagdief.nl) 0 120 1.2 60 100 0 0 Pos-00-X=1800 Pos-00-Y=930 Pos-01-X=4660 Pos-01-Y=4800 Pos-02-X=275 Pos-02-Y=4800 Pos-03-X=4800 Pos-03-Y=1450 0 0 0 http://spring.jobjol.nl/show_file.php?id=450 451 MoonQ20x.sd7 MoonQ20x MoonQ2 * 4+ Players * made by IceXuick(@dagdief.nl) 15872699 sd7 2008-02-25 12:34:56 1 2 1 832 410 2390 20 10 MoonQ2 * 4+ Players * made by IceXuick(@dagdief.nl) 0 40 1.2 75 100 0 0 Pos-00-X=1800 Pos-00-Y=930 Pos-01-X=9800 Pos-01-Y=4900 Pos-02-X=275 Pos-02-Y=4800 Pos-03-X=9700 Pos-03-Y=360 2 2 1 http://spring.jobjol.nl/show_file.php?id=451 452 MoonQX.sd7 moonqx 22852713 sd7 2008-02-25 12:34:56 1 2 1 149 18 626 20 10 MoonQ2 * 4+ Players * made by IceXuick(@dagdief.nl) 0 120 1.2 100 0 0 Pos-00-X=1800 Pos-00-Y=930 Pos-01-X=9800 Pos-01-Y=4900 Pos-02-X=275 Pos-02-Y=4800 Pos-03-X=9700 Pos-03-Y=360 0 0 0 http://spring.jobjol.nl/show_file.php?id=452 453 Moon_Quartet_Remake.sd7 moon_quartet_remake 10938851 sd7 2008-02-25 12:34:56 1 2 1 553 264 3551 20 20 Great map for team play. Light side vs. dark side. By NOiZE 0 75 0.7 110 0 1 Pos-00-X=9963 Pos-00-Y=177 Pos-01-X=723 Pos-01-Y=9931 Pos-02-X=725 Pos-02-Y=294 Pos-03-X=9293 Pos-03-Y=9886 Pos-04-X=5526 Pos-04-Y=234 Pos-05-X=4784 Pos-05-Y=9877 Pos-06-X=10072 Pos-06-Y=4761 Pos-07-X=299 Pos-07-Y=6114 Pos-08-X=7107 Pos-08-Y=6657 Pos-09-X=2354 Pos-09-Y=3938 0 0 0 http://spring.jobjol.nl/show_file.php?id=453 454 MorbusXeno.sd7 morbusxeno 15777131 sd7 2008-02-25 12:34:56 1 2 1 142 21 757 16 16 Alienplanet! Dark and Gigerinspred! ForFour Players 0 130 0.075 200 10 20 Pos-00-X=500 Pos-00-Y=500 Pos-01-X=500 Pos-01-Y=7700 Pos-02-X=7700 Pos-02-Y=500 Pos-03-X=7700 Pos-03-Y=7700 0 0 0 http://spring.jobjol.nl/show_file.php?id=454 455 Mosaic.sd7 mosaic 20763 sd7 2008-02-25 12:34:56 1 2 1 162 1 763 4 4 Features 3 130 0.025 300 15 30 Pos-00-X=512 Pos-00-Y=512 Pos-01-X=1024 Pos-01-Y=1024 Pos-02-X=512 Pos-02-Y=1024 Pos-03-X=1024 Pos-03-Y=512 0 0 0 http://spring.jobjol.nl/show_file.php?id=455 456 Motkottava_Nakkivahvero-v01.sd7 Motkottava_Nakkivahvero-v01 Motkottava Nakkivahvero v.01 # 20x12 3v3 - 6v6 # Map by Lege 20991243 sd7 2008-02-25 12:34:56 1 2 1 433 160 2527 20 12 Motkottava Nakkivahvero v.01 # 20x12 3v3 - 6v6 # Map by Lege 20 120 1 15 100 1 13 Pos-00-X=1290 Pos-00-Y=2396 Pos-01-X=8888 Pos-01-Y=3604 Pos-02-X=1044 Pos-02-Y=5673 Pos-03-X=9339 Pos-03-Y=451 Pos-04-X=676 Pos-04-Y=348 Pos-05-X=9482 Pos-05-Y=5755 Pos-06-X=1167 Pos-06-Y=3707 Pos-07-X=9011 Pos-07-Y=2560 Pos-08-X=1556 Pos-08-Y=1208 Pos-09-X=8806 Pos-09-Y=4977 Pos-10-X=1618 Pos-10-Y=4915 Pos-11-X=8724 Pos-11-Y=1208 3 2 1 http://spring.jobjol.nl/show_file.php?id=456 457 MountDustmore.sd7 MountDustmore Mount Dustmore 18752293 sd7 2008-02-25 12:34:56 1 2 1 144 15 805 16 16 Mount Dustmore 20 140 1 0 100 10 35 Pos-00-X=1000 Pos-00-Y=1300 Pos-01-X=6800 Pos-01-Y=7100 Pos-02-X=1000 Pos-02-Y=7300 Pos-03-X=6500 Pos-03-Y=1400 0 0 0 http://spring.jobjol.nl/show_file.php?id=457 458 MountDustmoreV2.sd7 mountdustmorev2 16737884 sd7 2008-02-25 12:34:56 1 2 1 115 2 1804 16 16 Mount Dustmore V2 - remade by iz3 20 140 1 100 10 35 Pos-00-X=1000 Pos-00-Y=1300 Pos-01-X=6800 Pos-01-Y=7100 Pos-02-X=1000 Pos-02-Y=7300 Pos-03-X=6500 Pos-03-Y=1400 0 0 0 http://spring.jobjol.nl/show_file.php?id=458 459 MountDustmoreV3.sd7 mountdustmorev3 15572503 sd7 2008-02-25 12:34:56 1 2 1 200 38 977 16 16 Mount Dustmore V3 - remade by iz3 20 100 1 100 10 30 Pos-00-X=1000 Pos-00-Y=1300 Pos-01-X=6800 Pos-01-Y=7100 Pos-02-X=1000 Pos-02-Y=7300 Pos-03-X=6500 Pos-03-Y=1400 0 0 0 http://spring.jobjol.nl/show_file.php?id=459 460 Mountain Lake.sd7 mountain lake 12536785 sd7 2008-02-25 12:34:56 1 2 1 138 14 725 16 16 Fighting over a metal-rich lake. Good for 1v1 or 2v2. 4 130 0.11 220 4 24 Pos-00-X=2800 Pos-00-Y=6000 Pos-01-X=5800 Pos-01-Y=6200 Pos-02-X=1500 Pos-02-Y=7000 Pos-03-X=7700 Pos-03-Y=7000 Pos-04-X=1300 Pos-04-Y=1500 Pos-05-X=5900 Pos-05-Y=2800 0 0 0 http://spring.jobjol.nl/show_file.php?id=460 461 Mountain Siege.sd7 Mountain Siege Mountain Siege 14261484 sd7 2008-02-25 12:34:56 1 2 1 177 40 1065 16 16 Mountain Siege 3 130 0.025 0 340 4 22 Pos-00-X=2400 Pos-00-Y=6800 Pos-01-X=7000 Pos-01-Y=1800 Pos-02-X=7300 Pos-02-Y=5800 Pos-03-X=2400 Pos-03-Y=900 0 0 0 http://spring.jobjol.nl/show_file.php?id=461 462 Mountain_Range-v07.sd7 Mountain_Range-v07 Made by Forboding Angel 31051537 sd7 2008-02-25 12:34:56 1 2 1 135 24 603 16 16 Made by Forboding Angel 0 130 2 800 200 1 25 Pos-00-X=520 Pos-00-Y=470 Pos-01-X=7700 Pos-01-Y=7800 Pos-02-X=440 Pos-02-Y=7760 Pos-03-X=7830 Pos-03-Y=540 Pos-04-X=5800 Pos-04-Y=7850 Pos-05-X=4770 Pos-05-Y=310 0 0 0 http://spring.jobjol.nl/show_file.php?id=462 463 Mountainrange-v06.sdz Mountainrange-v06 Huge mountain ranges - Made by Forboding Angel 19877308 sdz 2008-02-25 12:34:56 1 2 1 146 16 784 16 16 Huge mountain ranges - Made by Forboding Angel 5 150 2.5 500 20 10 40 Pos-00-X=819 Pos-00-Y=587 Pos-01-X=7533 Pos-01-Y=390 Pos-02-X=7631 Pos-02-Y=7811 Pos-03-X=660 Pos-03-Y=7618 0 0 0 http://spring.jobjol.nl/show_file.php?id=463 464 NanoArena.sd7 nanoarena 2469166 sd7 2008-02-25 12:34:56 1 2 1 117 7 625 8 8 NanoArena by hrmph 20 130 0.25 100 5 20 Pos-00-X=276 Pos-00-Y=402 Pos-01-X=3911 Pos-01-Y=3923 Pos-02-X=3845 Pos-02-Y=498 Pos-03-X=379 Pos-03-Y=3865 0 0 0 http://spring.jobjol.nl/show_file.php?id=464 465 NanoArenaV2.sd7 NanoArenaV2 NanoArena - Texture and concept by Argh, Heightmap, etc by hrmph 7527133 sd7 2008-02-25 12:34:56 1 2 1 132 5 889 10 10 NanoArena - Texture and concept by Argh, Heightmap, etc by hrmph 20 130 0.07 2147483647 150 12 25 Pos-00-X=480 Pos-00-Y=440 Pos-01-X=4840 Pos-01-Y=4824 Pos-02-X=4840 Pos-02-Y=344 Pos-03-X=448 Pos-03-Y=4824 0 0 0 http://spring.jobjol.nl/show_file.php?id=465 466 NanoArenaV4.sd7 NanoArenaV4 NanoArena V4 - Texture and concept by Argh, Heightmap, etc by hrmph 7174767 sd7 2008-02-25 12:34:56 1 2 1 287 71 2037 10 10 NanoArena V4 - Texture and concept by Argh, Heightmap, etc by hrmph 20 130 0.07 2147483647 150 12 25 Pos-00-X=480 Pos-00-Y=440 Pos-01-X=4840 Pos-01-Y=4824 Pos-02-X=4840 Pos-02-Y=344 Pos-03-X=448 Pos-03-Y=4824 2 2 1 http://spring.jobjol.nl/show_file.php?id=466 467 NarrowValleyR1.sd7 NarrowValleyR1 2-10 Player Skirmish Map, by zorbawic 14606506 sd7 2008-02-25 12:34:56 1 2 1 155 25 509 32 8 2-10 Player Skirmish Map, by zorbawic 10 50 1 2000 90 5 15 Pos-00-X=6650 Pos-00-Y=3010 Pos-01-X=10020 Pos-01-Y=1200 Pos-02-X=5850 Pos-02-Y=1200 Pos-03-X=10800 Pos-03-Y=3050 Pos-04-X=4740 Pos-04-Y=2750 Pos-05-X=11750 Pos-05-Y=990 Pos-06-X=3650 Pos-06-Y=1110 Pos-07-X=12730 Pos-07-Y=2870 Pos-08-X=2785 Pos-08-Y=2950 Pos-09-X=13600 Pos-09-Y=1300 0 0 0 http://spring.jobjol.nl/show_file.php?id=467 468 Nightscape_v2.sd7 Nightscape_v2 2-8 Player Skirmish Map. By Runecrafter 11488105 sd7 2008-02-25 12:34:56 1 2 1 164 33 910 10 10 2-8 Player Skirmish Map. By Runecrafter 0 150 0.015 100 275 0 20 Pos-00-X=701 Pos-00-Y=761 Pos-01-X=4408 Pos-01-Y=4421 Pos-02-X=4488 Pos-02-Y=561 Pos-03-X=600 Pos-03-Y=4540 Pos-04-X=4240 Pos-04-Y=2298 Pos-05-X=500 Pos-05-Y=2950 Pos-06-X=2813 Pos-06-Y=4218 Pos-07-X=2397 Pos-07-Y=792 0 0 0 http://spring.jobjol.nl/show_file.php?id=468 469 NightskyOpera.sd7 NightskyOpera Stratosphere Battle inspired by FhizWhizzs Stratos Map. Coments, Hate Mail and SPAM as usual -> PicassoCT@gmx.de 6947100 sd7 2008-02-25 12:34:56 1 2 1 136 28 848 16 16 Stratosphere Battle inspired by FhizWhizzs Stratos Map. Coments, Hate Mail and SPAM as usual -> PicassoCT@gmx.de 25 90 1.5 999 50 7 30 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=8000 Pos-01-Y=100 Pos-02-X=8000 Pos-02-Y=8000 Pos-03-X=100 Pos-03-Y=8000 0 0 0 http://spring.jobjol.nl/show_file.php?id=469 470 NoMetal_SpeedMetal.sd7 nometal_speedmetal 3595351 sd7 2008-02-25 12:34:56 1 2 1 548 124 3524 26 4 SpeedMetal without metal or wind (2-8 Player Skirmish Map. By Runecrafter) 0 75 0 30 0 0 Pos-00-X=1000 Pos-00-Y=250 Pos-01-X=12300 Pos-01-Y=250 Pos-02-X=1000 Pos-02-Y=900 Pos-03-X=12300 Pos-03-Y=900 Pos-04-X=1000 Pos-04-Y=1250 Pos-05-X=12300 Pos-05-Y=1250 Pos-06-X=1000 Pos-06-Y=1800 Pos-07-X=12300 Pos-07-Y=1800 2 1 1 http://spring.jobjol.nl/show_file.php?id=470 471 No_Mans_Land-V01.sd7 No_Mans_Land-V01 No Mans Land by Quanto. Map designed for fast and intense East vs. West fighting. Also good for FFAs. 4805044 sd7 2008-02-25 12:34:56 1 2 1 125 7 562 10 10 No Man's Land by Quanto. Map designed for fast and intense East vs. West fighting. Also good for FFAs. 25 100 1 200 50 8 25 Pos-00-X=250 Pos-00-Y=400 Pos-01-X=4800 Pos-01-Y=4800 Pos-02-X=250 Pos-02-Y=4800 Pos-03-X=4800 Pos-03-Y=400 Pos-04-X=800 Pos-04-Y=2600 Pos-05-X=4500 Pos-05-Y=2600 0 0 0 http://spring.jobjol.nl/show_file.php?id=471 472 No_Mans_Land-V03.sd7 No_Mans_Land-V03 No Mans Land by Quanto. Map designed for fast and intense East vs. West fighting. Also good for FFAs. 5417614 sd7 2008-02-25 12:34:56 1 2 1 295 77 2238 10 10 No Man's Land by Quanto. Map designed for fast and intense East vs. West fighting. Also good for FFAs. 25 100 1 200 100 12 25 Pos-00-X=250 Pos-00-Y=400 Pos-01-X=4800 Pos-01-Y=4800 Pos-02-X=250 Pos-02-Y=4800 Pos-03-X=4800 Pos-03-Y=400 Pos-04-X=800 Pos-04-Y=2600 Pos-05-X=4500 Pos-05-Y=2600 3 2 2 http://spring.jobjol.nl/show_file.php?id=472 473 Nomad_Beta.sd7 nomad_beta 6085514 sd7 2008-02-25 12:34:56 1 2 1 116 5 549 12 12 NomadBeta By Goolash, Concept by Maelstrom 20 110 0.012 300 5 15 Pos-00-X=2679 Pos-00-Y=5579 Pos-01-X=3527 Pos-01-Y=467 Pos-02-X=922 Pos-02-Y=4571 Pos-03-X=5259 Pos-03-Y=1487 Pos-04-X=4559 Pos-04-Y=5161 Pos-05-X=1597 Pos-05-Y=971 Pos-06-X=5603 Pos-06-Y=3502 Pos-07-X=504 Pos-07-Y=2716 0 0 0 http://spring.jobjol.nl/show_file.php?id=473 474 NuclearFalloutv2.sd7 NuclearFalloutv2 Map by BoredJoe 11262384 sd7 2008-02-25 12:34:56 1 2 1 196 30 1401 16 16 Map by BoredJoe 0 100 1.05 650 100 10 20 Pos-00-X=4150 Pos-00-Y=2200 Pos-01-X=5700 Pos-01-Y=4800 Pos-02-X=2650 Pos-02-Y=4680 Pos-03-X=8000 Pos-03-Y=500 Pos-04-X=400 Pos-04-Y=500 Pos-05-X=4200 Pos-05-Y=7700 2 1 http://spring.jobjol.nl/show_file.php?id=474 475 Oberon.sd7 Oberon Oberon:Fighting for the Top of the World, 4 Players TidalStrength=20 20709078 sd7 2008-02-25 12:34:56 1 2 1 153 24 1243 8 32 Oberon:Fighting for the Top of the World, 4 Players 20 110 0.2 900 150 5 30 Pos-00-X=2196 Pos-00-Y=1286 Pos-01-X=4000 Pos-01-Y=1017 Pos-02-X=3696 Pos-02-Y=4075 Pos-03-X=1275 Pos-03-Y=3838 Pos-04-X=4619 Pos-04-Y=3637 2 1 http://spring.jobjol.nl/show_file.php?id=475 476 OceanHills.sd7 OceanHills 1373745 sd7 2008-02-25 12:34:56 1 2 1 137 3 599 8 8 20 112 0.1 50 125 15 20 0 0 0 http://spring.jobjol.nl/show_file.php?id=476 477 Ocean_Battlefield.sd7 ocean_battlefield 4446235 sd7 2008-02-25 12:34:56 1 2 1 134 20 1016 8 8 New map By White Warrior, OCEAn, OCEAN AND OCEAN! 25 120 4 120 0 30 Pos-00-X=2228 Pos-00-Y=1817 Pos-01-X=7978 Pos-01-Y=8449 Pos-02-X=7978 Pos-02-Y=1817 Pos-03-X=2228 Pos-03-Y=8449 Pos-04-X=5107 Pos-04-Y=1817 Pos-05-X=5107 Pos-05-Y=8449 0 0 0 http://spring.jobjol.nl/show_file.php?id=477 478 OkiRiver_v2.sd7 OkiRiver_v2 OkiRiver Made for 2v2 or 3v3. Fight your way across river and sea, or dig in and rule the map from the top of the cliffs. 9276834 sd7 2008-02-25 12:34:56 1 2 1 248 66 1583 20 20 OkiRiver Made for 2v2 or 3v3. Fight your way across river and sea, or dig in and rule the map from the top of the cliffs. 20 130 0.17 200 145 10 30 Pos-00-X=10000 Pos-00-Y=200 Pos-01-X=200 Pos-01-Y=10000 Pos-02-X=200 Pos-02-Y=200 Pos-03-X=9900 Pos-03-Y=10000 Pos-04-X=5300 Pos-04-Y=200 Pos-05-X=5000 Pos-05-Y=10000 0 0 0 http://spring.jobjol.nl/show_file.php?id=478 479 Okiriver_Remake-v01.sd7 Okiriver_Remake-v01 Okiriver Remake, Made by Forboding Angel 11698773 sd7 2008-02-25 12:34:56 1 2 1 254 59 1405 20 20 Okiriver Remake, Made by Forboding Angel 20 130 1 1000 145 10 30 Pos-00-X=10000 Pos-00-Y=200 Pos-01-X=200 Pos-01-Y=10000 Pos-02-X=200 Pos-02-Y=200 Pos-03-X=9900 Pos-03-Y=10000 Pos-04-X=5300 Pos-04-Y=200 Pos-05-X=5000 Pos-05-Y=10000 3 2 2 http://spring.jobjol.nl/show_file.php?id=479 480 Okiriver_Remakev01.sd7 okiriver_remakev01 11698773 sd7 2008-02-25 12:34:56 1 2 1 138 13 652 20 20 Okiriver Remake, Made by Forboding Angel 20 130 1 145 10 30 Pos-00-X=10000 Pos-00-Y=200 Pos-01-X=200 Pos-01-Y=10000 Pos-02-X=200 Pos-02-Y=200 Pos-03-X=9900 Pos-03-Y=10000 Pos-04-X=5300 Pos-04-Y=200 Pos-05-X=5000 Pos-05-Y=10000 3 2 2 http://spring.jobjol.nl/show_file.php?id=480 481 Opal-Islands-V2.sd7 opal-islands-v2 13177881 sd7 2008-02-25 12:34:56 1 2 1 126 18 335 16 16 Opal-Islands-V2 by GenBlood @2007 25 120 1 100 7 18 Pos-00-X=1311 Pos-00-Y=1491 Pos-01-X=6341 Pos-01-Y=6242 Pos-02-X=2834 Pos-02-Y=6783 Pos-03-X=5128 Pos-03-Y=2408 Pos-04-X=934 Pos-04-Y=4784 Pos-05-X=4162 Pos-05-Y=3539 0 0 0 http://spring.jobjol.nl/show_file.php?id=481 482 Opposing_City_States_2007.sd7 opposing_city_states_2007 22396022 sd7 2008-02-25 12:34:56 1 2 1 188 71 1754 16 16 Opposing City States 2007 By Goolash. 20 130 0.63 85 5 20 Pos-00-X=508 Pos-00-Y=475 Pos-01-X=7750 Pos-01-Y=7750 Pos-02-X=7815 Pos-02-Y=360 Pos-03-X=377 Pos-03-Y=7897 Pos-04-X=4129 Pos-04-Y=344 Pos-05-X=4112 Pos-05-Y=7832 Pos-06-X=2327 Pos-06-Y=492 Pos-07-X=5931 Pos-07-Y=7635 Pos-08-X=5915 Pos-08-Y=573 Pos-09-X=2277 Pos-09-Y=7799 3 1 2 http://spring.jobjol.nl/show_file.php?id=482 483 OranUteros.sd7 OranUteros 8x8 Orgyanimus Map - Very Experimental -> Extractors in the Acid need constant Repares... 10260673 sd7 2008-02-25 12:34:56 1 2 1 124 13 825 8 8 8x8 Orgyanimus Map - Very Experimental -> Extractors in the Acid need constant Repares... 256 130 2 999 111 0 25 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=200 Pos-01-Y=4000 Pos-02-X=4000 Pos-02-Y=200 Pos-03-X=4000 Pos-03-Y=4000 2 2 1 http://spring.jobjol.nl/show_file.php?id=483 484 OverPass.sd7 overpass 1262735 sd7 2008-02-25 12:34:56 1 2 1 128 3 728 8 8 2v2 map by Relinquished (v4 final) 7 115 0.045 162 13 23 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=3496 Pos-01-Y=600 Pos-02-X=600 Pos-02-Y=3496 Pos-03-X=3496 Pos-03-Y=3496 0 0 0 http://spring.jobjol.nl/show_file.php?id=484 485 Over_Crude_Water_v1.sd7 Over_Crude_Water_v1 Over Crude Water, OTA map ported to spring. Metalextractor gives +2.0, UW Metalextractor +2.8, MohoMine +11.8 140242 sd7 2008-02-25 12:34:56 1 2 1 265 55 1215 24 24 Over Crude Water, OTA map ported to spring. Metalextractor gives +2.0, UW Metalextractor +2.8, MohoMine +11.8 25 130 1.75 100 25 3 9 Pos-00-X=5800 Pos-00-Y=200 Pos-01-X=6500 Pos-01-Y=12000 Pos-02-X=500 Pos-02-Y=6000 Pos-03-X=12000 Pos-03-Y=6000 Pos-04-X=300 Pos-04-Y=300 Pos-05-X=12000 Pos-05-Y=12000 Pos-06-X=12000 Pos-06-Y=300 Pos-07-X=300 Pos-07-Y=12000 0 0 0 http://spring.jobjol.nl/show_file.php?id=485 486 Painted Desert Remake V2.sd7 Painted Desert Remake V2 Battle in the Many Mesas area, Painted Desert Remake by NOiZE 11791109 sd7 2008-02-25 12:34:56 1 2 1 368 126 1008 18 18 Battle in the Many Mesas area, Painted Desert Remake by NOiZE 0 155 5.5 300 120 0 24 Pos-00-X=1806 Pos-00-Y=1481 Pos-01-X=7656 Pos-01-Y=7481 Pos-02-X=7793 Pos-02-Y=556 Pos-03-X=2268 Pos-03-Y=8468 Pos-04-X=8656 Pos-04-Y=4581 Pos-05-X=781 Pos-05-Y=4493 Pos-06-X=4506 Pos-06-Y=3081 Pos-07-X=4293 Pos-07-Y=5731 Pos-08-X=2856 Pos-08-Y=4393 Pos-09-X=6306 Pos-09-Y=4393 0 0 0 http://spring.jobjol.nl/show_file.php?id=486 487 Painted_Desert_Remake_V2.sd7 painted_desert_remake_v2 11791109 sd7 2008-02-25 12:34:56 1 2 1 157 28 687 18 18 Battle in the Many Mesas area, Painted Desert Remake by NOiZE 0 155 5.5 120 0 24 Pos-00-X=1806 Pos-00-Y=1481 Pos-01-X=7656 Pos-01-Y=7481 Pos-02-X=7793 Pos-02-Y=556 Pos-03-X=2268 Pos-03-Y=8468 Pos-04-X=8656 Pos-04-Y=4581 Pos-05-X=781 Pos-05-Y=4493 Pos-06-X=4506 Pos-06-Y=3081 Pos-07-X=4293 Pos-07-Y=5731 Pos-08-X=2856 Pos-08-Y=4393 Pos-09-X=6306 Pos-09-Y=4393 0 0 0 http://spring.jobjol.nl/show_file.php?id=487 488 Parched_Mesa-v01.sd7 parched_mesa-v01 17313262 sd7 2008-02-25 12:34:56 1 2 1 125 4 672 16 16 Made by Forboding Angel 0 130 1 100 1 30 Pos-00-X=1250 Pos-00-Y=420 Pos-01-X=7040 Pos-01-Y=7620 Pos-02-X=7680 Pos-02-Y=220 Pos-03-X=650 Pos-03-Y=7410 Pos-04-X=4740 Pos-04-Y=420 Pos-05-X=4190 Pos-05-Y=7840 Pos-06-X=1320 Pos-06-Y=2400 Pos-07-X=5450 Pos-07-Y=7320 Pos-08-X=6540 Pos-08-Y=2150 Pos-09-X=2720 Pos-09-Y=7690 0 0 0 http://spring.jobjol.nl/show_file.php?id=488 489 Parched_Mesa-v03.sd7 Parched_mesa-v03 Made by Forboding Angel 16829764 sd7 2008-02-25 12:34:56 1 2 1 159 23 810 16 16 Made by Forboding Angel 0 130 1 1000 100 1 30 Pos-00-X=580 Pos-00-Y=430 Pos-01-X=7720 Pos-01-Y=7690 Pos-02-X=560 Pos-02-Y=7460 Pos-03-X=7720 Pos-03-Y=460 Pos-04-X=310 Pos-04-Y=3290 Pos-05-X=7800 Pos-05-Y=4970 Pos-06-X=380 Pos-06-Y=4730 Pos-07-X=7880 Pos-07-Y=3330 0 0 0 http://spring.jobjol.nl/show_file.php?id=489 490 Parched_Mesa-v04.sd7 Parched_mesa-v04 Made by Forboding Angel 16831748 sd7 2008-02-25 12:34:56 1 2 1 640 248 3264 16 16 Made by Forboding Angel 0 130 1 1000 100 1 30 Pos-00-X=580 Pos-00-Y=430 Pos-01-X=7720 Pos-01-Y=7690 Pos-02-X=560 Pos-02-Y=7460 Pos-03-X=7720 Pos-03-Y=460 Pos-04-X=310 Pos-04-Y=3290 Pos-05-X=7800 Pos-05-Y=4970 Pos-06-X=380 Pos-06-Y=4730 Pos-07-X=7880 Pos-07-Y=3330 0 0 0 http://spring.jobjol.nl/show_file.php?id=490 491 ParidiseRevampV1.sd7 paridiserevampv1 10202115 sd7 2008-02-25 12:34:56 1 2 1 138 7 537 16 16 Paridise-reVamP-V1 a Custom Map for TA Spring by GenBlood @2007 0 177 1 85 8 17 Pos-00-X=377 Pos-00-Y=294 Pos-01-X=5620 Pos-01-Y=7897 Pos-02-X=7782 Pos-02-Y=328 Pos-03-X=247 Pos-03-Y=6079 Pos-04-X=3899 Pos-04-Y=1360 Pos-05-X=3621 Pos-05-Y=5669 Pos-06-X=328 Pos-06-Y=3899 Pos-07-X=7913 Pos-07-Y=4358 0 0 0 http://spring.jobjol.nl/show_file.php?id=491 492 Pathways-v01.sdz Pathways-v01 Made by Forboding Angel 24058741 sdz 2008-02-25 12:34:56 1 2 1 113 10 937 20 20 Made by Forboding Angel 5 150 1 400 40 1 30 Pos-00-X=237 Pos-00-Y=1642 Pos-01-X=5011 Pos-01-Y=1020 Pos-02-X=9918 Pos-02-Y=1652 Pos-03-X=664 Pos-03-Y=3340 Pos-04-X=9655 Pos-04-Y=3220 Pos-05-X=9875 Pos-05-Y=8558 Pos-06-X=5059 Pos-06-Y=9146 Pos-07-X=334 Pos-07-Y=8727 Pos-08-X=576 Pos-08-Y=7044 Pos-09-X=9604 Pos-09-Y=6985 3 2 1 http://spring.jobjol.nl/show_file.php?id=492 493 Pathways-v03.sdz Pathways-v03 Made by Forboding Angel 34604551 sdz 2008-02-25 12:34:56 1 2 1 116 6 540 20 20 Made by Forboding Angel 5 130 1 600 50 1 30 Pos-00-X=237 Pos-00-Y=1642 Pos-01-X=5011 Pos-01-Y=1020 Pos-02-X=9918 Pos-02-Y=1652 Pos-03-X=664 Pos-03-Y=3340 Pos-04-X=9655 Pos-04-Y=3220 Pos-05-X=9875 Pos-05-Y=8558 Pos-06-X=5059 Pos-06-Y=9146 Pos-07-X=334 Pos-07-Y=8727 Pos-08-X=576 Pos-08-Y=7044 Pos-09-X=9604 Pos-09-Y=6985 0 0 0 http://spring.jobjol.nl/show_file.php?id=493 494 Pathways-v04.sd7 Pathways-v04 Made by Forboding Angel 16963725 sd7 2008-02-25 12:34:56 1 2 1 223 57 1236 20 20 Made by Forboding Angel 5 130 1 1000 120 1 30 Pos-00-X=237 Pos-00-Y=1642 Pos-01-X=5011 Pos-01-Y=1020 Pos-02-X=9918 Pos-02-Y=1652 Pos-03-X=664 Pos-03-Y=3340 Pos-04-X=9655 Pos-04-Y=3220 Pos-05-X=9875 Pos-05-Y=8558 Pos-06-X=5059 Pos-06-Y=9146 Pos-07-X=334 Pos-07-Y=8727 Pos-08-X=576 Pos-08-Y=7044 Pos-09-X=9604 Pos-09-Y=6985 0 0 0 http://spring.jobjol.nl/show_file.php?id=494 495 PaxPrime.sdz PaxPrime Whayhay 6526157 sdz 2008-02-25 12:34:56 1 2 1 159 36 1047 20 20 Whayhay 24 112 0.1 90 200 0 10 Pos-00-X=1266 Pos-00-Y=272 Pos-01-X=2944 Pos-01-Y=3840 Pos-02-X=464 Pos-02-Y=2864 Pos-03-X=3824 Pos-03-Y=1520 Pos-04-X=405 Pos-04-Y=673 Pos-05-X=403 Pos-05-Y=144 Pos-06-X=639 Pos-06-Y=673 Pos-07-X=163 Pos-07-Y=142 Pos-08-X=287 Pos-08-Y=413 Pos-09-X=521 Pos-09-Y=412 0 0 0 http://spring.jobjol.nl/show_file.php?id=495 496 Pemsterland-Beta.sd7 Pemsterland-Beta Pemsterland Beta by Pem. 4 player FFA or 2v2v2v2. Middle holds 3 mexes and 1 geo for the brave souls to grab! 2278434 sd7 2008-02-25 12:34:56 1 2 1 153 18 1074 16 16 Pemsterland Beta by Pem. 4 player FFA or 2v2v2v2. Middle holds 3 mexes and 1 geo for the brave souls to grab! 0 100 1.5 175 125 6 23 Pos-00-X=368 Pos-00-Y=7286 Pos-01-X=1321 Pos-01-Y=7913 Pos-02-X=6880 Pos-02-Y=7888 Pos-03-X=7884 Pos-03-Y=7233 Pos-04-X=6992 Pos-04-Y=269 Pos-05-X=7893 Pos-05-Y=1006 Pos-06-X=1217 Pos-06-Y=336 Pos-07-X=407 Pos-07-Y=986 1 1 http://spring.jobjol.nl/show_file.php?id=496 497 Pemsterland_2v2v2v2.sd7 pemsterland_2v2v2v2 Pemsterland 2v2v2v2 by Pem. Beta 1 release to speed up the greenfields type game. 3 extractors + 1 geo per player 405593 sd7 2008-02-25 12:34:56 1 2 1 128 6 374 16 16 Pemsterland 2v2v2v2 by Pem. Beta 1 release to speed up the greenfields type game. 3 extractors + 1 geo per player 0 100 1.5 175 125 3 20 Pos-00-X=325 Pos-00-Y=185 Pos-01-X=7885 Pos-01-Y=5585 Pos-02-X=225 Pos-02-Y=5795 Pos-03-X=7975 Pos-03-Y=535 Pos-04-X=2941 Pos-04-Y=1941 Pos-05-X=5674 Pos-05-Y=3841 Pos-06-X=2741 Pos-06-Y=4174 Pos-07-X=5458 Pos-07-Y=2174 0 0 0 http://spring.jobjol.nl/show_file.php?id=497 498 Peripheral_Consciousness.sd7 peripheral_consciousness 592338 sd7 2008-02-25 12:34:56 1 2 1 129 10 717 16 16 Core Prime: Peripheral Consciousness 20 250 12 10 0 0 Pos-00-X=512 Pos-00-Y=5632 Pos-01-X=7680 Pos-01-Y=2560 Pos-02-X=2560 Pos-02-Y=512 Pos-03-X=5632 Pos-03-Y=7680 Pos-04-X=512 Pos-04-Y=2560 Pos-05-X=7680 Pos-05-Y=5632 Pos-06-X=2560 Pos-06-Y=7680 Pos-07-X=5632 Pos-07-Y=512 Pos-08-X=2329 Pos-08-Y=2761 Pos-09-X=5863 Pos-09-Y=5431 Pos-10-X=2761 Pos-10-Y=5863 Pos-11-X=5431 Pos-11-Y=2329 Pos-12-X=3619 Pos-12-Y=1714 Pos-13-X=4573 Pos-13-Y=6478 Pos-14-X=1714 Pos-14-Y=4573 Pos-15-X=6478 Pos-15-Y=3619 0 0 0 http://spring.jobjol.nl/show_file.php?id=498 499 Phobis-One.sd7 Phobis-One Phobis-One 11712948 sd7 2008-02-25 12:34:56 1 2 1 249 63 