2772spring-multithreaded-0.82.5.zip0.82.5 MT crash fixed0.82.5, but without the crash !? :)4057368zip2010.09.03 - 16:01:281961311700
http://spring.jobjol.nl/show_file.php?id=2772
2771BA716.sd7Balanced Annihilation V7.16Feedback thread: http://springrts.com/phpbb/viewtopic.php?f=44&t=23925
[color=white][size=18]Changelog[/size]
7.15 --> 7.16
- Fixed default unit icons.
- Fixed and improved custom icons widget.
- Disabled heatmapping for all units.
- Better fix for reclaiming features with 0 resources.
- Commander Wreck is no longer thrown across the map by a Commander Explosion.
- Removed the fake lolUI launcher and enabled RedUI by default (should not affect users of other UIs who already have this disabled).
- Fixed Ghost Site widget not displaying buildings under construction.
- Updated Custom Formations to version 3.2
- Fixed some model holes and improved animations (thanks Pizzi1), affects:
- Core Construction Vehicle
- Core Advanced Construction Vehicle
- Core A.K.
- Arm Peewee
- Arm Kbot Lab
- Arm Conqueror
- Arm Phoenix reload time increased (5->9).
- Arm Thunder reload time increased (5->9).
- Arm Liche reload time increased (5->9).
- Arm Liche rocket flightime limit added (1.5s).
- Core Hurricane reload time increased (5->9).
- Core Shadow reload time increased (5->9).
- All Flak DPS vs non-gunships increased 20-25%.
- Stationary Flak turrets (inc Naval Flak) accuracy increased somewhat.
- New Core Commando added to Core Advanced Kbot Lab (experimental).
- Arm Infiltrator given minor reclaim ability.
- Core Parasite given minor reclaim ability.
- Core Juggernaut, Energy storage added (350).
- Core Krogoth head laser damage increased (5000->8000).
- Core Krogoth rockets damage increased (360->600).
- Core Krogoth rockets reload time increased (2.75->5).
- Arm Bantha head laser damage increased (2500->4000).
- Arm Vanguard Energy cost increased (54739->82109).
- Arm Vanguard turret turn speed reduced 25%.
- Arm Vanguard Weapon reloadtime increased (4->6), damage increased (900->1100).
- Arm Vanguard Weapon area of effect reduced (256->192).
- Arm Advanced Fusion, Energy Storage reduced (25000->9000).
- Core Advanced Fusion, Energy Storage reduced (25000->9000).
- Arm Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000).
- Core Moho Geothermal Powerplant (Hazardous), Energy storage increased (2500->12000).
- Core Light Laser Tower, Energy storage reduced (100->20).
- Arm Light Laser Tower, Energy storage reduced (100->20).
- Core HLLT, Energy storage reduced (100->60).
- Arm Beamer, Energy storage reduced (100->60).
- Arm Annihilator, Energy storage reduced (2000->1500).[/color]17172683sd72010.09.03 - 02:36:272010.09.03 - 02:51:17151181124319700
http://spring.jobjol.nl/show_file.php?id=2771
2770Grts_CookedWell_007.sd7Grts_CookedWell_007
Cooked well
a 4 player ffa map
This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy.29098561sd72010.09.02 - 06:19:301258513117300
http://spring.jobjol.nl/show_file.php?id=2770
2769Mountain Passes Rev1.sd7Mountain Passes Rev1Mountain Passes Rev1
Rev1 - thanks to all testers that helped with the intial stages (esp. Diode/phantasm/123v/Rafal)
- com 20% faster in south general
- vech 20% faster on south flats
- bots 20% faster on south hills
Once again thanks to everyone that helped me test and release the map
~Nixa~27949742sd72010.09.01 - 10:43:082010.09.03 - 12:21:03121171637736600
http://spring.jobjol.nl/show_file.php?id=2769
2768Two Rivers.sd7Two RiversTwo rivers flowing around two mountain regions. Battle for the metal rich centre and rocks to fight for!
24x16 size map for 6-16 Players.46264670sd72010.09.01 - 09:24:502010.09.01 - 09:38:2112283110106300322
http://spring.jobjol.nl/show_file.php?id=2768
27674way noname v02.sd74 Way beta map.Beta version of a 4 team map I\'m working on to support 16-48 players (4v4v4v4)-(12v12v12v12) ideally but can still work as 2 teams (8v8).
Checkout the map closely before you decide on your start position, there\'s plenty of metal out there if you\'re willing to fight for it!
All constructive comments welcome!57374111sd72010.08.30 - 15:58:3112283116168700322
http://spring.jobjol.nl/show_file.php?id=2767
2766Chicken Volcano Beta 24.sd7Chicken Volcano Beta TestCurrently using greenland climate, once I figure out and create my own textures I hope to get it as an erupting volcano within a green bowl.
Changelog:
From v23 to 24.
Removed min metal and shuffled metal spot quantity a little to give an overall lower metal amount.
Added a couple of VERY high metal rocks which are slow to reclaim.68415060sd72010.08.29 - 02:52:042010.08.31 - 15:30:05122831251614000431
http://spring.jobjol.nl/show_file.php?id=2766
2765Ultimate Pass Greenland.sd7Ultimate Pass Greenland14x30 version of this map with metal spots and better texture that last version
also metal spot location fixed48278996sd72010.08.29 - 00:09:021226721767700
http://spring.jobjol.nl/show_file.php?id=2765
2764NOTA1633.sd7NOTA v1.633---Not OTA v1.633---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.633
-Turned off heatmapping pathfinding
-Fixed a bug with Pod teleport
-Core battleship hitbox fixed
-Fixed machinegun AA firing at aircraft out of range
v1.632
-Updated gadgets to work with Spring 0.82
-Zipper/Sprinteur energy cost increased
-Increased Sonar Station Sonar Range by 10%; Passive range by 33%
-Mandau Blade can now turn off its radar
v1.631
-Fixed a bug with Toad machinegun
v1.63
-Added \"Mandau Blade\" Patrol Frigate for Core. Light and fast, it is equipped with two short range rocket launchers and an AA machinegun
-Added \"Crusader\" Heavy Destroyer for Arm. Ideal for long range ship engagements, it also carries formidable anti-air
-Core destroyer scaled up; cost increased 30%; hitpoints increased to 3700; rear gun range increased to 840
-Arm destroyer now has two plasma guns with 820 range; flak replaced by machineguns
-Commander in commander mode now builds stationary laser tower and flak
-High altitude aircraft now have the option of flying at low altitude
-Fighters can now fly at high altitude; line of sight decreased to 500
-Pod can now teleport; weapon changed to a fast firing laser
-Pelican cost increased 10%
-Nixer Rocket hovercraft damage to ships increased
-Ship wreckage metal values lowered to 25% of initial cost
-Fast attack kbot energy cost decreased 33%
-Dominator range decreased from 1050 to 1000
-Zeus speed increased 10%
-Decreased firing angle on vashp long range missiles
-Toadfoot fuel decreased to 300
-Interceptor buildtime decreased 25%
-Flying Wing turnrate increased
-Flying Wing laser range increased from 650 to 725
-Amphibious tank underwater move speed increased to 75% of full speed
-Crawling bombs are now stealth
-Spy kbot no longer decloaks if it bumps into a unit
-Lowered scout plane cruise altitude
-Removed brawler and rapier gunships
-Fixed a bug where core commander couldn\'t shoot his laser
30935546sd72010.08.28 - 19:22:3615154412313900
http://spring.jobjol.nl/show_file.php?id=2764
2763LuaUI.zipCustom icons 82.3 fixModified custom icons widget showing com icon instead of constructor cross.52764zip2010.08.27 - 18:51:42112517346400
http://spring.jobjol.nl/show_file.php?id=2763
2760FrozenFortress_v2.sd7FrozenFortress_v2official release of my new map FrozenFortress_v2
features
- balanced for teams of 5 to 8
- varied terrain for endless raids and strategies
- tons of geothermal
- SMD settings stolen from beherith (so you know it\'s good)
- SSMF detail splatting (new for the latest spring version)
thanks to all of my testers and supporters and contributors!34259660sd72010.08.25 - 23:18:1012327725432700
http://spring.jobjol.nl/show_file.php?id=2760
2758Knockout_v1.sd7Knockout_v1Knockout version 1 by fc14159. Arena map for 2, 4, 8, or 16 player free-for-all games. The broken start positions have been fixed in this upload.8013375sd72010.08.25 - 19:25:1412210785032100412
http://spring.jobjol.nl/show_file.php?id=2758
2756FrozenFortress_v1_1.sd7FrozenFortress_v1_1first release of my new map FrozenFortress_v1_1
for large teams of 5 or more
massive thanks to Beherith
don\'t forget your snowsuit!29667722sd72010.08.24 - 03:47:5512327525330300
http://spring.jobjol.nl/show_file.php?id=2756
2755Advanced BA v1.615 (BA715).sd7Advanced BA v1.615 for BA 7.15Thanks to swatter for pointing out an important bug, this is a hotfix version
v1.615
-adjusted T1.5 fortifications collision volume to match wall size, now Tachyons can shoot behind those walls as they should
-T1.5 Operation Center builders (Colliper/Kalupper) are now radar stealth
-fixed factory anti-slacker gadget to affect only T3 shipyards as only they need it, prevents rally point fails for factories
Details at: www.hktresnjevka.com/advba
Original concept by [BoS]Senna revised and developed by Deadnight Warrior
Thanks list:
Players:
I thank all players and mod fans that keep asking for more Advanced BA, You\'re the reason I\'m doing this mod.
Mod, Lobby and Engine devs:
Overkill, Lurker and specially zwzsg for scripting and moding help.
OptimusPrime, Azaremoth for Final Frontier stuff and all people whose 3D models and units I\'ve used.
CarRepairer, Smoth, BrainDamage, Tobi, TheFatController and some others I\'ve nicks forgot for LUA support.
Beta testers:
SgtPepper (comments and balancing tips), Kylost, Riedel, nixtux, romulous, TGI and everybody not on the list for making this possible.
And of course thanks to TheFatController and the whole Balanced Annihilation moddev team for providing us with an excellent base for our work.
Deadnight Warrior10585963sd72010.08.23 - 09:46:0915669525936700
http://spring.jobjol.nl/show_file.php?id=2755
2754spring-multithreaded-0.82.3+.zipSpring MT 0.82.3+0.82.3 compatible, with desync fixed and a few other fixes too.4053537zip2010.08.22 - 00:02:1519613635883300
http://spring.jobjol.nl/show_file.php?id=2754
2752XTAPEV964b.sd7XTA 9.64bThis version is fully compatible with Spring 0.82.x and utilizes all of my fixes and updates. It doesn\'t have D-Gun and live fixed and doesn\'t include raaar\'s animation tweaks. But it\'s a good base for next official release.
Changelog:
CommOption gadget updated to make mod compatible with Spring 0.82, thanks to [RoX]Tobi
Fixed that \"onoff01\" missing texture bug
All DDS textures that didn\'t use compression now changed to DXT3/5 compression, some TGAs converted to DDS, PNG textures optimized using optiPNG to reduce file size
Models that used TGA textures converted to DDS, now edited to use converted textures, this affects only some S3O models
All thumbs.db deleted
Fixed area_attack & mex_upgrader gadgets, updated customformations2 and unit_morph widgets
Fixed CORE Neutron missile droping before max range
Archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.9MB instead of 37MB when using SDZ (deflate32, XTA9.6)
All sea stuff got visualy tweaked by adding or adjusting the \'waterline=X;\' tag
All floating units and buildings rock on waves and ships start burning when damaged, many models fixed/tweaked in the process
Fixed ARM Jethro BOS/COB script, now it doesn\'t fail to shoot while moving, and hopefuly fixed the same bug for ARM Samson
Added BA/CA LUPS for better looking aircraft and some other small effects, this version has multi-threaded support
Several seaplanes couldn\'t land in water, now they can.
Fixed some sounds that cause warnings in infolog.txt and added some missing sounds
Added some missing unit textures
Added some usefull widgets:
- D-Gun stall assist: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator.
- Loop Select: Press space and drag a loop with left mouse to select units of your choice
- Z-Selector: Select a unit, hold Z while you drag your select box and you\'ll select only units of the type of the selected unit
- Ally Resource Bars: see how much resources your allies have and produce, has multi-threaded support
- Cloakfirestate: Automatically set your unit to \"Hold Fire\" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM)
- Stockpile Dynamic: Automatically stockpiles ammo for units to a set number and restockpiles after each shoot
- Adv. Playerlist: A much better player/spec info than the Spring default
- Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.)
- Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages
- Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you\'ve assigned really long queues of move- or patrol-orders and don\'t want to rebuild all of them from scratch:29308085sd72010.08.21 - 19:30:2915669606435200
http://spring.jobjol.nl/show_file.php?id=2752
2751Arctic_Pass.sd7Arctic PassSmall water map made for 1v1 to 3v3 games.
Made with GIMP and SpringMapEdit.1907228sd72010.08.21 - 05:44:132010.08.21 - 07:22:16121493663668700
http://spring.jobjol.nl/show_file.php?id=2751
2750Grts_Rocky_Glacier_009.sd7Grts_Rocky_Glacier_009
Made to be played 1v1 in gundam works as 2v2 for *A
This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy.30440158sd72010.08.21 - 02:46:1112585503031200
http://spring.jobjol.nl/show_file.php?id=2750
2749Grts_RiverValley_013.sdzGrts_RiverValley_01330 x 30
3 team map this map is HUGE AND HAS HUGE GUTS.... > ...> ...> RIP AND TEAR
This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy.115150264sdz2010.08.21 - 02:36:4512585684532700
http://spring.jobjol.nl/show_file.php?id=2749
2748Grts_Northernmountains_008.sd7Grts_Northernmountains_008Northern mountains
East vs West chaos in the mountains!
This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy.36174758sd72010.08.21 - 02:32:4712585543665500
http://spring.jobjol.nl/show_file.php?id=2748
2747Grts_desertValley_011.sd7Grts_desertValley_011Desert valley
designed as a 2v2v2 for gundam
it will play out as a nvs for *a because the metal layout was done that way.
This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy.43267592sd72010.08.21 - 02:26:2012585704130900
http://spring.jobjol.nl/show_file.php?id=2747
2746Grts_Messa_007.sd7 Grts_Messa_007Messa
4 player ffa map.
This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy.55846989sd7 2010.08.21 - 02:19:22125857510538200
http://spring.jobjol.nl/show_file.php?id=2746
2744Grts_Gunmetal_Harbor_008.sd7 Grts_Gunmetal_Harbor_008Gunmetal Harbor.
An East vs west map designed to encourage amphibious combat. The fuel storage tanks can be killed and do blow up so be careful!
This map will be released with the 1.26 release of gundam that is coming soon. I have added metal spots for you guys I hope you enjoy.41490786sd7 2010.08.21 - 02:00:5112585688231500
http://spring.jobjol.nl/show_file.php?id=2744
2743ca-stable-8270.sdzComplete Annihilation stable-8270 http://caspring.org/95953370sdz2010.08.16 - 16:41:23151538614946100
http://spring.jobjol.nl/show_file.php?id=2743
2742Big Pass Greenland_v0.5.sdzBig Pass Greenland_v0.5Nothing changed apart from making compatable with new spring and following new ba34003633sdz2010.08.16 - 01:51:492010.08.16 - 02:02:3112267214319547100
http://spring.jobjol.nl/show_file.php?id=2742
2740BAChickens211(BA715).sd7BA Chicken Defense V2.11 (BA715)[color=yellow][size=18]Requires Balanced Annihilation 7.15 to play! BA715.sd7 to sync[/size][/color]
[color=white][u]Changelog 2.11 (BA715)[/u]
- Updated BA version.
- Added icon fixes intended for BA7.16.
- Fixed some issues with new spring.
[/color]
For the original Chicken Defense please visit http://caspring.org4115840sd72010.08.15 - 17:30:471511816422460600
http://spring.jobjol.nl/show_file.php?id=2740
2739ca-stable-8265.sdzComplete Annihilation stable-8265 http://caspring.org/
92501455sdz2010.08.15 - 12:04:5215153544022000
http://spring.jobjol.nl/show_file.php?id=2739
2738BA715.sd7Balanced Annihilation V7.15[color=white][size=18]Changelog[/size]
7.14 --> 7.15
- Fixed reclaim bug for negative/zero resource features.
- Start resources and storage now belong to the commander not the team.
- Fixed coop mode not spawning units for non coop players.
- Moved start resources into mod options.[/color]17116433sd72010.08.14 - 21:05:41151181079898214000
http://spring.jobjol.nl/show_file.php?id=2738
2737CA chicken-1.9(8025).sdzCA Chickens v1.9fixed for spring ver. 82.x.x
various fixes to make the mod work in the new spring version
fixes and updates from later versions of CA
84599737sdz2010.08.14 - 06:42:43151200215226200
http://spring.jobjol.nl/show_file.php?id=2737
2736ca-stable-8257.sdzComplete Annihilation stable-8257 http://caspring.org/92501509sdz2010.08.14 - 02:25:5815153223018000
http://spring.jobjol.nl/show_file.php?id=2736
2735ca-stable-8255.sdzComplete Annihilation stable-8255 http://caspring.org/92501507sdz2010.08.14 - 01:47:07151537113400
http://spring.jobjol.nl/show_file.php?id=2735
2734ThreeKeeps.sd7ThreeKeepsMap for 3 or 6 player FFA 3556250sd72010.08.12 - 21:41:49122735634644500422
http://spring.jobjol.nl/show_file.php?id=2734
2733EU1_v04.sd7EU1 v04Europe map.22880233sd72010.08.12 - 05:00:551214171478943500
http://spring.jobjol.nl/show_file.php?id=2733
2732MorsFort.sd7MorsFortAnother top quality map from my good self.5385627sd72010.08.10 - 21:46:10122735502627800
http://spring.jobjol.nl/show_file.php?id=2732
2731NOTA1632.sd7NOTA v1.632---Not OTA v1.632---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.632
-Updated gadgets to work with Spring 0.82
-Zipper/Sprinteur energy cost increased
-Increased Sonar Station Sonar Range by 10%; Passive range by 33%
-Mandau Blade can now turn off its radar
v1.631
-Fixed a bug with Toad machinegun
v1.63
-Added "Mandau Blade" Patrol Frigate for Core. Light and fast, it is equipped with two short range rocket launchers and an AA machinegun
-Added "Crusader" Heavy Destroyer for Arm. Ideal for long range ship engagements, it also carries formidable anti-air
-Core destroyer scaled up; cost increased 30%; hitpoints increased to 3700; rear gun range increased to 840
-Arm destroyer now has two plasma guns with 820 range; flak replaced by machineguns
-Commander in commander mode now builds stationary laser tower and flak
-High altitude aircraft now have the option of flying at low altitude
-Fighters can now fly at high altitude; line of sight decreased to 500
-Pod can now teleport; weapon changed to a fast firing laser
-Pelican cost increased 10%
-Nixer Rocket hovercraft damage to ships increased
-Ship wreckage metal values lowered to 25% of initial cost
-Fast attack kbot energy cost decreased 33%
-Dominator range decreased from 1050 to 1000
-Zeus speed increased 10%
-Decreased firing angle on vashp long range missiles
-Toadfoot fuel decreased to 300
-Interceptor buildtime decreased 25%
-Flying Wing turnrate increased
-Flying Wing laser range increased from 650 to 725
-Amphibious tank underwater move speed increased to 75% of full speed
-Crawling bombs are now stealth
-Spy kbot no longer decloaks if it bumps into a unit
-Lowered scout plane cruise altitude
-Removed brawler and rapier gunships
-Fixed a bug where core commander couldn't shoot his laser
30935560sd72010.08.08 - 00:28:102010.08.14 - 03:11:581515437126476400
http://spring.jobjol.nl/show_file.php?id=2731
2730Bear_CanyonV3.sd7Bear_CanyonV3******TESTING TEXTURES AND MAP LAYOUT******
-4vs4 - 8vs8 team map. Intended for kbots up top and vehicles down south
-20x10
-mexs give 2.1 and bigger mexs give 3.1
-wind is 2-22
4288462sd72010.08.07 - 20:47:322010.08.07 - 20:57:57122747391348200
http://spring.jobjol.nl/show_file.php?id=2730
2729CA chicken-1.8(8025).sdzCA Chickens v1.8CA chickens was moved to a new base of 8025
new comander morphs
fixed and reduced prices for over expensive stuff and some epic AOE stuff either nerfed or not used anymore
fixed other errors spams
an preview new faction "Support"
morphing is a good thing
now queentype mod option
credits:
Fatalis
Numb29
84520203sdz2010.08.07 - 05:23:072010.08.07 - 07:14:49151200204249200
http://spring.jobjol.nl/show_file.php?id=2729
2728XTA-9.6.3-unofficial.sd7XTA 9.6.3 (unofficial branch of 9.6), compatible with Spring 0.82.xThis is unofficial branch of 9.6 with tweaks from Deadnight Warrior and my tweaks for REAL compatibility with Spring 0.82.x.
For more info please visit http://springrts.com/phpbb/viewtopic.php?f=48&t=2282825856943sd72010.08.06 - 16:07:532010.08.23 - 20:44:291517841127742200
http://spring.jobjol.nl/show_file.php?id=2728
2727Hexiwars 0.2.sd7Hexiwars 0.2a 3 way map cause no other mother fucker will make them25441708sd72010.08.05 - 11:01:051256331419300
http://spring.jobjol.nl/show_file.php?id=2727
2726ct_100.sd7Conflict Terra ver. 1.00Conflict Terra, which relies on a simplistic art style, is a single faction RTS influenced by mecha.28887641sd72010.08.03 - 07:47:52152737523536400
http://spring.jobjol.nl/show_file.php?id=2726
2724TheFantasticCrevMor.sd7TheFantasticCrevMorA frankly excellent map2604202sd72010.08.02 - 22:09:59122735451545000
http://spring.jobjol.nl/show_file.php?id=2724
2723Hexiwars.sd7Hexiwars3way map cause no other mother fucker will make them3567152sd72010.08.01 - 10:11:511256330622400
http://spring.jobjol.nl/show_file.php?id=2723
2722Ultimate Pass Greenland v1.sd7Ultimate Pass Greenland v1Ultimate Pass Greenland 14 x 30, Specially for Big Batles, Mexes instead of geos,Removed all Geos, Redetextured map,
Better wind, No metal on Eucaliptus trees,
Final Release of this map with Mex
Many Trees [Made by Nixtux]
Also Updated the Mod
-Resized vulc/buzz t3 2 times
-Now Bertha/inti can morph into Tech3 for 0.50xp
-Samsons and Slasher now got 0.50 Hight Tragectory
-Rocko and Storm now got 0.40 Hight Tragectory
-Samsons to morph into Upg Samson now needs 0.09 xp, to Terroriser needs 0.50xp
-Slasher to morph into Upg slasher now needs 0.09xp, to Banisher 0.50xp
-Upg samsons now got Hight Tragectory 0.75, {they can overshot}
-Upg Slashers now got Hight Tragectory 0.75
-Upg Storm and Rockos Now got Hight Tragectory 0.65
-Engineers now able to build t1 and t2 Cons, also with some t2 units
-Decreased MetalPrice on all T2 cons, Hp, Buildpower, Buildtime ~60%
-Cripts
-Fixed Script Move bug from T3 vehicle labs
-Fixed Script Move bug from T2 hover labs and N/S ones
-Changes;
-Fighters limited number [T1 200 T2/T3 150]
-No longer fighters does damage against ground
-T1 Fighters no longer targets land if not manually atack
-stationary flaks range reduced [1675 - 975], Reloadtime decreased [0.60 - 0.40]
-added t3 mexes that extracts 7,5 times more metal than a t2 moho mex
-Perseurs and Blackdawn now makes damage highter than t3 too
-t2 fighters now makes better damage against t3 bombers
-Tu95-bear hp decreased[16140 - 10140], speed decreased[7.6 - 6.6]
-Bg52 G bomber speed decreased [8 - 7]
-T3 Fighters turnrate speed increased ~ 50% [they will turn faster than t2 fighters]
-Arm Mega Fusion HP increased [15000 - 26500]
-Core Mega Fusion HP increased [16000 - 30000]
-Arm Advanced Fusion HP increased [7150 - 9600]
-Core Adv Fus HP increased [8500 -10.000]
-Arm Fusion HP increased [4000 - 5000]
-Core Fusion HP increased [4500 - 5200]
-Arm Cloackable Fusion HP increased [4000 - 7000]
-Monkeylord fireshot bug fixed
-Energy and Metal price to Tech 3 to Tech 4 reduced by 90%
-No longer t2 Constructor Vehicle makes mega fusion
-No longer t2 constructor air makes t3 metalmaker
-No longer star commander makes t4 gantrys, that privilege its for supreme commander that builds dragon too
-Morph to Ecoing Commander Metalcost reduced [2000 - 1350]
-Core moho geo Buildtime increased 40.000
-Arm moho geo buildtime increased 37.000
-Lua:
-Added lups to core pocket fusion and Mega fusion[Thanks Nixtux]
-Updated Defense Range Widget
-Changelog
-Jurgen is no longer stealth
-Blackdawn area of effect increased, HP increased + 3000
-Perseurs HP increased + 3000
-Prude Metalcost increased +800, energycost increased + 12.000
*That makes Atomic Geo cheaper on morph*
-Atomic Geo morphtime decreased [170 - 140]
-Core t3 fighter and Arm t3 fighter changed, now Core has the Arm t3 fighter and viceversa
-Shrike hp increased + 1500
-Airwolf hp increased + 1000
-Arm and Core geo werckage fixed
-Grimani Wreckage fixed
-Arm juggernaught mass adjusted
-Old changes:
-BlackTiger Metalcost Increased +2400, energycost increased +71.000 Buildtime increased +40.000,Speed Decreased ~40%
Mass adjusted
-Mobile command vehicle mass adjusted
-Legendary mass adjusted
-Prude now makes 1600 energy
-Core t2 geo Metalcost increased +1600
-Arm t2 geo Metalcost increased +1000
-Atomic Geo hp increased +2000
-Shiva Energycost Increased +59.000
-T1 Arm and Core geo metalcost increased +1100
-Helicopter\'s Buildtime and category fixed, armor changed from gunships and Hgunships to L1bombers
now they are more weak against AA
-Perseurs is now a Heavy Anti T3 [its useless against rest]
-Blackdawn damage increased and now is also an Heavy Anti T3
-Tech 1 metalcost reduced [1000 - 600],Energy cost reduced [10.000 - 6400]
-Protos Aim bug Fixed
-Old Changes;
-Fixed wreckage bug 7x7e.3do
-Replaced old lups manager with new version
-Fixed Defense Range widget
-Jurgen movingcloack energy cost increased [400 - 4000], cloackcost increased [50 - 1500], workertime increased [790 - 1790]
-Shiva hp Increased [8500 - 15800], Speed increased[1.35 - 2.21],Metalcost increased[1442 - 2010]
-Marauder hp increased[4000 - 7000], Speed increased [3 - 3.5]
-Last tech in arm and core reduced 50.000 metal
-armagueddon metalcost increased +130.000
-Tabitha metalcost increased +640.000
-Remover metalcost increased +140.000
-Influence metalcost increased +635.000
-Gorilla speed increased[1.2 - 1.6]
-ARM Juggernaut speed increased[1.2 - 1.6]
-archdemon speed increased 92%
-Crabe speed increased 40%
-Blacktigre speed increased 80%
-Mobile command speed increased 50%
-Razorback hp increased[11500 - 15800], speed increased 90%
-Legendary metalcost reduced ~10.000
-Core Jug metalcost reduced ~10.000
-krow hp increased[14000 - 21000]
-M270 MRLS Reloadtime increased[20 - 30], range decreased [2400 - 2100]
-KR270 MS Reloadtime increased[20 - 27], range decreased [2550 - 2250]
-Now all-terrain units can go underwater too
-Bertha range increased [5800 - 6800]
-Intimidator range increased [5800 - 6800]
-buzz/vulc range increased [6000 - 7000]
-emp bertha/int range decreased [7800 - 6750], reloadtime decreased [90 - 18]
-t2 Hover cons now able to make more stuff
-Arm and Core t1 geo now makes 800e cost 10.000 energy less both
-T3 metalmaker now makes 300 metal for 12.000 energy
-ARM moho metalmaker now makes 14 metal for 600 energy, hp increased[400 - 800], metalcost increased +500
-Core moho mm now makes 14m for 600e hp increased[500 - 900], metalcost increased +500
-Underwater moho mms now makes 19 metal for 600e
-t1.5 metalmakers now makes 3 metal for 170 energy
-t1 metalmakers buildtime decreased 1/2, metalcost increased +9
-ARM hardazous geo now makes 2500e, energycost increased +60.000
-CORE hardazous geo now makes 3150e, energycost increased + 60.000
-Nanotowers workertime increased[200 - 300],buildrange increased [400 - 580], energycost increased[3090 - 9090]
-Floating nanos workertime increased [200 - 300], buildrange increased [400 - 600]
Old Changes
-Airwolf and Shrike, Now makes big damage against Stratofortress and Tu-bear
-long range missiles tower AOE increased [500 - 800], Now makes Special Damage against Heavy bombers
5000 damage
-Dragon Hp increased[59918 - 84200]
-Rockblack Reloadtime reduced [60 - 20], hp increased + 3000
-M270 MLRS Reloadtime reduced [60 - 20], hp increased + 3000
-Avatar Hp increased [1500 - 6200], Speed increased [0.6 - 1.2] , turret turnrate speed increased
-Mauler Hp increased [1600 - 6600], Speed increased [0.57 - 1.3], Turret turnrate speed increased
-Core Hardazous Geo energycost Increased ~9500
-Core Gorilla Metalcost increased[7280 - 9100]
-Arm juggernaught Metalcost Increased[7200 - 8700]
-Krog,Gorilla and arm Jug no longer will impulse a com when they gets dguned
-T4 Raptor Speed Increased
-T3 Antinuke no longer needs stockpile, Reloadtime 60. Doesnt require Energy or Metal pershot, Coverange increased [2400 - 3600]
-Arm and Core Assault commander\'s to up Disintegrator reloadtime decreased [1 - 0.4], Energy pershot increased [500 - 1000]
-Old Changes;
-Guard comand on air cons back
-New All-Terrain unit Raptor t4 for arm gantry
-New heavy mech galacticus t4 for core gantry
-Commander level 6, aka star commander, now able to build T4 gantrys
-Commander level 7, aka Supreme commander now able to make t4 gantry and a sky dragon
-Helicopter-s renamed light gunships for scouts, +2 speed added on both
-Helicopters and air, added tag collide 0, means they will no collide each other
-T2 Moho metalmakers Metalcost reduced ~500, energy increased ~20.000
-T3 Moho Metalmakers Metalcost reduced ~4000
-Arm and Core Silos, now can morph into advanced silos on less time, 30s instead of 50s
-Arm and Core t3 antinuke, speed on target increased
-Old Changes;
-T2 flak on ARM and CORE hp increased +3000 ,Metalcost reduced -860
-T3 karganeth Metalcost increased +800, energycost increased + 24.000
-T3 BlackTiger Energycost decreased -10000, Metalcost decreased -2000
-T3 Silos reloadtime reduced [400 - 150]
-Advanced fusions Energycost reduced ~40000
-ARM and CORE geos hp decreased ~2500, Energycost increased +5000
-Old Changes;
-Monkeylord no longer makes self damage
-Legendary buildtime increased
-Bantha metalcost reduced, energycost reduced, speed increased
-t2 arm and core stationary flaks metalcost increased, energy increased, hp increased
-t2 arm and core air cons now able to build t3 metalmakers
-t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies)
-Crabe area of effect on cannon weapon increased
-Craber \'Core t2 all-terrain unit\' renamed to Tarantel
-archdemon damage decreased
-NEW t3 rocket trucks on arm and core, Category fixed, no transportable
-Reduced metal price to morph Nukes into Advanced nukes [4000 - 800]
-CoreFusion Now have same buildtime as AdvancedFusion, energy output increased [1100 - 1400]
-ArmFusion \" \" \", energy output increased [1000 - 1350]
-Tabitha and Influence tripled metal and energy costs, hp increased[10000 - 16500],
Explosion changed, self d less range damage than it gets killed
-Removed Heavy aegis
-Krypto will need 15200 energy when is on
-Supreme coms on both sides now able to build t4 Gantrys
-New T3 Nukes and antinukes for both sides
-New helicopterlabs for both sides
*Changed the helicopter gunship arm on t2 lab into helipad, now dont require Tech*
-For chikens
-The queen no longer can be reclaimed
-Bugs and Exploits fix
-Removed \"guard\" command on all air units, no longer they can run out of the maps while \"guard\" command itself
-Old Changes:
-Aegis and Heavy aegis now can set hold fire
-Changed Advanced Prude and renamed to Atomic Geothermal
-Core Hardazous geo makes 2650 e instead of 2000e
-Legendary Metalcost increased by 8600, energy cost increased by 77.000
-Orca amphibious tank turnt turret speed increased
-Fireball tank turnt turret speed increased
-Stunners range increased[250 - 410]
-Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off
hidedamage tag removed now enemy can see the hp
-Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack
Range increased[1080 - 1350], energy per shot required = 600
-Perseurs damage decreased[90 - 60],metalcost increased 860
-Magilla rocket sound Fixed
-Fark Fast assist engineer hp increased [200 - 640]-
-core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air,
mass tag added
-gorilla hp increased + 20000, mass tag added
-Juggernaut arm hp increased + 12000, mass tag added
-macross hp increased + 9000
-Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased
Speed increased, explosion when get killed added
-Praetorian buildtime buffed
-Monkeylord buildtime buffed
-Shrike fighter t3 hp decreased
-Super bantha explosion and self d buffed
-Super krog explosion and self d buffed
-Heros explosion and self d buffed
-Small bantha and Small krog removed
-Bug fixed;
-A loud sound from arm hover plant fixed
-Weapon loud sound from t3 ships fixed
-Uppercut wreckage fixed to real metal value
-Core juggernaut metal wreckage fixed
Old Changes:
-T1 storage now stores 15.000 energy
-T2 storage now stores 75.000 energy
-Monkeylord Shieldpower increased
-Praetorian Shieldpower increased
-Morph into eco commander energy cost increased [12.000 - 24.500]
-Morph into a Prude will need 170 secs and costs increased
-AntiNukes no longer needs Research Center
-Nukes Still needs Research Center but tech 2 instead of tech 3
-Craber is now All Terrain
[UNITS]
-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators
-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers
-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-T3 Vehicles
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
[SHIPS]
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
[TECH AND ECO]
-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant
-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
[COMMANDERS]
-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders
[WIDGETS]
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph
[RESEARCH CENTER]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal
Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
have fun playing;
Special Thanks to:
-Zwzsg gadget support
-Nixtux, Autohost, test and map creation support
-DeadnightWarrior, Units, scripting, gadgets and mod creation support
-[teh]Beherith[Piro, Map creation support
-TheFatControler, for rights of mutator of ba and mapmod
-Final Frontier moddevs OptimusPrime, Azaremoth
-[TBW]Adama host support
-Arbolis, for keep me pushing and making with mod
-Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!!
-all xXx Clan for test and help creation support
-And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is
for noobs, medium, experienced and veteran players all play in and have fun with it
-Thank you all to make this POSIBLE74825393sd72010.07.31 - 23:43:282010.08.29 - 23:36:491267829122164800
http://spring.jobjol.nl/show_file.php?id=2722
2719TASClient_vbs.zipTASClient 0.76.0.965 no adminThis is the latest version patched to not request administrator privileges on startup. It needs write access to the spring directory to work properly though.2917828zip2010.07.29 - 23:40:271457293358200
http://spring.jobjol.nl/show_file.php?id=2719
2718DeltaSiegeDry Hacked v010.sd7DeltaSiegeDry Hacked v010UnnamedPlayer, [8v8]BADSD and anyone who knows the password have godlike powers. Otherwise, just like DSD.17564655sd72010.07.27 - 21:22:192010.07.27 - 21:28:4412271133923700
http://spring.jobjol.nl/show_file.php?id=2718
2715War To oblivion v1.3.sdzWar to Oblivion v1.3 War to Oblivion v1.3
PLEASE COMMENT if you come across any crashes .thx.
this version is fixed for 82.3
You start out with a Morph truck without any weapons. So you can start with all players in the same place and find your base spot
morph your truck in the side of your choice.
Arm is finished and fully playable, Core does not have much yet to play with.
THE MOD HAS CHICKEN DEFENSE ! . and is playable
from there out you can start building your base
your buildings are:
a ecobuilding.
a defensebunker.
a aircraftfactory.
a tankfactory.
a spaceshipfactory.
a shipyard.
a helicopterfactory.
a mech factory.
from those buildings you build your base further.
some buildings you need to morph to get higher up.
all the factory's above have an upgrade system.
you need metal to upgrade.
BUILDLISTS :
ARM
Commandbuilding 100%done.
defense bunker 100% done.
tankfactory 100% done.
airfactory 100% done.
ecobuilding 100% done.
helipad 100% done.
shipyard 100% done.
Mechfactory 100% done.
spaceshipfac 100% done.
Core
commandbuilding 75% done.
defense bunker 22% done.
tankfactory 5% done.
airfactory 15% done.
ecobuilding 100% done.
helipad 0% done.
shipyard 0% done.
Mechfactory 0% done.
spaceshipfac 0% done
there are Superweapons here.
Arm has :
Ballistic missile.
Ioncannon.
Core has:
Firestorm.
Orbital Grenade Launcher.
The commandbuilding is very heavy armored so bring a lot of firepower to destroy it.
All weapons have new effects
almost all weapons have new sounds.
We actually implemented the normal chickendefense .
The units behave also different because of an armorsystem.
Some units are killed easy and some you need to shoot alot before they actually die.
This mod is not like BA or XTA or even CA.
ONLY ARM IS PLAYABLE
CORE IS ON THE WAY TO BE PLAYABLE.
Credits go to : ZIMBK and RAZORBLADE for the whole workaround
See you all ingame.
If you like the new gameplay please leave a comment or place a vote
77106847sdz2010.07.23 - 22:55:322010.08.30 - 19:43:341578297109127300
http://spring.jobjol.nl/show_file.php?id=2715
2714SP0.1KBOT.sdzBa Speedmetal versiononly has k bots implemented. Goes up to tech 4 though... T4 isnt so complete. Based on Senna\'s idea but more epic.6436872sdz2010.07.19 - 01:11:4515402519171200
http://spring.jobjol.nl/show_file.php?id=2714
27121 Pass Greenland Inverted v2.sdz1 Pass Greenland Inverted v2Made by [teh]Beherith[PiRO],Modified by Senna, New map this time Inverted so water instead of hills, different gamestyle
Changes
Metalmaker cost +9m reduced buildtime 1/2
Moho metalmaker makes 14 metal, cost +20.000e, +600m, 900hp, chain buffed 2times
Nanotower buildranger and workertime increased 240%, costs 200%
Geo makes 750e, reduced cost
Advanced geos makes +3000e, energycost +94.000
[For Special BA]
T3 metalmaker makes 300m hp increased +4000
T1.5 metalmaker produces 4m
Pocketfusions makes 140 energy
T3 Mechs and Heavy mechs added some changes15582510sdz2010.07.17 - 01:28:442010.07.17 - 20:53:151267816799239000
http://spring.jobjol.nl/show_file.php?id=2712
2711Techno Basin.sd7Techno BasinFor guys who love water. Metal extraction raised cause there is no eucaliptus at bottoms of the bases.
1. This is not FULLmetal map - only metal spots
2. 20 Tidal
3. 15-20 wind
4. Gl Hf
Made by smoke_fumus by senna\'s request
PLEASE REDOWNLOAD MAP!2481903sd72010.07.16 - 18:59:592010.07.16 - 19:38:12122588740166900333
http://spring.jobjol.nl/show_file.php?id=2711
2710Techno Lands.sd7Techno LandsSmoke Fumus (nod clan) presents - lightweight 20x20 tecnhno-style map:
[b]TECHNO LANDS[/b]
1. This is not fullmetal map - standart metal spots.
2. Optimized size - bertha t2 cant reach other side.
3. Gl Hf
Made for [Bos]Senna (request done).3134562sd72010.07.16 - 08:06:282010.07.16 - 08:27:2312258189122157200331
http://spring.jobjol.nl/show_file.php?id=2710
2709GengDoWoingDin.sd7GengDoWoingDinnothing special, but something new ;)
Have Fun
27678978sd72010.07.14 - 23:23:542010.07.15 - 00:58:1112261011448117900312
http://spring.jobjol.nl/show_file.php?id=2709
2705EvoRTS-New_Iammas-v01.sd7Evolution RTS - New IammasNew Evo map! Now has the ability to add water, night mode, and so much more!23553073sd72010.07.11 - 08:26:471235217295137300
http://spring.jobjol.nl/show_file.php?id=2705
27041 Pass Greenland Redux v3.sdz1 Pass Greenland Redux v3This time without mod into it33915096sdz2010.07.11 - 00:05:3212678170104216400
http://spring.jobjol.nl/show_file.php?id=2704
2703TechWars.sdzTechWars (aka LLTA) v1.09I've found this mod while cleaning up Spring directory. It contains one of best mod options ever - Kill to Tech. I think it deserves better than to be forgotten.
Enjoy.73022754sdz2010.07.10 - 12:22:562010.07.10 - 12:26:4615331101115188900
http://spring.jobjol.nl/show_file.php?id=2703
27021 Pass Greenland Redux SuperSpeed.sdz1 Pass Greenland Redux SuperspeedSame as Original. Just metalfixed ;)
Have Fun Dudes89707762sdz2010.07.06 - 18:20:312010.07.06 - 19:19:181226107413102500
http://spring.jobjol.nl/show_file.php?id=2702
2701islandTest.sd7islandTestThis is a test version of a new map.
Concept of the map is to play with land vs sea, hence the large areas with shallow water. Centre island holds a lot of metal.
Forum : http://springrts.com/phpbb/viewtopic.php?f=13&t=23425
When a definite version is finsihed this entry will be updated.19817386sd72010.07.05 - 16:41:512010.07.05 - 16:43:1212350205103143400
http://spring.jobjol.nl/show_file.php?id=2701
2700Moor_v2.sd7Moor_v2Featuring:
Fog surrounding map edges - modified GLSL shader gadget.
Camera constrained to playable area (widget only)
No commands outside play area (except commands where the target isnt a position, but a feature outside playable, need help fixing that)
Massive, 12000 features - automatically placed with my forest painter. (thus its compatible with every spring mod)
All new trees, courtesy of 0 A.D.
24*24 size, 16*16 playable.
Plenty of metal, made for 8v8 games.
36 hours of CPU time for rendering
Features that are only in new spring:
Nicer grass blade textures
Larger grass patches
Animated grass, blows with the wind
Fully splat mapped - great detail
Specular mapped for those great water worn smooth rock looks.
Needs: Fixes for boundaries, new minimap widget (which culls unplayable bits), a decent PC
64088959sd72010.07.03 - 15:19:202010.07.23 - 01:13:4512101312245231600
http://spring.jobjol.nl/show_file.php?id=2700
2699DeltaSiegeDrySuperSpeed.sdzDeltaSiegeDrySuperSpeedThink about
Have Fun23478792sdz2010.07.03 - 01:49:381226107111107400
http://spring.jobjol.nl/show_file.php?id=2699
2698SuperSpeedMetalX.sdzSuperSpeedMetalX26x26 SuperSpeedMetal for 4 teams. Use SuperFusion.
Have Fun7697625sdz2010.07.02 - 17:12:112010.07.04 - 16:03:0512261011643146900
http://spring.jobjol.nl/show_file.php?id=2698
2697funny game...59 nukes at once needed to end it.sdffunny game...59 nukes at once needed to end itfunny game...59 nukes at once needed to end it4151682sdf2010.06.30 - 13:54:4818263515923500
http://spring.jobjol.nl/show_file.php?id=2697
2696Valley of Unrest.sd7Valley Of UnrestMap emphasising air play, designed for 1v1, probably suitable for 2v2 play as well. No direct access to enemy start position by ground units.
12x10 size.5548037sd72010.06.30 - 01:59:082010.06.30 - 02:02:3712251314244188900122
http://spring.jobjol.nl/show_file.php?id=2696
2695Chess.sd7ChessIts a map, looking like a chess field. On white fields is a bit of metal (around 3.3 metal extraction).
Have Fun339467sd72010.06.29 - 15:23:272010.06.29 - 18:39:451226109837130400
http://spring.jobjol.nl/show_file.php?id=2695
2694vauban_springrts_heightmap.jpgheightmap design from the 1700ages vauban french fortsits an colorised isometric view of the standard heigtmap used in 1700ages in french and europa land for make black powder fortification places invented by Mr Vauban owned designer of the second after god king LOUISXIV ;
that design still be used in 1800ages in america colony to the end of black poweder weaponery ;
no mention to underground dungeon and storages ;
seem to be a good gameplay that slow all atack by an easy defend for balistic shooting from high walls to low place never rear protected so uunsusable when conquested232434jpg2010.06.28 - 09:05:3217604331400
http://spring.jobjol.nl/show_file.php?id=2694
2693PA01.sd7Paced Annihilation 0.1A \'mutator\'-like mod I\'m working on for BA - it\'s very basic atm and only has T1 units in it (although it does have all T1 units for both races including navy). The point of the mod is to make time and resource management more of a factor in the game, as such, the game starts very slowly (3 mins to build a fac. with your com >.>). Once you have a few cons. units though the game gets moving, and with the help of CA\'s deployment lua script, you can skip most of the boring start up!
Here\'s a quick run-though:
1) NOTHING costs energy to build AT ALL, building is done with 100% metal. Energy is a resource that you use more as an \"upkeep\" for your existing units and to fire weapons.
2) Buildings cost 8x the metal to build as in BA, take 8x as long, and have 8x as much life - I wanted bases to be hard to set up/risky to try and expand halfway across the map, but have building something like an HLT actually be able to hold its ground for a while.
3) Units cost 3x the metal to build as in BA, take 3x as long, and have 3x as much life - units are weaker than buildings, and die faster (unlike normal where there IS technically a difference, but not much). This change also makes battles feel like battles, and it opens numerous options for gameplay. For example, repairing your units is feasible now even for T1, since if things look bad, not all of your units are 1 hit - you can actually retreat. It also makes units with more health in normal BA feel like they have a serious presence, even though they\'re not over-powered since every thing\'s been boosted.
4) All units, and some buildings, have an \'upkeep\' - since nothing costs energy to build, it now costs energy to have units, radars, etc. All energy-giving buildings give 1/10th the energy they used to, and units cost things like 0.2 energy to have around. The division by 10 was just to stop the energy bar from \'pulsating\' as much.
5) Storages, and only storages, are what you have to make to hold more resources - no more \"I built a construction ship so now I can hold x more energy and metal :D\", or \"fusions hold massive amounts of energy\". While the previous statements DO make sense in my mind, they more-or-less obsolete the needs for building storages. Resources in PA go up and down slowly, so having a few storages let you outbuild your eco. for a good while until you stall :) (very good for emergency situations).
6) Constuctors work as follows: Commander - build speed 300 || KBots/Planes/Hovers - build speed 100 in T1 and 150 in T2, they take 3x as long, have 3x life, and cost 3x metal to build compared to BA (good base-builders or back-line builders on things that don\'t need to get finished ASAP) || Vehi\'s/Ships/some others - build speed 266 in T1 and 400 in T2, but they take 8x as long, have 8x life, and cost 8x to build compared to normal BA (very good front-line builders to get the job done fast and survive taking hits).
About the strategy in this game, because it\'s slower, it\'s a lot more base-oriented than most mods. Although you have the exact same units as BA, and their stats are the same, just build x times slower and are x times more sturdy, etc., this game plays very differently. Generally you shouldn\'t build defenses everywhere because they take so long and so many resources to build, use unit formations to hold your lines and set up defenses in key locations such as choke-points or very sensitive buildings (aka. things that go *boom* when they die).
IMPORTANT: A few final notes:
1) I\'m not taking credit for the deployment script, or any of the art/most of the gameplay in the mod. All I myself have done is change around build times, costs, and a few unit properties to make them more suited to this style of gameplay. BA is a great mod and I just want to give more options to people (personally I like this version more, hehe >.>)
2) You must have BA712.sd7 (at the time of posting, the most recent BA release) to play this mod.
3) Feel free to message me on the spring forums (Relinquished) or on the multiplayer client ([APU]Relinquished), or email me at apurelinquished@gmail.com with any suggestions you may have :).
4) Again, this mod is slow at the start, please don\'t send hate mail about that, it does speed up once you have a few builders and a good amount of mexes.
Hope you all enjoy it!
p.s. some known bugs (nothing seriously game affecting, just annoying):
- during deployment, things you don\'t have enough metal left to build will have their icons greyed-out - for some reason they stay greyed-out once the game starts, but you can still build them.
- I can\'t seem to get the \"Deployment\" dialogue and bars that shows up to center, so it\'s kinda hidden under the build menu.
If you can fix any of those, let me know - it\'s greatly appreciated :).202418sd72010.06.27 - 21:21:01152626421753300
http://spring.jobjol.nl/show_file.php?id=2693
2692SourceOfError.jpgimage #2 of bugthis is a picture of the source code...
please note that the code isn\'t written by me, I\'m just borrowing it from CA :). That happens to be one reason I don\'t understand why it\'s not working in my mod, cause I didn\'t change anything and it works fine in CA >.>100898jpg2010.06.27 - 02:13:271726265921100
http://spring.jobjol.nl/show_file.php?id=2692
2691ErrorMessage.jpgimage #1 of the bugthis is the in-game image of the bug67299jpg2010.06.27 - 02:10:541726263921800
http://spring.jobjol.nl/show_file.php?id=2691
2690ErrorMessageAndMod_extractMeForImagesAndModFile.rarBug that I can\\\'t fix :).I\'m making a post on the main spring forums about this - you probably found that thread first anyway :).321582rar2010.06.27 - 02:04:351626264243200
http://spring.jobjol.nl/show_file.php?id=2690
2689Scorpion_v1.sd7Scorpion_v18 players FFA map by Fugo17940344sd72010.06.23 - 15:25:50122619741699100
http://spring.jobjol.nl/show_file.php?id=2689
2688Final BA Sound Effects.zipFinal Sound Effects Final Make
(radjam remade Explosions shortened and Compress to OGG so much smaller and a CC license so now can be used freely =D)
My New Sound Effects please enjoy and feel free to use in all your games for they are not copy righted if you want more sound effects go to the Spring Forums And PM me would be keen to make some for any mods
Cheers Kanoba5911385zip2010.06.23 - 06:56:55172612141421100
http://spring.jobjol.nl/show_file.php?id=2688
2687The Final Pass.sd7The Final PassThe Final Pass, at its name says the final version of 1 Pass Greenland Redux, now with new 0.82.3 spring compatible;.
This time the pass more big, More trees, 23 geos per side north/south, 4 in midle, Eucaliptus Tree plus 2000 metal,More energy on Trees
No longer metal in Trees
Also Updated the Mod
Changelog;
-Changes;
-Fighters limited number [T1 200 T2/T3 150]
-No longer fighters does damage against ground
-T1 Fighters no longer targets land if not manually atack
-stationary flaks range reduced [1675 - 975], Reloadtime decreased [0.60 - 0.40]
-added t3 mexes that extracts 7,5 times more metal than a t2 moho mex
-Perseurs and Blackdawn now makes damage highter than t3 too
-t2 fighters now makes better damage against t3 bombers
-Tu95-bear hp decreased[16140 - 10140], speed decreased[7.6 - 6.6]
-Bg52 G bomber speed decreased [8 - 7]
-T3 Fighters turnrate speed increased ~ 50% [they will turn faster than t2 fighters]
-Arm Mega Fusion HP increased [15000 - 26500]
-Core Mega Fusion HP increased [16000 - 30000]
-Arm Advanced Fusion HP increased [7150 - 9600]
-Core Adv Fus HP increased [8500 -10.000]
-Arm Fusion HP increased [4000 - 5000]
-Core Fusion HP increased [4500 - 5200]
-Arm Cloackable Fusion HP increased [4000 - 7000]
-Monkeylord fireshot bug fixed
-Energy and Metal price to Tech 3 to Tech 4 reduced by 90%
-No longer t2 Constructor Vehicle makes mega fusion
-No longer t2 constructor air makes t3 metalmaker
-No longer star commander makes t4 gantrys, that privilege its for supreme commander that builds dragon too
-Morph to Ecoing Commander Metalcost reduced [2000 - 1350]
-Core moho geo Buildtime increased 40.000
-Arm moho geo buildtime increased 37.000
-Lua:
-Added lups to core pocket fusion and Mega fusion[Thanks Nixtux]
-Updated Defense Range Widget
-Old Changes;
-BlackTiger Metalcost Increased +2400, energycost increased +71.000 Buildtime increased +40.000,Speed Decreased ~40%
Mass adjusted
-Mobile command vehicle mass adjusted
-Legendary mass adjusted
-Prude now makes 1600 energy
-Core t2 geo Metalcost increased +1600
-Arm t2 geo Metalcost increased +1000
-Atomic Geo hp increased +2000
-Shiva Energycost Increased +59.000
-T1 Arm and Core geo metalcost increased +1100
-Helicopter's Buildtime and category fixed, armor changed from gunships and Hgunships to L1bombers
now they are more weak against AA
-Perseurs is now a Heavy Anti T3 [its useless against rest]
-Blackdawn damage increased and now is also an Heavy Anti T3
-Tech 1 metalcost reduced [1000 - 600],Energy cost reduced [10.000 - 6400]
-Protos Aim bug Fixed
-Old Changes;
-Fixed wreckage bug 7x7e.3do
-Replaced old lups manager with new version
-Fixed Defense Range widget
-Jurgen movingcloack energy cost increased [400 - 4000], cloackcost increased [50 - 1500], workertime increased [790 - 1790]
-Shiva hp Increased [8500 - 15800], Speed increased[1.35 - 2.21],Metalcost increased[1442 - 2010]
-Marauder hp increased[4000 - 7000], Speed increased [3 - 3.5]
-Last tech in arm and core reduced 50.000 metal
-armagueddon metalcost increased +130.000
-Tabitha metalcost increased +640.000
-Remover metalcost increased +140.000
-Influence metalcost increased +635.000
-Gorilla speed increased[1.2 - 1.6]
-ARM Juggernaut speed increased[1.2 - 1.6]
-archdemon speed increased 92%
-Crabe speed increased 40%
-Blacktigre speed increased 80%
-Mobile command speed increased 50%
-Razorback hp increased[11500 - 15800], speed increased 90%
-Legendary metalcost reduced ~10.000
-Core Jug metalcost reduced ~10.000
-krow hp increased[14000 - 21000]
-M270 MRLS Reloadtime increased[20 - 30], range decreased [2400 - 2100]
-KR270 MS Reloadtime increased[20 - 27], range decreased [2550 - 2250]
-Now all-terrain units can go underwater too
-Bertha range increased [5800 - 6800]
-Intimidator range increased [5800 - 6800]
-buzz/vulc range increased [6000 - 7000]
-emp bertha/int range decreased [7800 - 6750], reloadtime decreased [90 - 18]
-t2 Hover cons now able to make more stuff
-Arm and Core t1 geo now makes 800e cost 10.000 energy less both
-T3 metalmaker now makes 300 metal for 12.000 energy
-ARM moho metalmaker now makes 14 metal for 600 energy, hp increased[400 - 800], metalcost increased +500
-Core moho mm now makes 14m for 600e hp increased[500 - 900], metalcost increased +500
-Underwater moho mms now makes 19 metal for 600e
-t1.5 metalmakers now makes 3 metal for 170 energy
-t1 metalmakers buildtime decreased 1/2, metalcost increased +9
-ARM hardazous geo now makes 2500e, energycost increased +60.000
-CORE hardazous geo now makes 3150e, energycost increased + 60.000
-Nanotowers workertime increased[200 - 300],buildrange increased [400 - 580], energycost increased[3090 - 9090]
-Floating nanos workertime increased [200 - 300], buildrange increased [400 - 600]
Old Changes
-Airwolf and Shrike, Now makes big damage against Stratofortress and Tu-bear
-long range missiles tower AOE increased [500 - 800], Now makes Special Damage against Heavy bombers
5000 damage
-Dragon Hp increased[59918 - 84200]
-Rockblack Reloadtime reduced [60 - 20], hp increased + 3000
-M270 MLRS Reloadtime reduced [60 - 20], hp increased + 3000
-Avatar Hp increased [1500 - 6200], Speed increased [0.6 - 1.2] , turret turnrate speed increased
-Mauler Hp increased [1600 - 6600], Speed increased [0.57 - 1.3], Turret turnrate speed increased
-Core Hardazous Geo energycost Increased ~9500
-Core Gorilla Metalcost increased[7280 - 9100]
-Arm juggernaught Metalcost Increased[7200 - 8700]
-Krog,Gorilla and arm Jug no longer will impulse a com when they gets dguned
-T4 Raptor Speed Increased
-T3 Antinuke no longer needs stockpile, Reloadtime 60. Doesnt require Energy or Metal pershot, Coverange increased [2400 - 3600]
-Arm and Core Assault commander's to up Disintegrator reloadtime decreased [1 - 0.4], Energy pershot increased [500 - 1000]
-Old Changes;
-Guard comand on air cons back
-New All-Terrain unit Raptor t4 for arm gantry
-New heavy mech galacticus t4 for core gantry
-Commander level 6, aka star commander, now able to build T4 gantrys
-Commander level 7, aka Supreme commander now able to make t4 gantry and a sky dragon
-Helicopter-s renamed light gunships for scouts, +2 speed added on both
-Helicopters and air, added tag collide 0, means they will no collide each other
-T2 Moho metalmakers Metalcost reduced ~500, energy increased ~20.000
-T3 Moho Metalmakers Metalcost reduced ~4000
-Arm and Core Silos, now can morph into advanced silos on less time, 30s instead of 50s
-Arm and Core t3 antinuke, speed on target increased
-Old Changes;
-T2 flak on ARM and CORE hp increased +3000 ,Metalcost reduced -860
-T3 karganeth Metalcost increased +800, energycost increased + 24.000
-T3 BlackTiger Energycost decreased -10000, Metalcost decreased -2000
-T3 Silos reloadtime reduced [400 - 150]
-Advanced fusions Energycost reduced ~40000
-ARM and CORE geos hp decreased ~2500, Energycost increased +5000
-Old Changes;
-Monkeylord no longer makes self damage
-Legendary buildtime increased
-Bantha metalcost reduced, energycost reduced, speed increased
-t2 arm and core stationary flaks metalcost increased, energy increased, hp increased
-t2 arm and core air cons now able to build t3 metalmakers
-t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies)
-Crabe area of effect on cannon weapon increased
-Craber 'Core t2 all-terrain unit' renamed to Tarantel
-archdemon damage decreased
-NEW t3 rocket trucks on arm and core, Category fixed, no transportable
-Reduced metal price to morph Nukes into Advanced nukes [4000 - 800]
-CoreFusion Now have same buildtime as AdvancedFusion, energy output increased [1100 - 1400]
-ArmFusion " " ", energy output increased [1000 - 1350]
-Tabitha and Influence tripled metal and energy costs, hp increased[10000 - 16500],
Explosion changed, self d less range damage than it gets killed
-Removed Heavy aegis
-Krypto will need 15200 energy when is on
-Supreme coms on both sides now able to build t4 Gantrys
-New T3 Nukes and antinukes for both sides
-New helicopterlabs for both sides
*Changed the helicopter gunship arm on t2 lab into helipad, now dont require Tech*
-For chikens
-The queen no longer can be reclaimed
-Bugs and Exploits fix
-Removed "guard" command on all air units, no longer they can run out of the maps while "guard" command itself
-Old Changes:
-Aegis and Heavy aegis now can set hold fire
-Changed Advanced Prude and renamed to Atomic Geothermal
-Core Hardazous geo makes 2650 e instead of 2000e
-Legendary Metalcost increased by 8600, energy cost increased by 77.000
-Orca amphibious tank turnt turret speed increased
-Fireball tank turnt turret speed increased
-Stunners range increased[250 - 410]
-Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off
hidedamage tag removed now enemy can see the hp
-Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack
Range increased[1080 - 1350], energy per shot required = 600
-Perseurs damage decreased[90 - 60],metalcost increased 860
-Magilla rocket sound Fixed
-Fark Fast assist engineer hp increased [200 - 640]-
-core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air,
mass tag added
-gorilla hp increased + 20000, mass tag added
-Juggernaut arm hp increased + 12000, mass tag added
-macross hp increased + 9000
-Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased
Speed increased, explosion when get killed added
-Praetorian buildtime buffed
-Monkeylord buildtime buffed
-Shrike fighter t3 hp decreased
-Super bantha explosion and self d buffed
-Super krog explosion and self d buffed
-Heros explosion and self d buffed
-Small bantha and Small krog removed
-Bug fixed;
-A loud sound from arm hover plant fixed
-Weapon loud sound from t3 ships fixed
-Uppercut wreckage fixed to real metal value
-Core juggernaut metal wreckage fixed
Old Changes:
-T1 storage now stores 15.000 energy
-T2 storage now stores 75.000 energy
-Monkeylord Shieldpower increased
-Praetorian Shieldpower increased
-Morph into eco commander energy cost increased [12.000 - 24.500]
-Morph into a Prude will need 170 secs and costs increased
-AntiNukes no longer needs Research Center
-Nukes Still needs Research Center but tech 2 instead of tech 3
-Craber is now All Terrain
[UNITS]
-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators
-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers
-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-T3 Vehicles
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
[SHIPS]
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
[TECH AND ECO]
-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant
-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
[COMMANDERS]
-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders
[WIDGETS]
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph
[RESEARCH CENTER]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal
Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
have fun playing;
Special Thanks to:
-Zwzsg gadget support
-Nixtux, Autohost, test and map creation support
-DeadnightWarrior, Units, scripting, gadgets and mod creation support
-[teh]Beherith[Piro, Map creation support
-TheFatControler, for rights of mutator of ba and mapmod
-Final Frontier moddevs OptimusPrime, Azaremoth
-[TBW]Adama host support
-Arbolis, for keep me pushing and making with mod
-Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!!
-all BoS and old xXx Clan for test and help creation support
-And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is
for noobs, medium, experienced and veteran players all play in and have fun with it
-Thank you all to make this POSIBLE52913398sd72010.06.22 - 21:13:562010.08.21 - 14:32:29126781269145839730031
http://spring.jobjol.nl/show_file.php?id=2687
2686Special BA V1.13.sd7Special BA V1.13Special BA V1.13
-Samsons and Slasher now got 0.50 Hight Tragectory
-Rocko and Storm now got 0.40 Hight Tragectory
-Samsons to morph into Upg Samson now needs 0.09 xp, to Terroriser needs 0.50xp
-Slasher to morph into Upg slasher now needs 0.09xp, to Banisher 0.50xp
-Upg samsons now got Hight Tragectory 0.75, {they can overshot}
-Upg Slashers now got Hight Tragectory 0.75
-Upg Storm and Rockos Now got Hight Tragectory 0.65
-Engineers now able to build t1 and t2 Cons, also with some t2 units
-Decreased MetalPrice on all T2 cons, Hp, Buildpower, Buildtime ~60%
-Cripts
-Fixed Script Move bug from T3 vehicle labs
-Fixed Script Move bug from T2 hover labs and N/S ones
-Changes;
-Fighters limited number [T1 200 T2/T3 150]
-No longer fighters does damage against ground
-T1 Fighters no longer targets land if not manually atack
-stationary flaks range reduced [1675 - 975], Reloadtime decreased [0.60 - 0.40]
-added t3 mexes that extracts 7,5 times more metal than a t2 moho mex
-Perseurs and Blackdawn now makes damage highter than t3 too
-t2 fighters now makes better damage against t3 bombers
-Tu95-bear hp decreased[16140 - 10140], speed decreased[7.6 - 6.6]
-Bg52 G bomber speed decreased [8 - 7]
-T3 Fighters turnrate speed increased ~ 50% [they will turn faster than t2 fighters]
-Arm Mega Fusion HP increased [15000 - 26500]
-Core Mega Fusion HP increased [16000 - 30000]
-Arm Advanced Fusion HP increased [7150 - 9600]
-Core Adv Fus HP increased [8500 -10.000]
-Arm Fusion HP increased [4000 - 5000]
-Core Fusion HP increased [4500 - 5200]
-Arm Cloackable Fusion HP increased [4000 - 7000]
-Monkeylord fireshot bug fixed
-Energy and Metal price to Tech 3 to Tech 4 reduced by 90%
-No longer t2 Constructor Vehicle makes mega fusion
-No longer t2 constructor air makes t3 metalmaker
-No longer star commander makes t4 gantrys, that privilege its for supreme commander that builds dragon too
-Morph to Ecoing Commander Metalcost reduced [2000 - 1350]
-Core moho geo Buildtime increased 40.000
-Arm moho geo buildtime increased 37.000
-Lua:
-Added lups to core pocket fusion and Mega fusion[Thanks Nixtux]
-Updated Defense Range Widget
-Special BA v1.05
-Fixed wreckage bug 7x7e.3do
-Replaced old lups manager with new version
-Fixed Defense Range widget
-Jurgen movingcloack energy cost increased [400 - 4000], cloackcost increased [50 - 1500], workertime increased [790 - 1790]
-Shiva hp Increased [8500 - 15800], Speed increased[1.35 - 2.21],Metalcost increased[1442 - 2010]
-Marauder hp increased[4000 - 7000], Speed increased [3 - 3.5]
-Last tech in arm and core reduced 50.000 metal
-armagueddon metalcost increased +130.000
-Tabitha metalcost increased +640.000
-Remover metalcost increased +140.000
-Influence metalcost increased +635.000
-Gorilla speed increased[1.2 - 1.6]
-ARM Juggernaut speed increased[1.2 - 1.6]
-archdemon speed increased 92%
-Crabe speed increased 40%
-Blacktigre speed increased 80%
-Mobile command speed increased 50%
-Razorback hp increased[11500 - 15800], speed increased 90%
-Legendary metalcost reduced ~10.000
-Core Jug metalcost reduced ~10.000
-krow hp increased[14000 - 21000]
-M270 MRLS Reloadtime increased[20 - 30], range decreased [2400 - 2100]
-KR270 MS Reloadtime increased[20 - 27], range decreased [2550 - 2250]
-Now all-terrain units can go underwater too
-Bertha range increased [5800 - 6800]
-Intimidator range increased [5800 - 6800]
-buzz/vulc range increased [6000 - 7000]
-emp bertha/int range decreased [7800 - 6750], reloadtime decreased [90 - 18]
-t2 Hover cons now able to make more stuff
-t3 metalmaker now makes 300 metal for 12.000 energy
-ARM moho metalmaker now makes 14 metal for 600 energy, hp increased[400 - 800], metalcost increased +500
-Core moho mm now makes 14m for 600e hp increased[500 - 900], metalcost increased +500
-Underwater moho mms now makes 19 metal for 600e
-t1.5 metalmakers now makes 3 metal for 170 energy
-t1 metalmakers buildtime decreased 1/2, metalcost increased +9
-ARM hardazous geo now makes 2500e, energycost increased +60.000
-CORE hardazous geo now makes 3150e, energycost increased + 60.000
-Nanotowers workertime increased[200 - 300],buildrange increased [400 - 580], energycost increased[3090 - 9090]
-Floating nanos workertime increased [200 - 300], buildrange increased [400 - 600]
-Special BA v1.02
The Mapmod 1 Pass Greenland Redux v2 in Mod
-llt now can be upgraded into Upg llt for 0.40xp
-HLT Can be upgraded to Upg HLT for 0.60xp or into Sabot/Viper for 1.60xp
-Guardian/Punisher can be upgraded into Resistant Guardian for 1.20 or gatling for 1.60
-Pulverizer now can be upgraded into Upg Pulverizer
-Defender now can be upgraded into Upg Defender
-Raider now needs more xp to morph into Reaper [0.19]
-Stumpy now needs more xp to morph into Bulldog [0.19]
23005649sd72010.06.22 - 00:20:232010.08.25 - 21:57:0815678340256391400
http://spring.jobjol.nl/show_file.php?id=2686
2685SuperSpeedMetalEarthmode.sdzSuperSpeedMetalEarthmodeSSM in another style4747913sdz2010.06.21 - 21:33:042010.06.28 - 23:23:3312261019513418320021
http://spring.jobjol.nl/show_file.php?id=2685
2680New Spring Sounds.zipNew Sound EffectsMy New Sound Effects please enjoy and feel free to use in all your games for they are not copy righted if you want more sound effects go to the Spring Forums And PM me would be keen to make some for any mods
Cheers Kanoba79744288zip2010.06.21 - 12:57:20172612212827100
http://spring.jobjol.nl/show_file.php?id=2680
26791longpass tiberiumland.sd71longpass tiberiumlandModified map for senna\'s mapmod. Now with tiberium and its VERY LONG!
12x40! 59mb
GL HF.
62045745sd72010.06.20 - 20:39:53122589454142300331
http://spring.jobjol.nl/show_file.php?id=2679
2678EvoRTS-Deserted_Gully-v01.sd7Evolution RTS - Deserted GullyBrought back from the depths of obscuredom, here is the old favorite, Deserted Gully. It is set up for a 3v3 north v south but is also a great map for 1v1s. Enjoy kids!26156890sd72010.06.20 - 06:01:4512352232150239500
http://spring.jobjol.nl/show_file.php?id=2678
2675SpeedWaterDuo (Lord Ras Edit).sd7Speedwaterduo (Lord Ras Edit)water/metal map. has a mod which requries ba 7.12. 16850400sd72010.06.16 - 07:49:0712563908105200
http://spring.jobjol.nl/show_file.php?id=2675
2673CA chicken-1.6(5763).sdzCA Chicken v1.6Chicken faction greatly improved as a competitive faction
More chickens
Fixes
including buildcom lvl 2 glitch
fixed a crash from a fortification walls corpse being desroyed
credits...
thanks to:
Fatalis
CA
unit ideas crafted from:
numb2983853105sdz2010.06.14 - 04:56:112010.07.13 - 02:29:521512005743125400
http://spring.jobjol.nl/show_file.php?id=2673
2672Castle Well.sd7Castle WellStill very much in progress. Besides looking iffy and being unpolished there are a alot of gameplay balance issues i need to test with real people.1372375sd72010.06.14 - 01:41:392010.06.14 - 01:42:511225948725146300
http://spring.jobjol.nl/show_file.php?id=2672
26713 Pass Greenland v1.sd73 Pass Greenland v1Redetextured map from Nixtux, also new trees and more geo spots per side
Map dimensions changed 10x20 to 12x20
Updated the mod
Changelog:
-New Changes;
-Monkeylord no longer makes self damage
-Legendary buildtime increased
-Bantha metalcost reduced, energycost reduced, speed increased
-t2 arm and core stationary flaks metalcost increased, energy increased, hp increased
-t2 arm and core air cons now able to build t3 metalmakers
-t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies)
-Crabe area of effect on cannon weapon increased
-Craber \'Core t2 all-terrain unit\' renamed to Tarantel
-archdemon damage decreased
-T1 ship cons and amphibious con can built underwater geos
-NEW t3 rocket trucks on arm and core
-Old Changes:
-Aegis and Heavy aegis now can set hold fire
-Changed Advanced Prude and renamed to Atomic Geothermal
-Core Hardazous geo makes 2650 e instead of 2000e
-Legendary Metalcost increased by 8600, energy cost increased by 77.000
-Orca amphibious tank turnt turret speed increased
-Fireball tank turnt turret speed increased
-Stunners range increased[250 - 410]
-Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off
hidedamage tag removed now enemy can see the hp
-Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack
Range increased[1080 - 1350], energy per shot required = 600
-Perseurs damage decreased[90 - 60],metalcost increased 860
-Magilla rocket sound Fixed
-Fark Fast assist engineer hp increased [200 - 640]-
-core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air,
mass tag added
-gorilla hp increased + 20000, mass tag added
-Juggernaut arm hp increased + 12000, mass tag added
-macross hp increased + 9000
-Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased
Speed increased, explosion when get killed added
-Praetorian buildtime buffed
-Monkeylord buildtime buffed
-Shrike fighter t3 hp decreased
-Super bantha explosion and self d buffed
-Super krog explosion and self d buffed
-Heros explosion and self d buffed
-Small bantha and Small krog removed
-Bug fixed;
-A loud sound from arm hover plant fixed
-Weapon loud sound from t3 ships fixed
-Uppercut wreckage fixed to real metal value
-Core juggernaut metal wreckage fixed
Old Changes:
-T1 storage now stores 15.000 energy
-T2 storage now stores 75.000 energy
-Monkeylord Shieldpower increased
-Praetorian Shieldpower increased
-Morph into eco commander energy cost increased [12.000 - 24.500]
-Morph into a Prude will need 170 secs and costs increased
-AntiNukes no longer needs Research Center
-Nukes Still needs Research Center but tech 2 instead of tech 3
-Craber is now All Terrain
[UNITS]
-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators
-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers
-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-T3 Vehicles
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
[SHIPS]
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
[TECH AND ECO]
-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant
-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
[COMMANDERS]
-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders
[WIDGETS]
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph
[RESEARCH CENTER]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal
Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
have fun playing;
Special Thanks to:
-Zwzsg gadget support
-Nixtux, Autohost, test and map creation support
-DeadnightWarrior, Units, scripting, gadgets and mod creation support
-[teh]Beherith[Piro, Map creation support
-TheFatControler, for rights of mutator of ba and mapmod
-Final Frontier moddevs OptimusPrime, Azaremoth
-[TBW]Adama host support
-Arbolis, for keep me pushing and making with mod
-Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!!
-all xXx Clan for test and help creation support
-And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is
for noobs, medium, experienced and veteran players all play in and have fun with it
-Thank you all to make this POSIBLE50837834sd72010.06.13 - 23:42:5412678164186103000
http://spring.jobjol.nl/show_file.php?id=2671
2670unit_customformations3.luaCustomFormations+1my first lua widget, based on customformations, puts units into upto 3 rows, ordered by hp/cost. units which can build allways at the back, weighting added to units with high trajectory and untis with <90% health to move them to the back. formations need to be drawn in clockwize direction (if enomey is east of of your units, draw the formation from top to bottom)39475lua2010.06.12 - 03:26:522010.06.15 - 22:52:211122589462551900
http://spring.jobjol.nl/show_file.php?id=2670
2668LaCrater.sd7LaCratercrater map with more metal in the crater227212sd72010.06.10 - 03:00:52125638815209100
http://spring.jobjol.nl/show_file.php?id=2668
2666Mt. Fujimatchie v0.2.sd7Mt. Fujimatchie v0.2this is a 3way map. the fight for Mt. Fujimatchie770111sd72010.06.09 - 22:58:381256370730900
http://spring.jobjol.nl/show_file.php?id=2666
2664ca-stable-8025.sdzComplete Annihilation stable-8025http://caspring.org/
83728283sdz2010.06.08 - 00:24:231515327529783300
http://spring.jobjol.nl/show_file.php?id=2664
2663ca-stable-8024.sdzComplete Annihilation stable-8024http://www.caspring.org/
83675482sdz2010.06.08 - 00:01:231515338629600
http://spring.jobjol.nl/show_file.php?id=2663
2662Heat-V1.sd7Heat V1Another type of corrosive water map. The river in the middle will kill everything but the comm, ships, hovers and amphib units. The mex spots are spreas apart, and yield large amounts of metal (7-8.2). Good for 4v4+. 1089784sd72010.06.07 - 19:12:1112258374529600
http://spring.jobjol.nl/show_file.php?id=2662
2661EternityOcean.sd7Eternity OceanA versatile map with plenty of metal and energy on the islands, good for most mods. The middle harbors extremely high amounts of metal, making it a good center-of-conflict type map. It has many possible playtypes including FFA, 1v1 and teams up to 6v6. It also has an unusual playtype of 3v3v3v3 team games. The map was created to be primarily an air and sea battle, with ample eco for both. the smallest mex gives 4.01 M, and there are 2 geothermals on each island.851481sd72010.06.07 - 18:41:232010.06.07 - 18:48:471274213635119000313
http://spring.jobjol.nl/show_file.php?id=2661
2660cmd_fac_holdposition.luaFactory Hold PositionNeat little widget which sets all factories (except air and seaplane factories) to [b]hold position[/b] so that all units created from that factory are also [b]hold position[/b] (duh :P).
To people who don't know how to install widgets:
just pop the file download into "C:\........\Spring\LuaUI\Widgets\" folder, press F11 while [b]ingame[/b] to bring up the widget list and scroll down untill you see 'Factory hold position' and click it to turn it on.2131lua2010.06.06 - 14:41:522010.06.06 - 14:42:501122581412031200
http://spring.jobjol.nl/show_file.php?id=2660
2659Unregular Actions Watcher v1.1.luaUnregular Actions Watcher v1.1v1.1 update.
Thanks to MeatMe for all the awesome advices, ideas and bug report.
Console commands :
- /uanotification : activates / disactivates the unregular action notification in notification box. Activated by default.
- /uacondition : activates / disactivates the unregular action conditions. When desactivated, any action is logged. Activated by default.
- /uaclearsp : clears all startpoints. Use it when the game is started to get rid of startpoints.
Modifications :
- Notifications are now redirected to a particular \"notification box\" and activated by default.
- Spring\'s window being resized will now update the widget\'s sizes too.
- New timestamp format : 00:00:00
- Now logging any number of startpoint for each player ( previous version was limited to 2 ).
- Only 3 startpoints per second will be logged for each player, preventing startpoint spamming to fill the log.
- Added console command \"/uaclearsp\" to clear all startpoints once you\'re done with them.
- Startpoint markers are now activated by default. Clear them when you\'re done with them.
- Each startpoint now has an ordinal number so one can instantly know wich startpoint was the first one.
______________________________________
This widget controls players following actions :
- capturing, reclaiming, or loading unit
- self destructing
If they fit the conditions of a betrayal, they are logged in a list.
Each player\'s first two startpoints are also logged, so one\'s can know who clicked first to get a spot.
To show the list, press ALT + F11
Left clicking on an entry will center the screen to that entry.
Right clicking on an entry will activate / disactivate the world marker for the corresponding entry.
Right clicking + shift key holding on an entry will activate / disactivate all this player\'s entry markers.
Right clicking + ctrl key holding on an entry will activate / disactivate all entry markers.
Mouse scrolling down and up in the list will scroll the list down and up if there are too many entries.
Console commands :
- /uanotification : activates / disactivates the unregular action notification in chat box.
- /uacondition : activates / disactivates the unregular action conditions. When disactivated, any action is logged.
Note that even though logged informations are facts, their interpretation is up to you.
Also note that startpoints are only logged in your list if you are already ingame at the time they are made.
31551lua2010.06.05 - 00:19:41112257722529600
http://spring.jobjol.nl/show_file.php?id=2659
26581 Pass Greenland Remake v1.sd71 Pass Greenland Remake v1The Classic 1 Pass Greenland Final map, Redetextured by [teh]Beherith[Piro] with new grass, new trees, better geo spots position and 2 more geos per team, 16 to 18
Also Updated the Mod
Changelog:
-New Changes;
-Monkeylord no longer makes self damage
-Legendary buildtime increased
-Bantha metalcost reduced, energycost reduced, speed increased
-t2 arm and core stationary flaks metalcost increased, energy increased, hp increased
-t2 arm and core air cons now able to build t3 metalmakers
-t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies)
-Crabe area of effect on cannon weapon increased
-Craber 'Core t2 all-terrain unit' renamed to Tarantel
-archdemon damage decreased
-NEW t3 rocket trucks on arm and core, Category fixed, no transportable
-Reduced metal price to morph Nukes into Advanced nukes [4000 - 800]
-CoreFusion Now have same buildtime as AdvancedFusion, energy output increased [1100 - 1400]
-ArmFusion " " ", energy output increased [1000 - 1350]
-Tabitha and Influence tripled metal and energy costs, hp increased[10000 - 16500],
Explosion changed, self d less range damage than it gets killed
-Removed Heavy aegis
-Krypto will need 15200 energy when is on
-Supreme coms on both sides now able to build t4 Gantrys
-New T3 Nukes and antinukes for both sides
-New helicopterlabs for both sides
*Changed the helicopter gunship arm on t2 lab into helipad, now dont require Tech*
-For chikens
-The queen no longer can be reclaimed
-Bugs and Exploits fix
-Removed "guard" command on all air units, no longer they can run out of the maps while "guard" command itself
-Old Changes:
-Aegis and Heavy aegis now can set hold fire
-Changed Advanced Prude and renamed to Atomic Geothermal
-Core Hardazous geo makes 2650 e instead of 2000e
-Legendary Metalcost increased by 8600, energy cost increased by 77.000
-Orca amphibious tank turnt turret speed increased
-Fireball tank turnt turret speed increased
-Stunners range increased[250 - 410]
-Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off
hidedamage tag removed now enemy can see the hp
-Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack
Range increased[1080 - 1350], energy per shot required = 600
-Perseurs damage decreased[90 - 60],metalcost increased 860
-Magilla rocket sound Fixed
-Fark Fast assist engineer hp increased [200 - 640]-
-core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air,
mass tag added
-gorilla hp increased + 20000, mass tag added
-Juggernaut arm hp increased + 12000, mass tag added
-macross hp increased + 9000
-Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased
Speed increased, explosion when get killed added
-Praetorian buildtime buffed
-Monkeylord buildtime buffed
-Shrike fighter t3 hp decreased
-Super bantha explosion and self d buffed
-Super krog explosion and self d buffed
-Heros explosion and self d buffed
-Small bantha and Small krog removed
-Bug fixed;
-A loud sound from arm hover plant fixed
-Weapon loud sound from t3 ships fixed
-Uppercut wreckage fixed to real metal value
-Core juggernaut metal wreckage fixed
Old Changes:
-T1 storage now stores 15.000 energy
-T2 storage now stores 75.000 energy
-Monkeylord Shieldpower increased
-Praetorian Shieldpower increased
-Morph into eco commander energy cost increased [12.000 - 24.500]
-Morph into a Prude will need 170 secs and costs increased
-AntiNukes no longer needs Research Center
-Nukes Still needs Research Center but tech 2 instead of tech 3
-Craber is now All Terrain
[UNITS]
-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators
-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers
-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-T3 Vehicles
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
[SHIPS]
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
[TECH AND ECO]
-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant
-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
[COMMANDERS]
-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders
[WIDGETS]
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph
[RESEARCH CENTER]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal
Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
have fun playing;
Special Thanks to:
-Zwzsg gadget support
-Nixtux, Autohost, test and map creation support
-DeadnightWarrior, Units, scripting, gadgets and mod creation support
-[teh]Beherith[Piro, Map creation support
-TheFatControler, for rights of mutator of ba and mapmod
-Final Frontier moddevs OptimusPrime, Azaremoth
-[TBW]Adama host support
-Arbolis, for keep me pushing and making with mod
-Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!!
-all xXx Clan for test and help creation support
-And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is
for noobs, medium, experienced and veteran players all play in and have fun with it
-Thank you all to make this POSIBLE
36349679sd72010.06.04 - 02:01:322010.06.21 - 00:33:2712678607744234300
http://spring.jobjol.nl/show_file.php?id=2658
2657Unregular Actions Watcher.luaUnregular Actions Watcher v1.0This widget controls players following actions :
- capturing, reclaiming, or loading unit
- self destructing
If they fit the conditions of a betrayal, they are logged in a list.
Each player\'s first two startpoints are also logged, so one\'s can know who clicked first to get a spot.
To show the list, press ALT + F11
Left clicking on an entry will center the screen to that entry.
Right clicking on an entry will activate / disactivate the world marker for the corresponding entry.
Right clicking + shift key holding on an entry will activate / disactivate all this player\'s entry markers.
Right clicking + ctrl key holding on an entry will activate / disactivate all entry markers.
Mouse scrolling down and up in the list will scroll the list down and up if there are too many entries.
Console commands :
- /uanotification : activates / disactivates the unregular action notification in chat box.
- /uacondition : activates / disactivates the unregular action conditions. When disactivated, any action is logged. Activated by default.
Note that even though logged informations are facts, their interpretation is up to you.
Also note that startpoints are only logged in your list if you are already ingame at the time they are made.
26678lua2010.06.03 - 23:00:02112257710123000
http://spring.jobjol.nl/show_file.php?id=2657
2656aaa.luaInitial Queue XTA FIXAllows you to queue buildings before game start.
Fixed for XTA (not default commanders support).13873lua2010.06.03 - 22:22:35112331221026500
http://spring.jobjol.nl/show_file.php?id=2656
2655blender3d_map_concept_castle2level1.zipblender3d forteress map concept file&pics a .blend file of 2model of forteress design for spring mapmaker sugestion ;
(i hope will someone skilled will make the make since im unable to understand how to do it by myself)
model merge of vaban and inca architecture where the walls are at height of the next floor and \"king of the hill\" sentence make more sens so and more again if the castle is the map center768644zip2010.06.03 - 10:58:2316605150100
http://spring.jobjol.nl/show_file.php?id=2655
26543 Pass Greenland.sd73 Pass Greenland-New map Made By Nixtux Heightmap and texture, 3 way instead of 1, right kbot fight, midle vehicle or kbot fight, left water fight
-Mod added by Senna,
-Trees from SirArtturi
Changelog:
-New Changes:
-Aegis and Heavy aegis now can set hold fire
-Changed Advanced Prude and renamed to Atomic Geothermal
-Core Hardazous geo makes 2650 e instead of 2000e
-Legendary Metalcost increased by 8600, energy cost increased by 77.000
-Orca amphibious tank turnt turret speed increased
-Fireball tank turnt turret speed increased
-Stunners range increased[250 - 410]
-Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off
hidedamage tag removed now enemy can see the hp
-Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack
Range increased[1080 - 1350], energy per shot required = 600
-Perseurs damage decreased[90 - 60],metalcost increased 860
-Magilla rocket sound Fixed
-Fark Fast assist engineer hp increased [200 - 640]-
-core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air,
mass tag added
-gorilla hp increased + 20000, mass tag added
-Juggernaut arm hp increased + 12000, mass tag added
-macross hp increased + 9000
-Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased
Speed increased, explosion when get killed added
-Praetorian buildtime buffed
-Monkeylord buildtime buffed
-Shrike fighter t3 hp decreased
-Super bantha explosion and self d buffed
-Super krog explosion and self d buffed
-Heros explosion and self d buffed
-Small bantha and Small krog removed
Old Changes:
-T1 storage now stores 15.000 energy
-T2 storage now stores 75.000 energy
-Monkeylord Shieldpower increased
-Praetorian Shieldpower increased
-Morph into eco commander energy cost increased [12.000 - 24.500]
-Morph into a Prude will need 170 secs and costs increased
-AntiNukes no longer needs Research Center
-Nukes Still needs Research Center but tech 2 instead of tech 3
-Craber is now All Terrain
[UNITS]
-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators
-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers
-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-T3 Vehicles
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
[SHIPS]
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
[TECH AND ECO]
-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant
-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
[COMMANDERS]
-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders
[WIDGETS]
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph
[RESEARCH CENTER]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal
Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
have fun playing
kudos to zwzsg to made me good gadgets also Numpty for his help with widgets:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
Changes of DeltaSiege Special Water v1.1:
Widgets
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added gui_comblast_range.lua [in on it shows the blast radius of the com]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
Principal Changes;
-Since i see some confusion with the mod, now all t1 labs are back.
Means all t1 units will be on t1 labs and t2 on t2 labs,this might be to help people to dont get
confused when play there since they see a t2 lab build by a com.
Still needs Research Center but now opening tech 2 almost get all cons on the t1 labs
[IMPORTANT]
-To open t2 cons u will need the tech 3 from research center that cost 2500m tech 2 to 3.
the metal values of t2 labs is cheap than the t1 labs because u paid the Research to get em.
Note*
Moved exxec,slicer,fireball,gladiator and dark to tech 2 Research Center since they are considered t1 units
only hover still dont need pass for a research center
All t1 labs has 250 buildpower, and passive mode gadget
Bug Fixes
-Black Tiger corpse bug fixed
-Bladewing Smoothanim tag enabled
Ships;
-Uppercut is now 4x expensive
-t1 shipyard lab is back on
T2 Hovercraft;
-all t2 ground units no longer shots vs air
-Destruitor hp decreased [2800 - 1950], headpicth speed decreased, now shots same as penetrator
-Adonis aded minangledif1=210, means the main weapond will be shot front line
-t2 cons now only can builds safe advanced moho metal extractor, same price as normal moho but they gibe 8m
needing 45 e instead of 12.2m for 25 e for a normal moho
Changes of DeltaSiege Special Water v1:
-Commander metal wreck increased[1500m - 2000m]
-Shipyard buildtime reduced by 10.000 both, buildpower increased[200 - 600],fixed theyr metal wreckage,
They still give more metal when the lab dies, but now only 1/3 of theyr metal cost,They got passive active mode
-Advanced hovercraft plataform Naval Series now costs reduced,
theyr prices are similar as advanced vehicle plants on Standard BA
-Advanced hovercraft plant cost 500metal more than the NS Ones
-T2 Hover cons now can make in land:
Fusion,{Advanced fusion},mohometalmaker and advancedmex
*{No longer build advanced fusion}
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
-Antagonizer range increased [1670 2250],only can be build by t2 submarine cons
-Devastator size back to normal
-Arm dark rocket reloadtime decreased 1/2 -
-Annihilator xp reduced, means needs less experience to be upgraded
-Doomsday xp reduced, means needs less experience to be upgraded
-Vulcan and Buzzsaw will need 0.24 experience to can be morphed into rapidfire
-behemoth will need 0.11 experience to can be morphed into LRBehe
-Long range shield deflector range decreased [1200 - 1000] energy use increased [2500 - 6000]
Powerregenerator energy use increased [1750 - 5600], shield is now more transparency
-Small catapult resized to 8/10, metal cost reduced 1000
-Small vanguard resized to 8/10, metal cost reduced 1000
-Fixed Arm advanced antimater fusion texture
-Ships
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
-*NEW*
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
-Tutorial
If you are new here, welcome to this new mod.
This mod is not ba, tech part is not equal as ba, this is a totally different mod,
in this mod u start with a t2 lab because all units are in a same lab,
the center of the mod its based on a research center;
Here i will tell you what u need to get what thing u want
Research center: Very important, becauses without it u cant get better tech
[Exception only t1 and t2 hover that we will talk later]
Research center tech by tech and costs
-Tech 1 = gives on kbot lab: helpers, on all labs: ecobuilder, on all t1 cons: pocket fusion;
Prices = 1000metal 10.000 energy
-Tech 2 = Gives all upgraded units
Prices = 1000metal 10.000 energy
[how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it,
click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also]
Tech 3 = Gives new units after upgraded units, gives all t2 cons
Prices = 2500 metal
Tech 4 = Gives all t2 units and also t2 antinuke
Prices = 2500 metal
Tech 5 = Gives t2 upgraded units and also t2 defense
Prices = 3000 metal
Tech 6 = Gives able to build nuke and rest of new units
Prices = 8000 metal
Tech 7 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
Units and buildings thats doesnt require research center
T1 and T2 hovercraft plants
T1 and T2 hovercraft units
T3 kbot lab[ u need t2 kbot]
T3 shiplab[ u need t2 sub cons]
T2 Shields
T3 Shields
All units and buildings into helpers[ u can find em on kbot labs on tech 1]
All buildings into eco cons[ u can find em into all labs on tech 1]
T4 Gantry
Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion
all t2 moho mms also underwater
T3 moho mms
T3 nano
T3 shiplab and hero unit
T1 and t2 geo
Prude and behemoth
Also all t1 units and defense
in the way to tech theres 2 ways
first way is a bit complicated, but the second way is like the ba tech
First way with 3 mex;
make 3 mex,2 solar e storage 1 solar, kbot lab;
make 1 cons + 1 rez while cons build 3 adv solar the rez reclaim lab and solar
make 2 nanos 1 e storage 1 m storage blow com while cons make research center
u are on Tech1:
make the cheap lab, 1 eco cons, reclaim lab make 2 pockets upgrade mex, reclaim research center
with rez keep reclaim adv solar, upgrade mex[those t1.5 mex will give 7.1 m each but they will need 75 e each].
after u get all t1.5 mex upgraded, make RC and morph, while morph keep reclaim things that are useless
after u get tech3, now u have a t2 cons,and i think u know what to do now:)
Second way with hover;
Hover is simple, all what u need is start with vehicle plants since only vehicles got the chance to make t1 hover
T2 hover only can be built by t1 hover cons and doesnt require RC the plants and the units.
You just need start with 3 solar 1 e storage then 2 adv solar 2 or 3 nanos t1 hover lab, reclaim old lab, build t1 hover cons
reclaim hover lab make 1 e storage and also 1 m storage then t2 hover
[Disadvantages of t2 hover cons:T2 hover cannot build Research Center tech 4 directly like normal t2 cons do, cant build defense or offense building{only in water}
And now CANT build advanced fusion]
[Advantages: is the unique cons that can make floating advanced fusion]
Changes of DryDeltaSiege Special v18:
-Small catapult aoe increased[76 - 196], Burst increased [12 - 16], Buildtime reduced
-Medium vanguard Buildtime reduced
-Fixed Legendary Rockets
-reduced ARM,CORE emp bertha and intimidator aoe[1114 - 890], Emp Time reduced [25 - 18]
-Fixed weapons texture missing with devastator
-T3 Vanguard Range Increased [1150 - 1350], HP decreased [18.000 - 15.000]
-T3 Catapult AOE increased [96 - 160],burst increased[20 - 32]
-Katyusha now shots missile 90% guided,Damage vs hlt,punisher and guardian =450
-T3 Karganeth Added banisher rocket on head, and a third weapond that shots eradicator weapon antiair.
Main karganeth weapond no longer shots vs air.those 2 new weapons force karganeth be 500m more expensive
-T4 Megatron now got 2 new weapons, 1 in head and other heavy aa. Main weapon no longer will shot air
-Core t2 shield can be morphed to t3 shield
-Arm t2 shield can be morphed to t3 shield
-Devastator[hero] health increased, size reduced 1/2
-Arm and Core t2 fighters energy cost reduced 1/2
-Added floater=1; tag to t1 antinukes, now they can be build on water
-New t2 hover to core and arm, land plant and NS Plant
-T2 hover constructor can build same as t2 submarine, they are able to build floating advanced fusion
-New floating shields to both sides
-New floating nanos to both sides
-New t2 hover units {about 16} to both sides
-New t3 ships to both sides
-Now research lab can float in water
-T2 hover dont require Research center
-Seaplanes dont require Research Center
-All Ship units are now in 1 lab, now all used to be in t2 lab but its theyr normal lab
-t1 ships are free, to enable t2 constructor ship u need tech 3, means u need morph your Research center 2 times
-T2 ships requires tech 4 in ur RC
-Now to morph to tech 2 requires 1000 metal less so = [1000metal , 10.000energy]
that makes the tech 2 to 3 1k metal expensive
------
To next release my plan is fix if theres some bug with any old unit added;
Add 3,4 t3 vehicles on both sides
And new Ship-s like the devastator[hero]
Changes of DryDeltaSiege Special v17:
-All t1 defenses no longer require tech1
-Changed helpers to tech 1
-T1 mexes now extracts metal same as ba [1.8 - 2.0]
-fireball health decreased[7728 - 4528],speed decreased[0.9 - 0.72]
-All commander upgraded has more buildtime.[so u will need more rez bots to repair the coms]
-T1.5 arm metalextractor metalcost reduced[750 - 325], energy required increased[12 - 75]
-T1.5 core metalextractor metalcost reduced[751 - 331], energy required increased[12 - 75]
-Superkrog,Megatron,arm core gantry t4, and mega razorback size decreased
-bg52 bomber speed decreased[11 - 8], bomber bullets size decreased
-Core sam hardened and arm packo added first target category to the transports t1 and t2, increased damage vs em.
They will kill trans first before other air units
-Core Sam Hardened renamed to Sam Hardened Anticombomb
-Arm packo renamed to Packo Anticombomb
-Added new unit t3 called Jurgen [thanks to deadnightwarrior, the guy who made that unit]
-Arm and Core gantry metal cost reduced
-Shields size changed, fixed theyr corpses
-Totalitarian damage reduced[350 - 95], energy cost increased [2642 - 32642]
-T3 Macross is now an all terrain assault unit
-T3 Jaguar is now an all terrain assault unit
-T3 Gorilla rocket fixed
-T2 Magilla rocket fixed
-Added no self damage to rocket trucks, no longer they shot air
-Arm and Core EMP paralizer damage increased[6750 - 44000] Energy cost reduced[340.000 - 40000]
-Arm t2 advanced Nuke reloadtime increased[40 - 90]
-Core t2 advanced Nuke reloadtime increased[40 - 100]
-Arm Megafusion Reactor energycost increased[500.000 - 955.000]
-Core Megafusion Reactor energycost increased[510.690 - 1.110.690]
-Tabitha reloadtime decreased[900 - 400]
-Influence reloadtime decreased[900 - 400]
-fixed sounds of Tankanotor, fixed rocket missiles
-fixed sounds of scorpion
-Monkeylord metalcost reduced[47.000 - 27.000]
-praetorian metalcost reduced[46.000 - 26.000]
-Upg Eradicator damage decreased[250 - 80]
-Upg Chainsaw damage decreased[340 - 90]
-Arm Liche health increased[2050 - 3600], impulsefactor increased[2 - 4], damage increased[5625 - 7625]
-Last RC tech time increased [30 - 300]
-Helpers now can build commandos
-Arm helper can build small vanguard
-Core helper can build small catapult
have fun playing
Thanks Nixtux for help and map creation
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,TGI, For Test.thanks u all for made this posible.
28231873sd72010.06.02 - 23:48:331267817316254400
http://spring.jobjol.nl/show_file.php?id=2654
2653CA chicken-1.5(5763).sdzCA Chickens v 1.5Lots of New stuff
New Effects Visusals mostly on Emp weapons and napalm nuke
More Commander morphs
fixed descriptions83789028sdz2010.05.31 - 22:37:222010.06.11 - 19:02:54151200463032800
http://spring.jobjol.nl/show_file.php?id=2653
2650EvoRTS-CaisRevenge-v02.sd7Evolution RTS - General Caiaphas\\\' RevengeThe newest addition to the Official Evolution RTS map Set. Geared for up to 3v3 teamplay or 6 way free for alls. Enjoy!28302413sd72010.05.28 - 09:12:2412352225147127000331
http://spring.jobjol.nl/show_file.php?id=2650
2647OverCrudeWater32_flat.sd7ovrcrudewater32 dry!copy the OverCrudeWater32_flat.sd7 file in the spring/map directory ;
8start pos are enabled
this map is just a fixed version of the original OverCrudeWater32.sd7 map ;
the changes made are :
walls are reduced to the height of a big unit ,
water is underground,
ground is very soft (200),
gravity is normal (100),
wind is random between mini and maxi (1 to 99),
when ground is crushed the water can be used for tidal at max (99),
sun is side and make nice shadow,
a hexagon texture is added on ground and increase the 3d and help to ranges;4217879sd72010.05.25 - 15:02:05126012628122000321
http://spring.jobjol.nl/show_file.php?id=2647
2646castel_godsv21_flat.sd7castel_godsv21 fixed(flated)copy the castel_godsv21_flat.sd7 file in the spring/map directory ;
10start pos are enabled but designed for 2 4 or 8(by team of 2 or 4)
this map is just a fixed version of the original castel_godsv21_flat.sd7 map ;
the changes made are :
walls are reduced to the height of a big unit ,
water are not deep,
ground is very soft as sand (100),
gravity is normal (100),
wind is random between mini and maxi (1 to 99),
when ground is crushed the water can be used for tidal at max (99),
sun is side and make nice shadow,
a hexagon texture is added on ground and increase the 3d and help to ranges;31407446sd72010.05.25 - 14:36:11126016275180100421
http://spring.jobjol.nl/show_file.php?id=2646
2645tutomod34mobcastl.sd7tutomod34 mobilecastleits a completly playble original game with only walking new units robots(+/- 40) !
economy is symbolic (just a metal extractor at start because all unit produce a bit of metal+energy) ,
that allow to make a huge army of thousand in dozen minute(get a good pc);
all weapon are long range (300 to 1000 for average) ;
selfdestruction and die of the constructor and big units can make reactiv chain if promiscuity ;
trailers video here :
http://www.youtube.com/user/omnianti0
alternative download here :
www.mediafire.com/spring
noair nosea notransport are in game ;
you can mod remix or make what you want with the files10225470sd72010.05.25 - 13:24:40156010585216500
http://spring.jobjol.nl/show_file.php?id=2645
2644Green_Fields_v3.sd7Green fields v3New version of popular in BA nometal map. New texture, more trees, more different landscape, still no metal.14911620sd72010.05.24 - 15:22:191225815974125900321
http://spring.jobjol.nl/show_file.php?id=2644
2643IceUI_Satirik_pack.7zIceUI - Satirik packALL CREDITS TO MELTRAX
Best spring alternative UI, a bit slow, but clean and lot of features:
For feature list just check the screenshots6392697z2010.05.22 - 20:35:17112164130166500
http://spring.jobjol.nl/show_file.php?id=2643
26424_bases_v3.sd74_bases_v3[size=15][i]Players[/i] 2-16 (16 for tottaly fun playing)
[i]Mapsize[/i] 8x8 (tabula is larger).[/size]
Long time ago this area was an autonomous mining complex, hovever now it is only 4 terraformed platform and asphalt. Get your side in this battle for resources. Highly recommended to play four or more players with !split c 22-28 formation.
Created with SpringMapEdit, photoshop cs3 and some ass pain ( :D ) in one night.
Please e-mail me what do ya want in next version of this map.9870555sd72010.05.21 - 06:28:091225824910897700331
http://spring.jobjol.nl/show_file.php?id=2642
26411 Pass Greenland Final.sd71 Pass Greenland FinalChangelog:
New Changes:
-T1 storage now stores 15.000 energy
-T2 storage now stores 75.000 energy
-Monkeylord Shieldpower increased
-Praetorian Shieldpower increased
-Morph into eco commander energy cost increased [12.000 - 24.500]
-Morph into a Prude will need 170 secs and costs increased
-AntiNukes no longer needs Research Center
-Nukes Still needs Research Center but tech 2 instead of tech 3
-Craber is now All Terrain
[UNITS]
-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators
-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers
-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-T3 Vehicles
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
[SHIPS]
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
[TECH AND ECO]
-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant
-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
[COMMANDERS]
-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders
[WIDGETS]
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph
[RESEARCH CENTER]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal
Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
have fun playing
kudos to zwzsg to made me good gadgets also Numpty for his help with widgets:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
22572321sd72010.05.19 - 22:23:1112678801430165800
http://spring.jobjol.nl/show_file.php?id=2641
2640DeltaSiege Morph v2.sd7DeltaSiege Morph v2Changelog:
[MAP]
-Hills now got more elevation, increased slope on vehicles to cross better hight elevations
[UNITS]
-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators
-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers
-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-*NEW*
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
[SHIPS]
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
[TECH AND ECO]
-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant
-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
[COMMANDERS]
-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders
[WIDGETS]
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph
[RESEARCH CENTER]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal
Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
have fun playing
kudos to zwzsg to made me good gadgets also Numpty for his help with widgets:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
40392039sd72010.05.16 - 19:51:211267816111261500
http://spring.jobjol.nl/show_file.php?id=2640
2638CA chicken-1.45(5763).sdzCA Chickens v 1.45super weapons and stuff
83276746sdz2010.05.13 - 02:31:13151200441131500
http://spring.jobjol.nl/show_file.php?id=2638
26361944_Moro_River_V1.sd71944_Moro_River_V1License: CC-BY Attribution 3.0 Unported
1944_Moro_River_V1 (C) SirArtturi
------------------------------------------------------------------------------------
The Moro River in eastern Italy. Map is designed for 1v1, small team games and ffa\'s (c) SirArtturi - Learn more from readme.txt. Check out the map options also!
Thanks to smoth for the featureplacer and Beherith for all the help and the content!
Other credits:
-House features by Beherith
-Rock features by NoiZe
-S44 features by SpikedHelmet
------------------------------------------------------------------------------------
All contacts via forums please!
http://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=6276
------------------------------------------------------------------------------------
52815023sd72010.05.09 - 02:16:291214273202118300
http://spring.jobjol.nl/show_file.php?id=2636
2635Deadlock-v1.sd7DeadlockMoro River version for *A mods. Mixed gameplay: suitable for duels, teamgames, ffa and so forth. (C) SirArtturi - learn more from readme.txt. Check out the map options also!50998106sd72010.05.08 - 21:24:122010.05.30 - 01:13:141214238132192300
http://spring.jobjol.nl/show_file.php?id=2635
26341 Pass Greenland v1.sd71 Pass Greenland v1Changelog:
-Reduced metal cost on all t2 labs by 2000m
-Now all the t2 cons is more expensive, this will force ppl tech his own t2
-t3 cons is also more expensive
-Hills now have less altitude, that will help berthas pass throught walls
-New Arm Hero for Arm side
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
22559872sd72010.05.08 - 20:54:3312678307191111700
http://spring.jobjol.nl/show_file.php?id=2634
2633Air Raid v1.03.sdzAir Raid v1.03Changelog:
-Changed the missile effects a little
-Reduced MRM maneuverability, increased AAM\'s, should make AAMs more important in air combat.
-Controls moved into a widget, also includes two other widgets (inverted Y axis and pointer control). Potentially reduces network traffic as well.
-Enemy airplanes will now do attack runs on the player instead of clumping around him, should allow both sides to get more attacks in.
-Missiles no longer cause craters so you won\'t have FLAKs buried in craters anymore.
AIR RAID
Sounds are almost all from Evolution RTS, used under CC-BY-SA-NC 3.0
You are assigned to intercept enemy logstics movements in the target area. Destroy enemy trucks and materiel to gain points and go for the high score! Kill enemies in rapid succession to form a chain and receive multiple times the regular points!
Air Raid can be played singleplayer or cooperatively (put all players on one alliance), while the option to play against other players exists it probably isn\'t very fun yet.
Controls are:
Mouse: Roll and tilt control
Left Mouse button: Fire the main gun
Middle Mouse Button: Select a new target for the missiles
Right Mouse Button: Launch the selected missile (if a target is available)
Mousewheel: Cycle through the missiles
Q and W: Rudder control
Extra life (health) at 200, 500 and every 1000 points.
The F-81 Arrowhead
------------------
For this mission you will be assigned the F-81 Arrowhead fighter jet. It possesses a built-in ammunition teleporter that allows replenishing its munitions in mid-flight without any need to link up with a supply plane, all weapons and fuel will be \"beamed\" directly from the base. This allows the F-81 to remain in combat for as long as the pilot deems necessary without being restricted by the available payload.
Weapons:
30mm Gatling Gun - A simple gun that fires at a rate of 3600RPM and can strike a target at a range of up to 3500 meters. Sustained fire from the weapon can destroy any target in less than a second but the short range and lack of guidance limit it to a secondary role in most engagements.
Multirole Missile - These missiles are designed to work against both air and ground targets, they carry a significant yield that is effective even against heavy armor and will practically vaporize a plane but their agility is limited so a hit in aerial combat requires a good opportunity. The F-81 can carry up to four of them at once and hit targets up to 6000 meters away.
Air to Air Missile - Significantly more agile than Multirole Missiles but sacrificing yield to gain this advantage. AAMs can be launched 9 km away from the target and are much more likely to score a hit in air to air combat. The F-81 can hold two of these. AAMs are usable against ground targets as well but their low yield makes this not advisable against anything other than trucks.
Likely enemy vessels:
---------------------
Supply Trucks: Easy targets that can be destroyed with any weapon. Great for building your chain multiplier.
Flak Tanks: Hardened targets, two multirole missiles can crack them but they also unleash a barrage of bullets your way that you should avoid.
SAM Launchers: Fire missiles at you that deal quite some damage if you fail to dodge them.
Wasp Fighter: An old and weak plane, carries a limited number of moderately effective missiles and has to rely on its gun otherwise. The Wasp lacks maneuverability and is very common.
Hawk Fighter: A modern combat jet that launches dangerous missiles at you and is highly maneuverable. Try not to engage them if you aren\'t certain that you can get a hit in quickly.944219sdz2010.05.08 - 19:39:17154113470146000
http://spring.jobjol.nl/show_file.php?id=2633
2627EvoRTS-A_House_Divided.sd7Evolution RTS - A House DividedThis map was designed specifically for All-Terrain and Aircraft. I would highly advise against using hovers or amphibious units on it. It is set up for 3way ffa gameplay, but there should be enough decent places to start for a 2v2 or 3v3.
Enjoy!30635340sd72010.05.04 - 05:22:3704.05.2010 - 11:38:5912352425257234100
http://spring.jobjol.nl/show_file.php?id=2627
2625DeltaSiege Morph v1.1.sd7DeltaSiege Morph v1.1Changelog:
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Ecoing commander no longer will require xp, metal and energy require increased
-Batle commander now requires only 0.03xp
-Now last RC (tech 5) it transforms into a OPS center,Removed ditawn and coliper
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-kbot lab and vehicle plant t1 and t2 moveorder changed to 0, means all units will be on \"hold pos\" by default
-Katyusha no longer is on normal commander
-Bugs
-Fixed issue with objects 3d, a file 6x6e.3do was missing added
-Fixed issue with a bad parameter on spawn_defs.lua \"for chikens\"
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
39919824sd72010.05.03 - 00:20:2203.05.2010 - 03:14:5012678289788900
http://spring.jobjol.nl/show_file.php?id=2625
26241 Pass Greenland.sd71 Pass Greenland
Actualized the mod, com gives less metal, t2 labs more expensive, and more stuff like morph units while gets xp22086713sd72010.05.02 - 21:37:251267826187159500
http://spring.jobjol.nl/show_file.php?id=2624
2623ca-stable-7761.sdzComplete Annihilation Stable 7761Latest CA stable revision 7761.
http://trac.caspring.org/wiki116155922sdz2010.05.02 - 19:46:1402.05.2010 - 19:49:3715141724410797200
http://spring.jobjol.nl/show_file.php?id=2623
26211944_Sierra_Tactics.sd71944_Sierra_TacticsS:1944 Tactics Mode version of 1944_Sierra (a S:1944 version of sierra-v2 by SirArturi)
Game on!30574253sd72010.05.02 - 17:15:2012480783449800
http://spring.jobjol.nl/show_file.php?id=2621
26201944_Prokhorovka_Tactics_V3.sd71944_Prokhorovka_Tactics_V3V3 of Prokhorovka Tactics, fixes some heightmap/terrain issues (river too deep for most things to cross) and impassability of bushes.31772991sd72010.05.02 - 13:32:1912480773225000
http://spring.jobjol.nl/show_file.php?id=2620
2618GBCba.sd7GBCbaba with huge gameplay changes. 16684217sd72010.05.01 - 15:35:4501.05.2010 - 17:26:55152515231072800
http://spring.jobjol.nl/show_file.php?id=2618
2617ca-stable-7756.sdzComplete Annihilation stable-7756http://www.caspring.org
116154866sdz2010.05.01 - 11:26:3315153693032400
http://spring.jobjol.nl/show_file.php?id=2617
2615Into Battle_v3.sd7Into Battle v3Battle in the desert!
Updated to V2, with more detailed texture, also a screenshot of it.
Now v3 with fixed start positions10446789sd72010.04.30 - 00:43:5003.05.2010 - 16:40:061225133321883600121
http://spring.jobjol.nl/show_file.php?id=2615
26131944_Prokhorovka_Tactics_V2.sd71944_Prokhorovka_Tactics_V2Gettin really tired of Spring tbqh.31476334sd72010.04.26 - 20:21:0012480721336200
http://spring.jobjol.nl/show_file.php?id=2613
2612CA chicken-1.4(5763).sdzCA Chicken v 1.4some new stuff83251862sdz2010.04.26 - 05:14:01151200331291200
http://spring.jobjol.nl/show_file.php?id=2612
2609DeltaSiegeCry.sd7Delta Siege Cry v1Exremly bug atry host45268725sd72010.04.26 - 02:29:3712408025222700
http://spring.jobjol.nl/show_file.php?id=2609
26071944_Red_Planet_Tactics.sd71944 Red Planet TacticsModification of 1944_Red_Planet (which itself is a modification of Red_Planet_Remake ((which itself is a remake of Red Planet))) for the \"Tactics\" submod of Spring: 1944. 13293437sd72010.04.25 - 16:01:4512480731437500
http://spring.jobjol.nl/show_file.php?id=2607
2606Blindside_v1.sd7Blindside_v1Blindside v1
32*16 FFA map
for up to 16 players.
Made by Beherith.40842985sd72010.04.24 - 18:59:1212101402179128200
http://spring.jobjol.nl/show_file.php?id=2606
2605MetalDream.sd7Metal DreamThe first map I made with Spring Map Edit, wanted it to be simple.
Description:\"Huge metal map. Many paths to fight to the enemy base. Recommended for 4vs4,5vs5 or 6vs6. Look at heightmap for starting boxes, which should be west vs east covering the white on both sides.\"472865sd72010.04.24 - 15:44:431224851124055600311
http://spring.jobjol.nl/show_file.php?id=2605
2604ThatBridge.sd7That BridgeI made my first map, and did my best.
It has a sand \"bridge\" with lots of metal on it.
Securing the cliffy island may be important for victory.
Also, some of the water has dried out from global warming.
Recommended for 4vs4 minimum.3600684sd72010.04.24 - 11:57:011224851013787900312
http://spring.jobjol.nl/show_file.php?id=2604
26031944_Red_Planet.sd71944 Red Planet RemakeRetextured/modified Red Planet to make it Spring: 1944-friendly. bRRRAP13293593sd72010.04.24 - 00:47:1212480801749700
http://spring.jobjol.nl/show_file.php?id=2603
2602Rock_Paper_Scissors_0.7.sd7Rock, Paper, ScissorsScissors beats Paper
Paper beats Rock
Rock beats Scissors10276563sd72010.04.22 - 01:50:522010.08.17 - 19:30:2415436109887300
http://spring.jobjol.nl/show_file.php?id=2602
2601EvoRTS-Tale_of_Two_Hills-v03.sd7Evolution RTS - Tale of Two HillsMade for 2v2 or 3v3. Includes all of the map options that riverdale had. Fog, snow, wet, dry, inverted, etc etc.
Enjoy!
*Please note, this map will only work with Evolution RTS31602686sd72010.04.20 - 07:40:331235218798140300
http://spring.jobjol.nl/show_file.php?id=2601
2600DeltaSiege Morph.sd7DeltaSiege MorphChangelog:
Map deltasiege Morph;
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 5
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
If you are new here, welcome to this new mod.
This mod is not ba, tech part is not equal as ba, this is a totally different mod,
the center of the mod its based on a research center;
Here i will tell you what u need to get what thing u want
Research center: Very important, becauses without it u cant get better tech
[Exception only t1 and t2 hover that we will talk later]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives all t2 units and defense
Prices = 4000 metal 10.000 energy
[how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it,
click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also]
Tech 3 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 4 = Gives able to build nuke and rest of new units
Prices = 8000 metal
Tech 5 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
Units and buildings thats doesnt require research center
T1 and T2 hovercraft plants
T1 and T2 hovercraft units
T3 kbot lab[ u need t2 kbot]
T3 shiplab[ u need t2 sub cons]
T3 Vehicle lab [u need t2 vehicle cons]
T2 Shields
T3 Shields
All units and buildings into helpers[ u can find em on kbot labs on tech 1]
All buildings into eco cons[ u can find em into all labs on tech 1]
T4 Gantry
Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion
all t2 moho mms also underwater
T3 moho mms
T3 nano
T3 shiplab and hero unit
T1 and t2 geo
Prude and behemoth
Also all t1 units and defense
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
42267440sd72010.04.18 - 23:14:1512678230280179500
http://spring.jobjol.nl/show_file.php?id=2600
2599JA.sd7JoeAnnihilationA small mod I made, growing every day! It erdicates defense towers and changes the tech tree A LOT. Instead of factories, sjringes are used to create a mobile army and a eco within a radius. Right now only one tech level. Tech level for Arm just as a example is Commander->Solar
Metal Extractor
Flea
Peewee (with A.K. laser)
Sjringes->(everything a commander can build)
Advanced Solar
Rocko
Zipper
Freedom Fighter
Banshee
Merl
I\'m working on balancing it out soon. Will add another tech level to space some level 1 and 2 units in (no Krogoths in this mod).10910025sd72010.04.18 - 16:16:4015243636882100
http://spring.jobjol.nl/show_file.php?id=2599
2598HPIEdit.rarHPIEdit for Windows 1.3 Beta Not made by me , but this is an usefull tool if you want to make .sdz or .sd7 files .1469136rar2010.04.18 - 14:52:55110302272540600
http://spring.jobjol.nl/show_file.php?id=2598
2597NOTA162.sd7NOTA v1.62---Not OTA v1.62---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.62
-Commander and Base mode replaced with Commander mode. Commander in this mode has cheap cloaking but limited build tree.
-Peewee, AK, and HAK speed increased 10%
-Galacticus cost and buildtime decreased 20%; range decreased from 1500 to 1250; rate of fire decreased 20%; Secondary gun damage decreased 25%
-Oddity cost decreased 20%; range decreased from 1500 to 1250; rate of fire decreased 20%
-Penetrator cost and buildtime decreased 35%; damage decreased 35%; Laser uses 17% less energy
-Kbot and hovercraft AA reload time and damage decreased
-Improved firing angles for Missile AA trucks and hovercraft
-Mobile flak damage slightly increased but accuracy slightly decreased
-Hellfish accuracy against moving targets improved
-Hellfish reargun damage and accuracy lowered
-Hammer/Thud damage to buildings and hovercraft decreased 10%
-Thud and Sniper climbing ability lowered from 38 to 34 (regular kbots are 30)
-Spy kbot cost and buildtime decreased 20%
-Pelican rocket damage increased 33%
-Increased dmg/sec of crabe, panther, and pelican anti-air
-Goliath speed increased 5%
-Maverick and Drone weapons now do reduced damage to armor on the same scale as thuds/hammers
-Maverick energy cost decreased 25%; metal cost decreased 15%; buildtime decreased 25%
-Drone cost and buildtime decreased 15%
-Razorback cost and buildtime decreased 5%
-Horgue Speed increased
-Can range increased from 360 to 400; reload time increased 11%
-Stunner and Scramjam missiles now create a jamming effect in the area where they hit
-Core Carrier now has anti-nukes
-Anti-nukes launch sooner against incoming missiles
-Core cruiser cost and buildtime decreased 10%
-Talwar energy cost and buildtime decreased 15%
-Arm Railgun Cruiser energy cost increased 5%
-Battlecruiser cost and buildtime increased 5%
-Coastal Defense Guns now prioritize ships over other targets
-EMP Mine cost and buildtime decreased 40%
-Nuke Mine no longer automatically detonates. Use Ctrl-D to detonate it.
-Lasers no longer try to shoot through wreckage
-Changed Greyhound machinegun sound effect
-Increased Spacebug Queen mass so it won\'t be knocked by explosions
-Added RedUI. LolUI is still included but turned off by default. Don\'t enable both at once. Added autoquit and pause screen widgets
30856581sd72010.04.17 - 23:53:0415154862700269900
http://spring.jobjol.nl/show_file.php?id=2597
2596nota.sd7My mod of NOTAA mod of NOTA. Super A.K.s and super Fleas!25859475sd72010.04.15 - 02:59:151524363117222300
http://spring.jobjol.nl/show_file.php?id=2596
2595Hide_and_Seek_v02.sd7Hide_and_Seek_v02 ( myFirstMap )1v1 -3v3 map.
Allthough this map is relativly big for 1v1 (14x14), the startlocations are as close as on any small 1v1 map.
Kbots can get anywhere on the map, veh are exluded from the centre and corner hills.
19811676sd72010.04.13 - 19:26:4226.04.2010 - 17:29:091235017044185600
http://spring.jobjol.nl/show_file.php?id=2595
2594BOTA17Beta10.sd7Basically OTA 1.7 (Beta 10)---BOTA 1.7 (Beta 10)
- actually got the mod working with spring version 0.82 thanks to Tobi and BrainDamage helping
- Hover, Sea and Vehicle scouts now share the same laser. ARM and CORE lasers are slightly different.
Was in beta 9 but forgot to add in the changelog :(
- replaced CORE T1 Aircraft lab model with Mr. D's remake
- added Licho's Unit E-stall Disable gadget and modified for BOTA
(this is the one that deactivates units when a player doesn't have energy for their upkeep)
current list of units affected:
arm_t1_def_radartower
arm_t1_eco_metalextractor
arm_t1_seadef_sonarstation
arm_t1_seaeco_uwmetalextractor
arm_t2_air_eagle
arm_t2_air_seahawk
arm_t2_bot_decoycommander
arm_t2_bot_eraser
arm_t2_bot_marky
arm_t2_def_advancedradar
arm_t2_eco_mohomine
arm_t2_sea_escort
arm_t2_sea_fibber
arm_t2_seadef_advancedsonar
arm_t2_veh_jammer
arm_t2_veh_seer
core_t1_def_radartower
core_t1_eco_metalextractor
core_t1_seadef_sonarstation
core_t1_seaeco_uwmetalextractor
core_t2_air_hunter
core_t2_air_vulture
core_t2_bot_decoycommander
core_t2_bot_spectre
core_t2_bot_voyeur
core_t2_def_advancedradar
core_t2_eco_mohomine
core_t2_sea_phantom
core_t2_seadef_advancedsonar
core_t2_veh_deleter
core_t2_veh_informer
Units are the same for both sides except ARM has one extra unit that CORE does not have, the Fibber, a sonar jammer sub.
Metal makers not on this list because there is a separate widget for their handling.
- increased energyuse of ARM and CORE T1 metal extractors from 3 to 4
- increased energyuse for ARM Moho Mine from 15 to 24 and for CORE Moho Mine from 12 to 23
- increased ARM Moho Mine metal extraction from 4.5 to 5 times of the T1 metal extractor, making it the same with CORE Moho Mine and CORE T1 metal extractor now
- reduced ARM Moho Mine buildtime from 25750 to 23150
- increased ARM Moho Metal Maker energy buildcost from 9350 to 29350
- increased ARM Moho Metal Maker metal buildcost from 58 to 158
- increased ARM Moho Metal Maker buildtime from 34980 to 104980
- increased CORE Moho Metal Maker energy buildcost from 10928 to 30928
- increased CORE Moho Metal Maker metal buildcost from 51 to 151
- increased CORE Moho Metal Maker buildtime from 41253 to 121253
- increased ARM Metal Maker energy buildcost from 687 to 1497
- increased CORE Metal Maker energy buildcost from 700 to 1563
- reduced ARM Tidal Generator energy buildcost from 768 to 468
- reduced ARM UW Metal Extractor energy buildcost from 2074 to 1274
- reduced ARM UW Metal Extractor metal buildcost from 130 to 97
- reduced CORE Tidal Generator energy buildcost from 752 to 452
- reduced CORE UW Metal Extractor energy buildcost from 2219 to 1419
- reduced CORE UW Metal Extractor metal buildcost from 125 to 95
- made lab and constructor buildpower scaling the same for ARM and CORE. This only needed that ARM bot and vehicle buildpower values to be exchanged bot<->veh
Order of buildpower is now for both sides: Air|Seaplane < Veh < Bot|Hover < Sea
- advanced constructors now provide resources 5 energy and 0.1 metal for both sides
- ARM Fark now has same buildpower as the ARM advanced constructor bot, 130, but does not provide resources
- increased CORE Necro buildpower from 90 to 100 and resurrection speed from 180 to 200. (For comparison the CORE advanced constructor bot has buildpower of 130)
Necro does not provide resources either
---BOTA 1.7 (Beta 9)
- Added icons for units
- CORE Toaster now defaults to fire-at-will
- Apparently CORE Spoiler was missing from lab buildlist. Fixed.
- Replaced CORE Ak with Beheriths remake and script by caldera
- Replaced CORE Storm with Beheriths remake
- Replaced CORE Crasher with Beheriths remake. (Bit bugged script. Just don't use force attack on ground and you'll be fine)
- Replaced CORE Wind generator with bobthedinosaurs remake
- Replaced ARM Big Bertha with cremuss' remake
- Annihilator beams(meaning the large beams on Annihilator, Doomsday Machine, Penetrator and Krogoth) now do max damage at all ranges.
- Made annihilator beams avoid firing through friendly units (beamlaser can't be set to not damage friendly units according to wiki)
- Removed metal cost from Big Bertha and Intimidator firing costs
- Increased CORE Viper buildtime from 11528 to 13528 and metal cost from 572 to 872 and energy cost from 5687 to 7787
- Made reclaiming gradual instead of all at the end
- Air constructors now collide with units to limit the effectiveness of spamming them
- Removed Smart Area Reclaim widget due to possible issues with it
- Submarines no longer collide with ships
- Adjusted the moveclasses of all ships into three groups for ships and one for submarines.
Ships in one class have the same minimum waterdepth. Waterdepth order is: small ship < medium ship < submarine < big ship.
- Small ships
Tech 1 sea constructors, Crusader, Skeeter, Archer, Escort, Enforcer, Searcher, Phantom, Shredder
- Medium ships
Hulk, Conqueror, Ranger, Envoy, Executioner, MissileFrigate
- Submarines
Tech 2 sea constructors, Lurker, Fibber, Piranha, Snake, Leviathan, Shark
- Big Ships
Colossus, Millenium, Hive, Warlord
22849282sd72010.04.13 - 18:45:582010.08.13 - 22:33:0415243117857167900
http://spring.jobjol.nl/show_file.php?id=2594
2593Hide_and_Seek_v03.sd7Hide_and_Seek_v03temp tester19812774sd72010.04.13 - 13:48:0827.04.2010 - 15:18:2612350446352900
http://spring.jobjol.nl/show_file.php?id=2593
2591DSD_BA_T1_ONLY.sd7DSD BA T1 ONLYEnjoy! =)17550907sd72010.04.12 - 19:44:341276264538800
http://spring.jobjol.nl/show_file.php?id=2591
2590DeltaSiege Special Water v2.sd7DeltaSiege Special Water v2Map deltasiege special water v2
-Seaplanes now able to build floating nanos
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 5
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-llts now can be built on water
-Changes on comaders;
Arm commader when it gets to assault commander;
-jump button and jumpjet removed
-can build helper
-can build floating hlt
-next morphs the same as before
Core commander when it gets to combat commander;
-jump button and jumpjet removed
-can build helper
-can build floating hlt
-next morphs the same as before
If you are new here, welcome to this new mod.
This mod is not ba, tech part is not equal as ba, this is a totally different mod,
the center of the mod its based on a research center;
Here i will tell you what u need to get what thing u want
Research center: Very important, becauses without it u cant get better tech
[Exception only t1 and t2 hover that we will talk later]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives all t2 units and defense
Prices = 3500 metal 10.000 energy
[how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it,
click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also]
Tech 3 = Gives buzzsaw,vulcan silos
Prices = 2500 metal
Tech 4 = Gives able to build nuke and rest of new units
Prices = 8000 metal
Tech 5 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
Units and buildings thats doesnt require research center
T1 and T2 hovercraft plants
T1 and T2 hovercraft units
T3 kbot lab[ u need t2 kbot]
T3 shiplab[ u need t2 sub cons]
T3 Vehicle lab [u need t2 vehicle cons]
T2 Shields
T3 Shields
All units and buildings into helpers[ u can find em on kbot labs on tech 1]
All buildings into eco cons[ u can find em into all labs on tech 1]
T4 Gantry
Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion
all t2 moho mms also underwater
T3 moho mms
T3 nano
T3 shiplab and hero unit
T1 and t2 geo
Prude and behemoth
Also all t1 units and defense
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
42267149sd72010.04.11 - 03:04:451267821021183800
http://spring.jobjol.nl/show_file.php?id=2590
2589BA712FS24C.sd7Balanced Annihilation 7.12 + Flea Spam 2.4cFleaspam300977sd72010.04.07 - 21:41:4307.04.2010 - 21:55:09153453228205100
http://spring.jobjol.nl/show_file.php?id=2589
2588Clash_v1.sd7The ClashAWESOME MOD!26797137sd72010.04.06 - 02:48:3515433622146800
http://spring.jobjol.nl/show_file.php?id=2588
2587ca-stable-7649.sdzComplete Annihilation stable-7649www.caspring.org
changes in 7649:
Disabled many user-confusion widgets
Show real consumptions in Chili ResourceBars?
New feature on Crudemenu: Bind hotkeys to your favorite buttons and checkboxes
New jellyfish model
New mines
New Sumo model
Changes in the Chicken AI
Added Energy Multiplier
Overdrive gives more Metal114994865sdz2010.04.05 - 20:05:461523971376961700
http://spring.jobjol.nl/show_file.php?id=2587
2586DownRiver_v1.sdzDownRiver_v1DownRiver_v1
4v4 Map by [RoX]1v0ry_k1ng
Tribute to Oki-river. Ground units can pass through the shallows, but so can ships. Plenty of sea metal, rocks for the \'front\' players and a few contested Geo spots. Power to the sea player!
WInd: 7-13
Tidal : 18
Metal: 1.7/ patch
gl & hf39252822sdz2010.04.05 - 17:08:041211620499460400
http://spring.jobjol.nl/show_file.php?id=2586
2585beherith_mapconv_2.4.7zMapConv 2.4 with GUIThis is version 2.3 of Beheriths mapconv:
Mapconv advanced version by Beherith.
--2.4 minor bugfixes
--Version 2.3:
Added support for parsing lua files made by the feature placer (available by launching GUNDAM RTS 1.21 in sandbox mode)
Example line format:
{ name = \'ad0_baobab_2\', x = 2184, z = 1976, rot = \"0\" },
Each feature will be placed at the coordinates specified and with the rotation specified. The command line parameter for this option is:
-k featureplacement.lua
Also included Das Bruce\'s wonderful GUI for mapconv, so you no longer have to mess with batch files, and it should make compiling easier for newbies as well.
Packaged the Start position placer tool as well, its really simple to use, and i can only recommend it to anyone wanting to place more than two start positions :)
--Version 2.21:
three new options added:
-z \"string\"
Optional parameter. Defines the texture compression method to be used by nvdxt. MUST contain -file at the END!
-r [number 0 to 255] randomly rotate the first \"number\" features in featurelist (fs.txt by default). Since first feature in fs.txt is number 255 red on feature bitmap.
IMPORTANT: ADDED FEATURES TO FS.TXT
You can specify a number between -32768 to 32767 to specify the rotation amount of that feature. Multiple definitions allowed. 16384 is 90 deg counterclockwise rotatio, 8192 is 45 deg counterclockwise, -16384 is 90 deg clockwise.
Exception: -1 will force random rotate.
Example fs.txt:
btreeclo-3
btreeclo-3 0
btreeclo-3 8000
btreeclo-3 16000
btreeclo-3 24000
btreeclo-3 32000
btreeclo-3 -8000
btreeclo-3 -16000
btreeclo-3 -24000
btreeclo-3 -32000
btreeclo-3
Examples:
-z \"nvdxt.exe -dxt1a -nmips 5 -fadeamount 0 -Sinc -sharpenMethod SharpenSoft -file\"
-z \"nvdxt.exe -dxt1a -nmips 5 -file\"
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z \"nvdxt.exe -dxt1a -nmips 5 -file\"
-q -z \"string\"
Optional, -q Enables CUDA for geforce 8 and higher gpus. Massive speed increase, less compression options.
Example:
-q -z \"-fast -bc1\"
mapconv -c 0 -x 1200 -n -245 -o Grts_HarborA_01.smf -f f.bmp -t t.bmp -m metal.bmp -a HEIGHT.raw -q -z \"-fast -bc1\"
mapconv -c 0 -x 1200 -n -245 -o Grts_HarborA_01.smf -f f.bmp -t t.bmp -m metal.bmp -a HEIGHT.raw -q
Examples:
Fastest compile, lowest quality:
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z \"nvdxt.exe -dxt1a -nmips 4 -quick -file\"
Medium speed, good quality: (CUDA version, requires nvidia 8 or higher series gfx card)
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -q
Slow, great quality:
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp
Slower, best possible quality:
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z \"nvdxt.exe -dxt1a -nmips 4 -Sinc -quality_highest -file\"
MAY NOT SUPPORT LARGE MAPS OF 32*32 SIZE!!
If you need help, im reachable at mysterme at gmail dot com
Or check out the forum thread, visible at:
http://springrts.com/phpbb/viewtopic.php?f=56&t=21458&start=0
29469697z2010.04.05 - 16:18:292010.06.30 - 22:18:491101011069171000
http://spring.jobjol.nl/show_file.php?id=2585
2584EvoRTS-Riverdale-v06.sd7Evolution RTS - Riverdale RemakeI\'m sure most of you are wondering \"ok what\'s the point? We know what riverdale is!\".
But on the other hand... Do you?
Map design by Secure, Layout and texture by me, feature layout by me and willk.
*Please note, this map will only work with Evolution RTS27821223sd72010.04.04 - 12:51:48123523061881068200
http://spring.jobjol.nl/show_file.php?id=2584
2582CA chicken-1.3(5763).sdzCA Chickens 1.3shields are more transparent82695718sdz2010.04.03 - 23:20:52151200392541000
http://spring.jobjol.nl/show_file.php?id=2582
2581DownRiver_Beta.sdzDownRiver_BetaA classy tribute to the classic map Oki-river, now sexy as fuck. Kickass sea gameplay and less porc
16 x 16
3v3-5v5
wind 8-14
tidal 15
gl & hf unless you are a noob and/or babbles39242829sdz2010.04.01 - 20:22:271211613139124300
http://spring.jobjol.nl/show_file.php?id=2581
2580ThreeReefs16.sd7Three Reefs 16Three Reefs 16x16
Three Way FFA Coastal Battle
Oceans, Islands, Shallows, Hills7686779sd72010.04.01 - 12:54:0512389447285163200422
http://spring.jobjol.nl/show_file.php?id=2580
2579WesternFrontierV2.sd7WesternFrontierV2WesternFrontierV2 by fc14159. Made for 5v5. Trees by SirArtturi.11732744sd72010.04.01 - 05:05:1201.04.2010 - 05:09:0512210801214167600
http://spring.jobjol.nl/show_file.php?id=2579
2578Italy_Fixed.sd7Italy_FixedItaly map 8805625sd72010.03.31 - 18:50:4231.03.2010 - 20:53:061234519127105300
http://spring.jobjol.nl/show_file.php?id=2578
2576noruascorecomfix.sdzCore Com fix for Noruas for SA/NOTA/CA/TECH WARS/MA ETC.Edit the cob to remove fx if u want, or w/e, just rename files to the appropriate names and replace the old one.51206sdz2010.03.27 - 20:14:4316405244600
http://spring.jobjol.nl/show_file.php?id=2576
2575DeltaSiege Special v1.sd7DeltaSiege Special v1Here a map basically same tech as ba, just without Research center thing,
its used only to enable t1 upg
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
42268562sd72010.03.27 - 00:08:09126781526739900
http://spring.jobjol.nl/show_file.php?id=2575
2569Gunmetal_Harbor_1.sd7Gunmetal_Harbor_1http://springrts.com/phpbb/viewtopic.php?p=42234133432132sd72010.03.25 - 20:54:49121532255342500
http://spring.jobjol.nl/show_file.php?id=2569
2568ca-stable-7613.sdzComplete Annihilation stable-7613http://caspring.org/
110079177sdz2010.03.25 - 00:06:5615153687448300
http://spring.jobjol.nl/show_file.php?id=2568
2566ca-stable-7609.sdzComplete Annihilation stable-7609http://caspring.org/110079120sdz2010.03.24 - 03:35:411515329823000
http://spring.jobjol.nl/show_file.php?id=2566
2565Supreme Annihilation U49 V1.0.sdzSupreme Annihilation U49 V1.0If you do not have Supreme Annihilation U36 you need to download it as well form the following link :
http://www.springfiles.com/show_file.php?id=1677 t
This is a mutator with several balance tweaks and it requires the main game file.
U49 changelog:
Increased overall turn rates a bit.
Decreased hover transport loading arms speeds.
fixed nano turret descriptions.
fixed samson and slasher not firing while moving.
fixed com debris from 900 to 250.
U48 changelog:
small fix,Rocko and Storm missiles are a bit slower now,still faster than u45.
U46 changelog:
Fixed pelican laser not firing.
Slowed down sea transport arms.
Increased sea transports hp.
Increased nuke bomber's damage.
Spaced adv bomber bomb drops.
Anni DPS decreased a bit.
Emp spider no does less emp damage to air units.
Decreased juno missile line of sight a bit.
Fatboy HP reduced by 5%.
Advanced nano build power reduced by 10%
Increased advsolar build time by 10%.
Warrior will no longer target air units if it has other available targets.
Increased the size of the heavy laser hover wreckage.
All gunships HP reduced a bit.
Alligator model made a bit longer.
Warrior plasma gun range slightly decreased as well as turn rate acceleration and break rate.
slightly reduced build power of kbot mine layers.
Decreased build time of all mines.
Slightly increased efficiency of all T1 mexes.
Slightly increased the efficiency of T2 mexes and reduced Energy intake to 100 from 150 also reduced metal value a bit.
Amphibious ships have been buffed substantially.
T2 metal makers now draw 720 E for 12 M.
Reduced turn rates of t1 scout units slightly.
Repair vehicles repair a bit faster but have less repair range.
Corsumo e intake per shot reduced a bit.
Fixed E price of cor gantry.
Increased Rocko missiles.
Commanders can now be Paralyzed.
Increased air LOS for AA turrets.
commanders now leave a wreckage that is worth 500m.
U45 changelog:
Removed hovers from com buildlist.
Nerfed missile hovers slightly and slightly buffed hover scouts and plasma hovers.
Increased T2 bombers speed a bit.
Decreased banshee HP a bit.
decrease t1 bomber HP a bit and raised BT slightly.
U43 changelog:
removed floating radars.
Made T1 amphib ships a bit lighter.
sea scouts line of sight slightly decreased.
U42 changelog:
Reduced flak damage.
Long range missile range reduced by 10%.
Solar closed damage modifier changed from 0.5 to 0.48.
Mines are now much more expensive.
T2 air transports hp increased by 20%.
T1 metal maker build time halved.
Added a self d sequence to the roach.
Now the roach does 10% more dmg than usual with blast when self-d but 10% less than usual when it explodes regularly.
The projectile velocity of the T1 plasma turrets increased by 10%.
Slightly decreased DPS pf Arm and Core llt.
Idle builders widget will now zoom to the idle unit when the icon is pressed with the right muse button.
Land and hover t1 labs cost reduced by 15%.
t2 land labs cost reduced by 5%.
Scout boats and Missile hover weapon ranges reduced a bit.
Moved all the amphibious tanks to the shipyards.
Moved Amphibious Ships to T1 shipyards and balanced accordingly.
Removed Floating hovercraft platform.
All fusion sizes increased.
Fixed T1 kbot Missile weapon target priority.
Adv solars are now cheaper in metal but take longer to make.
All reload times reduced by 5%.
Pelicans are heavier,more expensive and can fire their missiles at ground targets.
U41 changelog:
Fixed corsilo crash.
Decreased hover AA damage to air by 11%
Air units will now gather into an automatic formation when moving unless a formation line was drawn by the player.
Fighters damage to land units increased.
fighters weapon range Increased.
Increase T1 torpedo launcher weapon range.
Added visual effects to the Heavier T1 AA turrets and to the long range missile turrets.
Changed the trail of fighter rockets.
Changed the effects of the Advanced T2 AA kbots.
U40 changelog:
All T2 cons will now build 10% slower.
Land and hover Scouts buffed a bit.
T1 missile trucks have 10% less HP.
T1 missile kbots have 5% less HP.
Increased Mavrick cost by 4%.
changelog:
U39:
Kbot and vehi T1 land/air units have 30% less LOS.
Rocket bots missile are now slightly faster and have slightly more AOE.
Buffed DPS of the scout boats and decreased hp.
Decreased t1 destroyer laser weapon DPS slightly.
Line of sight and radar range of commanders increased.
Warrior long range weapon range increased slightly.
U38:
Scout ships made 15% faster.
lowered T1 destroyer plasma weapon dps by 5%.
Increased CORE and ARM T1 plasma turret build time by 10%
Added metal extraction multiplier in modoptions.
Reduced HP of water DT from 15k to 6k.
Removed build options from both decoy commanders.
Added capturing and cloacking to decoy commanders and increased their HP to 4k.
Sumo HP increased by 10%
Can and Zeus HP increased by 15%
Increased HP of mines.
Increased Fatboy reload time.
Increased Fatboy weapon area of effect slightly.
Decreased t1 air scout speeds.
Slightly decreased energy generation of all t2 fusions.
Decreased the price of the hovercraft platforms by 10%.756333sdz2010.03.23 - 18:02:572010.06.29 - 12:24:061598405274201900
http://spring.jobjol.nl/show_file.php?id=2565
2564CA chicken-1.251(5763).sdzCA Chickens v1.251more stuff
like shotgun turret
fixed mlrs
and nukers82537556sdz2010.03.23 - 03:05:5125.03.2010 - 03:57:0415120033964500
http://spring.jobjol.nl/show_file.php?id=2564
2563UpSpring TexturePack v2.7zUpSpring Texture Pack v2Features:
- Fixed Cavedog texture pack (compared to the one released with UpSpring 1.54 EA)
- Guardians of Kadesh textures
- Talon Textures
- The Lost Legacy texures
- Common Textures for both Talon & The Lost Legacy (seems that these two mods share a lot of textures)
- Rhyoss textures
- Argon textures
- Rumad Textures (some of the textures where found in Talon & TLL texture packs, others who have the same name are different from those found in other texture packs)
- Some more textures, aka expansion 2 (Exp2)
Many of the texures featured in those mods where projectile textures or transparent textures for special effects hacked into the original TotalA.exe . Those files where removed as units that used them arent compatible with Spring.
It may seem that this texture pack has fewer textures in Cavedog pack than they where by default instalation of UpSpring. And thats true because many of the textures are subsequent frames of animated textures which are not supported by Spring at the time. By removing those you have more room for textures that actually matter.
In order to use this texture pack safely do following:
1. Create a folder for backing up your UpSpring current texture packs
2. Move all .zip archives and .gcf files into that folder
3. Move texgroups.cfg and archives.cfg into that folder
4. Extract this archive into UpSpring folder
5. Run UpSpring and from Settings menu choose "Texture archives"
6. Browse and add all archives you want to use from this texture pack (Cavedog_Textures are highly recomended)
7. From Settings menu choose "Texture groups"
8. Click "Load group from file" and choose the .gcf file for the Texture archives youre using (Cavedog_Textures consist of multiple groups)
9. DONE
In order to use any of the textures in your mod make, sure that its located in /UnitTextures/TAtex/ folder.
if you use Side/Race logos make sure that they are listed in teamtex.txt in the same folder.
I dont claim authorship over any texture included in this pack.
Feel free to use them for anything you want.47775667z2010.03.22 - 20:01:5123.03.2010 - 15:23:3511066930141400
http://spring.jobjol.nl/show_file.php?id=2563
2562ca-stable-7602.sdzComplete Annihilation stable-7602http://caspring.org/110039920sdz2010.03.21 - 19:10:2215153242026700
http://spring.jobjol.nl/show_file.php?id=2562
2561DeltaSiegeDry Special Final 01.sd7DeltaSiegeDry Special Final 01Final Release Of DeltaSiegeDry Special-s, Hopefully everyone had fun in old ones since i will no longer update it Anymore.
Wanted to release this one since the old ones are no compatible with new spring engine
Changelog;
*Sorry for the last change ive made slasher and samson litle OP so i was forced to make a version more*
-Slasher and Upg Damage Decreased ~70% angle limited to 270 in normal
-Samson and Upg Damage Decreased ~ 70% angle limited to 270 in normal
-Changes;
-Samsons and Slasher now got 0.50 Hight Tragectory
-Rocko and Storm now got 0.40 Hight Tragectory
-Samsons to morph into Upg Samson now needs 0.09 xp, to Terroriser needs 0.50xp
-Slasher to morph into Upg slasher now needs 0.09xp, to Banisher 0.50xp
-Upg samsons now got Hight Tragectory 0.75, {they can overshot}
-Upg Slashers now got Hight Tragectory 0.75
-Upg Storm and Rockos Now got Hight Tragectory 0.65
-Engineers now able to build t1 and t2 Cons, also with some t2 units
-Decreased MetalPrice on all T2 cons, Hp, Buildpower, Buildtime ~60%
-Scripts
-Fixed Script Move bug from T3 vehicle labs
-Fixed Script Move bug from T2 hover labs and N/S ones
-Changes;
-Fighters limited number [T1 200 T2/T3 150]
-No longer fighters does damage against ground
-T1 Fighters no longer targets land if not manually atack
-stationary flaks range reduced [1675 - 975], Reloadtime decreased [0.60 - 0.40]
-added t3 mexes that extracts 7,5 times more metal than a t2 moho mex
-Perseurs and Blackdawn now makes damage highter than t3 too
-t2 fighters now makes better damage against t3 bombers
-Tu95-bear hp decreased[16140 - 10140], speed decreased[7.6 - 6.6]
-Bg52 G bomber speed decreased [8 - 7]
-T3 Fighters turnrate speed increased ~ 50% [they will turn faster than t2 fighters]
-Arm Mega Fusion HP increased [15000 - 26500]
-Core Mega Fusion HP increased [16000 - 30000]
-Arm Advanced Fusion HP increased [7150 - 9600]
-Core Adv Fus HP increased [8500 -10.000]
-Arm Fusion HP increased [4000 - 5000]
-Core Fusion HP increased [4500 - 5200]
-Arm Cloackable Fusion HP increased [4000 - 7000]
-Monkeylord fireshot bug fixed
-Energy and Metal price to Tech 3 to Tech 4 reduced by 90%
-No longer t2 Constructor Vehicle makes mega fusion
-No longer t2 constructor air makes t3 metalmaker
-No longer star commander makes t4 gantrys, that privilege its for supreme commander that builds dragon too
-Morph to Ecoing Commander Metalcost reduced [2000 - 1350]
-Core moho geo Buildtime increased 40.000
-Arm moho geo buildtime increased 37.000
-Lua:
-Added lups to core pocket fusion and Mega fusion[Thanks Nixtux]
-Updated Defense Range Widget
-Old Changes;
-BlackTiger Metalcost Increased +2400, energycost increased +71.000 Buildtime increased +40.000,Speed Decreased ~40%
Mass adjusted
-Mobile command vehicle mass adjusted
-Legendary mass adjusted
-Prude now makes 1600 energy
-Core t2 geo Metalcost increased +1600
-Arm t2 geo Metalcost increased +1000
-Atomic Geo hp increased +2000
-Shiva Energycost Increased +59.000
-T1 Arm and Core geo metalcost increased +1100
-Helicopter's Buildtime and category fixed, armor changed from gunships and Hgunships to L1bombers
now they are more weak against AA
-Perseurs is now a Heavy Anti T3 [its useless against rest]
-Blackdawn damage increased and now is also an Heavy Anti T3
-Tech 1 metalcost reduced [1000 - 600],Energy cost reduced [10.000 - 6400]
-Protos Aim bug Fixed
-Old Changes;
-Fixed wreckage bug 7x7e.3do
-Replaced old lups manager with new version
-Fixed Defense Range widget
-Jurgen movingcloack energy cost increased [400 - 4000], cloackcost increased [50 - 1500], workertime increased [790 - 1790]
-Shiva hp Increased [8500 - 15800], Speed increased[1.35 - 2.21],Metalcost increased[1442 - 2010]
-Marauder hp increased[4000 - 7000], Speed increased [3 - 3.5]
-Last tech in arm and core reduced 50.000 metal
-armagueddon metalcost increased +130.000
-Tabitha metalcost increased +640.000
-Remover metalcost increased +140.000
-Influence metalcost increased +635.000
-Gorilla speed increased[1.2 - 1.6]
-ARM Juggernaut speed increased[1.2 - 1.6]
-archdemon speed increased 92%
-Crabe speed increased 40%
-Blacktigre speed increased 80%
-Mobile command speed increased 50%
-Razorback hp increased[11500 - 15800], speed increased 90%
-Legendary metalcost reduced ~10.000
-Core Jug metalcost reduced ~10.000
-krow hp increased[14000 - 21000]
-M270 MRLS Reloadtime increased[20 - 30], range decreased [2400 - 2100]
-KR270 MS Reloadtime increased[20 - 27], range decreased [2550 - 2250]
-Now all-terrain units can go underwater too
-Bertha range increased [5800 - 6800]
-Intimidator range increased [5800 - 6800]
-buzz/vulc range increased [6000 - 7000]
-emp bertha/int range decreased [7800 - 6750], reloadtime decreased [90 - 18]
-t2 Hover cons now able to make more stuff
-Arm and Core t1 geo now makes 800e cost 10.000 energy less both
-T3 metalmaker now makes 300 metal for 12.000 energy
-ARM moho metalmaker now makes 14 metal for 600 energy, hp increased[400 - 800], metalcost increased +500
-Core moho mm now makes 14m for 600e hp increased[500 - 900], metalcost increased +500
-Underwater moho mms now makes 19 metal for 600e
-t1.5 metalmakers now makes 3 metal for 170 energy
-t1 metalmakers buildtime decreased 1/2, metalcost increased +9
-ARM hardazous geo now makes 2500e, energycost increased +60.000
-CORE hardazous geo now makes 3150e, energycost increased + 60.000
-Nanotowers workertime increased[200 - 300],buildrange increased [400 - 580], energycost increased[3090 - 9090]
-Floating nanos workertime increased [200 - 300], buildrange increased [400 - 600]
Old Changes
-Airwolf and Shrike, Now makes big damage against Stratofortress and Tu-bear
-long range missiles tower AOE increased [500 - 800], Now makes Special Damage against Heavy bombers
5000 damage
-Dragon Hp increased[59918 - 84200]
-Rockblack Reloadtime reduced [60 - 20], hp increased + 3000
-M270 MLRS Reloadtime reduced [60 - 20], hp increased + 3000
-Avatar Hp increased [1500 - 6200], Speed increased [0.6 - 1.2] , turret turnrate speed increased
-Mauler Hp increased [1600 - 6600], Speed increased [0.57 - 1.3], Turret turnrate speed increased
-Core Hardazous Geo energycost Increased ~9500
-Core Gorilla Metalcost increased[7280 - 9100]
-Arm juggernaught Metalcost Increased[7200 - 8700]
-Krog,Gorilla and arm Jug no longer will impulse a com when they gets dguned
-T4 Raptor Speed Increased
-T3 Antinuke no longer needs stockpile, Reloadtime 60. Doesnt require Energy or Metal pershot, Coverange increased [2400 - 3600]
-Arm and Core Assault commander's to up Disintegrator reloadtime decreased [1 - 0.4], Energy pershot increased [500 - 1000]
-Old Changes;
-Guard comand on air cons back
-New All-Terrain unit Raptor t4 for arm gantry
-New heavy mech galacticus t4 for core gantry
-Commander level 6, aka star commander, now able to build T4 gantrys
-Commander level 7, aka Supreme commander now able to make t4 gantry and a sky dragon
-Helicopter-s renamed light gunships for scouts, +2 speed added on both
-Helicopters and air, added tag collide 0, means they will no collide each other
-T2 Moho metalmakers Metalcost reduced ~500, energy increased ~20.000
-T3 Moho Metalmakers Metalcost reduced ~4000
-Arm and Core Silos, now can morph into advanced silos on less time, 30s instead of 50s
-Arm and Core t3 antinuke, speed on target increased
-Old Changes;
-T2 flak on ARM and CORE hp increased +3000 ,Metalcost reduced -860
-T3 karganeth Metalcost increased +800, energycost increased + 24.000
-T3 BlackTiger Energycost decreased -10000, Metalcost decreased -2000
-T3 Silos reloadtime reduced [400 - 150]
-Advanced fusions Energycost reduced ~40000
-ARM and CORE geos hp decreased ~2500, Energycost increased +5000
-Old Changes;
-Monkeylord no longer makes self damage
-Legendary buildtime increased
-Bantha metalcost reduced, energycost reduced, speed increased
-t2 arm and core stationary flaks metalcost increased, energy increased, hp increased
-t2 arm and core air cons now able to build t3 metalmakers
-t3 metalmakers metalcost increased,energy increased, explosion buffed (they will chain big when dies)
-Crabe area of effect on cannon weapon increased
-Craber 'Core t2 all-terrain unit' renamed to Tarantel
-archdemon damage decreased
-NEW t3 rocket trucks on arm and core, Category fixed, no transportable
-Reduced metal price to morph Nukes into Advanced nukes [4000 - 800]
-CoreFusion Now have same buildtime as AdvancedFusion, energy output increased [1100 - 1400]
-ArmFusion " " ", energy output increased [1000 - 1350]
-Tabitha and Influence tripled metal and energy costs, hp increased[10000 - 16500],
Explosion changed, self d less range damage than it gets killed
-Removed Heavy aegis
-Krypto will need 15200 energy when is on
-Supreme coms on both sides now able to build t4 Gantrys
-New T3 Nukes and antinukes for both sides
-New helicopterlabs for both sides
*Changed the helicopter gunship arm on t2 lab into helipad, now dont require Tech*
-For chikens
-The queen no longer can be reclaimed
-Bugs and Exploits fix
-Removed "guard" command on all air units, no longer they can run out of the maps while "guard" command itself
-Old Changes:
-Aegis and Heavy aegis now can set hold fire
-Changed Advanced Prude and renamed to Atomic Geothermal
-Core Hardazous geo makes 2650 e instead of 2000e
-Legendary Metalcost increased by 8600, energy cost increased by 77.000
-Orca amphibious tank turnt turret speed increased
-Fireball tank turnt turret speed increased
-Stunners range increased[250 - 410]
-Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off
hidedamage tag removed now enemy can see the hp
-Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack
Range increased[1080 - 1350], energy per shot required = 600
-Perseurs damage decreased[90 - 60],metalcost increased 860
-Magilla rocket sound Fixed
-Fark Fast assist engineer hp increased [200 - 640]-
-core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air,
mass tag added
-gorilla hp increased + 20000, mass tag added
-Juggernaut arm hp increased + 12000, mass tag added
-macross hp increased + 9000
-Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased
Speed increased, explosion when get killed added
-Praetorian buildtime buffed
-Monkeylord buildtime buffed
-Shrike fighter t3 hp decreased
-Super bantha explosion and self d buffed
-Super krog explosion and self d buffed
-Heros explosion and self d buffed
-Small bantha and Small krog removed
-Bug fixed;
-A loud sound from arm hover plant fixed
-Weapon loud sound from t3 ships fixed
-Uppercut wreckage fixed to real metal value
-Core juggernaut metal wreckage fixed
Old Changes:
-T1 storage now stores 15.000 energy
-T2 storage now stores 75.000 energy
-Monkeylord Shieldpower increased
-Praetorian Shieldpower increased
-Morph into eco commander energy cost increased [12.000 - 24.500]
-Morph into a Prude will need 170 secs and costs increased
-AntiNukes no longer needs Research Center
-Nukes Still needs Research Center but tech 2 instead of tech 3
-Craber is now All Terrain
[UNITS]
-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators
-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers
-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-T3 Vehicles
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
[SHIPS]
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
[TECH AND ECO]
-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant
-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
[COMMANDERS]
-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders
[WIDGETS]
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph
[RESEARCH CENTER]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal
Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
have fun playing;
Special Thanks to:
-Zwzsg gadget support
-Nixtux, Autohost, test and map creation support
-DeadnightWarrior, Units, scripting, gadgets and mod creation support
-[teh]Beherith[Piro, Map creation support
-TheFatControler, for rights of mutator of ba and mapmod
-Final Frontier moddevs OptimusPrime, Azaremoth
-[TBW]Adama host support
-Arbolis, for keep me pushing and making with mod
-Admins, Moderators and Specially [OK]Licho for lobby support and all moddevs from spring rts to make that posible!!
-all BoS and old xXx Clan for test and help creation support
-And thanks for all those days that ppl enjoy and play with it, hopefully this project wont die all what im doing is
for noobs, medium, experienced and veteran players all play in and have fun with it
-Thank you all to make this POSIBLE42988829sd72010.03.20 - 23:01:532010.08.23 - 22:28:291267835829979300
http://spring.jobjol.nl/show_file.php?id=2561
2560spring_ba8121mt_lups_fix.zipLUPS fixed BA 7.12 + Spring 0.81.2.1 Special Multithreading EXE This fixed BA 7.12 eliminates some LUPS error spam and hopefully enables LUPS to be fully used with MT Spring.
The provided EXE _MUST_ be used since the mod has been altered and would otherwise generate a checksum mismatch error on start.20310680zip2010.03.20 - 02:43:4019613555367500
http://spring.jobjol.nl/show_file.php?id=2560
2559Anteerstrait_rc0.48.sd7Anteer Strait RC0.48Anteer Strait Release Candidate (version 0.48)
--------------------------------------------------------
Cavedog remake by Jools
(Almost) original description:
----------------------------------
"Fight in an iceburg filled ocean. Strong tides."
Size 18 x 18 (19 x 19 in OTA)
Tileset Ice
Tidal Strength +25 e
Wind Speed +1 e to +24 e
Gravity 112% of Empyrrean standard
Map Source Multiplayer TA CD (totala2.hpi)
Minimum RAM 32 MB
Recommended for 3 players.
Changelog from 0.41
-------------------------
- Randomised weather
- Map option to enable/disable weather forecasts
Changelog from 0.36
-------------------------
- Fixed wind to ota values
- Map option includes weather condition2421931sd72010.03.19 - 14:51:4822.03.2010 - 23:37:3212230455220158400433
http://spring.jobjol.nl/show_file.php?id=2559
2558blue_lagoon_v5.sd7Blue Lagoon v5Water version of blue lagoon.
Found this when freeing up some space on my hard drive (its been so long since I last played spring!), I don't remember making it but I think the textures have been improved since last version + some other minor improvements.3810071sd72010.03.19 - 01:55:1319.03.2010 - 01:55:4112911022228000413
http://spring.jobjol.nl/show_file.php?id=2558
2557ca-stable-7588.sdzComplete Annihilation stable-7588http://caspring.org/wiki/CaIntro110039442sdz2010.03.18 - 16:09:3015153343129500
http://spring.jobjol.nl/show_file.php?id=2557
2556CA chicken-1.2(5763).sdzCA chicken V1.2Changed lots of stuff:
more morphing
new faction based units
more quizzical lab stuff
82298083sdz2010.03.18 - 02:12:38151200811114500
http://spring.jobjol.nl/show_file.php?id=2556
2555DeltaSiege Special Water v1.sd7DeltaSiege Special Water v1Changelog:
Changes of DeltaSiege Special Water v1:
-Commander metal wreck increased[1500m - 2000m]
-Shipyard buildtime reduced by 10.000 both, buildpower increased[200 - 600],fixed theyr metal wreckage,
They still give more metal when the lab dies, but now only 1/3 of theyr metal cost,They got passive active mode
-Advanced hovercraft plataform Naval Series now costs reduced,
theyr prices are similar as advanced vehicle plants on Standard BA
-Advanced hovercraft plant cost 500metal more than the NS Ones
-T2 Hover cons now can make in land:
Fusion,{Advanced fusion},mohometalmaker and advancedmex
*{No longer build advanced fusion}
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
-Antagonizer range increased [1670 2250],only can be build by t2 submarine cons
-Devastator size back to normal
-Arm dark rocket reloadtime decreased 1/2 -
-Annihilator xp reduced, means needs less experience to be upgraded
-Doomsday xp reduced, means needs less experience to be upgraded
-Vulcan and Buzzsaw will need 0.24 experience to can be morphed into rapidfire
-behemoth will need 0.11 experience to can be morphed into LRBehe
-Long range shield deflector range decreased [1200 - 1000] energy use increased [2500 - 6000]
Powerregenerator energy use increased [1750 - 5600], shield is now more transparency
-Tech 3 to 4 metalcost increased[ 1500m - 2500m]
-Tech 5 to 6 metalcost reduced [9000m - 8000m]
-Devastator[hero] back to normal size
-Small catapult resized to 8/10, metal cost reduced 1000
-Small vanguard resized to 8/10, metal cost reduced 1000
-Fixed Arm advanced antimater fusion texture
-Ships
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
-*NEW*
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
-Tutorial
If you are new here, welcome to this new mod.
This mod is not ba, tech part is not equal as ba, this is a totally different mod,
in this mod u start with a t2 lab because all units are in a same lab,
the center of the mod its based on a research center;
Here i will tell you what u need to get what thing u want
Research center: Very important, becauses without it u cant get better tech
[Exception only t1 and t2 hover that we will talk later]
Research center tech by tech and costs
-Tech 1 = gives on kbot lab: helpers, on all labs: ecobuilder, on all t1 cons: pocket fusion;
Prices = 1000metal 10.000 energy
-Tech 2 = Gives all upgraded units
Prices = 1000metal 10.000 energy
[how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it,
click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also]
Tech 3 = Gives new units after upgraded units, gives all t2 cons
Prices = 2500 metal
Tech 4 = Gives all t2 units and also t2 antinuke
Prices = 2500 metal
Tech 5 = Gives t2 upgraded units and also t2 defense
Prices = 3000 metal
Tech 6 = Gives able to build nuke and rest of new units
Prices = 8000 metal
Tech 7 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
Units and buildings thats doesnt require research center
T1 and T2 hovercraft plants
T1 and T2 hovercraft units
T3 kbot lab[ u need t2 kbot]
T3 shiplab[ u need t2 sub cons]
T2 Shields
T3 Shields
All units and buildings into helpers[ u can find em on kbot labs on tech 1]
All buildings into eco cons[ u can find em into all labs on tech 1]
T4 Gantry
Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion
all t2 moho mms also underwater
T3 moho mms
T3 nano
T3 shiplab and hero unit
T1 and t2 geo
Prude and behemoth
Also all t1 units and defense
in the way to tech theres 2 ways
first way is a bit complicated, but the second way is like the ba tech
First way with 3 mex;
make 3 mex,2 solar e storage 1 solar, kbot lab;
make 1 cons + 1 rez while cons build 3 adv solar the rez reclaim lab and solar
make 2 nanos 1 e storage 1 m storage blow com while cons make research center
u are on Tech1:
make the cheap lab, 1 eco cons, reclaim lab make 2 pockets upgrade mex, reclaim research center
with rez keep reclaim adv solar, upgrade mex[those t1.5 mex will give 7.1 m each but they will need 75 e each].
after u get all t1.5 mex upgraded, make RC and morph, while morph keep reclaim things that are useless
after u get tech3, now u have a t2 cons,and i think u know what to do now:)
Second way with hover;
Hover is simple, all what u need is start with vehicle plants since only vehicles got the chance to make t1 hover
T2 hover only can be built by t1 hover cons and doesnt require RC the plants and the units.