1689 12 12 Phobis-One 25 150 0.34 300 90 10 24 Pos-00-X=751 Pos-00-Y=202 Pos-01-X=5018 Pos-01-Y=5700 Pos-02-X=5803 Pos-02-Y=288 Pos-03-X=465 Pos-03-Y=5814 2 3 1 http://spring.jobjol.nl/show_file.php?id=499 500 Pinacle.sd7 pinacle 25080788 sd7 2008-02-25 12:34:56 1 2 1 200 56 1125 20 20 15 120 1 100 5 15 Pos-00-X=640 Pos-00-Y=640 Pos-01-X=9600 Pos-01-Y=640 Pos-02-X=640 Pos-02-Y=9600 Pos-03-X=9600 Pos-03-Y=9600 0 0 0 http://spring.jobjol.nl/show_file.php?id=500 501 PincushionRemake.sd7 PincushionRemake Low metal u need every bit of ground u can get 3254109 sd7 2008-02-25 12:34:56 1 2 1 134 20 841 8 8 Low metal u need every bit of ground u can get 20 150 0.01 350 300 5 12 Pos-00-X=190 Pos-00-Y=190 Pos-01-X=3800 Pos-01-Y=3800 Pos-02-X=3800 Pos-02-Y=190 Pos-03-X=190 Pos-03-Y=3800 0 0 0 http://spring.jobjol.nl/show_file.php?id=501 502 PirateDivide.sd7 piratedivide 14335476 sd7 2008-02-25 12:34:56 1 2 1 121 7 375 16 16 a water battle map best used for team games or 1v1. map by hydrix 20 140 0.25 80 10 25 Pos-00-X=1153 Pos-00-Y=6985 Pos-01-X=7057 Pos-01-Y=1200 Pos-02-X=6658 Pos-02-Y=6847 Pos-03-X=1033 Pos-03-Y=1249 0 0 0 http://spring.jobjol.nl/show_file.php?id=502 503 PizzaTime_v02.sd7 pizzatime_v02 16258730 sd7 2008-02-25 12:34:56 1 2 1 185 35 1055 16 16 A pizza floating in marinara! Units move slowly through cheese (especially vehicles) and sauce. Faster on crust. Made by CarRepairer 20 130 0.02 300 1 20 Pos-00-X=2000 Pos-00-Y=2000 Pos-01-X=6000 Pos-01-Y=6000 Pos-02-X=2000 Pos-02-Y=6000 Pos-03-X=6000 Pos-03-Y=2000 0 0 0 http://spring.jobjol.nl/show_file.php?id=503 504 Placid_Stream-v03.sd7 Placid_Stream-v03 Made by Forboding Angel 7292347 sd7 2008-02-25 12:34:56 1 2 1 191 75 1383 16 16 Made by Forboding Angel 0 130 1 800 100 1 30 Pos-00-X=220 Pos-00-Y=730 Pos-01-X=7640 Pos-01-Y=5150 Pos-02-X=1100 Pos-02-Y=7700 Pos-03-X=7890 Pos-03-Y=550 Pos-04-X=250 Pos-04-Y=2790 Pos-05-X=7940 Pos-05-Y=3230 0 0 0 http://spring.jobjol.nl/show_file.php?id=504 505 Plains and passes.sd7 plains and passes 15513451 sd7 2008-02-25 12:34:56 1 2 1 228 45 1204 20 20 plains and passes from OTA 30 112 0.8 30 10 30 Pos-00-X=700 Pos-00-Y=700 Pos-01-X=9540 Pos-01-Y=9540 Pos-02-X=700 Pos-02-Y=9540 Pos-03-X=9540 Pos-03-Y=700 Pos-04-X=2900 Pos-04-Y=4200 Pos-05-X=8100 Pos-05-Y=4200 Pos-06-X=4100 Pos-06-Y=6300 Pos-07-X=7000 Pos-07-Y=6500 3 2 1 http://spring.jobjol.nl/show_file.php?id=505 506 Plains_and_passes.sd7 Plains_and_passes plains and passes from OTA 15479530 sd7 2008-02-25 12:34:56 1 2 1 294 100 1203 20 20 plains and passes from OTA 30 112 0.4 300 90 5 15 Pos-00-X=700 Pos-00-Y=700 Pos-01-X=9540 Pos-01-Y=9540 Pos-02-X=700 Pos-02-Y=9540 Pos-03-X=9540 Pos-03-Y=700 Pos-04-X=2900 Pos-04-Y=4200 Pos-05-X=8100 Pos-05-Y=4200 Pos-06-X=4100 Pos-06-Y=6300 Pos-07-X=7000 Pos-07-Y=6500 0 0 0 http://spring.jobjol.nl/show_file.php?id=506 507 Plateau_Divide-v03.sd7 plateau_divide-v03 55312549 sd7 2008-02-25 12:34:56 1 2 1 176 90 1111 32 16 Made by Forboding Angel 0 130 1.25 120 1 30 Pos-00-X=340 Pos-00-Y=527 Pos-01-X=16093 Pos-01-Y=7577 Pos-02-X=200 Pos-02-Y=7587 Pos-03-X=15873 Pos-03-Y=423 Pos-04-X=3963 Pos-04-Y=717 Pos-05-X=12037 Pos-05-Y=7357 Pos-06-X=4233 Pos-06-Y=7347 Pos-07-X=12390 Pos-07-Y=643 Pos-08-X=1873 Pos-08-Y=4220 Pos-09-X=14383 Pos-09-Y=4167 0 0 0 http://spring.jobjol.nl/show_file.php?id=507 508 PlatformV1.1.sd7 PlatformV1.1 984359 sd7 2008-02-25 12:34:56 1 2 1 150 9 655 16 8 0 75 0.7 10000 75 0 1 Pos-00-X=200 Pos-00-Y=100 Pos-01-X=200 Pos-01-Y=1100 Pos-02-X=200 Pos-02-Y=2100 Pos-03-X=200 Pos-03-Y=3100 Pos-04-X=8000 Pos-04-Y=100 Pos-05-X=8000 Pos-05-Y=1100 Pos-06-X=8000 Pos-06-Y=2100 Pos-07-X=8000 Pos-07-Y=3100 0 0 0 http://spring.jobjol.nl/show_file.php?id=508 509 PlatformV1.11.sd7 platformv1.11 518307 sd7 2008-02-25 12:34:56 1 2 1 117 2 565 16 8 0 75 0.7 75 0 1 Pos-00-X=200 Pos-00-Y=100 Pos-01-X=200 Pos-01-Y=1100 Pos-02-X=200 Pos-02-Y=2100 Pos-03-X=200 Pos-03-Y=3100 Pos-04-X=8000 Pos-04-Y=100 Pos-05-X=8000 Pos-05-Y=1100 Pos-06-X=8000 Pos-06-Y=2100 Pos-07-X=8000 Pos-07-Y=3100 0 0 0 http://spring.jobjol.nl/show_file.php?id=509 510 PlatformV2.1.sd7 platformv2.1 1138769 sd7 2008-02-25 12:34:56 1 2 1 150 26 867 16 8 0 75 0.7 75 0 1 Pos-00-X=200 Pos-00-Y=100 Pos-01-X=8000 Pos-01-Y=700 Pos-02-X=200 Pos-02-Y=1100 Pos-03-X=8000 Pos-03-Y=1700 Pos-04-X=200 Pos-04-Y=2100 Pos-05-X=8000 Pos-05-Y=2700 Pos-06-X=200 Pos-06-Y=3100 Pos-07-X=8000 Pos-07-Y=3700 0 0 0 http://spring.jobjol.nl/show_file.php?id=510 511 Plutonian_Pass.sd7 Plutonian_Pass Plutonian Pass by Quanto 9929401 sd7 2008-02-25 12:34:56 1 2 1 157 11 526 12 12 Plutonian Pass by Quanto 25 150 1.5 200 35 5 20 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=4800 Pos-01-Y=768 Pos-02-X=4400 Pos-02-Y=5800 Pos-03-X=542 Pos-03-Y=5500 Pos-04-X=513 Pos-04-Y=769 Pos-05-X=5800 Pos-05-Y=4948 Pos-06-X=5333 Pos-06-Y=619 Pos-07-X=768 Pos-07-Y=5800 0 0 0 http://spring.jobjol.nl/show_file.php?id=511 512 PoolSide.sd7 PoolSide 25924096 sd7 2008-02-25 12:34:56 1 2 1 106 8 419 16 16 20 130 1.3 80 50 8 18 Pos-00-X=436 Pos-00-Y=536 Pos-01-X=7673 Pos-01-Y=7897 Pos-02-X=7166 Pos-02-Y=188 Pos-03-X=919 Pos-03-Y=7979 Pos-04-X=3842 Pos-04-Y=233 Pos-05-X=4314 Pos-05-Y=7956 Pos-06-X=271 Pos-06-Y=3936 Pos-07-X=7944 Pos-07-Y=4090 0 0 0 http://spring.jobjol.nl/show_file.php?id=512 513 Porculon.sd7 Porculon On the planet Porculon the mysterious Zydoxians have set up the "Temple of Porcing" in the middle of the desert. Bots move at X1.5 speed. By Goolash 3415919 sd7 2008-02-25 12:34:56 1 2 1 119 10 517 8 16 On the planet Porculon the mysterious Zydoxians have set up the "Temple of Porcing" in the middle of the desert. Bots move at X1.5 speed. By Goolash 0 130 0.8 2500 100 7 16 Pos-00-X=287 Pos-00-Y=475 Pos-01-X=3817 Pos-01-Y=7635 Pos-02-X=3883 Pos-02-Y=393 Pos-03-X=246 Pos-03-Y=7717 Pos-04-X=1442 Pos-04-Y=426 Pos-05-X=2687 Pos-05-Y=7684 Pos-06-X=2720 Pos-06-Y=426 Pos-07-X=1442 Pos-07-Y=7700 0 0 0 http://spring.jobjol.nl/show_file.php?id=513 514 Porky_Islands.sd7 porky_islands 13935842 sd7 2008-02-25 12:34:56 1 2 1 225 72 2284 16 16 Porcy Islands 23 120 1.32 80 5 20 Pos-00-X=2916 Pos-00-Y=6799 Pos-01-X=5734 Pos-01-Y=2195 Pos-02-X=311 Pos-02-Y=4915 Pos-03-X=7930 Pos-03-Y=3670 Pos-04-X=1376 Pos-04-Y=7733 Pos-05-X=7127 Pos-05-Y=1540 Pos-06-X=3375 Pos-06-Y=7995 Pos-07-X=4784 Pos-07-Y=328 Pos-08-X=180 Pos-08-Y=1868 Pos-09-X=8012 Pos-09-Y=6504 0 0 0 http://spring.jobjol.nl/show_file.php?id=514 515 Porn_Star.sd7 Porn_Star This is ta pornstar SPEED METAL STYLE . the rules are simple the last one standing gets the girl =D. map by hydrix 6672278 sd7 2008-02-25 12:34:56 1 2 1 399 123 3259 8 16 This is ta pornstar SPEED METAL STYLE . the rules are simple the last one standing gets the girl =D. map by hydrix 0 140 4 9999 30 30 30 Pos-00-X=279 Pos-00-Y=3834 Pos-01-X=3801 Pos-01-Y=3719 Pos-02-X=295 Pos-02-Y=6898 Pos-03-X=3752 Pos-03-Y=1147 Pos-04-X=262 Pos-04-Y=1016 Pos-05-X=3850 Pos-05-Y=7012 3 2 1 http://spring.jobjol.nl/show_file.php?id=515 516 Prime.sd7 Prime Large 2-4 Player Metal Map. Made By Runecrafter 589827 sd7 2008-02-25 12:34:56 1 2 1 168 37 789 10 20 Large 2-4 Player Metal Map. Made By Runecrafter 15 130 2 300 20 10 30 Pos-00-X=960 Pos-00-Y=960 Pos-01-X=4160 Pos-01-Y=9280 Pos-02-X=4160 Pos-02-Y=960 Pos-03-X=960 Pos-03-Y=9280 0 0 0 http://spring.jobjol.nl/show_file.php?id=516 517 PrimesGhetto.sd7 primesghetto 9038681 sd7 2008-02-25 12:34:56 1 2 1 156 22 673 20 20 It's Heck 24 112 7 20 0 0 Pos-00-X=625 Pos-00-Y=603 Pos-01-X=8547 Pos-01-Y=9154 Pos-02-X=5005 Pos-02-Y=1535 Pos-03-X=5208 Pos-03-Y=9462 Pos-04-X=8766 Pos-04-Y=5319 Pos-05-X=8594 Pos-05-Y=1148 Pos-06-X=903 Pos-06-Y=8866 Pos-07-X=5382 Pos-07-Y=4491 Pos-08-X=743 Pos-08-Y=4982 Pos-09-X=700 Pos-09-Y=4000 0 0 0 http://spring.jobjol.nl/show_file.php?id=517 518 Pro-Iron-Pools.sd7 Pro-Iron-Pools Pro-Iron-Pools 3923946 sd7 2008-02-25 12:34:56 1 2 1 121 10 335 14 14 Pro-Iron-Pools 28 150 0.09 100 100 5 28 Pos-00-X=421 Pos-00-Y=794 Pos-01-X=6745 Pos-01-Y=5928 Pos-02-X=6745 Pos-02-Y=748 Pos-03-X=421 Pos-03-Y=5909 0 0 0 http://spring.jobjol.nl/show_file.php?id=518 519 ProvingGrounds.sdz ProvingGrounds Prove yourself to both your allies and enemies 6878819 sdz 2008-02-25 12:34:56 1 2 1 126 12 578 8 8 Prove yourself to both your allies and enemies 20 130 0.04 0 400 5 20 Pos-00-X=1100 Pos-00-Y=600 Pos-01-X=500 Pos-01-Y=3900 Pos-02-X=2400 Pos-02-Y=3000 Pos-03-X=3800 Pos-03-Y=1200 0 0 0 http://spring.jobjol.nl/show_file.php?id=519 520 Pydah-Pass-V2.sd7 Pydah-Pass-V2 Pydah-Pass-V2 by GenBlood 3467967 sd7 2008-02-25 12:34:56 1 2 1 214 61 1362 8 8 Pydah-Pass-V2 by GenBlood 0 139 0.32 666 86 3 11 Pos-00-X=736 Pos-00-Y=205 Pos-01-X=3437 Pos-01-Y=3975 Pos-02-X=3179 Pos-02-Y=186 Pos-03-X=700 Pos-03-Y=3851 0 0 0 http://spring.jobjol.nl/show_file.php?id=520 521 Queens_gambit.sd7 Queens_gambit Queens gambit by restrictor, Skybox by Kaine, special tx to smoth, peet and LBPB 20468588 sd7 2008-02-25 12:34:56 1 2 1 107 7 733 16 16 Queens gambit by restrictor, Skybox by Kaine, special tx to smoth, peet and LBPB 0 140 0.74 200 125 9 30 Pos-00-X=393 Pos-00-Y=377 Pos-01-X=7324 Pos-01-Y=7799 Pos-02-X=7569 Pos-02-Y=344 Pos-03-X=737 Pos-03-Y=7733 Pos-04-X=2277 Pos-04-Y=246 Pos-05-X=5816 Pos-05-Y=7848 Pos-06-X=5980 Pos-06-Y=311 Pos-07-X=2851 Pos-07-Y=7815 Pos-08-X=4227 Pos-08-Y=246 Pos-09-X=4653 Pos-09-Y=7848 0 0 0 http://spring.jobjol.nl/show_file.php?id=521 522 Queens_gambit_v2.sd7 queens_gambit_v2 20840696 sd7 2008-02-25 12:34:56 1 2 1 115 10 719 16 16 Queens gambit v2(different reclaime ratios of the of the pieces)by restrictor, Skybox by Kaine, special tx to smoth, peet and LBPB 0 140 0.74 125 9 30 Pos-00-X=393 Pos-00-Y=377 Pos-01-X=7324 Pos-01-Y=7799 Pos-02-X=7569 Pos-02-Y=344 Pos-03-X=737 Pos-03-Y=7733 Pos-04-X=2277 Pos-04-Y=246 Pos-05-X=5816 Pos-05-Y=7848 Pos-06-X=5980 Pos-06-Y=311 Pos-07-X=2851 Pos-07-Y=7815 Pos-08-X=4227 Pos-08-Y=246 Pos-09-X=4653 Pos-09-Y=7848 0 0 0 http://spring.jobjol.nl/show_file.php?id=522 523 RainShadowRidgeV2.sd7 RainShadowRidgeV2 20816896 sd7 2008-02-25 12:34:56 1 2 1 260 79 1878 16 16 20 100 1.4 400 100 5 25 Pos-00-X=540 Pos-00-Y=3890 Pos-01-X=7770 Pos-01-Y=3890 Pos-02-X=380 Pos-02-Y=2890 Pos-03-X=7670 Pos-03-Y=5020 Pos-04-X=550 Pos-04-Y=4980 Pos-05-X=7800 Pos-05-Y=2900 Pos-06-X=500 Pos-06-Y=430 Pos-07-X=7777 Pos-07-Y=7777 Pos-08-X=400 Pos-08-Y=7777 Pos-09-X=7830 Pos-09-Y=430 3 1 2 http://spring.jobjol.nl/show_file.php?id=523 524 Rain_Shadow_Ridge.sd7 rain_shadow_ridge 19794109 sd7 2008-02-25 12:34:56 1 2 1 109 5 369 16 16 20 100 1.4 50 5 25 Pos-00-X=755 Pos-00-Y=400 Pos-01-X=5485 Pos-01-Y=7630 Pos-02-X=625 Pos-02-Y=2740 Pos-03-X=5515 Pos-03-Y=5210 Pos-04-X=520 Pos-04-Y=4690 Pos-05-X=5740 Pos-05-Y=3350 Pos-06-X=560 Pos-06-Y=7300 Pos-07-X=5615 Pos-07-Y=730 0 0 0 http://spring.jobjol.nl/show_file.php?id=524 525 Rainbow Land 2.sd7 rainbow land 2 2012142 sd7 2008-02-25 12:34:56 1 2 1 120 8 799 8 16 A map by Anteep. Thank Runecrafter and SecurE. 0 30 5 20 26 45 0 0 0 http://spring.jobjol.nl/show_file.php?id=525 526 Raised_Divide_v14.sdz Raised_Divide_v14 A sort of re-imagined Small Divide, 2v2 or 3v3. Made by OverDamage. Version 1.4 Final 13622884 sdz 2008-02-25 12:34:56 1 2 1 207 49 668 8 10 A sort of re-imagined Small Divide, 2v2 or 3v3. Made by OverDamage. Version 1.4 Final 20 120 1.1 450 85 3 22 Pos-00-X=500 Pos-00-Y=550 Pos-01-X=3500 Pos-01-Y=4500 Pos-02-X=3500 Pos-02-Y=400 Pos-03-X=500 Pos-03-Y=4800 Pos-04-X=2000 Pos-04-Y=150 Pos-05-X=2250 Pos-05-Y=5000 0 0 0 http://spring.jobjol.nl/show_file.php?id=526 527 RandomMap.sd7 randommap 9907759 sd7 2008-02-25 12:34:56 1 2 1 162 18 736 8 8 RandomMap 0 130 0.08 100 12 25 Pos-00-X=500 Pos-00-Y=500 Pos-01-X=3200 Pos-01-Y=3200 0 0 0 http://spring.jobjol.nl/show_file.php?id=527 528 Ratrace.sd7 RatRace Gentlemann start your Engines... A Racing Map 9743042 sd7 2008-02-25 12:34:56 1 2 1 176 25 959 16 16 Gentlemann start your Engines... A Racing Map 231 130 9999 99999 12 3000 9000 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=100 Pos-01-Y=7800 Pos-02-X=7800 Pos-02-Y=100 Pos-03-X=7800 Pos-03-Y=7800 2 http://spring.jobjol.nl/show_file.php?id=528 529 Real.sd7 Real A large elevated land mass in the centre. Made by Zagupi 16322861 sd7 2008-02-25 12:34:56 1 2 1 208 50 1082 16 16 A large elevated land mass in the centre. Made by Zagupi 20 100 1.5 180 110 5 20 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=8000 Pos-01-Y=8000 Pos-02-X=8000 Pos-02-Y=200 Pos-03-X=200 Pos-03-Y=8000 Pos-04-X=4100 Pos-04-Y=200 Pos-05-X=4100 Pos-05-Y=8000 2 2 1 http://spring.jobjol.nl/show_file.php?id=529 530 Real_Mars.sd7 Real_Mars 32X16 10 player map. U are starting top or bottom on the "real mars" !Its just a bit too small, but same as the one in outer space ( spring can´t handle shadows in bigger maps)... made by Shintahr 27426776 sd7 2008-02-25 12:34:56 1 2 1 448 266 3010 32 16 32X16 10 player map. U are starting top or bottom on the "real mars" !Its just a bit too small, but same as the one in outer space ( spring can´t handle shadows in bigger maps)... made by Shintahr 17 100 0.25 600 70 6 18 Pos-00-X=100 Pos-00-Y=150 Pos-01-X=16284 Pos-01-Y=8092 Pos-02-X=16284 Pos-02-Y=150 Pos-03-X=100 Pos-03-Y=8092 Pos-04-X=4500 Pos-04-Y=150 Pos-05-X=4500 Pos-05-Y=8100 Pos-06-X=8650 Pos-06-Y=150 Pos-07-X=8400 Pos-07-Y=8052 Pos-08-X=12500 Pos-08-Y=150 Pos-09-X=11900 Pos-09-Y=7650 3 2 1 http://spring.jobjol.nl/show_file.php?id=530 531 Red Planet Remake V2.sd7 Red Planet Remake V2 Many small hills and pools, Remake by NOiZE 10687202 sd7 2008-02-25 12:34:56 1 2 1 307 69 603 8 8 Many small hills and pools, Remake by NOiZE 23 110 3 150 100 2 21 Pos-00-X=463 Pos-00-Y=2247 Pos-01-X=3663 Pos-01-Y=2047 Pos-02-X=1780 Pos-02-Y=125 Pos-03-X=2680 Pos-03-Y=3886 Pos-04-X=480 Pos-04-Y=3897 Pos-05-X=3547 Pos-05-Y=169 Pos-06-X=141 Pos-06-Y=108 Pos-07-X=3791 Pos-07-Y=3658 0 0 0 http://spring.jobjol.nl/show_file.php?id=531 532 Red Planet Remake.sd7 Red Planet Remake Many small hills and pools, Remake by NOiZE 5451316 sd7 2008-02-25 12:34:56 1 2 1 209 49 792 8 8 Many small hills and pools, Remake by NOiZE 23 110 3 150 100 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=532 533 Red River North.sd7 red river north 9664437 sd7 2008-02-25 12:34:56 1 2 1 158 15 644 20 14 Smaller segment of Red River, Remake by NOiZE 23 110 7.5 100 2 21 Pos-00-X=635 Pos-00-Y=495 Pos-01-X=9805 Pos-01-Y=6705 Pos-02-X=9895 Pos-02-Y=365 Pos-03-X=895 Pos-03-Y=6665 Pos-04-X=3775 Pos-04-Y=305 Pos-05-X=7015 Pos-05-Y=6785 Pos-06-X=7305 Pos-06-Y=1205 Pos-07-X=2955 Pos-07-Y=5375 0 0 0 http://spring.jobjol.nl/show_file.php?id=533 534 Red River.sd7 red river 17560935 sd7 2008-02-25 12:34:56 1 2 1 173 60 466 20 30 Large river separates two land masses, Remake by NOiZE 23 110 7.5 100 2 21 Pos-00-X=635 Pos-00-Y=495 Pos-01-X=9163 Pos-01-Y=14736 Pos-02-X=9805 Pos-02-Y=377 Pos-03-X=377 Pos-03-Y=14849 Pos-04-X=1039 Pos-04-Y=6688 Pos-05-X=9578 Pos-05-Y=9030 Pos-06-X=2720 Pos-06-Y=8652 Pos-07-X=6688 Pos-07-Y=6518 Pos-08-X=4458 Pos-08-Y=6593 Pos-09-X=4685 Pos-09-Y=12280 0 0 0 http://spring.jobjol.nl/show_file.php?id=534 535 Red.sd7 red 5452154 sd7 2008-02-25 12:34:56 1 2 1 115 1 467 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=535 536 RedComet.sd7 redcomet 2656510 sd7 2008-02-25 12:34:56 1 2 1 1199 450 5646 12 8 Red Comet, By NOiZE 0 100 0.32 110 1 4 Pos-00-X=1048 Pos-00-Y=3536 Pos-01-X=5064 Pos-01-Y=479 Pos-02-X=652 Pos-02-Y=1952 Pos-03-X=5554 Pos-03-Y=2083 Pos-04-X=2338 Pos-04-Y=3239 Pos-05-X=3770 Pos-05-Y=858 Pos-06-X=1956 Pos-06-Y=187 Pos-07-X=4212 Pos-07-Y=3903 Pos-08-X=2944 Pos-08-Y=1303 Pos-09-X=3241 Pos-09-Y=2617 3 1 1 http://spring.jobjol.nl/show_file.php?id=536 537 RedPlague.sdz RedPlague Enjoing the Red Plague? Map by Comp1337/Uberleet 8642389 sdz 2008-02-25 12:34:56 1 2 1 112 6 534 8 8 Enjoing the Red Plague? Map by Comp1337/Uberleet 20 155 1 300 40 0 24 Pos-00-X=1806 Pos-00-Y=1481 Pos-01-X=7656 Pos-01-Y=7481 Pos-02-X=7793 Pos-02-Y=556 Pos-03-X=2268 Pos-03-Y=8468 Pos-04-X=8656 Pos-04-Y=4581 Pos-05-X=781 Pos-05-Y=4493 Pos-06-X=4506 Pos-06-Y=3081 Pos-07-X=4293 Pos-07-Y=5731 Pos-08-X=2856 Pos-08-Y=4393 Pos-09-X=6306 Pos-09-Y=4393 0 0 0 http://spring.jobjol.nl/show_file.php?id=537 538 RedPlaguev11.sdz RedPlaguev11 Enjoing the Red Plague? Map by Comp1337/Uberleet Version 1.1 8359284 sdz 2008-02-25 12:34:56 1 2 1 166 21 1213 8 8 Enjoing the Red Plague? Map by Comp1337/Uberleet Version 1.1 20 155 1 300 100 10 24 Pos-00-X=3000 Pos-00-Y=360 Pos-01-X=3500 Pos-01-Y=3500 Pos-02-X=1308 Pos-02-Y=1308 Pos-03-X=1000 Pos-03-Y=2780 2 3 1 http://spring.jobjol.nl/show_file.php?id=538 539 Red_Green.sd7 Red_Green Red and Green by Zagupi 6726905 sd7 2008-02-25 12:34:56 1 2 1 143 16 882 6 14 Red and Green by Zagupi 0 50 5 160 70 5 27 Pos-00-X=1000 Pos-00-Y=200 Pos-01-X=2000 Pos-01-Y=6800 0 0 0 http://spring.jobjol.nl/show_file.php?id=539 540 Red_Planet_Remake_V2.sd7 red_planet_remake_v2 10687202 sd7 2008-02-25 12:34:56 1 2 1 150 24 486 8 8 Many small hills and pools, Remake by NOiZE 23 110 3 100 2 21 Pos-00-X=463 Pos-00-Y=2247 Pos-01-X=3663 Pos-01-Y=2047 Pos-02-X=1780 Pos-02-Y=125 Pos-03-X=2680 Pos-03-Y=3886 Pos-04-X=480 Pos-04-Y=3897 Pos-05-X=3547 Pos-05-Y=169 Pos-06-X=141 Pos-06-Y=108 Pos-07-X=3791 Pos-07-Y=3658 0 0 0 http://spring.jobjol.nl/show_file.php?id=540 541 Red_River_North.sd7 red_river_north 9664437 sd7 2008-02-25 12:34:56 1 2 1 163 17 548 20 14 Smaller segment of Red River, Remake by NOiZE 23 110 7.5 100 2 21 Pos-00-X=635 Pos-00-Y=495 Pos-01-X=9805 Pos-01-Y=6705 Pos-02-X=9895 Pos-02-Y=365 Pos-03-X=895 Pos-03-Y=6665 Pos-04-X=3775 Pos-04-Y=305 Pos-05-X=7015 Pos-05-Y=6785 Pos-06-X=7305 Pos-06-Y=1205 Pos-07-X=2955 Pos-07-Y=5375 0 0 0 http://spring.jobjol.nl/show_file.php?id=541 542 Red_Triangle-V02.sd7 Red_Triangle-V02 Large island surrounded by water and three smaller ones. Lots of metal in middle. Port by Quanto 1549320 sd7 2008-02-25 12:34:56 1 2 1 486 144 2178 18 18 Large island surrounded by water and three smaller ones. Lots of metal in middle. Port by Quanto 25 110 1.5 200 100 5 18 Pos-00-X=635 Pos-00-Y=1895 Pos-01-X=4563 Pos-01-Y=5636 Pos-02-X=3005 Pos-02-Y=3977 Pos-03-X=5677 Pos-03-Y=3749 Pos-04-X=6139 Pos-04-Y=5388 Pos-05-X=2278 Pos-05-Y=5530 Pos-06-X=4220 Pos-06-Y=7752 Pos-07-X=7788 Pos-07-Y=2718 Pos-08-X=4458 Pos-08-Y=1493 Pos-09-X=4285 Pos-09-Y=4480 2 http://spring.jobjol.nl/show_file.php?id=542 543 Red_Triangle_ReMake-v02.sd7 Red_Triangle_ReMake-v02 Made by Forboding Angel 8593110 sd7 2008-02-25 12:34:56 1 2 1 185 33 593 18 18 Made by Forboding Angel 25 110 1.3 800 120 5 20 Pos-00-X=1304 Pos-00-Y=1788 Pos-01-X=7884 Pos-01-Y=2994 Pos-02-X=3962 Pos-02-Y=7743 0 0 0 http://spring.jobjol.nl/show_file.php?id=543 544 Red_Triangle_Remake_OTA-Style.sd7 red_triangle_remake_ota-style 8646477 sd7 2008-02-25 12:34:56 1 2 1 127 7 579 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=544 545 Redhaven.sd7 Redhaven Greenhaven_but_red 1546961 sd7 2008-02-25 12:34:56 1 2 1 142 15 379 16 16 Greenhaven_but_red 20 100 0.8 0 50 3 15 Pos-00-X=832 Pos-00-Y=288 Pos-01-X=7452 Pos-01-Y=7849 Pos-02-X=7592 Pos-02-Y=771 Pos-03-X=509 Pos-03-Y=7756 Pos-04-X=402 Pos-04-Y=3584 Pos-05-X=7815 Pos-05-Y=3461 Pos-06-X=4162 Pos-06-Y=7788 Pos-07-X=4237 Pos-07-Y=531 Pos-08-X=4137 Pos-08-Y=2391 Pos-09-X=4296 Pos-09-Y=5223 0 0 0 http://spring.jobjol.nl/show_file.php?id=545 546 Relics-V2.sd7 Relics-V2 Relics-V2 a Custom Map for TA Spring by Forboding Angel and GenBlood 5431164 sd7 2008-02-25 12:34:56 1 2 1 200 60 559 16 16 Relics-V2 a Custom Map for TA Spring by Forboding Angel and GenBlood 0 140 0.26 466 120 8 17 Pos-00-X=768 Pos-00-Y=448 Pos-01-X=7417 Pos-01-Y=7057 Pos-02-X=6886 Pos-02-Y=635 Pos-03-X=597 Pos-03-Y=7415 Pos-04-X=513 Pos-04-Y=4063 Pos-05-X=7387 Pos-05-Y=3948 Pos-06-X=4333 Pos-06-Y=619 Pos-07-X=4400 Pos-07-Y=7928 Pos-08-X=3831 Pos-08-Y=3272 Pos-09-X=4052 Pos-09-Y=5871 0 0 0 http://spring.jobjol.nl/show_file.php?id=546 547 Resting_Place-v05.sd7 resting_place-v05 22214010 sd7 2008-02-25 12:34:56 1 2 1 124 13 753 16 16 Made by Forboding Angel 20 130 1 100 1 30 Pos-00-X=1250 Pos-00-Y=420 Pos-01-X=7040 Pos-01-Y=7620 Pos-02-X=7680 Pos-02-Y=220 Pos-03-X=650 Pos-03-Y=7410 Pos-04-X=4740 Pos-04-Y=420 Pos-05-X=4190 Pos-05-Y=7840 Pos-06-X=1320 Pos-06-Y=2400 Pos-07-X=5450 Pos-07-Y=7320 Pos-08-X=6540 Pos-08-Y=2150 Pos-09-X=2720 Pos-09-Y=7690 0 0 0 http://spring.jobjol.nl/show_file.php?id=547 548 Richat.sd7 Richat Arizona By Restrictor. 21487172 sd7 2008-02-25 12:34:56 1 2 1 169 50 839 16 16 Arizona By Restrictor. 2 130 0.7 800 85 0 2 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 0 0 0 http://spring.jobjol.nl/show_file.php?id=548 549 Ring Atoll Remake AA-version.sd7 Ring Atoll Remake AA-version Powerful tides. Ground units can use shallow water. Remake by NOiZE 29393214 sd7 2008-02-25 12:34:56 1 2 1 157 40 949 20 20 Powerful tides. Ground units can use shallow water. Remake by NOiZE 25 110 0.9 180 110 4 30 Pos-00-X=2978 Pos-00-Y=2950 Pos-01-X=7164 Pos-01-Y=6578 Pos-02-X=2435 Pos-02-Y=6150 Pos-03-X=7507 Pos-03-Y=3292 Pos-04-X=3435 Pos-04-Y=7392 Pos-05-X=5064 Pos-05-Y=2078 0 0 0 http://spring.jobjol.nl/show_file.php?id=549 550 RingAtollRemake.sd7 ringatollremake 29393708 sd7 2008-02-25 12:34:56 1 2 1 149 26 777 20 20 Powerful tides. Ground units can use shallow water. Remake by NOiZE 25 110 0.9 110 4 30 Pos-00-X=2978 Pos-00-Y=2950 Pos-01-X=7164 Pos-01-Y=6578 Pos-02-X=2435 Pos-02-Y=6150 Pos-03-X=7507 Pos-03-Y=3292 Pos-04-X=3435 Pos-04-Y=7392 Pos-05-X=5064 Pos-05-Y=2078 0 0 0 http://spring.jobjol.nl/show_file.php?id=550 551 Risk v02.sd7 Risk v02 Risk v0.2. Rule the World! 2-10 Players. Made by jj (job.joling@quicknet.nl) 7077592 sd7 2008-02-25 12:34:56 1 2 1 149 26 712 24 18 Risk v0.2. Rule the World! 2-10 Players. Made by jj (job.joling@quicknet.nl) 24 120 1.5 100 100 5 20 Pos-00-X=2288 Pos-00-Y=2224 Pos-01-X=10900 Pos-01-Y=7000 Pos-02-X=2500 Pos-02-Y=6000 Pos-03-X=10000 Pos-03-Y=2800 Pos-04-X=6600 Pos-04-Y=6600 Pos-05-X=5600 Pos-05-Y=750 0 0 0 http://spring.jobjol.nl/show_file.php?id=551 552 Risk_v3.sd7 risk_v3 6531693 sd7 2008-02-25 12:34:56 1 2 1 393 194 2478 24 18 Risk v3. Fixed dikes width (only dutch people can do that:) Rule the World! By jj (job.joling@quicknet.nl) 24 120 1.5 100 5 20 Pos-00-X=2288 Pos-00-Y=2224 Pos-01-X=10900 Pos-01-Y=7000 Pos-02-X=2500 Pos-02-Y=6000 Pos-03-X=10000 Pos-03-Y=2800 Pos-04-X=6600 Pos-04-Y=6600 Pos-05-X=5600 Pos-05-Y=750 3 1 2 http://spring.jobjol.nl/show_file.php?id=552 553 River_Dale-V01(onlyRiverdale).sd7 river_dale-v01(onlyriverdale) 9061118 sd7 2008-02-25 12:34:56 1 2 1 343 99 2970 12 20 12x20 map most suitable for teams or a 1vs1, v1.0 5 100 0.23 100 1 30 Pos-00-X=256 Pos-00-Y=3584 Pos-01-X=5900 Pos-01-Y=9820 Pos-02-X=5632 Pos-02-Y=512 Pos-03-X=690 Pos-03-Y=9600 Pos-04-X=880 Pos-04-Y=880 Pos-05-X=5900 Pos-05-Y=7000 Pos-06-X=3584 Pos-06-Y=2560 Pos-07-X=2600 Pos-07-Y=7300 Pos-08-X=2560 Pos-08-Y=2560 Pos-09-X=4200 Pos-09-Y=8200 0 0 0 http://spring.jobjol.nl/show_file.php?id=553 554 River_DaleV01onlyRiverdale.sd7 river_dalev01onlyriverdale 9061118 sd7 2008-02-25 12:34:56 1 2 1 167 21 631 12 20 12x20 map most suitable for teams or a 1vs1, v1.0 5 100 0.23 100 1 30 Pos-00-X=256 Pos-00-Y=3584 Pos-01-X=5900 Pos-01-Y=9820 Pos-02-X=5632 Pos-02-Y=512 Pos-03-X=690 Pos-03-Y=9600 Pos-04-X=880 Pos-04-Y=880 Pos-05-X=5900 Pos-05-Y=7000 Pos-06-X=3584 Pos-06-Y=2560 Pos-07-X=2600 Pos-07-Y=7300 Pos-08-X=2560 Pos-08-Y=2560 Pos-09-X=4200 Pos-09-Y=8200 0 0 0 http://spring.jobjol.nl/show_file.php?id=554 555 Rivervalley.sdz rivervalley 54232049 sdz 2008-02-25 12:34:56 1 2 1 117 10 535 20 20 RiverValley by smoth 10 130 0.9 64 1 20 Pos-00-X=8028 Pos-00-Y=1987 Pos-01-X=2642 Pos-01-Y=8131 Pos-02-X=8704 Pos-02-Y=7127 0 0 0 http://spring.jobjol.nl/show_file.php?id=555 556 Rivervalley1.3.sdz rivervalley1.3 53399124 sdz 2008-02-25 12:34:56 1 2 1 292 82 1789 20 20 RiverValley by smoth 10 130 0.9 64 1 20 Pos-00-X=8028 Pos-00-Y=1987 Pos-01-X=2642 Pos-01-Y=8131 Pos-02-X=8704 Pos-02-Y=7127 1 2 2 http://spring.jobjol.nl/show_file.php?id=556 557 Road to War v2.sd7 Road to War v2 On the road to war: There are no stopsigns. -Decimator 1705833 sd7 2008-02-25 12:34:56 1 2 1 206 37 523 28 28 On the road to war: There are no stopsigns. -Decimator 20 100 0.7 1000 80 5 25 Pos-00-X=384 Pos-00-Y=4848 Pos-01-X=408 Pos-01-Y=6744 Pos-02-X=408 Pos-02-Y=7680 Pos-03-X=384 Pos-03-Y=9432 Pos-04-X=14016 Pos-04-Y=4848 Pos-05-X=13992 Pos-05-Y=6744 Pos-06-X=13992 Pos-06-Y=7680 Pos-07-X=14016 Pos-07-Y=9672 0 0 0 http://spring.jobjol.nl/show_file.php?id=557 558 Road_to_War_v2.sd7 road_to_war_v2 1705833 sd7 2008-02-25 12:34:56 1 2 1 150 19 643 28 28 On the road to war: There are no stopsigns. -Decimator 20 100 0.7 80 5 25 Pos-00-X=384 Pos-00-Y=4848 Pos-01-X=408 Pos-01-Y=6744 Pos-02-X=408 Pos-02-Y=7680 Pos-03-X=384 Pos-03-Y=9432 Pos-04-X=14016 Pos-04-Y=4848 Pos-05-X=13992 Pos-05-Y=6744 Pos-06-X=13992 Pos-06-Y=7680 Pos-07-X=14016 Pos-07-Y=9672 0 0 0 http://spring.jobjol.nl/show_file.php?id=558 559 Rockies.sd7 Rockies Rocky Mountains east vs west 13226826 sd7 2008-02-25 12:34:56 1 2 1 128 12 633 16 8 Rocky Mountains east vs west 60 100 0.8 300 50 8 30 Pos-00-X=142 Pos-00-Y=222 Pos-01-X=7545 Pos-01-Y=3605 Pos-02-X=253 Pos-02-Y=3638 Pos-03-X=7788 Pos-03-Y=2210 Pos-04-X=136 Pos-04-Y=2341 Pos-05-X=7550 Pos-05-Y=770 0 0 0 http://spring.jobjol.nl/show_file.php?id=559 560 Rockies_v2.sd7 Rockies_v2 Rocky Mountains east vs west 12910762 sd7 2008-02-25 12:34:56 1 2 1 137 16 602 16 8 Rocky Mountains east vs west 60 100 0.8 300 40 8 25 Pos-00-X=142 Pos-00-Y=222 Pos-01-X=7545 Pos-01-Y=3605 Pos-02-X=253 Pos-02-Y=3638 Pos-03-X=7788 Pos-03-Y=2210 Pos-04-X=136 Pos-04-Y=2341 Pos-05-X=7550 Pos-05-Y=770 0 0 0 http://spring.jobjol.nl/show_file.php?id=560 561 RockoNRoll.sdz rockonroll 519907 sdz 2008-02-25 12:34:56 1 2 1 127 8 442 10 8 Great map for team play. Light side vs. dark side. By NOiZE 0 75 0.7 200 0 1 Pos-00-X=9963 Pos-00-Y=177 Pos-01-X=723 Pos-01-Y=9931 Pos-02-X=725 Pos-02-Y=294 Pos-03-X=9293 Pos-03-Y=9886 Pos-04-X=5526 Pos-04-Y=234 Pos-05-X=4784 Pos-05-Y=9877 Pos-06-X=10072 Pos-06-Y=4761 Pos-07-X=299 Pos-07-Y=6114 Pos-08-X=7107 Pos-08-Y=6657 Pos-09-X=2354 Pos-09-Y=3938 0 0 0 http://spring.jobjol.nl/show_file.php?id=561 562 RollingHills.sd7 RollingHills Battle over some Rolling Hills 203839 sd7 2008-02-25 12:34:56 1 2 1 130 8 802 10 10 Battle over some Rolling Hills 10 140 0.03 0 300 10 30 Pos-00-X=512 Pos-00-Y=512 Pos-01-X=4608 Pos-01-Y=4608 Pos-02-X=4608 Pos-02-Y=512 Pos-03-X=512 Pos-03-Y=4608 0 0 0 http://spring.jobjol.nl/show_file.php?id=562 563 RorShock.sd7 rorshock 16274093 sd7 2008-02-25 12:34:56 1 2 1 147 29 605 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=563 564 RumblingForest.sd7 RumblingForest Rumbling Forest by hrmph 20018145 sd7 2008-02-25 12:34:56 1 2 1 133 19 434 16 16 Rumbling Forest by hrmph 20 130 0.25 0 100 5 20 Pos-00-X=594 Pos-00-Y=585 Pos-01-X=7171 Pos-01-Y=7852 Pos-02-X=7229 Pos-02-Y=759 Pos-03-X=740 Pos-03-Y=7716 Pos-04-X=2267 Pos-04-Y=5410 Pos-05-X=7035 Pos-05-Y=4242 0 0 0 http://spring.jobjol.nl/show_file.php?id=564 565 Rush_Hour-By_Wired.sd7 Rush_Hour-By_Wired Map By wired 7376701 sd7 2008-02-25 12:34:56 1 2 1 127 6 405 10 10 Map By wired 40 100 0.08 0 200 15 25 Pos-00-X=462 Pos-00-Y=415 Pos-01-X=4701 Pos-01-Y=468 Pos-02-X=496 Pos-02-Y=4582 Pos-03-X=4583 Pos-03-Y=4655 0 0 0 http://spring.jobjol.nl/show_file.php?id=565 566 Rusted Divide V2.sd7 rusted divide v2 1027510 sd7 2008-02-25 12:34:56 1 2 1 156 10 579 10 10 Rusted Divide, Water map with a central ridge and several block island features. Good for 1v1, or 2v2 4v4 etc team battles. It is advised that you not try to start in the center of the map for balance reasons. Created By Fang V2.0 30 90 0.27 60 5 20 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=4920 Pos-01-Y=200 Pos-02-X=200 Pos-02-Y=4920 Pos-03-X=4920 Pos-03-Y=4920 0 0 0 http://spring.jobjol.nl/show_file.php?id=566 567 SailAway.sd7 SailAway SailAway - 4 - 6 Players - made by IceXuick(@dagdief.nl) 10655435 sd7 2008-02-25 12:34:56 1 2 1 978 527 4605 10 20 SailAway - 4 - 6 Players - made by IceXuick(@dagdief.nl) 24 120 1.2 10 100 5 20 Pos-00-X=100 Pos-00-Y=2300 Pos-01-X=4450 Pos-01-Y=6550 Pos-02-X=500 Pos-02-Y=7500 Pos-03-X=4900 Pos-03-Y=1600 Pos-04-X=1400 Pos-04-Y=4300 Pos-05-X=3900 Pos-05-Y=3600 3 3 3 http://spring.jobjol.nl/show_file.php?id=567 568 SaltrockColonyR.sd7 saltrockcolonyr 9072354 sd7 2008-02-25 12:34:56 1 2 1 128 11 531 12 12 3/6 way ffa 12x12 map by Basic.Sea mexes give a bit more metal and center mexes give a lot more metal.Rush the middle!(due to strong currents and fast shifting winds ships move faster while hovers move slower) 20 125 2.8 90 1 33 Pos-00-X=1246 Pos-00-Y=4768 Pos-01-X=4730 Pos-01-Y=4786 Pos-02-X=3286 Pos-02-Y=1028 0 0 0 http://spring.jobjol.nl/show_file.php?id=568 569 SaltrockColonyV2.sd7 saltrockcolonyv2 5048223 sd7 2008-02-25 12:34:56 1 2 1 388 129 2502 12 12 12x12 map by Basic.Sea and center mexes give more metal.Ships move a bit faster. 18 125 3.5 90 1 33 Pos-00-X=1246 Pos-00-Y=4768 Pos-01-X=4730 Pos-01-Y=4786 Pos-02-X=3286 Pos-02-Y=1028 0 0 0 http://spring.jobjol.nl/show_file.php?id=569 570 Sands of War v2.sd7 Sands of War v2 Many fight over this contested ground, but only one ever leaves... 2193806 sd7 2008-02-25 12:34:56 1 2 1 350 118 804 8 8 Many fight over this contested ground, but only one ever leaves... 20 100 0.3 1000 115 3 27 Pos-00-X=3777 Pos-00-Y=1888 Pos-01-X=250 Pos-01-Y=3800 Pos-02-X=2500 Pos-02-Y=3800 Pos-03-X=400 Pos-03-Y=1100 Pos-04-X=2100 Pos-04-Y=100 Pos-05-X=3900 Pos-05-Y=2222 Pos-06-X=137 Pos-06-Y=3520 Pos-07-X=2300 Pos-07-Y=3860 Pos-08-X=820 Pos-08-Y=1440 Pos-09-X=2840 Pos-09-Y=120 Pos-10-X=3480 Pos-10-Y=1740 Pos-11-X=640 Pos-11-Y=3800 Pos-12-X=2100 Pos-12-Y=3800 Pos-13-X=590 Pos-13-Y=1270 Pos-14-X=1970 Pos-14-Y=90 Pos-15-X=2490 Pos-15-Y=2300 0 0 0 http://spring.jobjol.nl/show_file.php?id=570 571 Sands_of_War_v2.sd7 sands_of_war_v2 2193806 sd7 2008-02-25 12:34:56 1 2 1 183 39 485 8 8 Many fight over this contested ground, but only one ever leaves... 20 100 0.3 115 3 27 Pos-00-X=3777 Pos-00-Y=1888 Pos-01-X=250 Pos-01-Y=3800 Pos-02-X=2500 Pos-02-Y=3800 Pos-03-X=400 Pos-03-Y=1100 Pos-04-X=2100 Pos-04-Y=100 Pos-05-X=3900 Pos-05-Y=2222 Pos-06-X=137 Pos-06-Y=3520 Pos-07-X=2300 Pos-07-Y=3860 Pos-08-X=820 Pos-08-Y=1440 Pos-09-X=2840 Pos-09-Y=120 Pos-10-X=3480 Pos-10-Y=1740 Pos-11-X=640 Pos-11-Y=3800 Pos-12-X=2100 Pos-12-Y=3800 Pos-13-X=590 Pos-13-Y=1270 Pos-14-X=1970 Pos-14-Y=90 Pos-15-X=2490 Pos-15-Y=2300 0 0 0 http://spring.jobjol.nl/show_file.php?id=571 572 Scrap-Metal-V2.sd7 scrap-metal-v2 19108772 sd7 2008-02-25 12:34:56 1 2 1 176 37 934 24 24 Scrap-Metal-V2 Made by GenBlood 27 130 1 50 7 19 Pos-00-X=3023 Pos-00-Y=2777 Pos-01-X=8970 Pos-01-Y=8135 Pos-02-X=8995 Pos-02-Y=2580 Pos-03-X=2900 Pos-03-Y=8159 Pos-04-X=10764 Pos-04-Y=5456 Pos-05-X=1597 Pos-05-Y=5505 Pos-06-X=6070 Pos-06-Y=2654 Pos-07-X=6046 Pos-07-Y=8135 Pos-08-X=6046 Pos-08-Y=5358 0 0 0 http://spring.jobjol.nl/show_file.php?id=572 573 Scrap-Metal.sd7 Scrap-Metal Scrap-Metal 16423432 sd7 2008-02-25 12:34:56 1 2 1 136 11 421 24 24 Scrap-Metal 27 0 0.23 400 100 7 19 Pos-00-X=2945 Pos-00-Y=1578 Pos-01-X=9017 Pos-01-Y=9261 Pos-02-X=9059 Pos-02-Y=1604 Pos-03-X=2945 Pos-03-Y=9196 0 0 0 http://spring.jobjol.nl/show_file.php?id=573 574 Sea_Battle.sd7 sea_battle 180238 sd7 2008-02-25 12:34:56 1 2 1 290 49 1163 16 16 Battle it out on the high seas! Created By: Dark_Oppressor 25 110 1 140 5 25 Pos-00-X=319 Pos-00-Y=286 Pos-01-X=7865 Pos-01-Y=7788 Pos-02-X=253 Pos-02-Y=7755 Pos-03-X=7865 Pos-03-Y=275 0 0 0 http://spring.jobjol.nl/show_file.php?id=574 575 Sector9-v01.sd7 Sector9-v01 A ring of death. Map by diesel. 16447108 sd7 2008-02-25 12:34:56 1 2 1 136 21 560 16 16 A ring of death. Map by diesel. 20 120 0.9 200 300 7 15 Pos-00-X=967 Pos-00-Y=1070 Pos-01-X=7346 Pos-01-Y=7066 Pos-02-X=7303 Pos-02-Y=990 Pos-03-X=607 Pos-03-Y=7170 Pos-04-X=4125 Pos-04-Y=801 Pos-05-X=4114 Pos-05-Y=7539 Pos-06-X=2437 Pos-06-Y=921 Pos-07-X=5565 Pos-07-Y=7229 Pos-08-X=5882 Pos-08-Y=671 Pos-09-X=1989 Pos-09-Y=7303 0 0 0 http://spring.jobjol.nl/show_file.php?id=575 576 Seven_Islands.sd7 seven_islands 1494840 sd7 2008-02-25 12:34:56 1 2 1 1546 661 3576 32 32 Seven Islands remake or port by Eaglebird 21 100 0.18 100 8 24 Pos-00-X=7215 Pos-00-Y=700 Pos-01-X=11070 Pos-01-Y=14755 Pos-02-X=1470 Pos-02-Y=9200 Pos-03-X=14850 Pos-03-Y=2490 Pos-04-X=5300 Pos-04-Y=15200 Pos-05-X=1440 Pos-05-Y=3780 Pos-06-X=15115 Pos-06-Y=9480 3 3 http://spring.jobjol.nl/show_file.php?id=576 577 Severnaya_Industrial_v96.sd7 Severnaya_Industrial_v96 Severnaya Industrial complex by Lathan Stanley Read the readme for contributor information 26636461 sd7 2008-02-25 12:34:56 1 2 1 159 50 567 16 16 Severnaya Industrial complex by Lathan Stanley Read the readme for contributor information 1337 110 0.043 240 330 1 25 Pos-00-X=5437 Pos-00-Y=502 Pos-01-X=1943 Pos-01-Y=7615 Pos-02-X=7849 Pos-02-Y=5690 Pos-03-X=413 Pos-03-Y=2738 Pos-04-X=2862 Pos-04-Y=710 Pos-05-X=4754 Pos-05-Y=6725 Pos-06-X=6109 Pos-06-Y=2916 Pos-07-X=1187 Pos-07-Y=5251 0 0 0 http://spring.jobjol.nl/show_file.php?id=577 578 SheerMetal.sd7 SheerMetal 270581 sd7 2008-02-25 12:34:56 1 2 1 324 61 2093 20 20 99999 120 99999 99999 2 9999 9999 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=578 579 Sherwood-V1.sd7 Sherwood-V1 Classic OTA 3 Way map! Remade by Quanto. Skybox by Smoth 2840711 sd7 2008-02-25 12:34:56 1 2 1 386 149 1990 6 6 Classic OTA 3 Way map! Remade by Quanto. Skybox by Smoth 25 100 1.1 600 110 6 22 Pos-00-X=1318 Pos-00-Y=284 Pos-01-X=771 Pos-01-Y=2545 Pos-02-X=2819 Pos-02-Y=1342 0 0 0 http://spring.jobjol.nl/show_file.php?id=579 580 Shining_Islands.sd7 Shining_Islands Shining Islands by LBPB. Best suited for 3v3 players 2908001 sd7 2008-02-25 12:34:56 1 2 1 132 19 534 16 8 Shining Islands by LBPB. Best suited for 3v3 players 20 100 0.9 125 90 9 22 Pos-00-X=2425 Pos-00-Y=2163 Pos-01-X=5784 Pos-01-Y=1933 Pos-02-X=1311 Pos-02-Y=3015 Pos-03-X=6930 Pos-03-Y=1098 Pos-04-X=1229 Pos-04-Y=1327 Pos-05-X=6947 Pos-05-Y=2785 0 0 0 http://spring.jobjol.nl/show_file.php?id=580 581 Shore2Shore_Remake-v01.sd7 Shore2Shore_Remake-v01 Made by Forboding Angel 4057724 sd7 2008-02-25 12:34:56 1 2 1 648 284 4240 30 6 Made by Forboding Angel 20 130 1 800 100 10 30 Pos-00-X=1250 Pos-00-Y=280 Pos-01-X=4030 Pos-01-Y=9710 Pos-02-X=5590 Pos-02-Y=230 Pos-03-X=1180 Pos-03-Y=9270 Pos-04-X=3150 Pos-04-Y=1700 Pos-05-X=2700 Pos-05-Y=7920 2 2 3 http://spring.jobjol.nl/show_file.php?id=581 582 Shoretoshore-v2.sdz Shoretoshore-v2 Yar matey, this aint a map for land lubbers. 1283339 sdz 2008-02-25 12:34:56 1 2 1 515 164 2368 30 6 Yar matey, this ain't a map for land lubbers. 23 130 0.025 0 275 9 23 Pos-00-X=488 Pos-00-Y=1400 Pos-01-X=15000 Pos-01-Y=1500 Pos-02-X=8500 Pos-02-Y=1500 Pos-03-X=488 Pos-03-Y=1500 Pos-04-X=15000 Pos-04-Y=1700 Pos-05-X=600 Pos-05-Y=1400 Pos-06-X=15000 Pos-06-Y=1800 Pos-07-X=600 Pos-07-Y=1400 Pos-08-X=488 Pos-08-Y=1500 Pos-09-X=488 Pos-09-Y=1500 2 1 3 http://spring.jobjol.nl/show_file.php?id=582 583 Shoretoshore.sdz Shoretoshore Yar matey, this aint a map for land lubbers. 1283334 sdz 2008-02-25 12:34:56 1 2 1 189 37 670 30 6 Yar matey, this aint a map for land lubbers. 23 130 0.025 0 275 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=583 584 SiegeCastle.sd7 SiegeCastle SiegeCastle Version 1.1 By Sefidel 21092780 sd7 2008-02-25 12:34:56 1 2 1 220 95 1168 16 16 SiegeCastle Version 1.1 By Sefidel 23 110 2 450 90 1 22 Pos-00-X=836 Pos-00-Y=607 Pos-01-X=639 Pos-01-Y=2821 Pos-02-X=606 Pos-02-Y=4314 Pos-03-X=606 Pos-03-Y=6331 Pos-04-X=2261 Pos-04-Y=3100 Pos-05-X=2097 Pos-05-Y=4363 Pos-06-X=7406 Pos-06-Y=6561 Pos-07-X=7537 Pos-07-Y=4363 Pos-08-X=7569 Pos-08-Y=2805 Pos-09-X=7619 Pos-09-Y=787 Pos-10-X=6242 Pos-10-Y=3887 Pos-11-X=6160 Pos-11-Y=2772 0 0 0 http://spring.jobjol.nl/show_file.php?id=584 585 SimpleChess.sd7 SimpleChess ThankYouMaelstrom - 3274 sd7 2008-02-25 12:34:56 1 2 1 193 17 840 2 2 ThankYouMaelstrom - 3 130 0.025 0 300 15 30 Pos-00-X=455 Pos-00-Y=60 Pos-01-X=455 Pos-01-Y=960 0 0 0 http://spring.jobjol.nl/show_file.php?id=585 586 Skape.sd7 Skape 27646454 sd7 2008-02-25 12:34:56 1 2 1 107 4 326 16 16 20 180 2.7 100 55 6 24 Pos-00-X=407 Pos-00-Y=407 Pos-01-X=7785 Pos-01-Y=7785 Pos-02-X=407 Pos-02-Y=7785 Pos-03-X=7785 Pos-03-Y=407 0 0 0 http://spring.jobjol.nl/show_file.php?id=586 587 Skoor_Battleground.sd7 skoor_battleground 30528097 sd7 2008-02-25 12:34:56 1 2 1 116 14 255 16 16 IG- Skoor Battleground (Best suited for 5v5 players) 20 100 0.9 100 2 20 Pos-00-X=4751 Pos-00-Y=6423 Pos-01-X=3359 Pos-01-Y=1901 Pos-02-X=3359 Pos-02-Y=6210 Pos-03-X=4866 Pos-03-Y=1966 Pos-04-X=3424 Pos-04-Y=7799 Pos-05-X=4866 Pos-05-Y=442 Pos-06-X=1901 Pos-06-Y=7537 Pos-07-X=6291 Pos-07-Y=573 Pos-08-X=5636 Pos-08-Y=7717 Pos-09-X=2736 Pos-09-Y=492 0 0 0 http://spring.jobjol.nl/show_file.php?id=587 588 Sky Fortress v2.sd7 sky fortress v2 2121524 sd7 2008-02-25 12:34:56 1 2 1 159 25 351 8 16 Sky Fortress - 4v4 metal party in the sky (skybox stolen from the map Stratos) 0 90 1.8 24 7 19 Pos-00-X=541 Pos-00-Y=590 Pos-01-X=1507 Pos-01-Y=688 Pos-02-X=2556 Pos-02-Y=705 Pos-03-X=3572 Pos-03-Y=557 Pos-04-X=541 Pos-04-Y=7668 Pos-05-X=1556 Pos-05-Y=7487 Pos-06-X=2572 Pos-06-Y=7504 Pos-07-X=3588 Pos-07-Y=7635 0 0 0 http://spring.jobjol.nl/show_file.php?id=588 589 Sky_Fortress.sd7 Sky_Fortress Sky Fortress - 4v4 metal party in the sky (skybox stolen from the map Stratos) 2121524 sd7 2008-02-25 12:34:56 1 2 1 257 53 565 8 16 Sky Fortress - 4v4 metal party in the sky (skybox stolen from the map Stratos) 0 90 1.8 200 24 7 19 Pos-00-X=541 Pos-00-Y=590 Pos-01-X=1507 Pos-01-Y=688 Pos-02-X=2556 Pos-02-Y=705 Pos-03-X=3572 Pos-03-Y=557 Pos-04-X=541 Pos-04-Y=7668 Pos-05-X=1556 Pos-05-Y=7487 Pos-06-X=2572 Pos-06-Y=7504 Pos-07-X=3588 Pos-07-Y=7635 0 0 0 http://spring.jobjol.nl/show_file.php?id=589 590 Slated_Fate.sd7 slated_fate 1292233 sd7 2008-02-25 12:34:56 1 2 1 127 11 356 8 14 20 120 1 80 10 27 Pos-00-X=683 Pos-00-Y=683 Pos-01-X=3413 Pos-01-Y=3413 Pos-02-X=683 Pos-02-Y=3413 Pos-03-X=3413 Pos-03-Y=683 0 0 0 http://spring.jobjol.nl/show_file.php?id=590 591 Small Supreme Battlefield.sd7 Small Supreme Battlefield Small Supreme Battlefield, by NOiZE 15393081 sd7 2008-02-25 12:34:56 1 2 1 685 340 2332 16 16 Small Supreme Battlefield, by NOiZE 15 100 0.9 175 90 2 20 Pos-00-X=936 Pos-00-Y=5210 Pos-01-X=7280 Pos-01-Y=2981 Pos-02-X=2787 Pos-02-Y=7564 Pos-03-X=5409 Pos-03-Y=611 Pos-04-X=2460 Pos-04-Y=6202 Pos-05-X=5706 Pos-05-Y=1988 Pos-06-X=62 Pos-06-Y=1638 Pos-07-X=8120 Pos-07-Y=6493 3 2 2 http://spring.jobjol.nl/show_file.php?id=591 592 Small Volcano.sd7 Small Volcano Fight around a small volcano, designed for 2v2 or 3v3. Map by Decimator. 10514305 sd7 2008-02-25 12:34:56 1 2 1 131 6 475 16 16 Fight around a small volcano, designed for 2v2 or 3v3. Map by Decimator. 20 120 3.65 10000 80 0 25 Pos-00-X=275 Pos-00-Y=308 Pos-01-X=7964 Pos-01-Y=7865 Pos-02-X=7942 Pos-02-Y=264 Pos-03-X=283 Pos-03-Y=7865 Pos-04-X=7931 Pos-04-Y=4224 Pos-05-X=198 Pos-05-Y=4147 Pos-06-X=4092 Pos-06-Y=242 Pos-07-X=4015 Pos-07-Y=7887 0 0 0 http://spring.jobjol.nl/show_file.php?id=592 593 SmallDivide.sd7 SmallDivide Lot of metal in middle but look out for kbot walking over the mountains 2631449 sd7 2008-02-25 12:34:56 1 2 1 1090 505 6396 8 8 Lot of metal in middle but look out for kbot walking over the mountains 20 130 0.03 100 400 5 20 Pos-00-X=600 Pos-00-Y=600 Pos-01-X=3600 Pos-01-Y=3600 Pos-02-X=3600 Pos-02-Y=600 Pos-03-X=600 Pos-03-Y=3600 Pos-04-X=2000 Pos-04-Y=600 Pos-05-X=2000 Pos-05-Y=3600 2 2 1 http://spring.jobjol.nl/show_file.php?id=593 594 SmallSpeedCometV2.sd7 SmallSpeedCometV2 Low gravity livens up this desolate landscape. By NOiZE 145882 sd7 2008-02-25 12:34:56 1 2 1 143 11 926 6 6 Low gravity livens up this desolate landscape. By NOiZE 0 70 10 30000 30 0 1 Pos-00-X=324 Pos-00-Y=216 Pos-01-X=2864 Pos-01-Y=2884 Pos-02-X=200 Pos-02-Y=2820 Pos-03-X=2784 Pos-03-Y=244 Pos-04-X=236 Pos-04-Y=964 Pos-05-X=2760 Pos-05-Y=2172 Pos-06-X=1336 Pos-06-Y=2820 Pos-07-X=1868 Pos-07-Y=132 Pos-08-X=320 Pos-08-Y=1944 Pos-09-X=2900 Pos-09-Y=972 0 0 0 http://spring.jobjol.nl/show_file.php?id=594 595 Small_DivideRemakev04.sd7 small_divideremakev04 7391361 sd7 2008-02-25 12:34:56 1 2 1 1044 275 3062 8 8 Made by Forboding Angel 20 130 1 100 1 25 Pos-00-X=229 Pos-00-Y=229 Pos-01-X=3678 Pos-01-Y=3809 Pos-02-X=3604 Pos-02-Y=262 Pos-03-X=369 Pos-03-Y=3703 2 2 1 http://spring.jobjol.nl/show_file.php?id=595 596 Small_Supreme_Battlefield.sd7 small_supreme_battlefield 15393081 sd7 2008-02-25 12:34:56 1 2 1 326 96 1019 16 16 Small Supreme Battlefield, by NOiZE 15 100 0.9 90 2 20 Pos-00-X=936 Pos-00-Y=5210 Pos-01-X=7280 Pos-01-Y=2981 Pos-02-X=2787 Pos-02-Y=7564 Pos-03-X=5409 Pos-03-Y=611 Pos-04-X=2460 Pos-04-Y=6202 Pos-05-X=5706 Pos-05-Y=1988 Pos-06-X=62 Pos-06-Y=1638 Pos-07-X=8120 Pos-07-Y=6493 3 1 2 http://spring.jobjol.nl/show_file.php?id=596 597 Small_Supreme_Battlefield_Dry.sd7 small_supreme_battlefield_dry 15558482 sd7 2008-02-25 12:34:56 1 2 1 1090 509 5695 16 16 Small Supreme Battlefield Dry: A giant, anrgy, mental duck named REVENGE came and drank all the water. 99.9% of credits go to NOiZE for this fantastic map. 18 100 0.9 90 2 20 Pos-00-X=936 Pos-00-Y=5210 Pos-01-X=7280 Pos-01-Y=2981 Pos-02-X=2787 Pos-02-Y=7564 Pos-03-X=5409 Pos-03-Y=611 Pos-04-X=2460 Pos-04-Y=6202 Pos-05-X=5706 Pos-05-Y=1988 Pos-06-X=62 Pos-06-Y=1638 Pos-07-X=8120 Pos-07-Y=6493 0 0 0 http://spring.jobjol.nl/show_file.php?id=597 598 Small_Supreme_Battlefield_V2.sd7 small_supreme_battlefield_v2 15524363 sd7 2008-02-25 12:34:56 1 2 1 7285 3330 19854 16 16 Small Supreme Battlefield V2, metal in the water now. by NOiZE 18 100 0.9 90 2 20 Pos-00-X=936 Pos-00-Y=5210 Pos-01-X=7280 Pos-01-Y=2981 Pos-02-X=2787 Pos-02-Y=7564 Pos-03-X=5409 Pos-03-Y=611 Pos-04-X=2460 Pos-04-Y=6202 Pos-05-X=5706 Pos-05-Y=1988 Pos-06-X=62 Pos-06-Y=1638 Pos-07-X=8120 Pos-07-Y=6493 3 3 3 http://spring.jobjol.nl/show_file.php?id=598 599 Small_Supreme_Islands_v2.sd7 small_supreme_islands_v2 13602504 sd7 2008-02-25 12:34:56 1 2 1 3608 1341 8568 16 16 Small Supreme Islands, with metal in the sea. By NOiZE 15 100 0.9 90 2 20 Pos-00-X=936 Pos-00-Y=5210 Pos-01-X=7280 Pos-01-Y=2981 Pos-02-X=2787 Pos-02-Y=7564 Pos-03-X=5409 Pos-03-Y=611 Pos-04-X=2460 Pos-04-Y=6202 Pos-05-X=5706 Pos-05-Y=1988 Pos-06-X=62 Pos-06-Y=1638 Pos-07-X=8120 Pos-07-Y=6493 3 2 3 http://spring.jobjol.nl/show_file.php?id=599 600 Small_Supreme_Lake_Dry_beta1.sd7 small_supreme_lake_dry_beta1 321516 sd7 2008-02-25 12:34:56 1 2 1 119 5 409 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=600 601 Small_Supreme_Lake_Dry_v3.sd7 small_supreme_lake_dry_v3 12760333 sd7 2008-02-25 12:34:56 1 2 1 243 69 1464 10 10 Small Supreme Lake Dry (v3) by silent303 / 2-8 Players / Size 10x10 20 120 0.9 90 5 25 Pos-00-X=2512 Pos-00-Y=4352 Pos-01-X=2583 Pos-01-Y=833 Pos-02-X=3717 Pos-02-Y=4376 Pos-03-X=1642 Pos-03-Y=173 Pos-04-X=4934 Pos-04-Y=4844 Pos-05-X=869 Pos-05-Y=1115 Pos-06-X=5012 Pos-06-Y=3567 Pos-07-X=179 Pos-07-Y=227 3 2 1 http://spring.jobjol.nl/show_file.php?id=601 602 Small_Supreme_Lake_Dry_v4_fixed_loading.sd7 small_supreme_lake_dry_v4_fixed_loading 12786151 sd7 2008-02-25 12:34:56 1 2 1 458 154 2566 10 10 Small Supreme Lake Dry (v4) ***FIXED SLOW LOADING BUG*** by silent303 / 2-8 Players / Size 10x10 20 120 0.9 90 5 25 Pos-00-X=2512 Pos-00-Y=4352 Pos-01-X=2583 Pos-01-Y=833 Pos-02-X=3717 Pos-02-Y=4376 Pos-03-X=1642 Pos-03-Y=173 Pos-04-X=4934 Pos-04-Y=4844 Pos-05-X=869 Pos-05-Y=1115 Pos-06-X=5012 Pos-06-Y=3567 Pos-07-X=179 Pos-07-Y=227 0 0 0 http://spring.jobjol.nl/show_file.php?id=602 603 Smoth-Heights-Redux.sd7 smoth-heights-redux 25839390 sd7 2008-02-25 12:34:56 1 2 1 113 7 315 16 16 Smoth-Heights-Redux with trees and skybox from smoth map design by GenBlood @2007 19 135 1 100 8 22 Pos-00-X=885 Pos-00-Y=1048 Pos-01-X=6488 Pos-01-Y=5620 Pos-02-X=7586 Pos-02-Y=820 Pos-03-X=2590 Pos-03-Y=6290 Pos-04-X=1409 Pos-04-Y=3408 Pos-05-X=7324 Pos-05-Y=3539 0 0 0 http://spring.jobjol.nl/show_file.php?id=603 604 Smoth-Heights-V5.sd7 smoth-heights-v5 23813737 sd7 2008-02-25 12:34:56 1 2 1 128 20 391 16 16 Smoth-Heights-V5 by GenBlood @2007 30 135 1 100 6 22 Pos-00-X=885 Pos-00-Y=1048 Pos-01-X=6488 Pos-01-Y=5620 Pos-02-X=7586 Pos-02-Y=820 Pos-03-X=2590 Pos-03-Y=6290 Pos-04-X=1409 Pos-04-Y=3408 Pos-05-X=7324 Pos-05-Y=3539 0 0 0 http://spring.jobjol.nl/show_file.php?id=604 605 SnowScape_V2.sd7 Snowscape_v2 A Vast Tract of Pristine Snow !Version 2! 