You just need start with 3 solar 1 e storage then 2 adv solar 2 or 3 nanos t1 hover lab, reclaim old lab, build t1 hover cons
reclaim hover lab make 1 e storage and also 1 m storage then t2 hover
[Disadvantages of t2 hover cons:T2 hover cannot build Research Center tech 4 directly like normal t2 cons do, cant build defense or offense building{only in water}
And now CANT build advanced fusion]
[Advantages: is the unique cons that can make floating advanced fusion and t2 water defense]
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
42304022sd72010.03.17 - 22:13:001267810413782000
http://spring.jobjol.nl/show_file.php?id=2555
2554ca-stable-7486.sdzComplete Annihilation stable-7486http://caspring.org/110039232sdz2010.03.15 - 00:00:5615153322233600
http://spring.jobjol.nl/show_file.php?id=2554
2553DryDeltaSiege Special v18.sd7DryDeltaSiege Special v18Changes of DryDeltaSiege Special v18:
-Commander metal wreck increased[1500m - 2000m]
-Shipyard buildtime reduced by 10.000 both, buildpower increased[200 - 600],fixed theyr metal wreckage,
They still give more metal when the lab dies, but now only 1/3 of theyr metal cost,They got passive active mode
-Advanced hovercraft plataform Naval Series now costs reduced,
theyr prices are similar as advanced vehicle plants on Standard BA
-Advanced hovercraft plant cost 500metal more than the NS Ones
-T2 Hover cons now can make in land:
Fusion,Advanced fusion,mohometalmaker and advancedmex
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [2950 - 3450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased
-Antagonizer range increased [1670 2250],only can be build by t2 submarine cons
-Devastator size back to normal
-Annihilator xp reduced, means needs less experience to be upgraded
-Doomsday xp reduced, means needs less experience to be upgraded
-Vulcan and Buzzsaw will need 0.24 experience to can be morphed into rapidfire
-behemoth will need 0.11 experience to can be morphed into LRBehe
-Long range shield deflector range decreased [1200 - 1000] energy use increased [2500 - 6000]
Powerregenerator energy use increased [1750 - 5600], shield is now more transparency
-Tech 3 to 4 metalcost increased[ 1500m - 2500m]
-Tech 5 to 6 metalcost reduced [9000m - 8000m]
-Devastator[hero] back to normal size
-Tutorial
If you are new here, welcome to this new mod.
This mod is not ba, tech part is not equal as ba, this is a totally different mod,
in this mod u start with a t2 lab because all units are in a same lab,
the center of the mod its based on a research center;
Here i will tell you what u need to get what thing u want
Research center: Very important, becauses without it u cant get better tech
[Exception only t1 and t2 hover that we will talk later]
Research center tech by tech and costs
-Tech 1 = gives on kbot lab: helpers, on all labs: ecobuilder, on all t1 cons: pocket fusion;
Prices = 1000metal 10.000 energy
-Tech 2 = Gives all upgraded units
Prices = 1000metal 10.000 energy
[how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it,
click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also]
Tech 3 = Gives new units after upgraded units, gives all t2 cons
Prices = 2500 metal
Tech 4 = Gives all t2 units and also t2 antinuke
Prices = 2500 metal
Tech 5 = Gives t2 upgraded units and also t2 defense
Prices = 3000 metal
Tech 6 = Gives able to build nuke and rest of new units
Prices = 8000 metal
Tech 7 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
Units and buildings thats doesnt require research center
T1 and T2 hovercraft plants
T1 and T2 hovercraft units
T3 kbot lab[ u need t2 kbot]
T3 shiplab[ u need t2 sub cons]
T2 Shields
T3 Shields
All units and buildings into helpers[ u can find em on kbot labs on tech 1]
All buildings into eco cons[ u can find em into all labs on tech 1]
T4 Gantry
Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion
all t2 moho mms also underwater
T3 moho mms
T3 nano
T3 shiplab and hero unit
T1 and t2 geo
Prude and behemoth
Also all t1 units and defense
in the way to tech theres 2 ways
first way is a bit complicated, but the second way is like the ba tech
First way with 3 mex;
make 3 mex,2 solar e storage 1 solar, kbot lab;
make 1 cons + 1 rez while cons build 3 adv solar the rez reclaim lab and solar
make 2 nanos 1 e storage 1 m storage blow com while cons make research center
u are on Tech1:
make the cheap lab, 1 eco cons, reclaim lab make 2 pockets, upgrade mex, reclaim research center
with rez keep reclaim adv solar, upgrade mex[those t1.5 mex will give 7.1 m each but they will need 75 e each].
after u get all t1.5 mex upgraded, make RC and morph, while morph keep reclaim things that are useless
after u get tech3, now u have a t2 cons,and i think u know what to do now:)
Second way with hover;
Hover is simple, all what u need is start with vehicle plants since only vehicles got the chance to make t1 hover
T2 hover only can be built by t1 hover cons and doesnt require RC the plants and the units.
You just need start with 3 solar 1 e storage then 2 adv solar 2 or 3 nanos t1 hover lab, reclaim old lab, build t1 hover cons
reclaim hover lab make 1 e storage and also 1 m storage then t2 hover
[Disadvantages of t2 hover cons:T2 hover cannot build tech 4 directly like normal t2 cons do, cant build defense or offense building{only in water}]
[Advantages: is the unique cons that can make floating advanced fusion]
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
42060853sd72010.03.14 - 02:51:3314.03.2010 - 02:55:3812678175148146400
http://spring.jobjol.nl/show_file.php?id=2553
2552The_Road_Final.sd7The_Road_FinalHills, plain, water and beach with a fast road .... enjoy :D
Thanks to Smoth for the sky and to Beherith for the trees.16489356sd72010.03.14 - 02:07:3612710285165180000322
http://spring.jobjol.nl/show_file.php?id=2552
2550LowTideV2.sd7LowTideV2LowTideV2 - Now with lightbaking (much better looking texture), a mossy rock (yay!), more visible mex spots, and smoother terrain.
16x16. Best for 4v4. Land units can pass shallow water (light blue), but cannot pass deep water (dark blue). You can build regular mexes or underwater mexes in shallow water.30572949sd72010.03.11 - 23:00:281222351726476800312
http://spring.jobjol.nl/show_file.php?id=2550
2549Zoric.sd7Zoric1v1, 2v2 map, Created by MightySheep5042385sd72010.03.09 - 18:39:581222521211640000
http://spring.jobjol.nl/show_file.php?id=2549
2548The_Road_Vtest.sd7The_Road_VtestTest version14687950sd72010.03.07 - 11:32:53127101412930100
http://spring.jobjol.nl/show_file.php?id=2548
2547LowTide.sd7LowTide16x16. Best for 4v4. Land units can pass shallow water (light blue), but cannot pass deep water (dark blue). You can build regular mexes or underwater mexes in shallow water. By gonpost.
http://i413.photobucket.com/albums/pp211/gonpost/bigview.png23307747sd72010.03.07 - 06:47:1407.03.2010 - 06:51:121222351272050900312
http://spring.jobjol.nl/show_file.php?id=2547
2546DeltaSiege Special Water.sd7DeltaSiege Special WaterHere i come with this release, now working in water too, hope u all get fun on it
DeltaSiege Special Water;
-Small catapult aoe increased[76 - 196], Burst increased [12 - 16], Buildtime reduced
-Medium vanguard Buildtime reduced
-Fixed Legendary Rockets
-reduced ARM,CORE emp bertha and intimidator aoe[1114 - 890], Emp Time reduced [25 - 18]
-Fixed weapons texture missing with devastator
-T3 Vanguard Range Increased [1150 - 1350], HP decreased [18.000 - 15.000]
-T3 Catapult AOE increased [96 - 160],burst increased[20 - 32]
-Katyusha now shots missile 90% guided,Damage vs hlt,punisher and guardian =450
-T3 Karganeth Added banisher rocket on head, and a third weapond that shots eradicator weapon antiair.
Main karganeth weapond no longer shots vs air.those 2 new weapons force karganeth be 500m more expensive
-T4 Megatron now got 2 new weapons, 1 in head and other heavy aa. Main weapon no longer will shot air
-Core t2 shield can be morphed to t3 shield
-Arm t2 shield can be morphed to t3 shield
-Devastator[hero] health increased, size reduced 1/2
-Arm and Core t2 fighters energy cost reduced 1/2
-Added floater=1; tag to t1 antinukes, now they can be build on water
-New t2 hover to core and arm, land plant and NS Plant
-T2 hover constructor can build same as t2 submarine, they are able to build floating advanced fusion
-New floating shields to both sides
-New floating nanos to both sides
-New t2 hover units {about 16} to both sides
-New t3 ships to both sides
-Now research lab can float in water
-T2 hover dont require Research center
-Seaplanes dont require Research Center
-All Ship units are now in 1 lab, now all used to be in t2 lab but its theyr normal lab
-t1 ships are free, to enable t2 constructor ship u need tech 3, means u need morph your Research center 2 times
-T2 ships requires tech 4 in ur RC
-Now to morph to tech 2 requires 1000 metal less so = [1000metal , 10.000energy]
that makes the tech 2 to 3 1k metal expensive
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script support and unit creation like jurgen[his own unit], Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
42547545sd72010.03.07 - 04:34:471267820719981000
http://spring.jobjol.nl/show_file.php?id=2546
2545Small_Pass-v04.sd7Small Pass v4(Derived from Small Divide Remake)
Long story short, gota wanted a version of small divide that would block kbots from climbing over the mountains. This is it. Eventually, if the lua gets implemented in further versions, users will be able to specify the height ranges.
Comes with all the trimmings, fog/day/night/snow/inverted/etc, 2 complete featuresets depending on the weather conditions, etc.
The metal layout is almost exactly the same as the small divide remake. The heightmap is mostly the same. I highly doubt that the changes to either will be noticed.
The middle should be a bit more difficult to porc than the original small divide.43961402sd72010.03.07 - 03:36:1510.03.2010 - 00:02:0812352332158135600
http://spring.jobjol.nl/show_file.php?id=2545
2543crater.sd7Cratermap beta v1Cratermap, still beta, By BA_Baracus19112109sd72010.03.03 - 21:27:301281126117484500
http://spring.jobjol.nl/show_file.php?id=2543
2542DeltaSiegeDry_Fixed.sd7DeltaSiegeDry_Fixedscanlines fixed and typemap removed: no more spikes/unpassable terrain after explosions.17463017sd72010.03.01 - 00:47:17122571481932200
http://spring.jobjol.nl/show_file.php?id=2542
2540GreenStress V3.sd7GreenStress V3New greenstress map
All stuff from dds special v17 plus;
-Small catapult aoe increased[76 - 196], Burst increased [12 - 16], Buildtime reduced
-Medium vanguard Buildtime reduced
-Fixed Legendary Rockets
-reduced ARM,CORE emp bertha and intimidator aoe[1114 - 890], Emp Time reduced [25 - 18]
-Fixed weapons texture missing with devastator
-T3 Vanguard Range Increased [1150 - 1350], HP decreased [18.000 - 15.000]
-T3 Catapult AOE increased [96 - 160],burst increased[20 - 32]
-Katyusha now shots missile 90% guided,Damage vs hlt,punisher and guardian =450
-T3 Karganeth Added banisher rocket on head, and a third weapond that shots eradicator weapon antiair.
Main karganeth weapond no longer shots vs air.those 2 new weapons force karganeth be 500m more expensive
-T4 Megatron now got 2 new weapons, 1 in head and other heavy aa. Main weapon no longer will shot air
-Core t2 shield can be morphed to t3 shield
-Arm t2 shield can be morphed to t3 shield
-Reduced all buildtimes from core and arm lakes
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
22304088sd72010.02.28 - 21:27:411267819810238600
http://spring.jobjol.nl/show_file.php?id=2540
2539Vittra_v1.sd7Vittra_v1Vittra_v1, 1v1 or 2v2 small tournament map.
By [teh]Beherith mysterme at gmail dot com
Trees by SirArtturi, thanks!13824492sd72010.02.27 - 18:07:02121011917852300
http://spring.jobjol.nl/show_file.php?id=2539
2538Claymore_v2.sd7Claymore_v2Claymore v2, FFA map for 5, 10 or 15 players.
By [teh]Beherith, mysterme at gmail dot com.
Trees by SirArtturi
Size is 24*24
Changes:
Non solid archive
Super shallow water all around (no buildings in it, yet units can move there.
Lighter shadows.44243335sd72010.02.27 - 16:30:2528.02.2010 - 18:55:59121011099232698004
http://spring.jobjol.nl/show_file.php?id=2538
2534babblescliff.wmvWaut, this video sucksBabbles is a proven cheater18007538wmv2010.02.24 - 23:37:1124.02.2010 - 23:45:421740820112800
http://spring.jobjol.nl/show_file.php?id=2534
2532Mega Annihilation v7.5cfg.zipMega Annihilation V7.5 AAi9 cfg fileunpack this in the spring\\ai\\skirmish\\AAi\\0.9\\cfg\\mod folder443zip2010.02.23 - 22:44:3113782285177125800
http://spring.jobjol.nl/show_file.php?id=2532
2527DryDeltaSiege Special v17.sd7DryDeltaSiege Special v17Changes of DryDeltaSiege Special v17:
-All t1 defenses no longer require tech1
-Changed helpers to tech 1
-T1 mexes now extracts metal same as ba [1.8 - 2.0]
-fireball health decreased[7728 - 4528],speed decreased[0.9 - 0.72]
-All commander upgraded has more buildtime.[so u will need more rez bots to repair the coms]
-T1.5 arm metalextractor metalcost reduced[750 - 325], energy required increased[12 - 75]
-T1.5 core metalextractor metalcost reduced[751 - 331], energy required increased[12 - 75]
-Superkrog,Megatron,arm core gantry t4, and mega razorback size decreased
-bg52 bomber speed decreased[11 - 8], bomber bullets size decreased
-Core sam hardened and arm packo added first target category to the transports t1 and t2, increased damage vs em.
They will kill trans first before other air units
-Core Sam Hardened renamed to Sam Hardened Anticombomb
-Arm packo renamed to Packo Anticombomb
-Added new unit t3 called Jurgen [thanks to deadnightwarrior, the guy who made that unit]
-Arm and Core gantry metal cost reduced
-Shields size changed, fixed theyr corpses
-Totalitarian damage reduced[350 - 95], energy cost increased [2642 - 32642]
-T3 Macross is now an all terrain assault unit
-T3 Jaguar is now an all terrain assault unit
-T3 Gorilla rocket fixed
-T2 Magilla rocket fixed
-Added no self damage to rocket trucks, no longer they shot air
-Arm and Core EMP paralizer damage increased[6750 - 44000] Energy cost reduced[340.000 - 40000]
-Arm t2 advanced Nuke reloadtime increased[40 - 90]
-Core t2 advanced Nuke reloadtime increased[40 - 100]
-Arm Megafusion Reactor energycost increased[500.000 - 955.000]
-Core Megafusion Reactor energycost increased[510.690 - 1.110.690]
-Tabitha reloadtime decreased[900 - 400]
-Influence reloadtime decreased[900 - 400]
-fixed sounds of Tankanotor, fixed rocket missiles
-fixed sounds of scorpion
-Monkeylord metalcost reduced[47.000 - 27.000]
-praetorian metalcost reduced[46.000 - 26.000]
-Upg Eradicator damage decreased[250 - 80]
-Upg Chainsaw damage decreased[340 - 90]
-Arm Liche health increased[2050 - 3600], impulsefactor increased[2 - 4], damage increased[5625 - 7625]
-Last RC tech time increased [30 - 300]
-Helpers now can build commandos
-Arm helper can build small vanguard
-Core helper can build small catapult
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
38804472sd72010.02.22 - 01:39:4912678248251114800
http://spring.jobjol.nl/show_file.php?id=2527
2524unit_cloakfirestate.luaCloak Fire StateSets mobile units to Hold Fire when cloaked, reverts to whatever state they were before when decloaked.5201lua2010.02.20 - 06:53:542010.06.06 - 06:14:551121184292447100
http://spring.jobjol.nl/show_file.php?id=2524
2522BOTA16b5.sd7Basically OTA 1.6beta (fix-9)This will the last update I make as the mod maintainer.
Future updates will be handled by the Finns, over at #BOTA.
Updates for this version include:
-Inclusion of BASE-OTA Content. (It should run without OTA Dependencies now.)
-Removal of IceUI (it was too buggy)
-Fixed Arm Cloakable Fusions
-Fixed Core Goli Crush-strength 250 --> 500
-Fixed Krog Crush-strength 250 --> 1000
-Fixed Core MMs (they now 'splode like the Arm ones)
-Rebalanced the naval combat, destroyers are now less OP. Increased the Usefulness of the T2 Naval units.
-Arm Warriors now have the Classic OTA script (1 Cannon, 1 EMG) instead of dual EMGs.
-Peewees and AKs get an HP buff
-Small Tanks can no longer climb hills as well as the KBots (should lead to less flash spam)
-Flash/Gator recieve a 25% hp reduction. (From 650 to 500)
I think that is about it. Other changes suggested were more of a difference in opinion, and were discarded.
Some problems, that still have not been fixed (due to difficulty, and lack of skill on the part of this particular maintainer) include;
-Snipers still randomly suicide when firing.
-Core Raider still invisible; went back to old 3DO model
24096470sd72010.02.19 - 19:55:2619.02.2010 - 19:56:351529356105119400
http://spring.jobjol.nl/show_file.php?id=2522
2521ca-stable-6921.sdzComplete Annihilation stable-6921http://www.caspring.org110670758sdz2010.02.19 - 18:30:02151531758143100
http://spring.jobjol.nl/show_file.php?id=2521
2520Duel.sd7Duel-V1For 2 or 4 Players. Fight in a Desertic atmsophere. :)7302961sd72010.02.18 - 18:40:471210021222035000
http://spring.jobjol.nl/show_file.php?id=2520
2519StarshipChickensV011.sd7Starship Chickens V011Chickens (Controllable) VS arm troopers vs core troopers
V0.11
Removed CORE EMG Turret (instable)
Removed old PCX files > PNG & BMP
Changed Chicken Commander from CORE FAST to ARM SEAPLANE: 35k hp
Added ARM Heavy Flak Turret
Added Chicken New Solar Plant(+95) & Storage(1000) all-in-one
Added 14 Chickens Build Menu Pics
V0.10
Chickens faction gets its own pic in lobby
Added Total New ARM Static Defenses:
Anti Spam Gatling Tower, Rapid Lighting Turret, Medium Laser Turret, Light Cannon, Light SAM Site
Added Total New CORE Static Defenses:
Heavy Duty Triple Guardian, Medium SAM Turret
V0.09
Fixed Core Solar Plant: +50E
Modified Brawler Stats: Lower Buildtime, Higher Energy Cost
Reduced Build time ARM & CORE SOLAR PLANT: 2250 > 2000
More fixes to the Bulding Tree Code
Resized Loading Screen
Tweaked and Balanced(hope) all chickens units: cost, buildtime, hp
Removed the too powerful chicken nuke(meteor) launcher!
V0.08
Adv. Spike Chicken: Health 5k > 3k
Chicken Commander: Removed sea buildings, using Core combat engineer.
Chicken Commander: Health 75k > 9k
Core & Arm Commander: Health 50k > 40k
Removed some useless code and files
Removed T2 Air lab for Core Air Builder
Removed Adv Solar Plant for Arm Air Builder
Chicken Queen EnergyCost: 2000k > 1500k
Chicken Queen MetalCost: 5k > 50k
Chicken Queen BuildTime: 1056k > 550k
Chicken Queen Health: 50k > 75k
V0.07
New faction: Controllable chickens with all units (for now it isnt really balanced and need some multiplayer test, with bots its ok)
Chicken Faction get some ARM Buildings and the chicken defense spire, they use a lower cost, lower production rate, Experimental Gantry
Chicken Commander is a T2 Kbot with the same buildertime(300) as other commanders, but 75k hp (no weapons), can rebuild itself
New ARM Heavy Tower(BEAMER Graphics): Rapid Laser Tower (0.5sec reload time Heavy Laser)
Core GAAT GUN Heavy Duty: more life(3050hp) and low reload times(0.8)
No T2-T3 Super Heavy Units and Defenses (for now)
CORE and ARM gets the Razorback T1 with low health, cost and buildtime its just like 10-15 AKs
Modded Peewees and AKs: More Health, low build cost, lower speed, lower buildtime
Modded Labs: More Health, Higher Build Cost
Modded Solars: +50E now they costs 225M and 250E
Modded Commanders: 50k hp
Only support vehicles (except for the arty t1) like radar, jammer and transport
ARM T1 Air get the brawler instead of the t1 counterpart
No Hovers, and no subs, assault ships, just transports
New faction: Controllable chickens with all units (for now it isnt really balanced and need some multiplayer test, with bots its ok)
Chicken Faction get some ARM Buildings and the chicken defense spire, they use a lower cost, lower production rate, Experimental Gantry
Chicken Commander is a T2 Kbot with the same buildertime(300) as other commanders, but 75k hp (no weapons), can rebuild itself
New ARM Heavy Tower(BEAMER Graphics): Rapid Laser Tower (0.5sec reload time Heavy Laser)
Core GAAT GUN Heavy Duty: more life(3050hp) and low reload times(0.8)
No T2-T3 Super Heavy Units and Defenses (for now)
CORE and ARM gets the Razorback T1 with low health, cost and buildtime its just like 10-15 AKs
Modded Peewees and AKs: More Health, low build cost, lower speed, lower buildtime
Modded Labs: More Health, Higher Build Cost
Modded Solars: +50E now they costs 225M and 250E
Modded Commanders: 50k hp
Only support vehicles (except for the arty t1) like radar, jammer and transport
ARM T1 Air get the brawler instead of the t1 counterpart
No Hovers, and no subs, assault ships, just transports
By Distruttore4521575sd72010.02.18 - 13:08:17152131262039100
http://spring.jobjol.nl/show_file.php?id=2519
2518Forgotten_Crossing_v1.sd7Forgotten_Crossing_v1balanced (i hope) for BA 1v1.
12x10
mirrored metal balance
3 mex starts, 15 mexes in conflict.
2 geothermals
put down the tiles for a bit to make a \"traditional\" map
inspired by a concept posted by johannesh
smd stolen from hunterw (edited only slightly)
texture made with springmapedit (script and hand)
bridges made with fireworks
rendered in max w/ bumpmap
credit to behe and artturi for your ongoing support and inspiration, and for constantly raising the bar in terms of map quality!
credit to wombat for trolling me to make more maps
15653642sd72010.02.18 - 04:56:4012327387333139300
http://spring.jobjol.nl/show_file.php?id=2518
2517camera_hybridoverhead_v44m.luaThis is regret's hybrid camara, modified.Hold down tab for panning.
Meta is freelook as usual.
remember to unbind tab at the end of uikeys.txt
( unbind Any+tab toggleoverview )12707lua2010.02.18 - 03:27:4018.02.2010 - 03:29:181121511201138800
http://spring.jobjol.nl/show_file.php?id=2517
2516gui_team_platter.luaTeam platters copyTeam platters widget.7784lua2010.02.18 - 03:12:331121511171134400
http://spring.jobjol.nl/show_file.php?id=2516
2515ca-stable-6901.sdzComplete Annihilation stable-6901http://www.caspring.org110666980sdz2010.02.17 - 21:47:1517.02.2010 - 21:50:3915153351122500
http://spring.jobjol.nl/show_file.php?id=2515
2513cityconflict.sd7CityConflictTwo cities separated by water.5048696sd72010.02.17 - 12:28:4917.02.2010 - 13:24:591210023055448600
http://spring.jobjol.nl/show_file.php?id=2513
2512DryDeltaSiege Special v16.sd7DryDeltaSiege Special v16Havefun Playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
38760143sd72010.02.16 - 22:48:361267817914843400
http://spring.jobjol.nl/show_file.php?id=2512
2509Kuvkkan.sd7KuvkkanKuvkkan by PRINCE_doo.
Designed for 5vs5 to 8vs8. Enjoy!
(No Features, i\'m planning to add some soon).5862192sd72010.02.16 - 19:35:191210021071725400
http://spring.jobjol.nl/show_file.php?id=2509
2508Arctic Inferno.sd7Arctic InfernoAn FFA map for three players. Especially designed for XTA so unit ranges, slope tolerances etc. in other mods have not been taken into account when adjustments have been made based on feedback from testing.
The centre is very appealing and Ambushers/Toasters can be very powerful when placed above an enemy base. The surrounding snow is too soft for any units to move let alone build on (use of the surrounding areas has been prevented with a gadget to ensure that all bases are created equal and no bases are more equal than others).
gl & hf!
- ansiktsburk3893965sd72010.02.16 - 13:10:3117.02.2010 - 01:10:5712130223510456500431
http://spring.jobjol.nl/show_file.php?id=2508
2507Melange_v1.sd7Melange_v1Melange v1.
Desert style large FFA map. For 4-12-16 players.
Center mexes worth more.55970338sd72010.02.15 - 22:49:0912101177103424004
http://spring.jobjol.nl/show_file.php?id=2507
2505UA_SET.rarUnreal mod Tech 1 Arm raw modelsThis contains 41 tech 1 arm units fully uv-mapped and textured in 3ds format. All this requires is a extra texture for illumination and reflection, teamcolor and the models to be seperated into pieces...31979246rar2010.02.15 - 06:57:281640111362400
http://spring.jobjol.nl/show_file.php?id=2505
2504ArtturisTreeSetV1.1.7zArtturis Tree Set V1.1Use these to pimp up your map!
These features can also be found from this map:
http://www.springfiles.com/show_file.php?id=2636
License: CC-BY Attribution 3.0 Unported
ArtturisTreeSet v.1.1 (C) SirArtturi
----------------------------------------------------------------------------------
All the material of this package is copyrighted by me.
You are free to copy, distribute, display and perform the work and make derivative
works based on it only if they give the author or licensor the credits
in the manner specified by these.
* In order to fill these terms, you need to keep this readme file in your game/map
source and credit the original author and provide url to the original engine they
have been designed for:
http://springrts.com/
Package contains both high poly and low poly trees. Low polygon trees are
recommended for better performance.
Please inform about any missing files, bugs or errors.
Thanks to Beherith for all the help!
----------------------------------------------------------------------------------
All contacts via forums please!
http://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=6276
----------------------------------------------------------------------------------
* Changelog v.1.1 *
- Models and textures optimized by Beherith
- Featuredefs in lua
- Improved collisionvolumes
- Mass tag added
- Bushes made unblocking
- source models included
55274687z2010.02.15 - 01:44:092010.05.09 - 02:55:541614182592100
http://spring.jobjol.nl/show_file.php?id=2504
2501DryDeltaSiege Special v15.1.sd7DryDeltaSiege Special v15.1Changes of DryDeltaSiege Special v15:
-Hight comander health increased
-Com wreckage reduced 3500m to 1500m
-Tachyon and Dooms to be morph now require experience, time reduced [1120 - 130]
-fireball damage increased [300 - 600], range reduced [510 - 390]
-t1 nukes are now 30% more expensive
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
38755231sd72010.02.11 - 22:54:411267817916850800
http://spring.jobjol.nl/show_file.php?id=2501
2500RAconceptt2build.sdzResearch AnnihilationNow with buildable Command Tower
Now with Tech 2 kbot
Now with Air!
Research your way to destruction at your convenience!
New effects!
New Units!
New Balance!
Concept Mod, Tech 1 kbots only, if you like this mod, post in spring forums for support 8==D you don\'t have to do anything else.19904109sdz2010.02.10 - 02:52:4613.03.2010 - 22:58:55154053017146100
http://spring.jobjol.nl/show_file.php?id=2500
2499ca-stable-6765.sdzComplete Annihilation stable-6765The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Spring Downloader: http://trac.caspring.org/wiki/sd110055179sdz2010.02.10 - 00:32:1615719491448600
http://spring.jobjol.nl/show_file.php?id=2499
2498cursed_0155.sdzThe Cursed beta 0.155The game is about bones, undead, demons and magic settled in a futuristic environment. The whole ting was inspired by styles/arts from Doom I and II, Warcraft III, Warhammer table tops. I hope I could create an enjoyable cocktail for Spring out of it.
Take a look and give us feed about the balance, gameplay (keep in mind - it is not the same as BA and that is intended), bugs and odd grafics or whatever other constructive criticism you have!
Copyright and legal stuff:
Feel free to use any scripts and sounds from this game - they are open-source. As far as models (geometry), textures and other graphics are concerned, I DO NOT want them to be used in other mods or games without my permission.
The team:
aZaremoth: Project leader, game design, modeling, graphics, FX
CarRepairer: LUA-wizard, coding
Pwnedbyryan: Music and sound Effects
Corleone: Webmaster and coding for the webpage
Maneater: Gameplay testing
Special thanks to:
- Licho
- the Complete Annihilation devs and participants
- the http://www.freesound.org community
- all Spring developers51484970sdz2010.02.09 - 19:09:0708.04.2010 - 21:46:20157441344216328200
http://spring.jobjol.nl/show_file.php?id=2498
2496Greensnap.sd7GreenSnapremake of coldsnap15142543sd72010.02.08 - 23:20:1712291171825800
http://spring.jobjol.nl/show_file.php?id=2496
2495cmd_area_mex.luaArea MexThis widget gives all selected mex constructors orders to create mexes in the defined circle. It\'s has basic path optimization that should find the best path most of the time and other times it\'s not far off.
The mex button needs ca_layout.lua to appear properly or it might appear in a strange place or not appear at all. The command can be bound with uikeys.txt though regardless of having ca_layout.lua with the command \'areamex\' eg. \'bind ctrl+w areamex\'.
It uses the mex detection code from easymetal by carrepairer.
File Handler by NTG.10873lua2010.02.08 - 14:22:0408.02.2010 - 14:59:00112418554637400
http://spring.jobjol.nl/show_file.php?id=2495
2490Mars_V1.sd7Mars V1Fixed version of the once popular map Mars, broken by some spring update, returned 5.2.20107699010sd72010.02.05 - 12:05:57121152199354200331
http://spring.jobjol.nl/show_file.php?id=2490
2489MuS_0_3_4.sdzStatic Friction 0.3.4 Pre-Alpha TestingMetastable testing release of the Spring game Static Friction.25866239sdz2010.02.05 - 02:46:5915146982534900
http://spring.jobjol.nl/show_file.php?id=2489
2487VertigoThanatos.sd7VertigoThanatosspringfiles wont work71921017sd72010.02.04 - 21:00:38122082216133134400331
http://spring.jobjol.nl/show_file.php?id=2487
2486Tale_of_Two_Hills-v01.sd7Tale of Two HillsMy latest masterpiece :-)
Made for 2v2 or 3v3. I think that there are probably too many resources available for a good 1v1, but I could be wrong. Includes all of the map options that county crossing had. Fog, snow, wet, dry, inverted, etc etc.
Enjoy!64898267sd72010.02.04 - 06:56:0104.02.2010 - 07:00:3012352331192183800
http://spring.jobjol.nl/show_file.php?id=2486
2485ba_ally_cursor.7zBA Ally cursorsThis is the widget BA uses, as the publicly aviable (ally cursors) seems to be broken (does not show a circle, but a square).
uploaded for testing purposes.46367z2010.02.04 - 04:25:1104.02.2010 - 04:54:39112151127034400
http://spring.jobjol.nl/show_file.php?id=2485
2483ca-stable-6714.sdzComplete Annihilation stable-6714The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Spring Downloader: http://trac.caspring.org/wiki/sd109431083sdz2010.02.03 - 13:39:20157191274371100
http://spring.jobjol.nl/show_file.php?id=2483
2482ca-stable-6705.sdzComplete Annihilation stable-6705The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Spring Downloader: http://trac.caspring.org/wiki/sd108575735sdz2010.02.02 - 17:45:421571914945000
http://spring.jobjol.nl/show_file.php?id=2482
2481[MT]0.81.2.1-spring_exe_0.81.2.1-0-g884a107.zipSpring 0.81.2.1 multithreading executableMultithreading executable file for Spring. Extract it to your installation folder.
If you have problems with "GML error" spam, read the infolog.txt and disable widgets accordingly.
Avoid widgets that draw many things on screen, or MT may run slower than the regular spring build.
Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338
IMPORTANT NOTICE:
Does not work with all mods.
Does not work with all widgets.3899126zip2010.02.01 - 17:27:1118.03.2010 - 11:19:581961347576141600
http://spring.jobjol.nl/show_file.php?id=2481
2480TheRingfix.sd7Modified version of the ring, for testing without odd values.Modified version of the ring, for testing without odd values.
this is temp file.8808685sd72010.01.31 - 18:47:4712151197822100
http://spring.jobjol.nl/show_file.php?id=2480
2478FireStormKPmappackSource.7zFireStorms KPmappack SourceJust parking some source files here, so I can share them.30302927z2010.01.25 - 16:05:301616726229700
http://spring.jobjol.nl/show_file.php?id=2478
2477SuperSpeedMetal_Edit_v35.sdzSuperSpeedMetal_Edit_v35super speed metal intended for ba chicken defence
i didt create the orignal map so all credit gos to orignal author.4706269sdz2010.01.24 - 18:39:311220221813744100
http://spring.jobjol.nl/show_file.php?id=2477
2476Beach_Invasion_beta12.sd7Beachinvasionbetabeta test map made by 123v1887875sd72010.01.24 - 04:13:55128112043842000
http://spring.jobjol.nl/show_file.php?id=2476
2475County_Crossing-v06.sd7County Crossing v05County crossing was a map that I released about 4 or 5 years ago. It had it's run of muted popularity, and I was asked to remake it many times.
So finally, IT'S HERE! Tons and tons of map options and combinations, fog, snow, inverted, wet, dry, day, night etc etc. Even cooler, if you change the weather conditions to snow, you will get a different feature set than non-snowy.
Check it out!
Special thanks to smoth (for all the help learning feature placer) and feature placer!49379631sd72010.01.22 - 04:33:4324.01.2010 - 03:57:3312352459222297100321
http://spring.jobjol.nl/show_file.php?id=2475
2474Crater.sd7CraterCrater Map.
28 x 12.
Designed for 4 Vs 4 battles.
In the center of the map there are some reclaimable alien structures.
Night and day and Snow effect included.
Made by DaRyL
www.totalannihilation.it
78357159sd72010.01.21 - 19:06:2912402249201104300311
http://spring.jobjol.nl/show_file.php?id=2474
2473FolsomDamDeluxeV3.sd7FolsomDamDeluxeV3Deluxe Edition of FolsomDam made by SirArtturi. New gameplay, features, map options and outlook. Optimal for 8 to 14 players. Thanks to Beherith and Smoth for all the help and content!
CC-BY Attribution 3.0 Unported
* Whats the difference? *
- New, completely redone outlook and heightmap.
- Mixed gameplay: water and landcombats.
- New features and a lot of other cool things
- Size increased from 16x12 to 20x14
- Improved metal layout and distribution
- Metal overall income increased from 1.6/sec to 1.8/sec
- Increased wind power
* Changelog from FolsomDamSpecial to Deluxe *
- Name changed from FolsomDamSpecial to FolsomDamDeluxe
- Map options added including:
- Typemap on/off, off default (Gives speedboost of 10% for tanks on dam & roads and 10% for kbots on sand)
- Metal, wind and tidal levels adjusting
- Map hardness level adjusting
- Weatheroptions: Clear or Rain, clear default
- Stretched textures on dam fixed
- Randomly rotated trees
- Tallest trees replaced with slightly smaller ones
- Dam mexes metal income decreased from 3.3/sec to 3.1/sec
- Tidalstrenght increased from 18 to 20
- Fixed maphardness (\"Cratering\" should be possible from now on)
- Hovers can now pass the \"secret\" ramp in south too
- Plus a lot of other small tweakings
* Changelog FolsomDamDeluxeV3 *
- Sync errors should be fixed now
- Some fog adjustments36291051sd72010.01.21 - 16:07:1412141101825324200
http://spring.jobjol.nl/show_file.php?id=2473
2472ca-stable-6606.sdzComplete Annihilation stable-6606The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Spring Downloader: http://trac.caspring.org/wiki/sd110545553sdz2010.01.17 - 04:41:221571916811885700
http://spring.jobjol.nl/show_file.php?id=2472
2471ca-stable-6603.sdzComplete Annihilation stable-6603The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Spring Downloader: http://trac.caspring.org/wiki/sd110545496sdz2010.01.17 - 00:24:5417.01.2010 - 00:29:2415719916116700
http://spring.jobjol.nl/show_file.php?id=2471
2470DryDeltaSiege Special v15.sd7DryDeltaSiege Special v15Changelog:
Changes of DryDeltaSiege Special v15:
-Hight comander health increased
-Com wreckage reduced 3500m to 1500m
-Tachyon and Dooms to be morph now require experience, time reduced [1120 - 130]
-fireball damage increased [300 - 600], range reduced [510 - 390]
-t1 nukes are now 30% more expensive
have fun playing
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
38757291sd72010.01.16 - 16:17:101267824326368200
http://spring.jobjol.nl/show_file.php?id=2470
2469EAChickens202(EA2.5).sd7EA Chicken LAST VERSIONEA Chicken (Copyed from BA chicken)
You must have The last EA version to run it.4013634sd72010.01.14 - 20:09:4408.02.2010 - 22:44:13151002412143600
http://spring.jobjol.nl/show_file.php?id=2469
2468SpeedMetalBig.sd7SpeedMetalBigOriginal map by Runecrafter. Modification by fc14159.6921244sd72010.01.14 - 02:10:14122101775638000
http://spring.jobjol.nl/show_file.php?id=2468
2467EA2.5.sd7Extreme Annihilation Last versionFrom EA v1 ---> EA v2
I'll do the changelog later. i'm too lazy :D
From BA 7.04 ---> EA v1
- ARM
- Decoy com ---> Costs increased, Availaible in t3 factory (now called Shadow\'s Light), Cancloak/Stealth/Capture/dgun ---> Ultra fast build power, nice build distance and able to build t1-t2-t3 bots labs/ and some stuffs. Has 30 000HP.
- Bulldog ---> Same costs and almost same effects --> Beaming laser.
- Annhilator --> Long range flamethrower weapon. (costs increased)
- Maverick --> Laser weapon, same damages.costs
- Dragon fly --> Stealth/Cloakable unit/ Same effects
- Millenium --> Costs increased and fire power increased. (Almost same damagepershot as Big Bertha)
- CORE
- Commando *---> Can rez/assist/cloak/repair/guard/reclaim/capture/stealth/or anything else. 15000HP same costs as armdecom. Ultra fast build power, a less effective build distance but same build list as the armdecom. (Bulldog=Banisher / Flash=Instigator). WARNING: ULTRA LOW CLOAK DISTANCE: Be aware of intrusions (Notice there is an anti intrusion system unit...)
I\'ve been working on the ARMside more and imma balance the core side later. So don\'t complain if it\'s a bit unbalanced :D
ANY IDEA? Contact me in-game ([Fx]Doo or [FuN]PRINCE_doo)
35655964sd72010.01.11 - 20:27:3008.02.2010 - 23:16:4815100290444400
http://spring.jobjol.nl/show_file.php?id=2467
2465Albion_v1.sd7Albion_v116 players, by Beherith. mysterme at gmail dot com48459828sd72010.01.10 - 16:46:47121011616052900
http://spring.jobjol.nl/show_file.php?id=2465
2462elmstreet-v3.sd7Elmstreet v3Fight in hell. Teammap 2v2 and 3v3. 11989523sd72010.01.06 - 14:13:481218951511930800321
http://spring.jobjol.nl/show_file.php?id=2462
2460MuS_0_3_3.sdzStatic Friction 0.3.3 Pre-Alpha TestingMetastable testing release of the Spring game Static Friction.24346222sdz2010.01.05 - 21:46:57151469141828200
http://spring.jobjol.nl/show_file.php?id=2460
2459CliffHanger-v1.sd7CliffHanger-v1CliffHanger v 1.
If downloads are slow, please use the following download link(faster):
http://www.moleculus.com/CliffHanger-v1.sd741878434sd72010.01.05 - 15:55:2505.01.2010 - 16:12:4312137311158167700321
http://spring.jobjol.nl/show_file.php?id=2459
2456Quad_Core.sd7Quad CoreQuad Core
Map for Kernel Panic. Intended for 4-16 players. Made by FireStorm [Sultans of Spring] january 2010.
Sultans of Spring blog :
http://sbspringrts.blogspot.com/364701sd72010.01.04 - 01:57:3516.02.2010 - 11:08:591216727204964700
http://spring.jobjol.nl/show_file.php?id=2456
2455Corrupted_Core.sd7Corrupted Core Corrupted Core
Map for Kernel Panic. Intended for 2-4 players. Made by FireStorm [Sultans of Spring] january 2010.
Sultans of Spring blog :
http://sbspringrts.blogspot.com/185859sd72010.01.04 - 01:51:4016.02.2010 - 11:08:171216726712257600
http://spring.jobjol.nl/show_file.php?id=2455
2454Dual_Core.sd7Dual Core Dual Core
Map for Kernel Panic. Intended for 2-6 players. Made by FireStorm [Sultans of Spring] january 2010.
Sultans of Spring blog :
http://sbspringrts.blogspot.com/251323sd72010.01.04 - 01:48:5516.02.2010 - 11:07:331216726723350800
http://spring.jobjol.nl/show_file.php?id=2454
2451Central_Hub.sd7Central HubCentral Hub
Map for Kernel Panic. Intended for 4-8 players. Made by FireStorm [Sultans of Spring], january 2010.
Sultans of Spring blog :
http://sbspringrts.blogspot.com/235435sd72010.01.04 - 00:48:3816.02.2010 - 11:06:391216727604678600
http://spring.jobjol.nl/show_file.php?id=2451
2449Quoth_v3.sd7Quoth_V3V2:
with fog rain and omgwtf awesome visual quality. Enjoy!
V3
x tree E values
x tree hitspheres
X rain speed
X water color
X minimap
X start points
X tree textures
X gadget
x fix typemap
X tree rotation40578674sd72010.01.03 - 23:02:2110.01.2010 - 00:14:22121013423368400
http://spring.jobjol.nl/show_file.php?id=2449
2448Bandit_plains_v1.sd7Bandit_Plains_v01Bandit Plains v01
16 x 16
2v2 - 4v4
wind 4 - 16
hf like I did w/ your mom34510305sd72010.01.03 - 20:45:4912116282145109000
http://spring.jobjol.nl/show_file.php?id=2448
2447Quoth_v1.sd7Quoth_v11v1 tournament map.16883534sd72010.01.03 - 05:12:46121011303228900
http://spring.jobjol.nl/show_file.php?id=2447
2445Desert_Delta_Siege-v01.sd7Desert Delta Siege - v01Heightmap Design and Metal layout by IceXuick, Texture by Forboding Angel.
I was just having some fun the other day playing around with DSD\'s heightmap and carerra and I liked the result. It\'s 20x20, metal laid out for a 4x4, no typemap (unlike the original Delta Siege, which fucked balance in most mods other than BA).43643312sd72010.01.02 - 07:38:0112352289196318300
http://spring.jobjol.nl/show_file.php?id=2445
2443detailtexes.7zDetail texture pack for mapping30 detail textures for spring mapping72048297z2010.01.01 - 18:16:321610113825800
http://spring.jobjol.nl/show_file.php?id=2443
2442skyboxes.7zSkyboxes for spring maps40+ skyboxes for your mapping pleasure.500233257z2010.01.01 - 17:59:14161014728200
http://spring.jobjol.nl/show_file.php?id=2442
2441beherithmapconv_2.21.7zBeheriths mapconv 2.2Mapconv advanced no scanlines version by Beherith. Also CUDA support added..
tree new options added:
-z "string"
Optional parameter. Defines the texture compression method to be used by nvdxt. MUST contain -file at
the END!
-r [number 0 to 255] randomly rotate the first "number" features in featurelist (fs.txt by default).
Since first feature in fs.txt is number 255 red on feature bitmap.
IMPORTANT: ADDED FEATURES TO FS.TXT
You can specify a number between -32768 to 32767 to specify the rotation amount of that feature.
Multiple definitions allowed. 16384 is 90 deg counterclockwise rotatio, 8192 is 45 deg counterclockwise,
-16384 is 90 deg clockwise.
Example fs.txt:
btreeclo-3
btreeclo-3 0
btreeclo-3 8000
btreeclo-3 16000
btreeclo-3 24000
btreeclo-3 32000
btreeclo-3 -8000
btreeclo-3 -16000
btreeclo-3 -24000
btreeclo-3 -32000
btreeclo-3
Examples:
-z "nvdxt.exe -dxt1a -nmips 5 -fadeamount 0 -Sinc -sharpenMethod SharpenSoft -file"
-z "nvdxt.exe -dxt1a -nmips 5 -file"
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z "nvdxt.exe -dxt1a
-nmips 5 -file"
-q -z "string"
Optional, -q Enables CUDA for geforce 8 and higher gpus. Massive speed increase, less compression
options.
Example:
-q -z "-fast -bc1"
mapconv -c 0 -x 1200 -n -245 -o Grts_HarborA_01.smf -f f.bmp -t t.bmp -m metal.bmp -a HEIGHT.raw -q -z
"-fast -bc1"
mapconv -c 0 -x 1200 -n -245 -o Grts_HarborA_01.smf -f f.bmp -t t.bmp -m metal.bmp -a HEIGHT.raw -q
Examples:
Fastest compile, lowest quality:
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z "nvdxt.exe -dxt1a
-nmips 4 -quick -file"
Medium speed, good quality: (CUDA version, requires nvidia 8 or higher series gfx card)
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -q
Slow, great quality:
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp
Slower, best possible quality:
MapConv -i -c 0 -x 250 -n 25 -o Zion_v1.smf -t t.bmp -a h.raw -m m.bmp -f f.bmp -z "nvdxt.exe -dxt1a
-nmips 4 -Sinc -quality_highest -file"
MAY NOT SUPPORT LARGE MAPS OF 32*32 SIZE!!
If you need help, im reachable at mysterme at gmail dot com
-----------------------------------compression options for cuda (-q and optional
-z)-----------------------------------------------
NVIDIA Texture Tools - Copyright NVIDIA Corporation 2007
usage: nvcompress [options] infile [outfile]
Input options:
-color The input image is a color map (default).
-normal The input image is a normal map.
-tonormal Convert input to normal map.
-clamp Clamp wrapping mode (default).
-repeat Repeat wrapping mode.
-nomips Disable mipmap generation.
Compression options:
-fast Fast compression.
-nocuda Do not use cuda compressor.
-rgb RGBA format
-bc1 BC1 format (DXT1)
-bc1n BC1 normal map format (DXT1nm)
-bc1a BC1 format with binary alpha (DXT1a)
-bc2 BC2 format (DXT3)
-bc3 BC3 format (DXT5)
-bc3n BC3 normal map format (DXT5nm)
-bc4 BC4 format (ATI1)
-bc5 BC5 format (3Dc/ATI2)
-----------------------------------compression options for non cuda (-z
only)-----------------------------------------------
Version 8.30
NVDXT
This program
compresses images
creates normal maps from color or alpha
creates DuDv map
creates cube maps
writes out .dds file
does batch processing
reads .tga, .bmp, .gif, .ppm, .jpg, .tif, .cel, .dds, .png, .psd, .rgb, *.bw
and .rgba
filters MIP maps
Options:
-profile <profile name> : Read a profile created from the Photoshop plugin
-quick : use fast compression method
-quality_normal : normal quality compression
-quality_production : production quality compression
-quality_highest : highest quality compression (this can be very slow)
-rms_threshold <int> : quality RMS error. Above this, an extensive search is p
erformed.
-prescale <int> <int>: rescale image to this size first
-rescale <nearest | hi | lo | next_lo>: rescale image to nearest, next highest
or next lowest power of two
-rel_scale <float, float> : relative scale of original image. 0.5 is half size
Default 1.0, 1.0
Optional Filtering for rescaling. Default cube filter:
-RescalePoint
-RescaleBox
-RescaleTriangle
-RescaleQuadratic
-RescaleCubic
-RescaleCatrom
-RescaleMitchell
-RescaleGaussian
-RescaleSinc
-RescaleBessel
-RescaleHanning
-RescaleHamming
-RescaleBlackman
-RescaleKaiser
-clamp <int, int> : maximum image size. image width and height are clamped
-clampScale <int, int> : maximum image size. image width and height are scaled
-window <left, top, right, bottom> : window of original window to compress
-nomipmap : don't generate MIP maps
-nmips <int> : specify the number of MIP maps to generate
-rgbe : Image is RGBE format
-dither : add dithering
-sharpenMethod <method>: sharpen method MIP maps
<method> is
None
Negative
Lighter
Darker
ContrastMore
ContrastLess
Smoothen
SharpenSoft
SharpenMedium
SharpenStrong
FindEdges
Contour
EdgeDetect
EdgeDetectSoft
Emboss
MeanRemoval
UnSharp <radius, amount, threshold>
XSharpen <xsharpen_strength, xsharpen_threshold>
Custom
-pause : wait for keyboard on error
-flip : flip top to bottom
-timestamp : Update only changed files
-list <filename> : list of files to convert
-cubeMap : create cube map .
Cube faces specified with individual files with -list option
positive x, negative x, positive y, negative y, positive z, ne
gative z
Use -output option to specify filename
Cube faces specified in one file. Use -file to specify input filena
me
-volumeMap : create volume texture.
Volume slices specified with individual files with -list option
Use -output option to specify filename
Volume specified in one file. Use -file to specify input filename
-all : all image files in current directory
-outdir <directory>: output directory
-deep [directory]: include all subdirectories
-outsamedir : output directory same as input
-overwrite : if input is .dds file, overwrite old file
-forcewrite : write over readonly files
-file <filename> : input file to process. Accepts wild cards
-output <filename> : filename to write to [-outfile can also be specified]
-append <filename_append> : append this string to output filename
-8 <dxt1c | dxt1a | dxt3 | dxt5 | u1555 | u4444 | u565 | u8888 | u888 | u555
| L8 | A8> : compress 8 bit images with this format
-16 <dxt1c | dxt1a | dxt3 | dxt5 | u1555 | u4444 | u565 | u8888 | u888 | u555
| A8L8> : compress 16 bit images with this format
-24 <dxt1c | dxt1a | dxt3 | dxt5 | u1555 | u4444 | u565 | u8888 | u888 | u555>
: compress 24 bit images with this format
-32 <dxt1c | dxt1a | dxt3 | dxt5 | u1555 | u4444 | u565 | u8888 | u888 | u555>
: compress 32 bit images with this format
-swapRB : swap rb
-swapRG : swap rg
-gamma <float value>: gamma correcting during filtering
-outputScale <float, float, float, float>: scale the output by this (r,g,b,a)
-outputBias <float, float, float, float>: bias the output by this amount (r,g,
b,a)
-outputWrap : wraps overflow values modulo the output format
-inputScale <float, float, float, float>: scale the inpput by this (r,g,b,a)
-inputBias <float, float, float, float>: bias the input by this amount (r,g,b,
a)
-binaryalpha : treat alpha as 0 or 1
-alpha_threshold <byte>: [0-255] alpha reference value
-alphaborder : border images with alpha = 0
-alphaborderLeft : border images with alpha (left) = 0
-alphaborderRight : border images with alpha (right)= 0
-alphaborderTop : border images with alpha (top) = 0
-alphaborderBottom : border images with alpha (bottom)= 0
-fadeamount <int>: percentage to fade each MIP level. Default 15
-fadecolor : fade map (color, normal or DuDv) over MIP levels
-fadetocolor <hex color> : color to fade to
-custom_fade <n> <n fadeamounts> : set custom fade amount. n is number number
of fade amounts. fadeamount are [0,1]
-fadealpha : fade alpha over MIP levels
-fadetoalpha <byte>: [0-255] alpha to fade to
-border : border images with color
-bordercolor <hex color> : color for border
-force4 : force DXT1c to use always four colors
-weight <float, float, float>: Compression weightings for R G and B
-luminance : convert color values to luminance for L8 formats
-greyScale : Convert to grey scale
-greyScaleWeights <float, float, float, float>: override greyscale conversion
weights of (0.3086, 0.6094, 0.0820, 0)
-brightness <float, float, float, float>: per channel brightness. Default 0.0
usual range [0,1]
-contrast <float, float, float, float>: per channel contrast. Default 1.0 usu
al range [0.5, 1.5]
Texture Format Default DXT3:
-dxt1c : DXT1 (color only)
-dxt1a : DXT1 (one bit alpha)
-dxt3 : DXT3
-dxt5 : DXT5n
-u1555 : uncompressed 1:5:5:5
-u4444 : uncompressed 4:4:4:4
-u565 : uncompressed 5:6:5
-u8888 : uncompressed 8:8:8:8
-u888 : uncompressed 0:8:8:8
-u555 : uncompressed 0:5:5:5
-p8c : paletted 8 bit (256 colors)
-p8a : paletted 8 bit (256 colors with alpha)
-p4c : paletted 4 bit (16 colors)
-p4a : paletted 4 bit (16 colors with alpha)
-a8 : 8 bit alpha channel
-cxv8u8 : normal map format
-v8u8 : EMBM format (8, bit two component signed)
-v16u16 : EMBM format (16 bit, two component signed)
-A8L8 : 8 bit alpha channel, 8 bit luminance
-fp32x4 : fp32 four channels (A32B32G32R32F)
-fp32 : fp32 one channel (R32F)
-fp16x4 : fp16 four channels (A16B16G16R16F)
-dxt5nm : dxt5 style normal map
-3Dc : 3DC
-g16r16 : 16 bit in, two component
-g16r16f : 16 bit float, two components
Mip Map Filtering Options. Default box filter:
-Point
-Box
-Triangle
-Quadratic
-Cubic
-Catrom
-Mitchell
-Gaussian
-Sinc
-Bessel
-Hanning
-Hamming
-Blackman
-Kaiser
***************************
To make a normal or dudv map, specify one of
-n4 : normal map 4 sample
-n3x3 : normal map 3x3 filter
-n5x5 : normal map 5x5 filter
-n7x7 : normal map 7x7 filter
-n9x9 : normal map 9x9 filter
-dudv : DuDv
and source of height info:
-alpha : alpha channel
-rgb : average rgb
-biased : average rgb biased
-red : red channel
-green : green channel
-blue : blue channel
-max : max of (r,g,b)
-colorspace : mix of r,g,b
-norm : normalize mip maps (source is a normal map)
-toHeight : create a height map (source is a normal map)
Normal/DuDv Map dxt:
-aheight : store calculated height in alpha field
-aclear : clear alpha channel
-awhite : set alpha channel = 1.0
-scale <float> : scale of height map. Default 1.0
-wrap : wrap texture around. Default off
-minz <int> : minimum value for up vector [0-255]. Default 0
***************************
To make a depth sprite, specify:
-depth
and source of depth info:
-alpha : alpha channel
-rgb : average rgb (default)
-red : red channel
-green : green channel
-blue : blue channel
-max : max of (r,g,b)
-colorspace : mix of r,g,b
Depth Sprite dxt:
-aheight : store calculated depth in alpha channel
-aclear : store 0.0 in alpha channel
-awhite : store 1.0 in alpha channel
-scale <float> : scale of depth sprite (default 1.0)
-alpha_modulate : multiplies color by alpha during filtering
-pre_modulate : multiplies color by alpha before processing
Examples
nvdxt -cubeMap -list cubemapfile.lst -output cubemap.dds
nvdxt -cubeMap -file cubemapfile.tga
nvdxt -file test.tga -dxt1c
nvdxt -file *.tga
nvdxt -file c:\temp\*.tga
nvdxt -file temp\*.tga
nvdxt -file height_field_in_alpha.tga -n3x3 -alpha -scale 10 -wrap
nvdxt -file grey_scale_height_field.tga -n5x5 -rgb -scale 1.3
nvdxt -file normal_map.tga -norm
nvdxt -file image.tga -dudv -fade -fadeamount 10
nvdxt -all -dxt3 -gamma -outdir .\dds_dir -time
nvdxt -file *.tga -depth -max -scale 0.5
Send comments, bug fixes and feature requests to texturetools@nvidia.com
S:\mapconv\MapConv\Debug>14432447z2010.01.01 - 14:30:4611.01.2010 - 13:54:2011010194949600
http://spring.jobjol.nl/show_file.php?id=2441
2440Spam Recycling on BADSD.sdfSpam Recycling Tutorial on BADSDAlso pretty straightforward. This tutorial covers the basics of spamming, reclaiming, and spamming some more on Delta Siege Dry in Balanced Annihilation. Doesn\'t cover everything - just what I thought of on the fly - but covers the basic mechanics of scrap collection.788708sdf2010.01.01 - 08:29:101825482740300
http://spring.jobjol.nl/show_file.php?id=2440
24391944_Cooper_Hill.sd71944 Cooper HillCooper Hill by Quanto, modified for 1944. Changes mainly involve retexture and combining of close-together metal spots into single, larger spots.
May be followed by a V2 with modified metal layout as this has slightly more metal than original so may adversely affect gameplay.8681905sd72010.01.01 - 00:11:201248025791117900121
http://spring.jobjol.nl/show_file.php?id=2439
2438NOTA_WORLDBUILDER_B1.sd7NOTA Worldbuilder B1NOTA Worldbuilder B1 - requires NOTA v1.61 and NOTA missionpack B1
The is the in-game mission editor used to create all the missions in the missionpack. 1441975sd72009.12.31 - 22:28:23183154197568900
http://spring.jobjol.nl/show_file.php?id=2438
2437NOTAMISSION_B1.sd7NOTA missionpack B1- Requires NOTA 1.61NOTA missionpack B1- Requires NOTA 1.61
This missionpack includes 12 missions for single or cooperative play of up to 4 players.
To install, put in your mods folder.
To play singleplayer, start spring.exe, and select commanders gametype and the appropriate map.
To play Co-op, start a game in the lobby and choose the map. All players should be on the same ally team. Add a bot (choose mission ai) for the enemy team.
The missions are for the following maps:
River_Dale_Remake-v01
High_And_Low_Redux
FunTA-Battle_for_Aqua_Prime-v03
Placid_Stream-v03
AfterShock_V31
Parched_mesa-v04
AavikkoV2
Relics-V2
Canyon_Redux-v01
Deserted_Gully-v05
Daruga-v2
BlackStar
They can be played in any order. Some are much harder than others. Adding more players will usually make it a bit easier.33223028sd72009.12.31 - 22:23:5801.01.2010 - 20:38:4518315457542216100
http://spring.jobjol.nl/show_file.php?id=2437
2436NOTA161.sd7NOTA v1.61---Not OTA v1.61---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.61
-Added new buildpics. Credits to Umrug and mTm for all resource buildings, factories, and Core air.
-Changed the order of buildlists to be more consistent
-Sub turnrate and speed dramatically improved
-Sub torpedo guidance decreased; they can be dodged by faster, smaller ships like destroyers
-Sub torpedo range decreased from 700 to 550
-Sub anti-sub torpedo velocity and guidance improved
-Sub icon distance decreased
-Destroyer torpedoes no longer launch in volleys, but reload twice as fast, have slightly higher velocity, and do 28% more damage to most units(except subs)
-Destroyer sonar range decreased from 630 to 580
-Core destroyer hitpoints increased 3%
-Arm destroyer main cannon accuracy decreased
-Arm battlecruiser buildtime increased 25%
-Core battlecruiser buildtime increased 15%
-Core cruiser buildtime decreased 5%
-Core battleship speed increased slightly
-Ship wreckage metal values decreased from 50% to 30% of initial cost
-Anti-sub hover torpedo range, velocity slightly increased
-Flying wing laser range decreased from 800 to 650
-T2 AA truck metal and energy cost decreased 10%; reload time decreased 5%
-Mobile artillery no longer shoots at air
-Lowered the distance behind a unit where giving a move order will activate reverse30671052sd72009.12.31 - 21:51:51151548761018299700
http://spring.jobjol.nl/show_file.php?id=2436
2434Nuke Rush on BADSD.sdfNuke Rush Tutorial on BADSDPretty straight forward. This shows the standard pattern I created 3-4 years ago for fast nukes on BADSD. 960040sdf2009.12.30 - 06:33:271825482645500
http://spring.jobjol.nl/show_file.php?id=2434
2432maps.7zMaps cache for tasclientThis are the minimap cache files for tasclient, for a good number of maps, but not all.
The files should end in Spring\Lobby\cache\maps
It saves some 3 minutes of minimap harvesting on a fresh spring install when using tasclient.
(the minimap generation phase).28791987z2009.12.26 - 22:50:0806.01.2010 - 02:11:39121511132221900
http://spring.jobjol.nl/show_file.php?id=2432
2431springlobby-0.44-win32.zipSpringLobby v0.44 for WindowsSpringLobby v0.44 for Windows7464668zip2009.12.26 - 16:16:1814178412219771700
http://spring.jobjol.nl/show_file.php?id=2431
2429ESLO 0.183.sdzEternal Struggle : Landing Operations 0.18Still a work in progress, but playable.
Please keep in mind that the balancing isn't finished yet. Some units left to include.
Atm. only one side.
works best with RAI and NTAI
----------
0.183
added storage/metalmaker, now Spring 0.82.X compatible
----------
0.18
added bomber, air defence and airplant.
Hf7125212sdz2009.12.25 - 17:19:302010.09.01 - 14:31:50155628678313700
http://spring.jobjol.nl/show_file.php?id=2429
2428MuS_0_3_2a.sdzStatic Friction 0.3.2 Pre-Alpha TestingMetastable testing release of the Spring game Static Friction.22131736sdz2009.12.20 - 19:20:0424.12.2009 - 15:02:58151469211326100
http://spring.jobjol.nl/show_file.php?id=2428
2427Lost_v2.sd7Lost_v2Lost v2, 16 player map.
Made with World Machine 2 and Carrara.
By [teh]Beherith mysterme at gmail dot com39905807sd72009.12.20 - 17:21:4220.12.2009 - 18:47:2812101174944118312016Lost v2, for 16 players. By [teh]Beherith (mysterme at gmail dot com)
000000Pos-00-X=492
Pos-00-Y=492
Pos-01-X=8000
Pos-01-Y=8000
http://spring.jobjol.nl/show_file.php?id=2427
2425DeltaSiegeDryCTF3.sd7DSD Capture The Flag v3BETA RELEASE
Two Flags, Two Zones
You can\'t build outside your zone, units can travel outside it.
You must capture the enemies flag and return it to your flag to score.
You can enter the enemies zone only if your flag is inside it.
First to score a set number of points (see Map Options) wins the match.
Should work with any mod.17556898sd72009.12.19 - 04:54:1720.12.2009 - 01:11:1812118347249632010DSD Capture The Flag
201201100113Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=755
Pos-02-X=455
Pos-02-Y=4760
Pos-03-X=9856
Pos-03-Y=4700
Pos-04-X=683
Pos-04-Y=2062
Pos-05-X=9420
Pos-05-Y=2074
Pos-06-X=515
Pos-06-Y=3441
Pos-07-X=9850
Pos-07-Y=3000
Pos-08-X=2530
Pos-08-Y=4680
Pos-09-X=7925
Pos-09-Y=4512
Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=755
Pos-02-X=455
Pos-02-Y=4760
Pos-03-X=9856
Pos-03-Y=4700
Pos-04-X=683
Pos-04-Y=2062
Pos-05-X=9420
Pos-05-Y=2074
Pos-06-X=515
Pos-06-Y=3441
Pos-07-X=9850
Pos-07-Y=3000
Pos-08-X=2530
Pos-08-Y=4680
Pos-09-X=7925
Pos-09-Y=4512
http://spring.jobjol.nl/show_file.php?id=2425
2424Hotlips001.sdzHot Lips3v3 - 8v8, big battle, inspired by SirArturi\'s Titan, Made by BA_Baracus38354938sdz2009.12.19 - 01:11:51128112047795122183v3 - 8v8 have fun, By BA_Baracus
20100190514Pos-00-X=256
Pos-00-Y=256
Pos-01-X=256
Pos-01-Y=512
Pos-02-X=256
Pos-02-Y=768
http://spring.jobjol.nl/show_file.php?id=2424
2419SpeedMetalX2SIze.sd7SpeedMetal x2 sizeSpeedmetal but x2 on size :)1235012sd72009.12.16 - 19:23:12121694195494913262-8 Player S
05010303030Pos-00-X=1000
Pos-00-Y=250
Pos-01-X=12300
Pos-01-Y=250
Pos-02-X=1000
Pos-02-Y=900
Pos-03-X=12300
Pos-03-Y=900
Pos-04-X=1000
Pos-04-Y=1250
Pos-05-X=12300
Pos-05-Y=1250
Pos-06-X=1000
Pos-06-Y=1800
Pos-07-X=12300
Pos-07-Y=1800
http://spring.jobjol.nl/show_file.php?id=2419
2418local_20091215_151146_Throne v1_0.80.5.sdfLoong game at throne. landboats.Good FFA at throne.4690276sdf2009.12.16 - 00:26:30181511252442900
http://spring.jobjol.nl/show_file.php?id=2418
2416The_Road_V4.sd7The_ Road_V4On the road again17834396sd72009.12.13 - 21:22:2512710165238611616The Road V4 by PtiGeo - 10 to 16 players
181001100517Pos-00-X=352
Pos-00-Y=3597
Pos-01-X=7821
Pos-01-Y=3586
Pos-02-X=264
Pos-02-Y=330
Pos-03-X=7887
Pos-03-Y=308
Pos-04-X=363
Pos-04-Y=1628
Pos-05-X=7788
Pos-05-Y=1617
Pos-06-X=396
Pos-06-Y=7612
Pos-07-X=7777
Pos-07-Y=7579
Pos-08-X=165
Pos-08-Y=5126
Pos-09-X=7997
Pos-09-Y=5126
Pos-10-X=1694
Pos-10-Y=605
Pos-11-X=6446
Pos-11-Y=605
Pos-12-X=176
Pos-12-Y=5786
Pos-13-X=7986
Pos-13-Y=5786
Pos-14-X=1540
Pos-14-Y=3278
Pos-15-X=6809
Pos-15-Y=3256
322
http://spring.jobjol.nl/show_file.php?id=2416
2410xsavegamexsave for xta in landbridge.Staged battle, load and take screens in high quality.
you will need this:
http://springrts.com/phpbb/viewtopic.php?f=23&t=20842
save load widget to make it work.9169savegame2009.12.11 - 22:21:3612.12.2009 - 00:42:3616151111619900
http://spring.jobjol.nl/show_file.php?id=2410
2409Land_Bridge_BETA2.sd7Land bridge beta2Land_Bridge_BETA2.sd7
Not sure where did i get this map, but its not in springfiles, so uploading.16248949sd72009.12.10 - 17:43:3912151132812520181616Land Bridge BETA2 By hydrix
181000.990220Pos-00-X=936
Pos-00-Y=5210
Pos-01-X=7280
Pos-01-Y=2981
Pos-02-X=2787
Pos-02-Y=7564
Pos-03-X=5409
Pos-03-Y=611
Pos-04-X=2460
Pos-04-Y=6202
Pos-05-X=5706
Pos-05-Y=1988
Pos-06-X=62
Pos-06-Y=1638
Pos-07-X=8120
Pos-07-Y=6493
111
http://spring.jobjol.nl/show_file.php?id=2409
2408MuS_0_3_1.sdzStatic Friction 0.3.1 Pre-Alpha TestingMetastable testing release of the Spring game Static Friction.9565887sdz2009.12.06 - 16:38:57151469241242700
http://spring.jobjol.nl/show_file.php?id=2408
2407Speed_Ball_Matrix_16_Way_NoMetal_V7.sd7Speed_Ball_Matrix_16_Way_NoMetal_V7Speed Ball Matrix V7 ::No Metal:: for 16 players. NUKE THE ENEMY! Made by TradeMark. Changelog: fixed antinuke cheat, wind slightly better, antis buildtime and energy cost reduced a bit again, T1 radar is a los tower now and radar range increased 50%, comjump possible by adv fusion explosions
776683sd72009.12.05 - 23:49:0412257158344172222Speed Ball Matrix V7 ::No Metal:: for 16 players. NUKE THE ENEMY! Made by TradeMark. Changelog: fixed antinuke cheat, wind slightly better, antis buildtime and energy cost reduced a bit again, T1 radar is a los tower now and radar range increased 50%, co
0500151030Pos-00-X=928
Pos-00-Y=928
Pos-01-X=4064
Pos-01-Y=928
Pos-02-X=7200
Pos-02-Y=928
Pos-03-X=10336
Pos-03-Y=928
Pos-04-X=928
Pos-04-Y=4064
Pos-05-X=4064
Pos-05-Y=4064
Pos-06-X=7200
Pos-06-Y=4064
Pos-07-X=10336
Pos-07-Y=4064
Pos-08-X=928
Pos-08-Y=7200
Pos-09-X=4064
Pos-09-Y=7200
Pos-10-X=7200
Pos-10-Y=7200
Pos-11-X=10336
Pos-11-Y=7200
Pos-12-X=928
Pos-12-Y=10336
Pos-13-X=4064
Pos-13-Y=10336
Pos-14-X=7200
Pos-14-Y=10336
Pos-15-X=10336
Pos-15-Y=10336
http://spring.jobjol.nl/show_file.php?id=2407
2403X-Plane.sd7 TA : World Domination X-plane pack = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
required : Spring 0.72B1 !!!! >>> http://www.zive.cz/Programy/ta-spring/pr-1702/ ,
TA : World Domination >>> http://www.springfiles.com/show_file.php?id=2402 ,
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Just extract the files to the mods folder in your TAspring folder.
the included X-plane pack is a pack with some experimental fighters that have no entered service and are in an optional pack in case the user would like a realistic game or not.
Author GrOuNd_ZeRo60052sd72009.11.30 - 21:40:0830.11.2009 - 21:41:1615232855053900
http://spring.jobjol.nl/show_file.php?id=2403
2402springWD5B65.sdzTA : World Domination========================================================
[size=18]- - - -This build is compatible with Spring 0.72B1 !!!! - - - - - - - - - - -[/size]
You can download this version here >>> http://www.zive.cz/Programy/ta-spring/pr-1702/ ,
A:WD is a mod based on modern warfare and tries to make a realistic (as far that is possible in a RTS engine) simulation of modern warfare, units are detailed, have the weapons you would expect, have real names like M1A2 Abrams and not Main Battle Tank or Abrams like many real life warfare games out there, damage is relatively realistic, however for gameplay purposes, some units will be able to take several hits.
more here: http://springrts.com/wiki/TA-WD ,
AUTHOR: [color=green][b][u]GrOuNd_ZeRo[/u][/b][/color] ground_zero_7777@hotmail.com
Uploaded by MasterZH23592973sdz2009.11.30 - 20:18:4330.11.2009 - 23:25:3015232243409264900
http://spring.jobjol.nl/show_file.php?id=2402
2401pytasserverwin32.zipPytasserver Win32All in one version made with py2exe of pytasserver that theorically should work on windoze3829186zip2009.11.29 - 15:44:0117934535041000
http://spring.jobjol.nl/show_file.php?id=2401
2393modweb.7zmodwebModweb generator. by maelstrom. unknown version.24298887z2009.11.27 - 06:08:01110151120737900
http://spring.jobjol.nl/show_file.php?id=2393
2392ArchiveMover.exeOld archive moverMoves files into program files -> spring -> mods/maps instead of home folder.
may not work with vista / 7507904exe2009.11.27 - 04:39:57110151115728700
http://spring.jobjol.nl/show_file.php?id=2392
2391taspring_0.40b2.exetaspring_0.40b2.exetaspring_0.40b2.exe69486002exe2009.11.27 - 04:33:28191511583840300
http://spring.jobjol.nl/show_file.php?id=2391
2390OverCrudeWater16.sd7Over Crude Water 16Map in style of OTA Over Crude Water.
Original map: http://springfiles.com/2389924821sd72009.11.26 - 17:39:2712150640418513871616OTA Over Crude Water remake by Oblitus. 4 players version.
251121.62539Pos-00-X=256
Pos-00-Y=256
Pos-01-X=7936
Pos-01-Y=7936
Pos-02-X=256
Pos-02-Y=7936
Pos-03-X=7936
Pos-03-Y=256
411
http://spring.jobjol.nl/show_file.php?id=2390
2389OverCrudeWater32.sd7Over Crude Water 32OTA Over Crude Water remake.2609341sd72009.11.26 - 17:35:1912150656932419713232OTA Over Crude Water remake by Oblitus. 8 players version.
251121.62539Pos-00-X=512
Pos-00-Y=512
Pos-01-X=15872
Pos-01-Y=15872
Pos-02-X=512
Pos-02-Y=15872
Pos-03-X=15872
Pos-03-Y=512
Pos-04-X=8192
Pos-04-Y=512
Pos-05-X=512
Pos-05-Y=8192
Pos-06-X=8192
Pos-06-Y=15872
Pos-07-X=15872
Pos-07-Y=8192
431
http://spring.jobjol.nl/show_file.php?id=2389
2387XTA_BalanceTest.sd7XTA 9.59 derived rebalance test modThis is a temporary XTA modfile to fix the \'bugged\' flash and gator tank.
Those two properties have been reverted to their \'old\' value
gator maxdamage: 843 -> 800
EMG sprayangle: 2448->1850
Note that this is not an official XTA release!!!29372192sd72009.11.25 - 18:28:47151498717760400
http://spring.jobjol.nl/show_file.php?id=2387
2386Expanded_Confluence.sd7Expanded ConfluenceV2 with a few minor bugs fixed.33627214sd72009.11.25 - 13:10:2220.01.2010 - 15:22:00121493213121968222222 X 22 More room to rumble on this old favorite.
1810011301533Pos-00-X=640
Pos-00-Y=976
Pos-01-X=10252
Pos-01-Y=1868
Pos-02-X=674
Pos-02-Y=9660
Pos-03-X=10620
Pos-03-Y=10540
Pos-04-X=2506
Pos-04-Y=4410
Pos-05-X=601
Pos-05-Y=908
Pos-06-X=7644
Pos-06-Y=3186
412
http://spring.jobjol.nl/show_file.php?id=2386
2382DesertCliffsV1.sd7DesertCliffsV1Two sides fight for desert supremacy!!!
This is a small map created for 1 vs 1.
Created by MaSSaCrE.3822720sd72009.11.23 - 05:04:0712362270139166388Created by MaSSaCrE. Two sides fight for desert supremacy! Check the maps .sd7 for more info. Features made by LathanStanley, Skybox by Smoth.
01200.8100423Pos-00-X=2000
Pos-00-Y=3585
Pos-01-X=2000
Pos-01-Y=585
131
http://spring.jobjol.nl/show_file.php?id=2382
2381MuS_0_3_0.sdzStatic Friction 0.3.0 Pre-Alpha StableThe first stable release of the Spring game Static Friction.7772473sdz2009.11.22 - 16:41:28151469262030400
http://spring.jobjol.nl/show_file.php?id=2381
2377EPICOMSv1339.sd7EPICOMS v1339EPICOMS v1339
Dgun all the other commanders before they dgun you!
Made by Tribulex
http://www.youtube.com/watch?v=CrzHkw1ihwQ
Changelog:
1338->1339
* fixed embarassing failbug
1337->1338
* took out useless units like llts, metal storage, and radar
* no resources for com upgrades
* tried to fix desync
* added lots of cool buttons that make sounds when you click them11250899sd72009.11.19 - 14:42:2722.11.2009 - 02:23:0315140456839400
http://spring.jobjol.nl/show_file.php?id=2377
2376DreamDateFixFixed.sd7Dream Date Fix FixedDream Date map by emmanuel FIXED
[size=22]its a little map by size but huge by the photographic quality with an al rounded relief :
not for gay mods (most of factory was unbuildable on the skin all holed )[/size]
good for hardcore party with transport and drops on high shapes;
young players must dont get this : only for mature seiously skillZ kbots or planers
rai seem like it
roller or hover are stationary here
dont reached to raising minimap need help18254691sd72009.11.19 - 01:06:541214047043191616WW1 Trenches (4P)64*16 Featuring= SmothsBuilding & WulfinExilesTree Made by Picasso. Ordered by ARGH for NB fixed depreciator
1001000.9940199Pos-00-X=1300
Pos-00-Y=1300
Pos-01-X=6950
Pos-01-Y=6950
Pos-02-X=7500
Pos-02-Y=500
Pos-03-X=6950
Pos-03-Y=1300
Pos-04-X=1300
Pos-04-Y=3000
Pos-05-X=3000
Pos-05-Y=3000
Pos-06-X=5250
Pos-06-Y=3000
Pos-07-X=6950
Pos-07-Y=3000
Pos-08-X=1300
Pos-08-Y=4250
Pos-09-X=3000
Pos-09-Y=4250
Pos-10-X=4250
Pos-10-Y=4250
Pos-11-X=6950
Pos-11-Y=4250
Pos-12-X=2600
Pos-12-Y=6950
Pos-13-X=3000
Pos-13-Y=6950
Pos-14-X=5250
Pos-14-Y=6950
Pos-15-X=3000
Pos-15-Y=1300
http://spring.jobjol.nl/show_file.php?id=2376
2374chickentag-057s1.sd7Chicken Tag Standalone v0.57s1Chicken Tag Standalone
See this link for more info: http://trac.caspring.org/wiki/CarRepairer#Mission:ChickenTag25611284sd72009.11.17 - 06:38:4017.11.2009 - 06:55:11151417212461600
http://spring.jobjol.nl/show_file.php?id=2374
2373crewmerge.7z3d models for wings 3d FREE for usesome 3d model used for the builder war deconstructor kkoq tutomod MODs : need wings3d editor5967727z2009.11.15 - 03:11:3316605124110500
http://spring.jobjol.nl/show_file.php?id=2373
2372SuperVaubanFortress32x16_10p.sd7SuperVaubanFortress32x16_10pthis mùap use realistic design of 1700years forteress from french wars (king_louis_xiv)4586390sd72009.11.13 - 21:49:33126018112111193216Vauban fortress10
99100450199Pos-00-X=2000
Pos-00-Y=4000
Pos-01-X=14000
Pos-01-Y=4000
Pos-02-X=10000
Pos-02-Y=6000
Pos-03-X=6000
Pos-03-Y=2000
Pos-04-X=10000
Pos-04-Y=2000
Pos-05-X=6000
Pos-05-Y=6000
Pos-06-X=1500
Pos-06-Y=6000
Pos-07-X=15000
Pos-07-Y=2000
Pos-08-X=1500
Pos-08-Y=2000
Pos-09-X=15000
Pos-09-Y=6000
http://spring.jobjol.nl/show_file.php?id=2372
2371epic40x40_32p.sd7+ 40 *40 epic flated 32players bigest map for spring yet = 40 * 40 without tree or anything and with a squared grid texture that increase visibility
its the old map epic flated to semi swanp value (water apers in explosion holes)
32start pos
for build boat use nuc for make a lake12477788sd72009.11.13 - 21:17:39126063935722304040epic fixed for 2-4-8-12-16-32
99100135199Pos-00-X=5000
Pos-00-Y=5000
Pos-01-X=15000
Pos-01-Y=15000
Pos-02-X=5000
Pos-02-Y=15000
Pos-03-X=15000
Pos-03-Y=5000
Pos-04-X=10000
Pos-04-Y=10000
Pos-05-X=10000
Pos-05-Y=5000
Pos-06-X=5000
Pos-06-Y=10000
Pos-07-X=10000
Pos-07-Y=15000
Pos-08-X=15000
Pos-08-Y=10000
Pos-09-X=7500
Pos-09-Y=7500
Pos-10-X=7500
Pos-10-Y=5000
Pos-11-X=5000
Pos-11-Y=7500
Pos-12-X=7500
Pos-12-Y=15000
Pos-13-X=15000
Pos-13-Y=7500
Pos-14-X=7500
Pos-14-Y=10000
Pos-15-X=10000
Pos-15-Y=7500
http://spring.jobjol.nl/show_file.php?id=2371
2370tutomod33mobcastl.sd7+ tutomod33 \\\"mobcastl\\\"rolers & walkers with 2 4 6 legs and lot of weapons turets shields missiles flames electric
this mod is a 55 unit pack playable :
its a sort of demo about weapon unit and anim : lot have minor bug and unbalanced values ;
: its free to use and playable : evry one can use it without credit or liscence (for commercial purpose you MUST make your own sound and cursor)
that mod is NOT a final balanced nice game but a a schoolar work for learn the springrts modding :
that not contain transport and not refuel units not sub not boat : evry thing is tested and have minor bug but near to evry springrts possibility are exposed except the .s3o textures and the lua codes
video here :
http://www.youtube.com/watch?v=peCkleLzuZI
and here :
http://www.mediafire.com/spring
engine mandatory for play (tested spring77) comment and sugest here :
http://springrts.com/phpbb/viewforum.php?f=144186730sd72009.11.13 - 20:01:16156012463224900
http://spring.jobjol.nl/show_file.php?id=2370
2366Speed_Ball_Matrix_16_Way_NoMetal_V6.sd7Speed_Ball_Matrix_16_Way_NoMetal_V6.sd7nuke wars.
antinuke silos cost less time/energy (again).
fixed vehicles not being able to build at all.
removed mexes.773102sd72009.11.09 - 19:01:3112257113325162222Speed Ball Matrix V5 !! No Metal !! for 16 players. NUKE THE ENEMY! nukes can be built fast. antis cost less E now. fixed vehicles bug. Made by TradeMark.
050015530Pos-00-X=928
Pos-00-Y=928
Pos-01-X=4064
Pos-01-Y=928
Pos-02-X=7200
Pos-02-Y=928
Pos-03-X=10336
Pos-03-Y=928
Pos-04-X=928
Pos-04-Y=4064
Pos-05-X=4064
Pos-05-Y=4064
Pos-06-X=7200
Pos-06-Y=4064
Pos-07-X=10336
Pos-07-Y=4064
Pos-08-X=928
Pos-08-Y=7200
Pos-09-X=4064
Pos-09-Y=7200
Pos-10-X=7200
Pos-10-Y=7200
Pos-11-X=10336
Pos-11-Y=7200
Pos-12-X=928
Pos-12-Y=10336
Pos-13-X=4064
Pos-13-Y=10336
Pos-14-X=7200
Pos-14-Y=10336
Pos-15-X=10336
Pos-15-Y=10336
http://spring.jobjol.nl/show_file.php?id=2366
2362Speed_Ball_Matrix_9_Way_NoMetal_V3.sd7Speed_Ball_Matrix_9_Way_NoMetal_V3Speed Ball 3x3 Matrix. No Metal ! for 9 players. NUKE THE ENEMY! only 3 antinukes can be built!
fixed vehicles bug, units should also move better on the map.
removed mexes from buildlists.502967sd72009.11.07 - 18:50:051225786122381616Speed Ball 3x3 Matrix. No Metal ! for 9 players. NUKE THE ENEMY! only 3 antinukes can be built! Made by TradeMark.
050015530Pos-00-X=928
Pos-00-Y=928
Pos-01-X=4064
Pos-01-Y=928
Pos-02-X=7200
Pos-02-Y=928
Pos-03-X=928
Pos-03-Y=4064
Pos-04-X=4064
Pos-04-Y=4064
Pos-05-X=7200
Pos-05-Y=4064
Pos-06-X=928
Pos-06-Y=7200
Pos-07-X=4064
Pos-07-Y=7200
Pos-08-X=7200
Pos-08-Y=7200
http://spring.jobjol.nl/show_file.php?id=2362
2358Mini_SuperSpeedMetal_4_Way.sd7Mini_SuperSpeedMetal_4_WayMini SuperSpeedMetal in 4 way FFA format1209055sd72009.11.06 - 15:38:04122572621406941010Mini SuperSpeedMetal in 4 way FFA format, by TradeMark -- Original map texture made by Runecrafter
01001000303040Pos-00-X=1024
Pos-00-Y=1024
Pos-01-X=4096
Pos-01-Y=4096
Pos-02-X=4096
Pos-02-Y=1024
Pos-03-X=1024
Pos-03-Y=4096
4
http://spring.jobjol.nl/show_file.php?id=2358
2355Super_Speed_Ball_Matrix_16_Way.sd7Super_Speed_Ball_Matrix_16_Wayspeed ball with water war and super fusions/mexes. no water damage339524sd72009.11.01 - 22:15:57122571012538124244x4 ball matrix, includes super fusions and super mexes. No unit restrictions! No water damage! Made by TradeMark.
0501000303040Pos-00-X=1440
Pos-00-Y=1440
Pos-01-X=4576
Pos-01-Y=1440
Pos-02-X=7712
Pos-02-Y=1440
Pos-03-X=10848
Pos-03-Y=1440
Pos-04-X=1440
Pos-04-Y=4576
Pos-05-X=4576
Pos-05-Y=4576
Pos-06-X=7712
Pos-06-Y=4576
Pos-07-X=10848
Pos-07-Y=4576
Pos-08-X=1440
Pos-08-Y=7712
Pos-09-X=4576
Pos-09-Y=7712
Pos-10-X=7712
Pos-10-Y=7712
Pos-11-X=10848
Pos-11-Y=7712
Pos-12-X=1440
Pos-12-Y=10848
Pos-13-X=4576
Pos-13-Y=10848
Pos-14-X=7712
Pos-14-Y=10848
Pos-15-X=10848
Pos-15-Y=10848
http://spring.jobjol.nl/show_file.php?id=2355
2354Glest_3DS_Nov2009.7zGlest_3DS_Nov2009.7zGlest models in 3DS, includes original files.
23554377z2009.11.01 - 21:17:1115125291837000
http://spring.jobjol.nl/show_file.php?id=2354
2351TMA-0.sd7TMA-016 player asteroid FFA map by Beherith85688101sd72009.10.29 - 00:37:191210152343923913232TMA-0: for 8-16 players, By [teh]Beherith mysterme at gmail dot com
0700.89000Pos-00-X=4456
Pos-00-Y=12224
Pos-01-X=10158
Pos-01-Y=3408
Pos-02-X=12485
Pos-02-Y=11633
Pos-03-X=2949
Pos-03-Y=6685
Pos-04-X=5898
Pos-04-Y=3768
Pos-05-X=7766
Pos-05-Y=13074
Pos-06-X=12943
Pos-06-Y=5898
Pos-07-X=4260
Pos-07-Y=8716
Pos-08-X=11338
Pos-08-Y=9077
Pos-09-X=5603
Pos-09-Y=6619
Pos-10-X=8552
Pos-10-Y=10420
Pos-11-X=10682
Pos-11-Y=6259
Pos-12-X=8028
Pos-12-Y=5341
Pos-13-X=6455
Pos-13-Y=10486
Pos-14-X=6783
Pos-14-Y=8192
Pos-15-X=8913
Pos-15-Y=7864
431
http://spring.jobjol.nl/show_file.php?id=2351
2349local_20091023_153756_Throne v1_0.80.5.sdf[lol] clan on [knb]FFA hostFuck lol.1194159sdf2009.10.26 - 18:04:3918663171438100
http://spring.jobjol.nl/show_file.php?id=2349
2348Zeta_Siege_V3.sd7Zeta_SiegeV3
22874946sd72009.10.26 - 17:11:2127.11.2009 - 17:38:0112572550319292010Zeta Siege alpha 4 ..... by Dopewalka
201201100113Pos-00-X=205
Pos-00-Y=328
Pos-01-X=10035
Pos-01-Y=328
Pos-02-X=287
Pos-02-Y=4895
Pos-03-X=10035
Pos-03-Y=4895
Pos-04-X=471
Pos-04-Y=1556
Pos-05-X=9728
Pos-05-Y=1659
Pos-06-X=266
Pos-06-Y=3256
Pos-07-X=9994
Pos-07-Y=3236
Pos-08-X=2396
Pos-08-Y=2724
Pos-09-X=7864
Pos-09-Y=2642
Pos-10-X=2847
Pos-10-Y=512
Pos-11-X=7414
Pos-11-Y=573
Pos-12-X=2806
Pos-12-Y=3461
Pos-13-X=7537
Pos-13-Y=3502
Pos-14-X=2662
Pos-14-Y=4915
Pos-15-X=7598
Pos-15-Y=4833
http://spring.jobjol.nl/show_file.php?id=2348
2344AstroTurf_v1.sd7AstroTurf v1Asteroid map for 8 players.57329402sd72009.10.23 - 14:46:201210138930917902424AstroTurf v1: for 8 players, kbots recommended for large craters. By [teh]Beherith mysterme at gmail dot com
0701.19000Pos-00-X=4055
Pos-00-Y=6758
Pos-01-X=8503
Pos-01-Y=5554
Pos-02-X=3736
Pos-02-Y=5136
Pos-03-X=8675
Pos-03-Y=7201
Pos-04-X=3908
Pos-04-Y=8503
Pos-05-X=8552
Pos-05-Y=3908
Pos-06-X=4080
Pos-06-Y=3588
Pos-07-X=8331
Pos-07-Y=8454
321
http://spring.jobjol.nl/show_file.php?id=2344
2339HPIView191.7zHPI viewerThis is for opening Total Annihilation file formats!
Opens .ufo .hpi .gp3 and .ccx files.
---------------------------------------------------------------------
HPIView 1.9.1 - Windows HPI file viewer and extractor.
This program provides an Explorer-like interface to the HPI file,
allowing you to poke around and extract or view individual files from it.
Just run HPIView.exe, select File/Open from the menu, and start browsing.
You can also specify an initial file to open on the command line.
Hint: Place a shortcut to HPIView in your WINDOWSSendTo directory. Then
right-click on the file, and send it to HPIView.
When you see a file you want to grab, right-click on it, and select File/Extract.
To extract all the files in the HPI file, select File/Extract All, and then
point to a directory to extract to.
To view the file without extracting it, just double-click on it, or select File/View
from the menu.
The program can view text, BMP, PCX, JPG, WAV, TNT, GAF, and SCT files.
If it doesnt know how to view the file, it will show a hex dump of it.
The GAF files in TAK will look a bit wonky because of the different palette.
I will fix that in the next release.
Joe D
joed at cws.org
779417z2009.10.22 - 00:18:4922.10.2009 - 00:46:30110257261104100300
http://spring.jobjol.nl/show_file.php?id=2339
2337BOTA16b4.sd7Basically OTA 1.6beta (fix-8)This is the big one. While still not good enough to be called 1.6 proper. This is a huge update by BOTA standards. A whole slew of changes have been made to the game (hopefully for the better). Special thanks to the Finns for finding all the crazy bugs that lead up to this release.
(FROM THE README)
---BOTA 1.6 (fix 8)---
This mod is a modification of the OTA mod for spring.
It was created as an improved OTA mod that addresses the problems caused by the move to Spring.
While it does keep the same core gameplay of OTA, it is not an attempt to perfectly recreate OTA.
Stats for many units have been changed either for balance or gameplay reasons.
it includes Mr.D's and the evolva models along with other models and scripts salvaged from other mods.
To install drop the BOTA_16b4.sd7 file into the mods directory
Changes from BOTA 1.6 (fix 7)
*Cool Stuff*
-Added LUA Functionality
-Added ICEUI as default UI
-Added Unit halos Widget
-Added Adv. Player List Widget
-Added Custom Formations Widget
-Added MetalMaker Widget
-Added Healthbars Widget
-Added Unit AoE Widget
*Balance*
---(Naval Fixes)---
-T1 Shipyards are now reduced in Cost and HP
-Scoutships no longer fire their missiles at other ground units
-Scoutships are also reduced in HP (They REALLY needed this.)
-Destroyers are reduced in cost
---(Ground Units)---
-Scout Vehicles (and Flea) now have mini radar
-Arm Spider now has increased firing range (15%)
-Arm Spider is now buildable from both the Adv.Vehicle Plant(original) and The Adv.Kbot Lab
(This is a radical change, please give me feedback after a few playthroughs.)
-Arm Fido has been nerfed; Reduced Armor by 10%, Reduced Rate of Fire by 25%
-Fido speed has been increased by 15% however.
-Core Gator has had a 5% armor reduction, along with a 10% general reduction in mobility, and a 5% reduction in range.
---(Misc.)---
-Radar Towers now have an increased LOS (by 33%)
-Kbot labs(for both sides) are now the cheapest factories. Start spamming those bots!
*General Fixes*
-Unit min/max water depths have been increased. A lot more maps should be playable in BOTA now. Including Barracuda Bay.
-That annoying beep has been removed.(Those who've experienced it know what I'm talking about)
***The COB Errors have not been fixed yet. I need an experienced animation scripter to fix these. Until then, the ICEui will actually hide the COB flood (more or less sweeping the problem under a rug). For a more perminant solution, I need someone to rescript Mr.D's units so they stop spamming COB errors.
VIEW THE README FOR A COMPLETE UPDATE HISTORY17281059sd72009.10.21 - 08:35:2115293151136103900
http://spring.jobjol.nl/show_file.php?id=2337
2336EpicShorev2.sd7Epic Shore v2 - Wet - Dry - Snowy - Nightime included!64x6 sized map. Play largest shore map, guaranteed porc. Need atleast 6 players to potentially fill the map... lol... less speedmetal!
6785350sd72009.10.20 - 13:48:4722.10.2009 - 04:43:111240220341215646Epic Sea for epic computers!
201300.1100030Pos-00-X=1
Pos-00-Y=1
Pos-01-X=100
Pos-01-Y=100
http://spring.jobjol.nl/show_file.php?id=2336
2334NOTA160bp1.sd7NOTA v1.60bp1 mutatorNew buildpics for NOTA. Requires NOTA1.60
-------------------------------------------------------------
Short summary:
- All the new icons are now in 128x96 (instead of previous 96x96), should scale better on most screens.
- Changed buildpics for ARM and CORE economy buildings (except water), ARM and CORE labs (except shipyard/seaplanes), CORE planes.
- New Buildpics: ARM and CORE base towers, CORE commander gate.
The credits are Umrug and mTm. Any, any kind of criticism is welcome - so we know what to improve.
-------------------------------------------------------------
mutator compiled by momfreeek so blame him if it doesn't work.1606288sd72009.10.19 - 04:01:2615339392738300
http://spring.jobjol.nl/show_file.php?id=2334
2331ExcessAlpha1t3.sdzTA: Excess II - Alpha 1 Take 3!All fatal bugs fixed!
This is originally for TA engine and just an early alpha version of the TC.
Vohvelieläin did models textures, and animations.
N72 did BP's, extended menu GUI and plenty of technical stuff and testing.
The balance is untouched as it is just a port with some polishing, so it will need to be touched up.
Also it requires teamtex.txt and some stuff to make team color work in spring which i currently cannot do -_-; Everything is blue, like the models inside and out, blue his base and his sports car too.
It features all new textures and .3do models. To contact these Vohvelielain go to Tauniverse.
21228063sdz2009.10.18 - 08:26:3725.11.2009 - 22:42:33154010653151800
http://spring.jobjol.nl/show_file.php?id=2331
2329EpsilonSiegeDry_alpha6.sd7EpsilonSiegeDry_alphaEpsilonSiegeDry alpha620978039sd72009.10.15 - 22:10:5618.10.2009 - 18:54:06125727131613102010EpsilonSiegeDry_alpha1 by Dopewalka
201200.4100113Pos-00-X=430
Pos-00-Y=225
Pos-01-X=9728
Pos-01-Y=246
Pos-02-X=389
Pos-02-Y=1229
Pos-03-X=9851
Pos-03-Y=1260
Pos-04-X=368
Pos-04-Y=1905
Pos-05-X=9892
Pos-05-Y=1987
Pos-06-X=389
Pos-06-Y=2959
Pos-07-X=9892
Pos-07-Y=2919
Pos-08-X=389
Pos-08-Y=3809
Pos-09-X=9748
Pos-09-Y=3574
Pos-10-X=410
Pos-10-Y=4342
Pos-11-X=9748
Pos-11-Y=4157
Pos-12-X=308
Pos-12-Y=4915
Pos-13-X=9789
Pos-13-Y=4895
Pos-14-X=2745
Pos-14-Y=266
Pos-15-X=6881
Pos-15-Y=328
http://spring.jobjol.nl/show_file.php?id=2329
2328Apophis_v2.sd7Apophis v2Apophis_v2
1v1 funmap in an asteroid setting. No wind.30534266sd72009.10.14 - 15:44:5624.01.2010 - 06:24:491210157330223301616Apophis v2, by [teh]Beherith mysterme at gmail dot com
0701.111000Pos-00-X=2671
Pos-00-Y=5882
Pos-01-X=4243
Pos-01-Y=1851
131
http://spring.jobjol.nl/show_file.php?id=2328
2327unit_more_sounds.luaMore SoundsVery simple widget, makes the unit play its select sound when created, tested with BA probably works for every mod.1269lua2009.10.13 - 17:47:2013.10.2009 - 17:49:44112118532334000
http://spring.jobjol.nl/show_file.php?id=2327
2325DistrictWar_v2.sd7DistrictWar v2Tournament style mirrored 28x20 map for:
1vs1
2vs2
4vs4
7vs7
Mainly vehicles, but also Hovercraft.
2.1 Metal per Spot
5-15 Wind
20 Tidal
120 Gravity3968959sd72009.10.12 - 22:54:4613.10.2009 - 17:30:341211965186621192820DistrictWar v2 by Frostregen
201200.33100515Pos-00-X=780
Pos-00-Y=1280
Pos-01-X=780
Pos-01-Y=3840
Pos-02-X=780
Pos-02-Y=6400
Pos-03-X=780
Pos-03-Y=8960
Pos-04-X=780
Pos-04-Y=2560
Pos-05-X=780
Pos-05-Y=5120
Pos-06-X=780
Pos-06-Y=7680
Pos-07-X=13580
Pos-07-Y=1280
Pos-08-X=13580
Pos-08-Y=3840
Pos-09-X=13580
Pos-09-Y=6400
Pos-10-X=13580
Pos-10-Y=8960
Pos-11-X=13580
Pos-11-Y=2560
Pos-12-X=13580
Pos-12-Y=5120
Pos-13-X=13580
Pos-13-Y=7680
312
http://spring.jobjol.nl/show_file.php?id=2325
2324THIS WIP11.sd7THIS WIP11 KRE[b]THIS WIP version 11[/b], KingRaptor Edition
Original THIS by KDR_11k
-----------------------
THIS Happens In Space. Your units are space ships and they fly IN SPAAAAAAACE! You produce small ships from carriers and get large ones from hyperspace, capture planets to gain money and shoot stuff to win.
[i]Changelog:[/i]
== WIP 9 -> WIP 11 ==
Engine desyncs fixed. Much thanks to Kloot, Auswaschbar, imbaczek, and KDR_11k for their help in resolving the problem.
Also fixed an embarassing bug with the perk system. Whoops.
Game changes:
- Comet occupation strength increased to 1
- EMP missiles back up to 2x damage (from 1.75x)
- Mass driver splinters don't hit tiny units (torpedoes and drones). Radius reduced (300 to 225).
- Added Cloak Fire State widget.
- Added Formations widget.
- Experimental new ship: Eclipse, a battlecruiser with lots of weapons including a very powerful superlaser. Needs to be enabled in modoptions.
Defenders of the Galaxy changes:
-Shuffled spawn lists. In particular, Wraiths and Warhammers are listed as defenders, and thus won't be visible in the attack wave notification.
-Added an option to respawn "burrows" (starbases) when they are killed. Not recommended for higher difficulty levels.
-The queen is now an all-new ship (the Eclipse) instead of a regular carrier
-Added Suicidal difficulty level
-Small ships now have a teleport CEG when spawned
== WIP 8 -> WIP 9 ==
Fixed bugs pertaining to switch to luadefs (by reverting to FBI).
Unfortunately, I seem unable to resolve sync errors. See if you get them.
== WIP 7 -> WIP 8 KRE ==
- Added Defenders of the Galaxy (aka chicken) game mode. Protect your planets from the space invaders and destroy the carrier when it warps in.
- The number of selectable perks is now a mod option.
- Removed the formation gadget; it had no particularly useful functionality that I could discern and it was blocking CustomFormations.
- Fixed Imperator turret building (thanks to KDR for identifying the problem).
- Public Support now gives 1 planet (occupied by capship) worth of base income (instead of a flat +20/s), increases Starbase output by 20% (which is +5 with normal settings). The extra income isn't visible, but it's there.
- EMP Missiles now only does 1.75x as much EMP damage as normal damage (previously it was 2x normal damage).
- Added Land Fly widget by Evil4Zerggin (only really affects /give and start of game).
- Renamed Bomber Control Ship to Chu-ke Nu
- Fixed drone script errors
- Fixed longbow description to note the mag-shield.3672313sd72009.10.12 - 13:17:252010.06.06 - 09:24:44151184484239800
http://spring.jobjol.nl/show_file.php?id=2324
2323Ganymede v1.sd7Ganymede v1Fun 18*18 ccr style map.
Made for 1v1 and large team games.
World machine+Carrara
Released under CC BY 3.035312909sd72009.10.12 - 00:56:3516.10.2009 - 00:32:17121011321166471818Ganymede v1, by [teh]Beherith mysterme at gmail dot com
0701.111001Pos-00-X=1087
Pos-00-Y=8165
Pos-01-X=8129
Pos-01-Y=1051
Pos-02-X=664
Pos-02-Y=2083
Pos-03-X=8626
Pos-03-Y=7078
2
http://spring.jobjol.nl/show_file.php?id=2323
2322Dark Water Wasteland.sd7Dark Water WastelandThis is a 10*10 map targeting 1v1, 2v2, FFA games ( up to to 14 players )
Tested the map with BA, XTA, EE
Gameplay:
The map is formed by small flat islands with mild metal output, and tiny islands scattered around with much higher output.
The water is slightly acidic ( 2 damage/sec, can be changed in the map options to fit mods with bigger/smaller HP than *A mods ), and a special gadget creates a thin layer on the water surface that damages anything floating/hovering the surface too ( eg hovers )
The energy economy is quite limited on the land: there is little to no space for farming and the win output is very low, this is intended to keep air start not very viable and force players to constantly hop between islands to expand their economy, the tidal value is pretty high because ships can only paritially access the island mexes and the mex being submerged in water would degrade anyway or require constant maintenance.
Underwater there are many roads and lanes that allow land-based troops to walk from an island to another while staying underwater, while they get damaged, they won't appear on radars until they are pretty close to emerging.
The underwater terrain roughness makes land-based torpedo launchers in BA quite ineffective.
More details here : http://springrts.com/phpbb/viewtopic.php?f=13&t=206507042385sd72009.10.11 - 18:27:21121616578179710101v1, 2v2, FFA map. Featuring mildly acidic water, acidic fog on the water surface and underwater pathways. Map by BrainDamage
251000.680010Pos-00-X=1452
Pos-00-Y=4830
Pos-01-X=1157
Pos-01-Y=44
Pos-02-X=3900
Pos-02-Y=4530
Pos-03-X=3890
Pos-03-Y=154
Pos-04-X=651
Pos-04-Y=3541
Pos-05-X=1586
Pos-05-Y=2074
Pos-06-X=3576
Pos-06-Y=3378
Pos-07-X=3343
Pos-07-Y=2142
Pos-08-X=2448
Pos-08-Y=4189
Pos-09-X=2519
Pos-09-Y=816
Pos-10-X=4813
Pos-10-Y=3640
Pos-11-X=4618
Pos-11-Y=1761
Pos-12-X=2282
Pos-12-Y=3383
Pos-13-X=690
Pos-13-Y=1049
4
http://spring.jobjol.nl/show_file.php?id=2322
2320BA701FS24.sd7Flea spam 2.4None277423sd72009.10.11 - 10:58:0015345401521300
http://spring.jobjol.nl/show_file.php?id=2320
2319BA701newAnims.sd7Altered model animations for BA 7.01BA 7.01 mutator, contains different model animations for:
- core metal extractor: middle pin comes up too
- core plasma deflector: radar dish comes out
- arm plasma deflector: radar dish comes up, and pin comes out
Feedback is very welcome!12790433sd72009.10.09 - 19:08:5715116829615600
http://spring.jobjol.nl/show_file.php?id=2319
2318mutator.sd7test mutator for changed BA modelsJust a mutator showing some additional COB scripting in:
- the core metal extractor: the middle part comes up too
- the arm keeper (plasma deflector): the dish comes up, and the laser comes out
Relates to the discussion: http://springrts.com/phpbb/viewtopic.php?f=44&t=2060912789609sd72009.10.08 - 20:53:0408.10.2009 - 20:59:5915116814411700
http://spring.jobjol.nl/show_file.php?id=2318
2317Mini_SpeedMetal_Wide.sd7Mini_SpeedMetal_WideMini SpeedMetal Duo with just one wide bridge577906sd72009.10.08 - 13:51:19122579726370126Mini SpeedMetal Duo with just one wide bridge, by TradeMark -- Original SpeedMetal texture made by Runecrafter
010010303040Pos-00-X=320
Pos-00-Y=320
Pos-01-X=5823
Pos-01-Y=2752
Pos-02-X=320
Pos-02-Y=2752
Pos-03-X=5823
Pos-03-Y=320
Pos-04-X=1536
Pos-04-Y=1130
Pos-05-X=4607
Pos-05-Y=1940
Pos-06-X=1536
Pos-06-Y=1940
Pos-07-X=4607
Pos-07-Y=1130
Pos-08-X=1536
Pos-08-Y=320
Pos-09-X=4607
Pos-09-Y=2752
Pos-10-X=1536
Pos-10-Y=2752
Pos-11-X=4607
Pos-11-Y=320
Pos-12-X=320
Pos-12-Y=1130
Pos-13-X=5823
Pos-13-Y=1940
Pos-14-X=320
Pos-14-Y=1940
Pos-15-X=5823
Pos-15-Y=1130
http://spring.jobjol.nl/show_file.php?id=2317
2316Mini_SuperSpeedMetal_Wide.sd7Mini_SuperSpeedMetal_WideMini SuperSpeedMetal Duo with just one wide bridge596493sd72009.10.08 - 01:54:13122572961621504126Mini SuperSpeedMetal Duo with just one wide bridge, by TradeMark -- Original SpeedMetal texture made by Runecrafter
01001000303040Pos-00-X=320
Pos-00-Y=320
Pos-01-X=5823
Pos-01-Y=2752
Pos-02-X=320
Pos-02-Y=2752
Pos-03-X=5823
Pos-03-Y=320
Pos-04-X=1536
Pos-04-Y=1130
Pos-05-X=4607
Pos-05-Y=1940
Pos-06-X=1536
Pos-06-Y=1940
Pos-07-X=4607
Pos-07-Y=1130
Pos-08-X=1536
Pos-08-Y=320
Pos-09-X=4607
Pos-09-Y=2752
Pos-10-X=1536
Pos-10-Y=2752
Pos-11-X=4607
Pos-11-Y=320
Pos-12-X=320
Pos-12-Y=1130
Pos-13-X=5823
Pos-13-Y=1940
Pos-14-X=320
Pos-14-Y=1940
Pos-15-X=5823
Pos-15-Y=1130
311
http://spring.jobjol.nl/show_file.php?id=2316
2314Europe_a2.sd7Europe_a2Fight for dominance on the old continent! Snow slows down, roads speed up. Map brought to you by Aurora, AKA JJ45. Features made by PressureLine, SpikedHelmet and myself. Special thanks go to TradeMark for coding the applications that allowed me to create this map. Version Alpha 2.39573798sd72009.10.07 - 20:11:391211321641099753216Fight for dominance on the old continent! Snow slows down, roads speed up. Map brought to you by Aurora, AKA JJ45. Features made by PressureLine, SpikedHelmet and myself. Special thanks go to TradeMark for coding the applications that allowed me to creat
22800.8200525Pos-00-X=5600
Pos-00-Y=5470
Pos-01-X=10740
Pos-01-Y=4200
Pos-02-X=2555
Pos-02-Y=5436
Pos-03-X=9440
Pos-03-Y=6060
Pos-04-X=2940
Pos-04-Y=6860
Pos-05-X=7150
Pos-05-Y=5370
Pos-06-X=8430
Pos-06-Y=3090
Pos-07-X=9380
Pos-07-Y=7600
Pos-08-X=4770
Pos-08-Y=3520
Pos-09-X=9170
Pos-09-Y=4910
Pos-10-X=6280
Pos-10-Y=6250
Pos-11-X=6420
Pos-11-Y=3700
Pos-12-X=890
Pos-12-Y=5260
Pos-13-X=6040
Pos-13-Y=6620
Pos-14-X=3560
Pos-14-Y=5570
Pos-15-X=7650
Pos-15-Y=4200
http://spring.jobjol.nl/show_file.php?id=2314
2313BA701FS22.sd7Flea spam 2.2None274049sd72009.10.06 - 11:42:371534534323400
http://spring.jobjol.nl/show_file.php?id=2313
2312NOTA Supreme Battlefield.sd7NOTA Supreme BattlefieldThis is a modified version of Supreme Battlefield. It now contains many more metal patches and is designed for 4v4 NOTA.
Modified with permission from Noize.58972337sd72009.10.05 - 18:47:331215242140715193232Supreme Battlefield, by NOiZE
151000.6140220Pos-00-X=1871
Pos-00-Y=10420
Pos-01-X=14559
Pos-01-Y=5962
Pos-02-X=5573
Pos-02-Y=15128
Pos-03-X=10817
Pos-03-Y=1222
Pos-04-X=4919
Pos-04-Y=12404
Pos-05-X=11412
Pos-05-Y=3976
Pos-06-X=125
Pos-06-Y=3275
Pos-07-X=16240
Pos-07-Y=12986
322
http://spring.jobjol.nl/show_file.php?id=2312
2311New_Lammas_v2.sd7New_Lammas_v2ok... first official version of this map
the heightmap is fixed so that kbots can move freely on *most* walls in *A mods. thx basic.
enjoy!27590998sd72009.10.05 - 01:35:261232720020210021812New Lammas V2 - by KaiserJ -
201001.470621Pos-00-X=479
Pos-00-Y=1771
Pos-01-X=8737
Pos-01-Y=4502
Pos-02-X=1382
Pos-02-Y=2712
Pos-03-X=7815
Pos-03-Y=3358
Pos-04-X=276
Pos-04-Y=387
Pos-05-X=8866
Pos-05-Y=5775
Pos-06-X=479
Pos-06-Y=5609
Pos-07-X=8700
Pos-07-Y=498
Pos-08-X=2341
Pos-08-Y=461
Pos-09-X=7115
Pos-09-Y=5664
Pos-10-X=2415
Pos-10-Y=5572
Pos-11-X=6820
Pos-11-Y=461
Pos-12-X=2470
Pos-12-Y=4336
Pos-13-X=6709
Pos-13-Y=1439
Pos-14-X=2230
Pos-14-Y=1919
Pos-15-X=6986
Pos-15-Y=4170
http://spring.jobjol.nl/show_file.php?id=2311
2310Ashap_Plateau_III.sd7Ashap_Plateau_III_fixArgh's map with a fixed metal map.7489027sd72009.10.04 - 22:53:55129819211261188Ashap Plateau IV
201301.9401030Pos-00-X=3600
Pos-00-Y=600
Pos-01-X=600
Pos-01-Y=3600
Pos-02-X=3600
Pos-02-Y=3600
Pos-03-X=600
Pos-03-Y=600
http://spring.jobjol.nl/show_file.php?id=2310
2309BA701FS21.sd7Flea Spam 2.1 (BA 7.01)None267001sd72009.10.04 - 18:26:511534516617500
http://spring.jobjol.nl/show_file.php?id=2309
2308BA701FS20.sd7Flea Spam 2.0 (BA 7.01)None266683sd72009.10.04 - 16:29:551534515315800
http://spring.jobjol.nl/show_file.php?id=2308
2307Battle_Platform_v5.sd7Battle_Platform_v5YAY MAP FOR FUN7154824sd72009.10.03 - 21:43:05129767734283108Small map for 6 players by PtaQ, lots of resources in the middle so run fast :] (4fun)
01502.24101517Pos-00-X=456
Pos-00-Y=3768
Pos-01-X=4856
Pos-01-Y=256
Pos-02-X=208
Pos-02-Y=1752
Pos-03-X=4856
Pos-03-Y=2424
Pos-04-X=472
Pos-04-Y=216
Pos-05-X=4680
Pos-05-Y=3744
http://spring.jobjol.nl/show_file.php?id=2307
2306DesertSiege_v2.sd7DesertSiege_v2Suitable for up to 16 players!
by [Zde]Ptl28574656sd72009.10.03 - 13:37:0903.10.2009 - 23:28:5312339152694402012DesertSiege_v2 * 8 - 16 Players * by [Zde]Ptl (alias: Mete)
201201100217Pos-00-X=325
Pos-00-Y=350
Pos-01-X=9850
Pos-01-Y=475
Pos-02-X=290
Pos-02-Y=5875
Pos-03-X=9885
Pos-03-Y=5785
Pos-04-X=450
Pos-04-Y=2700
Pos-05-X=9650
Pos-05-Y=2625
Pos-06-X=1490
Pos-06-Y=4810
Pos-07-X=8775
Pos-07-Y=4750
Pos-08-X=1775
Pos-08-Y=5800
Pos-09-X=8210
Pos-09-Y=5910
Pos-10-X=1910
Pos-10-Y=3500
Pos-11-X=8320
Pos-11-Y=3455
Pos-12-X=1820
Pos-12-Y=2250
Pos-13-X=8375
Pos-13-Y=2100
Pos-14-X=1750
Pos-14-Y=225
Pos-15-X=8460
Pos-15-Y=240
http://spring.jobjol.nl/show_file.php?id=2306
2305Europe_a1.sd7Europe_a1Fight for dominance on the old continent, which actually resembles the real thing this time! As with Neurope, the map is designed for three-way teamplay, eg. British Isles vs. Central Europe vs. Russia.
Version Alpha 1. buildings and forests will come in future versions. Brought to you by Aurora, AKA JJ45.38252678sd72009.10.03 - 09:38:211211321014312603216A small-scale Europe suitable for Spring 1944, brought to you by Aurora. Version Alpha 1.
22800.8200525Pos-00-X=5600
Pos-00-Y=5470
Pos-01-X=10740
Pos-01-Y=4200
Pos-02-X=2555
Pos-02-Y=5436
Pos-03-X=9440
Pos-03-Y=6060
Pos-04-X=2940
Pos-04-Y=6860
Pos-05-X=7150
Pos-05-Y=5370
Pos-06-X=8430
Pos-06-Y=3090
Pos-07-X=9380
Pos-07-Y=7600
Pos-08-X=4770
Pos-08-Y=3520
Pos-09-X=9170
Pos-09-Y=4910
Pos-10-X=6280
Pos-10-Y=6250
Pos-11-X=6420
Pos-11-Y=3700
Pos-12-X=890
Pos-12-Y=5260
Pos-13-X=6040
Pos-13-Y=6620
Pos-14-X=3560
Pos-14-Y=5570
Pos-15-X=7650
Pos-15-Y=4200
http://spring.jobjol.nl/show_file.php?id=2305
2304BS03b.sdzBlood and Steel beta 03Fixes a few major issues with beta 02 and adds a LCAC hovercraft transport as a new unit for water maps.7677326sdz2009.10.03 - 07:42:0715127130115222900
http://spring.jobjol.nl/show_file.php?id=2304
2303Battle_Platform_v4.sd7Battle_Platform_v4Small map for 6 players by PtaQ [beta version], lots of resources in the middle so run fast :]6905515sd72009.10.02 - 22:19:0802.10.2009 - 22:31:1412976544247108Small map for 6 players by PtaQ [beta version], lots of resources in the middle so run fast :]
01502.24101517Pos-00-X=456
Pos-00-Y=3768
Pos-01-X=4856
Pos-01-Y=256
Pos-02-X=208
Pos-02-Y=1752
Pos-03-X=4856
Pos-03-Y=2424
Pos-04-X=472
Pos-04-Y=216
Pos-05-X=4680
Pos-05-Y=3744
http://spring.jobjol.nl/show_file.php?id=2303
2302BASkirmish100.sd7BA Skirmish 1.00Probably unbalanced, just a fixed release of whatever the last stable was!
Requires BA701.sd7 to sync.765956sd72009.09.30 - 22:43:081511836523800
http://spring.jobjol.nl/show_file.php?id=2302
2301Battle_Platform_v3beta.sd7BP2cJC245844sd72009.09.29 - 21:35:5012976632230108Small map for 6 players by PtaQ [beta version], lots of resources in the middle so run fast :]
01502.24101517Pos-00-X=456
Pos-00-Y=3768
Pos-01-X=4856
Pos-01-Y=256
Pos-02-X=208
Pos-02-Y=1752
Pos-03-X=4856
Pos-03-Y=2424
Pos-04-X=472
Pos-04-Y=216
Pos-05-X=4680
Pos-05-Y=3744
http://spring.jobjol.nl/show_file.php?id=2301
2300ca-beta2.2.sd7Complete Annihilation beta 2.2old CA version, uploaded for Beherith
NOTE: rezipped from unzipped folder, may not sync with the original file!
NOTE: OTA content needed: http://springfiles.com/show_file.php?id=86019373380sd72009.09.29 - 17:20:5029.09.2009 - 18:29:221525722628900
http://spring.jobjol.nl/show_file.php?id=2300
2299Battle_Platform_v2.sd7battle_platform_v2test version of BP245846sd72009.09.28 - 18:03:051297656529200
http://spring.jobjol.nl/show_file.php?id=2299
2297BS02b.sdzBlood and Steel Beta 02Questions, comments?
Forum:
http://springrts.com/phpbb/viewtopic.php?f=14&t=20347
Please give feed back to help improve the game.
Thanks
7640378sdz2009.09.26 - 04:33:0315127341738100
http://spring.jobjol.nl/show_file.php?id=2297
2295tiles_4_frosty.7zHmap Tiles for FrostRegen and whoever elsetiles are a massive size.
intended for frost to use for springmapedit integration; but if you can use them, go nuts141723677z2009.09.25 - 22:45:501632712138500
http://spring.jobjol.nl/show_file.php?id=2295
2294New_Lammas_v1.sd7New_Lammas_v1first multiplayer test of my tile based city map
enjoi!26094781sd72009.09.24 - 08:28:1112327121414031812New Lammas V1 - by KaiserJ -
201001.470621Pos-00-X=479
Pos-00-Y=1771
Pos-01-X=8737
Pos-01-Y=4502
Pos-02-X=1382
Pos-02-Y=2712
Pos-03-X=7815
Pos-03-Y=3358
Pos-04-X=276
Pos-04-Y=387
Pos-05-X=8866
Pos-05-Y=5775
Pos-06-X=479
Pos-06-Y=5609
Pos-07-X=8700
Pos-07-Y=498
Pos-08-X=2341
Pos-08-Y=461
Pos-09-X=7115
Pos-09-Y=5664
Pos-10-X=2415
Pos-10-Y=5572
Pos-11-X=6820
Pos-11-Y=461
Pos-12-X=2470
Pos-12-Y=4336
Pos-13-X=6709
Pos-13-Y=1439
Pos-14-X=2230
Pos-14-Y=1919
Pos-15-X=6986
Pos-15-Y=4170
http://spring.jobjol.nl/show_file.php?id=2294
2293Road_to_War_Remake-v01.sd7Road to War Remake v01This is a re-adaptation of Decimator's Road to War map. It was the first 28x28 map ever made for spring and we had tons of great games on it. It was very very popular at one point and for a lot of great reasons.
It had one flaw though. At that time, no one (myself included) knew that typemap values acted as modifiers. As a result, tanks and bots got ridiculous speed boosts and it was a bitch to maneuver your forces because the road would draw them like a magnet.
This is road to war, with a very slightly different metal and geo layout, but they are essentially the same. To compensate for the lack of a typemap to draw units to the roads, I raised the roads via the heightmap which causes units to be more likely to use it instead of the sides. This achieves basically the same function as the typemap without a speed boost being involved.
Have fun, it really is a great map :-)81052699sd72009.09.22 - 13:00:0512352130624352828Original by Decimator, Remade by Forboding Angel
01301200125Pos-00-X=0
Pos-00-Y=0
Pos-01-X=1
Pos-01-Y=1
321
http://spring.jobjol.nl/show_file.php?id=2293
2292core_ssm_labyrinth.sd7core_ssm_labyrinthA very large (32x32) ssm like map with a labyrinth, but instead the separator wall, there are a very destructive water!! Find your route ...96235sd72009.09.21 - 20:36:4721.09.2009 - 20:39:5412631203707823232A very mega labyrinth map, ssm like
020010000303030311
http://spring.jobjol.nl/show_file.php?id=2292
2291Sparewood_Remake-v01.sd7Sparewood RemakeBy popular demand... remade.7540032sd72009.09.21 - 04:35:301235219715070188Original by Secure, Remade by Forboding Angel
01301200125Pos-00-X=3793
Pos-00-Y=804
Pos-01-X=3697
Pos-01-Y=3767
Pos-02-X=649
Pos-02-Y=2491
http://spring.jobjol.nl/show_file.php?id=2291
2289River_Dale_Remake-v01.sd7Riverdale Remake v01Not sure if you can call it "New", but anyways.
Riverdale has always been one of my all time favorite maps in spring. There was a problem with the original though. The bottom team would always win because of imbalanced metal distribution.
Several years ago, Secure asked me to remake it, and even provided me with all the source files, however, those were lost long ago to a HD crash, and the fact that he wanted the metal distribution to stay the same. My immediate thought was "How does remaking it make any real sense in that set of restrictions?".
The other day I started thinking about it again, and decided on a course of action that I think everyone will like.
First of all, the heightmap is exactly the same as riverdale. No alterations whatsoever.
Secondly, the metal map is rebalanced for north and south. But even then I took it a step further. All the original metal spot locations are in the exact same places (give or take a few pixels, I did as best as I could with a screenie of f4 in spring and a photoshop overlay), but the extra spots were added in different locations to help the north expand.
As it was before, there was pretty much no reason for the north to expand very far past the river, which meant that the north always ended up with the disadvantage of having less metal overall and less occupied territory. Furthermore, once the north started getting pushed back, they had nowhere else to go, which meant that once the middle was broken, the game was over. Now, that should no longer be the case.
Even the geovents are in the same locations. The only thing I didn't re-add was the trees.
No point in posting slopemaps, as it is exactly the same as River Dale.27262244sd72009.09.21 - 01:54:501235240435015171220Original by Secure, Remade by Forboding Angel
01301200125Pos-00-X=526
Pos-00-Y=1215
Pos-01-X=4058
Pos-01-Y=5368
http://spring.jobjol.nl/show_file.php?id=2289
2288Throne v1.sd7Throne v124*24 FFA map, for 7,12,15 or 16 players or 7 player KoTH.
Roads are fast.
Made with world machine and carrara.
Released under CC BY 3.037855000sd72009.09.20 - 23:13:0116.10.2009 - 00:37:31121011185109796072424Throne v1: a FFA map for 7, 12, 15 or 16 players. Lower roads are faster than high roads. Made by [teh]Beherith
1301.285519Pos-00-X=1524
Pos-00-Y=2777
Pos-01-X=11354
Pos-01-Y=6660
Pos-02-X=4473
Pos-02-Y=11133
Pos-03-X=5210
Pos-03-Y=909
Pos-04-X=8995
Pos-04-Y=10887
Pos-05-X=836
Pos-05-Y=7791
Pos-06-X=10076
Pos-06-Y=2089
Pos-07-X=4473
Pos-07-Y=8970
Pos-08-X=5603
Pos-08-Y=2286
Pos-09-X=8552
Pos-09-Y=8184
Pos-10-X=2605
Pos-10-Y=4891
Pos-11-X=9339
Pos-11-Y=4301
Pos-12-X=4080
Pos-12-Y=5726
Pos-13-X=6930
Pos-13-Y=3908
Pos-14-X=7176
Pos-14-Y=7348
Pos-15-X=6095
Pos-15-Y=5579
4
http://spring.jobjol.nl/show_file.php?id=2288
2287SuperSpeedMetal_XCtrem.sd7SuperSpeedMetal_XCtrem3x3 or more with a place in the middle of this map for battles but warning ...
24x4381101sd72009.09.20 - 20:20:041263717471521244SuperSpeedMetal_Xtrem great Battle
01001000303040331
http://spring.jobjol.nl/show_file.php?id=2287
2286SuperSpeedMetal_Xtrem.sd7SuperSpeedMetal_Xtrem3 vs 3 players
size of this map : 24x4464028sd72009.09.20 - 17:20:481263719572504244Average SuperSpeedMetal_Xtrem Mountain
01001000303040231
http://spring.jobjol.nl/show_file.php?id=2286
2285AVGSuperSpeedMetal_Xtrem.sd7AVGSuperSpeedMetal_XtremIts a new superspeedmetal like with a very high mountain and different way to access ennemy ;)
Idle for a 2v2 or 3v3
16x4301375sd72009.09.20 - 00:46:0320.09.2009 - 00:51:151263715453439164Average SuperSpeedMetal_Xtrem Mountain
01001000303040231
http://spring.jobjol.nl/show_file.php?id=2285
2284ca-stable-5763.sdzComplete Annihilation stable-5763The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Spring Downloader: http://trac.caspring.org/wiki/sd81308517sdz2009.09.19 - 03:28:5715130326220521900
http://spring.jobjol.nl/show_file.php?id=2284
2283ca-stable-5762.sdzComplete Annihilation stable-5762The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Spring Downloader: http://trac.caspring.org/wiki/sd81308515sdz2009.09.19 - 01:23:54151306413500
http://spring.jobjol.nl/show_file.php?id=2283
2282Sangriento.sd7SangrientoSangriento by fc14159. Meant for 4v4 to 8v8.18952139sd72009.09.18 - 04:40:29122101306110271612Sangriento by fc14159. Meant for 4v4 to 8v8.
51200.53100814Pos-00-X=480
Pos-00-Y=563
Pos-01-X=7688
Pos-01-Y=5462
Pos-02-X=625
Pos-02-Y=5687
Pos-03-X=7585
Pos-03-Y=427
Pos-04-X=605
Pos-04-Y=3734
Pos-05-X=7614
Pos-05-Y=2233
Pos-06-X=567
Pos-06-Y=2611
Pos-07-X=7584
Pos-07-Y=3385
Pos-08-X=1816
Pos-08-Y=3113
Pos-09-X=6391
Pos-09-Y=2735
Pos-10-X=2060
Pos-10-Y=1824
Pos-11-X=6284
Pos-11-Y=4159
Pos-12-X=2063
Pos-12-Y=4319
Pos-13-X=6166
Pos-13-Y=1682
Pos-14-X=1683
Pos-14-Y=5068
Pos-15-X=6519
Pos-15-Y=956
http://spring.jobjol.nl/show_file.php?id=2282
2281ca-stable-5748.sdzComplete Annihilation stable-5748The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Spring Downloader: http://trac.caspring.org/wiki/sd81337434sdz2009.09.17 - 16:53:0715130181656200
http://spring.jobjol.nl/show_file.php?id=2281
2280Aortic_Delta-v01.sd7Aortic Delta12x12 map geared towards 1v1's in BA and Evolution RTS.15638428sd72009.09.17 - 08:12:3112352172878961212Made by Forboding Angel
01301200125Pos-00-X=526
Pos-00-Y=1215
Pos-01-X=4058
Pos-01-Y=5368
http://spring.jobjol.nl/show_file.php?id=2280
2279Canyon_Crossing-v01.sd7Canyon CrossingRemake of "Canyons"26191175sd72009.09.16 - 14:08:1012352107574241616Made by Forboding Angel
01301200125Pos-00-X=1306
Pos-00-Y=296
Pos-01-X=7385
Pos-01-Y=7743
Pos-02-X=7764
Pos-02-Y=2562
Pos-03-X=382
Pos-03-Y=6480
Pos-04-X=377
Pos-04-Y=3011
Pos-05-X=3274
Pos-05-Y=7630
Pos-06-X=7640
Pos-06-Y=4767
Pos-07-X=5315
Pos-07-Y=290
http://spring.jobjol.nl/show_file.php?id=2279
22781944_Liege_V2.sd71944 Liege V2Counter attack of the Germans through the ardennes on the 16th december 1944. This particular map is situated in and around the town of Liege (kinda :P). Map by Nixa 92609141sd72009.09.16 - 06:20:0209.10.2009 - 10:02:331211783318643093030Map set around the town of Liege in the Ardennes, Belgium - Feature and texture rich map, may require anyone not running a supercomputer to tone down the graphics down a little bit and please turn LUAShader support on/off for snow. Map By Nixa
191300.890110Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=9503
Pos-02-X=9544
Pos-02-Y=803
Pos-03-X=863
Pos-03-Y=9503
http://spring.jobjol.nl/show_file.php?id=2278
22771944_Antwerp_Alpha2.sd71944_Antwerp_Alpha2Not so broken now ^^ and looks better too!89935707sd72009.09.15 - 10:21:3112117275536043030test
191200.890113Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=9503
Pos-02-X=9544
Pos-02-Y=803
Pos-03-X=863
Pos-03-Y=9503
http://spring.jobjol.nl/show_file.php?id=2277
2274Air Raid v1.02.sd7Air Raid v1.02Changelog:
-Attempt to reduce the network traffic generated by the mod.
AIR RAID
Sounds are almost all from Evolution RTS, used under CC-BY-SA-NC 3.0
You are assigned to intercept enemy logstics movements in the target area. Destroy enemy trucks and materiel to gain points and go for the high score! Kill enemies in rapid succession to form a chain and receive multiple times the regular points!
Air Raid can be played singleplayer or cooperatively (put all players on one alliance), while the option to play against other players exists it probably isn't very fun yet.
Controls are:
Mouse: Roll and tilt control
Left Mouse button: Fire the main gun
Middle Mouse Button: Select a new target for the missiles
Right Mouse Button: Launch the selected missile (if a target is available)
Mousewheel: Cycle through the missiles
Q and W: Rudder control
Extra life (health) at 200, 500 and every 1000 points.
The F-81 Arrowhead
------------------
For this mission you will be assigned the F-81 Arrowhead fighter jet. Itpossesses a built-in ammunition teleporter that allows replenishing its munitions in mid-flight without any need to link up with a supply plane, all weapons and fuel will be "beamed" directly from the base. This allows the F-81 to remain in combat for as long as the pilot deems necessary without being restricted by the available payload.
Weapons:
30mm Gatling Gun - A simple gun that fires at a rate of 3600RPM and can strike a target at a range of up to 3500 meters. Sustained fire from the weapon can destroy any target in less than a second but the short range and lack of guidance limit it to a secondary role in most engagements.
Multirole Missile - These missiles are designed to work against both air and ground targets, they carry a significant yield that is effective even against heavy armor and will practically vaporize a plane but their agility is limited so a hit in aerial combat requires a good opportunity. The F-81 can carry up to four of them at once and hit targets up to 6000 meters away.
Air to Air Missile - Significantly more agile than Multirole Missiles but sacrificing yield to gain this advantage. AAMs can be launched 9 km away from the target and are much more likely to score a hit in air to air combat. The F-81 can hold two of these. AAMs are usable against ground targets as well but their low yield makes this not advisable against anything other than trucks.
Likely enemy vessels:
---------------------
Supply Trucks: Easy targets that can be destroyed with any weapon. Great for building your chain multiplier.
Flak Tanks: Hardened targets, two multirole missiles can crack them but they also unleash a barrage of bullets your way that you should avoid.
SAM Launchers: Fire missiles at you that deal quite some damage if you fail to dodge them.
Wasp Fighter: An old and weak plane, carries a limited number of moderately effective missiles and has to rely on its gun otherwise. The Wasp lacks maneuverability and is very common.
Hawk Fighter: A modern combat jet that launches dangerous missiles at you and is highly maneuverable. Try not to engage them if you aren't certain that you can get a hit in quickly.705099sd72009.09.13 - 23:42:59154128098138000
http://spring.jobjol.nl/show_file.php?id=2274
2273BS01b.sdzBlood and SteeleBlood and Steel works like ths:
You start off with your Port (which is an air base). Your Port is like the commander, you only get 1, and if you lose it you lose the game (only 1 unit can damage the port*). It also is the spawn point for your units.
You get your main force when the reinforcement timer is full, and then it restarts. You can add to the timer charging rate when you capture the objective points (city blocks). Your forces are dropped off in waves of 8, picked randomly according to the units weight (the more powerful the unit the less likely you will receive them).
There are also supply centers (refineries) that you can capture, that don't really do much right now, but help spawn air forces faster.
The Maine Forces:
There are 4 classes of units: Infantry, Land Vehicles, Defensive Structures, and Aircraft.
There are 5 types in each class, was originally 4 based of each unit type was to specialize countering another class (such as anti air, anti vehicle, etc..), but a 5th reconnaissance type was added to all classes.
Most of the units have special abilities as well that you can activate with their button (haven't got a hot fix key for it yet would be great though). These abilities generally change the role or increase some of its characteristics (such as firepower or range or LOS), but at a cost.
The following is the list of units, their roles, their normal abilities, and their special abilities for the 1st race (the only one currently in the game.)
Infantry (All infantry also have the ability to cloak at 1/2 speed and are not picked up by radar)
> Scout Team / Reconnaissance / 2 Rifles/ +Increased LOS + Sniper Rifle - No Movement
> Rifle Squad /Counter Infantry / 3 Rifles and 1 Machinegun/ +Deployed higher rate and accuracy to the Machinegun - No Movement
> Combat Engineerings / Counter Defense / 4 Rifles and Grenades / +Satchel charges for destroying Defenses and the Port*
> Anti Tank Team / Counter Vehicle / 2 Rifles and 1 Anti Armor Recoiless Rifle / +Volley Shot -Longer Reload Time -No Movment
> Anti Air Team /Counter Aircraft/ 2 Rifles and 1 Crew Fired Missile Launcher / +DumbFire Mode Against Ground Units, -No Guidance, -No Movement
Vehicles
> Pershing / Fast Recon Jeep/ Heavy Machinegun/ +LOS , -No Movement
> MacArthur / Infantry Fighting Vehicle/ Medium Auto Cannon/ +Abilitiy to Transport Infantry
> Trajan / Main Battle Tank / Heavy Cannon / +Armor Piercing Rounds (More Damage vs Veh), -NO Movement
> Prometheus / Artillery Support Mechthing/ 2 Long Range Cannons / +Volley Shot, -Reload Time, -No Movement
> Vulture / Air Defense Vehicle/ 2 Anti Air Missile Launchers/ +DumbFire Mode vs Ground Targets, -Guidance, -No Movement
Defenses (Besides the Weapons Truck Defense Units are Stationary Structures)
> Weapons Truck / Supply and Transport Truck/ Creates Defensive Structures/ +Ability to Transport Infantry
> Radar Installation / Detection / Radar / +Jamming -No Radar
> Bunker / Anti Infantry / Quad Machinegun / +Bunker Down for Added Armor, -No Firing Weapon
> Artillery Cannon / Anti Vehicle / Long Range Cannon /+Flak Mode (Good vs Aircraft) -Can't Target Ground
> SAM Station / Anti Ait/ 3 Missiles / +DumbFire Mode Fire a Volley Against Ground Targets, -No Guidance, -Longer Reload Time
> Strike Missile / Anti Structure Artillery / 1 Tactical Heavy Missile / +Interceptor Mode (to Shoot Down Incoming Tactical Missiles)
Credits go to:
-KDR for Cuberor LUA
-Sean Heron for LUA scripting and editing
-Smoth for CEG images and code
-CA's various ppl? PD images used for ceg and othe effects
-Bobthedinosaur for models, textures, sounds, scripting, hacking, and destroying my life
Please try it out/ tear it apart/ just give some feed back!8453640sdz2009.09.13 - 23:02:1115127482925400
http://spring.jobjol.nl/show_file.php?id=2273
2272Air Raid v1.01.sd7Air Raid 1.01Changelog:
-Attempt at fixing the crash at startup for some people.
AIR RAID
Sounds are almost all from Evolution RTS, used under CC-BY-SA-NC 3.0
You are assigned to intercept enemy logstics movements in the target area. Destroy enemy trucks and materiel to gain points and go for the high score! Kill enemies in rapid succession to form a chain and receive multiple times the regular points!
Air Raid can be played singleplayer or cooperatively (put all players on one alliance), while the option to play against other players exists it probably isn't very fun yet.
Controls are:
Mouse: Roll and tilt control
Left Mouse button: Fire the main gun
Middle Mouse Button: Select a new target for the missiles
Right Mouse Button: Launch the selected missile (if a target is available)
Mousewheel: Cycle through the missiles
Q and W: Rudder control
Extra life (health) at 200, 500 and every 1000 points.
The F-81 Arrowhead
------------------
For this mission you will be assigned the F-81 Arrowhead fighter jet. Itpossesses a built-in ammunition teleporter that allows replenishing its munitions in mid-flight without any need to link up with a supply plane, all weapons and fuel will be "beamed" directly from the base. This allows the F-81 to remain in combat for as long as the pilot deems necessary without being restricted by the available payload.
Weapons:
30mm Gatling Gun - A simple gun that fires at a rate of 3600RPM and can strike a target at a range of up to 3500 meters. Sustained fire from the weapon can destroy any target in less than a second but the short range and lack of guidance limit it to a secondary role in most engagements.
Multirole Missile - These missiles are designed to work against both air and ground targets, they carry a significant yield that is effective even against heavy armor and will practically vaporize a plane but their agility is limited so a hit in aerial combat requires a good opportunity. The F-81 can carry up to four of them at once and hit targets up to 6000 meters away.
Air to Air Missile - Significantly more agile than Multirole Missiles but sacrificing yield to gain this advantage. AAMs can be launched 9 km away from the target and are much more likely to score a hit in air to air combat. The F-81 can hold two of these. AAMs are usable against ground targets as well but their low yield makes this not advisable against anything other than trucks.
Likely enemy vessels:
---------------------
Supply Trucks: Easy targets that can be destroyed with any weapon. Great for building your chain multiplier.
Flak Tanks: Hardened targets, two multirole missiles can crack them but they also unleash a barrage of bullets your way that you should avoid.
SAM Launchers: Fire missiles at you that deal quite some damage if you fail to dodge them.
Wasp Fighter: An old and weak plane, carries a limited number of moderately effective missiles and has to rely on its gun otherwise. The Wasp lacks maneuverability and is very common.
Hawk Fighter: A modern combat jet that launches dangerous missiles at you and is highly maneuverable. Try not to engage them if you aren't certain that you can get a hit in quickly.704690sd72009.09.13 - 22:00:00154112135150600
http://spring.jobjol.nl/show_file.php?id=2272
2271Air Raid v1.0.sd7Air Raid V1.0AIR RAID
Sounds are almost all from Evolution RTS, used under CC-BY-SA-NC 3.0
You are assigned to intercept enemy logstics movements in the target area. Destroy enemy trucks and materiel to gain points and go for the high score! Kill enemies in rapid succession to form a chain and receive multiple times the regular points!
Air Raid can be played singleplayer or cooperatively (put all players on one alliance), while the option to play against other players exists it probably isn't very fun yet.
Controls are:
Mouse: Roll and tilt control
Left Mouse button: Fire the main gun
Middle Mouse Button: Select a new target for the missiles
Right Mouse Button: Launch the selected missile (if a target is available)
Mousewheel: Cycle through the missiles
Q and W: Rudder control
Extra life (health) at 200, 500 and every 1000 points.
The F-81 Arrowhead
------------------
For this mission you will be assigned the F-81 Arrowhead fighter jet. Itpossesses a built-in ammunition teleporter that allows replenishing its munitions in mid-flight without any need to link up with a supply plane, all weapons and fuel will be "beamed" directly from the base. This allows the F-81 to remain in combat for as long as the pilot deems necessary without being restricted by the available payload.
Weapons:
30mm Gatling Gun - A simple gun that fires at a rate of 3600RPM and can strike a target at a range of up to 3500 meters. Sustained fire from the weapon can destroy any target in less than a second but the short range and lack of guidance limit it to a secondary role in most engagements.
Multirole Missile - These missiles are designed to work against both air and ground targets, they carry a significant yield that is effective even against heavy armor and will practically vaporize a plane but their agility is limited so a hit in aerial combat requires a good opportunity. The F-81 can carry up to four of them at once and hit targets up to 6000 meters away.
Air to Air Missile - Significantly more agile than Multirole Missiles but sacrificing yield to gain this advantage. AAMs can be launched 9 km away from the target and are much more likely to score a hit in air to air combat. The F-81 can hold two of these. AAMs are usable against ground targets as well but their low yield makes this not advisable against anything other than trucks.
Likely enemy vessels:
---------------------
Supply Trucks: Easy targets that can be destroyed with any weapon. Great for building your chain multiplier.
Flak Tanks: Hardened targets, two multirole missiles can crack them but they also unleash a barrage of bullets your way that you should avoid.
SAM Launchers: Fire missiles at you that deal quite some damage if you fail to dodge them.
Wasp Fighter: An old and weak plane, carries a limited number of moderately effective missiles and has to rely on its gun otherwise. The Wasp lacks maneuverability and is very common.
Hawk Fighter: A modern combat jet that launches dangerous missiles at you and is highly maneuverable. Try not to engage them if you aren't certain that you can get a hit in quickly.704679sd72009.09.13 - 16:48:4115413836114300
http://spring.jobjol.nl/show_file.php?id=2271
2270AreaMex.rarAreaMex + cachingArea Mex with no button + file caching system. this way widget doesn't need to analyse map and search for metal spots each time you start game which improves loading speed on map with many spots. i also fixed Expand & Exterminate support and added entry for XTA.
example on SpeedMetal
- 653 mex spots found (well, i didn't mess with analysing engine, so standard version should have same result)
- loading with cache file - less than 1s (about 3-4 mins on first start or by previous AreaMex versions)
- cache file size - 20.3kB
variables you may wish to change:
local maxMetalData = 2500000 -- 10x normal since you analyse map only once
local pathToSave = "LuaUI/Widgets/MetalMaps/" -- where to store mexmaps, auto creation if doesn't exist
hope you like it.12178rar2009.09.13 - 11:32:331123319937145400
http://spring.jobjol.nl/show_file.php?id=2270
2269Schizo_Shores_v4.sd7Schizo_Shores_v4Land vs sea map, for 1v1 or 2v2.
Released under CC BY 3.011121017sd72009.09.12 - 19:24:1716.10.2009 - 00:36:45121013443615851210Schizo_Shores_v4: A sea vs land balance map for 1v1 or 2v2
2001851025Pos-00-X=750
Pos-00-Y=4400
Pos-01-X=5100
Pos-01-Y=850
Pos-02-X=750
Pos-02-Y=815
Pos-03-X=5100
Pos-03-Y=3700
http://spring.jobjol.nl/show_file.php?id=2269
2268ca-stable-5649.sdzComplete Annihilation stable-5649The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Spring Downloader: http://trac.caspring.org/wiki/sd81300871sdz2009.09.11 - 03:03:09151302511108700
http://spring.jobjol.nl/show_file.php?id=2268
22661faction.sdzCA 1 faction mutatorQuick and dirty mutator combining core and arm into one faction as outlined by http://trac.caspring.org/wiki/1faction
Notable:
Sea, hovers, and amphs are absent.
Cons have both capture and rez now.673080sdz2009.09.10 - 20:44:5610.09.2009 - 20:50:061571912817000
http://spring.jobjol.nl/show_file.php?id=2266
2262.bashrcComplete Annihilation stable-0001The best way to get CA is with Spring Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
Spring Downloader: http://trac.caspring.org/wiki/sd
3115bashrc2009.09.10 - 13:22:5213028129700
http://spring.jobjol.nl/show_file.php?id=2262
2260gui_fpsclockplus.7zFPS and clock widget plusA nicer looking fps and clock widget209387z2009.09.09 - 20:43:57112101452433500
http://spring.jobjol.nl/show_file.php?id=2260
2259gui_resbarplus_v2.7zResource Bar plus v2Fixed incorrect font height.
740897z2009.09.09 - 20:36:44112101532848600
http://spring.jobjol.nl/show_file.php?id=2259
22581944_Hill_128.sd71944 Hill 1281944 Hill 128 FFA map for 4 players by Nixa35610032sd72009.09.09 - 05:14:40121173661209472020Hill 128 FFA map by Nixa
191200.890113Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=9503
Pos-02-X=9544
Pos-02-Y=803
Pos-03-X=863
Pos-03-Y=9503
4
http://spring.jobjol.nl/show_file.php?id=2258
2257monte.sd71944_monte_betaTest FFA map by Nixa37752111sd72009.09.08 - 05:13:3412117216283802020Test 1994 map
191200.890113Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=9503
http://spring.jobjol.nl/show_file.php?id=2257
2256Trojan_Hills_v02.sd7Trojan Hills v02
Trojan Hills v02
12x12
1v1 (start pos for up to 3v3)
wind 4 - 16
1.9m per spot.
Battle on the clifftops, watch out for kbot passable ramps- now with sexier textures ^_^20578850sd72009.09.07 - 17:17:281211621612517591212Trojan Hills v02 - 1v1 map by [RoX]1v0ry_k1ng. Geothermals are the key!
151000.78100416Pos-00-X=4210
Pos-00-Y=1035
Pos-01-X=1930
Pos-01-Y=5049
Pos-02-X=661
Pos-02-Y=733
Pos-03-X=5588
Pos-03-Y=5332
Pos-04-X=2422
Pos-04-Y=496
Pos-05-X=3734
Pos-05-Y=5648
http://spring.jobjol.nl/show_file.php?id=2256
2255ca-r5588.sdzComplete Annihilation stable-5588It pwns!
check http://caspring.org/wiki/CaIntro for mroe
80714275sdz2009.09.07 - 02:09:4415153401843400
http://spring.jobjol.nl/show_file.php?id=2255
2253BattleForTheEmpire.sd7BattlefortheempireA new map made by PRINCE_doo8939196sd72009.09.06 - 16:34:141210025518346168BattleForTheEmpire Made by PRINCE_doo
201306.2100222Pos-00-X=115
Pos-00-Y=3891
Pos-01-X=4022
Pos-01-Y=3645
Pos-02-X=1163
Pos-02-Y=2671
Pos-03-X=2974
Pos-03-Y=2679
Pos-04-X=713
Pos-04-Y=1180
Pos-05-X=3449
Pos-05-Y=1180
Pos-06-X=991
Pos-06-Y=221
Pos-07-X=3047
Pos-07-Y=246
Pos-08-X=115
Pos-08-Y=2261
Pos-09-X=4022
Pos-09-Y=2261
Pos-10-X=1434
Pos-10-Y=1401
Pos-11-X=2564
Pos-11-Y=1286
Pos-12-X=606
Pos-12-Y=3981
Pos-13-X=3449
Pos-13-Y=3940
Pos-14-X=1139
Pos-14-Y=3359
Pos-15-X=2695
Pos-15-Y=3375
http://spring.jobjol.nl/show_file.php?id=2253
2252Squad Leader r16a.sdzSquad Leader r16aNearly complete r16 version of Squad Leader, which extends ca.0sdz2009.09.06 - 02:47:101594713018300
http://spring.jobjol.nl/show_file.php?id=2252
2251Trojan_Hills_v01.sd7Trojan Hills v01Trojan Hills v01
12x12
1v1 (start pos for up to 3v3)
wind 3 - 14
1.9m per spot.
Battle on the clifftops, watch out for kbot passable ramps!20072860sd72009.09.05 - 11:05:06121161048410871212Clifftop v01 - 1v1 map by [RoX]1v0ry_k1ng. Dont look dooooooooowwwN-
151000.78100314Pos-00-X=4210
Pos-00-Y=1035
Pos-01-X=1930
Pos-01-Y=5049
Pos-02-X=661
Pos-02-Y=733
Pos-03-X=5588
Pos-03-Y=5332
Pos-04-X=2422
Pos-04-Y=496
Pos-05-X=3734
Pos-05-Y=5648
http://spring.jobjol.nl/show_file.php?id=2251
2245SixWayIsland.sd7SixWayIslandALPHA RELEASE!! PLEASE REPORT BUGS TO [NOOB]AlienLifeForm!!!
This map is copletely self- designed, even the metal spots are self- made :-)
More metal for the west players, GEO's for the east players. Low tides and low wind! Designed by [NOOB]AlienLifeForm for 3 west vs. 3 east or 6 ffa. The island top right is a strategical advantage for the top right player, he can withdraw and build there, which might be an advantage. Therefore he has 1 metal less than the others.
Should be a funny map for kbots, hovercraft, ship and air :-)
GL, HF!!!6759141sd72009.08.31 - 22:45:5712984145817541212ALPHA RELEASE, PLEASE REPORT BUGS TO [NOOB]AlienLifeForm!!! More metal for the west players, GEO's for the east players. Low tides and low wind! Designed by [NOOB]AlienLifeForm for 3 west vs. 3 east or 6 ffa.
81400.270412Pos-00-X=784
Pos-00-Y=736
Pos-01-X=1072
Pos-01-Y=3992
Pos-02-X=472
Pos-02-Y=5232
Pos-03-X=4200
Pos-03-Y=768
Pos-04-X=4992
Pos-04-Y=3952
Pos-05-X=2864
Pos-05-Y=5288
http://spring.jobjol.nl/show_file.php?id=2245
2243MountainGassLands_v1.4.sd7Mountain Grassland1 v 1 or 2 v 2
mixed map, no sea4755399sd72009.08.31 - 03:02:5531.08.2009 - 03:15:37129781373298488MountainGrassLands_v1.4 by 1-23v Designed for 2 players or 4
201302.6140220Pos-00-X=360
Pos-00-Y=700
Pos-01-X=3420
Pos-01-Y=3475
Pos-02-X=3700
Pos-02-Y=720
Pos-03-X=380
Pos-03-Y=3450
Pos-04-X=2000
Pos-04-Y=2000
111
http://spring.jobjol.nl/show_file.php?id=2243
2242NOTA160.sd7NOTA v1.60---Not OTA v1.60---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.60
-Added Team Commander Ends mod option. An ally team is defeated when all of its command towers have been destroyed. Enabled by default.
-Added No Share mod option. Disallows sharing units or resources to enemy teams. Enabled by default.
-Hellfish accuracy against moving targets improved; fuel increased.
-Units don't damage themselves anymore when firing at point blank range
-Skybus and Valkyrie II cost decreased 10%
-Tracker speed increased 7%
-Crawling Bomb speed increased 10%
-Jammer ship jamming range increased from 500 to 550
-Missile tower reload time decreased 5%
-Nuclear Missile damage to command towers doubled
-Strategic Bomber damage to command towers decreased 20%
-Air-to-air missiles have a lower start velocity
-Stealth fighter maneuverability increased
-Seaplane fighter maneuverability increased and reload time decreased significantly, but now fires missiles individually
-Hovertank spin speed increased significantly; Samurai spin speed increased slightly
-Leveler turret spin rate decreased 20%
-Thunder/Shadow machine gun accuracy slightly decreased
-Floating Metal Extractor hitpoints increased 30%25776794sd72009.08.29 - 22:21:4615154979663345200
http://spring.jobjol.nl/show_file.php?id=2242
2241Castles r3.sdzCastles r3The third revision of the Castles mod, a mix of raiding, expansion, and siege-based gameplay.598155sdz2009.08.29 - 03:09:0215947634228400
http://spring.jobjol.nl/show_file.php?id=2241
2240ca-r5497.sdzComplete Annihilation stable-5497Great game!
For more info:
www.caspring.org/CaIntro80614294sdz2009.08.29 - 01:47:261515316589235000
http://spring.jobjol.nl/show_file.php?id=2240
2239HighgroundsDeltaV1.sd7HighgroundsDeltaV1HighgroundsDeltaV1 by Nixa28162313sd72009.08.26 - 06:47:581211729822811912020Dedicated 6v6 to 8v8 map by Nixa
191200.890113Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=9503
http://spring.jobjol.nl/show_file.php?id=2239
2238[MTDEBUG]0.80.5.2-spring_exe_0.80.5.2-0-g67e2f5b.zipSpring 0.80.5.2 multithreading executable with debugMultithreading debug executable file for Spring. Extract it to your installation folder.
If you have problems with "GML error" spam and/or game hangs, use this debug version to find which widgets are causing the trouble.
It is slightly slower than the non-debug version.
Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338
IMPORTANT NOTICE:
Does not work with all mods.
Does not work with all widgets.
May spam errors if used with incompatible mods and widgets.3803887zip2009.08.26 - 02:15:1921.12.2009 - 00:34:43196131331471000
http://spring.jobjol.nl/show_file.php?id=2238
2237[MT]0.80.5.2-spring_exe_0.80.5.2-0-g67e2f5b.zipSpring 0.80.5.2 multithreading executable Multithreading executable file for Spring. Extract it to your installation folder.
If you have a CPU with 2 cores or more, this exe will give you higher FPS and lower CPU usage in big games.
Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338
IMPORTANT NOTICE:
Does not work with all mods.
Does not work with all widgets.
May hang the game if used with incompatible mods and widgets.3689326zip2009.08.26 - 02:11:0720.12.2009 - 22:36:401961356771216100
http://spring.jobjol.nl/show_file.php?id=2237
2235Castles r2.sdzCastles r2This is my Castles mod, which uses a porc-and-siege gameplay style focused around castle Keeps which form defensible bases around themselves. Currently relatively bug-free but very unbalanced.502450sdz2009.08.25 - 06:32:1315947322122500
http://spring.jobjol.nl/show_file.php?id=2235
2234Excessive v1.8271 fixed.sdzExcessive v1.8271 fixed**Fixed Version/Behobener Version**
a mod based on Excess
it mainly adds tons of new CEG's
and some units..
ein mod das sich auf Excess basiert
es tut haupt sächlich
Tonnen weisen von Effeckten hinzufügen
und einige neue einheiten
Critics/Suggestions/bugs pm to me
Kritic/Vorschlag/Fehlern bei mir bescheid sagen
36082270sdz2009.08.24 - 12:26:48159227366102100
http://spring.jobjol.nl/show_file.php?id=2234
2230Delta_Highgrounds_B1.sd7Delta_Highgrounds_B1beta 128205455sd72009.08.19 - 03:30:0712117975111112020Beta test 1
201200.8590113Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=755
http://spring.jobjol.nl/show_file.php?id=2230
2229ZSv1.6.0.sd7Zoy Shooter v1.6.0Commander Shooter interpreted by Zoythrus, maintained by Vabor
Updates:
Updated Teammarker, though it seems it doesnt work like its supposed to
Increased Invaders damage and area of effect
Added Flak to Xect comm
Fighter sight range increased by 25%
Brutes weapon speed increased, while its reload time is decreased.
RESPAWN MODE IS BACK! Look for it in mod options.
In Respawn mode, you start with a Nano Tower that is cloaked, jammed and invincible. The nano can build any unit except Krogoth. The idea is that after you die you can build another comm and the game will go on forever.
Coming soon, Zoy Defense!21574862sd72009.08.18 - 19:38:4615636684149400
http://spring.jobjol.nl/show_file.php?id=2229
2228Mini_SuperSpeedMetal_Duo.sd7Mini_SuperSpeedMetal_DuoMini SuperSpeedMetal with two really short bridges connecting both sides509285sd72009.08.18 - 18:19:57122573411611810126Mini SuperSpeedMetal with two really short bridges connecting both sides, by TradeMark -- Original SpeedMetal texture made by Runecrafter
01001000303040Pos-00-X=320
Pos-00-Y=320
Pos-01-X=5823
Pos-01-Y=2752
Pos-02-X=320
Pos-02-Y=2752
Pos-03-X=5823
Pos-03-Y=320
Pos-04-X=1536
Pos-04-Y=1130
Pos-05-X=4607
Pos-05-Y=1940
Pos-06-X=1536
Pos-06-Y=1940
Pos-07-X=4607
Pos-07-Y=1130
Pos-08-X=1536
Pos-08-Y=320
Pos-09-X=4607
Pos-09-Y=2752
Pos-10-X=1536
Pos-10-Y=2752
Pos-11-X=4607
Pos-11-Y=320
Pos-12-X=320
Pos-12-Y=1130
Pos-13-X=5823
Pos-13-Y=1940
Pos-14-X=320
Pos-14-Y=1940
Pos-15-X=5823
Pos-15-Y=1130
http://spring.jobjol.nl/show_file.php?id=2228
2227Mini_SpeedMetal_Duo.sd7Mini_SpeedMetal_DuoMini SpeedMetal with two really short bridges connecting both sides490694sd72009.08.18 - 18:17:3212257154311077126Mini SpeedMetal with two really short bridges connecting both sides, by TradeMark -- Original SpeedMetal texture made by Runecrafter
010010303040Pos-00-X=320
Pos-00-Y=320
Pos-01-X=5823
Pos-01-Y=2752
Pos-02-X=320
Pos-02-Y=2752
Pos-03-X=5823
Pos-03-Y=320
Pos-04-X=1536
Pos-04-Y=1130
Pos-05-X=4607
Pos-05-Y=1940
Pos-06-X=1536
Pos-06-Y=1940
Pos-07-X=4607
Pos-07-Y=1130
Pos-08-X=1536
Pos-08-Y=320
Pos-09-X=4607
Pos-09-Y=2752
Pos-10-X=1536
Pos-10-Y=2752
Pos-11-X=4607
Pos-11-Y=320
Pos-12-X=320
Pos-12-Y=1130
Pos-13-X=5823
Pos-13-Y=1940
Pos-14-X=320
Pos-14-Y=1940
Pos-15-X=5823
Pos-15-Y=1130
http://spring.jobjol.nl/show_file.php?id=2227
2225Deaths_Half_Mile-v03.sd7Death\'s Half Mile4v4 map with plateaus and streams.28359305sd72009.08.17 - 12:39:4816.09.2009 - 09:50:3512352191408031616Made by Forboding Angel
01301200125Pos-00-X=7792
Pos-00-Y=350
Pos-01-X=475
Pos-01-Y=7675
Pos-02-X=867
Pos-02-Y=3108
Pos-03-X=7650
Pos-03-Y=2767
Pos-04-X=5225
Pos-04-Y=450
Pos-05-X=4417
Pos-05-Y=7233
http://spring.jobjol.nl/show_file.php?id=2225
2224Spartan_Isle_v02.sdzSpartan Isle v02*****
fixed:
increased metal per spot (2)
rocks now only give total of 198 metal
*****
Spartan Isle v01
1v1 map
10x10 size
A sunny desert island with some rather unquie pattens of erosion is the perfect provocation for intergalactic war!
Blast your way through the rocks,
scale the middle hill
or work your way down to the plains
or, if your really sneaky, send those anphibs around the backy to pay some windgens a social call.
only fucking beasts of men need apply17905585sdz2009.08.17 - 02:54:0712116122488031010Spartan Isle v01 - 1v1 map by [RoX]1v0ry_k1ng. Best played with unit limit of 300
151000.79100314Pos-00-X=1078
Pos-00-Y=1092
Pos-01-X=4045
Pos-01-Y=1035
http://spring.jobjol.nl/show_file.php?id=2224
2223DSD_Balanced.sd7DeltasiegeDry BalancedDelta siege dry, a bit bigger, a bit more mirrored, a bit more build space, just a bit more
original concept by IceXuick(@dagdief.nl)
map by BA_Baracus
27300129sd72009.08.16 - 16:43:0512811227816892412kbots vehicles and air battle by BA_Baracus
201001.575312Pos-00-X=700
Pos-00-Y=2400
Pos-01-X=5700
Pos-01-Y=570
Pos-02-X=400
Pos-02-Y=600
Pos-03-X=5800
Pos-03-Y=1750
Pos-04-X=250
Pos-04-Y=1500
Pos-05-X=0
Pos-05-Y=0
http://spring.jobjol.nl/show_file.php?id=2223
2222Mini_SuperSpeedMetal.sd7Mini_SuperSpeedMetalmini version of SuperSpeedMetal449968sd72009.08.16 - 02:41:52122575803091781104SuperSpeedMetal with really short bridge connecting both sides, by TradeMark -- Original map texture made by Runecrafter
01001000303040Pos-00-X=320
Pos-00-Y=320
Pos-01-X=4800
Pos-01-Y=1728
Pos-02-X=320
Pos-02-Y=1728
Pos-03-X=4800
Pos-03-Y=320
Pos-04-X=1024
Pos-04-Y=1024
Pos-05-X=4096
Pos-05-Y=1024
111
http://spring.jobjol.nl/show_file.php?id=2222
2221Mini_SpeedMetal.sd7Mini_SpeedMetalMini version of speedmetal431393sd72009.08.15 - 22:36:5512257222881399104SpeedMetal with really short bridge connecting both sides, by TradeMark -- Original map texture made by Runecrafter
010010303040Pos-00-X=320
Pos-00-Y=320
Pos-01-X=4800
Pos-01-Y=1728
Pos-02-X=320
Pos-02-Y=1728
Pos-03-X=4800
Pos-03-Y=320
Pos-04-X=1024
Pos-04-Y=1024
Pos-05-X=4096
Pos-05-Y=1024
http://spring.jobjol.nl/show_file.php?id=2221
2220Babelon-v1.sd7BabelonBig metal deposites in center. Map is effective in Kbot fights. Strong winds.
Note: do not start in water, its damages you.2522221sd72009.08.15 - 02:55:1017.08.2009 - 04:17:1612872742048988Babelon
201201501220Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
Pos-04-X=5
Pos-04-Y=5
Pos-05-X=6
Pos-05-Y=6
Pos-06-X=7
Pos-06-Y=7
Pos-07-X=8
Pos-07-Y=8
Pos-08-X=9
Pos-08-Y=9
Pos-09-X=10
Pos-09-Y=10
http://spring.jobjol.nl/show_file.php?id=2220
2219Spartan_Isle_v01.sd7Spartan Isle v01[b]Spartan Isle v01[/b]
1v1 map
10x10 size
A sunny desert island with some rather unquie pattens of erosion is the perfect provocation for intergalactic war!
Blast your way through the rocks,
scale the middle hill
or work your way down to the plains
or, if your really sneaky, send those anphibs around the backy to pay some windgens a social call.
[b]only fucking beasts of men need apply[/b]14371823sd72009.08.14 - 00:52:341211688278941010Spartan Isle v01 - 1v1 map by [RoX]1v0ry_k1ng. Best played with unit limit of 300
151000.52100314Pos-00-X=1078
Pos-00-Y=1092
Pos-01-X=4045
Pos-01-Y=1035
http://spring.jobjol.nl/show_file.php?id=2219
2218spring.xmlUpdated Mozilla firefox searchpluginUpdated Mozilla firefox searchplugin7562xml2009.08.13 - 17:18:29110231588247800
http://spring.jobjol.nl/show_file.php?id=2218
2217spring_0.79.1.2MTDEBUG.zipSpring 0.79.1.2 multithreading executable with debugMultithreading debug executable file for Spring. Extract it to your installation folder.
If you have problems with "GML error" spam and/or game hangs, use this debug version to find which widgets are causing the trouble.
It is slightly slower than the non-debug version.
Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338
IMPORTANT NOTICE:
Does not work with all mods.
Does not work with all widgets.
May spam errors if used with incompatible mods and widgets.3811767zip2009.08.13 - 15:02:251961320434000
http://spring.jobjol.nl/show_file.php?id=2217
2215highland.sd7Highland_final_betavery High land. Perfect for All-Terrain Units, and now there where start position in the mountain, for air support!
34333237sd72009.08.13 - 05:05:3631.08.2009 - 21:13:2712837734291000
http://spring.jobjol.nl/show_file.php?id=2215
2214ZSv1.5.9.sd7Zoy Shooter v1.5.9Commander Shooter through the eyes of Zoythrus, maintained by Vabor.
Updates:
Fixed Xect's death explosion, now appears and plays sound correctly
Increased Fighters max speed and acceleration
Increased speed of the invaders explosion, causing less lag, also a damage increase to make it more useful
Added Strategist's Teammarker widget, NO MORE FRIENDLY FIRE!
21563628sd72009.08.13 - 02:36:0815636673323400
http://spring.jobjol.nl/show_file.php?id=2214
2213spring_0.79.1.2MT.zipSpring 0.79.1.2 multithreading executableMultithreading executable file for Spring. Extract it to your installation folder.
If you have a CPU with 2 cores or more, this exe will give you higher FPS and lower CPU usage in big games.
Read more: http://springrts.com/phpbb/viewtopic.php?f=1&t=19338
IMPORTANT NOTICE:
Does not work with all mods.
Does not work with all widgets.
May hang the game if used with incompatible mods and widgets.3715904zip2009.08.12 - 16:30:1419613632696300
http://spring.jobjol.nl/show_file.php?id=2213
2211Fort_Delta.sd7Fort Delta BetaFort Delta Beta by Nixa22567331sd72009.08.12 - 02:05:3712117187981311201220x12. Fort_Delta (BETA 1) by Nixa. For 8 to 16 players.