2237399 sd7 2008-02-25 12:34:56 1 2 1 148 19 492 20 20 A Vast Tract of Pristine Snow !Version 2! 20 90 0.6 100 200 7 14 Pos-00-X=1440 Pos-00-Y=1280 Pos-01-X=8320 Pos-01-Y=8960 Pos-02-X=1680 Pos-02-Y=8800 Pos-03-X=8720 Pos-03-Y=1440 0 0 0 http://spring.jobjol.nl/show_file.php?id=605 606 SoupAssault.sdz SoupAssault Tomato soup! 751571 sdz 2008-02-25 12:34:56 1 2 1 143 14 542 16 16 Tomato soup! 24 112 5 100 20 0 10 Pos-00-X=500 Pos-00-Y=500 0 0 0 http://spring.jobjol.nl/show_file.php?id=606 607 Sparewood.sd7 sparewood 8200215 sd7 2008-02-25 12:34:56 1 2 1 130 11 516 8 8 8x8 map suitable for 3 player FFA games, v1.0 0 100 0.23 100 1 30 Pos-00-X=512 Pos-00-Y=2048 Pos-01-X=3584 Pos-01-Y=768 Pos-02-X=3584 Pos-02-Y=3584 Pos-03-X=1792 Pos-03-Y=3072 Pos-04-X=1792 Pos-04-Y=1024 Pos-05-X=3840 Pos-05-Y=2304 Pos-06-X=512 Pos-06-Y=3890 Pos-07-X=2304 Pos-07-Y=562 Pos-08-X=3534 Pos-08-Y=3584 Pos-09-X=2304 Pos-09-Y=2048 0 0 0 http://spring.jobjol.nl/show_file.php?id=607 608 Speed2Metal.sd7 Speed2Metal Speed Metal Remake. By Apollo_13, texture by Relinquished 3410625 sd7 2008-02-25 12:34:56 1 2 1 369 93 1692 26 8 Speed Metal Remake. By Apollo_13, texture by Relinquished 0 50 10 10000 30 30 30 Pos-00-X=500 Pos-00-Y=819 Pos-01-X=500 Pos-01-Y=1638 Pos-02-X=500 Pos-02-Y=2458 Pos-03-X=500 Pos-03-Y=3277 Pos-04-X=12800 Pos-04-Y=819 Pos-05-X=12800 Pos-05-Y=1638 Pos-06-X=12800 Pos-06-Y=2458 Pos-07-X=12800 Pos-07-Y=3277 3 1 2 http://spring.jobjol.nl/show_file.php?id=608 609 SpeedCometV2.sd7 SpeedCometV2 Low gravity livens up this desolate landscape. By NOiZE 1695115 sd7 2008-02-25 12:34:56 1 2 1 165 26 612 12 16 Low gravity livens up this desolate landscape. By NOiZE 0 70 10 30000 30 0 1 Pos-00-X=438 Pos-00-Y=7294 Pos-01-X=5594 Pos-01-Y=461 Pos-02-X=5461 Pos-02-Y=6961 Pos-03-X=805 Pos-03-Y=761 Pos-04-X=227 Pos-04-Y=4116 Pos-05-X=5438 Pos-05-Y=4483 Pos-06-X=516 Pos-06-Y=2094 Pos-07-X=5272 Pos-07-Y=1972 0 0 0 http://spring.jobjol.nl/show_file.php?id=609 610 SpeedMDuo.sd7 speedmduo 2092725 sd7 2008-02-25 12:34:56 1 2 1 147 2 519 26 8 2-16 Player Skirmish Map. Remake by jj 0 50 10 30 30 30 Pos-00-X=1000 Pos-00-Y=500 Pos-01-X=12300 Pos-01-Y=500 Pos-02-X=1000 Pos-02-Y=1500 Pos-03-X=12300 Pos-03-Y=1500 Pos-04-X=1000 Pos-04-Y=2500 Pos-05-X=12300 Pos-05-Y=2500 Pos-06-X=1000 Pos-06-Y=3500 Pos-07-X=12300 Pos-07-Y=3500 0 0 0 http://spring.jobjol.nl/show_file.php?id=610 611 SpeedMetal.sd7 SpeedMetal 2-8 Player Skirmish Map. By Runecrafter 4505124 sd7 2008-02-25 12:34:56 1 2 1 4688 1482 7276 26 4 2-8 Player Skirmish Map. By Runecrafter 0 50 10 10000 30 30 30 Pos-00-X=1000 Pos-00-Y=250 Pos-01-X=12300 Pos-01-Y=250 Pos-02-X=1000 Pos-02-Y=900 Pos-03-X=12300 Pos-03-Y=900 Pos-04-X=1000 Pos-04-Y=1250 Pos-05-X=12300 Pos-05-Y=1250 Pos-06-X=1000 Pos-06-Y=1800 Pos-07-X=12300 Pos-07-Y=1800 2 1 1 http://spring.jobjol.nl/show_file.php?id=611 612 SpeedMetalDuo v2.sd7 SpeedMetalDuo v2 SpeedmetalDuo v1.1 2-16 Player Skirmish Map. Remake by jj 2092814 sd7 2008-02-25 12:34:56 1 2 1 721 259 1774 26 8 SpeedmetalDuo v1.1 2-16 Player Skirmish Map. Remake by jj 0 50 10 10000 30 30 30 Pos-00-X=1000 Pos-00-Y=500 Pos-01-X=12300 Pos-01-Y=500 Pos-02-X=1000 Pos-02-Y=1500 Pos-03-X=12300 Pos-03-Y=1500 Pos-04-X=1000 Pos-04-Y=2500 Pos-05-X=12300 Pos-05-Y=2500 Pos-06-X=1000 Pos-06-Y=3500 Pos-07-X=12300 Pos-07-Y=3500 0 0 0 http://spring.jobjol.nl/show_file.php?id=612 613 SpeedMetalDuo.sd7 SpeedMetalDuo 2-16 Player Skirmish Map. Remake by jj 2092725 sd7 2008-02-25 12:34:56 1 2 1 620 171 1636 26 8 2-16 Player Skirmish Map. Remake by jj 0 50 10 10000 30 30 30 Pos-00-X=1000 Pos-00-Y=500 Pos-01-X=12300 Pos-01-Y=500 Pos-02-X=1000 Pos-02-Y=1500 Pos-03-X=12300 Pos-03-Y=1500 Pos-04-X=1000 Pos-04-Y=2500 Pos-05-X=12300 Pos-05-Y=2500 Pos-06-X=1000 Pos-06-Y=3500 Pos-07-X=12300 Pos-07-Y=3500 3 1 1 http://spring.jobjol.nl/show_file.php?id=613 614 SpeedMetalDuo_v2.sd7 speedmetalduo_v2 2092814 sd7 2008-02-25 12:34:56 1 2 1 362 60 1235 26 8 SpeedmetalDuo v1.1 2-16 Player Skirmish Map. Remake by jj 0 50 10 30 30 30 Pos-00-X=1000 Pos-00-Y=500 Pos-01-X=12300 Pos-01-Y=500 Pos-02-X=1000 Pos-02-Y=1500 Pos-03-X=12300 Pos-03-Y=1500 Pos-04-X=1000 Pos-04-Y=2500 Pos-05-X=12300 Pos-05-Y=2500 Pos-06-X=1000 Pos-06-Y=3500 Pos-07-X=12300 Pos-07-Y=3500 3 1 1 http://spring.jobjol.nl/show_file.php?id=614 615 SpeedMetalQuattro.sd7 SpeedMetalQuattro SpeedmetalQuattro. 2-16 Player Skirmish Map. Remake by jj 2019369 sd7 2008-02-25 12:34:56 1 2 1 673 271 3412 26 16 SpeedmetalQuattro. 2-16 Player Skirmish Map. Remake by jj 0 50 10 10000 30 30 30 Pos-00-X=1000 Pos-00-Y=500 Pos-01-X=12300 Pos-01-Y=500 Pos-02-X=1000 Pos-02-Y=1500 Pos-03-X=12300 Pos-03-Y=1500 Pos-04-X=1000 Pos-04-Y=2500 Pos-05-X=12300 Pos-05-Y=2500 Pos-06-X=1000 Pos-06-Y=3500 Pos-07-X=12300 Pos-07-Y=3500 3 1 1 http://spring.jobjol.nl/show_file.php?id=615 616 SpeedWaterDuo.sd7 SpeedWaterDuo SpeedWaterDuo. Speedmetal with water battles. 2-16 Player Skirmish Map. Made by jj 666428 sd7 2008-02-25 12:34:56 1 2 1 712 259 2903 26 8 SpeedWaterDuo. Speedmetal with water battles. 2-16 Player Skirmish Map. Made by jj 32 50 10 10000 30 30 30 Pos-00-X=1000 Pos-00-Y=500 Pos-01-X=12300 Pos-01-Y=500 Pos-02-X=1000 Pos-02-Y=1500 Pos-03-X=12300 Pos-03-Y=1500 Pos-04-X=1000 Pos-04-Y=2500 Pos-05-X=12300 Pos-05-Y=2500 Pos-06-X=1000 Pos-06-Y=3500 Pos-07-X=12300 Pos-07-Y=3500 3 1 2 http://spring.jobjol.nl/show_file.php?id=616 617 Speed_Ball.sd7 Speed_Ball SpeedMetal as circle format. Use fusions! By TradeMark. 1043734 sd7 2008-02-25 12:34:56 1 2 1 481 111 1452 6 6 SpeedMetal as circle format. Use fusions! By TradeMark. 30 40 100 70 2 30 30 Pos-00-X=180 Pos-00-Y=1536 Pos-01-X=1536 Pos-01-Y=180 Pos-02-X=2892 Pos-02-Y=1536 Pos-03-X=1536 Pos-03-Y=2892 Pos-04-X=580 Pos-04-Y=580 Pos-05-X=2492 Pos-05-Y=580 Pos-06-X=580 Pos-06-Y=2492 Pos-07-X=2492 Pos-07-Y=2492 Pos-08-X=1536 Pos-08-Y=1024 Pos-09-X=1536 Pos-09-Y=2048 Pos-10-X=1024 Pos-10-Y=1536 Pos-11-X=2048 Pos-11-Y=1536 3 1 1 http://spring.jobjol.nl/show_file.php?id=617 618 Speed_Ball_10x10.sdz Speed_Ball_10x10 Speed Ball 10x10 version for 13 players max. Use fusions! By TradeMark. 5144606 sdz 2008-02-25 12:34:56 1 2 1 1050 445 5886 10 10 Speed Ball 10x10 version for 13 players max. Use fusions! By TradeMark. 30 40 100 70 2 30 30 Pos-00-X=2560 Pos-00-Y=4810 Pos-01-X=2560 Pos-01-Y=310 Pos-02-X=4810 Pos-02-Y=2560 Pos-03-X=310 Pos-03-Y=2560 Pos-04-X=4151 Pos-04-Y=4151 Pos-05-X=969 Pos-05-Y=969 Pos-06-X=969 Pos-06-Y=4151 Pos-07-X=4151 Pos-07-Y=969 Pos-08-X=2560 Pos-08-Y=3570 Pos-09-X=2560 Pos-09-Y=1550 Pos-10-X=3570 Pos-10-Y=2560 Pos-11-X=1550 Pos-11-Y=2560 Pos-12-X=2560 Pos-12-Y=2560 3 1 1 http://spring.jobjol.nl/show_file.php?id=618 619 Speed_Ball_Hover_Comms.sd7 speed_ball_hover_comms 1061679 sd7 2008-02-25 12:34:56 1 2 1 129 3 519 6 6 TradeMark's Speed_Ball map remade with hover comms by Shox. 30 40 100 2 30 30 Pos-00-X=180 Pos-00-Y=1536 Pos-01-X=1536 Pos-01-Y=180 Pos-02-X=2892 Pos-02-Y=1536 Pos-03-X=1536 Pos-03-Y=2892 Pos-04-X=580 Pos-04-Y=580 Pos-05-X=2492 Pos-05-Y=580 Pos-06-X=580 Pos-06-Y=2492 Pos-07-X=2492 Pos-07-Y=2492 Pos-08-X=1536 Pos-08-Y=1024 Pos-09-X=1536 Pos-09-Y=2048 Pos-10-X=1024 Pos-10-Y=1536 Pos-11-X=2048 Pos-11-Y=1536 0 0 0 http://spring.jobjol.nl/show_file.php?id=619 620 Speed_Ball_Isles_16_Way_Hack.sdz Speed_Ball_Isles_16_Way_Hack Speed Ball Isles 16 Way HACK !!, BUZZAW/VULCAN WAR!! BUILD SHIELDS OK?!. By TradeMark. 1824615 sdz 2008-02-25 12:34:56 1 2 1 284 46 747 22 22 Speed Ball Isles 16 Way HACK !!, BUZZAW/VULCAN WAR!! BUILD SHIELDS OK?!. By TradeMark. 25 40 150 400 20 25 25 Pos-00-X=5056 Pos-00-Y=2623 Pos-01-X=6208 Pos-01-Y=8639 Pos-02-X=2624 Pos-02-Y=6207 Pos-03-X=8640 Pos-03-Y=5055 Pos-04-X=3936 Pos-04-Y=8191 Pos-05-X=7328 Pos-05-Y=3071 Pos-06-X=8192 Pos-06-Y=7327 Pos-07-X=3072 Pos-07-Y=3935 Pos-08-X=8352 Pos-08-Y=9695 Pos-09-X=2912 Pos-09-Y=1567 Pos-10-X=1568 Pos-10-Y=8351 Pos-11-X=9696 Pos-11-Y=2911 Pos-12-X=4704 Pos-12-Y=10431 Pos-13-X=6560 Pos-13-Y=831 Pos-14-X=832 Pos-14-Y=4703 Pos-15-X=10432 Pos-15-Y=6559 0 0 0 http://spring.jobjol.nl/show_file.php?id=620 621 Speed_Ball_Isles_8_Way.sdz Speed_Ball_Isles_8_Way Speed Ball Isles for 2-8 players. Use fusions! By TradeMark. 6486753 sdz 2008-02-25 12:34:56 1 2 1 204 35 481 16 16 Speed Ball Isles for 2-8 players. Use fusions! By TradeMark. 25 40 15 70 20 25 25 Pos-00-X=4096 Pos-00-Y=1024 Pos-01-X=4096 Pos-01-Y=7166 Pos-02-X=1024 Pos-02-Y=4096 Pos-03-X=7166 Pos-03-Y=4096 Pos-04-X=1924 Pos-04-Y=6268 Pos-05-X=6268 Pos-05-Y=1924 Pos-06-X=6268 Pos-06-Y=6268 Pos-07-X=1924 Pos-07-Y=1924 0 0 0 http://spring.jobjol.nl/show_file.php?id=621 622 Speed_Ball_Isles_8_Way_Hack_V3.sdz Speed_Ball_Isles_8_Way_Hack_V3 Speed Ball Isles 8 Way HACK V3 !!, BUZZAW/VULCAN WAR!! By TradeMark. 3761503 sdz 2008-02-25 12:34:56 1 2 1 229 51 935 16 16 Speed Ball Isles 8 Way HACK V3 !!, BUZZAW/VULCAN WAR!! By TradeMark. 25 40 150 400 20 25 25 Pos-00-X=4096 Pos-00-Y=1024 Pos-01-X=4096 Pos-01-Y=7166 Pos-02-X=1024 Pos-02-Y=4096 Pos-03-X=7166 Pos-03-Y=4096 Pos-04-X=1924 Pos-04-Y=6268 Pos-05-X=6268 Pos-05-Y=1924 Pos-06-X=6268 Pos-06-Y=6268 Pos-07-X=1924 Pos-07-Y=1924 0 0 0 http://spring.jobjol.nl/show_file.php?id=622 623 Speed_Ball_Low.sd7 Speed_Ball_Low Speed Ball with extra low ground and water makes more damage than before. Use fusions! By TradeMark. 1043719 sd7 2008-02-25 12:34:56 1 2 1 140 5 636 6 6 Speed Ball with extra low ground and water makes more damage than before. Use fusions! By TradeMark. 30 40 100 70 2 30 30 Pos-00-X=180 Pos-00-Y=1536 Pos-01-X=1536 Pos-01-Y=180 Pos-02-X=2892 Pos-02-Y=1536 Pos-03-X=1536 Pos-03-Y=2892 Pos-04-X=580 Pos-04-Y=580 Pos-05-X=2492 Pos-05-Y=580 Pos-06-X=580 Pos-06-Y=2492 Pos-07-X=2492 Pos-07-Y=2492 Pos-08-X=1536 Pos-08-Y=1024 Pos-09-X=1536 Pos-09-Y=2048 Pos-10-X=1024 Pos-10-Y=1536 Pos-11-X=2048 Pos-11-Y=1536 0 0 0 http://spring.jobjol.nl/show_file.php?id=623 624 Speed_Ball_Ring_8.sdz Speed_Ball_Ring_8 Speed Ball Ring for 2-8 players. Use fusions! By TradeMark. 5058361 sdz 2008-02-25 12:34:56 1 2 1 194 53 615 10 10 Speed Ball Ring for 2-8 players. Use fusions! By TradeMark. 25 40 10 70 20 25 25 Pos-00-X=2559 Pos-00-Y=640 Pos-01-X=2559 Pos-01-Y=4478 Pos-02-X=640 Pos-02-Y=2559 Pos-03-X=4478 Pos-03-Y=2559 Pos-04-X=1202 Pos-04-Y=3916 Pos-05-X=3916 Pos-05-Y=1202 Pos-06-X=3916 Pos-06-Y=3916 Pos-07-X=1202 Pos-07-Y=1202 Pos-08-X=2559 Pos-08-Y=2559 0 0 0 http://spring.jobjol.nl/show_file.php?id=624 625 Speed_Ball_Ring_8_Hack2.sdz Speed_Ball_Ring_8_Hack2 Hacked version 2 of Speed Ball Ring 8. Just for bertha battles. By TradeMark. 5265268 sdz 2008-02-25 12:34:56 1 2 1 166 26 456 10 10 Hacked version 2 of Speed Ball Ring 8. Just for bertha battles. By TradeMark. 25 40 120 70 20 25 25 Pos-00-X=2559 Pos-00-Y=640 Pos-01-X=2559 Pos-01-Y=4478 Pos-02-X=640 Pos-02-Y=2559 Pos-03-X=4478 Pos-03-Y=2559 Pos-04-X=1202 Pos-04-Y=3916 Pos-05-X=3916 Pos-05-Y=1202 Pos-06-X=3916 Pos-06-Y=3916 Pos-07-X=1202 Pos-07-Y=1202 Pos-08-X=2559 Pos-08-Y=2559 0 0 0 http://spring.jobjol.nl/show_file.php?id=625 626 Speed_Ball_Suicide.sd7 Speed_Ball_Suicide Speed Ball Suicide! Left has low metal, and 1 geo spot, right has high metal and 27 geo spots, who will win!? Made by TradeMark. 997891 sd7 2008-02-25 12:34:56 1 2 1 296 71 1559 16 6 Speed Ball Suicide! Left has low metal, and 1 geo spot, right has high metal and 27 geo spots, who will win!? Made by TradeMark. 25 140 20 70 20 25 25 Pos-00-X=320 Pos-00-Y=1535 Pos-01-X=7923 Pos-01-Y=1535 Pos-02-X=1535 Pos-02-Y=320 Pos-03-X=1535 Pos-03-Y=2752 0 0 0 http://spring.jobjol.nl/show_file.php?id=626 627 Speed_Ball_V2.sdz Speed_Ball_V2 Speed Ball fixed version. Also water causes more damage. Use fusions! By TradeMark. 2974616 sdz 2008-02-25 12:34:56 1 2 1 293 95 1813 6 6 Speed Ball fixed version. Also water causes more damage. Use fusions! By TradeMark. 30 40 100 70 2 30 30 Pos-00-X=180 Pos-00-Y=1536 Pos-01-X=1536 Pos-01-Y=180 Pos-02-X=2892 Pos-02-Y=1536 Pos-03-X=1536 Pos-03-Y=2892 Pos-04-X=580 Pos-04-Y=580 Pos-05-X=2492 Pos-05-Y=580 Pos-06-X=580 Pos-06-Y=2492 Pos-07-X=2492 Pos-07-Y=2492 Pos-08-X=1536 Pos-08-Y=1024 Pos-09-X=1536 Pos-09-Y=2048 Pos-10-X=1024 Pos-10-Y=1536 Pos-11-X=2048 Pos-11-Y=1536 0 0 0 http://spring.jobjol.nl/show_file.php?id=627 628 Speed_Balls_16_Kernel_Panic.sdz Speed_Balls_16_Kernel_Panic Kernel Panic in a map file. Mod by KP team, Map Speed_Balls_16_Way By TradeMark 4710363 sdz 2008-02-25 12:34:56 1 2 1 191 41 1014 10 10 Kernel Panic in a map file. Mod by KP team, Map Speed_Balls_16_Way By TradeMark 25 40 15 70 20 25 25 Pos-00-X=2560 Pos-00-Y=595 Pos-01-X=4272 Pos-01-Y=3541 Pos-02-X=848 Pos-02-Y=3541 Pos-03-X=848 Pos-03-Y=1577 Pos-04-X=4272 Pos-04-Y=1577 Pos-05-X=2560 Pos-05-Y=4523 Pos-06-X=1704 Pos-06-Y=1086 Pos-07-X=4272 Pos-07-Y=2560 Pos-08-X=1704 Pos-08-Y=4032 Pos-09-X=2560 Pos-09-Y=1577 Pos-10-X=3416 Pos-10-Y=3050 Pos-11-X=1704 Pos-11-Y=3050 Pos-12-X=1704 Pos-12-Y=2068 Pos-13-X=3416 Pos-13-Y=2068 Pos-14-X=2560 Pos-14-Y=3541 Pos-15-X=2560 Pos-15-Y=2560 0 0 0 http://spring.jobjol.nl/show_file.php?id=628 629 Speed_Balls_16_Way.sdz Speed_Balls_16_Way Kernel Panic in a map file. Mod by KP team, Map By TradeMark 3729047 sdz 2008-02-25 12:34:56 1 2 1 554 199 3184 10 10 Speed Balls 16 Way. Made for 3-9 players FFA. Use fusions! By TradeMark. 25 40 15 70 20 25 25 Pos-00-X=2560 Pos-00-Y=595 Pos-01-X=4272 Pos-01-Y=3541 Pos-02-X=848 Pos-02-Y=3541 Pos-03-X=848 Pos-03-Y=1577 Pos-04-X=4272 Pos-04-Y=1577 Pos-05-X=2560 Pos-05-Y=4523 Pos-06-X=1704 Pos-06-Y=1086 Pos-07-X=4272 Pos-07-Y=2560 Pos-08-X=1704 Pos-08-Y=4032 Pos-09-X=2560 Pos-09-Y=1577 Pos-10-X=3416 Pos-10-Y=3050 Pos-11-X=1704 Pos-11-Y=3050 Pos-12-X=1704 Pos-12-Y=2068 Pos-13-X=3416 Pos-13-Y=2068 Pos-14-X=2560 Pos-14-Y=3541 Pos-15-X=2560 Pos-15-Y=2560 0 0 0 http://spring.jobjol.nl/show_file.php?id=629 630 Speed_Balls_6_Way.sdz Speed_Balls_6_Way Speed Balls 6 Way. Made for 3 or 6 players FFA. Use fusions! By TradeMark. 3392727 sdz 2008-02-25 12:34:56 1 2 1 210 48 769 8 8 Speed Balls 6 Way. Made for 3 or 6 players FFA. Use fusions! By TradeMark. 25 40 10 70 20 25 25 Pos-00-X=3197 Pos-00-Y=732 Pos-01-X=893 Pos-01-Y=2044 Pos-02-X=3197 Pos-02-Y=3360 Pos-03-X=2045 Pos-03-Y=1388 Pos-04-X=3197 Pos-04-Y=2046 Pos-05-X=2045 Pos-05-Y=2702 4 http://spring.jobjol.nl/show_file.php?id=630 631 Speed_Balls_Star_6_Way.sdz Speed_Balls_Star_6_Way Speed Balls Star 6 Way. Made for 3-6 players FFA. Use fusions! By TradeMark. 4794382 sdz 2008-02-25 12:34:56 1 2 1 338 76 1741 14 14 Speed Balls Star 6 Way. Made for 3-6 players FFA. Use fusions! By TradeMark. 25 40 15 70 20 25 25 Pos-00-X=3583 Pos-00-Y=623 Pos-01-X=6145 Pos-01-Y=5063 Pos-02-X=1021 Pos-02-Y=5063 Pos-03-X=1021 Pos-03-Y=2103 Pos-04-X=6145 Pos-04-Y=2103 Pos-05-X=3583 Pos-05-Y=6543 Pos-06-X=4437 Pos-06-Y=2103 Pos-07-X=4437 Pos-07-Y=5063 Pos-08-X=1875 Pos-08-Y=3583 Pos-09-X=2729 Pos-09-Y=2103 Pos-10-X=5291 Pos-10-Y=3583 Pos-11-X=2729 Pos-11-Y=5063 Pos-12-X=3583 Pos-12-Y=3583 4 1 1 http://spring.jobjol.nl/show_file.php?id=631 632 Speed_Donut_10x10.sdz Speed_Donut_10x10 Speed Donut 10x10 version for 8-12 players. Use fusions! By TradeMark. 5315326 sdz 2008-02-25 12:34:56 1 2 1 238 69 1428 10 10 Speed Donut 10x10 version for 8-12 players. Use fusions! By TradeMark. 30 40 100 70 2 30 30 Pos-00-X=2560 Pos-00-Y=4864 Pos-01-X=2560 Pos-01-Y=256 Pos-02-X=4864 Pos-02-Y=2560 Pos-03-X=256 Pos-03-Y=2560 Pos-04-X=4189 Pos-04-Y=4189 Pos-05-X=931 Pos-05-Y=931 Pos-06-X=4189 Pos-06-Y=931 Pos-07-X=931 Pos-07-Y=4189 Pos-08-X=2560 Pos-08-Y=3763 Pos-09-X=2560 Pos-09-Y=1357 Pos-10-X=3763 Pos-10-Y=2560 Pos-11-X=1357 Pos-11-Y=2560 2 1 1 http://spring.jobjol.nl/show_file.php?id=632 633 Speed_Donut_10x10_V2.sdz Speed_Donut_10x10_V2 Speed Donut 10x10 version for 8-12 players. Use fusions! By TradeMark. 5315337 sdz 2008-02-25 12:34:56 1 2 1 144 17 483 10 10 Speed Donut 10x10 version for 8-12 players. Use fusions! By TradeMark. 25 40 20 70 20 25 25 Pos-00-X=2560 Pos-00-Y=4864 Pos-01-X=2560 Pos-01-Y=256 Pos-02-X=4864 Pos-02-Y=2560 Pos-03-X=256 Pos-03-Y=2560 Pos-04-X=4189 Pos-04-Y=4189 Pos-05-X=931 Pos-05-Y=931 Pos-06-X=4189 Pos-06-Y=931 Pos-07-X=931 Pos-07-Y=4189 Pos-08-X=2560 Pos-08-Y=3763 Pos-09-X=2560 Pos-09-Y=1357 Pos-10-X=3763 Pos-10-Y=2560 Pos-11-X=1357 Pos-11-Y=2560 0 0 0 http://spring.jobjol.nl/show_file.php?id=633 634 Speed_Donut_20x20.sd7 Speed_Donut_20x20 Speed Donut for 16-32 players. Use fusions! By TradeMark. 4758423 sd7 2008-02-25 12:34:56 1 2 1 131 28 722 20 20 Speed Donut for 16-32 players. Use fusions! By TradeMark. 30 40 100 70 2 30 30 Pos-00-X=5120 Pos-00-Y=9950 Pos-01-X=5120 Pos-01-Y=290 Pos-02-X=9950 Pos-02-Y=5120 Pos-03-X=290 Pos-03-Y=5120 Pos-04-X=8535 Pos-04-Y=8535 Pos-05-X=1705 Pos-05-Y=1705 Pos-06-X=1705 Pos-06-Y=8535 Pos-07-X=8535 Pos-07-Y=1705 Pos-08-X=3272 Pos-08-Y=9582 Pos-09-X=6968 Pos-09-Y=658 Pos-10-X=6968 Pos-10-Y=9582 Pos-11-X=3272 Pos-11-Y=658 Pos-12-X=9582 Pos-12-Y=6968 Pos-13-X=658 Pos-13-Y=3272 Pos-14-X=9582 Pos-14-Y=3272 Pos-15-X=658 Pos-15-Y=6968 0 0 0 http://spring.jobjol.nl/show_file.php?id=634 635 Speed_Donut_20x20_Normal.sd7 Speed_Donut_20x20_Normal Speed Donut for 16-32 players (no free fusions). By TradeMark. 4654503 sd7 2008-02-25 12:34:56 1 2 1 148 13 966 20 20 Speed Donut for 16-32 players (no free fusions). By TradeMark. 30 40 100 70 2 30 30 Pos-00-X=5120 Pos-00-Y=9950 Pos-01-X=5120 Pos-01-Y=290 Pos-02-X=9950 Pos-02-Y=5120 Pos-03-X=290 Pos-03-Y=5120 Pos-04-X=8535 Pos-04-Y=8535 Pos-05-X=1705 Pos-05-Y=1705 Pos-06-X=1705 Pos-06-Y=8535 Pos-07-X=8535 Pos-07-Y=1705 Pos-08-X=3272 Pos-08-Y=9582 Pos-09-X=6968 Pos-09-Y=658 Pos-10-X=6968 Pos-10-Y=9582 Pos-11-X=3272 Pos-11-Y=658 Pos-12-X=9582 Pos-12-Y=6968 Pos-13-X=658 Pos-13-Y=3272 Pos-14-X=9582 Pos-14-Y=3272 Pos-15-X=658 Pos-15-Y=6968 0 0 0 http://spring.jobjol.nl/show_file.php?id=635 636 Speed_Donut_20x20_V2.sdz Speed_Donut_20x20_V2 Speed Donut for 16-32 players. Use fusions! By TradeMark. 12607082 sdz 2008-02-25 12:34:56 1 2 1 202 64 738 20 20 Speed Donut for 16-32 players. Use fusions! By TradeMark. 25 40 20 70 20 25 25 Pos-00-X=5120 Pos-00-Y=9950 Pos-01-X=5120 Pos-01-Y=290 Pos-02-X=9950 Pos-02-Y=5120 Pos-03-X=290 Pos-03-Y=5120 Pos-04-X=8535 Pos-04-Y=8535 Pos-05-X=1705 Pos-05-Y=1705 Pos-06-X=1705 Pos-06-Y=8535 Pos-07-X=8535 Pos-07-Y=1705 Pos-08-X=3272 Pos-08-Y=9582 Pos-09-X=6968 Pos-09-Y=658 Pos-10-X=6968 Pos-10-Y=9582 Pos-11-X=3272 Pos-11-Y=658 Pos-12-X=9582 Pos-12-Y=6968 Pos-13-X=658 Pos-13-Y=3272 Pos-14-X=9582 Pos-14-Y=3272 Pos-15-X=658 Pos-15-Y=6968 0 0 0 http://spring.jobjol.nl/show_file.php?id=636 637 Speed_Donut_6x6.sdz Speed_Donut_6x6 Speed Donut 6x6 version for 4-8 players. Use fusions! By TradeMark. 3127866 sdz 2008-02-25 12:34:56 1 2 1 128 15 936 6 6 Speed Donut 6x6 version for 4-8 players. Use fusions! By TradeMark. 