221300.8590118Pos-00-X=836
Pos-00-Y=607
Pos-01-X=639
Pos-01-Y=2821
Pos-02-X=606
Pos-02-Y=4314
Pos-03-X=606
Pos-03-Y=6331
Pos-04-X=2261
Pos-04-Y=3100
Pos-05-X=2097
Pos-05-Y=4363
Pos-06-X=7406
Pos-06-Y=6561
Pos-07-X=7537
Pos-07-Y=4363
Pos-08-X=7569
Pos-08-Y=2805
Pos-09-X=7619
Pos-09-Y=787
Pos-10-X=6242
Pos-10-Y=3887
Pos-11-X=6160
Pos-11-Y=2772
321
http://spring.jobjol.nl/show_file.php?id=2211
2210ZSv1.5.8.sd7Zoy Shooter v1.5.8Zoythus's view of Commander Shooter, updated by Vabor
Added two widgets, minimap startboxes and autoquit.
Next update will contain a widget that marks Team mates, making it easier to identify people, along with some balancing.21548441sd72009.08.11 - 23:22:4515636471998900
http://spring.jobjol.nl/show_file.php?id=2210
2208BattleCity-v1.sd7BattleCity-v1Citymap * 20x10 units * 4-16 players.
There are two roads.
Make strong defence line.
Long range cannons are unuseful because large houses defend enemys.
See screenshots.
GO! GO! GO!!!1376769sd72009.08.11 - 18:33:1811.08.2009 - 23:10:301276231916625362010BattleCity * 2 - 16 Players * made by mildarf(@yandex.ru)
0120110000Pos-00-X=512
Pos-00-Y=512
Pos-01-X=9728
Pos-01-Y=512
Pos-02-X=512
Pos-02-Y=4608
Pos-03-X=9728
Pos-03-Y=4608
Pos-04-X=2048
Pos-04-Y=1792
Pos-05-X=8192
Pos-05-Y=1792
Pos-06-X=2048
Pos-06-Y=3328
Pos-07-X=8192
Pos-07-Y=3328
Pos-08-X=512
Pos-08-Y=1792
Pos-09-X=9728
Pos-09-Y=1792
Pos-10-X=512
Pos-10-Y=3328
Pos-11-X=9728
Pos-11-Y=3328
Pos-12-X=2048
Pos-12-Y=512
Pos-13-X=8192
Pos-13-Y=512
Pos-14-X=2048
Pos-14-Y=4608
Pos-15-X=8192
Pos-15-Y=4608
111
http://spring.jobjol.nl/show_file.php?id=2208
2207highland_beta1.sd7HighlandHigh land :)18502722sd72009.08.11 - 16:54:42128371024711622222How good are you in the Mountains?? By Karotte
01000.5120220Pos-00-X=8200
Pos-00-Y=2400
Pos-01-X=2800
Pos-01-Y=2900
Pos-02-X=9300
Pos-02-Y=3000
Pos-03-X=2000
Pos-03-Y=3000
http://spring.jobjol.nl/show_file.php?id=2207
2206deserteagle.sd7Desert EagleDesertMap
http://www.bilder-space.de/show.php?file=11.08h0R6jravkKKkP6h.png26252323sd72009.08.11 - 16:35:4231.08.2009 - 21:33:14128371401039572424forces on east,west,north and south. And nobody is here to say "Hello" ... :0! By Karotte
01000.2200020Pos-00-X=397
Pos-00-Y=5658
Pos-01-X=1168
Pos-01-Y=6513
Pos-02-X=326
Pos-02-Y=7440
Pos-03-X=4896
Pos-03-Y=11954
Pos-04-X=6761
Pos-04-Y=11116
Pos-05-X=66623
Pos-05-Y=11907
Pos-06-X=11900
Pos-06-Y=73666
Pos-07-X=11873
Pos-07-Y=6732
Pos-08-X=11330
Pos-08-Y=5646
Pos-09-X=5792
Pos-09-Y=941
Pos-10-X=5117
Pos-10-Y=281
Pos-11-X=6415
Pos-11-Y=262
http://spring.jobjol.nl/show_file.php?id=2206
2204TalenFortB1.sd7TalenFortB1Fort Talen by Nixa, 8-16 players with various forms of combat.22413960sd72009.08.11 - 09:41:561211770231452201220x12. Fort_Talen (BETA 1) by Nixa. For 8 to 16 players.
221300.590118Pos-00-X=836
Pos-00-Y=607
Pos-01-X=639
Pos-01-Y=2821
Pos-02-X=606
Pos-02-Y=4314
Pos-03-X=606
Pos-03-Y=6331
Pos-04-X=2261
Pos-04-Y=3100
Pos-05-X=2097
Pos-05-Y=4363
Pos-06-X=7406
Pos-06-Y=6561
Pos-07-X=7537
Pos-07-Y=4363
Pos-08-X=7569
Pos-08-Y=2805
Pos-09-X=7619
Pos-09-Y=787
Pos-10-X=6242
Pos-10-Y=3887
Pos-11-X=6160
Pos-11-Y=2772
http://spring.jobjol.nl/show_file.php?id=2204
2203gui_OTA_music_adv.zipOTA Music Player AdvWritten by Vebyast and Erik McClure (blackhole12)
---
Although there are TA music widgets out there, they're either mod-specific, buggy, actually broken, or just plain not cool enough to do justice to the game. I and a buddy decided to fix this problem. Therefore, we present a generic, non-buggy, much improved (at least in our opinion) TA music widget.
- All tracks are selected randomly from separate war and peace soundtracks, as in OTA.
- Decides between war or peace based on a decaying function of the metal cost of all units that you and your allies have lost.
- No ping-pong, so once the widget decides that war has been declared it will spend at least some time playing one of the awesome war music tracks.
- The values at which war or peace are declared are modified by the total metal cost of all of your and your ally's units. If it's the end of the game, sending a scout force of five weasels won't suddenly start war music.
- Multiple text commands to deal with the playlist, including:
- /luaui nextsong, to advance to a randomly selected track in the same set.
- /luaui forcewar, so that you can listen to the awesome sound of total annihilation
- /luaui musicvolume, so that you can control the volume of the music independently of the volume of the rest of the game.
- If you don't like the values that we've tested, modifying them is extremely simple, and a full explanation is given inside the file.
- Changelog is in file, but possibly out-of-date version is included here.
To use, unzip the folder with the music in it into spring's install directory as a subdirectory (so you have tracks in \spring\music), and copy the lua file into \spring\LuaUI\widgets.27845412zip2009.08.11 - 01:01:411128511377975000
http://spring.jobjol.nl/show_file.php?id=2203
2200hazarddesertv002.sd7hazarddesert002no20225608sd72009.08.09 - 09:58:421283465262672010201001.575719Pos-00-X=700
Pos-00-Y=2400
Pos-01-X=5700
Pos-01-Y=570
Pos-02-X=400
Pos-02-Y=600
Pos-03-X=5800
Pos-03-Y=1750
Pos-04-X=250
Pos-04-Y=1500
Pos-05-X=0
Pos-05-Y=0
http://spring.jobjol.nl/show_file.php?id=2200
2199HazardDesertV03.sd7HazardDesertdesert vehicles kbots and air battles by BA_Baracus,
texture from 10^100 retextured by BA_Baracus21436826sd72009.08.07 - 00:38:2509.08.2009 - 23:23:4712811164912052010kbots vehicles and air battle by BA_Baracus
201001.575713Pos-00-X=700
Pos-00-Y=2400
Pos-01-X=5700
Pos-01-Y=570
Pos-02-X=400
Pos-02-Y=600
Pos-03-X=5800
Pos-03-Y=1750
Pos-04-X=250
Pos-04-Y=1500
Pos-05-X=0
Pos-05-Y=0
http://spring.jobjol.nl/show_file.php?id=2199
2198Nuclear_Winter_1944.sd7Nuclear_Winter_1944Nuclear winter for 1944, now with snow!
Released under CC BY 3.014967614sd72009.08.05 - 12:46:4216.10.2009 - 00:35:281210123420411202012Nuclear Winter 1944 - for 10-16 players. Made by [teh]Beherith
201301100515Pos-00-X=512
Pos-00-Y=5796
Pos-01-X=9851
Pos-01-Y=5714
Pos-02-X=348
Pos-02-Y=512
Pos-03-X=9728
Pos-03-Y=717
Pos-04-X=553
Pos-04-Y=2683
Pos-05-X=9687
Pos-05-Y=2601
Pos-06-X=471
Pos-06-Y=4403
Pos-07-X=9810
Pos-07-Y=4403
Pos-08-X=2232
Pos-08-Y=389
Pos-09-X=7803
Pos-09-Y=389
Pos-10-X=2150
Pos-10-Y=5263
Pos-11-X=7885
Pos-11-Y=5345
Pos-12-X=2396
Pos-12-Y=2765
Pos-13-X=7721
Pos-13-Y=2642
Pos-14-X=2519
Pos-14-Y=3830
Pos-15-X=7762
Pos-15-Y=3994
Pos-00-X=512
Pos-00-Y=5796
Pos-01-X=9851
Pos-01-Y=5714
Pos-02-X=348
Pos-02-Y=512
Pos-03-X=9728
Pos-03-Y=717
Pos-04-X=553
Pos-04-Y=2683
Pos-05-X=9687
Pos-05-Y=2601
Pos-06-X=471
Pos-06-Y=4403
Pos-07-X=9810
Pos-07-Y=4403
Pos-08-X=2232
Pos-08-Y=389
Pos-09-X=7803
Pos-09-Y=389
Pos-10-X=2150
Pos-10-Y=5263
Pos-11-X=7885
Pos-11-Y=5345
Pos-12-X=2396
Pos-12-Y=2765
Pos-13-X=7721
Pos-13-Y=2642
Pos-14-X=2519
Pos-14-Y=3830
Pos-15-X=7762
Pos-15-Y=3994
http://spring.jobjol.nl/show_file.php?id=2198
2195Ice_Mountain_v1.5.sdzIce mountain v2 BETA!the Beta for Ice Mountain v2. no geos, and the texture is unfinished. 24134519sdz2009.08.03 - 20:47:261259756342461612Ice Mountain v1.5 BETA: A chilly 4v4 kbot map by MidKnight. Foggy plains surround a range of mountains. Vehicles must use the mountain paths to get through, but kbots can easily stomp through. Fog by trepan, user and aegis. Snow by trepan.
201000.4100525Pos-00-X=400
Pos-00-Y=700
Pos-01-X=180
Pos-01-Y=2180
Pos-02-X=450
Pos-02-Y=3800
Pos-03-X=430
Pos-03-Y=5600
Pos-04-X=6750
Pos-04-Y=5400
Pos-05-X=7900
Pos-05-Y=4200
Pos-06-X=7700
Pos-06-Y=2500
Pos-07-X=7700
Pos-07-Y=670
Pos-08-X=3500
Pos-08-Y=2800
Pos-09-X=3500
Pos-09-Y=2800
http://spring.jobjol.nl/show_file.php?id=2195
2192Mercury_v1.sd7Mercury_v116*16, 12 player map. Lava burns.
Made with World Machine and WICed.
Special thanks to trepan!
Released under CC BY 3.012587920sd72009.08.01 - 13:14:4816.10.2009 - 00:34:011210135420217801616Mercury v1 - for 10-12 players. Lava burns. Best with bumpwater or basic water. Made by [teh]Beherith
201300.8100715Pos-00-X=688
Pos-00-Y=808
Pos-01-X=7274
Pos-01-Y=7319
Pos-02-X=885
Pos-02-Y=3473
Pos-03-X=7406
Pos-03-Y=4669
Pos-04-X=3310
Pos-04-Y=1071
Pos-05-X=4555
Pos-05-Y=7579
Pos-06-X=1966
Pos-06-Y=1720
Pos-07-X=6291
Pos-07-Y=6341
Pos-08-X=2556
Pos-08-Y=3359
Pos-09-X=5865
Pos-09-Y=5095
Pos-10-X=3375
Pos-10-Y=2638
Pos-11-X=4850
Pos-11-Y=5784
Pos-12-X=885
Pos-12-Y=2736
Pos-13-X=7373
Pos-13-Y=5521
Pos-14-X=2490
Pos-14-Y=770
Pos-15-X=5243
Pos-15-Y=7487
111
http://spring.jobjol.nl/show_file.php?id=2192
2190Coastline_Dry_V1.sd7Coastlines_Dry_V1Rerelease of the original for the autohosts (because they fail and all that). This time minus 2 cookies for Regret as he fail combombed me the other day.22501365sd72009.07.30 - 01:45:33121171699313052014Coastlines Dry Version 1 designed for BA - By Nixa
221301.5100115Pos-00-X=512
Pos-00-Y=5796
Pos-01-X=9851
Pos-01-Y=5714
http://spring.jobjol.nl/show_file.php?id=2190
2189Expand_Exterminate_v0.163.sd7EE 0.163Expand and Exterminate 0.163 - pre model updates, nano towers, scale change etc
Works exceptionally well with KAI
HF14825197sd72009.07.29 - 18:25:1115116522137600
http://spring.jobjol.nl/show_file.php?id=2189
2188BumpyBrawl.sd7BumpyBrawlBeta Version?4044693sd72009.07.29 - 12:50:041223150324688Bumpy Brawl
251002100025Pos-00-X=4
Pos-00-Y=4
Pos-01-X=508
Pos-01-Y=508
Pos-02-X=502
Pos-02-Y=8
Pos-03-X=10
Pos-03-Y=502
http://spring.jobjol.nl/show_file.php?id=2188
2185Desert_storm.sd7Desert_storm4vs4 map by Reanimator1668489sd72009.07.27 - 18:05:2130.07.2009 - 22:18:3512812751340016164vs4 map made by widowmaker
101200.460125Pos-00-X=6
Pos-00-Y=26
Pos-01-X=27
Pos-01-Y=174
http://spring.jobjol.nl/show_file.php?id=2185
2184indonesia003.sd7Indonesia v003 Sea - land - air battle in indonesia by BA_Baracus, texture from: 10^100
have fun ^^7949439sd72009.07.26 - 21:20:5930.07.2009 - 22:56:04128116361222595126Land, water and air battle by BA Baracus
201001.575719Pos-00-X=700
Pos-00-Y=2400
Pos-01-X=5700
Pos-01-Y=570
Pos-02-X=400
Pos-02-Y=600
Pos-03-X=5800
Pos-03-Y=1750
Pos-04-X=250
Pos-04-Y=1500
Pos-05-X=6000
Pos-05-Y=2550
212
http://spring.jobjol.nl/show_file.php?id=2184
2182Daruga-v2.sd7Daruga Version 2Size: 12 x 12
Mex Radius: 110
Min depth: -75
Max Elevation: 400
This is a bit of an awkward terrain layout, not very balanced, but should lead to some interesting games none the less.
VERSION 2
Fixed:
Fewer features.
Plant features have been adjusted so that they do not block literally everything that comes their way. The Feature Footprint has also been shrunk.12991728sd72009.07.26 - 09:15:1827.07.2009 - 19:32:2412293172486021212Daruga Version-2, featuremap redone, changed feature models slightly. Can you navigate this ragged landscape? Map by Quanto
251101.5110518Pos-00-X=1321
Pos-00-Y=5136
Pos-01-X=4721
Pos-01-Y=1031
Pos-02-X=2657
Pos-02-Y=4041
Pos-03-X=4590
Pos-03-Y=1901
http://spring.jobjol.nl/show_file.php?id=2182
2181local_20090725_233429_Nuclear_Winter_v1_0.79.1.sdf[MARS] teamkillers[MARS] teamkillers1938283sdf2009.07.26 - 01:16:221866315872600
http://spring.jobjol.nl/show_file.php?id=2181
2179Dry_lands_v3.sd7Dry_lands_v3Verson 3
1vs1 / 2vs2 map by widowmaker5329429sd72009.07.25 - 09:13:1325.07.2009 - 10:15:19128127645901081v1 / 2v2 map made by widowmaker
101200.360818Pos-00-X=6
Pos-00-Y=26
Pos-01-X=27
Pos-01-Y=174
http://spring.jobjol.nl/show_file.php?id=2179
2176oasis-v4.sdzoasis-v4battle for the metal rich oasis6000960sdz2009.07.25 - 00:58:591248675211259108fight for the metal rich oasis while you watch the battle from atop your hill 10*8 by kburts
0120170810Pos-00-X=240
Pos-00-Y=3310
Pos-01-X=4880
Pos-01-Y=560
http://spring.jobjol.nl/show_file.php?id=2176
2175NOTA159.sd7NOTA v1.59---Not OTA v1.59---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.59
-Strategic Bomber accuracy increased significantly; area of effect and damage decreased
-Mobile artilllery accuracy increased; low trajectory range raised to 950
-Tech 2 nanotowers can now build their corresponding tech 1 lab
-Kbot lab hitpoints decreased 15%
-Added lolUI, allymousecursor, and ETA widgets; Updated Custom Formations20657374sd72009.07.25 - 00:50:3315154402216168900
http://spring.jobjol.nl/show_file.php?id=2175
2174PeakyMcPeakaMuffin.sd7Peaks (Alpha)Peaks (Alpha)9109137sd72009.07.24 - 23:02:411223146330988Peaks (Alpha Stage) - By Jazcash
01001100417Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
http://spring.jobjol.nl/show_file.php?id=2174
2173ca-stable-5274.sdzComplete Annihilation stable-5274The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater81316346sdz2009.07.24 - 10:18:071513013088314800
http://spring.jobjol.nl/show_file.php?id=2173
2172marssea.sd7marsseaThe mars blue eye.....By Drk7386964sd72009.07.24 - 01:27:5524.07.2009 - 13:24:5412808533156882 Mountains Battlefield by LBPB - Best suited for 4v4
01000.6120818Pos-00-X=1400
Pos-00-Y=2600
Pos-01-X=6792
Pos-01-Y=5592
Pos-02-X=1000
Pos-02-Y=5600
Pos-03-X=7092
Pos-03-Y=2292
Pos-04-X=800
Pos-04-Y=700
Pos-05-X=7392
Pos-05-Y=7492
Pos-06-X=800
Pos-06-Y=7492
Pos-07-X=7392
Pos-07-Y=700
http://spring.jobjol.nl/show_file.php?id=2172
2171Coastline_B2v2.sd7Coastline b2 NOTA map v2NOTA map working beta v235295515sd72009.07.24 - 01:17:2925.07.2009 - 06:22:56121172628910113224Coastlines - beta 2
221301.5100515
http://spring.jobjol.nl/show_file.php?id=2171
2170Tuckedup_16x12_003.sd7TuckedupTuckup Canyon (Tuckedup_16x12_003)
Located in the Grand Canyon
Texture from 10^100
Features:
4 ramps for vehicles
bots can climb almost everywhere
metal spots down in the canyon give 2.6
22956887sd72009.07.23 - 19:35:2723.07.2009 - 19:55:40128002127810421612Tuckup Canyon 16x12 003 - by brenden003@gmail.com
151000.790720Pos-00-X=500
Pos-00-Y=3800
Pos-01-X=7692
Pos-01-Y=3800
Pos-02-X=1400
Pos-02-Y=3800
Pos-03-X=6792
Pos-03-Y=3800
Pos-04-X=500
Pos-04-Y=2000
Pos-05-X=7692
Pos-05-Y=2000
Pos-06-X=1400
Pos-06-Y=2000
Pos-07-X=6792
Pos-07-Y=2000
Pos-08-X=500
Pos-08-Y=5200
Pos-09-X=7692
Pos-09-Y=5200
Pos-10-X=1400
Pos-10-Y=5200
Pos-11-X=6792
Pos-11-Y=5200
Pos-12-X=500
Pos-12-Y=650
Pos-13-X=7692
Pos-13-Y=650
Pos-14-X=1400
Pos-14-Y=650
Pos-15-X=6792
Pos-15-Y=650
http://spring.jobjol.nl/show_file.php?id=2170
2169oasis-v3.sdzoasis-v3battle for the metal rich oasis
sorry, have to re-upload origional uploaded version brokko!5882643sdz2009.07.23 - 19:16:4324.07.2009 - 00:23:5312486123191452108fight for the metal rich oasis while you watch the battle from atop your hill 10*8 by kburts
0120170810Pos-00-X=240
Pos-00-Y=3310
Pos-01-X=4880
Pos-01-Y=560
121
http://spring.jobjol.nl/show_file.php?id=2169
2167oasis-v2.sd7oasis-v21v1 map by me.
quote from .smd
fight for the metal rich oasis while you watch the battle from atop your hill 10*8 by kburts
NOW VERSION 2!!!3225646sd72009.07.23 - 00:06:3823.07.2009 - 05:33:5712486574176108fight for the metal rich oasis while you watch the battle from atop your hill 10*8 by kburts
0120950810Pos-00-X=240
Pos-00-Y=3310
Pos-01-X=4880
Pos-01-Y=560
http://spring.jobjol.nl/show_file.php?id=2167
2166ZoyShooter.sd7Zoy Shooter 1.7.4Zoy Shooter 1.7.5! Made by the PoCS team!18090257sd72009.07.22 - 21:02:4212.09.2009 - 00:44:43154347649120900
http://spring.jobjol.nl/show_file.php?id=2166
2163local_20090718_201625_Tempest Dry_0.79.1.sdfTempest dry good gameA good game on tempest dry.2833414sdf2009.07.19 - 05:59:471815224753700
http://spring.jobjol.nl/show_file.php?id=2163
2162ZoyShooter.sdzdont look here, random things!I told you!11986054sdz2009.07.18 - 07:22:46164322638300
http://spring.jobjol.nl/show_file.php?id=2162
2158unit_nowaste.luaNoWaste This widget restarts production of the producing unit in a factory and does wait(indefinate time) when a factory is on critical health(default: less than 10%). Which might save the metal that was used on that unit's production if the factory is destroyed!
There is also a NO stop setting which by the default is 0.9 -> 90% which won't stop production of the nearly built unit!
Settings have to be changed in the Lua file.(unit_nowaste.lua)2567lua2009.07.16 - 22:05:221129044771200
http://spring.jobjol.nl/show_file.php?id=2158
2155Nuclear_Winter_v1.sd7Nuclear_Winter_v1Map for 10-16 players, 20*12 size.
The usual world machine+WICed combo.
Released under CC BY 3.013703418sd72009.07.15 - 17:27:0216.10.2009 - 00:35:4112101144779450712012Nuclear Winter v1 - for 10-16 players. Made by [teh]Beherith
201301100515Pos-00-X=512
Pos-00-Y=5796
Pos-01-X=9851
Pos-01-Y=5714
Pos-02-X=348
Pos-02-Y=512
Pos-03-X=9728
Pos-03-Y=717
Pos-04-X=553
Pos-04-Y=2683
Pos-05-X=9687
Pos-05-Y=2601
Pos-06-X=471
Pos-06-Y=4403
Pos-07-X=9810
Pos-07-Y=4403
Pos-08-X=2232
Pos-08-Y=389
Pos-09-X=7803
Pos-09-Y=389
Pos-10-X=2150
Pos-10-Y=5263
Pos-11-X=7885
Pos-11-Y=5345
Pos-12-X=2396
Pos-12-Y=2765
Pos-13-X=7721
Pos-13-Y=2642
Pos-14-X=2519
Pos-14-Y=3830
Pos-15-X=7762
Pos-15-Y=3994
http://spring.jobjol.nl/show_file.php?id=2155
2154Tempest Dry.sd7Tempest DryA dry version of the excellent Tempest map. Much thanks to hunterw for this!26681771sd72009.07.15 - 03:13:311215219796747202020 x 20. Tempest by hunterw. Meant for 8 - 16 players.
23921.4590125Pos-00-X=4300
Pos-00-Y=1762
Pos-01-X=6021
Pos-01-Y=8438
Pos-02-X=5837
Pos-02-Y=1762
Pos-03-X=4462
Pos-03-Y=8439
Pos-04-X=4424
Pos-04-Y=225
Pos-05-X=5734
Pos-05-Y=9953
Pos-06-X=5693
Pos-06-Y=266
Pos-07-X=4506
Pos-07-Y=9933
Pos-08-X=451
Pos-08-Y=492
Pos-09-X=9748
Pos-09-Y=9748
Pos-10-X=9564
Pos-10-Y=266
Pos-11-X=451
Pos-11-Y=9974
Pos-12-X=4055
Pos-12-Y=2683
Pos-13-X=6164
Pos-13-Y=7639
Pos-14-X=5898
Pos-14-Y=2601
Pos-15-X=4465
Pos-15-Y=7598
321
http://spring.jobjol.nl/show_file.php?id=2154
2153Excess B1.sdzExcess: Spring public beta 01TA:Excess was originally created by Vohvelieläin for the TA engine. It has been ported over to Spring by Bumblebee, Karl, Zangofett2 and PawC.
Some of the features in Excess include:
-An entirely new race, the Guardians of Kadesh.
-Improved game balance.
-Numerous additional units for ARM and CORE.
join #excess in the lobby.
Excess:Spring is released under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
(Download now fixed.)37866190sdz2009.07.14 - 15:50:4414.07.2009 - 16:00:131577610097229200
http://spring.jobjol.nl/show_file.php?id=2153
2151cobblerv4.zipCobbler v4compile BOS to COB222922zip2009.07.14 - 11:08:4511010120841800
http://spring.jobjol.nl/show_file.php?id=2151
2147cmd_rez_bug_disable.luaRez bug disableDisables resurrecting of partially reclaimed wrecks. Replaces the bugged resurrect command by a reclaim command.
This widget was only made to fix a huge engine bug that was eventually fixed. Now this widget only breaks the game.2404lua2009.07.12 - 18:39:4308.02.2010 - 16:04:5211277146452600
http://spring.jobjol.nl/show_file.php?id=2147
2146Jeffy_Fun.mp4Jeffy funyoutube rip showing awesome jeffy micro14576272mp42009.07.12 - 14:27:1917115141336900
http://spring.jobjol.nl/show_file.php?id=2146
2145Dota-v1.sd7Dota-v1GO! GO! GO!1465470sd72009.07.07 - 08:43:56127621013415671010Dota * 2 - 12 Players * made by mildarf(@yandex.ru)
201201100113Pos-00-X=256
Pos-00-Y=4864
Pos-01-X=4864
Pos-01-Y=256
Pos-02-X=256
Pos-02-Y=3840
Pos-03-X=3840
Pos-03-Y=256
Pos-04-X=1280
Pos-04-Y=4864
Pos-05-X=4864
Pos-05-Y=1280
Pos-06-X=256
Pos-06-Y=3072
Pos-07-X=3072
Pos-07-Y=256
Pos-08-X=2048
Pos-08-Y=4864
Pos-09-X=4864
Pos-09-Y=2048
Pos-10-X=1536
Pos-10-Y=3584
Pos-11-X=3584
Pos-11-Y=1536
321
http://spring.jobjol.nl/show_file.php?id=2145
2144ca-r5122.sdzCA stable - 5122CA stable80279714sdz2009.07.06 - 23:32:3115719887256100
http://spring.jobjol.nl/show_file.php?id=2144
2139BA661.sd7BA 6.61BA 6.61, required for BA chicken defense 1.5310416876sd72009.07.03 - 06:53:5515754992694500
http://spring.jobjol.nl/show_file.php?id=2139
2138ModPack.msiStarter Mod Pack (3 Current Most Common Mods)Handy installation package which features the three most common mods installed by a simple, step-by-step installer so there's no need to worry about unzipping millions of things. Quite nice for those new to the game to make sure they can get started quickly without having to worry about finding these common mods.
MODS INCLUDED...
Balanced Annihilation 6.95 (BA 6.95)
Advanced BA v1.52 (BA 6.95)
XTA 9.58
SUPPORTED OPERATING SYSTEMS...
Will only install on Windows operating systems (95/98/2000/XP/Vista), as this is an MSI installer.51169792msi2009.06.30 - 21:49:3416748292173700
http://spring.jobjol.nl/show_file.php?id=2138
2131ChickenNest.sd7ChickenNestNo metal, one enterance, perfect for Chicken Defense!1014105sd72009.06.23 - 02:37:2712736183958313232CHICKENSSSSSSS
201500.015200520Pos-00-X=10
Pos-00-Y=10
Pos-01-X=15
Pos-01-Y=10
Pos-02-X=20
Pos-02-Y=10
Pos-03-X=25
Pos-03-Y=10
Pos-04-X=30
Pos-04-Y=10
Pos-05-X=40
Pos-05-Y=10
Pos-06-X=50
Pos-06-Y=10
Pos-07-X=60
Pos-07-Y=10
http://spring.jobjol.nl/show_file.php?id=2131
2126Kolmogorov.sd7Kolmogorov20*20 FFA map, for 10 players.
Sea is acidic!
Released under CC BY 3.043615263sd72009.06.19 - 03:01:4316.10.2009 - 00:33:081210146318012972020Kolmogorov v1, for 2-4-10 way ffa or team games. Made by [teh]Beherith. Sea is acidic!(mysterme[at]gmail.com)
01201.285525Pos-00-X=700
Pos-00-Y=5200
Pos-01-X=9500
Pos-01-Y=5100
Pos-02-X=5100
Pos-02-Y=700
Pos-03-X=5228
Pos-03-Y=9589
Pos-04-X=3800
Pos-04-Y=6400
Pos-05-X=6400
Pos-05-Y=3800
Pos-06-X=9300
Pos-06-Y=1000
Pos-07-X=1300
Pos-07-Y=9000
Pos-08-X=6600
Pos-08-Y=6600
Pos-09-X=3800
Pos-09-Y=3800
4
http://spring.jobjol.nl/show_file.php?id=2126
2122NOTA158.sd7NOTA v1.58--Not OTA v1.58---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only tech 1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.58
-Bulldog, indian, warrior, HAK, phoenix, and hurricane all now built at tech 1 rather than tech 2 labs.
They become available to build once you (or a teammate of the same faction) have the tech 2 nanotower of the type(tank, kbot, or air) to which they belong
-Tech 2 nanotower energy cost and buildtime increased
-Advanced factory metal cost decreased by about 200
-Moho mine energy cost increased 20%
-Bulldog hitpoints lowered from 2800 to 2500
-Warrior speed, range increased
-HAK range increased
-Rocket Kbot hitpoints slightly increased
-Fixed some problems with beam weapons not firing, not doing full damage
20637822sd72009.06.14 - 22:57:4614.06.2009 - 23:12:2115154503269178800
http://spring.jobjol.nl/show_file.php?id=2122
2121FrozenFourwayV2.sd7FrozenFourwayV2Fixed passability issues and start positions11717463sd72009.06.14 - 00:06:0412210125275601616Meant for 4 teams of 2 or 3. By [38]fc14159.
51204100110Pos-00-X=1267
Pos-00-Y=294
Pos-01-X=6442
Pos-01-Y=7846
Pos-02-X=315
Pos-02-Y=6636
Pos-03-X=8008
Pos-03-Y=1374
Pos-04-X=259
Pos-04-Y=1723
Pos-05-X=8003
Pos-05-Y=6598
Pos-06-X=1692
Pos-06-Y=7823
Pos-07-X=6338
Pos-07-Y=304
Pos-08-X=1072
Pos-08-Y=1173
Pos-09-X=7317
Pos-09-Y=7199
Pos-10-X=1064
Pos-10-Y=7226
Pos-11-X=7203
Pos-11-Y=996
http://spring.jobjol.nl/show_file.php?id=2121
2120TAUIP21_079.sd7TAUIP 2.1 for Spring 0.79A fixed version of TAUIP 2.1 to work with Spring 0.79.
Just a warning though, while it will load up, and is playable. Not all of the units work properly, and many have buggy scripts (some due to the differences in how scripts are handled in Spring as opposed to TA. And some just die to plain old bad scripting)14852622sd72009.06.13 - 04:57:1015164591753700
http://spring.jobjol.nl/show_file.php?id=2120
2118SpringMapEditor.zipC++ SpringMapEditor v0.1 alphaIt's still at very early development stage, currently supports only editing height and metal map and cannot create a smf file from scratch
It is very faster than the java one
Currently only compiles on linux with cmake, this zip contains the sources
To use it, unpack the spring map files and start it with two arguments, like ~/SpringMapEditor$ ./editor ~/spring/maps/SpeedMazeTest.sdd/maps/SpeedMazeTest.smf ~/spring/maps/SpeedMazeTest.sdd/maps/766467zip2009.06.12 - 20:55:01110345604566000
http://spring.jobjol.nl/show_file.php?id=2118
2114Balladium_Annihilating_3.46.sd7Balladium_Annihilating_3.46.sd7This was made for proving a point on a forum (serious business!), not really for playing. Unless you like utterly weird stuff, such as dynamically redoing the map.15685968sd72009.06.10 - 22:08:5702.12.2009 - 01:11:39154367415166800
http://spring.jobjol.nl/show_file.php?id=2114
2113FrozenFourway.sd7FrozenFourwayMeant for 4 teams of 2 or 3. By [38]fc14159.11715212sd72009.06.10 - 03:50:151221090133221616Meant for 4 teams of 2 or 3. By [38]fc14159.
51204100110
http://spring.jobjol.nl/show_file.php?id=2113
2112S44Lyuban_v106.sdzSpring: 1944 Operation Lyuban (v1.06)The latest release of Spring: 1944!
This is not a major version change (hence still in the "L" series), but we've made loads of important improvements nonetheless. Next version, the "M" series, will include navies!
Full changelog from Luettich (v1.01)
[size=150][b]Bugs/technical[/b][/size]
[list]
[*]Huge huge numbers of added/fixed description tags (Neddie + yuritch)
[*]Add logistics cost to fully reload to all unit descriptions, as well as storage (yuritch)
[*]Endless amounts of missing buildpics fixed. (yuritch)
[*]Large number of icons fixed/added (yuritch + Neddie)
[*]Fixed exploit involving upgrade during factory construction (Nemo)
[*]Infantry doesn't chase planes anymore (tobi and his magic script)
[*]Plane orders are now grayed out when you don't have the money for them (tobi)
[*]Fixed MaxWaterDepth on buildings (no more hiding factories underwater) (tobi)
[*]Added build placement check to morph gadget (tobi)
[*]Forbid reclaim of mobile units (tobi)
[*]Buildmenu consistency between Soviet Commander and Soviet Commissars (yuritch)
[*]Flags now have 0x0 footprint, so they won't block units from getting places (tobi)
[*]Desync fix in aircraft! (tobi)
[*]Found several gadgets/widgets that were updating every single frame when they really didn't need to be (should be a noticeable reduction in CPU load) (Nemo)
[*]Fixed commando LZ to not explode when it shouldn't - now uses 'morph' functionality. (Nemo)
[*]Removed builder tags from inf (I forget what this fixes, but ... ) (Nemo)
[*]Removed hidedamage=1 from a bunch of units (Nemo)
[*]Various unused file cleanups (Neddie)
[*]Fixed deployment mode + added missing units (Nemo)
[*]A bunch of flamethrower FX tweaks/improvements (Evil4Zerggin)
[*]Added ModOption to set total map income per player (more accurate tweaking than the flag income multiplier) (Evil4Zerggin)
[*]Fixed Eng Veh brakerates (Evil4Zerggin)
[*]A huge bunch of highly boring work on FX for ships (Evil4Zerggin, yuritch) [/list]
[size=150][b]AI[/b][/size]
[b]CRAIG [/b]
v3.1 -> v3.2
============
[list]
[*] Fixed spring lockup (infinite loop) when all base buildings where limited
and the base building algorithm reached end of the queue.
[*] New constructor syntax used in configuration. (UnitArray, UnitSet, UnitBag)
[*] Moved unitlimits out of buildorder.lua into it's own file: unitlimits.lua
[*] Default difficulty level changed to medium.
[*] Waypoint editor changes:
- Brush size in waypoint editor is now in world coordinates.
- Loads from LuaRules/Configs/craig/maps as fallback.
- Only need to hover over the waypoint when pressing M to delete it.
[*] S44: Huge nerf because of the complaints it was too hard
- Now in all difficulties all factories are limited.
- Barracks: 3 on easy, 3 on medium, 4 on hard.
- Vehicle yard: 1 on easy and medium, 2 on hard.
- Tank yard: 1 on easy, 2 on medium, 4 on hard.
- Supply depot: 1 on easy and medium, 2 on hard.
[*] S44: Supply depot is now used to spam halftracks.
[*] S44: Fixed buildorder for Russia. (now commissars can't clone themselves)
[*] Added waypoint profiles for:
- 1944_Village_Crossing_v2
- CenterrockV12[/list]
[size=150][b]Gameplay[/b][/size]
[list]
[*][b]Planes now part of the 'fear' system.[/b] If they come under sustained AA fire, they will become unselectable and fly back to HQ (yours, not off map) until they recover (less than 10 seconds). Related: AA guns now have a range-finding script so they have more-or-less proximity fuse behavior (ie, many more 'near hits', not so many gibs).
[*]Significant [b]infantry platoon restructuring[/b]:
- All scout squads removed, two scouts added to mortar and MG squads.
- US Rifle squad gained bazooka
- US Assault squad lost a few SMGs, gained 2 BAR and 2 flamethrower
- US Flamethrower squad gained 1 flamer (to 4)
- German Rifle squad lost a few rifles, gained a MG42
- German Assault squad gained 2x Panzerfaust, lost a few SMGs
- British Assault squad gained commando
- Soviet Rifle squad gained commissar + PTRD, lost some SMGs
- Soviet Assault squad gained commissar + RPG-43, lost some SMGs
[*]Significant [b]buildtree restructuring[/b]:
- Vehicle yards can now upgrade to include light tanks in the menu
- Gunyards can upgrade to include either Self-Propelled Arty or Tank Destroyers (but not both)
- Tank yards can now upgrade to include either Advanced Medium Tanks or Heavy Tanks (but not both, and retaining all options from previous factory)
[*]Removed trucks from spawn and from HQ build list.
[*][b]New units:[/b] - all skins by Spiked, Models by Dash/Yuri, UVmaps by FLOZi/Spiked
- US M7 Priest - Self-propelled 105mm howitzer
- Soviet SU-85 - Medium Tank Destroyer
- Soviet SU-100 - Heavy Tank Destroyer
[*]Set [b]Command storage to 10k[/b]
[*]Raised [b]'default' supply gap to 7.5 minutes[/b] between resupplies
[*]US resupply gap 15% shorter than others.
[*]Added Random Faction option in the lobby - also serves as the "Game Master/sandbox" faction, if that modOption is enabled (defaults to off - Random faction)[/list]
[size=150][b]
Balance[/b][/size]
[list]
[*]Everything mentioned above in 'gameplay'
[*]Range nerf for ISU-152, puts in in the same level as StugIII range-wise.
[*]Commissars no longer clone each other.
[*]AT troops move more slowly, have larger decloak radii, and cost more (less effective in the 'commando' role now).
[*]PTRD no longer gibs infantry, and mostly serves as a deterrent to rushing vehicles past Russian squads
[*]Significantly lowered logistics costs of AA weapons
[*]Raised logistic cost of rockets from 30 to 35 per rocket.
[*]10% nerf to Katyusha range
[*]Substantially lowered deploy time for MGs, halftracks.
[*]Changed base spawn back to 3 AA guns, added 2 MGs.
[*]Raised BA-64 health to reflect the fact that it has more armor than a truck, reduced its buildtime slightly (10%)
[*]+15% to ground attack plane LoS
[*]Cost increases to Su-76 and T-60, T-60 lost a good bit of armor quality (takes more damage from non-penetrating hits).
[*]+15% cost for all Tank Destroyers, except M10 Wolverine (US TD in the tank yard).
[*]Made lots of copies of units to have their BTs suit the factories they're in. For example: a light tank from the upgraded light vehicle yard takes longer than the same light tank from the tank yard (same cost, different drain).
[*]Substantial cost increases to British Commandos
[*]Raised firing arc on Nebelwerfer and M-30
[*]Moved M-30 howitzer into upgraded russian gunyards (either one)
[*]Raised firing arc on AT guns to 70 degrees.
[*]Removed +20 production from HQs/commander and made it 'disembodied'.
[*]A fairly wide swath of armor cost tweaks. Generally scaling up the cost of heavy armor in relation to medium.
[*]Dropped Bren MG burst from 5 to 4 (no longer can pin in a single burst).
[*]2.5% longer BT/higher cost for british HQ squad
[*]10% cheaper/faster building daimler and sdkfz250
[*]Commando satchel charges can now be removed by the "minesweep" function that engineers have.[/list]
[size=150][b]Game master/Sandbox tools and news[/b][/size]
[list]
[*]First draft of Game Master tool set - very basic for now; its an invisible plane that can fly anywhere, never lands, and can build any unit in the game very quickly. This allows for setting up things like dogfights/specific battles fairly easily (without needing cheat mode).
- To access, turn on the "Enable GM toolset" modoption and play as the "random faction/GM" team
- Hopefully more powerful functionality coming to this toolset in the not-too-distant-future.
[*]Boats are ingame, but not yet buildable. You can access them by /giving, or by using the GM tools to build them. [/list]74399082sdz2009.06.08 - 19:42:0715128310254200000
http://spring.jobjol.nl/show_file.php?id=2112
2111Spring Mod Maker.zipSpring Mod MakerThe spring mod maker is a program that makes the creating of mods for the game spring a lot easier. If you don't know the game stop reading this help and start playing spring!
Editing a mod for spring is generally easy to do. Which makes a lot of existing mods messy and full of stuff from other mods they don't use. Also from my own experience I noticed that keeping a clear overview of a mod is just very hard, especially off course on the bigger projects.
Spring mod maker gives you the opportunity to keep that overview, without losing the flexibility of writing your mod file by file. If you dislike the standard layout the spring mod maker contains...just change it!
More information is provided in the help I have written for the program. Although it’s far from complete (I’m not a big writer).
I hope my tool will be useful to some people. And if not, at least I had fun and learned a lot while creating it.
Features:
• You can have multiple projects open
• You can change the mod layout fully, you are not restricted to any hardcoded build options
• Create and use wizards
Todo list:
• Better help documentation
• Better yardmap compiling
• Fix label order bug in object view
• Make it possible to compile sd7 files
• Make debug functionality
• (MAYBE) split modlayout in multiple files
Of course the amount of work we will put in the program will depend on how it will be received in the spring community.
For any additional bugs or things you want to tell us, you can contact us at: springmodmaker@gmail.com.
Anyway, enjoy!
Tsu.1021824zip2009.06.08 - 19:08:48179245275095700
http://spring.jobjol.nl/show_file.php?id=2111
2109NOTA157.sd7NOTA v1.57---Not OTA v1.57---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.57
-Added Alchemist's king of the hill game mode to NOTA. Set the hill by giving an extra start box.
Any ground unit can take control of the hill, but to claim time on the hill you must have exclusive control.
-Got rid of dependencies for OTA content. All content is now included in the mod
-Integrated spacebugs into NOTA as a mod option
-Light plasma (hammer/thud) now does 70% damage to medium armor instead of 65% from before
-Core Tracker bombs area of effect increased to 350. Damage increased to 2000. They now take 2 minutes to build each.
-Increased damage for side and rear hits to most tanks
-Fixed some problems with collisions on the underwater seaplane platforms
-Fixed transportable turrets
-Increased reverse speed for tanks
-Lowered buildtime for spy kbots
-Lowered annihilator cost
-Lowered reload time for lvl1 anti-air kbots (crasher and jethro)20653845sd72009.06.08 - 03:14:34151541377260300
http://spring.jobjol.nl/show_file.php?id=2109
2108spring.jpgSpring box art ideaSomeone made this picture as an idea for a box art(if Spring were ever to go commercial). It was hosted at File Universe, but it died. As I still had a copy, I uploaded it here. Your welcome.51998jpg2009.06.07 - 23:55:41176364925123800
http://spring.jobjol.nl/show_file.php?id=2108
2107BOTA16b3.sd7Basically OTA 1.6beta (fix-7)BOTA 1.6 (Fix-7)
This is just a quick fix. The older version had a weird bug that wouldn't let people play as CORE. That problem is fixed now. Plus a few additional changes to make CORE units more effective in the long haul.
Next real update should be more robust, including LUA additions along with some other tidbits.19243229sd72009.06.07 - 23:08:21152931959792600
http://spring.jobjol.nl/show_file.php?id=2107
2105SpeedMaze.sdzSpeedMazeVery crazy3640875sdz2009.06.07 - 17:39:1207.06.2009 - 18:03:11123452244926631616Crazy Metal map 1v1
05050303030Pos-00-X=2112
Pos-00-Y=264
Pos-01-X=1595
Pos-01-Y=7975
http://spring.jobjol.nl/show_file.php?id=2105
2104ca-r4761.sdzCA stable - 4761MAJOR: Custom Formations Fixed
Also:
New models for rector and rocko by Saktoth
New model for Hammer, now called the Milo by MidKnight
Core radar now build-able on water (sea radar removed)
Siren removed and Shredder's cost reduced significantly82068981sdz2009.06.07 - 15:47:22157191034731500
http://spring.jobjol.nl/show_file.php?id=2104
2103VaubanV3.sd7Vauban V3Fortress map - new compression....31160474sd72009.06.07 - 01:07:4314.02.2010 - 20:02:481271038733221871632Forteresse Vauban V3 by PtiGeo - 2/16 players
15120280220Pos-00-X=5960
Pos-00-Y=785
Pos-01-X=2100
Pos-01-Y=15500
Pos-02-X=5615
Pos-02-Y=2095
Pos-03-X=2442
Pos-03-Y=14262
Pos-04-X=1800
Pos-04-Y=448
Pos-05-X=6560
Pos-05-Y=15922
Pos-06-X=4427
Pos-06-Y=6028
Pos-07-X=3745
Pos-07-Y=10384
Pos-08-X=400
Pos-08-Y=4281
Pos-09-X=7705
Pos-09-Y=12240
Pos-10-X=7160
Pos-10-Y=1850
Pos-11-X=820
Pos-11-Y=14577
Pos-12-X=1712
Pos-12-Y=6684
Pos-13-X=5484
Pos-13-Y=9392
Pos-14-X=3399
Pos-14-Y=319
Pos-15-X=4669
Pos-15-Y=16016
331
http://spring.jobjol.nl/show_file.php?id=2103
2101BAExperimental101.sd7BA Experimental V1.01BA Experimental is a branch of BA for including new, free versions of the models. Gameplay changes should be minimal; the main focus is on including the community's great modeling work so we can have a Balanced Annihilation that is beautiful and free.
1.01:
* Rebase off BA 6.95
* Switch to Mr D's Core Gator
Textures:
- corgator1.dds
- corgator1_512.dds
- corgator2.dds
- corgator2_512.dds
Scripts:
- corgator.bos
- corgator.cob
- constants.h
Model:
- corgator.s3o
- corgator_512.s3o
* Add Mr D's Core Leveler
Textures:
- corlevel1.dds
- corlevel1_512.dds
- corlevel2.dds
- corlevel2_512.dds
Scripts:
- corlevlr.bos
- corlevlr.cob
Model:
- corleveler.s3o
- corleveler_512.s3o3503374sd72009.06.06 - 03:49:37156791002650100
http://spring.jobjol.nl/show_file.php?id=2101
2099VaubanV2.sd7VaubanV2New version for this fortress map30852214sd72009.06.05 - 21:32:05127101557415501632Forteresse Vauban V2 by PtiGeo - 2/16 players - merci à tous ceux qui ont testé, etc...
15120280220Pos-00-X=2194
Pos-00-Y=15543
Pos-01-X=6138
Pos-01-Y=885
Pos-02-X=2442
Pos-02-Y=14322
Pos-03-X=5615
Pos-03-Y=2095
Pos-04-X=6330
Pos-04-Y=15922
Pos-05-X=1156
Pos-05-Y=346
Pos-06-X=3745
Pos-06-Y=10384
Pos-07-X=4427
Pos-07-Y=6028
Pos-08-X=7705
Pos-08-Y=12072
Pos-09-X=379
Pos-09-Y=4081
Pos-10-X=968
Pos-10-Y=14547
Pos-11-X=7260
Pos-11-Y=1760
Pos-12-X=225
Pos-12-Y=15680
Pos-13-X=7892
Pos-13-Y=720
Pos-14-X=4669
Pos-14-Y=16016
Pos-15-X=3399
Pos-15-Y=319
331
http://spring.jobjol.nl/show_file.php?id=2099
2098ca-r4744.sdzCA stable - 4744New Mod Option: Communism Mode!
Mex output is shared equally among teammates. A player's energy excessing 80% of his storage will be overdriven in the shared mexes. This is the ultimate teamwork mode.
New Mod Option: Shuffle Start Points
Off - Do nothing.
Within Boxes - Shuffle start positions within each team's box.
All - Shuffle start positions of all commanders. Use this in place of random for autohosts.
New Mod Option: Limited Boost
Boost cannot be used to build anything with a weapon. Use this mode to prevent rushes for a more relaxed, economy-based game.
New Game Mode: King of the Kill!
*Any unit can capture the hill, starting the countdown timer
*Once the hill is captured, the other team can contest by moving any of their own units inside the box, pausing the timer
*The timer resumes when the units of only 1 team remain
*If the hill changes sides, the timer is reset
*Hold the hill until the clock runs out to win!
New Models!
Stumpy, Pioneer, and Hawk by PressureLine
Thud, Jack (Can) by maackey
Cirrus by MidKnight
Siren by KingRaptor
Clogger by CarRepairer
New Groundscars! by jK
Balance changes:
Clogger price doubled from 10 to 20
Recluse cost reduced by 20 and Morty cost increased by 20
Kodachi is 20% cheaper
Veil (larger jammer tower) and larger shields removed
Sneaky Pete (smaller jammer tower), 50 more expensive, gets scrambler
Eraser (walker jammer) 50 more expensive and same range as Sneaky Pete
Aspis (walker shield) price 300->400, capacity 2500->3500, radius 300->400, energy drain 20% lower. Aegis (static shield) hp increased by 100
HP from XP removed
Fixed small geo energy output, both faction's geos now produce 25E.80708485sdz2009.06.05 - 03:35:36157191125777100
http://spring.jobjol.nl/show_file.php?id=2098
2093Horror.zipHorrorKill your com.58262zip2009.06.02 - 20:15:311127165118171900
http://spring.jobjol.nl/show_file.php?id=2093
2090OTA31.sdzTotal AnnihilationPure and Simple TA v3.1 in its purest form
Enjoy!14253856sdz2009.05.30 - 13:16:3115119352203214700
http://spring.jobjol.nl/show_file.php?id=2090
2088spring_0.79.1.exe0.79.1 Windows InstallerSpring 0.79.1 Windows Installer18279071exe2009.05.29 - 21:36:4129.05.2009 - 21:41:271914628313491100
http://spring.jobjol.nl/show_file.php?id=2088
2087Conversation.sd7Conversation1 vs 1 map... do you like turning?5045246sd72009.05.28 - 19:34:2612710327152226688Conversation 1vs1 map for funnny battles
15120580220Pos-00-X=2473
Pos-00-Y=2337
Pos-01-X=1650
Pos-01-Y=1766
131
http://spring.jobjol.nl/show_file.php?id=2087
2085TASClient.rar0.43TAS Client 0.43 lobby2086271rar2009.05.27 - 06:59:5614706965564100
http://spring.jobjol.nl/show_file.php?id=2085
2084FataMorganaV2.sd7FataMorganaV2A 7 way FFA for CarRepairer.
Version 2.
The middle mexes are now worth more metal than the others and have different metal patches.
Minimap fixed.Water is now displayed in the lobby.
Water changed a bit.
26450685sd72009.05.26 - 04:27:1903.01.2010 - 18:23:171298225843320161616x16 FFA map by BasiC
18125190813Pos-00-X=1590
Pos-00-Y=1007
Pos-01-X=5018
Pos-01-Y=839
Pos-02-X=7036
Pos-02-Y=2622
Pos-03-X=7114
Pos-03-Y=6025
Pos-04-X=4404
Pos-04-Y=7462
Pos-05-X=1412
Pos-05-Y=6559
Pos-06-X=627
Pos-06-Y=3601
4
http://spring.jobjol.nl/show_file.php?id=2084
2083vauban.sd7VaubanFortress map.. so planes or krogoth wars mostly...
My first one, hope you ll like it !D25305374sd72009.05.26 - 00:52:351271019211017931632Forteresse Vauban V1 by PtiGeo - 2/16 players - merci aux Mars pour leur motivation, aux P15 pour les tests
15120280220Pos-00-X=2194
Pos-00-Y=15543
Pos-01-X=6138
Pos-01-Y=885
Pos-02-X=2442
Pos-02-Y=14322
Pos-03-X=5615
Pos-03-Y=2095
Pos-04-X=6330
Pos-04-Y=15922
Pos-05-X=1156
Pos-05-Y=346
Pos-06-X=3745
Pos-06-Y=10384
Pos-07-X=4427
Pos-07-Y=6028
Pos-08-X=7705
Pos-08-Y=12072
Pos-09-X=379
Pos-09-Y=4081
Pos-10-X=968
Pos-10-Y=14547
Pos-11-X=7260
Pos-11-Y=1760
Pos-12-X=225
Pos-12-Y=15680
Pos-13-X=7892
Pos-13-Y=720
Pos-14-X=4669
Pos-14-Y=16016
Pos-15-X=3399
Pos-15-Y=319
331
http://spring.jobjol.nl/show_file.php?id=2083
2080Metal_Plate_22x22.sd7Metal Plate 22x22metal plate 22x22 speedmetal! no walls.136176sd72009.05.24 - 23:45:3712257142473912222Metal Plate 22x22. By TradeMark.
2510025202525
http://spring.jobjol.nl/show_file.php?id=2080
2079TASClientLatest.7zTASClient 0.48IT WILL NOT FIX THE UNITSYNC INIT CRASH39667447z2009.05.24 - 23:01:3728.06.2009 - 22:23:491416702295248700
http://spring.jobjol.nl/show_file.php?id=2079
2077TASClient_.exeTASC 0.43 exe0.43 works. Rename after download.6297088exe2009.05.24 - 05:17:4714418924971600
http://spring.jobjol.nl/show_file.php?id=2077
2076ShevaV2.sd7ShevaV2a 7 way FFA made for CarRepairer.
16x16.
Hovers,kbots,vehicles and air.
Anything goes.
V2
no scanlines.27059651sd72009.05.23 - 22:18:3125.05.2009 - 05:25:081298233322318161616x16 FFA map by BasiC
161251100813Pos-00-X=1322
Pos-00-Y=1137
Pos-01-X=1365
Pos-01-Y=5890
Pos-02-X=2465
Pos-02-Y=6890
Pos-03-X=6866
Pos-03-Y=7403
Pos-04-X=6794
Pos-04-Y=2212
Pos-05-X=5619
Pos-05-Y=1149
Pos-06-X=4227
Pos-06-Y=4338
4
http://spring.jobjol.nl/show_file.php?id=2076
2075checkmate.wmvvideo: lets have a game of chess OH NO MONSTERS!hey, you can not move your piece this way...34495353wmv2009.05.23 - 06:49:5923.05.2009 - 07:21:2417569212142500
http://spring.jobjol.nl/show_file.php?id=2075
207420090521_031906_DeltaSiegeDry_0.78.2.sdfknob shift fucking aroudn againknob drops enemy shift next to all allied labs
FYI shift is not PYB
and knob should not be PYB - he has breached his agreement
578615sdf2009.05.21 - 14:42:291868519153600
http://spring.jobjol.nl/show_file.php?id=2074
207320090521_201858_DeltaSiegeDry_0.78.2.sdffuckgameDgun537709sdf2009.05.21 - 14:32:2818688297116200
http://spring.jobjol.nl/show_file.php?id=2073
20691944_Titan.sd71944 Titan V1Test version of 1944_Titan. Map original by SirArtturi, reskin by me.
Besides reskin; metal layout revamped for S44 (fewer metal spots which give more metal per), added some S44 features like trees, etc.18385259sd72009.05.20 - 12:42:181248056774102118124-6 player map (E vs W). Original by SirArtturi, skybox by smoth. Made for Spring: 1944.
01202100418Pos-00-X=848
Pos-00-Y=1384
Pos-01-X=8442
Pos-01-Y=5166
Pos-02-X=1014
Pos-02-Y=5443
Pos-03-X=8350
Pos-03-Y=756
Pos-04-X=1032
Pos-04-Y=2934
Pos-05-X=8165
Pos-05-Y=3598
Pos-06-X=829
Pos-06-Y=4281
Pos-07-X=8423
Pos-07-Y=2399
Pos-08-X=1972
Pos-08-Y=480
Pos-09-X=7391
Pos-09-Y=5757
Pos-10-X=2120
Pos-10-Y=2989
Pos-11-X=7299
Pos-11-Y=3284
http://spring.jobjol.nl/show_file.php?id=2069
2063Squad Leader r14.sdzSquad Leader r14This is the latest version of Squad Leader as of 5/17/09. Features the new contruck unit as the mobile power source, as well as rebalanced T0 skirm units. Engineer commanders are now known to work, although their jetpacks currently have no flame animation.2972626sdz2009.05.17 - 04:37:2715634321514400
http://spring.jobjol.nl/show_file.php?id=2063
2060SuperSolarSystem.sd7SuperSolarSystemSuperSolarSystem is a map which represents a funny system of known planet, so, on it, the speed is decreased, but vortex accelerate you !!! Have fun on this map 32*24 and superspeedmetal12108592sd72009.05.16 - 20:18:1312631118505893224Welcome to our solar system for a superspeedmetal battle!
15100300050199Pos-00-X=500
Pos-00-Y=2457
Pos-01-X=500
Pos-01-Y=4915
Pos-02-X=500
Pos-02-Y=7373
Pos-03-X=500
Pos-03-Y=9830
Pos-04-X=15884
Pos-04-Y=2457
Pos-05-X=15884
Pos-05-Y=4915
Pos-06-X=15884
Pos-06-Y=7373
Pos-07-X=15884
Pos-07-Y=9830
http://spring.jobjol.nl/show_file.php?id=2060
2059BAExperimental100.sd7BA Experimental V1.00BA Experimental is a branch of BA for including new, free versions of the models. Gameplay changes should be minimal; the main focus is on including the community's great modeling work so we can have a Balanced Annihilation that is beautiful and free.
1.00:
* First release based on BA 6.92
* Added replacement Arm Wind Generator by Cremuss
Scripts:
- armwin.bos
- armwin.cob
Textures:
- arm_wind_generator1.tga
- arm_wind_generator2.tga
Model:
- armwin.s3o
- armwin.obj
* Added replacement Arm Solar Generator by Cremuss
Scripts:
- armsolar.bos
- armsolar.cob
Textures:
- unittextures/arm_solar1.tga
- unittextures/arm_solar_ground_shadow.tga
- unittextures/arm_solar2.tga
- unittextures/arm_solar_ground.tga
Model:
- armsolar.s3o
- armsolar.obj
* Added replacement Core Weasel by Mr D
Scripts:
- corfav.bos
- corfav.cob
- constants.h
Textures:
- corfav1_512.dds
- corfav2_512.dds
Model:
- corfav.s3o
* Added replacement Core Gator by Pressure Line, based on "angletank"
Scripts:
- corgator.bos
- corgator.cob
Textures:
- unittextures/angletank.tga
- unittextures/angletank2.tga
Model:
- corgator.s3o
- corgator_objs.7z
* Changed the footprint on the arm solar wreck from 5 to 3 so units don't run into an invisible wall
* Known Bugs:
- arm wind generator does not spin with the wind due to a buggy script
1549877sd72009.05.16 - 02:40:1915679621234300
http://spring.jobjol.nl/show_file.php?id=2059
2058RoughShoresV6.sd7RoughShoresV6A 7 Way FFA map.
16x16.
Dedicated to the beloved CarRepairer.
V6
Water lowered.
22865050sd72009.05.16 - 02:00:5329.05.2009 - 20:51:051298324182539161616x16 FFA map by BasiC
161251100418Pos-00-X=780
Pos-00-Y=923
Pos-01-X=3190
Pos-01-Y=189
Pos-02-X=7121
Pos-02-Y=147
Pos-03-X=8000
Pos-03-Y=3345
Pos-04-X=7644
Pos-04-Y=6909
Pos-05-X=4371
Pos-05-Y=7516
Pos-06-X=912
Pos-06-Y=6705
4
http://spring.jobjol.nl/show_file.php?id=2058
2056Valiant_Saltscape.sd7Valiant_Saltscape22x12 map
8 geos
Tons of metal
Strong wind
starts for 8v8
vehicles are blocked from most hills, so kbots are strong here.
the 4 mexes in the middle are worth double, just for the lulz.
lots of blocked LOS, so watch out for sneak attacks!
thx to springmapedit, bogans clan, #mapping channel, and anyone who's ever given me feedback. this was my first try at burning a shadow into the texture.
enjoy!31055743sd72009.05.15 - 08:56:2112327135745082212Valiant Saltscape - by KaiserJ. for medium to large team games
201000.970813Pos-00-X=338
Pos-00-Y=2457
Pos-01-X=10858
Pos-01-Y=3662
Pos-02-X=10994
Pos-02-Y=405
Pos-03-X=338
Pos-03-Y=5702
Pos-04-X=10948
Pos-04-Y=5763
Pos-05-X=248
Pos-05-Y=344
Pos-06-X=1825
Pos-06-Y=5401
Pos-07-X=9325
Pos-07-Y=774
Pos-08-X=1937
Pos-08-Y=315
Pos-09-X=9236
Pos-09-Y=5761
Pos-10-X=1960
Pos-10-Y=2161
Pos-11-X=9259
Pos-11-Y=4028
Pos-12-X=2365
Pos-12-Y=4434
Pos-13-X=8899
Pos-13-Y=1598
Pos-14-X=2275
Pos-14-Y=3511
Pos-15-X=9011
Pos-15-Y=2633
321
http://spring.jobjol.nl/show_file.php?id=2056
2054Squad Leader r13.sdzSquad Leader r13Squad Leader r13, everything now works.2838127sdz2009.05.14 - 21:09:561563412610000
http://spring.jobjol.nl/show_file.php?id=2054
2053VaubanFortress.sd7VaubanFortressA Really Fortress of Vauban engineer! It's very difficult to enter in it, good luck in this large map 32x164258068sd72009.05.14 - 20:53:321263199345643216Vauban fortress!
15110450199312
http://spring.jobjol.nl/show_file.php?id=2053
2052SuperVaubanFortress.sd7SuperVaubanFortressA really fortress of Vauban ingeneer! It's so hard to enter in it! good luck!
this version is like superspeedmetal map and there are cheap fusion!
for a normal map, choose VaubanFortress.4275148sd72009.05.14 - 20:48:3312631157858333216Vauban fortress, superspeedmetal spot and cheap fusion availables!
151101000050199312
http://spring.jobjol.nl/show_file.php?id=2052
2051fido.zipFIDOfido108164zip2009.05.13 - 23:06:011549914311000
http://spring.jobjol.nl/show_file.php?id=2051
2049PlateDomination.sd7PlateDominationIts the same as SuperPlateDomination, but its a normal metal map, each point of metal give you 2.0 of metal.
32x167856810sd72009.05.13 - 15:08:13126376392353216Dominate the plate
15100750225321
http://spring.jobjol.nl/show_file.php?id=2049
2048unit_specific_unit_reclaimer.luaUnit Area Reclaim per unit typeIf an area reclaim order is given on one of your units unit all your units in the area of that type are reclaimed. If the order is given on an enemy all enemies in the area are reclaim.2242lua2009.05.13 - 14:28:0213.05.2009 - 14:32:55112418782761100
http://spring.jobjol.nl/show_file.php?id=2048
2047SuperPlateDomination.sd7SuperPlateDominationTwo large plateau in the middle with canyon for great battle with large amount of metal ...
This version can be played like as superspeedmetal...
You can find the normal metal map here : http://jobjol.nl/2049
32x167875461sd72009.05.12 - 22:48:1113.05.2009 - 15:11:59126371184213163216Dominate the plate
1510015000502030321
http://spring.jobjol.nl/show_file.php?id=2047
2044unit_unit_reclaimer.luaUnit Area ReclaimIf a unit is moused over when an area reclaim order is given all units in the area are reclaimed. Features are not reclaimed. Selected units are not reclaimed to make constructors not reclaim each other and so that more control is possible.1728lua2009.05.11 - 13:38:0911.05.2009 - 13:42:52112418631360900
http://spring.jobjol.nl/show_file.php?id=2044
2043mingwlibs_v18.7zminwlibs_v18changelog v17 -> v18
- replaced awk.exe with one that does not depend on extra DLLs
- junctions.exe and .bat removed
- readme.txt updated95563467z2009.05.10 - 18:05:4617912982058400
http://spring.jobjol.nl/show_file.php?id=2043
2042CPU v2.sd7CPU v2Maps
----------------------
Size: 16x10
Player: 2-16
Gravity: 120
MaxMetal: 3.2
----------------------
Fix size maps8586699sd72009.05.10 - 12:31:1912623661027716102-16 Player, (CPU v2) By Falk
101203.28000Pos-00-X=442
Pos-00-Y=196
Pos-01-X=7684
Pos-01-Y=4940
Pos-02-X=426
Pos-02-Y=4956
Pos-03-X=7717
Pos-03-Y=180
Pos-04-X=442
Pos-04-Y=2585
Pos-05-X=7717
Pos-05-Y=2552
Pos-06-X=2933
Pos-06-Y=196
Pos-07-X=5210
Pos-07-Y=4956
Pos-08-X=5210
Pos-08-Y=196
Pos-09-X=2966
Pos-09-Y=4956
http://spring.jobjol.nl/show_file.php?id=2042
2036mingwlibs_v17.7zmingwlibs v17boost 1.39 compiled with gcc 4.4.0 (includes boost::program_options)95274047z2009.05.08 - 17:03:5017910039065100
http://spring.jobjol.nl/show_file.php?id=2036
2035NoruasPatch.sdzFor CA Flaming KrowBLALBLBALBA READ THE READ ME TEXT36247sdz2009.05.08 - 02:25:59164013242900
http://spring.jobjol.nl/show_file.php?id=2035
2034taking out tired.sdftaking out tired 7-may-09for mar3807259sdf2009.05.07 - 03:27:431866320438100
http://spring.jobjol.nl/show_file.php?id=2034
2033Rapids_v1.sd7Rapids_v1Rapids V1
1v1 all arms map.
All units pass shallows.
Made with World Machine and WICed.
Released under CC BY 3.07816709sd72009.05.07 - 01:52:0316.10.2009 - 00:35:57121011225265888Rapids_v1 - for 1v1 all arms. All units pass shallows. Made by [teh]Beherith (mysterme[at]gmail.com)
20120185519Pos-00-X=530
Pos-00-Y=3620
Pos-01-X=3600
Pos-01-Y=550
http://spring.jobjol.nl/show_file.php?id=2033
2032Zion_v1.sd7Zion_v18*8, 1v1 kbot map.
Textured with Carrara and WICed, heightmap with World Machine.
Released under CC BY 3.08689418sd72009.05.07 - 00:12:5716.10.2009 - 00:38:0312101271217235788Zion v1 - 1v1 kbot map, made by [teh]Beherith (mysterme[at]gmail.com)
201201.485919Pos-00-X=1900
Pos-00-Y=4000
Pos-01-X=1800
Pos-01-Y=100
http://spring.jobjol.nl/show_file.php?id=2032
2031Bridging_the_Divide-v01.sd7Bridging the Divide3v330588001sd72009.05.03 - 10:30:3812352148617121616Made by Forboding Angel
01301200125Pos-00-X=7792
Pos-00-Y=350
Pos-01-X=475
Pos-01-Y=7675
Pos-02-X=867
Pos-02-Y=3108
Pos-03-X=7650
Pos-03-Y=2767
Pos-04-X=5225
Pos-04-Y=450
Pos-05-X=4417
Pos-05-Y=7233
http://spring.jobjol.nl/show_file.php?id=2031
2030Cooper_Range-v1.sd7Cooper Range Version 116x16 Uberbeast. Set up for a 9way FFA with generous resources.
Turn this tropical paradise into a tropical hell!31783850sd72009.05.03 - 04:03:2112293124655231616Cooper Range, an Asymetrical Battlefield for you KBOT lovers! Map by Quanto, Skybox by Smoth
221201.71201522Pos-00-X=226
Pos-00-Y=454
Pos-01-X=7286
Pos-01-Y=7788
Pos-02-X=7291
Pos-02-Y=469
Pos-03-X=466
Pos-03-Y=7732
Pos-04-X=5260
Pos-04-Y=1043
Pos-05-X=3303
Pos-05-Y=7095
Pos-06-X=7856
Pos-06-Y=4554
Pos-07-X=222
Pos-07-Y=4775
Pos-08-X=4040
Pos-08-Y=4313
4
http://spring.jobjol.nl/show_file.php?id=2030
2029Squad Leader.sdzSquad Leader Alpha-1The first playtest for Squad Leader! Enjoy!282466sdz2009.05.03 - 01:44:211563414315100
http://spring.jobjol.nl/show_file.php?id=2029
2028KotHv2.sd7King of the Hill v2fixed a few bugs and improved gameplay! :D2785sd72009.05.02 - 07:11:0915609902023400
http://spring.jobjol.nl/show_file.php?id=2028
2027Advanced annihilation v1.sd7Advanced Annihilation v1 (BA6.91)Advanced Annihilation v1 (BA6.91)5749829sd72009.05.02 - 03:34:26156261383772100
http://spring.jobjol.nl/show_file.php?id=2027
2026CPU.sd7CPUMaps
Size: 16x16
Player: 2-16
Gravity: 120
MaxMetal: 5.514977766sd72009.05.02 - 02:59:2510.05.2009 - 11:18:0012623942432816162-16 Player, (CPU) By Falk
10120112000Pos-00-X=530
Pos-00-Y=310
Pos-01-X=7630
Pos-01-Y=7930
Pos-02-X=530
Pos-02-Y=7980
Pos-03-X=7630
Pos-03-Y=275
Pos-04-X=530
Pos-04-Y=1850
Pos-05-X=7630
Pos-05-Y=6400
Pos-06-X=530
Pos-06-Y=6450
Pos-07-X=7630
Pos-07-Y=1815
Pos-08-X=530
Pos-08-Y=3380
Pos-09-X=7630
Pos-09-Y=4850
Pos-10-X=530
Pos-10-Y=4920
Pos-11-X=7630
Pos-11-Y=3340
Pos-12-X=1590
Pos-12-Y=1090
Pos-13-X=6570
Pos-13-Y=7155
Pos-14-X=1590
Pos-14-Y=7190
Pos-15-X=6570
Pos-15-Y=1050
http://spring.jobjol.nl/show_file.php?id=2026
2023The_Great_Battle.sd7The Great BattleThe Great battle is a mountain map with some medium sized lakes .
some eroors i have made such as whoel map is metal and texture is abit dodgy in places but i will fix this very soon
enjoy!57531641sd72009.04.29 - 20:55:241250429718320332424[ add description here ]
23130250524Pos-00-X=11808
Pos-00-Y=704
Pos-01-X=1088
Pos-01-Y=800
Pos-02-X=128
Pos-02-Y=1856
Pos-03-X=11616
Pos-03-Y=2368
Pos-04-X=11264
Pos-04-Y=3840
Pos-05-X=544
Pos-05-Y=4384
Pos-06-X=11904
Pos-06-Y=6080
Pos-07-X=1472
Pos-07-Y=6304
Pos-08-X=10688
Pos-08-Y=7200
Pos-09-X=2336
Pos-09-Y=8928
332
http://spring.jobjol.nl/show_file.php?id=2023
2021models.zipFidoFido477204zip2009.04.28 - 19:12:301549911316700
http://spring.jobjol.nl/show_file.php?id=2021
2020CityControl.sd7CityControlWelcome in the city, but you are very small in it!! map 16*8 with metal everywhere! 4 geothermal! very big building, and road.1569468sd72009.04.27 - 20:54:2929.04.2009 - 13:36:0412631165291059168Welcome in the city which give metal everywhere
159010302030231
http://spring.jobjol.nl/show_file.php?id=2020
2019SuperShipWar.sd7SuperShipWarIn the ocean with a lot of metal on the twice side (left & right) you can made great battle. And in this giant ocean you found a big isle ...
16x16348273sd72009.04.27 - 20:51:3328.04.2009 - 21:33:20126371965816631616Large Battle in the Ocean Fort
30100150102030333
http://spring.jobjol.nl/show_file.php?id=2019
2018unit_auto_swarm.luaAuto Swarm(raider micro)This widget does 2 things:
* Raiders will move in a zig-zag when near enemies to try and avoid their shots.
* Raiders will circle around enemy units if in range.
Raiders are auto microed only if they have an attack, fight or patrol order.
Raider table is currently set up for CA.
V1.1: added swarmee list.
V1.2: added option to swarm radar dots
6158lua2009.04.27 - 15:21:4213.07.2009 - 13:19:54112418246113147500
http://spring.jobjol.nl/show_file.php?id=2018
2017Logos part 3.tar.gzLogos part 3Logos. Part 367932gz2009.04.27 - 15:16:26171659245100
http://spring.jobjol.nl/show_file.php?id=2017
2016StormBay.sd7StormBayThis is a map with water in the middle which in build boats... You have only one passage for land units on the south...
20x10
v1.01 changelog
Add texture for grass
Add area for building more simply shipyard on the northwest
Increase descent on the northwest
v1.002236751sd72009.04.26 - 21:21:1027.04.2009 - 15:04:12126371655011212010GreatBattle in water and earth by a little passage in the south..
15502902030322
http://spring.jobjol.nl/show_file.php?id=2016
2014Blue_Comet_v2.sd7Blue Comet v2Another deprived remake of comet catcher, this time in water flavour for insane battles!
v2 fixed water colours behaving too differently in different water modes4611993sd72009.04.26 - 03:08:2505.10.2009 - 16:12:1612240176327161216Low gravity livens up this desolate landscape. Flooded for insane sea battles, have fun!
17700.3211001Pos-00-X=999
Pos-00-Y=7717
Pos-01-X=5095
Pos-01-Y=442
Pos-02-X=557
Pos-02-Y=737
Pos-03-X=5603
Pos-03-Y=7487
Pos-04-X=1622
Pos-04-Y=2441
Pos-05-X=4473
Pos-05-Y=5784
Pos-06-X=164
Pos-06-Y=4440
Pos-07-X=5800
Pos-07-Y=3801
http://spring.jobjol.nl/show_file.php?id=2014
2012KotH.sd7King of the Hill BA mutator* USE TOP MIRROR *
Added King of the Hill game style for BA 6.91.2696sd72009.04.26 - 01:29:5928.04.2009 - 04:26:191560920640258200
http://spring.jobjol.nl/show_file.php?id=2012
2011ConfusionLabyrinth.sd7ConfusionLabyrinthA large map (32x32) with a giant labyrinth, speedmetal, wind 20-30.142088sd72009.04.25 - 19:53:20126311913917033232A large labyrinth on speed metal map
159020502030311
http://spring.jobjol.nl/show_file.php?id=2011
2010Barreer.sd7Barreer2 sides, one large barreer one the middle with two water low deeply passage for large battle!395737sd72009.04.25 - 11:31:461263113113690168Barreer of destruction
15501.590220311
http://spring.jobjol.nl/show_file.php?id=2010
2009Squad Leader (empty).sdzSquad Leader (empty)Just the .tdf file- this file won't be archived, and is not detected by Spring.370sdz2009.04.25 - 02:24:081563412117500
http://spring.jobjol.nl/show_file.php?id=2009
2008SuperMarsBattle.sd7SuperMarsBattleMetal and energy are very full on Mars surface! with snow and big battle place!!
there are supermetalspots and cheap fusions, so you can develop your unis very rapidly to fight more intensely!!
map 16x81633054sd72009.04.24 - 23:12:0325.04.2009 - 20:18:1812631130221425168battle on Mars
159010000502030221
http://spring.jobjol.nl/show_file.php?id=2008
2007Battle_Frontier v1.sd7Battle_Frontier v1gonna re do textures later on but its a big map 30 x 2826702473sd72009.04.24 - 22:12:09125041124528453028Battle_Frontier v1 by [CoX]FrozenLegacy for 6v6
251000.4871125Pos-00-X=815
Pos-00-Y=1760
Pos-01-X=9484
Pos-01-Y=3369
Pos-02-X=1918
Pos-02-Y=4340
Pos-03-X=8093
Pos-03-Y=635
Pos-04-X=815
Pos-04-Y=3380
Pos-05-X=9388
Pos-05-Y=1750
Pos-06-X=1918
Pos-06-Y=683
Pos-07-X=8141
Pos-07-Y=4388
http://spring.jobjol.nl/show_file.php?id=2007
2006Escarpment-v2.sd7Escarpment-v2Escarpment version 2 with features
12x16
Escarpment-v2 made by SirArtturi. Optimal for 6 to 10 players. Features by smoth and LathanStanley.26512283sd72009.04.24 - 16:01:21121470435543661216Escarpment-v2 made by SirArtturi. Optimal for 6 to 10 players. Features by smoth and LathanStanley.
121250.795222Pos-00-X=3072
Pos-00-Y=1196
Pos-01-X=3084
Pos-01-Y=6964
Pos-02-X=1266
Pos-02-Y=1246
Pos-03-X=4842
Pos-03-Y=6964
Pos-04-X=4866
Pos-04-Y=1196
Pos-05-X=1302
Pos-05-Y=7012
Pos-06-X=958
Pos-06-Y=2621
Pos-07-X=5198
Pos-07-Y=5587
Pos-08-X=1032
Pos-08-Y=5865
Pos-09-X=5100
Pos-09-Y=2376
111
http://spring.jobjol.nl/show_file.php?id=2006
2005Hell.sd7Hellvery volcanic map with water, mega metal only in middle, but there are very geothermal source!!!3636909sd72009.04.24 - 00:36:3824.04.2009 - 02:37:03126317983711616Hell Map
15100290220322
http://spring.jobjol.nl/show_file.php?id=2005
2004VolcanoMountain.sd7VolcanoMountaina desertic map (16x8) with volcano, few metal but geothermal!!1798475sd72009.04.24 - 00:02:1225.04.2009 - 20:17:3212631955483168mymap description
1590590220211
http://spring.jobjol.nl/show_file.php?id=2004
2002BA+inf.0.sd7BA +inf.0The Perfect version of BA.13545872sd72009.04.23 - 02:46:0015559941442400
http://spring.jobjol.nl/show_file.php?id=2002
2000Base_ota_content_For_Spring.exeBase_ota_content_For_Spring[Self-Extractor]
Base_ota_content_For_spring
File to fix the desinc of TASClient...8636860exe2009.04.22 - 21:14:5229.08.2009 - 21:46:011662321457123800
http://spring.jobjol.nl/show_file.php?id=2000
1994MA11FS104.sd7Maximum annihilation 1.1 + Flea Spam 1.04Works with latest spring version3822852sd72009.04.21 - 20:16:5615345383634100
http://spring.jobjol.nl/show_file.php?id=1994
1993Nation_v1.sd7Nation_v1Nation v1
32*32 size
1-4-8-12-16-32 player FFA or team games.
Start points for 32 players.
Home mexes worth more, all units pass shallows.
Released under CC BY 3.054525783sd72009.04.21 - 13:27:5616.10.2009 - 00:34:501210186550746293232Nation v1, for 2-4-8-12-16-32 way ffa or team games. Made by [teh]Beherith (mysterme[at]gmail.com)
151201.385525Pos-00-X=2130
Pos-00-Y=5800
Pos-01-X=14451
Pos-01-Y=10322
Pos-02-X=10125
Pos-02-Y=1606
Pos-03-X=6128
Pos-03-Y=14189
Pos-04-X=2130
Pos-04-Y=10060
Pos-05-X=14516
Pos-05-Y=6259
Pos-06-X=5997
Pos-06-Y=1933
Pos-07-X=10650
Pos-07-Y=14254
Pos-08-X=2195
Pos-08-Y=2327
Pos-09-X=14713
Pos-09-Y=2261
Pos-10-X=14582
Pos-10-Y=13861
Pos-11-X=1802
Pos-11-Y=13795
Pos-12-X=6259
Pos-12-Y=10191
Pos-13-X=6783
Pos-13-Y=6390
Pos-14-X=9929
Pos-14-Y=5931
Pos-15-X=9994
Pos-15-Y=9535
323
http://spring.jobjol.nl/show_file.php?id=1993
1992ca-r4460.sdzComplete Annihilation stable-4460Home site: http://caspring.org/
Intro: http://caspring.org/wiki/CaIntro79068790sdz2009.04.20 - 22:53:0115153469204340700
http://spring.jobjol.nl/show_file.php?id=1992
1991Horrors_of_War_v02.sd7Horrors of WarHere it comes xD my first map
Big thx to KaiserJ and P3ac3 who helped me alot :)
Have Fun playing this map and i hope i get some feedback to improve
6312512sd72009.04.20 - 21:12:2420.04.2009 - 22:00:28126229482571614Horrors of War * 8 - 16 Players * made by Kasumiko
231100.4100425Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=755
Pos-02-X=455
Pos-02-Y=4760
Pos-03-X=9856
Pos-03-Y=4700
Pos-04-X=683
Pos-04-Y=2062
Pos-05-X=9420
Pos-05-Y=2074
Pos-06-X=515
Pos-06-Y=3441
Pos-07-X=9850
Pos-07-Y=3000
Pos-08-X=2530
Pos-08-Y=4680
Pos-09-X=7925
Pos-09-Y=4512
http://spring.jobjol.nl/show_file.php?id=1991
1990DeltaSiegeDry Special v1.1.sd7DeltaSiegeDry Special v11DeltaSiegeDry Special v1125727269sd72009.04.20 - 18:32:0812626138678732010DeltaSiegeDry * 4 - 10 Players * made by IceXuick(@dagdief.nl)
201201100029Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=755
Pos-02-X=455
Pos-02-Y=4760
Pos-03-X=9856
Pos-03-Y=4700
Pos-04-X=683
Pos-04-Y=2062
Pos-05-X=9420
Pos-05-Y=2074
Pos-06-X=515
Pos-06-Y=3441
Pos-07-X=9850
Pos-07-Y=3000
Pos-08-X=2530
Pos-08-Y=4680
Pos-09-X=7925
Pos-09-Y=4512
http://spring.jobjol.nl/show_file.php?id=1990
1989vein.sdzVein5v5, top vs bottom.
Kbots can traverse most of the map, vehicles are stuck in the paths and up the ramps.26141900sdz2009.04.20 - 10:38:551224228111359916165v5, top vs bottom. Bots&vehicles. by ralphie
181000.7110220Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
http://spring.jobjol.nl/show_file.php?id=1989
1988NOTA156.sd7NOTA v1.56---Not OTA v1.56---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.56
-Added Brik Light Air Transport for CORE
-Kbot autoheal time decreased
-Tanks can now drive in reverse
-Radars detect cloaked units as blips instead of decloaking them
-Immolators and pyro deaths no longer set units on fire
-decreased fido range from 800 to 740
-grayhound hp reduced by 200
-Bombs and Artillery given gravity constants. No longer affected by map gravity.11886252sd72009.04.19 - 21:39:3715154523225276900
http://spring.jobjol.nl/show_file.php?id=1988
1987unit_catcher.sd7Unit CatcherA new lolmap based on Comet Catcher Redux by NOIZE.
Commanders and t1 builders get a special mine which you build next to your own units to throw them over the battlefield.
Units take no falling damage.
Commanders are immune to the impulse.
Have fun!5137928sd72009.04.19 - 20:05:1512118831412731216Comet Catcher mod - build mines to throw your units over your enemies
0700.3211001Pos-00-X=999
Pos-00-Y=7717
Pos-01-X=5095
Pos-01-Y=442
Pos-02-X=557
Pos-02-Y=737
Pos-03-X=5603
Pos-03-Y=7487
Pos-04-X=1622
Pos-04-Y=2441
Pos-05-X=4473
Pos-05-Y=5784
Pos-06-X=164
Pos-06-Y=4440
Pos-07-X=5800
Pos-07-Y=3801
http://spring.jobjol.nl/show_file.php?id=1987
1986Green_Fields For CA.sd7Green Fields For CAMaps for CA16729653sd72009.04.19 - 15:40:1519.04.2009 - 17:10:051262311676671616Green Fields fix for [CA] Re Compiler by Falk
201500.01520001Pos-00-X=1200
Pos-00-Y=1500
Pos-01-X=6600
Pos-01-Y=7700
Pos-02-X=460
Pos-02-Y=7500
Pos-03-X=6000
Pos-03-Y=1000
Pos-04-X=6010
Pos-04-Y=1010
Pos-05-X=6020
Pos-05-Y=1020
Pos-06-X=6030
Pos-06-Y=1030
Pos-07-X=6040
Pos-07-Y=1040
Pos-08-X=6050
Pos-08-Y=1050
Pos-09-X=6060
Pos-09-Y=1060
Pos-10-X=6070
Pos-10-Y=1070
Pos-11-X=6080
Pos-11-Y=1080
Pos-12-X=6090
Pos-12-Y=1090
Pos-13-X=6100
Pos-13-Y=1100
Pos-14-X=6120
Pos-14-Y=1120
Pos-15-X=6130
Pos-15-Y=1130
http://spring.jobjol.nl/show_file.php?id=1986
1984Bay_Battle.sd7Bay_BattleMap that is played with Chickens!15960009sd72009.04.18 - 00:34:111223411636550161616x16 by Peace. Have fun.
201002100520Pos-00-X=234
Pos-00-Y=190
Pos-01-X=2910
Pos-01-Y=2907
Pos-02-X=2941
Pos-02-Y=125
Pos-03-X=210
Pos-03-Y=2881
http://spring.jobjol.nl/show_file.php?id=1984
1980unit_anti_comnap.luaanti comnap v1.2version 1.2
--------
changelog ->1.2
-added button to disable evasion temporarily (stops adding movement commands).
-reduced rate of warning points 1->25 seconds
-fixed multiple commands when sighting multiple enemy trans
--------
for balanced annihilation (that means, i havent tested it for any other mod)
looks for enemy transporters and if they come close to
..allied commanders: adds warning points (distance 1000)
..own commander(s): adds movement commands at the start of your commanders command queue (so it does not delete other commands)(distance 500)
-it should work even if you have more than one com, but i havent tested that
-warning points are added every second, i hope this is not too annoying
(especially if -even with warnings- an ally com gets napped i think the points will continue to be set)
9152lua2009.04.17 - 22:48:1129.04.2009 - 01:16:501126171204985400
http://spring.jobjol.nl/show_file.php?id=1980
1979Talus-wet.sd7Talus-wet16 x 16. Talus-wet by hunterw. PLACE START BOXES IN NE AND SW CORNERS! Click map in lobby to view suggested start positions.26022953sd72009.04.17 - 15:40:52125302241351534161616 x 16. Talus-wet by hunterw. PLACE START BOXES IN NE AND SW CORNERS! Click map to view suggested start positions.
22700.99099Pos-00-X=4162
Pos-00-Y=1180
Pos-01-X=3965
Pos-01-Y=6963
Pos-02-X=4178
Pos-02-Y=2966
Pos-03-X=3899
Pos-03-Y=5079
Pos-04-X=7635
Pos-04-Y=655
Pos-05-X=459
Pos-05-Y=7487
Pos-06-X=7700
Pos-06-Y=1884
Pos-07-X=475
Pos-07-Y=6259
Pos-08-X=5652
Pos-08-Y=393
Pos-09-X=2540
Pos-09-Y=7782
Pos-10-X=5390
Pos-10-Y=2834
Pos-11-X=2851
Pos-11-Y=5341
Pos-12-X=6668
Pos-12-Y=3359
Pos-13-X=1507
Pos-13-Y=4915
Pos-14-X=7832
Pos-14-Y=3670
Pos-15-X=279
Pos-15-Y=4735
http://spring.jobjol.nl/show_file.php?id=1979
1972spring-vc8libs.zipSpring MSVS 8 librariesVisual C++ libraries for compiling Spring with Visual Studio 2005.
Includes Boost 1.38, OpenAL, updated freetype and SDL libraries...
Changelog
2009-04-14: V2.0
19166081zip2009.04.14 - 21:39:35166136239700
http://spring.jobjol.nl/show_file.php?id=1972
1968ridges_n'_passes.sdzridges n\' passesjust a KBot map i made, it is in VERY early stages, but (i think) playable
KBot's can go in the trenches(1.5x speed) and in the hills. Vehicles can't
Please note that this is my first map made ever, and it might just suck :( but, be nice282275sdz2009.04.12 - 20:15:4412486125916211616hilly passes, by kburts
301000.5801015Pos-00-X=1920
Pos-00-Y=784
Pos-01-X=6464
Pos-01-Y=7808
121
http://spring.jobjol.nl/show_file.php?id=1968
1966DeltaSiegeDry Special v7.sdzDeltaSiegeDry Special v7A whole mod in a map!
(T3 and T4 buildings and units, etc...)37740910sdz2009.04.11 - 06:19:091259149467492010DeltaSiegeDry * 4 - 10 Players * made by IceXuick(@dagdief.nl)
201201100039Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=755
Pos-02-X=455
Pos-02-Y=4760
Pos-03-X=9856
Pos-03-Y=4700
Pos-04-X=683
Pos-04-Y=2062
Pos-05-X=9420
Pos-05-Y=2074
Pos-06-X=515
Pos-06-Y=3441
Pos-07-X=9850
Pos-07-Y=3000
Pos-08-X=2530
Pos-08-Y=4680
Pos-09-X=7925
Pos-09-Y=4512
http://spring.jobjol.nl/show_file.php?id=1966
1965Palladium_0.5_(beta).sd7PalladiumA map that use the Lua command to change heightmap.
1) The .smf & .smt contain a flat map. The heightmap is lua generated during gadget:Initialize
2) Every time you build a structure larger than a wall on those cross thing, the ramps toward which it is facing is raised and the 3 other ramps are lowered.
0.4->0.5 changes:
- Added retexturing of the lowered ramps with gl.DrawGroundQuad, toggleable in Map Options
0.3->0.4 changes:
- A couple Map Options, to choose which sides you want your ramps to be made and unmade
- No more main.lua and draw.lua, for hopefully better any-mod compatibility
Known bugs:
- UnitCreated would not be called from LuaGaia, so I had to use LuaRules
- The rendering use the original heightmap instead of current heightmap when deciding which part of the ground cannot be seen183802sd72009.04.10 - 11:40:1202.05.2009 - 14:56:1312436187175961010Trusted Computing
20500.005512030Pos-00-X=192
Pos-00-Y=192
Pos-01-X=4928
Pos-01-Y=4928
Pos-02-X=192
Pos-02-Y=4928
Pos-03-X=4928
Pos-03-Y=192
Pos-04-X=192
Pos-04-Y=2560
Pos-05-X=4928
Pos-05-Y=2560
Pos-06-X=1184
Pos-06-Y=1280
Pos-07-X=3936
Pos-07-Y=3840
Pos-08-X=1184
Pos-08-Y=3840
Pos-09-X=3936
Pos-09-Y=1280
Pos-10-X=768
Pos-10-Y=192
Pos-11-X=4352
Pos-11-Y=4928
Pos-12-X=768
Pos-12-Y=4928
Pos-13-X=4352
Pos-13-Y=192
Pos-14-X=1600
Pos-14-Y=2560
Pos-15-X=3520
Pos-15-Y=2560
http://spring.jobjol.nl/show_file.php?id=1965
1963Paridise-Dry-V3.1.sd7Paridise-Dry-V3.1A desert style map and it's 16x16 ... I've updated the map and it's much brighter now and
also I changed the heights too. So, take the time an download the new version ....21105423sd72009.04.08 - 23:43:1112379983023331616Paridise-Dry-V3.1 a Custom Map for TA Spring by GenBlood @2009
0177175818Pos-00-X=1671
Pos-00-Y=426
Pos-01-X=7586
Pos-01-Y=7094
Pos-02-X=7897
Pos-02-Y=705
Pos-03-X=573
Pos-03-Y=7684
Pos-04-X=4440
Pos-04-Y=328
Pos-05-X=4489
Pos-05-Y=7799
Pos-06-X=524
Pos-06-Y=3850
Pos-07-X=7881
Pos-07-Y=4194
Pos-08-X=4506
Pos-08-Y=1933
Pos-09-X=4211
Pos-09-Y=6095
Pos-10-X=2245
Pos-10-Y=4293
Pos-11-X=7225
Pos-11-Y=2654
Pos-12-X=3506
Pos-12-Y=2949
Pos-13-X=6046
Pos-13-Y=4882
http://spring.jobjol.nl/show_file.php?id=1963
1962screen006.jpgElmstreet viewView on Elmstreet.123186jpg2009.04.08 - 22:23:1416593339158600
http://spring.jobjol.nl/show_file.php?id=1962
1961Marsbar-v2.sd7Marsbar V2This small 8x8 map is best suited for intense 1v1 action. Vehicles can't climb the hills. The texture was made by Beherit. If you find the hidden message you get cookies!6492754sd72009.04.08 - 22:14:091259318368158388Small 1v1 map on Mars.V2 By Sabutai
201101100123Pos-00-X=850
Pos-00-Y=2000
Pos-01-X=3000
Pos-01-Y=2000
http://spring.jobjol.nl/show_file.php?id=1961
1960Paridise-Dry-V3.0.sd7Paridise-Dry-V3.0It's a 16x16 Desert type map designed for Kbots. Take the time
and DL it and try it out ...21105727sd72009.04.08 - 15:45:3212379821519841616Paridise-Dry-V3.0 a Custom Map for TA Spring by GenBlood @2009
0177175817Pos-00-X=1671
Pos-00-Y=426
Pos-01-X=7586
Pos-01-Y=7094
Pos-02-X=7897
Pos-02-Y=705
Pos-03-X=573
Pos-03-Y=7684
Pos-04-X=4440
Pos-04-Y=328
Pos-05-X=4489
Pos-05-Y=7799
Pos-06-X=524
Pos-06-Y=3850
Pos-07-X=7881
Pos-07-Y=4194
Pos-08-X=4506
Pos-08-Y=1933
Pos-09-X=4211
Pos-09-Y=6095
Pos-10-X=2245
Pos-10-Y=4293
Pos-11-X=7225
Pos-11-Y=2654
Pos-12-X=3506
Pos-12-Y=2949
Pos-13-X=6046
Pos-13-Y=4882
http://spring.jobjol.nl/show_file.php?id=1960
1958Ice_Mountain.sdzIce MountainIce Mountain: A chilly 4v4 kbot map by MidKnight. Foggy plains surround a range of mountains. Vehicles must use the mountain paths to get through, but kbots can easily stomp through. 23573506sdz2009.04.08 - 06:36:331259727512022041612Ice Mountain: A chilly 4v4 kbot map by MidKnight. Foggy plains surround a range of mountains. Vehicles must use the mountain paths to get through, but kbots can easily stomp through. Fog by trepan, user and aegis. Snow by trepan.
201000.4100525Pos-00-X=400
Pos-00-Y=700
Pos-01-X=180
Pos-01-Y=2180
Pos-02-X=450
Pos-02-Y=3800
Pos-03-X=430
Pos-03-Y=5600
Pos-04-X=6750
Pos-04-Y=5400
Pos-05-X=7900
Pos-05-Y=4200
Pos-06-X=7700
Pos-06-Y=2500
Pos-07-X=7700
Pos-07-Y=670
Pos-08-X=3500
Pos-08-Y=2800
Pos-09-X=3500
Pos-09-Y=2800
http://spring.jobjol.nl/show_file.php?id=1958
1957SpeedSquare_FIXED.sdzSpeedSquare_FIXED3v3 metal map2151274sdz2009.04.06 - 23:43:0907.04.2009 - 00:00:33123451185174210103v3 Metal map by tizbac
05010303030Pos-00-X=560
Pos-00-Y=576
Pos-01-X=4528
Pos-01-Y=592
Pos-02-X=528
Pos-02-Y=2560
Pos-03-X=4544
Pos-03-Y=2608
Pos-04-X=512
Pos-04-Y=4688
Pos-05-X=4608
Pos-05-Y=4704
http://spring.jobjol.nl/show_file.php?id=1957
1956Marsbar-v1.sd7Marsbar V1Small 1v1 map on Mars. Made by Sabutai.7664328sd72009.04.06 - 22:29:381259313222370788Small 1v1 map on Mars. By Sabutai
201302100123Pos-00-X=800
Pos-00-Y=2000
Pos-01-X=3000
Pos-01-Y=2000
121
http://spring.jobjol.nl/show_file.php?id=1956
1952DeltaSiege_Island_8_Way.sd7DeltaSiege Island 8 WayDeltaSiegeDry modified into island shape, by TradeMark. Made for 8 way FFA or team games. Original texture by IceXuick(@dagdief.nl)31375933sd72009.04.06 - 16:04:2712257106460750092020DeltaSiegeDry modified into island shape, by TradeMark. Made for 8 way FFA or team games. Original texture by IceXuick(@dagdief.nl)
101201100516Pos-00-X=2896
Pos-00-Y=5612
Pos-01-X=7345
Pos-01-Y=4627
Pos-02-X=4628
Pos-02-Y=2896
Pos-03-X=5613
Pos-03-Y=7343
Pos-04-X=6343
Pos-04-Y=3200
Pos-05-X=3897
Pos-05-Y=7041
Pos-06-X=7041
Pos-06-Y=6344
Pos-07-X=3200
Pos-07-Y=3897
Pos-08-X=1500
Pos-08-Y=5923
Pos-09-X=8743
Pos-09-Y=4317
Pos-10-X=5923
Pos-10-Y=8743
Pos-11-X=4317
Pos-11-Y=1500
Pos-12-X=3126
Pos-12-Y=8250
Pos-13-X=7114
Pos-13-Y=1989
Pos-14-X=8250
Pos-14-Y=7114
Pos-15-X=1989
Pos-15-Y=3126
422
http://spring.jobjol.nl/show_file.php?id=1952
1951MetropolisSpring_015.sdzMetropolis Spring 0.15The working version of the archive.
Slight stat changes, ostwind will actually shoot down fighters, and units will only target gaia buildings when fighting with autoconquest enabled.
Still no readme.
Note that version on darkstars.co.uk is broken and will desync.13308724sdz2009.04.06 - 15:42:4406.04.2009 - 16:04:0615592703055600
http://spring.jobjol.nl/show_file.php?id=1951
1950Data_Cache_L1.sd7Data CacheKernel Panic map44484sd72009.04.06 - 11:56:27124361984668786Data Cache L1
20500.005512030Pos-00-X=224
Pos-00-Y=2848
Pos-01-X=3872
Pos-01-Y=224
Pos-02-X=224
Pos-02-Y=224
Pos-03-X=3872
Pos-03-Y=2848
Pos-04-X=256
Pos-04-Y=1536
Pos-05-X=3840
Pos-05-Y=1536
Pos-06-X=928
Pos-06-Y=2400
Pos-07-X=3168
Pos-07-Y=672
Pos-08-X=928
Pos-08-Y=672
Pos-09-X=3168
Pos-09-Y=2400
Pos-10-X=2048
Pos-10-Y=2848
Pos-11-X=2048
Pos-11-Y=224
Pos-12-X=608
Pos-12-Y=2080
Pos-13-X=3488
Pos-13-Y=992
Pos-14-X=608
Pos-14-Y=992
Pos-15-X=3488
Pos-15-Y=2080
http://spring.jobjol.nl/show_file.php?id=1950
1949Talus.sd7TalusTalus by hunterw. 16 x 16. For 4v4.26031488sd72009.04.06 - 10:29:021253011857203649161616 x 16. Talus by hunterw. For 4v4.
30700.99099Pos-00-X=607
Pos-00-Y=441
Pos-01-X=7733
Pos-01-Y=7782
Pos-02-X=442
Pos-02-Y=4030
Pos-03-X=7733
Pos-03-Y=4047
Pos-04-X=475
Pos-04-Y=6537
Pos-05-X=7766
Pos-05-Y=1655
Pos-06-X=508
Pos-06-Y=7569
Pos-07-X=7766
Pos-07-Y=524
Pos-08-X=2441
Pos-08-Y=1130
Pos-09-X=5685
Pos-09-Y=7012
Pos-10-X=2146
Pos-10-Y=3211
Pos-11-X=5947
Pos-11-Y=4784
Pos-12-X=2474
Pos-12-Y=4899
Pos-13-X=5636
Pos-13-Y=3244
Pos-14-X=2572
Pos-14-Y=7881
Pos-15-X=5538
Pos-15-Y=213
http://spring.jobjol.nl/show_file.php?id=1949
1948NOTA1552.sd7NOTA v1.552---Not OTA v1.551---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.552
-fixed a lua error
v1.55
-All active radar units now reveal their location to any enemy radars covering that area
-Added Covert Ops Center for CORE, which builds the Tracker infiltration kbot
-Tracker model changed; can now plant remote bombs; laser range reduced
-Sniper cost decreased; range and damage to armor decreased; can now fire without decloaking
-Arm Spy kbot now built at tech 1 kbot lab; Self destructs in an EMP blast
-Units can now be set on fire by certain weapons such as napalm
-Nuclear missile area of effect increased
-Arm Commander is now light armor; jumpjet reload time increased
-Flak cost decreased
-Valkyrie acceleration increased
-Fixed problems with lasers having trouble hitting flash
-Added some new visual and sound effects11878970sd72009.04.06 - 00:38:36151541004556900
http://spring.jobjol.nl/show_file.php?id=1948
1947NOTA1551.sd7NOTA v1.551---Not OTA v1.551---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.551
-fixed a lua error
v1.55
-All active radar units now reveal their location to any enemy radars covering that area
-Added Covert Ops Center for CORE, which builds the Tracker infiltration kbot
-Tracker model changed; can now plant remote bombs; laser range reduced
-Sniper cost decreased; range and damage to armor decreased; can now fire without decloaking
-Arm Spy kbot now built at tech 1 kbot lab; Self destructs in an EMP blast
-Units can now be set on fire by certain weapons such as napalm
-Nuclear missile area of effect increased
-Arm Commander is now light armor; jumpjet reload time increased
-Flak cost decreased
-Valkyrie acceleration increased
-Fixed problems with lasers having trouble hitting flash
-Added some new visual and sound effects11878971sd72009.04.05 - 21:22:2315154422021200
http://spring.jobjol.nl/show_file.php?id=1947
1944mapdecompiler_fixed.7zMap decompiler FIXED* Now Exporting main texture doesn't cause BSOD and works properly
* Height map works correctly intead of being black on windows
* Texture is rendered on SDL 512x512 window
Run vcredist_x86 the first time and then run the program
68762287z2009.04.05 - 13:38:44110345553854800
http://spring.jobjol.nl/show_file.php?id=1944
1943NOTA155.sd7NOTA v1.55---Not OTA v1.55---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.55
-All active radar units now reveal their location to any enemy radars covering that area
-Added Covert Ops Center for CORE, which builds the Tracker infiltration kbot
-Tracker model changed; can now plant remote bombs; laser range reduced
-Sniper cost decreased; range and damage to armor decreased; can now fire without decloaking
-Arm Spy kbot now built at tech 1 kbot lab; Self destructs in an EMP blast
-Units can now be set on fire by certain weapons such as napalm
-Nuclear missile area of effect increased
-Arm Commander is now light armor; jumpjet reload time increased
-Flak cost decreased
-Valkyrie acceleration increased
-Fixed problems with lasers having trouble hitting flash
-Added some new visual and sound effects11878699sd72009.04.05 - 06:31:4015154362721100
http://spring.jobjol.nl/show_file.php?id=1943
1942mapdecompilersrc.zipMap decompiler source filesjust type cmake . && make to compile
to run use ./decompiler558130zip2009.04.05 - 00:34:1217934566059000
http://spring.jobjol.nl/show_file.php?id=1942
1941mapdecompiler.7zSpring Map Texture extractorIt extracts textures from spring maps
Extract all the contents on a directory and extract the sd* files from the sd7 of the map you want to decompile
and open it with the decompiler33050127z2009.04.05 - 00:29:4917934582097100
http://spring.jobjol.nl/show_file.php?id=1941
1938Xenolithic_v4.sd7Xenolithic_v45v5, kbot only map.
Fog flows and recedes periodically.
Use the undulating fog to your advantage!
No metal in the canyons.
Fog by aegis, trepan and user
Snow by trepan
FIXED:
sync issues
dual screen issues
some mods having no snowflakes
explosion bugs
v4: EVERYTHING IS FIXED!
Released under CC BY 3.0
27639642sd72009.04.03 - 13:15:1716.10.2009 - 00:37:491210160528331221616Xenolithic V4 5v5 kbot map. Beware of sneaky attacks in the canyons. Enable LUASHADERS in springsettings. Made by [teh]Beherith. Fog by trepan, user and aegis. Snow by trepan
201300.8100525Pos-00-X=492
Pos-00-Y=2146
Pos-01-X=7864
Pos-01-Y=6341
Pos-02-X=492
Pos-02-Y=6144
Pos-03-X=7832
Pos-03-Y=2015
Pos-04-X=1769
Pos-04-Y=4211
Pos-05-X=6488
Pos-05-Y=4211
Pos-06-X=1638
Pos-06-Y=2769
Pos-07-X=6717
Pos-07-Y=5423
Pos-08-X=1704
Pos-08-Y=5652
Pos-09-X=6554
Pos-09-Y=2802
221
http://spring.jobjol.nl/show_file.php?id=1938
1936BAM6852.sdzBA 6.85 Mission Compatible 0.2v0.2
Fixed decal textures (removed water mark)
v0.1
Mission compatible version of BA 6.85. Some minor issues (1 build picture not displaying), but still should work.19488991sdz2009.04.03 - 05:20:3414.04.2009 - 06:42:4615588164653500
http://spring.jobjol.nl/show_file.php?id=1936
1888unofficial_supreme_commander_map_editor_v045_beta.zipUnofficial Supreme Cmander Map Editor (v0.45 BETA)This is an unofficial Scenario Editor for the game
Supreme Commander. This tools is just an early version
and doesn't include all planned features yet.
It is here, the first (unofficial) map editor for SupCom!
What it does:
- Edit terrain and texturing of maps (real 3D display of the terrain)
- Add/Remove/Edit start locations, mass points, AI markers, etc.
- Add/Remove/Edit Decals and Props to decorate your maps
- Resize Maps
- Restrict build options on a map
What it does NOT do (yet):
- Editing of Singleplayer missions (only multiplayer maps for now)
- Adding units or wreckage to a map
- Individual scripting
BE AWARE that this is just a Beta version. There might be errors, bugs, crashes and maybe even corrupted files. You are using this at you own risk! (I don't expect any massively bad things to happen, but you never know. )
Since the editor supports the full SCMAP format now, the loading times and the memory usage have increased alot! Especially on larger maps it does need alot of (Video- and System-)RAM. Functions like Resize, Load/Save and Import/Export may need a while to complete. Just don't panic when the app freezes for some time.
The overall performance is quite bad! Loading times are horrid and the whole thing runs SLOW. I haven't done ANY optimizations yet! In example a 80x80km map is rendered in full detail with all of its 33.000.000 polygons... There is a lot potential for optimizations.
version 0.45 Beta HERE!
Requirements
This tool requires the .Net Framework 2.0 and at least
the DirectX 9.0c November06 update to be installed on your
PC. If the application crashes or behaves in an unwanted
manner then download and install those updates.
.Net Framework 2.0 http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
DirectX Web-Updater http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en
Changelog
Version 0.45:
- Fixed a bug that sometimes corrupted the map-border
- Fixed a major memory-leak in the heightmap editor
- Fixed a memory-leak in the texture editor
- Fixed errors that occured while drawing textures at borders
- Optimized performance (especially when zoomed-in)
- Added ability to save screen as map-preview on preview tab
- Added Macro Texture layer option
Version 0.42:
- Fixed startup-problems on 64bit systems (hopefully)
- Added "New Level" button
- Added "Map Specific" textures option (selectable as tileset)
- Added new Shortcuts:
* 1-5: Select Texture Layer 1-5
* +, -, [, ]: Increase/Decrease tool size
* Same with Shift-Key: Modify the tool intensity
* Same with Ctrl-Key: Modify the tool sharpness
Version 0.41:
- Added more error handlers to prevent crashes
- Added options to display markers and props in all views
- Added option to disable Waves, which speeds up loading and saving of water-maps by multiple times! Good for testing!
- Added shortcuts for all views (T=Terrain, H=Heightmap, etc.)
- Added Shortcut Crtl+B to generate a new buildability map
- Texture- and Heightmaps update instantly after importing now
- Props now get saved in default rotation until it is fixed
Version 0.40:
- Added full in-editor Heightmap drawing
- Added batch drawing/removing/moving for props
Version 0.38:
- Realtime 3D Rendering of Terrain, Textures and Water
- Added full in-editor Texture drawing
Version 0.35:
- Added ability to read SupCom Data (needed for textures)
- Added Prop support (add, remove, modify)
- Added Decal Texture support (add, remove, modify)
- Added Decal Normalmap support (add, remove, modify)
- Added texture layer support (solo import/export)
- Added drawing tool for future in-editor drawing
- Added first beta-test for in-editor layer drawing
- Added ability to change layer textures
- Added texture preview for decal and layer textures
- Added Enhancement Restrictions
- Added Build Restrictions (but doesn't work correctly)
- Added automatic calculation of shoreline waves
- Many other minor improvements
Version 0.282:
- Fixed a bug with maps not saved corretly under a new name
- Added option to save maps in a Beta v38 compatible format
Version 0.28:
- Added option to show a grid on the map
- Added option to calculate a buildability map (color indicates how suiteable it is as build location)
- Markers on too rough or unsuitable ground will be displayed in dark-red color now
- Modified marker icons
Version 0.27:
- Improved Open Map Dialog stability
- Added some more understandable error messages
- Forced map loading to use ASCII strings (this may fix problems with languages that use multi-byte fonts)
- Fixed the "Black Screen" bug
Version 0.26:
- Added automatic calculation of Normalmap
- Removed all (now dispensable) Normalmap controls
- Optimized performance and memory useage
- Improved zooming behaviour on large maps
- Added DXT5 warning for incompatible graphics cards
- Made preview image loading more compatible
- Added a "Quicklaunch Map" button to test the map directly
Version 0.25:
- Added "Resize Map" option
- Added "Remove Props" option
- Added "Remove Land Detail Features" option
- Added DDS to the list of Heightmap export filetypes
- Added DDS import and export for Texturemap and Normalmap
- Added automatic Calculation of Passabilitymap
- Added automatic calculation of Watermap
- Added "Display Water Overlay" option
- Added Water Level controls
- Replaced display and zooming technique completely
- Full SCMAP support
Version 0.22:
- Fixed a problem with maps disabling in-game map selection when it contains ' or " in name or description
Version 0.21:
- Added an option to select the game installation path
Version 0.2:
- First Beta Release252871zip2009.04.02 - 22:37:58667614628270100
http://spring.jobjol.nl/show_file.php?id=1888
1887volcanob6_r1l8my33gmja.zipVolcanoThis is a 3 person map with each person positioned on a different side of a volcano.248327zip2009.04.02 - 22:28:46666714612093800
http://spring.jobjol.nl/show_file.php?id=1887
1886isisvale.zipVale of IsisA map here based in what looks to be a desert, or maybe a canyon or similar. Looks pretty basic too.3310zip2009.04.02 - 22:27:256667146381116700
http://spring.jobjol.nl/show_file.php?id=1886
1885tucon_lmorhe1jxyzt.zipTuconAnother nice map here, two main islands (three if you include the one in the middle), with 6 others scattered around, filled with water. No doubt this will make for some interesting gameplay.1116179zip2009.04.02 - 22:25:536667146450142600
http://spring.jobjol.nl/show_file.php?id=1885
1884tropicalcrusade.zipTropical CrusadeThis looks to be a fairly nice map, based in the tropics with a few islands around the centre one. Would make for a nice beach party no doubt6205zip2009.04.02 - 22:23:476667146410208000
http://spring.jobjol.nl/show_file.php?id=1884
1883treasureisland.zipTreasure IslandWhat some may consider a Treasure Map (even though it isn't). This, from my understanding, is a remake of a Beta Map that was seen in the SupCom Beta Series.7942zip2009.04.02 - 22:22:306667146310109700
http://spring.jobjol.nl/show_file.php?id=1883
1882the_thousand_islands11755747631.0supcomsource.zipThe Thousand IslandsThe Thousand Islands are a chain of islands that straddle the U.S.-Canada border in the Saint Lawrence River as it emerges from the northeast corner of Lake Ontario. The islands stretch for about 50 mi (80 km) downstream from Kingston, Ontario. The Canadian islands are in the province of Ontario. The U.S. islands are in the State of New York. The islands, which number 1,865 in all, range in size from over 100 km² to smaller islands occupied by a single residence, to even smaller uninhabited outcroppings of rocks that are home to migratory waterfowl. The number of islands was determined using the criteria that any island must be above water level for 365 days per year and support at least one tree or shrub. To commanders that work at this area, be advised that the pathways between islands are too small for battleships to move through. using air transports and making forward Ops at the smaller islands will make it ordeal to deal with your opponent.2443834zip2009.04.02 - 22:19:426667146350196400
http://spring.jobjol.nl/show_file.php?id=1882
1881grand_canyon11742823081.0supcomsource.zipThe Grand CanyonThis map I quite like, it has a Mars-like feel too it (though obviously it isn't set on Mars, but rather in a Desert). Regardless, a fairly decent map.
9228740zip2009.04.02 - 22:17:296667146210141200
http://spring.jobjol.nl/show_file.php?id=1881
18801041.3shore_to_shore_2supcomsource.rarShore 2 ShoreGoing from the ReadMe, this would be a re-creation of a Map from Total Annihilation, now for Supreme Commander. I personally don't remember the Total Annihilation version (let alone much of Total Annihilation itself) but I'm sure this is fairly accurate.
633169rar2009.04.02 - 22:15:186667146360130300
http://spring.jobjol.nl/show_file.php?id=1880
1879scmp_mvcx.zipSCMP MVCXA near to scale map of the Houston/Galveston Texas USA area. Has lots of mass points and a fair number of AI expansion points. Some waterways have been modified in the hight map to allow navigation for naval units. Have test played this several times and seems to work well. If playing against AI, build quickly, as the AI seems to play this map well, especially on supreme level.
To install: as usual, unzip file and place map folder with all its contents into your Supreme Commander map directory. To remove, just delete this map folder from the map directory.26973961zip2009.04.02 - 22:13:40666714618092000
http://spring.jobjol.nl/show_file.php?id=1879
1878351sacred_landssupcomsource.zipSacred LandsAnother nice big map here, though this one does seem a little.... plain if anything. Seems to be (from looking at the picture provided) based upon a grassland. No naval units here, just a wide open field.5600976zip2009.04.02 - 22:07:126667146130119900
http://spring.jobjol.nl/show_file.php?id=1878
1877331river_blitzsupcomsource.zipRiver BlitzUnfortunately, there is no screenshot with this one, though I'd hazard a guess that a river is involved. This one you'd download at your choosing. if someone gets the chance, could they please send in a screenshot for it. Thanks.413076zip2009.04.02 - 22:05:41666714610034800
http://spring.jobjol.nl/show_file.php?id=1877
1876361rhode_island_3844supcomsource.zipRhode IslandAnother fairly big map here, this one being mostly land, with a bit of ocean at the bottom.29235405zip2009.04.02 - 22:04:356667146180220900
http://spring.jobjol.nl/show_file.php?id=1876
1875pothole1174416863v1.0supcomsource.rarPotholeThis I believe is a very big map, stretched across what could be a whirlpool (or the imagination of one). Two islands either side of it for your base, then a nice naval fight to victory.5897698rar2009.04.02 - 21:55:586667146211186100
http://spring.jobjol.nl/show_file.php?id=1875
1874211ocean_fortresssupcomsource.zipOcean FortressA map based again on the ocean, and will require naval travel (or a few random Nukes) to get your victory. Looks pretty nice1366198zip2009.04.02 - 21:53:386667146330217900
http://spring.jobjol.nl/show_file.php?id=1874
1873metal_heck_4thqav62ln8d.zipMetal HeckThat's right, metal heck from TA is back, and this one has the original map textures!
Just extract the zip file to your supcom directory and you will be ready to play.
File includes the map and the metal mod allowing you to place mexes anywhere.
There are no mexes on the map, so turn on the mod before you play.
It's a 5x5 to keep spirit of original, close combat with a lot of mans.
Also, if you want to see the new texture in greatest detail, be sure to set your texture detail to high, otherwise it won't be very pretty.
592615zip2009.04.02 - 21:52:04666714616041300
http://spring.jobjol.nl/show_file.php?id=1873
1872mass_canyon11731923661.0supcomsource.zipMass CanyonAnother Canyon-related map here, though this one has a lot more grass than it does desert / sand. Again, this is a fairly nice map, surrounded by hills or mountains.
981180zip2009.04.02 - 21:50:236667146391160800
http://spring.jobjol.nl/show_file.php?id=1872
1871martian_domination11720787841supcomsource.zipMartian DominationThis looks to be a fairly big-scale map, and based upon a desert or the likes. Wide open combat can be expected here.0zip2009.04.02 - 21:48:216667146110129600
http://spring.jobjol.nl/show_file.php?id=1871
1870massa_lot_of_mass1172949711300gsupcomsource.rarLots of MassA Map with a fairly strange name (Mass, lots of Mass), and again a fairly basic map, with some high land in the center. the remainder looks fairly plain, though I could be mistaken.1065686rar2009.04.02 - 21:46:22666714613093700
http://spring.jobjol.nl/show_file.php?id=1870
1869231.0king_of_the_hillsupcomsource.zipKing of the HillThis, without a doubt has to be one of the most basic maps EVER. Nothing on it except for in the center, where you'll find a lot of resources.398007zip2009.04.02 - 21:44:326667146210152300
http://spring.jobjol.nl/show_file.php?id=1869
1868321icebowlsupcomsource.zipIcebowlA fairly basic map, set in an ice patch. Could be the Artic or Antarctic, though I doubt that so probably from one of the other planets wink684219zip2009.04.02 - 21:43:066667146190140400
http://spring.jobjol.nl/show_file.php?id=1868
1867human_v0009.zipHumanA good map, mostly tactical with two bridges on either side. Use Air to attack your enemy directly and cover the bridges, a huge tactical battle that you must think to win otherwise you'll loose out for sure!3338435zip2009.04.02 - 21:41:46666714612052200
http://spring.jobjol.nl/show_file.php?id=1867
1866251.1great_divide_2supcomsource.zipGreat DivideA desert-based map, with some canyons either side of the center. Makes for a fairly basic game, and again is a TA conversion.
1268458zip2009.04.02 - 21:40:026667146140141800
http://spring.jobjol.nl/show_file.php?id=1866
1865221.2gods_of_warsupcomsource.zipGods of WarThis looks to be a desert related map, maybe with a little ocean (if so, the water is Purple), though that has been the case in the past on other games. Regardless, this looks to be a fairly nice map.
519977zip2009.04.02 - 21:38:086667146170135400
http://spring.jobjol.nl/show_file.php?id=1865
1864gfs_first_map1173648233final_betasupcomsource.rarGF's MapAgain, this one comes without a screenshot, so were going with the readme. Again, when the comments get rolling, we can see how good (or bad) this may be.
1731747rar2009.04.02 - 21:33:5202.04.2009 - 21:36:236667146140126700
http://spring.jobjol.nl/show_file.php?id=1864
1863241.0foxholessupcomsource.zipFoxholesThis would be another plain, desert-related map, and a quite open one at that. Makes for straight play, and no worrying about hills and impassible terrain.
908948zip2009.04.02 - 21:31:586667146210113300
http://spring.jobjol.nl/show_file.php?id=1863
1862finns_revenge.zipFinns revengeA nice six player map, set on two islands with water surrounding it. There are three maps included within this file, one of which was the first, followed by the second, and then a third (and I think bigger) version.3592326zip2009.04.02 - 21:30:196667146310129300
http://spring.jobjol.nl/show_file.php?id=1862
1861earth_conquest_6wzoto1v8v67.zipEarth ConquestTake over the world...beat all the enemies!
Have fun people! Since someone wanted an Earth Conquest too (we already got one for Europe only), here you go!
Original map by HazardX. Modifications made by Baluer.
First of all i changed pretty much all the resource spots and added quite a few..
I find that a single mass deposit 5km out in nowhere is no incentive to expand, as in the original map.
So now there are quite alot more motivation to expand.
Also i changed the textures to some more pretty ones from the full game,
and got rid of that horrible desert texture for greenland/northern russia/europe/america.
Now it got a nice snow texture. Some snow in Tibet and stuff also =D
I also changed the ai markers quite alot, added many new defencive and naval markers,
especially around the new expansion spots (3-4 mass deposits, other spots now have 2).
I also added 2 hydrocarbon depotits for each player, well not too far away. To get some sort of Energy expansion incentive.
The ai aint kidding around on this map anymore ;p
So, enjoy! Just extract in your Supreme Commander/Maps directory!
Keep folder structures.18793881zip2009.04.02 - 21:23:5402.04.2009 - 21:26:226667146730158600
http://spring.jobjol.nl/show_file.php?id=1861
1860deepwater_pass11730677911supcomsource.zipDeepwater PassUnfortunately, this one comes without a screenshot, so were going with the readme alone on this. Seems to be a water-based map, obviously with some land. When the comments get rolling, we can see how good (or bad) this may be.2532392zip2009.04.02 - 21:21:24666714615046400
http://spring.jobjol.nl/show_file.php?id=1860
1859301.0deep_valleysupcomsource.zipDeep ValleyA nice little map here, set in between hills and ridges. I'd hazard a guess to it being a four player map.2579465zip2009.04.02 - 21:19:41666714613043800
http://spring.jobjol.nl/show_file.php?id=1859
1858262europe_mapsupcomsource.zipEuropen this 3v3 Map Teams fight for control of the European continent. The map is accurate (based off a real map) and smooth. Take advantage of amphibious tanks, destroyers and super weapons to launch massive invasions on your enemies. Gameplay has been carefully thought out and tested. The map is as balanced as i could possibly make it. The team positions on the map allow for various styles of play to compliment each other. Some places, like Ireland for example, are very remote and allow time for the player to get to late tech 2 before ever seeing an enemy. Other places like the Spain, France and central Europe are lilkey to see rushes and large battles for position early on. Each player has several mass extractors at their disposal with two neutral fields of mass to be fought over (one around Germany and another in Sardinia).
Im also pleased to announce the the AI fully works with hazards ai mod. This means you can do a "comp stomp" and test your team's luck against a faction of computers when real players are in short supply.2943553zip2009.04.02 - 21:15:256667146500106400
http://spring.jobjol.nl/show_file.php?id=1858
1857ca-r4277.sdzComplete Annihilation stable-4277
read more about CA at: www.caspring.org/wiki/CaIntro
79346358sdz2009.04.02 - 20:30:501515314874176600
http://spring.jobjol.nl/show_file.php?id=1857
1855GUNDAM1.2.sdzGundam 1.20http://smoth.net/foram/viewtopic.php?f=2&t=249356408491sdz2009.04.02 - 19:04:5802.04.2009 - 19:14:1315153844643200
http://spring.jobjol.nl/show_file.php?id=1855
1853Makmap.sd7Makaan\'s Chicken mapA basic map for chickens, good metal, no geos yet.
WAHOOH!!1004408sd72009.03.31 - 17:54:201258213539542616Chicken Map v01 - Makaan's first map - designed for use with Chicken Defense mods.
201000.570621Pos-00-X=600
Pos-00-Y=600
Pos-01-X=600
Pos-01-Y=800
Pos-02-X=600
Pos-02-Y=800
Pos-03-X=600
Pos-03-Y=800
Pos-04-X=600
Pos-04-Y=800
Pos-05-X=600
Pos-05-Y=800
Pos-06-X=600
Pos-06-Y=800
Pos-07-X=600
Pos-07-Y=800
Pos-08-X=600
Pos-08-Y=800
Pos-09-X=600
Pos-09-Y=800
Pos-10-X=600
Pos-10-Y=800
Pos-11-X=600
Pos-11-Y=800
Pos-12-X=600
Pos-12-Y=800
Pos-13-X=600
Pos-13-Y=800
Pos-14-X=600
Pos-14-Y=800
Pos-15-X=600
Pos-15-Y=800
http://spring.jobjol.nl/show_file.php?id=1853
1851Kroglaunchv1.sd7Kroglaunchv1map for krog launch CA mission874937sd72009.03.30 - 13:56:291229889541326KROG LAUNCH!!
20502.230520Pos-00-X=16000
Pos-00-Y=1664
Pos-01-X=0
Pos-01-Y=0
http://spring.jobjol.nl/show_file.php?id=1851
1850SnowAlert.sd71v1 map snowalert1v1 map7616339sd72009.03.29 - 16:10:02122910771552274881v1 map by Otherside
201302.230520Pos-00-X=320
Pos-00-Y=288
Pos-01-X=3872
Pos-01-Y=3872
http://spring.jobjol.nl/show_file.php?id=1850
1847REVELATION_R60.sd7REVELATION R60Welcome to REVELATION (Project RARE)
--General unit balance changes
-R60:
+Hammer and Thud reload time halved, dps remains the same, range increased to 400 (380), sight distance increased to match weapon range
+Fido is now all-terrain capable, model size slightly increased, max velocity reduced to 2.0 (2.3), max damage reduced to 1000 (1150), metal cost increased to 280 (253), Gauss reload time reduced to 1.6 (1.79), mortar reload time increased to 3.5, damage dealt increased to 300 (255), ranges of both increased to 680 (650)
+Recluse size slightly increased, max damage increased to 1300 (1050), weapon trajectory height increased to 1.5 (1.0), weapon start velocity increased to 240 (120)
+Spider now has radar stealth
+Land based combat engineers can now build themselves
+Resource centers’ energy production reduced to 10000 (15000), metal production reduced to 100 (150), energy storage reduced to 100000 (150000), metal storage reduced to 10000 (15000)
+Sharpshooter script tweaked, weapon changed to a beamlaser, damage dealt reduced to 1500 (2500) and 750 against commanders (1025), minintensity changed to 1.0 (0.5 default) [meaning that it now does full damage vs. half damage at maximum range]
-Many items synced with BA6.84, with the following exceptions:
+Beaver/Muskrat continue to use pre-6.84 specs
+Bladewing nochase and badtarget categories are still VTOL, not COMMANDER
-R50:
+Janus rocket default damage increased to 360 (330), sight distance matches weapon range at 380
+Leveler sight distance matches weapon range at 315
+Bladewing HP buffed to 75
+Angel HP buffed to 110
+Ender main laser impulse factor heavily nerfed by a factor of 10
REVELATION Points of Interest:
--Overview of economic changes
Economy has been radically altered with the focus of metal income being heavily weighted towards mexes. Consequently, the current metal maker metal:energy ratio has been halved. However, metal makers also build faster and have much more HP than before. This makes them ideal for burning off excess energy. In light of these changes, territory control and wreckage reabsorption have become more critical than ever before. Mex output values have been increased across the board which, coupled with reduced lab costs, makes it easier and more essential to tech. The introduction of T3 metal extractors allow you to achieve a massive economy near endgame nontheless, while the T3 Advanced Resource Centers provide you with +10000 energy and +100 metal for a reasonable cost. All of these changes, coupled with the addition of T2 nanotowers makes it easier for you to build units and possess a mega economy, provided you have the necessary territory control.
--T2 Nanotowers
All T2 and T3 land and air cons can build T2 Nanotowers, which possess the equivalent build power of 8
T1 nanotowers and possess a much larger build radius. They are critical to the construction of heavier T2 and T3 units, as well as T3 economic structures.
--Morphing
Morphing has been introduced to a variety of units
-Metal Extractors: 15 seconds to T1 special extractor, 30 seconds to T2 extractor, 45 seconds to T3 extractor
-Radar/Sonar and Jammers: 15 seconds to T2 counterparts
-Solars: 30 seconds to Advanced Solars
-Fusions: 60 seconds to Advanced Fusions
-Storages: 30 seconds to T2 counterparts
-LLTs: 15 seconds to Beamer/HLLT
--Construction/Ressurection unit behavior
Construction units that open or close will now stay open for 3 seconds after finishing their current build order. This means that if a con is assisting a lab with a build queue, as long as the next queue starts within 3 seconds of the last queue finishing, the con will not close and reopen, but will continue assisting smoothly in the manner of a nanoturret. In addition, this behavior also affects their reclaiming ability, as they could continuously reclaim a field of close features/wrecks without opening and closing when changing to the next feature/wreck. Overall, efficiency is boosted across the board, especially for slower animation units such as con boats. This change also applies to resurrection unit behavior.
--Tier 1 aircraft changes
T1 air labs can now build a special assist/repair/reclaim aircraft.
-Arm Fairy: Special ability is stealth AND cloaking
-Core Angel: Special ability is a bladewing like paralyzer weapon
Arm now has an additional T1 gunship, while Core has a new T1 gunship as well.
-Arm Sprite: Medium gunship with a laser weapon like the Warrior
-Core Dagger: Medium gunship with a tri-burst rocket weapon
--Tier 3
There are currently T3 labs for air and land, with the sea counterpart under development. T2 Kbot and vehicle land cons both have access to the Gantries, while T2 air cons have access to an Anti-gravity Hangar. These Tier 3 labs grant you access to both T3 units and T3 economic structures and buildings. In addition, T3 land and air cons can be built at their respective labs, and a T3 sea con will be implemented with its respective lab in the future. These advanced cons have better buildpower, and can build a variety of advanced/experimental units and structures.
--Tier 3 Anti-Gravity Hangar
Can build a T3 aircraft con
Can build a T3 stealth fighter with decent ground attack capabilities
Can build a T3 heavy transport
-Arm Vindicator: Large heavily armored transport with the capability to load up to 50 small units and unload them simultaneously
-Core Vishnu: Very fast assault transport with the ability to release cargo upon death, causing its loaded units to drop to the ground and (possibly) survive
Can build a special attack aircraft
-Arm Nightshade: Huge cloakable and full stealth bomber aircraft that has a devastating main line bomb combined with an awesome large spread carpet bomb
-Core Ender: Ginormous T3 flying fortress with 3 different types of lasers that combine to 11 total weapons
--Mobile LRPCs
Gantries can now build mobile LRPCs, which use the Bertha/Intimidator weapons respectively
LRPC ships will be implemented in future versions
--Super units
-Arm Armageddon: T3 nuke, with enough aoe to heavily damage or destroy anti-nukes when fired at the edge of their protection radius
-Core Duck's REVENGE: So, you find yourself with a little bit of extra metal, around 1000000 or so, and you want to see some lulz, as well as sodomise that annoying asshole on team 2 that combomed you earlier. Build this.
GL HF
-REVENGE
15519578sd72009.03.27 - 04:41:04152221288452300
http://spring.jobjol.nl/show_file.php?id=1847
1846Green-Canyon.sd7Green CanyonWell its 2v2, designed for kbots mostly to make them more worth it4576133sd72009.03.26 - 10:39:45125748117451614Lot of metal in middle but look out for kbot walking over the mountains
201000.540520Pos-00-X=600
Pos-00-Y=600
Pos-01-X=3600
Pos-01-Y=3600
Pos-02-X=3600
Pos-02-Y=600
Pos-03-X=600
Pos-03-Y=3600
Pos-04-X=2000
Pos-04-Y=600
Pos-05-X=2000
Pos-05-Y=3600
http://spring.jobjol.nl/show_file.php?id=1846
1845EvoRTS-TwinPeaks-v01.sd7EvoRTS TwinPeaksWhee another map!29784873sd72009.03.26 - 02:41:49123528464981616Made by Forboding Angel
01301200125Pos-00-X=412
Pos-00-Y=2173
Pos-01-X=7749
Pos-01-Y=6176
Pos-02-X=2046
Pos-02-Y=541
Pos-03-X=6100
Pos-03-Y=7577
http://spring.jobjol.nl/show_file.php?id=1845
1842Red Alert.sd7Red Alert1v1 map6695732sd72009.03.25 - 20:35:0412299323772881v1 map by Otherside
201302.430520Pos-00-X=320
Pos-00-Y=288
Pos-01-X=3872
Pos-01-Y=3872
http://spring.jobjol.nl/show_file.php?id=1842
1840Conquest_of_Paradise_v1.sd7Conquest of Paradise v116*16, 4v4 kbot recommended.
Released under CC BY 3.028469533sd72009.03.24 - 01:08:0716.10.2009 - 00:31:041210137519629401616Conquest of Paradise v1, for 4v4. Made by [teh]Beherith (mysterme[at]gmail.com)
201200.885525Pos-00-X=1442
Pos-00-Y=1032
Pos-01-X=7340
Pos-01-Y=7094
Pos-02-X=1311
Pos-02-Y=7225
Pos-03-X=6881
Pos-03-Y=901
Pos-04-X=1737
Pos-04-Y=3129
Pos-05-X=6816
Pos-05-Y=5030
Pos-06-X=1442
Pos-06-Y=5390
Pos-07-X=6652
Pos-07-Y=2966
http://spring.jobjol.nl/show_file.php?id=1840
1839Supreme_Legacy_11.sd7Supreme Legacy v1.1Supreme Legacy is an interesting concept I've been working on for awhile that involves improved balancing of the original two races, in addition to adding a third. Most people would agree that adding a third race to a well balanced Real Time Strategy Game adds an extra depth and dynamic to it, which is why many popular RTS games, such as the original Starcraft and the original SupCom start with 3 races. When deciding what race to add, TLL seemed almost like a "no-brainer" to me. The race is so well done and polished that it almost feels like it was done by Cavedog Studios themselves. They have a unit for almost every unit role that Arm and Core have, and then some. Obviously some of the third party units that were added to the original races later (such as the Juno) were not covered by the mod's developer, but you will find that the new race makes up for that in other ways.
My main goal in SL was too give Total Annihilation a brand new feel and in a sense resurrect it from the same old boring 8v8 DSD games that seem to permeate the game lobby almost indiscriminately. Supreme Legacy was balanced using Tired's very complex mathematical equation which is so much more effective for balancing, in every sense of the word, than the more popular guess and check method that most mods primarily use these days. I think that you will find Supreme Legacy to have a much more balanced/polished feel between units and influence games to be more evenly matched and diverse. Rather than just seeing the same old units and strategies used time and time again.
In addition to all these benefits, SL also enjoys vastly improved graphical upgrades over Balanced Annihilation for many of the most used units/weapons and explosions. While I realize that special effects don't actually change the gameplay, they do, from my experience, make it more enjoyable and fun.
To summarize, you should play Supreme Legacy primarily because it is much more balanced than the mod you happen to be playing right now. The effects are much prettier. And to seal the deal there's an entire new faction of units to explore.
I hope you enjoy all my hard work.
[b]Major Changes From BA:[/b]
-Units more balanced
Units in SL are balanced using Tired's complex mathematical equation instead of the rudimentary "guess and check" method that most (if not all) other mods use.
-All units worth using
Since all the units in SL share the same formula for balance, they are consistent with one another, and are all worth using.
-Added a new race!
The TLL race has been added and also balanced with the two original factions.
-Reclaim speed lowered a bit
This is in order to create battles over metal corpses instead of just having the first person to get a con unit to them win. It also gives a more defined role to some units that were rarely used in BA (i.e.Thuds and Hammers.)
-Resurrection bots moved to T2
This may sound bad at first, but as a result of moving them to T2, their ability to resurrect is actually worth using. Unlike before, a rez bot is now actually good at its job, and can rez and repair units in a matter of seconds.
-Con kbot speed increased slightly
This change was made too somewhat nullify the lack of (ultimately imbalanced) massive reclaim speed of the T1 rez bot role in BA. Con kbots are now better at moving around the battlefield quickly.
-T1 kbot AA can shoot ground
It never made sense to me why T1 vehicle AA could shoot ground but T1 kbot AA could not. Fixed.
-Adding 3rd party widgets disabled
This is to discourage/eliminate the unfair or downright broken widgets that are so common in popular mods.
That's about it!
Special thanks goes too: Tired, Noize, Basic, and Norausman. Without all your help this release wouldn't have been possible.
[b]Special thanks especially goes to Lurker, a special man who I want to have his special babies. <3 you Lurker.[/b]
I am aware that the new race (TLL) can not build sea units yet. This will resolved in the next version.
[b]*Due to the nature and incredible amounts of work that Supreme Legacy took, I have a feeling that people will start to release fake versions in the near future. Please note that any version of SL not personally released by me is stealing and is NOT official.*[/b]
*Keep in mind that since it is the first release, the balance will not be perfect. Make sure to post any bugs/errors/balance issues in the proper forum thread and I will tend to them as soon as possible. Remember that the more feedback you give me, the better I can make the mod.*
Enjoy!
---------------
Changes from v1.0
-Added the ability to use 3rd party widgets due to popular demand (aka jazcash) - anybody caught cheating will be promptly sentenced to death by way of firing squad.
Enabling/Disabling 3rd party widgets is now a mod option, so it's up to the user to decide. Enabled by default.
fixed some small imbalances
-rainman costs increased
-troll costs increased
-roaster (aka imba lightning tank) costs increased
-tick costs increased
-tll t2 mobile arty bullets no longer move at supersonic speed
-tll ares (flash wannabe) improved
-t1 gunships now only do half damage to commanders
special damages for the tll race weren't working, fixed.
Commanders will now kill each other with 1 dgun and other commanders caught in dgun range will die to the blast.
27968550sd72009.03.24 - 00:50:2615567173104174300
http://spring.jobjol.nl/show_file.php?id=1839
1837ca-r4167.sdzComplete Annihilation stable-4167CA - Complete Annihilation stable 4167
check www.caspring.org/wiki/CaIntro for details
76574609sdz2009.03.23 - 18:32:441515311249170400
http://spring.jobjol.nl/show_file.php?id=1837
1836CoopMishTest.zipCooperative Mission testWOOOOOOOOOOOOOOOOO79271zip2009.03.23 - 00:37:021640414553900
http://spring.jobjol.nl/show_file.php?id=1836
1835Supreme_Legacy_10.sd7Supreme Legacy v1.0Supreme Legacy is an interesting concept I've been working on for awhile that involves improved balancing of the original two races, in addition to adding a third. Most people would agree that adding a third race to a well balanced Real Time Strategy Game adds an extra depth and dynamic to it, which is why many popular RTS games, such as the original Starcraft and the original SupCom start with 3 races. When deciding what race to add, TLL seemed almost like a "no-brainer" to me. The race is so well done and polished that it almost feels like it was done by Cavedog Studios themselves. They have a unit for almost every unit role that Arm and Core have, and then some. Obviously some of the third party units that were added to the original races later (such as the Juno) were not covered by the mod's developer, but you will find that the new race makes up for that in other ways.
My main goal in SL was too give Total Annihilation a brand new feel and in a sense resurrect it from the same old boring 8v8 DSD games that seem to permeate the game lobby almost indiscriminately. Supreme Legacy was balanced using Tired's very complex mathematical equation which is so much more effective for balancing, in every sense of the word, than the more popular guess and check method that most mods primarily use these days. I think that you will find Supreme Legacy to have a much more balanced/polished feel between units and influence games to be more evenly matched and diverse. Rather than just seeing the same old units and strategies used time and time again.
In addition to all these benefits, SL also enjoys vastly improved graphical upgrades over Balanced Annihilation for many of the most used units/weapons and explosions. While I realize that special effects don't actually change the gameplay, they do, from my experience, make it more enjoyable and fun.
To summarize, you should play Supreme Legacy primarily because it is much more balanced than the mod you happen to be playing right now. The effects are much prettier. And to seal the deal there's an entire new faction of units to explore.
I hope you enjoy all my hard work.
[b]Major Changes From BA:[/b]
-Units more balanced
Units in SL are balanced using Tired's complex mathematical equation instead of the rudimentary "guess and check" method that most (if not all) other mods use.
-All units worth using
Since all the units in SL share the same formula for balance, they are consistent with one another, and are all worth using.
-Added a new race!
The TLL race has been added and also balanced with the two original factions.
-Reclaim speed lowered a bit
This is in order to create battles over metal corpses instead of just having the first person to get a con unit to them win. It also gives a more defined role to some units that were rarely used in BA (i.e.Thuds and Hammers.)
-Resurrection bots moved to T2
This may sound bad at first, but as a result of moving them to T2, their ability to resurrect is actually worth using. Unlike before, a rez bot is now actually good at its job, and can rez and repair units in a matter of seconds.
-Con kbot speed increased slightly
This change was made too somewhat nullify the lack of (ultimately imbalanced) massive reclaim speed of the T1 rez bot role in BA. Con kbots are now better at moving around the battlefield quickly.
-T1 kbot AA can shoot ground
It never made sense to me why T1 vehicle AA could shoot ground but T1 kbot AA could not. Fixed.
-Adding 3rd party widgets disabled
This is to discourage/eliminate the unfair or downright broken widgets that are so common in popular mods.
That's about it!
Special thanks goes too: Tired, Noize, Basic, and Norausman. Without all your help this release wouldn't have been possible.
[b]Special thanks especially goes to Lurker, a special man who I want to have his special babies. <3 you Lurker.[/b]
I am aware that the new race (TLL) can not build sea units yet. This will resolved in the next version.
[b]*Due to the nature and incredible amounts of work that Supreme Legacy took, I have a feeling that people will start to release fake versions in the near future. Please note that any version of SL not personally released by me is stealing and is NOT official.*[/b]
*Keep in mind that since it is the first release, the balance will not be perfect. Make sure to post any bugs/errors/balance issues in the proper forum thread and I will tend to them as soon as possible. Remember that the more feedback you give me, the better I can make the mod.*
Enjoy!
27968436sd72009.03.22 - 22:53:1515567573347400
http://spring.jobjol.nl/show_file.php?id=1835
1834GoogleVsSak_Mesa_City_0.78.2.sdfPURE: Google vs Sak Assault Wheel vs MechWe both capture buildings. I break out with early Mech, Google spams Assault Wheels.285727sdf2009.03.17 - 12:13:3617.03.2009 - 12:36:441851351144100
http://spring.jobjol.nl/show_file.php?id=1834
1833ca-r4101.sdzComplete Annihilation stable-4101CA 4101
Check http://trac.caspring.org/wiki/CaIntro
for more details.
76763009sdz2009.03.17 - 00:08:14151538659142300
http://spring.jobjol.nl/show_file.php?id=1833
1832Chicken_Nuggets_v4.sd7Chicken_Nuggets_v4made with 100% white meat, these nuggets are sure to tantalize your tastebuds and trample your commander to death.
the latest (and last?) in my series of 16x4 chicken defense maps.
[color=pink]
- optimized for two players
- large, completely flat porcy area to mass towers without having to worry about terrain interrupting your line
- 4 geothermals
- platforms so that towers can be made in deep lines without having to worry as much about line of sight
- massive rear-porc eco area
- smoothed "wilderness" section, pathing should be fairly mild even with massive swarms of chickens on the loose.
[/color]
finished this one up a while ago, the texture is far from perfect but i decided that enough was enough; i would stop working on it.
i challenge you to beat this map on BA chicken defense on extra hard mode with a hard queen, a 350 second grace period and two players, everything else as presented in the mod default (i wont dock you points for reducing the chicken limit to be kinder to older CPUs)
anyways, if you can do it... upload it for me! i really want to see, i've tried and died quite a few times :D
dedicated to chicken fighters and spacebug smashers everywhere!10494375sd72009.03.16 - 23:01:21123276763502802166Chicken Nuggets v4 - by KaiserJ - designed for use with Chicken Defense mods.
20100270621Pos-00-X=600
Pos-00-Y=600
Pos-01-X=600
Pos-01-Y=800
Pos-02-X=600
Pos-02-Y=800
Pos-03-X=600
Pos-03-Y=800
Pos-04-X=600
Pos-04-Y=800
Pos-05-X=600
Pos-05-Y=800
Pos-06-X=600
Pos-06-Y=800
Pos-07-X=600
Pos-07-Y=800
Pos-08-X=600
Pos-08-Y=800
Pos-09-X=600
Pos-09-Y=800
Pos-10-X=600
Pos-10-Y=800
Pos-11-X=600
Pos-11-Y=800
Pos-12-X=600
Pos-12-Y=800
Pos-13-X=600
Pos-13-Y=800
Pos-14-X=600
Pos-14-Y=800
Pos-15-X=600
Pos-15-Y=800
http://spring.jobjol.nl/show_file.php?id=1832
1831CuberorsFinest v3a.sdzCuberor\'s Finest v3, The=== CUBERIAL ORDER ===
Heretical movements have been reported inside our holy land. These heretics call themselves the Spheratists and believe that the stupid masses of the people can rule us better than The Cuberor can. Cubemander, you have been assigned to cleanse the face of our Earth and purge the Spheratist movement!
Spheratists are easily identified, they proudly reverse the light and dark of their core and shell! The very thought of this madness defiles our land. Our forces can eliminate them with our guns and grenades, the Spheratists are inept fighters who cowardly hide in their numbers. Most of them are weak little boys who can barely handle a gun and are completely overwhelmed with the concept of grenades, only a small number of specialists have joined their ranks. Be careful however, these specialists used to be men of the Cubire before their minds fell victim to the madness and they wield heavy weapons, long range suppression grenades that prevent our men from using their guns and burner blasters that can even penetrate the hard shell of our armor. All your troops are equally capable but some of them are equipped with jetpacks or heavy armor that will greatly reduce the impact of small arms.
Our logistics are superior to theirs, we can field reinforcements quicker but capturing points will still allow our men to enter the battlefield faster. The enemy relies more on the points, being unable to transport his forces without them.
Reinforcements will consist of one squad of every type until your allocated maximum (4 grunts, 3 jumpers, 3 armors) as well as any lost men in existing squads. Be aware that The Cuberor does not tolerate losing too many men against a weak enemy like this and squads that were eliminated completely will not be replaced immediately and you will have to wait for a new squad via the normal means. Our agents tell us that the enemy will field large numbers of Recruits (up to seven platoons) with small numbers of grenadiers (3) and burners (2) to aid them. Any troop engaged in grenade combat cannot use its regular guns and Spheratist recruits have nothing else to their name, they are no threat in close combat.
Eliminate the enemy headquarters building to quell this heresy once and for all!
GLORY TO THE CUBEROR!
Changelog:
-Added logistics beacon and heavy units
-Squads can now be selected by clicking on their icon. Deselecting with CTRL doesn't work yet, you'll have to click on the leader unit itself.
Renamed to 3a because the mirrors won't accept changed files, functionally identical to the earlier v3 (if downloaded from the main site, not amirror).1133268sdz2009.03.16 - 20:01:271541854577900
http://spring.jobjol.nl/show_file.php?id=1831
1830Springpaper March first edition.zipSpringpaper March NOW OUT!Springpaper March NOW OUT!6577255zip2009.03.16 - 00:58:5516499582866700
http://spring.jobjol.nl/show_file.php?id=1830
1828ExpandandExterminatev46.sd7Expand & Exterminate 0.46Expand & Exterminate 0.4630370398sd72009.03.15 - 04:20:201555925216897700
http://spring.jobjol.nl/show_file.php?id=1828
1827springlobby-0.0.1.10425-win32.zipSpringLobby Win32 0.0.1.10429SpringLobby is a good alternative Client of TASClient.
--> i have includet the dll-files in this zip-archive!
[b][color=green]HOW TO DO INSTALL[/color][/b]
Extract the archive into the Spring-Directory. To Start springlobby open springlobby.exe!
[b][color=green]Changelog[/color][/b]
View changelog at: http://springlobby.info/embedded/springlobby/index.html6799605zip2009.03.14 - 21:37:4614.03.2009 - 21:42:511426715670236600
http://spring.jobjol.nl/show_file.php?id=1827
1826erml.sd7Erml[b]my first map[/b]
Channel with a lot of metal in the see.
Mapsize 16x1613323305sd72009.03.14 - 20:33:4114.03.2009 - 20:43:2012553162574061616Erml
151000.1180620Pos-00-X=1024
Pos-00-Y=1024
Pos-01-X=3072
Pos-01-Y=1024
Pos-02-X=5120
Pos-02-Y=1024
Pos-03-X=7168
Pos-03-Y=1024
Pos-04-X=1024
Pos-04-Y=8024
Pos-05-X=3072
Pos-05-Y=8024
Pos-06-X=5120
Pos-06-Y=8024
Pos-07-X=7168
Pos-07-Y=8024
http://spring.jobjol.nl/show_file.php?id=1826
1821Elements3.sd7Elements BetaFirst version of Elements uploaded:
Textures, Height and Metal still not finished and map needs a cleanup altogether but this is the basic concept.
Designed for 4 vs 4 with separate sections for 1 v 1 gameplay in each. Of course this doesn't need to be followed but is how the map will usually be played.
First section is designed for Kbots as the terrain is hilly and not very easy to pass through with Vehicles.
Second section designed for water.
Third section designed for Vehicles as it is completely flat.
Fourth section is designed for air as it features several platforms only accessible via air.
Map is in Beta stage so give feedback to me if you can. ( Jazcash )
This is my first proper map so don't expect much.15110362sd72009.03.10 - 23:02:56125458593411616171200.380419Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
http://spring.jobjol.nl/show_file.php?id=1821
1820Eye_Of_Horus_v2.sd7Eye Of Horus v2Eye_Of_Horus_v2
by SirArtturi! Battle on mystic planet called Horus. Optimal For 6 players!
*Changelog*
- "Iterated" to be more straightforward 3v3+ map
- Improved and symmetrical heightmap
- New metalmap layout
- Better Startpositions
- No more water pools
- 4 geospots
- Increased metal income from 2.1 to 2.2 / sec
18236301sd72009.03.10 - 19:20:20121481242750871214Eye_of_Horus_v2 by SirArtturi! Battle on mystic planet called Horus. Optimal For 6 players!
01250.7895125Pos-00-X=2836
Pos-00-Y=1176
Pos-01-X=3308
Pos-01-Y=5992
Pos-02-X=5170
Pos-02-Y=989
Pos-03-X=1003
Pos-03-Y=6207
Pos-04-X=573
Pos-04-Y=1075
Pos-05-X=5557
Pos-05-Y=6078
111
http://spring.jobjol.nl/show_file.php?id=1820
1819REVELATION_R50.sd7REVELATION R50Welcome to REVELATION (Project RARE)
--General unit balance changes
-R50:
Janus rocket default damage increased to 360 (330), sight distance matches weapon range at 380
Leveler sight distance matches weapon range at 315
Bladewing HP buffed to 75
Angel HP buffed to 110
Ender main laser impulse factor heavily nerfed by a factor of 10
REVELATION Points of Interest:
--Overview of economic changes
Economy has been radically altored with the focus of metal income being heavily weighted towards mexes.
Consequently, the current metal maker metal:energy ratio has been halved. However, metal makers also build
faster and have much more HP than before. This makes them ideal for burning off excess energy. In light
of these changes, territory control and wreckage reabsorption have become more critical than ever before.
Mex output values have been increased across the board which, coupled with reduced lab costs, makes it
easier and more essential to tech. The introduction of T3 metal extractors allow you to achieve a massive
economy near endgame nontheless, while the T3 Advanced Resource Centers provide you with +10000 energy and +100
metal for a reasonable cost. All of these changes, coupled with the addition of T2 nanotowers makes it easier
for you to build units and possess a mega economy, provided you have the necessary territory control.
--T2 Nanotowers
All T2 and T3 land and air cons can build T2 Nanotowers, which possess the equivalent build power of 8
T1 nanotowers and possess a much larger build radius. They are critical to the construction of heavier
T2 and T3 units, as well as T3 economic structures.
--Morphing
Morphing has been introduced to a variety of units
-Metal Extractors: 15 seconds to T1 special extractor, 30 seconds to T2 extractor, 45 seconds to T3 extractor
-Radar/Sonar and Jammers: 15 seconds to T2 counterparts
-Solars: 30 seconds to Advanced Solars
-Fusions: 60 seconds to Advanced Fusions
-Storages: 30 seconds to T2 counterparts
-LLTs: 15 seconds to Beamer/HLLT
--Construction/Ressurection unit behavior
Construction units that open or close will now stay open for 3 seconds after finishing their
current build order. This means that if a con is assisting a lab with a build queue, as long as
the next queue starts within 3 seconds of the last queue finishing, the con will not close and reopen,
but will continue assisting smoothly in the manner of a nanoturret. In addition, this behavior also
affects their reclaiming ability, as they could continuously reclaim a field of close features/wrecks
without opening and closing when changing to the next feature/wreck. Overall, efficiency is boosted
across the board, especially for slower animation units such as con boats. This change also applies to
ressurection unit behavior.
--Tier 1 aircraft changes
T1 air labs can now build a special assist/repair/reclaim aircraft.
-Arm Fairy: Special ability is stealth AND cloaking
-Core Angel: Special ability is a bladewing like paralyzer weapon
Arm now has an additional T1 gunship, while Core has a new T1 gunship as well.
-Arm Sprite: Medium gunship with a laser weapon like the Warrior
-Core Dagger: Medium gunship with a tri-burst rocket weapon
--Tier 3
There are currently T3 labs for air and land, with the sea counterpart under development. T2 Kbot and
vehicle land cons both have access to the Gantries, while T2 air cons have access to an Anti-gravity Hangar.
These Tier 3 labs grant you access to both T3 units and T3 economic structures and buildings. In addition,
T3 land and air cons can be built at their respective labs, and a T3 sea con will be implemented with its
respective lab in the future. These advanced cons have better buildpower, and can build a variety of
advanced/experimental units and structures.
--Tier 3 Anti-Gravity Hangar
Can build a T3 aircraft con
Can build a T3 stealth fighter with decent ground attack capabilities
Can build a T3 heavy transport
-Arm Vindicator: Large heavily armored transport with the capability to load up to 50 small units
and unload them simultaneously
-Core Vishnu: Very fast assault transport with the ability to release cargo upon death, causing its
loaded units to drop to the ground and (possibly) survive
Can build a special attack aircraft
-Arm Nightshade: Huge cloakable and full stealth bomber aircraft that has a devastating main line bomb
combined with an awesome large spread carpet bomb
-Core Ender: Ginormous T3 flying fortress with 3 different types of lasers that combine to 11 total weapons
--Mobile LRPCs
Gantries can now build mobile LRPCs, which use the Bertha/Intimidator weapons respectively
LRPC ships will be implemented in future versions
--Super units
-Arm Armageddon: T3 nuke, with enough aoe to heavily damage or destroy anti-nukes when fired at the edge of
their protection radius
-Core Duck's REVENGE: So, you find yourself with a little bit of extra metal, around 1000000 or so, and you
want to see some lulz, as well as sodomise that annoying asshole on team 2 that combomed you earlier.
Build this.
GL HF
-REVENGE13674506sd72009.03.10 - 11:06:3415222831145500
http://spring.jobjol.nl/show_file.php?id=1819
1816Dune.sd7Dune::: Dune :::
A versatile terrain for large and fast battles. Low metal amount and zero hiding positions to increase the value of the Great Frontline Warriors.
by [Zde]Ptl
Special Thanks To:
[bogans]KaiserJ - for inspiring me all the time.
Frostregen - for the sme.
IceXuick - for making dsd.
... and all the others who supported me.29964922sd72009.03.09 - 20:12:581253128210526181418Dune (10-14) - A planet covered mostly by deserts and devastated by many wars... ([Zde]Ptl)
01200.9100414Pos-00-X=300
Pos-00-Y=350
Pos-01-X=6850
Pos-01-Y=350
Pos-02-X=300
Pos-02-Y=2500
Pos-03-X=6850
Pos-03-Y=2500
Pos-04-X=300
Pos-04-Y=3500
Pos-05-X=6850
Pos-05-Y=3500
Pos-06-X=300
Pos-06-Y=4600
Pos-07-X=6850
Pos-07-Y=4600
Pos-08-X=300
Pos-08-Y=5900
Pos-09-X=6850
Pos-09-Y=5900
Pos-10-X=300
Pos-10-Y=7300
Pos-11-X=6850
Pos-11-Y=7300
Pos-12-X=300
Pos-12-Y=7900
Pos-13-X=6850
Pos-13-Y=7900
321
http://spring.jobjol.nl/show_file.php?id=1816
1815REVELATION_R49.sd7REVELATION R49Project REVENGE Annihilation Reloaded Extended
Fairy and Angel nerfed:
Angel paralyzer reload time increased 75%, m cost increased by 6, health decreased to 100
Fairy cloak nerfed, los decreased to 100
Extraneous lua debug messages removed
Angel COB death errors fixed13669852sd72009.03.09 - 13:49:44152223971176100
http://spring.jobjol.nl/show_file.php?id=1815
1813CuberorsFinest v2.sdzCuberor's Finest v2, The=== CUBERIAL ORDER ===
Heretical movements have been reported inside our holy land. These heretics call themselves the Spheratists and believe that the stupid masses of the people can rule us better than The Cuberor can. Cubemander, you have been assigned to cleanse the face of our Earth and purge the Spheratist movement!
Spheratists are easily identified, they proudly reverse the light and dark of their core and shell! The very thought of this madness defiles our land. Our forces can eliminate them with our guns and grenades, the Spheratists are inept fighters who cowardly hide in their numbers. Most of them are weak little boys who can barely handle a gun and are completely overwhelmed with the concept of grenades, only a small number of specialists have joined their ranks. Be careful however, these specialists used to be men of the Cubire before their minds fell victim to the madness and they wield heavy weapons, long range suppression grenades that prevent our men from using their guns and burner blasters that can even penetrate the hard shell of our armor. All your troops are equally capable but some of them are equipped with jetpacks or heavy armor that will greatly reduce the impact of small arms.
Our logistics are superior to theirs, we can field reinforcements quicker but capturing points will still allow our men to enter the battlefield faster. The enemy relies more on the points, being unable to transport his forces without them.
Reinforcements will consist of one squad of every type until your allocated maximum (4 grunts, 3 jumpers, 3 armors) as well as any lost men in existing squads. Be aware that The Cuberor does not tolerate losing too many men against a weak enemy like this and squads that were eliminated completely will not be replaced immediately and you will have to wait for a new squad via the normal means. Our agents tell us that the enemy will field large numbers of Recruits (up to seven platoons) with small numbers of grenadiers (3) and burners (2) to aid them. Any troop engaged in grenade combat cannot use its regular guns and Spheratist recruits have nothing else to their name, they are no threat in close combat.
Eliminate the enemy headquarters building to quell this heresy once and for all!
GLORY TO THE CUBEROR!
Changelog:
- Burner squad size increased to 5, HP and speed reduced
- Recruit speed increased slightly
- Fixed bug where Jumpers could jump out of a point after taking it
- Reduced base armor and HP, now takes 25% damage from small arms (instead of 5%)
- Increased LOS for all units
- Squad total health is shown below the squad icon now
- Unit icons added
- Spectators and allies can see squad icons of other people now
- Added firing effect for regular guns, changed bullet appearance706336sdz2009.03.07 - 22:27:3307.03.2009 - 22:31:591541401439700
http://spring.jobjol.nl/show_file.php?id=1813
1811CuberorsFinest v1.sdzCuberor's Finest v1, The=== CUBERIAL ORDER ===
Heretical movements have been reported inside our holy land. These heretics call themselves the Spheratists and believe that the stupid masses of the people can rule us better than The Cuberor can. Cubemander, you have been assigned to cleanse the face of our Earth and purge the Spheratist movement!
Spheratists are easily identified, they proudly reverse the light and dark of their core and shell! The very thought of this madness defiles our land. Our forces can eliminate them with our guns and grenades, the Spheratists are inept fighters who cowardly hide in their numbers. Most of them are weak little boys who can barely handle a gun and are completely overwhelmed with the concept of grenades, only a small number of specialists have joined their ranks. Be careful however, these specialists used to be men of the Cubire before their minds fell victim to the madness and they wield heavy weapons, long range suppression grenades that prevent our men from using their guns and burner blasters that can even penetrate the hard shell of our armor. All your troops are equally capable but some of them are equipped with jetpacks or heavy armor that will greatly reduce the impact of small arms.
Our logistics are superior to theirs, we can field reinforcements quicker but capturing points will still allow our men to enter the battlefield faster. The enemy relies more on the points, being unable to transport his forces without them.
Reinforcements will consist of one squad of every type until your allocated maximum (4 grunts, 3 jumpers, 3 armors) as well as any lost men in existing squads. Be aware that The Cuberor does not tolerate losing too many men against a weak enemy like this and squads that were eliminated completely will not be replaced immediately and you will have to wait for a new squad via the normal means. Our agents tell us that the enemy will field large numbers of Recruits (up to seven platoons) with small numbers of grenadiers (3) and burners (2) to aid them. Any troop engaged in grenade combat cannot use its regular guns and Spheratist recruits have nothing else to their name, they are no threat in close combat.
Eliminate the enemy headquarters building to quell this heresy once and for all!
GLORY TO THE CUBEROR!
Sounds used under CC-NC-BY-SA 3.0 from Evolution RTS679381sdz2009.03.06 - 21:16:3906.03.2009 - 21:30:08154114544153100
http://spring.jobjol.nl/show_file.php?id=1811
1810REVELATION_R45.sd7REVELATION R45Welcome to REVELATION.
Preliminary release, revision 45.13658295sd72009.03.06 - 13:30:22152227515104400
http://spring.jobjol.nl/show_file.php?id=1810
1808sws_CRAIG_v3.2.sdzC.R.A.I.G.: SWIWREAD THIS FIRST:
http://forums.imperialwinter.com/index.php?topic=208.073083sdz2009.03.04 - 22:45:3513.04.2009 - 13:15:491350255593194800
http://spring.jobjol.nl/show_file.php?id=1808
1807EvoRTS-SwampValley-v01.sd7EvoRTS SwampValley v01I didn't intend to release this originally, but I decided what the hell? It's 10x32 and should work fine with any mod (including *A). Enjoy!33254650sd72009.03.02 - 09:11:07123524461942416832Made by Forboding Angel
01301200125Pos-00-X=642
Pos-00-Y=755
Pos-01-X=3499
Pos-01-Y=15832
Pos-02-X=3317
Pos-02-Y=1027
Pos-03-X=456
Pos-03-Y=15803
322
http://spring.jobjol.nl/show_file.php?id=1807
1806EpicGodMod15.sd7EGMv15EGMv15. v16 is on its way already!
Full Changelog:
v15: added wrecks, nicer explosions, Com laser nerfed, Securer nerfed vs air and buffed vs spam, made Kbots (Happie and Rockie) smaller - now theyre infantry, adjusted their stats accordingly.
v14b: Units no longer make tiny amounts of E, Com and Con no longer death eager, Cons no longer treated as Comms, death causes less chain reactions, balanced some weapons, gave Com less pusher laser, added some cool lyrics, accidentially made Red Lazar a heatray, fixed Lion and similiar lasers.
v14: Tweaked costs, made Blockie class laser no longer deform terrain, added M and E Storages, High Tech Generator, and PW fac.
v13: Eco. Added Solar, Mex, Wind, Geo, Armed Geo, Con, Alternative Fac, Heavy Transport, Scythe and other junk i forgot.
v12: decreased all BPs by 33%, added Zephyr the Transport, Crayon the Helicopter, Zenith the Radar, Lion the Combat Tank, Tiger - Experimental Class Lion, Panther the AA Tank. Balanced stuff. Add'd moar flavah.
v11b: made stuff spammy back! Also less UP/OP units, fixed APC.
v11a: fixed slooow Com BP and some typos.
v11: added Catapults, made all units less spammy (x3 BT nerf for most units), gave DGuns to Comm, made Securer and Hawt moar AA, made hitboxes, normalised some stuff, added uber star and carrot gun weapons, added unique sounds to all units, added most units to Starting Options, added shitload of widgets, made more stuff.
v10: buffed Spectre, renamed Captain Bomb to Rockie, made Rockies weapon more like i wanted, added Factory, added Explosions, made Blockie experimental unit, more stuff i forgot.
v9: added Spectre gunship, Ambusher, and Kapitan Bomba the rocket PW. Tweaked some crap. Added more "OK" sounds so its not annoyfest anymoar.
v8: fixed PW weapon, made moar loadscreens, added sounds, tried to add Rocket Peewee but script failed.
v7: no longer OTA content dependant, no BA junk in the mod. Lost sounds and explosions on the way, but sounds are priority for v8 and noone really CAres anyways. >_> Also some weapons r diff since they wouldnt show and new are cooler :D
v6: added nano, added moar loadscreens, made PW/comm deaths better, made lazar epicier, made scout blastwing, made PW better suited to combat, added CHEEZBURGLAR!!, made stuff.
v5: added peewee, made lazar more lulz, balanced crap, gave turret m4d friend/foe distinguishin skillz, added raider, made stuff.
v4: fixed turret radar, made scout FPSable for u NFS freaks, added fighter, DT, com corpse looks like com so beware, made moar lulz, fixed weapons.
v3: added scout and lulz turratz.
v2: APC is buildable on land now. Fixed lolcat loadscreen.
v1: first release!7738654sd72009.02.27 - 18:48:1215532553145500
http://spring.jobjol.nl/show_file.php?id=1806
1805DesertSiege_v2b.sd7DesertSiege_v2bSuitable up to 16 players!
by [Zde]Ptl
v2b:
- More detail on heightmap
- More metals, and they are concentrated in the middle to encourage pushing29015787sd72009.02.27 - 09:57:5603.03.2009 - 09:26:17125311629186134892012DesertSiege_v2b * 8 - 16 Players * by [Zde]Ptl (alias: Mete)
201201100217Pos-00-X=325
Pos-00-Y=350
Pos-01-X=9850
Pos-01-Y=475
Pos-02-X=290
Pos-02-Y=5875
Pos-03-X=9885
Pos-03-Y=5785
Pos-04-X=450
Pos-04-Y=2700
Pos-05-X=9650
Pos-05-Y=2625
Pos-06-X=1490
Pos-06-Y=4810
Pos-07-X=8775
Pos-07-Y=4750
Pos-08-X=1775
Pos-08-Y=5800
Pos-09-X=8210
Pos-09-Y=5910
Pos-10-X=1910
Pos-10-Y=3500
Pos-11-X=8320
Pos-11-Y=3455
Pos-12-X=1820
Pos-12-Y=2250
Pos-13-X=8375
Pos-13-Y=2100
Pos-14-X=1750
Pos-14-Y=225
Pos-15-X=8460
Pos-15-Y=240
111
http://spring.jobjol.nl/show_file.php?id=1805
1804Tundra.sdzTundra16 x 16. Tundra by hunterw. For 4v4.26379762sdz2009.02.27 - 07:50:271253013446436842161616 x 16. Tundra by hunterw. For 4v4.
91100.939099Pos-00-X=1688
Pos-00-Y=606
Pos-01-X=6554
Pos-01-Y=7438
Pos-02-X=3162
Pos-02-Y=803
Pos-03-X=5046
Pos-03-Y=7291
Pos-04-X=5030
Pos-04-Y=770
Pos-05-X=3195
Pos-05-Y=7307
Pos-06-X=7127
Pos-06-Y=705
Pos-07-X=1245
Pos-07-Y=7307
Pos-08-X=1622
Pos-08-Y=1884
Pos-09-X=6619
Pos-09-Y=6308
Pos-10-X=3391
Pos-10-Y=1671
Pos-11-X=4751
Pos-11-Y=6373
Pos-12-X=4850
Pos-12-Y=1704
Pos-13-X=3490
Pos-13-Y=6308
Pos-14-X=6701
Pos-14-Y=1753
Pos-15-X=1606
Pos-15-Y=6128
332
http://spring.jobjol.nl/show_file.php?id=1804
1803screenshots.zipscreen shotssome screen14854926zip2009.02.27 - 04:24:0816234121057100
http://spring.jobjol.nl/show_file.php?id=1803
1802cmd_area_mex_no_button.luaArea Mex, no buttonArea Mex with a removed button as it was causing lag spikes for some people.10909lua2009.02.26 - 14:22:4408.02.2010 - 14:59:2511241814864112400
http://spring.jobjol.nl/show_file.php?id=1802
1801Dworld_V1.sd7Dworld_V1Dworld_V1
28*28 16 player FFA map
No metal in the sea, low tides.
Fast roads, expand to win.
Textured with WICed, heightmap tweaked with World Machine, concept by TP
Released under CC BY 3.058422260sd72009.02.25 - 14:13:4216.10.2009 - 00:31:5812101227198089062828Dworld V1, for 16 players free for all. Roads are fast, expand to win! Made by [teh]Beherith (mysterme[at]gmail.com) concept by TP
131201.2385519Pos-00-X=3700
Pos-00-Y=2700
Pos-01-X=9900
Pos-01-Y=10000
Pos-02-X=10600
Pos-02-Y=4700
Pos-03-X=4900
Pos-03-Y=11400
Pos-04-X=5900
Pos-04-Y=7600
Pos-05-X=11300
Pos-05-Y=8200
Pos-06-X=3400
Pos-06-Y=4500
Pos-07-X=8400
Pos-07-Y=3500
Pos-08-X=9200
Pos-08-Y=8000
Pos-09-X=2600
Pos-09-Y=10700
Pos-10-X=10600
Pos-10-Y=3200
Pos-11-X=3300
Pos-11-Y=6200
Pos-12-X=5800
Pos-12-Y=2200
Pos-13-X=7600
Pos-13-Y=11600
Pos-14-X=6500
Pos-14-Y=9500
Pos-15-X=8500
Pos-15-Y=6100
421
http://spring.jobjol.nl/show_file.php?id=1801
1800unit_dontmoveeverything.luaDon\'t Move EverythingSets units to not move. Has an exceptions list.2574lua2009.02.25 - 07:57:40112418722488600
http://spring.jobjol.nl/show_file.php?id=1800
1796ca-r3987.sdzCA test release 3987Currently newest CA test version. Lots of cool new features for you to try out!73411394sdz2009.02.23 - 18:50:0415521341211900
http://spring.jobjol.nl/show_file.php?id=1796
1795Water Fortress Final v1.sd7Water Fortress Final v13v3 or 4v4 made by [CoX]FrozenLegacy7515871sd72009.02.22 - 21:33:5222.02.2009 - 21:40:4612504122317111612Water Fortress Final v1 by [CoX]FrozenLegacy 12*16 map - 6-8 players. Made for 3v3/4v4.
221001120416Pos-00-X=815
Pos-00-Y=1760
Pos-01-X=9484
Pos-01-Y=3369
Pos-02-X=1918
Pos-02-Y=4340
Pos-03-X=8093
Pos-03-Y=635
Pos-04-X=815
Pos-04-Y=3380
Pos-05-X=9388
Pos-05-Y=1750
Pos-06-X=1918
Pos-06-Y=683
Pos-07-X=8141
Pos-07-Y=4388
http://spring.jobjol.nl/show_file.php?id=1795
1792ca-r3933.sdzCA stable 3933DL it now and come play the best mod.72042408sdz2009.02.21 - 23:16:52155211134427200
http://spring.jobjol.nl/show_file.php?id=1792
1791maps.sdzmapsa few passage and +0.1 metal everywhere on the map, except metal spots
10155343sdz2009.02.21 - 15:00:4012519987253148By HanYou
151000.560222Pos-00-X=256
Pos-00-Y=200
Pos-01-X=256
Pos-01-Y=600
Pos-02-X=256
Pos-02-Y=1300
Pos-03-X=256
Pos-03-Y=1700
Pos-04-X=256
Pos-04-Y=2300
Pos-05-X=256
Pos-05-Y=2800
Pos-06-X=256
Pos-06-Y=3400
Pos-07-X=256
Pos-07-Y=3900
Pos-08-X=6900
Pos-08-Y=200
Pos-09-X=6900
Pos-09-Y=600
Pos-10-X=6900
Pos-10-Y=1300
Pos-11-X=6900
Pos-11-Y=1700
Pos-12-X=6900
Pos-12-Y=2300
Pos-13-X=6900
Pos-13-Y=2800
Pos-14-X=6900
Pos-14-Y=3400
Pos-15-X=6900
Pos-15-Y=3900
http://spring.jobjol.nl/show_file.php?id=1791
1790demos2.zipsome replaaysssome replaaaaays326333zip2009.02.21 - 14:59:471811614138100
http://spring.jobjol.nl/show_file.php?id=1790
1789demos.zipreply packsome replaays2086462zip2009.02.21 - 13:11:30161166254900
http://spring.jobjol.nl/show_file.php?id=1789
1788Speed_Ball_Matrix_16_Way_NoMetal_V3.sd7Speed Ball Matrix 16 Way NoMetal V3Altered Greenfields gameplay on speedball map.
Build nukes and kill the enemy.
Nukes cheaper now, and builds in 40 secs, antinukes in 30 secs.773133sd72009.02.20 - 23:21:4020.02.2009 - 23:33:39122573649632862222Speed Ball Matrix V3 !! No Metal !! for 16 players. NUKE THE ENEMY! Nukes faster and cheaper now, and antis load slower, but still a bit faster than nukes. Made by TradeMark.
050015530Pos-00-X=928
Pos-00-Y=928
Pos-01-X=4064
Pos-01-Y=928
Pos-02-X=7200
Pos-02-Y=928
Pos-03-X=10336
Pos-03-Y=928
Pos-04-X=928
Pos-04-Y=4064
Pos-05-X=4064
Pos-05-Y=4064
Pos-06-X=7200
Pos-06-Y=4064
Pos-07-X=10336
Pos-07-Y=4064
Pos-08-X=928
Pos-08-Y=7200
Pos-09-X=4064
Pos-09-Y=7200
Pos-10-X=7200
Pos-10-Y=7200
Pos-11-X=10336
Pos-11-Y=7200
Pos-12-X=928
Pos-12-Y=10336
Pos-13-X=4064
Pos-13-Y=10336
Pos-14-X=7200
Pos-14-Y=10336
Pos-15-X=10336
Pos-15-Y=10336
http://spring.jobjol.nl/show_file.php?id=1788
1787Speed_Ball_Matrix_16_Way_NoMetal_V2.sd7Speed Ball Matrix 16 Way NoMetal V2Altered Greenfields gameplay on speedball map.
Build nukes and kill the enemy.
Now nukes loads 3 times faster (60seconds) and antinukes 3 times faster than nukes (before 2 times faster)
773112sd72009.02.20 - 20:49:4812257123218632222Speed Ball Matrix V2 !! No Metal !! for 16 players. NUKE THE ENEMY! Nukes load 3 times faster now, antis load 3 times faster than nukes. Max 6 antis can be made! Made by TradeMark.
050015530Pos-00-X=928
Pos-00-Y=928
Pos-01-X=4064
Pos-01-Y=928
Pos-02-X=7200
Pos-02-Y=928
Pos-03-X=10336
Pos-03-Y=928
Pos-04-X=928
Pos-04-Y=4064
Pos-05-X=4064
Pos-05-Y=4064
Pos-06-X=7200
Pos-06-Y=4064
Pos-07-X=10336
Pos-07-Y=4064
Pos-08-X=928
Pos-08-Y=7200
Pos-09-X=4064
Pos-09-Y=7200
Pos-10-X=7200
Pos-10-Y=7200
Pos-11-X=10336
Pos-11-Y=7200
Pos-12-X=928
Pos-12-Y=10336
Pos-13-X=4064
Pos-13-Y=10336
Pos-14-X=7200
Pos-14-Y=10336
Pos-15-X=10336
Pos-15-Y=10336
http://spring.jobjol.nl/show_file.php?id=1787
1786gfx_night.luaNightMakes map appear as nighttime and gives units searchlights.14158lua2009.02.20 - 11:57:03112331992464200
http://spring.jobjol.nl/show_file.php?id=1786
1785minimap_events.luaMinimapEventsDisplay ally events and battle damages in the minimap.11282lua2009.02.20 - 11:52:33112331732556800
http://spring.jobjol.nl/show_file.php?id=1785
1784gfx_halo.luaHaloShows a halo in teamcolors around units. (Doesn't work on ati cards!)10522lua2009.02.20 - 11:47:4911233156850000
http://spring.jobjol.nl/show_file.php?id=1784
1783WaypointDragger.luaWaypoint Draggerwidget allows to drag waypoints.5859lua2009.02.20 - 11:39:581123311002355100
http://spring.jobjol.nl/show_file.php?id=1783
1782Speed_Ball_Matrix_16_Way_NoMetal.sd7Speed Ball Matrix 16 Way NoMetalGreenFields gameplay on speed ball map, build wind and metal makers (or solars?)
After you get enough eco, build nukes and kill enemy!
Only 6 antinukes possible to build! (can counter about 36 nukes from opposite corners)771847sd72009.02.19 - 17:11:49122571562212492222Speed Ball Matrix !! No Metal !! for 16 players. NUKE THE ENEMY! No free fusions either. Made by TradeMark.
050015530Pos-00-X=928
Pos-00-Y=928
Pos-01-X=4064
Pos-01-Y=928
Pos-02-X=7200
Pos-02-Y=928
Pos-03-X=10336
Pos-03-Y=928
Pos-04-X=928
Pos-04-Y=4064
Pos-05-X=4064
Pos-05-Y=4064
Pos-06-X=7200
Pos-06-Y=4064
Pos-07-X=10336
Pos-07-Y=4064
Pos-08-X=928
Pos-08-Y=7200
Pos-09-X=4064
Pos-09-Y=7200
Pos-10-X=7200
Pos-10-Y=7200
Pos-11-X=10336
Pos-11-Y=7200
Pos-12-X=928
Pos-12-Y=10336
Pos-13-X=4064
Pos-13-Y=10336
Pos-14-X=7200
Pos-14-Y=10336
Pos-15-X=10336
Pos-15-Y=10336
http://spring.jobjol.nl/show_file.php?id=1782
1781gui_transporting.luaTransportingDisplay the units being transported10598lua2009.02.19 - 11:05:55112418711076100
http://spring.jobjol.nl/show_file.php?id=1781
1780BA682.sdzBalanced Annihilation V6.82Added a "no comnapping" mod option (disabled by default)
(thanks to BD for helping me to add this option and FatControler for making the gadget)14793692sdz2009.02.18 - 19:41:2118.02.2009 - 19:57:131516365110140200
http://spring.jobjol.nl/show_file.php?id=1780
1779gui_comm_marker.luacomm markerOriginal script Mobile anti marker by Niobium, modified a little by me to mark commanders. All credits to Niobium.
Everyone was annoyed about use of this widget in ffa games. Now You can use it too ;)2001lua2009.02.17 - 21:15:101125172056889700
http://spring.jobjol.nl/show_file.php?id=1779
1778Ghargoil2.zipGhargoil2Ghargoil288816zip2009.02.15 - 15:56:541649914145300
http://spring.jobjol.nl/show_file.php?id=1778
1777Ghargoil.zipGhargoilGhargoil18989zip2009.02.15 - 15:01:25164998134400
http://spring.jobjol.nl/show_file.php?id=1777
1776mountainside pass final remake v1.sd7mountainside pass final remake v1fixed a few things from the origional2460728sd72009.02.15 - 14:30:251250412622272188Mountainside pass final remake v1 by [CoX]FrozenLegacy 8*8 map 2-4 players.
17100180717Pos-00-X=815
Pos-00-Y=1760
Pos-01-X=9484
Pos-01-Y=3369
Pos-02-X=1918
Pos-02-Y=4340
Pos-03-X=8093
Pos-03-Y=635
Pos-04-X=815
Pos-04-Y=3380
Pos-05-X=9388
Pos-05-Y=1750
Pos-06-X=1918
Pos-06-Y=683
Pos-07-X=8141
Pos-07-Y=4388
http://spring.jobjol.nl/show_file.php?id=1776
1775Tank.zipTankTank34169zip2009.02.15 - 13:01:161649910346600
http://spring.jobjol.nl/show_file.php?id=1775
1774The WallDivide.sd7The WallDivide2nd map by me its a little larger than the last one enjoy2627525sd72009.02.14 - 21:36:251250413437261788The WallDivide by [CoX]FrozenLegacy 20*10 map - 8-10 players. Made for 4v4.
25100170818Pos-00-X=815
Pos-00-Y=1760
Pos-01-X=9484
Pos-01-Y=3369
Pos-02-X=1918
Pos-02-Y=4340
Pos-03-X=8093
Pos-03-Y=635
Pos-04-X=815
Pos-04-Y=3380
Pos-05-X=9388
Pos-05-Y=1750
Pos-06-X=1918
Pos-06-Y=683
Pos-07-X=8141
Pos-07-Y=4388
http://spring.jobjol.nl/show_file.php?id=1774
1773Hgalactica.objHgalacticaWithout the texture1315497obj2009.02.14 - 19:45:491649912043100
http://spring.jobjol.nl/show_file.php?id=1773
1772Tarantul1.zipTarantul1Tarantul171849zip2009.02.14 - 19:24:26164996139300
http://spring.jobjol.nl/show_file.php?id=1772
1771Leonid tank.zipleonid tankleonid tank35442zip2009.02.14 - 18:48:381649912245400
http://spring.jobjol.nl/show_file.php?id=1771
17701944_Terra_Firma.sd71944_Terra_FirmaNew 1944 map. Heightmap by hunterw. Designed for 2v2, though will accomodate 3v3 fairly well.
Map made for Spring: 1944.16999309sd72009.02.14 - 00:37:131248013732663866121412 x 14 - Fight over shallow rivers. Heightmap by hunterw. Made for Spring: 1944.
0115275125Pos-00-X=877
Pos-00-Y=495
Pos-01-X=5250
Pos-01-Y=6688
Pos-02-X=5522
Pos-02-Y=559
Pos-03-X=659
Pos-03-Y=6695
Pos-04-X=3040
Pos-04-Y=650
Pos-05-X=3040
Pos-05-Y=6459
http://spring.jobjol.nl/show_file.php?id=1770
1769Mountainside Pass Final.sd7Mountainside Pass Final1v1 or a 2v2 use main battlefield or try use flanks to beat the enemy
first map ive made so theres probs a few glitches 2492086sd72009.02.13 - 23:46:3612504917119488Mountainside Pass Final by [CoX]FrozenLegacy 8*8 map - 8-10 players. Made for 1v1 or 2v2.
20100180718Pos-00-X=815
Pos-00-Y=1760
Pos-01-X=9484
Pos-01-Y=3369
Pos-02-X=1918
Pos-02-Y=4340
Pos-03-X=8093
Pos-03-Y=635
Pos-04-X=815
Pos-04-Y=3380
Pos-05-X=9388
Pos-05-Y=1750
Pos-06-X=1918
Pos-06-Y=683
Pos-07-X=8141
Pos-07-Y=4388
http://spring.jobjol.nl/show_file.php?id=1769
1768S44Pre-L2_v02_CRAIG_v3.2.sdzC.R.A.I.G.: 1944READ THIS FIRST:
http://s44.koshi.homelinux.net/phpBB3/viewtopic.php?p=180071837sdz2009.02.13 - 02:45:0213.04.2009 - 13:16:22135021571297436400
http://spring.jobjol.nl/show_file.php?id=1768
1767Speed_Balls_DualCore.sd7Speed Balls DualCoreTwo balls joint together.
Speed Ball 10x10 Dual version, specially for team games, or max 20 way FFA. Use fusions! Made by TradeMark.798045sd72009.02.12 - 16:15:301225726510023431610Speed Ball 10x10 Dual version, specially for team games, or max 20 way FFA. Use fusions! Made by TradeMark.
3050134153030Pos-00-X=304
Pos-00-Y=2560
Pos-01-X=7888
Pos-01-Y=2560
Pos-02-X=4096
Pos-02-Y=4048
Pos-03-X=4096
Pos-03-Y=1080
Pos-04-X=984
Pos-04-Y=4192
Pos-05-X=7208
Pos-05-Y=928
Pos-06-X=2616
Pos-06-Y=248
Pos-07-X=5576
Pos-07-Y=4864
Pos-08-X=984
Pos-08-Y=928
Pos-09-X=7208
Pos-09-Y=4192
Pos-10-X=2616
Pos-10-Y=4864
Pos-11-X=5576
Pos-11-Y=248
Pos-12-X=1816
Pos-12-Y=2560
Pos-13-X=6376
Pos-13-Y=2560
Pos-14-X=3328
Pos-14-Y=2560
Pos-15-X=4864
Pos-15-Y=2560
http://spring.jobjol.nl/show_file.php?id=1767
1765mark4.zipmark 4 mark 4 tank102413zip2009.02.11 - 17:31:441549921438200
http://spring.jobjol.nl/show_file.php?id=1765
1764Plateau.sd7PlateauAn attempt with SpringMapEdit2547564sd72009.02.10 - 22:45:52123677814333101024 mexes on low ground, 12 on high ground, 2.1 m/mex
201300.3880819Pos-00-X=535
Pos-00-Y=535
Pos-01-X=4815
Pos-01-Y=4815
http://spring.jobjol.nl/show_file.php?id=1764
1763TASClient.exeTASClient 0.45mostly latest version without news6317568exe2009.02.10 - 22:42:3514498426272271000
http://spring.jobjol.nl/show_file.php?id=1763
1759advplayerslist 7.2 120209.zipAdvanced players list v7.2Correct IDs displayed (team ids)
Fixed alpha gfx bug.
See spring downloader widget manager for more info.158636zip2009.02.09 - 01:58:5812.02.2009 - 01:40:031129934346119300
http://spring.jobjol.nl/show_file.php?id=1759
1758NOTAspacebugsv114.sd7NOTA Spacebugs v1.14The NOTA version of chicken. Fight waves of increasingly harder spacebugs.
This version adds a tougher queen if you're playing on hard or insane with 3 or more players.
-------------------------------------------
This is a mod mutator that requires NOTA
v1.54. Make sure you
have
NOTA 1.54 also or this will not work and you will show up as
desynced!
-------------------------------------------8355106sd72009.02.09 - 00:05:0015154255136159200
http://spring.jobjol.nl/show_file.php?id=1758
1757NOTA154.sd7NOTA v1.54---Not OTA v1.54---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.
NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.
------------ CHANGELOG ---------------------
v1.54
-Fixed script errors
-Fixed a bug that prevented shipyards from building when a floating mex was nearby
-Energy Storage buildtime decreased 50%
-Hammer and Thud buildtime increased 4%
-Mobile coastal gun hitpoints increased 10%; buildtime decreased 5%
-Stationary coastal gun hitpoints increased 5%
-Oddity accuracy decreased
-Thunder and Shadow accuracy slightly increased
-Arm Battlecruiser speed decreased 5%
-Dragon's Teeth metal cost reduced
-Flea buildtime decreased 20%
-Updated customformations, area of effect widgets, and added advplayerlist widget11087848sd72009.02.08 - 23:52:3315154649291279800
http://spring.jobjol.nl/show_file.php?id=1757
17553doBInstall202.zip3do Builder 2.023do Builder 2.02
An ancient tool to build Total Annilhilation models (*.3do)
Authors are not me, but Kinboat, Marco, Immerman2535042zip2009.02.08 - 20:35:1308.02.2009 - 20:40:28110436302164190500
http://spring.jobjol.nl/show_file.php?id=1755
1754Colors_V3.sd7Colors V3Didnt see this map here so i uploaded it :)
Third of Speed Ball earliest versions (yes, it had colors, but people didnt like colors, so i removed colors)
1756782sd72009.02.07 - 16:45:2902.05.2009 - 01:00:251225713433116988Colors Version 3. Use fusions! Made by TradeMark.
0401002520Pos-00-X=1555
Pos-00-Y=345
Pos-01-X=1560
Pos-01-Y=2750
Pos-02-X=2350
Pos-02-Y=620
Pos-03-X=710
Pos-03-Y=2415
Pos-04-X=2730
Pos-04-Y=1530
Pos-05-X=345
Pos-05-Y=1550
Pos-06-X=2400
Pos-06-Y=2405
Pos-07-X=725
Pos-07-Y=650
Pos-08-X=1700
Pos-08-Y=1980
Pos-09-X=1305
Pos-09-Y=1125
Pos-10-X=1115
Pos-10-Y=1725
Pos-11-X=1960
Pos-11-Y=1337
http://spring.jobjol.nl/show_file.php?id=1754
1751Fields_Of_Isis.sd7Fields_Of_IsisOnly mountains divides these vast fields of an arid planet called Isis. Optimal For 2-4 players! Made by SirArtturi! Concept based on a popular Supreme Commander map.13554765sd72009.02.05 - 21:35:2112148943933571148Only mountains divides these vast fields of an arid planet called Isis. Optimal For 2-4 players! Made by SirArtturi! Concept based on a popular Supreme Commander map.
01250.62595111Pos-00-X=702
Pos-00-Y=788
Pos-01-X=6523
Pos-01-Y=3179
Pos-02-X=659
Pos-02-Y=3179
Pos-03-X=6480
Pos-03-Y=816
http://spring.jobjol.nl/show_file.php?id=1751
1750ScrollingNews_gray.zipGray colors for TASClient's Springinfo integrated ad thingUnzip to:
"Spring/Lobby/ScrollingNews/"
Where "Spring" is your Spring root folder10578zip2009.02.05 - 20:35:5205.02.2009 - 20:45:2116257165110200
http://spring.jobjol.nl/show_file.php?id=1750
1749S44Konstantin_v092.sdzSpring 1944 - KonstantinThis is the Konstantin build of S:44, addressing the issues brought up in widespread public Koltso build play. It is being uploaded to coincide with the external release of a full 1944 installer.63804703sdz2009.02.05 - 11:07:3215228854421439400
http://spring.jobjol.nl/show_file.php?id=1749
1748SmallMod088.sd7yuritch smallmodMy mod project, gameplay more or less close to *A (no metal makers though). 2 radically different sides. Initially made to be AAI compatible, AAI plays it somewhat well (RAI is usually better though).
Requires otacontent because of 3do teamcolor textures.
Mod is fully playable (or at least should be) at most any kind of map. Maps to avoid are water-start ones (possible to play, but tough) and heavy air dependant ones (air is powerful here, but is not meant to be the primary attack force). Water maps with land bases are OK (ships are present and can fulfill most roles required), air support is OK too, but only like that - as support.5062449sd72009.02.03 - 23:05:2927.07.2009 - 19:38:1315493481342800
http://spring.jobjol.nl/show_file.php?id=1748
17471944_Village_Crossing_V2.sd71944_Village_Crossing_V2V210542994sd72009.02.03 - 20:17:05124801450348677188Capture the railway village in the center. Remix of Altair_Crossing by Quanto. Skybox by smoth.
2510011101227Pos-00-X=496
Pos-00-Y=1800
Pos-01-X=3755
Pos-01-Y=2175
Pos-02-X=456
Pos-02-Y=893
Pos-03-X=3640
Pos-03-Y=3188
Pos-04-X=440
Pos-04-Y=3095
Pos-05-X=3582
Pos-05-Y=875
http://spring.jobjol.nl/show_file.php?id=1747
1746Mearth_v4.sd7Mearth_v4Mearth v4 - 16 player FFA map
changelog:
Fixed double mexes
Retextured
No more map scanlines
Added Location tags widget, can be disabled ingame.
Released under CC BY 3.060028338sd72009.02.03 - 18:10:0616.10.2009 - 00:33:43121011529113871752030Mearth v4, for 16 players free for all. Flagships and subs can pass shallows, made by [teh]Beherith (mysterme[at]gmail.com) concept by JRRT
15120280519Pos-00-X=4544
Pos-00-Y=3920
Pos-01-X=5384
Pos-01-Y=9248
Pos-02-X=6500
Pos-02-Y=900
Pos-03-X=5928
Pos-03-Y=14288
Pos-04-X=9504
Pos-04-Y=11624
Pos-05-X=8136
Pos-05-Y=5360
Pos-06-X=2328
Pos-06-Y=4160
Pos-07-X=9336
Pos-07-Y=1000
Pos-08-X=9576
Pos-08-Y=14770
Pos-09-X=4344
Pos-09-Y=11336
Pos-10-X=3504
Pos-10-Y=2048
Pos-11-X=8856
Pos-11-Y=8240
Pos-12-X=2952
Pos-12-Y=6400
Pos-13-X=7354
Pos-13-Y=2816
Pos-14-X=3624
Pos-14-Y=13736
Pos-15-X=1896
Pos-15-Y=9296
422
http://spring.jobjol.nl/show_file.php?id=1746
1745Mapconv no scanlines hack.7zMapconv no scanlines hackCompile with mothers mapconv without ugly scanlines!
To install, unzip the contents to the dir where you use mapconv.
Then just run your compilation .bat file as normal.
To change nvdxt options, create an nvargs.txt file next to nvdxt, and add the line you want it to use for compiling.5411057z2009.02.03 - 14:03:3803.02.2009 - 17:19:25110101193122134700
http://spring.jobjol.nl/show_file.php?id=1745
1744AIpatch.patchAI patch for the SVN of Spring 1944Dunno if this is helpful...5825patch2009.02.03 - 05:35:2816491552273300
http://spring.jobjol.nl/show_file.php?id=1744
1743S44GermanAI.7zSpring44 basic AIThis AI will only work from with in the Spring 44 folder - so you'll need to either get the current SVN from the repository (sure the guy's will be happy for that, have some more playtesters :P), or unpack your Spring1944.sdz into a folder and name it Spring1944.sdd . So, a tad complicated really...
Anyway, about the AI itself:
It's very, very basic and extraordinarily dumb. Only one at a time will work currently. Can only play Germans for now. Hopefully to be improved on in future.19077z2009.02.03 - 04:36:0513491586219217600
http://spring.jobjol.nl/show_file.php?id=1743
1742Mothersmap.rarMothers Map CompilerHere it is...
Easy and bug free compiling...
Bad side is nvdxt contour lines :(1944656rar2009.02.02 - 20:43:0411014563170800
http://spring.jobjol.nl/show_file.php?id=1742
1740spring_pitch.mkvSound pitch for 0.79Best viewed with vlc.1741673mkv2009.01.31 - 16:13:2217115291761800
http://spring.jobjol.nl/show_file.php?id=1740
1739cmd_quick_unload.luaQuick UnloadCtrl+E gives an unload order to selected units. Can be used to instantly unload units without the time of giving an area command or used with custom formations and shift to unload along a line.1301lua2009.01.31 - 09:31:2831.01.2009 - 10:29:27112418791679200
http://spring.jobjol.nl/show_file.php?id=1739
17381944_Kiev_V4.sd71944_Kiev_V4Fixes heavy height issues (maxheight/waterdepth messed up), hills have much less severe slopes
27620710sd72009.01.29 - 11:05:401248027028147439121812x18 North vs South. Best for medium-sized team games (3v3 or more).
201000.8200520Pos-00-X=1400
Pos-00-Y=400
Pos-01-X=5300
Pos-01-Y=300
Pos-02-X=5200
Pos-02-Y=8200
Pos-03-X=300
Pos-03-Y=8600
http://spring.jobjol.nl/show_file.php?id=1738
17371944_Caucasus_Skirmish_V4.sd71944_Caucasus_Skirmish_V4Nope, guess V3 wasn't final.
This fixes some glaring height issues with the last versions (slopes a lot less steep now).
This, like every other latest version, is the "official" one.6095949sd72009.01.29 - 10:56:47124801519324750266Small skirmish map for fast-paced 1v1 infantry battles featuring a central highpoint.
201001.1100520Pos-00-X=234
Pos-00-Y=190
Pos-01-X=2910
Pos-01-Y=2907
Pos-02-X=2941
Pos-02-Y=125
Pos-03-X=210
Pos-03-Y=2881
322
http://spring.jobjol.nl/show_file.php?id=1737
17361944_Road_To_Rome_V3.sd71944_Road_To_Rome_V3V3 and final (hopefully) version of fixed 1944_Road_To_Rome (not to be confused with standard "Road_To_Rome")
39350603sd72009.01.29 - 07:57:3212480156851859511818Mountainous country, laced with several valley roadways. Watch for mines in the bottlenecks! Map by Spikedhelmet for Sprnig: 1944
201001100520Pos-00-X=741
Pos-00-Y=266
Pos-01-X=8000
Pos-01-Y=8200
Pos-02-X=1200
Pos-02-Y=8200
Pos-03-X=7500
Pos-03-Y=340
http://spring.jobjol.nl/show_file.php?id=1736
1733DesertVallyV1.sd7DesertVallyV1My first attempt at making a map, any and all constructive feedback appreciated.
It is a large map with low M, so dont expect any quick games.15028006sd72009.01.28 - 15:53:4128.01.2009 - 16:22:011248497184041818301000.4100818Pos-00-X=1850
Pos-00-Y=1850
Pos-01-X=8100
Pos-01-Y=8100
Pos-02-X=1400
Pos-02-Y=7900
Pos-03-X=7800
Pos-03-Y=1600
Pos-04-X=1650
Pos-04-Y=4850
Pos-05-X=7800
Pos-05-Y=4500
http://spring.jobjol.nl/show_file.php?id=1733
17261944_BocageSkirmish.sd71944_BocageSkirmishLatest version of BocageSkirmish, re-released in conjunction with Spring: 1944 Operation Koltso.
To download Spring: 1944, learn more about it, or contact me or another developer, please visit: www.Spring1944.com10109287sd72009.01.28 - 08:49:28124802653708819388Infantry-based skirmish action in Normandy's bocage country.
201300.5200520Pos-00-X=300
Pos-00-Y=100
Pos-01-X=3800
Pos-01-Y=3800
Pos-02-X=3800
Pos-02-Y=400
Pos-03-X=200
Pos-03-Y=3900
http://spring.jobjol.nl/show_file.php?id=1726
1723ca-r3869.sdzComplete Annihilation stable-3869Complete annihilation game.
http://www.caspring.org/CaIntro
70168872sdz2009.01.27 - 18:29:3215153252172244000
http://spring.jobjol.nl/show_file.php?id=1723
1722SheEp_beta2.1.sd7SheEphttp://shedeki.net5680862sd72009.01.27 - 14:09:3412482771236088SheEp by shedeki - http://shedeki.net
241280.071281018Pos-00-X=983
Pos-00-Y=385
Pos-01-X=3031
Pos-01-Y=3637
Pos-02-X=3367
Pos-02-Y=598
Pos-03-X=721
Pos-03-Y=3523
Pos-04-X=1008
Pos-04-Y=1999
Pos-05-X=3015
Pos-05-Y=2023
http://spring.jobjol.nl/show_file.php?id=1722
1721SMETexturePack.rarSpringMapEdit Texture PackJust a quick texture pack I threw together for SpringMapEdit and figured I'd release it. The more textures the better, amirite?
The pack contains 16 additional textures of various sorts: grass, rock, dirt, road, mud. All images are license-free, though may NOT be used for commercial/profitable purposes.
Simply extract all image files into the "brushtextures" folder of your SpringMapEdit directory. 1945051rar2009.01.27 - 04:58:4211048010363138100
http://spring.jobjol.nl/show_file.php?id=1721
1714BA681.sd7Balanced Annihilation V6.81Fixed the missing sounds.
6.6 --> 6.8
- No longer dependant on otacontent or tatextures
- New gadget adds 'Land Mode' and 'Repair Mode' to air plants, aircraft inherit these settings.
- LUPS version updated.
- Self damage at pointblank range stopped with lua for the following units:
- Arm Flash
- Arm Peewee
- Arm Zipper
- Core Pyro
- Core Dragons Maw
- Added New Mod Options:
- (default off) Remove units with no player (useful for FFA games, not advised in team games)
- (default off) No sharing to enemies (units and resources)
- (default off) No unit wrecks (experimental gameplay if you fancy a change)
- Added Evil4Zerggin's Point Tracker widget.
- Added zwzsg's Auto First Build Facing widget.
- updated FPS Manager to use bumpmapped water when applicable.
- Updated Healthbars widget.
- Added Display DPS widget (disabled by default).
- Added BuildETA widget (disabled by default).
- Added Improved Metal Maked Widget (disabled by default).
- Fixed a number of visible CobError's for new spring release.
- Changed newboom.wav to mono to reduce volume issues.
- Arm Hammer now unpacks its weapon faster.
- Core Thud & Arm Hammer increased accuracy vs moving targets slightly.
- Arm Janus corpse size increased.
- Core Raider HP increased by 60, buildtime reduced slightly (3446->3312).
- Arm Jethro & Core Crasher now Amphibious, added to Ambhibious complex.
- Beamer energy per shot increased 1->6.
- Packo/SAM reloadtime decreased: 15%.
- Eradicator/Chainsaw reloadtime increased: 60%.
- Added flighttime tags to many AA missiles.
- Screamer/Mercury firedelay script fixed (previously only worked once!).
- Construction ship acceleration increased slightly.
- Transport hovercraft radar blob size fixed, arm script fixed.
- Core Poison Arrow turret turns a bit faster.
- Arm & Core Torpedo seaplanes damage raised 20%.
- Core Leviathan & Arm Serpant aiming vs close-up ships improved a bit.
- Core Gimp script fixed (can fire if built underwater), must now aim turret to shoot torpedo.
- Core Gimp reload time increased, accuracy decreased, buildtime increased 25%.
- Core Termite weapon gfx improved, dps increased by around 15%.
- Core Can HP increased (3850->4350).
- Arm Recluse weapon slightly more accurate.
- Arm Zeus no longer able to shoot Air.
- Arm Archangel & Core Manticore now Amphibious, added to Ambhibious complex.
- Arm Annihilator damage raised 5000->9000, Beamtime raised 0.3->1.5.
- Arm Annihilator hp raised 3000->5500.
- Toaster/Ambusher dps increases: High Traj +15%, Low Traj +45%.
- Pitbull/Viper buildtime increased by 25%.
- Juno now hits some mobile jammers it didn't used to hit.
- Plasma Deflectors buildtime and energy cost reduced by 25%.
- Plasma Deflectors charge cost raised (100->600).
- Plasma Deflectors no longer totally immune to lower ROF non-heavy plasma weapons.
- Core Catapult rockets now reach their max range more often.
- Core Shiva walk script fixed.
- Core Shiva given its own weapons, it had the Dominator missile and was unintentionally buffed with Dominator range increase.
- All special damages VS T3 mechs removed (aside from certain emp immunity).
- Arm & Core Experimental Gantry buildtime raised by 25%.
- VULCBUZZ armourclass removed, all special damages vs VULCBUZZ removed.
Again many many thanks to TheFatController for all his time and effort!12847072sd72009.01.24 - 00:19:311547313615301597600
http://spring.jobjol.nl/show_file.php?id=1714
1712gui_ctrlpanel_improved.luaControl Panel Improved v2.0Control Panel Improved v2.0
Description:
This widget replaces your Control Panel to a better one. Transparent, with right aspect ratio buttons, more lines and more cols, at better positioning.
Changelog:
- Now you doesn't need to config anymore! :) Autodetect your resolution;
- Fixed the "Selected Units X" message, centralized. (tell me if u dont like);
- Full transparency for "1", "<-" and "->" buttons too;
- Added some more resolutions;
I noticed the old one has some miss_configurations on positioning, not my fault. Infact the problem happened at some resolutions because "i tested" in that resolutions, but the spring cut up either height/width if it doesn't fit in your resolution in windowed mode (was i used to config the resolutions who doesn't work here);
The same "problem" might happen with the following ones:
1280x960, 1280x1024, 1600x1200, 1680x1050, 1920x1200
I "tested" this time scaling them, but i can't test it at fullscreen because my display can't. Tell me if it looks at bad place.
It's suposed to work with all default Spring resolutions! *Only* ;) (doens't work with non_default)
(sorry my bad english)
Enjoy!
Adonai_Jr
adonai.junior[at]gmail.com8350lua2009.01.23 - 06:24:40112373400158275800
http://spring.jobjol.nl/show_file.php?id=1712
1711advplayerslist v7.1.zipAdvanced players list v7.1Changelog since v7:
Shared units are now marked by a point.
Point signal now fade and don't blink.
For more info: springdownloader widget manager.
Install: unzip in you spring directory158413zip2009.01.23 - 02:15:2311299953582000
http://spring.jobjol.nl/show_file.php?id=1711
1710XTA ntai profile.sdz.tdfNTAI xta profileThe definitive XTA profile for NTAI: kicks your ass
extensive teching for both arm and core
arm goes kbots
core goes vehicles
be warned that to get this working you need to know what your doing.
for those who dont, find the .TDF file named after your XTA version (located in C:\Program Files\Spring\AI\NTai)
and change
modconfig=blabla;
to
modconfig=XTA ntai profile.sdz.tdf;
be warned current ntai is virtually unsupported and probably wont work. in the case of this occouring, kill yourself
31995tdf2009.01.22 - 19:02:0913116347125124900
http://spring.jobjol.nl/show_file.php?id=1710
1709advplayerslist v7.zipAdvanced players list v7Bugfixes:
The "no player yet" bug resolved.
The ping/cpu bug resolved.
Enhancements:
The "I need metal" message replaced "I need 0 metal".
Spec hide button available in tweakmode.
Better saved settings behaviour when changing resolution.144139zip2009.01.22 - 02:47:401129931250300
http://spring.jobjol.nl/show_file.php?id=1709
1708advplayerslist v6.zipAdvanced players list v6Fixes and updates. Use springdownloader widget module to get more info.
Install: unzip in you spring directory.
Questions: themarmoth AT gmail DOT com143339zip2009.01.21 - 17:59:291129929249300
http://spring.jobjol.nl/show_file.php?id=1708
1707DeltaSiegeDry_NoCombomb.sd7DeltaSiegeDry NoCombombDSD with edited commanders, doesnt explode anymore!
LoL needs BA to work.17613231sd72009.01.19 - 19:03:0719.01.2009 - 19:20:3612257151126922010DSD NO COMBOMB edition (max 16 players for preventing expected future bugs) ! made by IceXuick(@dagdief.nl)
201201100113Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=755
Pos-02-X=455
Pos-02-Y=4760
Pos-03-X=9856
Pos-03-Y=4700
Pos-04-X=683
Pos-04-Y=2062
Pos-05-X=9420
Pos-05-Y=2074
Pos-06-X=515
Pos-06-Y=3441
Pos-07-X=9850
Pos-07-Y=3000
Pos-08-X=2530
Pos-08-Y=4680
Pos-09-X=7925
Pos-09-Y=4512
Pos-10-X=7725
Pos-10-Y=4512
Pos-11-X=7725
Pos-11-Y=4412
Pos-12-X=7725
Pos-12-Y=4312
Pos-13-X=7725
Pos-13-Y=4212
Pos-14-X=7725
Pos-14-Y=4112
Pos-15-X=7725
Pos-15-Y=4012
http://spring.jobjol.nl/show_file.php?id=1707
1706spring_0.78.2.1.exe0.78.2.1 Windows installerNow the server downtime is over, we can now make a new bugfix release, version 0.78.2. We mostly concentrated on bugfixes and minor tweaks, this version should be much more stable.
Some of the most noteworthy bugfixes are that the game no longer crashes when the startscript was too long (4 kb in fact)., which usually happened with lots of people in one game, or with people who have incredible long usernames. We also tried to fix the frequent desyncs with 0.78.1.1. We did not get a single desync during our test games. Additionally Adjusting the volume of unit replies works again.16752626exe2009.01.18 - 16:43:4318.01.2009 - 16:47:101914624847100000
http://spring.jobjol.nl/show_file.php?id=1706
1705spring%200.78.1.unofficial-4.zip0.78.1.1.unofficial-4 BUGFIX spring.exeBugfix
unpack in spring dir3457681zip2009.01.16 - 22:03:5816.01.2009 - 22:06:32191461473105700
http://spring.jobjol.nl/show_file.php?id=1705
1704Reef_Race-v1.sd7Reef RaceA naval/land mix map with plentiful resources for Naval conquest.
16556570sd72009.01.16 - 09:04:37122932048122681616Reef Race! High wind and lots of resources for that expensive naval combat.
221201.51201525Pos-00-X=2209
Pos-00-Y=1076
Pos-01-X=7374
Pos-01-Y=6519
Pos-02-X=1371
Pos-02-Y=4619
Pos-03-X=7147
Pos-03-Y=2086
Pos-04-X=4532
Pos-04-Y=5092
Pos-05-X=5358
Pos-05-Y=2245
222
http://spring.jobjol.nl/show_file.php?id=1704
1703BOTA16b2.sd7Basically OTA 1.6beta (fix-6)[size=18]This is the latest revision for 1.6[/size]
I know I promised a final version around this time, but there are still too many little bugs to call it "done." But at the same time, this is a lot more playable than "fix-3" so I'm putting it out there right now, to at least get a feel for the direction I'm headed. The annoying "GATOR" errors are gone, and the CORCOM fires his laser again. On the flip side, there are some new COB Errors popping up from Mr.D's [i]other[/i] units. Unit affected are as follows:
CORGOL
CORMART
CORREAP
and CORMIST
Mr.D if you read this, can you please let me know how i can fix these. I'm a total retard when it comes to BOS scripting.
Other Balance fixes were also done.
The Dominator is back on the buildtree, as is the missing BUZZSAW which was not available to the CORE Adv ConBot for some reason.
ARM Snipers have been fixed, for the 3rd time (Every time i think they are fixed, they aren't :P)
Immolators are now a more effective flash killer.
Metalmakers for Both sides now explode equally violently.
GeoPlants also explode pretty Violently, a la AA/BA. If you guys think this was a bad move, let me know after a couple of games.
That should be the bulk of the fixes for this version. [b]At any rate I'd like to thank the guys who've been playing so many matches lately. The feedback has been a huge help. And I really can never get enough, KEEP IT COMING :D[/b]19183066sd72009.01.15 - 22:42:45152932297894400
http://spring.jobjol.nl/show_file.php?id=1703
1702spring_0.78.1.1.exe0.78.1.1 Windows installer16 players DSD is back!!!1!
This and other highlights are:
* lots of bugs fixed
* installer cleaned up, it doesn't include any maps or mods now
* speed improvements (now uses SSE for faster calculations)
* in windows, settings are not stored in registry anymore
Keep in mind your settings will be resetted.
Installer, source and TAServer can be downloaded from the download page. Ubuntu packages should be already available, OpenSUSE RPM's will follow soon.
Thanks to all people who made this happen: baczek, lurker, jK, hoijui, zerver, Tobi, Kloot, KDR, AF and LordMatt.
Kudos to people who helped testing: TheFatController, MelTrax and dizekat.
No thanks to all those people who where too lazy to help testing. You are not allowed to complain in this thread. You are however invited to fill bugreports in mantis / "Help and Bugs"-subforum, but please check is someone else already reported it.16528989exe2009.01.14 - 19:16:49191461233292000
http://spring.jobjol.nl/show_file.php?id=1702
1701mapInfoExtractor_0.2.7zMap info extractor v0.2 (win32)Extracts minimap, metal map, height map and map details to files :
Usage:
mapInfoExtractor.exe -all outputdir minimapWidth jpgQuality
mapInfoExtractor.exe mapname.[smf/sd7] outputMinimaps outputFileInfo.txt minimapWidth jpgQuality
It needs Unitsync.dll in the same dir, the maps must be in the mapInfoExtractor\maps and the current dir must be the unitsync.dll's one3664167z2009.01.14 - 12:40:4011016462255500
http://spring.jobjol.nl/show_file.php?id=1701
1700CanigouV1.sd7Canigou V1Like my region, montain and sea. Take the montain to take avantage.2640264sd72009.01.14 - 11:20:34124478516121600
http://spring.jobjol.nl/show_file.php?id=1700
1699SpringAdditionalAIsPack_v0.78.1_Linux32.zipLinux additional AIs pack for spring 0.78.1Contains binaries for linux 32bit of the following Global AIs for spring v0.78.1:
RAI 0.601
NTai
config files for NTai are NOT INCLUDED!
this AI only works with config files, so if you want to use it, read the forum.530206zip2009.01.13 - 21:41:5813129614255231800
http://spring.jobjol.nl/show_file.php?id=1699
1698SpringAdditionalAIsPack_v0.78.1_Win32.zipWindows additional AIs pack for spring 0.78.1Contains binaries for windows 32bit of the following Global AIs for spring v0.78.1:
RAI 0.601
NTai
config files for NTai are NOT INCLUDED!
this AI only works with config files, so if you want to use it, read the forum.1411669zip2009.01.13 - 21:38:14131291083418299900
http://spring.jobjol.nl/show_file.php?id=1698
1697GreenValley.sd7Green ValleyGreen Valley crossing, East west divide with valley & river. 6 Geos, 10 to 25 wind. http://dev.ironfoot.co.uk28399747sd72009.01.13 - 18:11:5813.01.2009 - 18:27:06124421031820931616Green valley crossing by PuG
201201.05851025Pos-00-X=600
Pos-00-Y=600
Pos-01-X=7600
Pos-01-Y=7300
Pos-02-X=600
Pos-02-Y=7300
Pos-03-X=7600
Pos-03-Y=600
Pos-04-X=600
Pos-04-Y=3000
Pos-05-X=7600
Pos-05-Y=4300
Pos-06-X=600
Pos-06-Y=4900
Pos-07-X=7600
Pos-07-Y=2900
http://spring.jobjol.nl/show_file.php?id=1697
1696ValueChanger_v4.zipFBI/TDF ChangerRuns through text files and modifies specified values.4550zip2009.01.13 - 17:19:57110152362253000
http://spring.jobjol.nl/show_file.php?id=1696
1695gui_mobile_anti_marker.luaMobile Anti MarkerCompatible with BA only (Or other mobs by pure chance)
Marks the arm and core mobile anti nukes, including a check for if they are moving or stationary (included in the mark text)1888lua2009.01.13 - 11:54:1615.01.2009 - 02:25:0911241015760168100
http://spring.jobjol.nl/show_file.php?id=1695
1693StormSiege_v3.sd7StormSiege_v3a tight, fast paced map for competitive teamplay. Hold the line in the basin, beware of raids in the hills!
concept loosely based on the classic spring map Delta Siege.
- symetrically balanced.
- 16 start points.
- decent wind.
- strong tidal (if you can get to it.)
- 5 geothermal spots.
- sneaky bot paths.
- enough metal to choke a horse.
Credit goes to :
- smoth for a smothbox
- frostregen for SpringMapEdit
- anyone who helped me test, or offered encouragement and guidance!
11052895sd72009.01.13 - 08:10:38123274602371881816StormSiege v3 - by KaiserJ. for medium to large team games
201002.570622Pos-00-X=549
Pos-00-Y=590
Pos-01-X=1352
Pos-01-Y=688
Pos-02-X=2286
Pos-02-Y=688
Pos-03-X=3424
Pos-03-Y=574
Pos-04-X=393
Pos-04-Y=1622
Pos-05-X=1491
Pos-05-Y=1524
Pos-06-X=2490
Pos-06-Y=1999
Pos-07-X=3850
Pos-07-Y=1999
Pos-08-X=664
Pos-08-Y=7700
Pos-09-X=1450
Pos-09-Y=7684
Pos-10-X=2294
Pos-10-Y=7635
Pos-11-X=3449
Pos-11-Y=7554
Pos-12-X=410
Pos-12-Y=6620
Pos-13-X=1475
Pos-13-Y=6849
Pos-14-X=2392
Pos-14-Y=6193
Pos-15-X=3883
Pos-15-Y=6193
321
http://spring.jobjol.nl/show_file.php?id=1693
1692BananaValley.sd7BananaValleyBananaValley is Banana's lost land, it was conquered by the monkeys and even blackbanana could not stop them.
Banana maps include a health warning: Dont play these maps sober, either smoke weed or drink beer before playing these maps.
If addiction problems turn up you should visit your doctor immediately.
Thank you.21801790sd72009.01.11 - 23:12:3412434198693087208BananaValley by BananaCleanEdition
151001100120Pos-00-X=290
Pos-00-Y=221
Pos-01-X=306
Pos-01-Y=1955
Pos-02-X=492
Pos-02-Y=3456
Pos-03-X=1580
Pos-03-Y=2689
Pos-04-X=1917
Pos-04-Y=493
Pos-05-X=9891
Pos-05-Y=830
Pos-06-X=9520
Pos-06-Y=2009
Pos-07-X=9752
Pos-07-Y=3588
Pos-08-X=8407
Pos-08-Y=1304
Pos-09-X=8442
Pos-09-Y=3591
311
http://spring.jobjol.nl/show_file.php?id=1692
1688Valles_Marineris_v2.sd7Valles_Marineris_v2Valles Marineris Revision
Battle takes on a Mars desert valley - Valles Marineris_v2! 8-14 players. Made by SirArtturi
Changelog:
-Improved heightmap
-Improved texture, colors and shading
-New metal layout (Reduced metal)
-Decreased size from 18x12 to 16x12
21293993sd72009.01.10 - 15:10:4910.01.2009 - 15:17:511214106051475361612Battle takes on a Mars desert valley - Valles Marineris_v2! 8-14 players. Made by SirArtturi
01250.62595122Pos-00-X=688
Pos-00-Y=5325
Pos-01-X=7520
Pos-01-Y=5325
Pos-02-X=492
Pos-02-Y=524
Pos-03-X=7717
Pos-03-Y=508
Pos-04-X=803
Pos-04-Y=3391
Pos-05-X=7389
Pos-05-Y=3342
Pos-06-X=754
Pos-06-Y=2015
Pos-07-X=7422
Pos-07-Y=2064
Pos-08-X=1491
Pos-08-Y=5325
Pos-09-X=6668
Pos-09-Y=5341
Pos-10-X=1786
Pos-10-Y=4030
Pos-11-X=6390
Pos-11-Y=4080
Pos-12-X=1835
Pos-12-Y=1327
Pos-13-X=6406
Pos-13-Y=1311
http://spring.jobjol.nl/show_file.php?id=1688
1687Mobility_Upgrades_v07.sd7Mobility Upgrades v07This demonstrate:
- Bridge (built by veh factories): move and stop: it then deploys. Units going to one end are then transfered to the other.
- Flying factories: Build one Wing Upgrade at any factory, it can now fly, while still keep on buildnig (select blue cube to move the factory)
- Walking factories: Build one Leg Upgrade at any factory, it can now walk, while still keep on buildnig (select blue cube to move the factory)
- Pram: (Built by advanced constructors) Use on/off building to grab and drop building. Unlike the above, transported building are deactivated.
bos/cob only! Not a single line of LUA!
Tested and found working under Spring77b5
Tested and found [color=red]not working[/color] under Spring 0.81.1.3
[b]Proof of concept, not meant for actual play[/b] (though the base is just the truer Spring port of TA that ever floated around).1839042sd72009.01.10 - 00:38:5118.02.2010 - 20:47:491543613165175200
http://spring.jobjol.nl/show_file.php?id=1687
1686Avalanche-v2.sd7Avalanche-v2Bash Your enemies or have fun with your friends on Avalanche! - Small 1v1 or 2v2 winter landscape map made by SirArtturi. Trees by LathanStanley
Revision Avalanche-v2
Changelog:
-Improved ground and unit lightning
-Adjusted shadows allign with texture
-Increased Height from 320 to 390. Upper cliffs now unpassable by kbots
-Increased energy value for trees from 50 to 200
-Moved out some trees from crucial areas
Overall the map should look and play better.8513065sd72009.01.07 - 21:42:5808.01.2009 - 21:19:29121415421141093888Bash Your enemies or have fun with your friends on Avalanche-v2! - Small 1v1 or 2v2 winter landscape map made by SirArtturi. Trees by LathanStanley
51250.795319Pos-00-X=500
Pos-00-Y=400
Pos-01-X=3700
Pos-01-Y=3600
Pos-02-X=1300
Pos-02-Y=450
Pos-03-X=3600
Pos-03-Y=2750
111
http://spring.jobjol.nl/show_file.php?id=1686
1685Kernel_Panic_4.1.sd7Kernel Panic 4.1 - Just the file Kernel_Panic_4.1.sd7Kernel Panic 4.1
====================================================
http://jobjol.nl/1683 : Complete Installer
http://jobjol.nl/1684 : Maps & Mod
http://jobjol.nl/1685 : Just the mod
10032831sd72009.01.07 - 21:40:462010.08.19 - 00:36:18154361208114221200
http://spring.jobjol.nl/show_file.php?id=1685
1684Kernel_Panic_4.1.zipKernel Panic 4.1 - zipped mod and maps Kernel Panic 4.1
====================================================
zipped mod, maps, AI, and skirmish launcher
Unzip into your Spring folder
- /maps/*.* go into /maps/
- /mods/*.* go into /mods/
- The launcher is for single player (Windows only)
- /AI/*.* go into /AI/ and is Shard (Windows only)
Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.
Check http://spring.clan-sy.com/wiki/Kernel_Panic for details.
16303962zip2009.01.07 - 21:30:572010.08.19 - 01:22:511543648216021084500
http://spring.jobjol.nl/show_file.php?id=1684
1683Kernel_Panic_4.1_Including_Spring_0.82.3_Installer21.exeKernel Panic 4.1 - Complete Installer Kernel Panic 4.1
====================================================
Complete Installer, featuring Spring 0.82.3
====================================================
Kernel Panic is a mod about computers. Bits and bytes wage war in a matrix of DOOM! The only resources are time and space, there is no metal or energy economy in KP. Since all units are free, every factory you have will be spamming units at all times. You can build more factories, but only on geothermal vents. KP makes for a very fast-paced, action-oriented game, and has a very unique graphical style.
Check http://spring.clan-sy.com/wiki/Kernel_Panic for details.
45843138exe2009.01.07 - 21:01:582010.08.19 - 02:27:241543646743902049400
http://spring.jobjol.nl/show_file.php?id=1683
1682ChessMod.sdzChess Mod Version 0.1Benjie's Chess Mod Project329690sdz2009.01.07 - 20:00:1315257985561000
http://spring.jobjol.nl/show_file.php?id=1682
1681gui_dt.luaDT MarkerCompatible with BA only (I think)
Draws a small cross (With `+drag type lines) on seen enemy DTs, so that you and your team can still see where they are when you lose LOS of them.2642lua2009.01.07 - 10:48:3811241023297181600
http://spring.jobjol.nl/show_file.php?id=1681
1679StartPos.exeStartPos.exeUploaded from UF.
Handy and simple tool for startposition placement.45056exe2009.01.05 - 20:50:0611014703675400
http://spring.jobjol.nl/show_file.php?id=1679
1678Mosh_Pit_v2.sd7Mosh PitYouve got the reason and youve got the right,
to mosh with the monsters and stage dive tonight!
24*24 16 player free for all map.
Plenty of metal.
Near perfect balance.
V2: Fixed some bugged start positions
Released under CC BY 3.025815803sd72009.01.05 - 17:04:4216.10.2009 - 00:34:181210112778322282424Mosh Pit v2, for 16 players free for all made by [teh]Beherith (mysterme[at]gmail.com)
161201.1100719Pos-00-X=6900
Pos-00-Y=2400
Pos-01-X=5400
Pos-01-Y=9800
Pos-02-X=2500
Pos-02-Y=5400
Pos-03-X=9800
Pos-03-Y=6900
Pos-04-X=9200
Pos-04-Y=4000
Pos-05-X=3000
Pos-05-Y=8200
Pos-06-X=4000
Pos-06-Y=3000
Pos-07-X=8200
Pos-07-Y=9200
Pos-08-X=8200
Pos-08-Y=3000
Pos-09-X=4000
Pos-09-Y=9200
Pos-10-X=3000
Pos-10-Y=4000
Pos-11-X=9200
Pos-11-Y=8200
Pos-12-X=9800
Pos-12-Y=5300
Pos-13-X=2500
Pos-13-Y=7000
Pos-14-X=6900
Pos-14-Y=9800
Pos-15-X=5500
Pos-15-Y=2500
http://spring.jobjol.nl/show_file.php?id=1678
1677Supreme Annihilation U36 V1.0.sdzSupreme Annihilation U36 V1.0This is the base SA game file.
You will also need the mutator file in this link
http://www.springfiles.com/show_file.php?id=2565
both go inside the mods folder.
Supreme Annihilation U36
This is a mostly a balance patch.
I removed the SA Los since it ate up a lot of FPS and replaced lolui with Red UI(added sound and music support for Red UI with Regrets help).
Change log:
Decreased overall reload times by 10%.
Increase overall weapon velocity by 10%.
Increase overall unit speed by 10%.
Reduced overall build time by 8%.
Fixed walking ships not getting targeted by Subs.
Decreased com sizes slightly.
Seascout,missile truck and missile kbot damage versus land targets increased by 9%.
Plasma hovers made 4% cheaper.
hover lab cost Increased by 5%.
Subs can now hit all floating missile towers correctly.
Fixed wreckage values of the DD and the Anni.
Fixed wreckage values of LLTs.
Snipers made heavier and more expensive.
Laser hover cost decreased.
Added a Mega Radar for CORE and ARM.
Penetrator Hp decreased.
fixed Scout ships seeing subs if they are right above them.
Decreased Juno missiles revealing area
ARM and CORE T1 Destroyer laser damage decreased a bit.
nuke bomber will no longer chase air units.
Sumo got more range but less line of sight.
Coms explosion effect on water fixed.
Vulcan and Buzzsaw projectiles will now use the correct visual effect.
Labs are now on Maneuver by default.A widget was added to allow to put units on hold by default.
The explosion damage of advanced nanos increased.
T3 labs made more expensive.
T2 labs cost reduced slightly.
All gunships build time reduced.
Janus now auto targets units again.
HP of all the bombers was reduced by 10%.
Air cons build time decreased.
Supreme Annihilation U35
Game speed increased.
scouts hp went up by 10%.
torpedo seaplanes are now gunships.
Janus rocket effect made longer.
Rocket effect of the samson and similar units was toned down and made thinner.
Third party widget blocking mod option is off by default.
Fixed core wind gen script.
Land dt made 3% smaller.
Overall wreckage value reduced by 10%.
Extraction rate of t2 mexes reduced a bit.
Supreme Annihilation U34
This is mostly a big visual update but some changes to gameplay were also made.
Changelog:
Many unit models were replaced,many textures patched up.
New buildpics added for the new models.
New visual effects for almost every unit in the game.
Added and slightly modified a lups version to SA(made plane jet smaller and changed the cloaking effect slightly so it looks a bit less cartoonish).
Added true dynamic music with fading.
Now players can create springfolder/music/war
and springfolder/music/peace folders and put songs in them.
This will override SAs OTA soundtrack automatically(in game sound and music volume changing is supported).
Important notes for Ba players:
*SA units and turrets shoot through one another
(If your llt is standing in the middle of a base it will be able to shoot any enemy unit that enters its weapon range even if some of your buildings are in between).
*LLTs in SA are heavy and expensive and can be roughly compared to the BA beamer and hllt(a lighter version laser turret is the core armed mex).
*SA solars cost energy(important to know in order to not stall energy at the beginning).
*Gunships deal full dmg to the commanders(as oppose to BA where they deal low damage).
*There are land and sea nanos nanos.
*There are sea shields,bertha ships and amphibious ships in SA.
*The commander does not leave a wreckage.
*Missile towers,hover AA,T1 kbot and vehicle AA all shoot at air AND ground units.
*Mine-layers are in the T1 kbot labs.
*The arm warrior is a 1.5T unit with 2 weapons.
*T2 assist bots are stealthy.
*T2 vehicle assist units cannot build a thing but are very effective at repairing and have a long repair range.
*Sonar is more expensive.
*Plasma turrets are stronger.
*DD and the Annihilator cost more and are heavier than their BA equivalents.
*Underwater fusions and energy converters are Floating in SA.74915529sdz2009.01.05 - 16:50:4023.03.2010 - 18:05:20159838642021972700
http://spring.jobjol.nl/show_file.php?id=1677
1676Supreme Annihilation U V1.0.sd7Supreme Annihilation U V1.0
Supreme Annihilation V1.0:
Supreme Annihilation is the latest in a series of modifications to the RTS classic Total Annihilation as modified to fit the Spring engine.
This mod is based on an Absolute Annihilation / Balanced Annihilation / Tired Annihilation for unit options and basic gameplay.
List of significant changes from its predecessors:
Supreme Annihilations unit balance is based on a refined costing formula established for a proof of concept in Tired Annihilation. Many unit options and bugfixes have been integrated back in from Balanced Annihilation.
Several notable gameplay factors include functional artillery, effective ground-based anti-air, standardized Build Times, functional mobile anti nukes, radar units that dont attack, and a variety of functional, effective starting options that dont force competitive players down narrow build paths.
Supreme Annihilation U V1.0:
This is an updated version of Supreme Annihilation V1.0.
I have fixed many scripts,models and all sorts of broken Stats and weapons.
The widget and gadget sets have been updated to work with the new version of Spring.
The technical changes are vast both because SA 1.0 had many glitches on its own and also because of the multiple spring updates.
In terms of Balance this is almost identical to SA except the following changes that i thought would enhance and correct the balance and gameplay.
Slashers and samsons now shoot both air and land and were balanced to fit their new found powers :).
Scouts can shoot.
The Intrusion Countermeasure System was removed from the game.
The commando unit was removed.
I have made all units cheaper by 5% and all buildings,turrets and constructions units more expensive by 5%.
Nano towers now build at a speed of 300 instead of 250.
fixed the overshot of the Rocko and storm(missiles flying longer than should as it happens in BA and SA 1.0).
T1 artillery range was increased slightly and its DPS decreased slightly so that IT can freely shoot at HLTs and not automatically get into their range and be killed.
The Junos missiles now reveals los in the missiles area of effect for 10 seconds and also sweeps mines and kills radars and jammers.
The missile price was increased a bit and the are of effect decreased.
T1 Amphibious construction vehicles can no longer climb on hills like construction kbots can.
The commanders Hp was reduced to 3200 instead of 4200.
The lighter core Crawling bomb was moved from t2 to the t1 core kbot lab.
added sonar capabilities to torpedo launchers,torpedo planes and torpedo gunships(so your entire fleet of torp bombers wont be rendered useless cause you dont have a sonar plane near by or it gets killed by AA).
Removed special damages to t3 units by all sorts of turrets and units(except the sniper).
Balanced the t1 pop ups correctly.
Thats about it :),have fun.14229527sd72009.01.05 - 13:38:5405.01.2009 - 14:10:331598722940600
http://spring.jobjol.nl/show_file.php?id=1676
1674Battletude.sdzBattletudeBattle your tude.2040956sdz2009.01.05 - 02:02:5012406124278193216Mr. Coffee OH OH OH ORIGNAL
20130350419Pos-00-X=286
Pos-00-Y=3819
Pos-01-X=16078
Pos-01-Y=4050
Pos-02-X=2185
Pos-02-Y=4050
Pos-03-X=14213
Pos-03-Y=3987
Pos-04-X=2063
Pos-04-Y=1191
Pos-05-X=14021
Pos-05-Y=6632
Pos-06-X=2118
Pos-06-Y=7035
Pos-07-X=14025
Pos-07-Y=991
Pos-08-X=1821
Pos-08-Y=121
Pos-09-X=14225
Pos-09-Y=7948
Pos-10-X=1919
Pos-10-Y=7984
Pos-11-X=14234
Pos-11-Y=180
Pos-12-X=12501
Pos-12-Y=3837
Pos-13-X=4039
Pos-13-Y=4076
http://spring.jobjol.nl/show_file.php?id=1674
1672Kappa_Basin_Flooded.sd7Kappa Basin FloodedFlooded version
Released under CC BY 3.019263988sd72009.01.04 - 17:28:1616.10.2009 - 00:32:471210180548945731810Kappa Basin Flooded v1 - for 12-16 players, made by [teh]Beherith (mysterme[at]gmail.com)
181201.14100715Pos-00-X=1150
Pos-00-Y=550
Pos-01-X=8000
Pos-01-Y=550
Pos-02-X=1500
Pos-02-Y=4500
Pos-03-X=7800
Pos-03-Y=4600
Pos-04-X=1300
Pos-04-Y=2000
Pos-05-X=7800
Pos-05-Y=2000
Pos-06-X=300
Pos-06-Y=1600
Pos-07-X=8800
Pos-07-Y=1300
Pos-08-X=600
Pos-08-Y=3000
Pos-09-X=8800
Pos-09-Y=2800
Pos-10-X=300
Pos-10-Y=4800
Pos-11-X=9000
Pos-11-Y=4400
http://spring.jobjol.nl/show_file.php?id=1672
1671World_Satellite.sd7World-SatelliteThis is the satellite version63247618sd72009.01.04 - 12:22:551234570641022563232A map generated from googlemaps SATELLITE VERSION
20130150520Pos-00-X=9520
Pos-00-Y=2256
Pos-01-X=6752
Pos-01-Y=3376
Pos-02-X=7904
Pos-02-Y=4576
Pos-03-X=12528
Pos-03-Y=4976
Pos-04-X=3120
Pos-04-Y=5472
Pos-05-X=8880
Pos-05-Y=6240
Pos-06-X=8512
Pos-06-Y=6576
Pos-07-X=13712
Pos-07-Y=6688
Pos-08-X=4512
Pos-08-Y=6784
Pos-09-X=15456
Pos-09-Y=6880
Pos-10-X=9088
Pos-10-Y=7792
Pos-11-X=5568
Pos-11-Y=8912
Pos-12-X=6016
Pos-12-Y=9408
Pos-13-X=10016
Pos-13-Y=9568
Pos-14-X=15280
Pos-14-Y=9984
Pos-15-X=5648
Pos-15-Y=10320
http://spring.jobjol.nl/show_file.php?id=1671
1670Mearth_v3.sd7Mearth V316 player FFA map. 20*30 size. Roads are zippy, metals a plenty and subs can pass rivers. Textured with WICed
Changelog:
V3:
Ok really fixed it this time...
V2:
Fixed tidal strengh and a start position.
Released under CC BY 3.058002751sd72009.01.04 - 05:34:0516.10.2009 - 00:33:2712101113711795172030Mearth v2, for 16 players free for all. Flagships and subs can pass shallows, made by [teh]Beherith (mysterme[at]gmail.com) concept by JRRT
151202100519Pos-00-X=4544
Pos-00-Y=3920
Pos-01-X=5384
Pos-01-Y=9248
Pos-02-X=7084
Pos-02-Y=944
Pos-03-X=5928
Pos-03-Y=14288
Pos-04-X=9504
Pos-04-Y=11624
Pos-05-X=8136
Pos-05-Y=5360
Pos-06-X=2328
Pos-06-Y=4160
Pos-07-X=9336
Pos-07-Y=1000
Pos-08-X=9576
Pos-08-Y=14770
Pos-09-X=4344
Pos-09-Y=11336
Pos-10-X=3504
Pos-10-Y=2048
Pos-11-X=8856
Pos-11-Y=8240
Pos-12-X=2952
Pos-12-Y=6400
Pos-13-X=7354
Pos-13-Y=2816
Pos-14-X=3624
Pos-14-Y=13736
Pos-15-X=1896
Pos-15-Y=9296
http://spring.jobjol.nl/show_file.php?id=1670
1669World_FFA.sd7World_FFAthis is a clone of World , designed for FFA8212821sd72009.01.03 - 21:03:541234560627531753232A map generated from googlemaps Designed for FFA
20130150520Pos-00-X=6440
Pos-00-Y=3888
Pos-01-X=14600
Pos-01-Y=3944
Pos-02-X=1264
Pos-02-Y=4144
Pos-03-X=11528
Pos-03-Y=4336
Pos-04-X=4072
Pos-04-Y=5600
Pos-05-X=9216
Pos-05-Y=5728
Pos-06-X=12256
Pos-06-Y=6928
Pos-07-X=8688
Pos-07-Y=7384
Pos-08-X=5368
Pos-08-Y=8576
Pos-09-X=14312
Pos-09-Y=9592
Pos-10-X=9408
Pos-10-Y=9600
Pos-11-X=15120
Pos-11-Y=13256
Pos-12-X=8120
Pos-12-Y=13512
Pos-13-X=2112
Pos-13-Y=14352
Pos-14-X=5536
Pos-14-Y=16016
Pos-15-X=12656
Pos-15-Y=16120
42
http://spring.jobjol.nl/show_file.php?id=1669
1666World.sd7Worldmap generated by dumping googlemaps and a lot of hacks/tools8213505sd72009.01.03 - 00:50:331234539317612803232A map generated from googlemaps( satellite version coming soon)
20130150520Pos-00-X=4181
Pos-00-Y=6443
Pos-01-X=3310
Pos-01-Y=5738
Pos-02-X=4485
Pos-02-Y=5764
Pos-03-X=5162
Pos-03-Y=10348
Pos-04-X=8167
Pos-04-Y=6303
Pos-05-X=9507
Pos-05-Y=7061
Pos-06-X=9794
Pos-06-Y=7273
Pos-07-X=8549
Pos-07-Y=5753
Pos-08-X=8171
Pos-08-Y=5389
Pos-09-X=8916
Pos-09-Y=4532
Pos-10-X=12023
Pos-10-Y=5151
Pos-11-X=6630
Pos-11-Y=2678
Pos-12-X=10404
Pos-12-Y=9350
Pos-13-X=7852
Pos-13-Y=7659
Pos-14-X=9534
Pos-14-Y=3869
Pos-15-X=14615
Pos-15-Y=9335
312
http://spring.jobjol.nl/show_file.php?id=1666
1665commduel.zipCommander DuelCommanders come here not for resources but to settle "disputes" between other commnanders. Isolated from everywhere, this is the perfect place for a duel
to install, pop the folder into the maps folder
this is my 4th map created with the editor any feedback would be welcome.149351zip2009.01.02 - 12:10:366667146220152600
http://spring.jobjol.nl/show_file.php?id=1665
1664Closed_Fist.zipClosed FistEach unit gains veteran levels from 1 to 5 which provide "buffs" like extra HPs or self regeneration for achieving a predefined set number of kills ranging anywhere from 10 to 2000.
This mod allows your units to achieve a level of veterancy for each kill it gets.
No other balencing is done, so this makes games a little interesting.
My second mod. This one is a little more advanced than my first because it takes advantage of the hook directory.
Just unzip to your mods folder and select it from within the game. 842918zip2009.01.02 - 12:09:32666714613038200
http://spring.jobjol.nl/show_file.php?id=1664
1663CityWarsV100.zipCitywarsI could not help but notice that all stock maps in SupCom are just natural worlds.
What i really miss is a convincing sign of high-tech cities that one might expect of highly advanced civilizations.
'CityWars' is an experiment to create such an urban environment for SupCom.6844707zip2009.01.02 - 12:06:5266671461009288000
http://spring.jobjol.nl/show_file.php?id=1663
1662castie_t.zipCastie_TMade by Monkeh!
598292zip2009.01.02 - 12:05:106667146332439400
http://spring.jobjol.nl/show_file.php?id=1662
1661BeachheadV1.8.zipBeachhead V1.8My first map...took a lot of work! Let me know what you think, and give thanks to Col. Jessep/DragonFly if you know who they are!794789zip2009.01.02 - 12:02:376667146291213200
http://spring.jobjol.nl/show_file.php?id=1661
1660Australia.rarAustraliaFight on the red continent!
20x20km, 6 players;
recommendet for: 2v2, 3v3, 3 FFA, 4 FFA and 6 FFA
Map authors: Dragon Fly, Col. Jessep2542833rar2009.01.02 - 11:59:416667146685217800
http://spring.jobjol.nl/show_file.php?id=1660
1659ARTICKA-DKN14.zipARTICKANew ice map 20x20 for 6 players.
Thanks all supports, Darkhan.5498799zip2009.01.02 - 11:56:47666714618136800
http://spring.jobjol.nl/show_file.php?id=1659
1658Arctic%20Surprise%201.01.rarArctic SurpriseArctic Surprise (Sup Com version 1.1.3251 and above)
Map Size: 5x5 km
Max Players: 2
Mass deposits: 16
A surprise visit by the Aeon Illuminate almost obliterated the small UEF naval prototype testing site. Now Aeon and Cybran Commanders try to get their hands on the data the UEF collected over years. The data is well hidden in a bunker below the base and the retrieval might take days or even weeks. There is no other way than to conquer the remains of the outpost and establish a defensive position. Of course the UEF doesnt stand idle by while Cybran and Aeon try to gain control of their secret prototype information and so the battle rages on.
***************************
Author: Colonel Jessep
Support: http://www.supcomuniverse.com/forum/ (Map Making Forum)
***************************
Enjoy!275732rar2009.01.02 - 11:55:0102.01.2009 - 11:55:12666714628085500
http://spring.jobjol.nl/show_file.php?id=1658
1657AN-Wall.zipAncient Wall2 vs 2 (can be 1 v 1 but it is a big map)1383218zip2009.01.02 - 11:52:4902.01.2009 - 11:53:376667146310134500
http://spring.jobjol.nl/show_file.php?id=1657
1656am_BUSH.raram_bushA new map based originally on the sludge's map.
All was redone : New markers, new props new color new size, new layers.
known bugs : somethin's wrong in structures in the middle of the map with textures : don't know where it comes from still searching.
Send me feedback if you find some others bugs.
zolivator802538rar2009.01.02 - 11:49:206667146300107900122
http://spring.jobjol.nl/show_file.php?id=1656
16552%20brains.zip2 BrainsAnother Organic map, anyone fancy some brains?
follow the readme to install.
Any feedback or comments would be most welcome3448604zip2009.01.02 - 11:43:216667146431133900
http://spring.jobjol.nl/show_file.php?id=1655
1654unit_autorepair.luaUnit Auto Repair v0.6Idle (and moving, but not building) repair units automatically repair damaged units in their vicinity
v0.6: fixed a crash4584lua2008.12.29 - 01:44:4029.12.2008 - 07:54:25112389316172188600
http://spring.jobjol.nl/show_file.php?id=1654
1652PWIcons.zipTASClient Rank Icons for PlanetWarsScript that displays PlanetWars rank icons next to player names in TASClient.
Installation:
- Unpack the archive in your Spring folder.
- Open TASClient, press on the "Help / Links" button then on "Check for lobby update". Update the lobby.
- If you already had the latest version, restart TASClient.
- Wait for a minute while the script fetches the ranks. They will be updated every minute thereafter.
32494zip2008.12.27 - 23:46:3427.12.2008 - 23:56:11164246319133200
http://spring.jobjol.nl/show_file.php?id=1652
1651ConquerorsIsle-dry.sd7Conquerors Isle DryA dry version of the wonderful Conquerors isle map.8239631sd72008.12.27 - 22:38:0312152200757932424Conquerer's Isle, By Quanto
30130350825Pos-00-X=2300
Pos-00-Y=2300
Pos-01-X=9300
Pos-01-Y=9100
Pos-02-X=9700
Pos-02-Y=2300
Pos-03-X=2500
Pos-03-Y=9500
Pos-04-X=2200
Pos-04-Y=6001
Pos-05-X=10600
Pos-05-Y=5300
Pos-06-X=6200
Pos-06-Y=1700
Pos-07-X=5000
Pos-07-Y=8000
Pos-08-X=8000
Pos-08-Y=6500
Pos-09-X=6000
Pos-09-Y=5500
311
http://spring.jobjol.nl/show_file.php?id=1651
165020081227_002838_Prokhorovka_1944_0.77b5 (spring_0.77b5-R6842).sdfFlakesvsArsonProhorvokiaGame two.. S44 Husky990602sdf2008.12.27 - 07:31:521842036461600
http://spring.jobjol.nl/show_file.php?id=1650
1649SkirmishValleyv1.sd7Skirmisher ValleyIts a good map to practice pure skill on as well as not worry about flat ends that look ugly in the replay3194146sd72008.12.26 - 08:28:58124015249239888By the Noruas
201000.5100312Pos-00-X=1824
Pos-00-Y=1030
Pos-01-X=2062
Pos-01-Y=2924
111
http://spring.jobjol.nl/show_file.php?id=1649
164820081225_083821_Road_To_Rome_V3_0.77b5 (spring_0.77b5-R6842).sdfHusky06FlakesVsGoldsieFlakes vs Goldsie on Husky RoadtoRomeV31557262sdf2008.12.25 - 23:57:001842032653500
http://spring.jobjol.nl/show_file.php?id=1648
1647IA12BA66.sd7Impatient Annihilation V1.2 (BA6.6)Changes in 1.2:
- Air units cost much more E now
- Air cons slower
- Air cons cant build solars
- Fixed "inactive builder" spam for attack units etc.
- Fixed terraform speed, can actually build on slopes now
- Solars costs 260E now
-------------------------------------------------------------------------------
Impatient Annihilation is for the people who are impatient and cant stand waiting their buildings being built, nor cant stand waiting people ready up and start the game.
If you are such a person, download and join in the club!
In this mod every unit is built in 1 second, uses BA66 as platform. Build metal/energy storages, thats all what matters when you need to build stuff fast.
Notice that metal/energy storages stores 1/6 of that what it stores in BA.
Notice this mod takes 2megabytes less space than original BA :O
[b]NOTICE: "Kill everything" IS DEFAULT GAME END MODE IN THIS MOD!!!![/b]
Have fun!
-------------------------------------------------------------------------------8031794sd72008.12.24 - 23:40:0726.12.2008 - 18:18:191525712415143900
http://spring.jobjol.nl/show_file.php?id=1647
1646VSA.sd7Very Supreme AnnihilationVERY SUPREME ANNIHILATION9916953sd72008.12.23 - 20:39:3915419612855900
http://spring.jobjol.nl/show_file.php?id=1646
1645VBA66.sd7Very Balanced Annihilation 6.6VBA makes changes to BA to complete its goal of Balancing out the core and the arm.
BA6.6 -> VBA6.6
-Warrior IdleAutoHeal increased.
-Warrior idle time decreased.
-Hammer and Thud energy cost reduced metal cost increased.
-Hammer and Thud speed increased slightly.
-T1 artillery range slightly increased.
-T1 Arm/Core construction bot speed increased,metal cost increased.
-Pelican DPS slightly increased.
-Recluse DPS slightly increased.
-blade price slightly decreased.
-AK HP slightly increased.
-PW HP slightly increased.
-Merl speed increased.
-Merl area damage increased.
-Diplomat speed increased.
-Diplomat area damage increased.
-Vulcan price decreased by 10%.
-Vulcan energy per shot decreased to 2250.
-Mercury energy and build time reduced.
-Raider hp increased by 6%.
-Leveler speed increased slightly.
-Can cost reduced by 5%.
-Termite cost reduced by 20%.
-Skuttle hp increased to 897.
-Sumo build time and energy cost reduced slightly.
-Buzzsaw energy per shot reduced to 2625.
-Buzzsaw cost reduced by 10%.
-Screamer energy cost and build time decreased.
-Annihilator energy cost decreased and hp increased.
-Punisher DPS increased.
-Guardian DPS increased.
-Toaster DPS increased.
-Ambusher DPS increased.9906392sd72008.12.23 - 18:59:371598571750900
http://spring.jobjol.nl/show_file.php?id=1645
1644unit_auto_skirm.luaAuto Skirm(Kite)Idle skirmishers automatically try to keep at max range from the enemy. Now works with patrol and fight.4606lua2008.12.23 - 14:58:1010.04.2009 - 15:51:0211241822091103500
http://spring.jobjol.nl/show_file.php?id=1644
1643simple xta 1.50.sdzSimple XTA 1.50hfdskfds14334622sdz2008.12.22 - 02:25:1715253624330700
http://spring.jobjol.nl/show_file.php?id=1643
1642Hard_Charge-v1.sd7Hard ChargeMy first map in about a year. Put together with the World in Conflict Editor.
12 x 12
1.2 Metal values
8 - 25 Wind
120 Gravity
18 Tidal
Thanks to Beherith for helping me figure out how to get the most out of WICEd.
Skybox by Smoth16660919sd72008.12.19 - 10:33:2619.12.2008 - 11:07:331229328010031051212Hard Charge! Resources abound and lots of tactical options available. Will you survive the desert? Map by Quanto, Skybox by Smoth, thanks to Beherith for intoducing WICEd.
181201.2100825Pos-00-X=333
Pos-00-Y=227
Pos-01-X=5715
Pos-01-Y=5853
Pos-02-X=5746
Pos-02-Y=299
Pos-03-X=259
Pos-03-Y=5862
http://spring.jobjol.nl/show_file.php?id=1642
1640tareferance.zipTA referanceI found this in my folder with alot of zips and other junk, don't know who made it (credits to that person), or where I got it, but it's a collection of referance pics for ta units (and some 3rd party units as well), you can view all pics in your browser by opening the index.html file in the zip.14993842zip2008.12.18 - 14:06:451622538957400
http://spring.jobjol.nl/show_file.php?id=1640
1639Testmap.sdzTestI am Testing...22359294sdz2008.12.18 - 06:47:05124067843661616Mr. Coffee OH OH OH ORIGNAL
201306.6650419Pos-00-X=967
Pos-00-Y=1070
Pos-01-X=7346
Pos-01-Y=7066
Pos-02-X=7303
Pos-02-Y=990
Pos-03-X=607
Pos-03-Y=7170
Pos-04-X=4125
Pos-04-Y=801
Pos-05-X=4114
Pos-05-Y=7539
Pos-06-X=2437
Pos-06-Y=921
Pos-07-X=5565
Pos-07-Y=7229
Pos-08-X=5882
Pos-08-Y=671
Pos-09-X=1989
Pos-09-Y=7303
http://spring.jobjol.nl/show_file.php?id=1639
1638Gators.sd7Gators 1.0GATORS7935103sd72008.12.17 - 21:54:2915151542451600
http://spring.jobjol.nl/show_file.php?id=1638
1637wiced_update_1000_1100.exeWICed 1.0.0.0 to 1.1.0.0 update fileThis is the update for WICed to make it work best for spring map texturing. Fixes a ton of crashbugs and adds features that we use in WICed for spring mapping. 12123601exe2008.12.17 - 21:47:1516101171358200
http://spring.jobjol.nl/show_file.php?id=1637
163620081216_223209_DeltaSiegeDry_0.77b5 (spring_0.77b5-R6842).sdf8:11 adv fus BA 6.6not a battle
8:11 adv fus BA 6.6275953sdf2008.12.17 - 10:40:0818327761775400
http://spring.jobjol.nl/show_file.php?id=1636
1632BA66.sd7Balanced Annihilation V6.6- Raised LosMipLevel and AirLosMipLevel for a great reduction in lag
- Fixed Krogoth vlaunch misfiring
- Fixed Liche autofiring
- Fixed Recluse range
- Fixed some gfx corruption in bomber explosions
- Fixed the 'no more mexs to upgrade' notification on the mex upgrader gadget being sent to every player
- Added moho exploiter fix widget
- Added proximitypriority tags to some high trajectory cannons so they prefer further away units
- Added collidefriendly=0 to some aircraft weapons to stop them hitting eachother when tightly packed
- Added some custom textures to arm and core missile trails
- Added some weapon gfx effect improvements (Zeus, Bantha)
- Upgraded defense range widget
- Fixed take reminder widget (sends the proper /take command now)
- Added the 'no duplicate orders' widget
- Removed an unused 'FORT' category from the SAM
- Removed seismic sig from stumpies
- Reduced the volume of metalmakers on/off sounds
- Beamer turret rotation speed increased, targetmoveerror reduced slightly
- Double LLT tweaked so each laser can find different targets
- Double LLT now slightly more energy efficient than two llts (-60 vs -80 drain on constant fire)
- Dragons claw, Dragons maw no longer attempt to attack aircraft
- Added 'DragonsDisguise' gadget, this can stop units from noticing dragons claws/dragons maws until they've popped up
- Blade speed increased (~5 to 8), renamed from 'Heavy' to 'Rapid Assault'
- Zeus buildtime lowered by ~15%
- Fido speed increased by 15%
- Raised burst DPS on SAM, packo slightly
- Chainsaw & Eradicator now deal good burst damage at range rather than low damage over time.
- Screamer/Mercury now have a fire delay button, you can specify per turret how many seconds to wait before firing once an enemy is spotted (0-5)
- Reduced the chain explode factor on the lighter tech 3 mech deaths
- Kargs and Razorbacks can now target features (ie, can eventually shoot through corpses & dragons teeth)
- Razorbacks acceleration and turret speed increased slightly
- Raised the Arm Vanguard HP (18000)
- Juggernaut main cannons now no longer avoid features (it wouldn't attempt to fire through corpses before)
- Lowered Juggernaut HP (300k)
- Bantha hand cannon dps increased
- Increased buildtime on Bantha, Juggernaut, Krogoth
- Increased workertime on gantries slightly
- Reduced the energypershot on Vulcan & Buzzsaw (constant fire: vulcan -18k, Buzzsaw -21k)
- Bantha is now amphibious
With many thanks to TheFatController to making this release possible!9926706sd72008.12.14 - 17:14:2515472098522646200
http://spring.jobjol.nl/show_file.php?id=1632
1631ParadiseLostFix.sd7Paradise Lost v220x10, 5v5 sea battle.Yes a sea battle. You're still reading? Only smaller ships can get inside the atoll in the middle. Your battleships will have to go around!
Tree features by Agorm, smd stolen from hunterw's tangerine
v2: (for the 13 people who got v1 :P)
Tidals were erroniously set to 25. They are now 18.
Wind is nerfed a touch (5-25 -> 5-20)
Metal increased by .1 a mex. Woohoo!7147312sd72008.12.14 - 14:11:4912246114164837201020x10, 6-10 players (ideally 5v5) Battle for the sea and islands. By ralphie
181000.55100520Pos-00-X=307
Pos-00-Y=328
Pos-01-X=9830
Pos-01-Y=4690
Pos-02-X=307
Pos-02-Y=4751
Pos-03-X=9953
Pos-03-Y=573
Pos-04-X=246
Pos-04-Y=2601
Pos-05-X=9892
Pos-05-Y=2478
Pos-06-X=1044
Pos-06-Y=1065
Pos-07-X=9093
Pos-07-Y=3768
Pos-08-X=737
Pos-08-Y=4321
Pos-09-X=9277
Pos-09-Y=1065
http://spring.jobjol.nl/show_file.php?id=1631
1628Chicken_Roast_v1.sd7Chicken_Roast_v1preheat chicken to 350 degrees.
roast for 4 hours.
garnish with spices.
My second chicken map; designed for smaller team games or solo play vs chickens.
Take advantage of the potent wind power, as well as the abundant geothermal! Make sure to watch your line, the last thing you want is a chicken crawling in the back door...
v1 credits:
SpringMapEdit, and [bogans]CaviD for testing.
thanks for all of the downloads of my previous map, Chicken_Farm_v2... this map was created with feedback from that map; if you have any comments on how to improve this map or suggestions for future chicken battlefields, feel free to PM me from the lobby. Cheers and enjoy!9094406sd72008.12.10 - 04:42:2210.12.2008 - 04:56:34123275972723950166Chicken Roast v01 - by KaiserJ - designed for use with Chicken Defense mods.
201001.570621Pos-00-X=600
Pos-00-Y=600
Pos-01-X=600
Pos-01-Y=800
Pos-02-X=600
Pos-02-Y=800
Pos-03-X=600
Pos-03-Y=800
Pos-04-X=600
Pos-04-Y=800
Pos-05-X=600
Pos-05-Y=800
Pos-06-X=600
Pos-06-Y=800
Pos-07-X=600
Pos-07-Y=800
Pos-08-X=600
Pos-08-Y=800
Pos-09-X=600
Pos-09-Y=800
Pos-10-X=600
Pos-10-Y=800
Pos-11-X=600
Pos-11-Y=800
Pos-12-X=600
Pos-12-Y=800
Pos-13-X=600
Pos-13-Y=800
Pos-14-X=600
Pos-14-Y=800
Pos-15-X=600
Pos-15-Y=800
21
http://spring.jobjol.nl/show_file.php?id=1628
1627BOTA16b.sd7Basically OTA 1.6 BETA - (Fix 3)This is a mostly complete BETA version of the upcoming BOTA 1.6
The Final Version will be coming soon, so this should give you an idea of what to expect in the new one. Pretty new units for both Arm and Core, those of you who play CA know which ones I'm talking about. Also included are some nice new special effects, race specific weapon CEGs and a few minor balance fixes. More details will come with the final release. Oh and thanks to those who have been testing with me, much appreciated!16874925sd72008.12.08 - 02:03:091529324961274100
http://spring.jobjol.nl/show_file.php?id=1627
1625Paridise-V2.0.sd7Paridise-V2.0This is a remake of a older map. The main texture is redone
and the metal layout has been update. The map size is
16x16 ... Basically a major improvement from the first
release .. :) so download it and try it out ...24935802sd72008.12.06 - 14:53:34123791353611731616Paridise-V2.0 a Custom Map for TA Spring by GenBlood@2008
01471120817Pos-00-X=295
Pos-00-Y=278
Pos-01-X=7864
Pos-01-Y=7176
Pos-02-X=7914
Pos-02-Y=328
Pos-03-X=1064
Pos-03-Y=7751
Pos-04-X=279
Pos-04-Y=3850
Pos-05-X=7930
Pos-05-Y=3228
Pos-06-X=4063
Pos-06-Y=393
Pos-07-X=4440
Pos-07-Y=7848
Pos-08-X=1901
Pos-08-Y=3178
Pos-09-X=6881
Pos-09-Y=4522
Pos-10-X=5685
Pos-10-Y=1425
Pos-11-X=2195
Pos-11-Y=5390
http://spring.jobjol.nl/show_file.php?id=1625
1624401.0castlesupcomsource.zipCastle (1.0)In this wonderfully crude 2v2 map players are invited to hole up in one of two fortresses. But, since this is supreme commander, its not your average fort. The walls are a few hundred feet high. So high in fact that my bombers often skimmed the top, bounced off and did a barrel role (not kidding). The walls come complete with ramps big enough for any normal land unit.
The strategy behind this madness? The same as in a medievaI siege.
Fight for the middle ground, box your opponent in, scale the walls and rain down death. The hardpoints on the wall are big enough for tactical missile launchers, artillery and even an air factory. The main way to eliminate an opponent is likely to be a surprise landing on his walls.
To save people some frustration id like to say a few things so you know what your in for.
* Artillery bounces off your opponents walls
* Point defenses built on walls will only target enemy units that are on the walls.
* There is an entire forest from sentry point buried beneath the map that causes some strange stuff when building. I'm not happy about it either but it wont affect game play too much.
Readme File:
To Install:
Extract to somewhere safe like your desktop. You should have a folder called "Plains_monkeh". Place the folder along with everything inside of it in your C:\Program Files\THQ\Gas Powered Games\Beta\Supreme Commander\maps folder.
To Play:
If you did it right the map will show up on your maps list like anything esle. It will be called "castle_f"
Notes:
Yes, I am fully aware of the fact it looks like crap. I would have loved to have made an awsome heightmap in terragen or map a map of the entire world to scale but at this point that just isnt realistic. Even incredibly subtle variations in color on the heightmap seem to cause horribly uneven and and unbuildable terrain. That said, this should be a lot of fun and offer somthing fresh.
Known Issues:
Because the format used by supreme commander for maps hasnt been fully hacked, new maps have to be built on top of existing ones. Beause of this, there is an entire forest below the map from sentry point. This will cause your commander to try to extract mass from bare ground. Not much i can do about this. It shouldnt disrupt your game too much and other units are fine.
Contact:
If you find a problem with the map or have suggestions, contact me at chris7205@gmail.com
Thanks for you interest!
----------------598292zip2008.12.05 - 17:41:186667146743124200
http://spring.jobjol.nl/show_file.php?id=1624
1623am_bush1172842189200bsupcomsource.rarBushA new map based originally on the sludge's map.
All was redone : New markers, new props new color new size, new layers.
known bugs : somethin's wrong in structures in the middle of the map with textures : don't know where it comes from still searching.
Send me feedback if you find some others bugs.
zolivator802538rar2008.12.05 - 17:39:116667146270152400
http://spring.jobjol.nl/show_file.php?id=1623
1622burned_soils_11720859971.0supcomsource.rarBurned SoilsAnother nice desert-looking map here, maybe another part of Mars that we're unaware of?1395762rar2008.12.05 - 17:37:156667146360166300
http://spring.jobjol.nl/show_file.php?id=1622
1621burial_mounds_big1173477608v1.0supcomsource.rarBurial MoundsThis is a nice map, with water (and an island) in the middle, with the players stationed around the outside. This doesn't come with a ReadMe, though thankfully, we do have a screenshot.5593019rar2008.12.05 - 17:34:536667146542182300
http://spring.jobjol.nl/show_file.php?id=1621
1620311.0blasted_passsupcomsource.zipBlasted Pass (1.0)To install simply place scmp_DI_004 folder into the supreme commander maps directory.
To remove the map Mountain Passes. Just delete the scmp_DI_004 folder from your maps directory.
Map made by DI_Cael of www.deathincarnate.com
All Hail.865860zip2008.12.05 - 17:32:436667146572162500
http://spring.jobjol.nl/show_file.php?id=1620
1619battle_beach1.1.zipBattle Beach (v1.1)Battle Beach is a map that recreates the beach battles in War World Two. While the Defenders (Top) have a space and height advantages; the Attackers (Bottom) have many resources, and a strategic island. This map also offers many chances for naval battles.322755zip2008.12.05 - 17:30:36666714644180300
http://spring.jobjol.nl/show_file.php?id=1619
1618attackdefend.zipAttack & DefendAttack and Defend 1.0
---------------------
1. Description
--------------
This is a completely new 2vs2 player cooperative map.
Start locations of both players per team are close to
each other, therefore teamplay is essential.
The new map will appear as "Attack and Defend" in your
maplist.
2. Installation
---------------
Extract all files from this archive to your
"Supreme Commander\map" folder.
3. Deinstallation
-----------------
Just delete the folder "SCMP_haz10" located in your
"Supreme Commander\maps" folder.
4. Changelog
------------
Version 1.0:
- First release
5. Facts
--------
Data Files:
SCMP_haz10.scmap
SCMP_haz10_save.lua
SCMP_haz10_scenario.lua
SCMP_haz10_script.lua
Original game content modified:
- nothing
Author:
Hazard (hazard_x@gmx.net)
Releasedate (yyyy-mm-dd):
2007-01-08935393zip2008.12.05 - 17:27:546667146572119700
http://spring.jobjol.nl/show_file.php?id=1618
1617artic_haven11760857051.2supcomsource.zipArctic Haven (1.2)This map is more balanced than my last one (Battle Beach). There is no "Attacker" or "Defender", and land units play a bigger part in the battle. I will say that this map is a little off balance. Please note me: if any problems pop-up on this map or on any sugguestions to make the map better. 301468zip2008.12.05 - 17:24:536667146380133700
http://spring.jobjol.nl/show_file.php?id=1617
1616scmp_altored_divide_avnvye6rw66j.zipAltored DivideA 10x10 map with lots of mass.1160972zip2008.12.05 - 17:22:10666714623919220500
http://spring.jobjol.nl/show_file.php?id=1616
1615100_acre_wood_files1.rar100_Acre_WoodDescription: A Slightly asymmetrical map with good defencive options but a huge batch of recources in the center of the map to get the fight going outwards.
The lay out consists of high mountains and low hills surrounded by forests and a warm glow from setting sun great for FFA games and 2v2.
Installation: Place "100_Acre_Wood" folder in your Supremecommander\maps directory.
How to play: Select skirmish for AI battles in game and select 100_Acre_Wood map or, log onto GPG net and play with others online.
Contact: pete.b.187@hotmail.co.uk1013848rar2008.12.05 - 17:14:34666714616692197002
http://spring.jobjol.nl/show_file.php?id=1615
1613blender_spring_plugins-0.6.zipBlender Plugins for Spring v0.6S3O Importer/Exporter
BOS Exporter
extract into blender scripts directory
by thesleepless7871zip2008.12.03 - 07:25:39110389942985300
http://spring.jobjol.nl/show_file.php?id=1613
1610ca-stable-3330.sdzComplete Annihilation stable-3330The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater62151690sdz2008.11.30 - 17:45:1815130303151137200
http://spring.jobjol.nl/show_file.php?id=1610
1609NOTA153.sd7NOTA v1.53---NOTA v1.53---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for
airplanes, and
more.
NOTA features more strategic play, more diversified unit types, and a slower tech / econ
development.
NOTA games
can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible
super weapons.
Changelog:
v1.53
-Hammer, Thud, and Morty damage to armor increased
-Rocket Kbot damage increased 3%
-Changed Maverick autoheal, cost
-Strategic Bomber accuracy increased, damage decreased
-Decreased Energy Storage metal cost to 120
-Core Valkyrie Transports are now heavy lifters and built at the transport factory
-Core truck now built at vehicle plant, and can't refuel aircraft anymore
-Destroyer speed slightly increased
-Fusion hitpoints increased by 200
-Heavy Fusion hitpoints increased by 1000
-Vashp firepower decreased 2.5%
11060589sd72008.11.29 - 21:02:2015154656280277500
http://spring.jobjol.nl/show_file.php?id=1609
1608ca-stable-3322.sdzComplete Annihilation stable-3322The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater62151605sdz2008.11.29 - 17:45:4015130411734400
http://spring.jobjol.nl/show_file.php?id=1608
1607Tau10Dry.sdzTau10Dry16 x 16. Tau 10 Dry by hunterw. For 5v5.21664826sdz2008.11.29 - 14:20:54123867754106570161616 x 16. Tau 10 Dry by hunterw. For 5v5.
17701.2590320Pos-00-X=376
Pos-00-Y=3998
Pos-01-X=7946
Pos-01-Y=4064
Pos-02-X=262
Pos-02-Y=7242
Pos-03-X=7898
Pos-03-Y=7258
Pos-04-X=360
Pos-04-Y=2376
Pos-05-X=7930
Pos-05-Y=2294
Pos-06-X=442
Pos-06-Y=5652
Pos-07-X=7832
Pos-07-Y=5636
Pos-08-X=426
Pos-08-Y=377
Pos-09-X=7799
Pos-09-Y=312
http://spring.jobjol.nl/show_file.php?id=1607
1606THIShugespace.sd7THIShugespaceLike THISspace, but 4x as big2571738sd72008.11.29 - 04:08:1312741846310573232In space no-one can hear you scream.
001100Pos-00-X=128
Pos-00-Y=128
Pos-01-X=16128
Pos-01-Y=16128
Pos-02-X=128
Pos-02-Y=16128
Pos-03-X=16128
Pos-03-Y=128
Pos-04-X=128
Pos-04-Y=8064
Pos-05-X=16128
Pos-05-Y=8064
Pos-06-X=128
Pos-06-Y=12096
Pos-07-X=16128
Pos-07-Y=4032
Pos-08-X=128
Pos-08-Y=4032
Pos-09-X=16128
Pos-09-Y=12096
http://spring.jobjol.nl/show_file.php?id=1606
1604ca-stable-3316.sdzComplete Annihilation stable-3316The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater62151172sdz2008.11.28 - 15:07:321513040425800
http://spring.jobjol.nl/show_file.php?id=1604
1602Sierra-v2.sd7Sierra-v2Sierra-v2 by SirArtturi! Medium sized skirmish map. Optimal For 8 players!
*Changelog*
- Added trees and vegetation
- Improved colors
- Increased metal income to 1.9/sec
- Added one more metal spot for south team
- And some other minor changes
22154588sd72008.11.25 - 20:58:1727.11.2008 - 20:15:3912141790178192261414Sierra-v2 by SirArtturi! Medium sized skirmish map. Optimal For 8 players! Trees by SpikedHelmet
01250.6595518Pos-00-X=502
Pos-00-Y=846
Pos-01-X=6910
Pos-01-Y=6251
Pos-02-X=6709
Pos-02-Y=803
Pos-03-X=401
Pos-03-Y=6337
Pos-04-X=4487
Pos-04-Y=831
Pos-05-X=2666
Pos-05-Y=6293
Pos-06-X=1964
Pos-06-Y=817
Pos-07-X=5333
Pos-07-Y=6265
http://spring.jobjol.nl/show_file.php?id=1602
1599unit_z_selector.luaZ Selector v1.1Hold Z to select the same types of unit only.
Examples:
- Select 1 nano turret, hold Z and drag a box, only nano turrets in the box get selected.
- Select 1 flash tank, 1 stumpy, hold Z and drag a box, only flash tanks and stumpies in the box get selected.
Like a localized ctrl-Z.1904lua2008.11.25 - 16:26:551121181162667400
http://spring.jobjol.nl/show_file.php?id=1599
1596Kernel_Panic_3.0.sd7Kernel Panic 3.0Latest version of Kernel Panic as of 23/11/2008. This is the mod file only.3399360sd72008.11.23 - 19:45:5815631102080200
http://spring.jobjol.nl/show_file.php?id=1596
1595unit_krowsetup.luaKrow SetupSets Krows to land at 50% and 'fly' automatically1498lua2008.11.21 - 22:02:341121189127193100
http://spring.jobjol.nl/show_file.php?id=1595
1594Noruas-ReDux-V2.0.sd7Noruas-ReDux-V2.0.sd7It a water map with 9 start positions. I the metal resources
a spread through out the map. The map size is 16x16 ...
The map was made with the help of Noruas ... height map ..
an alot on changes :)
So, Download it now ....
This version has higher metal output and a skybox. 8501846sd72008.11.21 - 16:13:231237911069551616Noruas-ReDux-V2.0 by GenBlood @2008
201401110819Pos-00-X=1917
Pos-00-Y=1688
Pos-01-X=6046
Pos-01-Y=6095
Pos-02-X=6717
Pos-02-Y=1573
Pos-03-X=1556
Pos-03-Y=5833
Pos-04-X=1704
Pos-04-Y=3850
Pos-05-X=6423
Pos-05-Y=3719
Pos-06-X=3949
Pos-06-Y=1638
Pos-07-X=3949
Pos-07-Y=6963
Pos-08-X=3932
Pos-08-Y=4440
http://spring.jobjol.nl/show_file.php?id=1594
1593Noruas-ReMake-V1.1.sd7Noruas-ReMake-V1.1.sd7t a water map with 9 start positions. I the metal resources
a spread through out the map. The map size is 16x16 ...
The map was made with the help of Noruas ... height map ..
an alot on changes :)
So, Download it now ....9243773sd72008.11.20 - 19:10:58123791201112921616Noruas-ReMake-V1.1 by GenBlood @2008
201400.57110819Pos-00-X=1917
Pos-00-Y=1688
Pos-01-X=6046
Pos-01-Y=6095
Pos-02-X=6717
Pos-02-Y=1573
Pos-03-X=1556
Pos-03-Y=5833
Pos-04-X=1704
Pos-04-Y=3850
Pos-05-X=6423
Pos-05-Y=3719
Pos-06-X=3949
Pos-06-Y=1638
Pos-07-X=3949
Pos-07-Y=6963
Pos-08-X=3932
Pos-08-Y=4440
111
http://spring.jobjol.nl/show_file.php?id=1593
1592uikeys-fr-fr.txtuikeys.txt clavier français[EN] This is a uikeys.txt for french (France) AZERTY keyboard. For use into Spring, please see documentation here : http://taspring.racoon97.net/wiki/pmwiki/Documentation/Commandes
After downloading please rename file uikeys-fr-fr.txt to uikeys.txt and replace the original uikeys.txt.
For any support, comments or questions please contact us on irc channel #taspring-fr on freenode (irc.freenode.net).
[FR] Ce fichier est la version modifiée du fichier uikeys.txt pour les claviers français (AZERTY). Pour l'utilisation dans Spring, merci de consulter la documentation ici : http://taspring.racoon97.net/wiki/pmwiki/Documentation/Commandes
Une fois le fichier téléchargé, renommez uikeys-fr-fr.txt en uikeys.txt et remplacez le uikeys.txt original.
Pour toutes suggestions, commentaires ou questions, merci de nous contacter sur le canal #taspring-fr sur le réseau freenode (irc.freenode.net).
15517txt2008.11.20 - 15:38:27112336641038400
http://spring.jobjol.nl/show_file.php?id=1592
1589ca-stable-3238.sdzComplete Annihilation stable-3238The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater62460446sdz2008.11.17 - 05:12:59151301967486900
http://spring.jobjol.nl/show_file.php?id=1589
1588Speed Ball List.selSpeed BALLZ!!!!!!!!!!!!!!!!!!!!!!This is what I suggest for speed ball. Very useful.
Put on random start pos.
Com ends.
Installation: Put in your Spring/Lobby/var/SpeedBallz77sel2008.11.16 - 22:48:5702.02.2009 - 00:07:131623430567300
http://spring.jobjol.nl/show_file.php?id=1588
1587LlamaVsFoopleComet1.wmvLlamadeus vs Foople on CCR - CommentatedCommentated video of a match between Llamadeus and Foople on Comet Catcher Redux.
Length: 12:47
original replay: http://replays.adune.nl/?42776918306wmv2008.11.16 - 21:23:4317367885385000
http://spring.jobjol.nl/show_file.php?id=1587
1585XHC_Paradise.sd7XHC_Paradise3vs3 map by Frost. Made for XHC and my brothass haha. Great textures by Beherith. Thanks man.
wind= 2-25
Metal per mex=2.3 up to around 4.7
Map size = 8 x 84595982sd72008.11.16 - 00:38:0612203183375512883vs3 map by BlueFrost, made for my XHC brothers. Great textures by Beherith.
20700.37100225Pos-00-X=3005
Pos-00-Y=424
Pos-01-X=1070
Pos-01-Y=3770
Pos-02-X=1360
Pos-02-Y=320
Pos-03-X=2782
Pos-03-Y=3722
Pos-04-X=2030
Pos-04-Y=130
Pos-05-X=2054
Pos-05-Y=3894
321
http://spring.jobjol.nl/show_file.php?id=1585
158420081115_180306_DeltaSiegeDry_0.77b5+ (massive shit).sdf15.11.2008 Massive dsd 7v7cuz id doesnt let mt to dl it to adune.
That game on dsd with loads of berthas, nukes and a vulcan. fun fun fun2101759sdf2008.11.15 - 17:14:05183681826690000
http://spring.jobjol.nl/show_file.php?id=1584
1583CommentatedReplay.wmvZissou vs WIsse on Small Divide - CommentatedCommentated video of a match between SteveZissou and [PiRO]Wisse[teh] on Small Divide.
file type: wmv
file size: 68.8 MB
length: 15:21
Note: I have no experience commentating or making videos, consider yourself warned :)
72142913wmv2008.11.15 - 09:25:231736714193130300
http://spring.jobjol.nl/show_file.php?id=1583
1582Chicken_Farm_v02.sd7Chicken_Farm_v02Chicken Farm v02
by KaiserJ
Chicken Defense specific map, uploaded here for early testing... use boxes, start positions are not properly defined.
good for solo play or for small team efforts against the chicken hordes.
special thanks to SpringMapEdit, as well as anyone who worked on the chicken defense mods.9726105sd72008.11.14 - 00:28:21123276102663511616Chicken Farm v02 - by KaiserJ - designed for use with Chicken Defense mods.
201000.570621Pos-00-X=600
Pos-00-Y=600
Pos-01-X=600
Pos-01-Y=800
Pos-02-X=600
Pos-02-Y=800
Pos-03-X=600
Pos-03-Y=800
Pos-04-X=600
Pos-04-Y=800
Pos-05-X=600
Pos-05-Y=800
Pos-06-X=600
Pos-06-Y=800
Pos-07-X=600
Pos-07-Y=800
Pos-08-X=600
Pos-08-Y=800
Pos-09-X=600
Pos-09-Y=800
Pos-10-X=600
Pos-10-Y=800
Pos-11-X=600
Pos-11-Y=800
Pos-12-X=600
Pos-12-Y=800
Pos-13-X=600
Pos-13-Y=800
Pos-14-X=600
Pos-14-Y=800
Pos-15-X=600
Pos-15-Y=800
http://spring.jobjol.nl/show_file.php?id=1582
1580spring_0.77b5.exe0.77b5 Windows installer Because some bugs still slipped through the 0.77b4 version, we have created a b5 release. If everything went as expected, this should be the last release in this short time, next one will take longer (even if it might become another bugfix release).
What has changed?
Installer:
* check if common unitsync users are running, abort installation if any is found
* don't download and install RiverDale and SmallDivide when the user already has it
Crashes:
* even more preventions of DIV0
User Interface:
* whe watching a demo with a setup locally, overwrite maxspeed with 10
* fix mousehover detection for radar icons
* fixed performance of Lua fontHandler
* make the orbit-controller actually do something on win32
* make the orbit-controller speeds configurable
* rescale fonts on window resize so they don't look ugly
* fixed black border blending of fonts
* ATI drivers lie about not supporting extensions required by shadows. we ignore that extension now
Engine:
* new fbi tag: bankingAllowed - only affects hoverAttack=1 units; controls if the aircraft can bank.
* fbi tag upright now affects gunships
* fix CAirMoveType using an uninitialized variable (maxSpeed)
* fix Aircraft fuel not working properly on units with multiple weapons
* fix SendLuaMsg
* improve heading table resolution, this makes huge units less jerky
* fix the gamespeed not going back up after it was slowed down
* when ArchiveCache has not been written yet, do not add archive dependencies that are already in the chain (was breaking demos)
* fix factories switching their yardmap to fully-blocked when a unit is present inside (so units don't getstuck inside)
* fixed map defined detailtex
* fix LUA Spring.GetTeamResources does not return "received" for one player on each team
Unitsync / Lobby interface:
* engine now loads many start script options from GAME\ModOptions\ section in start script, instead of just GAME\
* added EngineOptions.lua to springcontent.sdz, this contains the default engine options for backward compatibility
* GetModOptions unitsync call parses both EngineOptions.lua and ModOptions.lua, and returns combined list of options
Random:
* lots of fixes to CMake and dedicated server (already released)
* minor KAIK stability fixes
I stopped uploading zip archives with the source code because I don't consider them usefull. If you have used them, post a hate message here.
Almost forgot to thank people who made this happen: imbaczek, kloot, tvo, submarine, jK, det and all helpers, testers, contributors etc.
Important: You have to update your lobby to make use of some of the new features (included in the installer).
Bugfix release, 0.77b4, Now with less bugs
Posted by Auswaschbar at 2008-10-15 00:41, 20 comments.
Because 0.77b3 still had some bugs left, 0.77b4 is now ready for general consumption. You can find them at the download page.
Things changed:
Crashes:
* fixed a crash (on exit) in colormap.cpp
* fixed another division /0
* fix crashes on "/take"
* fix crash when loading units into transporters
User Interface:
* fix tabulator toggling overview mode
* reduce the maxBreaking-is-zero message spam
* fix far textures showing up as gray rectangles
* the error message "no writable directories found" now has a windows version too
* Fix explosion spheres appearing at wrong position
* fix attackorder for radar dots
Engine:
* fix attacking gaia units
* fix the collision detection for dgun (and other noExplode) projectiles
* Made gunships (and possibly other units too) point their noses at the midPos of their target instead of the pos, the old behaviour could cause trouble with units where midPos and pos differ much.
* added crashDrag tag (float, default 0.005) to fighter/bomber planes, when the plane is crashing it uses this drag instead of the automatically calculated drag it uses when flying. The calculated drag is no longer used when crashing, even if no crashDrag tag is present in the unit fbi
* fix (AirMoveType) aircraft refueling
* fix gameend detected not propperly
* gameslowdown triggers at higher CPU usage and is limited to half the userspeed14599568exe2008.11.12 - 22:02:051914617846106400
http://spring.jobjol.nl/show_file.php?id=1580
1577gui_clock.luaclock (ingame time)you can also type /clock in chat, so this widget is redundant
displays the ingame time in the bottom right corner
place file in your Spring LuaUI Widgets directory5039lua2008.11.10 - 17:14:4416.12.2008 - 21:13:051123601032056800
http://spring.jobjol.nl/show_file.php?id=1577
1575Plutonium_Fields_v1.sd7Plutonium_Fields_v1Plutonium Fields by KaiserJ - v1. Suitable for large team matches and free-for-alls.
climate & skybox unfinished.8734261sd72008.11.07 - 08:57:25123271613211381212Plutonium Fields by KaiserJ - v1. Suitable for large team matches and free-for-alls.
201007.570520Pos-00-X=600
Pos-00-Y=600
Pos-01-X=600
Pos-01-Y=800
Pos-02-X=600
Pos-02-Y=800
Pos-03-X=600
Pos-03-Y=800
Pos-04-X=600
Pos-04-Y=800
Pos-05-X=600
Pos-05-Y=800
Pos-06-X=600
Pos-06-Y=800
Pos-07-X=600
Pos-07-Y=800
Pos-08-X=600
Pos-08-Y=800
Pos-09-X=600
Pos-09-Y=800
Pos-10-X=600
Pos-10-Y=800
Pos-11-X=600
Pos-11-Y=800
Pos-12-X=600
Pos-12-Y=800
Pos-13-X=600
Pos-13-Y=800
Pos-14-X=600
Pos-14-Y=800
Pos-15-X=600
Pos-15-Y=800
http://spring.jobjol.nl/show_file.php?id=1575
1571ChickenSquare.sdzChickenSquareDefend the middle concept map for Chicken Defense32000375sdz2008.10.30 - 22:42:3401.11.2008 - 21:27:541211832513922391616Defend the middle!
201301.965319Pos-00-X=4352
Pos-00-Y=2944
Pos-01-X=3296
Pos-01-Y=2976
Pos-02-X=3840
Pos-02-Y=3104
Pos-03-X=5024
Pos-03-Y=3200
Pos-04-X=3296
Pos-04-Y=3520
Pos-05-X=4320
Pos-05-Y=3552
Pos-06-X=3776
Pos-06-Y=3648
Pos-07-X=4864
Pos-07-Y=3776
Pos-08-X=4576
Pos-08-Y=4128
Pos-09-X=3040
Pos-09-Y=4160
http://spring.jobjol.nl/show_file.php?id=1571
1570plateauscuffle.sd7plateauscufflefighting on platform arena surrounded by water. 11715042sd72008.10.30 - 22:38:321233010713270168mid sized plateaue-based arena surrounded by a slim frame of calm waters
251001.2601017Pos-00-X=2856
Pos-00-Y=5088
Pos-01-X=5880
Pos-01-Y=790
http://spring.jobjol.nl/show_file.php?id=1570
1569africa.sd7Africa 10x14suitable for 1v1 and 2v27767174sd72008.10.30 - 05:02:151233044711114501410Africa 14x10
151001.960117Pos-00-X=1900
Pos-00-Y=1000
Pos-01-X=3700
Pos-01-Y=3700
http://spring.jobjol.nl/show_file.php?id=1569
1568EpicGodMod9.sd7Epic God Mod v9join #godmod for moar info3984118sd72008.10.29 - 17:28:0030.10.2008 - 17:46:42153511561562800
http://spring.jobjol.nl/show_file.php?id=1568
15673x_IcyRun.rar2v2 best out of 3 on Icyrun XTA 9.52 replaypack[CoW]Kloot + [CoW]TheMightyOne VS [CoW]Error232 + [RoX]Pintle.
They play 3 games on Icy run with the XTA 9.52.442436rar2008.10.29 - 12:27:461835065673600
http://spring.jobjol.nl/show_file.php?id=1567
1566Green_Fields_fix.sd7Green Fields FIXEDGreen Fields fix6209312sd72008.10.28 - 17:51:0012165146063582071616Pre alpha release, no features or metal!
201500.015200520Pos-00-X=1200
Pos-00-Y=1500
Pos-01-X=6600
Pos-01-Y=7700
Pos-02-X=460
Pos-02-Y=7500
Pos-03-X=6000
Pos-03-Y=1000
Pos-04-X=6010
Pos-04-Y=1010
Pos-05-X=6020
Pos-05-Y=1020
Pos-06-X=6030
Pos-06-Y=1030
Pos-07-X=6040
Pos-07-Y=1040
Pos-08-X=6050
Pos-08-Y=1050
Pos-09-X=6060
Pos-09-Y=1060
Pos-10-X=6070
Pos-10-Y=1070
Pos-11-X=6080
Pos-11-Y=1080
Pos-12-X=6090
Pos-12-Y=1090
Pos-13-X=6100
Pos-13-Y=1100
Pos-14-X=6120
Pos-14-Y=1120
Pos-15-X=6130
Pos-15-Y=1130
311
http://spring.jobjol.nl/show_file.php?id=1566
1565AASpring211(2).zipAbsolute annihilation 2.11 (AA2.11)smug goat8111788zip2008.10.27 - 14:22:1815346428106140100
http://spring.jobjol.nl/show_file.php?id=1565
1564theendtimes.wmvMaverick vs. 5 rockos with support - XTAShort Video of how to micro could save you. 2597763wmv2008.10.27 - 04:16:041740682069200
http://spring.jobjol.nl/show_file.php?id=1564
1563mapdecompiler.zipMAP DECOMPILERThis program allows you getting the texture from maps( main texture,type map, metal map,heigh map).
This package contains it source.
On windows, compiles but fails to run, so if someone can get it running on windoze , PM me in lobby895999zip2008.10.26 - 09:22:00110345702876700
http://spring.jobjol.nl/show_file.php?id=1563
1562Badlands.sd7Badlands8x8, 2-6 players. 1v1 from either set of opposing corners, 2v2 top right vs bottom left, or 3v3 top vs bottom7151995sd72008.10.26 - 06:31:5826.10.2008 - 06:48:2212247271724132882-6 players. 1v1 from either set of opposing corners, 2v2 top right vs bottom left, or 3v3 top vs bottom. By ralphie
181000.43100216Pos-00-X=221
Pos-00-Y=3391
Pos-01-X=3883
Pos-01-Y=713
Pos-02-X=713
Pos-02-Y=3785
Pos-03-X=3465
Pos-03-Y=246
Pos-04-X=3785
Pos-04-Y=3760
Pos-05-X=344
Pos-05-Y=492
131
http://spring.jobjol.nl/show_file.php?id=1562
1558MetalPit.sd7MetalPitA metal map for a FFA or a team game.485612sd72008.10.24 - 11:45:2112981783330681010A water metal map,by BasiC
401129302525Pos-00-X=563
Pos-00-Y=735
Pos-01-X=4392
Pos-01-Y=4557
Pos-02-X=4671
Pos-02-Y=868
Pos-03-X=868
Pos-03-Y=4671
Pos-04-X=892
Pos-04-Y=492
Pos-05-X=4690
Pos-05-Y=4173
Pos-06-X=4359
Pos-06-Y=467
Pos-07-X=467
Pos-07-Y=4359
http://spring.jobjol.nl/show_file.php?id=1558
1556NOTA_Mission_Pack.zipNOTA Mission PackThis contains EVERY THING you would possibly need to play these missions.
Contents:
The Readme
Mission installer
-Mmissions (4)
-Needed maps (4)
-Needed NOTA mod version (1.43)
-Base ota content
Game engine installer (.76b1) in case it is needed
Help:
NOTA web page: <http://spring.clan-sy.com/wiki/NOTA
Forum Help Post: <http://spring.clan-sy.com/phpbb/viewtopic.php?p=316378#p316378
-------------- Not OTA -------------
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for
airplanes, ground attack air craft, stealth bombers, air craft carriers, Mass infantry transports, jumping commanders, nuke cannons, orbital lasers, and more. It is best know for the beautiful ships and appealing air combat.
NOTA features more strategic play, more important diversified unit types, and a more separated tech / adv. econ
development.
NOTA games can be very quick (12-17 min), only seeing t1 units, or very long (45-90 min), ending with the appearance of incredible super weapons and epic armies. A large map does not mean a long game :)
NOTA Web page: <http://spring.clan-sy.com/wiki/NOTA
Current NOTA version is 1.54 (3-11-2009)
Mod by thor and cake, load screens by quanto, support by 1-23v103389727zip2008.10.22 - 14:25:0512.03.2009 - 08:04:1019173815626407800
http://spring.jobjol.nl/show_file.php?id=1556
1555unit_improved_metal_maker.luaMy Metal Maker Widget v2.70
[color=white][u]Changelog 2.70[/u]
- Removed code that handled the energy received bug that was fixed in 77b5.
- Changed GiveOrderToUnit to GiveOrderToUnitMap, means much less command spam.
- Increased update speed a bit with this in mind.
[/color]
- Automatically controls individual metal makers to keep your energy hovering at 50% with little pingpong. (the target level can be changed).
- Always uses more efficient metal makers first.
- Always gives priority to non-metal maker energy use.
- Turns off metal makers when you have full metal.
/luaui energyhover 0.5 - Sets the desired energy target
/luaui forcestall - turns on all metalmakers until you estall
- Please disable any and all other metal maker widgets before using this, they will intefere with it and it wont work very well10095lua2008.10.22 - 12:09:58112118453147245200
http://spring.jobjol.nl/show_file.php?id=1555
1554BA65Plus3.sd7Balanced Annihilation 6.5+3-6.5+3
Fixed Monstro Duck movement class, now all terrain with crushall
Monstro Duck mass dramatically increased
Fixed Pyro missing weapons
-6.5+2
--Additions:
Arm/Core Advanced Nanotowers: Equivalent to 10 Nanotowers in buildpower, slightly extended range, cost 15 times as much
PeeWee Cannon added to Construction Vehilce, Aircraft, Hovercraft menus
--Balance:
Reaper HP upped to 4000 (3500), Turn Rate restored to 434 (345)
Commando HP upped to 4000 (3000), capture damage upped to 14 (12), range increased to 575 (500)
KrogTaar combat autorepair increased to 300 (200), reload time decreased to 0.9 (1.2)
Demolisher range increased to 560 (545), reload time decreased to 2.75 (3), explosion and self destruct blast matched to the Penetrator
Janus HP nerfed to 650 (880), damage buffed to 350 per rocket (330), sight distance increased to 380 (325), rocket speed increased to 220 (190)
Leveler sight distance increased to 315 (286)
Flash turn rate buffed to 692 (592), acceleration buffed to 0.08 (0.06)11995768sd72008.10.22 - 10:48:4222.10.2008 - 10:52:401522240811182500
http://spring.jobjol.nl/show_file.php?id=1554
1551Silo_valley_v02.sd7Silo_valley_v02Fight your way to the center of an industrial complex.
Alpha release of my new map for testing purposes.3046939sd72008.10.21 - 06:10:521232717746100784Silo Valley by KaiserJ - v0.1
201304100520Pos-00-X=600
Pos-00-Y=800
http://spring.jobjol.nl/show_file.php?id=1551
1550ca-stable-3073.sdzComplete Annihilation stable-3073The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater62743393sdz2008.10.21 - 04:23:441513021511096000
http://spring.jobjol.nl/show_file.php?id=1550
154920081020_212847_Castles_0.77b4 (spring_0.77b4-R6740).sdfHonor and DishonorA prime example of a fine spring player, doing the right thing and sticking by his word.
Also...
A prime example of an awful spring player, committing a dishonorable act in the face of such fine sportsmanship.527425sdf2008.10.20 - 12:58:1718338842383000
http://spring.jobjol.nl/show_file.php?id=1549
1548NOTAspacebugsv113.sd7NOTA 1.52 Spacebugs v1.13The NOTA version of chicken. Fight waves of increasingly harder
spacebugs.
-------------------------------------------
This is a mod mutator that requires NOTA
v1.52. Make sure you
have
NOTA 1.52 also or this will not work and you will show up as
desynced!
-------------------------------------------8353080sd72008.10.20 - 04:21:2415154327154158900
http://spring.jobjol.nl/show_file.php?id=1548
1547NOTA152.sd7NOTA v1.52---NOTA v1.52---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for
airplanes, and
more.
NOTA features more strategic play, more diversified unit types, and a slower tech / econ
development.
NOTA games
can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible
super weapons.
Changelog:
v1.52
-Fixed transportable turrets not being transportable
-Ships and Vehicles now move as they turn
-Maverick builds 30% faster, energy cost lowered
-Raptor builds slower, energy cost increased
-Added Start radius and autotrajectory back in
-Removed aircraft fuel widget since it is no longer needed in Spring 0.77b4
11061000sd72008.10.20 - 04:01:5215154528266211000
http://spring.jobjol.nl/show_file.php?id=1547
154620081018_104111_Tropical_0.77b4.sdf2 vs 2 - Beginners on Tangerine with new Spring 0.77b4This is a cool fight on Tangerine with some beginners (many bad things here). You can see also how to take air control with a big Bertha support. Dialogues in french. Only Level 2 units. Put this file in your demos directory and enjoy !
1068642sdf2008.10.20 - 02:59:411833616062104000
http://spring.jobjol.nl/show_file.php?id=1546
1544RAI_601_x86_64.tar.gzRAI 0.601 Linux 64bit (Spring 0.77b5)RAI 0.601 compiled for 64bit Linux and linked against Spring 0.77b5.217546gz2008.10.17 - 21:30:2116.11.2008 - 22:13:551333253162136600
http://spring.jobjol.nl/show_file.php?id=1544
1543smek.sd710x20 massive game map10x20 massive game map4869427sd72008.10.17 - 17:43:54123301837251276920103v3, poop back and forth
23100145423Pos-00-X=1049
Pos-00-Y=362
Pos-01-X=801
Pos-01-Y=4609
Pos-02-X=5033
Pos-02-Y=2881
http://spring.jobjol.nl/show_file.php?id=1543
1542brun.sd7small 3way ffa mapsmall 3way ffa map105147sd72008.10.17 - 17:38:171233012495101010mutta
251000.945423Pos-00-X=1049
Pos-00-Y=362
Pos-01-X=801
Pos-01-Y=4609
Pos-02-X=5033
Pos-02-Y=2881
4
http://spring.jobjol.nl/show_file.php?id=1542
1541AAX001.sd7AA X 0.1Funky version of AA, try it out
BA 6.5 > AA X
Janus HP nerf 830 > 550
Janus DPS Buff 330 > 390
Warrior metal cost nerf 248 > 228
Warrior max speed boost 1.5 > 1.6
Maverick HP boost 1120 > 1600
Maverick Cost Increase 655 metal > 750 metal
fighters can shoot ground
t2 arm kbot lab 2729 metal > 2200 metal
t2 core kbot lab 2681 metal > 2200 metal
t2 core veh lab 2647 > 2200 metal
t2 arm veh lab 2698 > 2200 metal
t2 arm air lab 3006 > 2400 metal
t2 core air lab 2958 > 2400 metal
rocko metal 97 > 90
storm metal 81 > 77
solar energy cost 0 > 600
double fatboys damage and reduce its rate of fire speed and turn rate
nanoturrets can capture now9664176sd72008.10.17 - 05:04:04151263343665400
http://spring.jobjol.nl/show_file.php?id=1541
1540ca-stable-3041.sdzComplete Annihilation stable-3041The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater62674793sdz2008.10.17 - 01:48:0215130854242900
http://spring.jobjol.nl/show_file.php?id=1540
1539AAPreludeRC1.sd7PreludeRC11.46 --> PreludeRC1
-Balance
Reaper: turret rotation rate increased, given dual flamers, given emulated target prediction
Pyro: given emulated target prediction
Firestorm: model changed, given dual flamers, given emulated target prediction, range increased to 525 (425), aoe increased to 96 (32)
All fire weapons now have collidefriendly=0 and avoidfriendly=0
Banshee: removed weapon bursting in favor of continous fire (nearly equivalent dps)
Nukes and antinuke weapon stats inherited from BA 6.41
Epoch main gun range increased to 1600 (1300), aoe doubled to 128
Atlantis turret turn rate significantly increased
Zulu turret turn rate significantly decreased
Juno weapon given mineclearing damage
Dominator rocket launch height increased
Missile ship rocket launch height increased
Removed free metal generators
Arm and Core normal, advanced, and seaplane fighter missile damage values inherited from BA
Arm and Core advanced fighter missile type 2 reload time decreased to 5 (14), damage decreased to 170 (270) and 150 (220)
All fighter acceleration increased significantly
Freedom and Avenger turn rate increased
Hawk and Vamp max velocity increased, turn rate increased
Significantly buffed the Krow's damage output: 2 x 372 dps 625 range lasers, 1 x 290 dps 625 range laser
Krow is now classed as an HGUNSHIP in Armor classes, making it take less damage from most anti-air weapons
Snipers now have a visible beamlaser type weapon
Shield settings inherited from BA
-lua
Added the custom formations widget
Added the selection circles widget
Added the attack aoe widget
Added the ghost radar widget
Added the defense range widget
Added the advanced players list widget
Added the health bars widget
Added the lups gadget
-Maintenance
Removed extraneous GE fighter unit "Valkrie", along with models and weapon
Removed unused weapons
Separated weapons.tdf into multiple tdf components
C++ type indentation applied to most files
Removed missing unit corlas
-Visuals
Massive visual effects updates across the board
CEG explosions added
Muzzle flares added for most (if not all) combat units
Lights added for factories
Flash model modified with new turret and teamcolor
PeeWee model completely replaced with a remodeled s3o equivalent
Reaper model modified with some new muzzle flashings
Panther model modified with a new muzzle and shinier texture
Avatar model completely replaced with a retargeted model combination
Mauler model completely replaced with a retargeted model combination
-Credits
Shoutouts go to smoth, quantum, NOiZE, the very talented and dedicated CA team, the NOTA team, clan SmuG and former 7uP members.
Thank you for contributing models, art, code, and ideas.
Special thanks goes to Mayhem Inc. for some very good looking OTA models used as the base for the mobile LRPCs.
Of course, the most credit goes to Caydr, who's years of work has evolved into one of the most important TA/Spring mods ever.
And thanks flop for getting me started. :P19938701sd72008.10.16 - 21:08:2015222672641700
http://spring.jobjol.nl/show_file.php?id=1539
1536Start.wmvSomone Finish the videoIts not done yet17968991wmv2008.10.15 - 02:14:141740471993300
http://spring.jobjol.nl/show_file.php?id=1536
1535TitanDuel.sd7TitanDuelClash Of The Titans! Small Skirmish Map by SirArtturi - Up to 6 Players - Skybox by Smoth
11585368sd72008.10.14 - 17:16:49121486842173931010Clash Of The Titans! Small Skirmish Map by SirArtturi - Up to 6 Players - Skybox by Smoth
01201.2590418Pos-00-X=522
Pos-00-Y=399
Pos-01-X=4628
Pos-01-Y=4618
Pos-02-X=1280
Pos-02-Y=389
Pos-03-X=3994
Pos-03-Y=4751
Pos-04-X=328
Pos-04-Y=901
Pos-05-X=4915
Pos-05-Y=4035
111
http://spring.jobjol.nl/show_file.php?id=1535
1534Speed_Ball_Isles_16_Way_Hack_V7.sd7Speed Ball Isles 16 Way Hack V7- removed vehicles: useless.
- buzzaws/vulcans doesnt autoattack anymore, and their fireorders can be changed.
- removed autoheal from commanders, maybe water kills them better now?
1045060sd72008.10.14 - 16:30:451225752013742552222BUZZAW/VULCAN WAR! (for BA) -- BUILD SHIELDS! -- Made by TradeMark.
0401502000Pos-00-X=5056
Pos-00-Y=2623
Pos-01-X=6208
Pos-01-Y=8639
Pos-02-X=2624
Pos-02-Y=6207
Pos-03-X=8640
Pos-03-Y=5055
Pos-04-X=3936
Pos-04-Y=8191
Pos-05-X=7328
Pos-05-Y=3071
Pos-06-X=8192
Pos-06-Y=7327
Pos-07-X=3072
Pos-07-Y=3935
Pos-08-X=8352
Pos-08-Y=9695
Pos-09-X=2912
Pos-09-Y=1567
Pos-10-X=1568
Pos-10-Y=8351
Pos-11-X=9696
Pos-11-Y=2911
Pos-12-X=4704
Pos-12-Y=10431
Pos-13-X=6560
Pos-13-Y=831
Pos-14-X=832
Pos-14-Y=4703
Pos-15-X=10432
Pos-15-Y=6559
311
http://spring.jobjol.nl/show_file.php?id=1534
1533NOTAspacebugsv112.sd7NOTA Spacebugs v1.12The NOTA version of chicken. Fight waves of increasingly harder
spacebugs.
-------------------------------------------
This is a mod mutator that requires NOTA
v1.51. Make sure you
have
NOTA 1.51 also or this will not work and you will show up as
desynced!
-------------------------------------------8353078sd72008.10.13 - 09:16:2215154631856300
http://spring.jobjol.nl/show_file.php?id=1533
1532NOTA151.sd7NOTA v1.51---NOTA v1.50---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for
airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech / econ
development.
NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible
super weapons.
Changelog:
v1.51
-Fixed various problems caused by Spring 0.77
-Added a quick fix widget to help aircraft return to base for fuel since that behavior is broken in 0.77. Most of the time bombers will behave as they used to, but sometimes they will still get stuck
attacking with no fuel, in which case giving a stop command will often get them to return to base.
-Added improved hitboxes for buildings and ships
-Strategic Bombers now drop much heavier bombs
-Heavy Strategic Bomber hitpoints and cost increased
-Cruiser accuracy decreased
-Minimum water depth for cruisers and larger ships increased
-start radius and autotrajectory removed since they do not work in 0.77
11059091sd72008.10.13 - 07:55:16151541498078400
http://spring.jobjol.nl/show_file.php?id=1532
1531THIS WIP6a.sd7THIS WIP6a - KDR's Space beta mod large fleets and faily short games
there is a home planet build que on the right side of the screen and the carrier ques are on the right1494193sd72008.10.13 - 05:17:5916.10.2008 - 05:01:3915173975353300
http://spring.jobjol.nl/show_file.php?id=1531
1529BA65.sd7Balanced Annihilation V6.56.41 --> 6.5
Fixed a crashbug with the areaatack gadget.
Fixed LUPS
Fixed Customformation widget9667939sd72008.10.12 - 19:35:3509.12.2008 - 14:01:171547458713901323100
http://spring.jobjol.nl/show_file.php?id=1529
1524load of shit.7zmarinesoorahnot organized, free to use and edit in any mod as long as credits goes to me in the mod file read me21591147z2008.10.11 - 05:58:051612727990700
http://spring.jobjol.nl/show_file.php?id=1524
1522VoiVittuRemakeV2.sd7VoiVittuRemakeV2an OTA map remake.
Map by basic,textrue by SirArtturi.
V2.
more metal,shores fixed for hovers and texture changed to match trees.10809281sd72008.10.10 - 22:11:2220.10.2008 - 03:42:2612985077764311010OTA remake.Map by BasiC,TextureMap by SirArtturi
181351.1110717Pos-00-X=819
Pos-00-Y=2304
Pos-01-X=4388
Pos-01-Y=2429
132
http://spring.jobjol.nl/show_file.php?id=1522
1521BA6412.sd7Balanced Annihilation 6.412Changelog:
Fixed Custom Formations widget: no more crash when drawing formations on the minimap
Added the optional BloomShader widget: enable it manually
There are now 6 experimental units.
For ARM:
PeeWee Cannon (armpcan): Launches PeeWees either singularly or in clusters of 5.
Millenium Cannon (armmc): Launches the Millenium Battleship.
Armageddon (armfsilo): A nuclear missile with area of effect greater than the AntiNuke's coverage area, 'nuff said.
For CORE:
Commando (commando): The Commando returns! Check out his badass Capture Beam, that both slows down units and captures them!
Duckstorm (corfirestorm): No really, it IS raining ducks, and now you're screwed.
Monstro Duck (cormonsta): You basically win. I mean, when you can lift Krogs into the air...shit.12573621sd72008.10.10 - 09:45:4515222549156128800
http://spring.jobjol.nl/show_file.php?id=1521
1520RAI-v0.601-source.zipRAI-v0.601 (source code)v0.601 changes:
- "VoidWater" is now detected properly (space/cloud-line or other unusual maps)
- fix: "WaterDamage" was not always detected due to being case-sensitive
v0.553-v0.600 changes:
- nukes/anti-nukes will now correctly consider a unit's current stock piled/qued amounts
- the Terrain-Map has been improved:
- Map-Areas are generated for each mobile unit-type defined by slope,elevation,hovering,floating capabilities
- poor map terrain is handled more intelligently
- units will will virtually never attempt to make an impossible move (based on the starting terrain)
- factories will no longer be build in sectors/areas that give their units access to less than 20% of the map
- Only sectors are generated for each immobile unit-type defined by elevation,hovering,floating capabilities
- is now more willing to build immobile units at any position they can be built at (excluding factories)
- Only water/land-based weapons consider the concept of ~water/land~, all unit-types and build positions are now dependent of it
- Acid/Lava and other harmful water maps are now properly detected and will not be built in or moved across (excluding units with hover/flying capabilities)
- fix: builders 'hiking' long distances early in a game should now be almost entirely eliminated
- KAI's metal-map class has been removed & replaced:
- metal positions are selected a little more intelligently on maps with poor terrain(slopes/harmful waters)
- metal positions will not overlap other resource positions (metal/geo)
- selected metal positions are no longer off center on maps using the traditional TA style metal placement
- Resource linking has been improved:
- v0.5 fix: could cause RAI to stop building extractors/geos beyond certain expansion routes
- distances between two resources are now determined by the worst usable move-data path-type between them, this was previously estimated in segments that considered elevation change across a direct line distance
- an expansion route will now almost always exist across areas of the most common unit path-types (EX: if its a water map then any resource can be reached by water)
- the Power-Manager has been improved:
- additional Energy-to-Metal Converters will not be built if existing ones are currently turned off
- the Commander's cloak/on-off functions now have a higher priority that units of a similar demand in energy
- fix: the amount of units turned on/off will gradually increase/decrease rather than all of them shutting off/on at the same time
- fix: Metal-to-Energy & Energy-to-Metal Converters will never be turned on simultaneously
- fix: the starting unit is monitored more closely during the beginning of a game ( prevents 2 specific issues )
- a commander could get stuck at the starting point of a game with the first move/build order
- a commander could build something on top of himself at the start of a game
- attack units will now scout for enemies under a few additional conditions
- v0.550 fix: improved the conditions to prevent hovercraft from being disabled on a mod that required them (mod: star wars)
- v0.550 fix: metal extractors were not being built on certain metal-maps
- v0.500 fix: kamikaze units are fixed (they will no longer wander the map randomly and avoid attacking enemies)
- fix: build-list detection (mod: Core VS UEF)
- fix: several related to economy, attack groups, build-lists, misc ...
- the loading time is now several times longer (a lot is cashed so this loading time is usually a one time issue per map/mod)112629zip2008.10.10 - 03:36:151324377292243300
http://spring.jobjol.nl/show_file.php?id=1520
1517BA6411.sd7Balanced Annihilation 6.411 HotFixThis is my unofficial hotfix for BA 6.41 that rectifies the lups crash which in turn prevents all LuaRules from loading. This was done by using some lups files from the latest CA stable release (thank you jK). Otherwise, NOTE THE FOLLOWING CHANGES:
Mexes now use a square extraction area
5 "SuperUnits" for shits and giggles: armpcan, armmc, armfsilo, cormonsta, corfirestorm
These are the only real gameplay changes, but beware that they may be considered rather SIGNIFICANT. Before you play, please make sure to disable the 5 previously mentioned units if necessary using your lobby client.12233715sd72008.10.09 - 02:07:01152223786586400
http://spring.jobjol.nl/show_file.php?id=1517
1509resbarplus.7zResource Bar PlusA much nicer resource bar replacement with added functionality
Install in /LuaUI
Changelog:
V1.1
-Fixed a bug that caused blurred rendering on ATI cards727847z2008.10.05 - 20:30:3006.10.2008 - 18:49:091121011924289700
http://spring.jobjol.nl/show_file.php?id=1509
1507Speed_Ball_Isles_16_Way_Hack_V6.sd7Speed Ball Isles 16 Way Hack V6buzzaw / shield war, just like playing star trek
Changelog:
- Fixed yet another bug in areaattack.lua code
1045110sd72008.10.03 - 22:35:21122571612535802222BUZZAW/VULCAN WAR! (for BA) -- BUILD SHIELDS! -- Made by TradeMark.
0401502000Pos-00-X=5056
Pos-00-Y=2623
Pos-01-X=6208
Pos-01-Y=8639
Pos-02-X=2624
Pos-02-Y=6207
Pos-03-X=8640
Pos-03-Y=5055
Pos-04-X=3936
Pos-04-Y=8191
Pos-05-X=7328
Pos-05-Y=3071
Pos-06-X=8192
Pos-06-Y=7327
Pos-07-X=3072
Pos-07-Y=3935
Pos-08-X=8352
Pos-08-Y=9695
Pos-09-X=2912
Pos-09-Y=1567
Pos-10-X=1568
Pos-10-Y=8351
Pos-11-X=9696
Pos-11-Y=2911
Pos-12-X=4704
Pos-12-Y=10431
Pos-13-X=6560
Pos-13-Y=831
Pos-14-X=832
Pos-14-Y=4703
Pos-15-X=10432
Pos-15-Y=6559
311
http://spring.jobjol.nl/show_file.php?id=1507
1506advplayerslist_v05.2.zipadvanced players list version 5.2[size=14]To install the widget, just unzip it in the spring folder.[/size]
[size=12][b]Description:[/b]
The advanced players list replaces the standard list of the players. It provides:
- a better layout (players categories (allies, ennemies, spectators) are easier to distinguish, nicer in general)
- an indication of the side (arm/core and others) for each player
- separators between ennemy teams
- "packed" aspect for com sharing teams
- AI-Teams support
- button to share selected units by double click (no more need to H + check the box + click OK)
- button to share energy and metal (click and drag)
- integrated .take reminder when a player leaves
- visual cpu and ping indicators
- tooltips
- button to drag the widget (position saved between games)
- button to hide the share buttons (position saved between games)
For bug reports, suggestions or questions : themarmoth AT gmail DOT com.
Thanks to [LCC]jK and all people who answered my repeated questions for their help.[/size]
---------------------------------------
Version 5.2 changes:
- fixed a color bug (specs had the ping color of the previous spec if any)
---------------------------------------
Version 5.1 changes:
- fixed a resize bug
- fixed a gfx bug
- fixed tooltips content
- doesn't show the standard playerslist when closed anymore
---------------------------------------
Version 5 changes:
- new tooltip system to say what does what
- indication of ping and cpu usage values via tooltip
---------------------------------------
Version 4.2 changes:
- correction of the size of take zone
- correction of the openclose button effect on spectator mode
---------------------------------------
Version 4.1 changes:
- correction of a little bug (position of "spectator" title)
---------------------------------------
Version 4.0 changes:
- added give buttons for energy/metal (click drag to the right amount, release and its done)
- use openclose button (with 2 red arrows) to open/close the give buttons panel
- right click and drag on the openclose button to move the widget along the right screen border
- gadget width set according to players' names' width
- new search system for sidepics (look first for .png and WO.png -should be in the mod files: mod/LuaUI/Images/advplayerslist/-, then for default pic _default.png and WO_default.png for that side in spring/LuaUI/Images/advplayerslist) then, if no image file were found, use the default. (next step would be to generate those pics from standard sidepics, but i don't have the skills (yet?) to do that)
- included (default) [b]sidepics for s44 [/b] (you can overwrite them by adding images files in the mod itself)
[b]Notes:[/b]
- About geometry: This widget isn't that easy to scale because of name sizes. Making it's size is screen % is a big loss of space for big screens (you dont need a big players list). Making it smaller for small screen make it unreadable. I therefore came to the conclusion that the best way was to give it a fixed size and give the opportunity to move it along right screen border.
- About white outline: I think current system works quite well even if its not exaclty the same as standard engine. If somebody wants to fine tune the
fomula (for now its considered dark if r+g+b < 0.9), feel free to do it. Ill include it in the next version.
- About using standard sidepics: Ill try to do it if possible, but it's a bunch of operations to get the correct sidepics / outlines from a
colored image.
---------------------------------------
Version 3.1 changes:
- Correction of a small spectator color bug.
---------------------------------------
Version 3 changes:
- Solved the multiple spectators bug (when a spectator left, one of the remaining spectator appeared twice in the list).
- White outline for dark player colors.
- No more fonts problem. Now the widget loads its own font instead of taking the last one used.
- Standard spring players list hides when advplayerslist widget is active and appears when it is deactivated.
For mods devs: To allow white outline for your sidepics, add a .png image containing the outline and named "WO.png" to the "/luaUI/Images/advplayerslist/" directory (see the present "...WO,png" images if you dont get what i mean).
---------------------------------------
Version 2 changes:
- New sidepics system: automatically loaded from the "/luaUI/Images/advplayerslist/" directory, including default pic (no more gfx bug) For mods devs and other interested players: if you have factions other than core/arm, put a 16x16 pixels png picture in the directory mentionned above. Colors should be grey scale (but the picture must be saved as RGB) for later player coloration. If you use transparency, don't save transparent pixel's color. You can also send me the pics so that i add them to the archive.
- New spectator buttons: you can just click to spectate a particular player.
----------------------------------------45177zip2008.10.03 - 13:47:521129920239183000
http://spring.jobjol.nl/show_file.php?id=1506
1505BA641_CTF_0.61.sd7Balanced Annihilation V6.41 with CTF V0.61Default options tuned.
Moar easter eggs added. :P1632195sd72008.10.02 - 08:42:31152222674655100
http://spring.jobjol.nl/show_file.php?id=1505
1504ca-stable-2951.sdzComplete Annihilation stable-2951The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater59563327sdz2008.10.02 - 03:11:43151301556873900
http://spring.jobjol.nl/show_file.php?id=1504
1501ca-stable-2943.sdzComplete Annihilation stable-2943The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater59594676sdz2008.10.01 - 02:04:441513051835600
http://spring.jobjol.nl/show_file.php?id=1501
1494Speed_Ball_Isles_16_Way_Hack_V5.sd7Speed Ball Isles 16 Way Hack V5buzzaw / shield war
changelog:
- shields faster to build than buzzaws now
- fixed crash with area attack
- (dont remember more atm)
1044972sd72008.09.27 - 21:29:40122571402111102222BUZZAW/VULCAN WAR! (for BA) -- BUILD SHIELDS! -- Made by TradeMark.
0401502000Pos-00-X=5056
Pos-00-Y=2623
Pos-01-X=6208
Pos-01-Y=8639
Pos-02-X=2624
Pos-02-Y=6207
Pos-03-X=8640
Pos-03-Y=5055
Pos-04-X=3936
Pos-04-Y=8191
Pos-05-X=7328
Pos-05-Y=3071
Pos-06-X=8192
Pos-06-Y=7327
Pos-07-X=3072
Pos-07-Y=3935
Pos-08-X=8352
Pos-08-Y=9695
Pos-09-X=2912
Pos-09-Y=1567
Pos-10-X=1568
Pos-10-Y=8351
Pos-11-X=9696
Pos-11-Y=2911
Pos-12-X=4704
Pos-12-Y=10431
Pos-13-X=6560
Pos-13-Y=831
Pos-14-X=832
Pos-14-Y=4703
Pos-15-X=10432
Pos-15-Y=6559
311
http://spring.jobjol.nl/show_file.php?id=1494
1493epicgodmodalpha4.sd7Epic God Mod v4lulz pizza tank18578109sd72008.09.27 - 15:40:5515281702439900
http://spring.jobjol.nl/show_file.php?id=1493
1492gui_reclaiminfov099.luaReclaim Info v0.99 with 0.77 fix.Shows the amount of metal/energy when using area reclaim.
Changes since last version:
-works within MiniMap
-you nolonger need to have reclaim order activated to see the amount of metal in units!
-right-click area reclaim on units and features now works the same as a normal area reclaim order!
Known bugs(not that trivial):
- does not work right in maximized minimap
- starting area reclaim from the minimap and draging it to game world will still continue to count the resources from the minimap. But It does not work vice-versa6492lua2008.09.27 - 09:53:5220.05.2009 - 15:51:421129016744180300
http://spring.jobjol.nl/show_file.php?id=1492
1491Trance Apreggios.zipTrance StuffOnly for future DJ of spring This is some midis46629zip2008.09.27 - 06:37:3627.09.2008 - 06:40:40110234361274400
http://spring.jobjol.nl/show_file.php?id=1491
1485Prokhorovka_1944.sd7Prokhorovka_1944Prokhorovka_194413958311sd72008.09.25 - 02:04:4012223197561329181818 x 18 - In 1943 Prokhorovka was the site of the largest single tank battle in human history. Maneuver your armoured forces to flank and encircle your enemies in this wide-open rural countryside map.
201001100520Pos-00-X=741
Pos-00-Y=266
Pos-01-X=8000
Pos-01-Y=8200
Pos-02-X=1200
Pos-02-Y=8200
Pos-03-X=7500
Pos-03-Y=340
http://spring.jobjol.nl/show_file.php?id=1485
1484epicgodmodalpha3.sd7Epic God Mod alpha v3CeilingCat[CA] is watching u.8426228sd72008.09.24 - 17:35:531528142524200
http://spring.jobjol.nl/show_file.php?id=1484
1482epicgodmodalphav2.sd7Epic God Mod alpha v2Changelog:
v2: fixed APC unbuildable on land and fixed loadscreens.8238007sd72008.09.23 - 18:12:321528134527700
http://spring.jobjol.nl/show_file.php?id=1482
1481cmd_cyclecamera2.luaCycle cameraCycles through saveable camera positions, all commands bindable. Check source for details.7387lua2008.09.23 - 00:14:53112101621357900
http://spring.jobjol.nl/show_file.php?id=1481
1480NOTA150.sd7NOTA v1.50---NOTA v1.50---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for
airplanes, and
more.
NOTA features more strategic play, more diversified unit types, and a slower tech / econ
development.
NOTA games
can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible
super weapons.
Changelog:
v1.50
-Base Constructors can now upgrade into level 2 constructors
-Hammer/Thud/Morty light plasma weapons now do 60% to medium armor and 36% to heavy; previously 50% medium and 30% heavy
-Rocket Kbot metal and energy cost decreased 5%
-Sonar Plane sonar range increased 40%
-Destroyer torpedo and sonar range increased 5%
-Necro energy cost decreased 10%; Fark energy cost decreased 5%
-Nuclear Cannon area of effect and damage increased
-RaptorIV buildtime increased 50%
-Maverick buildtime decreased 18%
-SPY kbot cloak now costs only 20 energy/second
-Core Truck can now carry 7 infantry kbots
-Added Attack AoE Widget
11058902sd72008.09.22 - 04:36:4815154407117170400
http://spring.jobjol.nl/show_file.php?id=1480
1479ca-stable-2894.sdzComplete Annihilation stable-2894The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater59492281sdz2008.09.22 - 02:00:09151301253648800
http://spring.jobjol.nl/show_file.php?id=1479
1478BA641.sd7Balanced Annihilation V6.416.4 --> 6.41
Kill All Enemy Commanders, really is the default game mode ;)
Arm Phoenix Script fixed
Fixed CustomFormations widget for 0.77
Fixed MexupgradeGadget
6.31 --> 6.4
Renamed end game modes so its more clear what mode does what
Kill all enemy Commanders is now default end-game option
Added a widget to show which mode is used at the start of a game
Added Widget to display which endmode is active
Fixed firepoints for HLT,HLLT,Pitbull,Flagships,Battleships,Cruisers,Destroyers
Units which are being transported by a Intruder, wont die when a intruder dies.
Fixed yardmap of Core Adv kbot factory.
Mexes can be made it shallow waters now, UwMex mindepth changed to 15 (this change also affects mohomexes)
Nerfed Dragons Claw anti air capability
Removed the non-working anti-air gun of the phoenix
Increased DPS of Warlord, increased laser range a bit too
Increased DPS of the main weapon of the blackhydra
Reduced Arm Saber costs
Increased range of Dominator and Morty
Made zipper EMG, truely look like EMG and increased DPS
Nerfed Scouts/flea anti-air capability
Commando removed
Lowered cruise alt of T2 transports
Increased wezel LOS a bit
Increased storage level of adv. Energystorages
Goliaths no longer target air
Mines/Crawling bombs can now be set on hold fire
Added Adv. Playerlist widget by Marmoth
Added Attack AoE widget by Evil4Zerggin
Updated defense range widget9640854sd72008.09.21 - 21:19:01154718725461618000
http://spring.jobjol.nl/show_file.php?id=1478
1477BA64.sd7Balanced Annihilation V6.46.31 --> 6.4
Renamed end game modes so its more clear what mode does what
Kill all enemy Commanders is now default end-game option
Added a widget to show which mode is used at the start of a game
Added Widget to display which endmode is active
Fixed firepoints for HLT,HLLT,Pitbull,Flagships,Battleships,Cruisers,Destroyers
Units which are being transported by a Intruder, wont die when a intruder dies.
Fixed yardmap of Core Adv kbot factory.
Mexes can be made it shallow waters now, UwMex mindepth changed to 15 (this change also affects mohomexes)
Nerfed Dragons Claw anti air capability
Removed the non-working anti-air gun of the phoenix
Increased DPS of Warlord, increased laser range a bit too
Increased DPS of the main weapon of the blackhydra
Reduced Arm Saber costs
Increased range of Dominator and Morty
Made zipper EMG, truely look like EMG and increased DPS
Nerfed Scouts/flea anti-air capability
Commando removed
Lowered cruise alt of T2 transports
Increased wezel LOS a bit
Increased storage level of adv. Energystorages
Goliaths no longer target air
Mines/Crawling bombs can now be set on hold fire
Added Adv. Playerlist widget by Marmoth
Added Attack AoE widget by Evil4Zerggin
Updated defense range widget9639469sd72008.09.21 - 16:13:55154768485305800
http://spring.jobjol.nl/show_file.php?id=1477
1476Micro_Modules_108.sd7Micro Modules 1.08uploaded here because nobody else did3337218sd72008.09.20 - 19:31:08152572322476500
http://spring.jobjol.nl/show_file.php?id=1476
1475lulzorv2.sd7Lulzor test 2models etc test9584829sd72008.09.20 - 12:02:571528129619900
http://spring.jobjol.nl/show_file.php?id=1475
1474OF6.sdzOpen FrontierI need model makers of any kind omg plz help4261509sdz2008.09.19 - 01:42:001540771849500
http://spring.jobjol.nl/show_file.php?id=1474
1473Micro_Modules_107.sd7Micro Modules 1.07uploaded here because nobody else did3337006sd72008.09.18 - 17:54:071525754524300
http://spring.jobjol.nl/show_file.php?id=1473
1472TheRockJungle.sd7TheRockJungleTheRockJungle! by SirArtturi. Revision of TheRockFinal - 20 x 16 - Up to 16 players. Kbots can move up every hill. Features by aGorm.39746030sd72008.09.18 - 14:12:4918.09.2008 - 17:31:281214116740760592016TheRockJungle! by SirArtturi. Revision of TheRockFinal - 20 x 16 - Up to 16 players. Kbots can move up every hill. Features by aGorm.
221201.390222Pos-00-X=471
Pos-00-Y=7660
Pos-01-X=9789
Pos-01-Y=573
Pos-02-X=717
Pos-02-Y=614
Pos-03-X=9585
Pos-03-Y=7537
Pos-04-X=471
Pos-04-Y=6492
Pos-05-X=9810
Pos-05-Y=1475
Pos-06-X=512
Pos-06-Y=2970
Pos-07-X=9687
Pos-07-Y=5079
Pos-08-X=1331
Pos-08-Y=4833
Pos-09-X=8765
Pos-09-Y=3297
Pos-10-X=655
Pos-10-Y=1884
Pos-11-X=9216
Pos-11-Y=6042
Pos-12-X=2068
Pos-12-Y=7107
Pos-13-X=8212
Pos-13-Y=881
Pos-14-X=1946
Pos-14-Y=594
Pos-15-X=8131
Pos-15-Y=7537
http://spring.jobjol.nl/show_file.php?id=1472
1470gui_fastswitch.luaFastswitch widgetFor quick switching between you base and your comm.
Configurable to use alt+space or ctrl+space to switch to the camera to your start position or your comm. Switches to whichever one is more distant from you.
Or you can
bind [key] luaui fastswitch
Example: edit your uikeys.txt and add the following two lines to bind it to TAB:
unbind any+tab toggleoverview
bind any+tab luaui fastswitch2452lua2008.09.16 - 16:16:5426.01.2009 - 17:18:01112101831566300
http://spring.jobjol.nl/show_file.php?id=1470
1469Micro_Modules_104.sd7Micro Modules 1.04micro modules yeah3051080sd72008.09.16 - 13:42:451525766841200
http://spring.jobjol.nl/show_file.php?id=1469
1468Micro Modules 1.03.sd7Micro Modules 1.03Version 1.03 adds a maximum wave setting, each player with a com can vote on the highest wave his team can call, the wave level that over half the team has agreed on (it's assumed the calling player would vote for the level he's calling) is the highest wave that can be called. It can't be set to anything lower than Easy.
The version also modifies the wave call effect so it shows on CC too and lowers plane acceleration so they won't fly off the map anymore.
Sounds used from Evo RTS under "Creative Commons Attribution-Noncommercial 3.0 Unported License", presumably made by Forboding Angel.
MM is a mod about blobs (in fact I'd almost have called it Blobmod but figured that's too boring). Blobs can merge into larger units (any pairing of blobs will produce a different unit, it matters which blob was told to merge with which blob, the one that got the order forms the weapon while the other forms the body) and those larger units can be joined by additional blobs to get more firepower and armor (defenses also get more range).
For example: Red being told to merge with blue forms a Tank Destroyer, more red = more damage and more blue = more HP
Blue being told to join Red forms a Cannon Turret, more blue = more guns/larger bursts and more red = more HP/range.
To get more than your starting blobs tell your Master Converter unit to call a wave of shadow blobs, kill the evil blobs to get more blobs of your own. Be sure not to call for more than you can chew, you can start with an Easy wave right away but don't just rush for the larger ones without adequate power to defeat them. Watch out for Wraith Destroyer tanks, they shoot powerful bombs that do massive damage. Obviously larger waves = more blobs = more to kill. You can only have one wave in play at the same time but you can put the MC on repeat to call for a new wave once the old one is defeated.
You can load blobs of any color into the Master Converter and unload them as another color, hence the converter name.
Higher units don't die if their HP are depleted as long as they have additional blobs loaded, each time their HP drop to zero one blob is eliminated so more blobs = more total HP. Beware of Disruptor Tanks though, they'll make your units shed their blobs and leave them vulnerable!
The mod hasn't undergone multiplayer balance testing and due to its min-maxing nature will probably be horribly IMBA. Good luck.3048141sd72008.09.14 - 20:35:401541904236200
http://spring.jobjol.nl/show_file.php?id=1468
1467Micro Modules 1.01.sd7Micro Modules 1.01Version 1.01 fixes waves spawning on the wrong side of the map and gives Tank Hunters a targetMoveerror that hopefully only makes them miss planes.
Sounds used from Evo RTS under "Creative Commons Attribution-Noncommercial 3.0 Unported License", presumably made by Forboding Angel.
MM is a mod about blobs (in fact I'd almost have called it Blobmod but figured that's too boring). Blobs can merge into larger units (any pairing of blobs will produce a different unit, it matters which blob was told to merge with which blob, the one that got the order forms the weapon while the other forms the body) and those larger units can be joined by additional blobs to get more firepower and armor (defenses also get more range).
For example: Red being told to merge with blue forms a Tank Destroyer, more red = more damage and more blue = more HP
Blue being told to join Red forms a Cannon Turret, more blue = more guns/larger bursts and more red = more HP/range.
To get more than your starting blobs tell your Master Converter unit to call a wave of shadow blobs, kill the evil blobs to get more blobs of your own. Be sure not to call for more than you can chew, you can start with an Easy wave right away but don't just rush for the larger ones without adequate power to defeat them. Watch out for Wraith Destroyer tanks, they shoot powerful bombs that do massive damage. Obviously larger waves = more blobs = more to kill. You can only have one wave in play at the same time but you can put the MC on repeat to call for a new wave once the old one is defeated.
You can load blobs of any color into the Master Converter and unload them as another color, hence the converter name.
Higher units don't die if their HP are depleted as long as they have additional blobs loaded, each time their HP drop to zero one blob is eliminated so more blobs = more total HP. Beware of Disruptor Tanks though, they'll make your units shed their blobs and leave them vulnerable!
The mod hasn't undergone multiplayer balance testing and due to its min-maxing nature will probably be horribly IMBA. Good luck.3047542sd72008.09.14 - 16:54:081541664051300
http://spring.jobjol.nl/show_file.php?id=1467
1466Micro Modules 1.0.sd7Micro ModulesMicro Modules mod v1.0
Sounds used from Evo RTS under "Creative Commons Attribution-Noncommercial 3.0 Unported License", presumably made by Forboding Angel.
MM is a mod about blobs (in fact I'd almost have called it Blobmod but figured that's too boring). Blobs can merge into larger units (any pairing of blobs will produce a different unit, it matters which blob was told to merge with which blob, the one that got the order forms the weapon while the other forms the body) and those larger units can be joined by additional blobs to get more firepower and armor (defenses also get more range).