30 40 100 70 2 30 30 Pos-00-X=1536 Pos-00-Y=2890 Pos-01-X=1536 Pos-01-Y=182 Pos-02-X=2890 Pos-02-Y=1536 Pos-03-X=182 Pos-03-Y=1536 Pos-04-X=2493 Pos-04-Y=2493 Pos-05-X=579 Pos-05-Y=579 Pos-06-X=579 Pos-06-Y=2493 Pos-07-X=2493 Pos-07-Y=579 0 0 0 http://spring.jobjol.nl/show_file.php?id=637 638 Speed_Squares.sdz Speed_Squares Nub map by Shox 2820847 sdz 2008-02-25 12:34:56 1 2 1 144 12 670 8 8 Nub map by Shox 0 130 100 200 5 0 100 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=638 639 Speedrnetall.sd7 Speedrnetall 2-8 Player Skirmish Map. By Runecrafter 21248409 sd7 2008-02-25 12:34:56 1 2 1 311 81 2522 32 8 2-8 Player Skirmish Map. By Runecrafter 0 50 10 10000 30 30 30 Pos-00-X=100 Pos-00-Y=201 Pos-01-X=100 Pos-01-Y=12000 1 2 1 http://spring.jobjol.nl/show_file.php?id=639 640 Speedy-Waters.sd7 Speedy-Waters Speedy-Waters Made by GenBlood 3148757 sd7 2008-02-25 12:34:56 1 2 1 341 88 2248 30 10 Speedy-Waters Made by GenBlood 30 150 0.4 400 100 3 11 Pos-00-X=579 Pos-00-Y=533 Pos-01-X=14839 Pos-01-Y=4728 Pos-02-X=624 Pos-02-Y=4786 Pos-03-X=14830 Pos-03-Y=435 Pos-04-X=5892 Pos-04-Y=484 Pos-05-X=9349 Pos-05-Y=4918 Pos-06-X=9614 Pos-06-Y=318 Pos-07-X=5374 Pos-07-Y=4954 3 2 3 http://spring.jobjol.nl/show_file.php?id=640 641 Speedy.sd7 speedy 3086296 sd7 2008-02-25 12:34:56 1 2 1 153 21 921 26 4 My ownage map 100 50 100 20 100 1000 Pos-00-X=1022 Pos-00-Y=1022 Pos-01-X=2 Pos-01-Y=2 1 1 1 http://spring.jobjol.nl/show_file.php?id=641 642 Splintered4x4_v2.sd7 Splintered4x4_v2 Symmetric map with 2 sides for 2 players each. Have Fun! made by Shintahr 7867456 sd7 2008-02-25 12:34:56 1 2 1 143 11 700 12 12 Symmetric map with 2 sides for 2 players each. Have Fun! made by Shintahr 60 100 0.03 100 200 10 30 Pos-00-X=1000 Pos-00-Y=5300 Pos-01-X=5300 Pos-01-Y=800 Pos-02-X=920 Pos-02-Y=750 Pos-03-X=5300 Pos-03-Y=5300 0 0 0 http://spring.jobjol.nl/show_file.php?id=642 643 SplinteredTropics.sd7 SplinteredTropics Splintered Tropics by hrmph 23698789 sd7 2008-02-25 12:34:56 1 2 1 120 8 495 16 16 Splintered Tropics by hrmph 20 130 0.56 255 100 5 20 Pos-00-X=852 Pos-00-Y=2531 Pos-01-X=7509 Pos-01-Y=5542 Pos-02-X=1368 Pos-02-Y=6969 Pos-03-X=7029 Pos-03-Y=1740 Pos-04-X=4930 Pos-04-Y=7329 Pos-05-X=3311 Pos-05-Y=1080 0 0 0 http://spring.jobjol.nl/show_file.php?id=643 644 SplinteredTropicsV2.sd7 SplinteredTropicsV2 Splintered TropicsV2 by hrmph 18084901 sd7 2008-02-25 12:34:56 1 2 1 261 75 1102 16 16 Splintered TropicsV2 by hrmph 20 130 0.59 255 140 5 20 Pos-00-X=852 Pos-00-Y=2531 Pos-01-X=7509 Pos-01-Y=5542 Pos-02-X=1368 Pos-02-Y=6969 Pos-03-X=7029 Pos-03-Y=1740 Pos-04-X=4930 Pos-04-Y=7329 Pos-05-X=3311 Pos-05-Y=1080 0 0 0 http://spring.jobjol.nl/show_file.php?id=644 645 Spooler_Buffer_05_beta.sd7 spooler_buffer_05_beta 35285 sd7 2008-02-25 12:34:56 1 2 1 264 21 1360 4 2 Spooler Buffer 0.5 (beta) 20 50 0.001 1000 0 30 Pos-00-X=1888 Pos-00-Y=224 Pos-01-X=160 Pos-01-Y=800 Pos-02-X=1888 Pos-02-Y=800 Pos-03-X=160 Pos-03-Y=224 Pos-04-X=1664 Pos-04-Y=736 Pos-05-X=384 Pos-05-Y=288 Pos-06-X=1664 Pos-06-Y=288 Pos-07-X=384 Pos-07-Y=736 Pos-08-X=1024 Pos-08-Y=64 Pos-09-X=1024 Pos-09-Y=960 Pos-10-X=1888 Pos-10-Y=512 Pos-11-X=160 Pos-11-Y=512 Pos-12-X=1248 Pos-12-Y=512 Pos-13-X=800 Pos-13-Y=512 Pos-14-X=1248 Pos-14-Y=352 Pos-15-X=800 Pos-15-Y=672 1 1 1 http://spring.jobjol.nl/show_file.php?id=645 646 Spring-Islands.sd7 Spring-Islands Spring-Islands 4379933 sd7 2008-02-25 12:34:56 1 2 1 162 32 832 20 20 Spring-Islands 30 150 0.17 300 100 5 20 Pos-00-X=1329 Pos-00-Y=451 Pos-01-X=8729 Pos-01-Y=9916 Pos-02-X=9180 Pos-02-Y=609 Pos-03-X=825 Pos-03-Y=9833 Pos-04-X=2080 Pos-04-Y=5966 Pos-05-X=9553 Pos-05-Y=4856 0 0 0 http://spring.jobjol.nl/show_file.php?id=646 647 Spring_Racers_Track_01.sd7 spring_racers_track_01 590395 sd7 2008-02-25 12:34:56 1 2 1 142 11 399 12 16 Spring Racers! Track #01 3 100 0.01 400 8 24 Pos-00-X=5512 Pos-00-Y=912 Pos-01-X=5559 Pos-01-Y=912 Pos-02-X=5608 Pos-02-Y=912 Pos-03-X=5645 Pos-03-Y=912 Pos-04-X=5512 Pos-04-Y=863 Pos-05-X=5559 Pos-05-Y=863 Pos-06-X=5608 Pos-06-Y=863 Pos-07-X=5645 Pos-07-Y=863 Pos-08-X=5512 Pos-08-Y=817 Pos-09-X=5559 Pos-09-Y=817 Pos-10-X=5608 Pos-10-Y=817 Pos-11-X=5645 Pos-11-Y=817 Pos-12-X=5512 Pos-12-Y=771 Pos-13-X=5559 Pos-13-Y=771 Pos-14-X=5608 Pos-14-Y=771 Pos-15-X=5645 Pos-15-Y=771 0 0 0 http://spring.jobjol.nl/show_file.php?id=647 648 Steel_Fields.sd7 Steel_Fields This is a big metal map 105506 sd7 2008-02-25 12:34:56 1 2 1 962 342 3475 32 32 This is a big metal map 24 112 2.2 100 20 0 10 Pos-00-X=885 Pos-00-Y=885 Pos-01-X=2785 Pos-01-Y=1049 Pos-02-X=4522 Pos-02-Y=1049 Pos-03-X=6619 Pos-03-Y=950 Pos-04-X=8782 Pos-04-Y=885 Pos-05-X=11010 Pos-05-Y=918 Pos-06-X=13238 Pos-06-Y=885 Pos-07-X=15401 Pos-07-Y=885 Pos-08-X=15237 Pos-08-Y=15466 Pos-09-X=13173 Pos-09-Y=15466 Pos-10-X=11043 Pos-10-Y=15401 Pos-11-X=9011 Pos-11-Y=15368 Pos-12-X=6783 Pos-12-Y=15401 Pos-13-X=4882 Pos-13-Y=15368 Pos-14-X=2884 Pos-14-Y=15368 Pos-15-X=1245 Pos-15-Y=15368 3 1 1 http://spring.jobjol.nl/show_file.php?id=648 649 StoneBridges_v2.sd7 StoneBridges_v2 StoneBridges Map by Naxos. 4485397 sd7 2008-02-25 12:34:56 1 2 1 134 19 530 16 16 StoneBridges Map by Naxos. 0 125 0.02 150 220 7 20 Pos-00-X=7100 Pos-00-Y=900 Pos-01-X=1500 Pos-01-Y=7100 Pos-02-X=850 Pos-02-Y=850 Pos-03-X=6900 Pos-03-Y=7300 Pos-04-X=3200 Pos-04-Y=950 Pos-05-X=4900 Pos-05-Y=7300 0 0 0 http://spring.jobjol.nl/show_file.php?id=649 650 SunkenCastles.sdz sunkencastles 2619869 sdz 2008-02-25 12:34:56 1 2 1 180 48 605 16 16 Four Castles and a lake of gold 60 100 0.015 300 10 20 Pos-00-X=1700 Pos-00-Y=1800 Pos-01-X=6300 Pos-01-Y=1700 Pos-02-X=1800 Pos-02-Y=6400 Pos-03-X=6400 Pos-03-Y=6400 Pos-04-X=2000 Pos-04-Y=600 Pos-05-X=2000 Pos-05-Y=3600 0 0 0 http://spring.jobjol.nl/show_file.php?id=650 651 SunkenOutpost.sd7 SunkenOutpost Sunken Outpost by hrmph 5077811 sd7 2008-02-25 12:34:56 1 2 1 189 33 739 16 16 Sunken Outpost by hrmph 20 130 0.01 0 400 5 20 Pos-00-X=4055 Pos-00-Y=1055 Pos-01-X=6855 Pos-01-Y=5655 Pos-02-X=1455 Pos-02-Y=5655 Pos-03-X=6655 Pos-03-Y=2655 Pos-04-X=4140 Pos-04-Y=7155 Pos-05-X=1540 Pos-05-Y=2655 0 0 0 http://spring.jobjol.nl/show_file.php?id=651 652 SuperSpeedMetal.sdz SuperSpeedMetal 2-8 Player Skirmish Map. By Runecrafter. Modified by Legend_Bird 4601298 sdz 2008-02-25 12:34:56 1 2 1 2918 1093 8248 26 4 2-8 Player Skirmish Map. By Runecrafter. Modified by Legend_Bird 0 50 10000 10000 30 30 30 Pos-00-X=1000 Pos-00-Y=250 Pos-01-X=12300 Pos-01-Y=250 Pos-02-X=1000 Pos-02-Y=900 Pos-03-X=12300 Pos-03-Y=900 Pos-04-X=1000 Pos-04-Y=1250 Pos-05-X=12300 Pos-05-Y=1250 Pos-06-X=1000 Pos-06-Y=1800 Pos-07-X=12300 Pos-07-Y=1800 1 1 1 http://spring.jobjol.nl/show_file.php?id=652 653 Supreme Battlefield.sd7 Supreme Battlefield Supreme Battlefield, by NOiZE 54376158 sd7 2008-02-25 12:34:56 1 2 1 1415 700 3743 32 32 Supreme Battlefield, by NOiZE 15 100 0.6 175 140 2 20 Pos-00-X=1871 Pos-00-Y=10420 Pos-01-X=14559 Pos-01-Y=5962 Pos-02-X=5573 Pos-02-Y=15128 Pos-03-X=10817 Pos-03-Y=1222 Pos-04-X=4919 Pos-04-Y=12404 Pos-05-X=11412 Pos-05-Y=3976 Pos-06-X=125 Pos-06-Y=3275 Pos-07-X=16240 Pos-07-Y=12986 3 2 1 http://spring.jobjol.nl/show_file.php?id=653 654 Supreme_Lake.sd7 supreme_lake 20835035 sd7 2008-02-25 12:34:56 1 2 1 181 42 669 20 10 Supreme Lake (Final), by silent303 / 2-8 Players / Size 20x10 20 120 0.9 75 5 25 Pos-00-X=234 Pos-00-Y=246 Pos-01-X=10018 Pos-01-Y=259 Pos-02-X=286 Pos-02-Y=1517 Pos-03-X=9971 Pos-03-Y=1519 Pos-04-X=319 Pos-04-Y=3338 Pos-05-X=9940 Pos-05-Y=3333 Pos-06-X=286 Pos-06-Y=4794 Pos-07-X=9955 Pos-07-Y=4780 0 0 0 http://spring.jobjol.nl/show_file.php?id=654 655 Supreme_Lake_Dry_v01.sd7 supreme_lake_dry_v01 24662862 sd7 2008-02-25 12:34:56 1 2 1 138 35 646 20 10 Supreme Lake Dry (pre-beta v0.1), by silent303 / 2-8 Players / Size 20x10 20 120 0.9 75 5 25 Pos-00-X=234 Pos-00-Y=246 Pos-01-X=10018 Pos-01-Y=259 Pos-02-X=286 Pos-02-Y=1517 Pos-03-X=9971 Pos-03-Y=1519 Pos-04-X=319 Pos-04-Y=3338 Pos-05-X=9940 Pos-05-Y=3333 Pos-06-X=286 Pos-06-Y=4794 Pos-07-X=9955 Pos-07-Y=4780 0 0 0 http://spring.jobjol.nl/show_file.php?id=655 656 Supreme_Lake_Dry_v2_fixed_loading.sd7 supreme_lake_dry_v2_fixed_loading 25340723 sd7 2008-02-25 12:34:56 1 2 1 191 44 1449 20 10 Supreme Lake Dry (v2) ***FIXED SLOW LOADING BUG*** by silent303 / 2-8 Players / Size 20x10 20 120 0.9 75 5 25 Pos-00-X=234 Pos-00-Y=246 Pos-01-X=10018 Pos-01-Y=259 Pos-02-X=286 Pos-02-Y=1517 Pos-03-X=9971 Pos-03-Y=1519 Pos-04-X=319 Pos-04-Y=3338 Pos-05-X=9940 Pos-05-Y=3333 Pos-06-X=286 Pos-06-Y=4794 Pos-07-X=9955 Pos-07-Y=4780 3 2 1 http://spring.jobjol.nl/show_file.php?id=656 657 Supreme_Lake_v2.sd7 supreme_lake_v2 20530607 sd7 2008-02-25 12:34:56 1 2 1 286 114 983 20 10 Supreme Lake 20x10 (Beta_V2) by silent303 20 120 1 85 5 25 Pos-00-X=2432 Pos-00-Y=232 Pos-01-X=7824 Pos-01-Y=4872 Pos-02-X=1128 Pos-02-Y=3736 Pos-03-X=9128 Pos-03-Y=1360 Pos-04-X=2504 Pos-04-Y=3784 Pos-05-X=7728 Pos-05-Y=1320 Pos-06-X=2184 Pos-06-Y=1928 Pos-07-X=8072 Pos-07-Y=3168 3 1 2 http://spring.jobjol.nl/show_file.php?id=657 658 Supreme_Lake_v2_fixed_loading.sd7 supreme_lake_v2_fixed_loading 22382819 sd7 2008-02-25 12:34:56 1 2 1 233 75 846 20 10 Supreme Lake (v2) ***FIXED SLOW LOADING BUG*** by silent303 / 2-8 Players / Size 20x10 20 120 0.9 75 5 25 Pos-00-X=234 Pos-00-Y=246 Pos-01-X=10018 Pos-01-Y=259 Pos-02-X=286 Pos-02-Y=1517 Pos-03-X=9971 Pos-03-Y=1519 Pos-04-X=319 Pos-04-Y=3338 Pos-05-X=9940 Pos-05-Y=3333 Pos-06-X=286 Pos-06-Y=4794 Pos-07-X=9955 Pos-07-Y=4780 3 2 2 http://spring.jobjol.nl/show_file.php?id=658 659 Surrounded_Grounds-v1.sd7 Surrounded_Grounds-v1 Secure the metal-rich middle or take the mountains to gain advantage. Suitable for 4-8 players. Map by diesel. 18845298 sd7 2008-02-25 12:34:56 1 2 1 118 1 535 16 16 Secure the metal-rich middle or take the mountains to gain advantage. Suitable for 4-8 players. Map by diesel. 20 130 0.065 200 300 1 30 Pos-00-X=975 Pos-00-Y=2166 Pos-01-X=2289 Pos-01-Y=1146 Pos-02-X=6029 Pos-02-Y=1035 Pos-03-X=6857 Pos-03-Y=2286 Pos-04-X=7143 Pos-04-Y=6041 Pos-05-X=5948 Pos-05-Y=7102 Pos-06-X=2283 Pos-06-Y=7058 Pos-07-X=1010 Pos-07-Y=5893 Pos-08-X=4098 Pos-08-Y=4674 Pos-09-X=4055 Pos-09-Y=3719 0 0 0 http://spring.jobjol.nl/show_file.php?id=659 660 Surrounded_Grounds-v2.sd7 Surrounded_Grounds-v2 Surrounded Grounds v2 by diesel. 20915155 sd7 2008-02-25 12:34:56 1 2 1 160 24 920 16 16 Surrounded Grounds v2 by diesel. 20 130 1.2 200 60 1 30 Pos-00-X=975 Pos-00-Y=2166 Pos-01-X=7143 Pos-01-Y=6041 Pos-02-X=6029 Pos-02-Y=1035 Pos-03-X=6857 Pos-03-Y=2286 Pos-04-X=2289 Pos-04-Y=1146 Pos-05-X=5948 Pos-05-Y=7102 Pos-06-X=2283 Pos-06-Y=7058 Pos-07-X=1010 Pos-07-Y=5893 Pos-08-X=558 Pos-08-Y=4099 Pos-09-X=7709 Pos-09-Y=4116 0 0 0 http://spring.jobjol.nl/show_file.php?id=660 661 SwampIsland_v4.sd7 SwampIsland_v4 Swamp Island. All mods, land units are now able to cross the shallows, large ships and subs cannot. Metal and geothermal added. Map by Naxos. 8735207 sd7 2008-02-25 12:34:56 1 2 1 326 119 1861 20 20 Swamp Island. All mods, land units are now able to cross the shallows, large ships and subs cannot. Metal and geothermal added. Map by Naxos. 20 125 0.04 150 175 10 30 Pos-00-X=2200 Pos-00-Y=1400 Pos-01-X=8400 Pos-01-Y=8400 Pos-02-X=8500 Pos-02-Y=2100 Pos-03-X=2000 Pos-03-Y=8600 Pos-04-X=6400 Pos-04-Y=5650 Pos-05-X=3000 Pos-05-Y=5700 3 2 2 http://spring.jobjol.nl/show_file.php?id=661 662 SyporBeta.sd7 SyporBeta Sypor By Goolash, Concept By Restrictor. 21364718 sd7 2008-02-25 12:34:56 1 2 1 240 43 736 16 16 Sypor By Goolash, Concept By Restrictor. 20 130 0.7 800 85 5 20 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 0 0 0 http://spring.jobjol.nl/show_file.php?id=662 663 Syporv2.sd7 SyporV2 Sypor By Goolash, Concept By Restrictor. 18950234 sd7 2008-02-25 12:34:56 1 2 1 149 3 794 16 16 Sypor By Goolash, Concept By Restrictor. 20 130 0.7 800 85 5 20 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 3 2 1 http://spring.jobjol.nl/show_file.php?id=663 664 SyrinBeta.sd7 syrinbeta 21370767 sd7 2008-02-25 12:34:56 1 2 1 143 25 764 16 16 Syrin By Goolash, Concept By Restrictor. 20 130 0.63 85 5 20 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 3 1 2 http://spring.jobjol.nl/show_file.php?id=664 665 Syrin_hiresv1.sd7 syrin_hiresv1 23617334 sd7 2008-02-25 12:34:56 1 2 1 117 21 383 16 16 Sypor By Goolash, Concept By Restrictor. 20 130 0.7 85 5 20 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 0 0 0 http://spring.jobjol.nl/show_file.php?id=665 666 TA62.sd7 ta62 10963845 sd7 2008-02-25 12:34:56 1 2 1 119 3 607 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=666 667 TBM.sdz tbm 2543835 sdz 2008-02-25 12:34:56 1 2 1 110 1 594 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=667 668 TEHPINK.sdz tehpink 9958 sdz 2008-02-25 12:34:56 1 2 1 219 32 741 16 16 En karta 20 140 0.054 300 5 25 Pos-00-X=300 Pos-00-Y=400 Pos-01-X=7700 Pos-01-Y=7700 Pos-02-X=7700 Pos-02-Y=300 Pos-03-X=300 Pos-03-Y=7700 Pos-04-X=4000 Pos-04-Y=400 Pos-05-X=4000 Pos-05-Y=7600 0 0 0 http://spring.jobjol.nl/show_file.php?id=668 669 TEST2W.sd7 test2w 3210121 sd7 2008-02-25 12:34:56 1 2 1 118 19 325 8 8 Oxirane, Test Map 2, Wide bridge 18 130 0.85 90 2 20 Pos-00-X=100 Pos-00-Y=3996 Pos-01-X=3996 Pos-01-Y=100 Pos-02-X=3996 Pos-02-Y=3996 Pos-03-X=100 Pos-03-Y=100 Pos-04-X=1350 Pos-04-Y=3491 Pos-05-X=2746 Pos-05-Y=605 0 0 0 http://spring.jobjol.nl/show_file.php?id=669 670 Tabula-v2.sd7 Tabula-v2 16 x 14. Tabula-v2 by hunterw. For 8 to 12 players. 20951806 sd7 2008-02-25 12:34:56 1 2 1 5205 2291 16536 16 14 16 x 14. Tabula-v2 by hunterw. For 8 to 12 players. 23 110 0.9 450 90 1 22 Pos-00-X=836 Pos-00-Y=607 Pos-01-X=639 Pos-01-Y=2821 Pos-02-X=606 Pos-02-Y=4314 Pos-03-X=606 Pos-03-Y=6331 Pos-04-X=2261 Pos-04-Y=3100 Pos-05-X=2097 Pos-05-Y=4363 Pos-06-X=7406 Pos-06-Y=6561 Pos-07-X=7537 Pos-07-Y=4363 Pos-08-X=7569 Pos-08-Y=2805 Pos-09-X=7619 Pos-09-Y=787 Pos-10-X=6242 Pos-10-Y=3887 Pos-11-X=6160 Pos-11-Y=2772 3 2 1 http://spring.jobjol.nl/show_file.php?id=670 671 Tabula-v3.sd7 Tabula-v3 16 x 14. Tabula-v3 by hunterw. For 8 to 12 players. Smf changed, now more water(changes by BloodyWhite 23949316 sd7 2008-02-25 12:34:56 1 2 1 4271 1306 10252 16 14 16 x 14. Tabula-v3 by hunterw. For 8 to 12 players. Smf changed, now more water(changes by BloodyWhite 23 110 0.9 450 90 1 22 Pos-00-X=836 Pos-00-Y=607 Pos-01-X=639 Pos-01-Y=2821 Pos-02-X=606 Pos-02-Y=4314 Pos-03-X=606 Pos-03-Y=6331 Pos-04-X=2261 Pos-04-Y=3100 Pos-05-X=2097 Pos-05-Y=4363 Pos-06-X=7406 Pos-06-Y=6561 Pos-07-X=7537 Pos-07-Y=4363 Pos-08-X=7569 Pos-08-Y=2805 Pos-09-X=7619 Pos-09-Y=787 Pos-10-X=6242 Pos-10-Y=3887 Pos-11-X=6160 Pos-11-Y=2772 3 2 2 http://spring.jobjol.nl/show_file.php?id=671 672 Tabula.sd7 tabula 22467140 sd7 2008-02-25 12:34:56 1 2 1 204 59 950 16 14 16 x 14. Tabula by hunterw. For 8 to 12 players. 27 115 1.1 75 3 30 Pos-00-X=836 Pos-00-Y=607 Pos-01-X=639 Pos-01-Y=2821 Pos-02-X=606 Pos-02-Y=4314 Pos-03-X=606 Pos-03-Y=6331 Pos-04-X=2261 Pos-04-Y=3100 Pos-05-X=2097 Pos-05-Y=4363 Pos-06-X=7406 Pos-06-Y=6561 Pos-07-X=7537 Pos-07-Y=4363 Pos-08-X=7569 Pos-08-Y=2805 Pos-09-X=7619 Pos-09-Y=787 Pos-10-X=6242 Pos-10-Y=3887 Pos-11-X=6160 Pos-11-Y=2772 0 0 0 http://spring.jobjol.nl/show_file.php?id=672 673 Tactical_Divide.sd7 Tactical_Divide Tactical Divide by LBPB, best suited for 5v5 4232593 sd7 2008-02-25 12:34:56 1 2 1 127 7 366 16 16 Tactical Divide by LBPB, best suited for 5v5 20 130 2 200 50 5 15 Pos-00-X=4145 Pos-00-Y=279 Pos-01-X=4046 Pos-01-Y=7864 Pos-02-X=2130 Pos-02-Y=278 Pos-03-X=1966 Pos-03-Y=7913 Pos-04-X=6030 Pos-04-Y=279 Pos-05-X=6291 Pos-05-Y=7898 Pos-06-X=262 Pos-06-Y=311 Pos-07-X=262 Pos-07-Y=7799 Pos-08-X=7980 Pos-08-Y=279 Pos-09-X=7980 Pos-09-Y=7864 0 0 0 http://spring.jobjol.nl/show_file.php?id=673 674 Tactical_Divide_v2.sd7 Tactical_Divide_v2 Tactical Divide by LBPB, best suited for 5v5 4214884 sd7 2008-02-25 12:34:56 1 2 1 285 74 1588 16 16 Tactical Divide by LBPB, best suited for 5v5 20 130 2 200 50 5 15 Pos-00-X=4145 Pos-00-Y=279 Pos-01-X=4046 Pos-01-Y=7864 Pos-02-X=2130 Pos-02-Y=278 Pos-03-X=1966 Pos-03-Y=7913 Pos-04-X=6030 Pos-04-Y=279 Pos-05-X=6291 Pos-05-Y=7898 Pos-06-X=262 Pos-06-Y=311 Pos-07-X=262 Pos-07-Y=7799 Pos-08-X=7980 Pos-08-Y=279 Pos-09-X=7980 Pos-09-Y=7864 3 2 1 http://spring.jobjol.nl/show_file.php?id=674 675 Tangerine-Fixed.sd7 tangerine-fixed 18092794 sd7 2008-02-25 12:34:56 1 2 1 1599 815 4403 16 16 16 x 16. Tangerine by hunterw. Now with 100% less crashing in loading screens! 25 100 0.95 90 5 25 Pos-00-X=5754 Pos-00-Y=1914 Pos-01-X=3136 Pos-01-Y=2200 Pos-02-X=568 Pos-02-Y=768 Pos-03-X=3002 Pos-03-Y=884 Pos-04-X=2465 Pos-04-Y=6215 Pos-05-X=5200 Pos-05-Y=5970 Pos-06-X=7612 Pos-06-Y=7452 Pos-07-X=5104 Pos-07-Y=7264 3 2 2 http://spring.jobjol.nl/show_file.php?id=675 676 Tangled_IsthmusV1.sd7 tangled_isthmusv1 5131891 sd7 2008-02-25 12:34:56 1 2 1 250 46 611 8 6 Absolute Zero Version 2 by Quanto - Now without the those unsightly lines! 25 90 1.2 120 12 20 Pos-00-X=1935 Pos-00-Y=2632 Pos-01-X=1910 Pos-01-Y=393 0 0 0 http://spring.jobjol.nl/show_file.php?id=676 677 Tartarus.sd7 tartarus 2339684 sd7 2008-02-25 12:34:56 1 2 1 115 5 332 8 8 1v1 map by Basic and Saktoth. 10 125 2.5 100 7 15 Pos-00-X=368 Pos-00-Y=3841 Pos-01-X=3761 Pos-01-Y=251 Pos-02-X=3887 Pos-02-Y=3931 Pos-03-X=250 Pos-03-Y=202 0 0 0 http://spring.jobjol.nl/show_file.php?id=677 678 TartarusV7.sd7 TartarusV7 1v1 map by Basic and Saktoth. 5608534 sd7 2008-02-25 12:34:56 1 2 1 563 232 3589 8 8 1v1 map by Basic and Saktoth. 10 125 2.5 200 140 9 21 Pos-00-X=368 Pos-00-Y=3841 Pos-01-X=3761 Pos-01-Y=251 Pos-02-X=3887 Pos-02-Y=3931 Pos-03-X=250 Pos-03-Y=202 1 2 1 http://spring.jobjol.nl/show_file.php?id=678 679 Tartarusv3.sd7 Tartarusv3 1v1 map by Basic and Saktoth. 2339823 sd7 2008-02-25 12:34:56 1 2 1 158 11 1083 8 8 1v1 map by Basic and Saktoth. 10 125 2.5 200 100 7 15 Pos-00-X=368 Pos-00-Y=3841 Pos-01-X=3761 Pos-01-Y=251 Pos-02-X=3887 Pos-02-Y=3931 Pos-03-X=250 Pos-03-Y=202 1 2 1 http://spring.jobjol.nl/show_file.php?id=679 680 Tartarusv4.sd7 tartarusv4 5199999 sd7 2008-02-25 12:34:56 1 2 1 142 8 1154 8 8 1v1 map by Basic and Saktoth. 10 125 2.5 100 7 15 Pos-00-X=368 Pos-00-Y=3841 Pos-01-X=3761 Pos-01-Y=251 Pos-02-X=3887 Pos-02-Y=3931 Pos-03-X=250 Pos-03-Y=202 1 2 1 http://spring.jobjol.nl/show_file.php?id=680 681 Tartarusv6.sd7 Tartarusv6 1v1 map by Basic and Saktoth. 5076368 sd7 2008-02-25 12:34:56 1 2 1 157 26 1196 8 8 1v1 map by Basic and Saktoth. 10 125 2.5 200 100 7 15 Pos-00-X=368 Pos-00-Y=3841 Pos-01-X=3761 Pos-01-Y=251 Pos-02-X=3887 Pos-02-Y=3931 Pos-03-X=250 Pos-03-Y=202 1 2 1 http://spring.jobjol.nl/show_file.php?id=681 682 TeamFortress.sd7 teamfortress 4114289 sd7 2008-02-25 12:34:56 1 2 1 127 12 463 12 12 30 100 3 64 0 0 Pos-00-X=800 Pos-00-Y=800 Pos-01-X=5344 Pos-01-Y=5344 Pos-02-X=5350 Pos-02-Y=1250 Pos-03-X=794 Pos-03-Y=4994 Pos-04-X=3600 Pos-04-Y=1900 Pos-05-X=2544 Pos-05-Y=4244 0 0 0 http://spring.jobjol.nl/show_file.php?id=682 683 TeamFortressV2.sd7 teamfortressv2 177265 sd7 2008-02-25 12:34:56 1 2 1 137 3 465 12 12 30 100 1.7 64 0 0 Pos-00-X=800 Pos-00-Y=800 Pos-01-X=5344 Pos-01-Y=5344 Pos-02-X=5350 Pos-02-Y=1250 Pos-03-X=794 Pos-03-Y=4994 Pos-04-X=3600 Pos-04-Y=1900 Pos-05-X=2544 Pos-05-Y=4244 0 0 0 http://spring.jobjol.nl/show_file.php?id=683 684 TeamFortressV21.sd7 teamfortressv21 191550 sd7 2008-02-25 12:34:56 1 2 1 119 4 274 12 12 2 teams of players start in there own castle. Wind: 5-25 30 140 1.5 96 5 25 Pos-00-X=800 Pos-00-Y=800 Pos-01-X=5344 Pos-01-Y=5344 Pos-02-X=5350 Pos-02-Y=1250 Pos-03-X=794 Pos-03-Y=4994 Pos-04-X=3600 Pos-04-Y=1900 Pos-05-X=2544 Pos-05-Y=4244 0 0 0 http://spring.jobjol.nl/show_file.php?id=684 685 TeamFortressV21F.sd7 teamfortressv21f 193178 sd7 2008-02-25 12:34:56 1 2 1 119 1 370 12 12 2 teams of players start in there own castle. Wind: 5-25 30 140 1.5 96 5 25 Pos-00-X=800 Pos-00-Y=800 Pos-01-X=5344 Pos-01-Y=5344 Pos-02-X=5350 Pos-02-Y=1250 Pos-03-X=794 Pos-03-Y=4994 Pos-04-X=3600 Pos-04-Y=1900 Pos-05-X=2544 Pos-05-Y=4244 0 0 0 http://spring.jobjol.nl/show_file.php?id=685 686 TeamFortressV22.sd7 teamfortressv22 193898 sd7 2008-02-25 12:34:56 1 2 1 125 11 431 12 12 2 teams of players start in there own castle. 30 140 1.7 96 5 25 Pos-00-X=800 Pos-00-Y=800 Pos-01-X=5344 Pos-01-Y=5344 Pos-02-X=5350 Pos-02-Y=1250 Pos-03-X=794 Pos-03-Y=4994 Pos-04-X=3600 Pos-04-Y=1900 Pos-05-X=2544 Pos-05-Y=4244 0 0 0 http://spring.jobjol.nl/show_file.php?id=686 687 TeamFortressV3.sd7 TeamFortressV3 2 teams of players start in there own castle. 6276961 sd7 2008-02-25 12:34:56 1 2 1 303 90 1733 12 12 2 teams of players start in there own castle. 30 140 1.6 10 96 5 20 Pos-00-X=800 Pos-00-Y=800 Pos-01-X=5344 Pos-01-Y=5344 Pos-02-X=5350 Pos-02-Y=1250 Pos-03-X=794 Pos-03-Y=4994 Pos-04-X=3600 Pos-04-Y=1900 Pos-05-X=2544 Pos-05-Y=4244 0 0 0 http://spring.jobjol.nl/show_file.php?id=687 688 Technophobia.sd7 technophobia 4732726 sd7 2008-02-25 12:34:56 1 2 1 131 19 711 16 16 Technophobia, By [KnoX]Myg 25 140 1.3 30 2 10 Pos-00-X=256 Pos-00-Y=352 Pos-01-X=2272 Pos-01-Y=1456 Pos-02-X=368 Pos-02-Y=7104 Pos-03-X=9536 Pos-03-Y=5296 Pos-04-X=6736 Pos-04-Y=7200 Pos-05-X=1488 Pos-05-Y=12080 Pos-06-X=6277 Pos-06-Y=11840 0 0 0 http://spring.jobjol.nl/show_file.php?id=688 689 Tempest.sd7 Tempest 20 x 20. Tempest by hunterw. Meant for 8 - 16 players. 24655550 sd7 2008-02-25 12:34:56 1 2 1 809 412 4859 20 20 20 x 20. Tempest by hunterw. Meant for 8 - 16 players. 23 92 1.45 185 90 1 25 Pos-00-X=4300 Pos-00-Y=1762 Pos-01-X=6021 Pos-01-Y=8438 Pos-02-X=5837 Pos-02-Y=1762 Pos-03-X=4462 Pos-03-Y=8439 Pos-04-X=4424 Pos-04-Y=225 Pos-05-X=5734 Pos-05-Y=9953 Pos-06-X=5693 Pos-06-Y=266 Pos-07-X=4506 Pos-07-Y=9933 Pos-08-X=451 Pos-08-Y=492 Pos-09-X=9748 Pos-09-Y=9748 Pos-10-X=9564 Pos-10-Y=266 Pos-11-X=451 Pos-11-Y=9974 Pos-12-X=4055 Pos-12-Y=2683 Pos-13-X=6164 Pos-13-Y=7639 Pos-14-X=5898 Pos-14-Y=2601 Pos-15-X=4465 Pos-15-Y=7598 3 1 2 http://spring.jobjol.nl/show_file.php?id=689 690 Terra.sd7 Terra 12 x 14. Terra by hunterw. For 2 to 6 players. 10997280 sd7 2008-02-25 12:34:56 1 2 1 1093 436 4810 12 14 12 x 14. Terra by hunterw. For 2 to 6 players. 0 115 1.4 205 75 1 25 Pos-00-X=877 Pos-00-Y=495 Pos-01-X=5250 Pos-01-Y=6688 Pos-02-X=5522 Pos-02-Y=559 Pos-03-X=659 Pos-03-Y=6695 Pos-04-X=3040 Pos-04-Y=650 Pos-05-X=3040 Pos-05-Y=6459 1 1 1 http://spring.jobjol.nl/show_file.php?id=690 691 Test.sd7 test Sypor By Goolash, Concept By Restrictor. 42682 sd7 2008-02-25 12:34:56 1 2 1 107 1 434 16 16 Sypor By Goolash, Concept By Restrictor. 