To get more than your starting blobs tell your Master Converter unit to call a wave of shadow blobs, kill the evil blobs to get more blobs of your own. Be sure not to call for more than you can chew, you can start with an Easy wave right away but don't just rush for the larger ones without adequate power to defeat them. Watch out for Wraith Destroyer tanks, they shoot powerful bombs that do massive damage. Obviously larger waves = more blobs = more to kill. You can only have one wave in play at the same time but you can put the MC on repeat to call for a new wave once the old one is defeated.
You can load blobs of any color into the Master Converter and unload them as another color, hence the converter name.
Higher units don't die if their HP are depleted as long as they have additional blobs loaded, each time their HP drop to zero one blob is eliminated so more blobs = more total HP. Beware of Disruptor Tanks though, they'll make your units shed their blobs and leave them vulnerable!3047525sd72008.09.14 - 14:14:40154112348339800
http://spring.jobjol.nl/show_file.php?id=1466
1465BA631_KCDemo.sd7BA 6.31 Kamikaze Control DemoThis is a mutator for BA 6.31, demonstrating how to implement a workaround for weapon-state controls for mines and crawling bombs.
The main attributes of mines and crawling bombs have NOT been modified. They still do the same damage, and have the same amount of health.
Decompiled scripts and an informational file included.
By REVENGE32037sd72008.09.14 - 06:52:3315222292953500
http://spring.jobjol.nl/show_file.php?id=1465
1463Spring Manual v5.pdfSpring Manual v5Hooray, another spring manual. Spot the changes yourself.1020536pdf2008.09.13 - 09:44:111730412266120000
http://spring.jobjol.nl/show_file.php?id=1463
14629-11-08.zip9-11-08 revit filehere it is5241221zip2008.09.12 - 01:38:561612621353800
http://spring.jobjol.nl/show_file.php?id=1462
1461Children of Poseidon V1.0.sd7Children of Poseidon V1.0A sea-based mod
You can either use ships or subs.
4 tech levels.
Version 1.0
Enjoy!=D9266111sd72008.09.11 - 19:18:42152451955273100
http://spring.jobjol.nl/show_file.php?id=1461
1460walkerVSroler_4.sd7walkers vs rolers31 units mod pack
[size=38]31 units packed and playable alone[/size]
that i made alone since 2005 (without help from the bastards of the oficial forum)
started by balancing and adding new units in total annihilation in 2002
and restart the work at the release of the 3d camera called "taspring"
i choosed this engines for the large maps with 5000 units and the dead corpes
that change the battles
really this 3 features guide the parameters of my mod
( but the result is laggy and unbalanced)
need testers !
[size=28]2 sides diferent product method and caracter
quick reach the 5000unit in game
long range weapons and detect need bigest maps(and computer too)
human crew for realism but a design cartoon for mecanic (look metalslug) [/size]
[color=orange]warning error=
hit/selection sphere missmatch with model & parameters
=result :
unit have dificulty to move trought clutered area ,
for a corect selection use "b"key in game [/color]
5510816sd72008.09.10 - 20:12:2810.09.2008 - 20:39:54156014447301300
http://spring.jobjol.nl/show_file.php?id=1460
1459Trench_Linked_WE.sd7Trench_Linked_WEWE does not stand for Week End. It stands for West versus East.
This version of the map is wider and vertically shorter, to make West vs East games easier.
There some metal on the west and east far sides so you can start there, but the best metal is still near the middle.
I shrinked the metal zone vertically but didnt cut the map, so theres two desert zones on north and south. No metal there, but can give opportunities to inventive players.
Thanks to the testers so far :D6547810sd72008.09.10 - 03:24:2012270276922788816[3v3 to 8v8][West vs East] by Yatta_Yatta-O_o - mappa.yatta@gmail.com
421400.033200512Pos-00-X=512
Pos-00-Y=4096
Pos-01-X=3580
Pos-01-Y=4096
Pos-02-X=512
Pos-02-Y=2976
Pos-03-X=3580
Pos-03-Y=5260
Pos-04-X=512
Pos-04-Y=5260
Pos-05-X=3580
Pos-05-Y=2976
Pos-06-X=512
Pos-06-Y=1875
Pos-07-X=3580
Pos-07-Y=6360
Pos-08-X=512
Pos-08-Y=6360
Pos-09-X=3580
Pos-09-Y=1875
Pos-10-X=1200
Pos-10-Y=4086
Pos-11-X=2892
Pos-11-Y=4096
Pos-12-X=1200
Pos-12-Y=6360
Pos-13-X=2892
Pos-13-Y=1875
Pos-14-X=1200
Pos-14-Y=1875
Pos-15-X=2892
Pos-15-Y=6360
http://spring.jobjol.nl/show_file.php?id=1459
1457MapDesignerLibs.7zMapDesigner LibrariesLibraries needed for the MapDesigner
Download and extract into tools/MapDesigner45390927z2008.09.08 - 11:02:47110115104993900
http://spring.jobjol.nl/show_file.php?id=1457
1456TPB.sdzTPBthe one and only The Pirate Bay map by Tizbac!627196sdz2008.09.07 - 22:54:0809.12.2008 - 14:29:1712165120417011616DON'T BUY DVDs OR OTHER STUFF, PIRATE THEM!!! http://thepiratebay.org
201300.8100520Pos-00-X=736
Pos-00-Y=544
Pos-01-X=7360
Pos-01-Y=496
Pos-02-X=7424
Pos-02-Y=7504
Pos-03-X=464
Pos-03-Y=7664
http://spring.jobjol.nl/show_file.php?id=1456
1455Chocolate Hills.sd7Chocolate Hills1v1 map by otherside
Skybox by smoth6528304sd72008.09.07 - 19:47:541229226101563881v1 map By Otherside
201300.6410000Pos-00-X=224
Pos-00-Y=224
Pos-01-X=3872
Pos-01-Y=3936
1
http://spring.jobjol.nl/show_file.php?id=1455
1454verdantv4.sd7Verdant v4Changes from v3 (if anyone can remember it)
reduced from 16x16 to 12x12, and from 10 players to 8
Less metal patches, worth more
slightly improved texture8835243sd72008.09.07 - 12:32:42122458334351712124v4, top left vs bottom right. By ralphie
181000.7290416321
http://spring.jobjol.nl/show_file.php?id=1454
1453Asscension10.sd7Asscension Beta1Ported from Crysis just very very badly...
At the moment it looks more of a hilly mess with textures and water bumps everywhere so it'll need some polishing...4289913sd72008.09.06 - 22:47:211223117605161616Asscension - By Jazcash - Ported from Crysis...badly
16802.1100422Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
http://spring.jobjol.nl/show_file.php?id=1453
1452Riverbedv2.sd7Riverbedv2Update of Riverbed map to make it less porcy.
14387631sd72008.09.06 - 04:05:1306.09.2008 - 04:23:1612282081623501616An erroded river bed
201401.5110525Pos-00-X=426
Pos-00-Y=508
Pos-01-X=7832
Pos-01-Y=7799
Pos-02-X=410
Pos-02-Y=7815
Pos-03-X=7766
Pos-03-Y=442
Pos-04-X=737
Pos-04-Y=5308
Pos-05-X=7406
Pos-05-Y=2900
Pos-06-X=754
Pos-06-Y=2540
Pos-07-X=7455
Pos-07-Y=5603
Pos-08-X=1475
Pos-08-Y=4588
Pos-09-X=6341
Pos-09-Y=2933
321
http://spring.jobjol.nl/show_file.php?id=1452
1451Trench_Linked.sd7Trench_LinkedThis version has 'bridges' so you can reach the other side by ground.
2v2 to 163v163
v1 to Linked Changes :
- Boosted metal
- Removed walls
- changed the middles zones, now you can go through the trench.
Thanks to the first testers :
[MRS]Vacko, Enikidou, fc14159, [srk]RaverJay, [srk]CanTucky, Leldorin, [GL_HF]Lordgregomen, [Friends]JiZaH, bloubiboulga, Llamadeus, polemarque, [verzet]Morloth, [LAP]Yatta, God (the player, not some superior entity), [LAP]L0v3, [LAP]Soloman, [LAP]P3AC3
4929440sd72008.09.06 - 02:53:3312270505463697616[2v2 to 4v4][West vs East or North vs South] by Yatta_Yatta-O_o - mappa.yatta@gmail.com
421400.03200412Pos-00-X=800
Pos-00-Y=4096
Pos-01-X=2272
Pos-01-Y=4096
Pos-02-X=800
Pos-02-Y=3128
Pos-03-X=2272
Pos-03-Y=4992
Pos-04-X=800
Pos-04-Y=4992
Pos-05-X=2272
Pos-05-Y=3128
Pos-06-X=800
Pos-06-Y=2208
Pos-07-X=2272
Pos-07-Y=5968
Pos-08-X=800
Pos-08-Y=5968
Pos-09-X=2272
Pos-09-Y=2208
Pos-10-X=800
Pos-10-Y=1272
Pos-11-X=2272
Pos-11-Y=6872
Pos-12-X=800
Pos-12-Y=6872
Pos-13-X=2272
Pos-13-Y=1272
Pos-14-X=800
Pos-14-Y=504
Pos-15-X=2272
Pos-15-Y=7777
111
http://spring.jobjol.nl/show_file.php?id=1451
1450Trench_v2.sd7Trench_v2Experimental map. Fight along a long trench. Use turrets, arty, airdrops, whatever : D
2v2 to 163v163
v2 Changes :
- Boosted metal
- Removed walls
Thanks to the first testers :
[MRS]Vacko, Enikidou, fc14159, [srk]RaverJay, [srk]CanTucky, Leldorin, [GL_HF]Lordgregomen, [Friends]JiZaH, bloubiboulga, Llamadeus, polemarque, [verzet]Morloth, [LAP]Yatta, God (the player, not some superior entity), [LAP]L0v3, [LAP]Soloman, [LAP]P3AC3
4703367sd72008.09.06 - 02:21:5312270188171956616[2v2 to 4v4][West vs East or North vs South] by Yatta_Yatta-O_o - mappa.yatta@gmail.com
421400.03200412Pos-00-X=800
Pos-00-Y=4096
Pos-01-X=2272
Pos-01-Y=4096
Pos-02-X=800
Pos-02-Y=3128
Pos-03-X=2272
Pos-03-Y=4992
Pos-04-X=800
Pos-04-Y=4992
Pos-05-X=2272
Pos-05-Y=3128
Pos-06-X=800
Pos-06-Y=2208
Pos-07-X=2272
Pos-07-Y=5968
Pos-08-X=800
Pos-08-Y=5968
Pos-09-X=2272
Pos-09-Y=2208
Pos-10-X=800
Pos-10-Y=1272
Pos-11-X=2272
Pos-11-Y=6872
Pos-12-X=800
Pos-12-Y=6872
Pos-13-X=2272
Pos-13-Y=1272
Pos-14-X=800
Pos-14-Y=504
Pos-15-X=2272
Pos-15-Y=7777
311
http://spring.jobjol.nl/show_file.php?id=1450
1444Trench_v1.sd7Trench_V1Its an experimental map where you start quite close to the enemy ... : o
BETA version.
With love.
4713018sd72008.09.04 - 20:45:0404.09.2008 - 21:00:2112270147121474616[1v1 to 8v8][West versus East] [BETA] Experimental design by Yatta_Yatta-O_o - mappa.yatta@gmail.com
421400.02200412Pos-00-X=800
Pos-00-Y=4096
Pos-01-X=2272
Pos-01-Y=4096
Pos-02-X=800
Pos-02-Y=3128
Pos-03-X=2272
Pos-03-Y=4992
Pos-04-X=800
Pos-04-Y=4992
Pos-05-X=2272
Pos-05-Y=3128
Pos-06-X=800
Pos-06-Y=2208
Pos-07-X=2272
Pos-07-Y=5968
Pos-08-X=800
Pos-08-Y=5968
Pos-09-X=2272
Pos-09-Y=2208
Pos-10-X=800
Pos-10-Y=1272
Pos-11-X=2272
Pos-11-Y=6872
Pos-12-X=800
Pos-12-Y=6872
Pos-13-X=2272
Pos-13-Y=1272
Pos-14-X=800
Pos-14-Y=504
Pos-15-X=2272
Pos-15-Y=7777
311
http://spring.jobjol.nl/show_file.php?id=1444
1443River_Dale-V02.sd7River Dale v2A fix for the "Hundred Riverdales" problem.9062087sd72008.09.04 - 18:32:0912152431271066122012x20 map most suitable for teams or a 1vs1, v1.0
51000.23100130Pos-00-X=256
Pos-00-Y=3584
Pos-01-X=5900
Pos-01-Y=9820
Pos-02-X=5632
Pos-02-Y=512
Pos-03-X=690
Pos-03-Y=9600
Pos-04-X=880
Pos-04-Y=880
Pos-05-X=5900
Pos-05-Y=7000
Pos-06-X=3584
Pos-06-Y=2560
Pos-07-X=2600
Pos-07-Y=7300
Pos-08-X=2560
Pos-08-Y=2560
Pos-09-X=4200
Pos-09-Y=8200
http://spring.jobjol.nl/show_file.php?id=1443
1442The unofficial spring manual v4.pdfThe Unofficial Spring Manual V4 - By panzeriv2Another version of the Spring Manual.
Major changes:
More pictures.
More detailed explanation of interface.
Minor:
Format revised.959605pdf2008.09.04 - 10:50:4417304101499400
http://spring.jobjol.nl/show_file.php?id=1442
1441arachnomania0.8fr_stable.sd7Arachnomania 0.8frArachnomania 0.8fr
Arachnomania is a mod where you control an hord of arachnoid machines .
This mod can work correctly with KAI .
changelog :
-Add a force field generator (Protector).
-New loadscreen.
-New command HQ (Toile des tisseuses) , who can upgraded in a forteress a tech 3.
-New model for the "Usine d'Arachnide".
-The "Monkeylord" can be build by the "Faucheux".
-The "Hobo" is now very powerfull against building.9815276sd72008.09.03 - 19:24:021530299443440600
http://spring.jobjol.nl/show_file.php?id=1441
1440IK_strat_guide.rarIK\'s Strategy GuideBasic rules usefull for every beginner. Very helpfull!3389213rar2008.09.03 - 16:48:3916131661790600
http://spring.jobjol.nl/show_file.php?id=1440
1439Alpine way v3.sd7Alpine way v3This is the third version of the 'Alpine way' map, now with fog disabled, metal extractor radius increased, and solid archive disabled.
For more information, please see the following forum thread:
http://spring.clan-sy.com/phpbb/viewtopic.php?f=13&t=15850
29226323sd72008.09.03 - 14:23:37122768695891681616L3DT test map, by Aaron Torpy.
5130350520Pos-00-X=5280
Pos-00-Y=1728
Pos-01-X=2496
Pos-01-Y=6464
http://spring.jobjol.nl/show_file.php?id=1439
1438How To Play XTA.rarHow To Play XTAVery Useful Guide about "How To Play XTA" 3408075rar2008.09.03 - 08:05:53163017421101400
http://spring.jobjol.nl/show_file.php?id=1438
1437NOTAspacebugsv111.sd7NOTA 1.49 SpaceBugs 1.11The NOTA version of chicken. Fight waves of increasingly harder spacebugs.
-------------------------------------------
This is a mod mutator that requires NOTA
v1.49. Make sure you have
NOTA 1.49 also or this will not work and you will show up as
desynced!
-------------------------------------------8363949sd72008.09.03 - 00:39:1415154155160700
http://spring.jobjol.nl/show_file.php?id=1437
1436NOTA149.sd7NOTA v1.49---NOTA v1.49---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for
airplanes, and more.
NOTA features more strategic play, more diversified unit types, and a slower tech / econ
development.
NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible
super weapons.
Changelog:
v1.49
-Fixed a bug that caused morties to be stuck in high trajectory mode
-Added ability to turn off mobile artillery auto-switching trajectory
-Panther tank cost reverted to pre-1.48 value
-Fido hitpoints reduced 10%
-Buildtime on stealth fighters decreased 15%
-Buildtime decreased 5% on Blade interceptors; 10% on Osprey interceptors
-Buildtime on heavy strategic bombers decreased 5%
-ScramJam stun damage increased
-Fleas cost 50% more metal, hp increased slightly11086103sd72008.09.02 - 23:18:4702.09.2008 - 23:26:131515440719102100
http://spring.jobjol.nl/show_file.php?id=1436
1435Downs_of_Destruction.sd7Downs of Destruction16*16, mixed land and sea map. For 4-10 players, best played top right vs bottom left.
All sea units except flagships can pass shallows. CA hovers can only cross to land on shallows.
Released under CC BY 3.031768174sd72008.09.02 - 18:21:4916.10.2009 - 00:31:40121015013652471616Downs of Destruction - for 4-10 players, ships and subs can pass shallows, made by [teh]Beherith (mysterme[at]gmail.com) concept by Saktoth
201201100919Pos-00-X=500
Pos-00-Y=7800
Pos-01-X=7500
Pos-01-Y=400
Pos-02-X=1500
Pos-02-Y=7400
Pos-03-X=6500
Pos-03-Y=900
Pos-04-X=8000
Pos-04-Y=2300
Pos-05-X=5600
Pos-05-Y=300
Pos-06-X=800
Pos-06-Y=6800
Pos-07-X=7200
Pos-07-Y=1400
http://spring.jobjol.nl/show_file.php?id=1435
1434Coyote_CreekV4.sd7Coyote_CreekV44v4 map by BlueFrost. Textures by Forb. lots of help from hunterw for balance.5293982sd72008.09.01 - 08:28:33122033991112741141014 x 10. 4 vs 4 map by BlueFrost. Textures by Forb. and lots of help from hunterw.
231000.17125619Pos-00-X=162
Pos-00-Y=2133
Pos-01-X=6917
Pos-01-Y=2045
Pos-02-X=422
Pos-02-Y=759
Pos-03-X=6704
Pos-03-Y=4047
Pos-04-X=512
Pos-04-Y=3982
Pos-05-X=6547
Pos-05-Y=654
Pos-06-X=1086
Pos-06-Y=2229
Pos-07-X=6075
Pos-07-Y=2129
321
http://spring.jobjol.nl/show_file.php?id=1434
1433Drab.sd7DrabA small, basic map intended for one on one play in *A content packages and one on one in E&E. Designed with War Evolution moderately sized team games in mind. Enjoy!3145925sd72008.09.01 - 01:47:281222831693273186Quick and Dirty, Particularly Drab. By Neddie.
161350.8570314Pos-00-X=333
Pos-00-Y=333
Pos-01-X=3800
Pos-01-Y=2869
121
http://spring.jobjol.nl/show_file.php?id=1433
1432riverbed.sd7RiverbedLeft vs right game across a deep river bed with small patches of shallow water. The water is shallow enough for most game units to just drive over.
3v3 up
Note that this is not a hovercraft map as the water is shallow.20000640sd72008.08.31 - 05:03:4431.08.2008 - 05:39:4112281764225531616An erroded river bed
201401.5110525Pos-00-X=426
Pos-00-Y=508
Pos-01-X=7832
Pos-01-Y=7799
Pos-02-X=410
Pos-02-Y=7815
Pos-03-X=7766
Pos-03-Y=442
Pos-04-X=737
Pos-04-Y=5308
Pos-05-X=7406
Pos-05-Y=2900
Pos-06-X=754
Pos-06-Y=2540
Pos-07-X=7455
Pos-07-Y=5603
Pos-08-X=1475
Pos-08-Y=4588
Pos-09-X=6341
Pos-09-Y=2933
http://spring.jobjol.nl/show_file.php?id=1432
1431Supreme_Lake_Dry_V5.sd7Supreme Lake *Dry* (V5)Supreme Lake *Dry* by silent303
V1 = Initial Release
V2 = Stuff Fixed
V3 = Stuff Fixed
V4 = Fixed Slow Loading Bug
V5 = Mixed Metal Bug24872365sd72008.08.30 - 19:56:0631.08.2008 - 00:06:44122971805214492010Supreme Lake Dry (V5) 30.08.2008, by silent303 / 2-8 Players / Size 20x10
201200.875525Pos-00-X=234
Pos-00-Y=246
Pos-01-X=10018
Pos-01-Y=259
Pos-02-X=286
Pos-02-Y=1517
Pos-03-X=9971
Pos-03-Y=1519
Pos-04-X=319
Pos-04-Y=3338
Pos-05-X=9940
Pos-05-Y=3333
Pos-06-X=286
Pos-06-Y=4794
Pos-07-X=9955
Pos-07-Y=4780
http://spring.jobjol.nl/show_file.php?id=1431
1430Supreme_Lake_V3.sd7Supreme Lake (V3)Supreme Lake V3 by silent303
v1 = Initial Release
v2 = Fixed slow loading Bug
v3 = Fixed Metall Wreckage Bug22175538sd72008.08.30 - 19:15:1830.08.2008 - 21:31:4512297241777512010Supreme Lake (V3) 30.08.2008, by silent303 / 2-14 Players / Size 20x10
201200.875525Pos-00-X=234
Pos-00-Y=246
Pos-01-X=10018
Pos-01-Y=259
Pos-02-X=286
Pos-02-Y=1517
Pos-03-X=9971
Pos-03-Y=1519
Pos-04-X=319
Pos-04-Y=3338
Pos-05-X=9940
Pos-05-Y=3333
Pos-06-X=286
Pos-06-Y=4794
Pos-07-X=9955
Pos-07-Y=4780
http://spring.jobjol.nl/show_file.php?id=1430
1429SalmonStream.sd7SalmonStreamSalmon Stream by fc14159. For 8-16 players15481343sd72008.08.30 - 18:30:37122101893517631612Salmon Stream by fc14159. For 8-16 players
101201.7510039
http://spring.jobjol.nl/show_file.php?id=1429
1427ca-stable-2757.sdzComplete Annihilation stable-2757The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58257632sdz2008.08.30 - 05:55:061513019963125900
http://spring.jobjol.nl/show_file.php?id=1427
1425Bota152.sd7Basically OTA 1.52 - Minor BugfixOkay, got to appologize here. There were a few typos in some of the fbi's. Some units wouldn't be build able as a result. So I'm releasing another fix. Its amazing what people fine when you get back to playing :X.
===From the Readme===
---Basically OTA 1.5---
This mod is a modification of the OTA mod for spring.
It was created as an
improved OTA mod that addresses the problems caused by the move to Spring.
While it does keep the same core gameplay of OTA,
it is not an attempt to perfectly recreate OTA.
Stats for many units have been changed either for balance or gameplay
reasons.
it includes the evolva models along with other models and scripts salvaged from other mods.
To install drop
the BOTA_15.sd7 file into the mods directory
Changes from 1.4:
*Cool Stuff*
-Added new explosion effects
-Added new
weapon effects
-Increased Unit speed across the board (again)
-Added Machine Guns to the Atlas and Lasers to the
Valkyrie
-new loading screens
*Balance*
-Increased armor for the Zeus
-Made peewees more expensive than
Fleas
-Decreased buildtime for Fleas
-Made flashes and gators even faster
-Reduced fire rate on lvl2 artillery (but
increased damage per shot)
-Lowered hit points to all defensive structures.
-Lowered build time to mohomines by
30%
-Reduced energy cost to Solar collectors
-Fixed slope tolerances to pelicans and gimps (they can climb hills
now)
-Increased slope tolerance to Wind Mills
-Increased slope tolerance to Mexes
-AA scripts for Con-Bots and Vehicles
are now used to fix the sluggishness in previous versions
-Other balance changes i can't remember
*Bugs*
-Fixed the
Game-Killing crash that was caused by the CORALAB and ARMAVP
-Bertha, Intimidator, DDM, and Annihilator can now fire at
will
Changes are as follows:
- most units recieved +75% range and line of sight increase. This amount was reduced for
longer ranged units.
- damage/hitpoints/costs for most units adjusted for balance
- most kbots can now walk up steep
slopes
- autoheal removed (except for a tiny tiny bit)
- mobile artillery range majorly improved
- Veh and kbot tracks put
back in
- Heavy tanks crush trees and rubble
- hitpoints of most rubble reduced due to spring handling damage
differently
- Stunner and Neutron missiles now work as intended, launcher made cheaper
- core immolator fixed. Works as
anti flash/peewee/warrior weapon
- most planes increased for speed.
- Level 1 fighters and turrets on lvl 2 bombers now
have machine guns.
- Lvl 1 fighters improved as bomber killers, cheap air superiority.
- Hovercraft Platform cheaper
-
Nukes explode slightly bigger
- subkillers fixed to kill subs
- missile ship range and damage increased
- battleships are
better
- transport ship is now better armored
- most mines removed. There are now only small, large, and nuclear mines.
-
land mine energy req for cloaking decreased
- core levelers are good now, as long as nothing shoots them
- peewees and
flashes are now powerful early game units
- Hammers and Thuds are now artillery/support units
- flak is good, buildtime
decreased.
- Evolva models used
- High Poly models used for some arm units
- Arm Hammer script taken from AA. Previous
one wasn't working correctly
- Penetrator and Warrior kbot scripts also taken from AA
- Doomsday and Annihilator scripts
taken from AA again, and made on/offable
- weasel model borrowed from AA4424762sd72008.08.28 - 23:44:3415293561162138400
http://spring.jobjol.nl/show_file.php?id=1425
1424Bota151.sd7Basically OTA 1.51 - Main BugfixThat annoying crashbug has been fixed. Other than that, this is the same BOTA as the last. Enjoy!
===From the Readme===
---Basically OTA 1.5---
This mod is a modification of the OTA mod for spring.
It was created as an improved OTA mod that addresses the problems caused by the move to Spring.
While it does keep the same core gameplay of OTA, it is not an attempt to perfectly recreate OTA.
Stats for many units have been changed either for balance or gameplay reasons.
it includes the evolva models along with other models and scripts salvaged from other mods.
To install drop the BOTA_15.sd7 file into the mods directory
Changes from 1.4:
*Cool Stuff*
-Added new explosion effects
-Added new weapon effects
-Increased Unit speed across the board (again)
-Added Machine Guns to the Atlas and Lasers to the Valkyrie
-new loading screens
*Balance*
-Increased armor for the Zeus
-Made peewees more expensive than Fleas
-Decreased buildtime for Fleas
-Made flashes and gators even faster
-Reduced fire rate on lvl2 artillery (but increased damage per shot)
-Lowered hit points to all defensive structures.
-Lowered build time to mohomines by 30%
-Reduced energy cost to Solar collectors
-Fixed slope tolerances to pelicans and gimps (they can climb hills now)
-Increased slope tolerance to Wind Mills
-Increased slope tolerance to Mexes
-AA scripts for Con-Bots and Vehicles are now used to fix the sluggishness in previous versions
-Other balance changes i can't remember
*Bugs*
-Fixed the Game-Killing crash that was caused by the CORALAB and ARMAVP
-Bertha, Intimidator, DDM, and Annihilator can now fire at will
Changes are as follows:
- most units recieved +75% range and line of sight increase. This amount was reduced for longer ranged units.
- damage/hitpoints/costs for most units adjusted for balance
- most kbots can now walk up steep slopes
- autoheal removed (except for a tiny tiny bit)
- mobile artillery range majorly improved
- Veh and kbot tracks put back in
- Heavy tanks crush trees and rubble
- hitpoints of most rubble reduced due to spring handling damage differently
- Stunner and Neutron missiles now work as intended, launcher made cheaper
- core immolator fixed. Works as anti flash/peewee/warrior weapon
- most planes increased for speed.
- Level 1 fighters and turrets on lvl 2 bombers now have machine guns.
- Lvl 1 fighters improved as bomber killers, cheap air superiority.
- Hovercraft Platform cheaper
- Nukes explode slightly bigger
- subkillers fixed to kill subs
- missile ship range and damage increased
- battleships are better
- transport ship is now better armored
- most mines removed. There are now only small, large, and nuclear mines.
- land mine energy req for cloaking decreased
- core levelers are good now, as long as nothing shoots them
- peewees and flashes are now powerful early game units
- Hammers and Thuds are now artillery/support units
- flak is good, buildtime decreased.
- Evolva models used
- High Poly models used for some arm units
- Arm Hammer script taken from AA. Previous one wasn't working correctly
- Penetrator and Warrior kbot scripts also taken from AA
- Doomsday and Annihilator scripts taken from AA again, and made on/offable
- weasel model borrowed from AA
4424784sd72008.08.28 - 07:49:141529328329185300
http://spring.jobjol.nl/show_file.php?id=1424
1423Speed_Ball_Isles_16_Way_Hack_V4.sd7Speed Ball Isles 16 Way Hack V4Thats right, play with buzzaws and shields etc.1043949sd72008.08.27 - 00:56:0531.08.2008 - 21:59:3112257212122192222BUZZAW/VULCAN WAR! -- BUILD SHIELDS! -- Made by TradeMark.
0401502000Pos-00-X=5056
Pos-00-Y=2623
Pos-01-X=6208
Pos-01-Y=8639
Pos-02-X=2624
Pos-02-Y=6207
Pos-03-X=8640
Pos-03-Y=5055
Pos-04-X=3936
Pos-04-Y=8191
Pos-05-X=7328
Pos-05-Y=3071
Pos-06-X=8192
Pos-06-Y=7327
Pos-07-X=3072
Pos-07-Y=3935
Pos-08-X=8352
Pos-08-Y=9695
Pos-09-X=2912
Pos-09-Y=1567
Pos-10-X=1568
Pos-10-Y=8351
Pos-11-X=9696
Pos-11-Y=2911
Pos-12-X=4704
Pos-12-Y=10431
Pos-13-X=6560
Pos-13-Y=831
Pos-14-X=832
Pos-14-Y=4703
Pos-15-X=10432
Pos-15-Y=6559
311
http://spring.jobjol.nl/show_file.php?id=1423
1422AlienDesert.sd7AlienDesertA smaller version of inculta.
1v1/2v2 map.8075299sd72008.08.26 - 08:44:531298862209362612812x8 map by Basic
201251100318Pos-00-X=165
Pos-00-Y=3036
Pos-01-X=5951
Pos-01-Y=1078
http://spring.jobjol.nl/show_file.php?id=1422
1421GodModv13.sd7GodModv13v13 adds Atlas Wars mode as erquested by playerbase and more balanced Railgun.10301836sd72008.08.25 - 14:54:5115281944241500
http://spring.jobjol.nl/show_file.php?id=1421
1420Alpine way v2.sd7Alpine way v2This is version two of the Alpine way map, now with more roads, and much more metal. For screenshots, discussion and more info, please see this forum thread:
http://spring.clan-sy.com/phpbb/viewtopic.php?f=13&t=15850
29222899sd72008.08.25 - 13:07:0129.08.2008 - 08:49:59122762203610231616L3DT test map, by Aaron Torpy.
5130230520Pos-00-X=5280
Pos-00-Y=1728
Pos-01-X=2496
Pos-01-Y=6464
http://spring.jobjol.nl/show_file.php?id=1420
1419GodModv12.sd7GodModv12GodMod by God[CA].
v12 adds a new turret, produced Commanders have now sticky DGun, superweapons are safer, Win Generator is now nubtrap, Janus can attack air.10282702sd72008.08.24 - 16:00:101528126724000
http://spring.jobjol.nl/show_file.php?id=1419
1418NOTA148.sd7NOTA v1.48 ---NOTA v1.48---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes,
and
more.
NOTA features more strategic play, more diversified unit types, and a slower tech / econ development.
NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons.
------------ CHANGELOG ---------------------
v 1.48
-Added "ScramJam" Electronic Scrambler Missile Launcher for CORE. It delivers a mild EMP blast over a wide area - useful for temporarily knocking out detection equipment on radar units
(cloaked unit detection remains disabled until all paralyze damage has worn off)
-Flashes, Instigators, and Panthers now have medium armor
-Flash and Instigator hitpoints reduced 25%; Panther lightning gun fires 30% slower, more expensive
-Hammer/Thud/Morty light plasma weapons now do 50% to medium armor and 30% to heavy; previously 66% medium and 40% heavy
-Light laser tower range increased from 560 to 600
-Mobile Artillery automatically switches trajectories; accuracy increased in high trajectory
-Hovertanks and Samurai now strafe sideways; Hovertanks can reverse, samurai cannot
-Medium Tank accuracy when moving increased
-Added a Scatter Button to quickly spread out units
-EMP area of effect increased
-Bertha accuracy decreased a bit
-Mobile flak buildtime decreased 20%; Samson/Slasher buildtime increased 10%
-Features no longer prevent units from shooting if they're in the line of fire
-Pressing Ctrl-C now selects the Command Center
11085141sd72008.08.24 - 09:02:08151542246474100
http://spring.jobjol.nl/show_file.php?id=1418
1417War_Evolution_1.9_RC2.3.sd7War Evolution 1.9 RC2.3--V 1.9 RC2.3--
-Script changes
-Do the smart mine for real this time :P
-Added King of the Hill game mode by KDR11K and Lurker
-Added Direct Control manager by trepan, as part of Smart Mine package
-All weapons with terrain deformation given cratermult=0.25;
-Smart Mine max damage fixed (will no longer get blown to bits easily)
-Negative metal make values of BlackKnight and Wargod are now +2 (autostall...no.)
-Added the cool new sidepics by Neddie
+BlackKnight
-Smoke emission
--BlackKnight doesn't start smoking until health < 12%
--Heavier smoke emission starts at 6%
-Attributes
--Generally buffed in all aspects
--Breakrate increased to 0.175 (0.125)
--Acceleration doubled to 0.10
--Turn rate increased to 1000 (600)
--Cloak cost decreased to 25 (30)
--Cloak cost moving decreased to 35 (40)
--Min cloak distance decreased to 100 (120)
--Autoheal increased to 45 (40)
+Werewolf
-Main Laser Cannon
--Range reduced to 1100
+Wargod
-Main Plasma
--Impulse factor reduced to 2.5 (3)
-Stomp
--Impulse factor reduced to 4.25 (8.5)
+Stormlord
-EMP
--Paralyzetime reduced to 3 (5)
--Reload reduced to 20 (25)
-Ass Missile
--Impulse factor reduced to 9.25 (15)
--Reload time increased to 20 (17)
--Velocity reduced to 300 (400)6716507sd72008.08.24 - 08:33:391522217291547662100
http://spring.jobjol.nl/show_file.php?id=1417
1416magnetic_Lands_V1.sd7Magnetic LandsThe older, larger version of magnetic lands.67367979sd72008.08.24 - 01:34:411215265524016673232Team and FFA Map 2 to 16 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de).
60800.75125520Pos-00-X=1050
Pos-00-Y=1160
Pos-01-X=860
Pos-01-Y=9149
Pos-02-X=9630
Pos-02-Y=1120
Pos-03-X=9570
Pos-03-Y=9060
Pos-04-X=550
Pos-04-Y=5380
Pos-05-X=9910
Pos-05-Y=5190
http://spring.jobjol.nl/show_file.php?id=1416
1414GodModv11.sd7GodModv11Aw, v10 was a major fail, DGun was extremely OP. v11 fixes DGun and some balance issues.10218639sd72008.08.23 - 17:11:101528134822600
http://spring.jobjol.nl/show_file.php?id=1414
1405Marred.sd7MarredWar Evolution Map, For Revenge & Lukao. By Neddie.
There are no resources on this map, nor is it intended for play with any other content package.5493824sd72008.08.21 - 10:21:2021.08.2008 - 10:54:181222815725196388War Evolution Map, For Revenge & Lukao. By Neddie.
31251100217Pos-00-X=256
Pos-00-Y=256
Pos-01-X=3840
Pos-01-Y=3840
111
http://spring.jobjol.nl/show_file.php?id=1405
1402War_Evolution_1.9_RC2.1.sd7War Evolution RC 2.1--V 1.9 RC2.1--
-Balancing
-Script modifications
-Unit addition
-Werewolf Laser Cannon and Wargod Antimatter aoe reverted, added camerashake values
-Scripts
--Wargod walk script changed significantly (torso should now move independently)
--All torso turn rates increased 50%
+Wargod
-Stomp
--Impulse factor increased to 8.5 (5.5)
+Stormlord
-EMP
--Paralyzetime reduced to 3.5 (5)
+Cutter
-Attributes
--Sight radius and radar distanced increased to 1400 (950 and 0)
+Mines
-Smart Mine
--Added a new mine: the Smart Mine
--This mine becomes mobile when triggered, and will automatically move to and attack an enemy target
--Energy cost:650
--Metal cost:350
--Limited to 3 mines
--Cloak cost: 12.5, moving: 50
--Activation distance: ~350
--Damage: 1600
--Impulse factor: 0.9
--Aoe: 375
--Edgeeffectiveness: 0.9
-High Damage Mine
--Damage increased to 2800 (2300)
-Ass Missile
--Impulse factor reset to 15 (14.5)
--Edgeeffectiveness increased to 0.85 (0.5)6755419sd72008.08.19 - 23:29:2319.08.2008 - 23:32:49151461391552000
http://spring.jobjol.nl/show_file.php?id=1402
1400WinnieDaPoohV3.sd7WinnieDaPoohV3Winnie v3, fixed some internal bugs.775516sd72008.08.19 - 20:45:5812281127937988Winnie da Pooh by God[CA]
20100.03400520Pos-00-X=50
Pos-00-Y=50
Pos-01-X=50
Pos-01-Y=4046
Pos-02-X=3600
Pos-02-Y=4046
Pos-03-X=4046
Pos-03-Y=4046
http://spring.jobjol.nl/show_file.php?id=1400
1399WinnieDaPoohV2.sd7WinnieDaPoohV2Winnie V2 - fixed startpos', new water FX.775512sd72008.08.19 - 20:26:121228190445388Winnie da Pooh by God[CA]
20100.03400520Pos-00-X=50
Pos-00-Y=50
Pos-01-X=50
Pos-01-Y=4046
Pos-02-X=3600
Pos-02-Y=4046
Pos-03-X=4046
Pos-03-Y=4046
http://spring.jobjol.nl/show_file.php?id=1399
1398WinnieDaPooh.sd7WinnieDaPoohWinnie the Pooh lulz map by God[CA].751164sd72008.08.19 - 19:14:071228184425688Winnie da Pooh by God[CA]
20100.03400520Pos-00-X=50
Pos-00-Y=50
Pos-01-X=50
Pos-01-Y=4046
Pos-02-X=3600
Pos-02-Y=4046
Pos-03-X=4046
Pos-03-Y=4046
http://spring.jobjol.nl/show_file.php?id=1398
1397Kurczak.sd7KurczakKurczak test map by God[CA]22900sd72008.08.19 - 19:09:05122811691256722Kurczaki od God'a[CA] :D
21100.03400520Pos-00-X=24
Pos-00-Y=24
Pos-01-X=24
Pos-01-Y=1000
Pos-02-X=1000
Pos-02-Y=24
Pos-03-X=1000
Pos-03-Y=1000
http://spring.jobjol.nl/show_file.php?id=1397
1396ca-stable-2697.sdzComplete Annihilation stable-2697The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater57142208sdz2008.08.19 - 10:07:56151301164636500
http://spring.jobjol.nl/show_file.php?id=1396
1395HolyWater.sd7HolyWaterHolyWater. 1v1 map by BlueFrost. ( NON-HEALING WATER VERSION)1762231sd72008.08.18 - 06:27:281220314541721881v1 map by BlueFrost.
20600.5100617Pos-00-X=191
Pos-00-Y=267
Pos-01-X=3810
Pos-01-Y=3866
http://spring.jobjol.nl/show_file.php?id=1395
1394War_Evolution_1.9_RC2.sd7War Evolution 1.9 RC2---V 1.9 RC2---
-More balance fixes
-More typing mistakes found and fixed
-Shake magnitudes tuned a little bit
-NOTE: When I mean "Real accuracy", I'm referring not to the weapontag, but to behavior
-Added side icons
-Added a new lua gadget "Stomp", created based upon the Jump Jet gadget by quantum
+Mines
-Removed duplicate edgeeffectiveness tags, so aoe should behave properly now
+Jump Jets Gadget
-Added energy usage, and tag "ecost" to the config file
+Werewolf
-Attributes
--Mass reduced to 625 (680 - comon, shouldn't be the heaviest)
-Plasma Shotgun
--Energy per shot reduced to 0 (50)
-Main Laser Cannon
--Energy per shot set to 75 (10)
--aoe reduced to 30 (72) to avoid camerashake
-Jump Jets
--Range increased to 575 (550)
--Speed increased to 6 (5)
--Energy per jump set to 250 (0)
--Reload time reduced to 18 (22.5)
+Cutter
-Attributes
--Damage modifier set to 0.5 (0.6)
--Energy storage set to 250 (0)
--Energy make set to 10 (0)
--Metal make set to 0.5 (2)
--Metal storage set to 50 (0)
-Level Up
--Cutter now has 2 Levels
--Level 1 achieved at 0.1 EXP, Level 2 achieved at 0.25 EXP
--Level 1 upgrades minigun, Level 2 adds vlaunch rockets
-L1 minigun
--Range reduced to 1250 (1400)
--Energy per shot reduced to 2 (3)
-L2 minigun
--Range set to 1500
--Reloadtime set to 0.1
--Energy per shot set to 3
--Real accuracy increased 35% compared to L1 minigun
--Damage vs. bots increased from L1 to 19 (L1 16)
--Damage vs. everything else increased from L1 to 65 (L1 60)
+BlackKnight
-Attributes
--Mass reduced to 600 (650)
-Units on Fire
--Damage per gameframe increased to 1.8 (1.5)
-Flamethrower
--Reloadtime increased to 4.5 (3.9)
--Weapon velocity increased to 250 (220)
--Energy per shot set to 30 (0)
-Jump Jets (added)
--Range set to 160
--Speed set to 10
--Reload time set to 5
--Energy per jump set to 75
+Stormlord
-Attributes
--Mass increased to 645 (600 - wtf was it lighter than the small bots???)
-EMP
--New ability that allows the Stormlord to detonate an EMP, paralyzing all nearby units.
--Damage set to 25000
--aoe set to 350
--Edgeeffectivenes set to 0.9
--Paralyze time set to 5
--Reloadtime set to 25
--Energy per EMP set to 250
+Wargod
-Attributes
--Mass increased to 660 (450 - just stupid)
-Antimatter Accelerator
--aoe reduced to 30 (100) to avoid camerashake
-Stomp
--New ability that allows the Wargod to jump into the air, then land hard, producing a shockwave of impulse
--Damage set to 150
--aoe set to 400
--Edgeeffectiveness set to 0.9
--Impulsefactor set to 5.5
--Reload time set to 12
--Energy per stomp set to 200
-Ass Missiles
--Should not be blocked by shields anymore
--Impulsefactor reduced to 14.5 (15) in light of new masses
-Disintegrator
--Reloadtime increased to 5 (3.2)
--Energy per shot set at 80 (0)
-Explosions
-Default big explosion edgeeffectivness increased to 0.8 (0.5)
-Wargod Self-Destruct
--A powerful explosion, dealing significant damage with high impulse and aoe
-Stormlord Self-Destruct
--An EMP blast that shuts down anything in a large area for up to 20 seconds
-BlackKnight Self-Destruct
--A napalm explosion that sets units on fire for a long time
-Werewolf Self-Destruct
--A special explosion that does no damage, but heals all units within its area by 75006746543sd72008.08.18 - 04:46:2415222621123300
http://spring.jobjol.nl/show_file.php?id=1394
1389080817-Crossing_4_final-0.76b1-0.sdfCrossing 4 Final; 10 Players even teams; PinK vs Random neebsTen player game with one side mostly players from clan PinK. Game starts out good, but slows down when team 2 takes the center and team 1 has to porc to survive. Team 1 porcs successfully for a while, managing to nuke twice, before succumbing to bombings and heavy vehicles2016812sdf2008.08.18 - 00:34:0518263711862900
http://spring.jobjol.nl/show_file.php?id=1389
1384Scriptor_v1(RC1).zipScriptor V1Scriptor - for animation scripting
Compression: .zip327935zip2008.08.16 - 15:25:50110225198101146600
http://spring.jobjol.nl/show_file.php?id=1384
1383pong%203.zipPong v3Fixes the bouncy walls and center mod options...535374zip2008.08.16 - 09:17:4415411074124600
http://spring.jobjol.nl/show_file.php?id=1383
1382War_Evolution_1.9_RC1.1.sd7War Evolution 1.9 RC1.1---V 1.9 RC1.1---
-First time balance issues
-BlackKnight Mininuke
--aoe increased to 385 (350)
--firestarter increased to 1000 (750)
--Edgeeffectiveness increased to 0.8 (0.5)
-Ass Missiles
--Impulse factor reduced to 15 (18)
-Stormlord Low Trajectory Cannon
--Burst set to 2
--Burst rate set to 0.05
--reloadtime increased to 2.75 (2.0)
-Mines
--LDM buildtime reduced to 50 (75)
--MDM kamikaze distance reduced to 105 (120)
--MDM buildtime reduced to 250 (300)
--HDM buildtime reduced to 500 (600)
--HDM kamikaze distance reduced to 150 (200)
-Werewolf Jump Jets
--range increased to 550 (425)
--height increased to 175 (150)
--speed increased to 5 (3.5)
--reloadtime increased to 22.5 (8)
---V 1.9 RC1---
-First release candidate, complete revamp
-NOTE: Increasing the "accuracy" tag means real accuracy DECREASES
++Balance++
-TargetMoveError reapplied to multiple weapons (spelling error)
-EdgeEffectiveness reapplied to multiple weapons (spelling error)
-Cutter Minigun metalpershot=.1 removed for energypershot=3
+Stormlord
-High Traj Artillery
--Consists of only 2 projectiles
--aoe increased to 260 (220) to compensate for edgeeffectiveness
--damage against bots increased to 750 (500)
-Lightning Cannon
--damage increased to 185 (100)
-Red Beamweapon
--damage decreased to 30 (35)
--Reloadtime decreased to 0.3 (1.9)
--Accuracy increased to 2000 (900)
-Blue Beamweapon
--Reloadtime decreased to 1.2 (1.9)
--Damage against everything else increased to 150 (100)
--Damage against bots increased to 100
-Secondary Cannon
--Damage against bots increased to 150 (65)
+Wargod
-Main Plasma
--aoe increased to 125 (92)
--Damage against bots increased to 150 (125)
-Antimatter Accelerator
--Damage doubled to 360
-Disintegrator
--Accuracy increased to 1750
-Nuke
--aoe increased to 425 (400)
--impulsefactor increased to 1.5 (1.1)
-Attributes
--Health increased to 14000 (11000)
--Max velocity reduced to 1.8 (2.4)
--Turn rate reduced to 450 (600)
-Mines
--T300X aoe fixed back to 200 (2000)
+Werewolf
-Plasma Shotgun
--aoe increased to 80 (62)
--Damage against bots increased to 60 (45)
--Damage against everything else decreased to 105 (120)
-Laser Cannon
--accuracy reduced to 500 (1100)
--moving accuracy added: 750
--Damage against bots increased to 300 (220)
--Damage against everything else decreased to 650 (1000)
-Mini Plasma Shots
--Damage against bots increased to 95 (26)
--Damage against everything else increased to 150 (110)
-Attributes
--Werewolf can now use Jump Jets at a range of 425 with a reloadtime of 8
+BlackKnight
-Main Plasma
--Sets units on fire, with firestarter=285, doing 1.5 damage per gameframe (~=41 dps)
--Does not do selfdamage
-Flamethrower
--Sets units on fire, with firestarter=150, doing 1.5 damage per gameframe (~=41 dps)
--Does not do selfdamage
--Burst doubled to 80, damage completely rebalanced
-Mininuke
--Sets units on fire, with firestarter=750, doing 1.5 damage per gameframe (~=41 dps)
--Reloadtime decreased to 25 (30)
-Laser Beam
--Used Head Laser as template
--Range set to 800
--Reloadtime set to 1.5
--Damage against everything set to 125
+Cutter
-Attributes
--Given a smaller explosion than bots
--Damagemodifier set to 0.6 (1.0)
--autoheal set to 10 (0)
--Health increased to 5000 (4000)
-Guided Missiles
--Wobble halved to 2100
--Damage doubled to 240
-Minigun
--Range increased to 1400 (1300)
--Accuracy decreased to 1000 (1100)
-Head Laser
--Range increased to 1000
--Damage against everything set to 150
-Ass Missiles
--Damage quadrupled to 160
--Impulsefactor reduced to 18 (22)
--Max velocity increased to 400 (300)
--Burstrate increased to 0.2 (0.14)
--Range increased to 1100 (1000)
-Shields
--Force increased to 18 (16)
--Max speed increased to 800 (700)
-Unit Explosion
--Sets units on fire, with firestarter=500, doing 1.5 damage per gameframe (~=41 dps)
-Mines
--Mines completely rebalanced
--Low damage mine: cheap, spammable, builds almost instantly, limited to 20
--Medium damage mine: balanced cost and damage output, good impulse, limited to 8
--Large damage mine: as good as a mininuke, limited to 4, explodes and does huge damage to a large area, with high impulse
++Effects++
-Completely reconstructed (and fixed) effects system, folders, etc.
--Fixed map detail texture
--Removed all extraneous textures, optimizing file size
-Added Argh's special nuke explosion effect (from NOTA 1.47) to various things
-Added NOTA 1.47's Atomic Blast effect (small Argh nuke)
++Scripts++
-All scripts changed to use the GET PLAY_SOUND system
-Walk script fixed as a result of the above
++Lua++
-Added the following lua widgets to improve the user interface:
--Commander Nametag widget by Evil4Zerggin and CarRepairer
--Ghost Radar widget Very Bad Soldier
--Healthbars widget by jK
--LUPS Wrapper and Manager by jK
--Start Point Remover widget by TheFatController and jK
-Added the following lua gadgets to improve the game experience:
--LUA system infrastructure by det, KDR11K, and others
--Lua Particle System by jK
--LUPS Shockwaves by jK
--DPS Display by The Fat Controller
--BloomShader by Kloot as an optional graphical effect
-Added the Unit Is on Fire gadget by quantum, giving the BlackKnight extra damage-dealing effects
-Modified the Shockwaves gadget to be more sensitive and generate larger shockwaves
-Added the Jump Jets gadget by quantum to enable mechs to Jump around :)
4242780sd72008.08.16 - 06:57:1815222661730700
http://spring.jobjol.nl/show_file.php?id=1382
1381Alpine way.sd7Alpine wayAn experiment to test game-play on a hilly map, with several forests, and a road. The road allows vehicles to travel 30% faster.29165875sd72008.08.16 - 06:18:4816.08.2008 - 06:30:2712276278648481616L3DT test map, by Aaron Torpy.
201300.03400520Pos-00-X=5280
Pos-00-Y=1728
Pos-01-X=2496
Pos-01-Y=6464
http://spring.jobjol.nl/show_file.php?id=1381
1380RustyDelta_Final.sd7RustyDelta_FINALTeam map, should be ok for 3v3 to 6v6 games.
It does looks quite similar to Delta Siege Dry but its no rip-off, dont worry :D
Thanks to the first wave of reckless testers : Janken, [suicidal], ImperialAdmiral[N], [LAP]L0v3, SirMaverick[CA], flamez, [ANL]FractalDragon, [UFO]tix. Additional thanks to : Nisses & Suicidal for hosting test games with the map, JJ & Iamacup for their files hosting sites, and all the others v1 testers and messageboarder's comments.
Special thanks to Mephistos for his enthusiasm, support & autohost the map. Version 3 aka 'final' might have never existed without him ! \o/
Changelog :
v3 aka FINAL
- Improved Heightmap, the cliff texture fits the real cliffs better, and the mountains are less "shamalow" now. The map looks somewhat nicer now.
- Removed north starting geo vents. North is easy to defend enough already, so those extra ressources were abusive.
- Removed one metal spot on norths sides. North is easy to defend enough already, so those extra ressources were abusive.
- North slopes are less steep now. North is easy to defend enough already, so this slope ground avantage was abusive.
- That should help make north harder to defend :D
- Removed central north & south vent, replaced with big metal spots
- Metal spots modifications to make the middle more interesting, and encourage the fight for this zone
- Vehicle handicap on the middle is greatly reduced, they should be able to move more efficiently, still the terrain is rough for them :D
v2
- Removed extra geo vents. A bug moved one of the east vent near one of the west vents, making the map unbalanced. For some reason it was impossible to place the vent where it should be so I removed those two to make the map even again.
- Improved somewhat the graphics (cliffs & mountains)
- Lightly smoothed the middle of the map so the vehicles can go through river beds. Wont be easy tough, and vehicles can go full speed there.
- Reduced texture compression, should be less blurry ... but the file is now bigger :o !
Please send feedback to
mappa.yatta@gmail.com :D14312797sd72008.08.16 - 04:38:511227075032132732085v5 map ... I lost my cookie somewhere in this map. Map by Yatta_Yatta-O_o. Comments: mappa.yatta@gmail.com
421401.0990026Pos-00-X=128
Pos-00-Y=1856
Pos-01-X=10080
Pos-01-Y=1856
Pos-02-X=144
Pos-02-Y=3880
Pos-03-X=10080
Pos-03-Y=3880
Pos-04-X=200
Pos-04-Y=120
Pos-05-X=10048
Pos-05-Y=120
Pos-06-X=864
Pos-06-Y=2896
Pos-07-X=9400
Pos-07-Y=2896
Pos-08-X=576
Pos-08-Y=1000
Pos-09-X=9680
Pos-09-Y=1000
Pos-10-X=3856
Pos-10-Y=3856
Pos-11-X=6352
Pos-11-Y=3856
321
http://spring.jobjol.nl/show_file.php?id=1380
1377pong%202.zipPong v2Now with optional bouncy (invisible) walls and center for reducing outs.535368zip2008.08.15 - 22:40:051541300127700
http://spring.jobjol.nl/show_file.php?id=1377
1375pong 1.zipPong v1Avoid missing ball for high score. Also don't shoot it out of the field...
Includes the matching map.535058zip2008.08.15 - 21:48:33154135582600
http://spring.jobjol.nl/show_file.php?id=1375
1374xta_se_v066.sd7XTA v066SEOLD XTA2532540sd72008.08.14 - 12:24:091512545928400
http://spring.jobjol.nl/show_file.php?id=1374
1372cull.sd7Cull12x12 water map for 4 team Free-For-All6974587sd72008.08.13 - 18:27:071224489214454712124 way free for all. Fight for control of the sea, but watch for sea attacks! By ralphie
181000.54120220Pos-00-X=848
Pos-00-Y=541
Pos-01-X=5345
Pos-01-Y=5591
Pos-02-X=5530
Pos-02-Y=688
Pos-03-X=1253
Pos-03-Y=5591
Pos-04-X=1327
Pos-04-Y=1352
Pos-05-X=4866
Pos-05-Y=4780
Pos-06-X=5014
Pos-06-Y=1352
Pos-07-X=1217
Pos-07-Y=4706
313
http://spring.jobjol.nl/show_file.php?id=1372
1370Transparent_4x13_Panel.zipTransparent 4x13 PanelExtract in Spring\LuaUI2430zip2008.08.13 - 00:06:2211216671353000
http://spring.jobjol.nl/show_file.php?id=1370
1369DynWaterFix_NVidia_8xxx.zipDynamic Water Fix for 8xxx Nvidia cardsJust extract it in your spring folder749zip2008.08.12 - 23:45:10110161113591500
http://spring.jobjol.nl/show_file.php?id=1369
1367BarracudaBay.sd7BarracudaBayBarracuda Bay by fc14159. A large 1v1 or 2v2 map.7505538sd72008.08.12 - 22:06:301221071029033041212Barracuda Bay by fc14159. A large 1v1 or 2v2 map.
101202100025Pos-00-X=115
Pos-00-Y=278
Pos-01-X=5949
Pos-01-Y=5738
Pos-02-X=1210
Pos-02-Y=121
Pos-03-X=4810
Pos-03-Y=5939
http://spring.jobjol.nl/show_file.php?id=1367
1366RustyDelta_v2.sd7RustyDelta_v2Team map, should be ok for 3v3 to 6v6 games.
It does looks quite similar to Delta Siege Dry but its no rip-off, dont worry :D
Thanks to the first reckless testers : Janken, [suicidal], ImperialAdmiral[N], [LAP]L0v3,
SirMaverick[CA], flamez, [ANL]FractalDragon, [UFO]tix. Ah, and me. Because im so smart and cute.
Additional thanks to : Nisses, Mephistos and Suicidal for hosting games with the map, JJ & Iamacup for their files hosting sites, and all the others v1 testers.
Changelog :
v2
- Removed extra geo vents. A bug moved one of the east vent near one of the west vents, making the map unbalanced. For some reason it was impossible to place the vent where it should be so I removed those two to make the map even again.
- Improved somewhat the graphics (cliffs & mountains)
- Lightly smoothed the middle of the map so the vehicles can go through river beds. Wont be easy tough, and vehicles can go full speed there.
- Reduced texture compression, should be less blurry ... but the file is now bigger :o !
Please send feedback to
mappa.yatta@gmail.com :D14222122sd72008.08.12 - 22:06:071227049922642092085v5 map ... I lost my cookie somewhere in this map. Map by Yatta_Yatta-O_o. Comments: mappa.yatta@gmail.com
421401.0990026Pos-00-X=128
Pos-00-Y=1856
Pos-01-X=10080
Pos-01-Y=1856
Pos-02-X=144
Pos-02-Y=3880
Pos-03-X=10080
Pos-03-Y=3880
Pos-04-X=200
Pos-04-Y=120
Pos-05-X=10048
Pos-05-Y=120
Pos-06-X=864
Pos-06-Y=2896
Pos-07-X=9400
Pos-07-Y=2896
Pos-08-X=576
Pos-08-Y=1000
Pos-09-X=9680
Pos-09-Y=1000
Pos-10-X=3856
Pos-10-Y=3856
Pos-11-X=6352
Pos-11-Y=3856
http://spring.jobjol.nl/show_file.php?id=1366
1365CookieMonsterV1.sd7CookiemonsterV1CookiemonsterV1, a 4x4 map, bigger maps, with a proper metalmap and hmap will come later :D1276956sd72008.08.12 - 21:08:281222522134308344Cookie!
201300.03400520Pos-00-X=300
Pos-00-Y=500
Pos-01-X=300
Pos-01-Y=1000
Pos-02-X=300
Pos-02-Y=1500
Pos-03-X=1725
Pos-03-Y=500
Pos-04-X=1725
Pos-04-Y=1000
Pos-05-X=1725
Pos-05-Y=1500
221
http://spring.jobjol.nl/show_file.php?id=1365
1361SpeedBatlleSpire.sd7Speed Battle SpireA very beautiful feature-rich speedmetal map - the only one I know that isn't just a boring lump of shiny grey stuff :)
Was 'lost' when UF went down so I've re-upped.
See map for design credits.38267718sd72008.08.11 - 18:50:0712271204555312424SpeedBattleSpire: Map for 4 - 8 Players. Heavy Use of Typemaps... Don`t join if you ain`t have at least 15 hours of Speedrnetall-Experience. Coments & Repl(ays/ies) go to PicassoCT@gmx.de
211300.87601525Pos-00-X=900
Pos-00-Y=6000
Pos-01-X=11500
Pos-01-Y=6000
Pos-02-X=900
Pos-02-Y=6053
Pos-03-X=11500
Pos-03-Y=6053
http://spring.jobjol.nl/show_file.php?id=1361
1360springlobby-0.0.1.10312-win32.zipSpringLobbySpringLobby is a good alternative Client of TASClient.
DLL-Files under: http://www.springlobby.info/windows/dll/dlls.zip
HomePage under: http://trac.springlobby.info/2639936zip2008.08.11 - 17:47:3614267401121335500
http://spring.jobjol.nl/show_file.php?id=1360
1358Georgian_war.sd7Georgian_warDon't make War play TA Spring, this map is an artistic expression against war and war crimes in the context of the Russian Georgian conflict. It is based on satellite imagery and the metal map is representing an approximation of the population and production value of the land segments.25693028sd72008.08.11 - 00:20:16122691654714372412don't make War play TA Spring, this map is an artistic expression against war and war crimes in the context of the Russian Georgian conflict.
301000.032200118Pos-00-X=7400
Pos-00-Y=4200
Pos-01-X=6311
Pos-01-Y=500
Pos-02-X=2000
Pos-02-Y=1300
Pos-03-X=1100
Pos-03-Y=5400
Pos-04-X=11100
Pos-04-Y=5400
Pos-05-X=500
Pos-05-Y=2500
Pos-06-X=11100
Pos-06-Y=1300
Pos-07-X=6600
Pos-07-Y=2800
Pos-08-X=4000
Pos-08-Y=220
http://spring.jobjol.nl/show_file.php?id=1358
135664Y Annihilation.sd7Gay Annihilationits balanced Annihilation just a lot more gay.9582530sd72008.08.10 - 21:58:3515268711957600
http://spring.jobjol.nl/show_file.php?id=1356
1355Aberdeen6v6.sd7Aberdeen6v6THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks)
THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks)
THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks)
Wide, 32X16 version of Aberdeen. Made for 6v6 - 8v8. Thanks to smoth for the skybox, aGorm for the trees and Beherith for the help
THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks)
THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks)
THE RIVER IS PASSABLE BY ALL LAND UNITS, EVERYWHERE!!! (except flees and ticks)56177855sd72008.08.10 - 19:56:1811.08.2008 - 23:09:211218396226731013216Aberdeen6v6, A hilly 2 way map, for those of you that like HUEG teamgames.
231000.35120515Pos-00-X=1896
Pos-00-Y=288
Pos-01-X=14416
Pos-01-Y=232
Pos-02-X=144
Pos-02-Y=2128
Pos-03-X=16240
Pos-03-Y=2096
Pos-04-X=624
Pos-04-Y=4552
Pos-05-X=15768
Pos-05-Y=4664
Pos-06-X=376
Pos-06-Y=6980
Pos-07-X=16000
Pos-07-Y=7000
Pos-08-X=2384
Pos-08-Y=8000
Pos-09-X=14000
Pos-09-Y=8000
Pos-10-X=3644
Pos-10-Y=784
Pos-11-X=12720
Pos-11-Y=720
http://spring.jobjol.nl/show_file.php?id=1355
1354simple xta 1.40.sdzsimple XTA 1.401.4014332936sdz2008.08.10 - 13:09:2015253571522100
http://spring.jobjol.nl/show_file.php?id=1354
1353simple xta 1.30.sdzSIMPLE xta 1.30t14330259sdz2008.08.10 - 01:32:171525328519400
http://spring.jobjol.nl/show_file.php?id=1353
1352SnakeIslandV2.sd7SnakeIslandV2Snake Island V2
16 x 16, designed for 2v2 or 3v3 (can probably handle more)
Metal patches by hrmph
SMD settings shamelessly borrowed from hunterw
Height map created with HeightMapTweak v0.6
Textures borrowed from filterforge
V2 improvements
- more symmetrical (though still not perfectly symmetrical)
- more metal patches which are spread out over more of the map
- better texture
18868379sd72008.08.09 - 21:32:25122442366430141616Snake Island V2
231201.480520Pos-00-X=7504
Pos-00-Y=7717
Pos-01-X=7406
Pos-01-Y=426
Pos-02-X=3047
Pos-02-Y=6980
Pos-03-X=3391
Pos-03-Y=1327
Pos-04-X=655
Pos-04-Y=7586
Pos-05-X=721
Pos-05-Y=655
111
http://spring.jobjol.nl/show_file.php?id=1352
1351simple xta 1.20.sdzSimple XTA 1.20Simplified version of XTA, good for practicing lvl 1 tech.. has a few other goodies aswell.14326178sdz2008.08.09 - 19:08:101525336521400
http://spring.jobjol.nl/show_file.php?id=1351
1348SimBase a25.1 EDIT 4.sd7SimBase 25.1 EDIT 4An edited version of SimBase 25.1 with diversified units, some efficiency changes and hopefully better balancing.3574831sd72008.08.08 - 18:35:5415411193948200
http://spring.jobjol.nl/show_file.php?id=1348
1347ca-stable-2605.sdzComplete Annihilation stable-2605The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58237776sdz2008.08.08 - 13:28:46151301777865300
http://spring.jobjol.nl/show_file.php?id=1347
1346SplinteredTropicsDry.sd7Splintered Tropics DryA dry version of Splintered Tropics.18041609sd72008.08.08 - 04:27:5815152782668800
http://spring.jobjol.nl/show_file.php?id=1346
1345Star_Wars_01_FIXED.zipStar Wars 1.0 fixedStar Wars 1.0 fixed11670361zip2008.08.07 - 23:27:25151461085479295200
http://spring.jobjol.nl/show_file.php?id=1345
1344Road_To_Rome_V3.sd7Road_To_Rome_V3Road_To_Rome_V326185252sd72008.08.07 - 23:06:2112146158499501818Mountainous country, laced with several valley roadways. Take the high ground with infantry or risk the bottlenecks with vehicles.
201001.5100520Pos-00-X=741
Pos-00-Y=266
Pos-01-X=8000
Pos-01-Y=8200
Pos-02-X=1200
Pos-02-Y=8200
Pos-03-X=7500
Pos-03-Y=340
http://spring.jobjol.nl/show_file.php?id=1344
1343Spring Files Logos.rarSpring Files LogosA few logos I cooked up.
- Jazcash186747rar2008.08.07 - 23:03:221623124372100
http://spring.jobjol.nl/show_file.php?id=1343
1341SpringSPsource_v0.9.zipSpringSP v0.9 source codeSpringSP v0.9 source code10166181zip2008.08.07 - 22:47:0819146802185400
http://spring.jobjol.nl/show_file.php?id=1341
1336GUNDAM1_11f3.zipGundam RTS 1.11 Patched version 3Gundam RTS 1.11 Patched version 360797158zip2008.08.07 - 17:07:5315146294147118700
http://spring.jobjol.nl/show_file.php?id=1336
1330AftershockV31.sd7Aftershock V3.1Aftershock V3.1 by aGorm, Featuring loads of new features, warning, you may need a good PC to run this at a decent frame rate... 2 - 4 players.
Aftershock V3.1, with Fixed feature resource values, means more game play, with same quality looks! 27647147sd72008.08.06 - 17:08:311214638610322072614AfterShock Version 2 - by aGorm
151301.280825Pos-00-X=1575
Pos-00-Y=1961
Pos-01-X=11900
Pos-01-Y=3801
Pos-02-X=7463
Pos-02-Y=3635
Pos-03-X=5765
Pos-03-Y=1769
Pos-04-X=1675
Pos-04-Y=1961
Pos-05-X=11800
Pos-05-Y=3801
Pos-06-X=7463
Pos-06-Y=3535
Pos-07-X=5865
Pos-07-Y=1769
http://spring.jobjol.nl/show_file.php?id=1330
1329gui_comm_ends2.luagui_comm_ends2 for BA 6.31new commander ends notifier made by dizekat
displays the endgame mode (new commander ends introduced in BA 6.31), with text explaining how endgame mode works. Based on CommanderEnds by trepan.
After installing, you need to disable old, and enable Commander Ends 2
To install Lua widget copy the .lua file to your \Spring\LuaUI\Widgets folder. 3157lua2008.08.06 - 17:06:4711214678842600
http://spring.jobjol.nl/show_file.php?id=1329
1325PURE.sdzPURE v0.55What is P.U.R.E., and why should you play it?
Very simply, P.U.R.E. is my attempt to build a game design that includes all of the things I liked about OTA, while cutting out the things I didn't.
KAIK works well with P.U.R.E. out of the box, in SVN builds of Spring. Should give players a good game.
As soon as I have a config for other AIs, or I know other AIs work properly with P.U.R.E. I will post them.
System Requirements
P.U.R.E. requires the latest builds of Spring to play. This usually means that the latest SVN is required (but 0.55 is 0.76b1 compatible).
Minimum System Specs
Athlon XP 1.3 GHz, or equivalent.
512MB RAM
ATi Radeon 9800SE or equivalent.
Recommended System Specs
Core 2 Duo 2.0+ GHz, or equivalent.
1GB RAM
nVidia GeForce 7900GT or equivalent. 18054788sdz2008.08.06 - 16:38:2115146447172251900
http://spring.jobjol.nl/show_file.php?id=1325
1322obj2.sd7testmps2testmps2145920sd72008.08.06 - 15:50:291618327049100
http://spring.jobjol.nl/show_file.php?id=1322
1318obj1.sd7testmptestmp133120sd72008.08.06 - 15:24:471618318156700
http://spring.jobjol.nl/show_file.php?id=1318
1310thehillshaveaids.sd7the hills have aids
thehillshaveaids.sd717233996sd72008.08.06 - 14:06:331214612634441202001200.875530Pos-00-X=920
Pos-00-Y=1280
Pos-01-X=7600
Pos-01-Y=1300
Pos-02-X=2280
Pos-02-Y=7560
Pos-03-X=6860
Pos-03-Y=8400
http://spring.jobjol.nl/show_file.php?id=1310
1309unit_retreat.luaunit_retreat.luaunit_retreat.lua2823lua2008.08.06 - 14:03:321121461154270900
http://spring.jobjol.nl/show_file.php?id=1309
1308MessageSeparator.luaMessage SeperatorMessage Seperator37145lua2008.08.06 - 13:58:58112146751335800
http://spring.jobjol.nl/show_file.php?id=1308
1307unit_nano_buttons.luaNanoCommandsImproves nano layout commands.11754lua2008.08.06 - 13:57:5911214618653110800
http://spring.jobjol.nl/show_file.php?id=1307
1306nortstutorial.luaNortsTutorialNortsTutorial, unknown lua script.9942lua2008.08.06 - 13:54:4811214651938100
http://spring.jobjol.nl/show_file.php?id=1306
1305Test_By_BC2.sd7Test_by_BC2First map by BlazeStyle and Ciukino23833486sd72008.08.06 - 13:49:57121468942121212by ciuchino2 e blazeStyle
27115175925Pos-00-X=700
Pos-00-Y=607
Pos-01-X=639
Pos-01-Y=400
Pos-02-X=606
Pos-02-Y=200
Pos-03-X=606
Pos-03-Y=130
Pos-04-X=2261
Pos-04-Y=3100
Pos-05-X=2097
Pos-05-Y=4363
Pos-06-X=7406
Pos-06-Y=6561
Pos-07-X=7537
Pos-07-Y=4363
Pos-08-X=7569
Pos-08-Y=2805
Pos-09-X=7619
Pos-09-Y=787
Pos-10-X=6242
Pos-10-Y=3887
Pos-11-X=6160
Pos-11-Y=2772
http://spring.jobjol.nl/show_file.php?id=1305
13042v2_River_v2.sdz2v2 River v2This has a bit more metal than normal to make it fun
by tizbac11348247sdz2008.08.06 - 13:46:1912146143212720561616Use Hovercrafts and aircrafts to reach the river
201300.8100520Pos-00-X=429
Pos-00-Y=1063
Pos-01-X=1324
Pos-01-Y=438
Pos-02-X=7781
Pos-02-Y=7323
Pos-03-X=6899
Pos-03-Y=7873
http://spring.jobjol.nl/show_file.php?id=1304
1303War_Evolution_V1.8.sdzWar Evolution V 1.8by Overkill7641482sdz2008.08.06 - 13:39:3415146741835100
http://spring.jobjol.nl/show_file.php?id=1303
1302War_Evolution_V1.764.sdzWar Evolution Version 1.764maek download ploz7641465sdz2008.08.06 - 13:37:2815146912651400
http://spring.jobjol.nl/show_file.php?id=1302
1301warevo_1.763.sdzWar Evolution Version 1.763New version. yayz
by overkill7586265sdz2008.08.06 - 13:34:5905.12.2008 - 17:02:591514633723200
http://spring.jobjol.nl/show_file.php?id=1301
1300RAI v0.600 source.zipRAI-v0.600 (source code)RAI-v0.600 Source107285zip2008.08.06 - 13:29:581314631539101500
http://spring.jobjol.nl/show_file.php?id=1300
1299RAI-v0.600.dllRAI-v0.600 (spring v0.76b1)for spring v0.76b1570880dll2008.08.06 - 13:28:2713146783209187300
http://spring.jobjol.nl/show_file.php?id=1299
1298peewee_rush.mp3Peewee Rush.mp3Peewee Rush4655716mp32008.08.06 - 12:52:281714638883500
http://spring.jobjol.nl/show_file.php?id=1298
1294unit_CloseFight.luaClose Fight v0.9 When ordering a group of units to fight, Any specified in the widget mobile radars or jammers will guard units that have the longest range. If radars or jammers are more than other units then those will still go with the fight order,
Improvements needed:
- After having the Fight order pressed with shift the Fight cursor will change to Move! Need to fix
5716lua2008.08.05 - 20:53:1020.05.2009 - 15:50:171129010114101500
http://spring.jobjol.nl/show_file.php?id=1294
1293logo14.gifThe Hypnotoad logoALL HAIL TO THE HYPNOTOAD!14685gif2008.08.04 - 23:59:5416165311359100
http://spring.jobjol.nl/show_file.php?id=1293
1292HauntedDowns4.sd7Haunted Downs V 4Teammap for 5v5 players. Improved metalpatches.7803031sd72008.08.04 - 21:58:39122491504182920105vs5 Teammap - Made by Sabutai
181001.890216Pos-00-X=256
Pos-00-Y=240
Pos-01-X=10016
Pos-01-Y=4880
Pos-02-X=256
Pos-02-Y=4880
Pos-03-X=10016
Pos-03-Y=240
Pos-04-X=256
Pos-04-Y=2576
Pos-05-X=10016
Pos-05-Y=2576
Pos-06-X=256
Pos-06-Y=1264
Pos-07-X=10016
Pos-07-Y=3856
Pos-08-X=256
Pos-08-Y=3856
Pos-09-X=10016
Pos-09-Y=1264
321
http://spring.jobjol.nl/show_file.php?id=1292
1291Rust_Valley_V2.sd7Rust Valley V2Great map uploaded on UF by iamacup.9827521sd72008.08.04 - 21:40:1012260160354951212By Goolash
201300.6100520Pos-00-X=356
Pos-00-Y=270
Pos-01-X=5579
Pos-01-Y=5702
Pos-02-X=430
Pos-02-Y=5665
Pos-03-X=5751
Pos-03-Y=406
Pos-04-X=344
Pos-04-Y=1352
Pos-05-X=5640
Pos-05-Y=4768
Pos-06-X=442
Pos-06-Y=4829
Pos-07-X=5726
Pos-07-Y=1376
http://spring.jobjol.nl/show_file.php?id=1291
1290Aberdeen3v3v3.sd7Aberdeen3v3v3A 3v3v3 version of Aberdeen, with a lot more metal spots, and a bit smoother land for all your whoring needs. Made by Ender / BaNa , Many thanks to Beherith, to smoth for the skybox and aGorm for the trees.29699164sd72008.08.04 - 20:50:2112183127434649551616Aberdeen3v3v3, A hilly 3 way map, for the unused niche of 3v3v3 games. :) Mapped and textured by Ender / BaNa, skybox by Smoth, trees by aGorm Many thanks to Beherith for the help
231000.35120515Pos-00-X=1919
Pos-00-Y=229
Pos-01-X=7921
Pos-01-Y=4300
Pos-02-X=2395
Pos-02-Y=7994
Pos-03-X=624
Pos-03-Y=4621
Pos-04-X=6812
Pos-04-Y=263
Pos-05-X=5435
Pos-05-Y=5774
Pos-06-X=197
Pos-06-Y=2459
Pos-07-X=6044
Pos-07-Y=1733
Pos-08-X=7800
Pos-08-Y=7300
331
http://spring.jobjol.nl/show_file.php?id=1290
1288Typhoon_Islandsv4.sd7Typhoon_Islandsv41v1 map by BlueFrost and textures by fc14159. An island hit by one of the strongest typhoons ever recorded...11759158sd72008.08.03 - 22:15:39122031544154912121v1 map by BlueFrost and textures by fc14159.
21700.565418Pos-00-X=5508
Pos-00-Y=4852
Pos-01-X=1229
Pos-01-Y=1015
http://spring.jobjol.nl/show_file.php?id=1288
1287HauntedDowns2.sd7Haunted Downs V2Teammap for 5vs5 player. By Sabutai3124377sd72008.08.03 - 20:05:261224917430273400321
http://spring.jobjol.nl/show_file.php?id=1287
1286HauntedDowns.sd7Haunted DownsA Teammap for 5vs5 players.2087427sd72008.08.03 - 18:24:19122491371435020105vs5 Teammap - Made by Sabutai
181000.890216Pos-00-X=256
Pos-00-Y=240
Pos-01-X=10016
Pos-01-Y=4880
Pos-02-X=256
Pos-02-Y=4880
Pos-03-X=10016
Pos-03-Y=240
Pos-04-X=256
Pos-04-Y=2576
Pos-05-X=10016
Pos-05-Y=2576
Pos-06-X=256
Pos-06-Y=1264
Pos-07-X=10016
Pos-07-Y=3856
Pos-08-X=256
Pos-08-Y=3856
Pos-09-X=10016
Pos-09-Y=1264
http://spring.jobjol.nl/show_file.php?id=1286
1285Speed_Balls_18_Way.sd7Speed_Balls_18_WaySpeed Balls 18 Way. Made for 3+ or 9 players FFA. You cant use ships or hovers on water. Use fusions! By TradeMark.3655196sd72008.08.03 - 14:33:471225743315024261616Speed Balls 18 Way. Made for 3+ or 9 players FFA. You cant use ships or hovers on water. Use fusions! By TradeMark.
254015202525Pos-00-X=2143
Pos-00-Y=1756
Pos-01-X=6198
Pos-01-Y=4098
Pos-02-X=2143
Pos-02-Y=6441
Pos-03-X=4706
Pos-03-Y=2001
Pos-04-X=4706
Pos-04-Y=6197
Pos-05-X=1074
Pos-05-Y=4097
Pos-06-X=4706
Pos-06-Y=4099
Pos-07-X=2890
Pos-07-Y=5147
Pos-08-X=2890
Pos-08-Y=3049
311
http://spring.jobjol.nl/show_file.php?id=1285
1284Castel_godsV21.sd7Castel_godsV21mega mispelling, mega castles map. 28695678sd72008.08.03 - 02:29:481225665531336141616Team and FFA Map Castle Gods V21 by Cronos 2007 (Gregor Koch gregor.koch@gmail.com). The 4 castles a good but the centre resources a 5 times of the ones in a castle and be aware there is also metal in the water.
6080160525Pos-00-X=1152
Pos-00-Y=1157
Pos-01-X=7159
Pos-01-Y=7187
Pos-02-X=1157
Pos-02-Y=7120
Pos-03-X=7069
Pos-03-Y=1157
Pos-04-X=4158
Pos-04-Y=3990
Pos-05-X=3342
Pos-05-Y=3219
Pos-06-X=5035
Pos-06-Y=4907
Pos-07-X=4186
Pos-07-Y=918
Pos-08-X=4979
Pos-08-Y=3197
Pos-09-X=3337
Pos-09-Y=4912
http://spring.jobjol.nl/show_file.php?id=1284
1283ca-stable-2575.sdzComplete Annihilation stable-2575The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58230835sdz2008.08.02 - 20:27:3515130843137500
http://spring.jobjol.nl/show_file.php?id=1283
1281SnakeIsland.sd7SnakeIslandSnake Island
16 x 16, designed for 2v2 or 3v3
Metal patches by hrmph
SMD settings shamelessly borrowed from hunterw
Height map created with HeightMapTweak v0.5
Textures borrowed from filterforge17670481sd72008.08.02 - 17:06:26122442196518991616Snake Island
231201.3280520Pos-00-X=5505
Pos-00-Y=7979
Pos-01-X=5407
Pos-01-Y=197
Pos-02-X=2408
Pos-02-Y=7373
Pos-03-X=3801
Pos-03-Y=1327
Pos-04-X=606
Pos-04-Y=6767
Pos-05-X=1196
Pos-05-Y=590
222
http://spring.jobjol.nl/show_file.php?id=1281
1279DianaBeachV2.sd7Diana Beach V2FFA and Teammap.12456100sd72008.08.01 - 18:13:55122492877718701616FFA or teammap - Made by Sabutai
181000.890216Pos-00-X=256
Pos-00-Y=256
Pos-01-X=7872
Pos-01-Y=7872
Pos-02-X=256
Pos-02-Y=7872
Pos-03-X=7872
Pos-03-Y=256
Pos-04-X=1778
Pos-04-Y=256
Pos-05-X=6354
Pos-05-Y=7872
Pos-06-X=1778
Pos-06-Y=7872
Pos-07-X=6354
Pos-07-Y=256
Pos-08-X=256
Pos-08-Y=1418
Pos-09-X=7872
Pos-09-Y=6854
Pos-10-X=256
Pos-10-Y=6854
Pos-11-X=7872
Pos-11-Y=1418
312
http://spring.jobjol.nl/show_file.php?id=1279
1278Calayo.sd7CalayoV2everything was made by saktoth i just worked out the little details and compiled
Enjoy4420836sd72008.08.01 - 11:11:491220824470284388Map by Saktoth finishing details and compiling from Ruben
201300.39100120Pos-00-X=760
Pos-00-Y=640
Pos-01-X=3300
Pos-01-Y=3315
http://spring.jobjol.nl/show_file.php?id=1278
1277ca-stable-2564.sdzComplete Annihilation stable-2564The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58336574sdz2008.08.01 - 09:20:061513050328300
http://spring.jobjol.nl/show_file.php?id=1277
1275ca-stable-2563.sdzComplete Annihilation stable-2563The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58336447sdz2008.08.01 - 03:41:261513036218500
http://spring.jobjol.nl/show_file.php?id=1275
1274GhostRadar111.zipGhostRadar v1.11[b][u]GhostRadar v1.11[/b][/u]
Once you have had line of sight to an enemy unit you see the unit ghosted near the radar dot.
[b][u]Changelog[/b][/u]
v1.11: fixed spectator mode
v1.1: bug fix
v1.0: Initial release
Have fun,
very_bad_soldier1973zip2008.07.31 - 20:13:2902.08.2008 - 14:47:2011257587140304300
http://spring.jobjol.nl/show_file.php?id=1274
1272Aberdeen_1.1.sd7Aberdeen 1.1Aberdeen, a hilly 1v1v1 map. Size is 16 X 16
Made by Ender / BaNa using WICED. Many thanks to Beherith for his hueg help, smoth for the sky and aGorm for the trees.
Changelog:
version 1.1: fixed player 2 start position29724061sd72008.07.30 - 22:33:5231.07.2008 - 11:00:37121832116153134991616Aberdeen, A hilly 3 way map, for the unused niche of 1v1v1 games. Mapped and textured by Ender / BaNa, skybox by Smoth, trees by aGorm Many thanks to Beherith for the help
231000.35120515Pos-00-X=1900
Pos-00-Y=311
Pos-01-X=2410
Pos-01-Y=7868
Pos-02-X=7868
Pos-02-Y=4233
121
http://spring.jobjol.nl/show_file.php?id=1272
1270Flatlands.sd7FlatlandsZOMG29817503sd72008.07.30 - 16:50:3712231111225821616The Flatlands Beta 3 - By Jazcash
75750.081501025Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
http://spring.jobjol.nl/show_file.php?id=1270
1266ca-stable-2541.sdzComplete Annihilation stable-2541The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58332259sdz2008.07.29 - 20:44:0315130503423100
http://spring.jobjol.nl/show_file.php?id=1266
1264FrozenPlanetV3.sd7FrozenPlanetV3Frozen Planet version 3. 1v1 or 2v2 map by fc14159.8769892sd72008.07.29 - 02:28:4812210346109205088Frozen Planet Version 3. 1v1 or 2v2 map by fc14159
01201.5751020Pos-00-X=153
Pos-00-Y=1064
Pos-01-X=3887
Pos-01-Y=2939
Pos-02-X=249
Pos-02-Y=3226
Pos-03-X=3928
Pos-03-Y=870
http://spring.jobjol.nl/show_file.php?id=1264
1263FrozenPlanetV2.sd7FrozenPlanetV2Frozen Planet version 2. 1v1 or 2v2 map by fc14159. Way better texture and more metal now.7214870sd72008.07.28 - 20:59:40122101201472488Frozen Planet Version 2. 1v1 or 2v2 map by fc14159
01201.5751020Pos-00-X=153
Pos-00-Y=1064
Pos-01-X=3887
Pos-01-Y=2939
Pos-02-X=249
Pos-02-Y=3226
Pos-03-X=3928
Pos-03-Y=870
http://spring.jobjol.nl/show_file.php?id=1263
1262DianaBeach.sd7Diana BeachSeamap. Good for FFA or teamgames.10603902sd72008.07.28 - 18:09:0512249136267051616FFA or teammap - Made by Sabutai
15100290218Pos-00-X=256
Pos-00-Y=256
Pos-01-X=256
Pos-01-Y=512
Pos-02-X=256
Pos-02-Y=768
http://spring.jobjol.nl/show_file.php?id=1262
1261HighTides.sd7High Tides1v1/2v2 map by [].
2 islands are separated by a shallow water. Deeper water surrounds the outside of the island. All ground units can cross the center water except fleas. Any type of ship is able to cross the center. Not all units are able to shoot in the water.
High Water in the Center. 1.8 per mex spot. 4.7 for spots in center.
[b]Screen Shots[/b]
[b]Top Down View:[/b] http://img262.imageshack.us/img262/6712/screen020ct8.jpg
[b]Ground and Ships fighting:[/b] http://img525.imageshack.us/img525/1416/screen022iv2.jpg
[b]Vehicle Passability:[/b] http://img151.imageshack.us/img151/2345/screen024hu4.jpg
[b]Kbot Pasaability:[/b] http://img301.imageshack.us/img301/382/screen025vw9.jpg
[b]Ship Passability:[/b] http://img151.imageshack.us/img151/2052/screen026yn6.jpg
7173437sd72008.07.28 - 00:43:3228.07.2008 - 04:52:421224816442227488201001.6100525Pos-00-X=880
Pos-00-Y=750
Pos-01-X=3170
Pos-01-Y=3400
Pos-02-X=2747
Pos-02-Y=600
Pos-03-X=1000
Pos-03-Y=3500
http://spring.jobjol.nl/show_file.php?id=1261
1260Ooooweeee V3.sd7Ooooweeee V3a 18x18 map by Noize.
18363426sd72008.07.25 - 21:45:48129825712326411818Nine islands of love and understanding. Let's hug. Remake by NOiZE
201102.5701428Pos-00-X=7427
Pos-00-Y=1834
Pos-01-X=1737
Pos-01-Y=7396
Pos-02-X=1793
Pos-02-Y=1765
Pos-03-X=7407
Pos-03-Y=7240
Pos-04-X=4723
Pos-04-Y=1660
Pos-05-X=4761
Pos-05-Y=7467
Pos-06-X=1690
Pos-06-Y=4630
Pos-07-X=7537
Pos-07-Y=4523
Pos-08-X=3956
Pos-08-Y=3971
Pos-09-X=5238
Pos-09-Y=5215
http://spring.jobjol.nl/show_file.php?id=1260
1257HeightMapTweak.zipHeightMapTweak 0.6Application for mappers which performs common operations on height maps. All operations performed in 16 bits. Can read and write .BMP, .PNG, and .RAW height map files.
Current features include:
- View slope map
- Turbulence
- Add noise to selection
- Gaussian blur (slow)
- Stretch slopes
- Create path
- Erosion
NOTE: Requires Microsoft .NET Framework 2.0100666zip2008.07.24 - 23:44:4105.08.2008 - 18:17:0111024413215113300
http://spring.jobjol.nl/show_file.php?id=1257
1255Speed_Ball_Isles_16_Way_Hack_V2.sdzSpeed Ball Isles 16 way HACK V2Speed Ball Isles 16 way HACK V21826869sdz2008.07.23 - 21:48:4112101176279682222Speed Ball Isles 16 Way HACK V2 !! !!, BUZZAW/VULCAN WAR!! BUILD SHIELDS OK?!. By TradeMark.
2540150202525Pos-00-X=5056
Pos-00-Y=2623
Pos-01-X=6208
Pos-01-Y=8639
Pos-02-X=2624
Pos-02-Y=6207
Pos-03-X=8640
Pos-03-Y=5055
Pos-04-X=3936
Pos-04-Y=8191
Pos-05-X=7328
Pos-05-Y=3071
Pos-06-X=8192
Pos-06-Y=7327
Pos-07-X=3072
Pos-07-Y=3935
Pos-08-X=8352
Pos-08-Y=9695
Pos-09-X=2912
Pos-09-Y=1567
Pos-10-X=1568
Pos-10-Y=8351
Pos-11-X=9696
Pos-11-Y=2911
Pos-12-X=4704
Pos-12-Y=10431
Pos-13-X=6560
Pos-13-Y=831
Pos-14-X=832
Pos-14-Y=4703
Pos-15-X=10432
Pos-15-Y=6559
http://spring.jobjol.nl/show_file.php?id=1255
1254NOTAspacebugsv110.sd7NOTA 1.47 Spacebugs 1.10The NOTA version of chicken. Fight waves of increasingly
harder
spacebugs.
-------------------------------------------
This is a mod mutator that requires NOTA v1.47. Make sure
you have
NOTA 1.47 also or this will not work and you will show up as desynced!
-------------------------------------------8363893sd72008.07.23 - 07:05:381515425610367200
http://spring.jobjol.nl/show_file.php?id=1254
1253ca-stable-2513.sdzComplete Annihilation stable-2513The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58332195sdz2008.07.23 - 00:49:24151301187049800
http://spring.jobjol.nl/show_file.php?id=1253
1252GlacierV3.sd7GlacierV3Glacier v3.
A 1v1 map.
Concept by BasiC,texture by Beherith.
Changes in V3:
Better balanced metal spots.9314293sd72008.07.22 - 23:09:0512983663421591212Concept by Basic.Texture by Beherith.1v1/2v2 map.
181200.85110715Pos-00-X=2456
Pos-00-Y=1952
Pos-01-X=2768
Pos-01-Y=4756
112
http://spring.jobjol.nl/show_file.php?id=1252
1251unit_only_fighters_patrol.luaFighters patrol only widgetIf active, only fighters and t2 radar planes go out on patrol from an airfield, all other units stay at home.3284lua2008.07.22 - 00:16:331121011651777300
http://spring.jobjol.nl/show_file.php?id=1251
1249GlacierV2.sd7GlacierV2V2 of the map Glacier.
Concept by BasiC,texture by Beherith.8144825sd72008.07.21 - 14:30:4412982472219591212Concept by Basic.Texture by Beherith.1v1/2v2 map.
181200.85110715Pos-00-X=2472
Pos-00-Y=2252
Pos-01-X=2768
Pos-01-Y=4756
112
http://spring.jobjol.nl/show_file.php?id=1249
1244NOTAspacebugsV109.sd7NOTA 1.47 Spacebugs 1.09The NOTA version of chicken. Fight waves of increasingly harder
spacebugs.
-------------------------------------------
This is a mod mutator that requires NOTA v1.47. Make sure you have
NOTA 1.47 also or this will not work and you will show up as desynced!
-------------------------------------------8363750sd72008.07.21 - 05:02:25151541142036100
http://spring.jobjol.nl/show_file.php?id=1244
1243NOTA147.sd7NOTA v1.47---NOTA v1.47---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes,
and more.
NOTA features more strategic play, more diversified unit types, and a slower tech / econ development.
NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons.
------------ CHANGELOG ---------------------
v 1.47
-Morty Speed decreased 20%, hitpoints decreased 15%
-Talwar Assault Transport cost decreased 20%
-Hovercraft Transport hitpoints increased 40%
-Increased Indian cost slightly; gun is armor piercing
-re-added sniper hit sound
-Fixed a bug that caused game to freeze10916328sd72008.07.20 - 23:35:0921.07.2008 - 07:48:4515154626478160700
http://spring.jobjol.nl/show_file.php?id=1243
1242Ooooweee V2.sd7Ooooweeee v2A great map with clouds, where air combat and transporting is highly important.
by Noize and Argh13901757sd72008.07.20 - 22:20:5005.12.2008 - 17:03:25121462287932991818Nine islands of love and understanding. Let's hug. Remake by NOiZE
201102.5701428Pos-00-X=7427
Pos-00-Y=1834
Pos-01-X=1737
Pos-01-Y=7396
Pos-02-X=1793
Pos-02-Y=1765
Pos-03-X=7407
Pos-03-Y=7240
Pos-04-X=4723
Pos-04-Y=1660
Pos-05-X=4761
Pos-05-Y=7467
Pos-06-X=1690
Pos-06-Y=4630
Pos-07-X=7537
Pos-07-Y=4523
Pos-08-X=3956
Pos-08-Y=3971
Pos-09-X=5238
Pos-09-Y=5215
http://spring.jobjol.nl/show_file.php?id=1242
1241Brazillian_Battlefield_Remake_V2.sd7Brazillian Battlefield Remake V28x8, Kbot heavy map. Metal, trees and geo placing unchanged.
V2: Fixed a tree and a skybox bug
Texture remade with WICed.
Trees by aGorm
Skybox by Smoth
Released under CC BY 3.010213105sd72008.07.20 - 19:57:5415.10.2009 - 12:32:47121011172415447888Battle in a Brazillian canyon - Retextured by [teh]Beherith, trees by aGorm, skybox by Smoth
101250.05200919Pos-00-X=630
Pos-00-Y=1610
Pos-01-X=3500
Pos-01-Y=2800
Pos-02-X=3400
Pos-02-Y=750
Pos-03-X=750
Pos-03-Y=3000
Pos-04-X=5400
Pos-04-Y=5800
http://spring.jobjol.nl/show_file.php?id=1241
1240mandelbrot2x2.sdzmandelbrot2x2A map that has mandelbrot fractal has texture and julia fractal as metal936072sdz2008.07.20 - 13:11:331223318610204444Study Math before playing this map :D
201300.005400520Pos-00-X=875
Pos-00-Y=875
Pos-01-X=1750
Pos-01-Y=1750
http://spring.jobjol.nl/show_file.php?id=1240
1238ca-stable-2502.sdzComplete Annihilation stable-2502The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58293280sdz2008.07.19 - 21:01:0715130964449700
http://spring.jobjol.nl/show_file.php?id=1238
1236snd_volume.zipSound Volume Slider (fixed)Sound Volume Slider
by trepan
fixed to work with 0.76b11342zip2008.07.19 - 17:28:47112571735373400
http://spring.jobjol.nl/show_file.php?id=1236
1235DuckQuestV0.5.sd7Duck Quest V0.5By REVENGE.10653709sd72008.07.19 - 05:36:02122222034310051212DON'T TALK SHIT ABOUT TOTAL. By REVENGE.
02012551020Pos-00-X=16
Pos-00-Y=16
Pos-01-X=6128
Pos-01-Y=16
Pos-02-X=16
Pos-02-Y=6128
Pos-03-X=6128
Pos-03-Y=6128
321
http://spring.jobjol.nl/show_file.php?id=1235
1233FrozenPlanet.sd7FrozenPlanet1v1 or 2v2 map by fc141592818328sd72008.07.19 - 02:18:5512210224341741881v1 or 2v2 map by fc14159
01201751020Pos-00-X=153
Pos-00-Y=1064
Pos-01-X=3887
Pos-01-Y=2939
Pos-02-X=249
Pos-02-Y=3226
Pos-03-X=3928
Pos-03-Y=870
221
http://spring.jobjol.nl/show_file.php?id=1233
1232Glacier.sd7Glaciera 1v1/2v2 map.
Concept by GPG and BasiC.
Texture by Beherith.
13470273sd72008.07.18 - 21:47:5120.07.2008 - 23:16:2112982633323541212Made by Basic
181200.85120715Pos-00-X=2472
Pos-00-Y=2252
Pos-01-X=2768
Pos-01-Y=4756
1
http://spring.jobjol.nl/show_file.php?id=1232
1231unit_customformations.luaCustomFormationsWidget that allows you to draw your own formation line.
author - "jK (Hungarian code written by gunblob)
version - "2.230336lua2008.07.18 - 21:09:2811290382123269400
http://spring.jobjol.nl/show_file.php?id=1231
1230SA111CHK105FX.sdzSupreme Annihilation 1.11 + CA chickens 1.05 Fixed Supreme Annihilation 1.11 + CA chickens 1.05 Fixed 8956998sdz2008.07.18 - 18:59:59152331575841300
http://spring.jobjol.nl/show_file.php?id=1230
1229gui_ally_cursors.luaally_cursorsPlace it in LuaUI/Widgets folder.7906lua2008.07.18 - 17:31:3419.07.2008 - 04:47:211122362085397500
http://spring.jobjol.nl/show_file.php?id=1229
1228MA11FS102.sdzMaximum annihilation 1.1 + Flea Spam 1.02Flea Spam is a deeply modified chicken AI that spwans labs and a lot of fleas
at the end it spams one or more superfleas4934622sdz2008.07.18 - 17:26:1915233983734500
http://spring.jobjol.nl/show_file.php?id=1228
1226MA11CHK104BETA.sdzMaximum annihilation 1.1 + CA chickens V 1.04 betaCA chickens added to Maximum annihilation
Modified chicken AI to allow more queens and more difficulty levels
Each chicken power and hit points can be adjusted in mod options5614550sdz2008.07.18 - 12:26:06152331726947900
http://spring.jobjol.nl/show_file.php?id=1226
1224BeastBattleField.sd7BeastBattleField FinalThis is the FINAL of BeastBattlefield Textures Thanks to Sirartturi this is a 1v1 10x10 Enjoy :)11658604sd72008.07.18 - 00:54:1912208410515805881v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth
201200.6470319Pos-00-X=3791
Pos-00-Y=236
Pos-01-X=281
Pos-01-Y=3827
1
http://spring.jobjol.nl/show_file.php?id=1224
1222ca-stable-2489.sdzComplete Annihilation stable-2489The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58272995sdz2008.07.17 - 14:11:351513090729300
http://spring.jobjol.nl/show_file.php?id=1222
1221DuckquestV0.42.sd7DuckquestV0.42Seriously, build the damn duck.
-REVENGE7422295sd72008.07.17 - 12:24:161222214703401212FUCK SALT! By REVENGE.
02012551020Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
Pos-04-X=5
Pos-04-Y=5
Pos-05-X=6
Pos-05-Y=6
Pos-06-X=7
Pos-06-Y=7
Pos-07-X=8
Pos-07-Y=8
Pos-08-X=9
Pos-08-Y=9
Pos-09-X=10
Pos-09-Y=10
Pos-10-X=11
Pos-10-Y=11
Pos-11-X=12
Pos-11-Y=12
Pos-12-X=13
Pos-12-Y=13
Pos-13-X=14
Pos-13-Y=14
Pos-14-X=15
Pos-14-Y=15
Pos-15-X=16
Pos-15-Y=16
http://spring.jobjol.nl/show_file.php?id=1221
1219XTAPEV9585order.sdzSiege of the Higher Order (aka xta fleabowl)August 2009 Update9354744sdz2008.07.16 - 23:53:5729.08.2009 - 11:08:28154028127210600
http://spring.jobjol.nl/show_file.php?id=1219
1218snd_volume.luaSound volume sliderSound volume slider made by Trepan.4133lua2008.07.16 - 04:36:34112161909787400
http://spring.jobjol.nl/show_file.php?id=1218
1217ca-stable-2472.sdzComplete Annihilation stable-2472The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58272163sdz2008.07.15 - 18:03:211513072926900
http://spring.jobjol.nl/show_file.php?id=1217
1216Red_River.sd7Red River RemakeFile name: Red_River
Map name: Red River Remake17560935sd72008.07.15 - 12:22:1812173204899972030Large river separates two land masses, Remake by NOiZE
231107.5100221Pos-00-X=635
Pos-00-Y=495
Pos-01-X=9163
Pos-01-Y=14736
Pos-02-X=9805
Pos-02-Y=377
Pos-03-X=377
Pos-03-Y=14849
Pos-04-X=1039
Pos-04-Y=6688
Pos-05-X=9578
Pos-05-Y=9030
Pos-06-X=2720
Pos-06-Y=8652
Pos-07-X=6688
Pos-07-Y=6518
Pos-08-X=4458
Pos-08-Y=6593
Pos-09-X=4685
Pos-09-Y=12280
http://spring.jobjol.nl/show_file.php?id=1216
1215Psychedelic.sd7PsychedelicThe name says enough!
just recovered this map from somewhere on the web, so i re-uploaded it.4538134sd72008.07.15 - 10:39:061214611962951616Psychedelic. Suitable for 4 teams. Dont get dizzy! Made by jj (job.joling@quicknet.nl)
0500.75100420Pos-00-X=500
Pos-00-Y=7500
Pos-01-X=7500
Pos-01-Y=400
Pos-02-X=600
Pos-02-Y=200
Pos-03-X=7900
Pos-03-Y=7500
Pos-04-X=3100
Pos-04-Y=7800
Pos-05-X=6200
Pos-05-Y=800
Pos-06-X=350
Pos-06-Y=2300
Pos-07-X=7500
Pos-07-Y=5200
http://spring.jobjol.nl/show_file.php?id=1215
1214NOTA146b1.sd7NOTA testing v1.46b1this is a test version of the NOTA mod10901444sd72008.07.15 - 10:24:371517340521400
http://spring.jobjol.nl/show_file.php?id=1214
1213NOTAspacebugsV108.sd7NOTA 1.46 Spacebugs 1.08The NOTA version of chicken. Fight waves of increasingly harder spacebugs.
-------------------------------------------
This is a mod mutator that requires NOTA v1.46. Make sure you have NOTA
1.46 also or this will not work and you will show up as desynced!
-------------------------------------------
8363471sd72008.07.14 - 00:35:21151541304931800
http://spring.jobjol.nl/show_file.php?id=1213
1212DesertPlateaus.sd7DesertPlateausMap by fc141595913681sd72008.07.13 - 18:23:06122101984615671612Map by fc14159
01201.5100020Pos-00-X=255
Pos-00-Y=387
Pos-01-X=7868
Pos-01-Y=485
Pos-02-X=188
Pos-02-Y=5491
Pos-03-X=7975
Pos-03-Y=5551
Pos-04-X=183
Pos-04-Y=2335
Pos-05-X=7974
Pos-05-Y=2329
Pos-06-X=281
Pos-06-Y=3955
Pos-07-X=7949
Pos-07-Y=3846
http://spring.jobjol.nl/show_file.php?id=1212
1211Imperfection.sd7ImperfectionImperfection, Tournament Map by Neddie, intended for 1v1 play in most content packages, and small team combat in War Evolution. Arctic, Broken Terrain awaits!6538889sd72008.07.13 - 09:21:2614.07.2008 - 01:47:5012228269573090106Broken Terrain, Chilling The Bone. 1v1 Tournament Map, Neddie Presents.
31251100217Pos-00-X=4480
Pos-00-Y=1536
Pos-01-X=640
Pos-01-Y=1536
Pos-02-X=4864
Pos-02-Y=2816
Pos-03-X=256
Pos-03-Y=256
Pos-04-X=4864
Pos-04-Y=256
Pos-05-X=256
Pos-05-Y=2816
111
http://spring.jobjol.nl/show_file.php?id=1211
1210NOTA146.sd7NOTA v1.46---NOTA v1.46---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes,
and more. NOTA features more strategic play, more diversified unit types, and a slower tech / econ development.
NOTA games can be very quick, only seeing t1 units, or very long, ending with the appearance of incredible super weapons.
10912258sd72008.07.13 - 08:21:401517318711779200
http://spring.jobjol.nl/show_file.php?id=1210
1207Com Pushers v1.72.sd7Com Pushers v1.72this is a small minigame: you can pick core or arm, it doesnt matter, they have the same units. the idea is that you can make turrets and peepers, but the turrets dont have line of sight or radar, they cant fire on something what they dont see so you will have to make the enemy visible, you can do this with your commander and peepers, but they take some time to build ,have fun! recommended maps are small maps like speedball
this is just the test version, not really balanced and might play out as porcfest 9000, also youll prolly lol at the corpses but this will be updated to a better version soon
changelog for v 1.72:
- removed arm: its an evil faction that makes my game crash, im going to customise the commander(s) anyway
- alot of balance changes : turrets have triple damedge, com has triple health, increased buildradius and decresed buildtime, peepers have less health but they still need an emp turret to stun them so the towers can kill then(coming in next version) and some more com changes, higher speed and accel1250373sd72008.07.12 - 16:20:0912.07.2008 - 22:04:3015225212665000
http://spring.jobjol.nl/show_file.php?id=1207
1203ca-stable-2446.sdzComplete Annihilation stable-2446The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58050067sdz2008.07.12 - 14:32:20151302009045200
http://spring.jobjol.nl/show_file.php?id=1203
1202ca-stable-2445.sdzComplete Annihilation stable-2445The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater58046009sdz2008.07.12 - 13:49:33151301061519900
http://spring.jobjol.nl/show_file.php?id=1202
1200DuckquestV0.41.sd7DuckquestV0.41The MC is hopefully less game-ending now...
REVENGE7331047sd72008.07.12 - 05:54:32122221631710461212FUCK SALT! By REVENGE.
02012551020Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
Pos-04-X=5
Pos-04-Y=5
Pos-05-X=6
Pos-05-Y=6
Pos-06-X=7
Pos-06-Y=7
Pos-07-X=8
Pos-07-Y=8
Pos-08-X=9
Pos-08-Y=9
Pos-09-X=10
Pos-09-Y=10
Pos-10-X=11
Pos-10-Y=11
Pos-11-X=12
Pos-11-Y=12
Pos-12-X=13
Pos-12-Y=13
Pos-13-X=14
Pos-13-Y=14
Pos-14-X=15
Pos-14-Y=15
Pos-15-X=16
Pos-15-Y=16
321
http://spring.jobjol.nl/show_file.php?id=1200
1197gui_commandring.luaCommand Ring proof of conceptA simple circular command menu.
This is just a simple proof of concept.
hold left + right mouse buttons and release over a button of choice6758lua2008.07.11 - 15:58:0911.07.2008 - 16:05:031122249727102600
http://spring.jobjol.nl/show_file.php?id=1197
1196cmd_heightmapexporter.luaExport heightmapUse /luaui exportheightmapppm to get the heightmap, it outputs to luaui/widgets/output12129lua2008.07.11 - 10:57:4011.07.2008 - 11:01:32112101708124600
http://spring.jobjol.nl/show_file.php?id=1196
1195ComShooter0792.zipCom Shooter v0.792Com Shooter. Unpack the zip, double click every file and read the readme.7381270zip2008.07.09 - 19:12:2307.01.2009 - 21:05:291516532411695200
http://spring.jobjol.nl/show_file.php?id=1195
1194DesolateBattlefield.sd7DesolateBattlefieldMap by fc14159.6759223sd72008.07.08 - 18:42:5308.07.2008 - 19:05:47122102527425431812Map by fc14159
201201100020Pos-00-X=-1
Pos-00-Y=-1
331
http://spring.jobjol.nl/show_file.php?id=1194
1193DuckquestV0.3.sd7DuckquestV0.3This version is FAIL. But fun nonetheless. :P6757199sd72008.07.08 - 11:28:121222219719182288The quest, you must complete the quest. By REVENGE.
02010051020Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
Pos-04-X=5
Pos-04-Y=5
Pos-05-X=6
Pos-05-Y=6
Pos-06-X=7
Pos-06-Y=7
Pos-07-X=8
Pos-07-Y=8
Pos-08-X=9
Pos-08-Y=9
Pos-09-X=10
Pos-09-Y=10
Pos-10-X=11
Pos-10-Y=11
Pos-11-X=12
Pos-11-Y=12
Pos-12-X=13
Pos-12-Y=13
Pos-13-X=14
Pos-13-Y=14
Pos-14-X=15
Pos-14-Y=15
Pos-15-X=16
Pos-15-Y=16
321
http://spring.jobjol.nl/show_file.php?id=1193
1192Titan-v2.sd7Titan-v2Titan-v2 by SirArtturi. Up to 12 players! Skybox by Smoth.
Official version of FantasyWorldVenusBeta....
*Changelog*
-Fixed noisy heightmap
-Fixed texture. Now should be more alligned with heightmap
-Replaced metal spots
-Added Voidwater=125880442sd72008.07.07 - 17:02:4807.07.2008 - 17:14:33121429801174101621812Titan-v2 by SirArtturi. Up to 12 players! Skybox by Smoth
01201.1100418Pos-00-X=848
Pos-00-Y=1384
Pos-01-X=8442
Pos-01-Y=5166
Pos-02-X=1014
Pos-02-Y=5443
Pos-03-X=8350
Pos-03-Y=756
Pos-04-X=1032
Pos-04-Y=2934
Pos-05-X=8165
Pos-05-Y=3598
Pos-06-X=829
Pos-06-Y=4281
Pos-07-X=8423
Pos-07-Y=2399
Pos-08-X=1972
Pos-08-Y=480
Pos-09-X=7391
Pos-09-Y=5757
Pos-10-X=2120
Pos-10-Y=2989
Pos-11-X=7299
Pos-11-Y=3284
321
http://spring.jobjol.nl/show_file.php?id=1192
1191unit_dgun_unstall.luaDgun unstall widget v1.00Pauses all construction for 10 secs if your estalling and press D for dgun.
Made by Masure7077lua2008.07.07 - 03:48:3617.12.2008 - 21:46:5011210121465107900
http://spring.jobjol.nl/show_file.php?id=1191
1190SmallSpeedCometV3.sd7SmallSpeedCometV3Low gravity livens up this desolate landscape. By NOiZE;666824sd72008.07.06 - 12:25:3512472056796566Low gravity livens up this desolate landscape. By NOiZE
070103001Pos-00-X=324
Pos-00-Y=216
Pos-01-X=2864
Pos-01-Y=2884
Pos-02-X=200
Pos-02-Y=2820
Pos-03-X=2784
Pos-03-Y=244
Pos-04-X=236
Pos-04-Y=964
Pos-05-X=2760
Pos-05-Y=2172
Pos-06-X=1336
Pos-06-Y=2820
Pos-07-X=1868
Pos-07-Y=132
Pos-08-X=320
Pos-08-Y=1944
Pos-09-X=2900
Pos-09-Y=972
http://spring.jobjol.nl/show_file.php?id=1190
1188TAmusicwidget.zipTA Music WidgetThis widget dynamically plays battle music or peace music from the TA soundtrack based on what is going on in the game. Made by smartie/cake. Someone asked me to reupload it since the old download link seems to be gone. The download comes with the music and the widget. Put the widget in your widgets folder and put the music folder in the spring folder.27894220zip2008.07.05 - 20:03:08112154590257261400
http://spring.jobjol.nl/show_file.php?id=1188
1179FactoryQManager121.zipFactoryQ Manager v1.21[b][size=14][u]FactoryQ Manager 1.21[/u][/size][/b]
Saves and loads factory queues as presets.
[b][u]How to use:[/u][/b]
Select one factory (exactly one) and hold down the META-key (SPACE by default).
-To load a preset press a preset number 0-9 in addition to the META-key.
-To save a preset press ALT + META + 0-9.
-To clear a factorys queue press META+C
[b][u]Changelog[/u][/b]
1.21:
added: Press Meta+C to clear currently selected factories queue
added: some speedups, but its still quite hungry while displaying menu
1.2:
added: "Repeat"-State gets saved. Repeating queues show up as green preset number labels, non-repeated in gray as usual
added: Queues can be loaded by left-clicking on the preset box
added: Queues get saved for each mod seperately
Forum Thread:
http://spring.clan-sy.com/phpbb/viewtopic.php?t=15407
Have fun,
very_bad_soldier5513zip2008.07.05 - 17:30:5420.08.2008 - 21:09:331125720839362800
http://spring.jobjol.nl/show_file.php?id=1179
1133NOTAspacebugsV107.sd7NOTA 1.45 Spacebugs v1.07
ATTENTION!!!!
----------------------------------------
This is a mod mutator that requires NOTA v1.45. Download NOTA 1.45
also or this will not work and you will show up as desynced!
---------------------------------------
The NOTA version
of chicken. Fight waves of increasingly harder spacebugs. 8363475sd72008.07.04 - 23:36:29151541803745400
http://spring.jobjol.nl/show_file.php?id=1133
1131BA631ChickenV105.sd7BA V6.31 + CA Chickens, V1.05BA V6.31 + CA Chickens, V1.057299598sd72008.07.04 - 18:55:2215146693245108900
http://spring.jobjol.nl/show_file.php?id=1131
1130SA10CHK100BETA.sdzSA chickensSA chickens5750967sdz2008.07.04 - 13:21:5215981001140600
http://spring.jobjol.nl/show_file.php?id=1130
1128BeastBattlefieldv2.sd7BeastBeta2just a TEST!!! this is not final sooo dont download it!! just for me and a friend to test635534sd72008.07.03 - 23:36:52122081792402881v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth
201200.870319Pos-00-X=3791
Pos-00-Y=236
Pos-01-X=281
Pos-01-Y=3827
http://spring.jobjol.nl/show_file.php?id=1128
1127BeastBattlefield.sd7Beastjust a beta uploading for testing between me and Blue frost soo yeah... its a 1v1 842617sd72008.07.03 - 22:33:521220834151458881v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth
201200.6470319Pos-00-X=3791
Pos-00-Y=236
Pos-01-X=281
Pos-01-Y=3827
http://spring.jobjol.nl/show_file.php?id=1127
1126Coyote_Creekv3.sd7Coyote_CreekV33v3-5v5 map by Blue_Frost. Textures by Forbodingangel.4558064sd72008.07.03 - 19:20:5912203554163450214103v3 to 5v5 map by BlueFrost.Great textures by Forbodingangel.
241100.06135619Pos-00-X=167
Pos-00-Y=1834
Pos-01-X=6956
Pos-01-Y=1869
111
http://spring.jobjol.nl/show_file.php?id=1126
1121BellicoseIslands.sd7Bellicose Islands4v4 island map by fc141592000792sd72008.06.30 - 16:57:3912210283591684168Map by fc14159
151301.460223Pos-00-X=197
Pos-00-Y=89
Pos-01-X=8044
Pos-01-Y=102
Pos-02-X=239
Pos-02-Y=3565
Pos-03-X=7867
Pos-03-Y=3549
Pos-04-X=93
Pos-04-Y=799
Pos-05-X=8120
Pos-05-Y=831
Pos-06-X=40
Pos-06-Y=2950
Pos-07-X=8142
Pos-07-Y=2932
313
http://spring.jobjol.nl/show_file.php?id=1121
1120NOTAspacebugsV106.sd7NOTA 1.45 Spacebugs v1.06ATTENTION!!!!
----------------------------------------
This is a mod mutator that requires NOTA v1.45. Download NOTA 1.45 also or this will not work and you will show up as desynced!
---------------------------------------
The NOTA version of chicken. Fight waves of increasingly harder spacebugs.
8363320sd72008.06.30 - 02:25:5130.06.2008 - 02:27:3615154172145200
http://spring.jobjol.nl/show_file.php?id=1120
1119Coasts.sd7CoastsBy Mestizo (ruben) textures by sak. 1v1-3v35823811sd72008.06.29 - 22:49:141220326541884124made by Ruben Textures by Saktoth
2013011001020Pos-00-X=572
Pos-00-Y=861
Pos-01-X=590
Pos-01-Y=1563
Pos-02-X=5622
Pos-02-Y=658
Pos-03-X=5599
Pos-03-Y=1697
http://spring.jobjol.nl/show_file.php?id=1119
1118NOTA145.sd7NOTA v1.45---Not OTA v1.45---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more.
------------ CHANGELOG ---------------------
v 1.45
-Snipers are always stealth again
-Hellfish drop two bombs again
-Dragonfly Transport 30% cheaper
-Vashps less effective vs. air transports
-Avenger and Freedom Fighter LOS reduced
-Toadfoot LOS slightly increased
-Core shipyard now has resource storage
-Sprinter and Marky kbots are now always upright10883697sd72008.06.29 - 22:38:441515446895184100
http://spring.jobjol.nl/show_file.php?id=1118
1117Cracked_Crystal_Islands_v0.7.sd7Cracked Crystal IslandsWater map designed to be viable for vehicles, kbots, hover and sea alike.14974443sd72008.06.29 - 22:05:10122072162414891616Strange alien desert, which has recently been flooded. Good for 1v1, 2v2 or FFA
231000.9100917Pos-00-X=312
Pos-00-Y=280
Pos-01-X=6584
Pos-01-Y=7928
Pos-02-X=5688
Pos-02-Y=1064
Pos-03-X=1304
Pos-03-Y=8104
Pos-04-X=4136
Pos-04-Y=3080
Pos-05-X=2400
Pos-05-Y=5280
Pos-06-X=5280
Pos-06-Y=6240
Pos-07-X=6880
Pos-07-Y=3600
Pos-08-X=960
Pos-08-Y=4720
http://spring.jobjol.nl/show_file.php?id=1117
1115ImmobileBuilder Standalone 0.2.7zImmobileBuilder Standalone 0.2[color=yellow][u]a Standalone version of the ImmobileBuilder Lua script[/u][/color]
this allows the nano towers to automatically roam and patrol when built, this is a replacement of the entire spring lua system (Standalone) and does not contain any drawing functions or fonts. designed for players that do not want lua but whant the nanotower functionality, although this is officially a beta version it is completely stable and fully functional.
effectively reduces 651093 bytes of Lua code+data into 10420.
instructions:
1. in spring directory backup the "luaui.lua" file and the subdirectory "luaui" and then delete them
2. extract contents of this archive into spring directory21887z2008.06.29 - 20:50:0419.06.2009 - 05:13:4811220518545137100
http://spring.jobjol.nl/show_file.php?id=1115
1114Fields_of_Isis_v2.sd7Fields of Isis v2A remake of the popular supcom map23089903sd72008.06.29 - 20:38:3812206248786941612Map by Crimson, texture by Smoth
20800.51001020Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
http://spring.jobjol.nl/show_file.php?id=1114
1113BA631.sd7Balanced Annihilation V6.316.3 --> 6.31
Down graded LUPS to the 6.21 version, to fix the desyncs
6.21 --> 6.3
Flagships have the same movement as other ships now
Core nanoturrets can no longer be build in the water
GIMP torpedo reloadtime increased
Croc and Triton leave a wreck now
ARM and CORE adv. Torp. Launcher have the same minimum depth now
removed the annoying cannot reach destination sound
Added Commander name tags widget, Thanks Evil4Zerggin and CarRepairer.
Added FPS-manager widget, Thanks quantum
Made Crusaders more expensive
Reduced Gunship chain reaction
Fixed the reloading of the Core Catapult
Removed the unused turret of the Arm Razorback.
Added Take remind widget written by Evil4Zerggin
Added Commends and highlight widget written by trepan
Updated quite some widgets, by comparing them to CA versions, Thanks CA Team!!
Added a set of new game-ends rules, in mod options, made by KDR_11k:
Make sure you put the game on: Game continues if commander dies.
Then pick one of the mod options:
- Kill Everything: Just disables all of the gadgets and lets normal Spring rules apply.
- Commander: Team based com ends, if an allyteam has its last com destroyed the whole
team is eliminated, as long as one player in the team has a com left the whole team
remains in play.
- Commander Control: In addition to the above a player without a com is unable to give
orders to his units, all he can do is share them to an ally (sharing to enemies and
self-d are disabled). An ally can take his units by using the ".luarules take" command.
It was unfortunately not possible to merge this into the regular .take. 9582526sd72008.06.29 - 18:00:3404.07.2008 - 17:01:081547430424132474000
http://spring.jobjol.nl/show_file.php?id=1113
1111BA63.sd7Balanced Annihilation V6.36.21 --> 6.3
Flagships have the same movement as other ships now
Core nanoturrets can no longer be build in the water
GIMP torpedo reloadtime increased
Croc and Triton leave a wreck now
ARM and CORE adv. Torp. Launcher have the same minimum depth now
removed the annoying cannot reach destination sound
Added Commander name tags widget, Thanks Evil4Zerggin and CarRepairer.
Added FPS-manager widget, Thanks quantum
Made Crusaders more expensive
Reduced Gunship chain reaction
Fixed the reloading of the Core Catapult
Removed the unused turret of the Arm Razorback.
Added Take remind widget written by Evil4Zerggin
Added Commends and highlight widget written by trepan
Updated quite some widgets, by comparing them to CA versions, Thanks CA Team!!
Added a set of new game-ends rules, in mod options, made by KDR_11k:
Make sure you put the game on: Game continues if commander dies.
Then pick one of the mod options:
- Kill Everything: Just disables all of the gadgets and lets normal Spring rules apply.
- Commander: Team based com ends, if an allyteam has its last com destroyed the whole
team is eliminated, as long as one player in the team has a com left the whole team
remains in play.
- Commander Control: In addition to the above a player without a com is unable to give
orders to his units, all he can do is share them to an ally (sharing to enemies and
self-d are disabled). An ally can take his units by using the ".luarules take" command.
It was unfortunately not possible to merge this into the regular .take. 9586303sd72008.06.28 - 22:44:02154794381374700
http://spring.jobjol.nl/show_file.php?id=1111
1110LSOS WIP5.sd7Light Side of Spring WIP5Adds the Splitter and gives mirrors a larger footprint to reduce the chance of the red beam hitting a mirror but the real shot missing. Also increases the time units exist after dying so shots are more likely to get forwarded after a mirror fails.734579sd72008.06.28 - 09:54:57154120158173200
http://spring.jobjol.nl/show_file.php?id=1110
1109BUGWARZ.sd7Bugs(12)Need scripting and proper unit files.1822348sd72008.06.28 - 01:01:1610.12.2008 - 14:55:391620052263300
http://spring.jobjol.nl/show_file.php?id=1109
1108unit_auto_group.luaUnit auto groupOriginal unit_auto_group widget didnt work for me since 0.75b2 so i modified it..
Function: Assigns new units to groups by unit type.
Usage: ctrl+alt+0-9 assigns type of selected unit to group 0-9.
Original author: Licho
(This is the first thing i did in Lua so it may be buggy and useless)2628lua2008.06.26 - 19:26:1626.06.2008 - 19:29:59112198125961900
http://spring.jobjol.nl/show_file.php?id=1108
1106ca-r2275.sdzCA Stable 2275CA Stable 227553353764sdz2008.06.26 - 03:49:0015744085162700
http://spring.jobjol.nl/show_file.php?id=1106
1103jump_0002.wmvChuck Noruas Kbot jump kick attack!LIFT OFFT4853881wmv2008.06.23 - 03:53:231740983596000
http://spring.jobjol.nl/show_file.php?id=1103
1101gui_windcheck(1.1).luaWindcheckA simple widget that prints the min/max/avg wind too the screen before the game starts that I made while learning lua, I am sometime planning on giving it nice little bars for current wind, but that may be a while due too other things to do.2358lua2008.06.21 - 14:50:3811219216016162800
http://spring.jobjol.nl/show_file.php?id=1101
1100floppy.sdzFloppehDeeGunlulz4658321sdz2008.06.20 - 06:33:0120.06.2008 - 06:45:171519175722900
http://spring.jobjol.nl/show_file.php?id=1100
1098analog4234.mp3Spring soundtrack #2i tried to compose some sound, with the feeling of the fast pace action in spring.
give it a try, and leave a comment.
2414619mp32008.06.19 - 23:42:3117146651283500
http://spring.jobjol.nl/show_file.php?id=1098
1097LSOS WIP4.sd7Light Side of Spring WIP4This version requires you to hit the laser with two beams at once to hurt it!710166sd72008.06.19 - 21:11:1919.06.2008 - 21:11:51154111719151200
http://spring.jobjol.nl/show_file.php?id=1097
1096logos.zipYet some more logosFlash assault and Krogoth logos, models from BA11973zip2008.06.19 - 17:43:181616524142900
http://spring.jobjol.nl/show_file.php?id=1096
1095unit_transport_assist.luaTransport assist widgetTransports assigned with guard to factories will transports units to the factorys destination5483lua2008.06.19 - 13:14:1511210126349275200
http://spring.jobjol.nl/show_file.php?id=1095
1094Kappa_Basin.sd7Kappa Basin18*10 12 player land map.
Textured with Carrara
Lots of metal in center
Released under CC BY 3.019260170sd72008.06.18 - 17:05:2016.10.2009 - 00:32:3212101289693261631810Kappa Basin v1 - for 12-16 players, made by [teh]Beherith (mysterme[at]gmail.com)
181201.14100715Pos-00-X=1150
Pos-00-Y=550
Pos-01-X=8000
Pos-01-Y=550
Pos-02-X=1500
Pos-02-Y=4500
Pos-03-X=7800
Pos-03-Y=4600
Pos-04-X=1300
Pos-04-Y=2000
Pos-05-X=7800
Pos-05-Y=2000
Pos-06-X=300
Pos-06-Y=1600
Pos-07-X=8800
Pos-07-Y=1300
Pos-08-X=600
Pos-08-Y=3000
Pos-09-X=8800
Pos-09-Y=2800
Pos-10-X=300
Pos-10-Y=4800
Pos-11-X=9000
Pos-11-Y=4400
111
http://spring.jobjol.nl/show_file.php?id=1094
1093logo11.jpgSpringFiles LogoYet another logo for this site...
had to reverse-engineer http://spring.jobjol.nl/images/logo10.jpg to get the original text :S
Nuker-themed :D
Play Com Shooter!5037jpg2008.06.18 - 13:28:071616527156500
http://spring.jobjol.nl/show_file.php?id=1093
1092LSOS WIP3.sd7Light Side of Spring WIP3After seeing DSOS I had some ideas for a different implementation.751370sd72008.06.15 - 08:47:3415.06.2008 - 08:48:05154116338214800
http://spring.jobjol.nl/show_file.php?id=1092
1091DSotS_v032.sdzDark Side of the Spring v0.32Bouncing laser game.375091sdz2008.06.15 - 04:21:151512827135148000
http://spring.jobjol.nl/show_file.php?id=1091
1090ca-stable-2231.sdzComplete Annihilation stable-2231The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater53747776sdz2008.06.15 - 03:10:47151303562157600
http://spring.jobjol.nl/show_file.php?id=1090
1089NOTAspacebugsV105.sd7NOTA 1.44 Spacebugs v1.05The NOTA version of chicken. Fight waves of increasingly harder spacebugs. This is a mod mutator that requires NOTA v1.44 to work.8363267sd72008.06.15 - 00:52:1815154198045500
http://spring.jobjol.nl/show_file.php?id=1089
1088Supcom water.wmvSupcom water for JKwater2571178wmv2008.06.14 - 17:31:111729611781800
http://spring.jobjol.nl/show_file.php?id=1088
1087TASServer_035.exeTASServer 0.35Official server executable.123615exe2008.06.13 - 17:36:2811016272115176800
http://spring.jobjol.nl/show_file.php?id=1087
1086group_label.luaGroup LabelDisplays group number near unit in control groups.1594lua2008.06.13 - 13:30:2811217414617121600
http://spring.jobjol.nl/show_file.php?id=1086
1085NOTAspacebugsV104.sd7NOTA 1.44 Spacebugs v1.04The NOTA version of chicken. Fight waves of increasingly harder spacebugs. This is a mod mutator that requires NOTA v1.44 to work.8335274sd72008.06.13 - 07:14:0315154103528400
http://spring.jobjol.nl/show_file.php?id=1085
1084unit_follow_mouse.luaFollow MouseSelected units follow mouse cursor around while CTRL-F is held down.2673lua2008.06.12 - 06:57:1711216813411293900
http://spring.jobjol.nl/show_file.php?id=1084
1083gui_build_costs.luafixed Build Costs 1.02http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&t=1198628529lua2008.06.11 - 14:56:34112591592552500
http://spring.jobjol.nl/show_file.php?id=1083
1082jungle_MoonQ20x_remake.sd7jungle_MoonQ20x_remakeThis is my first map. Made for XTA 9.45 (building in water).
Thanks to [rox]mcLovin for all help
//Vault13
20178223sd72008.06.11 - 12:17:16121702465622402010A new experiment
201500.4100518Pos-00-X=500
Pos-00-Y=500
Pos-01-X=9700
Pos-01-Y=4500
Pos-02-X=700
Pos-02-Y=4300
Pos-03-X=9700
Pos-03-Y=500
Pos-04-X=600
Pos-04-Y=3000
Pos-05-X=9700
Pos-05-Y=3000
111
http://spring.jobjol.nl/show_file.php?id=1082
1081ScorpioBattleground.sd7Scorpio Battleground16*16 4-10 player all arms map, quite a few metal spots for air, kbot and amphibious only.
Basic idea by Saktoth
Texture and heightmap made with World in Conflict map editor. Fixed sea texturing issues in this version
Have fun!
Released under CC BY 3.019470796sd72008.06.10 - 13:58:2816.10.2009 - 00:37:0912101108029845651616Scorpio Battleground v1(WIC texture) - for 4-10 players, made by [teh]Beherith (mysterme[at]gmail.com) idea by Saktoth
181200.8100120Pos-00-X=445
Pos-00-Y=944
Pos-01-X=7630
Pos-01-Y=7630
Pos-02-X=2250
Pos-02-Y=600
Pos-03-X=6200
Pos-03-Y=7700
Pos-04-X=500
Pos-04-Y=3000
Pos-05-X=7800
Pos-05-Y=5400
Pos-06-X=1900
Pos-06-Y=1600
Pos-07-X=6000
Pos-07-Y=6900
322
http://spring.jobjol.nl/show_file.php?id=1081
1080Seatofpower_1.3_.sd7SeatOfPowerSea, air, Hills, What more could you want? 14252542sd72008.06.09 - 00:59:40121622083643451616Seat of Power, Sea, Hills, Air what more could you ask for? For 4-8 players. - Made by Peter Lee-Thompson
20500.04200520Pos-00-X=567
Pos-00-Y=482
Pos-01-X=2377
Pos-01-Y=1883
Pos-02-X=3552
Pos-02-Y=1366
Pos-03-X=5655
Pos-03-Y=1428
Pos-04-X=7757
Pos-04-Y=589
Pos-05-X=7305
Pos-05-Y=7597
Pos-06-X=5783
Pos-06-Y=6964
Pos-07-X=4628
Pos-07-Y=6788
Pos-08-X=3366
Pos-08-Y=6892
Pos-09-X=1118
Pos-09-Y=7224
111
http://spring.jobjol.nl/show_file.php?id=1080
1079UPAlpha21.sd7Under Pressure Alpha 2.1Under Pressure Alpha 2.16114525sd72008.06.07 - 16:28:37151641463199500
http://spring.jobjol.nl/show_file.php?id=1079
1078Seatofpower.sd7SeatofPowerWater, Hills, Air, What more could you want? 6-10 players. 10379789sd72008.06.07 - 01:43:5108.06.2008 - 01:52:46121621932433171616Seat of Power, Sea, Hills, Air what more could you ask for? For 4-8 players. - Made by Peter Lee-Thompson
15500.04200422Pos-00-X=567
Pos-00-Y=482
Pos-01-X=2377
Pos-01-Y=1883
Pos-02-X=3552
Pos-02-Y=1366
Pos-03-X=5655
Pos-03-Y=1428
Pos-04-X=7757
Pos-04-Y=589
Pos-05-X=7305
Pos-05-Y=7597
Pos-06-X=5783
Pos-06-Y=6964
Pos-07-X=4628
Pos-07-Y=6788
Pos-08-X=3366
Pos-08-Y=6892
Pos-09-X=1118
Pos-09-Y=7224
111
http://spring.jobjol.nl/show_file.php?id=1078
1077Marrow.sd7MarrowA tactical metal map with lots of options.363634sd72008.06.06 - 00:31:4512162177182891616A Strategic map with many choices, an energy rich center and high gravity - Made by Peter Lee-Thompson
50400.01400714Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
http://spring.jobjol.nl/show_file.php?id=1077
1076KernelPanicnetNRC9.sd7Kernel Panic.net NRC9Not my mod but uploading it to share with others.3433717sd72008.06.01 - 21:36:1301.06.2008 - 21:37:17151471452348100
http://spring.jobjol.nl/show_file.php?id=1076
1075ca-stable-2126.sdzComplete Annihilation stable-2126The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater49751228sdz2008.06.01 - 17:57:1515130363662400
http://spring.jobjol.nl/show_file.php?id=1075
1074ca-stable-2125.sdzComplete Annihilation stable-2125The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater49751226sdz2008.06.01 - 17:46:5115130174029400
http://spring.jobjol.nl/show_file.php?id=1074
1073NOTA144.sd7NOTA v1.44--Not OTA v1.44---
NOTA is a TA themed mod designed for larger maps with things like to-scale units, fuel for airplanes, and more.
------------ CHANGELOG ---------------------
v 1.44
-Added "Tracker" Infiltrator Kbot for CORE
-Added Spy kbot for ARM
-Added Battle Commander for Arm
-Added Floating Metal Extractors, built by bases and hovercraft
-Added Deployment and Commander Start mod options
-Commanders are now built at a warp gate
-Units with radar can now detect cloaked units at medium-to-close range
-Pelicans much faster in water; AA improved; laser damage/sec reduced; hp slightly reduced
-Gimps can climb slopes; damage/sec significantly increased; hp slightly reduced; now medium armor
-Nuclear Missile Silo metal cost and buildtime reduced 50%
-Cruiser, Battlecruiser, and Battleship overall firepower decreased 5%
-Missile Ship range decreased from 2600 to 2400; minimum range slightly decreased
-Bulldog firepower significantly increased
-Sniper damage, reload time decreased; not stealth when moving; decloak radius decreased
-Morty death explosion size reduced
-Mobile Artillery have much more range while in high trajectory mode; fire larger plasma shells
-Rocket Box damage to heavy armor decreased to 50%
-Hellfish drop a single powerful bomb instead of two
-Arm Drone firepower decreased
-Arm Spider range, speed increased
-Moho Engineers are now all terrain
-Moho Mine metal cost decreased 30%
-Tidal Generator metal cost increased 15%
-Radar Tower cost increased 20%
-LLT laser velocity increased ~100%
-Machine Gun velocity increased 43%
-Vulcan and Buzzsaw cost decreased 30%
-Vulcan energy cost to fire decreased 50%
-Black Lilly decloak radius decreased; does not decloak to fire; buildtime increased
-Stealth Fighter decloak radius decreased
-Toadfoot damage to ships lowered 25%
-Flying Wing hitpoints increased 5%; damage to buildings and ships increased ~7%
-Torpedo Bomber cost reduced 5%
-Commanders are now stealth while cloaked
-Heavy unit death explosion less deadly to other heavies.
-Crawling Bomb and landmine cost decreased
-Viper hitpoints slightly reduced
-Maverick autoheal improved
-Greyhound flank damage reduced
-Flea weapon changed back to regular laser
-Core Truck cheaper
-Flak slightly more accurate
-Fixed build menus loading slow
-Changed aircraft buildpictures to make numbers easier to see
-Fixed solar collectors showing up as idle builders10883513sd72008.06.01 - 02:09:231515445029259500
http://spring.jobjol.nl/show_file.php?id=1073
1072ca-r2114.sdzCA TEST r2114Test version of CA49435221sdz2008.05.31 - 04:37:5915292371128800
http://spring.jobjol.nl/show_file.php?id=1072
1071ExpandandExterminatev0.45.sd7Expand and Exterminate .45Changelog:
-------------
.45
-------------
Global
-------------
anti-air unit descriptions clarified
hubs can now build mexes
GD:
-------------
helipads no longer broken by nearby buildings
URC:
-------------
Flamers now ignore trees
.44
-------------
Global
-------------
icon distance reduced to 1 from 2
transports reverted to landing to unload due to strangeness
GD:
-------------
Armed mex buildtime doubled
patrol boat laser direction fixed
URC:
-------------
Flamer sound reduced in volume
Aliens:
-------------
workertime for all anti-air forms halved
buildtime of all aircraft halved
.43 Beta 5
-------------
Global:
-------------
increased commander resource income to 10 metal and 100 energy
reduced los by 30% to match the previous range cut
lowered advanced mex metal cost by ~1000
URC:
-------------
increased flamer mech speed from 1.65 to 1.85
-------------
Pre-beta5 changes:
-------------
Global:
-------------
Medium hubs now take ~1400 energy per second to build.
Heavy hubs now take ~3600 energy per second to build.
Ranges reduced 40%
added avoidfeature=0 to all weapons affected by trees
Aliens:
-------------
artillery changed to ballistic and high trajectory
scout form cost and nano rate halved
energy costs globally halved
advanced mexes increased in cost to match the other factions
hp globally reduced 20%
cloning now temporarily reduces hp to 25%
morphing now temporarily reduces hp to 50%
GD:
-------------
armed mexes reduced from 1300 to 1000 hp29374968sd72008.05.31 - 01:50:3831.05.2008 - 01:56:0115152711215220200
http://spring.jobjol.nl/show_file.php?id=1071
1070Fibre v13.1.zipFibre v13.1Fixes the debug message spam when superchargers exist.
This is the latest version of the energy-network based turret warfare mod.1220078zip2008.05.30 - 22:08:071541297103174400
http://spring.jobjol.nl/show_file.php?id=1070
1069DreamDate_fix.sdzdreamdate map playable now[size=22]its a little map by size but huge by the photographic quality with an al rounded relief :[/size]
[color=pink]not for gay mods (most of factory was unbuildable on the skin all holed )[/color]
good for hardcore party with transport and drops on high shapes;
young players must dont get this : only for mature seiously skillZ kbots or planers
rai seem like it
roller or hover are stationary here
dont reached to raising minimap need help23924155sdz2008.05.29 - 09:16:231260167715031616WW1 Trenches (4P)64*16 Featuring= SmothsBuilding & WulfinExilesTree /Made by Picasso. Ordered by ARGH for NB
01000.9940199Pos-00-X=1300
Pos-00-Y=1300
Pos-01-X=6950
Pos-01-Y=6950
Pos-02-X=7500
Pos-02-Y=500
Pos-03-X=6950
Pos-03-Y=1300
Pos-04-X=1300
Pos-04-Y=3000
Pos-05-X=3000
Pos-05-Y=3000
Pos-06-X=5250
Pos-06-Y=3000
Pos-07-X=6950
Pos-07-Y=3000
Pos-08-X=1300
Pos-08-Y=4250
Pos-09-X=3000
Pos-09-Y=4250
Pos-10-X=4250
Pos-10-Y=4250
Pos-11-X=6950
Pos-11-Y=4250
Pos-12-X=2600
Pos-12-Y=6950
Pos-13-X=3000
Pos-13-Y=6950
Pos-14-X=5250
Pos-14-Y=6950
Pos-15-X=3000
Pos-15-Y=1300
331
http://spring.jobjol.nl/show_file.php?id=1069
1068XTAPEV945_seatest_5.sdzxta 9.45 sea balance test 5just what itt says on the tin. mini sea guide avaliable on the xta forums
final test.13808364sdz2008.05.28 - 22:12:3407.06.2008 - 16:21:0615116120749500
http://spring.jobjol.nl/show_file.php?id=1068
1067DreamDateFinal.sdzDreamDateFinalCool map, great fun. Ignore the minimap preview. I just hacked it. The map is nothing like the preview.25707931sdz2008.05.28 - 00:42:3628.05.2008 - 12:12:37121471661220701616WET and WARM
35250.280812Pos-00-X=1300
Pos-00-Y=1300
Pos-01-X=3000
Pos-01-Y=1300
Pos-02-X=4250
Pos-02-Y=1300
Pos-03-X=6950
Pos-03-Y=1300
Pos-04-X=1300
Pos-04-Y=3000
Pos-05-X=3000
Pos-05-Y=3000
Pos-06-X=5250
Pos-06-Y=3000
Pos-07-X=6950
Pos-07-Y=3000
Pos-08-X=1300
Pos-08-Y=4250
Pos-09-X=3000
Pos-09-Y=4250
Pos-10-X=4250
Pos-10-Y=4250
Pos-11-X=6950
Pos-11-Y=4250
Pos-12-X=2600
Pos-12-Y=6950
Pos-13-X=3000
Pos-13-Y=6950
Pos-14-X=5250
Pos-14-Y=6950
Pos-15-X=6950
Pos-15-Y=6950
http://spring.jobjol.nl/show_file.php?id=1067
1065noZOBY1defecation.sd7+WAR -ECO 30UNITthis mod contain a major bug that crash the game at start : so use it as a frre archive for modding : credits not required !
ITS 30UNIT THAT DONT CARE ABOUT ECONOMY AND HAV BIG WEAPOIN AND ARMOR FOR DO A QUICK AND CRITICAL WAR RUSH (ONLY ORIGINAL UNITS WITHOUT CRAPS FROM OTHERS OBSOLETE MODS)4753617sd72008.05.27 - 16:45:5613.11.2009 - 22:42:4315602136453599300
http://spring.jobjol.nl/show_file.php?id=1065
10591572INGOLSTADT_BAVIERE_GREMANY.jpgFIRST TOPOGRAFIC MAP_EVER1572 A GERMAN CITY MAP BUILD IN WOOD FOR THE BAVIERE DUC195474jpg2008.05.27 - 07:10:1627.05.2008 - 22:45:55176015060217400
http://spring.jobjol.nl/show_file.php?id=1059
1058XTAPEV945fleabowl.sdzFlea Bowl Failure 0.02FAILFAILFAIL3869648sdz2008.05.27 - 00:43:5916.06.2008 - 21:42:3815402532395600
http://spring.jobjol.nl/show_file.php?id=1058
1057BloX.sdzBloX prealpha1Basic mod, includes the builder, a gun, and a car3532527sdz2008.05.25 - 07:51:331514142721170800
http://spring.jobjol.nl/show_file.php?id=1057
1056ca-stable-2044.sdzComplete Annihilation stable-2044The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater63740300sdz2008.05.24 - 14:29:14151303531871700
http://spring.jobjol.nl/show_file.php?id=1056
1055LOLI41944mod.sd7loli&friendsits loli the best girl unit with the others best units STOLED from lot of mod (ee s44 warhammer mechwarrior unpure totala )
36UNITS FROM NICEST
WORKING WITH RAI BOTS OR SPAWN ENNEMY14499989sd72008.05.24 - 05:51:0924.05.2008 - 06:28:04156016882249300
http://spring.jobjol.nl/show_file.php?id=1055
1054IsisDelta_v02.sd7IsisDelta_v02Second version of IsisDelta by Marmoth.
12x8 map designed for 2 to 8 players.
Various terrains provide infinite tactical options.
!!! Updated 27.05.08 !!! :
- Better pathfinding (no more unreachable places, no stupid detour)
- Slighty better texture (less compressed)
- Adapted features (palms get destroyed easier)
- New starting positions for 1vs1 and 4vs4
What is new from version 1:
- Brand new texture
- Features
- More metal
- Some fixes11302863sd72008.05.24 - 01:14:2227.05.2008 - 11:10:591299112033862151281vs1 to 4vs4 map. By Marmoth (themarmoth@gmail.com). You can cross the river north or in the delta. Delta is passable for small and medium ships.
181301.775223Pos-00-X=761
Pos-00-Y=2167
Pos-01-X=5060
Pos-01-Y=2104
Pos-02-X=215
Pos-02-Y=190
Pos-03-X=5902
Pos-03-Y=284
Pos-04-X=432
Pos-04-Y=3811
Pos-05-X=5359
Pos-05-Y=3650
Pos-06-X=900
Pos-06-Y=3200
Pos-07-X=5800
Pos-07-Y=1450
111
http://spring.jobjol.nl/show_file.php?id=1054
1052JTAv0.91.sd7JTA v0.91JTA is BA Based with Many Enhancements.
JTA is Many New units from Tier 2 Hovers to Tier 3 Tanks. (+alot more)
Many Thanks to Strawberry, VoldyMorty, MonoHouse, [SIG]Soup and everybody else whos Dared to be Different!
If you like BA which is mostly everyone why not experience the next Level ? 14933672sd72008.05.23 - 18:52:251511940281386200
http://spring.jobjol.nl/show_file.php?id=1052
1051ca-stable-2035.sdzComplete Annihilation stable-2035The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater63672628sdz2008.05.23 - 08:44:2715130211825500
http://spring.jobjol.nl/show_file.php?id=1051
1050Hardcore_Annihilation_0_1_1.sd7Hardcore Annihilation 0.1.1Hardcore Annihilation - based on Classic TA, it is an attempt to preserve OTA game-play on the Spring engine. New version allows you to pick which Cavedog unit packs to use, and provides OTA Veterancy thanks to KDR_11k.1894147sd72008.05.23 - 04:27:26159318741105100
http://spring.jobjol.nl/show_file.php?id=1050
1049Wadi-v2.sd7Wadi-v2 & Wadichelago-v1This map pack features both the gigantic Wadi map and the much smaller Wadichelago map.36918846sd72008.05.20 - 19:50:13121371692934501616Island warfare. Map by cheesecan.
201300.490111Pos-00-X=1411
Pos-00-Y=947
Pos-01-X=3939
Pos-01-Y=1145
Pos-02-X=7040
Pos-02-Y=1062
Pos-03-X=6939
Pos-03-Y=7220
Pos-04-X=3890
Pos-04-Y=7266
Pos-05-X=1648
Pos-05-Y=7183
312
http://spring.jobjol.nl/show_file.php?id=1049
1048XTAPEV95_seabeta_2l.sdzx t a nine point five sea beta IIimproved, now just bang it in /mods13651906sdz2008.05.20 - 14:15:351511671322800
http://spring.jobjol.nl/show_file.php?id=1048
1047080517-Cooper_Hill_TNM02-V1-0.76b1.sdf[RoX]Janidwornik vs [Rox]Sabutai1vs1500711sdf2008.05.20 - 11:17:271813670573000
http://spring.jobjol.nl/show_file.php?id=1047
1046080519-Aquatic_Divide_TNM05-V2-0.76b1.sdfFirst [CoW]Mohax vs SabutaiBig 1vs11052379sdf2008.05.20 - 11:14:011813658859600
http://spring.jobjol.nl/show_file.php?id=1046
1045080519-Battle for PlanetXVII-v01-0.76b1-0.sdfstill [CoW]Mohax vs Sabutai1vs1676111sdf2008.05.20 - 11:12:421813654480900
http://spring.jobjol.nl/show_file.php?id=1045
1044080519-Battle for PlanetXVII-v01-0.76b1.sdfagain [CoW]Mohax vs Sabutai1vs1673058sdf2008.05.20 - 11:11:351813664577600
http://spring.jobjol.nl/show_file.php?id=1044
1043080519-Geyser_Plains_TNM04-V3-0.76b1-1.sdfyet another [CoW] vs Sabutai1vs1384053sdf2008.05.20 - 11:10:201813647168100
http://spring.jobjol.nl/show_file.php?id=1043
1042080519-Geyser_Plains_TNM04-V3-0.76b1.sdfanother [CoW]Mohax vs Sabutai 1vs1137601sdf2008.05.20 - 11:09:251813667581400
http://spring.jobjol.nl/show_file.php?id=1042
1041080519-DarkSide Remake-0.76b1-0.sdf[Cow]Mohax vs Sabutai1v1192844sdf2008.05.20 - 11:07:201813652165900
http://spring.jobjol.nl/show_file.php?id=1041
1040080519-DarkSide Remake-0.76b1.sdf[CoW]Mohax vs Sabutai1vs1 Game202434sdf2008.05.20 - 11:06:031813652264100
http://spring.jobjol.nl/show_file.php?id=1040
1039Trenches64_12pl.sd7trenches64 12playersoriginal first64map "trenches" fixed for 12players
95390742sd72008.05.20 - 00:45:09126059520647766416WW1 Trenches (4P)64*16 Featuring= SmothsBuilding & WulfinExilesTree /Made by Picasso. Ordered by ARGH for NB
01000.9940199Pos-00-X=14988
Pos-00-Y=1362
Pos-01-X=4200
Pos-01-Y=4200
Pos-02-X=2500
Pos-02-Y=7000
Pos-03-X=30500
Pos-03-Y=7000
Pos-04-X=2500
Pos-04-Y=2000
Pos-05-X=31000
Pos-05-Y=1500
Pos-06-X=6000
Pos-06-Y=3000
Pos-07-X=25800
Pos-07-Y=6200
Pos-08-X=15200
Pos-08-Y=4200
Pos-09-X=28600
Pos-09-Y=4200
Pos-10-X=21510
Pos-10-Y=2250
Pos-11-X=17780
Pos-11-Y=6830
321
http://spring.jobjol.nl/show_file.php?id=1039
1038blitzkrieg2D.wmvblitzkrieg theorie for AI developersreal military 1943 video archive 2D animation :
explain the frontline percing tactic used by german during europa invasion 1937_1943
impossibl for player but codable for AI bot2685779wmv2008.05.19 - 22:15:24176012547419400
http://spring.jobjol.nl/show_file.php?id=1038
1036JTAv0.9.sd7JTA v0.9Super Nuke Added.
Advanced Hovercraft Plant
Extreme Vehicles
LOADS more :-)
Check it out :P
Enjoy!15524639sd72008.05.18 - 20:38:181511918034348300
http://spring.jobjol.nl/show_file.php?id=1036
1034080517-ArcticPlainsV2-0.76b1.sdfCoW vs RoX 3v3WOW1914518sdf2008.05.17 - 22:54:371813801070400
http://spring.jobjol.nl/show_file.php?id=1034
1033ContestedCanyon.sd7Contested Canyon V16 players, Kbot heavy 12*12 map.
Made by [teh]Beherith.
Released under CC BY 3.014744029sd72008.05.17 - 16:44:4616.10.2009 - 00:31:221210191118742721212Contested Canyon v1 - for 6 players, made by [teh]Beherith (mysterme[at]gmail.com)
181201.5100320Pos-00-X=480
Pos-00-Y=808
Pos-01-X=7424
Pos-01-Y=7740
Pos-02-X=540
Pos-02-Y=2620
Pos-03-X=5596
Pos-03-Y=7676
Pos-04-X=424
Pos-04-Y=4336
Pos-05-X=3912
Pos-05-Y=7792
Pos-06-X=252
Pos-06-Y=5567
Pos-07-X=2648
Pos-07-Y=7948
Pos-08-X=2348
Pos-08-Y=5812
Pos-09-X=4000
Pos-09-Y=4200
321
http://spring.jobjol.nl/show_file.php?id=1033
1032ca-stable-1929.sdzComplete Annihilation stable-1929The best way to get CA is with the CA Downloader.
Alternatively, you can download the file from here.
Homepage: http://www.caspring.org
CA Downloader: http://trac.caspring.org/wiki/CaUpdater61158891sdz2008.05.16 - 16:26:34151302581340900
http://spring.jobjol.nl/show_file.php?id=1032
1025Lakeshore.sd7Lakeshoreremake of ota lakeshore v1415761sd72008.05.16 - 06:04:26121251738466148Large lake
201000.850520Pos-00-X=430
Pos-00-Y=329
Pos-01-X=487
Pos-01-Y=3638
Pos-02-X=6681
Pos-02-Y=387
Pos-03-X=6609
Pos-03-Y=3752
http://spring.jobjol.nl/show_file.php?id=1025
1023LLTAComplexV2.sd7LLTAComplexV2LLTAComplexV1 - Up to 16 players - Trees by SpikedHelmet Rocks by NOiZE
Map is made for LLTA mod but should play as well
in every mod...
* Changelog *
-reduced features metal value
-reduced max metal20735138sd72008.05.15 - 23:20:19121438991142115981810LLTAComplexV2 - Up to 16 players - Trees by SpikedHelmet Rocks by NOiZE
101201.15100319Pos-00-X=1364
Pos-00-Y=4494
Pos-01-X=7889
Pos-01-Y=4494
Pos-02-X=498
Pos-02-Y=313
Pos-03-X=8718
Pos-03-Y=332
Pos-04-X=664
Pos-04-Y=4494
Pos-05-X=8552
Pos-05-Y=4494
Pos-06-X=258
Pos-06-Y=2671
Pos-07-X=8995
Pos-07-Y=2781
Pos-08-X=295
Pos-08-Y=1289
Pos-09-X=8866
Pos-09-Y=1363
Pos-10-X=1640
Pos-10-Y=276
Pos-11-X=7594
Pos-11-Y=295
Pos-12-X=1843
Pos-12-Y=3002
Pos-13-X=7299
Pos-13-Y=3039
Pos-14-X=3004
Pos-14-Y=4383
Pos-15-X=6230
Pos-15-Y=4328
321
http://spring.jobjol.nl/show_file.php?id=1023
1022JAI-alpha4-bin.zipJAI alpha4 bin [Deprecated]Deprecated!
If you are interested in Java AIs for spring, have a look at
http://spring.clan-sy.com/wiki/AIInterface:Java
Java GlobalAI Interface Wrapper - Binaries2193532zip2008.05.15 - 21:54:4215.10.2008 - 11:27:4613129787139232100
http://spring.jobjol.nl/show_file.php?id=1022
1021JAI-alpha4-src.zipJAI alpha4 src (rev2) [Deprecated]Deprecated!
If you are interested in Java AIs for spring, have a look at
http://spring.clan-sy.com/wiki/AIInterface:Java
Java GlobalAI Interface Wrapper - Sources
rev2:
modifyed netbeans projects for sample implementations, so they do not have to be modifyed2605397zip2008.05.15 - 21:51:0915.10.2008 - 11:28:2813129663130293500
http://spring.jobjol.nl/show_file.php?id=1021
1018SpringMountainDeltaV1.sd7Spring Mountain Delta V1A mountain, a river, a lake, and a whole lot of fun.
By Nixa20403400sd72008.05.14 - 13:33:291211762113627441616Spring Mountain Delta V1 by Nixa (warning: this map is rather feature rich, if you have a shit computer please turn down your grass and tree detail)
231000.23125220Pos-00-X=1694
Pos-00-Y=1826
Pos-01-X=6050
Pos-01-Y=5979
Pos-02-X=2739
Pos-02-Y=748
Pos-03-X=7458
Pos-03-Y=5225
Pos-04-X=517
Pos-04-Y=2375
Pos-05-X=5335
Pos-05-Y=7612
Pos-06-X=286
Pos-06-Y=1441
Pos-07-X=8008
Pos-07-Y=7238
Pos-08-X=1001
Pos-08-Y=550
Pos-09-X=7161
Pos-09-Y=7986
331
http://spring.jobjol.nl/show_file.php?id=1018
1017VbsLuaPackV11.zipVbsLuaPack v11[b][u]VbsLuaPack v11[/u][/b]
[color=red]This pack is old and most widgets probably dont even work anymore in the current spring version! Please use SpringDownloader to update your widgets![/color]
Cause I am tired of downloading each single widget when I install spring, I made a pack
of LUA scripts I use. Maybe useful for others as well. Credits go to the authors of the scripts, I only made a pack of them.
[b][u]New widgets in v11:[/u][/b]
BloomShader v4 Kloot
Commander Ends Notifier 2 dizekat
CommandInsert dizekat
GhostRadar v1.11 very_bad_soldier
[b][u]Updated in v11:[/u][/b]
DefenseRange v4.11 very_bad_soldier
[b][u]Removed in v11:[/u][/b]
Anti CommNapping jK
[b][u]Complete v11 list:[/b][/u]
BloomShader v4 Kloot
Commander Ends Notifier 2 dizekat
CommandInsert dizekat
GhostRadar v1.11 very_bad_soldier
DCIcon jK
Group Label gunblob
AllyCursors jK
Sound Volume Slider trepan
DefenseRange v4.11 very_bad_soldier
FactoryQ Manager 1.21 very_bad_soldier
Dont Shoot quantum
RankIcons trepan,quantum and jK
IdleBuilders - NEW Ray
UnitGroups v5.1 gunblob
Share Units Widget v0.8 MelTrax (can directly be used from IceUI)
Display DPS v2.1 TheFatController
Factory Auto-Repeat TheFatController
My Metal Maker Widget v2.62 TheFatController
Auto Group Licho
Start Point Remover TheFatController
Dont Move Widget v2 quantum
Transport assist Licho&Ray
Energy Stall Assist v1.3 TheFatController
IceUI Meltrax
New IceUI GUI Config Satirik
Build ETA trepan
FPSManager quantum
ReclaimInfo Pendrokar
SmartNanos 1.4 TheFatController
Commander Name Tags Evil4Zerggin
Take reminder 2.2 Evil4Zerggin
Display DPS 2.1 TheFatController
No Duplicate Orders TheFatController
Emotes TheFatController
[b][u]Installation[/b][/u]
1. Copy the "LuaUI"-folder to your spring directory. (There is already a LuaUI-directory existing.)
(2. Enable LuaUI in your spring settings (settings.exe) ) <- It is default now
3. Update IceUI by running "LuaUIWidgetsIceUIAccessoriesUpdater..."
4. Press F11 ingame to see a list of installed LUAs and enable/disable them as you like.
NOTE: If you messed up your LuaUI-folder, there is the original clean LuaUI folder from spring 0.76b1 included!
Please contact me if you know other essential LUAs you would like to see in this pack or whatever :D
Have fun,
very_bad_soldier
1662710zip2008.05.12 - 17:19:0921.01.2009 - 18:46:591125731957338400
http://spring.jobjol.nl/show_file.php?id=1017
1016Unit-Guide for XTA 0.1.pdfXTA Unit-Guide 0.1For all the newbies out there. A short description for every unit with their strenghts and weaknesses. There are still some pics missing, i hope ill find time to update it soon.
Leave comments plz !!!
NOTE: THIS GUIDE WAS WRITTEN FOR AN OLDER VERSION OF XTA ! SOME BALANCE CHANGES WERE DONE FROM THAT TIME ! THE SEA PART IS USELESS NOW, AIR PART HAD ONLY MINOR CHANGES. 4223565pdf2008.05.11 - 10:48:1421.05.2009 - 12:40:321613518172254800
http://spring.jobjol.nl/show_file.php?id=1016
1015XTAPEV944_sealol.sdd.zipx t a nine point five for sheekel and sea testingjust what it says on the tin.
to get the .sdd to work as a mod, it needs to be extracted from its .zip so it becomes spring/mods/XTAPEV944_sealol/subfolders
changelog inside.
any further additions need to be bolted into this.14084343zip2008.05.10 - 16:06:4215116681140100
http://spring.jobjol.nl/show_file.php?id=1015
1012cmd_no_duplicate_orders.luaNo Duplicate Orders 1.1b- Telling a unit to attack the same thing it's already attacking drops DPS slightly due to the slight pause generated by each command.
- Telling a builder to repair something it's already building can cause it to stop building for a second or so.
- This widget fixes that by blocking duplicate BUILD, REPAIR, ATTACK orders letting you freely drag across your armies and command them without losing those precious milliseconds!
Change Log
1.1 - Now cancels the remaining queue after the duplicate order
1.1b - Fixed widget not working for certain units (CA arm solar)4485lua2008.05.07 - 23:39:081121181212138700
http://spring.jobjol.nl/show_file.php?id=1012
1011unit_smart_nanos.luaSmart Nanos 1.4- I made this because I like the automatic nano turret behavior of patrol but not wasting half my metal on an allies badly placed guardian.
- This widget makes nano turrets automatically reclaim and repair nearby units but not assist building unless told to.
Features:
- Auto reclaim enemies
- Reclaim metal features before energy features
- Reclaims wrecks/features at greater range than CMD.PATROL
- Repairs lowest HP units first (turrets / units first)
- Does not autorepair units you are reclaiming or mex-upgrading
Change Log
1.1 - Now reclaims energy features first if you're stalling
1.2 - Nanoturrets are nolonger all updated at once = much less effect on gameplay / fps.
1.3 - Now uses GiveOrderToUnitMap where possible to save command spam
1.3 - Now only autoreclaims if you need the resource available18131lua2008.05.07 - 23:31:4008.05.2008 - 11:02:261121181097278423100
http://spring.jobjol.nl/show_file.php?id=1011
1010cmd_unit_mover.luaUnit Mover (for combat engineer building)- Allows combat engineers to build multiple units with "Repeat" set to ON by moving finished units out of the way.
- Combat engineers must be set to build in at least 2 spots for this to work.2934lua2008.05.07 - 23:30:0711211821438537700
http://spring.jobjol.nl/show_file.php?id=1010
1009unit_factory_kickstart.luaFactory Kickstart- Replaces the default "Move" order from factories with "Move,Fight" making builders auto reclaim nearby trees and repair stuff and makes normal units be more aggressive when they leave the factory.2466lua2008.05.07 - 23:28:5611211831548230100
http://spring.jobjol.nl/show_file.php?id=1009
1007cmd_factory_repeat.luaFactory Autorepeat- Sets new factories to "Repeat ON" automatically1466lua2008.05.07 - 23:26:471121181132275300
http://spring.jobjol.nl/show_file.php?id=1007
1006unit_dontshoot.luaDon't Shoot- Automatically sets the commander to "Hold Fire" when cloaked2053lua2008.05.07 - 23:25:2611211827249167100
http://spring.jobjol.nl/show_file.php?id=1006
1005cmd_emotes.luaEmotes- Allows you to display every emotion imaginable with a set of specially crafted drawing macros.
- /luaui emotelist for the commands.
- /luaui emotename to draw it at mouse cursor.22481lua2008.05.07 - 23:22:5911211823157218600
http://spring.jobjol.nl/show_file.php?id=1005
1002Hightops3.sd7Hightops31v1 map by Otherside7673635sd72008.05.06 - 13:04:49122928951105888Hightops by Otherside
201300.590414Pos-00-X=245
Pos-00-Y=549
Pos-01-X=3782
Pos-01-Y=3896
121
http://spring.jobjol.nl/show_file.php?id=1002
1001XTAPEV944_sealol.sdd.rarSUPER LULZ FUseatest for xta, unzip into mods for bug win12306391rar2008.05.05 - 22:09:131511681641300
http://spring.jobjol.nl/show_file.php?id=1001
1000ca-r1675.sdzCA Stable r1675Complete Annihilation Stable revision 167553509648sdz2008.04.25 - 09:33:55155163152470000
http://spring.jobjol.nl/show_file.php?id=1000
999ArcticPlainsV2.1.sdzArcticPlainsV2.1Just added the snow effect from trepan.14016936sdz2008.04.25 - 01:18:09121660013931661616Arctic Plains V2.1 by hrmph Snow effect by Trepan
201300.56100520Pos-00-X=1116
Pos-00-Y=1344
Pos-01-X=7161
Pos-01-Y=6981
Pos-02-X=720
Pos-02-Y=6873
Pos-03-X=7137
Pos-03-Y=1128
Pos-04-X=3347
Pos-04-Y=7557
Pos-05-X=3959
Pos-05-Y=528
111
http://spring.jobjol.nl/show_file.php?id=999
998synthese_resum_spring76b1_cob_bos_tag_imprimabl.TXT(.COB)tutorial: text list&detail of .bos tag for spring76b1its a text file from the spring changelog76b1 & others old tutorials
that list all .bos tag and explain for makinunit animation .cob with the scriptor_v1 tool program43006TXT2008.04.22 - 23:43:1422.04.2008 - 23:45:5816601161478300
http://spring.jobjol.nl/show_file.php?id=998
997spring_76b1_pre76b2_EXPERIMENTAL_bugfix_37df48.zipspring 76b1 EXPERIMENTAL pre 76b2 v2test this against normal 76b13602721zip2008.04.22 - 10:22:1516100686101700
http://spring.jobjol.nl/show_file.php?id=997
995spring_76b1_pre76b2_EXPERIMENTAL_bugfix.zipspring 76b1 EXPERIMENTAL pre 76b2 v1TEST ME! especially against normal 76b13063713zip2008.04.22 - 01:30:151610023061200
http://spring.jobjol.nl/show_file.php?id=995
994AmazonDeltav20.sd7Amazon River Delta v2.0Final version of Amazon River Delta
8 players recommended.
Texture made with World in Conflict Map Editor
All t1 boats and t2 aa ships can pass the shallows, and all land units can pass and fire from it.
Hovers got a speed nerf.
Released under CC BY 3.0
Have fun!
Beherith30170052sd72008.04.21 - 23:54:1015.10.2009 - 12:31:5912101242745052111616Amazon River Delta v20 (World in Conflict texture) - for 4-8 players, made by [teh]Beherith (mysterme[at]gmail.com)
181200.8100420Pos-00-X=480
Pos-00-Y=808
Pos-01-X=7424
Pos-01-Y=7740
Pos-02-X=540
Pos-02-Y=2620
Pos-03-X=5596
Pos-03-Y=7676
Pos-04-X=424
Pos-04-Y=4336
Pos-05-X=3912
Pos-05-Y=7792
Pos-06-X=252
Pos-06-Y=5567
Pos-07-X=2648
Pos-07-Y=7948
Pos-08-X=2348
Pos-08-Y=5812
Pos-09-X=4000
Pos-09-Y=4200
322
http://spring.jobjol.nl/show_file.php?id=994
993spring_76b1_fixed_grounddecals.zipspring 76b1 EXPERIMENTAL with fixed ground decalsthis is an EXPERIMENTAL spring build. it may desync with others. use it only if you really need ground decals.3614904zip2008.04.21 - 20:29:061610025256500
http://spring.jobjol.nl/show_file.php?id=993
992IsisDelta.sd7IsisDelta12x8 - 1vs1 to 3vs3 map mixing land and sea.
Various landscapes (sea, rivers, hills, valleys...) allow infinite tactial options.
Newer version available: http://spring.jobjol.nl/show_file.php?id=10548398586sd72008.04.21 - 18:54:4519.06.2008 - 10:34:4912994679334581281vs1 to 3vs3 mixed map.
181300.24100122Pos-00-X=215
Pos-00-Y=190
Pos-01-X=5902
Pos-01-Y=284
Pos-02-X=761
Pos-02-Y=2167
Pos-03-X=5060
Pos-03-Y=2104
Pos-04-X=432
Pos-04-Y=3811
Pos-05-X=5359
Pos-05-Y=3650
322
http://spring.jobjol.nl/show_file.php?id=992
990IncultaV2wetV2.sd7IncultaV2wetV2Inculta only flooded.V2 by BasiC17099822sd72008.04.21 - 10:56:431298236151373161216x12 map by Basic-wet version
201251.4585418Pos-00-X=1040
Pos-00-Y=5613
Pos-01-X=7143
Pos-01-Y=518
3
http://spring.jobjol.nl/show_file.php?id=990
989IncultaV2wet.sd7IncultaV2wetInculta only wet....duh....a pirate's life whistle whistle.
by BasiC.17081239sd72008.04.21 - 09:01:2612981616413161216x12 map by Basic
201251.385318Pos-00-X=1040
Pos-00-Y=5613
Pos-01-X=7143
Pos-01-Y=518
http://spring.jobjol.nl/show_file.php?id=989
988080420-Geyser_Plains_TNM04-V3-0.76b1.sdf[7uP]FlopFlop vs Pro_rAndyFlopFlop does an amazing come back and blows rAndy out of his boots.292471sdf2008.04.21 - 00:27:1418971241098900
http://spring.jobjol.nl/show_file.php?id=988
987MA11.sd7Maximum Annihilation V1.1[b][color=red]HINT:[/b]
Because of changes in the new 0.77 release of Spring some features like morphing (needed for e.g. Commander morphing / T3 artillery deployment) might not work anymore! The needed fixes already are applied in the internal version of the upcoming release V1.2 which will be finished "soon". Until then stay tuned and enjoy playing this version of MA which still is very playable...[/color]
Maximum Annihilation is a rather young TA Mod which is loosely based on the well known Balanced Annihilation. It features loads of changes to the original system and lots of extensions and additions like three full-scale Tech Levels and new units on the on the first two for new tactical possibilities...
Read the Spring Forum Topic for more information and share your opinion on the mod:
http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&t=1452011386014sd72008.04.19 - 12:41:5724.10.2008 - 00:15:151594385817341127400
http://spring.jobjol.nl/show_file.php?id=987
986Hardcore_Annihilation_0_1_0_SpringMutator.sd7Hardcore Annihilation 0.1.0 Spring MutatorA mutator for Hardcore Annihilation that converts it back into Spring gameplay, so you can use OTA units/stats mixed with Spring's ruleset, like collidefriendly, bonus-shield, regen, etc.258505sd72008.04.19 - 07:22:271593109739000
http://spring.jobjol.nl/show_file.php?id=986
985Hardcore_Annihilation_0_1_0.sd7Hardcore Annihilation 0.1.0Hardcore Annihilation - based on Classic TA, it is an attempt to preserve OTA game-play on the Spring engine. Fixes many of the bugs from Classic TA, such as unit-specific damages, lightning collidefriendly, and the unforgiving slope-tolerances.1946440sd72008.04.19 - 07:11:2315931621564900
http://spring.jobjol.nl/show_file.php?id=985
984FolsomDamFlooded.sd7FolsomDamFloodedFolsomDamFlooded! by SirArtturi. Size 16 x 12. Mexes on the dam produces more metal than regular ones. Industrial features made by Smoth
*FolsomDam map with more water.14274102sd72008.04.18 - 19:00:181214256970372881612FolsomDamFlooded! by SirArtturi. Size 16 x 12. Mexes on the dam produces more metal than regular ones. Industrial features made by Smoth
221201100114Pos-00-X=410
Pos-00-Y=2720
Pos-01-X=7832
Pos-01-Y=3228
Pos-02-X=213
Pos-02-Y=4309
Pos-03-X=7766
Pos-03-Y=1802
Pos-04-X=246
Pos-04-Y=1425
Pos-05-X=7930
Pos-05-Y=4178
Pos-06-X=311
Pos-06-Y=5161
Pos-07-X=7913
Pos-07-Y=950
Pos-08-X=410
Pos-08-Y=606
Pos-09-X=7864
Pos-09-Y=5325
Pos-10-X=344
Pos-10-Y=3326
Pos-11-X=7782
Pos-11-Y=2687
Pos-12-X=1229
Pos-12-Y=3113
Pos-13-X=6783
Pos-13-Y=3097
322
http://spring.jobjol.nl/show_file.php?id=984
983blue_lagoon_v4_large.sd7Blue Lagoon v4 [Large]re-uploaded. (larger version)
Designed for both land and sea battle. Most land based units can go through the water and most sea units can also be built, although they can only really be built in the deeper water next to each island.12186199sd72008.04.18 - 16:01:2715.06.2008 - 17:44:4012913776813911616Blue lagoon V4 Large. Made by Tree
201000.7120619Pos-00-X=180
Pos-00-Y=188
Pos-01-X=7963
Pos-01-Y=7946
Pos-02-X=7995
Pos-02-Y=213
Pos-03-X=197
Pos-03-Y=7979
Pos-04-X=5931
Pos-04-Y=328
Pos-05-X=2343
Pos-05-Y=7848
Pos-06-X=2277
Pos-06-Y=344
Pos-07-X=5964
Pos-07-Y=7864
Pos-08-X=4080
Pos-08-Y=3998
212
http://spring.jobjol.nl/show_file.php?id=983
982top_gear_v2.sd7Top Gear v2re-uploaded.5513536sd72008.04.18 - 15:56:251291113887586The Stig! By Tree
301005100120Pos-00-X=270
Pos-00-Y=328
Pos-01-X=3760
Pos-01-Y=2826
Pos-02-X=3760
Pos-02-Y=328
Pos-03-X=270
Pos-03-Y=2826
2
http://spring.jobjol.nl/show_file.php?id=982
981battle_grounds_v2.1.sd7Battle Grounds v2.1re-uploaded. (version with a few added textures to get rid of the annoying boring hills :)578366sd72008.04.18 - 15:54:00129132135127788Map intended for Comm Shooter! Made by Tree
30100130119Pos-00-X=303
Pos-00-Y=303
Pos-01-X=3686
Pos-01-Y=3785
Pos-02-X=3760
Pos-02-Y=319
Pos-03-X=369
Pos-03-Y=3727
Pos-04-X=3260
Pos-04-Y=1466
Pos-05-X=1139
Pos-05-Y=901
Pos-06-X=2597
Pos-06-Y=3154
Pos-07-X=2916
Pos-07-Y=721
Pos-08-X=1401
Pos-08-Y=3113
Pos-09-X=1901
Pos-09-Y=549
Pos-10-X=1950
Pos-10-Y=3932
Pos-11-X=623
Pos-11-Y=1491
Pos-12-X=713
Pos-12-Y=2834
Pos-13-X=3449
Pos-13-Y=1466
Pos-14-X=3285
Pos-14-Y=2621
Pos-15-X=2056
Pos-15-Y=1581
http://spring.jobjol.nl/show_file.php?id=981
980blue_lagoon_v4.sd7Blue lagoon v4re-uploaded.6635078sd72008.04.18 - 15:52:4312912252778488Blue lagoon V4. Made by Tree
201002.675619Pos-00-X=180
Pos-00-Y=188
Pos-01-X=3908
Pos-01-Y=3891
Pos-02-X=197
Pos-02-Y=3883
Pos-03-X=3891
Pos-03-Y=188
Pos-04-X=1982
Pos-04-Y=3924
Pos-05-X=2032
Pos-05-Y=147
Pos-06-X=156
Pos-06-Y=2007
Pos-07-X=3932
Pos-07-Y=2007
Pos-08-X=2007
Pos-08-Y=2015
http://spring.jobjol.nl/show_file.php?id=980
979blue_lagoon_v3.sd7Blue Lagoon v3re-uploaded.9908720sd72008.04.18 - 15:49:5512911941082488Blue lagoon V3 (Drowned edition!) by Tree, Enjoy!
20100275619Pos-00-X=180
Pos-00-Y=188
Pos-01-X=3908
Pos-01-Y=3891
Pos-02-X=197
Pos-02-Y=3883
Pos-03-X=3891
Pos-03-Y=188
Pos-04-X=1982
Pos-04-Y=3924
Pos-05-X=2032
Pos-05-Y=147
Pos-06-X=156
Pos-06-Y=2007
Pos-07-X=3932
Pos-07-Y=2007
Pos-08-X=2007
Pos-08-Y=2015
http://spring.jobjol.nl/show_file.php?id=979
978blue_lagoon_v2.sd7Blue Lagoon v2re-uploaded.3933000sd72008.04.18 - 15:44:281291182371788Blue lagoon V2 by Tree, Enjoy!
20100365319Pos-00-X=180
Pos-00-Y=188
Pos-01-X=3891
Pos-01-Y=188
Pos-02-X=197
Pos-02-Y=3883
Pos-03-X=3908
Pos-03-Y=3891
Pos-04-X=1982
Pos-04-Y=3924
Pos-05-X=2032
Pos-05-Y=147
Pos-06-X=156
Pos-06-Y=2007
Pos-07-X=3932
Pos-07-Y=2007
Pos-08-X=2007
Pos-08-Y=2015
http://spring.jobjol.nl/show_file.php?id=978
977klassiek.mp3Spring music try #1[defeat]i created some music, maybe you like it as game music.
i think this song will fit as outro music when you are almost defeated.
JJ1666680mp32008.04.18 - 13:53:17171621184500
http://spring.jobjol.nl/show_file.php?id=977
976TASMapMaker_v073.zipTASMapMaker v0.73TASMapMaker 0.73
------------------------
This is only a small frontend to be used with MapConv.exe. You can browse for your map-files and preview them if not too large. It will run mapConv.exe and 7zip the files afterwards.
Plz let me know if it is useful for you or any features you would like to see or if you find bugs.
NOTE: It still uses the classical mothers mapconv which is included.903202zip2008.04.16 - 22:42:0120.09.2008 - 23:12:1211057450200298200
http://spring.jobjol.nl/show_file.php?id=976
975spring.wmvSpring Trailer 2 This Trailer was salvaged from Unknown Files which was the only place you could have downloaded it! This is the best quality of this trailer available!32210708wmv2008.04.16 - 18:53:2517901343799900
http://spring.jobjol.nl/show_file.php?id=975
974080415-Terra-0.76b1.sdfCoW + BB vs Rox+NemXTA v9.44
Niiiiiiiiiiiiiiice1098595sdf2008.04.15 - 22:47:57181395574000
http://spring.jobjol.nl/show_file.php?id=974
973Kernel Panic net RC4.sd7Kernel Panic.net RC4Fourth Release Candidate for KP.net. Changes bug bombard command to use pure lua instead of a hacky pseudo-weapon to prevent bugs from roaming over huge distances when set to maneuver.3431169sd72008.04.15 - 22:12:49154123848321000
http://spring.jobjol.nl/show_file.php?id=973
972080415-Charlie in the Hills v2-0.76b1-1.sdfcharliecharlie game984138sdf2008.04.14 - 23:46:151889771060000
http://spring.jobjol.nl/show_file.php?id=972
971RAI0533.soRAI_v0.533_32bit_LinuxRAI_v0.533_32bit_Linux465602so2008.04.14 - 19:47:451388987215544700
http://spring.jobjol.nl/show_file.php?id=971
970spring-installer_80052_11-17-2009_i386.zipLinux 32bit spring installer 0.80.5.2 11-17-2009Linux 32bit spring installer 0.80.5.2 11-17-2009
unzip
spring-installer_80052_11-17-2009_i386.zip;
./spring-installer_80052_11-17-2009_i386.run
http://spring.clan-sy.com/phpbb/viewtopic.php?f=20&t=1280220707027zip2008.04.14 - 12:52:5420.11.2009 - 03:22:41198337063871578200
http://spring.jobjol.nl/show_file.php?id=970
969080413-Altair_Crossing-V1-0.76b1-0.sdf1v1 eL_bArto vs SabutaiInteresting 1v1
Worth watching :)634853sdf2008.04.13 - 15:52:021813807320330400
http://spring.jobjol.nl/show_file.php?id=969
968ca-stable-1625.sdzCA 1625 Stablehttp://trac.caspring.org/50013082sdz2008.04.13 - 11:34:3015845672463300
http://spring.jobjol.nl/show_file.php?id=968
967spring-installer_80052_11-17-2009_amd64.zipLinux 64bit spring installer 0.80.5.2 11-17-2009Linux 64bit spring installer 0.80.5.2 11-17-2009
unzip spring-installer_80052_11-17-2009_amd64.zip; ./spring-installer_80052_11-17-2009_amd64.run
http://spring.clan-sy.com/phpbb/viewtopic.php?f=20&t=1280221809254zip2008.04.13 - 07:36:4320.11.2009 - 03:27:4019831283147438600
http://spring.jobjol.nl/show_file.php?id=967
965Kernel Panic AI test 1.sd7Kernel Panic AI test 1Includes an "AI" for the system faction to enable singleplayer.3430301sd72008.04.11 - 21:42:1915411382565900
http://spring.jobjol.nl/show_file.php?id=965
964gui_team_viewer.luaTeam ViewerThis Widget Moves the camera to the team that you are viewing the economy of. E.g. Press 1 and camera moves to team 1, 2 = team 2, etc
This works only as a spec, but is very useful - I use it whenever I'm speccing.1304lua2008.04.09 - 04:33:3909.04.2008 - 04:36:39112791181479300
http://spring.jobjol.nl/show_file.php?id=964
963cmd_specmode.luaSpecModeAdds a command "/luaui specmode".. At the moment it only goes with the camera to the mapsector in which the most damage is being dealt.. I planned to make it use the camera modes and follow units but I didn't continue to work on it so here is the current version..7577lua2008.04.08 - 21:39:4511264109882600
http://spring.jobjol.nl/show_file.php?id=963
962dbg_profiler.luaWidget ProfilerDisplays how long your widgets use the CPU..
You might have to download the fonts from IceUI..4982lua2008.04.08 - 21:36:541126419528187800
http://spring.jobjol.nl/show_file.php?id=962
961IceUI (r83).7zIceUI (r83)Installation: Extract to Spring/LuaUI/Widgets
Forum post: http://tinyurl.com/58uuad
Latest version: http://tinyurl.com/yqtpuk (7z) or http://tinyurl.com/36smzm (tar.gz)6251087z2008.04.08 - 21:31:3829.08.2009 - 18:08:26112641217271721000
http://spring.jobjol.nl/show_file.php?id=961
959NOTANitrogen_Oceanv1.sd7NOTANitrogen_Oceanv1.sd7Large water map with small starting islands.7869137sd72008.04.07 - 00:30:13127453020722692424Nitrogen Ocean, large water map by Quanto for NOTA, EE, or any other mod with ships. Contains a modified version of Smoth's Spacey2.
271101.380520Pos-00-X=952
Pos-00-Y=844
Pos-01-X=11271
Pos-01-Y=11484
33
http://spring.jobjol.nl/show_file.php?id=959
958gui_defenseRange.luaDefense Range v6.0[u][b][size=12]DefenseRange v6.0[/size][/b][/u]
With this update all functions besides drawing range circles have been removed and can be found in other widgets.
There is no more automatic detection of units to draw ranges for, there are unit lists now for all supported mods. Currently CA and BA is supported. Adding support for other mods is easy as pie.
-Displays ranges of ally and enemy defense buildings. (Ground/Air/Anti-Nuke)
Enter tweak mode by pressing CTRL+F11 and you can drag the buttons position around to fit your needs.
[u][b][size=10]Changelog[/size][/b][/u]
[b]v6.0[/b]
-all functions besides range drawing removed
-combo units having ground and air weapons are correctly drawn using two circles
[b]v5.1[/b]
-added: displays blast radius when placing buildings
-added: hides gui correctly when pressing F5
-added: tweak mode added to move buttons around when pressing CTRL+F11
[b]v5.01[/b]
-fixed ghosted features
[b]v5.0[/b]
-Improved accuracy of range circles
-More accurate DPS-colors (using BurstFire)
-ghosted features
-fixed Air for BA
[b]4.13[/b]
-fixed: green ghosted buildings do not disappear
-small bugfixes and refactors
[b]4.11[/b]
-fixed glBlending
[b]4.1[/b]
-added: GhostedBuilding for nano frames
-fix for CA
-CA/mod specific color config
[b]4.0:[/b]
-range color depending now on dps
-units can have more than one weapon (like Doomsday in BA)
-dynamic line width and alpha depending on camera height
-selfd-radius AND explosion-radius are visible
-remembers button states from last game
-in team games markers get set only by one player (no more multitagging)
-new unitFile system
-optimization and rewrites
-BA: armclaw and cormav fixed
[b]3.7q (quantum):[/b]
fixed for CA
performance improvements
[b]3.7:[/b]
added: Press meta + X to see selfd blast radius of selected units ("meta" is by default the space key) -> Space + X
Thanks to quantum for the fixes in 3.7q!
For more information or questions visit the spring forum: http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&t=12499
Have fun,
very_bad_soldier37133lua2008.04.06 - 20:02:3825.04.2009 - 17:36:4611257890111391700
http://spring.jobjol.nl/show_file.php?id=958
956080406-Icy Run v2-0.76b1.sdf2v2 CoW vs ISMEAMod: XTA v9.44
Map: Icy Run v2
Very intense 2v2 !1085744sdf2008.04.06 - 17:04:1418131812984900
http://spring.jobjol.nl/show_file.php?id=956
955Fibre v13.zipFibre v13Fibre is a very unconventional mod using chain-linked area control, localized resources, limited unit movement and turret battles. As this is impossible to understand at first glance a manual is included. MAKE SURE TO READ IT! Fibre is not like anything else.1220142zip2008.04.06 - 14:46:0715411661148900
http://spring.jobjol.nl/show_file.php?id=955
954Kernel Panic net RC3.sd7Kernel Panic.net RC3Release Candidate 3, just some bugfixes.3421068sd72008.04.05 - 22:06:1115411392462900
http://spring.jobjol.nl/show_file.php?id=954
953080404-FolsomDamFinal-0.76b1.sdf8 players, 2 teams.This was possibly the most confusing game with different opinions. There were only two teams - with all people on the same team being sharing units. Some thought it was fun, some hated it, others were interested.
But it definitely wasn't your typical CA game :)
733011sdf2008.04.04 - 22:00:5418441973887500
http://spring.jobjol.nl/show_file.php?id=953
952ca-r1604.sdzCA 1604<B><I>New CA version!
</I></B>
Unofficial, full changelog:
- fixed dgun button (only comm gets it)
- reduced m cost of armcv: 130->110M (corcv:100M)
- try to fix issue that conveh block their own buildjob:
- increased buildRange of con veh (70->90)
- increased brakerate of con veh (1.0 -> 1.5)
- start box tweaking
- replacement for seizure-inducing green-fog start boxes
- fixed http://trac.caspring.org/ticket/425
- added missing ground highlight for exploiter
- fixed units on fire
- lups: UnitCloaker?&UnitJitter? classes: fixed incompatibility with newest nvidia drivers
- Increased cloaking costs for combat mines by 400%
- Increased initial energy cost for combat mines by 25%
- Standardized sight distances for combat mines
- Rebalanced Dragon's Teeth Mine
- Added databeam to resources.tdf, in case a non-lups way to use it is ever created.
- A couple of tweaks to unused sounds, this should make them more usable in CA
- Removed reload from the leveller sound
- More tweaks to Ravager hitsound,I think Im finally happy with it
- AA beamlaser beamttl reduced to flat 15.
- Reverted bomb and tachyon cegs.
- Somme changes to retreat, still may be buggy.
- Moved retreat's ambulance image.
- Voices widget now works properly with retreat widget.
- fixed dgun (you can now target units again)
- removed some redundant tags in the dgun weapon config (startSmoke,lineOfSight,beamWeapon)
- Added a (currently disabled) gadget to disable repairing and/or reclaiming enemy units.
- reverted core nanolaser texture (Kaine, that's why i had introduced userNanoFx with lups.cfg)
- improved sak's armmex texture and added a reflection map
- added a distortion fx to the armmex
- Flak shockwaves reinstated.
- Take remind widget improved.
- There is now a variable, autoTake, that will enable automatic taking of units.
- You can now click on the take indicator to take.
- All coreThicknesses set to 0.5. (Looking at the source code, it is actually a proportion of the beam's total thickness, not an direct value.) Beam colors tweaked some more.
- Trying out new flak effect, tweaked color saturation on beamlasers. Flak no longer produces shockwaves.
- Reduced medium-range missile battery smoke, increased LRMT smoke.
- Toned down tachyon hit effect.
- Added version number to take widget.
- Committed Mr. D's improvements to teamcolor and contrast on the Goliath, Weasel and Ravager textures.
- Some small changes to retreat. Still working out the bugs. Test it!
- Oops. Didn't upload the new buildpics after all. To make up for it, I threw in a BP for the new construction vehicle. :p
- Added MR.D's Core Construction Vehicle with rattle's script
- New "datalaser" laser texture for core nano tower
- 3 new buildpics for mex, thunder, and core vehicle plant
- Updated Can and Scorcher buildpics to match laser color
- ca_layout.lua tweaked to show relevant buttons.
- Fixed nasty bug with rector automicro widget. (their HP was hardcoded and broke when it got lowered - it no longer blocks all your commands).
- Tweaks to Ravager hitsound, removed most of the reverb/echo, deeper pitch, faster
- Gave the Venom a proper EMP effect, like all the rest
- Adjusted helptexts for Spider, Venom, and Faraday 49541084sdz2008.04.04 - 21:37:1104.04.2008 - 23:43:31154458675119200
http://spring.jobjol.nl/show_file.php?id=952
951080404-TartarusV7-0.76b1-0.sdfTheMightyOne vs DojeHMod: XTA v9.44
Map: Tartarus v7
Two players. One tough fight. One big mistake.481083sdf2008.04.04 - 13:14:26181392469900
http://spring.jobjol.nl/show_file.php?id=951
950Kernel Panic net RC2.sd7Kernel Panic.net RC2Second Release Candidate for Kernel Panic.net, the branch of KP Division Zero that adds the Network faction. Get your teleporty goodness now!3420798sd72008.04.02 - 20:11:5206.04.2008 - 14:46:321541841129000
http://spring.jobjol.nl/show_file.php?id=950
949RAI.soRAI v0.553 64bit LinuxThis is the RAI .so for 64bit Linux versions.
Save it in "~/.spring/AI/Bot-libs/" and SpringLobby will see it right away.
The author of the AI is Reth, and thanks to koshi for compiling it.
Note: The 32bit version of this AI can be found here:
http://spring.jobjol.nl/show_file.php?id=971476384so2008.04.02 - 19:32:5215.04.2008 - 04:03:461344683133194900
http://spring.jobjol.nl/show_file.php?id=949
948coldsnapv2.sd7Coldsnap v21v1 map by otherside10351210sd72008.04.01 - 08:45:4401.04.2008 - 10:37:001229882234446510101v1 map by otherside skybox by smoth
201300.3690412Pos-00-X=4900
Pos-00-Y=4900
Pos-01-X=306
Pos-01-Y=303
111
http://spring.jobjol.nl/show_file.php?id=948
947Spring.pdfSpring overview & suggestions.Good read for modders wanting to promote their mods and interested players of Spring.
WARNING: Requires thinking skills.27913pdf2008.04.01 - 01:42:34164470567300
http://spring.jobjol.nl/show_file.php?id=947
946BUILDERWAR15H.jpgPEEWEE fashionCA mod have genocided the peewee by replacing with an usurpator !
but me i preserve it in my extingued species mod
im an etnolog ...OBEY to master:try my mod:get precious GOLUM118472jpg2008.04.01 - 00:20:081760901270800
http://spring.jobjol.nl/show_file.php?id=946
945CA Downloader.tar.bz2CA Downloader for LinuxAn easy way to keep CA updated on Linux - just double-clicking on the file (CA Downloader.sh) will make sure your CA is updated.
Instructions are provided inside, enjoy!
Update3: Updated to SVN version - it should be now faster, thanks to det.
Update2: Fixed a crash when no files are available for download
Update: The downloader now shows a nice progress bar, and pauses at the end so you can read the changelog.3653bz22008.03.30 - 18:16:3308.07.2008 - 17:33:0511044369410222374600
http://spring.jobjol.nl/show_file.php?id=945
944ca-r1574.sdzCA 1574 StableComplete Annihilation release 1574 Stable44223599sdz2008.03.30 - 03:26:1515635864380800
http://spring.jobjol.nl/show_file.php?id=944
943bw15_37.jpglolimod integrationrescaled for epic size111004jpg2008.03.29 - 05:01:2729.03.2008 - 05:02:331760741373700
http://spring.jobjol.nl/show_file.php?id=943
942bw15_2.jpgnext release mod builder_waradding in 16 the nice "hotziwers pushed by 2 crew" from the boring mod 1844101087jpg2008.03.29 - 05:00:07176042668500
http://spring.jobjol.nl/show_file.php?id=942
940ES0.53.sdzEternal Struggle 0.53Spacemod
---0.53
New model for the NG Powerstation
New effects
Bomber have now longer reloadtime but stronger bombs.
Shields load twice as fast.
---0.52
Fixed some cob errors.
New model for the NG Flakfegate.
---0.51
Fixed the problem with the new version of spring. The mod is now playable again.
Thanks to Ironfire for finding a solution.
For more Info:
http://spring.clan-sy.com/phpbb/viewtopic.php?f=14&t=8596&st=0&sk=t&sd=a&hilit=Eternal+Struggle
---------------------Important------------------------------
the archivemover doesnt work with that mod. You have to put it manualy in the modfolder!
The mines seem to be broken with 0.79
4619391sdz2008.03.28 - 21:02:5811.07.2009 - 17:21:4715562346326851100
http://spring.jobjol.nl/show_file.php?id=940
939VbsLuaPackV8.zipVbsLuaPackV8by very_bad_soldier
----
VbsLuaPack v8
---------------------------
This pack has been update to work with Spring 0.76. Some widgets are gone, cause I couldn't get them work,
but the essentials are there.
Cause I'm tired of downloading each single script when I install spring, I made a pack
of LUA scripts I use. Maybe useful for others as well. Credits go to the authors of the scripts, I only made a pack of them.
NOTE:
To upgrade the included IceUI to the latest version, run "LuaUI\Widgets\IceUI\Accessories\Updater..."!
v8:
-----------
RankIcons trepan,quantum and jK
IdleBuilders - NEW Ray
UnitGroups v5.1 gunblob
Share Units Widget v0.8 MelTrax (can directly be used from IceUI)
Display DPS v1.1 TheFatController
Factory Auto-Repeat TheFatController
My Metal Maker Widget v2.62 TheFatController
Auto Group Licho
Start Point Remover TheFatController
Don't Move Widget v2 quantum
Transport assist Licho&Ray
Energy Stall Assist v1.3 TheFatController
IceUI Meltrax
Build ETA trepan
FPSManager quantum
ReclaimInfo Pendrokar
Installation
------------
1. Copy the "LuaUI"-folder to your spring directory. (There is already a LuaUI-directory existing.)
(2. Enable LuaUI in your spring settings (settings.exe) ) 1605455zip2008.03.28 - 01:38:0011253991243500
http://spring.jobjol.nl/show_file.php?id=939
938MAP copy.bmpMap ideait is just an idea for a map...
would be awsome if there is some1 whos gona realise the idea ^^
HF & GL :)3145782bmp2008.03.28 - 00:15:3928.03.2008 - 12:03:581723327128400
http://spring.jobjol.nl/show_file.php?id=938
935sa035.sdzsky annihilation 0.35BA with more balance. It can only be win!8763177sdz2008.03.26 - 21:57:4415521801660000
http://spring.jobjol.nl/show_file.php?id=935
934springball0.23.sdzSpring Ball 0.23More bugfix.1092703sdz2008.03.26 - 15:17:0015511061240200
http://spring.jobjol.nl/show_file.php?id=934
932springball01.sdzSpring Ball 0.1Spring Football!
Little proof of concept minigame thing. Play it in a map with high walls so the ball doesnt fall off the map- say, inside Victoria Crater, Delta Siege Dry Rev's sandy flats, Tabulas flats, etc.
Guide the ball to the enemy goal to damage it- do this 3 times to win.
Play it as Com Ends.1092701sdz2008.03.26 - 13:44:32155187436700
http://spring.jobjol.nl/show_file.php?id=932
931technoball.sdzTechno Balltesty type thing1396288sdz2008.03.26 - 08:27:57155197631500
http://spring.jobjol.nl/show_file.php?id=931
930ca-r1547.sdzComplete Annihilation Stable 1547CA stable.40054872sdz2008.03.26 - 07:35:0315516443895700
http://spring.jobjol.nl/show_file.php?id=930
929Jerot.sd7JerotAn 8x8 map recommended 3v3, there are now metal features(buildings), good fun vehicles and kbots can cross the middle (so can boats and subs) Metal updated, Map Updated Fully Features added (cars removed due to sync problems)10810765sd72008.03.25 - 03:28:3326.03.2008 - 17:20:51125032744246988City style (Recommeneded 4-6 players) by EO
201501.5100221Pos-00-X=500
Pos-00-Y=500
Pos-01-X=3500
Pos-01-Y=3500
Pos-02-X=500
Pos-02-Y=3500
Pos-03-X=3500
Pos-03-Y=500
Pos-04-X=500
Pos-04-Y=2000
Pos-05-X=3500
Pos-05-Y=2000
312
http://spring.jobjol.nl/show_file.php?id=929
928New Compressed (zipped) Folder.zipREplay lolHalp5801951zip2008.03.25 - 00:22:40184078876100
http://spring.jobjol.nl/show_file.php?id=928
927spring_0.76b1.exeSpring v0.76b1 for WindowsThis installer can provide you with everything you need to play Spring, including the core files, different mods and maps and the TASClient multiplayer lobby client.
Please note that by selecting the mods XTA or BA in the installer you are legally required to own the original total annihilation game. The other mods are free of such content.
This installer can also update your 0.75b2 installation to 0.76b1.13479074exe2008.03.23 - 00:29:1628.03.2008 - 19:20:4719140285172000
http://spring.jobjol.nl/show_file.php?id=927
926BA621.sd7Balanced Annihilation V6.216.2 --> 6.21
Fixed Error messages from the luashockwave gadget
Fixed Amphid Speeds
Fixed Anti-nuke type
Reduced Seaplane-fighters LoS
6.1 --> 6.2
Fixed directcontrol gadget.
Fixed Layout gadget to not crash on /luaui reload, thanks eriatarka
Reduced Los of fighters to their weapon range, did not do sea planes yet
Added collide=0 to the brawler (forgot it last release :-) )
Removed Lups exhaust from the gunships, it looks bad, i realise now :)
Made the minesweeper weapon behave more elegant.
Added fixed scripts from krogothe86
Made Minwaterdepth of all big ships the same
Added luashockwave, Thanks jK!!
Mobile antinukes will no longer chase enemies
Altered the BA-Layout to 10 rows so it works better on 1024x768
Made Anti-nukes faster.
Fixed Seismic rings.
Amphids are as fast underwater as they are on land9565489sd72008.03.22 - 14:28:351547588520571652500
http://spring.jobjol.nl/show_file.php?id=926
925BA62.sd7Balanced Annihilation 6.26.1 --> 6.2
Fixed directcontrol gadget.
Fixed Layout gadget to not crash on /luaui reload, thanks eriatarka
Reduced Los of fighters to their weapon range, did not do sea planes yet
Added collide=0 to the brawler (forgot it last release :-) )
Removed Lups exhaust from the gunships, it looks bad, i realise now :)
Made the minesweeper weapon behave more elegant.
Added fixed scripts from krogothe86
Made Minwaterdepth of all big ships the same
Added luashockwave, Thanks jK!!
Mobile antinukes will no longer chase enemies
Altered the BA-Layout to 10 rows so it works better on 1024x768
Made Anti-nukes faster.
Fixed Seismic rings.
Amphids are as fast underwater as they are on land9563709sd72008.03.22 - 13:41:351511037146214600
http://spring.jobjol.nl/show_file.php?id=925
923Combat Lords 0.66 Pack.zipCombat Lords 0.66Combat Lords. FPS mod by Relinquished.2177501zip2008.03.22 - 00:25:5015323814568900
http://spring.jobjol.nl/show_file.php?id=923
922XTAPEV96.sdzXta 9.6Change Log of XTA v9.6
Reverted some changes, mostly flash and instigator.
Added Landboats, need testing.
Added two sea bombers
http://springrts.com/phpbb/viewtopic.php?f=48&t=19770&p=367938#p36793838875115sdz2008.03.20 - 21:13:3210.12.2009 - 23:19:1715401625524177125400
http://spring.jobjol.nl/show_file.php?id=922
921mapInfoExtractor.7zMap info extractor v0.1 (win32)Extracts minimap and map details to files :
Usage:
mapInfoExtractor.exe -all outputdir minimapWidth jpgQuality
mapInfoExtractor.exe mapname.[smf/sd7] outputMinimap.jpg outputFileInfo.txt minimapWidth jpgQuality
It needs Unitsync.dll in the same dir, the maps must be in the mapInfoExtractor\maps and the current dir must be the unitsync.dll's one3661827z2008.03.20 - 18:53:0020.03.2008 - 18:54:471101666593500
http://spring.jobjol.nl/show_file.php?id=921
920The_Showdown.sdzThe ShowdownOnce upon a time in a computer much like the one you are using now, some of the Spring mods have gotten into a war for internet dominance. join the Kernel_Panic coalition, the Warhammer 40k, and the Army of the Arm as they duke it out in an intense battle for superiority.19533062sdz2008.03.20 - 06:12:0720.03.2008 - 08:13:1415431743871900
http://spring.jobjol.nl/show_file.php?id=920
919ZEXYANNI0.1.sdzZexy annihilation 0.1More awesome with spider avalanches. 5317240sdz2008.03.19 - 17:59:2312.05.2009 - 04:18:0015402039333979600
http://spring.jobjol.nl/show_file.php?id=919
918Kernel Panic net RC1.sd7Kernel Panic.net RC1Candidate release 1 for KP 3.0. I don't remember the changes from WIP8.3420572sd72008.03.19 - 16:01:2815411241256600
http://spring.jobjol.nl/show_file.php?id=918
917TLLXTA12.SDZXta 9.53 + Tll 3A few more touchups, sea units enabled, but remain empty, unarmed.
11855167SDZ2008.03.18 - 22:57:3907.12.2008 - 07:42:29154048879504800
http://spring.jobjol.nl/show_file.php?id=917
916Ukrainian.php.txtUkrainian language script for this sitewho wants to translate this?
find the row ***TRANSLATE FROM HERE*** and translate to
***END OF TRANSLATION***46754txt2008.03.17 - 00:21:2216135133100
http://spring.jobjol.nl/show_file.php?id=916
915Portuguese.php.txtPortuguese language script for this sitewho wants to translate this?
find the row ***TRANSLATE FROM HERE*** and translate to
***END OF TRANSLATION***42621txt2008.03.17 - 00:19:1917.03.2008 - 00:19:5516129140600
http://spring.jobjol.nl/show_file.php?id=915
908Mad FF SVN build 50.sd7Final Frontier Mad FF build 50New Final Frontier, codenamed Mad FF (temporary title), SVN build 50.22409072sd72008.03.16 - 10:43:021536454223159300
http://spring.jobjol.nl/show_file.php?id=908
907torn_islands_remake.sd7Torn Islands RemakeBased on the crude yet fun original by Geo. Includes more natural looking terrain and texture, and rebalancing of metal.15761338sd72008.03.14 - 13:47:02122444690312116164-6 players, top vs bottom. Original map by Geo, remake by ralphie.
181000.7590220Pos-00-X=4276
Pos-00-Y=1999
Pos-01-X=4637
Pos-01-Y=5882
Pos-02-X=5587
Pos-02-Y=2179
Pos-03-X=3064
Pos-03-Y=6554
Pos-04-X=2900
Pos-04-Y=2490
Pos-05-X=6177
Pos-05-Y=6062
111
http://spring.jobjol.nl/show_file.php?id=907
905MagnusV5.sd7Magnusv51v1/2v2 FFA map
made by Otherside
16*16
Skybox by smoth22804543sd72008.03.12 - 09:17:0212292706924861616map by Otherside
201300.3690412Pos-00-X=231
Pos-00-Y=251
Pos-01-X=7894
Pos-01-Y=7781
Pos-02-X=264
Pos-02-Y=7944
Pos-03-X=2944
Pos-03-Y=264
222
http://spring.jobjol.nl/show_file.php?id=905
902gui_idle_builders_new.luaGUI Idle Builders Widgetname = "IdleBuildersNEW",
desc = "Adv Idle Indicator",
author = "Ray",
date = "Jul 23, 2007",
license = "GNU GPL, v2 or later",12918lua2008.03.10 - 17:37:0611214397912070000
http://spring.jobjol.nl/show_file.php?id=902
901gui_build_eta.luagui build etadisplay estimated time of arrival for builds
name = "BuildETA",
desc = "Displays estimated time of arrival for builds",
author = "trepan",
date = "Feb 04, 2007",
license = "GNU GPL, v2 or later"
To install, simply copy to "SpringLuaUIwidgets" folder5790lua2008.03.10 - 17:35:141121277277990000
http://spring.jobjol.nl/show_file.php?id=901
899XTAPEV943.sdzXTA v9.4324/02/08
Its much harder to morph your commander to the max.
Fixed Bouncing bertha, so they do not explode in midair when bouncing on water.
Added Handy Retreat Lua to retreat to nano towers if it is not disabled.
Decreased Large Battleships Hp by 6000 each. They pwn land very easily and is currently very hard to take out by air.
Metalcost pershot from raven is 18 metal!
Increased Metal cost of Peewee by 6 metal, and cost of Ak reduced by 6 metal
Added Experimental Nano-Towers, they can be disabled, but this is good to stop swarm construction units.
Added much needed Mod Options, Fixed commander Dgunning Survival thing.
Construction Aircrafts now fly through each other, but cause much less cpu lag. They are now built 50 percent slower!
Construction Aircrafts now produce half of the resources then they used too, due to them being supieorly cheap to other construction units.
Core Artillery Weapon Alterations
reload=5-4
weaponvelocity=400-600
areaofeffect=144-192
accuracy=1300-1000
movingaccuracy=1900-1500
Less Accurate, Area of Effect or Blast Shrank, Accuracy Decreased, and Reload time increased
T1 VtoL Fighters -20% cost -40% build time
T2 VtoL Radar -50MExperiment by the Gizmo
New build menue order for tech 2, reconstructed by Gizmo
*Things to do*
Revamp Hovercrafts, because god dammit, it was balanced toward old sea, and hovercrafts can be much cooler.
Add God
Make People stop Complaining
Make a detailed Description of Com Morphing
Fix Torpedo Gunships and Torpedo Bombers
Fix Jammer and Radar Attack, aka search what BA did.13763501sdz2008.03.08 - 23:43:0208.03.2008 - 23:48:3615168110311300000
http://spring.jobjol.nl/show_file.php?id=899
898Tropicalo.sd7Tropicalo1v1/2v2 map version 111161305sd72008.03.08 - 20:23:5412293796317841010tropical hilly map made for 2v2
201300.2290718Pos-00-X=0
Pos-00-Y=0
Pos-01-X=0
Pos-01-Y=0
Pos-02-X=0
Pos-02-Y=0
Pos-03-X=0
Pos-03-Y=0
Pos-04-X=0
Pos-04-Y=0
Pos-05-X=0
Pos-05-Y=0
Pos-06-X=0
Pos-06-Y=0
Pos-07-X=0
Pos-07-Y=0
221
http://spring.jobjol.nl/show_file.php?id=898
897SA.sd7Supreme Annihilation v1.0Supreme Annihilation v1.014508563sd72008.03.07 - 17:31:0415178214021180000
http://spring.jobjol.nl/show_file.php?id=897
896Levels_v2.sd7Levels_v2Map consists of 3 primary playing elevations. 16v16.20853376sd72008.03.05 - 21:21:5012283174230951616Two basins of dried mud
201401.5110525Pos-00-X=4702
Pos-00-Y=230
Pos-01-X=4043
Pos-01-Y=8000
Pos-02-X=2180
Pos-02-Y=246
Pos-03-X=6766
Pos-03-Y=7902
Pos-04-X=6620
Pos-04-Y=180
Pos-05-X=1663
Pos-05-Y=7832
Pos-06-X=5160
Pos-06-Y=1818
Pos-07-X=4014
Pos-07-Y=6458
Pos-08-X=3506
Pos-08-Y=738
Pos-09-X=4882
Pos-09-Y=7308
111
http://spring.jobjol.nl/show_file.php?id=896
895SpringSP_v0.9.zipSpringSP v0.9Spring Single Player v0.91002572zip2008.03.05 - 00:27:2419185325540280000
http://spring.jobjol.nl/show_file.php?id=895
894mapconv12.zipmapconv v12map converter, needed for mapping3145791zip2008.03.05 - 00:26:29110127910120420000
http://spring.jobjol.nl/show_file.php?id=894
893Bota15Beta.sd7Bota v1.5 BetaBota v1.5 Beta2983647sd72008.03.05 - 00:24:39151539439670000
http://spring.jobjol.nl/show_file.php?id=893
892Fibre_v12.1.zipFibre v12.1 Fibre v12.1 898116zip2008.03.05 - 00:22:4515118123730000
http://spring.jobjol.nl/show_file.php?id=892
890RAI-v0.553.dllRAI v0.553RAI v0.553489984dll2008.03.05 - 00:19:561313295738147010000
http://spring.jobjol.nl/show_file.php?id=890
887080301-Battle for PlanetXVII-v01-0.76b1-1.sdf1v1 Mighty vs RayMod: XTA
Map: Battle for Planet
Ray at his best!602072sdf2008.03.03 - 00:06:1718133626813260000000
http://spring.jobjol.nl/show_file.php?id=887
886080302-Archers_Valley_v5-0.76b1.sdfCoW vs restMod:XTA
Map: Archers Valley
One great battle!1626999sdf2008.03.03 - 00:04:5403.03.2008 - 00:07:161813195137090000000
http://spring.jobjol.nl/show_file.php?id=886
878Ternion.sd7Ternion12x12, 3 way Free For All. Fight for the metal rich middle and use the sea to suprise your enemies.
http://members.iinet.net.au/~dilloj/3way/ for screenshots.5692584sd72008-03-01 18:00:001224913240481812123 player FFA. Fight for the middle or use the water to your advantage. By ralphie (concept monoRAIL)
181000.7590218Pos-00-X=1180
Pos-00-Y=1303
Pos-01-X=5176
Pos-01-Y=1487
Pos-02-X=3121
Pos-02-Y=5198
411
http://spring.jobjol.nl/show_file.php?id=878
877TheRockFinal.sd7TheRockFinalTheRockFinal! by SirArtturi. 20 x 16 Up to 16 players. Hint: Get the hills! Cactus features made by LathanStanley
Changelog:
- Due the new version the unsync problems should be now history
- Addedd some cactus features
- Better texture quality
- Some small adjustments to make it more balanced and playable24078931sd72008-03-01 00:00:00121451871540127722016TheRockFinal! by SirArtturi. 20 x 16 Up to 16 players. Hint: Get the hills! Cactus features made by LathanStanley
221201.2590218Pos-00-X=778
Pos-00-Y=225
Pos-01-X=9728
Pos-01-Y=7680
Pos-02-X=430
Pos-02-Y=7926
Pos-03-X=9789
Pos-03-Y=246
Pos-04-X=553
Pos-04-Y=6984
Pos-05-X=9748
Pos-05-Y=1106
Pos-06-X=307
Pos-06-Y=2130
Pos-07-X=9585
Pos-07-Y=5448
Pos-08-X=512
Pos-08-Y=5816
Pos-09-X=9748
Pos-09-Y=2376
Pos-10-X=2048
Pos-10-Y=3277
Pos-11-X=8253
Pos-11-Y=4444
Pos-12-X=492
Pos-12-Y=4076
Pos-13-X=9830
Pos-13-Y=3871
Pos-14-X=8397
Pos-14-Y=1434
Pos-15-X=2089
Pos-15-Y=6697
322
http://spring.jobjol.nl/show_file.php?id=877
876FolsomDamFinal.sd7FolsomDamFinalThe final version of the FolsomDam.
FolsomDamFinal! by SirArtturi. Size 16 x 12. Mexes on the dam produces
more metal than regular ones. Industrial features made by Smoth
*Changelog:
- Reduced tank movement boost in typemap to 10% (Now it should be more suitable for variety of mods)
- Fixed heightmap. Lowered start position terrain. (No more Factory stuck up unit bugs)
- Couple more metal patches to make it more balanced. (Not so decisive to conquer the dam)
-Reduced metal value of features to 150 (Not so decisive to conquer the dam)
- And couple more adjustments to make it more balanced and playable...
Enjoy...17914558sd72008-02-26 00:00:0029.02.2008 - 00:38:56121462552121176711612FolsomDamFinal! by SirArtturi. Size 16 x 12. Mexes on the dam produces more metal than regular ones. Industrial features made by Smoth
18120190114Pos-00-X=410
Pos-00-Y=2720
Pos-01-X=7832
Pos-01-Y=3228
Pos-02-X=213
Pos-02-Y=4309
Pos-03-X=7766
Pos-03-Y=1802
Pos-04-X=246
Pos-04-Y=1425
Pos-05-X=7930
Pos-05-Y=4178
Pos-06-X=311
Pos-06-Y=5161
Pos-07-X=7913
Pos-07-Y=950
Pos-08-X=410
Pos-08-Y=606
Pos-09-X=7864
Pos-09-Y=5325
Pos-10-X=344
Pos-10-Y=3326
Pos-11-X=7782
Pos-11-Y=2687
Pos-12-X=1229
Pos-12-Y=3113
Pos-13-X=6783
Pos-13-Y=3097
321
http://spring.jobjol.nl/show_file.php?id=876
11944_BocageSmall.sd71944_BocageSmallLot of metal in middle but look out for kbot walking over the mountains1739026sd72008-02-25 12:34:5612153528881098888Lot of metal in middle but look out for kbot walking over the mountains
201300.03100200520Pos-00-X=600
Pos-00-Y=600
Pos-01-X=3600
Pos-01-Y=3600
Pos-02-X=3600
Pos-02-Y=600
Pos-03-X=600
Pos-03-Y=3600
Pos-04-X=2000
Pos-04-Y=600
Pos-05-X=2000
Pos-05-Y=3600
211
http://spring.jobjol.nl/show_file.php?id=1
22 Continents Remake.sd72 continents remake12025520sd72008-02-25 12:34:561214941964873420242 Continents Remake By [KnoX]Myg
10120130210Pos-00-X=256
Pos-00-Y=352
Pos-01-X=2272
Pos-01-Y=1456
Pos-02-X=368
Pos-02-Y=7104
Pos-03-X=9536
Pos-03-Y=5296
Pos-04-X=6736
Pos-04-Y=7200
Pos-05-X=1488
Pos-05-Y=12080
Pos-06-X=6277
Pos-06-Y=11840
332
http://spring.jobjol.nl/show_file.php?id=2
32_Mountains_Battlefield.sd72_Mountains_Battlefield2 Mountains Battlefield by LBPB - Best suited for 4v414561454sd72008-02-25 12:34:5612141475221468816162 Mountains Battlefield by LBPB - Best suited for 4v4
01000.6150120818Pos-00-X=1400
Pos-00-Y=2600
Pos-01-X=6792
Pos-01-Y=5592
Pos-02-X=1000
Pos-02-Y=5600
Pos-03-X=7092
Pos-03-Y=2292
Pos-04-X=800
Pos-04-Y=700
Pos-05-X=7392
Pos-05-Y=7492
Pos-06-X=800
Pos-06-Y=7492
Pos-07-X=7392
Pos-07-Y=700
332
http://spring.jobjol.nl/show_file.php?id=3
42_Mountains_Battlefield_v2_polar_edition.sd72_mountains_battlefield_v2_polar_edition9130682sd72008-02-25 12:34:561211773188203516162 Mountains Battlefield v2 (polar edition) by LBPB - Best suited for 4v4
01000.6120818Pos-00-X=1400
Pos-00-Y=2600
Pos-01-X=6792
Pos-01-Y=5592
Pos-02-X=1000
Pos-02-Y=5600
Pos-03-X=7092
Pos-03-Y=2292
Pos-04-X=800
Pos-04-Y=700
Pos-05-X=7392
Pos-05-Y=7492
Pos-06-X=800
Pos-06-Y=7492
Pos-07-X=7392
Pos-07-Y=700
000
http://spring.jobjol.nl/show_file.php?id=4
52_Valleys-v04.sd72_Valleys-v04Best for teams or 1v1. Map by WiREd9327173sd72008-02-25 12:34:56121182519836211616Best for teams or 1v1. Map by WiREd
01000.0810001001040Pos-00-X=457
Pos-00-Y=889
Pos-01-X=369
Pos-01-Y=7669
Pos-02-X=7752
Pos-02-Y=784
Pos-03-X=7745
Pos-03-Y=7571
321
http://spring.jobjol.nl/show_file.php?id=5
62_Valleys_V.3-By_Wired.SD72_Valleys_V.3-By_Wiredbest for teams or 1v1. Map by WiREd9327245SD72008-02-25 12:34:5612113603922451616best for teams or 1v1. Map by WiREd601000.0810010000321
http://spring.jobjol.nl/show_file.php?id=6
72b4-Core-Proto-Planet.sd72B4-Core-Proto-Planet2B4-Core-Proto-Planet20561479sd72008-02-25 12:34:561212655334438020202B4-Core-Proto-Planet
311450.092701201245Pos-00-X=899
Pos-00-Y=637
Pos-01-X=9137
Pos-01-Y=9693
Pos-02-X=9263
Pos-02-Y=721
Pos-03-X=783
Pos-03-Y=9686
Pos-04-X=8964
Pos-04-Y=5056
Pos-05-X=1039
Pos-05-Y=4957
331
http://spring.jobjol.nl/show_file.php?id=7
82lakes.sd72LakesMade by CW83, Wind:1-257265612sd72008-02-25 12:34:56121379345555471010Made by CW83, Wind:1-25
101300.820060125Pos-00-X=730
Pos-00-Y=821
Pos-01-X=4114
Pos-01-Y=4707
222
http://spring.jobjol.nl/show_file.php?id=8
93020_Gyser_Plains_TNM04-V1.sd73020_gyser_plains_tnm04-v16698112sd72008-02-25 12:34:56121126244141888Absolute Zero Version 2 by Quanto - Now without the those unsightly lines!
01501.2100520Pos-00-X=300
Pos-00-Y=2000
Pos-01-X=3700
Pos-01-Y=2000
000
http://spring.jobjol.nl/show_file.php?id=9
103210_Geyser_Plains_TNM04-V2.sd73210_geyser_plains_tnm04-v26703594sd72008-02-25 12:34:561211636119248688Geyser Plains - Second Revision, Official Tournament Map by Quanto
01501.2100520Pos-00-X=300
Pos-00-Y=2000
Pos-01-X=3700
Pos-01-Y=2000
121
http://spring.jobjol.nl/show_file.php?id=10
113_Bridges-v1.sd73_Bridges-v1Two opposing sides, one victor. Map by diesel.14322303sd72008-02-25 12:34:56121179022636431616Two opposing sides, one victor. Map by diesel.
201300.920050520Pos-00-X=502
Pos-00-Y=450
Pos-01-X=2645
Pos-01-Y=501
Pos-02-X=4071
Pos-02-Y=556
Pos-03-X=5975
Pos-03-Y=612
Pos-04-X=7431
Pos-04-Y=573
Pos-05-X=7830
Pos-05-Y=7402
Pos-06-X=5714
Pos-06-Y=7586
Pos-07-X=4270
Pos-07-Y=7659
Pos-08-X=2341
Pos-08-Y=7709
Pos-09-X=923
Pos-09-Y=7655
000
http://spring.jobjol.nl/show_file.php?id=11
123_Bridges.sd73_BridgesTwo opposing sides, one victor. Map by diesel.13803270sd72008-02-25 12:34:56121155014219811616Two opposing sides, one victor. Map by diesel.
201300.920050520Pos-00-X=502
Pos-00-Y=450
Pos-01-X=2645
Pos-01-Y=501
Pos-02-X=4071
Pos-02-Y=556
Pos-03-X=5975
Pos-03-Y=612
Pos-04-X=7431
Pos-04-Y=573
Pos-05-X=7830
Pos-05-Y=7402
Pos-06-X=5714
Pos-06-Y=7586
Pos-07-X=4270
Pos-07-Y=7659
Pos-08-X=2341
Pos-08-Y=7709
Pos-09-X=923
Pos-09-Y=7655
000
http://spring.jobjol.nl/show_file.php?id=12
134084_Frozen_Gauntlet_TNM03-V2.sd74084_frozen_gauntlet_tnm03-v2665008sd72008-02-25 12:34:561211847160263888Frozen Gauntlet Version 2. Now with less sitter friendly resource placement, Official Tournament Map by Quanto
121301.61001225Pos-00-X=500
Pos-00-Y=500
Pos-01-X=3200
Pos-01-Y=3200
112
http://spring.jobjol.nl/show_file.php?id=13
144886_Lowland_Crossing_TNM01-V4.sd74886_lowland_crossing_tnm01-v47377117sd72008-02-25 12:34:561213566500538768Start points are now more fair, also the water passages are crossable by amphibious units. Official Tournament Map by Quanto
171101.5100628Pos-00-X=200
Pos-00-Y=200
Pos-01-X=2800
Pos-01-Y=3800
211
http://spring.jobjol.nl/show_file.php?id=14
15489_Lowland_Crossing_TNM01-V1.sd7489_lowland_crossing_tnm01-v17374395sd72008-02-25 12:34:561219681914620000000
http://spring.jobjol.nl/show_file.php?id=15
164B_facility.sd74B_facilityAbandoned Core Industrial Area8554943sd72008-02-25 12:34:56121160518433441020Abandoned Core Industrial Area
241121030020010Pos-00-X=600
Pos-00-Y=600
Pos-01-X=4520
Pos-01-Y=9640
Pos-02-X=4520
Pos-02-Y=600
Pos-03-X=600
Pos-03-Y=9640
000
http://spring.jobjol.nl/show_file.php?id=16
174Skulls.sd74SkullsArtificial map (16x16) for up to 4 players. Low recources! Bots are faster on the hills and vehicles move faster on the flatland. have fun6161297sd72008-02-25 12:34:56121184423233871616Artificial map (16x16) for up to 4 players. Low recources! Bots are faster on the hills and vehicles move faster on the flatland. have fun
01000.0051005001020Pos-00-X=250
Pos-00-Y=250
Pos-01-X=8000
Pos-01-Y=8000
Pos-02-X=8000
Pos-02-Y=250
Pos-03-X=250
Pos-03-Y=8000
http://spring.jobjol.nl/show_file.php?id=17
185.sd758011408sd72008-02-25 12:34:5612111472916221616the_rising map by restrictor.
201300.785520Pos-00-X=892
Pos-00-Y=1599
Pos-01-X=6058
Pos-01-Y=7455
Pos-02-X=698
Pos-02-Y=6754
Pos-03-X=7680
Pos-03-Y=100
Pos-04-X=2300
Pos-04-Y=621
Pos-05-X=7466
Pos-05-Y=7184
Pos-06-X=2321
Pos-06-Y=7420
Pos-07-X=6278
Pos-07-Y=623
000
http://spring.jobjol.nl/show_file.php?id=18
197476_Lava_Reef-V1.sd77476_lava_reef-v12803588sd72008-02-25 12:34:5612115852012359410Lava Reef, you must use aircraft and transports to take the other side. Map by Quanto. Concept by hrmph
01501.15005Pos-00-X=770
Pos-00-Y=500
Pos-01-X=770
Pos-01-Y=4805
000
http://spring.jobjol.nl/show_file.php?id=19
208862_Cooper_Hill_TNM02-V1.sd78862_cooper_hill_tnm02-v12574510sd72008-02-25 12:34:561213570616663386Cooper Hill, Official Tournament Map by Quanto
01301.7100818Pos-00-X=900
Pos-00-Y=1500
Pos-01-X=3200
Pos-01-Y=1500
121
http://spring.jobjol.nl/show_file.php?id=20
21AATA-RumblingForest.sd7AATA-RumblingForestRumbling Forest by hrmph13370315sd72008-02-25 12:34:561219232717971616Rumbling Forest by hrmph
201300.50100520Pos-00-X=594
Pos-00-Y=585
Pos-01-X=7171
Pos-01-Y=7852
Pos-02-X=7229
Pos-02-Y=759
Pos-03-X=740
Pos-03-Y=7716
000
http://spring.jobjol.nl/show_file.php?id=21
22AFBAKERMANsLAIR.sd7AFBAKERMANsLAIRThe Dentist and Weight Watcher Bureo of Investigation presents: Overwhelming Evidence concerning the Evilness of Cookies...18396675sd72008-02-25 12:34:561214006725351616The Dentist and Weight Watcher Bureo of Investigation presents: Overwhelming Evidence concerning the Evilness of Cookies...
251300.0199990517Pos-00-X=100
Pos-00-Y=100
Pos-01-X=100
Pos-01-Y=8000
Pos-02-X=8000
Pos-02-Y=100
Pos-03-X=8000
Pos-03-Y=8000
231
http://spring.jobjol.nl/show_file.php?id=22
23AS-BAF2.sd7as-baf212931002sd72008-02-25 12:34:561213214015361212AS-BAF By Goolash
201300.65100520Pos-00-X=406
Pos-00-Y=5775
Pos-01-X=5861
Pos-01-Y=307
Pos-02-X=5751
Pos-02-Y=5775
Pos-03-X=1155
Pos-03-Y=270
Pos-04-X=2200
Pos-04-Y=5812
Pos-05-X=5136
Pos-05-Y=344
Pos-06-X=4375
Pos-06-Y=5775
Pos-07-X=3994
Pos-07-Y=172
000
http://spring.jobjol.nl/show_file.php?id=23
24AWallDividesIt.sd7AWallDividesItPlz help to engrage Fanger further.Play Expand& Exterminate on this Map. Thx.30410809sd72008-02-25 12:34:5612151113421511616Plz help to engrage Fanger further.Play Expand& Exterminate on this Map. Thx.
251300.2790080520Pos-00-X=910
Pos-00-Y=910
Pos-01-X=910
Pos-01-Y=7600
Pos-02-X=7600
Pos-02-Y=7600
Pos-03-X=7600
Pos-03-Y=910
000
http://spring.jobjol.nl/show_file.php?id=24
25A_Football_Field.v2.1.sd7A_Football_Field.v2.1Yeh!, A Football pitch! Perfect for huge PeeWee Kick-offs in the middle with platforms for both teams bases2652375sd72008-02-25 12:34:561217411784325814Yeh!, A Football pitch! Perfect for huge PeeWee Kick-offs in the middle with platforms for both team's bases
01120.0801501018Pos-00-X=256
Pos-00-Y=256
Pos-01-X=256
Pos-01-Y=6912
Pos-02-X=3840
Pos-02-Y=256
Pos-03-X=3840
Pos-03-Y=6912
Pos-04-X=3456
Pos-04-Y=256
Pos-05-X=3456
Pos-05-Y=6912
311
http://spring.jobjol.nl/show_file.php?id=25
26A_Valley_Beta.sd7a_valley_beta7957301sd72008-02-25 12:34:561212291110941212It's a valley. Designed for 1 vs 1.
201201.7580520Pos-00-X=2126
Pos-00-Y=1597
Pos-01-X=4141
Pos-01-Y=4583
Pos-02-X=1425
Pos-02-Y=4596
Pos-03-X=5136
Pos-03-Y=1597
000
http://spring.jobjol.nl/show_file.php?id=26
27Aavikko.sd7AavikkoAavikko by Zagupi.9042045sd72008-02-25 12:34:56121102211515502424Aavikko by Zagupi.
201002.6130110520Pos-00-X=200
Pos-00-Y=200
Pos-01-X=12000
Pos-01-Y=12000
Pos-02-X=12000
Pos-02-Y=200
Pos-03-X=200
Pos-03-Y=12000
Pos-04-X=6000
Pos-04-Y=200
Pos-05-X=6000
Pos-05-Y=12000
Pos-06-X=200
Pos-06-Y=6000
Pos-07-X=12000
Pos-07-Y=6000
http://spring.jobjol.nl/show_file.php?id=27
28AavikkoV2.sd7AavikkoV2Aavikko_V2 by Zagupi.7379534sd72008-02-25 12:34:56121127430445032020Aavikko_V2 by Zagupi.
201002.113080520Pos-00-X=200
Pos-00-Y=200
Pos-01-X=9800
Pos-01-Y=9800
Pos-02-X=200
Pos-02-Y=9800
Pos-03-X=9800
Pos-03-Y=200
Pos-04-X=200
Pos-04-Y=2800
Pos-05-X=9800
Pos-05-Y=2800
Pos-06-X=200
Pos-06-Y=7000
Pos-07-X=9800
Pos-07-Y=7000
321
http://spring.jobjol.nl/show_file.php?id=28
29Absolute_Zero-V2.sd7Absolute_Zero-V2Absolute Zero Version 2 by Quanto - Now without the those unsightly lines!15895787sd72008-02-25 12:34:56121119115923791616Absolute Zero Version 2 by Quanto - Now without the those unsightly lines!
25150120055520Pos-00-X=768
Pos-00-Y=448
Pos-01-X=8000
Pos-01-Y=7000
Pos-02-X=7000
Pos-02-Y=768
Pos-03-X=542
Pos-03-Y=7500
Pos-04-X=1013
Pos-04-Y=2769
Pos-05-X=7800
Pos-05-Y=3200
Pos-06-X=5333
Pos-06-Y=2119
Pos-07-X=4768
Pos-07-Y=5000
322
http://spring.jobjol.nl/show_file.php?id=29
30Absolute_Zero.sd7Absolute_ZeroPlutonian Pass by Quanto15844713sd72008-02-25 12:34:561216962613041616Plutonian Pass by Quanto
251501.520045520Pos-00-X=768
Pos-00-Y=448
Pos-01-X=8000
Pos-01-Y=7000
Pos-02-X=7000
Pos-02-Y=768
Pos-03-X=542
Pos-03-Y=7500
Pos-04-X=1013
Pos-04-Y=2769
Pos-05-X=7800
Pos-05-Y=3200
Pos-06-X=5333
Pos-06-Y=2119
Pos-07-X=4768
Pos-07-Y=5000
312
http://spring.jobjol.nl/show_file.php?id=30
31Adamantine_Mountain-V1.sd7adamantine_mountain-v14577937sd72008-02-25 12:34:56121985185213588Original OTA Map converted by Quanto
251001.7100522Pos-00-X=855
Pos-00-Y=568
Pos-01-X=2742
Pos-01-Y=3756
Pos-02-X=3164
Pos-02-Y=1046
Pos-03-X=551
Pos-03-Y=3160
121
http://spring.jobjol.nl/show_file.php?id=31
32Adamantine_MountainV1.sd7adamantine_mountainv14577937sd72008-02-25 12:34:5612143854148588Original OTA Map converted by Quanto
251001.7100522Pos-00-X=855
Pos-00-Y=568
Pos-01-X=2742
Pos-01-Y=3756
Pos-02-X=3164
Pos-02-Y=1046
Pos-03-X=551
Pos-03-Y=3160
221
http://spring.jobjol.nl/show_file.php?id=32
33Alaska.sd7AlaskaFrigid bottlenecks in a permafrost hell, low Metal, High Wind.11768525sd72008-02-25 12:34:561214747921951616Frigid bottlenecks in a permafrost hell, low Metal, High Wind.
101200.750502530Pos-00-X=4100
Pos-00-Y=500
Pos-01-X=4100
Pos-01-Y=7600
Pos-02-X=500
Pos-02-Y=4100
Pos-03-X=7600
Pos-03-Y=4100
000
http://spring.jobjol.nl/show_file.php?id=33
34Alpha-Site.sd7Alpha-SiteAlpha-Site21150625sd72008-02-25 12:34:561212791512321616Alpha-Site
91300.0950090414Pos-00-X=620
Pos-00-Y=480
Pos-01-X=7450
Pos-01-Y=7650
Pos-02-X=7411
Pos-02-Y=625
Pos-03-X=625
Pos-03-Y=7637
Pos-04-X=4400
Pos-04-Y=7662
Pos-05-X=4381
Pos-05-Y=865
Pos-06-X=616
Pos-06-Y=3768
Pos-07-X=6714
Pos-07-Y=3824
Pos-08-X=5053
Pos-08-Y=6363
Pos-09-X=1978
Pos-09-Y=2678
000
http://spring.jobjol.nl/show_file.php?id=34
35Altair_Crossing.sd7altair_crossing2749009sd72008-02-25 12:34:561211689524353388Geo Vents in center, take those hills! Map by Quanto. Skybox by Smoth
251001.11101227Pos-00-X=496
Pos-00-Y=1924
Pos-01-X=3755
Pos-01-Y=2037
Pos-02-X=456
Pos-02-Y=893
Pos-03-X=3640
Pos-03-Y=3188
Pos-04-X=440
Pos-04-Y=3095
Pos-05-X=3582
Pos-05-Y=875
211
http://spring.jobjol.nl/show_file.php?id=35
36Altored_Arctic.sd7Altored_Arctic"Fractured Island" remake19463449sd72008-02-25 12:34:5612148013623101616"Fractured Island" remake
201251.6500125515Pos-00-X=1741
Pos-00-Y=2222
Pos-01-X=6028
Pos-01-Y=6595
Pos-02-X=6047
Pos-02-Y=1748
Pos-03-X=1509
Pos-03-Y=6192
Pos-04-X=2138
Pos-04-Y=1725
Pos-05-X=6478
Pos-05-Y=6125
Pos-06-X=6433
Pos-06-Y=2120
Pos-07-X=2130
Pos-07-Y=6575
Pos-08-X=4235
Pos-08-Y=2007
Pos-09-X=4012
Pos-09-Y=6174
000
http://spring.jobjol.nl/show_file.php?id=36
37Altored_Divide.sd7Altored_DivideGreat Divide ^3, ported from OTA version25598317sd72008-02-25 12:34:5612138531300106561616Great Divide ^3, ported from OTA version
201301.820050419Pos-00-X=967
Pos-00-Y=1070
Pos-01-X=7346
Pos-01-Y=7066
Pos-02-X=7303
Pos-02-Y=990
Pos-03-X=607
Pos-03-Y=7170
Pos-04-X=4125
Pos-04-Y=801
Pos-05-X=4114
Pos-05-Y=7539
Pos-06-X=2437
Pos-06-Y=921
Pos-07-X=5565
Pos-07-Y=7229
Pos-08-X=5882
Pos-08-Y=671
Pos-09-X=1989
Pos-09-Y=7303
321
http://spring.jobjol.nl/show_file.php?id=37
38Altored_Earth.sd7Altored_EarthNuclear winter is the best season for war! MUST BE PLAYED WITH SHADOWS OFF - SPRING BUG30212391sd72008-02-25 12:34:5612158715825523818Nuclear winter is the best season for war! MUST BE PLAYED WITH SHADOWS OFF - SPRING BUG
201300.3500100620Pos-00-X=3147
Pos-00-Y=2562
Pos-01-X=15337
Pos-01-Y=1924
Pos-02-X=5906
Pos-02-Y=6864
Pos-03-X=10268
Pos-03-Y=5277
Pos-04-X=1480
Pos-04-Y=4779
Pos-05-X=18837
Pos-05-Y=3256
Pos-06-X=7128
Pos-06-Y=3677
Pos-07-X=9101
Pos-07-Y=2878
Pos-08-X=16596
Pos-08-Y=6659
Pos-09-X=13055
Pos-09-Y=6686
000
http://spring.jobjol.nl/show_file.php?id=38
39AmaltheaV01.sd7amaltheav011962751sd72008-02-25 12:34:56121248110791616Amalthea, by Kaine
251000.07150515Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
Pos-04-X=5
Pos-04-Y=5
Pos-05-X=6
Pos-05-Y=6
Pos-06-X=7
Pos-06-Y=7
Pos-07-X=8
Pos-07-Y=8
Pos-08-X=9
Pos-08-Y=9
Pos-09-X=10
Pos-09-Y=10
Pos-10-X=11
Pos-10-Y=11
000
http://spring.jobjol.nl/show_file.php?id=39
40AmaltheaV02.sd7AmaltheaV02Amalthea, by Kaine13420796sd72008-02-25 12:34:561213051912731616Amalthea, by Kaine
251000.07100150515Pos-00-X=200
Pos-00-Y=200
Pos-01-X=8000
Pos-01-Y=8000
Pos-02-X=8000
Pos-02-Y=200
Pos-03-X=200
Pos-03-Y=8000
Pos-04-X=4200
Pos-04-Y=400
Pos-05-X=4200
Pos-05-Y=7800
Pos-06-X=1680
Pos-06-Y=1440
Pos-07-X=6270
Pos-07-Y=6880
Pos-08-X=6480
Pos-08-Y=1360
Pos-09-X=1600
Pos-09-Y=6720
000
http://spring.jobjol.nl/show_file.php?id=40
41Amalthea_V3.sd7amalthea_v324338202sd72008-02-25 12:34:561214617518641616Amalthea, by Kaine
251000.5125515Pos-00-X=328
Pos-00-Y=279
Pos-01-X=7864
Pos-01-Y=7848
Pos-02-X=7979
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321
http://spring.jobjol.nl/show_file.php?id=41
42AmazonDeltav10.sd7amazondeltav1018656124sd72008-02-25 12:34:5612151510518801616Amazon River Delta v10 - for 4-8 players, made by [teh]Beherith (mysterme[at]gmail.com)
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000
http://spring.jobjol.nl/show_file.php?id=42
43AncientArena_v2.sd7ancientarena_v25354112sd72008-02-25 12:34:5612148511019282020Huge 2-8 Player Map. Made By Runecrafter
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11
http://spring.jobjol.nl/show_file.php?id=43
44Anglo-saxon Starfish Redux.sd7Anglo-saxon Starfish ReduxThe feds sank Mexico, this is all that remains7202186sd72008-02-25 12:34:561213845519122424The feds sank Mexico, this is all that remains
241300.23200100030Pos-00-X=3200
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000
http://spring.jobjol.nl/show_file.php?id=44
45AppleVille-Two.sd7AppleVille-TwoAppleville-Two13152749sd72008-02-25 12:34:5612150010718742020Appleville-Two
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321
http://spring.jobjol.nl/show_file.php?id=45
46Aqua_Castles.sd7Aqua_CastlesSypor By Goolash, Concept By Restrictor.1187178sd72008-02-25 12:34:5612162115021211616Sypor By Goolash, Concept By Restrictor.
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000
http://spring.jobjol.nl/show_file.php?id=46
47Aquatic_Divide_TNM05-V2.sd7Aquatic_Divide_TNM05-V2Another Archipelego map for u guys. Official Tournament Map by Quanto8438973sd72008-02-25 12:34:561211277417541388Another Archipelego map for u guys. Official Tournament Map by Quanto
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112
http://spring.jobjol.nl/show_file.php?id=47
48Arachnophobia.sd7ArachnophobiaArachnophobia by LBPB (v1.0) ------ Best suited for 1v1v1v1454295sd72008-02-25 12:34:5612135429133988Arachnophobia by LBPB (v1.0) ------ Best suited for 1v1v1v1
51301.28001201017Pos-00-X=200
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000
http://spring.jobjol.nl/show_file.php?id=48
49Archers_Valley_v3.sd7archers_valley_v318962712sd72008-02-25 12:34:561212822110901212Small Skirmish map for up to 6 players
251203.9120225Pos-00-X=1315
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000
http://spring.jobjol.nl/show_file.php?id=49
50Archers_Valley_v5.sd7Archers_Valley_v5Small Skirmish map for up to 6 players18903801sd72008-02-25 12:34:56121290264271491212Small Skirmish map for up to 6 players
251203.5100120225Pos-00-X=1315
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321
http://spring.jobjol.nl/show_file.php?id=50
51Archipelago-v1.sd7Archipelago-v1Archipelago-v1. Enjoy some fantastic team games on this one. Map by diesel.6075264sd72008-02-25 12:34:561214578521372010Archipelago-v1. Enjoy some fantastic team games on this one. Map by diesel.
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332
http://spring.jobjol.nl/show_file.php?id=51
52ArcticPlainsV2.sd7ArcticPlainsV2Arctic Plains V2 by hrmph11341304sd72008-02-25 12:34:5612172520420321616Arctic Plains V2 by hrmph
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321
http://spring.jobjol.nl/show_file.php?id=52
53ArcticZoneV3.sd7ArcticZoneV3Expand and hold the centre islands11193266sd72008-02-25 12:34:5612177527633493232Expand and hold the centre islands
201450.811000451030Pos-00-X=1340
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323
http://spring.jobjol.nl/show_file.php?id=53
54Arizona.sd7arizona23777921sd72008-02-25 12:34:561213785618991616Arizona By Restrictor.
21300.78502Pos-00-X=3129
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000
http://spring.jobjol.nl/show_file.php?id=54
55Armoduland-V2.sd7Armoduland-V2Armoduland-V2 an Original TA Spring Map by GenBlood10760603sd72008-02-25 12:34:561212853011651616Armoduland-V2 an Original TA Spring Map by GenBlood
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000
http://spring.jobjol.nl/show_file.php?id=55
56Armoduland.sd7ArmodulandArmoduland an Original TA Spring Map by GenBlood15037697sd72008-02-25 12:34:5612126799361616Armoduland an Original TA Spring Map by GenBlood
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000
http://spring.jobjol.nl/show_file.php?id=56
57Ashaf Plateau V2.sd7ashaf plateau v21410028sd72008-02-25 12:34:561213414212008820130340520Pos-00-X=3600
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000
http://spring.jobjol.nl/show_file.php?id=57
58Ashpen.sd7Ashpen2-4 player map v0.41630817sd72008-02-25 12:34:56121264221264882-4 player map v0.411000.51009000000
http://spring.jobjol.nl/show_file.php?id=58
59Asteriod-Dilo22.sd7Asteriod-Dilo22Asteriod-Dilo224083818sd72008-02-25 12:34:56121239128562020Asteriod-Dilo22
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000
http://spring.jobjol.nl/show_file.php?id=59
60Asteroid-P23845-Redux.sd7Asteroid-P23845-ReduxAsteroid-P23845-Redux by GenBlood @200717737084sd72008-02-25 12:34:56121226168721616Asteroid-P23845-Redux by GenBlood @2007
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000
http://spring.jobjol.nl/show_file.php?id=60
61Asteroid-P23845-V2.sd7Asteroid-P23845-V2Asteroid-P23845-V2 by GenBlood @200720291604sd72008-02-25 12:34:56121221109571616Asteroid-P23845-V2 by GenBlood @2007
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000
http://spring.jobjol.nl/show_file.php?id=61
62AsteroidBeltV2.sd7AsteroidBeltV2Asteroid Belt by hrmph - Theres only 4 starting positions so if your playing a team game use boxes10325189sd72008-02-25 12:34:561213615813641616Asteroid Belt by hrmph - Theres only 4 starting positions so if your playing a team game use boxes
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000
http://spring.jobjol.nl/show_file.php?id=62
63Atlantic.sd7AtlanticAtlantic Map by Naxos.18578819sd72008-02-25 12:34:56121113043141282020Atlantic Map by Naxos.
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000
http://spring.jobjol.nl/show_file.php?id=63
64Atlantis_v.85.sd7Atlantis_V.852-6 Player: Stargate Atlantis -By Lee_Adama1295299sd72008-02-25 12:34:5612139268194816162-6 Player: Stargate Atlantis -By Lee_Adama
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http://spring.jobjol.nl/show_file.php?id=64
65Atuminoa.sd7AtuminoaAtuminoa 20x20 - based on a concept of IvoryKing,Skysettings perfected by HunterW,Rocked by Smoth38881073sd72008-02-25 12:34:561213383811762020Atuminoa 20x20 - based on a concept of IvoryKing,Skysettings perfected by HunterW,Rocked by Smoth
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000
http://spring.jobjol.nl/show_file.php?id=65
66Ausnahmezustand.sd7ausnahmezustand19417669sd72008-02-25 12:34:5612122478051616Auf dieser Karte gibt es genug Metal. Jedoch sollte man sich die guten Rohstoffvorkommen schnell sichern, bevor es jemand anderes tut. / www.gamez-interactive.de
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000
http://spring.jobjol.nl/show_file.php?id=66
67Ausnahmezustand_V2.sd7Ausnahmezustand_V2Auf dieser Karte gibt es genug Metal. Jedoch sollte man sich die guten Rohstoffvorkommen schnell sichern, bevor es jemand anderes tut. / V2 / www.gamez-interactive.de19510364sd72008-02-25 12:34:561212462011811616Auf dieser Karte gibt es genug Metal. Jedoch sollte man sich die guten Rohstoffvorkommen schnell sichern, bevor es jemand anderes tut. / V2 / www.gamez-interactive.de
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http://spring.jobjol.nl/show_file.php?id=67
68Autumn_Wood.sd7autumn_wood15792338sd72008-02-25 12:34:561213504810141616Autumn Wood, (who else but) aGorm's tree map
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http://spring.jobjol.nl/show_file.php?id=68
69AzureFields.sd7AzureFieldsAzure Fields by hrmph29503425sd72008-02-25 12:34:561212825612971616Azure Fields by hrmph
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000
http://spring.jobjol.nl/show_file.php?id=69
70Azure_Rampart.sd7azure_rampart571434sd72008-02-25 12:34:5612184725634591616Abyss_Azure_Rampart_Walk
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000
http://spring.jobjol.nl/show_file.php?id=70
71BA-Waterways-v01.sd7ba-waterways-v0141747280sd72008-02-25 12:34:561213724916232020Made by Forboding Angel
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321
http://spring.jobjol.nl/show_file.php?id=71
72BallerBurg(en)_v3.sd7BallerBurg(en)_v3Symmetric map with only a few but rich metal spots and 8 Places to porc. Have Fun! made by Shintahr1785959sd72008-02-25 12:34:561213365812282424Symmetric map with only a few but rich metal spots and 8 Places to porc. Have Fun! made by Shintahr
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000
http://spring.jobjol.nl/show_file.php?id=72
73BananaDunes.sd7bananadunes9817846sd72008-02-25 12:34:56124344309425251014BananaDunes by BananaCleanEdition
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000
http://spring.jobjol.nl/show_file.php?id=73
74BananaHill.sd7BananaHillBananaHill by BananaCleanEdition5411548sd72008-02-25 12:34:56124343645419511212BananaHill by BananaCleanEdition
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321
http://spring.jobjol.nl/show_file.php?id=74
75Barren.sd7BarrenSmall battle for 2-4 players. 1v1 from either opposing corner, or 2v2 top left vs bottom right. By ralphie2870349sd72008-02-25 12:34:561211062352549388Small battle for 2-4 players. 1v1 from either opposing corner, or 2v2 top left vs bottom right. By ralphie
201300.3290100319Pos-00-X=262
Pos-00-Y=180
Pos-01-X=3752
Pos-01-Y=3932
Pos-02-X=180
Pos-02-Y=901
Pos-03-X=3834
Pos-03-Y=3211
121
http://spring.jobjol.nl/show_file.php?id=75
76Battle Holms v4.sd7battle holms v419611185sd72008-02-25 12:34:5612126929832262626x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... s
171001.640715Pos-00-X=100
Pos-00-Y=100
Pos-01-X=13212
Pos-01-Y=13212
Pos-02-X=13212
Pos-02-Y=100
Pos-03-X=100
Pos-03-Y=13212
000
http://spring.jobjol.nl/show_file.php?id=76
77Battle Range.sd7Battle RangeLarge scale land map34023609sd72008-02-25 12:34:56121161172452573232Large scale land map
01251.15100050530Pos-00-X=3815
Pos-00-Y=1995
Pos-01-X=7273
Pos-01-Y=13643
Pos-02-X=12061
Pos-02-Y=364
Pos-03-X=441
Pos-03-Y=14238
Pos-04-X=9205
Pos-04-Y=10220
Pos-05-X=6426
Pos-05-Y=10850
Pos-06-X=13752
Pos-06-Y=15678
Pos-07-X=16120
Pos-07-Y=664
Pos-08-X=10472
Pos-08-Y=7808
Pos-09-X=1168
Pos-09-Y=10152
331
http://spring.jobjol.nl/show_file.php?id=77
78Battle for PlanetXVII-v01.sd7Battle for PlanetXVII-v01Made by Forboding Angel6422680sd72008-02-25 12:34:56121726274249388Made by Forboding Angel
01301800100130Pos-00-X=1442
Pos-00-Y=160
Pos-01-X=3825
Pos-01-Y=3865
121
http://spring.jobjol.nl/show_file.php?id=78
79Battle_Holms_v4.sd7Battle_Holms_v426x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... so have Fun! v3 with less Tides/Wind and Metal output to be a 10/10 map . Metal guys choose Metal Holms ... made by Shintahr19611185sd72008-02-25 12:34:5612130385947262626x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... s
171001.660040715Pos-00-X=100
Pos-00-Y=100
Pos-01-X=13212
Pos-01-Y=13212
Pos-02-X=13212
Pos-02-Y=100
Pos-03-X=100
Pos-03-Y=13212
000
http://spring.jobjol.nl/show_file.php?id=79
80Battle_Lines-v01.sd7Battle_Lines-v01Secure your lines, and break the enemy lines! - Vechs7072918sd72008-02-25 12:34:561212163910372810Secure your lines, and break the enemy lines! - Vechs
201200.210001501020Pos-00-X=0
Pos-00-Y=-1
Pos-01-X=0
Pos-01-Y=-1
000
http://spring.jobjol.nl/show_file.php?id=80
81Battle_for_Eidola_Prime-v01.sd7Battle_for_Eidola_Prime-v01Made by Forboding Angel81363268sd72008-02-25 12:34:5612163315124833030Made by Forboding Angel
201301800100125Pos-00-X=7052
Pos-00-Y=7330
Pos-01-X=8374
Pos-01-Y=5990
121
http://spring.jobjol.nl/show_file.php?id=81
82Battle_for_Moon-XO-v02.sd7Battle_for_Moon-XO-v02Made by Forboding Angel9589185sd72008-02-25 12:34:5612133964166988Made by Forboding Angel
0130180012000Pos-00-X=172
Pos-00-Y=176
Pos-01-X=3862
Pos-01-Y=3867
Pos-02-X=197
Pos-02-Y=3851
Pos-03-X=3896
Pos-03-Y=161
000
http://spring.jobjol.nl/show_file.php?id=82
83Battle_for_PlanetXVII-v01.sd7battle_for_planetxvii-v016422680sd72008-02-25 12:34:5612129363103088Made by Forboding Angel
01301100130Pos-00-X=1442
Pos-00-Y=160
Pos-01-X=3825
Pos-01-Y=3865
000
http://spring.jobjol.nl/show_file.php?id=83
84Bethezda.sd7BethezdaFour dieing islands encased by a war of water attrition.By K//oX_Gizmo............bigups to myg and IceXuick 4 there help : D7012086sd72008-02-25 12:34:5612117457101414Four dieing islands encased by a war of water attrition.By K/\/oX_Gizmo............bigups to myg and IceXuick 4 there help : D
181301.125045925Pos-00-X=889
Pos-00-Y=968
Pos-01-X=6105
Pos-01-Y=881
Pos-02-X=1055
Pos-02-Y=6018
Pos-03-X=5898
Pos-03-Y=5634
000
http://spring.jobjol.nl/show_file.php?id=84
85Bethezda_V2.sd7Bethezda_V2Four dieing islands encased by a war of water attrition.By K//oX_Gizmo............bigups to myg and IceXuick 4 there help : D7036517sd72008-02-25 12:34:561212915715671414Four dieing islands encased by a war of water attrition.By K/\/oX_Gizmo............bigups to myg and IceXuick 4 there help : D
181301.125045925Pos-00-X=889
Pos-00-Y=968
Pos-01-X=6105
Pos-01-Y=881
Pos-02-X=1055
Pos-02-Y=6018
Pos-03-X=5898
Pos-03-Y=5634
000
http://spring.jobjol.nl/show_file.php?id=85
86BlackLake_Swamp_V1.sd7blacklake_swamp_v119752654sd72008-02-25 12:34:561212556212461818BlackLake Swamp - A heavily forested dense swamp, Tyranids have invaded the center, fight for survival.
151100.059140118Pos-00-X=2400
Pos-00-Y=2300
Pos-01-X=6700
Pos-01-Y=6900
Pos-02-X=600
Pos-02-Y=5200
Pos-03-X=8500
Pos-03-Y=4800
Pos-04-X=5400
Pos-04-Y=1200
Pos-05-X=4900
Pos-05-Y=8200
Pos-06-X=500
Pos-06-Y=1200
Pos-07-X=9000
Pos-07-Y=8100
Pos-08-X=6100
Pos-08-Y=4700
Pos-09-X=2800
Pos-09-Y=4500
000
http://spring.jobjol.nl/show_file.php?id=86
87BlackStar.sd7BlackStarBlackStar, for the KoBS Clan, by aGorm10728294sd72008-02-25 12:34:5612152816928021616BlackStar, for the KoBS Clan, by aGorm
15100117560625Pos-00-X=4153
Pos-00-Y=1170
Pos-01-X=7025
Pos-01-Y=3335
Pos-02-X=5770
Pos-02-Y=6517
Pos-03-X=2228
Pos-03-Y=6485
Pos-04-X=900
Pos-04-Y=3377
Pos-05-X=4016
Pos-05-Y=1875
Pos-06-X=6247
Pos-06-Y=3621
Pos-07-X=5320
Pos-07-Y=5852
Pos-08-X=2891
Pos-08-Y=5703
Pos-09-X=2027
Pos-09-Y=3466
000
http://spring.jobjol.nl/show_file.php?id=87
88Blue Planet.sdzBlue PlanetFour players only2629275sdz2008-02-25 12:34:5612144810323711616Four players only
201500.0502501530Pos-00-X=3200
Pos-00-Y=1520
Pos-01-X=6010
Pos-01-Y=7010
Pos-02-X=1804
Pos-02-Y=3011
Pos-03-X=7205
Pos-03-Y=4829
000
http://spring.jobjol.nl/show_file.php?id=88
89BlueBend-v01.sd7BlueBend-v01BlueBend version 1. 14x14, recommended 6 to 8 players. Designed for South vs. East8218875sd72008-02-25 12:34:5612178733046191414BlueBend version 1. 14x14, recommended 6 to 8 players. Designed for South vs. East
251200.3100120130Pos-00-X=272
Pos-00-Y=6896
Pos-01-X=6824
Pos-01-Y=344
Pos-02-X=3211
Pos-02-Y=6394
Pos-03-X=6380
Pos-03-Y=2853
Pos-04-X=4760
Pos-04-Y=6967
Pos-05-X=6896
Pos-05-Y=4358
Pos-06-X=1964
Pos-06-Y=6838
Pos-07-X=6767
Pos-07-Y=1806
000
http://spring.jobjol.nl/show_file.php?id=89
90BoraBora.sd7borabora7816034sd72008-02-25 12:34:5612137612412962020Based on Bora-Bora island in the South Pacific. Watch out for sunburns from uv-radiation and incoming nukes.
251502100325Pos-00-X=2700
Pos-00-Y=3200
Pos-01-X=7700
Pos-01-Y=7700
Pos-02-X=7900
Pos-02-Y=3800
Pos-03-X=3300
Pos-03-Y=7000
000
http://spring.jobjol.nl/show_file.php?id=90
91Brazillian_BattlefieldV2.sd7brazillian_battlefieldv27422591sd72008-02-25 12:34:56121813281248288Battle in a Brazillian canyon
101250.05200919Pos-00-X=630
Pos-00-Y=1610
Pos-01-X=3500
Pos-01-Y=2800
Pos-02-X=3400
Pos-02-Y=750
Pos-03-X=750
Pos-03-Y=3000
Pos-04-X=5400
Pos-04-Y=5800
221
http://spring.jobjol.nl/show_file.php?id=91
92Brickland.sd7brickland821977sd72008-02-25 12:34:561211909981816090440516Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=92
93Bryce_Arena.sd7Bryce_ArenaBryce Arena by BaNa
20*10 map - 8 players. Can be anything from 2v2-4v4 to ffa.34214665sd72008-02-25 12:34:561212797322621616Bryce Arena by BaNa
201000.4200120317Pos-00-X=2700
Pos-00-Y=1130
Pos-01-X=5450
Pos-01-Y=7000
Pos-02-X=7100
Pos-02-Y=2900
Pos-03-X=1144
Pos-03-Y=5250
Pos-04-X=5450
Pos-04-Y=1130
Pos-05-X=2720
Pos-05-Y=7000
Pos-06-X=1144
Pos-06-Y=2900
Pos-07-X=7100
Pos-07-Y=5250
421
http://spring.jobjol.nl/show_file.php?id=93
94Bryce_Canyon.sd7bryce_canyon26369791sd72008-02-25 12:34:561211933812612010Bryce Canyon by BaNa
201000.5120317Pos-00-X=800
Pos-00-Y=1000
Pos-01-X=9600
Pos-01-Y=3888
Pos-02-X=739
Pos-02-Y=3712
Pos-03-X=9544
Pos-03-Y=722
Pos-04-X=3158
Pos-04-Y=558
Pos-05-X=7277
Pos-05-Y=4210
Pos-06-X=3597
Pos-06-Y=3898
Pos-07-X=6675
Pos-07-Y=635
000
http://spring.jobjol.nl/show_file.php?id=94
95Bryce_Valley.sd7Bryce_ValleyBryce Valley by BaNa
20*10 map - 8-10 players. Made for 4v4.27010699sd72008-02-25 12:34:561212203713872010Bryce Valley by BaNa
201000.4200120317Pos-00-X=815
Pos-00-Y=1760
Pos-01-X=9484
Pos-01-Y=3369
Pos-02-X=1918
Pos-02-Y=4340
Pos-03-X=8093
Pos-03-Y=635
Pos-04-X=815
Pos-04-Y=3380
Pos-05-X=9388
Pos-05-Y=1750
Pos-06-X=1918
Pos-06-Y=683
Pos-07-X=8141
Pos-07-Y=4388
000
http://spring.jobjol.nl/show_file.php?id=95
96Bunny.sd7BunnyAll hail the Bunny. The Bunny is your master. Bow down to your master minions!!!1487194sd72008-02-25 12:34:5612126039126644All hail the Bunny. The Bunny is your master. Bow down to your master minions!!!
03015075102020Pos-00-X=10
Pos-00-Y=10
000
http://spring.jobjol.nl/show_file.php?id=96
97Bypass_v1.sd7Bypass_v12 Highways through hilly terrain21426754sd72008-02-25 12:34:5612121526144516162 Highways through hilly terrain
601000.871000441022Pos-00-X=588
Pos-00-Y=7737
Pos-01-X=7864
Pos-01-Y=274
Pos-02-X=7952
Pos-02-Y=7953
Pos-03-X=445
Pos-03-Y=275
Pos-04-X=3655
Pos-04-Y=7838
Pos-05-X=4123
Pos-05-Y=238
000
http://spring.jobjol.nl/show_file.php?id=97
98CLEARaDITCH_v3.sdzCLEARaDITCH_v3Symmetric map with lots of metal in the middle and a hard ground for good movement. Have Fun!10350248sdz2008-02-25 12:34:561212284315342424Symmetric map with lots of metal in the middle and a hard ground for good movement. Have Fun!
01200.014005002530Pos-00-X=1600
Pos-00-Y=1500
Pos-01-X=10800
Pos-01-Y=10800
Pos-02-X=5500
Pos-02-Y=6500
Pos-03-X=10800
Pos-03-Y=1500
Pos-04-X=1500
Pos-04-Y=10800
Pos-05-X=6500
Pos-05-Y=5500
000
http://spring.jobjol.nl/show_file.php?id=98
99CPI-Impact-V1.sd7cpi-impact-v17660986sd72008-02-25 12:34:561212772913841616CPI-Impact-V1 by GenBlood @2007
201101110718Pos-00-X=672
Pos-00-Y=754
Pos-01-X=7602
Pos-01-Y=7586
Pos-02-X=7569
Pos-02-Y=541
Pos-03-X=524
Pos-03-Y=7635
Pos-04-X=2458
Pos-04-Y=2474
Pos-05-X=5784
Pos-05-Y=5833
Pos-06-X=5833
Pos-06-Y=2523
Pos-07-X=2392
Pos-07-Y=5652
112
http://spring.jobjol.nl/show_file.php?id=99
100CP_rev2.sd7cp_rev25204040sd72008-02-25 12:34:5612143612414432020OTA Abandoned Core Industrial Area
25120420010Pos-00-X=2228
Pos-00-Y=1817
Pos-01-X=7978
Pos-01-Y=8449
Pos-02-X=7978
Pos-02-Y=1817
Pos-03-X=2228
Pos-03-Y=8449
Pos-04-X=5107
Pos-04-Y=1817
Pos-05-X=5107
Pos-05-Y=8449
311
http://spring.jobjol.nl/show_file.php?id=100
101Caldera.sd7CalderaA burbling caldera over which 2-4 players can fight. by mother
TidalStrength=11520592sd72008-02-25 12:34:561211891313651212A burbling caldera over which 2-4 players can fight. by mother
11000.6540080525Pos-00-X=144
Pos-00-Y=144
Pos-01-X=6000
Pos-01-Y=6000
Pos-02-X=6000
Pos-02-Y=144
Pos-03-X=144
Pos-03-Y=6000
Pos-04-X=3077
Pos-04-Y=3077
Pos-05-X=144
Pos-05-Y=3077
Pos-06-X=3077
Pos-06-Y=144
000
http://spring.jobjol.nl/show_file.php?id=101
102Canyon_Redux-v01.sd7Canyon_Redux-v01Made by Forboding Angel15815075sd72008-02-25 12:34:561212987315511616Made by Forboding Angel
513016001001030Pos-00-X=1306
Pos-00-Y=296
Pos-01-X=7385
Pos-01-Y=7743
Pos-02-X=7764
Pos-02-Y=2562
Pos-03-X=382
Pos-03-Y=6480
Pos-04-X=377
Pos-04-Y=3011
Pos-05-X=3274
Pos-05-Y=7630
Pos-06-X=7640
Pos-06-Y=4767
Pos-07-X=5315
Pos-07-Y=290
000
http://spring.jobjol.nl/show_file.php?id=102
103Canyon_Trio-v03.sd7canyon_trio-v0322045061sd72008-02-25 12:34:561211781010121616Made by Forboding Angel
51301801030Pos-00-X=1306
Pos-00-Y=296
Pos-01-X=7385
Pos-01-Y=7743
Pos-02-X=7764
Pos-02-Y=2562
Pos-03-X=382
Pos-03-Y=6480
Pos-04-X=377
Pos-04-Y=3011
Pos-05-X=3274
Pos-05-Y=7630
Pos-06-X=7640
Pos-06-Y=4767
Pos-07-X=5315
Pos-07-Y=290
000
http://spring.jobjol.nl/show_file.php?id=103
104Castles.sdzCastlesFour Castles and a lake of gold2619869sdz2008-02-25 12:34:56121289683746231616Four Castles and a lake of gold
601000.0151003001020Pos-00-X=1700
Pos-00-Y=1800
Pos-01-X=6300
Pos-01-Y=1700
Pos-02-X=1800
Pos-02-Y=6400
Pos-03-X=6400
Pos-03-Y=6400
Pos-04-X=2000
Pos-04-Y=600
Pos-05-X=2000
Pos-05-Y=3600
311
http://spring.jobjol.nl/show_file.php?id=104
105CathraldaV10.sd7CathraldaV10Cathralda V10 - 2 - 6 Players - made by IceXuick(@dagdief.nl)22543760sd72008-02-25 12:34:5612144515720241616Cathralda V10 - 2 - 6 Players - made by IceXuick(@dagdief.nl)
201200.8200100025Pos-00-X=7208
Pos-00-Y=923
Pos-01-X=1295
Pos-01-Y=6848
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Pos-03-X=1563
Pos-03-Y=1783
Pos-04-X=887
Pos-04-Y=3706
Pos-05-X=5913
Pos-05-Y=3922
000
http://spring.jobjol.nl/show_file.php?id=105
106CausticPasses.sd7CausticPassesAnother strange alien world by hrmph17460493sd72008-02-25 12:34:56121166106191616Another strange alien world by hrmph
201300.00405001225Pos-00-X=588
Pos-00-Y=552
Pos-01-X=7701
Pos-01-Y=7725
Pos-02-X=7833
Pos-02-Y=708
Pos-03-X=576
Pos-03-Y=7749
Pos-04-X=3875
Pos-04-Y=7893
Pos-05-X=4043
Pos-05-Y=600
Pos-06-X=1500
Pos-06-Y=3875
Pos-07-X=6681
Pos-07-Y=3911
000
http://spring.jobjol.nl/show_file.php?id=106
107CausticRealm.sd7CausticRealmA strange alien world8698732sd72008-02-25 12:34:56121162108401616A strange alien world
201300.01505001225Pos-00-X=588
Pos-00-Y=552
Pos-01-X=7701
Pos-01-Y=7725
Pos-02-X=7833
Pos-02-Y=708
Pos-03-X=576
Pos-03-Y=7749
Pos-04-X=3875
Pos-04-Y=7893
Pos-05-X=4043
Pos-05-Y=924
Pos-06-X=1428
Pos-06-Y=3875
Pos-07-X=6681
Pos-07-Y=3911
000
http://spring.jobjol.nl/show_file.php?id=107
108Caustic_Park.sd7caustic_park7513487sd72008-02-25 12:34:5612115918651212Caustic Park (3v3 Vertical Play - Low Water Damage) by: TheFatController
02000.9100419000
http://spring.jobjol.nl/show_file.php?id=108
109Caustic_Park_v2.sd7caustic_park_v27884859sd72008-02-25 12:34:561211832310931212Caustic Park v2 (3v3 Vertical Play - Mildly Acidic Water) by: TheFatController
0200175419Pos-00-X=762
Pos-00-Y=197
Pos-01-X=3158
Pos-01-Y=356
Pos-02-X=5579
Pos-02-Y=381
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Pos-04-X=2433
Pos-04-Y=5923
Pos-05-X=5124
Pos-05-Y=5812
000
http://spring.jobjol.nl/show_file.php?id=109
110Centerrock.sd7CenterrockCenterRock - 2 - 4 Players - made by IceXuick(@dagdief.nl)29009592sd72008-02-25 12:34:56121187299851616CenterRock - 2 - 4 Players - made by IceXuick(@dagdief.nl)
201200.8200100123Pos-00-X=700
Pos-00-Y=500
Pos-01-X=7500
Pos-01-Y=7700
000
http://spring.jobjol.nl/show_file.php?id=110
111CenterrockV11.sd7CenterrockV11CenterRock V11 - 2 - 8 Players - made by IceXuick(@dagdief.nl)28794884sd72008-02-25 12:34:561212717620001616CenterRock V11 - 2 - 8 Players - made by IceXuick(@dagdief.nl)
101201150100123Pos-00-X=340
Pos-00-Y=2012
Pos-01-X=6548
Pos-01-Y=7720
Pos-02-X=2356
Pos-02-Y=232
Pos-03-X=7976
Pos-03-Y=5616
Pos-04-X=2388
Pos-04-Y=1876
Pos-05-X=6232
Pos-05-Y=5232
Pos-06-X=1400
Pos-06-Y=3896
Pos-07-X=4540
Pos-07-Y=6580
000
http://spring.jobjol.nl/show_file.php?id=111
112CenterrockV12.sd7CenterrockV12CenterRock V11 - 2 - 8 Players - made by IceXuick(@dagdief.nl)28859991sd72008-02-25 12:34:56121132065761071616CenterRock V11 - 2 - 8 Players - made by IceXuick(@dagdief.nl)
101201150100123Pos-00-X=340
Pos-00-Y=2012
Pos-01-X=6548
Pos-01-Y=7720
Pos-02-X=2356
Pos-02-Y=232
Pos-03-X=7976
Pos-03-Y=5616
Pos-04-X=2388
Pos-04-Y=1876
Pos-05-X=6232
Pos-05-Y=5232
Pos-06-X=1400
Pos-06-Y=3896
Pos-07-X=4540
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321
http://spring.jobjol.nl/show_file.php?id=112
113Charlie_in_the_Hills.sd7charlie_in_the_hills11929434sd72008-02-25 12:34:5612159114718001616Ideally 4v4. Slug it out in the middle, but watch for air. Map by ralphie + dufus.
221300.4601025Pos-00-X=4024
Pos-00-Y=552
Pos-01-X=4104
Pos-01-Y=1376
Pos-02-X=2512
Pos-02-Y=1952
Pos-03-X=5792
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http://spring.jobjol.nl/show_file.php?id=113
114Chas-One.sd7chas-one4837066sd72008-02-25 12:34:561211575784816Chas-One by GenBlood @2007
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http://spring.jobjol.nl/show_file.php?id=114
115ChasmV1.sd7chasmv16183601sd72008-02-25 12:34:5612120436689612Chasm-V1 by GenBlood inspired by a map called PRO23 Chasm a Pro Clan TA Map @2007
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http://spring.jobjol.nl/show_file.php?id=115
116Checker_Ponds.sd7checker_ponds13835055sd72008-02-25 12:34:5612116878381212Be wary of the many corrosive puddles. Remake by NOiZE
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http://spring.jobjol.nl/show_file.php?id=116
117Chess_b2.sd7Chess_b2The Chess Board: No chokepoints, No high ground, No gimmicks, just Pure Tactics !!Version Beta 2!!1635548sd72008-02-25 12:34:5612134810517041010The Chess Board: No chokepoints, No high ground, No gimmicks, just Pure Tactics !!Version Beta 2!!
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http://spring.jobjol.nl/show_file.php?id=117
118ChristmasCometV3.sd7christmascometv38642739sd72008-02-25 12:34:561212001912871216Ho Ho Ho!!! Christmas Comet By NOiZE
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http://spring.jobjol.nl/show_file.php?id=118
119Clashtle.sd7ClashtleKeep the bugs out and the women in your bed
TidalStrength=04158748sd72008-02-25 12:34:561211822115261010Keep the bugs out and the women in your bed
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000
http://spring.jobjol.nl/show_file.php?id=119
120ClayHillsV2.sd7ClayHillsV2Rugged hills with better metal on highest ground. By Bloodlust1388440sd72008-02-25 12:34:5612117147001212Rugged hills with better metal on highest ground. By Bloodlust
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000
http://spring.jobjol.nl/show_file.php?id=120
121CloseCombat.sd7CloseCombatClose Combat - concept from Tiny Me - Made by Altaric þ100255sd72008-02-25 12:34:5612123625126244Close Combat - concept from Tiny Me - Made by Altaric þ
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000
http://spring.jobjol.nl/show_file.php?id=121
122CloseDestruction.sd7closedestruction481997sd72008-02-25 12:34:56121164788644Close Destruction - Made by Altaric
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000
http://spring.jobjol.nl/show_file.php?id=122
123Clover_Isle_Basic.sd7clover_isle_basic3140419sd72008-02-25 12:34:561211912410051010Clover Isle Basic by Sehkmet/Neddiedrow
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http://spring.jobjol.nl/show_file.php?id=123
124CoastToCoastRemake.sd7coasttocoastremake4561435sd72008-02-25 12:34:5612120314116584Water between two coasts. Weak tides. Remake by NOiZE
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000
http://spring.jobjol.nl/show_file.php?id=124
125CoastToCoastRemakeV2.sd7coasttocoastremakev24561459sd72008-02-25 12:34:56121519197401984Water between two coasts. Weak tides. Remake by NOiZE
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000
http://spring.jobjol.nl/show_file.php?id=125
126Colors.sd7ColorsColor circle. Made by TradeMark.1088776sd72008-02-25 12:34:561211701893044Color circle. Made by TradeMark.
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http://spring.jobjol.nl/show_file.php?id=126
127Colors_V2.sd7colors_v21156476sd72008-02-25 12:34:5612120826119166Colors Version 2. Use fusions! Made by TradeMark.
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000
http://spring.jobjol.nl/show_file.php?id=127
128Comet Catcher Remake-v02.sd7Comet Catcher Remake-v02Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE4575251sd72008-02-25 12:34:5612133310413791216Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE
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000
http://spring.jobjol.nl/show_file.php?id=128
129Comet Catcher Remake.sd7Comet Catcher RemakeLow gravity livens up this desolate landscape. Remake of this classic map by NOiZE4575094sd72008-02-25 12:34:561212834969991216Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE
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000
http://spring.jobjol.nl/show_file.php?id=129
130CometCatcher.sd7CometCatcherLow gravity livens up this desolate landscape.3516750sd72008-02-25 12:34:561212484415381216Low gravity livens up this desolate landscape.0501.23005000
http://spring.jobjol.nl/show_file.php?id=130
131Comet_Catcher_Redux.sd7comet_catcher_redux4615853sd72008-02-25 12:34:56121198994993241216Low gravity livens up this desolate landscape. Comet Catcher balanced Finally! By NOiZE
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311
http://spring.jobjol.nl/show_file.php?id=131
132Comet_Catcher_Remake-v02.sd7comet_catcher_remake-v024575251sd72008-02-25 12:34:561211781611581216Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE
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000
http://spring.jobjol.nl/show_file.php?id=132
133Comet_Catcher_Remakev02.sd7comet_catcher_remakev024575251sd72008-02-25 12:34:56121192810021216Low gravity livens up this desolate landscape. Remake of this classic map by NOiZE
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000
http://spring.jobjol.nl/show_file.php?id=133
134ConquerorsIsle-v02.sd7ConquerorsIsle-v02Conquerers Isle, By Quanto3674438sd72008-02-25 12:34:5612175432935962424Conquerer's Isle, By Quanto
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312
http://spring.jobjol.nl/show_file.php?id=134
135ConquerorsIsle.sd7ConquerorsIsleConquerers Isle, By Quanto3739560sd72008-02-25 12:34:56121216255912424Conquerer's Isle, By Quanto
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000
http://spring.jobjol.nl/show_file.php?id=135
136Core-Creek-V1.sd7core-creek-v110745025sd72008-02-25 12:34:56121194249921616Core-Creek-V1 by GenBlood @2007
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000
http://spring.jobjol.nl/show_file.php?id=136
137Core-P4354-V2.sd7core-p4354-v210249979sd72008-02-25 12:34:56121204207761414Core-P4354-V2 Designed by GenBlood
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000
http://spring.jobjol.nl/show_file.php?id=137
138Core-Prime-Mini.sd7Core-Prime-MiniCore-Prime-Mini13961325sd72008-02-25 12:34:561212484012251212Core-Prime-Mini
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000
http://spring.jobjol.nl/show_file.php?id=138
139CoreCourtyard.sd7CoreCourtyardCore Courtyard. A four player semi-metal map. By Relinquished. V1.42298345sd72008-02-25 12:34:561212163114201616Core Courtyard. A four player semi-metal map. By Relinquished. V1.4
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http://spring.jobjol.nl/show_file.php?id=139
140Core_Faf.sd7Core_FafLot of metal in middle but look out for kbot walking over the mountains1524122sd72008-02-25 12:34:56121533154344888Lot of metal in middle but look out for kbot walking over the mountains
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2
http://spring.jobjol.nl/show_file.php?id=140
141Core_Prime_Bridges.sd7Core_Prime_Bridges2-8 Players: Bridges on Core Prime (More Metal) - By Lee Adama492783sd72008-02-25 12:34:56121632226334416162-8 Players: Bridges on Core Prime (More Metal) - By Lee Adama
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http://spring.jobjol.nl/show_file.php?id=141
142Core_Prime_Industrial_Area.sd7Core_Prime_Industrial_AreaAbandoned Core Industrial Area585902sd72008-02-25 12:34:5612145212225861616Abandoned Core Industrial Area
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311
http://spring.jobjol.nl/show_file.php?id=142
143Core_Prime_re1.sd7core_prime_re12593289sd72008-02-25 12:34:56121255318852020Abandoned Core Industrial Area
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http://spring.jobjol.nl/show_file.php?id=143
144Core_Prime_revision1.sd7core_prime_revision12639072sd72008-02-25 12:34:5612178427021562020Abandoned Core Industrial Area
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http://spring.jobjol.nl/show_file.php?id=144
145Corium-Mars.sd7Corium-MarsCorium-Mars2452987sd72008-02-25 12:34:561211803610931616Corium-Mars
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http://spring.jobjol.nl/show_file.php?id=145
146CorrosivePits.sd7CorrosivePitsDont Drink the Water8169009sd72008-02-25 12:34:56121180257862525Don't Drink the Water
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http://spring.jobjol.nl/show_file.php?id=146
147CorrosivePitsV4.sd7corrosivepitsv49367545sd72008-02-25 12:34:56121205348512424Don't Drink the Water !version 4!
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http://spring.jobjol.nl/show_file.php?id=147
148Cosmos.sd7Cosmos4-10 Player Space Map. By Runecrafter10411406sd72008-02-25 12:34:56121448157175630304-10 Player Space Map. By Runecrafter
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http://spring.jobjol.nl/show_file.php?id=148
149County_Crossing-v03.sdzCounty_Crossing-v03Made by Forboding Angel9097730sdz2008-02-25 12:34:561212576612761212Made by Forboding Angel
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http://spring.jobjol.nl/show_file.php?id=149
150Courtyard-v01.sd7Courtyard-v01Made by Forboding Angel38444501sd72008-02-25 12:34:561212476611162020Made by Forboding Angel
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Pos-08-Y=4960
Pos-09-X=8820
Pos-09-Y=4870
000
http://spring.jobjol.nl/show_file.php?id=150
151Cow.sd7CowMoooooooo!!! !!! !!! By NOiZE2221809sd72008-02-25 12:34:561212142695344Moooooooo!!! !!! !!! By NOiZE
010100702515Pos-00-X=564
Pos-00-Y=448
Pos-01-X=2006
Pos-01-Y=1414
Pos-02-X=788
Pos-02-Y=1741
Pos-03-X=2022
Pos-03-Y=284
Pos-04-X=1551
Pos-04-Y=310
Pos-05-X=1529
Pos-05-Y=1784
Pos-06-X=159
Pos-06-Y=1267
Pos-07-X=2039
Pos-07-Y=935
000
http://spring.jobjol.nl/show_file.php?id=151
152Craggy Hills v1.sd7Craggy Hills v1Hilly Combat by Decimator27297164sd72008-02-25 12:34:5612115063312828Hilly Combat by Decimator
201001.3100080525Pos-00-X=3336
Pos-00-Y=432
Pos-01-X=2472
Pos-01-Y=4536
Pos-02-X=456
Pos-02-Y=6720
Pos-03-X=912
Pos-03-Y=9360
Pos-04-X=936
Pos-04-Y=11832
Pos-05-X=11976
Pos-05-Y=1320
Pos-06-X=10776
Pos-06-Y=4128
Pos-07-X=13752
Pos-07-Y=6384
Pos-08-X=11952
Pos-08-Y=9432
Pos-09-X=11976
Pos-09-Y=12720
000
http://spring.jobjol.nl/show_file.php?id=152
153Craggy Hills v3.sd7Craggy Hills v3Hilly Combat by Decimator27297737sd72008-02-25 12:34:56121197474122828Hilly Combat by Decimator
201002.55100080525Pos-00-X=3336
Pos-00-Y=432
Pos-01-X=2472
Pos-01-Y=4536
Pos-02-X=456
Pos-02-Y=6720
Pos-03-X=912
Pos-03-Y=9360
Pos-04-X=936
Pos-04-Y=11832
Pos-05-X=11976
Pos-05-Y=1320
Pos-06-X=10776
Pos-06-Y=4128
Pos-07-X=13752
Pos-07-Y=6384
Pos-08-X=11952
Pos-08-Y=9432
Pos-09-X=11976
Pos-09-Y=12720
000
http://spring.jobjol.nl/show_file.php?id=153
154Craggy_Hills_v3.sd7craggy_hills_v327297737sd72008-02-25 12:34:56121201413492828Hilly Combat by Decimator
201002.5580525Pos-00-X=3336
Pos-00-Y=432
Pos-01-X=2472
Pos-01-Y=4536
Pos-02-X=456
Pos-02-Y=6720
Pos-03-X=912
Pos-03-Y=9360
Pos-04-X=936
Pos-04-Y=11832
Pos-05-X=11976
Pos-05-Y=1320
Pos-06-X=10776
Pos-06-Y=4128
Pos-07-X=13752
Pos-07-Y=6384
Pos-08-X=11952
Pos-08-Y=9432
Pos-09-X=11976
Pos-09-Y=12720
000
http://spring.jobjol.nl/show_file.php?id=154
155CrampMetal.sd7CrampMetal2-8 Player Skirmish Map. By Crampman180290sd72008-02-25 12:34:5612126941108416162-8 Player Skirmish Map. By Crampman
050101000030018Pos-00-X=654
Pos-00-Y=4084
Pos-01-X=4084
Pos-01-Y=654
Pos-02-X=7544
Pos-02-Y=4084
Pos-03-X=4084
Pos-03-Y=7544
Pos-04-X=654
Pos-04-Y=654
Pos-05-X=7544
Pos-05-Y=654
Pos-06-X=7544
Pos-06-Y=7544
Pos-07-X=654
Pos-07-Y=7544
000
http://spring.jobjol.nl/show_file.php?id=155
156CrazyMase.sd7crazymase4921674sd72008-02-25 12:34:561211473704812GreenFields Island Edition, no metal, have fun, by jj suggestions? mailto: job.joling@quicknet.nl
1815000320Pos-00-X=1200
Pos-00-Y=1500
Pos-01-X=6600
Pos-01-Y=7700
Pos-02-X=460
Pos-02-Y=7500
Pos-03-X=6000
Pos-03-Y=1000
000
http://spring.jobjol.nl/show_file.php?id=156
157Crestfallen-Metropolis.sd7crestfallen-metropolis8320420sd72008-02-25 12:34:5612119322139016162-8 Players: A Crestfallen Metropolis if you make it that way - Lee Adama
305010303030Pos-00-X=4000
Pos-00-Y=1000
Pos-01-X=7000
Pos-01-Y=2600
Pos-02-X=1400
Pos-02-Y=2600
Pos-03-X=7000
Pos-03-Y=5200
Pos-04-X=1400
Pos-04-Y=5200
Pos-05-X=0
Pos-05-Y=0
Pos-06-X=0
Pos-06-Y=0
Pos-07-X=0
Pos-07-Y=0
000
http://spring.jobjol.nl/show_file.php?id=157
158Crimson_Paradise.sd7Crimson_ParadiseCrimson Paradise by LBPB (18x12). Best suited for 3v3 players3865894sd72008-02-25 12:34:56121162162961812Crimson Paradise by LBPB (18x12). Best suited for 3v3 players
201000.912590922Pos-00-X=516
Pos-00-Y=148
Pos-01-X=8718
Pos-01-Y=5996
Pos-02-X=406
Pos-02-Y=793
Pos-03-X=8810
Pos-03-Y=5332
Pos-04-X=424
Pos-04-Y=3395
Pos-05-X=8829
Pos-05-Y=2749
Pos-06-X=645
Pos-06-Y=5664
Pos-07-X=8589
Pos-07-Y=461
000
http://spring.jobjol.nl/show_file.php?id=158
159Crimson_Paradise_lr.sd7crimson_paradise_lr4032992sd72008-02-25 12:34:561212233412781812Crimson Paradise (low rocks) by LBPB (18x12). Best suited for 3v3 players
201000.990922Pos-00-X=516
Pos-00-Y=148
Pos-01-X=8718
Pos-01-Y=5996
Pos-02-X=406
Pos-02-Y=793
Pos-03-X=8810
Pos-03-Y=5332
Pos-04-X=424
Pos-04-Y=3395
Pos-05-X=8829
Pos-05-Y=2749
Pos-06-X=645
Pos-06-Y=5664
Pos-07-X=8589
Pos-07-Y=461
313
http://spring.jobjol.nl/show_file.php?id=159
160CrossWarV2.sd7CrossWarV2Cross War V2 By Relinquished.1271927sd72008-02-25 12:34:5612117098642020Cross War V2 By Relinquished.
201180.2200125519000
http://spring.jobjol.nl/show_file.php?id=160
161CrossfireV1.sd7crossfirev15485941sd72008-02-25 12:34:56121512172334686201400.5100315Pos-00-X=800
Pos-00-Y=800
Pos-01-X=3296
Pos-01-Y=2272
122
http://spring.jobjol.nl/show_file.php?id=161
162Crossing_4_final.sd7Crossing_4_finalDesert Savannah blends into low forests11367039sd72008-02-25 12:34:561217183012281168Desert Savannah blends into low forests
301000.75100085225Pos-00-X=200
Pos-00-Y=200
Pos-01-X=7954
Pos-01-Y=3941
Pos-02-X=200
Pos-02-Y=3941
Pos-03-X=7954
Pos-03-Y=200
Pos-04-X=200
Pos-04-Y=2588
Pos-05-X=7954
Pos-05-Y=2588
Pos-06-X=200
Pos-06-Y=1194
Pos-07-X=7954
Pos-07-Y=1194
000
http://spring.jobjol.nl/show_file.php?id=162
163Crossing_v2.sd7Crossing_v2Rock over Woods, Fighting for central control at bridges15869710sd72008-02-25 12:34:56121211445031616Rock over Woods, Fighting for central control at bridges
601000.881401022Pos-00-X=588
Pos-00-Y=7737
Pos-01-X=7864
Pos-01-Y=274
Pos-02-X=7952
Pos-02-Y=7953
Pos-03-X=445
Pos-03-Y=275
Pos-04-X=3655
Pos-04-Y=7838
Pos-05-X=4123
Pos-05-Y=238
000
http://spring.jobjol.nl/show_file.php?id=163
164Crust.sd7CrustA mountain with many passes. Map by Naxos.11316413sd72008-02-25 12:34:561212334310841616A mountain with many passes. Map by Naxos.
151300.019190280520Pos-00-X=1200
Pos-00-Y=2700
Pos-01-X=3000
Pos-01-Y=6000
Pos-02-X=7200
Pos-02-Y=1000
Pos-03-X=7500
Pos-03-Y=6000
000
http://spring.jobjol.nl/show_file.php?id=164
165Crystal-Bridges.sd7Crystal-BridgesLot of metal in middle but look out for kbot walking over the mountains1869232sd72008-02-25 12:34:56121179225981616Lot of metal in middle but look out for kbot walking over the mountains
251500.941001001024Pos-00-X=199
Pos-00-Y=212
Pos-01-X=7876
Pos-01-Y=7941
Pos-02-X=7923
Pos-02-Y=242
Pos-03-X=199
Pos-03-Y=7939
000
http://spring.jobjol.nl/show_file.php?id=165
166Crystal-Harbor-V1.sd7Crystal-Harbor-V1Crystal-Harbor-V16557061sd72008-02-25 12:34:561212133413071418Crystal-Harbor-V1
301500.97200601030Pos-00-X=237
Pos-00-Y=285
Pos-01-X=6934
Pos-01-Y=9031
Pos-02-X=6934
Pos-02-Y=250
Pos-03-X=237
Pos-03-Y=9022
000
http://spring.jobjol.nl/show_file.php?id=166
167Crystal-Harbor-V2.sd7Crystal-Harbor-V2Crystal-Harbor-V2 made by GenBlood13964520sd72008-02-25 12:34:56121196238791418Crystal-Harbor-V2 made by GenBlood
301500.97600601030Pos-00-X=237
Pos-00-Y=285
Pos-01-X=6934
Pos-01-Y=9031
Pos-02-X=6934
Pos-02-Y=250
Pos-03-X=237
Pos-03-Y=9022
000
http://spring.jobjol.nl/show_file.php?id=167
168Crystal-World-V2.sd7Crystal-World-V2Crystal-World-V22755719sd72008-02-25 12:34:5612115589421212Crystal-World-V2
251300.093001301535Pos-00-X=311
Pos-00-Y=214
Pos-01-X=5925
Pos-01-Y=5938
Pos-02-X=5976
Pos-02-Y=160
Pos-03-X=188
Pos-03-Y=5954
000
http://spring.jobjol.nl/show_file.php?id=168
169Curved_Focus.sd7Curved_FocusCurved_Focus8705902sd72008-02-25 12:34:56121228338761212Curved_Focus
201501.42501001025Pos-00-X=1158
Pos-00-Y=1855
Pos-01-X=2950
Pos-01-Y=4814
Pos-02-X=4639
Pos-02-Y=1640
Pos-03-X=2172
Pos-03-Y=1927
Pos-04-X=3661
Pos-04-Y=4422
Pos-05-X=4550
Pos-05-Y=2442
000
http://spring.jobjol.nl/show_file.php?id=169
170CybreanLogo.sd7cybreanlogo20768341sd72008-02-25 12:34:56121162176232020CybranLogo, by: Apollo_13
1001150.0422251520Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=170
171DarkSide_Remake.sd7darkside_remake4458152sd72008-02-25 12:34:56121799330465264Lunar map with plenty of metal. By NOiZE
06528001Pos-00-X=564
Pos-00-Y=448
Pos-01-X=2606
Pos-01-Y=1414
Pos-02-X=788
Pos-02-Y=1741
Pos-03-X=2722
Pos-03-Y=284
Pos-04-X=1551
Pos-04-Y=310
Pos-05-X=1529
Pos-05-Y=1784
Pos-06-X=159
Pos-06-Y=1267
Pos-07-X=2839
Pos-07-Y=935
211
http://spring.jobjol.nl/show_file.php?id=171
172DeadLands.sd7DeadLands1v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth5232953sd72008-02-25 12:34:5612122851998881v1 Map by Mestizo A.K.A Ruben and as always textured by saktoth
201200.6450070319Pos-00-X=3791
Pos-00-Y=236
Pos-01-X=281
Pos-01-Y=3827
000
http://spring.jobjol.nl/show_file.php?id=172
173DeadVally.sd7deadvally10177271sd72008-02-25 12:34:561212828492288DeadVally ist eine vier Spieler Teamkarte.
161120.4100012Pos-00-X=877
Pos-00-Y=418
Pos-01-X=3129
Pos-01-Y=369
Pos-02-X=860
Pos-02-Y=3785
Pos-03-X=2376
Pos-03-Y=3899
000
http://spring.jobjol.nl/show_file.php?id=173
174Dead_Reef_Dry.sd7dead_reef_dry11096106sd72008-02-25 12:34:561211018397532622125v5. War returns to a dead reef on a dessicated, wind swept world...
201300.3385125Pos-00-X=1235
Pos-00-Y=2242
Pos-01-X=9980
Pos-01-Y=3840
Pos-02-X=1235
Pos-02-Y=3840
Pos-03-X=10000
Pos-03-Y=2200
Pos-04-X=2500
Pos-04-Y=3000
Pos-05-X=8700
Pos-05-Y=3000
Pos-06-X=3000
Pos-06-Y=1900
Pos-07-X=8350
Pos-07-Y=4200
Pos-08-X=2900
Pos-08-Y=4200
Pos-09-X=8400
Pos-09-Y=1900
321
http://spring.jobjol.nl/show_file.php?id=174
175Dead_Reef_v3.sd7dead_reef_v311033643sd72008-02-25 12:34:561212877194722125v5 Naval battle. War returns to a dead reef on a desolate world.
201300.33851025Pos-00-X=1235
Pos-00-Y=2242
Pos-01-X=9980
Pos-01-Y=3840
Pos-02-X=1235
Pos-02-Y=3840
Pos-03-X=10000
Pos-03-Y=2200
Pos-04-X=2500
Pos-04-Y=3000
Pos-05-X=8700
Pos-05-Y=3000
Pos-06-X=3000
Pos-06-Y=1900
Pos-07-X=8350
Pos-07-Y=4200
Pos-08-X=2900
Pos-08-Y=4200
Pos-09-X=8400
Pos-09-Y=1900
000
http://spring.jobjol.nl/show_file.php?id=175
176DeathValleyV2.sd7deathvalleyv29758060sd72008-02-25 12:34:56121205219871616Based on the real Death Valley, Starts, Team0 Easy to defend limited space, Team1 Easy access to the valley floor, Team2 Backed into a Corner, Team3 Fight for the North!, Team4 Better be allied with Team0, Team5 The Eagles Nest no access for vehicles!
201500.015200520Pos-00-X=1200
Pos-00-Y=1500
Pos-01-X=6600
Pos-01-Y=7700
Pos-02-X=460
Pos-02-Y=7500
Pos-03-X=6000
Pos-03-Y=1000
Pos-04-X=200
Pos-04-Y=3500
Pos-05-X=8000
Pos-05-Y=4000
000
http://spring.jobjol.nl/show_file.php?id=176
177DeepSpaceConflict.sd7DeepSpaceConflictDeep Space Conflict by hrmph12404412sd72008-02-25 12:34:56121231194543030Deep Space Conflict by hrmph
01000.059350140525Pos-00-X=1715
Pos-00-Y=1606
Pos-01-X=13646
Pos-01-Y=13883
Pos-02-X=13828
Pos-02-Y=1642
Pos-03-X=2372
Pos-03-Y=13555
Pos-04-X=11712
Pos-04-Y=4233
Pos-05-X=3831
Pos-05-Y=10435
Pos-06-X=10982
Pos-06-Y=10982
Pos-07-X=4415
Pos-07-Y=4306
000
http://spring.jobjol.nl/show_file.php?id=177
178DeepSpaceConflictV2.sd7DeepSpaceConflictV2Deep Space Conflict by hrmph12402391sd72008-02-25 12:34:5612143112318633030Deep Space Conflict by hrmph
01000.059350140525Pos-00-X=1715
Pos-00-Y=1606
Pos-01-X=13646
Pos-01-Y=13883
Pos-02-X=13828
Pos-02-Y=1642
Pos-03-X=2372
Pos-03-Y=13555
Pos-04-X=11712
Pos-04-Y=4233
Pos-05-X=3831
Pos-05-Y=10435
Pos-06-X=10982
Pos-06-Y=10982
Pos-07-X=4415
Pos-07-Y=4306
000
http://spring.jobjol.nl/show_file.php?id=178
179DeepWaterBD.sdzdeepwaterbd158142sdz2008-02-25 12:34:56121191968844DeepWater Test Map, 01 in water (stuck coms), 23 on landmass
301500.03400520Pos-00-X=100
Pos-00-Y=100
Pos-01-X=1948
Pos-01-Y=1948
Pos-02-X=100
Pos-02-Y=1948
Pos-03-X=1948
Pos-03-Y=100
000
http://spring.jobjol.nl/show_file.php?id=179
180DeltaSiegeDry.sd7DeltaSiegeDryDeltaSiegeDry * 4 - 10 Players * made by IceXuick(@dagdief.nl)17640007sd72008-02-25 12:34:5612193164397249012010DeltaSiegeDry * 4 - 10 Players * made by IceXuick(@dagdief.nl)
20120110100113Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=755
Pos-02-X=455
Pos-02-Y=4760
Pos-03-X=9856
Pos-03-Y=4700
Pos-04-X=683
Pos-04-Y=2062
Pos-05-X=9420
Pos-05-Y=2074
Pos-06-X=515
Pos-06-Y=3441
Pos-07-X=9850
Pos-07-Y=3000
Pos-08-X=2530
Pos-08-Y=4680
Pos-09-X=7925
Pos-09-Y=4512
321
http://spring.jobjol.nl/show_file.php?id=180
181DeltaSiegeDryRevX_v3.sd7DeltaSiegeDryRevX_v3DeltaSiege Dry Reversed * > Fixed #3 < * 8 - 20 Players * Reversed Edition done by silent303 * Credits go to IceXuick(@dagdief.nl) who made this fine map35749122sd72008-02-25 12:34:561213631113195632020DeltaSiege Dry Reversed * > Fixed #3 < * 8 - 20 Players * Reversed Edition done by silent303 * Credits go to IceXuick(@dagdief.nl) who made this fine map
20120110100113Pos-00-X=900
Pos-00-Y=4300
Pos-01-X=9600
Pos-01-Y=5900
Pos-02-X=900
Pos-02-Y=5900
Pos-03-X=9600
Pos-03-Y=4300
Pos-04-X=700
Pos-04-Y=3000
Pos-05-X=9400
Pos-05-Y=7200
Pos-06-X=700
Pos-06-Y=7100
Pos-07-X=9500
Pos-07-Y=3000
Pos-08-X=400
Pos-08-Y=1700
Pos-09-X=9900
Pos-09-Y=8100
Pos-10-X=500
Pos-10-Y=8500
Pos-11-X=9900
Pos-11-Y=2100
Pos-12-X=500
Pos-12-Y=400
Pos-13-X=9900
Pos-13-Y=9800
Pos-14-X=500
Pos-14-Y=9900
Pos-15-X=9900
Pos-15-Y=400
321
http://spring.jobjol.nl/show_file.php?id=181
183DeltaSiegeDuoX.sd7DeltaSiegeDuoXDeltaSiegeDuo * 8 - 20 Players * made by IceXuick(@dagdief.nl)33649787sd72008-02-25 12:34:56121137651152222020DeltaSiegeDuo * 8 - 20 Players * made by IceXuick(@dagdief.nl)
201200.710100113Pos-00-X=900
Pos-00-Y=4300
Pos-01-X=9600
Pos-01-Y=5900
Pos-02-X=900
Pos-02-Y=5900
Pos-03-X=9600
Pos-03-Y=4300
Pos-04-X=700
Pos-04-Y=3000
Pos-05-X=9400
Pos-05-Y=7200
Pos-06-X=700
Pos-06-Y=7100
Pos-07-X=9500
Pos-07-Y=3000
Pos-08-X=400
Pos-08-Y=1700
Pos-09-X=9900
Pos-09-Y=8100
Pos-10-X=500
Pos-10-Y=8500
Pos-11-X=9900
Pos-11-Y=2100
Pos-12-X=500
Pos-12-Y=400
Pos-13-X=9900
Pos-13-Y=9800
Pos-14-X=500
Pos-14-Y=9900
Pos-15-X=9900
Pos-15-Y=400
332
http://spring.jobjol.nl/show_file.php?id=183
184DeltaSiegeOrig.sd7deltasiegeorig17799250sd72008-02-25 12:34:561213717911842010DeltaSiege * 4 - 10 Players * made by IceXuick(@dagdief.nl)
201201100113Pos-00-X=863
Pos-00-Y=803
Pos-01-X=9544
Pos-01-Y=755
Pos-02-X=455
Pos-02-Y=4760
Pos-03-X=9856
Pos-03-Y=4700
Pos-04-X=683
Pos-04-Y=2062
Pos-05-X=9420
Pos-05-Y=2074
Pos-06-X=515
Pos-06-Y=3441
Pos-07-X=9850
Pos-07-Y=3000
Pos-08-X=2530
Pos-08-Y=4680
Pos-09-X=7925
Pos-09-Y=4512
000
http://spring.jobjol.nl/show_file.php?id=184
185DeltaSiegeRev.sd7DeltaSiegeRevDeltaSiegeDuo Reversed * 8 - 20 Players * made by IceXuick(@dagdief.nl)17550967sd72008-02-25 12:34:561214039010962020DeltaSiegeDuo Reversed * 8 - 20 Players * made by IceXuick(@dagdief.nl)
201200.710100113Pos-00-X=500
Pos-00-Y=4300
Pos-01-X=9900
Pos-01-Y=7200
Pos-02-X=500
Pos-02-Y=6800
Pos-03-X=9800
Pos-03-Y=3000
Pos-04-X=700
Pos-04-Y=8200
Pos-05-X=9400
Pos-05-Y=2100
Pos-06-X=700
Pos-06-Y=2000
Pos-07-X=9400
Pos-07-Y=8200
Pos-08-X=400
Pos-08-Y=4800
Pos-09-X=9900
Pos-09-Y=5500
Pos-10-X=500
Pos-10-Y=5400
Pos-11-X=9900
Pos-11-Y=4700
Pos-12-X=800
Pos-12-Y=800
Pos-13-X=9500
Pos-13-Y=9500
Pos-14-X=900
Pos-14-Y=9400
Pos-15-X=9600
Pos-15-Y=800
000
http://spring.jobjol.nl/show_file.php?id=185
186DeltaSiegeRevX.sd7DeltaSiegeRevXDeltaSiegeDuo Reversed * 8 - 20 Players * made by IceXuick(@dagdief.nl)33694307sd72008-02-25 12:34:5612197743844302020DeltaSiegeDuo Reversed * 8 - 20 Players * made by IceXuick(@dagdief.nl)
201200.710100113Pos-00-X=500
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http://spring.jobjol.nl/show_file.php?id=186
187DeltaSiegeX.sd7DeltaSiegeXDeltaSiege * 4 - 10 Players * made by IceXuick(@dagdief.nl)17665247sd72008-02-25 12:34:561213132994108072010DeltaSiege * 4 - 10 Players * made by IceXuick(@dagdief.nl)
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188DesertMountainv17.sd7desertmountainv1718724316sd72008-02-25 12:34:561213438313151212Desert Mountain V 1.7 by BaNa
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189DesertTriad.sd7DesertTriadDesert Triad Remake V10 - 2 - 3 Players - made by IceXuick(@dagdief.nl)8597937sd72008-02-25 12:34:561211252482502288Desert Triad Remake V10 - 2 - 3 Players - made by IceXuick(@dagdief.nl)
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190Deserted_Gully-v03.sd7Deserted_Gully-v03Made by Forboding Angel9053313sd72008-02-25 12:34:5612117585721220Made by Forboding Angel
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191Deserted_Gully-v05.sd7Deserted_Gully-v05Made by Forboding Angel15652400sd72008-02-25 12:34:5612134012715591220Made by Forboding Angel
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192Desertforts_V2.sd7Desertforts_V24 forts surrounded by moats w/ metal in map center8774242sd72008-02-25 12:34:56121485134188116164 forts surrounded by moats w/ metal in map center
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193Desolate.sd7Desolate1v1 16x14 map by Basic16628068sd72008-02-25 12:34:56121157864616121v1 16x14 map by Basic
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194DesolateV2.sd7desolatev216747674sd72008-02-25 12:34:561211531161816121v1 16x14 map by Basic
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http://spring.jobjol.nl/show_file.php?id=194
195DigSite.sd7DigSiteDigSite - 2 - 8 Players - made by IceXuick(@dagdief.nl)29860368sd72008-02-25 12:34:5612144518018801616DigSite - 2 - 8 Players - made by IceXuick(@dagdief.nl)
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http://spring.jobjol.nl/show_file.php?id=195
196DigitalDivide_PT2.sd7DigitalDivide_PT2A stream in the center creates a division that will not be easy to pass.300560sd72008-02-25 12:34:5612127143186666A stream in the center creates a division that will not be easy to pass.
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http://spring.jobjol.nl/show_file.php?id=197
198DireStrights.sd7DireStrightsDireStrights, Sea and Land and Air, by aGorm8994215sd72008-02-25 12:34:5612170031439773612DireStrights, Sea and Land and Air, by aGorm
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http://spring.jobjol.nl/show_file.php?id=198
199Direct_Memory_Access_0.5c_beta.sd7direct_memory_access_0.5c_beta65675sd72008-02-25 12:34:56121228227141612Direct Memory Access 0.5c (beta)
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200Direct_Memory_Access_0.5e_beta.sd7direct_memory_access_0.5e_beta66367sd72008-02-25 12:34:56121265289171612Direct Memory Access 0.5e (beta)
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http://spring.jobjol.nl/show_file.php?id=200
201Divided_Shores-Dry-v04.sd7divided_shores-dry-v0424966737sd72008-02-25 12:34:56121186268701220Made by Forboding Angel
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http://spring.jobjol.nl/show_file.php?id=201
202Divided_Shores-v02.sdzDivided_Shores-v02Made by Forboding Angel12541709sdz2008-02-25 12:34:5612116266581220Made by Forboding Angel
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203Divided_Shores-v03.sdzDivided_Shores-v03Made by Forboding Angel13853085sdz2008-02-25 12:34:5612116637061220Made by Forboding Angel
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http://spring.jobjol.nl/show_file.php?id=203
204Divided_Shores-v04.sd7Divided_Shores-v04Made by Forboding Angel24968528sd72008-02-25 12:34:56121203388101220Made by Forboding Angel
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http://spring.jobjol.nl/show_file.php?id=204
205Dividing_Wall-V2.sd7dividing_wall-v21967170sd72008-02-25 12:34:5612196130437341616Fighting between north and south. Original map created with OTA Map editor "Annihilator 1.6" by Quanto
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206Dividing_Wall.sd7Dividing_WallFighting between north and south. Original map created with OTA Map editor "Annihilator 1.6" by Quanto1968605sd72008-02-25 12:34:56121239507951616Fighting between north and south. Original map created with OTA Map editor "Annihilator 1.6" by Quanto
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http://spring.jobjol.nl/show_file.php?id=206
207DragonEye.sd7dragoneye1002196sd72008-02-25 12:34:56121195208054401201501030Pos-00-X=1
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http://spring.jobjol.nl/show_file.php?id=207
208DragonEyeArctic.sd7dragoneyearctic1137206sd72008-02-25 12:34:5612116096294401201501030Pos-00-X=1
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http://spring.jobjol.nl/show_file.php?id=208
209DragonEyeTemperate.sd7dragoneyetemperate1395757sd72008-02-25 12:34:56121147138434401201501030Pos-00-X=1
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http://spring.jobjol.nl/show_file.php?id=209
212Dragons_HQ_v1.sd7dragons_hq_v114403225sd72008-02-25 12:34:56121202116951610Dragons Headquarters v1, by jj (job.joling@quicknet.nl)
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http://spring.jobjol.nl/show_file.php?id=212
213DryLakeBed.sd7drylakebed6004422sd72008-02-25 12:34:5612114725061616Before the war, this lake was a hot vacation spot. Now a battle rages on... For 3 ffa, or 3vs3 or 3vs3vs3.
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http://spring.jobjol.nl/show_file.php?id=213
214DryRiver.sd7DryRiverDryRiver - 2 - 4 Players - made by IceXuick(@dagdief.nl)11947587sd72008-02-25 12:34:56121202274071010DryRiver - 2 - 4 Players - made by IceXuick(@dagdief.nl)
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http://spring.jobjol.nl/show_file.php?id=214
215DryRiverV10.sd7DryRiverV10DryRiverV10 - 2 - 4 Players - Enhanced metal balance and better winds - made by IceXuick(@dagdief.nl)11953517sd72008-02-25 12:34:5612159823929751010DryRiverV10 - 2 - 4 Players - Enhanced metal balance and better winds - made by IceXuick(@dagdief.nl)
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http://spring.jobjol.nl/show_file.php?id=215
216Dueling_Bases-v01.sdzDueling_Bases-v01Two large bases fight through a mountain ridge. - Vechs5568488sdz2008-02-25 12:34:56121228461023168Two large bases fight through a mountain ridge. - Vechs
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217Dueling_Forts-v03.sdzDueling_Forts-v03Only YOU can prevent forrest fires. -Vechs2449705sdz2008-02-25 12:34:56121258771198104Only YOU can prevent forrest fires. -Vechs
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http://spring.jobjol.nl/show_file.php?id=217
218Duggans-Metal-Map.sd7Duggans-Metal-MapMetal WasteLand3973680sd72008-02-25 12:34:56121184125131412Metal WasteLand
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219Duggans-Metal-Two-V2.sd7Duggans-Metal-Two-V2Duggans-Metal-Two-V27900106sd72008-02-25 12:34:56121179125651412Duggans-Metal-Two-V2
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http://spring.jobjol.nl/show_file.php?id=219
220Dune_Desert.sd7dune_desert4648134sd72008-02-25 12:34:5612121226790881 v 1 map by BlueFrost, expand if u plan on wining
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http://spring.jobjol.nl/show_file.php?id=220
221EE-Conqurers_Isle-ReMake-v01.sd7ee-conqurers_isle-remake-v0157931865sd72008-02-25 12:34:56121154108040000000
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222EE-DeltaGlade-v02.sd7ee-deltaglade-v0224376778sd72008-02-25 12:34:56121211409651616Made by Forboding Angel
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http://spring.jobjol.nl/show_file.php?id=222
223EE-Deserted_Sinkhole-v02.sd7EE-Deserted_Sinkhole-v02Made by Forboding Angel81110110sd72008-02-25 12:34:561212586210622828Made by Forboding Angel
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http://spring.jobjol.nl/show_file.php?id=223
224EE-DustBowl-v02.sd7ee-dustbowl-v0225965384sd72008-02-25 12:34:56121172196841616Made by Forboding Angel
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225EE-Narrow_Passage-v02.sd7ee-narrow_passage-v028314871sd72008-02-25 12:34:56121181257721616Made by Forboding Angel
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226EE-RiverGlade-v02.sd7EE-RiverGlade-v02Made by Forboding Angel27142892sd72008-02-25 12:34:5612161521945141616Made by Forboding Angel
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227EE-Waterways-v01.sd7ee-waterways-v0141991345sd72008-02-25 12:34:56121173267832020Made by Forboding Angel
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Pos-05-X=8466
Pos-05-Y=9301
Pos-06-X=2051
Pos-06-Y=7043
Pos-07-X=9580
Pos-07-Y=1836
000
http://spring.jobjol.nl/show_file.php?id=227
228EERiverGladev02.sd7eerivergladev0227142892sd72008-02-25 12:34:56121222346541616Made by Forboding Angel
201301200125Pos-00-X=508
Pos-00-Y=7422
Pos-01-X=7799
Pos-01-Y=344
Pos-02-X=770
Pos-02-Y=4178
Pos-03-X=7619
Pos-03-Y=4227
Pos-04-X=2654
Pos-04-Y=7111
Pos-05-X=4997
Pos-05-Y=901
000
http://spring.jobjol.nl/show_file.php?id=228
229EU1_v02.sd7eu1_v0225103230sd72008-02-25 12:34:5612133212513022026Europe. With farms and fields and cities of metal. Hover the mouse over countries and cities to see their names in the terrain type tooltip.
141300.07140120Pos-00-X=1000
Pos-00-Y=5000
Pos-01-X=4000
Pos-01-Y=5000
Pos-02-X=7000
Pos-02-Y=5000
Pos-03-X=1000
Pos-03-Y=12000
Pos-04-X=5000
Pos-04-Y=12000
Pos-05-X=7000
Pos-05-Y=12000
000
http://spring.jobjol.nl/show_file.php?id=229
230Earatope_V3.sd7Earatope_V3Earatope, by Kaine13731812sd72008-02-25 12:34:56121218261583816Earatope, by Kaine
01053.43001001225Pos-00-X=1200
Pos-00-Y=160
Pos-01-X=2800
Pos-01-Y=8000
Pos-02-X=320
Pos-02-Y=1280
Pos-03-X=3800
Pos-03-Y=6600
Pos-04-X=2400
Pos-04-Y=1000
Pos-05-X=1400
Pos-05-Y=7000
331
http://spring.jobjol.nl/show_file.php?id=230
231Egypt.sd7EgyptWalk like an Egyptian!4787633sd72008-02-25 12:34:56121200547811418Walk like an Egyptian!
211250.0451502751227Pos-00-X=900
Pos-00-Y=1400
Pos-01-X=3750
Pos-01-Y=8900
Pos-02-X=6250
Pos-02-Y=2250
Pos-03-X=800
Pos-03-Y=5300
Pos-04-X=5400
Pos-04-Y=5800
Pos-05-X=3800
Pos-05-Y=1200
000
http://spring.jobjol.nl/show_file.php?id=231
232Eisland.sd7Eisland32x32 Terraformed Metal Planet11848562sd72008-02-25 12:34:5612123226742323232x32 Terraformed Metal Planet
151501.81040025Pos-00-X=12979
Pos-00-Y=13925
Pos-01-X=12073
Pos-01-Y=3066
Pos-02-X=3887
Pos-02-Y=13508
Pos-03-X=3315
Pos-03-Y=3232
Pos-04-X=7963
Pos-04-Y=8425
Pos-05-X=12000
Pos-05-Y=7807
Pos-06-X=9266
Pos-06-Y=13904
Pos-07-X=9160
Pos-07-Y=3004
Pos-08-X=6659
Pos-08-Y=13821
Pos-09-X=6345
Pos-09-Y=3116
000
http://spring.jobjol.nl/show_file.php?id=232
233Emain_Macha.sd7emain_macha10138730sd72008-02-25 12:34:5612129738511064516165v5. Fight for the metal rich beaches. By ralphie
201000.72120218Pos-00-X=803
Pos-00-Y=590
Pos-01-X=7356
Pos-01-Y=7717
Pos-02-X=7389
Pos-02-Y=492
Pos-03-X=770
Pos-03-Y=7700
Pos-04-X=4112
Pos-04-Y=541
Pos-05-X=4080
Pos-05-Y=7619
Pos-06-X=2277
Pos-06-Y=557
Pos-07-X=5816
Pos-07-Y=7766
Pos-08-X=5734
Pos-08-Y=541
Pos-09-X=2343
Pos-09-Y=7635
321
http://spring.jobjol.nl/show_file.php?id=233
234EmmanuelFarm.sd7EmmanuelFarmTE DUCKS HAV =ESCAPD2372016sd72008-02-25 12:34:56121154871088TE DUCKS HAV =ESCAPD
0100010020050100Pos-00-X=10
Pos-00-Y=10
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=234
235Energy Spire Plain.sd7Energy Spire PlainLarge plain for close encounters. Lots of geothermal. By NOiZE1477480sd72008-02-25 12:34:561214181268651010Large plain for close encounters. Lots of geothermal. By NOiZE
211120.6250901227Pos-00-X=467
Pos-00-Y=232
Pos-01-X=4632
Pos-01-Y=4732
Pos-02-X=317
Pos-02-Y=4782
Pos-03-X=4667
Pos-03-Y=367
000
http://spring.jobjol.nl/show_file.php?id=235
236Energy_Spire_Plain.sd7energy_spire_plain1477480sd72008-02-25 12:34:5612115954601010Large plain for close encounters. Lots of geothermal. By NOiZE
211120.6901227Pos-00-X=467
Pos-00-Y=232
Pos-01-X=4632
Pos-01-Y=4732
Pos-02-X=317
Pos-02-Y=4782
Pos-03-X=4667
Pos-03-Y=367
000
http://spring.jobjol.nl/show_file.php?id=236
237Epic-EE-CrossingGlade-v04.sd7Epic-EE-CrossingGlade-v04Made by Forboding Angel7663630sd72008-02-25 12:34:561212054497088Made by Forboding Angel
201303.5800100125Pos-00-X=434
Pos-00-Y=221
Pos-01-X=3858
Pos-01-Y=3678
Pos-02-X=1524
Pos-02-Y=205
Pos-03-X=3113
Pos-03-Y=3752
Pos-04-X=352
Pos-04-Y=975
Pos-05-X=3842
Pos-05-Y=2761
000
http://spring.jobjol.nl/show_file.php?id=237
238Epic.sd7Epic4-16 Player Epic Map. By Runecrafter8980369sd72008-02-25 12:34:561211475645493240404-16 Player Epic Map. By Runecrafter
201000.255001001030Pos-00-X=350
Pos-00-Y=350
Pos-01-X=19071
Pos-01-Y=19775
Pos-02-X=19800
Pos-02-Y=570
Pos-03-X=1000
Pos-03-Y=19300
Pos-04-X=19150
Pos-04-Y=12540
Pos-05-X=200
Pos-05-Y=10240
Pos-06-X=8880
Pos-06-Y=350
Pos-07-X=11675
Pos-07-Y=20200
Pos-08-X=14600
Pos-08-Y=5060
Pos-09-X=8660
Pos-09-Y=12160
Pos-10-X=8650
Pos-10-Y=6150
Pos-11-X=15000
Pos-11-Y=14000
33
http://spring.jobjol.nl/show_file.php?id=238
239EpicEECrossingGladev04.sd7epiceecrossinggladev047663630sd72008-02-25 12:34:56121182670788Made by Forboding Angel
201303.5100125Pos-00-X=434
Pos-00-Y=221
Pos-01-X=3858
Pos-01-Y=3678
Pos-02-X=1524
Pos-02-Y=205
Pos-03-X=3113
Pos-03-Y=3752
Pos-04-X=352
Pos-04-Y=975
Pos-05-X=3842
Pos-05-Y=2761
000
http://spring.jobjol.nl/show_file.php?id=239
240Errotep_Crossing-v01.sd7errotep_crossing-v0149366334sd72008-02-25 12:34:56121153258472020Made by Forboding Angel
201300.0041000125Pos-00-X=3133
Pos-00-Y=1085
Pos-01-X=6963
Pos-01-Y=8724
Pos-02-X=7229
Pos-02-Y=1065
Pos-03-X=2929
Pos-03-Y=9032
Pos-04-X=5263
Pos-04-Y=410
Pos-05-X=5263
Pos-05-Y=9994
000
http://spring.jobjol.nl/show_file.php?id=240
241Etorrep_Glacier-v01.sd7Etorrep_Glacier-v01Made by Forboding Angel8486522sd72008-02-25 12:34:56121156136801220Made by Forboding Angel
201301800100125Pos-00-X=144
Pos-00-Y=4674
Pos-01-X=5947
Pos-01-Y=7014
Pos-02-X=210
Pos-02-Y=7024
Pos-03-X=5952
Pos-03-Y=4486
Pos-04-X=306
Pos-04-Y=445
Pos-05-X=5898
Pos-05-Y=2342
Pos-06-X=279
Pos-06-Y=2265
Pos-07-X=5846
Pos-07-Y=462
Pos-08-X=1117
Pos-08-Y=5767
Pos-09-X=5094
Pos-09-Y=5715
000
http://spring.jobjol.nl/show_file.php?id=241
242EuroGreen-Redux-V2.sd7EuroGreen-Redux-V2EuroGreen-Redux-V2 By GenBlood a TA Spring Map2674426sd72008-02-25 12:34:5612114396171010EuroGreen-Redux-V2 By GenBlood a TA Spring Map
251500.09223100715Pos-00-X=348
Pos-00-Y=297
Pos-01-X=4813
Pos-01-Y=4833
Pos-02-X=4762
Pos-02-Y=399
Pos-03-X=317
Pos-03-Y=4884
Pos-04-X=2560
Pos-04-Y=942
Pos-05-X=2683
Pos-05-Y=4342
Pos-06-X=4506
Pos-06-Y=2499
Pos-07-X=891
Pos-07-Y=2529
Pos-08-X=2632
Pos-08-Y=2417
000
http://spring.jobjol.nl/show_file.php?id=242
243EuroGreen.sd7EuroGreenEuroGreen1507173sd72008-02-25 12:34:561211751111301010EuroGreen
251500.092001001024Pos-00-X=199
Pos-00-Y=212
Pos-01-X=4876
Pos-01-Y=4941
Pos-02-X=4923
Pos-02-Y=242
Pos-03-X=199
Pos-03-Y=4939
221
http://spring.jobjol.nl/show_file.php?id=243
244Evad_River_Confluence-v01.sd7Evad_River_Confluence-v01Made by Forboding Angel18181457sd72008-02-25 12:34:5612134312515411212Made by Forboding Angel
201301800100125Pos-00-X=499
Pos-00-Y=1628
Pos-01-X=6095
Pos-01-Y=1226
Pos-02-X=3094
Pos-02-Y=5510
000
http://spring.jobjol.nl/show_file.php?id=244
245Evergreen_Haven-Redux-v02.sd7Evergreen_Haven-Redux-v02Made by Forboding Angel23971806sd72008-02-25 12:34:56121175376781616Made by Forboding Angel
01301800100125Pos-00-X=470
Pos-00-Y=470
Pos-01-X=7555
Pos-01-Y=7821
Pos-02-X=7683
Pos-02-Y=388
Pos-03-X=486
Pos-03-Y=7716
Pos-04-X=3957
Pos-04-Y=386
Pos-05-X=4255
Pos-05-Y=7931
000
http://spring.jobjol.nl/show_file.php?id=245
246Evergreen_Haven-v03.sd7Evergreen_Haven-v03Concept taken from "Evergreenhaven" by RapierX. Re-Made by Forboding Angel5887210sd72008-02-25 12:34:561212806713061212Concept taken from "Evergreenhaven" by RapierX. Re-Made by Forboding Angel
5150160050130Pos-00-X=220
Pos-00-Y=370
Pos-01-X=2763
Pos-01-Y=345
Pos-02-X=5561
Pos-02-Y=423
Pos-03-X=5433
Pos-03-Y=5920
Pos-04-X=2985
Pos-04-Y=6001
Pos-05-X=249
Pos-05-Y=5998
000
http://spring.jobjol.nl/show_file.php?id=246
247Evergreen_Haven-v04.sd7Evergreen_Haven-v04Made by Forboding Angel9356849sd72008-02-25 12:34:5612129511114311212Made by Forboding Angel
01301800100125Pos-00-X=220
Pos-00-Y=370
Pos-01-X=2763
Pos-01-Y=345
Pos-02-X=5561
Pos-02-Y=423
Pos-03-X=5433
Pos-03-Y=5920
Pos-04-X=2985
Pos-04-Y=6001
Pos-05-X=249
Pos-05-Y=5998
000
http://spring.jobjol.nl/show_file.php?id=247
248EvolutionRTS_Installer_Version.sd7evolutionrts_installer_version19990234sd72008-02-25 12:34:56121245839380000000
http://spring.jobjol.nl/show_file.php?id=248
249Evolution_in_War.sd7evolution_in_war1287349sd72008-02-25 12:34:5612128442148086The First Official War Evolution Map
013000419Pos-00-X=200
Pos-00-Y=800
Pos-01-X=3900
Pos-01-Y=1900
Pos-02-X=200
Pos-02-Y=1000
Pos-03-X=3900
Pos-03-Y=2100
Pos-04-X=200
Pos-04-Y=1200
Pos-05-X=3900
Pos-05-Y=2300
Pos-06-X=200
Pos-06-Y=1400
Pos-07-X=3900
Pos-07-Y=2500
Pos-08-X=200
Pos-08-Y=1600
Pos-09-X=3900
Pos-09-Y=2700
221
http://spring.jobjol.nl/show_file.php?id=249
250Evolutionary.sd7evolutionary1010924sd72008-02-25 12:34:56121282481897104Left vs. Right War Evolution map. Don't get your feet wet on this toxic world, the water damages your mechs.
01300000Pos-00-X=150
Pos-00-Y=400
Pos-01-X=4970
Pos-01-Y=100
Pos-02-X=150
Pos-02-Y=600
Pos-03-X=4970
Pos-03-Y=300
Pos-04-X=150
Pos-04-Y=800
Pos-05-X=4970
Pos-05-Y=500
Pos-06-X=150
Pos-06-Y=1000
Pos-07-X=4970
Pos-07-Y=700
Pos-08-X=150
Pos-08-Y=1200
Pos-09-X=4970
Pos-09-Y=900
211
http://spring.jobjol.nl/show_file.php?id=250
251Expandation v01.sd7Expandation v01Run or Cross the river? by NOiZE18478513sd72008-02-25 12:34:5612120636822266Run or Cross the river? by NOiZE
251000.4200110228Pos-00-X=665
Pos-00-Y=216
Pos-01-X=691
Pos-01-Y=2684
000
http://spring.jobjol.nl/show_file.php?id=251
252ExpandedTropics.sd7ExpandedTropicsExpanded Tropics by hrmph25200981sd72008-02-25 12:34:5612160828527002020Expanded Tropics by hrmph
201300.35255150520Pos-00-X=400
Pos-00-Y=3040
Pos-01-X=6180
Pos-01-Y=9580
Pos-02-X=4640
Pos-02-Y=620
Pos-03-X=9440
Pos-03-Y=6940
Pos-04-X=1360
Pos-04-Y=8860
Pos-05-X=9140
Pos-05-Y=1900
3
http://spring.jobjol.nl/show_file.php?id=252
253FF-AsteroidBattle.sd7FF-AsteroidBattleThis is a large Final Frontier Map. Play with 4 or 8 Players10523197sd72008-02-25 12:34:561212887515622424This is a large Final Frontier Map. Play with 4 or 8 Players
1500.01251000030000Pos-00-X=1400
Pos-00-Y=1500
Pos-01-X=10800
Pos-01-Y=10500
Pos-02-X=1400
Pos-02-Y=10500
Pos-03-X=10800
Pos-03-Y=1500
Pos-04-X=1800
Pos-04-Y=1900
Pos-05-X=10400
Pos-05-Y=10100
Pos-06-X=1800
Pos-06-Y=10100
Pos-07-X=10400
Pos-07-Y=1900
000
http://spring.jobjol.nl/show_file.php?id=253
254FF-SpeedPlatforms.sdzff-speedplatforms1308493sdz2008-02-25 12:34:5612138782133632324v4 or 8v8 FF map by Orakio
0100103011Pos-00-X=2600
Pos-00-Y=2600
Pos-01-X=6000
Pos-01-Y=2600
Pos-02-X=10500
Pos-02-Y=2600
Pos-03-X=13900
Pos-03-Y=2600
Pos-04-X=2600
Pos-04-Y=6000
Pos-05-X=6000
Pos-05-Y=6000
Pos-06-X=10500
Pos-06-Y=6000
Pos-07-X=13900
Pos-07-Y=6000
Pos-08-X=2600
Pos-08-Y=10500
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Pos-09-Y=10500
Pos-10-X=10500
Pos-10-Y=10500
Pos-11-X=13900
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Pos-12-X=2600
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Pos-13-X=6000
Pos-13-Y=13900
Pos-14-X=10500
Pos-14-Y=13900
Pos-15-X=13900
Pos-15-Y=13900
000
http://spring.jobjol.nl/show_file.php?id=254
255FF-Surrounded1.0.sd7ff-surrounded1.08296416sd72008-02-25 12:34:561212896013633030Fight in an asteroid field with 2 or 4 teams. Dont get surrounded!
0500.01230000Pos-00-X=3220
Pos-00-Y=2660
Pos-01-X=12740
Pos-01-Y=13180
Pos-02-X=13600
Pos-02-Y=1300
Pos-03-X=2980
Pos-03-Y=13460
Pos-04-X=13180
Pos-04-Y=5440
Pos-05-X=6440
Pos-05-Y=11120
000
http://spring.jobjol.nl/show_file.php?id=255
256FTIG_Battlefield.sd7ftig_battlefield3627988sd72008-02-25 12:34:56121143573088Abandoned Core Industrial Area
25120420010Pos-00-X=2228
Pos-00-Y=1817
Pos-01-X=7978
Pos-01-Y=8449
Pos-02-X=7978
Pos-02-Y=1817
Pos-03-X=2228
Pos-03-Y=8449
Pos-04-X=5107
Pos-04-Y=1817
Pos-05-X=5107
Pos-05-Y=8449
000
http://spring.jobjol.nl/show_file.php?id=256
257Fastest Map - Big V4.sd7fastest map - big v41239505sd72008-02-25 12:34:5612161524954863232Hey, there is no map faster than this one. All of you miners can mine that mineral!! Ported from StarCraft by: Dark_Oppressor
3012010303030Pos-00-X=575
Pos-00-Y=506
Pos-01-X=15709
Pos-01-Y=552
Pos-02-X=506
Pos-02-Y=15617
Pos-03-X=15640
Pos-03-Y=15686
Pos-04-X=874
Pos-04-Y=8280
Pos-05-X=8096
Pos-05-Y=736
Pos-06-X=15433
Pos-06-Y=8303
Pos-07-X=8326
Pos-07-Y=15709
311
http://spring.jobjol.nl/show_file.php?id=257
258Fastest Map V4.sd7fastest map v4734068sd72008-02-25 12:34:5612140325126641616Hey, there is no map faster than this one. All of you miners can mine that mineral!! Ported from StarCraft by: Dark_Oppressor
3012010303030Pos-00-X=363
Pos-00-Y=330
Pos-01-X=7744
Pos-01-Y=319
Pos-02-X=286
Pos-02-Y=7909
Pos-03-X=7678
Pos-03-Y=7788
311
http://spring.jobjol.nl/show_file.php?id=258
259FinnsRevengeRV2.sd7finnsrevengerv22140312sd72008-02-25 12:34:56121168167011414map by Basic
191251.560517Pos-00-X=1974
Pos-00-Y=5034
Pos-01-X=5073
Pos-01-Y=2094
Pos-02-X=1101
Pos-02-Y=1212
Pos-03-X=6015
Pos-03-Y=5916
000
http://spring.jobjol.nl/show_file.php?id=259
260FinnsRevengeRV4.sd7FinnsRevengeRV41v1 16x16 map by Basic.The island mexes give more metal9926068sd72008-02-25 12:34:56121605157253016161v1 16x16 map by Basic.The island mexes give more metal
181251.8999960517Pos-00-X=2310
Pos-00-Y=5604
Pos-01-X=5764
Pos-01-Y=2082
312
http://spring.jobjol.nl/show_file.php?id=260
261Finns_Revenge.sd7Finns_Revengesupcomtest6057156sd72008-02-25 12:34:561212516410251212supcomtest
301001100090225Pos-00-X=1324
Pos-00-Y=3042
Pos-01-X=4890
Pos-01-Y=3123
Pos-02-X=2022
Pos-02-Y=3135
Pos-03-X=4150
Pos-03-Y=3152
000
http://spring.jobjol.nl/show_file.php?id=261
262FireAtWill.sd7FireAtWillDiese Karte ist eine Speedmetal-Karte./ www.gamez-interactive.de18457685sd72008-02-25 12:34:56121200326661616Diese Karte ist eine Speedmetal-Karte./ www.gamez-interactive.de
181121.92100100848Pos-00-X=1328
Pos-00-Y=1184
Pos-01-X=3200
Pos-01-Y=976
Pos-02-X=5736
Pos-02-Y=272
Pos-03-X=6448
Pos-03-Y=3248
Pos-04-X=920
Pos-04-Y=4248
Pos-05-X=4024
Pos-05-Y=5424
Pos-06-X=1280
Pos-06-Y=7560
Pos-07-X=6800
Pos-07-Y=7120
http://spring.jobjol.nl/show_file.php?id=262
263FireAtWill_V2.sd7FireAtWill_V2Auf dieser Karte herrscht Krieg im tiefsten Winter, daher sollte man sich möglichst warm anziehen und die Ketten an dem Panzer neu ölen, denn Kbots und Panzer sind deutlich langsamer auf dem Schnee als Hovercraft-Einheiten. / www.gamez-interactive.de13722834sd72008-02-25 12:34:561212186411911616Auf dieser Karte herrscht Krieg im tiefsten Winter, daher sollte man sich möglichst warm anziehen und die Ketten an dem Panzer neu ölen, denn Kbots und Panzer sind deutlich langsamer auf dem Schnee als Hovercraft-Einheiten. / www.gamez-interactive.de
221121.3290100043Pos-00-X=1328
Pos-00-Y=1184
Pos-01-X=3200
Pos-01-Y=976
Pos-02-X=5736
Pos-02-Y=272
Pos-03-X=6448
Pos-03-Y=3248
Pos-04-X=920
Pos-04-Y=4248
Pos-05-X=4024
Pos-05-Y=5424
Pos-06-X=1280
Pos-06-Y=7560
Pos-07-X=6800
Pos-07-Y=7120
000
http://spring.jobjol.nl/show_file.php?id=263
264FizzyLakes_V2.sd7FizzyLakes_V2Take a Break at the Hottest Hot Springs in Spring !Version 2!3678262sd72008-02-25 12:34:56121171145921414Take a Break at the Hottest Hot Springs in Spring !Version 2!