20 130 0.7 800 85 5 20 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 0 0 0 http://spring.jobjol.nl/show_file.php?id=691 692 The Cold Place Remake V2.sd7 The Cold Place Remake V2 Fighting on a flat tundra with very strong winds, Remake by NOiZE 8415721 sd7 2008-02-25 12:34:56 1 2 1 299 113 804 14 10 Fighting on a flat tundra with very strong winds, Remake by NOiZE 20 110 0.6 200 100 10 30 Pos-00-X=2196 Pos-00-Y=1286 Pos-01-X=5225 Pos-01-Y=1017 Pos-02-X=3696 Pos-02-Y=4075 Pos-03-X=1275 Pos-03-Y=3838 Pos-04-X=5919 Pos-04-Y=3637 0 0 0 http://spring.jobjol.nl/show_file.php?id=692 693 The Cold Place Remake.sd7 The Cold Place Remake Fighting on a flat tundra with very strong winds, Remake by NOiZE 8649232 sd7 2008-02-25 12:34:56 1 2 1 143 25 892 14 10 Fighting on a flat tundra with very strong winds, Remake by NOiZE 20 110 0.7 300 150 5 30 Pos-00-X=2196 Pos-00-Y=1286 Pos-01-X=5225 Pos-01-Y=1017 Pos-02-X=3696 Pos-02-Y=4075 Pos-03-X=1275 Pos-03-Y=3838 Pos-04-X=5919 Pos-04-Y=3637 2 1 2 http://spring.jobjol.nl/show_file.php?id=693 694 The Highlands.sd7 The Highlands Take the fortress Island 12075641 sd7 2008-02-25 12:34:56 1 2 1 206 51 1392 16 16 Take the fortress Island 15 155 1.99 0 40 10 30 Pos-00-X=1790 Pos-00-Y=490 Pos-01-X=5630 Pos-01-Y=6830 Pos-02-X=7590 Pos-02-Y=360 Pos-03-X=450 Pos-03-Y=7060 0 0 0 http://spring.jobjol.nl/show_file.php?id=694 695 The-Islands-V2.5.sd7 the-islands-v2.5 14310822 sd7 2008-02-25 12:34:56 1 2 1 299 129 1105 28 28 The-Islands-V2.5 map design by GenBlood @2007 19 135 1 110 8 22 Pos-00-X=4989 Pos-00-Y=2552 Pos-01-X=10494 Pos-01-Y=11899 Pos-02-X=12157 Pos-02-Y=1864 Pos-03-X=3097 Pos-03-Y=10150 Pos-04-X=6308 Pos-04-Y=7025 Pos-05-X=9892 Pos-05-Y=8401 Pos-06-X=3699 Pos-06-Y=5648 Pos-07-X=10379 Pos-07-Y=5562 0 0 0 http://spring.jobjol.nl/show_file.php?id=695 696 The-River.sd7 the-river 9793019 sd7 2008-02-25 12:34:56 1 2 1 126 7 754 16 8 Start Pos mustr be E vs W or for small games N vs S Have Fun Made By MJJNL 60 100 0.03 200 10 30 Pos-00-X=1000 Pos-00-Y=5300 Pos-01-X=5300 Pos-01-Y=800 Pos-02-X=920 Pos-02-Y=750 Pos-03-X=5300 Pos-03-Y=5300 0 0 0 http://spring.jobjol.nl/show_file.php?id=696 697 TheAbyss.sd7 TheAbyss The Abyss 21106047 sd7 2008-02-25 12:34:56 1 2 1 142 39 598 24 24 The Abyss 0 110 0.04 200 200 15 45 Pos-00-X=500 Pos-00-Y=500 Pos-01-X=11788 Pos-01-Y=11788 Pos-02-X=11788 Pos-02-Y=500 Pos-03-X=500 Pos-03-Y=11788 0 0 0 http://spring.jobjol.nl/show_file.php?id=697 698 TheBeachBeta.SD7 thebeachbeta 4431082 SD7 2008-02-25 12:34:56 1 2 1 180 40 1139 14 14 version= beta1 by Paappa 22 140 0.065 200 3 20 Pos-00-X=1000 Pos-00-Y=3360 Pos-01-X=6000 Pos-01-Y=3360 Pos-02-X=600 Pos-02-Y=600 Pos-03-X=6400 Pos-03-Y=400 2 1 2 http://spring.jobjol.nl/show_file.php?id=698 699 TheColdPlace.sd7 TheColdPlace Fighting on a flat tundra with very strong winds 3518027 sd7 2008-02-25 12:34:56 1 2 1 1070 406 4645 14 10 Fighting on a flat tundra with very strong winds 20 150 1.4 200 100 10 30 Pos-00-X=2196 Pos-00-Y=1286 Pos-01-X=5225 Pos-01-Y=1017 Pos-02-X=3696 Pos-02-Y=4075 Pos-03-X=1275 Pos-03-Y=3838 Pos-04-X=5919 Pos-04-Y=3637 3 1 2 http://spring.jobjol.nl/show_file.php?id=699 700 TheGreatValley.sd7 thegreatvalley 8598349 sd7 2008-02-25 12:34:56 1 2 1 124 6 392 16 16 4v4 / 5v5 Map, V1. 21 120 5.7 20 13 30 Pos-00-X=852 Pos-00-Y=7602 Pos-01-X=7176 Pos-01-Y=672 Pos-02-X=2818 Pos-02-Y=7569 Pos-03-X=5112 Pos-03-Y=672 Pos-04-X=4686 Pos-04-Y=7618 Pos-05-X=3358 Pos-05-Y=705 Pos-06-X=6242 Pos-06-Y=7602 Pos-07-X=1999 Pos-07-Y=721 0 0 0 http://spring.jobjol.nl/show_file.php?id=700 701 TheHunters-v3.sd7 TheHunters-v3 A 16x16 map, converted from Starcraft by AlexMax, good for up to 8 players 5530883 sd7 2008-02-25 12:34:56 1 2 1 513 206 4405 16 16 A 16x16 map, converted from Starcraft by AlexMax, good for up to 8 players 20 160 1 1000 40 3 10 Pos-00-X=784 Pos-00-Y=464 Pos-01-X=7472 Pos-01-Y=7536 Pos-02-X=7376 Pos-02-Y=592 Pos-03-X=784 Pos-03-Y=7392 Pos-04-X=4784 Pos-04-Y=624 Pos-05-X=4192 Pos-05-Y=7600 Pos-06-X=656 Pos-06-Y=3168 Pos-07-X=7472 Pos-07-Y=5232 3 1 1 http://spring.jobjol.nl/show_file.php?id=701 702 TheRing.sd7 TheRing Bei dieser 4 Spieler FFA Karte fängt jeder Spieler auf der Ringförmigen Landkarte an. Wichtig - Auf Sand sind jedoch die Panzer und Kbots nicht so schnell unterwegs wie die Hovercraft Einheiten. 8815696 sd7 2008-02-25 12:34:56 1 2 1 148 25 1153 8 8 Bei dieser 4 Spieler FFA Karte fängt jeder Spieler auf der Ringförmigen Landkarte an. Wichtig - Auf Sand sind jedoch die Panzer und Kbots nicht so schnell unterwegs wie die Hovercraft Einheiten. 22 112 0.53 90 60 0 42 Pos-00-X=434 Pos-00-Y=1925 Pos-01-X=3793 Pos-01-Y=1950 Pos-02-X=2056 Pos-02-Y=475 Pos-03-X=2056 Pos-03-Y=3703 4 http://spring.jobjol.nl/show_file.php?id=702 703 TheRiver.sd7 theriver 4259862 sd7 2008-02-25 12:34:56 1 2 1 125 19 500 20 20 Description of your map 20 120 0.05 400 15 25 0 0 0 http://spring.jobjol.nl/show_file.php?id=703 707 TheSwampFinal.sd7 theswampfinal 7859414 sd7 2008-02-25 12:34:56 1 2 1 111 5 540 8 8 4 Play. Deadly Swamp Final, featuring Lathan Stanley 25 130 0.075 120 9 16 Pos-00-X=300 Pos-00-Y=300 Pos-01-X=300 Pos-01-Y=3900 Pos-02-X=3900 Pos-02-Y=3900 Pos-03-X=3900 Pos-03-Y=300 0 0 0 http://spring.jobjol.nl/show_file.php?id=707 708 The_Cold_Place_Remake_V2.sd7 the_cold_place_remake_v2 8415721 sd7 2008-02-25 12:34:56 1 2 1 172 7 371 14 10 Fighting on a flat tundra with very strong winds, Remake by NOiZE 20 110 0.6 100 10 30 Pos-00-X=2196 Pos-00-Y=1286 Pos-01-X=5225 Pos-01-Y=1017 Pos-02-X=3696 Pos-02-Y=4075 Pos-03-X=1275 Pos-03-Y=3838 Pos-04-X=5919 Pos-04-Y=3637 0 0 0 http://spring.jobjol.nl/show_file.php?id=708 709 The_Oasis.sd7 the_oasis 3221659 sd7 2008-02-25 12:34:56 1 2 1 189 39 1029 8 8 When the animlas come to drink at The Oasis, The predators come too... By Goolash. 0 130 0.45 100 5 20 Pos-00-X=614 Pos-00-Y=270 Pos-01-X=3441 Pos-01-Y=3817 Pos-02-X=3703 Pos-02-Y=352 Pos-03-X=401 Pos-03-Y=3793 Pos-04-X=2343 Pos-04-Y=246 Pos-05-X=2195 Pos-05-Y=3736 http://spring.jobjol.nl/show_file.php?id=709 710 The_Pass_V2.sd7 the_pass_v2 12997273 sd7 2008-02-25 12:34:56 1 2 1 466 176 2618 16 16 Punch through the pass 0 145 1 40 1 20 Pos-00-X=1188 Pos-00-Y=704 Pos-01-X=7656 Pos-01-Y=7436 Pos-02-X=682 Pos-02-Y=7150 Pos-03-X=7524 Pos-03-Y=770 3 2 1 http://spring.jobjol.nl/show_file.php?id=710 711 The_Passzu!.sd7 the_passzu! 2292895 sd7 2008-02-25 12:34:56 1 2 1 214 37 848 2 6 20 150 4 80 0 20 Pos-00-X=768 Pos-00-Y=200 Pos-01-X=768 Pos-01-Y=2872 0 0 0 http://spring.jobjol.nl/show_file.php?id=711 712 The_Wastes-v02.sd7 The_Wastes-v02 Made by Forboding Angel 19150851 sd7 2008-02-25 12:34:56 1 2 1 198 37 1206 16 16 Made by Forboding Angel 0 130 1 800 100 1 30 Pos-00-X=320 Pos-00-Y=240 Pos-01-X=7690 Pos-01-Y=7880 Pos-02-X=390 Pos-02-Y=7860 Pos-03-X=7860 Pos-03-Y=250 Pos-04-X=180 Pos-04-Y=4070 Pos-05-X=7930 Pos-05-Y=4030 0 0 0 http://spring.jobjol.nl/show_file.php?id=712 713 The_vanguard_v5.sd7 the_vanguard_v5 12484498 sd7 2008-02-25 12:34:56 1 2 1 108 2 289 20 16 A [Leo]Dead.Rabit map. recomended: 6 players. V5 32 100 0.55 90 10 20 Pos-00-X=532 Pos-00-Y=7414 Pos-01-X=4567 Pos-01-Y=6840 Pos-02-X=8663 Pos-02-Y=7660 Pos-03-X=1167 Pos-03-Y=758 Pos-04-X=4997 Pos-04-Y=573 Pos-05-X=8827 Pos-05-Y=614 0 0 0 http://spring.jobjol.nl/show_file.php?id=713 714 ThreeBumps.sd7 ThreeBumps Three Bumps, for three players. More metal on the bottom right. By Tinkerbell. 2281480 sd7 2008-02-25 12:34:56 1 2 1 101 5 516 6 6 Three Bumps, for three players. More metal on the bottom right. By Tinkerbell. 25 112 0.1 500 125 15 20 0 0 0 http://spring.jobjol.nl/show_file.php?id=714 715 Tidal_War.sd7 Tidal_War A sea based map with island bases, strong tides and a fight for the metal. 16*16 Up to 4 player. 5143440 sd7 2008-02-25 12:34:56 1 2 1 132 18 901 16 16 A sea based map with island bases, strong tides and a fight for the metal. 30 120 0.04 100 400 10 15 Pos-00-X=5675 Pos-00-Y=400 Pos-01-X=1700 Pos-01-Y=7470 Pos-02-X=855 Pos-02-Y=930 Pos-03-X=7500 Pos-03-Y=7500 0 0 0 http://spring.jobjol.nl/show_file.php?id=715 716 TinyMe-v1.sd7 TinyMe-v1 Tiny Me - NO Guarantees, except close encounters TidalStrength=20 1222841 sd7 2008-02-25 12:34:56 1 2 1 200 31 1517 2 2 Tiny Me - NO Guarantees, except close encounters 20 100 3 0 50 5 15 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=924 Pos-01-Y=924 Pos-02-X=100 Pos-02-Y=924 Pos-03-X=924 Pos-03-Y=100 Pos-04-X=512 Pos-04-Y=100 Pos-05-X=512 Pos-05-Y=924 Pos-06-X=100 Pos-06-Y=512 Pos-07-X=924 Pos-07-Y=512 Pos-08-X=400 Pos-08-Y=400 Pos-09-X=624 Pos-09-Y=624 1 1 1 http://spring.jobjol.nl/show_file.php?id=716 717 Tombstone Desert V2.sd7 Tombstone Desert V2 Will it be his/her tombstone or yours? 7698542 sd7 2008-02-25 12:34:56 1 2 1 177 38 1076 8 8 Will it be his/her tombstone or yours? 5 112 1 0 60 2 15 Pos-00-X=300 Pos-00-Y=300 Pos-01-X=3800 Pos-01-Y=3800 Pos-02-X=3800 Pos-02-Y=300 Pos-03-X=300 Pos-03-Y=3800 Pos-04-X=320 Pos-04-Y=320 Pos-05-X=4000 Pos-05-Y=4000 Pos-06-X=4000 Pos-06-Y=320 Pos-07-X=320 Pos-07-Y=4000 Pos-08-X=2000 Pos-08-Y=320 Pos-09-X=320 Pos-09-Y=2000 0 0 0 http://spring.jobjol.nl/show_file.php?id=717 718 Tombstone_Desert_V111.sd7 tombstone_desert_v111 7692230 sd7 2008-02-25 12:34:56 1 2 1 104 6 537 8 8 Will it be his/her tombstone or yours? 5 112 1 60 2 15 Pos-00-X=300 Pos-00-Y=300 Pos-01-X=3800 Pos-01-Y=3800 Pos-02-X=3800 Pos-02-Y=300 Pos-03-X=300 Pos-03-Y=3800 Pos-04-X=320 Pos-04-Y=320 Pos-05-X=4000 Pos-05-Y=4000 Pos-06-X=4000 Pos-06-Y=320 Pos-07-X=320 Pos-07-Y=4000 Pos-08-X=2000 Pos-08-Y=320 Pos-09-X=320 Pos-09-Y=2000 0 0 0 http://spring.jobjol.nl/show_file.php?id=718 719 TornIslandsV2.sd7 TornIslandsV2 V2 of TornIslands 9460908 sd7 2008-02-25 12:34:56 1 2 1 224 66 1221 16 16 V2 of TornIslands 21 120 2.7 165 20 13 30 Pos-00-X=3113 Pos-00-Y=6472 Pos-01-X=5456 Pos-01-Y=1425 Pos-02-X=5997 Pos-02-Y=5456 Pos-03-X=2376 Pos-03-Y=2212 Pos-04-X=4686 Pos-04-Y=5800 Pos-05-X=4080 Pos-05-Y=1753 Pos-06-X=5833 Pos-06-Y=6734 Pos-07-X=4653 Pos-07-Y=2933 0 0 0 http://spring.jobjol.nl/show_file.php?id=719 720 TornIslands_V2.sd7 tornislands_v2 9101061 sd7 2008-02-25 12:34:56 1 2 1 162 19 469 16 16 V2 of TornIslands 21 120 2.7 20 13 30 Pos-00-X=3113 Pos-00-Y=6472 Pos-01-X=5456 Pos-01-Y=1425 Pos-02-X=5997 Pos-02-Y=5456 Pos-03-X=2376 Pos-03-Y=2212 Pos-04-X=4686 Pos-04-Y=5800 Pos-05-X=4080 Pos-05-Y=1753 Pos-06-X=5833 Pos-06-Y=6734 Pos-07-X=4653 Pos-07-Y=2933 0 0 0 http://spring.jobjol.nl/show_file.php?id=720 721 Total_destruction.sd7 total_destruction 43079338 sd7 2008-02-25 12:34:56 1 2 1 217 93 894 24 24 Diese Karte ist recht groß und wurde speziell für mehrere Spieler (16 Spieler) gemacht. Auf dieser Karte ist relativ viel Metal vorhanden. / www.gamez-interactive.de 18 112 0.92 50 1 18 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=1200 Pos-01-Y=200 Pos-02-X=1800 Pos-02-Y=200 Pos-03-X=2200 Pos-03-Y=200 Pos-04-X=2900 Pos-04-Y=200 Pos-05-X=3100 Pos-05-Y=200 Pos-06-X=3600 Pos-06-Y=200 Pos-07-X=4100 Pos-07-Y=200 Pos-08-X=4600 Pos-08-Y=200 Pos-09-X=5100 Pos-09-Y=200 Pos-10-X=5800 Pos-10-Y=200 Pos-11-X=6400 Pos-11-Y=200 Pos-12-X=7100 Pos-12-Y=200 Pos-13-X=7805 Pos-13-Y=200 Pos-14-X=8100 Pos-14-Y=200 Pos-15-X=8700 Pos-15-Y=200 0 0 0 http://spring.jobjol.nl/show_file.php?id=721 722 TournamentIslands.sd7 tournamentislands 2193242 sd7 2008-02-25 12:34:56 1 2 1 179 37 787 16 16 Tournament Islands for up to 16 Players. Playable as 2 vs 4 (king of the hill), too. 17 120 0.5 100 5 17 Pos-00-X=590 Pos-00-Y=606 Pos-01-X=7634 Pos-01-Y=7619 Pos-02-X=574 Pos-02-Y=7635 Pos-03-X=7602 Pos-03-Y=606 Pos-04-X=590 Pos-04-Y=4112 Pos-05-X=7586 Pos-05-Y=4080 Pos-06-X=4080 Pos-06-Y=623 Pos-07-X=4096 Pos-07-Y=7619 Pos-08-X=3162 Pos-08-Y=4030 Pos-09-X=5406 Pos-09-Y=4129 Pos-10-X=4096 Pos-10-Y=2932 Pos-11-X=4128 Pos-11-Y=5079 Pos-12-X=3260 Pos-12-Y=3326 Pos-13-X=5014 Pos-13-Y=4899 Pos-14-X=4898 Pos-14-Y=3342 Pos-15-X=3375 Pos-15-Y=4800 0 0 0 http://spring.jobjol.nl/show_file.php?id=722 723 Tournament_Desert.sd7 tournament_desert 9825381 sd7 2008-02-25 12:34:56 1 2 1 252 52 1157 8 12 Tournament Desert. By NOiZE 0 100 0.28 120 3 24 Pos-00-X=1931 Pos-00-Y=160 Pos-01-X=2140 Pos-01-Y=5960 Pos-02-X=111 Pos-02-Y=246 Pos-03-X=3998 Pos-03-Y=5800 Pos-04-X=3887 Pos-04-Y=172 Pos-05-X=135 Pos-05-Y=5837 Pos-06-X=517 Pos-06-Y=1561 Pos-07-X=3432 Pos-07-Y=4043 Pos-08-X=3616 Pos-08-Y=1413 Pos-09-X=197 Pos-09-Y=4178 Pos-10-X=1427 Pos-10-Y=1942 Pos-11-X=2780 Pos-11-Y=4092 Pos-12-X=1353 Pos-12-Y=4559 Pos-13-X=2558 Pos-13-Y=1794 0 0 0 http://spring.jobjol.nl/show_file.php?id=723 724 Trench_Warfare.sd7 trench_warfare 11369700 sd7 2008-02-25 12:34:56 1 2 1 132 14 743 12 12 Kbots FTW! By Goolash. 0 130 0.5 50 5 13 Pos-00-X=258 Pos-00-Y=5935 Pos-01-X=5849 Pos-01-Y=233 Pos-02-X=184 Pos-02-Y=4178 Pos-03-X=5935 Pos-03-Y=1831 Pos-04-X=1892 Pos-04-Y=5935 Pos-05-X=4485 Pos-05-Y=295 0 0 0 http://spring.jobjol.nl/show_file.php?id=724 725 Trenches.sd7 trenches 97177765 sd7 2008-02-25 12:34:56 1 2 1 554 248 2000 64 16 WW1 Style Trenches (4P -10P) Featuring= SmothsBuilding & WulfinExilesTree /Made by Picasso. Ordered by ARGH for NB 25 130 0.01 280 1 18 Pos-00-X=500 Pos-00-Y=4000 Pos-01-X=31000 Pos-01-Y=4000 Pos-02-X=550 Pos-02-Y=4000 Pos-03-X=31250 Pos-03-Y=4000 3 1 http://spring.jobjol.nl/show_file.php?id=725 726 Tri-Vega.sd7 Tri-Vega Tri-Vega 22873220 sd7 2008-02-25 12:34:56 1 2 1 119 16 385 12 12 Tri-Vega 25 70 0.5 300 90 10 24 Pos-00-X=751 Pos-00-Y=202 Pos-01-X=5018 Pos-01-Y=5700 Pos-02-X=5803 Pos-02-Y=288 Pos-03-X=465 Pos-03-Y=5814 0 0 0 http://spring.jobjol.nl/show_file.php?id=726 727 Trinity.sd7 Trinity Designed for 4vs4, emphasis on air/sea/amphibious 13042502 sd7 2008-02-25 12:34:56 1 2 1 410 148 2471 16 16 Designed for 4vs4, emphasis on air/sea/amphibious 10 130 1.2 140 200 1 25 3 1 2 http://spring.jobjol.nl/show_file.php?id=727 728 Trisilo-V1.sd7 trisilo-v1 4377964 sd7 2008-02-25 12:34:56 1 2 1 113 10 500 8 8 Trisilo-V1 by GenBlood @2007 20 110 0.87 110 0 22 Pos-00-X=352 Pos-00-Y=688 Pos-01-X=3768 Pos-01-Y=2777 Pos-02-X=3006 Pos-02-Y=524 Pos-03-X=1458 Pos-03-Y=3768 0 0 0 http://spring.jobjol.nl/show_file.php?id=728 729 Tropical.sd7 Tropical 18 x 20. Tropic by hunterw. Meant for 4v4 / 5v5. 19956807 sd7 2008-02-25 12:34:56 19.03.2009 - 02:23:45 1 2 1 4473 1676 6448 18 20 18 x 20. Tropic by hunterw. Meant for 4v4 / 5v5. 21 115 1.1 185 90 5 25 Pos-00-X=7210 Pos-00-Y=2723 Pos-01-X=5551 Pos-01-Y=2807 Pos-02-X=4011 Pos-02-Y=2744 Pos-03-X=1918 Pos-03-Y=3192 Pos-04-X=4977 Pos-04-Y=301 Pos-05-X=2037 Pos-05-Y=7469 Pos-06-X=3458 Pos-06-Y=7238 Pos-07-X=5579 Pos-07-Y=7500 Pos-08-X=7357 Pos-08-Y=7092 Pos-09-X=4249 Pos-09-Y=10000 3 2 2 http://spring.jobjol.nl/show_file.php?id=729 730 TulwarCanyonV1.2.sd7 tulwarcanyonv1.2 14787180 sd7 2008-02-25 12:34:56 1 2 1 108 1 520 12 16 Fast 2v2-4v4 map by ENVY. Fast unit speeds, Med-High metal, very unique gameplay and strategy. 20 100 8 70 5 25 Pos-00-X=755 Pos-00-Y=400 Pos-01-X=5485 Pos-01-Y=7630 Pos-02-X=625 Pos-02-Y=2740 Pos-03-X=5515 Pos-03-Y=5210 Pos-04-X=520 Pos-04-Y=4690 Pos-05-X=5740 Pos-05-Y=3350 Pos-06-X=560 Pos-06-Y=7300 Pos-07-X=5615 Pos-07-Y=730 0 0 0 http://spring.jobjol.nl/show_file.php?id=730 731 TulwarCanyonV1.3.sd7 tulwarcanyonv1.3 17831017 sd7 2008-02-25 12:34:56 1 2 1 124 14 431 12 16 20 100 8 70 5 25 Pos-00-X=755 Pos-00-Y=400 Pos-01-X=5485 Pos-01-Y=7630 Pos-02-X=625 Pos-02-Y=2740 Pos-03-X=5515 Pos-03-Y=5210 Pos-04-X=520 Pos-04-Y=4690 Pos-05-X=5740 Pos-05-Y=3350 Pos-06-X=560 Pos-06-Y=7300 Pos-07-X=5615 Pos-07-Y=730 0 0 0 http://spring.jobjol.nl/show_file.php?id=731 732 TulwarCanyonV1.sd7 tulwarcanyonv1 14461543 sd7 2008-02-25 12:34:56 1 2 1 111 3 271 12 16 20 100 8 70 5 25 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=732 733 Tumult.sd7 Tumult 14 x 14. Tumult by hunterw. 20336918 sd7 2008-02-25 12:34:56 1 2 1 541 257 3403 14 14 14 x 14. Tumult by hunterw. 1 70 1.31 380 80 5 13 Pos-00-X=2537 Pos-00-Y=918 Pos-01-X=4631 Pos-01-Y=6250 Pos-02-X=4430 Pos-02-Y=1032 Pos-03-X=3039 Pos-03-Y=6294 Pos-04-X=6451 Pos-04-Y=1305 Pos-05-X=6595 Pos-05-Y=6050 Pos-06-X=602 Pos-06-Y=1090 Pos-07-X=760 Pos-07-Y=5849 0 0 0 http://spring.jobjol.nl/show_file.php?id=733 734 Twilight_Canyon-v01.sd7 Twilight_Canyon-v01 Made by Forboding Angel 26451647 sd7 2008-02-25 12:34:56 1 2 1 146 38 647 16 16 Made by Forboding Angel 0 130 1 800 100 10 30 Pos-00-X=1306 Pos-00-Y=296 Pos-01-X=7385 Pos-01-Y=7743 Pos-02-X=7764 Pos-02-Y=2562 Pos-03-X=382 Pos-03-Y=6480 Pos-04-X=377 Pos-04-Y=3011 Pos-05-X=3274 Pos-05-Y=7630 Pos-06-X=7640 Pos-06-Y=4767 Pos-07-X=5315 Pos-07-Y=290 0 0 0 http://spring.jobjol.nl/show_file.php?id=734 735 Two_Rivers_v03.sd7 Two_Rivers_v03 Two Rivers, Map by Quanto 12595046 sd7 2008-02-25 12:34:56 1 2 1 181 35 557 16 8 Two Rivers, Map by Quanto 25 100 1 200 50 10 25 Pos-00-X=600 Pos-00-Y=256 Pos-01-X=300 Pos-01-Y=1700 Pos-02-X=300 Pos-02-Y=3400 Pos-03-X=8000 Pos-03-Y=1300 Pos-04-X=7400 Pos-04-Y=2500 Pos-05-X=6800 Pos-05-Y=3400 0 0 0 http://spring.jobjol.nl/show_file.php?id=735 736 Two_Towers.sd7 two_towers 2621640 sd7 2008-02-25 12:34:56 1 2 1 211 56 1067 10 20 Two picturesque castles, a bit metal for each... What a peaceful picture! But there is NO PEACE: towers are just perfect poition for bertha/vulcan, so get ready for the siege! Teams:2-4 20 100 0.12 100 3 15 Pos-00-X=2600 Pos-00-Y=1000 Pos-01-X=2600 Pos-01-Y=9000 Pos-02-X=100 Pos-02-Y=4000 Pos-03-X=5000 Pos-03-Y=6000 0 0 0 http://spring.jobjol.nl/show_file.php?id=736 737 USAx_v01.sd7 usax_v01 12557412 sd7 2008-02-25 12:34:56 1 2 1 187 51 1212 28 14 The USA. Somehow Canada and Mexico sank. 12 130 0.03 140 1 16 Pos-00-X=1000 Pos-00-Y=1000 Pos-01-X=1000 Pos-01-Y=3000 Pos-02-X=1000 Pos-02-Y=5000 Pos-03-X=11000 Pos-03-Y=1000 Pos-04-X=11000 Pos-04-Y=3000 Pos-05-X=11000 Pos-05-Y=5000 3 2 2 http://spring.jobjol.nl/show_file.php?id=737 738 VallesMarineris_v4.sdz VallesMarineris_v4 VallesMarineris 7696178 sdz 2008-02-25 12:34:56 1 2 1 287 118 1066 12 12 VallesMarineris 0 105 0.07 200 175 10 30 Pos-00-X=6000 Pos-00-Y=200 Pos-01-X=200 Pos-01-Y=6000 Pos-02-X=200 Pos-02-Y=200 Pos-03-X=5900 Pos-03-Y=6000 Pos-04-X=3300 Pos-04-Y=200 Pos-05-X=3000 Pos-05-Y=6000 0 0 0 http://spring.jobjol.nl/show_file.php?id=738 739 ValleyofDeath.sd7 ValleyofDeath Armies Conflict in a Mountain Valley, 4 players, 16x16 map 8924103 sd7 2008-02-25 12:34:56 1 2 1 119 14 452 16 16 Armies Conflict in a Mountain Valley, 4 players, 16x16 map 20 120 0.03 50 400 15 25 Pos-00-X=700 Pos-00-Y=7500 Pos-01-X=7500 Pos-01-Y=700 Pos-02-X=7500 Pos-02-Y=7500 Pos-03-X=700 Pos-03-Y=700 0 0 0 http://spring.jobjol.nl/show_file.php?id=739 740 ValleyofWar.sd7 ValleyofWar A Shallow Valley Seperates two Armies, more metal on hills, 4 Players, Team Map or 1 vs 1, 16x16 11343047 sd7 2008-02-25 12:34:56 1 2 1 115 4 457 16 16 A Shallow Valley Seperates two Armies, more metal on hills, 4 Players, Team Map or 1 vs 1, 16x16 20 120 0.015 50 400 15 25 Pos-00-X=1200 Pos-00-Y=5000 Pos-01-X=7250 Pos-01-Y=3000 Pos-02-X=2500 Pos-02-Y=6500 Pos-03-X=5500 Pos-03-Y=800 0 0 0 http://spring.jobjol.nl/show_file.php?id=740 741 VallysAndHills.sd7 VallysAndHills 1383521 sd7 2008-02-25 12:34:56 1 2 1 126 4 624 6 6 25 112 0.1 50 125 15 20 0 0 0 http://spring.jobjol.nl/show_file.php?id=741 742 Vapor2.sd7 Vapor2 Basics no metal map with geos. 22519626 sd7 2008-02-25 12:34:56 1 2 1 139 13 548 16 16 Basic's no metal map with geos. 20 150 0.015 100 200 5 20 Pos-00-X=1200 Pos-00-Y=1500 Pos-01-X=6600 Pos-01-Y=7700 Pos-02-X=460 Pos-02-Y=7500 Pos-03-X=6000 Pos-03-Y=1000 0 0 0 http://spring.jobjol.nl/show_file.php?id=742 743 Victoria_Crater.sd7 victoria_crater 9600413 sd7 2008-02-25 12:34:56 1 2 1 792 384 4497 12 12 Victoria Crater on Mars, best suited for 4v4, Left vs Right. Only bots can climb up and down from the crater, take it into consideration... By Goolash 0 130 0.06 180 8 18 Pos-00-X=430 Pos-00-Y=467 Pos-01-X=5751 Pos-01-Y=5603 Pos-02-X=406 Pos-02-Y=5677 Pos-03-X=5714 Pos-03-Y=344 Pos-04-X=220 Pos-04-Y=2396 Pos-05-X=5787 Pos-05-Y=3551 Pos-06-X=528 Pos-06-Y=3945 Pos-07-X=5714 Pos-07-Y=1843 3 2 1 http://spring.jobjol.nl/show_file.php?id=743 744 Virtual_fields.sd7 Virtual_fields 3 vs 3 created by Gregor (gregor.koch@gmail.com) . 20740837 sd7 2008-02-25 12:34:56 1 2 1 211 71 1256 16 16 3 vs 3 created by Gregor (gregor.koch@gmail.com) . 200 100 0.08 85 130 5 25 Pos-00-X=250 Pos-00-Y=250 Pos-01-X=8000 Pos-01-Y=250 Pos-02-X=250 Pos-02-Y=1200 Pos-03-X=8000 Pos-03-Y=1200 Pos-04-X=250 Pos-04-Y=250 Pos-05-X=4000 Pos-05-Y=250 Pos-06-X=4000 Pos-06-Y=1020 Pos-07-X=4000 Pos-07-Y=2000 3 1 1 http://spring.jobjol.nl/show_file.php?id=744 745 VistaCanyon.sd7 VistaCanyon Vista Canyon by Neddie 7141970 sd7 2008-02-25 12:34:56 1 2 1 134 22 702 10 10 Vista Canyon by Neddie 17 115 1.25 90 240 2 16 Pos-00-X=616 Pos-00-Y=504 Pos-01-X=4464 Pos-01-Y=4472 Pos-02-X=4368 Pos-02-Y=526 Pos-03-X=656 Pos-03-Y=4360 0 0 0 http://spring.jobjol.nl/show_file.php?id=745 746 Warzone.sd7 warzone 424861 sd7 2008-02-25 12:34:56 1 2 1 164 17 488 20 20 Large open map for FFA's by Relinquished 5 120 0.65 50 10 25 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=746 747 WasteofTALandvers2.sd7 wasteoftalandvers2 27261325 sd7 2008-02-25 12:34:56 1 2 1 111 14 899 16 16 Desert Map with Quicksand. Smoth Sailing. Coments and Replays, as usual to PicassoCT@gmx.de 25 130 0.6 80 7 20 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=200 Pos-01-Y=7800 Pos-02-X=7800 Pos-02-Y=200 Pos-03-X=7800 Pos-03-Y=7800 2 2 http://spring.jobjol.nl/show_file.php?id=747 748 Water-Ways.sd7 Water-Ways Water-Ways 9590187 sd7 2008-02-25 12:34:56 1 2 1 142 17 742 12 12 Water-Ways 25 120 0.27 366 83 4 14 Pos-00-X=509 Pos-00-Y=473 Pos-01-X=5687 Pos-01-Y=5604 Pos-02-X=4908 Pos-02-Y=612 Pos-03-X=471 Pos-03-Y=5627 0 0 0 http://spring.jobjol.nl/show_file.php?id=748 749 Whakamutunga_Riri-v05.sd7 Whakamutunga_Riri-v05 Made by Forboding Angel 22213990 sd7 2008-02-25 12:34:56 1 2 1 128 19 466 16 16 Made by Forboding Angel 0 130 1 800 100 1 30 Pos-00-X=1250 Pos-00-Y=420 Pos-01-X=7040 Pos-01-Y=7620 Pos-02-X=7680 Pos-02-Y=220 Pos-03-X=650 Pos-03-Y=7410 Pos-04-X=4740 Pos-04-Y=420 Pos-05-X=4190 Pos-05-Y=7840 Pos-06-X=1320 Pos-06-Y=2400 Pos-07-X=5450 Pos-07-Y=7320 Pos-08-X=6540 Pos-08-Y=2150 Pos-09-X=2720 Pos-09-Y=7690 0 0 0 http://spring.jobjol.nl/show_file.php?id=749 750 WhaleOnTheMiddlev.3.sd7 whaleonthemiddlev.3 61612 sd7 2008-02-25 12:34:56 1 2 1 141 17 776 20 16 2v2? 2v2v2? 1v1v1v1v*? What hilarity will ensue? 26 130 3 30 10 30 Pos-00-X=400 Pos-00-Y=400 Pos-01-X=7600 Pos-01-Y=400 Pos-02-X=400 Pos-02-Y=7600 Pos-03-X=7600 Pos-03-Y=7600 0 0 0 http://spring.jobjol.nl/show_file.php?id=750 751 WideOpenCombat.sd7 WideOpenCombat Wide Open Combat. Huge map for huge games. 4646216 sd7 2008-02-25 12:34:56 1 2 1 309 66 1738 24 24 Wide Open Combat. Huge map for huge games. 20 130 3.5 0 20 10 25 Pos-00-X=1024 Pos-00-Y=2432 Pos-01-X=10496 Pos-01-Y=11264 Pos-02-X=1296 Pos-02-Y=11328 Pos-03-X=10736 Pos-03-Y=2384 Pos-04-X=1072 Pos-04-Y=6592 Pos-05-X=11264 Pos-05-Y=6800 Pos-06-X=5344 Pos-06-Y=10432 Pos-07-X=6400 Pos-07-Y=2096 Pos-08-X=4800 Pos-08-Y=6736 Pos-09-X=8560 Pos-09-Y=6528 0 0 0 http://spring.jobjol.nl/show_file.php?id=751 752 WindsweptDesert.sd7 windsweptdesert 5361165 sd7 2008-02-25 12:34:56 1 2 1 102 1 452 8 8 Strong winds. Soft, metal rich sand. 0 140 0.05 300 25 45 Pos-00-X=2000 Pos-00-Y=500 Pos-01-X=2300 Pos-01-Y=3300 Pos-02-X=2300 Pos-02-Y=500 Pos-03-X=2000 Pos-03-Y=3300 0 0 0 http://spring.jobjol.nl/show_file.php?id=752 753 WindsweptDesertV2.sd7 WindsweptDesertV2 Strong winds and metal rich sand. Sand slows down vehicles and KBoTs, but not hovercraft. 5988118 sd7 2008-02-25 12:34:56 1 2 1 130 23 591 8 8 Strong winds and metal rich sand. Sand slows down vehicles and KBoTs, but not hovercraft. 0 140 0.05 150 300 25 45 Pos-00-X=3000 Pos-00-Y=500 Pos-01-X=3000 Pos-01-Y=3300 Pos-02-X=2000 Pos-02-Y=500 Pos-03-X=2000 Pos-03-Y=3000 Pos-04-X=1000 Pos-04-Y=500 Pos-05-X=1000 Pos-05-Y=3000 Pos-06-X=3000 Pos-06-Y=2000 Pos-07-X=2000 Pos-07-Y=2000 Pos-08-X=1000 Pos-08-Y=2000 0 0 0 http://spring.jobjol.nl/show_file.php?id=753 754 Winter_Wonderland-v01.sd7 winter_wonderland-v01 7094075 sd7 2008-02-25 12:34:56 1 2 1 191 69 878 16 12 Made by Forboding Angel 5 130 1 80 1 30 Pos-00-X=217 Pos-00-Y=488 Pos-01-X=7890 Pos-01-Y=5941 Pos-02-X=398 Pos-02-Y=4929 Pos-03-X=8028 Pos-03-Y=106 Pos-04-X=3595 Pos-04-Y=5995 Pos-05-X=4046 Pos-05-Y=223 0 0 0 http://spring.jobjol.nl/show_file.php?id=754 755 Wishing_Well-v01.sd7 Wishing_Well-v01 Made by Forboding Angel 51793744 sd7 2008-02-25 12:34:56 1 2 1 217 77 907 28 28 Made by Forboding Angel 20 130 0.5 800 100 1 30 Pos-00-X=1300 Pos-00-Y=420 Pos-01-X=12570 Pos-01-Y=14010 Pos-02-X=1460 Pos-02-Y=13950 Pos-03-X=12840 Pos-03-Y=370 Pos-04-X=520 Pos-04-Y=1390 Pos-05-X=13800 Pos-05-Y=12860 Pos-06-X=410 Pos-06-Y=6530 Pos-07-X=13960 Pos-07-Y=7670 Pos-08-X=270 Pos-08-Y=7610 Pos-09-X=14010 Pos-09-Y=6590 0 0 0 http://spring.jobjol.nl/show_file.php?id=755 756 WorldV2.sd7 worldv2 21627871 sd7 2008-02-25 12:34:56 1 2 1 616 266 3062 40 15 World Version 2 / Look out for "metal fields"! 25 100 1.5 110 5 50 Pos-00-X=4396 Pos-00-Y=866 Pos-01-X=17522 Pos-01-Y=5200 Pos-02-X=6651 Pos-02-Y=4166 Pos-03-X=15937 Pos-03-Y=1024 Pos-04-X=11291 Pos-04-Y=4701 Pos-05-X=11826 Pos-05-Y=723 3 2 2 http://spring.jobjol.nl/show_file.php?id=756 757 X.sd7 x 59869344 sd7 2008-02-25 12:34:56 1 2 1 181 50 1291 24 24 Dieser Level ist für 18 Spieler ausgelegt. In der Mitte ist das größte Metallvorkommen zu finden. 16 130 0.13 120 0 34 Pos-00-X=1892 Pos-00-Y=492 Pos-01-X=10789 Pos-01-Y=11182 Pos-02-X=10813 Pos-02-Y=1180 Pos-03-X=516 Pos-03-Y=9265 Pos-04-X=6193 Pos-04-Y=6537 Pos-05-X=6636 Pos-05-Y=7348 Pos-06-X=6414 Pos-06-Y=1794 3 2 2 http://spring.jobjol.nl/show_file.php?id=757 758 XacomBeach.sd7 XacomBeach XacomBeach by aGorm 4928227 sd7 2008-02-25 12:34:56 1 2 1 213 25 1256 12 12 XacomBeach by aGorm 15 100 1 175 80 6 25 Pos-00-X=4650 Pos-00-Y=990 Pos-01-X=1000 Pos-01-Y=5100 Pos-02-X=1100 Pos-02-Y=900 Pos-03-X=4630 Pos-03-Y=5250 Pos-04-X=2920 Pos-04-Y=960 Pos-05-X=2880 Pos-05-Y=4620 Pos-06-X=4380 Pos-06-Y=2840 Pos-07-X=1610 Pos-07-Y=3150 0 0 0 http://spring.jobjol.nl/show_file.php?id=758 759 XantheTerra_v3.sd7 XantheTerra_v3 Mars area called Xanthe Terra with some metal and geos. have fun! 5592116 sd7 2008-02-25 12:34:56 1 2 1 589 191 4847 14 14 Mars area called Xanthe Terra with some metal and geos. have fun! 0 140 0.05 150 200 10 35 Pos-00-X=200 Pos-00-Y=450 Pos-01-X=7040 Pos-01-Y=7020 Pos-02-X=7080 Pos-02-Y=100 Pos-03-X=200 Pos-03-Y=6050 0 0 0 http://spring.jobjol.nl/show_file.php?id=759 760 XantheTerra_v4.sd7 XantheTerra_v4 Mars area called Xanthe Terra with some metal and geos. have fun! 12361779 sd7 2008-02-25 12:34:56 1 2 1 291 87 1117 16 16 Mars area called Xanthe Terra with some metal and geos. have fun! 0 100 1.15 90 120 10 30 Pos-00-X=200 Pos-00-Y=450 Pos-01-X=7040 Pos-01-Y=7020 Pos-02-X=7080 Pos-02-Y=100 Pos-03-X=200 Pos-03-Y=6050 0 0 0 http://spring.jobjol.nl/show_file.php?id=760 761 XantheTerra_v5.sd7 xantheterra_v5 26390470 sd7 2008-02-25 12:34:56 1 2 1 392 214 2558 16 16 Mars area called Xanthe Terra with some metal and geos. have fun! 0 100 0.9 90 5 30 Pos-00-X=200 Pos-00-Y=450 Pos-01-X=7040 Pos-01-Y=7020 Pos-02-X=7080 Pos-02-Y=100 Pos-03-X=200 Pos-03-Y=6050 2 2 1 http://spring.jobjol.nl/show_file.php?id=761 762 Yilith.sd7 Yilith If Worlds were Jewels, if those Gems had History. Empyrean would be the Crown Jewel and Yilith the bloody Stone that hits the Giant right between the Eyes. 28803722 sd7 2008-02-25 12:34:56 1 2 1 126 13 735 16 16 If Worlds were Jewels, if those Gems had History. Empyrean would be the Crown Jewel and Yilith the bloody Stone that hits the Giant right between the Eyes. 25 130 0.2 275 120 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=762 763 YilithZulu.sd7 yilithzulu 28799912 sd7 2008-02-25 12:34:56 1 2 1 255 65 1460 16 16 If Worlds were Jewels, if those Gems had History. Empyrean would be the Crown Jewel and Yilith the bloody Stone that hits the Giant right between the Eyes. 25 130 0.2 120 1 28 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=100 Pos-01-Y=7800 Pos-02-X=7800 Pos-02-Y=100 Pos-03-X=7800 Pos-03-Y=7800 2 2 1 http://spring.jobjol.nl/show_file.php?id=763 764 Zeus01.sd7 zeus01 15239609 sd7 2008-02-25 12:34:56 1 2 1 119 9 492 16 8 1 vs 1 Duel map or up to 3 vs 3 created by Gregor (gregor.koch@gmail.com) 60 100 0.035 100 1 35 Pos-00-X=250 Pos-00-Y=250 Pos-01-X=8000 Pos-01-Y=250 Pos-02-X=250 Pos-02-Y=1200 Pos-03-X=8000 Pos-03-Y=1200 Pos-04-X=250 Pos-04-Y=250 Pos-05-X=4000 Pos-05-Y=250 Pos-06-X=4000 Pos-06-Y=1020 Pos-07-X=4000 Pos-07-Y=2000 0 0 0 http://spring.jobjol.nl/show_file.php?id=764 765 Zeus02.sd7 zeus02 15265834 sd7 2008-02-25 12:34:56 1 2 1 154 24 419 16 8 1 vs 1 Duel map or up to 3 vs 3 created by Gregor (gregor.koch@gmail.com) 60 100 0.05 130 1 35 Pos-00-X=250 Pos-00-Y=250 Pos-01-X=8000 Pos-01-Y=250 Pos-02-X=250 Pos-02-Y=1200 Pos-03-X=8000 Pos-03-Y=1200 Pos-04-X=250 Pos-04-Y=250 Pos-05-X=4000 Pos-05-Y=250 Pos-06-X=4000 Pos-06-Y=1020 Pos-07-X=4000 Pos-07-Y=2000 0 0 0 http://spring.jobjol.nl/show_file.php?id=765 766 Zeus02_Dual.sd7 Zeus02_Dual 2 vs 2 Duel map or up to 6 vs 6 created by Gregor (gregor.koch@gmail.com) Build your Strongholds on the Hill high grounds and take the valley to overwhelm your opponent with a devastating force. 16320980 sd7 2008-02-25 12:34:56 1 2 1 217 39 1396 16 16 2 vs 2 Duel map or up to 6 vs 6 created by Gregor (gregor.koch@gmail.com) 60 100 0.05 200 130 1 35 Pos-00-X=990 Pos-00-Y=2148 Pos-01-X=7491 Pos-01-Y=2111 Pos-02-X=1056 Pos-02-Y=6351 Pos-03-X=7491 Pos-03-Y=6351 2 2 1 http://spring.jobjol.nl/show_file.php?id=766 767 Zeus05_A.sd7 Zeus05_A Team and FFA Map Zeus 5 Craters and Hills by Cronos 2007 Revised version(Gregor Koch max@maxstudios.de). 30515099 sd7 2008-02-25 12:34:56 1 2 1 485 198 4188 16 16 Team and FFA Map Zeus 5 Craters and Hills by Cronos 2007 Revised version(Gregor Koch max@maxstudios.de). 60 80 0.18 200 90 5 20 Pos-00-X=672 Pos-00-Y=2429 Pos-01-X=7521 Pos-01-Y=6615 Pos-02-X=810 Pos-02-Y=6969 Pos-03-X=7827 Pos-03-Y=1860 Pos-04-X=552 Pos-04-Y=4702 Pos-05-X=7683 Pos-05-Y=4001 Pos-06-X=4414 Pos-06-Y=7719 Pos-07-X=4186 Pos-07-Y=918 Pos-08-X=4258 Pos-08-Y=4312 Pos-09-X=2933 Pos-09-Y=4031 4 3 1 http://spring.jobjol.nl/show_file.php?id=767 768 aPathBetween_2.sd7 apathbetween_2 8112446 sd7 2008-02-25 12:34:56 1 2 1 423 82 1429 12 12 aPathBetween by Smackware 15 110 1.2 140 1 18 Pos-00-X=1338 Pos-00-Y=443 Pos-01-X=5928 Pos-01-Y=5187 Pos-02-X=1080 Pos-02-Y=3390 Pos-03-X=3752 Pos-03-Y=5919 0 0 0 http://spring.jobjol.nl/show_file.php?id=768 769 acidbridge.sd7 acidbridge 3389140 sd7 2008-02-25 12:34:56 1 2 1 540 35 1030 32 16 Acid Bridge, Two Team Slugfest, by aGorm 30 150 0.03 400 5 20 Pos-00-X=1500 Pos-00-Y=3000 Pos-01-X=14000 Pos-01-Y=6000 Pos-02-X=1500 Pos-02-Y=5000 Pos-03-X=14000 Pos-03-Y=3000 0 0 0 http://spring.jobjol.nl/show_file.php?id=769 770 acidbridgev3.sd7 acidbridgev3 Acid BridgeV3, Two Team Slugfest, by aGorm 3873899 sd7 2008-02-25 12:34:56 1 2 1 623 118 1904 32 16 Acid BridgeV3, Two Team Slugfest, by aGorm 30 150 0.006 140 400 10 30 Pos-00-X=1500 Pos-00-Y=3000 Pos-01-X=14000 Pos-01-Y=6000 Pos-02-X=1500 Pos-02-Y=5000 Pos-03-X=14000 Pos-03-Y=3000 0 0 0 http://spring.jobjol.nl/show_file.php?id=770 771 acidquadratic.sd7 acidquadratic Acid Quadratic, Four Teams, by aGorm 3718363 sd7 2008-02-25 12:34:56 1 2 1 540 71 1509 24 24 Acid Quadratic, Four Teams, by aGorm 30 150 0.03 140 400 5 20 Pos-00-X=3000 Pos-00-Y=3000 Pos-01-X=9500 Pos-01-Y=9500 Pos-02-X=9500 Pos-02-Y=3000 Pos-03-X=3000 Pos-03-Y=9500 0 0 0 http://spring.jobjol.nl/show_file.php?id=771 772 acidredux.sd7 acidredux 6384018 sd7 2008-02-25 12:34:56 1 2 1 531 44 1605 20 10 Acid Redux, a 'sort of' Acid Bridge remake... by aGorm 0 100 0.35 100 0 15 Pos-00-X=1761 Pos-00-Y=2232 Pos-01-X=8192 Pos-01-Y=2847 Pos-02-X=2109 Pos-02-Y=3379 Pos-03-X=7905 Pos-03-Y=2253 Pos-04-X=1946 Pos-04-Y=2888 Pos-05-X=7885 Pos-05-Y=3256 Pos-06-X=2888 Pos-06-Y=2785 Pos-07-X=7209 Pos-07-Y=3072 Pos-08-X=5038 Pos-08-Y=1331 Pos-09-X=5304 Pos-09-Y=4198 1 1 2 http://spring.jobjol.nl/show_file.php?id=772 773 aftershock.sd7 aftershock After Shock, super cool 4 player / two team map by aGorm (who else) 9026252 sd7 2008-02-25 12:34:56 1 2 1 608 151 3074 26 14 After Shock, super cool 4 player / two team map by aGorm (who else) 15 130 0.02 150 400 8 25 Pos-00-X=1575 Pos-00-Y=1961 Pos-01-X=11900 Pos-01-Y=3801 Pos-02-X=7463 Pos-02-Y=3635 Pos-03-X=5765 Pos-03-Y=1769 Pos-04-X=1675 Pos-04-Y=1961 Pos-05-X=11800 Pos-05-Y=3801 Pos-06-X=7463 Pos-06-Y=3535 Pos-07-X=5865 Pos-07-Y=1769 3 3 2 http://spring.jobjol.nl/show_file.php?id=773 774 angryDUCK.sdz angryDUCK Emmanuel angered the duck - it is up to you to calm it down by sacrificing yourself! 1037873 sdz 2008-02-25 12:34:56 1 2 1 317 25 1280 4 4 Emmanuel angered the duck - it is up to you to calm it down by sacrificing yourself! 0 10 100 100 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=774 775 angryDUCKb2.sdz angryDUCKb2 Emmanuel angered the duck - it is up to you to calm it down by sacrificing yourself! 1051867 sdz 2008-02-25 12:34:56 1 2 1 315 18 1237 4 4 Emmanuel angered the duck - it is up to you to calm it down by sacrificing yourself! 0 10 100 100 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=775 776 battle_grounds_v21.sd7 battle_grounds_v21 578366 sd7 2008-02-25 12:34:56 1 2 1 266 29 1049 8 8 Map intended for Comm Shooter! Made by Tree 30 100 1 30 1 19 Pos-00-X=303 Pos-00-Y=303 Pos-01-X=3686 Pos-01-Y=3785 Pos-02-X=3760 Pos-02-Y=319 Pos-03-X=369 Pos-03-Y=3727 Pos-04-X=3260 Pos-04-Y=1466 Pos-05-X=1139 Pos-05-Y=901 Pos-06-X=2597 Pos-06-Y=3154 Pos-07-X=2916 Pos-07-Y=721 Pos-08-X=1401 Pos-08-Y=3113 Pos-09-X=1901 Pos-09-Y=549 Pos-10-X=1950 Pos-10-Y=3932 Pos-11-X=623 Pos-11-Y=1491 Pos-12-X=713 Pos-12-Y=2834 Pos-13-X=3449 Pos-13-Y=1466 Pos-14-X=3285 Pos-14-Y=2621 Pos-15-X=2056 Pos-15-Y=1581 0 0 0 http://spring.jobjol.nl/show_file.php?id=776 777 blue_lagoon.sd7 blue_lagoon 2682273 sd7 2008-02-25 12:34:56 1 2 1 232 7 1287 8 8 The first map by Tree! Enjoy! 30 130 3 75 7 19 Pos-00-X=180 Pos-00-Y=188 Pos-01-X=3891 Pos-01-Y=188 Pos-02-X=197 Pos-02-Y=3883 Pos-03-X=3908 Pos-03-Y=3891 Pos-04-X=1982 Pos-04-Y=3924 Pos-05-X=2032 Pos-05-Y=147 Pos-06-X=156 Pos-06-Y=2007 Pos-07-X=3932 Pos-07-Y=2007 Pos-08-X=2007 Pos-08-Y=2015 2 1 2 http://spring.jobjol.nl/show_file.php?id=777 778 buisb2.sd7 buisb2 3677114 sd7 2008-02-25 12:34:56 1 2 1 253 34 1121 8 8 Bumpy Island (prototype) 20 130 0.3 200 5 20 Pos-00-X=800 Pos-00-Y=3300 Pos-01-X=3300 Pos-01-Y=800 Pos-02-X=1100 Pos-02-Y=3000 Pos-03-X=3000 Pos-03-Y=1100 0 0 0 http://spring.jobjol.nl/show_file.php?id=778 779 cathralda.sd7 cathralda Cathralda - 2 - 6 Players - made by IceXuick(@dagdief.nl) 27823442 sd7 2008-02-25 12:34:56 1 2 1 305 51 884 16 16 Cathralda - 2 - 6 Players - made by IceXuick(@dagdief.nl) 20 130 0.8 600 100 0 25 Pos-00-X=7208 Pos-00-Y=923 Pos-01-X=1295 Pos-01-Y=6848 Pos-02-X=6908 Pos-02-Y=5925 Pos-03-X=1563 Pos-03-Y=1783 Pos-04-X=887 Pos-04-Y=3706 Pos-05-X=5913 Pos-05-Y=3922 0 0 0 http://spring.jobjol.nl/show_file.php?id=779 780 cathralda_95.sd7 cathralda_95 Cathralda - 2 - 6 Players - made by IceXuick(@dagdief.nl) 20159588 sd7 2008-02-25 12:34:56 1 2 1 259 46 1288 16 16 Cathralda - 2 - 6 Players - made by IceXuick(@dagdief.nl) 20 120 0.8 299 50 0 25 Pos-00-X=7208 Pos-00-Y=923 Pos-01-X=1295 Pos-01-Y=6848 Pos-02-X=6908 Pos-02-Y=5925 Pos-03-X=1563 Pos-03-Y=1783 Pos-04-X=887 Pos-04-Y=3706 Pos-05-X=5913 Pos-05-Y=3922 0 0 0 http://spring.jobjol.nl/show_file.php?id=780 781 charlieinthehillsv21.sd7 charlieinthehillsv21 13014469 sd7 2008-02-25 12:34:56 1 2 1 2156 667 4048 16 16 4v4. Slug it out in the middle, but watch for planes! By ralphie 20 130 0.31 100 2 22 Pos-00-X=4080 Pos-00-Y=1425 Pos-01-X=4080 Pos-01-Y=6799 Pos-02-X=2474 Pos-02-Y=1950 Pos-03-X=5620 Pos-03-Y=6275 Pos-04-X=5685 Pos-04-Y=1950 Pos-05-X=2408 Pos-05-Y=6242 Pos-06-X=4178 Pos-06-Y=377 Pos-07-X=4080 Pos-07-Y=7848 3 2 1 http://spring.jobjol.nl/show_file.php?id=781 782 chernobyl.sd7 Chernobyl Have you ever been to Chernobyl? No? Here it is! Toxic waters, lack of metal and brutal fights for domination in the centre. Teams:1-3. Strong wind, poisoned water, NO SUN!currently there is some, but it ll be removed 915930 sd7 2008-02-25 12:34:56 1 2 1 291 37 1847 10 10 Have you ever been to Chernobyl? No? Here it is! Toxic waters, lack of metal and brutal fights for domination in the centre. Teams:1-3. Strong wind, poisoned water, NO SUN!currently there is some, but it 'll be removed 0 130 0.05 30 200 10 30 Pos-00-X=2600 Pos-00-Y=900 Pos-01-X=1100 Pos-01-Y=4100 Pos-02-X=3840 Pos-02-Y=4100 0 0 0 http://spring.jobjol.nl/show_file.php?id=782 783 chess_b1.sd7 Chess_b1 The Chess Board: No chokepoints, No high ground, No gimmicks, just Pure Tactics !!Version Beta 1!! 1209055 sd7 2008-02-25 12:34:56 1 2 1 198 8 812 10 10 The Chess Board: No chokepoints, No high ground, No gimmicks, just Pure Tactics !!Version Beta 1!! 0 100 0.33 1 50 5 10 Pos-00-X=2280 Pos-00-Y=600 Pos-01-X=2280 Pos-01-Y=4500 0 0 0 http://spring.jobjol.nl/show_file.php?id=783 784 cirme5.sd7 cirme5 18496147 sd7 2008-02-25 12:34:56 1 2 1 198 37 1219 12 12 Auf dieser Region des Planeten, spielen 3 gegen 3. Die Gravitation ist hier schwächer als auf der Erde und der Wind varriert ständig zwischen windstill und stürmisch. 22 90 0.2 130 2 60 Pos-00-X=1180 Pos-00-Y=1278 Pos-01-X=1978 Pos-01-Y=651 Pos-02-X=1610 Pos-02-Y=909 Pos-03-X=4116 Pos-03-Y=5284 Pos-04-X=4522 Pos-04-Y=5050 Pos-05-X=4977 Pos-05-Y=4964 Pos-06-X=565 Pos-06-Y=3686 Pos-07-X=4669 Pos-07-Y=2642 Pos-08-X=836 Pos-08-Y=5566 Pos-09-X=4841 Pos-09-Y=369 0 0 0 http://spring.jobjol.nl/show_file.php?id=784 785 cliffdown.sd7 cliffdown Small 3 player map. By aGorm 4971822 sd7 2008-02-25 12:34:56 1 2 1 331 79 2242 14 14 Small 3 player map. By aGorm 23 130 0.012 150 350 9 23 Pos-00-X=4700 Pos-00-Y=1250 Pos-01-X=5410 Pos-01-Y=5910 Pos-02-X=1110 Pos-02-Y=3890 Pos-03-X=4750 Pos-03-Y=1250 Pos-04-X=5460 Pos-04-Y=5910 Pos-05-X=1160 Pos-05-Y=3890 3 2 1 http://spring.jobjol.nl/show_file.php?id=785 786 corepyramidv6.sd7 corepyramidv6 Core Pyramid 4 player 20 x 20, by aGorm 2999677 sd7 2008-02-25 12:34:56 1 2 1 186 47 1160 20 20 Core Pyramid 4 player 20 x 20, by aGorm 30 150 0.004 100 400 5 20 Pos-00-X=2300 Pos-00-Y=2500 Pos-01-X=7700 Pos-01-Y=7600 Pos-02-X=7200 Pos-02-Y=2400 Pos-03-X=2500 Pos-03-Y=8000 0 0 0 http://spring.jobjol.nl/show_file.php?id=786 787 desertdunes.sd7 desertdunes 1123167 sd7 2008-02-25 12:34:56 1 2 1 242 39 856 16 16 Desert Dunes, Four Players, by aGorm 60 150 0.03 400 10 30 Pos-00-X=1700 Pos-00-Y=1700 Pos-01-X=6700 Pos-01-Y=6700 Pos-02-X=6700 Pos-02-Y=1700 Pos-03-X=1700 Pos-03-Y=6700 0 0 0 http://spring.jobjol.nl/show_file.php?id=787 788 dessicated_sinkhole_b1.sd7 dessicated_sinkhole_b1 7733124 sd7 2008-02-25 12:34:56 1 2 1 242 39 819 28 28 Thirsty? -made by Decimator 20 130 0.35 100 0 20 Pos-00-X=1848 Pos-00-Y=1872 Pos-01-X=12360 Pos-01-Y=14976 Pos-02-X=12432 Pos-02-Y=2160 Pos-03-X=2016 Pos-03-Y=12432 Pos-04-X=7152 Pos-04-Y=13248 Pos-05-X=7272 Pos-05-Y=696 Pos-06-X=984 Pos-06-Y=7440 Pos-07-X=13248 Pos-07-Y=7608 0 0 0 http://spring.jobjol.nl/show_file.php?id=788 789 duck.sd7 duck 805928 sd7 2008-02-25 12:34:56 1 2 1 440 148 1466 4 4 0 10 100 300 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=789 790 duckfusionfix.sd7 duckfusionfix 821379 sd7 2008-02-25 12:34:56 1 2 1 245 29 856 4 4 0 10 100 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 2 1 http://spring.jobjol.nl/show_file.php?id=790 791 duckfusions.sd7 duckfusions 823370 sd7 2008-02-25 12:34:56 1 2 1 170 5 718 4 4 0 10 100 300 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=791 792 duckmuck.sd7 duckmuck 805940 sd7 2008-02-25 12:34:56 1 2 1 187 3 686 4 4 0 1 100 5 0 0 Pos-00-X=10 Pos-00-Y=10 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=792 793 escalante_beta3.sd7 escalante_beta3 9216988 sd7 2008-02-25 12:34:56 1 2 1 170 8 736 16 16 4 player map based on rock formations and mountains of southern Utah and northern Arizona. May also work well with 2v2v2v2 or 4v4 20 130 0.3 300 5 25 Pos-00-X=1240 Pos-00-Y=800 Pos-01-X=7424 Pos-01-Y=800 Pos-02-X=950 Pos-02-Y=6800 Pos-03-X=6944 Pos-03-Y=7248 Pos-04-X=1008 Pos-04-Y=4224 Pos-05-X=3952 Pos-05-Y=420 Pos-06-X=7600 Pos-06-Y=4080 Pos-07-X=4256 Pos-07-Y=7600 0 0 0 http://spring.jobjol.nl/show_file.php?id=793 794 flooded_valley_v2.sd7 flooded_valley_v2 3576993 sd7 2008-02-25 12:34:56 1 2 1 347 97 1939 10 10 Small naval battle for 2-4 players. By ralphie 20 100 0.33 120 5 20 Pos-00-X=2396 Pos-00-Y=205 Pos-01-X=2335 Pos-01-Y=4936 Pos-02-X=3010 Pos-02-Y=4690 Pos-03-X=3113 Pos-03-Y=430 3 http://spring.jobjol.nl/show_file.php?id=794 795 ger_vs_nk_v1.2.sd7 ger_vs_nk_v1.2 Germany vs North Korea 17423962 sd7 2008-02-25 12:34:56 1 2 1 244 69 1037 16 16 Germany vs North Korea 20 120 8 100 20 0 25 Pos-00-X=7208 Pos-00-Y=923 Pos-01-X=1295 Pos-01-Y=6848 Pos-02-X=6908 Pos-02-Y=5925 Pos-03-X=1563 Pos-03-Y=1783 Pos-04-X=887 Pos-04-Y=3706 Pos-05-X=5913 Pos-05-Y=3922 0 0 0 http://spring.jobjol.nl/show_file.php?id=795 796 gradv5.sdz gradv5 Four Castles and a lake of gold 6733856 sdz 2008-02-25 12:34:56 1 2 1 174 7 546 16 16 Four Castles and a lake of gold 60 100 0.02 150 300 10 20 Pos-00-X=200 Pos-00-Y=200 Pos-01-X=8000 Pos-01-Y=8000 Pos-02-X=200 Pos-02-Y=8000 Pos-03-X=8000 Pos-03-Y=200 0 0 0 http://spring.jobjol.nl/show_file.php?id=796 797 hardnips.sd7 hardnips Hard nips they look great on women, so suckulent and perky... I disigned this map with 4v4 games in mind but its good to play however else you may like. 2446292 sd7 2008-02-25 12:34:56 1 2 1 181 25 733 20 20 Hard nips they look great on women, so suckulent and perky... I disigned this map with 4v4 games in mind but its good to play however else you may like. 12 140 2.4 80 50 1 20 Pos-00-X=740 Pos-00-Y=1260 Pos-01-X=9400 Pos-01-Y=1240 Pos-02-X=720 Pos-02-Y=9040 Pos-03-X=9400 Pos-03-Y=9020 Pos-04-X=820 Pos-04-Y=3740 Pos-05-X=9320 Pos-05-Y=3760 Pos-06-X=620 Pos-06-Y=6480 Pos-07-X=9420 Pos-07-Y=6420 3 2 1 http://spring.jobjol.nl/show_file.php?id=797 798 johns_pass.sd7 johns_pass Johns Pass official OTA Core Contingency map Remake! made by GaMi 4851608 sd7 2008-02-25 12:34:56 1 2 1 251 21 899 8 12 Johns Pass official OTA Core Contingency map Remake! made by GaMi 20 100 1 200 100 3 18 Pos-00-X=250 Pos-00-Y=400 Pos-01-X=4800 Pos-01-Y=4800 Pos-02-X=250 Pos-02-Y=4800 Pos-03-X=4800 Pos-03-Y=400 Pos-04-X=800 Pos-04-Y=2600 Pos-05-X=4500 Pos-05-Y=2600 0 0 0 http://spring.jobjol.nl/show_file.php?id=798 799 krom_v2.sd7 krom_v2 3042017 sd7 2008-02-25 12:34:56 1 2 1 226 19 1935 8 8 2v2. Battle for the metal rich mountains, or try and sneak through the middle. By Ralphie, using LStanleys MoonRock features. 