20900.035200170714Pos-00-X=1200
Pos-00-Y=6400
Pos-01-X=5900
Pos-01-Y=300
Pos-02-X=6400
Pos-02-Y=6400
Pos-03-X=300
Pos-03-Y=800
Pos-04-X=3400
Pos-04-Y=6500
Pos-05-X=2900
Pos-05-Y=700
000
http://spring.jobjol.nl/show_file.php?id=264
265Flannel-World.sd7Flannel-WorldFlannel-World1606625sd72008-02-25 12:34:5612114668602020Flannel-World
311450.2425057514Pos-00-X=948
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http://spring.jobjol.nl/show_file.php?id=265
266Flat-Map.sd7Flat-MapFlat-Map a Custom Map made for AF by GenBlood13958sd72008-02-25 12:34:5612123635591616Flat-Map a Custom Map made for AF by GenBlood
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http://spring.jobjol.nl/show_file.php?id=266
267FlattyPatty.sd7FlattyPatty305362sd72008-02-25 12:34:5612115113537101000108041430Pos-00-X=1
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http://spring.jobjol.nl/show_file.php?id=267
268FlattyPatty1.1.sd7FlattyPatty1.12869161sd72008-02-25 12:34:561211448591101009010110201430Pos-00-X=1
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http://spring.jobjol.nl/show_file.php?id=268
269Floating_CastleBETA.sd7floating_castlebeta10500274sd72008-02-25 12:34:56121201266251616Four Castles with a lake around
301000.0153001020Pos-00-X=1700
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http://spring.jobjol.nl/show_file.php?id=269
270FloodedDesert.sd7FloodedDesertFlat map with two main continents15325217sd72008-02-25 12:34:561212353712851616Flat map with two main continents
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http://spring.jobjol.nl/show_file.php?id=270
271FloppyDgun.sdzfloppydgun1542698sdz2008-02-25 12:34:56121146058844SELF D FOR THE WIN
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000
http://spring.jobjol.nl/show_file.php?id=271
272FloppyDgunv2.sdzfloppydgunv22218783sdz2008-02-25 12:34:56121149172444SELF D FOR THE WIN
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000
http://spring.jobjol.nl/show_file.php?id=272
273Foothill_Basin-v02.sdzFoothill_Basin-v02Foothill Basin - Made by Forboding Angel7183763sdz2008-02-25 12:34:56121179387591212Foothill Basin - Made by Forboding Angel
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http://spring.jobjol.nl/show_file.php?id=273
274Foothill_Basin_Redux-v02.sd7Foothill_Basin_Redux-v02Made by Forboding Angel28566492sd72008-02-25 12:34:56121189467331616Made by Forboding Angel
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http://spring.jobjol.nl/show_file.php?id=274
275Foothills-v07.sdzFoothills-v07Original concept taken from "The Foothills" by C_A_P. Re-Made by Forboding Angel5563759sdz2008-02-25 12:34:561211954411141212Original concept taken from "The Foothills" by C_A_P. Re-Made by Forboding Angel
5150160040130Pos-00-X=550
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Pos-03-Y=5746
221
http://spring.jobjol.nl/show_file.php?id=275
276Foothills-v08.sd7Foothills-v08Original concept taken from "The Foothills" by C_A_P. Re-Made by Forboding Angel4614470sd72008-02-25 12:34:5612146314723211212Original concept taken from "The Foothills" by C_A_P. Re-Made by Forboding Angel
5130180080130Pos-00-X=550
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Pos-03-Y=246
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http://spring.jobjol.nl/show_file.php?id=276
277Forgotten_Atoll.sd7Forgotten_AtollForgotten Atoll (2-16 players)5565663sd72008-02-25 12:34:56121173284901616Forgotten Atoll (2-16 players)
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000
http://spring.jobjol.nl/show_file.php?id=277
278Fortress.sd7FortressTake the fortress Island9262422sd72008-02-25 12:34:561213119610901616Take the fortress Island
151551.80401030Pos-00-X=1310
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Pos-02-X=7090
Pos-02-Y=1840
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000
http://spring.jobjol.nl/show_file.php?id=278
279Four Islands v2.sd7four islands v213708751sd72008-02-25 12:34:5612162325526911616Big 16x16 island map, water units advised, 5 players
20980.2801090Pos-00-X=1355
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Pos-02-X=5899
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Pos-03-Y=1110
Pos-04-X=500
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212
http://spring.jobjol.nl/show_file.php?id=279
281Four_Lakes_V2.sd7Four_Lakes_V216 x 16 land and sea map10999313sd72008-02-25 12:34:5612122923903161616 x 16 land and sea map
201400.692000100525Pos-00-X=975
Pos-00-Y=300
Pos-01-X=6995
Pos-01-Y=7925
Pos-02-X=6965
Pos-02-Y=190
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Pos-03-Y=7975
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Pos-06-X=4830
Pos-06-Y=2380
Pos-07-X=2035
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000
http://spring.jobjol.nl/show_file.php?id=281
282Fractured_Continents.sd7fractured_continents11052563sd72008-02-25 12:34:5612142616316501616Two continents separated by a narrow sea
151400.6980525Pos-00-X=490
Pos-00-Y=1790
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Pos-02-X=4620
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Pos-05-X=7320
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Pos-06-X=3730
Pos-06-Y=2510
Pos-07-X=6270
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http://spring.jobjol.nl/show_file.php?id=282
283Fractured_Eyes.sd7fractured_eyes3587234sd72008-02-25 12:34:561211561150788Fractured Eyes by Oxirane
181300.8590220Pos-00-X=100
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Pos-03-X=100
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000
http://spring.jobjol.nl/show_file.php?id=283
284Fractured_Faces.sd7fractured_faces8677738sd72008-02-25 12:34:56121161105931616Fractured Faces by Oxirane
181300.6590220Pos-00-X=470
Pos-00-Y=7740
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Pos-05-Y=2212
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Pos-07-X=472
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000
http://spring.jobjol.nl/show_file.php?id=284
285Free-Zone-V4.sd7free-zone-v410664756sd72008-02-25 12:34:56121180178631616Free-Zone-V4 a Custom Map for TA Spring by GenBlood
201300.12120817Pos-00-X=768
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Pos-02-X=6886
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Pos-08-X=3831
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000
http://spring.jobjol.nl/show_file.php?id=285
286FroobMetal_v3.sd7froobmetal_v33281932sd72008-02-25 12:34:561211932399716164-8 player team map by [Gen]Pox (aka Poge)
05010303030Pos-00-X=1000
Pos-00-Y=250
Pos-01-X=12300
Pos-01-Y=250
Pos-02-X=1000
Pos-02-Y=900
Pos-03-X=12300
Pos-03-Y=900
Pos-04-X=1000
Pos-04-Y=1250
Pos-05-X=12300
Pos-05-Y=1250
Pos-06-X=1000
Pos-06-Y=1800
Pos-07-X=12300
Pos-07-Y=1800
000
http://spring.jobjol.nl/show_file.php?id=286
287FrostBiteV2.sd7FrostBiteV2FrostbiteV2 by hrmph12346892sd72008-02-25 12:34:561213691135149168FrostbiteV2 by hrmph
201300.7529080520Pos-00-X=2738
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Pos-02-Y=1140
Pos-03-X=2576
Pos-03-Y=2912
000
http://spring.jobjol.nl/show_file.php?id=287
288Frostbite.sd7FrostBiteFrostbite Quad by hrmph11956697sd72008-02-25 12:34:561211502454168Frostbite Quad by hrmph
201300.5929080520Pos-00-X=2738
Pos-00-Y=1020
Pos-01-X=5715
Pos-01-Y=2958
Pos-02-X=5819
Pos-02-Y=1140
Pos-03-X=2576
Pos-03-Y=2912
000
http://spring.jobjol.nl/show_file.php?id=288
289Full_Moon-v02.sd7full_moon-v0213930276sd72008-02-25 12:34:5612115977031010Made by Forboding Angel
0130112000Pos-00-X=353
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Pos-01-Y=4750
Pos-02-X=942
Pos-02-Y=4949
Pos-03-X=4833
Pos-03-Y=464
000
http://spring.jobjol.nl/show_file.php?id=289
290Full_Moon-v04.sd7Full_Moon-v04Made by Forboding Angel9771357sd72008-02-25 12:34:561212615013991010Made by Forboding Angel
0130180012000Pos-00-X=353
Pos-00-Y=357
Pos-01-X=4445
Pos-01-Y=4750
Pos-02-X=942
Pos-02-Y=4949
Pos-03-X=4833
Pos-03-Y=464
000
http://spring.jobjol.nl/show_file.php?id=290
291GOW2 v1.1.sd7gow2 v1.17557033sd72008-02-25 12:34:56121157102201414Gods of War 2
211200.37100927Pos-00-X=3000
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Pos-03-Y=6400
Pos-04-X=6400
Pos-04-Y=4200
Pos-05-X=800
Pos-05-Y=3000
000
http://spring.jobjol.nl/show_file.php?id=291
292GRTS_River_Valley_1.4.SDZgrts_river_valley_1.455642977SDZ2008-02-25 12:34:56121203527962020RiverValley by smoth
101300.964120Pos-00-X=8028
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Pos-01-Y=8131
Pos-02-X=8704
Pos-02-Y=7127
000
http://spring.jobjol.nl/show_file.php?id=292
293Gaatskaan.sd7GaatskaanGaatskaan - 2vs2 Watermap.24718080sd72008-02-25 12:34:56121159135521616Gaatskaan - 2vs2 Watermap.
201250.0399999190125Pos-00-X=100
Pos-00-Y=100
Pos-01-X=100
Pos-01-Y=7800
Pos-02-X=7800
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000
http://spring.jobjol.nl/show_file.php?id=293
294GaatskaanV2.sd7gaatskaanv222754405sd72008-02-25 12:34:56121159135991616Gaatskaan - 2vs2 Watermap.
201250.03190125Pos-00-X=100
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Pos-01-X=100
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Pos-02-X=7800
Pos-02-Y=100
Pos-03-X=7800
Pos-03-Y=7800
000
http://spring.jobjol.nl/show_file.php?id=294
295Galactic_Gatev02.sdzgalactic_gatev027127800sdz2008-02-25 12:34:5612114256710000000
http://spring.jobjol.nl/show_file.php?id=295
296Gasfornuis.sd7gasfornuis8525805sd72008-02-25 12:34:56121163186861616Gasfornuis By Restrictor.
21300.78502Pos-00-X=3129
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Pos-03-Y=3228
Pos-04-X=4997
Pos-04-Y=442
Pos-05-X=3228
Pos-05-Y=7766
Pos-06-X=426
Pos-06-Y=3293
Pos-07-X=7815
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000
http://spring.jobjol.nl/show_file.php?id=296
297GenBloods-Crossing.sd7GenBloods-CrossingGenBloods-Crossing593231sd72008-02-25 12:34:5612115133061212GenBloods-Crossing
281500.09100100528Pos-00-X=542
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000
http://spring.jobjol.nl/show_file.php?id=297
298Geyser_Plains_TNM04-V3.sd7Geyser_Plains_TNM04-V3Geyser Plains - Third Revision, Official Tournament Map by Quanto6706691sd72008-02-25 12:34:56121775362439688Geyser Plains - Third Revision, Official Tournament Map by Quanto
01501.2200100520Pos-00-X=300
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111
http://spring.jobjol.nl/show_file.php?id=298
299Giant Hills and Valleys b2.sd7Giant Hills and Valleys b2Giant mountainous map. Map by Forboding, redone by Decimator.20925880sd72008-02-25 12:34:5612139316719382828Giant mountainous map. Map by Forboding, redone by Decimator.
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331
http://spring.jobjol.nl/show_file.php?id=299
300Glacier_Pass-v01.sd7Glacier_Pass-v01Made by Forboding Angel1406689sd72008-02-25 12:34:56121174497661616Made by Forboding Angel
5130180080125Pos-00-X=660
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000
http://spring.jobjol.nl/show_file.php?id=300
301Glacier_Plateau-v03.sd7glacier_plateau-v038062958sd72008-02-25 12:34:56121174308351020Made by Forboding Angel
201301120130Pos-00-X=1180
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Pos-02-Y=19680
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000
http://spring.jobjol.nl/show_file.php?id=301
302Glass_Dreams-v01.sd7Glass_Dreams-v01Made by Forboding Angel46179204sd72008-02-25 12:34:56121154198272020Made by Forboding Angel
201301800200125Pos-00-X=676
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000
http://spring.jobjol.nl/show_file.php?id=302
303Glass_Dreamsv01.sd7glass_dreamsv0146179204sd72008-02-25 12:34:56121145149742020Made by Forboding Angel
201301200125Pos-00-X=676
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000
http://spring.jobjol.nl/show_file.php?id=303
304Gods of War 2 Remake V2.sd7Gods Of War 2 Remake V2Gods of War 2 Remake, by NOiZE4267862sd72008-02-25 12:34:561212919014081414Gods of War 2 Remake, by NOiZE
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000
http://spring.jobjol.nl/show_file.php?id=304
305Goldrush_V2.sd7Goldrush_V2Run to the hills, Run for your life... by Goolash3397272sd72008-02-25 12:34:5612115455621616Run to the hills, Run for your life... by Goolash
01300.7550080513Pos-00-X=500
Pos-00-Y=500
Pos-01-X=2000
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000
http://spring.jobjol.nl/show_file.php?id=305
306GrainyCrossing.sd7GrainyCrossing3997787sd72008-02-25 12:34:56121177147511010201000.15100011000Pos-00-X=850
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Pos-01-X=4250
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000
http://spring.jobjol.nl/show_file.php?id=306
307GrandCanyon_Final.sd7grandcanyon_final25863867sd72008-02-25 12:34:5612129311614672010Grand Canyon (Final) by silent303 && very_bad_soldier
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000
http://spring.jobjol.nl/show_file.php?id=307
308GrandRiver.sd7grandriver38362651sd72008-02-25 12:34:5612113798480000000
http://spring.jobjol.nl/show_file.php?id=308
309GrandRiver_V2.sd7GrandRiver_V2Grand River by Wizard887339506379sd72008-02-25 12:34:5612139314217362424Grand River by Wizard8873
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Pos-03-Y=1098
Pos-04-X=841
Pos-04-Y=5316
Pos-05-X=10587
Pos-05-Y=5742
Pos-06-X=534
Pos-06-Y=1751
Pos-07-X=11664
Pos-07-Y=8048
Pos-08-X=1398
Pos-08-Y=6886
Pos-09-X=11547
Pos-09-Y=3749
312
http://spring.jobjol.nl/show_file.php?id=309
310Grassy Paradox V2.sd7grassy paradox v21772675sd72008-02-25 12:34:56121173156741010Strange metal formations dot this grassy landscape. Created by Fang V2.0
5750.022001847Pos-00-X=200
Pos-00-Y=200
Pos-01-X=4920
Pos-01-Y=4920
Pos-02-X=200
Pos-02-Y=4920
Pos-03-X=4920
Pos-03-Y=200
Pos-04-X=220
Pos-04-Y=220
Pos-05-X=4900
Pos-05-Y=4900
Pos-06-X=220
Pos-06-Y=4900
Pos-07-X=4900
Pos-07-Y=220
000
http://spring.jobjol.nl/show_file.php?id=310
311GrassyPlain.sd7grassyplain4127546sd72008-02-25 12:34:5612116412817610GrassyPlain, by: Apollo_13
251150.435952535Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
1
http://spring.jobjol.nl/show_file.php?id=311
312Graystone_fix.sd7graystone_fix3775450sd72008-02-25 12:34:56121149929114142-8 Player Skirmish Map. By Runecrafter
202000.72551025Pos-00-X=3640
Pos-00-Y=400
Pos-01-X=3640
Pos-01-Y=6660
Pos-02-X=6660
Pos-02-Y=3640
Pos-03-X=400
Pos-03-Y=3640
Pos-04-X=400
Pos-04-Y=400
Pos-05-X=6800
Pos-05-Y=6800
Pos-06-X=6800
Pos-06-Y=400
Pos-07-X=400
Pos-07-Y=6800
Pos-08-X=200
Pos-08-Y=4920
Pos-09-X=200
Pos-09-Y=4920
Pos-10-X=11
Pos-10-Y=11
Pos-11-X=12
Pos-11-Y=12
Pos-12-X=13
Pos-12-Y=13
Pos-13-X=14
Pos-13-Y=14
Pos-14-X=15
Pos-14-Y=15
Pos-15-X=16
Pos-15-Y=16
000
http://spring.jobjol.nl/show_file.php?id=312
313Graystone_v2.sd7Graystone_v22-8 Player Skirmish Map. By Runecrafter3725789sd72008-02-25 12:34:5612119538114414142-8 Player Skirmish Map. By Runecrafter
201000.72100551025Pos-00-X=3640
Pos-00-Y=400
Pos-01-X=3640
Pos-01-Y=6660
Pos-02-X=6660
Pos-02-Y=3640
Pos-03-X=400
Pos-03-Y=3640
Pos-04-X=400
Pos-04-Y=400
Pos-05-X=6800
Pos-05-Y=6800
Pos-06-X=6800
Pos-06-Y=400
Pos-07-X=400
Pos-07-Y=6800
Pos-08-X=200
Pos-08-Y=4920
Pos-09-X=200
Pos-09-Y=4920
Pos-10-X=11
Pos-10-Y=11
Pos-11-X=12
Pos-11-Y=12
Pos-12-X=13
Pos-12-Y=13
Pos-13-X=14
Pos-13-Y=14
Pos-14-X=15
Pos-14-Y=15
Pos-15-X=16
Pos-15-Y=16
000
http://spring.jobjol.nl/show_file.php?id=313
314Great_Pyramid_Desert.sd7Great_Pyramid_Desert1 v 1 map by BlueFrost,pyramid desert inspired by restrictor3057210sd72008-02-25 12:34:5612117313762681 v 1 map by BlueFrost,pyramid desert inspired by restrictor
231200.520085434Pos-00-X=124
Pos-00-Y=178
Pos-01-X=2956
Pos-01-Y=3969
000
http://spring.jobjol.nl/show_file.php?id=314
315GreenCometBasic.sd7greencometbasic14493750sd72008-02-25 12:34:5612156218230051612Green Comet without wrecks. Map by NOiZE
01001.2125311Pos-00-X=325
Pos-00-Y=185
Pos-01-X=7885
Pos-01-Y=5585
Pos-02-X=225
Pos-02-Y=5795
Pos-03-X=7975
Pos-03-Y=535
Pos-04-X=2941
Pos-04-Y=1941
Pos-05-X=5674
Pos-05-Y=3841
Pos-06-X=2741
Pos-06-Y=4174
Pos-07-X=5458
Pos-07-Y=2174
321
http://spring.jobjol.nl/show_file.php?id=315
316GreenCometV3.sd7greencometv314718707sd72008-02-25 12:34:56121221329101612The remains from the last conflict are still present, use them for your cause. Map by NOiZE
01001.2125311Pos-00-X=325
Pos-00-Y=185
Pos-01-X=7885
Pos-01-Y=5585
Pos-02-X=225
Pos-02-Y=5795
Pos-03-X=7975
Pos-03-Y=535
Pos-04-X=2941
Pos-04-Y=1941
Pos-05-X=5674
Pos-05-Y=3841
Pos-06-X=2741
Pos-06-Y=4174
Pos-07-X=5458
Pos-07-Y=2174
000
http://spring.jobjol.nl/show_file.php?id=316
317GreenFields_Island.sd7GreenFields_Island"GreenFields Island Edition", no metal, have fun, by jj suggestions? mailto: job.joling@quicknet.nl '7891200sd72008-02-25 12:34:5622.10.2009 - 13:56:3212154915123982020GreenFields Island Edition, no metal, have fun, by jj suggestions? mailto: job.joling@quicknet.nl
1815001000320Pos-00-X=1200
Pos-00-Y=1500
Pos-01-X=6600
Pos-01-Y=7700
Pos-02-X=460
Pos-02-Y=7500
Pos-03-X=6000
Pos-03-Y=1000
312
http://spring.jobjol.nl/show_file.php?id=317
318GreenHaven Remake.sd7Greenhaven RemakeLarge map with many hills to hide behind. Remake by NOiZE30085628sd72008-02-25 12:34:56121351898691616Large map with many hills to hide behind. Remake by NOiZE
211000.38300105320Pos-00-X=563
Pos-00-Y=83
Pos-01-X=7436
Pos-01-Y=7832
Pos-02-X=959
Pos-02-Y=7544
Pos-03-X=7160
Pos-03-Y=287
Pos-04-X=659
Pos-04-Y=4569
Pos-05-X=7736
Pos-05-Y=4042
Pos-06-X=4185
Pos-06-Y=7784
Pos-07-X=4749
Pos-07-Y=371
Pos-08-X=5157
Pos-08-Y=3434
Pos-09-X=3982
Pos-09-Y=3454
000
http://spring.jobjol.nl/show_file.php?id=318
319GreenHaven-V2.sd7GreenHaven-V2GreenHaven-V2 Classic TA Map Converted for TA Spring by GenBlood1516748sd72008-02-25 12:34:56121175136741616GreenHaven-V2 Classic TA Map Converted for TA Spring by GenBlood
251500.320060311Pos-00-X=768
Pos-00-Y=448
Pos-01-X=7678
Pos-01-Y=7618
Pos-02-X=7637
Pos-02-Y=551
Pos-03-X=542
Pos-03-Y=7807
Pos-04-X=513
Pos-04-Y=4063
Pos-05-X=7387
Pos-05-Y=3948
Pos-06-X=4333
Pos-06-Y=619
Pos-07-X=4400
Pos-07-Y=7928
Pos-08-X=3831
Pos-08-Y=3272
Pos-09-X=4052
Pos-09-Y=5871
000
http://spring.jobjol.nl/show_file.php?id=319
320GreenHaven-V3.sd7GreenHaven-V3GreenHaven-V3 Classic TA Map Converted for TA Spring by GenBlood1506110sd72008-02-25 12:34:5612149117325921616GreenHaven-V3 Classic TA Map Converted for TA Spring by GenBlood
251500.32200140817Pos-00-X=768
Pos-00-Y=448
Pos-01-X=7678
Pos-01-Y=7618
Pos-02-X=7637
Pos-02-Y=551
Pos-03-X=542
Pos-03-Y=7807
Pos-04-X=513
Pos-04-Y=4063
Pos-05-X=7387
Pos-05-Y=3948
Pos-06-X=4333
Pos-06-Y=619
Pos-07-X=4400
Pos-07-Y=7928
Pos-08-X=3831
Pos-08-Y=3272
Pos-09-X=4052
Pos-09-Y=5871
000
http://spring.jobjol.nl/show_file.php?id=320
321GreenHaven.sd7GreenHavenGreenHaven1939283sd72008-02-25 12:34:56121242294941616GreenHaven
251500.320060520Pos-00-X=768
Pos-00-Y=448
Pos-01-X=7678
Pos-01-Y=7618
Pos-02-X=7637
Pos-02-Y=551
Pos-03-X=542
Pos-03-Y=7807
Pos-04-X=513
Pos-04-Y=4063
Pos-05-X=7387
Pos-05-Y=3948
Pos-06-X=4333
Pos-06-Y=619
Pos-07-X=4400
Pos-07-Y=7928
Pos-08-X=3831
Pos-08-Y=3272
Pos-09-X=4052
Pos-09-Y=5871
000
http://spring.jobjol.nl/show_file.php?id=321
322GreenHaven_Remake.sd7greenhaven_remake30085628sd72008-02-25 12:34:56121173162651616Large map with many hills to hide behind. Remake by NOiZE
211000.38105320Pos-00-X=563
Pos-00-Y=83
Pos-01-X=7436
Pos-01-Y=7832
Pos-02-X=959
Pos-02-Y=7544
Pos-03-X=7160
Pos-03-Y=287
Pos-04-X=659
Pos-04-Y=4569
Pos-05-X=7736
Pos-05-Y=4042
Pos-06-X=4185
Pos-06-Y=7784
Pos-07-X=4749
Pos-07-Y=371
Pos-08-X=5157
Pos-08-Y=3434
Pos-09-X=3982
Pos-09-Y=3454
000
http://spring.jobjol.nl/show_file.php?id=322
323GreenRiver.sd7greenriverGreen river2525213sd72008-02-25 12:34:56121210558241616Green river
201500.02150400418Pos-00-X=300
Pos-00-Y=300
Pos-01-X=7900
Pos-01-Y=7900
Pos-02-X=3100
Pos-02-Y=300
Pos-03-X=5500
Pos-03-Y=8000
Pos-04-X=300
Pos-04-Y=2400
Pos-05-X=7900
Pos-05-Y=5400
000
http://spring.jobjol.nl/show_file.php?id=323
324Green_Fields.sd7Green_FieldsPre alpha release, no features or metal!6159360sd72008-02-25 12:34:56121269156644251616Pre alpha release, no features or metal!
201500.015100200520Pos-00-X=1200
Pos-00-Y=1500
Pos-01-X=6600
Pos-01-Y=7700
Pos-02-X=460
Pos-02-Y=7500
Pos-03-X=6000
Pos-03-Y=1000
311
http://spring.jobjol.nl/show_file.php?id=324
325Green_Pharms_R3.5a.sd7green_pharms_r3.5a11124638sd72008-02-25 12:34:56121177234202626Revision 3.5a. Hovercraft now have good access. Have phun pharming. By REVENGE
271000.0091501025Pos-00-X=1384
Pos-00-Y=1331
Pos-01-X=11928
Pos-01-Y=1331
Pos-02-X=11928
Pos-02-Y=11981
Pos-03-X=1358
Pos-03-Y=11954
Pos-04-X=1677
Pos-04-Y=5272
Pos-05-X=5351
Pos-05-Y=1731
Pos-06-X=8014
Pos-06-Y=1731
Pos-07-X=11609
Pos-07-Y=5272
Pos-08-X=11635
Pos-08-Y=7961
Pos-09-X=8014
Pos-09-Y=11581
Pos-10-X=5325
Pos-10-Y=11528
Pos-11-X=1624
Pos-11-Y=7961
Pos-12-X=3674
Pos-12-Y=3701
Pos-13-X=9505
Pos-13-Y=3781
Pos-14-X=9665
Pos-14-Y=9452
Pos-15-X=3650
Pos-15-Y=9530
000
http://spring.jobjol.nl/show_file.php?id=325
326Greener_Fields.sd7Greener_FieldsGreener Fields v1, more green, less lag, by jj (job.joling@quicknet.nl)2405sd72008-02-25 12:34:5612195417228121620Greener Fields v1, more green, less lag, by jj (job.joling@quicknet.nl)
25100025050421311
http://spring.jobjol.nl/show_file.php?id=326
327Greenhaven_Remake-v01.sd7greenhaven_remake-v0119036125sd72008-02-25 12:34:56121219528162020Made by Forboding Angel
51301120130Pos-00-X=390
Pos-00-Y=1320
Pos-01-X=8815
Pos-01-Y=9340
Pos-02-X=165
Pos-02-Y=9110
Pos-03-X=9750
Pos-03-Y=930
Pos-04-X=920
Pos-04-Y=4185
Pos-05-X=8875
Pos-05-Y=7895
Pos-06-X=1130
Pos-06-Y=7785
Pos-07-X=9320
Pos-07-Y=3815
000
http://spring.jobjol.nl/show_file.php?id=327
328Greenheaven-v05.sd7Greenheaven-v05Made by Forboding Angel37173515sd72008-02-25 12:34:5612135113215152828Made by Forboding Angel
513011000120130Pos-00-X=2070
Pos-00-Y=700
Pos-01-X=12250
Pos-01-Y=13340
Pos-02-X=1950
Pos-02-Y=13510
Pos-03-X=13260
Pos-03-Y=590
Pos-04-X=1950
Pos-04-Y=11070
Pos-05-X=13343
Pos-05-Y=3497
Pos-06-X=2057
Pos-06-Y=3430
Pos-07-X=12280
Pos-07-Y=11170
Pos-08-X=2149
Pos-08-Y=7754
Pos-09-X=12381
Pos-09-Y=7889
000
http://spring.jobjol.nl/show_file.php?id=328
329GreyHillValleyV3.sd7GreyHillValleyV31v1 16x14 map by Basic17580563sd72008-02-25 12:34:56121139629316121v1 16x14 map by Basic
191251.4999980318Pos-00-X=1040
Pos-00-Y=5613
Pos-01-X=7143
Pos-01-Y=518
000
http://spring.jobjol.nl/show_file.php?id=329
330GreyHillValleyV4.sd7GreyHillValleyV41v1 16x12 map by Basic17731811sd72008-02-25 12:34:5612123936138616121v1 16x12 map by Basic
191251.4999980318Pos-00-X=1040
Pos-00-Y=5613
Pos-01-X=7143
Pos-01-Y=518
000
http://spring.jobjol.nl/show_file.php?id=330
331HamburgerHill.sd7HamburgerHilla hill... 2,4 players8405033sd72008-02-25 12:34:56121184129162020a hill... 2,4 players
301120.0083003001530Pos-00-X=700
Pos-00-Y=700
Pos-01-X=9540
Pos-01-Y=9540
Pos-02-X=9540
Pos-02-Y=700
Pos-03-X=700
Pos-03-Y=9540
000
http://spring.jobjol.nl/show_file.php?id=331
332Heavy Metal.sd7heavy metal1222268sd72008-02-25 12:34:56121508186227312282-10 Player Metal Map. By Runecrafter
251002201030Pos-00-X=500
Pos-00-Y=300
Pos-01-X=5644
Pos-01-Y=14050
Pos-02-X=5644
Pos-02-Y=300
Pos-03-X=500
Pos-03-Y=14050
Pos-04-X=2400
Pos-04-Y=300
Pos-05-X=3750
Pos-05-Y=14050
Pos-06-X=3750
Pos-06-Y=300
Pos-07-X=2400
Pos-07-Y=14050
Pos-08-X=500
Pos-08-Y=7168
Pos-09-X=5644
Pos-09-Y=7168
000
http://spring.jobjol.nl/show_file.php?id=332
333Hells_Pass.sd7hells_pass8519771sd72008-02-25 12:34:5612153515429011616Punch through the pass
01452.5401020Pos-00-X=1040
Pos-00-Y=770
Pos-01-X=7280
Pos-01-Y=6850
Pos-02-X=7180
Pos-02-Y=790
Pos-03-X=1380
Pos-03-Y=6950
211
http://spring.jobjol.nl/show_file.php?id=333
334Hells_Teeth V2.sd7hells_teeth v23266465sd72008-02-25 12:34:56121154155421010fight around fossilized tree stumps
201300.012200520Pos-00-X=500
Pos-00-Y=500
Pos-01-X=4600
Pos-01-Y=4600
Pos-02-X=4600
Pos-02-Y=500
Pos-03-X=500
Pos-03-Y=4600
000
http://spring.jobjol.nl/show_file.php?id=334
335HighNoon-Redux-V3.sd7highnoon-redux-v313731612sd72008-02-25 12:34:5612118974281616HighNoon-Redux-V3 by GenBlood @2007
221451110816Pos-00-X=492
Pos-00-Y=4260
Pos-01-X=7569
Pos-01-Y=3785
Pos-02-X=1917
Pos-02-Y=5718
Pos-03-X=6160
Pos-03-Y=2589
000
http://spring.jobjol.nl/show_file.php?id=335
336High_and_Low.sd7High_And_LowHigh and Low by Quanto. North has lots of build space but is more difficult to defend. South can use seaside cliffs for coastal defense.21207166sd72008-02-25 12:34:5612132510413612424High and Low by Quanto. North has lots of build space but is more difficult to defend. South can use seaside cliffs for coastal defense.
25100120050825Pos-00-X=1000
Pos-00-Y=800
Pos-01-X=10000
Pos-01-Y=11000
Pos-02-X=9700
Pos-02-Y=2300
Pos-03-X=500
Pos-03-Y=10500
Pos-04-X=2200
Pos-04-Y=6001
Pos-05-X=10900
Pos-05-Y=7000
Pos-06-X=5500
Pos-06-Y=700
Pos-07-X=7000
Pos-07-Y=11000
Pos-08-X=8000
Pos-08-Y=6500
Pos-09-X=5000
Pos-09-Y=8000
322
http://spring.jobjol.nl/show_file.php?id=336
337High_and_Low_Redux.sd7High_and_Low_ReduxHigh and Low-Redux by Quanto. Northern position has been given a few more metal patches for balance, also underwater metal is now visible without F4.13842586sd72008-02-25 12:34:5612158828025322424High and Low-Redux by Quanto. Northern position has been given a few more metal patches for balance, also underwater metal is now visible without F4.
25100120050825Pos-00-X=1000
Pos-00-Y=800
Pos-01-X=10000
Pos-01-Y=11000
Pos-02-X=9700
Pos-02-Y=2300
Pos-03-X=500
Pos-03-Y=10500
Pos-04-X=2200
Pos-04-Y=6001
Pos-05-X=10900
Pos-05-Y=7000
Pos-06-X=5500
Pos-06-Y=700
Pos-07-X=7000
Pos-07-Y=11000
Pos-08-X=8000
Pos-08-Y=6500
Pos-09-X=5000
Pos-09-Y=8000
322
http://spring.jobjol.nl/show_file.php?id=337
338Higher_Grounds-v2.sd7Higher_Grounds-v2Higher Grounds.v2 2-8 player FFA or Team map. By flopflop and Runecrafter1300399sd72008-02-25 12:34:56121284357991616Higher Grounds.v2 2-8 player FFA or Team map. By flopflop and Runecrafter
201301.16100070520Pos-00-X=600
Pos-00-Y=600
Pos-01-X=3600
Pos-01-Y=3600
Pos-02-X=3600
Pos-02-Y=600
Pos-03-X=600
Pos-03-Y=3600
Pos-04-X=2000
Pos-04-Y=600
Pos-05-X=2000
Pos-05-Y=3600
4
http://spring.jobjol.nl/show_file.php?id=338
339Higher_Grounds.sd7Higher_GroundsHigher_Grounds by flopflop1088735sd72008-02-25 12:34:56121171103401616Higher_Grounds by flopflop
201300.510080520Pos-00-X=600
Pos-00-Y=600
Pos-01-X=3600
Pos-01-Y=3600
Pos-02-X=3600
Pos-02-Y=600
Pos-03-X=600
Pos-03-Y=3600
Pos-04-X=2000
Pos-04-Y=600
Pos-05-X=2000
Pos-05-Y=3600
000
http://spring.jobjol.nl/show_file.php?id=339
340HighfieldV2.sd7highfieldv226945425sd72008-02-25 12:34:56121216404481616Highfield - V2 (beta) by silent303 && very_bad_soldier
231200.51001025Pos-00-X=600
Pos-00-Y=7200
Pos-01-X=7640
Pos-01-Y=950
Pos-02-X=2040
Pos-02-Y=6650
Pos-03-X=6170
Pos-03-Y=1520
Pos-04-X=3200
Pos-04-Y=7736
Pos-05-X=4960
Pos-05-Y=400
Pos-06-X=160
Pos-06-Y=5056
Pos-07-X=8050
Pos-07-Y=3080
000
http://spring.jobjol.nl/show_file.php?id=340
341Highway To Skull Beta 1.sd7Highway To Skull Beta 1Highway To Skull Beta 1 - Sink The Middle !5255954sd72008-02-25 12:34:561212054391688Highway To Skull Beta 1 - Sink The Middle !
231300.025502752040Pos-00-X=200
Pos-00-Y=200
Pos-01-X=3896
Pos-01-Y=200
Pos-02-X=200
Pos-02-Y=3896
Pos-03-X=3896
Pos-03-Y=3896
000
http://spring.jobjol.nl/show_file.php?id=341
342Hikinen_ja_Oksettava_Kaurapuuro-5v5-v01.sd7hikinen_ja_oksettava_kaurapuuro-5v5-v0123386713sd72008-02-25 12:34:56121153113271616I used a random map generator and this is all I got # 5v5 16x16 # Map by Lege
191201100720Pos-00-X=1540
Pos-00-Y=14123
Pos-01-X=14483
Pos-01-Y=1147
Pos-02-X=14942
Pos-02-Y=14844
Pos-03-X=2687
Pos-03-Y=1606
Pos-04-X=8749
Pos-04-Y=15532
Pos-05-X=7897
Pos-05-Y=2032
Pos-06-X=4653
Pos-06-Y=15106
Pos-07-X=11534
Pos-07-Y=1671
Pos-08-X=10813
Pos-08-Y=15696
Pos-09-X=5145
Pos-09-Y=2294
Pos-10-X=5964
Pos-10-Y=13206
Pos-11-X=10060
Pos-11-Y=2425
Pos-12-X=7700
Pos-12-Y=13599
Pos-13-X=13074
Pos-13-Y=2458
Pos-14-X=13173
Pos-14-Y=13468
Pos-15-X=1343
Pos-15-Y=3178
000
http://spring.jobjol.nl/show_file.php?id=342
343Hikinen_ja_Oksettava_Kaurapuuro-v02.sd7Hikinen_ja_Oksettava_Kaurapuuro-v02I used a random map generator and this is all I got # 8v8 32x32 # Map by Lege55923622sd72008-02-25 12:34:5612131710810793232I used a random map generator and this is all I got # 8v8 32x32 # Map by Lege
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http://spring.jobjol.nl/show_file.php?id=343
344Hills_and_Valleys-v07.sdzHills_and_Valleys-v07Hills And valleys - Made by Forboding Angel13110633sdz2008-02-25 12:34:56121196238461616Hills And valleys - Made by Forboding Angel
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000
http://spring.jobjol.nl/show_file.php?id=344
345Hills_and_Valleys-v08.sd7Hills_and_Valleys-v08Hills And valleys - Made by Forboding Angel14968558sd72008-02-25 12:34:5612116073801616Hills And valleys - Made by Forboding Angel
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http://spring.jobjol.nl/show_file.php?id=345
346Hills_and_Valleys-v09.sd7Hills_and_Valleys-v09Hills And valleys - Made by Forboding Angel14961700sd72008-02-25 12:34:5612133410519491616Hills And valleys - Made by Forboding Angel
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221
http://spring.jobjol.nl/show_file.php?id=346
347HnH_beta.sd7HnH_betaAn epic battle over the green fields of man. By OverDamage. beta version18130222sd72008-02-25 12:34:5612115774501210An epic battle over the green fields of man. By OverDamage. beta version
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http://spring.jobjol.nl/show_file.php?id=347
348HoldTheFire.sd7holdthefire16335168sd72008-02-25 12:34:5612116095551212Hold the Fire.
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000
http://spring.jobjol.nl/show_file.php?id=348
349HorstAndGraben.sd7HorstAndGrabenLarge map with mountains and low-lands, up to 10 players, created by: cBass and Kluesy34722930sd72008-02-25 12:34:5612140421325742020Large map with mountains and low-lands, up to 10 players, created by: cBass and Kluesy
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331
http://spring.jobjol.nl/show_file.php?id=349
350HundredsIsles.sd7hundredsisles5590751sd72008-02-25 12:34:5612143313910531212Fighting on over a hundred small islands. Remake by NOiZE
251001.590419Pos-00-X=876
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313
http://spring.jobjol.nl/show_file.php?id=350
351Hydraiel.sd7HydraielHydraiel: 16x16 A Water Map - fight for the Corall Riff and use the Com to reach the Metall in the Deepths, without getting in Berthas Sight. Made by PicassoCT29418029sd72008-02-25 12:34:56121161255041616Hydraiel: 16x16 A Water Map - fight for the Corall Riff and use the Com to reach the Metall in the Deepths, without getting in Berthas Sight. Made by PicassoCT
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http://spring.jobjol.nl/show_file.php?id=351
352Ice Bergs V2.1.sd7ice bergs v2.11941919sd72008-02-25 12:34:561212374312222424Ice Bergs dot this icy stretch of sea. Created by Fang V2.0
30800.081501535Pos-00-X=300
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Pos-02-X=300
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http://spring.jobjol.nl/show_file.php?id=352
353IceArenA.sd7IceArenAEnter The ArenA! Kbots can climb all the platforms, other ground based units can not.3512975sd72008-02-25 12:34:56121166167371812Enter The ArenA! Kbots can climb all the platforms, other ground based units can not.
01100.022002001030Pos-00-X=1075
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http://spring.jobjol.nl/show_file.php?id=353
354IceBerge V1.0.sd7iceberge v1.01623212sd72008-02-25 12:34:561211616646242429900.081501535Pos-00-X=2000
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Pos-03-X=10000
Pos-03-Y=-1
000
http://spring.jobjol.nl/show_file.php?id=354
355Icy Run.sd7Icy RunPerhaps some action would warm you up. Small map for short intense games.2012338sd72008-02-25 12:34:5612122436729124Perhaps some action would warm you up. Small map for short intense games.01202.51006000000
http://spring.jobjol.nl/show_file.php?id=355
356IcyRunv2.sd7icyrunv22035709sd72008-02-25 12:34:561216852402638124Perhaps some action would warm you up. Small map for short intense games. V2.
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Pos-01-Y=400
Pos-02-X=800
Pos-02-Y=200
Pos-03-X=5500
Pos-03-Y=1700
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http://spring.jobjol.nl/show_file.php?id=356
357Imperfect.sd7ImperfectDeadly Cold On Another Globe by Sehkmet/Neddiedrow5005730sd72008-02-25 12:34:5612116618712106Deadly Cold On Another Globe by Sehkmet/Neddiedrow
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Pos-03-Y=256
Pos-04-X=4864
Pos-04-Y=256
Pos-05-X=256
Pos-05-Y=2816
321
http://spring.jobjol.nl/show_file.php?id=357
358Inculta.sd7Inculta16x12 map by Basic17036286sd72008-02-25 12:34:561211435273161216x12 map by Basic
201251.3999985318Pos-00-X=1040
Pos-00-Y=5613
Pos-01-X=7143
Pos-01-Y=518
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http://spring.jobjol.nl/show_file.php?id=358
359IncultaV2.sd7IncultaV216x12 map by Basic17036245sd72008-02-25 12:34:561214731021765161216x12 map by Basic
201251.3999985318Pos-00-X=1040
Pos-00-Y=5613
Pos-01-X=7143
Pos-01-Y=518
111
http://spring.jobjol.nl/show_file.php?id=359
360Industrial_Mountain-v08.sd7Industrial_Mountain-v08Made by Forboding Angel20258084sd72008-02-25 12:34:56121171255031818Made by Forboding Angel
01301800200125Pos-00-X=1610
Pos-00-Y=6810
Pos-01-X=7300
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Pos-02-X=330
Pos-02-Y=8090
Pos-03-X=8360
Pos-03-Y=8670
Pos-04-X=330
Pos-04-Y=2900
Pos-05-X=8790
Pos-05-Y=5480
000
http://spring.jobjol.nl/show_file.php?id=360
361Intercontinental32x32.sd7Intercontinental32x3230x30 Intercontinental: Featuring Smoths Palmlettos, Genbloods Greenhaven Skybox, HunterWs Lightset. Coments go to PicassoCT@gmx.de82365167sd72008-02-25 12:34:561215691912273323230x30 Intercontinental: Featuring Smoths Palmlettos, Genbloods Greenhaven Skybox, HunterWs Lightset. Coments go to PicassoCT@gmx.de
211300.1210000140518Pos-00-X=3800
Pos-00-Y=4700
Pos-01-X=3800
Pos-01-Y=10300
Pos-02-X=11475
Pos-02-Y=10800
Pos-03-X=11600
Pos-03-Y=5300
322
http://spring.jobjol.nl/show_file.php?id=361
362Intercontinental32x32Zip.sdzintercontinental32x32zip100515696sdz2008-02-25 12:34:561214241311612323230x30 Intercontinental: Featuring Smoths Palmlettos, Genbloods Greenhaven Skybox, HunterWs Lightset. Coments go to PicassoCT@gmx.de
211300.12140518Pos-00-X=3800
Pos-00-Y=4700
Pos-01-X=3800
Pos-01-Y=10300
Pos-02-X=11475
Pos-02-Y=10800
Pos-03-X=11600
Pos-03-Y=5300
322
http://spring.jobjol.nl/show_file.php?id=362
363Invernus.sd7InvernusMinining Colony getting Mined. Desert Map with Citycrap. Coments at PicassoCT@gmx.de..26535256sd72008-02-25 12:34:56121255749491616Minining Colony getting Mined. Desert Map with Citycrap. Coments at PicassoCT@gmx.de..
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Pos-02-X=8000
Pos-02-Y=200
Pos-03-X=8000
Pos-03-Y=8000
311
http://spring.jobjol.nl/show_file.php?id=363
364Iron_Craters_V1.sd7Iron_Craters_V1Team and FFA Map 2 to 14 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de).31439801sd72008-02-25 12:34:561213989020201616Team and FFA Map 2 to 14 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de).
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Pos-08-Y=2177
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Pos-09-Y=4055
321
http://spring.jobjol.nl/show_file.php?id=364
365Iron_Gauntlet-v02.sd7Iron_Gauntlet-v02Made by Forboding Angel89936sd72008-02-25 12:34:56121235885901830Made by Forboding Angel
201301800100125Pos-00-X=2229
Pos-00-Y=6268
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Pos-01-Y=10215
000
http://spring.jobjol.nl/show_file.php?id=365
366Island Hopping Final.sd7island hopping final4611301sd72008-02-25 12:34:56121168950316162 large Islands dominate this map water map. Metal is distributed mostly in the water.
25900.061501232Pos-00-X=1000
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Pos-01-Y=1000
Pos-02-X=7000
Pos-02-Y=7000
Pos-03-X=1000
Pos-03-Y=7000
000
http://spring.jobjol.nl/show_file.php?id=366
367Island in the Sun.sd7Island in the SunAn Island in the Sun7592774sd72008-02-25 12:34:56121200237071616An Island in the Sun
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Pos-02-X=7750
Pos-02-Y=300
Pos-03-X=400
Pos-03-Y=7300
000
http://spring.jobjol.nl/show_file.php?id=367
368IslandAlpha.sdzIslandAlphaParadise or Hell?1185875sdz2008-02-25 12:34:56121176167601410Paradise or Hell?
201500.08250180130Pos-00-X=6150
Pos-00-Y=4200
Pos-01-X=6060
Pos-01-Y=980
Pos-02-X=950
Pos-02-Y=2250
Pos-03-X=4780
Pos-03-Y=3246
Pos-04-X=4660
Pos-04-Y=1870
Pos-05-X=1000
Pos-05-Y=3050
000
http://spring.jobjol.nl/show_file.php?id=368
369IslandDivide.sd7IslandDivideInvestigate the mysterious tidal pools, 4-6 players9833495sd72008-02-25 12:34:561212473015891616Investigate the mysterious tidal pools, 4-6 players
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Pos-00-Y=1145
Pos-01-X=6520
Pos-01-Y=7000
Pos-02-X=6530
Pos-02-Y=1320
Pos-03-X=1660
Pos-03-Y=7000
Pos-04-X=4000
Pos-04-Y=150
Pos-05-X=4300
Pos-05-Y=7900
222
http://spring.jobjol.nl/show_file.php?id=369
370IslandParadise.sd7islandparadise10409572sd72008-02-25 12:34:5612116273051616Island Paradise, 2 - 6 players recommended
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Pos-02-X=7256
Pos-02-Y=6946
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Pos-03-Y=1188
Pos-04-X=3444
Pos-04-Y=6772
Pos-05-X=4796
Pos-05-Y=1348
000
http://spring.jobjol.nl/show_file.php?id=370
371IslandParadiseV2.sd7IslandParadiseV2Island Paradise v2, increased metal, 4 - 6 players recommended10409594sd72008-02-25 12:34:5612137211021721616Island Paradise v2, increased metal, 4 - 6 players recommended
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Pos-01-Y=1689
Pos-02-X=7256
Pos-02-Y=6946
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Pos-03-Y=1188
Pos-04-X=3444
Pos-04-Y=6772
Pos-05-X=4796
Pos-05-Y=1348
322
http://spring.jobjol.nl/show_file.php?id=371
372Islands_In_War_1.0.sdzislands_in_war_1.010393298sdz2008-02-25 12:34:5612158119238781616Islands at war by smoth
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Pos-00-Y=4888
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Pos-01-Y=3334
Pos-02-X=1624
Pos-02-Y=3758
Pos-03-X=6433
Pos-03-Y=4294
323
http://spring.jobjol.nl/show_file.php?id=372
373KP-Chasm-V1.sd7kp-chasm-v14849735sd72008-02-25 12:34:5612116122899612KP-Chasm-V1 by GenBlood inspired by a map called PRO23 Chasm a Pro Clan TA Map @2007
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Pos-00-Y=344
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Pos-01-Y=5714
Pos-02-X=2138
Pos-02-Y=344
Pos-03-X=860
Pos-03-Y=5714
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http://spring.jobjol.nl/show_file.php?id=373
374KP-Water-Spout-V1.sd7kp-water-spout-v14215106sd72008-02-25 12:34:561211561836188KP-Water-Spout-V1 by GenBlood inspired by a map called PRO52 Water Spout a Pro Clan TA Map @2007
201100110718Pos-00-X=262
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Pos-01-X=3809
Pos-01-Y=3310
Pos-02-X=3793
Pos-02-Y=934
Pos-03-X=565
Pos-03-Y=3367
000
http://spring.jobjol.nl/show_file.php?id=374
375Karst.sd7KarstMid sized map with hills and valleys, 4-6 players, created by: Kluesy and cBass3735839sd72008-02-25 12:34:561212614114471010Mid sized map with hills and valleys, 4-6 players, created by: Kluesy and cBass
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Pos-00-Y=395
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Pos-01-Y=4400
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Pos-04-X=2500
Pos-04-Y=1000
Pos-05-X=2500
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000
http://spring.jobjol.nl/show_file.php?id=375
376Katastrophe_v2.sd7katastrophe_v216514601sd72008-02-25 12:34:561212684312951616Katastrophe ist eine Teamplay Karte, die speziell für 16 Spieler gerecht ausgelegt wurde. Also ist für jeden gleich viel Metal vorhanden. Wichtige Zusatzinfo : Auf dem Gras fahren Panzer ein ganz klein wenig lansamer als es normal der Fall ist. / www.gam
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Pos-09-Y=1728
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Pos-15-Y=6320
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http://spring.jobjol.nl/show_file.php?id=376
377KillahDeathMetal.1.1.sdzKillahDeathMetal.1.1Death Match Mod Map1887329sdz2008-02-25 12:34:56121167114731010Death Match Mod Map
201000.054525600300525Pos-00-X=900
Pos-00-Y=1100
Pos-01-X=4230
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Pos-02-Y=4230
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Pos-03-Y=850
000
http://spring.jobjol.nl/show_file.php?id=377
378KingOfTheCastleV2.sd7KingOfTheCastleV2Castles are build for one reason only: a safe haven for all souls in the kingdom. No wait....lets destroy stuff!1004971sd72008-02-25 12:34:56121224276461818Castles are build for one reason only: a safe haven for all souls in the kingdom. No wait....let's destroy stuff!
01150.082502001324Pos-00-X=1100
Pos-00-Y=1100
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Pos-01-Y=8200
Pos-02-X=8200
Pos-02-Y=1100
Pos-03-X=1100
Pos-03-Y=8200
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Pos-04-Y=2300
Pos-05-X=6000
Pos-05-Y=6900
Pos-06-X=6000
Pos-06-Y=2300
Pos-07-X=3500
Pos-07-Y=6900
000
http://spring.jobjol.nl/show_file.php?id=378
379Kithrup.sd7kithrup34574863sd72008-02-25 12:34:561211953810131616Ul-Kiqui, 16x16 inspired by D. Brins Uplift-Books. Made by PicassoCT
211300.018320518Pos-00-X=250
Pos-00-Y=250
Pos-01-X=250
Pos-01-Y=7800
Pos-02-X=7800
Pos-02-Y=250
Pos-03-X=7800
Pos-03-Y=7800
221
http://spring.jobjol.nl/show_file.php?id=379
380Kivekset_Halkova_Bassotaajuus-v02.sd7Kivekset_Halkova_Bassotaajuus-v02Hectic battles on a small island # 1v1-3v3 14x10 # Map by Lege9792145sd72008-02-25 12:34:5612146113823421410Hectic battles on a small island # 1v1-3v3 14x10 # Map by Lege
191201150100717Pos-00-X=1447
Pos-00-Y=3625
Pos-01-X=5333
Pos-01-Y=1434
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Pos-02-Y=1362
Pos-03-X=5634
Pos-03-Y=3686
Pos-04-X=1951
Pos-04-Y=2591
Pos-05-X=5075
Pos-05-Y=2621
212
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381KochCanyon-v01.sd7kochcanyon-v017134020sd72008-02-25 12:34:5612113964001616Battle for the metal-rich Koch Canyon. 16x16, recommended 4 to 6 players
01201.3100520Pos-00-X=592
Pos-00-Y=7312
Pos-01-X=7280
Pos-01-Y=704
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000
http://spring.jobjol.nl/show_file.php?id=381
382KochCanyon-v02.sd7kochcanyon-v027136082sd72008-02-25 12:34:56121208208811616Battle for the metal-rich Koch Canyon. 16x16, recommended 4 to 6 players
01201.3100520Pos-00-X=592
Pos-00-Y=7312
Pos-01-X=7280
Pos-01-Y=704
Pos-02-X=7824
Pos-02-Y=7760
Pos-03-X=288
Pos-03-Y=256
Pos-04-X=4304
Pos-04-Y=7888
Pos-05-X=4464
Pos-05-Y=272
Pos-06-X=960
Pos-06-Y=4080
Pos-07-X=7728
Pos-07-Y=4032
Pos-08-X=4128
Pos-08-Y=4160
000
http://spring.jobjol.nl/show_file.php?id=382
383Koth-v03.sd7Koth-v03Made by Forboding Angel4018486sd72008-02-25 12:34:56121162103692020Made by Forboding Angel
5130180080125Pos-00-X=335
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Pos-05-X=9695
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Pos-06-X=4585
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Pos-07-X=4640
Pos-07-Y=10025
000
http://spring.jobjol.nl/show_file.php?id=383
384Koth-v04.sd7Koth-v04Made by Forboding Angel38447245sd72008-02-25 12:34:56121201675132020Made by Forboding Angel
201301800200125Pos-00-X=508
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Pos-04-X=2654
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000
http://spring.jobjol.nl/show_file.php?id=384
385Kriegsmarine.sd7Kriegsmarine5v5 Naval battle. Dont start your commander on land as he cant get off. Map by ralphie5178500sd72008-02-25 12:34:5612125946124120165v5 Naval battle. Don't start your commander on land as he can't get off. Map by ralphie
201300.8200801025Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
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Pos-04-X=5
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Pos-09-Y=10
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Pos-13-X=14
Pos-13-Y=14
Pos-14-X=15
Pos-14-Y=15
Pos-15-X=16
Pos-15-Y=16
000
http://spring.jobjol.nl/show_file.php?id=385
386LargeChannel.sd7largechannel48571541sd72008-02-25 12:34:56121197515902424A Huge Trench Flows Through the Rocky Mountains, Very windy, Soft valley Dirt.
151000.11001525Pos-00-X=2816
Pos-00-Y=440
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Pos-01-Y=9944
Pos-02-X=726
Pos-02-Y=4620
Pos-03-X=11858
Pos-03-Y=6490
Pos-04-X=7260
Pos-04-Y=520
Pos-05-X=800
Pos-05-Y=11000
Pos-06-X=10700
Pos-06-Y=2222
Pos-07-X=5126
Pos-07-Y=9218
000
http://spring.jobjol.nl/show_file.php?id=386
387Lava Highground.sd7Lava HighgroundTake the centre4317553sd72008-02-25 12:34:56121556212134188Take the centre
01502050520Pos-00-X=195
Pos-00-Y=115
Pos-01-X=3995
Pos-01-Y=3945
Pos-02-X=3965
Pos-02-Y=175
Pos-03-X=145
Pos-03-Y=3915
Pos-04-X=1655
Pos-04-Y=2020
Pos-05-X=2315
Pos-05-Y=2030
000
http://spring.jobjol.nl/show_file.php?id=387
388Lava Rivers v0.1.sd7Lava Rivers v0.1Lava Rivers V0.1 - Lava will do 500 damage/tick if a unit gets in3208623sd72008-02-25 12:34:56121169255061410Lava Rivers V0.1 - Lava will do 500 damage/tick if a unit gets in
01500.037100200619Pos-00-X=500
Pos-00-Y=400
Pos-01-X=6500
Pos-01-Y=4400
Pos-02-X=500
Pos-02-Y=2000
Pos-03-X=6700
Pos-03-Y=3000
Pos-04-X=500
Pos-04-Y=4800
Pos-05-X=6800
Pos-05-Y=300
000
http://spring.jobjol.nl/show_file.php?id=388
389Lava_And_Two_Hills.sd7lava_and_two_hills4732671sd72008-02-25 12:34:5612129180105888Two giant hills, and a river of lava between them
01503.550520Pos-00-X=770
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Pos-01-X=3210
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Pos-02-X=910
Pos-02-Y=1015
Pos-03-X=3160
Pos-03-Y=2995
000
http://spring.jobjol.nl/show_file.php?id=389
390Lava_Highground.sd7lava_highground4317553sd72008-02-25 12:34:561212696853088Take the centre
0150250520Pos-00-X=195
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Pos-01-X=3995
Pos-01-Y=3945
Pos-02-X=3965
Pos-02-Y=175
Pos-03-X=145
Pos-03-Y=3915
Pos-04-X=1655
Pos-04-Y=2020
Pos-05-X=2315
Pos-05-Y=2030
000
http://spring.jobjol.nl/show_file.php?id=390
391Lego_of_me.sd7Lego_of_meLego of me. Map by Zagupi828328sd72008-02-25 12:34:5612116984981212Lego of me. Map by Zagupi
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Pos-04-Y=200
Pos-05-X=4100
Pos-05-Y=8000
000
http://spring.jobjol.nl/show_file.php?id=391
392Levels.sd7levels24167231sd72008-02-25 12:34:56121161123381616Two basins of dried mud
201401.5110525Pos-00-X=4702
Pos-00-Y=230
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Pos-01-Y=8000
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Pos-02-Y=246
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Pos-04-X=6620
Pos-04-Y=180
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Pos-05-Y=7832
Pos-06-X=5160
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Pos-07-X=4014
Pos-07-Y=6458
Pos-08-X=3506
Pos-08-Y=738
Pos-09-X=4882
Pos-09-Y=7308
000
http://spring.jobjol.nl/show_file.php?id=392
393LittleValley.sd7littlevalley3376814sd72008-02-25 12:34:5612114342131616Have Fun! ... Made By [K]GoodyGood.
01200301228Pos-00-X=1
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Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
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Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=393
394Little_Brook.sd7Little_BrookPre alpha release!9996914sd72008-02-25 12:34:56121207245251616Pre alpha release!
201500.015100300520Pos-00-X=570
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Pos-02-X=460
Pos-02-Y=7500
Pos-03-X=6000
Pos-03-Y=1000
000
http://spring.jobjol.nl/show_file.php?id=394
395LongRavine.sd7LongRavine6597166sd72008-02-25 12:34:5612118235102832201120.075105002050000
http://spring.jobjol.nl/show_file.php?id=395
396Long_Division-v01.sd7Long_Division-v01Made by Forboding Angel48694041sd72008-02-25 12:34:56121168458323216Made by Forboding Angel
201301.251000120130Pos-00-X=199
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000
http://spring.jobjol.nl/show_file.php?id=396
397Lost-and-Found-V2.sd7Lost-and-Found-V2Lost-and-Found-V28379097sd72008-02-25 12:34:5612114213072020Lost-and-Found-V2
481500.1530080528Pos-00-X=998
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Pos-06-Y=4902
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Pos-07-Y=9356
Pos-08-X=5259
Pos-08-Y=685
000
http://spring.jobjol.nl/show_file.php?id=397
398Lost-and-Found-V3.sd7Lost-and-Found-V3Lost-and-Found-V310223178sd72008-02-25 12:34:5612116066122020Lost-and-Found-V3
481500.22300100729Pos-00-X=998
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Pos-01-X=9079
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Pos-02-X=9189
Pos-02-Y=975
Pos-03-X=1023
Pos-03-Y=9272
Pos-04-X=9177
Pos-04-Y=5246
Pos-05-X=1020
Pos-05-Y=5106
Pos-06-X=5309
Pos-06-Y=4902
Pos-07-X=5259
Pos-07-Y=9356
Pos-08-X=5259
Pos-08-Y=685
000
http://spring.jobjol.nl/show_file.php?id=398
399Lost-v2.sd7lost-v27068769sd72008-02-25 12:34:5612116141657888x8 map max 4 players, v2.0. Made by Cheesecan
201201.66100010Pos-00-X=518
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Pos-01-X=3630
Pos-01-Y=3743
Pos-02-X=3677
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000
http://spring.jobjol.nl/show_file.php?id=399
400Lush-Greens-Four.sd7lush-greens-four15531643sd72008-02-25 12:34:5612116884721212Lush-Greens-Four Designed by GenBlood also thanks to hunterw,Comp1337,Snipawolf for the comments
151360.941201024Pos-00-X=811
Pos-00-Y=1536
Pos-01-X=5407
Pos-01-Y=4657
Pos-02-X=5419
Pos-02-Y=1425
Pos-03-X=799
Pos-03-Y=4657
000
http://spring.jobjol.nl/show_file.php?id=400
401Lush-Greens-Two.sd7lush-greens-two3935335sd72008-02-25 12:34:5612113213301212Lush-Greens-Two
151360.29631024Pos-00-X=509
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Pos-01-X=5687
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Pos-02-X=5695
Pos-02-Y=453
Pos-03-X=471
Pos-03-Y=5627
000
http://spring.jobjol.nl/show_file.php?id=401
402LushImpact.sd7lushimpact4563257sd72008-02-25 12:34:56121153106321010Lot of metal in middle but look out for kbot walking over the mountains
5800.08150120Pos-00-X=200
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Pos-01-X=4980
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Pos-02-X=200
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Pos-03-X=4980
Pos-03-Y=200
Pos-04-X=2560
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000
http://spring.jobjol.nl/show_file.php?id=402
403LushRiver.sd7LushRiverTwo land masses separated by water17874690sd72008-02-25 12:34:56121178157801616Two land masses separated by water
251450.85100045510Pos-00-X=350
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Pos-03-X=730
Pos-03-Y=7330
Pos-04-X=5360
Pos-04-Y=3200
Pos-05-X=4970
Pos-05-Y=4450
000
http://spring.jobjol.nl/show_file.php?id=403
404Lushe-Centers.sd7Lushe-CentersLushe-Centers3194619sd72008-02-25 12:34:5612113653901212Lushe-Centers
151360.29166631024Pos-00-X=509
Pos-00-Y=473
Pos-01-X=5687
Pos-01-Y=5604
Pos-02-X=5695
Pos-02-Y=453
Pos-03-X=471
Pos-03-Y=5627
000
http://spring.jobjol.nl/show_file.php?id=404
405MINICOOPER_Metal_v2.sd7minicooper_metal_v2341919sd72008-02-25 12:34:56121154146771616Nabuchodonosor_II first work, enjoy :)
201303502030000
http://spring.jobjol.nl/show_file.php?id=405
406Major_Madness3.0.sd7Major_Madness3.02-8 Player Map for the mod Kernel Panic. By Runecrafter292624sd72008-02-25 12:34:56121336126227710102-8 Player Map for the mod Kernel Panic. By Runecrafter
2010001000060525Pos-00-X=224
Pos-00-Y=224
Pos-01-X=4896
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Pos-02-X=4896
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Pos-06-X=3584
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Pos-07-X=1536
Pos-07-Y=3584
000
http://spring.jobjol.nl/show_file.php?id=406
407Malmi.sd7MalmiMalmi. Low metal map, by TradeMark.20255576sd72008-02-25 12:34:56121169279861612Malmi. Low metal map, by TradeMark.
01400.071001508303
http://spring.jobjol.nl/show_file.php?id=407
408Map-Concepts.sd7Map-ConceptsMap-Concepts6941167sd72008-02-25 12:34:561211425597128Map-Concepts
221500.27100100825Pos-00-X=179
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000
http://spring.jobjol.nl/show_file.php?id=408
409Marble-Isles-V1.4.sd7Marble-Isles-V1.4Marble-Isles-V1.4 Map for Spring by Steve @200819332888sd72008-02-25 12:34:56121170127622220Marble-Isles-V1.4 Map for Spring by Steve @2008
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Pos-07-Y=4839
000
http://spring.jobjol.nl/show_file.php?id=409
410Marble_Madness_Map.sd7Marble_Madness_MapPlay this map with the Marble Madness mod.12159sd72008-02-25 12:34:5612143834207144Play this map with the Marble Madness mod.
0501.280010001Pos-00-X=1792
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Pos-02-Y=256
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000
http://spring.jobjol.nl/show_file.php?id=410
411Mars.sd7MarsEn karta7666430sd72008-02-25 12:34:5612154017219751616En karta
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Pos-04-X=4000
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331
http://spring.jobjol.nl/show_file.php?id=411
412Marshlands_v-05.sdzMarshlands_v-05Swampy Marshes1100885sdz2008-02-25 12:34:5612120219109388Swampy Marshes
251000.4400100230Pos-00-X=860
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000
http://spring.jobjol.nl/show_file.php?id=412
413MartianDesert.sd7MartianDesertLow Metal Four player Mars Style Map3819916sd72008-02-25 12:34:56121325123123488Low Metal Four player Mars Style Map
01400.0602001025Pos-00-X=534
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000
http://spring.jobjol.nl/show_file.php?id=413
414Martian_Battleground-v01.sd7Martian_Battleground-v01Made by Forboding Angel14724437sd72008-02-25 12:34:56121176365171616Made by Forboding Angel
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000
http://spring.jobjol.nl/show_file.php?id=414
415Meltyheck.sdzmeltyheck781801sdz2008-02-25 12:34:56121177966488making hills and fiting for number one !! ^^
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http://spring.jobjol.nl/show_file.php?id=415
416MentalDuck.sdzmentalduck1456708sdz2008-02-25 12:34:56121147160644Things are about to get messy...
010100500Pos-00-X=10
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http://spring.jobjol.nl/show_file.php?id=416
417MentalDuckv3.sdzmentalduckv31462644sdz2008-02-25 12:34:56121144157544Things are about to get messy...
010100500Pos-00-X=10
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http://spring.jobjol.nl/show_file.php?id=417
418MentalDuckv4.sdzmentalduckv41462861sdz2008-02-25 12:34:56121144342144Things are about to get messy...
010100500Pos-00-X=10
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http://spring.jobjol.nl/show_file.php?id=418
419MentalDuckv5.2.sdzmentalduckv5.21505291sdz2008-02-25 12:34:56121126368844Things are about to get messy...
010100500Pos-00-X=10
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000
http://spring.jobjol.nl/show_file.php?id=419
420MentalDuckv5.4.sdzmentalduckv5.41558920sdz2008-02-25 12:34:56121140751844SELF D FOR THE WIN
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000
http://spring.jobjol.nl/show_file.php?id=420
421Merirosvon_Karvainen_Perse-v01.sd7merirosvon_karvainen_perse-v0112113206sd72008-02-25 12:34:5612112710403308It's a water map!!!! WHOA # 2v2-6v6 30x8 # Map by Lege
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http://spring.jobjol.nl/show_file.php?id=421
422Merirosvon_Karvainen_Perse-v04.sd7Merirosvon_Karvainen_Perse-v04Its a water map!!!! WHOA # 2v2-6v6 30x8 # Map by Lege10149290sd72008-02-25 12:34:5612121154684308It's a water map!!!! WHOA # 2v2-6v6 30x8 # Map by Lege
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Pos-08-X=276
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Pos-09-X=14193
Pos-09-Y=3634
Pos-10-X=15114
Pos-10-Y=370
Pos-11-X=15053
Pos-11-Y=3696
000
http://spring.jobjol.nl/show_file.php?id=422
423Metal Holms v2.sd7metal holms v219613973sd72008-02-25 12:34:5612113922973262626x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... s
801000.9801530Pos-00-X=100
Pos-00-Y=100
Pos-01-X=13212
Pos-01-Y=13212
Pos-02-X=13212
Pos-02-Y=100
Pos-03-X=100
Pos-03-Y=13212
000
http://spring.jobjol.nl/show_file.php?id=423
424Metal-Alley-Redux-V1.sd7metal-alley-redux-v18531773sd72008-02-25 12:34:561211405670820Metal-Alley-Redux-V1 by GenBlood @2007 Also, I had some help from smoth,[TAC]me_loves_core and mufdvr222 for the fine comments about the map tweekies.
01100.650622Pos-00-X=512
Pos-00-Y=655
Pos-01-X=3564
Pos-01-Y=9605
Pos-02-X=3584
Pos-02-Y=758
Pos-03-X=328
Pos-03-Y=9687
Pos-04-X=348
Pos-04-Y=5304
Pos-05-X=3564
Pos-05-Y=5427
000
http://spring.jobjol.nl/show_file.php?id=424
425Metal-Alley-Redux-V2.sd7metal-alley-redux-v28539795sd72008-02-25 12:34:5612116945854820Metal-Alley-Redux-V2 by GenBlood @2007 Also, I had some help from smoth,[TAC]me_loves_core and mufdvr222 for the fine comments about the map tweekies.
01100.650622Pos-00-X=512
Pos-00-Y=655
Pos-01-X=3564
Pos-01-Y=9605
Pos-02-X=3584
Pos-02-Y=758
Pos-03-X=328
Pos-03-Y=9687
Pos-04-X=348
Pos-04-Y=5304
Pos-05-X=3564
Pos-05-Y=5427
000
http://spring.jobjol.nl/show_file.php?id=425
426Metal-Corners.sd7Metal-CornersMetal-Corners9506847sd72008-02-25 12:34:561212004510582424Metal-Corners
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Pos-03-Y=11823
000
http://spring.jobjol.nl/show_file.php?id=426
427Metal-Isles-Redux.sd7Metal-Isles-ReduxMetal-Isles-Redux A TA Classic remake for Spring by GenBlood3066572sd72008-02-25 12:34:56121178419802220Metal-Isles-Redux A TA Classic remake for Spring by GenBlood
301300.92100003339Pos-00-X=2500
Pos-00-Y=2500
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Pos-01-Y=8800
Pos-02-X=8500
Pos-02-Y=2500
Pos-03-X=2500
Pos-03-Y=8800
Pos-04-X=4500
Pos-04-Y=2500
Pos-05-X=6500
Pos-05-Y=8800
Pos-06-X=6500
Pos-06-Y=2500
Pos-07-X=4500
Pos-07-Y=8800
000
http://spring.jobjol.nl/show_file.php?id=427
428Metal-Isles-V2.0.sd7metal-isles-v2.02529374sd72008-02-25 12:34:56121135118782321Metal-Isles-V2.0 A TA Classic remake for Spring by GenBlood @2007
321120.92331020Pos-00-X=2744
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Pos-01-X=8990
Pos-01-Y=8150
Pos-02-X=9085
Pos-02-Y=1974
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Pos-04-X=2741
Pos-04-Y=2537
Pos-05-X=9005
Pos-05-Y=8801
Pos-06-X=9094
Pos-06-Y=2617
Pos-07-X=2758
Pos-07-Y=8986
Pos-08-X=5784
Pos-08-Y=3139
Pos-09-X=5800
Pos-09-Y=7266
000
http://spring.jobjol.nl/show_file.php?id=428
429Metal-Isles-V2.2.sd7metal-isles-v2.22309013sd72008-02-25 12:34:5612113164602220Metal-Isles-V2.2 A TA Classic remake for Spring by GenBlood @2007
321121331020Pos-00-X=2594
Pos-00-Y=2029
Pos-01-X=8561
Pos-01-Y=7877
Pos-02-X=8606
Pos-02-Y=1958
Pos-03-X=2658
Pos-03-Y=7922
Pos-04-X=2591
Pos-04-Y=2611
Pos-05-X=8561
Pos-05-Y=7269
Pos-06-X=8538
Pos-06-Y=2521
Pos-07-X=2636
Pos-07-Y=7314
Pos-08-X=5564
Pos-08-Y=2836
Pos-09-X=5564
Pos-09-Y=7022
000
http://spring.jobjol.nl/show_file.php?id=429
430Metal-Isles-V3.0.sd7metal-isles-v3.08470500sd72008-02-25 12:34:5612114096402220Metal-Isles-V3.0 A TA Classic remake for Spring by GenBlood @2007
321121451020Pos-00-X=2594
Pos-00-Y=2029
Pos-01-X=8561
Pos-01-Y=7877
Pos-02-X=8606
Pos-02-Y=1958
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Pos-04-Y=2611
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Pos-05-Y=7269
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Pos-07-X=2636
Pos-07-Y=7314
Pos-08-X=5564
Pos-08-Y=2836
Pos-09-X=5564
Pos-09-Y=7022
000
http://spring.jobjol.nl/show_file.php?id=430
431Metal-Isles-V3.1.sd7metal-isles-v3.18589618sd72008-02-25 12:34:561212967518422220Metal-Isles-V3.1 A TA Classic remake for Spring by GenBlood @2007
32112142716Pos-00-X=2594
Pos-00-Y=2029
Pos-01-X=8561
Pos-01-Y=7877
Pos-02-X=8606
Pos-02-Y=1958
Pos-03-X=2658
Pos-03-Y=7922
Pos-04-X=2591
Pos-04-Y=2611
Pos-05-X=8561
Pos-05-Y=7269
Pos-06-X=8538
Pos-06-Y=2521
Pos-07-X=2636
Pos-07-Y=7314
Pos-08-X=5564
Pos-08-Y=2836
Pos-09-X=5564
Pos-09-Y=7022
000
http://spring.jobjol.nl/show_file.php?id=431
432Metal-Isles.sd7Metal-IslesMetal-Isles2231241sd72008-02-25 12:34:561213521568882220Metal-Isles
261300.12100100018Pos-00-X=2500
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Pos-01-X=8500
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Pos-02-X=8500
Pos-02-Y=2500
Pos-03-X=2500
Pos-03-Y=8800
Pos-04-X=4500
Pos-04-Y=2500
Pos-05-X=6500
Pos-05-Y=8800
Pos-06-X=6500
Pos-06-Y=2500
Pos-07-X=4500
Pos-07-Y=8800
000
http://spring.jobjol.nl/show_file.php?id=432
433Metal-Pelt-Smoth-V1.sd7Metal-Pelt-Smoth-V1Metal-Pelt-Smoth-V1 by GenBlood inspired by a map called PRO49-Metal Pelt a Pro Clan TA Map @20075903285sd72008-02-25 12:34:5612118937164688Metal-Pelt-Smoth-V1 by GenBlood inspired by a map called PRO49-Metal Pelt a Pro Clan TA Map @2007
201100.3440050718Pos-00-X=500
Pos-00-Y=303
Pos-01-X=3637
Pos-01-Y=3817
Pos-02-X=3629
Pos-02-Y=254
Pos-03-X=426
Pos-03-Y=3826
Pos-04-X=811
Pos-04-Y=1556
Pos-05-X=3097
Pos-05-Y=2884
Pos-06-X=3072
Pos-06-Y=1483
Pos-07-X=852
Pos-07-Y=2818
321
http://spring.jobjol.nl/show_file.php?id=433
434Metal-WasteLand.sdzMetal-WasteLandMetal WasteLand14552531sdz2008-02-25 12:34:5612113776591414Metal WasteLand281500.0910010000000
http://spring.jobjol.nl/show_file.php?id=434
435MetalHeckv2.sdzMetalHeckv2Its Heck780229sdz2008-02-25 12:34:56121841325458588It's Heck
24112410020010Pos-00-X=1266
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Pos-01-X=2944
Pos-01-Y=3840
Pos-02-X=464
Pos-02-Y=2864
Pos-03-X=3824
Pos-03-Y=1520
Pos-04-X=405
Pos-04-Y=673
Pos-05-X=403
Pos-05-Y=144
Pos-06-X=639
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Pos-07-X=163
Pos-07-Y=142
Pos-08-X=287
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Pos-09-X=521
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211
http://spring.jobjol.nl/show_file.php?id=435
436MetalKing.sd7metalking1737113sd72008-02-25 12:34:56121162231636882-6 Player Map by Envy. Dense metal near center
05011003030Pos-00-X=1000
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Pos-01-X=12300
Pos-01-Y=250
Pos-02-X=1000
Pos-02-Y=900
Pos-03-X=12300
Pos-03-Y=900
Pos-04-X=1000
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Pos-05-X=12300
Pos-05-Y=1250
Pos-06-X=1000
Pos-06-Y=1800
Pos-07-X=12300
Pos-07-Y=1800
000
http://spring.jobjol.nl/show_file.php?id=436
437MetalOcean.sd7metalocean129844sd72008-02-25 12:34:561212164312931616Some Other Metal Planet's Ocean, 0=UL,1=BR,2=UR,3=BL,4=MT,5=MB,6=ML,7=MR//Made by Sinbad_EV
210010101530Pos-00-X=700
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Pos-02-Y=700
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Pos-04-Y=600
Pos-05-X=4200
Pos-05-Y=7500
Pos-06-X=600
Pos-06-Y=4200
Pos-07-X=7500
Pos-07-Y=4200
000
http://spring.jobjol.nl/show_file.php?id=437
438MetalWall.sd7MetalWallsmall map, two sides seperated by walls. spamming sillyness, without LRPCs. Choose start.28992sd72008-02-25 12:34:56121412942473166small map, two sides seperated by walls. SpeedMetal style sillyness. Choose start.
020501000051025Pos-00-X=1
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Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
Pos-04-X=5
Pos-04-Y=5
Pos-05-X=6
Pos-05-Y=6
000
http://spring.jobjol.nl/show_file.php?id=438
439Metal_Holms_v2.sd7Metal_Holms_v226x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... so have Fun! made by Shintahr19613973sd72008-02-25 12:34:56121192791247262626x26 Big 4 player map. U are starting on a small outpost. Build a base in the fort and secure the metal-spots in and around your base. But beware of hovers, ships and ground units (at least in xta). They can easily enter your island at many spots, ... s
801000.9600801530Pos-00-X=100
Pos-00-Y=100
Pos-01-X=13212
Pos-01-Y=13212
Pos-02-X=13212
Pos-02-Y=100
Pos-03-X=100
Pos-03-Y=13212
000
http://spring.jobjol.nl/show_file.php?id=439
440Metalheck.sdzMetalHeckIts Heck781784sdz2008-02-25 12:34:56121615170206688It's Heck
24112410020010Pos-00-X=1266
Pos-00-Y=272
Pos-01-X=2944
Pos-01-Y=3840
Pos-02-X=464
Pos-02-Y=2864
Pos-03-X=3824
Pos-03-Y=1520
Pos-04-X=405
Pos-04-Y=673
Pos-05-X=403
Pos-05-Y=144
Pos-06-X=639
Pos-06-Y=673
Pos-07-X=163
Pos-07-Y=142
Pos-08-X=287
Pos-08-Y=413
Pos-09-X=521
Pos-09-Y=412
211
http://spring.jobjol.nl/show_file.php?id=440
441MicroMetalAlpha.sdzMicroMetalAlphaHigh metal head to head quick game combat7440115sdz2008-02-25 12:34:561211411454788High metal head to head quick game combat
201300.40601225Pos-00-X=600
Pos-00-Y=600
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Pos-02-X=600
Pos-02-Y=3500
Pos-03-X=3500
Pos-03-Y=600
000
http://spring.jobjol.nl/show_file.php?id=441
442MiniChess_v2.sd7MiniChess_v2The Miniature Chess Board, convenient for play anywhere!1347985sd72008-02-25 12:34:561211702489144The Miniature Chess Board, convenient for play anywhere!
01000.15500100510Pos-00-X=1085
Pos-00-Y=575
Pos-01-X=1085
Pos-01-Y=1475
000
http://spring.jobjol.nl/show_file.php?id=442
443MiniMe-v1.sd7MiniMe-v1Mini Me - NO Guarantees, except close encounters, try Tiny Me if you want to get closer :)
TidalStrength=20461479sd72008-02-25 12:34:56121150761244Mini Me - NO Guarantees, except close encounters, try Tiny Me if you want to get closer :)
201003050515Pos-00-X=100
Pos-00-Y=100
Pos-01-X=924
Pos-01-Y=924
Pos-02-X=100
Pos-02-Y=924
Pos-03-X=924
Pos-03-Y=100
Pos-04-X=512
Pos-04-Y=100
Pos-05-X=512
Pos-05-Y=924
Pos-06-X=100
Pos-06-Y=512
Pos-07-X=924
Pos-07-Y=512
Pos-08-X=400
Pos-08-Y=400
Pos-09-X=624
Pos-09-Y=624
111
http://spring.jobjol.nl/show_file.php?id=443
444MiniMe-v2beta.sd7MiniMe-v2betaClose encounters of the scary kind. BETA
TidalStrength=20466515sd72008-02-25 12:34:56121131482244Close encounters of the scary kind. BETA
201001.9050515Pos-00-X=100
Pos-00-Y=100
Pos-01-X=1948
Pos-01-Y=1948
Pos-02-X=100
Pos-02-Y=1948
Pos-03-X=1948
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Pos-04-X=1024
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Pos-05-X=1024
Pos-05-Y=1948
Pos-06-X=100
Pos-06-Y=1024
Pos-07-X=1948
Pos-07-Y=1024
111
http://spring.jobjol.nl/show_file.php?id=444
445Mini_Chess.sd7Mini_ChessThe Miniature Chess Board, convenient for play anywhere!1348978sd72008-02-25 12:34:561211411188444The Miniature Chess Board, convenient for play anywhere!
01000.15500100510Pos-00-X=1085
Pos-00-Y=575
Pos-01-X=1085
Pos-01-Y=1475
000
http://spring.jobjol.nl/show_file.php?id=445
446Monolith NaAr RC1.sd7Monolith NaAr RC1An enigmatic monalith. Floating in pool of Argon plasms in intersteller space- it is composed mostly of sodium. The reason for its existance, design, location, or the intentional patterning, are unknown.
TidalStrength=403052839sd72008-02-25 12:34:5612111664651616An enigmatic monalith. Floating in pool of Argon plasms in intersteller space- it is composed mostly of sodium. The reason for its existance, design, location, or the intentional patterning, are unknown.
40900.00752505001029Pos-00-X=6600
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Pos-01-Y=1592
Pos-02-X=6600
Pos-02-Y=1592
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Pos-03-Y=6600
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Pos-05-Y=8042
Pos-06-X=150
Pos-06-Y=4096
Pos-07-X=8042
Pos-07-Y=4096
000
http://spring.jobjol.nl/show_file.php?id=446
447Monopoly v09.sd7monopoly v094329564sd72008-02-25 12:34:56121145287961818Monopoly. Geovents located by the Energy company's. The dices contain metal and energy. Get rich! Made by jj
251000.03690225Pos-00-X=3924
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Pos-01-X=5340
Pos-01-Y=588
Pos-02-X=612
Pos-02-Y=5292
Pos-03-X=8652
Pos-03-Y=3888
Pos-04-X=2496
Pos-04-Y=8664
Pos-05-X=6072
Pos-05-Y=588
Pos-06-X=612
Pos-06-Y=6048
Pos-07-X=8664
Pos-07-Y=2424
Pos-08-X=1740
Pos-08-Y=8664
Pos-09-X=7524
Pos-09-Y=588
000
http://spring.jobjol.nl/show_file.php?id=447
448Monopoly v1.sd7Monopoly v1Monopoly. Geovents located by the Energy companys. The dices, houses and hotels contain metal and energy. Get rich! Made by jj4336389sd72008-02-25 12:34:5612129610527711818Monopoly. Geovents located by the Energy company's. The dices, houses and hotels contain metal and energy. Get rich! Made by jj
251000.03610090225Pos-00-X=3924
Pos-00-Y=8616
Pos-01-X=5340
Pos-01-Y=588
Pos-02-X=612
Pos-02-Y=5292
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Pos-03-Y=3888
Pos-04-X=2496
Pos-04-Y=8664
Pos-05-X=6072
Pos-05-Y=588
Pos-06-X=612
Pos-06-Y=6048
Pos-07-X=8664
Pos-07-Y=2424
Pos-08-X=1740
Pos-08-Y=8664
Pos-09-X=7524
Pos-09-Y=588
311
http://spring.jobjol.nl/show_file.php?id=448
450MoonQ10x.sd7MoonQ10xMoonQ1 * 2 - 4 Players * made by IceXuick(@dagdief.nl)7996371sd72008-02-25 12:34:5612147018635351010MoonQ1 * 2 - 4 Players * made by IceXuick(@dagdief.nl)
01201.26010000Pos-00-X=1800
Pos-00-Y=930
Pos-01-X=4660
Pos-01-Y=4800
Pos-02-X=275
Pos-02-Y=4800
Pos-03-X=4800
Pos-03-Y=1450
000
http://spring.jobjol.nl/show_file.php?id=450
451MoonQ20x.sd7MoonQ20xMoonQ2 * 4+ Players * made by IceXuick(@dagdief.nl)15872699sd72008-02-25 12:34:5612183241023902010MoonQ2 * 4+ Players * made by IceXuick(@dagdief.nl)
0401.27510000Pos-00-X=1800
Pos-00-Y=930
Pos-01-X=9800
Pos-01-Y=4900
Pos-02-X=275
Pos-02-Y=4800
Pos-03-X=9700
Pos-03-Y=360
221
http://spring.jobjol.nl/show_file.php?id=451
452MoonQX.sd7moonqx22852713sd72008-02-25 12:34:56121149186262010MoonQ2 * 4+ Players * made by IceXuick(@dagdief.nl)
01201.210000Pos-00-X=1800
Pos-00-Y=930
Pos-01-X=9800
Pos-01-Y=4900
Pos-02-X=275
Pos-02-Y=4800
Pos-03-X=9700
Pos-03-Y=360
000
http://spring.jobjol.nl/show_file.php?id=452
453Moon_Quartet_Remake.sd7moon_quartet_remake10938851sd72008-02-25 12:34:5612155326435512020Great map for team play. Light side vs. dark side. By NOiZE
0750.711001Pos-00-X=9963
Pos-00-Y=177
Pos-01-X=723
Pos-01-Y=9931
Pos-02-X=725
Pos-02-Y=294
Pos-03-X=9293
Pos-03-Y=9886
Pos-04-X=5526
Pos-04-Y=234
Pos-05-X=4784
Pos-05-Y=9877
Pos-06-X=10072
Pos-06-Y=4761
Pos-07-X=299
Pos-07-Y=6114
Pos-08-X=7107
Pos-08-Y=6657
Pos-09-X=2354
Pos-09-Y=3938
000
http://spring.jobjol.nl/show_file.php?id=453
454MorbusXeno.sd7morbusxeno15777131sd72008-02-25 12:34:56121142217571616Alienplanet! Dark and Gigerinspred! ForFour Players
01300.0752001020Pos-00-X=500
Pos-00-Y=500
Pos-01-X=500
Pos-01-Y=7700
Pos-02-X=7700
Pos-02-Y=500
Pos-03-X=7700
Pos-03-Y=7700
000
http://spring.jobjol.nl/show_file.php?id=454
455Mosaic.sd7mosaic20763sd72008-02-25 12:34:56121162176344Features
31300.0253001530Pos-00-X=512
Pos-00-Y=512
Pos-01-X=1024
Pos-01-Y=1024
Pos-02-X=512
Pos-02-Y=1024
Pos-03-X=1024
Pos-03-Y=512
000
http://spring.jobjol.nl/show_file.php?id=455
456Motkottava_Nakkivahvero-v01.sd7Motkottava_Nakkivahvero-v01Motkottava Nakkivahvero v.01 # 20x12 3v3 - 6v6 # Map by Lege20991243sd72008-02-25 12:34:5612143316025272012Motkottava Nakkivahvero v.01 # 20x12 3v3 - 6v6 # Map by Lege
20120115100113Pos-00-X=1290
Pos-00-Y=2396
Pos-01-X=8888
Pos-01-Y=3604
Pos-02-X=1044
Pos-02-Y=5673
Pos-03-X=9339
Pos-03-Y=451
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Pos-04-Y=348
Pos-05-X=9482
Pos-05-Y=5755
Pos-06-X=1167
Pos-06-Y=3707
Pos-07-X=9011
Pos-07-Y=2560
Pos-08-X=1556
Pos-08-Y=1208
Pos-09-X=8806
Pos-09-Y=4977
Pos-10-X=1618
Pos-10-Y=4915
Pos-11-X=8724
Pos-11-Y=1208
321
http://spring.jobjol.nl/show_file.php?id=456
457MountDustmore.sd7MountDustmoreMount Dustmore18752293sd72008-02-25 12:34:56121144158051616Mount Dustmore
20140101001035Pos-00-X=1000
Pos-00-Y=1300
Pos-01-X=6800
Pos-01-Y=7100
Pos-02-X=1000
Pos-02-Y=7300
Pos-03-X=6500
Pos-03-Y=1400
000
http://spring.jobjol.nl/show_file.php?id=457
458MountDustmoreV2.sd7mountdustmorev216737884sd72008-02-25 12:34:56121115218041616Mount Dustmore V2 - remade by iz3
2014011001035Pos-00-X=1000
Pos-00-Y=1300
Pos-01-X=6800
Pos-01-Y=7100
Pos-02-X=1000
Pos-02-Y=7300
Pos-03-X=6500
Pos-03-Y=1400
000
http://spring.jobjol.nl/show_file.php?id=458
459MountDustmoreV3.sd7mountdustmorev315572503sd72008-02-25 12:34:56121200389771616Mount Dustmore V3 - remade by iz3
2010011001030Pos-00-X=1000
Pos-00-Y=1300
Pos-01-X=6800
Pos-01-Y=7100
Pos-02-X=1000
Pos-02-Y=7300
Pos-03-X=6500
Pos-03-Y=1400
000
http://spring.jobjol.nl/show_file.php?id=459
460Mountain Lake.sd7mountain lake12536785sd72008-02-25 12:34:56121138147251616Fighting over a metal-rich lake. Good for 1v1 or 2v2.
41300.11220424Pos-00-X=2800
Pos-00-Y=6000
Pos-01-X=5800
Pos-01-Y=6200
Pos-02-X=1500
Pos-02-Y=7000
Pos-03-X=7700
Pos-03-Y=7000
Pos-04-X=1300
Pos-04-Y=1500
Pos-05-X=5900
Pos-05-Y=2800
000
http://spring.jobjol.nl/show_file.php?id=460
461Mountain Siege.sd7Mountain SiegeMountain Siege14261484sd72008-02-25 12:34:561211774010651616Mountain Siege
31300.0250340422Pos-00-X=2400
Pos-00-Y=6800
Pos-01-X=7000
Pos-01-Y=1800
Pos-02-X=7300
Pos-02-Y=5800
Pos-03-X=2400
Pos-03-Y=900
000
http://spring.jobjol.nl/show_file.php?id=461
462Mountain_Range-v07.sd7Mountain_Range-v07Made by Forboding Angel31051537sd72008-02-25 12:34:56121135246031616Made by Forboding Angel
01302800200125Pos-00-X=520
Pos-00-Y=470
Pos-01-X=7700
Pos-01-Y=7800
Pos-02-X=440
Pos-02-Y=7760
Pos-03-X=7830
Pos-03-Y=540
Pos-04-X=5800
Pos-04-Y=7850
Pos-05-X=4770
Pos-05-Y=310
000
http://spring.jobjol.nl/show_file.php?id=462
463Mountainrange-v06.sdzMountainrange-v06Huge mountain ranges - Made by Forboding Angel19877308sdz2008-02-25 12:34:56121146167841616Huge mountain ranges - Made by Forboding Angel
51502.5500201040Pos-00-X=819
Pos-00-Y=587
Pos-01-X=7533
Pos-01-Y=390
Pos-02-X=7631
Pos-02-Y=7811
Pos-03-X=660
Pos-03-Y=7618
000
http://spring.jobjol.nl/show_file.php?id=463
464NanoArena.sd7nanoarena2469166sd72008-02-25 12:34:56121117762588NanoArena by hrmph
201300.25100520Pos-00-X=276
Pos-00-Y=402
Pos-01-X=3911
Pos-01-Y=3923
Pos-02-X=3845
Pos-02-Y=498
Pos-03-X=379
Pos-03-Y=3865
000
http://spring.jobjol.nl/show_file.php?id=464
465NanoArenaV2.sd7NanoArenaV2NanoArena - Texture and concept by Argh, Heightmap, etc by hrmph7527133sd72008-02-25 12:34:5612113258891010NanoArena - Texture and concept by Argh, Heightmap, etc by hrmph
201300.0721474836471501225Pos-00-X=480
Pos-00-Y=440
Pos-01-X=4840
Pos-01-Y=4824
Pos-02-X=4840
Pos-02-Y=344
Pos-03-X=448
Pos-03-Y=4824
000
http://spring.jobjol.nl/show_file.php?id=465
466NanoArenaV4.sd7NanoArenaV4NanoArena V4 - Texture and concept by Argh, Heightmap, etc by hrmph7174767sd72008-02-25 12:34:561212877120371010NanoArena V4 - Texture and concept by Argh, Heightmap, etc by hrmph
201300.0721474836471501225Pos-00-X=480
Pos-00-Y=440
Pos-01-X=4840
Pos-01-Y=4824
Pos-02-X=4840
Pos-02-Y=344
Pos-03-X=448
Pos-03-Y=4824
221
http://spring.jobjol.nl/show_file.php?id=466
467NarrowValleyR1.sd7NarrowValleyR12-10 Player Skirmish Map, by zorbawic14606506sd72008-02-25 12:34:56121155255093282-10 Player Skirmish Map, by zorbawic
10501200090515Pos-00-X=6650
Pos-00-Y=3010
Pos-01-X=10020
Pos-01-Y=1200
Pos-02-X=5850
Pos-02-Y=1200
Pos-03-X=10800
Pos-03-Y=3050
Pos-04-X=4740
Pos-04-Y=2750
Pos-05-X=11750
Pos-05-Y=990
Pos-06-X=3650
Pos-06-Y=1110
Pos-07-X=12730
Pos-07-Y=2870
Pos-08-X=2785
Pos-08-Y=2950
Pos-09-X=13600
Pos-09-Y=1300
000
http://spring.jobjol.nl/show_file.php?id=467
468Nightscape_v2.sd7Nightscape_v22-8 Player Skirmish Map. By Runecrafter11488105sd72008-02-25 12:34:561211643391010102-8 Player Skirmish Map. By Runecrafter
01500.015100275020Pos-00-X=701
Pos-00-Y=761
Pos-01-X=4408
Pos-01-Y=4421
Pos-02-X=4488
Pos-02-Y=561
Pos-03-X=600
Pos-03-Y=4540
Pos-04-X=4240
Pos-04-Y=2298
Pos-05-X=500
Pos-05-Y=2950
Pos-06-X=2813
Pos-06-Y=4218
Pos-07-X=2397
Pos-07-Y=792
000
http://spring.jobjol.nl/show_file.php?id=468
469NightskyOpera.sd7NightskyOperaStratosphere Battle inspired by FhizWhizzs Stratos Map. Coments, Hate Mail and SPAM as usual -> PicassoCT@gmx.de6947100sd72008-02-25 12:34:56121136288481616Stratosphere Battle inspired by FhizWhizzs Stratos Map. Coments, Hate Mail and SPAM as usual -> PicassoCT@gmx.de
25901.599950730Pos-00-X=100
Pos-00-Y=100
Pos-01-X=8000
Pos-01-Y=100
Pos-02-X=8000
Pos-02-Y=8000
Pos-03-X=100
Pos-03-Y=8000
000
http://spring.jobjol.nl/show_file.php?id=469
470NoMetal_SpeedMetal.sd7nometal_speedmetal3595351sd72008-02-25 12:34:561215481243524264SpeedMetal without metal or wind (2-8 Player Skirmish Map. By Runecrafter)
07503000Pos-00-X=1000
Pos-00-Y=250
Pos-01-X=12300
Pos-01-Y=250
Pos-02-X=1000
Pos-02-Y=900
Pos-03-X=12300
Pos-03-Y=900
Pos-04-X=1000
Pos-04-Y=1250
Pos-05-X=12300
Pos-05-Y=1250
Pos-06-X=1000
Pos-06-Y=1800
Pos-07-X=12300
Pos-07-Y=1800
211
http://spring.jobjol.nl/show_file.php?id=470
471No_Mans_Land-V01.sd7No_Mans_Land-V01No Mans Land by Quanto. Map designed for fast and intense East vs. West fighting. Also good for FFAs.4805044sd72008-02-25 12:34:5612112575621010No Man's Land by Quanto. Map designed for fast and intense East vs. West fighting. Also good for FFAs.
25100120050825Pos-00-X=250
Pos-00-Y=400
Pos-01-X=4800
Pos-01-Y=4800
Pos-02-X=250
Pos-02-Y=4800
Pos-03-X=4800
Pos-03-Y=400
Pos-04-X=800
Pos-04-Y=2600
Pos-05-X=4500
Pos-05-Y=2600
000
http://spring.jobjol.nl/show_file.php?id=471
472No_Mans_Land-V03.sd7No_Mans_Land-V03No Mans Land by Quanto. Map designed for fast and intense East vs. West fighting. Also good for FFAs.5417614sd72008-02-25 12:34:561212957722381010No Man's Land by Quanto. Map designed for fast and intense East vs. West fighting. Also good for FFAs.
2510012001001225Pos-00-X=250
Pos-00-Y=400
Pos-01-X=4800
Pos-01-Y=4800
Pos-02-X=250
Pos-02-Y=4800
Pos-03-X=4800
Pos-03-Y=400
Pos-04-X=800
Pos-04-Y=2600
Pos-05-X=4500
Pos-05-Y=2600
322
http://spring.jobjol.nl/show_file.php?id=472
473Nomad_Beta.sd7nomad_beta6085514sd72008-02-25 12:34:5612111655491212NomadBeta By Goolash, Concept by Maelstrom
201100.012300515Pos-00-X=2679
Pos-00-Y=5579
Pos-01-X=3527
Pos-01-Y=467
Pos-02-X=922
Pos-02-Y=4571
Pos-03-X=5259
Pos-03-Y=1487
Pos-04-X=4559
Pos-04-Y=5161
Pos-05-X=1597
Pos-05-Y=971
Pos-06-X=5603
Pos-06-Y=3502
Pos-07-X=504
Pos-07-Y=2716
000
http://spring.jobjol.nl/show_file.php?id=473
474NuclearFalloutv2.sd7NuclearFalloutv2Map by BoredJoe11262384sd72008-02-25 12:34:561211963014011616Map by BoredJoe
01001.056501001020Pos-00-X=4150
Pos-00-Y=2200
Pos-01-X=5700
Pos-01-Y=4800
Pos-02-X=2650
Pos-02-Y=4680
Pos-03-X=8000
Pos-03-Y=500
Pos-04-X=400
Pos-04-Y=500
Pos-05-X=4200
Pos-05-Y=7700
21
http://spring.jobjol.nl/show_file.php?id=474
475Oberon.sd7OberonOberon:Fighting for the Top of the World, 4 Players
TidalStrength=2020709078sd72008-02-25 12:34:56121153241243832Oberon:Fighting for the Top of the World, 4 Players
201100.2900150530Pos-00-X=2196
Pos-00-Y=1286
Pos-01-X=4000
Pos-01-Y=1017
Pos-02-X=3696
Pos-02-Y=4075
Pos-03-X=1275
Pos-03-Y=3838
Pos-04-X=4619
Pos-04-Y=3637
21
http://spring.jobjol.nl/show_file.php?id=475
476OceanHills.sd7OceanHills1373745sd72008-02-25 12:34:56121137359988201120.1501251520000
http://spring.jobjol.nl/show_file.php?id=476
477Ocean_Battlefield.sd7ocean_battlefield4446235sd72008-02-25 12:34:5612113420101688New map By White Warrior, OCEAn, OCEAN AND OCEAN!
251204120030Pos-00-X=2228
Pos-00-Y=1817
Pos-01-X=7978
Pos-01-Y=8449
Pos-02-X=7978
Pos-02-Y=1817
Pos-03-X=2228
Pos-03-Y=8449
Pos-04-X=5107
Pos-04-Y=1817
Pos-05-X=5107
Pos-05-Y=8449
000
http://spring.jobjol.nl/show_file.php?id=477
478OkiRiver_v2.sd7OkiRiver_v2OkiRiver Made for 2v2 or 3v3. Fight your way across river and sea, or dig in and rule the map from the top of the cliffs.9276834sd72008-02-25 12:34:561212486615832020OkiRiver Made for 2v2 or 3v3. Fight your way across river and sea, or dig in and rule the map from the top of the cliffs.
201300.172001451030Pos-00-X=10000
Pos-00-Y=200
Pos-01-X=200
Pos-01-Y=10000
Pos-02-X=200
Pos-02-Y=200
Pos-03-X=9900
Pos-03-Y=10000
Pos-04-X=5300
Pos-04-Y=200
Pos-05-X=5000
Pos-05-Y=10000
000
http://spring.jobjol.nl/show_file.php?id=478
479Okiriver_Remake-v01.sd7Okiriver_Remake-v01Okiriver Remake, Made by Forboding Angel11698773sd72008-02-25 12:34:561212545914052020Okiriver Remake, Made by Forboding Angel
20130110001451030Pos-00-X=10000
Pos-00-Y=200
Pos-01-X=200
Pos-01-Y=10000
Pos-02-X=200
Pos-02-Y=200
Pos-03-X=9900
Pos-03-Y=10000
Pos-04-X=5300
Pos-04-Y=200
Pos-05-X=5000
Pos-05-Y=10000
322
http://spring.jobjol.nl/show_file.php?id=479
480Okiriver_Remakev01.sd7okiriver_remakev0111698773sd72008-02-25 12:34:56121138136522020Okiriver Remake, Made by Forboding Angel
2013011451030Pos-00-X=10000
Pos-00-Y=200
Pos-01-X=200
Pos-01-Y=10000
Pos-02-X=200
Pos-02-Y=200
Pos-03-X=9900
Pos-03-Y=10000
Pos-04-X=5300
Pos-04-Y=200
Pos-05-X=5000
Pos-05-Y=10000
322
http://spring.jobjol.nl/show_file.php?id=480
481Opal-Islands-V2.sd7opal-islands-v213177881sd72008-02-25 12:34:56121126183351616Opal-Islands-V2 by GenBlood @2007
251201100718Pos-00-X=1311
Pos-00-Y=1491
Pos-01-X=6341
Pos-01-Y=6242
Pos-02-X=2834
Pos-02-Y=6783
Pos-03-X=5128
Pos-03-Y=2408
Pos-04-X=934
Pos-04-Y=4784
Pos-05-X=4162
Pos-05-Y=3539
000
http://spring.jobjol.nl/show_file.php?id=481
482Opposing_City_States_2007.sd7opposing_city_states_200722396022sd72008-02-25 12:34:561211887117541616Opposing City States 2007 By Goolash.
201300.6385520Pos-00-X=508
Pos-00-Y=475
Pos-01-X=7750
Pos-01-Y=7750
Pos-02-X=7815
Pos-02-Y=360
Pos-03-X=377
Pos-03-Y=7897
Pos-04-X=4129
Pos-04-Y=344
Pos-05-X=4112
Pos-05-Y=7832
Pos-06-X=2327
Pos-06-Y=492
Pos-07-X=5931
Pos-07-Y=7635
Pos-08-X=5915
Pos-08-Y=573
Pos-09-X=2277
Pos-09-Y=7799
312
http://spring.jobjol.nl/show_file.php?id=482
483OranUteros.sd7OranUteros8x8 Orgyanimus Map - Very Experimental -> Extractors in the Acid need constant Repares...10260673sd72008-02-25 12:34:5612112413825888x8 Orgyanimus Map - Very Experimental -> Extractors in the Acid need constant Repares...
2561302999111025Pos-00-X=200
Pos-00-Y=200
Pos-01-X=200
Pos-01-Y=4000
Pos-02-X=4000
Pos-02-Y=200
Pos-03-X=4000
Pos-03-Y=4000
221
http://spring.jobjol.nl/show_file.php?id=483
484OverPass.sd7overpass1262735sd72008-02-25 12:34:561211283728882v2 map by Relinquished (v4 final)
71150.0451621323Pos-00-X=600
Pos-00-Y=600
Pos-01-X=3496
Pos-01-Y=600
Pos-02-X=600
Pos-02-Y=3496
Pos-03-X=3496
Pos-03-Y=3496
000
http://spring.jobjol.nl/show_file.php?id=484
485Over_Crude_Water_v1.sd7Over_Crude_Water_v1Over Crude Water, OTA map ported to spring. Metalextractor gives +2.0, UW Metalextractor +2.8, MohoMine +11.8140242sd72008-02-25 12:34:561212655512152424Over Crude Water, OTA map ported to spring. Metalextractor gives +2.0, UW Metalextractor +2.8, MohoMine +11.8
251301.751002539Pos-00-X=5800
Pos-00-Y=200
Pos-01-X=6500
Pos-01-Y=12000
Pos-02-X=500
Pos-02-Y=6000
Pos-03-X=12000
Pos-03-Y=6000
Pos-04-X=300
Pos-04-Y=300
Pos-05-X=12000
Pos-05-Y=12000
Pos-06-X=12000
Pos-06-Y=300
Pos-07-X=300
Pos-07-Y=12000
000
http://spring.jobjol.nl/show_file.php?id=485
486Painted Desert Remake V2.sd7Painted Desert Remake V2Battle in the Many Mesas area, Painted Desert Remake by NOiZE11791109sd72008-02-25 12:34:5612136812610081818Battle in the Many Mesas area, Painted Desert Remake by NOiZE
01555.5300120024Pos-00-X=1806
Pos-00-Y=1481
Pos-01-X=7656
Pos-01-Y=7481
Pos-02-X=7793
Pos-02-Y=556
Pos-03-X=2268
Pos-03-Y=8468
Pos-04-X=8656
Pos-04-Y=4581
Pos-05-X=781
Pos-05-Y=4493
Pos-06-X=4506
Pos-06-Y=3081
Pos-07-X=4293
Pos-07-Y=5731
Pos-08-X=2856
Pos-08-Y=4393
Pos-09-X=6306
Pos-09-Y=4393
000
http://spring.jobjol.nl/show_file.php?id=486
487Painted_Desert_Remake_V2.sd7painted_desert_remake_v211791109sd72008-02-25 12:34:56121157286871818Battle in the Many Mesas area, Painted Desert Remake by NOiZE
01555.5120024Pos-00-X=1806
Pos-00-Y=1481
Pos-01-X=7656
Pos-01-Y=7481
Pos-02-X=7793
Pos-02-Y=556
Pos-03-X=2268
Pos-03-Y=8468
Pos-04-X=8656
Pos-04-Y=4581
Pos-05-X=781
Pos-05-Y=4493
Pos-06-X=4506
Pos-06-Y=3081
Pos-07-X=4293
Pos-07-Y=5731
Pos-08-X=2856
Pos-08-Y=4393
Pos-09-X=6306
Pos-09-Y=4393
000
http://spring.jobjol.nl/show_file.php?id=487
488Parched_Mesa-v01.sd7parched_mesa-v0117313262sd72008-02-25 12:34:5612112546721616Made by Forboding Angel
01301100130Pos-00-X=1250
Pos-00-Y=420
Pos-01-X=7040
Pos-01-Y=7620
Pos-02-X=7680
Pos-02-Y=220
Pos-03-X=650
Pos-03-Y=7410
Pos-04-X=4740
Pos-04-Y=420
Pos-05-X=4190
Pos-05-Y=7840
Pos-06-X=1320
Pos-06-Y=2400
Pos-07-X=5450
Pos-07-Y=7320
Pos-08-X=6540
Pos-08-Y=2150
Pos-09-X=2720
Pos-09-Y=7690
000
http://spring.jobjol.nl/show_file.php?id=488
489Parched_Mesa-v03.sd7Parched_mesa-v03Made by Forboding Angel16829764sd72008-02-25 12:34:56121159238101616Made by Forboding Angel
013011000100130Pos-00-X=580
Pos-00-Y=430
Pos-01-X=7720
Pos-01-Y=7690
Pos-02-X=560
Pos-02-Y=7460
Pos-03-X=7720
Pos-03-Y=460
Pos-04-X=310
Pos-04-Y=3290
Pos-05-X=7800
Pos-05-Y=4970
Pos-06-X=380
Pos-06-Y=4730
Pos-07-X=7880
Pos-07-Y=3330
000
http://spring.jobjol.nl/show_file.php?id=489
490Parched_Mesa-v04.sd7Parched_mesa-v04Made by Forboding Angel16831748sd72008-02-25 12:34:5612164024832641616Made by Forboding Angel
013011000100130Pos-00-X=580
Pos-00-Y=430
Pos-01-X=7720
Pos-01-Y=7690
Pos-02-X=560
Pos-02-Y=7460
Pos-03-X=7720
Pos-03-Y=460
Pos-04-X=310
Pos-04-Y=3290
Pos-05-X=7800
Pos-05-Y=4970
Pos-06-X=380
Pos-06-Y=4730
Pos-07-X=7880
Pos-07-Y=3330
000
http://spring.jobjol.nl/show_file.php?id=490
491ParidiseRevampV1.sd7paridiserevampv110202115sd72008-02-25 12:34:5612113875371616Paridise-reVamP-V1 a Custom Map for TA Spring by GenBlood @2007
0177185817Pos-00-X=377
Pos-00-Y=294
Pos-01-X=5620
Pos-01-Y=7897
Pos-02-X=7782
Pos-02-Y=328
Pos-03-X=247
Pos-03-Y=6079
Pos-04-X=3899
Pos-04-Y=1360
Pos-05-X=3621
Pos-05-Y=5669
Pos-06-X=328
Pos-06-Y=3899
Pos-07-X=7913
Pos-07-Y=4358
000
http://spring.jobjol.nl/show_file.php?id=491
492Pathways-v01.sdzPathways-v01Made by Forboding Angel24058741sdz2008-02-25 12:34:56121113109372020Made by Forboding Angel
5150140040130Pos-00-X=237
Pos-00-Y=1642
Pos-01-X=5011
Pos-01-Y=1020
Pos-02-X=9918
Pos-02-Y=1652
Pos-03-X=664
Pos-03-Y=3340
Pos-04-X=9655
Pos-04-Y=3220
Pos-05-X=9875
Pos-05-Y=8558
Pos-06-X=5059
Pos-06-Y=9146
Pos-07-X=334
Pos-07-Y=8727
Pos-08-X=576
Pos-08-Y=7044
Pos-09-X=9604
Pos-09-Y=6985
321
http://spring.jobjol.nl/show_file.php?id=492
493Pathways-v03.sdzPathways-v03Made by Forboding Angel34604551sdz2008-02-25 12:34:5612111665402020Made by Forboding Angel
5130160050130Pos-00-X=237
Pos-00-Y=1642
Pos-01-X=5011
Pos-01-Y=1020
Pos-02-X=9918
Pos-02-Y=1652
Pos-03-X=664
Pos-03-Y=3340
Pos-04-X=9655
Pos-04-Y=3220
Pos-05-X=9875
Pos-05-Y=8558
Pos-06-X=5059
Pos-06-Y=9146
Pos-07-X=334
Pos-07-Y=8727
Pos-08-X=576
Pos-08-Y=7044
Pos-09-X=9604
Pos-09-Y=6985
000
http://spring.jobjol.nl/show_file.php?id=493
494Pathways-v04.sd7Pathways-v04Made by Forboding Angel16963725sd72008-02-25 12:34:561212235712362020Made by Forboding Angel
513011000120130Pos-00-X=237
Pos-00-Y=1642
Pos-01-X=5011
Pos-01-Y=1020
Pos-02-X=9918
Pos-02-Y=1652
Pos-03-X=664
Pos-03-Y=3340
Pos-04-X=9655
Pos-04-Y=3220
Pos-05-X=9875
Pos-05-Y=8558
Pos-06-X=5059
Pos-06-Y=9146
Pos-07-X=334
Pos-07-Y=8727
Pos-08-X=576
Pos-08-Y=7044
Pos-09-X=9604
Pos-09-Y=6985
000
http://spring.jobjol.nl/show_file.php?id=494
495PaxPrime.sdzPaxPrimeWhayhay6526157sdz2008-02-25 12:34:561211593610472020Whayhay
241120.190200010Pos-00-X=1266
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000
http://spring.jobjol.nl/show_file.php?id=495
496Pemsterland-Beta.sd7Pemsterland-BetaPemsterland Beta by Pem. 4 player FFA or 2v2v2v2. Middle holds 3 mexes and 1 geo for the brave souls to grab!2278434sd72008-02-25 12:34:561211531810741616Pemsterland Beta by Pem. 4 player FFA or 2v2v2v2. Middle holds 3 mexes and 1 geo for the brave souls to grab!
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Pos-07-Y=986
11
http://spring.jobjol.nl/show_file.php?id=496
497Pemsterland_2v2v2v2.sd7pemsterland_2v2v2v2Pemsterland 2v2v2v2 by Pem. Beta 1 release to speed up the greenfields type game. 3 extractors + 1 geo per player405593sd72008-02-25 12:34:5612112863741616Pemsterland 2v2v2v2 by Pem. Beta 1 release to speed up the greenfields type game. 3 extractors + 1 geo per player
01001.5175125320Pos-00-X=325
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000
http://spring.jobjol.nl/show_file.php?id=497
498Peripheral_Consciousness.sd7peripheral_consciousness592338sd72008-02-25 12:34:56121129107171616Core Prime: Peripheral Consciousness
20250121000Pos-00-X=512
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Pos-13-X=4573
Pos-13-Y=6478
Pos-14-X=1714
Pos-14-Y=4573
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Pos-15-Y=3619
000
http://spring.jobjol.nl/show_file.php?id=498
499Phobis-One.sd7Phobis-OnePhobis-One11712948sd72008-02-25 12:34:561212496316891212Phobis-One
251500.34300901024Pos-00-X=751
Pos-00-Y=202
Pos-01-X=5018
Pos-01-Y=5700
Pos-02-X=5803
Pos-02-Y=288
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Pos-03-Y=5814
231
http://spring.jobjol.nl/show_file.php?id=499
500Pinacle.sd7pinacle25080788sd72008-02-25 12:34:561212005611252020151201100515Pos-00-X=640
Pos-00-Y=640
Pos-01-X=9600
Pos-01-Y=640
Pos-02-X=640
Pos-02-Y=9600
Pos-03-X=9600
Pos-03-Y=9600
000
http://spring.jobjol.nl/show_file.php?id=500
501PincushionRemake.sd7PincushionRemakeLow metal u need every bit of ground u can get3254109sd72008-02-25 12:34:561211342084188Low metal u need every bit of ground u can get
201500.01350300512Pos-00-X=190
Pos-00-Y=190
Pos-01-X=3800
Pos-01-Y=3800
Pos-02-X=3800
Pos-02-Y=190
Pos-03-X=190
Pos-03-Y=3800
000
http://spring.jobjol.nl/show_file.php?id=501
502PirateDivide.sd7piratedivide14335476sd72008-02-25 12:34:5612112173751616a water battle map best used for team games or 1v1. map by hydrix
201400.25801025Pos-00-X=1153
Pos-00-Y=6985
Pos-01-X=7057
Pos-01-Y=1200
Pos-02-X=6658
Pos-02-Y=6847
Pos-03-X=1033
Pos-03-Y=1249
000
http://spring.jobjol.nl/show_file.php?id=502
503PizzaTime_v02.sd7pizzatime_v0216258730sd72008-02-25 12:34:561211853510551616A pizza floating in marinara! Units move slowly through cheese (especially vehicles) and sauce. Faster on crust. Made by CarRepairer
201300.02300120Pos-00-X=2000
Pos-00-Y=2000
Pos-01-X=6000
Pos-01-Y=6000
Pos-02-X=2000
Pos-02-Y=6000
Pos-03-X=6000
Pos-03-Y=2000
000
http://spring.jobjol.nl/show_file.php?id=503
504Placid_Stream-v03.sd7Placid_Stream-v03Made by Forboding Angel7292347sd72008-02-25 12:34:561211917513831616Made by Forboding Angel
01301800100130Pos-00-X=220
Pos-00-Y=730
Pos-01-X=7640
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Pos-02-X=1100
Pos-02-Y=7700
Pos-03-X=7890
Pos-03-Y=550
Pos-04-X=250
Pos-04-Y=2790
Pos-05-X=7940
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000
http://spring.jobjol.nl/show_file.php?id=504
505Plains and passes.sd7plains and passes15513451sd72008-02-25 12:34:561212284512042020plains and passes from OTA
301120.8301030Pos-00-X=700
Pos-00-Y=700
Pos-01-X=9540
Pos-01-Y=9540
Pos-02-X=700
Pos-02-Y=9540
Pos-03-X=9540
Pos-03-Y=700
Pos-04-X=2900
Pos-04-Y=4200
Pos-05-X=8100
Pos-05-Y=4200
Pos-06-X=4100
Pos-06-Y=6300
Pos-07-X=7000
Pos-07-Y=6500
321
http://spring.jobjol.nl/show_file.php?id=505
506Plains_and_passes.sd7Plains_and_passesplains and passes from OTA15479530sd72008-02-25 12:34:5612129410012032020plains and passes from OTA
301120.430090515Pos-00-X=700
Pos-00-Y=700
Pos-01-X=9540
Pos-01-Y=9540
Pos-02-X=700
Pos-02-Y=9540
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Pos-03-Y=700
Pos-04-X=2900
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Pos-05-X=8100
Pos-05-Y=4200
Pos-06-X=4100
Pos-06-Y=6300
Pos-07-X=7000
Pos-07-Y=6500
000
http://spring.jobjol.nl/show_file.php?id=506
507Plateau_Divide-v03.sd7plateau_divide-v0355312549sd72008-02-25 12:34:561211769011113216Made by Forboding Angel
01301.25120130Pos-00-X=340
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Pos-02-Y=7587
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Pos-07-X=12390
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Pos-08-Y=4220
Pos-09-X=14383
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000
http://spring.jobjol.nl/show_file.php?id=507
508PlatformV1.1.sd7PlatformV1.1984359sd72008-02-25 12:34:5612115096551680750.7100007501Pos-00-X=200
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Pos-01-Y=1100
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Pos-04-Y=100
Pos-05-X=8000
Pos-05-Y=1100
Pos-06-X=8000
Pos-06-Y=2100
Pos-07-X=8000
Pos-07-Y=3100
000
http://spring.jobjol.nl/show_file.php?id=508
509PlatformV1.11.sd7platformv1.11518307sd72008-02-25 12:34:5612111725651680750.77501Pos-00-X=200
Pos-00-Y=100
Pos-01-X=200
Pos-01-Y=1100
Pos-02-X=200
Pos-02-Y=2100
Pos-03-X=200
Pos-03-Y=3100
Pos-04-X=8000
Pos-04-Y=100
Pos-05-X=8000
Pos-05-Y=1100
Pos-06-X=8000
Pos-06-Y=2100
Pos-07-X=8000
Pos-07-Y=3100
000
http://spring.jobjol.nl/show_file.php?id=509
510PlatformV2.1.sd7platformv2.11138769sd72008-02-25 12:34:56121150268671680750.77501Pos-00-X=200
Pos-00-Y=100
Pos-01-X=8000
Pos-01-Y=700
Pos-02-X=200
Pos-02-Y=1100
Pos-03-X=8000
Pos-03-Y=1700
Pos-04-X=200
Pos-04-Y=2100
Pos-05-X=8000
Pos-05-Y=2700
Pos-06-X=200
Pos-06-Y=3100
Pos-07-X=8000
Pos-07-Y=3700
000
http://spring.jobjol.nl/show_file.php?id=510
511Plutonian_Pass.sd7Plutonian_PassPlutonian Pass by Quanto9929401sd72008-02-25 12:34:56121157115261212Plutonian Pass by Quanto
251501.520035520Pos-00-X=768
Pos-00-Y=448
Pos-01-X=4800
Pos-01-Y=768
Pos-02-X=4400
Pos-02-Y=5800
Pos-03-X=542
Pos-03-Y=5500
Pos-04-X=513
Pos-04-Y=769
Pos-05-X=5800
Pos-05-Y=4948
Pos-06-X=5333
Pos-06-Y=619
Pos-07-X=768
Pos-07-Y=5800
000
http://spring.jobjol.nl/show_file.php?id=511
512PoolSide.sd7PoolSide25924096sd72008-02-25 12:34:5612110684191616201301.38050818Pos-00-X=436
Pos-00-Y=536
Pos-01-X=7673
Pos-01-Y=7897
Pos-02-X=7166
Pos-02-Y=188
Pos-03-X=919
Pos-03-Y=7979
Pos-04-X=3842
Pos-04-Y=233
Pos-05-X=4314
Pos-05-Y=7956
Pos-06-X=271
Pos-06-Y=3936
Pos-07-X=7944
Pos-07-Y=4090
000
http://spring.jobjol.nl/show_file.php?id=512
513Porculon.sd7PorculonOn the planet Porculon the mysterious Zydoxians have set up the "Temple of Porcing" in the middle of the desert. Bots move at X1.5 speed. By Goolash3415919sd72008-02-25 12:34:5612111910517816On the planet Porculon the mysterious Zydoxians have set up the "Temple of Porcing" in the middle of the desert. Bots move at X1.5 speed. By Goolash
01300.82500100716Pos-00-X=287
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Pos-02-X=3883
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Pos-06-Y=426
Pos-07-X=1442
Pos-07-Y=7700
000
http://spring.jobjol.nl/show_file.php?id=513
514Porky_Islands.sd7porky_islands13935842sd72008-02-25 12:34:561212257222841616Porcy Islands
231201.3280520Pos-00-X=2916
Pos-00-Y=6799
Pos-01-X=5734
Pos-01-Y=2195
Pos-02-X=311
Pos-02-Y=4915
Pos-03-X=7930
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Pos-04-X=1376
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Pos-05-X=7127
Pos-05-Y=1540
Pos-06-X=3375
Pos-06-Y=7995
Pos-07-X=4784
Pos-07-Y=328
Pos-08-X=180
Pos-08-Y=1868
Pos-09-X=8012
Pos-09-Y=6504
000
http://spring.jobjol.nl/show_file.php?id=514
515Porn_Star.sd7Porn_StarThis is ta pornstar SPEED METAL STYLE . the rules are simple the last one standing gets the girl =D. map by hydrix6672278sd72008-02-25 12:34:561213991233259816This is ta pornstar SPEED METAL STYLE . the rules are simple the last one standing gets the girl =D. map by hydrix
014049999303030Pos-00-X=279
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Pos-01-Y=3719
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Pos-03-X=3752
Pos-03-Y=1147
Pos-04-X=262
Pos-04-Y=1016
Pos-05-X=3850
Pos-05-Y=7012
321
http://spring.jobjol.nl/show_file.php?id=515
516Prime.sd7PrimeLarge 2-4 Player Metal Map. Made By Runecrafter589827sd72008-02-25 12:34:56121168377891020Large 2-4 Player Metal Map. Made By Runecrafter
151302300201030Pos-00-X=960
Pos-00-Y=960
Pos-01-X=4160
Pos-01-Y=9280
Pos-02-X=4160
Pos-02-Y=960
Pos-03-X=960
Pos-03-Y=9280
000
http://spring.jobjol.nl/show_file.php?id=516
517PrimesGhetto.sd7primesghetto9038681sd72008-02-25 12:34:56121156226732020It's Heck
2411272000Pos-00-X=625
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Pos-01-Y=9154
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Pos-02-Y=1535
Pos-03-X=5208
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Pos-04-X=8766
Pos-04-Y=5319
Pos-05-X=8594
Pos-05-Y=1148
Pos-06-X=903
Pos-06-Y=8866
Pos-07-X=5382
Pos-07-Y=4491
Pos-08-X=743
Pos-08-Y=4982
Pos-09-X=700
Pos-09-Y=4000
000
http://spring.jobjol.nl/show_file.php?id=517
518Pro-Iron-Pools.sd7Pro-Iron-PoolsPro-Iron-Pools3923946sd72008-02-25 12:34:56121121103351414Pro-Iron-Pools
281500.09100100528Pos-00-X=421
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Pos-02-Y=748
Pos-03-X=421
Pos-03-Y=5909
000
http://spring.jobjol.nl/show_file.php?id=518
519ProvingGrounds.sdzProvingGroundsProve yourself to both your allies and enemies6878819sdz2008-02-25 12:34:561211261257888Prove yourself to both your allies and enemies
201300.040400520Pos-00-X=1100
Pos-00-Y=600
Pos-01-X=500
Pos-01-Y=3900
Pos-02-X=2400
Pos-02-Y=3000
Pos-03-X=3800
Pos-03-Y=1200
000
http://spring.jobjol.nl/show_file.php?id=519
520Pydah-Pass-V2.sd7Pydah-Pass-V2Pydah-Pass-V2 by GenBlood3467967sd72008-02-25 12:34:5612121461136288Pydah-Pass-V2 by GenBlood
01390.3266686311Pos-00-X=736
Pos-00-Y=205
Pos-01-X=3437
Pos-01-Y=3975
Pos-02-X=3179
Pos-02-Y=186
Pos-03-X=700
Pos-03-Y=3851
000
http://spring.jobjol.nl/show_file.php?id=520
521Queens_gambit.sd7Queens_gambitQueens gambit by restrictor, Skybox by Kaine, special tx to smoth, peet and LBPB20468588sd72008-02-25 12:34:5612110777331616Queens gambit by restrictor, Skybox by Kaine, special tx to smoth, peet and LBPB
01400.74200125930Pos-00-X=393
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Pos-01-Y=7799
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Pos-04-X=2277
Pos-04-Y=246
Pos-05-X=5816
Pos-05-Y=7848
Pos-06-X=5980
Pos-06-Y=311
Pos-07-X=2851
Pos-07-Y=7815
Pos-08-X=4227
Pos-08-Y=246
Pos-09-X=4653
Pos-09-Y=7848
000
http://spring.jobjol.nl/show_file.php?id=521
522Queens_gambit_v2.sd7queens_gambit_v220840696sd72008-02-25 12:34:56121115107191616Queens gambit v2(different reclaime ratios of the of the pieces)by restrictor, Skybox by Kaine, special tx to smoth, peet and LBPB
01400.74125930Pos-00-X=393
Pos-00-Y=377
Pos-01-X=7324
Pos-01-Y=7799
Pos-02-X=7569
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Pos-03-Y=7733
Pos-04-X=2277
Pos-04-Y=246
Pos-05-X=5816
Pos-05-Y=7848
Pos-06-X=5980
Pos-06-Y=311
Pos-07-X=2851
Pos-07-Y=7815
Pos-08-X=4227
Pos-08-Y=246
Pos-09-X=4653
Pos-09-Y=7848
000
http://spring.jobjol.nl/show_file.php?id=522
523RainShadowRidgeV2.sd7RainShadowRidgeV220816896sd72008-02-25 12:34:561212607918781616201001.4400100525Pos-00-X=540
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Pos-01-Y=3890
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Pos-04-Y=4980
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Pos-07-Y=7777
Pos-08-X=400
Pos-08-Y=7777
Pos-09-X=7830
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312
http://spring.jobjol.nl/show_file.php?id=523
524Rain_Shadow_Ridge.sd7rain_shadow_ridge19794109sd72008-02-25 12:34:5612110953691616201001.450525Pos-00-X=755
Pos-00-Y=400
Pos-01-X=5485
Pos-01-Y=7630
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Pos-03-X=5515
Pos-03-Y=5210
Pos-04-X=520
Pos-04-Y=4690
Pos-05-X=5740
Pos-05-Y=3350
Pos-06-X=560
Pos-06-Y=7300
Pos-07-X=5615
Pos-07-Y=730
000
http://spring.jobjol.nl/show_file.php?id=524
525Rainbow Land 2.sd7rainbow land 22012142sd72008-02-25 12:34:561211208799816A map by Anteep. Thank Runecrafter and SecurE.
0305202645000
http://spring.jobjol.nl/show_file.php?id=525
526Raised_Divide_v14.sdzRaised_Divide_v14A sort of re-imagined Small Divide, 2v2 or 3v3. Made by OverDamage. Version 1.4 Final13622884sdz2008-02-25 12:34:5612120749668810A sort of re-imagined Small Divide, 2v2 or 3v3. Made by OverDamage. Version 1.4 Final
201201.145085322Pos-00-X=500
Pos-00-Y=550
Pos-01-X=3500
Pos-01-Y=4500
Pos-02-X=3500
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Pos-03-X=500
Pos-03-Y=4800
Pos-04-X=2000
Pos-04-Y=150
Pos-05-X=2250
Pos-05-Y=5000
000
http://spring.jobjol.nl/show_file.php?id=526
527RandomMap.sd7randommap9907759sd72008-02-25 12:34:561211621873688RandomMap
01300.081001225Pos-00-X=500
Pos-00-Y=500
Pos-01-X=3200
Pos-01-Y=3200
000
http://spring.jobjol.nl/show_file.php?id=527
528Ratrace.sd7RatRaceGentlemann start your Engines... A Racing Map9743042sd72008-02-25 12:34:56121176259591616Gentlemann start your Engines... A Racing Map
2311309999999991230009000Pos-00-X=100
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Pos-01-X=100
Pos-01-Y=7800
Pos-02-X=7800
Pos-02-Y=100
Pos-03-X=7800
Pos-03-Y=7800
2
http://spring.jobjol.nl/show_file.php?id=528
529Real.sd7RealA large elevated land mass in the centre. Made by Zagupi16322861sd72008-02-25 12:34:561212085010821616A large elevated land mass in the centre. Made by Zagupi
201001.5180110520Pos-00-X=200
Pos-00-Y=200
Pos-01-X=8000
Pos-01-Y=8000
Pos-02-X=8000
Pos-02-Y=200
Pos-03-X=200
Pos-03-Y=8000
Pos-04-X=4100
Pos-04-Y=200
Pos-05-X=4100
Pos-05-Y=8000
221
http://spring.jobjol.nl/show_file.php?id=529
530Real_Mars.sd7Real_Mars32X16 10 player map. U are starting top or bottom on the "real mars" !Its just a bit too small, but same as the one in outer space ( spring can´t handle shadows in bigger maps)... made by Shintahr27426776sd72008-02-25 12:34:561214482663010321632X16 10 player map. U are starting top or bottom on the "real mars" !Its just a bit too small, but same as the one in outer space ( spring can´t handle shadows in bigger maps)... made by Shintahr
171000.2560070618Pos-00-X=100
Pos-00-Y=150
Pos-01-X=16284
Pos-01-Y=8092
Pos-02-X=16284
Pos-02-Y=150
Pos-03-X=100
Pos-03-Y=8092
Pos-04-X=4500
Pos-04-Y=150
Pos-05-X=4500
Pos-05-Y=8100
Pos-06-X=8650
Pos-06-Y=150
Pos-07-X=8400
Pos-07-Y=8052
Pos-08-X=12500
Pos-08-Y=150
Pos-09-X=11900
Pos-09-Y=7650
321
http://spring.jobjol.nl/show_file.php?id=530
531Red Planet Remake V2.sd7Red Planet Remake V2Many small hills and pools, Remake by NOiZE10687202sd72008-02-25 12:34:561213076960388Many small hills and pools, Remake by NOiZE
231103150100221Pos-00-X=463
Pos-00-Y=2247
Pos-01-X=3663
Pos-01-Y=2047
Pos-02-X=1780
Pos-02-Y=125
Pos-03-X=2680
Pos-03-Y=3886
Pos-04-X=480
Pos-04-Y=3897
Pos-05-X=3547
Pos-05-Y=169
Pos-06-X=141
Pos-06-Y=108
Pos-07-X=3791
Pos-07-Y=3658
000
http://spring.jobjol.nl/show_file.php?id=531
532Red Planet Remake.sd7Red Planet RemakeMany small hills and pools, Remake by NOiZE5451316sd72008-02-25 12:34:561212094979288Many small hills and pools, Remake by NOiZE23110315010000000
http://spring.jobjol.nl/show_file.php?id=532
533Red River North.sd7red river north9664437sd72008-02-25 12:34:56121158156442014Smaller segment of Red River, Remake by NOiZE
231107.5100221Pos-00-X=635
Pos-00-Y=495
Pos-01-X=9805
Pos-01-Y=6705
Pos-02-X=9895
Pos-02-Y=365
Pos-03-X=895
Pos-03-Y=6665
Pos-04-X=3775
Pos-04-Y=305
Pos-05-X=7015
Pos-05-Y=6785
Pos-06-X=7305
Pos-06-Y=1205
Pos-07-X=2955
Pos-07-Y=5375
000
http://spring.jobjol.nl/show_file.php?id=533
534Red River.sd7red river17560935sd72008-02-25 12:34:56121173604662030Large river separates two land masses, Remake by NOiZE
231107.5100221Pos-00-X=635
Pos-00-Y=495
Pos-01-X=9163
Pos-01-Y=14736
Pos-02-X=9805
Pos-02-Y=377
Pos-03-X=377
Pos-03-Y=14849
Pos-04-X=1039
Pos-04-Y=6688
Pos-05-X=9578
Pos-05-Y=9030
Pos-06-X=2720
Pos-06-Y=8652
Pos-07-X=6688
Pos-07-Y=6518
Pos-08-X=4458
Pos-08-Y=6593
Pos-09-X=4685
Pos-09-Y=12280
000
http://spring.jobjol.nl/show_file.php?id=534
535Red.sd7red5452154sd72008-02-25 12:34:5612111514670000000
http://spring.jobjol.nl/show_file.php?id=535
536RedComet.sd7redcomet2656510sd72008-02-25 12:34:5612111994505646128Red Comet, By NOiZE
01000.3211014Pos-00-X=1048
Pos-00-Y=3536
Pos-01-X=5064
Pos-01-Y=479
Pos-02-X=652
Pos-02-Y=1952
Pos-03-X=5554
Pos-03-Y=2083
Pos-04-X=2338
Pos-04-Y=3239
Pos-05-X=3770
Pos-05-Y=858
Pos-06-X=1956
Pos-06-Y=187
Pos-07-X=4212
Pos-07-Y=3903
Pos-08-X=2944
Pos-08-Y=1303
Pos-09-X=3241
Pos-09-Y=2617
311
http://spring.jobjol.nl/show_file.php?id=536
537RedPlague.sdzRedPlagueEnjoing the Red Plague? Map by Comp1337/Uberleet8642389sdz2008-02-25 12:34:56121112653488Enjoing the Red Plague? Map by Comp1337/Uberleet
20155130040024Pos-00-X=1806
Pos-00-Y=1481
Pos-01-X=7656
Pos-01-Y=7481
Pos-02-X=7793
Pos-02-Y=556
Pos-03-X=2268
Pos-03-Y=8468
Pos-04-X=8656
Pos-04-Y=4581
Pos-05-X=781
Pos-05-Y=4493
Pos-06-X=4506
Pos-06-Y=3081
Pos-07-X=4293
Pos-07-Y=5731
Pos-08-X=2856
Pos-08-Y=4393
Pos-09-X=6306
Pos-09-Y=4393
000
http://spring.jobjol.nl/show_file.php?id=537
538RedPlaguev11.sdzRedPlaguev11Enjoing the Red Plague? Map by Comp1337/Uberleet Version 1.18359284sdz2008-02-25 12:34:5612116621121388Enjoing the Red Plague? Map by Comp1337/Uberleet Version 1.1
2015513001001024Pos-00-X=3000
Pos-00-Y=360
Pos-01-X=3500
Pos-01-Y=3500
Pos-02-X=1308
Pos-02-Y=1308
Pos-03-X=1000
Pos-03-Y=2780
231
http://spring.jobjol.nl/show_file.php?id=538
539Red_Green.sd7Red_GreenRed and Green by Zagupi6726905sd72008-02-25 12:34:5612114316882614Red and Green by Zagupi
050516070527Pos-00-X=1000
Pos-00-Y=200
Pos-01-X=2000
Pos-01-Y=6800
000
http://spring.jobjol.nl/show_file.php?id=539
540Red_Planet_Remake_V2.sd7red_planet_remake_v210687202sd72008-02-25 12:34:561211502448688Many small hills and pools, Remake by NOiZE
231103100221Pos-00-X=463
Pos-00-Y=2247
Pos-01-X=3663
Pos-01-Y=2047
Pos-02-X=1780
Pos-02-Y=125
Pos-03-X=2680
Pos-03-Y=3886
Pos-04-X=480
Pos-04-Y=3897
Pos-05-X=3547
Pos-05-Y=169
Pos-06-X=141
Pos-06-Y=108
Pos-07-X=3791
Pos-07-Y=3658
000
http://spring.jobjol.nl/show_file.php?id=540
541Red_River_North.sd7red_river_north9664437sd72008-02-25 12:34:56121163175482014Smaller segment of Red River, Remake by NOiZE
231107.5100221Pos-00-X=635
Pos-00-Y=495
Pos-01-X=9805
Pos-01-Y=6705
Pos-02-X=9895
Pos-02-Y=365
Pos-03-X=895
Pos-03-Y=6665
Pos-04-X=3775
Pos-04-Y=305
Pos-05-X=7015
Pos-05-Y=6785
Pos-06-X=7305
Pos-06-Y=1205
Pos-07-X=2955
Pos-07-Y=5375
000
http://spring.jobjol.nl/show_file.php?id=541
542Red_Triangle-V02.sd7Red_Triangle-V02Large island surrounded by water and three smaller ones. Lots of metal in middle. Port by Quanto1549320sd72008-02-25 12:34:5612148614421781818Large island surrounded by water and three smaller ones. Lots of metal in middle. Port by Quanto
251101.5200100518Pos-00-X=635
Pos-00-Y=1895
Pos-01-X=4563
Pos-01-Y=5636
Pos-02-X=3005
Pos-02-Y=3977
Pos-03-X=5677
Pos-03-Y=3749
Pos-04-X=6139
Pos-04-Y=5388
Pos-05-X=2278
Pos-05-Y=5530
Pos-06-X=4220
Pos-06-Y=7752
Pos-07-X=7788
Pos-07-Y=2718
Pos-08-X=4458
Pos-08-Y=1493
Pos-09-X=4285
Pos-09-Y=4480
2
http://spring.jobjol.nl/show_file.php?id=542
543Red_Triangle_ReMake-v02.sd7Red_Triangle_ReMake-v02Made by Forboding Angel8593110sd72008-02-25 12:34:56121185335931818Made by Forboding Angel
251101.3800120520Pos-00-X=1304
Pos-00-Y=1788
Pos-01-X=7884
Pos-01-Y=2994
Pos-02-X=3962
Pos-02-Y=7743
000
http://spring.jobjol.nl/show_file.php?id=543
544Red_Triangle_Remake_OTA-Style.sd7red_triangle_remake_ota-style8646477sd72008-02-25 12:34:5612112775790000000
http://spring.jobjol.nl/show_file.php?id=544
545Redhaven.sd7RedhavenGreenhaven_but_red1546961sd72008-02-25 12:34:56121142153791616Greenhaven_but_red
201000.8050315Pos-00-X=832
Pos-00-Y=288
Pos-01-X=7452
Pos-01-Y=7849
Pos-02-X=7592
Pos-02-Y=771
Pos-03-X=509
Pos-03-Y=7756
Pos-04-X=402
Pos-04-Y=3584
Pos-05-X=7815
Pos-05-Y=3461
Pos-06-X=4162
Pos-06-Y=7788
Pos-07-X=4237
Pos-07-Y=531
Pos-08-X=4137
Pos-08-Y=2391
Pos-09-X=4296
Pos-09-Y=5223
000
http://spring.jobjol.nl/show_file.php?id=545
546Relics-V2.sd7Relics-V2Relics-V2 a Custom Map for TA Spring by Forboding Angel and GenBlood5431164sd72008-02-25 12:34:56121200605591616Relics-V2 a Custom Map for TA Spring by Forboding Angel and GenBlood
01400.26466120817Pos-00-X=768
Pos-00-Y=448
Pos-01-X=7417
Pos-01-Y=7057
Pos-02-X=6886
Pos-02-Y=635
Pos-03-X=597
Pos-03-Y=7415
Pos-04-X=513
Pos-04-Y=4063
Pos-05-X=7387
Pos-05-Y=3948
Pos-06-X=4333
Pos-06-Y=619
Pos-07-X=4400
Pos-07-Y=7928
Pos-08-X=3831
Pos-08-Y=3272
Pos-09-X=4052
Pos-09-Y=5871
000
http://spring.jobjol.nl/show_file.php?id=546
547Resting_Place-v05.sd7resting_place-v0522214010sd72008-02-25 12:34:56121124137531616Made by Forboding Angel
201301100130Pos-00-X=1250
Pos-00-Y=420
Pos-01-X=7040
Pos-01-Y=7620
Pos-02-X=7680
Pos-02-Y=220
Pos-03-X=650
Pos-03-Y=7410
Pos-04-X=4740
Pos-04-Y=420
Pos-05-X=4190
Pos-05-Y=7840
Pos-06-X=1320
Pos-06-Y=2400
Pos-07-X=5450
Pos-07-Y=7320
Pos-08-X=6540
Pos-08-Y=2150
Pos-09-X=2720
Pos-09-Y=7690
000
http://spring.jobjol.nl/show_file.php?id=547
548Richat.sd7RichatArizona By Restrictor.21487172sd72008-02-25 12:34:56121169508391616Arizona By Restrictor.
21300.78008502Pos-00-X=3129
Pos-00-Y=475
Pos-01-X=5243
Pos-01-Y=7750
Pos-02-X=492
Pos-02-Y=4997
Pos-03-X=7799
Pos-03-Y=3228
Pos-04-X=4997
Pos-04-Y=442
Pos-05-X=3228
Pos-05-Y=7766
Pos-06-X=426
Pos-06-Y=3293
Pos-07-X=7815
Pos-07-Y=4850
000
http://spring.jobjol.nl/show_file.php?id=548
549Ring Atoll Remake AA-version.sd7Ring Atoll Remake AA-versionPowerful tides. Ground units can use shallow water. Remake by NOiZE29393214sd72008-02-25 12:34:56121157409492020Powerful tides. Ground units can use shallow water. Remake by NOiZE
251100.9180110430Pos-00-X=2978
Pos-00-Y=2950
Pos-01-X=7164
Pos-01-Y=6578
Pos-02-X=2435
Pos-02-Y=6150
Pos-03-X=7507
Pos-03-Y=3292
Pos-04-X=3435
Pos-04-Y=7392
Pos-05-X=5064
Pos-05-Y=2078
000
http://spring.jobjol.nl/show_file.php?id=549
550RingAtollRemake.sd7ringatollremake29393708sd72008-02-25 12:34:56121149267772020Powerful tides. Ground units can use shallow water. Remake by NOiZE
251100.9110430Pos-00-X=2978
Pos-00-Y=2950
Pos-01-X=7164
Pos-01-Y=6578
Pos-02-X=2435
Pos-02-Y=6150
Pos-03-X=7507
Pos-03-Y=3292
Pos-04-X=3435
Pos-04-Y=7392
Pos-05-X=5064
Pos-05-Y=2078
000
http://spring.jobjol.nl/show_file.php?id=550
551Risk v02.sd7Risk v02Risk v0.2. Rule the World! 2-10 Players. Made by jj (job.joling@quicknet.nl)7077592sd72008-02-25 12:34:56121149267122418Risk v0.2. Rule the World! 2-10 Players. Made by jj (job.joling@quicknet.nl)
241201.5100100520Pos-00-X=2288
Pos-00-Y=2224
Pos-01-X=10900
Pos-01-Y=7000
Pos-02-X=2500
Pos-02-Y=6000
Pos-03-X=10000
Pos-03-Y=2800
Pos-04-X=6600
Pos-04-Y=6600
Pos-05-X=5600
Pos-05-Y=750
000
http://spring.jobjol.nl/show_file.php?id=551
552Risk_v3.sd7risk_v36531693sd72008-02-25 12:34:5612139319424782418Risk v3. Fixed dikes width (only dutch people can do that:) Rule the World! By jj (job.joling@quicknet.nl)
241201.5100520Pos-00-X=2288
Pos-00-Y=2224
Pos-01-X=10900
Pos-01-Y=7000
Pos-02-X=2500
Pos-02-Y=6000
Pos-03-X=10000
Pos-03-Y=2800
Pos-04-X=6600
Pos-04-Y=6600
Pos-05-X=5600
Pos-05-Y=750
312
http://spring.jobjol.nl/show_file.php?id=552
553River_Dale-V01(onlyRiverdale).sd7river_dale-v01(onlyriverdale)9061118sd72008-02-25 12:34:56121343992970122012x20 map most suitable for teams or a 1vs1, v1.0
51000.23100130Pos-00-X=256
Pos-00-Y=3584
Pos-01-X=5900
Pos-01-Y=9820
Pos-02-X=5632
Pos-02-Y=512
Pos-03-X=690
Pos-03-Y=9600
Pos-04-X=880
Pos-04-Y=880
Pos-05-X=5900
Pos-05-Y=7000
Pos-06-X=3584
Pos-06-Y=2560
Pos-07-X=2600
Pos-07-Y=7300
Pos-08-X=2560
Pos-08-Y=2560
Pos-09-X=4200
Pos-09-Y=8200
000
http://spring.jobjol.nl/show_file.php?id=553
554River_DaleV01onlyRiverdale.sd7river_dalev01onlyriverdale9061118sd72008-02-25 12:34:5612116721631122012x20 map most suitable for teams or a 1vs1, v1.0
51000.23100130Pos-00-X=256
Pos-00-Y=3584
Pos-01-X=5900
Pos-01-Y=9820
Pos-02-X=5632
Pos-02-Y=512
Pos-03-X=690
Pos-03-Y=9600
Pos-04-X=880
Pos-04-Y=880
Pos-05-X=5900
Pos-05-Y=7000
Pos-06-X=3584
Pos-06-Y=2560
Pos-07-X=2600
Pos-07-Y=7300
Pos-08-X=2560
Pos-08-Y=2560
Pos-09-X=4200
Pos-09-Y=8200
000
http://spring.jobjol.nl/show_file.php?id=554
555Rivervalley.sdzrivervalley54232049sdz2008-02-25 12:34:56121117105352020RiverValley by smoth
101300.964120Pos-00-X=8028
Pos-00-Y=1987
Pos-01-X=2642
Pos-01-Y=8131
Pos-02-X=8704
Pos-02-Y=7127
000
http://spring.jobjol.nl/show_file.php?id=555
556Rivervalley1.3.sdzrivervalley1.353399124sdz2008-02-25 12:34:561212928217892020RiverValley by smoth
101300.964120Pos-00-X=8028
Pos-00-Y=1987
Pos-01-X=2642
Pos-01-Y=8131
Pos-02-X=8704
Pos-02-Y=7127
122
http://spring.jobjol.nl/show_file.php?id=556
557Road to War v2.sd7Road to War v2On the road to war: There are no stopsigns. -Decimator1705833sd72008-02-25 12:34:56121206375232828On the road to war: There are no stopsigns. -Decimator
201000.7100080525Pos-00-X=384
Pos-00-Y=4848
Pos-01-X=408
Pos-01-Y=6744
Pos-02-X=408
Pos-02-Y=7680
Pos-03-X=384
Pos-03-Y=9432
Pos-04-X=14016
Pos-04-Y=4848
Pos-05-X=13992
Pos-05-Y=6744
Pos-06-X=13992
Pos-06-Y=7680
Pos-07-X=14016
Pos-07-Y=9672
000
http://spring.jobjol.nl/show_file.php?id=557
558Road_to_War_v2.sd7road_to_war_v21705833sd72008-02-25 12:34:56121150196432828On the road to war: There are no stopsigns. -Decimator
201000.780525Pos-00-X=384
Pos-00-Y=4848
Pos-01-X=408
Pos-01-Y=6744
Pos-02-X=408
Pos-02-Y=7680
Pos-03-X=384
Pos-03-Y=9432
Pos-04-X=14016
Pos-04-Y=4848
Pos-05-X=13992
Pos-05-Y=6744
Pos-06-X=13992
Pos-06-Y=7680
Pos-07-X=14016
Pos-07-Y=9672
000
http://spring.jobjol.nl/show_file.php?id=558
559Rockies.sd7RockiesRocky Mountains east vs west13226826sd72008-02-25 12:34:5612112812633168Rocky Mountains east vs west
601000.830050830Pos-00-X=142
Pos-00-Y=222
Pos-01-X=7545
Pos-01-Y=3605
Pos-02-X=253
Pos-02-Y=3638
Pos-03-X=7788
Pos-03-Y=2210
Pos-04-X=136
Pos-04-Y=2341
Pos-05-X=7550
Pos-05-Y=770
000
http://spring.jobjol.nl/show_file.php?id=559
560Rockies_v2.sd7Rockies_v2Rocky Mountains east vs west12910762sd72008-02-25 12:34:5612113716602168Rocky Mountains east vs west
601000.830040825Pos-00-X=142
Pos-00-Y=222
Pos-01-X=7545
Pos-01-Y=3605
Pos-02-X=253
Pos-02-Y=3638
Pos-03-X=7788
Pos-03-Y=2210
Pos-04-X=136
Pos-04-Y=2341
Pos-05-X=7550
Pos-05-Y=770
000
http://spring.jobjol.nl/show_file.php?id=560
561RockoNRoll.sdzrockonroll519907sdz2008-02-25 12:34:561211278442108Great map for team play. Light side vs. dark side. By NOiZE
0750.720001Pos-00-X=9963
Pos-00-Y=177
Pos-01-X=723
Pos-01-Y=9931
Pos-02-X=725
Pos-02-Y=294
Pos-03-X=9293
Pos-03-Y=9886
Pos-04-X=5526
Pos-04-Y=234
Pos-05-X=4784
Pos-05-Y=9877
Pos-06-X=10072
Pos-06-Y=4761
Pos-07-X=299
Pos-07-Y=6114
Pos-08-X=7107
Pos-08-Y=6657
Pos-09-X=2354
Pos-09-Y=3938
000
http://spring.jobjol.nl/show_file.php?id=561
562RollingHills.sd7RollingHillsBattle over some Rolling Hills203839sd72008-02-25 12:34:5612113088021010Battle over some Rolling Hills
101400.0303001030Pos-00-X=512
Pos-00-Y=512
Pos-01-X=4608
Pos-01-Y=4608
Pos-02-X=4608
Pos-02-Y=512
Pos-03-X=512
Pos-03-Y=4608
000
http://spring.jobjol.nl/show_file.php?id=562
563RorShock.sd7rorshock16274093sd72008-02-25 12:34:56121147296050000000
http://spring.jobjol.nl/show_file.php?id=563
564RumblingForest.sd7RumblingForestRumbling Forest by hrmph20018145sd72008-02-25 12:34:56121133194341616Rumbling Forest by hrmph
201300.250100520Pos-00-X=594
Pos-00-Y=585
Pos-01-X=7171
Pos-01-Y=7852
Pos-02-X=7229
Pos-02-Y=759
Pos-03-X=740
Pos-03-Y=7716
Pos-04-X=2267
Pos-04-Y=5410
Pos-05-X=7035
Pos-05-Y=4242
000
http://spring.jobjol.nl/show_file.php?id=564
565Rush_Hour-By_Wired.sd7Rush_Hour-By_WiredMap By wired7376701sd72008-02-25 12:34:5612112764051010Map By wired
401000.0802001525Pos-00-X=462
Pos-00-Y=415
Pos-01-X=4701
Pos-01-Y=468
Pos-02-X=496
Pos-02-Y=4582
Pos-03-X=4583
Pos-03-Y=4655
000
http://spring.jobjol.nl/show_file.php?id=565
566Rusted Divide V2.sd7rusted divide v21027510sd72008-02-25 12:34:56121156105791010Rusted Divide, Water map with a central ridge and several block island features. Good for 1v1, or 2v2 4v4 etc team battles. It is advised that you not try to start in the center of the map for balance reasons. Created By Fang V2.0
30900.2760520Pos-00-X=200
Pos-00-Y=200
Pos-01-X=4920
Pos-01-Y=200
Pos-02-X=200
Pos-02-Y=4920
Pos-03-X=4920
Pos-03-Y=4920
000
http://spring.jobjol.nl/show_file.php?id=566
567SailAway.sd7SailAwaySailAway - 4 - 6 Players - made by IceXuick(@dagdief.nl)10655435sd72008-02-25 12:34:5612197852746051020SailAway - 4 - 6 Players - made by IceXuick(@dagdief.nl)
241201.210100520Pos-00-X=100
Pos-00-Y=2300
Pos-01-X=4450
Pos-01-Y=6550
Pos-02-X=500
Pos-02-Y=7500
Pos-03-X=4900
Pos-03-Y=1600
Pos-04-X=1400
Pos-04-Y=4300
Pos-05-X=3900
Pos-05-Y=3600
333
http://spring.jobjol.nl/show_file.php?id=567
568SaltrockColonyR.sd7saltrockcolonyr9072354sd72008-02-25 12:34:561211281153112123/6 way ffa 12x12 map by Basic.Sea mexes give a bit more metal and center mexes give a lot more metal.Rush the middle!(due to strong currents and fast shifting winds ships move faster while hovers move slower)
201252.890133Pos-00-X=1246
Pos-00-Y=4768
Pos-01-X=4730
Pos-01-Y=4786
Pos-02-X=3286
Pos-02-Y=1028
000
http://spring.jobjol.nl/show_file.php?id=568
569SaltrockColonyV2.sd7saltrockcolonyv25048223sd72008-02-25 12:34:561213881292502121212x12 map by Basic.Sea and center mexes give more metal.Ships move a bit faster.
181253.590133Pos-00-X=1246
Pos-00-Y=4768
Pos-01-X=4730
Pos-01-Y=4786
Pos-02-X=3286
Pos-02-Y=1028
000
http://spring.jobjol.nl/show_file.php?id=569
570Sands of War v2.sd7Sands of War v2Many fight over this contested ground, but only one ever leaves...2193806sd72008-02-25 12:34:5612135011880488Many fight over this contested ground, but only one ever leaves...
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Pos-03-Y=1100
Pos-04-X=2100
Pos-04-Y=100
Pos-05-X=3900
Pos-05-Y=2222
Pos-06-X=137
Pos-06-Y=3520
Pos-07-X=2300
Pos-07-Y=3860
Pos-08-X=820
Pos-08-Y=1440
Pos-09-X=2840
Pos-09-Y=120
Pos-10-X=3480
Pos-10-Y=1740
Pos-11-X=640
Pos-11-Y=3800
Pos-12-X=2100
Pos-12-Y=3800
Pos-13-X=590
Pos-13-Y=1270
Pos-14-X=1970
Pos-14-Y=90
Pos-15-X=2490
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000
http://spring.jobjol.nl/show_file.php?id=570
571Sands_of_War_v2.sd7sands_of_war_v22193806sd72008-02-25 12:34:561211833948588Many fight over this contested ground, but only one ever leaves...
201000.3115327Pos-00-X=3777
Pos-00-Y=1888
Pos-01-X=250
Pos-01-Y=3800
Pos-02-X=2500
Pos-02-Y=3800
Pos-03-X=400
Pos-03-Y=1100
Pos-04-X=2100
Pos-04-Y=100
Pos-05-X=3900
Pos-05-Y=2222
Pos-06-X=137
Pos-06-Y=3520
Pos-07-X=2300
Pos-07-Y=3860
Pos-08-X=820
Pos-08-Y=1440
Pos-09-X=2840
Pos-09-Y=120
Pos-10-X=3480
Pos-10-Y=1740
Pos-11-X=640
Pos-11-Y=3800
Pos-12-X=2100
Pos-12-Y=3800
Pos-13-X=590
Pos-13-Y=1270
Pos-14-X=1970
Pos-14-Y=90
Pos-15-X=2490
Pos-15-Y=2300
000
http://spring.jobjol.nl/show_file.php?id=571
572Scrap-Metal-V2.sd7scrap-metal-v219108772sd72008-02-25 12:34:56121176379342424Scrap-Metal-V2 Made by GenBlood
27130150719Pos-00-X=3023
Pos-00-Y=2777
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Pos-01-Y=8135
Pos-02-X=8995
Pos-02-Y=2580
Pos-03-X=2900
Pos-03-Y=8159
Pos-04-X=10764
Pos-04-Y=5456
Pos-05-X=1597
Pos-05-Y=5505
Pos-06-X=6070
Pos-06-Y=2654
Pos-07-X=6046
Pos-07-Y=8135
Pos-08-X=6046
Pos-08-Y=5358
000
http://spring.jobjol.nl/show_file.php?id=572
573Scrap-Metal.sd7Scrap-MetalScrap-Metal16423432sd72008-02-25 12:34:56121136114212424Scrap-Metal
2700.23400100719Pos-00-X=2945
Pos-00-Y=1578
Pos-01-X=9017
Pos-01-Y=9261
Pos-02-X=9059
Pos-02-Y=1604
Pos-03-X=2945
Pos-03-Y=9196
000
http://spring.jobjol.nl/show_file.php?id=573
574Sea_Battle.sd7sea_battle180238sd72008-02-25 12:34:561212904911631616Battle it out on the high seas! Created By: Dark_Oppressor
251101140525Pos-00-X=319
Pos-00-Y=286
Pos-01-X=7865
Pos-01-Y=7788
Pos-02-X=253
Pos-02-Y=7755
Pos-03-X=7865
Pos-03-Y=275
000
http://spring.jobjol.nl/show_file.php?id=574
575Sector9-v01.sd7Sector9-v01A ring of death. Map by diesel.16447108sd72008-02-25 12:34:56121136215601616A ring of death. Map by diesel.
201200.9200300715Pos-00-X=967
Pos-00-Y=1070
Pos-01-X=7346
Pos-01-Y=7066
Pos-02-X=7303
Pos-02-Y=990
Pos-03-X=607
Pos-03-Y=7170
Pos-04-X=4125
Pos-04-Y=801
Pos-05-X=4114
Pos-05-Y=7539
Pos-06-X=2437
Pos-06-Y=921
Pos-07-X=5565
Pos-07-Y=7229
Pos-08-X=5882
Pos-08-Y=671
Pos-09-X=1989
Pos-09-Y=7303
000
http://spring.jobjol.nl/show_file.php?id=575
576Seven_Islands.sd7seven_islands1494840sd72008-02-25 12:34:56121154666135763232Seven Islands remake or port by Eaglebird
211000.18100824Pos-00-X=7215
Pos-00-Y=700
Pos-01-X=11070
Pos-01-Y=14755
Pos-02-X=1470
Pos-02-Y=9200
Pos-03-X=14850
Pos-03-Y=2490
Pos-04-X=5300
Pos-04-Y=15200
Pos-05-X=1440
Pos-05-Y=3780
Pos-06-X=15115
Pos-06-Y=9480
33
http://spring.jobjol.nl/show_file.php?id=576
577Severnaya_Industrial_v96.sd7Severnaya_Industrial_v96Severnaya Industrial complex by Lathan Stanley Read the readme for contributor information26636461sd72008-02-25 12:34:56121159505671616Severnaya Industrial complex by Lathan Stanley Read the readme for contributor information
13371100.043240330125Pos-00-X=5437
Pos-00-Y=502
Pos-01-X=1943
Pos-01-Y=7615
Pos-02-X=7849
Pos-02-Y=5690
Pos-03-X=413
Pos-03-Y=2738
Pos-04-X=2862
Pos-04-Y=710
Pos-05-X=4754
Pos-05-Y=6725
Pos-06-X=6109
Pos-06-Y=2916
Pos-07-X=1187
Pos-07-Y=5251
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http://spring.jobjol.nl/show_file.php?id=577
578SheerMetal.sd7SheerMetal270581sd72008-02-25 12:34:561213246120932020999991209999999999299999999Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=578
579Sherwood-V1.sd7Sherwood-V1Classic OTA 3 Way map! Remade by Quanto. Skybox by Smoth2840711sd72008-02-25 12:34:56121386149199066Classic OTA 3 Way map! Remade by Quanto. Skybox by Smoth
251001.1600110622Pos-00-X=1318
Pos-00-Y=284
Pos-01-X=771
Pos-01-Y=2545
Pos-02-X=2819
Pos-02-Y=1342
000
http://spring.jobjol.nl/show_file.php?id=579
580Shining_Islands.sd7Shining_IslandsShining Islands by LBPB. Best suited for 3v3 players2908001sd72008-02-25 12:34:5612113219534168Shining Islands by LBPB. Best suited for 3v3 players
201000.912590922Pos-00-X=2425
Pos-00-Y=2163
Pos-01-X=5784
Pos-01-Y=1933
Pos-02-X=1311
Pos-02-Y=3015
Pos-03-X=6930
Pos-03-Y=1098
Pos-04-X=1229
Pos-04-Y=1327
Pos-05-X=6947
Pos-05-Y=2785
000
http://spring.jobjol.nl/show_file.php?id=580
581Shore2Shore_Remake-v01.sd7Shore2Shore_Remake-v01Made by Forboding Angel4057724sd72008-02-25 12:34:561216482844240306Made by Forboding Angel
2013018001001030Pos-00-X=1250
Pos-00-Y=280
Pos-01-X=4030
Pos-01-Y=9710
Pos-02-X=5590
Pos-02-Y=230
Pos-03-X=1180
Pos-03-Y=9270
Pos-04-X=3150
Pos-04-Y=1700
Pos-05-X=2700
Pos-05-Y=7920
223
http://spring.jobjol.nl/show_file.php?id=581
582Shoretoshore-v2.sdzShoretoshore-v2Yar matey, this aint a map for land lubbers.1283339sdz2008-02-25 12:34:561215151642368306Yar matey, this ain't a map for land lubbers.
231300.0250275923Pos-00-X=488
Pos-00-Y=1400
Pos-01-X=15000
Pos-01-Y=1500
Pos-02-X=8500
Pos-02-Y=1500
Pos-03-X=488
Pos-03-Y=1500
Pos-04-X=15000
Pos-04-Y=1700
Pos-05-X=600
Pos-05-Y=1400
Pos-06-X=15000
Pos-06-Y=1800
Pos-07-X=600
Pos-07-Y=1400
Pos-08-X=488
Pos-08-Y=1500
Pos-09-X=488
Pos-09-Y=1500
213
http://spring.jobjol.nl/show_file.php?id=582
583Shoretoshore.sdzShoretoshoreYar matey, this aint a map for land lubbers.1283334sdz2008-02-25 12:34:5612118937670306Yar matey, this aint a map for land lubbers.231300.025027500000
http://spring.jobjol.nl/show_file.php?id=583
584SiegeCastle.sd7SiegeCastleSiegeCastle Version 1.1 By Sefidel21092780sd72008-02-25 12:34:561212209511681616SiegeCastle Version 1.1 By Sefidel
23110245090122Pos-00-X=836
Pos-00-Y=607
Pos-01-X=639
Pos-01-Y=2821
Pos-02-X=606
Pos-02-Y=4314
Pos-03-X=606
Pos-03-Y=6331
Pos-04-X=2261
Pos-04-Y=3100
Pos-05-X=2097
Pos-05-Y=4363
Pos-06-X=7406
Pos-06-Y=6561
Pos-07-X=7537
Pos-07-Y=4363
Pos-08-X=7569
Pos-08-Y=2805
Pos-09-X=7619
Pos-09-Y=787
Pos-10-X=6242
Pos-10-Y=3887
Pos-11-X=6160
Pos-11-Y=2772
000
http://spring.jobjol.nl/show_file.php?id=584
585SimpleChess.sd7SimpleChessThankYouMaelstrom -3274sd72008-02-25 12:34:561211931784022ThankYouMaelstrom -
31300.02503001530Pos-00-X=455
Pos-00-Y=60
Pos-01-X=455
Pos-01-Y=960
000
http://spring.jobjol.nl/show_file.php?id=585
586Skape.sd7Skape27646454sd72008-02-25 12:34:5612110743261616201802.710055624Pos-00-X=407
Pos-00-Y=407
Pos-01-X=7785
Pos-01-Y=7785
Pos-02-X=407
Pos-02-Y=7785
Pos-03-X=7785
Pos-03-Y=407
000
http://spring.jobjol.nl/show_file.php?id=586
587Skoor_Battleground.sd7skoor_battleground30528097sd72008-02-25 12:34:56121116142551616IG- Skoor Battleground (Best suited for 5v5 players)
201000.9100220Pos-00-X=4751
Pos-00-Y=6423
Pos-01-X=3359
Pos-01-Y=1901
Pos-02-X=3359
Pos-02-Y=6210
Pos-03-X=4866
Pos-03-Y=1966
Pos-04-X=3424
Pos-04-Y=7799
Pos-05-X=4866
Pos-05-Y=442
Pos-06-X=1901
Pos-06-Y=7537
Pos-07-X=6291
Pos-07-Y=573
Pos-08-X=5636
Pos-08-Y=7717
Pos-09-X=2736
Pos-09-Y=492
000
http://spring.jobjol.nl/show_file.php?id=587
588Sky Fortress v2.sd7sky fortress v22121524sd72008-02-25 12:34:5612115925351816Sky Fortress - 4v4 metal party in the sky (skybox stolen from the map Stratos)
0901.824719Pos-00-X=541
Pos-00-Y=590
Pos-01-X=1507
Pos-01-Y=688
Pos-02-X=2556
Pos-02-Y=705
Pos-03-X=3572
Pos-03-Y=557
Pos-04-X=541
Pos-04-Y=7668
Pos-05-X=1556
Pos-05-Y=7487
Pos-06-X=2572
Pos-06-Y=7504
Pos-07-X=3588
Pos-07-Y=7635
000
http://spring.jobjol.nl/show_file.php?id=588
589Sky_Fortress.sd7Sky_FortressSky Fortress - 4v4 metal party in the sky (skybox stolen from the map Stratos)2121524sd72008-02-25 12:34:5612125753565816Sky Fortress - 4v4 metal party in the sky (skybox stolen from the map Stratos)
0901.820024719Pos-00-X=541
Pos-00-Y=590
Pos-01-X=1507
Pos-01-Y=688
Pos-02-X=2556
Pos-02-Y=705
Pos-03-X=3572
Pos-03-Y=557
Pos-04-X=541
Pos-04-Y=7668
Pos-05-X=1556
Pos-05-Y=7487
Pos-06-X=2572
Pos-06-Y=7504
Pos-07-X=3588
Pos-07-Y=7635
000
http://spring.jobjol.nl/show_file.php?id=589
590Slated_Fate.sd7slated_fate1292233sd72008-02-25 12:34:5612112711356814201201801027Pos-00-X=683
Pos-00-Y=683
Pos-01-X=3413
Pos-01-Y=3413
Pos-02-X=683
Pos-02-Y=3413
Pos-03-X=3413
Pos-03-Y=683
000
http://spring.jobjol.nl/show_file.php?id=590
591Small Supreme Battlefield.sd7Small Supreme BattlefieldSmall Supreme Battlefield, by NOiZE15393081sd72008-02-25 12:34:5612168534023321616Small Supreme Battlefield, by NOiZE
151000.917590220Pos-00-X=936
Pos-00-Y=5210
Pos-01-X=7280
Pos-01-Y=2981
Pos-02-X=2787
Pos-02-Y=7564
Pos-03-X=5409
Pos-03-Y=611
Pos-04-X=2460
Pos-04-Y=6202
Pos-05-X=5706
Pos-05-Y=1988
Pos-06-X=62
Pos-06-Y=1638
Pos-07-X=8120
Pos-07-Y=6493
322
http://spring.jobjol.nl/show_file.php?id=591
592Small Volcano.sd7Small VolcanoFight around a small volcano, designed for 2v2 or 3v3. Map by Decimator.10514305sd72008-02-25 12:34:5612113164751616Fight around a small volcano, designed for 2v2 or 3v3. Map by Decimator.
201203.651000080025Pos-00-X=275
Pos-00-Y=308
Pos-01-X=7964
Pos-01-Y=7865
Pos-02-X=7942
Pos-02-Y=264
Pos-03-X=283
Pos-03-Y=7865
Pos-04-X=7931
Pos-04-Y=4224
Pos-05-X=198
Pos-05-Y=4147
Pos-06-X=4092
Pos-06-Y=242
Pos-07-X=4015
Pos-07-Y=7887
000
http://spring.jobjol.nl/show_file.php?id=592
593SmallDivide.sd7SmallDivideLot of metal in middle but look out for kbot walking over the mountains2631449sd72008-02-25 12:34:561211090505639688Lot of metal in middle but look out for kbot walking over the mountains
201300.03100400520Pos-00-X=600
Pos-00-Y=600
Pos-01-X=3600
Pos-01-Y=3600
Pos-02-X=3600
Pos-02-Y=600
Pos-03-X=600
Pos-03-Y=3600
Pos-04-X=2000
Pos-04-Y=600
Pos-05-X=2000
Pos-05-Y=3600
221
http://spring.jobjol.nl/show_file.php?id=593
594SmallSpeedCometV2.sd7SmallSpeedCometV2Low gravity livens up this desolate landscape. By NOiZE145882sd72008-02-25 12:34:561211431192666Low gravity livens up this desolate landscape. By NOiZE
07010300003001Pos-00-X=324
Pos-00-Y=216
Pos-01-X=2864
Pos-01-Y=2884
Pos-02-X=200
Pos-02-Y=2820
Pos-03-X=2784
Pos-03-Y=244
Pos-04-X=236
Pos-04-Y=964
Pos-05-X=2760
Pos-05-Y=2172
Pos-06-X=1336
Pos-06-Y=2820
Pos-07-X=1868
Pos-07-Y=132
Pos-08-X=320
Pos-08-Y=1944
Pos-09-X=2900
Pos-09-Y=972
000
http://spring.jobjol.nl/show_file.php?id=594
595Small_DivideRemakev04.sd7small_divideremakev047391361sd72008-02-25 12:34:561211044275306288Made by Forboding Angel
201301100125Pos-00-X=229
Pos-00-Y=229
Pos-01-X=3678
Pos-01-Y=3809
Pos-02-X=3604
Pos-02-Y=262
Pos-03-X=369
Pos-03-Y=3703
221
http://spring.jobjol.nl/show_file.php?id=595
596Small_Supreme_Battlefield.sd7small_supreme_battlefield15393081sd72008-02-25 12:34:561213269610191616Small Supreme Battlefield, by NOiZE
151000.990220Pos-00-X=936
Pos-00-Y=5210
Pos-01-X=7280
Pos-01-Y=2981
Pos-02-X=2787
Pos-02-Y=7564
Pos-03-X=5409
Pos-03-Y=611
Pos-04-X=2460
Pos-04-Y=6202
Pos-05-X=5706
Pos-05-Y=1988
Pos-06-X=62
Pos-06-Y=1638
Pos-07-X=8120
Pos-07-Y=6493
312
http://spring.jobjol.nl/show_file.php?id=596
597Small_Supreme_Battlefield_Dry.sd7small_supreme_battlefield_dry15558482sd72008-02-25 12:34:56121109050956951616Small Supreme Battlefield Dry: A giant, anrgy, mental duck named REVENGE came and drank all the water. 99.9% of credits go to NOiZE for this fantastic map.
181000.990220Pos-00-X=936
Pos-00-Y=5210
Pos-01-X=7280
Pos-01-Y=2981
Pos-02-X=2787
Pos-02-Y=7564
Pos-03-X=5409
Pos-03-Y=611
Pos-04-X=2460
Pos-04-Y=6202
Pos-05-X=5706
Pos-05-Y=1988
Pos-06-X=62
Pos-06-Y=1638
Pos-07-X=8120
Pos-07-Y=6493
000
http://spring.jobjol.nl/show_file.php?id=597
598Small_Supreme_Battlefield_V2.sd7small_supreme_battlefield_v215524363sd72008-02-25 12:34:5612172853330198541616Small Supreme Battlefield V2, metal in the water now. by NOiZE
181000.990220Pos-00-X=936
Pos-00-Y=5210
Pos-01-X=7280
Pos-01-Y=2981
Pos-02-X=2787
Pos-02-Y=7564
Pos-03-X=5409
Pos-03-Y=611
Pos-04-X=2460
Pos-04-Y=6202
Pos-05-X=5706
Pos-05-Y=1988
Pos-06-X=62
Pos-06-Y=1638
Pos-07-X=8120
Pos-07-Y=6493
333
http://spring.jobjol.nl/show_file.php?id=598
599Small_Supreme_Islands_v2.sd7small_supreme_islands_v213602504sd72008-02-25 12:34:561213608134185681616Small Supreme Islands, with metal in the sea. By NOiZE
151000.990220Pos-00-X=936
Pos-00-Y=5210
Pos-01-X=7280
Pos-01-Y=2981
Pos-02-X=2787
Pos-02-Y=7564
Pos-03-X=5409
Pos-03-Y=611
Pos-04-X=2460
Pos-04-Y=6202
Pos-05-X=5706
Pos-05-Y=1988
Pos-06-X=62
Pos-06-Y=1638
Pos-07-X=8120
Pos-07-Y=6493
323
http://spring.jobjol.nl/show_file.php?id=599
600Small_Supreme_Lake_Dry_beta1.sd7small_supreme_lake_dry_beta1321516sd72008-02-25 12:34:5612111954090000000
http://spring.jobjol.nl/show_file.php?id=600
601Small_Supreme_Lake_Dry_v3.sd7small_supreme_lake_dry_v312760333sd72008-02-25 12:34:561212436914641010Small Supreme Lake Dry (v3) by silent303 / 2-8 Players / Size 10x10
201200.990525Pos-00-X=2512
Pos-00-Y=4352
Pos-01-X=2583
Pos-01-Y=833
Pos-02-X=3717
Pos-02-Y=4376
Pos-03-X=1642
Pos-03-Y=173
Pos-04-X=4934
Pos-04-Y=4844
Pos-05-X=869
Pos-05-Y=1115
Pos-06-X=5012
Pos-06-Y=3567
Pos-07-X=179
Pos-07-Y=227
321
http://spring.jobjol.nl/show_file.php?id=601
602Small_Supreme_Lake_Dry_v4_fixed_loading.sd7small_supreme_lake_dry_v4_fixed_loading12786151sd72008-02-25 12:34:5612145815425661010Small Supreme Lake Dry (v4) ***FIXED SLOW LOADING BUG*** by silent303 / 2-8 Players / Size 10x10
201200.990525Pos-00-X=2512
Pos-00-Y=4352
Pos-01-X=2583
Pos-01-Y=833
Pos-02-X=3717
Pos-02-Y=4376
Pos-03-X=1642
Pos-03-Y=173
Pos-04-X=4934
Pos-04-Y=4844
Pos-05-X=869
Pos-05-Y=1115
Pos-06-X=5012
Pos-06-Y=3567
Pos-07-X=179
Pos-07-Y=227
000
http://spring.jobjol.nl/show_file.php?id=602
603Smoth-Heights-Redux.sd7smoth-heights-redux25839390sd72008-02-25 12:34:5612111373151616Smoth-Heights-Redux with trees and skybox from smoth map design by GenBlood @2007
191351100822Pos-00-X=885
Pos-00-Y=1048
Pos-01-X=6488
Pos-01-Y=5620
Pos-02-X=7586
Pos-02-Y=820
Pos-03-X=2590
Pos-03-Y=6290
Pos-04-X=1409
Pos-04-Y=3408
Pos-05-X=7324
Pos-05-Y=3539
000
http://spring.jobjol.nl/show_file.php?id=603
604Smoth-Heights-V5.sd7smoth-heights-v523813737sd72008-02-25 12:34:56121128203911616Smoth-Heights-V5 by GenBlood @2007
301351100622Pos-00-X=885
Pos-00-Y=1048
Pos-01-X=6488
Pos-01-Y=5620
Pos-02-X=7586
Pos-02-Y=820
Pos-03-X=2590
Pos-03-Y=6290
Pos-04-X=1409
Pos-04-Y=3408
Pos-05-X=7324
Pos-05-Y=3539
000
http://spring.jobjol.nl/show_file.php?id=604
605SnowScape_V2.sd7Snowscape_v2A Vast Tract of Pristine Snow !Version 2!2237399sd72008-02-25 12:34:56121148194922020A Vast Tract of Pristine Snow !Version 2!
20900.6100200714Pos-00-X=1440
Pos-00-Y=1280
Pos-01-X=8320
Pos-01-Y=8960
Pos-02-X=1680
Pos-02-Y=8800
Pos-03-X=8720
Pos-03-Y=1440
000
http://spring.jobjol.nl/show_file.php?id=605
606SoupAssault.sdzSoupAssaultTomato soup!751571sdz2008-02-25 12:34:56121143145421616Tomato soup!
24112510020010Pos-00-X=500
Pos-00-Y=500
000
http://spring.jobjol.nl/show_file.php?id=606
607Sparewood.sd7sparewood8200215sd72008-02-25 12:34:5612113011516888x8 map suitable for 3 player FFA games, v1.0
01000.23100130Pos-00-X=512
Pos-00-Y=2048
Pos-01-X=3584
Pos-01-Y=768
Pos-02-X=3584
Pos-02-Y=3584
Pos-03-X=1792
Pos-03-Y=3072
Pos-04-X=1792
Pos-04-Y=1024
Pos-05-X=3840
Pos-05-Y=2304
Pos-06-X=512
Pos-06-Y=3890
Pos-07-X=2304
Pos-07-Y=562
Pos-08-X=3534
Pos-08-Y=3584
Pos-09-X=2304
Pos-09-Y=2048
000
http://spring.jobjol.nl/show_file.php?id=607
608Speed2Metal.sd7Speed2MetalSpeed Metal Remake. By Apollo_13, texture by Relinquished3410625sd72008-02-25 12:34:56121369931692268Speed Metal Remake. By Apollo_13, texture by Relinquished
0501010000303030Pos-00-X=500
Pos-00-Y=819
Pos-01-X=500
Pos-01-Y=1638
Pos-02-X=500
Pos-02-Y=2458
Pos-03-X=500
Pos-03-Y=3277
Pos-04-X=12800
Pos-04-Y=819
Pos-05-X=12800
Pos-05-Y=1638
Pos-06-X=12800
Pos-06-Y=2458
Pos-07-X=12800
Pos-07-Y=3277
312
http://spring.jobjol.nl/show_file.php?id=608
609SpeedCometV2.sd7SpeedCometV2Low gravity livens up this desolate landscape. By NOiZE1695115sd72008-02-25 12:34:56121165266121216Low gravity livens up this desolate landscape. By NOiZE
07010300003001Pos-00-X=438
Pos-00-Y=7294
Pos-01-X=5594
Pos-01-Y=461
Pos-02-X=5461
Pos-02-Y=6961
Pos-03-X=805
Pos-03-Y=761
Pos-04-X=227
Pos-04-Y=4116
Pos-05-X=5438
Pos-05-Y=4483
Pos-06-X=516
Pos-06-Y=2094
Pos-07-X=5272
Pos-07-Y=1972
000
http://spring.jobjol.nl/show_file.php?id=609
610SpeedMDuo.sd7speedmduo2092725sd72008-02-25 12:34:5612114725192682-16 Player Skirmish Map. Remake by jj
05010303030Pos-00-X=1000
Pos-00-Y=500
Pos-01-X=12300
Pos-01-Y=500
Pos-02-X=1000
Pos-02-Y=1500
Pos-03-X=12300
Pos-03-Y=1500
Pos-04-X=1000
Pos-04-Y=2500
Pos-05-X=12300
Pos-05-Y=2500
Pos-06-X=1000
Pos-06-Y=3500
Pos-07-X=12300
Pos-07-Y=3500
000
http://spring.jobjol.nl/show_file.php?id=610
611SpeedMetal.sd7SpeedMetal2-8 Player Skirmish Map. By Runecrafter4505124sd72008-02-25 12:34:561214688148272762642-8 Player Skirmish Map. By Runecrafter
0501010000303030Pos-00-X=1000
Pos-00-Y=250
Pos-01-X=12300
Pos-01-Y=250
Pos-02-X=1000
Pos-02-Y=900
Pos-03-X=12300
Pos-03-Y=900
Pos-04-X=1000
Pos-04-Y=1250
Pos-05-X=12300
Pos-05-Y=1250
Pos-06-X=1000
Pos-06-Y=1800
Pos-07-X=12300
Pos-07-Y=1800
211
http://spring.jobjol.nl/show_file.php?id=611
612SpeedMetalDuo v2.sd7SpeedMetalDuo v2SpeedmetalDuo v1.1 2-16 Player Skirmish Map. Remake by jj2092814sd72008-02-25 12:34:561217212591774268SpeedmetalDuo v1.1 2-16 Player Skirmish Map. Remake by jj
0501010000303030Pos-00-X=1000
Pos-00-Y=500
Pos-01-X=12300
Pos-01-Y=500
Pos-02-X=1000
Pos-02-Y=1500
Pos-03-X=12300
Pos-03-Y=1500
Pos-04-X=1000
Pos-04-Y=2500
Pos-05-X=12300
Pos-05-Y=2500
Pos-06-X=1000
Pos-06-Y=3500
Pos-07-X=12300
Pos-07-Y=3500
000
http://spring.jobjol.nl/show_file.php?id=612
613SpeedMetalDuo.sd7SpeedMetalDuo2-16 Player Skirmish Map. Remake by jj2092725sd72008-02-25 12:34:5612162017116362682-16 Player Skirmish Map. Remake by jj
0501010000303030Pos-00-X=1000
Pos-00-Y=500
Pos-01-X=12300
Pos-01-Y=500
Pos-02-X=1000
Pos-02-Y=1500
Pos-03-X=12300
Pos-03-Y=1500
Pos-04-X=1000
Pos-04-Y=2500
Pos-05-X=12300
Pos-05-Y=2500
Pos-06-X=1000
Pos-06-Y=3500
Pos-07-X=12300
Pos-07-Y=3500
311
http://spring.jobjol.nl/show_file.php?id=613
614SpeedMetalDuo_v2.sd7speedmetalduo_v22092814sd72008-02-25 12:34:56121362601235268SpeedmetalDuo v1.1 2-16 Player Skirmish Map. Remake by jj
05010303030Pos-00-X=1000
Pos-00-Y=500
Pos-01-X=12300
Pos-01-Y=500
Pos-02-X=1000
Pos-02-Y=1500
Pos-03-X=12300
Pos-03-Y=1500
Pos-04-X=1000
Pos-04-Y=2500
Pos-05-X=12300
Pos-05-Y=2500
Pos-06-X=1000
Pos-06-Y=3500
Pos-07-X=12300
Pos-07-Y=3500
311
http://spring.jobjol.nl/show_file.php?id=614
615SpeedMetalQuattro.sd7SpeedMetalQuattroSpeedmetalQuattro. 2-16 Player Skirmish Map. Remake by jj2019369sd72008-02-25 12:34:5612167327134122616SpeedmetalQuattro. 2-16 Player Skirmish Map. Remake by jj
0501010000303030Pos-00-X=1000
Pos-00-Y=500
Pos-01-X=12300
Pos-01-Y=500
Pos-02-X=1000
Pos-02-Y=1500
Pos-03-X=12300
Pos-03-Y=1500
Pos-04-X=1000
Pos-04-Y=2500
Pos-05-X=12300
Pos-05-Y=2500
Pos-06-X=1000
Pos-06-Y=3500
Pos-07-X=12300
Pos-07-Y=3500
311
http://spring.jobjol.nl/show_file.php?id=615
616SpeedWaterDuo.sd7SpeedWaterDuoSpeedWaterDuo. Speedmetal with water battles. 2-16 Player Skirmish Map. Made by jj666428sd72008-02-25 12:34:561217122592903268SpeedWaterDuo. Speedmetal with water battles. 2-16 Player Skirmish Map. Made by jj
32501010000303030Pos-00-X=1000
Pos-00-Y=500
Pos-01-X=12300
Pos-01-Y=500
Pos-02-X=1000
Pos-02-Y=1500
Pos-03-X=12300
Pos-03-Y=1500
Pos-04-X=1000
Pos-04-Y=2500
Pos-05-X=12300
Pos-05-Y=2500
Pos-06-X=1000
Pos-06-Y=3500
Pos-07-X=12300
Pos-07-Y=3500
312
http://spring.jobjol.nl/show_file.php?id=616
617Speed_Ball.sd7Speed_BallSpeedMetal as circle format. Use fusions! By TradeMark.1043734sd72008-02-25 12:34:56121481111145266SpeedMetal as circle format. Use fusions! By TradeMark.
30401007023030Pos-00-X=180
Pos-00-Y=1536
Pos-01-X=1536
Pos-01-Y=180
Pos-02-X=2892
Pos-02-Y=1536
Pos-03-X=1536
Pos-03-Y=2892
Pos-04-X=580
Pos-04-Y=580
Pos-05-X=2492
Pos-05-Y=580
Pos-06-X=580
Pos-06-Y=2492
Pos-07-X=2492
Pos-07-Y=2492
Pos-08-X=1536
Pos-08-Y=1024
Pos-09-X=1536
Pos-09-Y=2048
Pos-10-X=1024
Pos-10-Y=1536
Pos-11-X=2048
Pos-11-Y=1536
311
http://spring.jobjol.nl/show_file.php?id=617
618Speed_Ball_10x10.sdzSpeed_Ball_10x10Speed Ball 10x10 version for 13 players max. Use fusions! By TradeMark.5144606sdz2008-02-25 12:34:56121105044558861010Speed Ball 10x10 version for 13 players max. Use fusions! By TradeMark.
30401007023030Pos-00-X=2560
Pos-00-Y=4810
Pos-01-X=2560
Pos-01-Y=310
Pos-02-X=4810
Pos-02-Y=2560
Pos-03-X=310
Pos-03-Y=2560
Pos-04-X=4151
Pos-04-Y=4151
Pos-05-X=969
Pos-05-Y=969
Pos-06-X=969
Pos-06-Y=4151
Pos-07-X=4151
Pos-07-Y=969
Pos-08-X=2560
Pos-08-Y=3570
Pos-09-X=2560
Pos-09-Y=1550
Pos-10-X=3570
Pos-10-Y=2560
Pos-11-X=1550
Pos-11-Y=2560
Pos-12-X=2560
Pos-12-Y=2560
311
http://spring.jobjol.nl/show_file.php?id=618
619Speed_Ball_Hover_Comms.sd7speed_ball_hover_comms1061679sd72008-02-25 12:34:56121129351966TradeMark's Speed_Ball map remade with hover comms by Shox.
304010023030Pos-00-X=180
Pos-00-Y=1536
Pos-01-X=1536
Pos-01-Y=180
Pos-02-X=2892
Pos-02-Y=1536
Pos-03-X=1536
Pos-03-Y=2892
Pos-04-X=580
Pos-04-Y=580
Pos-05-X=2492
Pos-05-Y=580
Pos-06-X=580
Pos-06-Y=2492
Pos-07-X=2492
Pos-07-Y=2492
Pos-08-X=1536
Pos-08-Y=1024
Pos-09-X=1536
Pos-09-Y=2048
Pos-10-X=1024
Pos-10-Y=1536
Pos-11-X=2048
Pos-11-Y=1536
000
http://spring.jobjol.nl/show_file.php?id=619
620Speed_Ball_Isles_16_Way_Hack.sdzSpeed_Ball_Isles_16_Way_HackSpeed Ball Isles 16 Way HACK !!, BUZZAW/VULCAN WAR!! BUILD SHIELDS OK?!. By TradeMark.1824615sdz2008-02-25 12:34:56121284467472222Speed Ball Isles 16 Way HACK !!, BUZZAW/VULCAN WAR!! BUILD SHIELDS OK?!. By TradeMark.
2540150400202525Pos-00-X=5056
Pos-00-Y=2623
Pos-01-X=6208
Pos-01-Y=8639
Pos-02-X=2624
Pos-02-Y=6207
Pos-03-X=8640
Pos-03-Y=5055
Pos-04-X=3936
Pos-04-Y=8191
Pos-05-X=7328
Pos-05-Y=3071
Pos-06-X=8192
Pos-06-Y=7327
Pos-07-X=3072
Pos-07-Y=3935
Pos-08-X=8352
Pos-08-Y=9695
Pos-09-X=2912
Pos-09-Y=1567
Pos-10-X=1568
Pos-10-Y=8351
Pos-11-X=9696
Pos-11-Y=2911
Pos-12-X=4704
Pos-12-Y=10431
Pos-13-X=6560
Pos-13-Y=831
Pos-14-X=832
Pos-14-Y=4703
Pos-15-X=10432
Pos-15-Y=6559
000
http://spring.jobjol.nl/show_file.php?id=620
621Speed_Ball_Isles_8_Way.sdzSpeed_Ball_Isles_8_WaySpeed Ball Isles for 2-8 players. Use fusions! By TradeMark.6486753sdz2008-02-25 12:34:56121204354811616Speed Ball Isles for 2-8 players. Use fusions! By TradeMark.
25401570202525Pos-00-X=4096
Pos-00-Y=1024
Pos-01-X=4096
Pos-01-Y=7166
Pos-02-X=1024
Pos-02-Y=4096
Pos-03-X=7166
Pos-03-Y=4096
Pos-04-X=1924
Pos-04-Y=6268
Pos-05-X=6268
Pos-05-Y=1924
Pos-06-X=6268
Pos-06-Y=6268
Pos-07-X=1924
Pos-07-Y=1924
000
http://spring.jobjol.nl/show_file.php?id=621
622Speed_Ball_Isles_8_Way_Hack_V3.sdzSpeed_Ball_Isles_8_Way_Hack_V3Speed Ball Isles 8 Way HACK V3 !!, BUZZAW/VULCAN WAR!! By TradeMark.3761503sdz2008-02-25 12:34:56121229519351616Speed Ball Isles 8 Way HACK V3 !!, BUZZAW/VULCAN WAR!! By TradeMark.
2540150400202525Pos-00-X=4096
Pos-00-Y=1024
Pos-01-X=4096
Pos-01-Y=7166
Pos-02-X=1024
Pos-02-Y=4096
Pos-03-X=7166
Pos-03-Y=4096
Pos-04-X=1924
Pos-04-Y=6268
Pos-05-X=6268
Pos-05-Y=1924
Pos-06-X=6268
Pos-06-Y=6268
Pos-07-X=1924
Pos-07-Y=1924
000
http://spring.jobjol.nl/show_file.php?id=622
623Speed_Ball_Low.sd7Speed_Ball_LowSpeed Ball with extra low ground and water makes more damage than before. Use fusions! By TradeMark.1043719sd72008-02-25 12:34:56121140563666Speed Ball with extra low ground and water makes more damage than before. Use fusions! By TradeMark.
30401007023030Pos-00-X=180
Pos-00-Y=1536
Pos-01-X=1536
Pos-01-Y=180
Pos-02-X=2892
Pos-02-Y=1536
Pos-03-X=1536
Pos-03-Y=2892
Pos-04-X=580
Pos-04-Y=580
Pos-05-X=2492
Pos-05-Y=580
Pos-06-X=580
Pos-06-Y=2492
Pos-07-X=2492
Pos-07-Y=2492
Pos-08-X=1536
Pos-08-Y=1024
Pos-09-X=1536
Pos-09-Y=2048
Pos-10-X=1024
Pos-10-Y=1536
Pos-11-X=2048
Pos-11-Y=1536
000
http://spring.jobjol.nl/show_file.php?id=623
624Speed_Ball_Ring_8.sdzSpeed_Ball_Ring_8Speed Ball Ring for 2-8 players. Use fusions! By TradeMark.5058361sdz2008-02-25 12:34:56121194536151010Speed Ball Ring for 2-8 players. Use fusions! By TradeMark.
25401070202525Pos-00-X=2559
Pos-00-Y=640
Pos-01-X=2559
Pos-01-Y=4478
Pos-02-X=640
Pos-02-Y=2559
Pos-03-X=4478
Pos-03-Y=2559
Pos-04-X=1202
Pos-04-Y=3916
Pos-05-X=3916
Pos-05-Y=1202
Pos-06-X=3916
Pos-06-Y=3916
Pos-07-X=1202
Pos-07-Y=1202
Pos-08-X=2559
Pos-08-Y=2559
000
http://spring.jobjol.nl/show_file.php?id=624
625Speed_Ball_Ring_8_Hack2.sdzSpeed_Ball_Ring_8_Hack2Hacked version 2 of Speed Ball Ring 8. Just for bertha battles. By TradeMark.5265268sdz2008-02-25 12:34:56121166264561010Hacked version 2 of Speed Ball Ring 8. Just for bertha battles. By TradeMark.
254012070202525Pos-00-X=2559
Pos-00-Y=640
Pos-01-X=2559
Pos-01-Y=4478
Pos-02-X=640
Pos-02-Y=2559
Pos-03-X=4478
Pos-03-Y=2559
Pos-04-X=1202
Pos-04-Y=3916
Pos-05-X=3916
Pos-05-Y=1202
Pos-06-X=3916
Pos-06-Y=3916
Pos-07-X=1202
Pos-07-Y=1202
Pos-08-X=2559
Pos-08-Y=2559
000
http://spring.jobjol.nl/show_file.php?id=625
626Speed_Ball_Suicide.sd7Speed_Ball_SuicideSpeed Ball Suicide! Left has low metal, and 1 geo spot, right has high metal and 27 geo spots, who will win!? Made by TradeMark.997891sd72008-02-25 12:34:56121296711559166Speed Ball Suicide! Left has low metal, and 1 geo spot, right has high metal and 27 geo spots, who will win!? Made by TradeMark.
251402070202525Pos-00-X=320
Pos-00-Y=1535
Pos-01-X=7923
Pos-01-Y=1535
Pos-02-X=1535
Pos-02-Y=320
Pos-03-X=1535
Pos-03-Y=2752
000
http://spring.jobjol.nl/show_file.php?id=626
627Speed_Ball_V2.sdzSpeed_Ball_V2Speed Ball fixed version. Also water causes more damage. Use fusions! By TradeMark.2974616sdz2008-02-25 12:34:5612129395181366Speed Ball fixed version. Also water causes more damage. Use fusions! By TradeMark.
30401007023030Pos-00-X=180
Pos-00-Y=1536
Pos-01-X=1536
Pos-01-Y=180
Pos-02-X=2892
Pos-02-Y=1536
Pos-03-X=1536
Pos-03-Y=2892
Pos-04-X=580
Pos-04-Y=580
Pos-05-X=2492
Pos-05-Y=580
Pos-06-X=580
Pos-06-Y=2492
Pos-07-X=2492
Pos-07-Y=2492
Pos-08-X=1536
Pos-08-Y=1024
Pos-09-X=1536
Pos-09-Y=2048
Pos-10-X=1024
Pos-10-Y=1536
Pos-11-X=2048
Pos-11-Y=1536
000
http://spring.jobjol.nl/show_file.php?id=627
628Speed_Balls_16_Kernel_Panic.sdzSpeed_Balls_16_Kernel_PanicKernel Panic in a map file. Mod by KP team, Map Speed_Balls_16_Way By TradeMark4710363sdz2008-02-25 12:34:561211914110141010Kernel Panic in a map file. Mod by KP team, Map Speed_Balls_16_Way By TradeMark
25401570202525Pos-00-X=2560
Pos-00-Y=595
Pos-01-X=4272
Pos-01-Y=3541
Pos-02-X=848
Pos-02-Y=3541
Pos-03-X=848
Pos-03-Y=1577
Pos-04-X=4272
Pos-04-Y=1577
Pos-05-X=2560
Pos-05-Y=4523
Pos-06-X=1704
Pos-06-Y=1086
Pos-07-X=4272
Pos-07-Y=2560
Pos-08-X=1704
Pos-08-Y=4032
Pos-09-X=2560
Pos-09-Y=1577
Pos-10-X=3416
Pos-10-Y=3050
Pos-11-X=1704
Pos-11-Y=3050
Pos-12-X=1704
Pos-12-Y=2068
Pos-13-X=3416
Pos-13-Y=2068
Pos-14-X=2560
Pos-14-Y=3541
Pos-15-X=2560
Pos-15-Y=2560
000
http://spring.jobjol.nl/show_file.php?id=628
629Speed_Balls_16_Way.sdzSpeed_Balls_16_WayKernel Panic in a map file. Mod by KP team, Map By TradeMark3729047sdz2008-02-25 12:34:5612155419931841010Speed Balls 16 Way. Made for 3-9 players FFA. Use fusions! By TradeMark.
25401570202525Pos-00-X=2560
Pos-00-Y=595
Pos-01-X=4272
Pos-01-Y=3541
Pos-02-X=848
Pos-02-Y=3541
Pos-03-X=848
Pos-03-Y=1577
Pos-04-X=4272
Pos-04-Y=1577
Pos-05-X=2560
Pos-05-Y=4523
Pos-06-X=1704
Pos-06-Y=1086
Pos-07-X=4272
Pos-07-Y=2560
Pos-08-X=1704
Pos-08-Y=4032
Pos-09-X=2560
Pos-09-Y=1577
Pos-10-X=3416
Pos-10-Y=3050
Pos-11-X=1704
Pos-11-Y=3050
Pos-12-X=1704
Pos-12-Y=2068
Pos-13-X=3416
Pos-13-Y=2068
Pos-14-X=2560
Pos-14-Y=3541
Pos-15-X=2560
Pos-15-Y=2560
000
http://spring.jobjol.nl/show_file.php?id=629
630Speed_Balls_6_Way.sdzSpeed_Balls_6_WaySpeed Balls 6 Way. Made for 3 or 6 players FFA. Use fusions! By TradeMark.3392727sdz2008-02-25 12:34:561212104876988Speed Balls 6 Way. Made for 3 or 6 players FFA. Use fusions! By TradeMark.
25401070202525Pos-00-X=3197
Pos-00-Y=732
Pos-01-X=893
Pos-01-Y=2044
Pos-02-X=3197
Pos-02-Y=3360
Pos-03-X=2045
Pos-03-Y=1388
Pos-04-X=3197
Pos-04-Y=2046
Pos-05-X=2045
Pos-05-Y=2702
4
http://spring.jobjol.nl/show_file.php?id=630
631Speed_Balls_Star_6_Way.sdzSpeed_Balls_Star_6_WaySpeed Balls Star 6 Way. Made for 3-6 players FFA. Use fusions! By TradeMark.4794382sdz2008-02-25 12:34:561213387617411414Speed Balls Star 6 Way. Made for 3-6 players FFA. Use fusions! By TradeMark.
25401570202525Pos-00-X=3583
Pos-00-Y=623
Pos-01-X=6145
Pos-01-Y=5063
Pos-02-X=1021
Pos-02-Y=5063
Pos-03-X=1021
Pos-03-Y=2103
Pos-04-X=6145
Pos-04-Y=2103
Pos-05-X=3583
Pos-05-Y=6543
Pos-06-X=4437
Pos-06-Y=2103
Pos-07-X=4437
Pos-07-Y=5063
Pos-08-X=1875
Pos-08-Y=3583
Pos-09-X=2729
Pos-09-Y=2103
Pos-10-X=5291
Pos-10-Y=3583
Pos-11-X=2729
Pos-11-Y=5063
Pos-12-X=3583
Pos-12-Y=3583
411
http://spring.jobjol.nl/show_file.php?id=631
632Speed_Donut_10x10.sdzSpeed_Donut_10x10Speed Donut 10x10 version for 8-12 players. Use fusions! By TradeMark.5315326sdz2008-02-25 12:34:561212386914281010Speed Donut 10x10 version for 8-12 players. Use fusions! By TradeMark.
30401007023030Pos-00-X=2560
Pos-00-Y=4864
Pos-01-X=2560
Pos-01-Y=256
Pos-02-X=4864
Pos-02-Y=2560
Pos-03-X=256
Pos-03-Y=2560
Pos-04-X=4189
Pos-04-Y=4189
Pos-05-X=931
Pos-05-Y=931
Pos-06-X=4189
Pos-06-Y=931
Pos-07-X=931
Pos-07-Y=4189
Pos-08-X=2560
Pos-08-Y=3763
Pos-09-X=2560
Pos-09-Y=1357
Pos-10-X=3763
Pos-10-Y=2560
Pos-11-X=1357
Pos-11-Y=2560
211
http://spring.jobjol.nl/show_file.php?id=632
633Speed_Donut_10x10_V2.sdzSpeed_Donut_10x10_V2Speed Donut 10x10 version for 8-12 players. Use fusions! By TradeMark.5315337sdz2008-02-25 12:34:56121144174831010Speed Donut 10x10 version for 8-12 players. Use fusions! By TradeMark.
25402070202525Pos-00-X=2560
Pos-00-Y=4864
Pos-01-X=2560
Pos-01-Y=256
Pos-02-X=4864
Pos-02-Y=2560
Pos-03-X=256
Pos-03-Y=2560
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Pos-07-Y=4189
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Pos-09-X=2560
Pos-09-Y=1357
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Pos-11-X=1357
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000
http://spring.jobjol.nl/show_file.php?id=633
634Speed_Donut_20x20.sd7Speed_Donut_20x20Speed Donut for 16-32 players. Use fusions! By TradeMark.4758423sd72008-02-25 12:34:56121131287222020Speed Donut for 16-32 players. Use fusions! By TradeMark.
30401007023030Pos-00-X=5120
Pos-00-Y=9950
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Pos-02-X=9950
Pos-02-Y=5120
Pos-03-X=290
Pos-03-Y=5120
Pos-04-X=8535
Pos-04-Y=8535
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Pos-05-Y=1705
Pos-06-X=1705
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Pos-12-Y=6968
Pos-13-X=658
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Pos-14-X=9582
Pos-14-Y=3272
Pos-15-X=658
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000
http://spring.jobjol.nl/show_file.php?id=634
635Speed_Donut_20x20_Normal.sd7Speed_Donut_20x20_NormalSpeed Donut for 16-32 players (no free fusions). By TradeMark.4654503sd72008-02-25 12:34:56121148139662020Speed Donut for 16-32 players (no free fusions). By TradeMark.
30401007023030Pos-00-X=5120
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Pos-05-Y=1705
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Pos-07-X=8535
Pos-07-Y=1705
Pos-08-X=3272
Pos-08-Y=9582
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Pos-11-X=3272
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Pos-12-Y=6968
Pos-13-X=658
Pos-13-Y=3272
Pos-14-X=9582
Pos-14-Y=3272
Pos-15-X=658
Pos-15-Y=6968
000
http://spring.jobjol.nl/show_file.php?id=635
636Speed_Donut_20x20_V2.sdzSpeed_Donut_20x20_V2Speed Donut for 16-32 players. Use fusions! By TradeMark.12607082sdz2008-02-25 12:34:56121202647382020Speed Donut for 16-32 players. Use fusions! By TradeMark.
25402070202525Pos-00-X=5120
Pos-00-Y=9950
Pos-01-X=5120
Pos-01-Y=290
Pos-02-X=9950
Pos-02-Y=5120
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Pos-03-Y=5120
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Pos-04-Y=8535
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Pos-06-Y=8535
Pos-07-X=8535
Pos-07-Y=1705
Pos-08-X=3272
Pos-08-Y=9582
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Pos-09-Y=658
Pos-10-X=6968
Pos-10-Y=9582
Pos-11-X=3272
Pos-11-Y=658
Pos-12-X=9582
Pos-12-Y=6968
Pos-13-X=658
Pos-13-Y=3272
Pos-14-X=9582
Pos-14-Y=3272
Pos-15-X=658
Pos-15-Y=6968
000
http://spring.jobjol.nl/show_file.php?id=636
637Speed_Donut_6x6.sdzSpeed_Donut_6x6Speed Donut 6x6 version for 4-8 players. Use fusions! By TradeMark.3127866sdz2008-02-25 12:34:561211281593666Speed Donut 6x6 version for 4-8 players. Use fusions! By TradeMark.
30401007023030Pos-00-X=1536
Pos-00-Y=2890
Pos-01-X=1536
Pos-01-Y=182
Pos-02-X=2890
Pos-02-Y=1536
Pos-03-X=182
Pos-03-Y=1536
Pos-04-X=2493
Pos-04-Y=2493
Pos-05-X=579
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Pos-06-X=579
Pos-06-Y=2493
Pos-07-X=2493
Pos-07-Y=579
000
http://spring.jobjol.nl/show_file.php?id=637
638Speed_Squares.sdzSpeed_SquaresNub map by Shox2820847sdz2008-02-25 12:34:561211441267088Nub map by Shox
013010020050100Pos-00-X=10
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Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=638
639Speedrnetall.sd7Speedrnetall2-8 Player Skirmish Map. By Runecrafter21248409sd72008-02-25 12:34:561213118125223282-8 Player Skirmish Map. By Runecrafter
0501010000303030Pos-00-X=100
Pos-00-Y=201
Pos-01-X=100
Pos-01-Y=12000
121
http://spring.jobjol.nl/show_file.php?id=639
640Speedy-Waters.sd7Speedy-WatersSpeedy-Waters Made by GenBlood3148757sd72008-02-25 12:34:561213418822483010Speedy-Waters Made by GenBlood
301500.4400100311Pos-00-X=579
Pos-00-Y=533
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Pos-01-Y=4728
Pos-02-X=624
Pos-02-Y=4786
Pos-03-X=14830
Pos-03-Y=435
Pos-04-X=5892
Pos-04-Y=484
Pos-05-X=9349
Pos-05-Y=4918
Pos-06-X=9614
Pos-06-Y=318
Pos-07-X=5374
Pos-07-Y=4954
323
http://spring.jobjol.nl/show_file.php?id=640
641Speedy.sd7speedy3086296sd72008-02-25 12:34:5612115321921264My ownage map
10050100201001000Pos-00-X=1022
Pos-00-Y=1022
Pos-01-X=2
Pos-01-Y=2
111
http://spring.jobjol.nl/show_file.php?id=641
642Splintered4x4_v2.sd7Splintered4x4_v2Symmetric map with 2 sides for 2 players each. Have Fun! made by Shintahr7867456sd72008-02-25 12:34:56121143117001212Symmetric map with 2 sides for 2 players each. Have Fun! made by Shintahr
601000.031002001030Pos-00-X=1000
Pos-00-Y=5300
Pos-01-X=5300
Pos-01-Y=800
Pos-02-X=920
Pos-02-Y=750
Pos-03-X=5300
Pos-03-Y=5300
000
http://spring.jobjol.nl/show_file.php?id=642
643SplinteredTropics.sd7SplinteredTropicsSplintered Tropics by hrmph23698789sd72008-02-25 12:34:5612112084951616Splintered Tropics by hrmph
201300.56255100520Pos-00-X=852
Pos-00-Y=2531
Pos-01-X=7509
Pos-01-Y=5542
Pos-02-X=1368
Pos-02-Y=6969
Pos-03-X=7029
Pos-03-Y=1740
Pos-04-X=4930
Pos-04-Y=7329
Pos-05-X=3311
Pos-05-Y=1080
000
http://spring.jobjol.nl/show_file.php?id=643
644SplinteredTropicsV2.sd7SplinteredTropicsV2Splintered TropicsV2 by hrmph18084901sd72008-02-25 12:34:561212617511021616Splintered TropicsV2 by hrmph
201300.59255140520Pos-00-X=852
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Pos-02-Y=6969
Pos-03-X=7029
Pos-03-Y=1740
Pos-04-X=4930
Pos-04-Y=7329
Pos-05-X=3311
Pos-05-Y=1080
000
http://spring.jobjol.nl/show_file.php?id=644
645Spooler_Buffer_05_beta.sd7spooler_buffer_05_beta35285sd72008-02-25 12:34:5612126421136042Spooler Buffer 0.5 (beta)
20500.0011000030Pos-00-X=1888
Pos-00-Y=224
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Pos-02-X=1888
Pos-02-Y=800
Pos-03-X=160
Pos-03-Y=224
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Pos-04-Y=736
Pos-05-X=384
Pos-05-Y=288
Pos-06-X=1664
Pos-06-Y=288
Pos-07-X=384
Pos-07-Y=736
Pos-08-X=1024
Pos-08-Y=64
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Pos-09-Y=960
Pos-10-X=1888
Pos-10-Y=512
Pos-11-X=160
Pos-11-Y=512
Pos-12-X=1248
Pos-12-Y=512
Pos-13-X=800
Pos-13-Y=512
Pos-14-X=1248
Pos-14-Y=352
Pos-15-X=800
Pos-15-Y=672
111
http://spring.jobjol.nl/show_file.php?id=645
646Spring-Islands.sd7Spring-IslandsSpring-Islands4379933sd72008-02-25 12:34:56121162328322020Spring-Islands
301500.17300100520Pos-00-X=1329
Pos-00-Y=451
Pos-01-X=8729
Pos-01-Y=9916
Pos-02-X=9180
Pos-02-Y=609
Pos-03-X=825
Pos-03-Y=9833
Pos-04-X=2080
Pos-04-Y=5966
Pos-05-X=9553
Pos-05-Y=4856
000
http://spring.jobjol.nl/show_file.php?id=646
647Spring_Racers_Track_01.sd7spring_racers_track_01590395sd72008-02-25 12:34:56121142113991216Spring Racers! Track #01
31000.01400824Pos-00-X=5512
Pos-00-Y=912
Pos-01-X=5559
Pos-01-Y=912
Pos-02-X=5608
Pos-02-Y=912
Pos-03-X=5645
Pos-03-Y=912
Pos-04-X=5512
Pos-04-Y=863
Pos-05-X=5559
Pos-05-Y=863
Pos-06-X=5608
Pos-06-Y=863
Pos-07-X=5645
Pos-07-Y=863
Pos-08-X=5512
Pos-08-Y=817
Pos-09-X=5559
Pos-09-Y=817
Pos-10-X=5608
Pos-10-Y=817
Pos-11-X=5645
Pos-11-Y=817
Pos-12-X=5512
Pos-12-Y=771
Pos-13-X=5559
Pos-13-Y=771
Pos-14-X=5608
Pos-14-Y=771
Pos-15-X=5645
Pos-15-Y=771
000
http://spring.jobjol.nl/show_file.php?id=647
648Steel_Fields.sd7Steel_FieldsThis is a big metal map105506sd72008-02-25 12:34:5612196234234753232This is a big metal map
241122.210020010Pos-00-X=885
Pos-00-Y=885
Pos-01-X=2785
Pos-01-Y=1049
Pos-02-X=4522
Pos-02-Y=1049
Pos-03-X=6619
Pos-03-Y=950
Pos-04-X=8782
Pos-04-Y=885
Pos-05-X=11010
Pos-05-Y=918
Pos-06-X=13238
Pos-06-Y=885
Pos-07-X=15401
Pos-07-Y=885
Pos-08-X=15237
Pos-08-Y=15466
Pos-09-X=13173
Pos-09-Y=15466
Pos-10-X=11043
Pos-10-Y=15401
Pos-11-X=9011
Pos-11-Y=15368
Pos-12-X=6783
Pos-12-Y=15401
Pos-13-X=4882
Pos-13-Y=15368
Pos-14-X=2884
Pos-14-Y=15368
Pos-15-X=1245
Pos-15-Y=15368
311
http://spring.jobjol.nl/show_file.php?id=648
649StoneBridges_v2.sd7StoneBridges_v2StoneBridges Map by Naxos.4485397sd72008-02-25 12:34:56121134195301616StoneBridges Map by Naxos.
01250.02150220720Pos-00-X=7100
Pos-00-Y=900
Pos-01-X=1500
Pos-01-Y=7100
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Pos-02-Y=850
Pos-03-X=6900
Pos-03-Y=7300
Pos-04-X=3200
Pos-04-Y=950
Pos-05-X=4900
Pos-05-Y=7300
000
http://spring.jobjol.nl/show_file.php?id=649
650SunkenCastles.sdzsunkencastles2619869sdz2008-02-25 12:34:56121180486051616Four Castles and a lake of gold
601000.0153001020Pos-00-X=1700
Pos-00-Y=1800
Pos-01-X=6300
Pos-01-Y=1700
Pos-02-X=1800
Pos-02-Y=6400
Pos-03-X=6400
Pos-03-Y=6400
Pos-04-X=2000
Pos-04-Y=600
Pos-05-X=2000
Pos-05-Y=3600
000
http://spring.jobjol.nl/show_file.php?id=650
651SunkenOutpost.sd7SunkenOutpostSunken Outpost by hrmph5077811sd72008-02-25 12:34:56121189337391616Sunken Outpost by hrmph
201300.010400520Pos-00-X=4055
Pos-00-Y=1055
Pos-01-X=6855
Pos-01-Y=5655
Pos-02-X=1455
Pos-02-Y=5655
Pos-03-X=6655
Pos-03-Y=2655
Pos-04-X=4140
Pos-04-Y=7155
Pos-05-X=1540
Pos-05-Y=2655
000
http://spring.jobjol.nl/show_file.php?id=651
652SuperSpeedMetal.sdzSuperSpeedMetal2-8 Player Skirmish Map. By Runecrafter. Modified by Legend_Bird4601298sdz2008-02-25 12:34:561212918109382482642-8 Player Skirmish Map. By Runecrafter. Modified by Legend_Bird
0501000010000303030Pos-00-X=1000
Pos-00-Y=250
Pos-01-X=12300
Pos-01-Y=250
Pos-02-X=1000
Pos-02-Y=900
Pos-03-X=12300
Pos-03-Y=900
Pos-04-X=1000
Pos-04-Y=1250
Pos-05-X=12300
Pos-05-Y=1250
Pos-06-X=1000
Pos-06-Y=1800
Pos-07-X=12300
Pos-07-Y=1800
111
http://spring.jobjol.nl/show_file.php?id=652
653Supreme Battlefield.sd7Supreme BattlefieldSupreme Battlefield, by NOiZE54376158sd72008-02-25 12:34:56121141570037433232Supreme Battlefield, by NOiZE
151000.6175140220Pos-00-X=1871
Pos-00-Y=10420
Pos-01-X=14559
Pos-01-Y=5962
Pos-02-X=5573
Pos-02-Y=15128
Pos-03-X=10817
Pos-03-Y=1222
Pos-04-X=4919
Pos-04-Y=12404
Pos-05-X=11412
Pos-05-Y=3976
Pos-06-X=125
Pos-06-Y=3275
Pos-07-X=16240
Pos-07-Y=12986
321
http://spring.jobjol.nl/show_file.php?id=653
654Supreme_Lake.sd7supreme_lake20835035sd72008-02-25 12:34:56121181426692010Supreme Lake (Final), by silent303 / 2-8 Players / Size 20x10
201200.975525Pos-00-X=234
Pos-00-Y=246
Pos-01-X=10018
Pos-01-Y=259
Pos-02-X=286
Pos-02-Y=1517
Pos-03-X=9971
Pos-03-Y=1519
Pos-04-X=319
Pos-04-Y=3338
Pos-05-X=9940
Pos-05-Y=3333
Pos-06-X=286
Pos-06-Y=4794
Pos-07-X=9955
Pos-07-Y=4780
000
http://spring.jobjol.nl/show_file.php?id=654
655Supreme_Lake_Dry_v01.sd7supreme_lake_dry_v0124662862sd72008-02-25 12:34:56121138356462010Supreme Lake Dry (pre-beta v0.1), by silent303 / 2-8 Players / Size 20x10
201200.975525Pos-00-X=234
Pos-00-Y=246
Pos-01-X=10018
Pos-01-Y=259
Pos-02-X=286
Pos-02-Y=1517
Pos-03-X=9971
Pos-03-Y=1519
Pos-04-X=319
Pos-04-Y=3338
Pos-05-X=9940
Pos-05-Y=3333
Pos-06-X=286
Pos-06-Y=4794
Pos-07-X=9955
Pos-07-Y=4780
000
http://spring.jobjol.nl/show_file.php?id=655
656Supreme_Lake_Dry_v2_fixed_loading.sd7supreme_lake_dry_v2_fixed_loading25340723sd72008-02-25 12:34:561211914414492010Supreme Lake Dry (v2) ***FIXED SLOW LOADING BUG*** by silent303 / 2-8 Players / Size 20x10
201200.975525Pos-00-X=234
Pos-00-Y=246
Pos-01-X=10018
Pos-01-Y=259
Pos-02-X=286
Pos-02-Y=1517
Pos-03-X=9971
Pos-03-Y=1519
Pos-04-X=319
Pos-04-Y=3338
Pos-05-X=9940
Pos-05-Y=3333
Pos-06-X=286
Pos-06-Y=4794
Pos-07-X=9955
Pos-07-Y=4780
321
http://spring.jobjol.nl/show_file.php?id=656
657Supreme_Lake_v2.sd7supreme_lake_v220530607sd72008-02-25 12:34:561212861149832010Supreme Lake 20x10 (Beta_V2) by silent303
20120185525Pos-00-X=2432
Pos-00-Y=232
Pos-01-X=7824
Pos-01-Y=4872
Pos-02-X=1128
Pos-02-Y=3736
Pos-03-X=9128
Pos-03-Y=1360
Pos-04-X=2504
Pos-04-Y=3784
Pos-05-X=7728
Pos-05-Y=1320
Pos-06-X=2184
Pos-06-Y=1928
Pos-07-X=8072
Pos-07-Y=3168
312
http://spring.jobjol.nl/show_file.php?id=657
658Supreme_Lake_v2_fixed_loading.sd7supreme_lake_v2_fixed_loading22382819sd72008-02-25 12:34:56121233758462010Supreme Lake (v2) ***FIXED SLOW LOADING BUG*** by silent303 / 2-8 Players / Size 20x10
201200.975525Pos-00-X=234
Pos-00-Y=246
Pos-01-X=10018
Pos-01-Y=259
Pos-02-X=286
Pos-02-Y=1517
Pos-03-X=9971
Pos-03-Y=1519
Pos-04-X=319
Pos-04-Y=3338
Pos-05-X=9940
Pos-05-Y=3333
Pos-06-X=286
Pos-06-Y=4794
Pos-07-X=9955
Pos-07-Y=4780
322
http://spring.jobjol.nl/show_file.php?id=658
659Surrounded_Grounds-v1.sd7Surrounded_Grounds-v1Secure the metal-rich middle or take the mountains to gain advantage. Suitable for 4-8 players. Map by diesel.18845298sd72008-02-25 12:34:5612111815351616Secure the metal-rich middle or take the mountains to gain advantage. Suitable for 4-8 players. Map by diesel.
201300.065200300130Pos-00-X=975
Pos-00-Y=2166
Pos-01-X=2289
Pos-01-Y=1146
Pos-02-X=6029
Pos-02-Y=1035
Pos-03-X=6857
Pos-03-Y=2286
Pos-04-X=7143
Pos-04-Y=6041
Pos-05-X=5948
Pos-05-Y=7102
Pos-06-X=2283
Pos-06-Y=7058
Pos-07-X=1010
Pos-07-Y=5893
Pos-08-X=4098
Pos-08-Y=4674
Pos-09-X=4055
Pos-09-Y=3719
000
http://spring.jobjol.nl/show_file.php?id=659
660Surrounded_Grounds-v2.sd7Surrounded_Grounds-v2Surrounded Grounds v2 by diesel.20915155sd72008-02-25 12:34:56121160249201616Surrounded Grounds v2 by diesel.
201301.220060130Pos-00-X=975
Pos-00-Y=2166
Pos-01-X=7143
Pos-01-Y=6041
Pos-02-X=6029
Pos-02-Y=1035
Pos-03-X=6857
Pos-03-Y=2286
Pos-04-X=2289
Pos-04-Y=1146
Pos-05-X=5948
Pos-05-Y=7102
Pos-06-X=2283
Pos-06-Y=7058
Pos-07-X=1010
Pos-07-Y=5893
Pos-08-X=558
Pos-08-Y=4099
Pos-09-X=7709
Pos-09-Y=4116
000
http://spring.jobjol.nl/show_file.php?id=660
661SwampIsland_v4.sd7SwampIsland_v4Swamp Island. All mods, land units are now able to cross the shallows, large ships and subs cannot. Metal and geothermal added. Map by Naxos.8735207sd72008-02-25 12:34:5612132611918612020Swamp Island. All mods, land units are now able to cross the shallows, large ships and subs cannot. Metal and geothermal added. Map by Naxos.
201250.041501751030Pos-00-X=2200
Pos-00-Y=1400
Pos-01-X=8400
Pos-01-Y=8400
Pos-02-X=8500
Pos-02-Y=2100
Pos-03-X=2000
Pos-03-Y=8600
Pos-04-X=6400
Pos-04-Y=5650
Pos-05-X=3000
Pos-05-Y=5700
322
http://spring.jobjol.nl/show_file.php?id=661
662SyporBeta.sd7SyporBetaSypor By Goolash, Concept By Restrictor.21364718sd72008-02-25 12:34:56121240437361616Sypor By Goolash, Concept By Restrictor.
201300.780085520Pos-00-X=3129
Pos-00-Y=475
Pos-01-X=5243
Pos-01-Y=7750
Pos-02-X=492
Pos-02-Y=4997
Pos-03-X=7799
Pos-03-Y=3228
Pos-04-X=4997
Pos-04-Y=442
Pos-05-X=3228
Pos-05-Y=7766
Pos-06-X=426
Pos-06-Y=3293
Pos-07-X=7815
Pos-07-Y=4850
000
http://spring.jobjol.nl/show_file.php?id=662
663Syporv2.sd7SyporV2Sypor By Goolash, Concept By Restrictor.18950234sd72008-02-25 12:34:5612114937941616Sypor By Goolash, Concept By Restrictor.
201300.780085520Pos-00-X=3129
Pos-00-Y=475
Pos-01-X=5243
Pos-01-Y=7750
Pos-02-X=492
Pos-02-Y=4997
Pos-03-X=7799
Pos-03-Y=3228
Pos-04-X=4997
Pos-04-Y=442
Pos-05-X=3228
Pos-05-Y=7766
Pos-06-X=426
Pos-06-Y=3293
Pos-07-X=7815
Pos-07-Y=4850
321
http://spring.jobjol.nl/show_file.php?id=663
664SyrinBeta.sd7syrinbeta21370767sd72008-02-25 12:34:56121143257641616Syrin By Goolash, Concept By Restrictor.
201300.6385520Pos-00-X=3129
Pos-00-Y=475
Pos-01-X=5243
Pos-01-Y=7750
Pos-02-X=492
Pos-02-Y=4997
Pos-03-X=7799
Pos-03-Y=3228
Pos-04-X=4997
Pos-04-Y=442
Pos-05-X=3228
Pos-05-Y=7766
Pos-06-X=426
Pos-06-Y=3293
Pos-07-X=7815
Pos-07-Y=4850
312
http://spring.jobjol.nl/show_file.php?id=664
665Syrin_hiresv1.sd7syrin_hiresv123617334sd72008-02-25 12:34:56121117213831616Sypor By Goolash, Concept By Restrictor.
201300.785520Pos-00-X=3129
Pos-00-Y=475
Pos-01-X=5243
Pos-01-Y=7750
Pos-02-X=492
Pos-02-Y=4997
Pos-03-X=7799
Pos-03-Y=3228
Pos-04-X=4997
Pos-04-Y=442
Pos-05-X=3228
Pos-05-Y=7766
Pos-06-X=426
Pos-06-Y=3293
Pos-07-X=7815
Pos-07-Y=4850
000
http://spring.jobjol.nl/show_file.php?id=665
666TA62.sd7ta6210963845sd72008-02-25 12:34:5612111936070000000
http://spring.jobjol.nl/show_file.php?id=666
667TBM.sdztbm2543835sdz2008-02-25 12:34:5612111015940000000
http://spring.jobjol.nl/show_file.php?id=667
668TEHPINK.sdztehpink9958sdz2008-02-25 12:34:56121219327411616En karta
201400.054300525Pos-00-X=300
Pos-00-Y=400
Pos-01-X=7700
Pos-01-Y=7700
Pos-02-X=7700
Pos-02-Y=300
Pos-03-X=300
Pos-03-Y=7700
Pos-04-X=4000
Pos-04-Y=400
Pos-05-X=4000
Pos-05-Y=7600
000
http://spring.jobjol.nl/show_file.php?id=668
669TEST2W.sd7test2w3210121sd72008-02-25 12:34:561211181932588Oxirane, Test Map 2, Wide bridge
181300.8590220Pos-00-X=100
Pos-00-Y=3996
Pos-01-X=3996
Pos-01-Y=100
Pos-02-X=3996
Pos-02-Y=3996
Pos-03-X=100
Pos-03-Y=100
Pos-04-X=1350
Pos-04-Y=3491
Pos-05-X=2746
Pos-05-Y=605
000
http://spring.jobjol.nl/show_file.php?id=669
670Tabula-v2.sd7Tabula-v216 x 14. Tabula-v2 by hunterw. For 8 to 12 players.20951806sd72008-02-25 12:34:561215205229116536161416 x 14. Tabula-v2 by hunterw. For 8 to 12 players.
231100.945090122Pos-00-X=836
Pos-00-Y=607
Pos-01-X=639
Pos-01-Y=2821
Pos-02-X=606
Pos-02-Y=4314
Pos-03-X=606
Pos-03-Y=6331
Pos-04-X=2261
Pos-04-Y=3100
Pos-05-X=2097
Pos-05-Y=4363
Pos-06-X=7406
Pos-06-Y=6561
Pos-07-X=7537
Pos-07-Y=4363
Pos-08-X=7569
Pos-08-Y=2805
Pos-09-X=7619
Pos-09-Y=787
Pos-10-X=6242
Pos-10-Y=3887
Pos-11-X=6160
Pos-11-Y=2772
321
http://spring.jobjol.nl/show_file.php?id=670
671Tabula-v3.sd7Tabula-v316 x 14. Tabula-v3 by hunterw. For 8 to 12 players. Smf changed, now more water(changes by BloodyWhite23949316sd72008-02-25 12:34:561214271130610252161416 x 14. Tabula-v3 by hunterw. For 8 to 12 players. Smf changed, now more water(changes by BloodyWhite
231100.945090122Pos-00-X=836
Pos-00-Y=607
Pos-01-X=639
Pos-01-Y=2821
Pos-02-X=606
Pos-02-Y=4314
Pos-03-X=606
Pos-03-Y=6331
Pos-04-X=2261
Pos-04-Y=3100
Pos-05-X=2097
Pos-05-Y=4363
Pos-06-X=7406
Pos-06-Y=6561
Pos-07-X=7537
Pos-07-Y=4363
Pos-08-X=7569
Pos-08-Y=2805
Pos-09-X=7619
Pos-09-Y=787
Pos-10-X=6242
Pos-10-Y=3887
Pos-11-X=6160
Pos-11-Y=2772
322
http://spring.jobjol.nl/show_file.php?id=671
672Tabula.sd7tabula22467140sd72008-02-25 12:34:5612120459950161416 x 14. Tabula by hunterw. For 8 to 12 players.
271151.175330Pos-00-X=836
Pos-00-Y=607
Pos-01-X=639
Pos-01-Y=2821
Pos-02-X=606
Pos-02-Y=4314
Pos-03-X=606
Pos-03-Y=6331
Pos-04-X=2261
Pos-04-Y=3100
Pos-05-X=2097
Pos-05-Y=4363
Pos-06-X=7406
Pos-06-Y=6561
Pos-07-X=7537
Pos-07-Y=4363
Pos-08-X=7569
Pos-08-Y=2805
Pos-09-X=7619
Pos-09-Y=787
Pos-10-X=6242
Pos-10-Y=3887
Pos-11-X=6160
Pos-11-Y=2772
000
http://spring.jobjol.nl/show_file.php?id=672
673Tactical_Divide.sd7Tactical_DivideTactical Divide by LBPB, best suited for 5v54232593sd72008-02-25 12:34:5612112773661616Tactical Divide by LBPB, best suited for 5v5
20130220050515Pos-00-X=4145
Pos-00-Y=279
Pos-01-X=4046
Pos-01-Y=7864
Pos-02-X=2130
Pos-02-Y=278
Pos-03-X=1966
Pos-03-Y=7913
Pos-04-X=6030
Pos-04-Y=279
Pos-05-X=6291
Pos-05-Y=7898
Pos-06-X=262
Pos-06-Y=311
Pos-07-X=262
Pos-07-Y=7799
Pos-08-X=7980
Pos-08-Y=279
Pos-09-X=7980
Pos-09-Y=7864
000
http://spring.jobjol.nl/show_file.php?id=673
674Tactical_Divide_v2.sd7Tactical_Divide_v2Tactical Divide by LBPB, best suited for 5v54214884sd72008-02-25 12:34:561212857415881616Tactical Divide by LBPB, best suited for 5v5
20130220050515Pos-00-X=4145
Pos-00-Y=279
Pos-01-X=4046
Pos-01-Y=7864
Pos-02-X=2130
Pos-02-Y=278
Pos-03-X=1966
Pos-03-Y=7913
Pos-04-X=6030
Pos-04-Y=279
Pos-05-X=6291
Pos-05-Y=7898
Pos-06-X=262
Pos-06-Y=311
Pos-07-X=262
Pos-07-Y=7799
Pos-08-X=7980
Pos-08-Y=279
Pos-09-X=7980
Pos-09-Y=7864
321
http://spring.jobjol.nl/show_file.php?id=674
675Tangerine-Fixed.sd7tangerine-fixed18092794sd72008-02-25 12:34:5612115998154403161616 x 16. Tangerine by hunterw. Now with 100% less crashing in loading screens!
251000.9590525Pos-00-X=5754
Pos-00-Y=1914
Pos-01-X=3136
Pos-01-Y=2200
Pos-02-X=568
Pos-02-Y=768
Pos-03-X=3002
Pos-03-Y=884
Pos-04-X=2465
Pos-04-Y=6215
Pos-05-X=5200
Pos-05-Y=5970
Pos-06-X=7612
Pos-06-Y=7452
Pos-07-X=5104
Pos-07-Y=7264
322
http://spring.jobjol.nl/show_file.php?id=675
676Tangled_IsthmusV1.sd7tangled_isthmusv15131891sd72008-02-25 12:34:561212504661186Absolute Zero Version 2 by Quanto - Now without the those unsightly lines!
25901.21201220Pos-00-X=1935
Pos-00-Y=2632
Pos-01-X=1910
Pos-01-Y=393
000
http://spring.jobjol.nl/show_file.php?id=676
677Tartarus.sd7tartarus2339684sd72008-02-25 12:34:561211155332881v1 map by Basic and Saktoth.
101252.5100715Pos-00-X=368
Pos-00-Y=3841
Pos-01-X=3761
Pos-01-Y=251
Pos-02-X=3887
Pos-02-Y=3931
Pos-03-X=250
Pos-03-Y=202
000
http://spring.jobjol.nl/show_file.php?id=677
678TartarusV7.sd7TartarusV71v1 map by Basic and Saktoth.5608534sd72008-02-25 12:34:561215632323589881v1 map by Basic and Saktoth.
101252.5200140921Pos-00-X=368
Pos-00-Y=3841
Pos-01-X=3761
Pos-01-Y=251
Pos-02-X=3887
Pos-02-Y=3931
Pos-03-X=250
Pos-03-Y=202
121
http://spring.jobjol.nl/show_file.php?id=678
679Tartarusv3.sd7Tartarusv31v1 map by Basic and Saktoth.2339823sd72008-02-25 12:34:56121158111083881v1 map by Basic and Saktoth.
101252.5200100715Pos-00-X=368
Pos-00-Y=3841
Pos-01-X=3761
Pos-01-Y=251
Pos-02-X=3887
Pos-02-Y=3931
Pos-03-X=250
Pos-03-Y=202
121
http://spring.jobjol.nl/show_file.php?id=679
680Tartarusv4.sd7tartarusv45199999sd72008-02-25 12:34:5612114281154881v1 map by Basic and Saktoth.
101252.5100715Pos-00-X=368
Pos-00-Y=3841
Pos-01-X=3761
Pos-01-Y=251
Pos-02-X=3887
Pos-02-Y=3931
Pos-03-X=250
Pos-03-Y=202
121
http://spring.jobjol.nl/show_file.php?id=680
681Tartarusv6.sd7Tartarusv61v1 map by Basic and Saktoth.5076368sd72008-02-25 12:34:56121157261196881v1 map by Basic and Saktoth.
101252.5200100715Pos-00-X=368
Pos-00-Y=3841
Pos-01-X=3761
Pos-01-Y=251
Pos-02-X=3887
Pos-02-Y=3931
Pos-03-X=250
Pos-03-Y=202
121
http://spring.jobjol.nl/show_file.php?id=681
682TeamFortress.sd7teamfortress4114289sd72008-02-25 12:34:561211271246312123010036400Pos-00-X=800
Pos-00-Y=800
Pos-01-X=5344
Pos-01-Y=5344
Pos-02-X=5350
Pos-02-Y=1250
Pos-03-X=794
Pos-03-Y=4994
Pos-04-X=3600
Pos-04-Y=1900
Pos-05-X=2544
Pos-05-Y=4244
000
http://spring.jobjol.nl/show_file.php?id=682
683TeamFortressV2.sd7teamfortressv2177265sd72008-02-25 12:34:5612113734651212301001.76400Pos-00-X=800
Pos-00-Y=800
Pos-01-X=5344
Pos-01-Y=5344
Pos-02-X=5350
Pos-02-Y=1250
Pos-03-X=794
Pos-03-Y=4994
Pos-04-X=3600
Pos-04-Y=1900
Pos-05-X=2544
Pos-05-Y=4244
000
http://spring.jobjol.nl/show_file.php?id=683
684TeamFortressV21.sd7teamfortressv21191550sd72008-02-25 12:34:56121119427412122 teams of players start in there own castle. Wind: 5-25
301401.596525Pos-00-X=800
Pos-00-Y=800
Pos-01-X=5344
Pos-01-Y=5344
Pos-02-X=5350
Pos-02-Y=1250
Pos-03-X=794
Pos-03-Y=4994
Pos-04-X=3600
Pos-04-Y=1900
Pos-05-X=2544
Pos-05-Y=4244
000
http://spring.jobjol.nl/show_file.php?id=684
685TeamFortressV21F.sd7teamfortressv21f193178sd72008-02-25 12:34:56121119137012122 teams of players start in there own castle. Wind: 5-25
301401.596525Pos-00-X=800
Pos-00-Y=800
Pos-01-X=5344
Pos-01-Y=5344
Pos-02-X=5350
Pos-02-Y=1250
Pos-03-X=794
Pos-03-Y=4994
Pos-04-X=3600
Pos-04-Y=1900
Pos-05-X=2544
Pos-05-Y=4244
000
http://spring.jobjol.nl/show_file.php?id=685
686TeamFortressV22.sd7teamfortressv22193898sd72008-02-25 12:34:561211251143112122 teams of players start in there own castle.
301401.796525Pos-00-X=800
Pos-00-Y=800
Pos-01-X=5344
Pos-01-Y=5344
Pos-02-X=5350
Pos-02-Y=1250
Pos-03-X=794
Pos-03-Y=4994
Pos-04-X=3600
Pos-04-Y=1900
Pos-05-X=2544
Pos-05-Y=4244
000
http://spring.jobjol.nl/show_file.php?id=686
687TeamFortressV3.sd7TeamFortressV32 teams of players start in there own castle.6276961sd72008-02-25 12:34:5612130390173312122 teams of players start in there own castle.
301401.61096520Pos-00-X=800
Pos-00-Y=800
Pos-01-X=5344
Pos-01-Y=5344
Pos-02-X=5350
Pos-02-Y=1250
Pos-03-X=794
Pos-03-Y=4994
Pos-04-X=3600
Pos-04-Y=1900
Pos-05-X=2544
Pos-05-Y=4244
000
http://spring.jobjol.nl/show_file.php?id=687
688Technophobia.sd7technophobia4732726sd72008-02-25 12:34:56121131197111616Technophobia, By [KnoX]Myg
251401.330210Pos-00-X=256
Pos-00-Y=352
Pos-01-X=2272
Pos-01-Y=1456
Pos-02-X=368
Pos-02-Y=7104
Pos-03-X=9536
Pos-03-Y=5296
Pos-04-X=6736
Pos-04-Y=7200
Pos-05-X=1488
Pos-05-Y=12080
Pos-06-X=6277
Pos-06-Y=11840
000
http://spring.jobjol.nl/show_file.php?id=688
689Tempest.sd7Tempest20 x 20. Tempest by hunterw. Meant for 8 - 16 players.24655550sd72008-02-25 12:34:561218094124859202020 x 20. Tempest by hunterw. Meant for 8 - 16 players.
23921.4518590125Pos-00-X=4300
Pos-00-Y=1762
Pos-01-X=6021
Pos-01-Y=8438
Pos-02-X=5837
Pos-02-Y=1762
Pos-03-X=4462
Pos-03-Y=8439
Pos-04-X=4424
Pos-04-Y=225
Pos-05-X=5734
Pos-05-Y=9953
Pos-06-X=5693
Pos-06-Y=266
Pos-07-X=4506
Pos-07-Y=9933
Pos-08-X=451
Pos-08-Y=492
Pos-09-X=9748
Pos-09-Y=9748
Pos-10-X=9564
Pos-10-Y=266
Pos-11-X=451
Pos-11-Y=9974
Pos-12-X=4055
Pos-12-Y=2683
Pos-13-X=6164
Pos-13-Y=7639
Pos-14-X=5898
Pos-14-Y=2601
Pos-15-X=4465
Pos-15-Y=7598
312
http://spring.jobjol.nl/show_file.php?id=689
690Terra.sd7Terra12 x 14. Terra by hunterw. For 2 to 6 players.10997280sd72008-02-25 12:34:5612110934364810121412 x 14. Terra by hunterw. For 2 to 6 players.
01151.420575125Pos-00-X=877
Pos-00-Y=495
Pos-01-X=5250
Pos-01-Y=6688
Pos-02-X=5522
Pos-02-Y=559
Pos-03-X=659
Pos-03-Y=6695
Pos-04-X=3040
Pos-04-Y=650
Pos-05-X=3040
Pos-05-Y=6459
111
http://spring.jobjol.nl/show_file.php?id=690
691Test.sd7testSypor By Goolash, Concept By Restrictor.42682sd72008-02-25 12:34:5612110714341616Sypor By Goolash, Concept By Restrictor.
201300.780085520Pos-00-X=3129
Pos-00-Y=475
Pos-01-X=5243
Pos-01-Y=7750
Pos-02-X=492
Pos-02-Y=4997
Pos-03-X=7799
Pos-03-Y=3228
Pos-04-X=4997
Pos-04-Y=442
Pos-05-X=3228
Pos-05-Y=7766
Pos-06-X=426
Pos-06-Y=3293
Pos-07-X=7815
Pos-07-Y=4850
000
http://spring.jobjol.nl/show_file.php?id=691
692The Cold Place Remake V2.sd7The Cold Place Remake V2Fighting on a flat tundra with very strong winds, Remake by NOiZE8415721sd72008-02-25 12:34:561212991138041410Fighting on a flat tundra with very strong winds, Remake by NOiZE
201100.62001001030Pos-00-X=2196
Pos-00-Y=1286
Pos-01-X=5225
Pos-01-Y=1017
Pos-02-X=3696
Pos-02-Y=4075
Pos-03-X=1275
Pos-03-Y=3838
Pos-04-X=5919
Pos-04-Y=3637
000
http://spring.jobjol.nl/show_file.php?id=692
693The Cold Place Remake.sd7The Cold Place RemakeFighting on a flat tundra with very strong winds, Remake by NOiZE8649232sd72008-02-25 12:34:56121143258921410Fighting on a flat tundra with very strong winds, Remake by NOiZE
201100.7300150530Pos-00-X=2196
Pos-00-Y=1286
Pos-01-X=5225
Pos-01-Y=1017
Pos-02-X=3696
Pos-02-Y=4075
Pos-03-X=1275
Pos-03-Y=3838
Pos-04-X=5919
Pos-04-Y=3637
212
http://spring.jobjol.nl/show_file.php?id=693
694The Highlands.sd7The HighlandsTake the fortress Island12075641sd72008-02-25 12:34:561212065113921616Take the fortress Island
151551.990401030Pos-00-X=1790
Pos-00-Y=490
Pos-01-X=5630
Pos-01-Y=6830
Pos-02-X=7590
Pos-02-Y=360
Pos-03-X=450
Pos-03-Y=7060
000
http://spring.jobjol.nl/show_file.php?id=694
695The-Islands-V2.5.sd7the-islands-v2.514310822sd72008-02-25 12:34:5612129912911052828The-Islands-V2.5 map design by GenBlood @2007
191351110822Pos-00-X=4989
Pos-00-Y=2552
Pos-01-X=10494
Pos-01-Y=11899
Pos-02-X=12157
Pos-02-Y=1864
Pos-03-X=3097
Pos-03-Y=10150
Pos-04-X=6308
Pos-04-Y=7025
Pos-05-X=9892
Pos-05-Y=8401
Pos-06-X=3699
Pos-06-Y=5648
Pos-07-X=10379
Pos-07-Y=5562
000
http://spring.jobjol.nl/show_file.php?id=695
696The-River.sd7the-river9793019sd72008-02-25 12:34:561211267754168Start Pos mustr be E vs W or for small games N vs S Have Fun Made By MJJNL
601000.032001030Pos-00-X=1000
Pos-00-Y=5300
Pos-01-X=5300
Pos-01-Y=800
Pos-02-X=920
Pos-02-Y=750
Pos-03-X=5300
Pos-03-Y=5300
000
http://spring.jobjol.nl/show_file.php?id=696
697TheAbyss.sd7TheAbyssThe Abyss21106047sd72008-02-25 12:34:56121142395982424The Abyss
01100.042002001545Pos-00-X=500
Pos-00-Y=500
Pos-01-X=11788
Pos-01-Y=11788
Pos-02-X=11788
Pos-02-Y=500
Pos-03-X=500
Pos-03-Y=11788
000
http://spring.jobjol.nl/show_file.php?id=697
698TheBeachBeta.SD7thebeachbeta4431082SD72008-02-25 12:34:561211804011391414version= beta1 by Paappa
221400.065200320Pos-00-X=1000
Pos-00-Y=3360
Pos-01-X=6000
Pos-01-Y=3360
Pos-02-X=600
Pos-02-Y=600
Pos-03-X=6400
Pos-03-Y=400
212
http://spring.jobjol.nl/show_file.php?id=698
699TheColdPlace.sd7TheColdPlaceFighting on a flat tundra with very strong winds3518027sd72008-02-25 12:34:56121107040646451410Fighting on a flat tundra with very strong winds
201501.42001001030Pos-00-X=2196
Pos-00-Y=1286
Pos-01-X=5225
Pos-01-Y=1017
Pos-02-X=3696
Pos-02-Y=4075
Pos-03-X=1275
Pos-03-Y=3838
Pos-04-X=5919
Pos-04-Y=3637
312
http://spring.jobjol.nl/show_file.php?id=699
700TheGreatValley.sd7thegreatvalley8598349sd72008-02-25 12:34:56121124639216164v4 / 5v5 Map, V1.
211205.7201330Pos-00-X=852
Pos-00-Y=7602
Pos-01-X=7176
Pos-01-Y=672
Pos-02-X=2818
Pos-02-Y=7569
Pos-03-X=5112
Pos-03-Y=672
Pos-04-X=4686
Pos-04-Y=7618
Pos-05-X=3358
Pos-05-Y=705
Pos-06-X=6242
Pos-06-Y=7602
Pos-07-X=1999
Pos-07-Y=721
000
http://spring.jobjol.nl/show_file.php?id=700
701TheHunters-v3.sd7TheHunters-v3A 16x16 map, converted from Starcraft by AlexMax, good for up to 8 players5530883sd72008-02-25 12:34:5612151320644051616A 16x16 map, converted from Starcraft by AlexMax, good for up to 8 players
201601100040310Pos-00-X=784
Pos-00-Y=464
Pos-01-X=7472
Pos-01-Y=7536
Pos-02-X=7376
Pos-02-Y=592
Pos-03-X=784
Pos-03-Y=7392
Pos-04-X=4784
Pos-04-Y=624
Pos-05-X=4192
Pos-05-Y=7600
Pos-06-X=656
Pos-06-Y=3168
Pos-07-X=7472
Pos-07-Y=5232
311
http://spring.jobjol.nl/show_file.php?id=701
702TheRing.sd7TheRingBei dieser 4 Spieler FFA Karte fängt jeder Spieler auf der Ringförmigen Landkarte an. Wichtig - Auf Sand sind jedoch die Panzer und Kbots nicht so schnell unterwegs wie die Hovercraft Einheiten.8815696sd72008-02-25 12:34:5612114825115388Bei dieser 4 Spieler FFA Karte fängt jeder Spieler auf der Ringförmigen Landkarte an. Wichtig - Auf Sand sind jedoch die Panzer und Kbots nicht so schnell unterwegs wie die Hovercraft Einheiten.
221120.539060042Pos-00-X=434
Pos-00-Y=1925
Pos-01-X=3793
Pos-01-Y=1950
Pos-02-X=2056
Pos-02-Y=475
Pos-03-X=2056
Pos-03-Y=3703
4
http://spring.jobjol.nl/show_file.php?id=702
703TheRiver.sd7theriver4259862sd72008-02-25 12:34:56121125195002020Description of your map
201200.054001525000
http://spring.jobjol.nl/show_file.php?id=703
707TheSwampFinal.sd7theswampfinal7859414sd72008-02-25 12:34:561211115540884 Play. Deadly Swamp Final, featuring Lathan Stanley
251300.075120916Pos-00-X=300
Pos-00-Y=300
Pos-01-X=300
Pos-01-Y=3900
Pos-02-X=3900
Pos-02-Y=3900
Pos-03-X=3900
Pos-03-Y=300
000
http://spring.jobjol.nl/show_file.php?id=707
708The_Cold_Place_Remake_V2.sd7the_cold_place_remake_v28415721sd72008-02-25 12:34:5612117273711410Fighting on a flat tundra with very strong winds, Remake by NOiZE
201100.61001030Pos-00-X=2196
Pos-00-Y=1286
Pos-01-X=5225
Pos-01-Y=1017
Pos-02-X=3696
Pos-02-Y=4075
Pos-03-X=1275
Pos-03-Y=3838
Pos-04-X=5919
Pos-04-Y=3637
000
http://spring.jobjol.nl/show_file.php?id=708
709The_Oasis.sd7the_oasis3221659sd72008-02-25 12:34:5612118939102988When the animlas come to drink at The Oasis, The predators come too... By Goolash.
01300.45100520Pos-00-X=614
Pos-00-Y=270
Pos-01-X=3441
Pos-01-Y=3817
Pos-02-X=3703
Pos-02-Y=352
Pos-03-X=401
Pos-03-Y=3793
Pos-04-X=2343
Pos-04-Y=246
Pos-05-X=2195
Pos-05-Y=3736
http://spring.jobjol.nl/show_file.php?id=709
710The_Pass_V2.sd7the_pass_v212997273sd72008-02-25 12:34:5612146617626181616Punch through the pass
0145140120Pos-00-X=1188
Pos-00-Y=704
Pos-01-X=7656
Pos-01-Y=7436
Pos-02-X=682
Pos-02-Y=7150
Pos-03-X=7524
Pos-03-Y=770
321
http://spring.jobjol.nl/show_file.php?id=710
711The_Passzu!.sd7the_passzu!2292895sd72008-02-25 12:34:56121214378482620150480020Pos-00-X=768
Pos-00-Y=200
Pos-01-X=768
Pos-01-Y=2872
000
http://spring.jobjol.nl/show_file.php?id=711
712The_Wastes-v02.sd7The_Wastes-v02Made by Forboding Angel19150851sd72008-02-25 12:34:561211983712061616Made by Forboding Angel
01301800100130Pos-00-X=320
Pos-00-Y=240
Pos-01-X=7690
Pos-01-Y=7880
Pos-02-X=390
Pos-02-Y=7860
Pos-03-X=7860
Pos-03-Y=250
Pos-04-X=180
Pos-04-Y=4070
Pos-05-X=7930
Pos-05-Y=4030
000
http://spring.jobjol.nl/show_file.php?id=712
713The_vanguard_v5.sd7the_vanguard_v512484498sd72008-02-25 12:34:5612110822892016A [Leo]Dead.Rabit map. recomended: 6 players. V5
321000.55901020Pos-00-X=532
Pos-00-Y=7414
Pos-01-X=4567
Pos-01-Y=6840
Pos-02-X=8663
Pos-02-Y=7660
Pos-03-X=1167
Pos-03-Y=758
Pos-04-X=4997
Pos-04-Y=573
Pos-05-X=8827
Pos-05-Y=614
000
http://spring.jobjol.nl/show_file.php?id=713
714ThreeBumps.sd7ThreeBumpsThree Bumps, for three players. More metal on the bottom right. By Tinkerbell.2281480sd72008-02-25 12:34:56121101551666Three Bumps, for three players. More metal on the bottom right. By Tinkerbell.
251120.15001251520000
http://spring.jobjol.nl/show_file.php?id=714
715Tidal_War.sd7Tidal_WarA sea based map with island bases, strong tides and a fight for the metal.
16*16
Up to 4 player.5143440sd72008-02-25 12:34:56121132189011616A sea based map with island bases, strong tides and a fight for the metal.
301200.041004001015Pos-00-X=5675
Pos-00-Y=400
Pos-01-X=1700
Pos-01-Y=7470
Pos-02-X=855
Pos-02-Y=930
Pos-03-X=7500
Pos-03-Y=7500
000
http://spring.jobjol.nl/show_file.php?id=715
716TinyMe-v1.sd7TinyMe-v1Tiny Me - NO Guarantees, except close encounters
TidalStrength=201222841sd72008-02-25 12:34:5612120031151722Tiny Me - NO Guarantees, except close encounters
201003050515Pos-00-X=100
Pos-00-Y=100
Pos-01-X=924
Pos-01-Y=924
Pos-02-X=100
Pos-02-Y=924
Pos-03-X=924
Pos-03-Y=100
Pos-04-X=512
Pos-04-Y=100
Pos-05-X=512
Pos-05-Y=924
Pos-06-X=100
Pos-06-Y=512
Pos-07-X=924
Pos-07-Y=512
Pos-08-X=400
Pos-08-Y=400
Pos-09-X=624
Pos-09-Y=624
111
http://spring.jobjol.nl/show_file.php?id=716
717Tombstone Desert V2.sd7Tombstone Desert V2Will it be his/her tombstone or yours?7698542sd72008-02-25 12:34:5612117738107688Will it be his/her tombstone or yours?
51121060215Pos-00-X=300
Pos-00-Y=300
Pos-01-X=3800
Pos-01-Y=3800
Pos-02-X=3800
Pos-02-Y=300
Pos-03-X=300
Pos-03-Y=3800
Pos-04-X=320
Pos-04-Y=320
Pos-05-X=4000
Pos-05-Y=4000
Pos-06-X=4000
Pos-06-Y=320
Pos-07-X=320
Pos-07-Y=4000
Pos-08-X=2000
Pos-08-Y=320
Pos-09-X=320
Pos-09-Y=2000
000
http://spring.jobjol.nl/show_file.php?id=717
718Tombstone_Desert_V111.sd7tombstone_desert_v1117692230sd72008-02-25 12:34:56121104653788Will it be his/her tombstone or yours?
5112160215Pos-00-X=300
Pos-00-Y=300
Pos-01-X=3800
Pos-01-Y=3800
Pos-02-X=3800
Pos-02-Y=300
Pos-03-X=300
Pos-03-Y=3800
Pos-04-X=320
Pos-04-Y=320
Pos-05-X=4000
Pos-05-Y=4000
Pos-06-X=4000
Pos-06-Y=320
Pos-07-X=320
Pos-07-Y=4000
Pos-08-X=2000
Pos-08-Y=320
Pos-09-X=320
Pos-09-Y=2000
000
http://spring.jobjol.nl/show_file.php?id=718
719TornIslandsV2.sd7TornIslandsV2V2 of TornIslands9460908sd72008-02-25 12:34:561212246612211616V2 of TornIslands
211202.7165201330Pos-00-X=3113
Pos-00-Y=6472
Pos-01-X=5456
Pos-01-Y=1425
Pos-02-X=5997
Pos-02-Y=5456
Pos-03-X=2376
Pos-03-Y=2212
Pos-04-X=4686
Pos-04-Y=5800
Pos-05-X=4080
Pos-05-Y=1753
Pos-06-X=5833
Pos-06-Y=6734
Pos-07-X=4653
Pos-07-Y=2933
000
http://spring.jobjol.nl/show_file.php?id=719
720TornIslands_V2.sd7tornislands_v29101061sd72008-02-25 12:34:56121162194691616V2 of TornIslands
211202.7201330Pos-00-X=3113
Pos-00-Y=6472
Pos-01-X=5456
Pos-01-Y=1425
Pos-02-X=5997
Pos-02-Y=5456
Pos-03-X=2376
Pos-03-Y=2212
Pos-04-X=4686
Pos-04-Y=5800
Pos-05-X=4080
Pos-05-Y=1753
Pos-06-X=5833
Pos-06-Y=6734
Pos-07-X=4653
Pos-07-Y=2933
000
http://spring.jobjol.nl/show_file.php?id=720
721Total_destruction.sd7total_destruction43079338sd72008-02-25 12:34:56121217938942424Diese Karte ist recht groß und wurde speziell für mehrere Spieler (16 Spieler) gemacht. Auf dieser Karte ist relativ viel Metal vorhanden. / www.gamez-interactive.de
181120.9250118Pos-00-X=200
Pos-00-Y=200
Pos-01-X=1200
Pos-01-Y=200
Pos-02-X=1800
Pos-02-Y=200
Pos-03-X=2200
Pos-03-Y=200
Pos-04-X=2900
Pos-04-Y=200
Pos-05-X=3100
Pos-05-Y=200
Pos-06-X=3600
Pos-06-Y=200
Pos-07-X=4100
Pos-07-Y=200
Pos-08-X=4600
Pos-08-Y=200
Pos-09-X=5100
Pos-09-Y=200
Pos-10-X=5800
Pos-10-Y=200
Pos-11-X=6400
Pos-11-Y=200
Pos-12-X=7100
Pos-12-Y=200
Pos-13-X=7805
Pos-13-Y=200
Pos-14-X=8100
Pos-14-Y=200
Pos-15-X=8700
Pos-15-Y=200
000
http://spring.jobjol.nl/show_file.php?id=721
722TournamentIslands.sd7tournamentislands2193242sd72008-02-25 12:34:56121179377871616Tournament Islands for up to 16 Players. Playable as 2 vs 4 (king of the hill), too.
171200.5100517Pos-00-X=590
Pos-00-Y=606
Pos-01-X=7634
Pos-01-Y=7619
Pos-02-X=574
Pos-02-Y=7635
Pos-03-X=7602
Pos-03-Y=606
Pos-04-X=590
Pos-04-Y=4112
Pos-05-X=7586
Pos-05-Y=4080
Pos-06-X=4080
Pos-06-Y=623
Pos-07-X=4096
Pos-07-Y=7619
Pos-08-X=3162
Pos-08-Y=4030
Pos-09-X=5406
Pos-09-Y=4129
Pos-10-X=4096
Pos-10-Y=2932
Pos-11-X=4128
Pos-11-Y=5079
Pos-12-X=3260
Pos-12-Y=3326
Pos-13-X=5014
Pos-13-Y=4899
Pos-14-X=4898
Pos-14-Y=3342
Pos-15-X=3375
Pos-15-Y=4800
000
http://spring.jobjol.nl/show_file.php?id=722
723Tournament_Desert.sd7tournament_desert9825381sd72008-02-25 12:34:56121252521157812Tournament Desert. By NOiZE
01000.28120324Pos-00-X=1931
Pos-00-Y=160
Pos-01-X=2140
Pos-01-Y=5960
Pos-02-X=111
Pos-02-Y=246
Pos-03-X=3998
Pos-03-Y=5800
Pos-04-X=3887
Pos-04-Y=172
Pos-05-X=135
Pos-05-Y=5837
Pos-06-X=517
Pos-06-Y=1561
Pos-07-X=3432
Pos-07-Y=4043
Pos-08-X=3616
Pos-08-Y=1413
Pos-09-X=197
Pos-09-Y=4178
Pos-10-X=1427
Pos-10-Y=1942
Pos-11-X=2780
Pos-11-Y=4092
Pos-12-X=1353
Pos-12-Y=4559
Pos-13-X=2558
Pos-13-Y=1794
000
http://spring.jobjol.nl/show_file.php?id=723
724Trench_Warfare.sd7trench_warfare11369700sd72008-02-25 12:34:56121132147431212Kbots FTW! By Goolash.
01300.550513Pos-00-X=258
Pos-00-Y=5935
Pos-01-X=5849
Pos-01-Y=233
Pos-02-X=184
Pos-02-Y=4178
Pos-03-X=5935
Pos-03-Y=1831
Pos-04-X=1892
Pos-04-Y=5935
Pos-05-X=4485
Pos-05-Y=295
000
http://spring.jobjol.nl/show_file.php?id=724
725Trenches.sd7trenches97177765sd72008-02-25 12:34:5612155424820006416WW1 Style Trenches (4P -10P) Featuring= SmothsBuilding & WulfinExilesTree /Made by Picasso. Ordered by ARGH for NB
251300.01280118Pos-00-X=500
Pos-00-Y=4000
Pos-01-X=31000
Pos-01-Y=4000
Pos-02-X=550
Pos-02-Y=4000
Pos-03-X=31250
Pos-03-Y=4000
31
http://spring.jobjol.nl/show_file.php?id=725
726Tri-Vega.sd7Tri-VegaTri-Vega22873220sd72008-02-25 12:34:56121119163851212Tri-Vega
25700.5300901024Pos-00-X=751
Pos-00-Y=202
Pos-01-X=5018
Pos-01-Y=5700
Pos-02-X=5803
Pos-02-Y=288
Pos-03-X=465
Pos-03-Y=5814
000
http://spring.jobjol.nl/show_file.php?id=726
727Trinity.sd7TrinityDesigned for 4vs4, emphasis on air/sea/amphibious13042502sd72008-02-25 12:34:5612141014824711616Designed for 4vs4, emphasis on air/sea/amphibious
101301.2140200125312
http://spring.jobjol.nl/show_file.php?id=727
728Trisilo-V1.sd7trisilo-v14377964sd72008-02-25 12:34:561211131050088Trisilo-V1 by GenBlood @2007
201100.87110022Pos-00-X=352
Pos-00-Y=688
Pos-01-X=3768
Pos-01-Y=2777
Pos-02-X=3006
Pos-02-Y=524
Pos-03-X=1458
Pos-03-Y=3768
000
http://spring.jobjol.nl/show_file.php?id=728
729Tropical.sd7Tropical18 x 20. Tropic by hunterw. Meant for 4v4 / 5v5.19956807sd72008-02-25 12:34:5619.03.2009 - 02:23:45121447316766448182018 x 20. Tropic by hunterw. Meant for 4v4 / 5v5.
211151.118590525Pos-00-X=7210
Pos-00-Y=2723
Pos-01-X=5551
Pos-01-Y=2807
Pos-02-X=4011
Pos-02-Y=2744
Pos-03-X=1918
Pos-03-Y=3192
Pos-04-X=4977
Pos-04-Y=301
Pos-05-X=2037
Pos-05-Y=7469
Pos-06-X=3458
Pos-06-Y=7238
Pos-07-X=5579
Pos-07-Y=7500
Pos-08-X=7357
Pos-08-Y=7092
Pos-09-X=4249
Pos-09-Y=10000
322
http://spring.jobjol.nl/show_file.php?id=729
730TulwarCanyonV1.2.sd7tulwarcanyonv1.214787180sd72008-02-25 12:34:5612110815201216Fast 2v2-4v4 map by ENVY. Fast unit speeds, Med-High metal, very unique gameplay and strategy.
20100870525Pos-00-X=755
Pos-00-Y=400
Pos-01-X=5485
Pos-01-Y=7630
Pos-02-X=625
Pos-02-Y=2740
Pos-03-X=5515
Pos-03-Y=5210
Pos-04-X=520
Pos-04-Y=4690
Pos-05-X=5740
Pos-05-Y=3350
Pos-06-X=560
Pos-06-Y=7300
Pos-07-X=5615
Pos-07-Y=730
000
http://spring.jobjol.nl/show_file.php?id=730
731TulwarCanyonV1.3.sd7tulwarcanyonv1.317831017sd72008-02-25 12:34:5612112414431121620100870525Pos-00-X=755
Pos-00-Y=400
Pos-01-X=5485
Pos-01-Y=7630
Pos-02-X=625
Pos-02-Y=2740
Pos-03-X=5515
Pos-03-Y=5210
Pos-04-X=520
Pos-04-Y=4690
Pos-05-X=5740
Pos-05-Y=3350
Pos-06-X=560
Pos-06-Y=7300
Pos-07-X=5615
Pos-07-Y=730
000
http://spring.jobjol.nl/show_file.php?id=731
732TulwarCanyonV1.sd7tulwarcanyonv114461543sd72008-02-25 12:34:561211113271121620100870525Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=732
733Tumult.sd7Tumult14 x 14. Tumult by hunterw.20336918sd72008-02-25 12:34:561215412573403141414 x 14. Tumult by hunterw.
1701.3138080513Pos-00-X=2537
Pos-00-Y=918
Pos-01-X=4631
Pos-01-Y=6250
Pos-02-X=4430
Pos-02-Y=1032
Pos-03-X=3039
Pos-03-Y=6294
Pos-04-X=6451
Pos-04-Y=1305
Pos-05-X=6595
Pos-05-Y=6050
Pos-06-X=602
Pos-06-Y=1090
Pos-07-X=760
Pos-07-Y=5849
000
http://spring.jobjol.nl/show_file.php?id=733
734Twilight_Canyon-v01.sd7Twilight_Canyon-v01Made by Forboding Angel26451647sd72008-02-25 12:34:56121146386471616Made by Forboding Angel
013018001001030Pos-00-X=1306
Pos-00-Y=296
Pos-01-X=7385
Pos-01-Y=7743
Pos-02-X=7764
Pos-02-Y=2562
Pos-03-X=382
Pos-03-Y=6480
Pos-04-X=377
Pos-04-Y=3011
Pos-05-X=3274
Pos-05-Y=7630
Pos-06-X=7640
Pos-06-Y=4767
Pos-07-X=5315
Pos-07-Y=290
000
http://spring.jobjol.nl/show_file.php?id=734
735Two_Rivers_v03.sd7Two_Rivers_v03Two Rivers, Map by Quanto12595046sd72008-02-25 12:34:5612118135557168Two Rivers, Map by Quanto
251001200501025Pos-00-X=600
Pos-00-Y=256
Pos-01-X=300
Pos-01-Y=1700
Pos-02-X=300
Pos-02-Y=3400
Pos-03-X=8000
Pos-03-Y=1300
Pos-04-X=7400
Pos-04-Y=2500
Pos-05-X=6800
Pos-05-Y=3400
000
http://spring.jobjol.nl/show_file.php?id=735
736Two_Towers.sd7two_towers2621640sd72008-02-25 12:34:561212115610671020Two picturesque castles, a bit metal for each... What a peaceful picture! But there is NO PEACE: towers are just perfect poition for bertha/vulcan, so get ready for the siege! Teams:2-4
201000.12100315Pos-00-X=2600
Pos-00-Y=1000
Pos-01-X=2600
Pos-01-Y=9000
Pos-02-X=100
Pos-02-Y=4000
Pos-03-X=5000
Pos-03-Y=6000
000
http://spring.jobjol.nl/show_file.php?id=736
737USAx_v01.sd7usax_v0112557412sd72008-02-25 12:34:561211875112122814The USA. Somehow Canada and Mexico sank.
121300.03140116Pos-00-X=1000
Pos-00-Y=1000
Pos-01-X=1000
Pos-01-Y=3000
Pos-02-X=1000
Pos-02-Y=5000
Pos-03-X=11000
Pos-03-Y=1000
Pos-04-X=11000
Pos-04-Y=3000
Pos-05-X=11000
Pos-05-Y=5000
322
http://spring.jobjol.nl/show_file.php?id=737
738VallesMarineris_v4.sdzVallesMarineris_v4VallesMarineris7696178sdz2008-02-25 12:34:5612128711810661212VallesMarineris
01050.072001751030Pos-00-X=6000
Pos-00-Y=200
Pos-01-X=200
Pos-01-Y=6000
Pos-02-X=200
Pos-02-Y=200
Pos-03-X=5900
Pos-03-Y=6000
Pos-04-X=3300
Pos-04-Y=200
Pos-05-X=3000
Pos-05-Y=6000
000
http://spring.jobjol.nl/show_file.php?id=738
739ValleyofDeath.sd7ValleyofDeathArmies Conflict in a Mountain Valley, 4 players, 16x16 map8924103sd72008-02-25 12:34:56121119144521616Armies Conflict in a Mountain Valley, 4 players, 16x16 map
201200.03504001525Pos-00-X=700
Pos-00-Y=7500
Pos-01-X=7500
Pos-01-Y=700
Pos-02-X=7500
Pos-02-Y=7500
Pos-03-X=700
Pos-03-Y=700
000
http://spring.jobjol.nl/show_file.php?id=739
740ValleyofWar.sd7ValleyofWarA Shallow Valley Seperates two Armies, more metal on hills, 4 Players, Team Map or 1 vs 1, 16x1611343047sd72008-02-25 12:34:5612111544571616A Shallow Valley Seperates two Armies, more metal on hills, 4 Players, Team Map or 1 vs 1, 16x16
201200.015504001525Pos-00-X=1200
Pos-00-Y=5000
Pos-01-X=7250
Pos-01-Y=3000
Pos-02-X=2500
Pos-02-Y=6500
Pos-03-X=5500
Pos-03-Y=800
000
http://spring.jobjol.nl/show_file.php?id=740
741VallysAndHills.sd7VallysAndHills1383521sd72008-02-25 12:34:56121126462466251120.1501251520000
http://spring.jobjol.nl/show_file.php?id=741
742Vapor2.sd7Vapor2Basics no metal map with geos.22519626sd72008-02-25 12:34:56121139135481616Basic's no metal map with geos.
201500.015100200520Pos-00-X=1200
Pos-00-Y=1500
Pos-01-X=6600
Pos-01-Y=7700
Pos-02-X=460
Pos-02-Y=7500
Pos-03-X=6000
Pos-03-Y=1000
000
http://spring.jobjol.nl/show_file.php?id=742
743Victoria_Crater.sd7victoria_crater9600413sd72008-02-25 12:34:5612179238444971212Victoria Crater on Mars, best suited for 4v4, Left vs Right. Only bots can climb up and down from the crater, take it into consideration... By Goolash
01300.06180818Pos-00-X=430
Pos-00-Y=467
Pos-01-X=5751
Pos-01-Y=5603
Pos-02-X=406
Pos-02-Y=5677
Pos-03-X=5714
Pos-03-Y=344
Pos-04-X=220
Pos-04-Y=2396
Pos-05-X=5787
Pos-05-Y=3551
Pos-06-X=528
Pos-06-Y=3945
Pos-07-X=5714
Pos-07-Y=1843
321
http://spring.jobjol.nl/show_file.php?id=743
744Virtual_fields.sd7Virtual_fields3 vs 3 created by Gregor (gregor.koch@gmail.com) .20740837sd72008-02-25 12:34:5612121171125616163 vs 3 created by Gregor (gregor.koch@gmail.com) .
2001000.0885130525Pos-00-X=250
Pos-00-Y=250
Pos-01-X=8000
Pos-01-Y=250
Pos-02-X=250
Pos-02-Y=1200
Pos-03-X=8000
Pos-03-Y=1200
Pos-04-X=250
Pos-04-Y=250
Pos-05-X=4000
Pos-05-Y=250
Pos-06-X=4000
Pos-06-Y=1020
Pos-07-X=4000
Pos-07-Y=2000
311
http://spring.jobjol.nl/show_file.php?id=744
745VistaCanyon.sd7VistaCanyonVista Canyon by Neddie7141970sd72008-02-25 12:34:56121134227021010Vista Canyon by Neddie
171151.2590240216Pos-00-X=616
Pos-00-Y=504
Pos-01-X=4464
Pos-01-Y=4472
Pos-02-X=4368
Pos-02-Y=526
Pos-03-X=656
Pos-03-Y=4360
000
http://spring.jobjol.nl/show_file.php?id=745
746Warzone.sd7warzone424861sd72008-02-25 12:34:56121164174882020Large open map for FFA's by Relinquished
51200.65501025Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=746
747WasteofTALandvers2.sd7wasteoftalandvers227261325sd72008-02-25 12:34:56121111148991616Desert Map with Quicksand. Smoth Sailing. Coments and Replays, as usual to PicassoCT@gmx.de
251300.680720Pos-00-X=200
Pos-00-Y=200
Pos-01-X=200
Pos-01-Y=7800
Pos-02-X=7800
Pos-02-Y=200
Pos-03-X=7800
Pos-03-Y=7800
22
http://spring.jobjol.nl/show_file.php?id=747
748Water-Ways.sd7Water-WaysWater-Ways9590187sd72008-02-25 12:34:56121142177421212Water-Ways
251200.2736683414Pos-00-X=509
Pos-00-Y=473
Pos-01-X=5687
Pos-01-Y=5604
Pos-02-X=4908
Pos-02-Y=612
Pos-03-X=471
Pos-03-Y=5627
000
http://spring.jobjol.nl/show_file.php?id=748
749Whakamutunga_Riri-v05.sd7Whakamutunga_Riri-v05Made by Forboding Angel22213990sd72008-02-25 12:34:56121128194661616Made by Forboding Angel
01301800100130Pos-00-X=1250
Pos-00-Y=420
Pos-01-X=7040
Pos-01-Y=7620
Pos-02-X=7680
Pos-02-Y=220
Pos-03-X=650
Pos-03-Y=7410
Pos-04-X=4740
Pos-04-Y=420
Pos-05-X=4190
Pos-05-Y=7840
Pos-06-X=1320
Pos-06-Y=2400
Pos-07-X=5450
Pos-07-Y=7320
Pos-08-X=6540
Pos-08-Y=2150
Pos-09-X=2720
Pos-09-Y=7690
000
http://spring.jobjol.nl/show_file.php?id=749
750WhaleOnTheMiddlev.3.sd7whaleonthemiddlev.361612sd72008-02-25 12:34:561211411777620162v2? 2v2v2? 1v1v1v1v*? What hilarity will ensue?
261303301030Pos-00-X=400
Pos-00-Y=400
Pos-01-X=7600
Pos-01-Y=400
Pos-02-X=400
Pos-02-Y=7600
Pos-03-X=7600
Pos-03-Y=7600
000
http://spring.jobjol.nl/show_file.php?id=750
751WideOpenCombat.sd7WideOpenCombatWide Open Combat. Huge map for huge games.4646216sd72008-02-25 12:34:561213096617382424Wide Open Combat. Huge map for huge games.
201303.50201025Pos-00-X=1024
Pos-00-Y=2432
Pos-01-X=10496
Pos-01-Y=11264
Pos-02-X=1296
Pos-02-Y=11328
Pos-03-X=10736
Pos-03-Y=2384
Pos-04-X=1072
Pos-04-Y=6592
Pos-05-X=11264
Pos-05-Y=6800
Pos-06-X=5344
Pos-06-Y=10432
Pos-07-X=6400
Pos-07-Y=2096
Pos-08-X=4800
Pos-08-Y=6736
Pos-09-X=8560
Pos-09-Y=6528
000
http://spring.jobjol.nl/show_file.php?id=751
752WindsweptDesert.sd7windsweptdesert5361165sd72008-02-25 12:34:56121102145288Strong winds. Soft, metal rich sand.
01400.053002545Pos-00-X=2000
Pos-00-Y=500
Pos-01-X=2300
Pos-01-Y=3300
Pos-02-X=2300
Pos-02-Y=500
Pos-03-X=2000
Pos-03-Y=3300
000
http://spring.jobjol.nl/show_file.php?id=752
753WindsweptDesertV2.sd7WindsweptDesertV2Strong winds and metal rich sand. Sand slows down vehicles and KBoTs, but not hovercraft.5988118sd72008-02-25 12:34:561211302359188Strong winds and metal rich sand. Sand slows down vehicles and KBoTs, but not hovercraft.
01400.051503002545Pos-00-X=3000
Pos-00-Y=500
Pos-01-X=3000
Pos-01-Y=3300
Pos-02-X=2000
Pos-02-Y=500
Pos-03-X=2000
Pos-03-Y=3000
Pos-04-X=1000
Pos-04-Y=500
Pos-05-X=1000
Pos-05-Y=3000
Pos-06-X=3000
Pos-06-Y=2000
Pos-07-X=2000
Pos-07-Y=2000
Pos-08-X=1000
Pos-08-Y=2000
000
http://spring.jobjol.nl/show_file.php?id=753
754Winter_Wonderland-v01.sd7winter_wonderland-v017094075sd72008-02-25 12:34:56121191698781612Made by Forboding Angel
5130180130Pos-00-X=217
Pos-00-Y=488
Pos-01-X=7890
Pos-01-Y=5941
Pos-02-X=398
Pos-02-Y=4929
Pos-03-X=8028
Pos-03-Y=106
Pos-04-X=3595
Pos-04-Y=5995
Pos-05-X=4046
Pos-05-Y=223
000
http://spring.jobjol.nl/show_file.php?id=754
755Wishing_Well-v01.sd7Wishing_Well-v01Made by Forboding Angel51793744sd72008-02-25 12:34:56121217779072828Made by Forboding Angel
201300.5800100130Pos-00-X=1300
Pos-00-Y=420
Pos-01-X=12570
Pos-01-Y=14010
Pos-02-X=1460
Pos-02-Y=13950
Pos-03-X=12840
Pos-03-Y=370
Pos-04-X=520
Pos-04-Y=1390
Pos-05-X=13800
Pos-05-Y=12860
Pos-06-X=410
Pos-06-Y=6530
Pos-07-X=13960
Pos-07-Y=7670
Pos-08-X=270
Pos-08-Y=7610
Pos-09-X=14010
Pos-09-Y=6590
000
http://spring.jobjol.nl/show_file.php?id=755
756WorldV2.sd7worldv221627871sd72008-02-25 12:34:5612161626630624015World Version 2 / Look out for "metal fields"!
251001.5110550Pos-00-X=4396
Pos-00-Y=866
Pos-01-X=17522
Pos-01-Y=5200
Pos-02-X=6651
Pos-02-Y=4166
Pos-03-X=15937
Pos-03-Y=1024
Pos-04-X=11291
Pos-04-Y=4701
Pos-05-X=11826
Pos-05-Y=723
322
http://spring.jobjol.nl/show_file.php?id=756
757X.sd7x59869344sd72008-02-25 12:34:561211815012912424Dieser Level ist für 18 Spieler ausgelegt. In der Mitte ist das größte Metallvorkommen zu finden.
161300.13120034Pos-00-X=1892
Pos-00-Y=492
Pos-01-X=10789
Pos-01-Y=11182
Pos-02-X=10813
Pos-02-Y=1180
Pos-03-X=516
Pos-03-Y=9265
Pos-04-X=6193
Pos-04-Y=6537
Pos-05-X=6636
Pos-05-Y=7348
Pos-06-X=6414
Pos-06-Y=1794
322
http://spring.jobjol.nl/show_file.php?id=757
758XacomBeach.sd7XacomBeachXacomBeach by aGorm4928227sd72008-02-25 12:34:561212132512561212XacomBeach by aGorm
15100117580625Pos-00-X=4650
Pos-00-Y=990
Pos-01-X=1000
Pos-01-Y=5100
Pos-02-X=1100
Pos-02-Y=900
Pos-03-X=4630
Pos-03-Y=5250
Pos-04-X=2920
Pos-04-Y=960
Pos-05-X=2880
Pos-05-Y=4620
Pos-06-X=4380
Pos-06-Y=2840
Pos-07-X=1610
Pos-07-Y=3150
000
http://spring.jobjol.nl/show_file.php?id=758
759XantheTerra_v3.sd7XantheTerra_v3Mars area called Xanthe Terra with some metal and geos. have fun!5592116sd72008-02-25 12:34:5612158919148471414Mars area called Xanthe Terra with some metal and geos. have fun!
01400.051502001035Pos-00-X=200
Pos-00-Y=450
Pos-01-X=7040
Pos-01-Y=7020
Pos-02-X=7080
Pos-02-Y=100
Pos-03-X=200
Pos-03-Y=6050
000
http://spring.jobjol.nl/show_file.php?id=759
760XantheTerra_v4.sd7XantheTerra_v4Mars area called Xanthe Terra with some metal and geos. have fun!12361779sd72008-02-25 12:34:561212918711171616Mars area called Xanthe Terra with some metal and geos. have fun!
01001.15901201030Pos-00-X=200
Pos-00-Y=450
Pos-01-X=7040
Pos-01-Y=7020
Pos-02-X=7080
Pos-02-Y=100
Pos-03-X=200
Pos-03-Y=6050
000
http://spring.jobjol.nl/show_file.php?id=760
761XantheTerra_v5.sd7xantheterra_v526390470sd72008-02-25 12:34:5612139221425581616Mars area called Xanthe Terra with some metal and geos. have fun!
01000.990530Pos-00-X=200
Pos-00-Y=450
Pos-01-X=7040
Pos-01-Y=7020
Pos-02-X=7080
Pos-02-Y=100
Pos-03-X=200
Pos-03-Y=6050
221
http://spring.jobjol.nl/show_file.php?id=761
762Yilith.sd7YilithIf Worlds were Jewels, if those Gems had History. Empyrean would be the Crown Jewel and Yilith the bloody Stone that hits the Giant right between the Eyes.28803722sd72008-02-25 12:34:56121126137351616If Worlds were Jewels, if those Gems had History. Empyrean would be the Crown Jewel and Yilith the bloody Stone that hits the Giant right between the Eyes.251300.227512000000
http://spring.jobjol.nl/show_file.php?id=762
763YilithZulu.sd7yilithzulu28799912sd72008-02-25 12:34:561212556514601616If Worlds were Jewels, if those Gems had History. Empyrean would be the Crown Jewel and Yilith the bloody Stone that hits the Giant right between the Eyes.
251300.2120128Pos-00-X=100
Pos-00-Y=100
Pos-01-X=100
Pos-01-Y=7800
Pos-02-X=7800
Pos-02-Y=100
Pos-03-X=7800
Pos-03-Y=7800
221
http://spring.jobjol.nl/show_file.php?id=763
764Zeus01.sd7zeus0115239609sd72008-02-25 12:34:5612111994921681 vs 1 Duel map or up to 3 vs 3 created by Gregor (gregor.koch@gmail.com)
601000.035100135Pos-00-X=250
Pos-00-Y=250
Pos-01-X=8000
Pos-01-Y=250
Pos-02-X=250
Pos-02-Y=1200
Pos-03-X=8000
Pos-03-Y=1200
Pos-04-X=250
Pos-04-Y=250
Pos-05-X=4000
Pos-05-Y=250
Pos-06-X=4000
Pos-06-Y=1020
Pos-07-X=4000
Pos-07-Y=2000
000
http://spring.jobjol.nl/show_file.php?id=764
765Zeus02.sd7zeus0215265834sd72008-02-25 12:34:56121154244191681 vs 1 Duel map or up to 3 vs 3 created by Gregor (gregor.koch@gmail.com)
601000.05130135Pos-00-X=250
Pos-00-Y=250
Pos-01-X=8000
Pos-01-Y=250
Pos-02-X=250
Pos-02-Y=1200
Pos-03-X=8000
Pos-03-Y=1200
Pos-04-X=250
Pos-04-Y=250
Pos-05-X=4000
Pos-05-Y=250
Pos-06-X=4000
Pos-06-Y=1020
Pos-07-X=4000
Pos-07-Y=2000
000
http://spring.jobjol.nl/show_file.php?id=765
766Zeus02_Dual.sd7Zeus02_Dual2 vs 2 Duel map or up to 6 vs 6 created by Gregor (gregor.koch@gmail.com)
Build your Strongholds on the Hill high grounds and take the valley to overwhelm your
opponent with a devastating force.16320980sd72008-02-25 12:34:5612121739139616162 vs 2 Duel map or up to 6 vs 6 created by Gregor (gregor.koch@gmail.com)
601000.05200130135Pos-00-X=990
Pos-00-Y=2148
Pos-01-X=7491
Pos-01-Y=2111
Pos-02-X=1056
Pos-02-Y=6351
Pos-03-X=7491
Pos-03-Y=6351
221
http://spring.jobjol.nl/show_file.php?id=766
767Zeus05_A.sd7Zeus05_ATeam and FFA Map Zeus 5 Craters and Hills by Cronos 2007 Revised version(Gregor Koch max@maxstudios.de).30515099sd72008-02-25 12:34:5612148519841881616Team and FFA Map Zeus 5 Craters and Hills by Cronos 2007 Revised version(Gregor Koch max@maxstudios.de).
60800.1820090520Pos-00-X=672
Pos-00-Y=2429
Pos-01-X=7521
Pos-01-Y=6615
Pos-02-X=810
Pos-02-Y=6969
Pos-03-X=7827
Pos-03-Y=1860
Pos-04-X=552
Pos-04-Y=4702
Pos-05-X=7683
Pos-05-Y=4001
Pos-06-X=4414
Pos-06-Y=7719
Pos-07-X=4186
Pos-07-Y=918
Pos-08-X=4258
Pos-08-Y=4312
Pos-09-X=2933
Pos-09-Y=4031
431
http://spring.jobjol.nl/show_file.php?id=767
768aPathBetween_2.sd7apathbetween_28112446sd72008-02-25 12:34:561214238214291212aPathBetween by Smackware
151101.2140118Pos-00-X=1338
Pos-00-Y=443
Pos-01-X=5928
Pos-01-Y=5187
Pos-02-X=1080
Pos-02-Y=3390
Pos-03-X=3752
Pos-03-Y=5919
000
http://spring.jobjol.nl/show_file.php?id=768
769acidbridge.sd7acidbridge3389140sd72008-02-25 12:34:561215403510303216Acid Bridge, Two Team Slugfest, by aGorm
301500.03400520Pos-00-X=1500
Pos-00-Y=3000
Pos-01-X=14000
Pos-01-Y=6000
Pos-02-X=1500
Pos-02-Y=5000
Pos-03-X=14000
Pos-03-Y=3000
000
http://spring.jobjol.nl/show_file.php?id=769
770acidbridgev3.sd7acidbridgev3Acid BridgeV3, Two Team Slugfest, by aGorm3873899sd72008-02-25 12:34:5612162311819043216Acid BridgeV3, Two Team Slugfest, by aGorm
301500.0061404001030Pos-00-X=1500
Pos-00-Y=3000
Pos-01-X=14000
Pos-01-Y=6000
Pos-02-X=1500
Pos-02-Y=5000
Pos-03-X=14000
Pos-03-Y=3000
000
http://spring.jobjol.nl/show_file.php?id=770
771acidquadratic.sd7acidquadraticAcid Quadratic, Four Teams, by aGorm3718363sd72008-02-25 12:34:561215407115092424Acid Quadratic, Four Teams, by aGorm
301500.03140400520Pos-00-X=3000
Pos-00-Y=3000
Pos-01-X=9500
Pos-01-Y=9500
Pos-02-X=9500
Pos-02-Y=3000
Pos-03-X=3000
Pos-03-Y=9500
000
http://spring.jobjol.nl/show_file.php?id=771
772acidredux.sd7acidredux6384018sd72008-02-25 12:34:561215314416052010Acid Redux, a 'sort of' Acid Bridge remake... by aGorm
01000.35100015Pos-00-X=1761
Pos-00-Y=2232
Pos-01-X=8192
Pos-01-Y=2847
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Pos-03-Y=2253
Pos-04-X=1946
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Pos-05-X=7885
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Pos-06-X=2888
Pos-06-Y=2785
Pos-07-X=7209
Pos-07-Y=3072
Pos-08-X=5038
Pos-08-Y=1331
Pos-09-X=5304
Pos-09-Y=4198
112
http://spring.jobjol.nl/show_file.php?id=772
773aftershock.sd7aftershockAfter Shock, super cool 4 player / two team map by aGorm (who else)9026252sd72008-02-25 12:34:5612160815130742614After Shock, super cool 4 player / two team map by aGorm (who else)
151300.02150400825Pos-00-X=1575
Pos-00-Y=1961
Pos-01-X=11900
Pos-01-Y=3801
Pos-02-X=7463
Pos-02-Y=3635
Pos-03-X=5765
Pos-03-Y=1769
Pos-04-X=1675
Pos-04-Y=1961
Pos-05-X=11800
Pos-05-Y=3801
Pos-06-X=7463
Pos-06-Y=3535
Pos-07-X=5865
Pos-07-Y=1769
332
http://spring.jobjol.nl/show_file.php?id=773
774angryDUCK.sdzangryDUCKEmmanuel angered the duck - it is up to you to calm it down by sacrificing yourself!1037873sdz2008-02-25 12:34:5612131725128044Emmanuel angered the duck - it is up to you to calm it down by sacrificing yourself!
010100100500Pos-00-X=10
Pos-00-Y=10
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=774
775angryDUCKb2.sdzangryDUCKb2Emmanuel angered the duck - it is up to you to calm it down by sacrificing yourself!1051867sdz2008-02-25 12:34:5612131518123744Emmanuel angered the duck - it is up to you to calm it down by sacrificing yourself!
010100100500Pos-00-X=10
Pos-00-Y=10
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=775
776battle_grounds_v21.sd7battle_grounds_v21578366sd72008-02-25 12:34:5612126629104988Map intended for Comm Shooter! Made by Tree
30100130119Pos-00-X=303
Pos-00-Y=303
Pos-01-X=3686
Pos-01-Y=3785
Pos-02-X=3760
Pos-02-Y=319
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Pos-03-Y=3727
Pos-04-X=3260
Pos-04-Y=1466
Pos-05-X=1139
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Pos-06-X=2597
Pos-06-Y=3154
Pos-07-X=2916
Pos-07-Y=721
Pos-08-X=1401
Pos-08-Y=3113
Pos-09-X=1901
Pos-09-Y=549
Pos-10-X=1950
Pos-10-Y=3932
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Pos-11-Y=1491
Pos-12-X=713
Pos-12-Y=2834
Pos-13-X=3449
Pos-13-Y=1466
Pos-14-X=3285
Pos-14-Y=2621
Pos-15-X=2056
Pos-15-Y=1581
000
http://spring.jobjol.nl/show_file.php?id=776
777blue_lagoon.sd7blue_lagoon2682273sd72008-02-25 12:34:561212327128788The first map by Tree! Enjoy!
30130375719Pos-00-X=180
Pos-00-Y=188
Pos-01-X=3891
Pos-01-Y=188
Pos-02-X=197
Pos-02-Y=3883
Pos-03-X=3908
Pos-03-Y=3891
Pos-04-X=1982
Pos-04-Y=3924
Pos-05-X=2032
Pos-05-Y=147
Pos-06-X=156
Pos-06-Y=2007
Pos-07-X=3932
Pos-07-Y=2007
Pos-08-X=2007
Pos-08-Y=2015
212
http://spring.jobjol.nl/show_file.php?id=777
778buisb2.sd7buisb23677114sd72008-02-25 12:34:5612125334112188Bumpy Island (prototype)
201300.3200520Pos-00-X=800
Pos-00-Y=3300
Pos-01-X=3300
Pos-01-Y=800
Pos-02-X=1100
Pos-02-Y=3000
Pos-03-X=3000
Pos-03-Y=1100
000
http://spring.jobjol.nl/show_file.php?id=778
779cathralda.sd7cathraldaCathralda - 2 - 6 Players - made by IceXuick(@dagdief.nl)27823442sd72008-02-25 12:34:56121305518841616Cathralda - 2 - 6 Players - made by IceXuick(@dagdief.nl)
201300.8600100025Pos-00-X=7208
Pos-00-Y=923
Pos-01-X=1295
Pos-01-Y=6848
Pos-02-X=6908
Pos-02-Y=5925
Pos-03-X=1563
Pos-03-Y=1783
Pos-04-X=887
Pos-04-Y=3706
Pos-05-X=5913
Pos-05-Y=3922
000
http://spring.jobjol.nl/show_file.php?id=779
780cathralda_95.sd7cathralda_95Cathralda - 2 - 6 Players - made by IceXuick(@dagdief.nl)20159588sd72008-02-25 12:34:561212594612881616Cathralda - 2 - 6 Players - made by IceXuick(@dagdief.nl)
201200.829950025Pos-00-X=7208
Pos-00-Y=923
Pos-01-X=1295
Pos-01-Y=6848
Pos-02-X=6908
Pos-02-Y=5925
Pos-03-X=1563
Pos-03-Y=1783
Pos-04-X=887
Pos-04-Y=3706
Pos-05-X=5913
Pos-05-Y=3922
000
http://spring.jobjol.nl/show_file.php?id=780
781charlieinthehillsv21.sd7charlieinthehillsv2113014469sd72008-02-25 12:34:561212156667404816164v4. Slug it out in the middle, but watch for planes! By ralphie
201300.31100222Pos-00-X=4080
Pos-00-Y=1425
Pos-01-X=4080
Pos-01-Y=6799
Pos-02-X=2474
Pos-02-Y=1950
Pos-03-X=5620
Pos-03-Y=6275
Pos-04-X=5685
Pos-04-Y=1950
Pos-05-X=2408
Pos-05-Y=6242
Pos-06-X=4178
Pos-06-Y=377
Pos-07-X=4080
Pos-07-Y=7848
321
http://spring.jobjol.nl/show_file.php?id=781
782chernobyl.sd7ChernobylHave you ever been to Chernobyl? No? Here it is! Toxic waters, lack of metal and brutal fights for domination in the centre. Teams:1-3. Strong wind, poisoned water, NO SUN!currently there is some, but it ll be removed915930sd72008-02-25 12:34:561212913718471010Have you ever been to Chernobyl? No? Here it is! Toxic waters, lack of metal and brutal fights for domination in the centre. Teams:1-3. Strong wind, poisoned water, NO SUN!currently there is some, but it 'll be removed
01300.05302001030Pos-00-X=2600
Pos-00-Y=900
Pos-01-X=1100
Pos-01-Y=4100
Pos-02-X=3840
Pos-02-Y=4100
000
http://spring.jobjol.nl/show_file.php?id=782
783chess_b1.sd7Chess_b1The Chess Board: No chokepoints, No high ground, No gimmicks, just Pure Tactics !!Version Beta 1!!1209055sd72008-02-25 12:34:5612119888121010The Chess Board: No chokepoints, No high ground, No gimmicks, just Pure Tactics !!Version Beta 1!!
01000.33150510Pos-00-X=2280
Pos-00-Y=600
Pos-01-X=2280
Pos-01-Y=4500
000
http://spring.jobjol.nl/show_file.php?id=783
784cirme5.sd7cirme518496147sd72008-02-25 12:34:561211983712191212Auf dieser Region des Planeten, spielen 3 gegen 3. Die Gravitation ist hier schwächer als auf der Erde und der Wind varriert ständig zwischen windstill und stürmisch.
22900.2130260Pos-00-X=1180
Pos-00-Y=1278
Pos-01-X=1978
Pos-01-Y=651
Pos-02-X=1610
Pos-02-Y=909
Pos-03-X=4116
Pos-03-Y=5284
Pos-04-X=4522
Pos-04-Y=5050
Pos-05-X=4977
Pos-05-Y=4964
Pos-06-X=565
Pos-06-Y=3686
Pos-07-X=4669
Pos-07-Y=2642
Pos-08-X=836
Pos-08-Y=5566
Pos-09-X=4841
Pos-09-Y=369
000
http://spring.jobjol.nl/show_file.php?id=784
785cliffdown.sd7cliffdownSmall 3 player map. By aGorm4971822sd72008-02-25 12:34:561213317922421414Small 3 player map. By aGorm
231300.012150350923Pos-00-X=4700
Pos-00-Y=1250
Pos-01-X=5410
Pos-01-Y=5910
Pos-02-X=1110
Pos-02-Y=3890
Pos-03-X=4750
Pos-03-Y=1250
Pos-04-X=5460
Pos-04-Y=5910
Pos-05-X=1160
Pos-05-Y=3890
321
http://spring.jobjol.nl/show_file.php?id=785
786corepyramidv6.sd7corepyramidv6Core Pyramid 4 player 20 x 20, by aGorm2999677sd72008-02-25 12:34:561211864711602020Core Pyramid 4 player 20 x 20, by aGorm
301500.004100400520Pos-00-X=2300
Pos-00-Y=2500
Pos-01-X=7700
Pos-01-Y=7600
Pos-02-X=7200
Pos-02-Y=2400
Pos-03-X=2500
Pos-03-Y=8000
000
http://spring.jobjol.nl/show_file.php?id=786
787desertdunes.sd7desertdunes1123167sd72008-02-25 12:34:56121242398561616Desert Dunes, Four Players, by aGorm
601500.034001030Pos-00-X=1700
Pos-00-Y=1700
Pos-01-X=6700
Pos-01-Y=6700
Pos-02-X=6700
Pos-02-Y=1700
Pos-03-X=1700
Pos-03-Y=6700
000
http://spring.jobjol.nl/show_file.php?id=787
788dessicated_sinkhole_b1.sd7dessicated_sinkhole_b17733124sd72008-02-25 12:34:56121242398192828Thirsty? -made by Decimator
201300.35100020Pos-00-X=1848
Pos-00-Y=1872
Pos-01-X=12360
Pos-01-Y=14976
Pos-02-X=12432
Pos-02-Y=2160
Pos-03-X=2016
Pos-03-Y=12432
Pos-04-X=7152
Pos-04-Y=13248
Pos-05-X=7272
Pos-05-Y=696
Pos-06-X=984
Pos-06-Y=7440
Pos-07-X=13248
Pos-07-Y=7608
000
http://spring.jobjol.nl/show_file.php?id=788
789duck.sd7duck805928sd72008-02-25 12:34:56121440148146644010100300500Pos-00-X=10
Pos-00-Y=10
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=789
790duckfusionfix.sd7duckfusionfix821379sd72008-02-25 12:34:561212452985644010100500Pos-00-X=10
Pos-00-Y=10
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
21
http://spring.jobjol.nl/show_file.php?id=790
791duckfusions.sd7duckfusions823370sd72008-02-25 12:34:56121170571844010100300500Pos-00-X=10
Pos-00-Y=10
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=791
792duckmuck.sd7duckmuck805940sd72008-02-25 12:34:5612118736864401100500Pos-00-X=10
Pos-00-Y=10
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=792
793escalante_beta3.sd7escalante_beta39216988sd72008-02-25 12:34:56121170873616164 player map based on rock formations and mountains of southern Utah and northern Arizona. May also work well with 2v2v2v2 or 4v4
201300.3300525Pos-00-X=1240
Pos-00-Y=800
Pos-01-X=7424
Pos-01-Y=800
Pos-02-X=950
Pos-02-Y=6800
Pos-03-X=6944
Pos-03-Y=7248
Pos-04-X=1008
Pos-04-Y=4224
Pos-05-X=3952
Pos-05-Y=420
Pos-06-X=7600
Pos-06-Y=4080
Pos-07-X=4256
Pos-07-Y=7600
000
http://spring.jobjol.nl/show_file.php?id=793
794flooded_valley_v2.sd7flooded_valley_v23576993sd72008-02-25 12:34:561213479719391010Small naval battle for 2-4 players. By ralphie
201000.33120520Pos-00-X=2396
Pos-00-Y=205
Pos-01-X=2335
Pos-01-Y=4936
Pos-02-X=3010
Pos-02-Y=4690
Pos-03-X=3113
Pos-03-Y=430
3
http://spring.jobjol.nl/show_file.php?id=794
795ger_vs_nk_v1.2.sd7ger_vs_nk_v1.2Germany vs North Korea17423962sd72008-02-25 12:34:561212446910371616Germany vs North Korea
20120810020025Pos-00-X=7208
Pos-00-Y=923
Pos-01-X=1295
Pos-01-Y=6848
Pos-02-X=6908
Pos-02-Y=5925
Pos-03-X=1563
Pos-03-Y=1783
Pos-04-X=887
Pos-04-Y=3706
Pos-05-X=5913
Pos-05-Y=3922
000
http://spring.jobjol.nl/show_file.php?id=795
796gradv5.sdzgradv5Four Castles and a lake of gold6733856sdz2008-02-25 12:34:5612117475461616Four Castles and a lake of gold
601000.021503001020Pos-00-X=200
Pos-00-Y=200
Pos-01-X=8000
Pos-01-Y=8000
Pos-02-X=200
Pos-02-Y=8000
Pos-03-X=8000
Pos-03-Y=200
000
http://spring.jobjol.nl/show_file.php?id=796
797hardnips.sd7hardnipsHard nips they look great on women, so suckulent and perky... I disigned this map with 4v4 games in mind but its good to play however else you may like.2446292sd72008-02-25 12:34:56121181257332020Hard nips they look great on women, so suckulent and perky... I disigned this map with 4v4 games in mind but its good to play however else you may like.
121402.48050120Pos-00-X=740
Pos-00-Y=1260
Pos-01-X=9400
Pos-01-Y=1240
Pos-02-X=720
Pos-02-Y=9040
Pos-03-X=9400
Pos-03-Y=9020
Pos-04-X=820
Pos-04-Y=3740
Pos-05-X=9320
Pos-05-Y=3760
Pos-06-X=620
Pos-06-Y=6480
Pos-07-X=9420
Pos-07-Y=6420
321
http://spring.jobjol.nl/show_file.php?id=797
798johns_pass.sd7johns_passJohns Pass official OTA Core Contingency map Remake! made by GaMi4851608sd72008-02-25 12:34:5612125121899812Johns Pass official OTA Core Contingency map Remake! made by GaMi
201001200100318Pos-00-X=250
Pos-00-Y=400
Pos-01-X=4800
Pos-01-Y=4800
Pos-02-X=250
Pos-02-Y=4800
Pos-03-X=4800
Pos-03-Y=400
Pos-04-X=800
Pos-04-Y=2600
Pos-05-X=4500
Pos-05-Y=2600
000
http://spring.jobjol.nl/show_file.php?id=798
799krom_v2.sd7krom_v23042017sd72008-02-25 12:34:56121226191935882v2. Battle for the metal rich mountains, or try and sneak through the middle. By Ralphie, using LStanleys MoonRock features.
201300.5575125Pos-00-X=350
Pos-00-Y=400
Pos-01-X=3840
Pos-01-Y=3840
Pos-02-X=400
Pos-02-Y=3800
Pos-03-X=3800
Pos-03-Y=450
231
http://spring.jobjol.nl/show_file.php?id=799
800lego.sd7LEGOLego madness by: smoth2425580sd72008-02-25 12:34:56121253306112828Lego madness by: smoth
101301.280064120Pos-00-X=3558
Pos-00-Y=929
Pos-01-X=6277
Pos-01-Y=929
Pos-02-X=3558
Pos-02-Y=9696
Pos-03-X=6277
Pos-03-Y=9696
000
http://spring.jobjol.nl/show_file.php?id=800
801m4p4 v1.22.sdzm4p4 v1.2210872409sdz2008-02-25 12:34:561211861757016164 player FFA map by DimensionDude
251700.7140525Pos-00-X=2700
Pos-00-Y=2700
Pos-01-X=5500
Pos-01-Y=5500
Pos-02-X=2700
Pos-02-Y=5500
Pos-03-X=5500
Pos-03-Y=2700
000
http://spring.jobjol.nl/show_file.php?id=801
802magnetic_Lands_smaller_V1.sd7magnetic_Lands_smaller_V1Team and FFA Map 2 to 16 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de).31897678sd72008-02-25 12:34:56121212406891616Team and FFA Map 2 to 16 Players created by Cronos 2007 (Gregor Koch max@maxstudios.de).
60801.520060520Pos-00-X=980
Pos-00-Y=990
Pos-01-X=3690
Pos-01-Y=3520
Pos-02-X=1050
Pos-02-Y=-1
Pos-03-X=3510
Pos-03-Y=1190
Pos-04-X=3140
Pos-04-Y=1480
Pos-05-X=513
Pos-05-Y=790
http://spring.jobjol.nl/show_file.php?id=802
803maze.sd7mazeUse FPS mode to hunt each other down5099868sd72008-02-25 12:34:561211771585988Use FPS mode to hunt each other down
5112101202530Pos-00-X=300
Pos-00-Y=300
Pos-01-X=3800
Pos-01-Y=3800
Pos-02-X=3800
Pos-02-Y=300
Pos-03-X=300
Pos-03-Y=3800
000
http://spring.jobjol.nl/show_file.php?id=803
804metal-islands.sd7metal-islands2796711sd72008-02-25 12:34:561211852793916161421550.092000Pos-00-X=1600
Pos-00-Y=1100
Pos-01-X=1500
Pos-01-Y=6750
Pos-02-X=7150
Pos-02-Y=1300
Pos-03-X=7200
Pos-03-Y=6400
000
http://spring.jobjol.nl/show_file.php?id=804
805metal_hell.sd7metal_hell185430sd72008-02-25 12:34:561212322411212012The amount of resources makes for fast building. Allowing for an all out air, land, and sea battle. Enjoy! By - J-Rocc
3050152020100Pos-00-X=1
Pos-00-Y=1
Pos-01-X=2
Pos-01-Y=2
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
000
http://spring.jobjol.nl/show_file.php?id=805
806muck.sd7muck805940sd72008-02-25 12:34:56121175217134401100300500000
http://spring.jobjol.nl/show_file.php?id=806
807n00berhackv75f.sdzn00berhackv75f289343sdz2008-02-25 12:34:5612111716960000000
http://spring.jobjol.nl/show_file.php?id=807
808nations_alpha1.sd7nations_alpha116603996sd72008-02-25 12:34:56121236247033232Cross borders, take over other nations, and dominate the world. Made by JJ45. Credits for help and features go to Zagupi, Archanor, Maelstrom and Smoth.
10505140527Pos-00-X=2000
Pos-00-Y=400
Pos-01-X=4000
Pos-01-Y=13600
000
http://spring.jobjol.nl/show_file.php?id=808
809nations_beta1.sd7nations_beta123588867sd72008-02-25 12:34:5612160721322993232Cross borders, take over other nations, and dominate the world. Made by JJ45. Credits for help and features go to Zagupi, Archanor, Maelstrom and Smoth.
22500.15150525Pos-00-X=4800
Pos-00-Y=4000
Pos-01-X=4000
Pos-01-Y=7200
Pos-02-X=3200
Pos-02-Y=11200
Pos-03-X=11680
Pos-03-Y=5280
Pos-04-X=9600
Pos-04-Y=5600
Pos-05-X=9760
Pos-05-Y=3680
Pos-06-X=11520
Pos-06-Y=3680
Pos-07-X=13280
Pos-07-Y=7200
Pos-08-X=14400
Pos-08-Y=4000
Pos-09-X=15200
Pos-09-Y=10720
Pos-10-X=10720
Pos-10-Y=4000
Pos-11-X=11200
Pos-11-Y=7200
Pos-12-X=11520
Pos-12-Y=11520
Pos-13-X=9600
Pos-13-Y=14880
Pos-14-X=15200
Pos-14-Y=6400
Pos-15-X=4320
Pos-15-Y=5920
000
http://spring.jobjol.nl/show_file.php?id=809
810neptuneredux.sd7neptuneredux5749810sd72008-02-25 12:34:56121135207002010Neptune Redux, Acid Redux without the acid... by aGorm
01000.35100015Pos-00-X=1761
Pos-00-Y=2232
Pos-01-X=8192
Pos-01-Y=2847
Pos-02-X=2109
Pos-02-Y=3379
Pos-03-X=7905
Pos-03-Y=2253
Pos-04-X=1946
Pos-04-Y=2888
Pos-05-X=7885
Pos-05-Y=3256
Pos-06-X=2888
Pos-06-Y=2785
Pos-07-X=7209
Pos-07-Y=3072
Pos-08-X=5038
Pos-08-Y=1331
Pos-09-X=5304
Pos-09-Y=4198
000
http://spring.jobjol.nl/show_file.php?id=810
811neurope_a2.sd7neurope_a210701219sd72008-02-25 12:34:5612113354083216Cross borders, annex territories, and take over Neurope! Note: units move faster on roads. *** Made by JJ45 ***
22800.860119Pos-00-X=4590
Pos-00-Y=4125
Pos-01-X=5825
Pos-01-Y=7260
Pos-02-X=10000
Pos-02-Y=5275
Pos-03-X=1275
Pos-03-Y=2500
Pos-04-X=13540
Pos-04-Y=4400
Pos-05-X=2060
Pos-05-Y=6660
Pos-06-X=10090
Pos-06-Y=2810
Pos-07-X=7260
Pos-07-Y=4560
Pos-08-X=8875
Pos-08-Y=7500
Pos-09-X=4225
Pos-09-Y=490
Pos-10-X=8410
Pos-10-Y=1290
Pos-11-X=7060
Pos-11-Y=1660
Pos-12-X=3830
Pos-12-Y=4540
Pos-13-X=2475
Pos-13-Y=7460
Pos-14-X=12620
Pos-14-Y=6490
Pos-15-X=12230
Pos-15-Y=1500
000
http://spring.jobjol.nl/show_file.php?id=811
812neurope_a3.sd7neurope_a315382317sd72008-02-25 12:34:5612113165053216Cross borders, annex territories, and take over Neurope! Note: units move faster on roads. *** Made by JJ45 ***
22800.860119Pos-00-X=4590
Pos-00-Y=4125
Pos-01-X=5825
Pos-01-Y=7260
Pos-02-X=10000
Pos-02-Y=5275
Pos-03-X=1275
Pos-03-Y=2500
Pos-04-X=13540
Pos-04-Y=4400
Pos-05-X=2060
Pos-05-Y=6660
Pos-06-X=10090
Pos-06-Y=2810
Pos-07-X=7260
Pos-07-Y=4560
Pos-08-X=8875
Pos-08-Y=7500
Pos-09-X=4225
Pos-09-Y=490
Pos-10-X=8410
Pos-10-Y=1290
Pos-11-X=7060
Pos-11-Y=1660
Pos-12-X=3830
Pos-12-Y=4540
Pos-13-X=2475
Pos-13-Y=7460
Pos-14-X=12620
Pos-14-Y=6490
Pos-15-X=12230
Pos-15-Y=1500
000
http://spring.jobjol.nl/show_file.php?id=812
813neurope_a4.sd7neurope_a413939842sd72008-02-25 12:34:5612113422323216Cross borders, annex territories, and take over Neurope! Note: units move faster on roads. *** Made by JJ45 - Thanks to Archanor for lots of help ***
22800.860119Pos-00-X=4590
Pos-00-Y=4125
Pos-01-X=5825
Pos-01-Y=7260
Pos-02-X=10000
Pos-02-Y=5275
Pos-03-X=1275
Pos-03-Y=2500
Pos-04-X=13540
Pos-04-Y=4400
Pos-05-X=2060
Pos-05-Y=6660
Pos-06-X=10090
Pos-06-Y=2810
Pos-07-X=7260
Pos-07-Y=4560
Pos-08-X=8875
Pos-08-Y=7500
Pos-09-X=4225
Pos-09-Y=490
Pos-10-X=8410
Pos-10-Y=1290
Pos-11-X=7060
Pos-11-Y=1660
Pos-12-X=3830
Pos-12-Y=4540
Pos-13-X=2475
Pos-13-Y=7460
Pos-14-X=12620
Pos-14-Y=6490
Pos-15-X=12230
Pos-15-Y=1500
000
http://spring.jobjol.nl/show_file.php?id=813
814neurope_a5.sd7neurope_a5Cross borders, annex territories, and take over Neurope! NOTE: units move faster on roads. *** Made by JJ45 - Thanks to Archanor for lots of help ***12688164sd72008-02-25 12:34:56121149184963216Cross borders, annex territories, and take over Neurope! NOTE: units move faster on roads. *** Made by JJ45 - Thanks to Archanor for lots of help ***
22800.820060119Pos-00-X=4590
Pos-00-Y=4125
Pos-01-X=5825
Pos-01-Y=7260
Pos-02-X=10000
Pos-02-Y=5275
Pos-03-X=1275
Pos-03-Y=2500
Pos-04-X=13540
Pos-04-Y=4400
Pos-05-X=2060
Pos-05-Y=6660
Pos-06-X=10090
Pos-06-Y=2810
Pos-07-X=7260
Pos-07-Y=4560
Pos-08-X=8875
Pos-08-Y=7500
Pos-09-X=4225
Pos-09-Y=490
Pos-10-X=8410
Pos-10-Y=1290
Pos-11-X=7060
Pos-11-Y=1660
Pos-12-X=3830
Pos-12-Y=4540
Pos-13-X=2475
Pos-13-Y=7460
Pos-14-X=12620
Pos-14-Y=6490
Pos-15-X=12230
Pos-15-Y=1500
000
http://spring.jobjol.nl/show_file.php?id=814
815neurope_a7.sd7neurope_a7Cross borders, annex territories, and take over Neurope! --- Designed for 3 teams --- Britain+Iceland+Norway+Sweden vs. Germany+France+Italy+Poland vs. Russia --- NOTE: units move faster on roads, slower on snow. *** Made by JJ45 and Archanor ***21528990sd72008-02-25 12:34:5602.03.2008 - 14:06:39121156981965573216Cross borders, annex territories, and take over Neurope! --- Designed for 3 teams --- Britain+Iceland+Norway+Sweden vs. Germany+France+Italy+Poland vs. Russia --- NOTE: units move faster on roads, slower on snow. *** Made by JJ45 and Archanor ***
22800.8200110119Pos-00-X=4590
Pos-00-Y=4125
Pos-01-X=5825
Pos-01-Y=7260
Pos-02-X=10000
Pos-02-Y=5275
Pos-03-X=1275
Pos-03-Y=2500
Pos-04-X=13540
Pos-04-Y=4400
Pos-05-X=2060
Pos-05-Y=6660
Pos-06-X=10090
Pos-06-Y=2810
Pos-07-X=7260
Pos-07-Y=4560
Pos-08-X=8875
Pos-08-Y=7500
Pos-09-X=4225
Pos-09-Y=490
Pos-10-X=8410
Pos-10-Y=1290
Pos-11-X=7060
Pos-11-Y=1660
Pos-12-X=3830
Pos-12-Y=4540
Pos-13-X=2475
Pos-13-Y=7460
Pos-14-X=12620
Pos-14-Y=6490
Pos-15-X=12230
Pos-15-Y=1500
322
http://spring.jobjol.nl/show_file.php?id=815
816nightmare.sd7nightmare4669123sd72008-02-25 12:34:5612112068482010Hmmm.... Just a night map... left vs right. "Nothing special". Lots of metal in the water. Use tidal. SOMETHING TO NOTE: to make it realistic i need to disable solars. But how? If your machine does not support shading, press 'L', it looks nice. PS: if yo
25600.050350010Pos-00-X=1000
Pos-00-Y=2500
Pos-01-X=9100
Pos-01-Y=2500
Pos-02-X=5100
Pos-02-Y=5000
Pos-03-X=5100
Pos-03-Y=400
22
http://spring.jobjol.nl/show_file.php?id=816
817omega.sdzomegaParadise or Hell?3409113sdz2008-02-25 12:34:561211241485688Paradise or Hell?
201500.1250180130Pos-00-X=882
Pos-00-Y=3215
Pos-01-X=3225
Pos-01-Y=3234
Pos-02-X=654
Pos-02-Y=1927
Pos-03-X=3511
Pos-03-Y=1714
000
http://spring.jobjol.nl/show_file.php?id=817
818omniside.sd7Omnisideomniside (4 player) by hrmph12058944sd72008-02-25 12:34:561211451717291212omniside (4 player) by hrmph
201300.60100117Pos-00-X=995
Pos-00-Y=5313
Pos-01-X=4200
Pos-01-Y=958
Pos-02-X=5165
Pos-02-Y=5150
Pos-03-X=1069
Pos-03-Y=2531
000
http://spring.jobjol.nl/show_file.php?id=818
819pcb.sd7PCBHoney I shrunk the game4175868sd72008-02-25 12:34:56121138167852428Honey I shrunk the game201500.05100000020000000
http://spring.jobjol.nl/show_file.php?id=819
820ponysrock.sd7ponysrock1707308sd72008-02-25 12:34:561211331148066GAy map by dojeh
01010.2302525000
http://spring.jobjol.nl/show_file.php?id=820
821res.sd7res3587618sd72008-02-25 12:34:56121134153121616Sypor By Goolash, Concept By Restrictor.
201300.785520Pos-00-X=3129
Pos-00-Y=475
Pos-01-X=5243
Pos-01-Y=7750
Pos-02-X=492
Pos-02-Y=4997
Pos-03-X=7799
Pos-03-Y=3228
Pos-04-X=4997
Pos-04-Y=442
Pos-05-X=3228
Pos-05-Y=7766
Pos-06-X=426
Pos-06-Y=3293
Pos-07-X=7815
Pos-07-Y=4850
000
http://spring.jobjol.nl/show_file.php?id=821
822rysia.sd7rysia11018660sd72008-02-25 12:34:5612139616020182424Sweeping sandy plains, savannah and mountains.
01201100825Pos-00-X=250
Pos-00-Y=250
Pos-01-X=4950
Pos-01-Y=4950
000
http://spring.jobjol.nl/show_file.php?id=822
823silver_lake.sd7silver_lake11026862sd72008-02-25 12:34:56121172257701212The Silver Lake is a nice green map in the mountains with a lake and waterfalls.
601000.018200530Pos-00-X=800
Pos-00-Y=800
Pos-01-X=4800
Pos-01-Y=4800
Pos-02-X=4400
Pos-02-Y=1200
Pos-03-X=400
Pos-03-Y=4800
000
http://spring.jobjol.nl/show_file.php?id=823
824stratos.sd7stratos1368869sd72008-02-25 12:34:56121122858222Stratos
20900.1170714Pos-00-X=190
Pos-00-Y=190
Pos-01-X=855
Pos-01-Y=855
000
http://spring.jobjol.nl/show_file.php?id=824
825supcom.sd7supcomSupcom, not based on a SupCom map (Honest), by aGorm14193104sd72008-02-25 12:34:561213477126602828Supcom, not based on a SupCom map (Honest), by aGorm
151000.18175140625Pos-00-X=1007
Pos-00-Y=13527
Pos-01-X=13236
Pos-01-Y=802
Pos-02-X=4408
Pos-02-Y=13216
Pos-03-X=9881
Pos-03-Y=1234
Pos-04-X=1737
Pos-04-Y=9903
Pos-05-X=12555
Pos-05-Y=4478
Pos-06-X=5418
Pos-06-Y=8724
Pos-07-X=8848
Pos-07-Y=5684
322
http://spring.jobjol.nl/show_file.php?id=825
826syrindessert.sd7syrindessert943872sd72008-02-25 12:34:56121142164931616Sypor By Goolash, Concept By Restrictor.
201300.785520Pos-00-X=3129
Pos-00-Y=475
Pos-01-X=5243
Pos-01-Y=7750
Pos-02-X=492
Pos-02-Y=4997
Pos-03-X=7799
Pos-03-Y=3228
Pos-04-X=4997
Pos-04-Y=442
Pos-05-X=3228
Pos-05-Y=7766
Pos-06-X=426
Pos-06-Y=3293
Pos-07-X=7815
Pos-07-Y=4850
000
http://spring.jobjol.nl/show_file.php?id=826
827tendrilmountainV3.sd7tendrilmountainV3A somewhat active volcano.10182927sd72008-02-25 12:34:56121152345681616A somewhat active volcano.
201000.0151004001020Pos-00-X=3047
Pos-00-Y=1100
Pos-01-X=5126
Pos-01-Y=7051
Pos-02-X=1287
Pos-02-Y=5247
Pos-03-X=6897
Pos-03-Y=2992
000
http://spring.jobjol.nl/show_file.php?id=827
828theWildBlue.sd7thewildblue734318sd72008-02-25 12:34:5612112042913010A 2-4 player map that encourages naval battles and use of transports. By edman007 and Lemm1w1nkz
305010302025Pos-00-X=2657
Pos-00-Y=1535
Pos-01-X=13582
Pos-01-Y=879
Pos-02-X=2656
Pos-02-Y=4181
Pos-03-X=14710
Pos-03-Y=3397
000
http://spring.jobjol.nl/show_file.php?id=828
829the_rising.sd7the_rising13846512sd72008-02-25 12:34:56121140185551616the_rising map by restrictor.
201300.785520Pos-00-X=892
Pos-00-Y=1599
Pos-01-X=6058
Pos-01-Y=7455
Pos-02-X=698
Pos-02-Y=6754
Pos-03-X=7680
Pos-03-Y=100
Pos-04-X=2300
Pos-04-Y=621
Pos-05-X=7466
Pos-05-Y=7184
Pos-06-X=2321
Pos-06-Y=7420
Pos-07-X=6278
Pos-07-Y=623
000
http://spring.jobjol.nl/show_file.php?id=829
830unclejefrey.sd7unclejefrey1615451sd72008-02-25 12:34:5612113553652020201200.650530Pos-00-X=640
Pos-00-Y=640
Pos-01-X=9600
Pos-01-Y=640
Pos-02-X=640
Pos-02-Y=9600
Pos-03-X=9600
Pos-03-Y=9600
000
http://spring.jobjol.nl/show_file.php?id=830
831unified_battlefield_v0.sd7unified_battlefield_v0bleh5074927sd72008-02-25 12:34:56121174269371616bleh
201103.2200110122Pos-00-X=100
Pos-00-Y=100
Pos-01-X=600
Pos-01-Y=600
Pos-02-X=3
Pos-02-Y=3
Pos-03-X=4
Pos-03-Y=4
312
http://spring.jobjol.nl/show_file.php?id=831
832volcanoislandv6.sd7volcanoislandv6Volcano Island Map, Four Players, Metals in the middle. Ver.6+2818379sd72008-02-25 12:34:56121132187771616Volcano Island Map, Four Players, Metals in the middle. Ver.6+
501500.03120400520Pos-00-X=1700
Pos-00-Y=1700
Pos-01-X=6700
Pos-01-Y=6700
Pos-02-X=6700
Pos-02-Y=1700
Pos-03-X=1700
Pos-03-Y=6700
000
http://spring.jobjol.nl/show_file.php?id=832
833w_beetlegeuzefinal.sd7w_beetlegeuzefinalCreated by Wannes I know its ugly Im workign on it : )1559685sd72008-02-25 12:34:56121135410071216Created by Wannes I know its ugly I'm workign on it : )
201000.5070520Pos-00-X=100
Pos-00-Y=100
Pos-01-X=6000
Pos-01-Y=100
Pos-02-X=100
Pos-02-Y=8000
Pos-03-X=6000
Pos-03-Y=8000
211
http://spring.jobjol.nl/show_file.php?id=833
834w_crossroads.sd7w_crossroadsCreated by Wannes Yes very flat indeed Enjoy it!1177909sd72008-02-25 12:34:5612113166571216Created by Wannes Yes very flat indeed Enjoy it!
201000.1750100520Pos-00-X=100
Pos-00-Y=100
Pos-01-X=6000
Pos-01-Y=100
Pos-02-X=100
Pos-02-Y=8000
Pos-03-X=6000
Pos-03-Y=8000
000
http://spring.jobjol.nl/show_file.php?id=834
835walhalla.sd7walhallaThis map is a combination of land water and air combat grounds.
The mastering of the 3 will determine the success.
The map is design for 4 players or up to 6 in 2 teams.
Designed and Created by Cronos (GK)15795090sd72008-02-25 12:34:56121140144932412This map is a combination of land water and air combat grounds.
601000.018300200135Pos-00-X=800
Pos-00-Y=5000
Pos-01-X=11402
Pos-01-Y=5229
Pos-02-X=2530
Pos-02-Y=1604
Pos-03-X=10060
Pos-03-Y=1701
000
http://spring.jobjol.nl/show_file.php?id=835
836walhalla_double.sd7walhalla_doubleThis map is a combination of land water and air combat grounds.
The mastering of the 3 will determine the success.
The map is design for 8 players or up to 12 in 4 teams.
Designed and Created by Cronos (GK)29692912sd72008-02-25 12:34:56121193747762424This map is a combination of land water and air combat grounds.
601000.018300200135Pos-00-X=800
Pos-00-Y=5000
Pos-01-X=11402
Pos-01-Y=5229
Pos-02-X=2530
Pos-02-Y=1604
Pos-03-X=10060
Pos-03-Y=1701
Pos-04-X=2328
Pos-04-Y=10632
Pos-05-X=9900
Pos-05-Y=10812
Pos-06-X=1260
Pos-06-Y=6936
Pos-07-X=11544
Pos-07-Y=7524
000
http://spring.jobjol.nl/show_file.php?id=836
837white.sd7whitemuch lulz and white2597sd72008-02-25 12:34:56121213178321616much lulz and white
900110090019001190019001Pos-00-X=328
Pos-00-Y=393
Pos-01-X=3604
Pos-01-Y=3613
000
http://spring.jobjol.nl/show_file.php?id=837
838BA61.sd7Balanced Annihilation 6.1Balanced Annihilation 6.19532149sd72008-02-25 12:34:56151191138950530000000
http://spring.jobjol.nl/show_file.php?id=838
839ca-r1302.sdzComplete Annihilation 1302Complete Annihilation 130239439662sdz2008-02-25 12:34:56151501245380000000
http://spring.jobjol.nl/show_file.php?id=839
840ca-r1361.sdzComplete Annihilation 1361Complete Annihilation 136139222640sdz2008-02-25 12:34:56151115516827840000000
http://spring.jobjol.nl/show_file.php?id=840
842EvolutionRTS-Updater.exeEvolutionRTS-UpdaterEvolutionRTS-Updater554088exe2008-02-25 12:34:56151418837970000000
http://spring.jobjol.nl/show_file.php?id=842
843ExpandandExterminatev0[1].42.sd7ExpandandExterminate v0.42ExpandandExterminate v0.4230436127sd72008-02-25 12:34:56151441399350000000
http://spring.jobjol.nl/show_file.php?id=843
844Fibre v11.1.sd7Fibre v11.1Fibre v11.1904068sd72008-02-25 12:34:5615121573950000000
http://spring.jobjol.nl/show_file.php?id=844
845Final_Frontier_122.sdzFinal Frontier v1.22Final Frontier v1.2220247156sdz2008-02-25 12:34:5615152920317900000000
http://spring.jobjol.nl/show_file.php?id=845
846Kernel Panic net WIP4.sd7Kernel Panic net WIP4Kernel Panic net WIP43324322sd72008-02-25 12:34:5615116424710000000
http://spring.jobjol.nl/show_file.php?id=846
847Kernel_Panic_2.2_Div0.sd7Kernel Panic 2.2 Div0Kernel Panic 2.2 Div02470064sd72008-02-25 12:34:561513507926810000000
http://spring.jobjol.nl/show_file.php?id=847
848Kernel_Panic_2.2_Evilless.sd7Kernel Panic v2.2 EvillessKernel Panic v2.2 Evilless2986sd72008-02-25 12:34:56151192165570000000
http://spring.jobjol.nl/show_file.php?id=848
849KPWIP3.sd7KPWIP3KPWIP32771609sd72008-02-25 12:34:5615111162650000000
http://spring.jobjol.nl/show_file.php?id=849
850Lolimod.sd7LolimodLolimod1664530sd72008-02-25 12:34:561513399727750000000
http://spring.jobjol.nl/show_file.php?id=850
851Mad_FF_1.05.sd7Mad FF v1.05Mad FF v1.0512872723sd72008-02-25 12:34:56151164294370000000
http://spring.jobjol.nl/show_file.php?id=851
852NOTA.sd7NOTANOTA9670177sd72008-02-25 12:34:5615151213314360000000
http://spring.jobjol.nl/show_file.php?id=852
853TA64.sd7Tired Annihilation v6.4Tired Annihilation v6.410983470sd72008-02-25 12:34:56151116134930000000
http://spring.jobjol.nl/show_file.php?id=853
854TA64EX.sd7Tired Annihilation v6.4EXTired Annihilation v6.4EX10978121sd72008-02-25 12:34:56151172387000000000
http://spring.jobjol.nl/show_file.php?id=854
855War Evolution 1.7.sdzWar Evolution 1.7War Evolution 1.74663035sdz2008-02-25 12:34:5615164248222860000000
http://spring.jobjol.nl/show_file.php?id=855
856XTA_v9_Public_Alpha.sd7XTA v9 Public AlphaXTA v9 Public Alpha5086096sd72008-02-25 12:34:56151163152620000000
http://spring.jobjol.nl/show_file.php?id=856
857spring-installer_76b1_2-3-2008.zipLinux spring installer 76b1 2-3-2008Linux spring installer 76b1 2-3-200810878041zip2008-02-25 12:34:561913572323210000000
http://spring.jobjol.nl/show_file.php?id=857
859Tired.jpgTired Annihilation loadscreenTired Annihilation loadscreen72724jpg2008-02-25 12:34:5617194207240000000
http://spring.jobjol.nl/show_file.php?id=859
860base-ota-content.zipbase-ota-contentbase-ota-content
unzip to spring/base/ folder8433521zip2008-02-25 12:34:5622.07.2009 - 15:55:3316153741711363140000000
http://spring.jobjol.nl/show_file.php?id=860
861Mappingtools.zipMappingtools.zipMappingtools.zip1737682zip2008-02-25 12:34:5611012257411950000000
http://spring.jobjol.nl/show_file.php?id=861
871XTAPEV942.sdzXTA v9.42XTA v9.4213355598sdz2008-02-25 12:34:561513236264970000000
http://spring.jobjol.nl/show_file.php?id=871
872OldSpring.7zOld Spring Version From 0.71b1 to 0.75b20.71b1
0.72b1
0.73b1
0.74b1
0.74b2
0.74b3
0.75b1
0.75b2285211347z2008-02-25 12:34:561916882610400000000
http://spring.jobjol.nl/show_file.php?id=872
875OldBA.7zOld Balanced Annihilation VersionsBA45.sd7
BA47.sd7
BA52.sd7
BA53.sd7
BA54.sd7
BA55.sd7
BA56.sd7
BA58.sd7
BA59.sd7
BA60.sd7324928797z2007-02-25 00:00:001516146168280000000
http://spring.jobjol.nl/show_file.php?id=875
874OldAA.7zOld Absolute Annihilation VersionsContains :
AA31.sd7
AAS_Base.sdz
AASA211.sdz
AASB211.sdz
AASBase22.sdz
AASF211.sdz
AASH22.sdz
AASH211.sdz
AASH223.sdz
AASHD.sdz
AASP22.sdz
AASP211.sdz
AASP223.sdz
AASpring148.sdz
AASpring148B.sdz
AASpring148F.sdz
AASpring148H.sdz
AASpring148S.sdz
AASS22.sdz
AASS211.sdz
AASS223.sdz164641037z2007-02-24 00:00:001516148147420000000
http://spring.jobjol.nl/show_file.php?id=874
873TASClient.7zTASClient 0.37 314 FinalPlease, report every bugs you have by sending it or contacting me in the lobby : [[ITER]]Satirik18744867z2007-02-22 00:00:0001.06.2008 - 16:55:531416274727453360000000
http://spring.jobjol.nl/show_file.php?id=873