20 130 0.55 75 1 25 Pos-00-X=350 Pos-00-Y=400 Pos-01-X=3840 Pos-01-Y=3840 Pos-02-X=400 Pos-02-Y=3800 Pos-03-X=3800 Pos-03-Y=450 2 3 1 http://spring.jobjol.nl/show_file.php?id=799 800 lego.sd7 LEGO Lego madness by: smoth 2425580 sd7 2008-02-25 12:34:56 1 2 1 253 30 611 28 28 Lego madness by: smoth 10 130 1.2 800 64 1 20 Pos-00-X=3558 Pos-00-Y=929 Pos-01-X=6277 Pos-01-Y=929 Pos-02-X=3558 Pos-02-Y=9696 Pos-03-X=6277 Pos-03-Y=9696 0 0 0 http://spring.jobjol.nl/show_file.php?id=800 801 m4p4 v1.22.sdz m4p4 v1.22 10872409 sdz 2008-02-25 12:34:56 1 2 1 186 17 570 16 16 4 player FFA map by DimensionDude 25 170 0.7 140 5 25 Pos-00-X=2700 Pos-00-Y=2700 Pos-01-X=5500 Pos-01-Y=5500 Pos-02-X=2700 Pos-02-Y=5500 Pos-03-X=5500 Pos-03-Y=2700 0 0 0 http://spring.jobjol.nl/show_file.php?id=801 802 magnetic_Lands_smaller_V1.sd7 magnetic_Lands_smaller_V1 Team and FFA Map 2 to 16 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de). 31897678 sd7 2008-02-25 12:34:56 1 2 1 212 40 689 16 16 Team and FFA Map 2 to 16 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de). 60 80 1.5 200 60 5 20 Pos-00-X=980 Pos-00-Y=990 Pos-01-X=3690 Pos-01-Y=3520 Pos-02-X=1050 Pos-02-Y=-1 Pos-03-X=3510 Pos-03-Y=1190 Pos-04-X=3140 Pos-04-Y=1480 Pos-05-X=513 Pos-05-Y=790 http://spring.jobjol.nl/show_file.php?id=802 803 maze.sd7 maze Use FPS mode to hunt each other down 5099868 sd7 2008-02-25 12:34:56 1 2 1 177 15 859 8 8 Use FPS mode to hunt each other down 5 112 1 0 120 25 30 Pos-00-X=300 Pos-00-Y=300 Pos-01-X=3800 Pos-01-Y=3800 Pos-02-X=3800 Pos-02-Y=300 Pos-03-X=300 Pos-03-Y=3800 0 0 0 http://spring.jobjol.nl/show_file.php?id=803 804 metal-islands.sd7 metal-islands 2796711 sd7 2008-02-25 12:34:56 1 2 1 185 27 939 16 16 142 155 0.09 20 0 0 Pos-00-X=1600 Pos-00-Y=1100 Pos-01-X=1500 Pos-01-Y=6750 Pos-02-X=7150 Pos-02-Y=1300 Pos-03-X=7200 Pos-03-Y=6400 0 0 0 http://spring.jobjol.nl/show_file.php?id=804 805 metal_hell.sd7 metal_hell 185430 sd7 2008-02-25 12:34:56 1 2 1 232 24 1121 20 12 The amount of resources makes for fast building. Allowing for an all out air, land, and sea battle. Enjoy! By - J-Rocc 30 50 15 20 20 100 Pos-00-X=1 Pos-00-Y=1 Pos-01-X=2 Pos-01-Y=2 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 0 0 0 http://spring.jobjol.nl/show_file.php?id=805 806 muck.sd7 muck 805940 sd7 2008-02-25 12:34:56 1 2 1 175 21 713 4 4 0 1 100 300 5 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=806 807 n00berhackv75f.sdz n00berhackv75f 289343 sdz 2008-02-25 12:34:56 1 2 1 117 1 696 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=807 808 nations_alpha1.sd7 nations_alpha1 16603996 sd7 2008-02-25 12:34:56 1 2 1 236 24 703 32 32 Cross borders, take over other nations, and dominate the world. Made by JJ45. Credits for help and features go to Zagupi, Archanor, Maelstrom and Smoth. 10 50 5 140 5 27 Pos-00-X=2000 Pos-00-Y=400 Pos-01-X=4000 Pos-01-Y=13600 0 0 0 http://spring.jobjol.nl/show_file.php?id=808 809 nations_beta1.sd7 nations_beta1 23588867 sd7 2008-02-25 12:34:56 1 2 1 607 213 2299 32 32 Cross borders, take over other nations, and dominate the world. Made by JJ45. Credits for help and features go to Zagupi, Archanor, Maelstrom and Smoth. 22 50 0.15 150 5 25 Pos-00-X=4800 Pos-00-Y=4000 Pos-01-X=4000 Pos-01-Y=7200 Pos-02-X=3200 Pos-02-Y=11200 Pos-03-X=11680 Pos-03-Y=5280 Pos-04-X=9600 Pos-04-Y=5600 Pos-05-X=9760 Pos-05-Y=3680 Pos-06-X=11520 Pos-06-Y=3680 Pos-07-X=13280 Pos-07-Y=7200 Pos-08-X=14400 Pos-08-Y=4000 Pos-09-X=15200 Pos-09-Y=10720 Pos-10-X=10720 Pos-10-Y=4000 Pos-11-X=11200 Pos-11-Y=7200 Pos-12-X=11520 Pos-12-Y=11520 Pos-13-X=9600 Pos-13-Y=14880 Pos-14-X=15200 Pos-14-Y=6400 Pos-15-X=4320 Pos-15-Y=5920 0 0 0 http://spring.jobjol.nl/show_file.php?id=809 810 neptuneredux.sd7 neptuneredux 5749810 sd7 2008-02-25 12:34:56 1 2 1 135 20 700 20 10 Neptune Redux, Acid Redux without the acid... by aGorm 0 100 0.35 100 0 15 Pos-00-X=1761 Pos-00-Y=2232 Pos-01-X=8192 Pos-01-Y=2847 Pos-02-X=2109 Pos-02-Y=3379 Pos-03-X=7905 Pos-03-Y=2253 Pos-04-X=1946 Pos-04-Y=2888 Pos-05-X=7885 Pos-05-Y=3256 Pos-06-X=2888 Pos-06-Y=2785 Pos-07-X=7209 Pos-07-Y=3072 Pos-08-X=5038 Pos-08-Y=1331 Pos-09-X=5304 Pos-09-Y=4198 0 0 0 http://spring.jobjol.nl/show_file.php?id=810 811 neurope_a2.sd7 neurope_a2 10701219 sd7 2008-02-25 12:34:56 1 2 1 133 5 408 32 16 Cross borders, annex territories, and take over Neurope! Note: units move faster on roads. *** Made by JJ45 *** 22 80 0.8 60 1 19 Pos-00-X=4590 Pos-00-Y=4125 Pos-01-X=5825 Pos-01-Y=7260 Pos-02-X=10000 Pos-02-Y=5275 Pos-03-X=1275 Pos-03-Y=2500 Pos-04-X=13540 Pos-04-Y=4400 Pos-05-X=2060 Pos-05-Y=6660 Pos-06-X=10090 Pos-06-Y=2810 Pos-07-X=7260 Pos-07-Y=4560 Pos-08-X=8875 Pos-08-Y=7500 Pos-09-X=4225 Pos-09-Y=490 Pos-10-X=8410 Pos-10-Y=1290 Pos-11-X=7060 Pos-11-Y=1660 Pos-12-X=3830 Pos-12-Y=4540 Pos-13-X=2475 Pos-13-Y=7460 Pos-14-X=12620 Pos-14-Y=6490 Pos-15-X=12230 Pos-15-Y=1500 0 0 0 http://spring.jobjol.nl/show_file.php?id=811 812 neurope_a3.sd7 neurope_a3 15382317 sd7 2008-02-25 12:34:56 1 2 1 131 6 505 32 16 Cross borders, annex territories, and take over Neurope! Note: units move faster on roads. *** Made by JJ45 *** 22 80 0.8 60 1 19 Pos-00-X=4590 Pos-00-Y=4125 Pos-01-X=5825 Pos-01-Y=7260 Pos-02-X=10000 Pos-02-Y=5275 Pos-03-X=1275 Pos-03-Y=2500 Pos-04-X=13540 Pos-04-Y=4400 Pos-05-X=2060 Pos-05-Y=6660 Pos-06-X=10090 Pos-06-Y=2810 Pos-07-X=7260 Pos-07-Y=4560 Pos-08-X=8875 Pos-08-Y=7500 Pos-09-X=4225 Pos-09-Y=490 Pos-10-X=8410 Pos-10-Y=1290 Pos-11-X=7060 Pos-11-Y=1660 Pos-12-X=3830 Pos-12-Y=4540 Pos-13-X=2475 Pos-13-Y=7460 Pos-14-X=12620 Pos-14-Y=6490 Pos-15-X=12230 Pos-15-Y=1500 0 0 0 http://spring.jobjol.nl/show_file.php?id=812 813 neurope_a4.sd7 neurope_a4 13939842 sd7 2008-02-25 12:34:56 1 2 1 134 2 232 32 16 Cross borders, annex territories, and take over Neurope! Note: units move faster on roads. *** Made by JJ45 - Thanks to Archanor for lots of help *** 22 80 0.8 60 1 19 Pos-00-X=4590 Pos-00-Y=4125 Pos-01-X=5825 Pos-01-Y=7260 Pos-02-X=10000 Pos-02-Y=5275 Pos-03-X=1275 Pos-03-Y=2500 Pos-04-X=13540 Pos-04-Y=4400 Pos-05-X=2060 Pos-05-Y=6660 Pos-06-X=10090 Pos-06-Y=2810 Pos-07-X=7260 Pos-07-Y=4560 Pos-08-X=8875 Pos-08-Y=7500 Pos-09-X=4225 Pos-09-Y=490 Pos-10-X=8410 Pos-10-Y=1290 Pos-11-X=7060 Pos-11-Y=1660 Pos-12-X=3830 Pos-12-Y=4540 Pos-13-X=2475 Pos-13-Y=7460 Pos-14-X=12620 Pos-14-Y=6490 Pos-15-X=12230 Pos-15-Y=1500 0 0 0 http://spring.jobjol.nl/show_file.php?id=813 814 neurope_a5.sd7 neurope_a5 Cross borders, annex territories, and take over Neurope! NOTE: units move faster on roads. *** Made by JJ45 - Thanks to Archanor for lots of help *** 12688164 sd7 2008-02-25 12:34:56 1 2 1 149 18 496 32 16 Cross borders, annex territories, and take over Neurope! NOTE: units move faster on roads. *** Made by JJ45 - Thanks to Archanor for lots of help *** 22 80 0.8 200 60 1 19 Pos-00-X=4590 Pos-00-Y=4125 Pos-01-X=5825 Pos-01-Y=7260 Pos-02-X=10000 Pos-02-Y=5275 Pos-03-X=1275 Pos-03-Y=2500 Pos-04-X=13540 Pos-04-Y=4400 Pos-05-X=2060 Pos-05-Y=6660 Pos-06-X=10090 Pos-06-Y=2810 Pos-07-X=7260 Pos-07-Y=4560 Pos-08-X=8875 Pos-08-Y=7500 Pos-09-X=4225 Pos-09-Y=490 Pos-10-X=8410 Pos-10-Y=1290 Pos-11-X=7060 Pos-11-Y=1660 Pos-12-X=3830 Pos-12-Y=4540 Pos-13-X=2475 Pos-13-Y=7460 Pos-14-X=12620 Pos-14-Y=6490 Pos-15-X=12230 Pos-15-Y=1500 0 0 0 http://spring.jobjol.nl/show_file.php?id=814 815 neurope_a7.sd7 neurope_a7 Cross borders, annex territories, and take over Neurope! --- Designed for 3 teams --- Britain+Iceland+Norway+Sweden vs. Germany+France+Italy+Poland vs. Russia --- NOTE: units move faster on roads, slower on snow. *** Made by JJ45 and Archanor *** 21528990 sd7 2008-02-25 12:34:56 02.03.2008 - 14:06:39 1 2 1 1569 819 6557 32 16 Cross borders, annex territories, and take over Neurope! --- Designed for 3 teams --- Britain+Iceland+Norway+Sweden vs. Germany+France+Italy+Poland vs. Russia --- NOTE: units move faster on roads, slower on snow. *** Made by JJ45 and Archanor *** 22 80 0.8 200 110 1 19 Pos-00-X=4590 Pos-00-Y=4125 Pos-01-X=5825 Pos-01-Y=7260 Pos-02-X=10000 Pos-02-Y=5275 Pos-03-X=1275 Pos-03-Y=2500 Pos-04-X=13540 Pos-04-Y=4400 Pos-05-X=2060 Pos-05-Y=6660 Pos-06-X=10090 Pos-06-Y=2810 Pos-07-X=7260 Pos-07-Y=4560 Pos-08-X=8875 Pos-08-Y=7500 Pos-09-X=4225 Pos-09-Y=490 Pos-10-X=8410 Pos-10-Y=1290 Pos-11-X=7060 Pos-11-Y=1660 Pos-12-X=3830 Pos-12-Y=4540 Pos-13-X=2475 Pos-13-Y=7460 Pos-14-X=12620 Pos-14-Y=6490 Pos-15-X=12230 Pos-15-Y=1500 3 2 2 http://spring.jobjol.nl/show_file.php?id=815 816 nightmare.sd7 nightmare 4669123 sd7 2008-02-25 12:34:56 1 2 1 120 6 848 20 10 Hmmm.... Just a night map... left vs right. "Nothing special". Lots of metal in the water. Use tidal. SOMETHING TO NOTE: to make it realistic i need to disable solars. But how? If your machine does not support shading, press 'L', it looks nice. PS: if yo 25 60 0.05 0 350 0 10 Pos-00-X=1000 Pos-00-Y=2500 Pos-01-X=9100 Pos-01-Y=2500 Pos-02-X=5100 Pos-02-Y=5000 Pos-03-X=5100 Pos-03-Y=400 2 2 http://spring.jobjol.nl/show_file.php?id=816 817 omega.sdz omega Paradise or Hell? 3409113 sdz 2008-02-25 12:34:56 1 2 1 124 14 856 8 8 Paradise or Hell? 20 150 0.1 250 180 1 30 Pos-00-X=882 Pos-00-Y=3215 Pos-01-X=3225 Pos-01-Y=3234 Pos-02-X=654 Pos-02-Y=1927 Pos-03-X=3511 Pos-03-Y=1714 0 0 0 http://spring.jobjol.nl/show_file.php?id=817 818 omniside.sd7 Omniside omniside (4 player) by hrmph 12058944 sd7 2008-02-25 12:34:56 1 2 1 145 17 1729 12 12 omniside (4 player) by hrmph 20 130 0.6 0 100 1 17 Pos-00-X=995 Pos-00-Y=5313 Pos-01-X=4200 Pos-01-Y=958 Pos-02-X=5165 Pos-02-Y=5150 Pos-03-X=1069 Pos-03-Y=2531 0 0 0 http://spring.jobjol.nl/show_file.php?id=818 819 pcb.sd7 PCB Honey I shrunk the game 4175868 sd7 2008-02-25 12:34:56 1 2 1 138 16 785 24 28 Honey I shrunk the game 20 150 0.05 1000000 200 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=819 820 ponysrock.sd7 ponysrock 1707308 sd7 2008-02-25 12:34:56 1 2 1 133 11 480 6 6 GAy map by dojeh 0 10 10.2 30 25 25 0 0 0 http://spring.jobjol.nl/show_file.php?id=820 821 res.sd7 res 3587618 sd7 2008-02-25 12:34:56 1 2 1 134 15 312 16 16 Sypor By Goolash, Concept By Restrictor. 20 130 0.7 85 5 20 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 0 0 0 http://spring.jobjol.nl/show_file.php?id=821 822 rysia.sd7 rysia 11018660 sd7 2008-02-25 12:34:56 1 2 1 396 160 2018 24 24 Sweeping sandy plains, savannah and mountains. 0 120 1 100 8 25 Pos-00-X=250 Pos-00-Y=250 Pos-01-X=4950 Pos-01-Y=4950 0 0 0 http://spring.jobjol.nl/show_file.php?id=822 823 silver_lake.sd7 silver_lake 11026862 sd7 2008-02-25 12:34:56 1 2 1 172 25 770 12 12 The Silver Lake is a nice green map in the mountains with a lake and waterfalls. 60 100 0.018 200 5 30 Pos-00-X=800 Pos-00-Y=800 Pos-01-X=4800 Pos-01-Y=4800 Pos-02-X=4400 Pos-02-Y=1200 Pos-03-X=400 Pos-03-Y=4800 0 0 0 http://spring.jobjol.nl/show_file.php?id=823 824 stratos.sd7 stratos 1368869 sd7 2008-02-25 12:34:56 1 2 1 122 8 582 2 2 Stratos 20 90 0.1 170 7 14 Pos-00-X=190 Pos-00-Y=190 Pos-01-X=855 Pos-01-Y=855 0 0 0 http://spring.jobjol.nl/show_file.php?id=824 825 supcom.sd7 supcom Supcom, not based on a SupCom map (Honest), by aGorm 14193104 sd7 2008-02-25 12:34:56 1 2 1 347 71 2660 28 28 Supcom, not based on a SupCom map (Honest), by aGorm 15 100 0.18 175 140 6 25 Pos-00-X=1007 Pos-00-Y=13527 Pos-01-X=13236 Pos-01-Y=802 Pos-02-X=4408 Pos-02-Y=13216 Pos-03-X=9881 Pos-03-Y=1234 Pos-04-X=1737 Pos-04-Y=9903 Pos-05-X=12555 Pos-05-Y=4478 Pos-06-X=5418 Pos-06-Y=8724 Pos-07-X=8848 Pos-07-Y=5684 3 2 2 http://spring.jobjol.nl/show_file.php?id=825 826 syrindessert.sd7 syrindessert 943872 sd7 2008-02-25 12:34:56 1 2 1 142 16 493 16 16 Sypor By Goolash, Concept By Restrictor. 20 130 0.7 85 5 20 Pos-00-X=3129 Pos-00-Y=475 Pos-01-X=5243 Pos-01-Y=7750 Pos-02-X=492 Pos-02-Y=4997 Pos-03-X=7799 Pos-03-Y=3228 Pos-04-X=4997 Pos-04-Y=442 Pos-05-X=3228 Pos-05-Y=7766 Pos-06-X=426 Pos-06-Y=3293 Pos-07-X=7815 Pos-07-Y=4850 0 0 0 http://spring.jobjol.nl/show_file.php?id=826 827 tendrilmountainV3.sd7 tendrilmountainV3 A somewhat active volcano. 10182927 sd7 2008-02-25 12:34:56 1 2 1 152 34 568 16 16 A somewhat active volcano. 20 100 0.015 100 400 10 20 Pos-00-X=3047 Pos-00-Y=1100 Pos-01-X=5126 Pos-01-Y=7051 Pos-02-X=1287 Pos-02-Y=5247 Pos-03-X=6897 Pos-03-Y=2992 0 0 0 http://spring.jobjol.nl/show_file.php?id=827 828 theWildBlue.sd7 thewildblue 734318 sd7 2008-02-25 12:34:56 1 2 1 120 4 291 30 10 A 2-4 player map that encourages naval battles and use of transports. By edman007 and Lemm1w1nkz 30 50 10 30 20 25 Pos-00-X=2657 Pos-00-Y=1535 Pos-01-X=13582 Pos-01-Y=879 Pos-02-X=2656 Pos-02-Y=4181 Pos-03-X=14710 Pos-03-Y=3397 0 0 0 http://spring.jobjol.nl/show_file.php?id=828 829 the_rising.sd7 the_rising 13846512 sd7 2008-02-25 12:34:56 1 2 1 140 18 555 16 16 the_rising map by restrictor. 20 130 0.7 85 5 20 Pos-00-X=892 Pos-00-Y=1599 Pos-01-X=6058 Pos-01-Y=7455 Pos-02-X=698 Pos-02-Y=6754 Pos-03-X=7680 Pos-03-Y=100 Pos-04-X=2300 Pos-04-Y=621 Pos-05-X=7466 Pos-05-Y=7184 Pos-06-X=2321 Pos-06-Y=7420 Pos-07-X=6278 Pos-07-Y=623 0 0 0 http://spring.jobjol.nl/show_file.php?id=829 830 unclejefrey.sd7 unclejefrey 1615451 sd7 2008-02-25 12:34:56 1 2 1 135 5 365 20 20 20 120 0.6 50 5 30 Pos-00-X=640 Pos-00-Y=640 Pos-01-X=9600 Pos-01-Y=640 Pos-02-X=640 Pos-02-Y=9600 Pos-03-X=9600 Pos-03-Y=9600 0 0 0 http://spring.jobjol.nl/show_file.php?id=830 831 unified_battlefield_v0.sd7 unified_battlefield_v0 bleh 5074927 sd7 2008-02-25 12:34:56 1 2 1 174 26 937 16 16 bleh 20 110 3.2 200 110 1 22 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=600 Pos-01-Y=600 Pos-02-X=3 Pos-02-Y=3 Pos-03-X=4 Pos-03-Y=4 3 1 2 http://spring.jobjol.nl/show_file.php?id=831 832 volcanoislandv6.sd7 volcanoislandv6 Volcano Island Map, Four Players, Metals in the middle. Ver.6+ 2818379 sd7 2008-02-25 12:34:56 1 2 1 132 18 777 16 16 Volcano Island Map, Four Players, Metals in the middle. Ver.6+ 50 150 0.03 120 400 5 20 Pos-00-X=1700 Pos-00-Y=1700 Pos-01-X=6700 Pos-01-Y=6700 Pos-02-X=6700 Pos-02-Y=1700 Pos-03-X=1700 Pos-03-Y=6700 0 0 0 http://spring.jobjol.nl/show_file.php?id=832 833 w_beetlegeuzefinal.sd7 w_beetlegeuzefinal Created by Wannes I know its ugly Im workign on it : ) 1559685 sd7 2008-02-25 12:34:56 1 2 1 135 4 1007 12 16 Created by Wannes I know its ugly I'm workign on it : ) 20 100 0.5 0 70 5 20 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=6000 Pos-01-Y=100 Pos-02-X=100 Pos-02-Y=8000 Pos-03-X=6000 Pos-03-Y=8000 2 1 1 http://spring.jobjol.nl/show_file.php?id=833 834 w_crossroads.sd7 w_crossroads Created by Wannes Yes very flat indeed Enjoy it! 1177909 sd7 2008-02-25 12:34:56 1 2 1 131 6 657 12 16 Created by Wannes Yes very flat indeed Enjoy it! 20 100 0.175 0 100 5 20 Pos-00-X=100 Pos-00-Y=100 Pos-01-X=6000 Pos-01-Y=100 Pos-02-X=100 Pos-02-Y=8000 Pos-03-X=6000 Pos-03-Y=8000 0 0 0 http://spring.jobjol.nl/show_file.php?id=834 835 walhalla.sd7 walhalla This map is a combination of land water and air combat grounds. The mastering of the 3 will determine the success. The map is design for 4 players or up to 6 in 2 teams. Designed and Created by Cronos (GK) 15795090 sd7 2008-02-25 12:34:56 1 2 1 140 14 493 24 12 This map is a combination of land water and air combat grounds. 60 100 0.018 300 200 1 35 Pos-00-X=800 Pos-00-Y=5000 Pos-01-X=11402 Pos-01-Y=5229 Pos-02-X=2530 Pos-02-Y=1604 Pos-03-X=10060 Pos-03-Y=1701 0 0 0 http://spring.jobjol.nl/show_file.php?id=835 836 walhalla_double.sd7 walhalla_double This map is a combination of land water and air combat grounds. The mastering of the 3 will determine the success. The map is design for 8 players or up to 12 in 4 teams. Designed and Created by Cronos (GK) 29692912 sd7 2008-02-25 12:34:56 1 2 1 193 74 776 24 24 This map is a combination of land water and air combat grounds. 60 100 0.018 300 200 1 35 Pos-00-X=800 Pos-00-Y=5000 Pos-01-X=11402 Pos-01-Y=5229 Pos-02-X=2530 Pos-02-Y=1604 Pos-03-X=10060 Pos-03-Y=1701 Pos-04-X=2328 Pos-04-Y=10632 Pos-05-X=9900 Pos-05-Y=10812 Pos-06-X=1260 Pos-06-Y=6936 Pos-07-X=11544 Pos-07-Y=7524 0 0 0 http://spring.jobjol.nl/show_file.php?id=836 837 white.sd7 white much lulz and white 2597 sd7 2008-02-25 12:34:56 1 2 1 213 17 832 16 16 much lulz and white 9001 100 9001 9001 1 9001 9001 Pos-00-X=328 Pos-00-Y=393 Pos-01-X=3604 Pos-01-Y=3613 0 0 0 http://spring.jobjol.nl/show_file.php?id=837 838 BA61.sd7 Balanced Annihilation 6.1 Balanced Annihilation 6.1 9532149 sd7 2008-02-25 12:34:56 1 5 1 1911 389 5053 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=838 839 ca-r1302.sdz Complete Annihilation 1302 Complete Annihilation 1302 39439662 sdz 2008-02-25 12:34:56 1 5 1 501 24 538 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=839 840 ca-r1361.sdz Complete Annihilation 1361 Complete Annihilation 1361 39222640 sdz 2008-02-25 12:34:56 1 5 1 1155 168 2784 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=840 842 EvolutionRTS-Updater.exe EvolutionRTS-Updater EvolutionRTS-Updater 554088 exe 2008-02-25 12:34:56 1 5 1 418 83 797 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=842 843 ExpandandExterminatev0[1].42.sd7 ExpandandExterminate v0.42 ExpandandExterminate v0.42 30436127 sd7 2008-02-25 12:34:56 1 5 1 441 39 935 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=843 844 Fibre v11.1.sd7 Fibre v11.1 Fibre v11.1 904068 sd7 2008-02-25 12:34:56 1 5 1 215 7 395 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=844 845 Final_Frontier_122.sdz Final Frontier v1.22 Final Frontier v1.22 20247156 sdz 2008-02-25 12:34:56 1 5 1 529 203 1790 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=845 846 Kernel Panic net WIP4.sd7 Kernel Panic net WIP4 Kernel Panic net WIP4 3324322 sd7 2008-02-25 12:34:56 1 5 1 164 2 471 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=846 847 Kernel_Panic_2.2_Div0.sd7 Kernel Panic 2.2 Div0 Kernel Panic 2.2 Div0 2470064 sd7 2008-02-25 12:34:56 1 5 1 350 79 2681 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=847 848 Kernel_Panic_2.2_Evilless.sd7 Kernel Panic v2.2 Evilless Kernel Panic v2.2 Evilless 2986 sd7 2008-02-25 12:34:56 1 5 1 192 16 557 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=848 849 KPWIP3.sd7 KPWIP3 KPWIP3 2771609 sd7 2008-02-25 12:34:56 1 5 1 111 6 265 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=849 850 Lolimod.sd7 Lolimod Lolimod 1664530 sd7 2008-02-25 12:34:56 1 5 1 339 97 2775 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=850 851 Mad_FF_1.05.sd7 Mad FF v1.05 Mad FF v1.05 12872723 sd7 2008-02-25 12:34:56 1 5 1 164 29 437 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=851 852 NOTA.sd7 NOTA NOTA 9670177 sd7 2008-02-25 12:34:56 1 5 1 512 133 1436 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=852 853 TA64.sd7 Tired Annihilation v6.4 Tired Annihilation v6.4 10983470 sd7 2008-02-25 12:34:56 1 5 1 116 13 493 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=853 854 TA64EX.sd7 Tired Annihilation v6.4EX Tired Annihilation v6.4EX 10978121 sd7 2008-02-25 12:34:56 1 5 1 172 38 700 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=854 855 War Evolution 1.7.sdz War Evolution 1.7 War Evolution 1.7 4663035 sdz 2008-02-25 12:34:56 1 5 1 642 482 2286 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=855 856 XTA_v9_Public_Alpha.sd7 XTA v9 Public Alpha XTA v9 Public Alpha 5086096 sd7 2008-02-25 12:34:56 1 5 1 163 15 262 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=856 857 spring-installer_76b1_2-3-2008.zip Linux spring installer 76b1 2-3-2008 Linux spring installer 76b1 2-3-2008 10878041 zip 2008-02-25 12:34:56 1 9 1 357 23 2321 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=857 859 Tired.jpg Tired Annihilation loadscreen Tired Annihilation loadscreen 72724 jpg 2008-02-25 12:34:56 1 7 1 94 20 724 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=859 860 base-ota-content.zip base-ota-content base-ota-content unzip to spring/base/ folder 8433521 zip 2008-02-25 12:34:56 22.07.2009 - 15:55:33 1 6 1 5374 1711 36314 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=860 861 Mappingtools.zip Mappingtools.zip Mappingtools.zip 1737682 zip 2008-02-25 12:34:56 1 10 1 225 74 1195 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=861 871 XTAPEV942.sdz XTA v9.42 XTA v9.42 13355598 sdz 2008-02-25 12:34:56 1 5 13 236 26 497 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=871 872 OldSpring.7z Old Spring Version From 0.71b1 to 0.75b2 0.71b1 0.72b1 0.73b1 0.74b1 0.74b2 0.74b3 0.75b1 0.75b2 28521134 7z 2008-02-25 12:34:56 1 9 16 88 26 1040 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=872 875 OldBA.7z Old Balanced Annihilation Versions BA45.sd7 BA47.sd7 BA52.sd7 BA53.sd7 BA54.sd7 BA55.sd7 BA56.sd7 BA58.sd7 BA59.sd7 BA60.sd7 32492879 7z 2007-02-25 00:00:00 1 5 16 146 16 828 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=875 874 OldAA.7z Old Absolute Annihilation Versions Contains : AA31.sd7 AAS_Base.sdz AASA211.sdz AASB211.sdz AASBase22.sdz AASF211.sdz AASH22.sdz AASH211.sdz AASH223.sdz AASHD.sdz AASP22.sdz AASP211.sdz AASP223.sdz AASpring148.sdz AASpring148B.sdz AASpring148F.sdz AASpring148H.sdz AASpring148S.sdz AASS22.sdz AASS211.sdz AASS223.sdz 16464103 7z 2007-02-24 00:00:00 1 5 16 148 14 742 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=874 873 TASClient.7z TASClient 0.37 314 Final Please, report every bugs you have by sending it or contacting me in the lobby : [[ITER]]Satirik 1874486 7z 2007-02-22 00:00:00 01.06.2008 - 16:55:53 1 4 16 2747 274 5336 0 0 0 0 0 0 0 http://spring.jobjol.nl/show_file.php?id=873